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=^v^= has connected.
Ra'ven:
  Icy Clutch  
 Saving isn't safe
Trigger: Foe saves vs ongoing damage she imposed.
    Effect: Foe takes 5 cold damage.  
Ra'ven:
  Icy Clutch  
 Saving isn't safe
Trigger: Foe saves vs ongoing damage she imposed.
    Effect: Foe takes 5 cold damage.  
=^v^= is disconnected.
Riot has connected.
=^v^= has connected.
=^v^=: ohai
vonel has connected.
vonel: no more updates for a while please
Ra'ven: but it's so ez
Ra'ven: wonder if gm remembered
Ra'ven: the 1.16.1 version had some sorta bug in it anyways, though I don't think it affected us
Riot: I'm with Von
Ra'ven: I am in it and love making people update software
Ra'ven: it's my favorite thing
Riot: Then we will unionize and refuse
Ra'ven: oh ya what if maptool was on steam?
vonel: Then it would just happen on it's own
Ra'ven: and you AUTOMATICALLY UPDATED AND COULDN'T REFUSE
Riot: Exactly what Von said
vonel: and I'm fine with that
Ra'ven: oh no a thing that takes less then 5 mins and happens less then monthly
Ra'ven: people ask, 'how was your week' which takes longer
Riot: I have made my feelings known and it is what it is
Riot: :colbert:
Ganaroth has connected.
Ra'ven: oi
vonel: yo
Ganaroth: Saw a "Dragonlance" server on the list. Not totally sure why. Dragonlance is less terrible as a world than FR, since it's a bit less generic (only a bit, though), but it's much worse as a game setting. It's just too small. The entire setting map is like the size of texas. Which, admittedly, is plenty big, but in this case it offers a very limited pallete of areas to explore. I'm also not sure anything particularly interesting happens there, aside from the events of the books. At least if you game there, you don't have to pretend that good is somehow evil, and throwing a meteor at a city because they didn't pray enough is good.
Ganaroth: Yo.
Riot: Wow I haven't even thought about Dragonlance since I was buying Forgotten Realms books in Barnes and Noble when I was 17
Ra'ven: dragon lance neutral is always a funny terrible meme
Ganaroth: I can't say that the DL books are brilliant, but they're better than the FR ones. R.A. Salvatore is just conspicuously awful. DL neutral? I remember DL *morality* as a meme, but neutral. What's that about?
Ra'ven: neutral in that you have to do really evil and really good things in equal measure
Ganaroth: Clarification: The BEST ones are better than the FR ones. The bad ones are just as bad.
Ra'ven: so you must save the puppy AND then kill it later for neutral's sake
Ra'ven: though I guess it's just dragonlance morality again
Riot: lol I remember enjoying Drizzt as a teenager and then I read books that were actually good lol
Ganaroth: Ah, I think thats dragonlance Balance, not neutral. As far as I can tell, neutral in dragonlance just means "haven't made up my mind yet," or yeah, what you just said.
Ra'ven: i remember enjoing wheel of time as a teenager then just not reading books ever again
Ganaroth: But then again, I find the "balance" idea absurd as well. That's one of the few times that I outright agree with something Minthara says in BG3, when she's criticising the Harpers. Their mission is nonsensical, and mostly seems to serve the purpose of keeping things from changing, good or bad. I'm just like "yeah, those guys are lame" with her. Jaheira gets a pass because she's not exactly standard for their membership either.
Ganaroth: I've read WoT since then, but it got pretty difficult once I started to question all the gender essentialism.
Ganaroth: Anyways, folks more or less ready?
Riot: What's the Harpers' mission again?
Riot: I'm ready whenever
Ra'ven: yep I got my energy drink and pasta
vonel: I'm ready
Ganaroth: Defend the "balance" between good and evil, civilization and nature. No real word on wtf that's supposed to mean, and Minthara calls them out.
Riot: Good for her, that's a stupid mission
Ra'ven: darths and droids makes fun of that too, except star wars
Ganaroth: Like I said, though, Jaheira has always mostly just hijacked their networks and personnel in order to save the world instead, so she's different.
Riot: She's also hilariously snippy
Ganaroth: She actually personally took out a harper stronghold in BG2 that she thought had gotten harmful and corrupt. She gets snippy with them too.
Ganaroth: I'm sure Athkatla has a new chapter by now.
Ra'ven:
  Ignite  
  test    Rolled 32 vs. Reflex    —    11 fire damage .  
Hit: Her attacks do +cha mod fire damage untill end of her next turn
Apply Ra's melee attacks do +chaBonus fire (5)
Ra'ven:
  Ignite  
 This hand of mine is burning red.
  test    Rolled 16 vs. Reflex    —    12 fire damage .  
    Effect: Her attacks do + 5 fire damage untill end of her next turn  
Apply Ra's melee attacks do +chaBonus fire (5)
Ganaroth: ((I'm going to start as the Gray Angel is turning away, if you don't mind. I don't think anythign meaningful happened after that.))
=^v^=: (( correct, though I think we were going to drop barrier and chaaarge or the like ))
Ganaroth: (I do remember that.)
Riot: (( I do not recall a charge but okay ))
=^v^=: (( we hadn't gotten that far yet as we were in the 'perhaps we should set up where we are located on the map' part ))
The Gray Angel looks back over its shoulder, training a sorrowful glance backwards. "You have chosen not to deal with me. Very well. You last chance. You hate me for the death I bring to the worst of this city's parasites, so I shall put it in those terms. I am about to go upstairs, to the Supplicants Wing, where those you care for lie insensate, my gifts coursing through them. I intend to begin killing them while you fight my minions. Since you intend to slay me, and because you evidently can, I have no reason to avoid angering the other Patricians. It will be easier to apologize to them than it would be to fight you, or to return from death. Most of them won't be able to run, but I'll have a few more of my men block the exits for me." A pause. "I have always wanted to do this, so after a fashion, I thank you for finally offering an excuse." There is another pause, and this time it's clear that it's waiting for one last moment, in case any of you want to say something.
The Gray Angel: ((If nobody chooses to say anything, it leaves.))
=^v^=: (( who would disable the barrier, I'm pretty sure Itzen would gesture to do it or have whowever was able to, in an attempt to interdict the leaving ))
Riot: (( the Gray is an 'angel of mercy' correct? ))
=^v^=: (( that's what they were called ya ))
Riot: (( I can't remember, do we all know this or is this just something we as players know ))
The Gray Angel: (Any of you can. The panel doesn't appear to have a code or anything similar. The angels up top said so, yeah, though something about that seemed weird then, and still seems weird now.)
Riot: (( Oh that's right ))
=^v^=: (( everyone all set up and also should we see enemy tokens? ))
Lucky: "So yer mercy is gettin' yer rocks off murderin' people who can't fight back, then?"
Pell: "I admit I never thought of beings of your station capable of cowardice."
Itzen drops the barrier, "It's the oppisite; few of high station are capable of bravery!" Itzen spits between her teeth, obviously seeting with anger.
A thin voice echoes down the hall from where it left. "Cowardice is when fear prevents you from doing what you need to do. My mission is to remove those that cause the greatest pain. I simply go to my task in a different way."
Lucky: "Seems to me you oughta off yerself, then, fucko!"
The Gray Angel: ((Incidentally, I thought that I had made those tokens visible, so if that changes what you'd wanted to do, let me know. I can alter things a little.))
There is no answer this time.
Lucky grumbles as she grips her swords, "Bitchmade fuckin' coward ass murderin' fuckface wannabe 'angel'. Fuck it, burn it all down."
Kaylen Fisher: "Well, if we want to let it all burn down, we could just leave this city and let the orb explode..."
Ra'ven:
  Fire Spike (move tech)  
    Effect:: She moves her up to her speed. Any foe that hits her with an opportunity attack during this movement takes 7 Fire damage.  
  Better fire  
 Some fire is just better
Effect: She ignores 5 points of fire resist
=^v^=: (( cool, it works ))
Ra'ven: "The people in charge here really seem, you know, pretty evil and all."
The barrier falls, and the Angels, who seemed to be debating whether or not to attempt breaching the door, look over, somewhat startled, though not statistically surprised, that you've decided to come to them.
Kaylen Fisher: (Commas!)
=^v^=: (( inits? ))
Riot: (( what bonus do we get from Eileen again? ))
Eileen:
  Combat Leader  
Effect: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Expert Combat Leader: The bonus to initiative from Combat Leader increases to +3.
Eileen:
  Shrewd Positioning  
Effect: When you make an initiative check, you can slide each ally benefiting from Combat Leader 1 square.
Riot: (( that might be the best initiative roll Pell has ever had lol ))
=^v^=: (( itzen rolls spicy nat 20 for init ))
Angel of Protection: (It's really annoying that the way I used to roll init for all the monsters at once isn't working...))
Riot: (( oh that sucks ))
=^v^=: (( just today or has it been that way for a bit? ))
Angel of Valor 9: (I just noticed it today. Couldn't tell you whether this is absolutely the first time, though.)
vonel: (( You've mentioned it once before, like right after we updated to this newer version ))
vonel: (( like 1.16 ))
=^v^=: (( ah so not the today update exclusive ))
Ganaroth: (Hm, yeah. I do remember that now. Well, regardless, rolling init seems to only work for the impersonated token right now.)
Itzen has received initiative.
=^v^=: (( question, is the boss guy still nearbyish? ))
Angel of Protection: (You don't know. He wandered off, after saying he was gonna go murdering.)
=^v^=: (( also what number of fight was this today, for purposes of 'oh shit did we get a milestone' and 'how bad does Io miss'? ))
Angel of Protection: (i think this is fight 4._
vonel: (( yeah ))
=^v^=: (( coo ))
Angel of Protection: (This is why babies don't typically go to war.)
Itzen:
  Glorious Presence  
 The Gaze of the Wolf is Upon us!
  (1) Angel of Valor 9    Rolled 26 vs. Will    —    15 radiant damage .  
  (2) Angel of Valor 12    Rolled 16 vs. Will    —    15 radiant damage .  
  (2) Angel of Valor 11    Rolled 27 vs. Will    —    15 radiant damage .  
  (1) Angel of Valor 10    Rolled 19 vs. Will    —    15 radiant damage .  
Hit: and the foe is pushed up to 4 squares
    Effect: She and her allies in the burst gain 5 thp.  
  Wolflight: Eyes Closed  
 A blade of darkness
Effect: All damage delt with this sword is necrotic, as a free action once per round she can swap modes
Riot: (( did Ra'ven go already? ))
=^v^=: (( no it seems like it skipped her ))
Ra'ven has received initiative.
Angel of Protection: (I'm sorry, I guess I hadn't scrolled all the way up.)
Angel of Protection: (If you want, just swap their order.)
Itzen can do that since it doesn't really change much
Itzen has received initiative.
Angel of Protection: (I figured. 2 hits.)
Itzen: Gained 5 temp HP.
HP: 69 / 69 + 5 temp.— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Kaylen Fisher: Gained 5 temp HP.
HP: 86 / 87 + 5 temp.— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Io:
  Divine Armor  
Effect: You spend a healing surge but regain no hit points. You gain temporary hit points equal to your healing surge value.
Special: Io often uses this power between battles, and begins the fight with the bonus (and penalty) applied.
    Healing equal to 16 .  
Io: Gained 16 temp HP. Lost a healing surge.
HP: 64 / 66 + 16 temp.— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
Lucky has received initiative.
Itzen: I've finished my turn. Ayalin THINGS HERE
Ra'ven does her thing!
Angel of Protection: (Who did you oath?)
=^v^=: (( winter ))
Angel of Protection: (It didn't show up until just now. Huh.)
=^v^=: (( cause I forgot to apply it and just did when you reminded me, my bad ))
Ra'ven:
  Open the Gates of Battle (move)  
 Going fast...
Effect: She moves her speed+2, she doesn't provoke from the first enemy she moves away from.
Lucky has received initiative.
Ra'ven:
  WOLF...?  
 Okay the large spikey jackel is standing up now and my what sharp claws it has...
Effect: She has sharp teeth, horrific clawed hands, also has +2 to speed. She can change back and shift 1 square as a minor action.
Apply She is a horned wolf/jackel/woman, has +2 to speed and can use wolf powers.
Ra'ven:
  Open the Gates of Battle (attack)  
 Hit reaaaaly hard.
  (1) Angel of Winter    Rolled 22 vs. Reflex    —    25 damage .  
    Special: Does an additional 1 damage to target at full hp.  
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
=^v^=: (( lol nope prob ))
Riot: (( do we know what the squares mean? IIRC the one for the angel of protection is -2 to attack until it's bloodied right? ))
=^v^=: (( winter seems to inflict vuln 5 cold when not bloodied ))
=^v^=: (( per ra standing in it ))
Riot: (( Ah ))
=^v^=: (( protec is 'terrain is difficult when within 5 of warded guy etc ))
Angel of Blood 2: ((The angel of winter's aura wasn't supposed to be known, since I didn't say what it was, or hit the power. Do you mind telling me how you saw how it works?))
Angel of Blood 2: (Oh, okay.)
=^v^=: (( there is a heads up display that shows all the effects your token is currenly in the aura of ))
Angel of Blood 2: (I just went *twitch twitch*
Riot: (( Ah okay ))
Angel of Blood 2: (Yeah, I should have defaulted to that. I was wondering if I'd accidentally hit the button at some point, and didn't remember, or if I had it displayed prominently in a different spot.)
Angel of Blood 2: (That makes a lot more sense, and I'm not totally sure why I didn't leap to that immediately.)
=^v^=: (( anyways, that 9 probably missed huh? ))
Angel of Blood 2: ((Sorry, that is a miss. The aura actually has two effects, but the first one is what you see. The other isn't active yet.))
=^v^=: (( oh well, at least lucky can get ca pretty ez ))
=^v^=: (( lucky can go now ))
Riot: (( how so, you mean if she goes after the angel of winter? ))
=^v^=: (( ya ))
Angel of Blood 2: (That would be a fairly easy way.)
Riot: (( sorry, lost track of her when the overlay took up a quarter of my screen showing her name and stats lol ))
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Angel of Winter  Angel of Winter    
Apply Lucky does extra damage to this guy
Lucky:
  Lashing Leaves  
  (1) Angel of Winter    Rolled 23 vs. AC    —    19 damage .  
  (Sec.) (1) Angel of Winter    Rolled 30 vs. AC    —    13 damage .  
Hit: 1[W] + Strength modifier damage. Until the end of your next turn, the target takes 2 extra damage whenever it is hit. If both attacks hit, the extra damage equals 1 + your Wisdom modifier
Apply The target takes 2 extra damage whenever it is hit.
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 6 damage to attack, or 6 if a crit.  
Riot: (( Assuming the 23 doesn't hit, would a 27 hit? ))
=^v^=: (( nice max damage quarry ))
Angel of Sorrow 3: (Actually, no, it wouldn't. Angels have that annoying Angelic Presence ability that functions until bloodied.)
Riot: (( Okay so no need to burn that +4 triggered then. Thank you! ))
Angel of Sorrow 3: (righto
=^v^=: (( don't forget to knock it down ))
Lucky:
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Angel of Sorrow 3: (We're fighting over who gets to inflict it, lol)
Pell has received initiative.
Lucky: I've finished my turn.
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(6) Angel of Valor 10  Angel of Valor 10   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Pell:
  Double Strike  
 Lightning often strikes twice!
  (6) Angel of Valor 10    Rolled 31 vs. Reflex    —    11 lightning damage .  
Hit: If Pell takes damage before the end of their next turn, the foe takes another 1d6+con lightning damage
Apply If Pell takes damage, this foe takes 1d6+con mod lightning damage
Angel of Sorrow 3: (Definite hit, and a death.)
Pell:
  Conductive Consumption  
 The magics, not quite spent, form a barrier
Trigger: A conductive foe is reduced to 0 hp or fewer.
    Effect: Pell gains 10 temp hp.  
Ganaroth: (Lol, keep impersonating wrong things)
=^v^=: (( nom ))
Pell: Gained 10 temp HP.
HP: 77 / 77 + 10 temp.— Surges: 6 / 11 — APs: 1 — Daily Items: 1
Pell: I've finished my turn.
Angel of Protection:
  Ward  
  (5) Angel of Winter  ( Autohit )  
Hit: The angel designates the target as its ward. While the angel is within 5 squares of the target, the target takes half damage from melee attacks and ranged attacks against it, and the angel takes an equal amount of damage. While the angel is adjacent to the target, the target gains a +2 bonus to AC. A creature can be the ward of only one angel at a time. If multiple angels designate the same creature as their wards, it becomes the ward of the last angel to designate it as such.
Apply While the angel is within 5 squares of the target, the target takes half damage from melee attacks and ranged attacks against it, and the angel takes an equal amount of damage. While the angel is adjacent to the target, the target gains a +2 bonus to AC. A creature can be the ward of only one angel at a time. If multiple angels designate the same creature as their wards, it becomes the ward of the last angel to designate it as such.
Angel of Protection: (sadly it was between that and attacking...)
=^v^=: (( at least it's only adding to really high ac when adjacent ))
Angel of Protection: I've finished my turn.
Angel of Valor 12:
  Fiery Greatsword  
  (1) Itzen    Rolled 32 vs. AC ( Hit )    —    12 fire damage .  
Eileen has received initiative.
Angel of Valor 12: I've finished my turn.
Itzen: Suffered 12 dmg. Lost 7 HP and 5 temp HP.
HP: 62 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Angel of Valor 12: (Merrdahr.)
Eileen:
  Direct the Strike : Ranged 5  
 Eileen directs an ally to attack as an enemy lowers its guard.
(4) Lucky  Lucky   Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.  
vonel: (( beat winter senseless ))
Angel of Valor 12: (Ranged become melee.)
Lucky:
  Basic Attack (Melee)  
  (1) Angel of Winter    Rolled 30 vs. AC    —    16 damage .  
Angel of Valor 12: (You added the CA in, right?)
Riot: (( Yup ))
Angel of Valor 12: (Miss, sorry.)
Angel of Valor 12:
  Angelic Presence  
Effect: While the angel is not bloodied, attack rolls against it take a -2 penalty.
Riot: (( +2 for CA, +1 +1 for Swordskill ))
Riot: (( Wow lmao ))
Riot: (( a miss on a 30 rip ))
=^v^=: (( dang that'd get nutty if it got the +2 to ac ))
Angel of Valor 12: (He is the worst of all fucking monsters for this, btw.)
Eileen: I've finished my turn.
Angel of Valor 12: (He is a + level soldier with a stacking attack penalty.)
=^v^=: (( perhaps we shouldn't attack ac! ))
=^v^=: (( wait, 30 hit before? ))
Angel of Winter: (You're right, that was an error.)
Angel of Winter: (I guess I should reverse the damage. Or alternatively I could just let it stand, because it would take time.)
Angel of Winter: (It would also make it so I could do the thing I wanted this turn.)
Angel of Winter:
  Ice Spear  
  (1) Ra'ven    Rolled 31 vs. AC ( Hit )    —    6 cold damage .  
Hit: and the target is immobilized until the end of the angel's next turn. The target also take ongoing 5 poison damage.
Apply The target is immobilized until the end of the angel's next turn.
Apply Ongoing 5 poison damage.
Angel of Winter: (I'm not actually going to do that unless you want me to, though.)
Ra'ven: Suffered 11 dmg.
HP: 59 / 70— Surges: 4 / 8 — APs: 0 — Daily Items: 1
vonel: (( 30 might have hit before because it wasn't wardered at the time? ))
=^v^=: (( I mean could just make lucky have used the +4 to hit power to make the high one hit, ward only gives more ac when adjacent ))
Angel of Winter: (Ward doesn't increase the AC unless you're adjacent.)
vonel: (( Ah, never moind then ))
Angel of Winter: (I just miscounted, that's all. The numbers don't line up for that.)
Io has received initiative.
Angel of Winter: I've finished my turn.
=^v^=: (( sec ))
Angel of Winter: (Since it's my fault, I figured that I should let it stand.)
Itzen:
  No escape  
 Hey, get back here!
Trigger: Oath target ends their turn within 5 of her but not adjacent to her.
  (1) Angel of Winter    Rolled 18 vs. AC    —    14 damage .  
  (1) Angel of Winter    Rolled 20 vs. AC    —    14 damage .  
Effect: Before the attack, she teleports to a square adjacent to the target
  Wolflight: Eyes Closed  
 A blade of darkness
Effect: All damage delt with this sword is necrotic, as a free action once per round she can swap modes
Riot: (( <3 ))
=^v^=: (( loool ))
Angel of Winter: (shrugs) Kay, sounds good. Two misses.
=^v^=: (( oh well, it's helpful for this ))
Io:
  Razor Storm  
  (5) Angel of Winter    Rolled 25 vs. Fortitude    —    9 damage .  
Hit: and the target gains vulnerable 5 to all damage until the end of your next turn.
    Covenant of Wrath: Until the end of your next turn, each ally in the burst gains a power bonus to attack rolls equal to 5 .  
Apply Vulnerable 5 damage until the end of Io's next turn.
Apply Until the end of Io's next turn, each ally in the burst gains a power bonus to attack rolls equal to Io's con modifier.
Angel of Winter: (Miss.)
Io:
  Wrath and Preservation  
Trigger: Io uses a daily or encounter divine power on their turn
Effect: Slide an ally within 10 one square AND do +1 damage per foe targeted.
=^v^=: (( slides ignore difficult terrain or no? ))
Angel of Winter doesn't have a face, but if it did, you're sure it would be wearing a shit-eating grin.
Angel of Winter: (Forced movement generally does.)
=^v^=: (( lucky wanna go for flank? ))
=^v^=: (( at least the +5 to attack rolls for the party goes off ))
Riot: (( is she not currently flanking? ))
Io: I mean ya, on that direction I gues, either way, anyone else want a slide?
=^v^=: (( I meant ooc that x.x ))
Kaylen Fisher has received initiative.
Io: I've finished my turn.
Kaylen Fisher:
  Armathor's Step.  
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(1) Angel of Protection  Angel of Protection   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Kaylen Fisher:
  Sword Burst  
  (1) Angel of Protection    Rolled 20 vs. Reflex    —    10 force damage .  
  (1) Angel of Valor 12    Rolled 21 vs. Reflex    —    10 force damage .  
=^v^=: (( lol double miss? ))
Angel of Winter: (Sorry, I was away for a sec, answering a question. Lemme catch back up.)
Angel of Winter: (Ok, caught up. Yeah, sorry. Misses.)
Kaylen Fisher:
  Echoes of Sword Magic  
Trigger: You used a swordmage at-will attack power this turn and did not hit any target with it.
  (1) Angel of Valor 12    Rolled 25 vs. Fortitude    —    13 Thunder damage .  
  (1) Angel of Protection    Rolled 16 vs. Fortitude    —    15 Thunder damage .  
Hit: and the target is marked by your swordmage aegis until the end of your next turn. Marking the target in this way does not remove the mark on another target affected by your swordmage aegis.
Apply The target is marked by your swordmage aegis until the end of your next turn. Marking the target in this way does not remove the mark on another target affected by your swordmage aegis.
Angel of Winter: (1 hit)
=^v^=: (( woo first time to use that power ))
Io has received initiative.
Kaylen Fisher: I've finished my turn.
Lilium has received initiative.
Lilium:
  Call Forth the Spirit Pack : Close burst 5  
 Flaming spectral wolves leap forth to knock your enemies down.
  (3) Angel of Protection    Rolled 17 vs. Reflex    —    8 fire damage .  
  (3) Angel of Winter    Rolled 33 vs. Reflex    —    8 fire damage .  
    Hit: The target is knocked prone. If the target is marked by one of your allies, the target takes 4 extra damage.  
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Click to toggle Click to toggle Prone on Selected Target(s)
Angel of Valor 12: (1 hit)
Lilium calls up more firey wolfs
=^v^=: (( perhaps ice angel is annoyed by fire! ))
Lilium: I've finished my turn.
Angel of Winter: (Unfortunately, it doesn't seem as though that's the case. Just as the Valor angels appear to be made of flame, and even do fire damage with their strikes, but are not hot to the touch, the Angel of Winter appears to be made of ice and does cold damage, but is neither cold to the touch nor vulnerable to fire.)
Angel of Winter: (There is a reason for that, even! Angels are conceptual beings. They do cold damage because that's what they do, not because they are cold. They don't work the same way as elementals, even if they can have different effects.)
Angel of Winter: (similar effects, sorry)
Ra'ven has received initiative.
Ra'ven frowns at being poisoned
Ra'ven: Suffered 5 dmg.
HP: 54 / 70— Surges: 4 / 8 — APs: 0 — Daily Items: 1
Ra'ven is also immobilized!
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(1) Itzen  Itzen   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
Angel of Winter: (It's as though the frostbite from its strike is already going septic, poisoning the rest of your body.)
Ra'ven yoinks Itzen over there to do some firee damage
Ra'ven:
  Ignite  
 This hand of mine is burning red.
  (1) Angel of Winter    Rolled 26 vs. Reflex    —    16 fire damage .  
    Effect: Her attacks do + 5 fire damage untill end of her next turn  
Apply Ra's melee attacks do +chaBonus fire (5)
  Better fire  
 Some fire is just better
Effect: She ignores 5 points of fire resist
=^v^=: (( oh right ))
Ra'ven: +5 from io
Angel of Winter: (This hits)
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Angel of Winter  ( Autohit )    —    16 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
Angel of Winter:
  Winter's Cruelty  
Effect: While the angel is not bloodied, enemies in the aura have vulnerable 5 cold. When bloodied, enemies in the aura have vulnerable 5 poison.
Apply While the angel is not bloodied, enemies in the aura have vulnerable 5 cold
Angel of Winter: (Your vulnerability has switched to poison.)
=^v^=: (( those are melee so other angel can share damage I think ))
Angel of Winter: (Oh, of course.)
Itzen has received initiative.
Angel of Winter: (I guess it's still cold, then.)
Ra'ven: I've finished my turn.
: Rolled 13. Saving throw
Success: Ra'ven has overcome Ongoing 5 poison damage. .
Itzen:
  Wear Wolf (fancy)  
 Half Wolf, Half Elf. Big eyes, ears, sharp teeth, the works. Too fuzzy to be embarased.
Effect: She turns into a werewolf, gains bite and +2 power bonus ac and fort
Apply Is a wolf, +2 power bonus to AC and Fort
Angel of Blood 1: (The power to not be embarassed is not to be underestimated. That's easily the part I'd want the most.)
Itzen:
  Bite  
 NOM
  (1) Angel of Winter    Rolled 22 vs. AC    —    15 damage .  
  (1) Angel of Winter    Rolled 40 vs. AC    —    CRIT: 15 damage.  
Hit: She marks the target till end of her next turn.
Apply Target takes -3 to attack rolls that don't include her
Apply Grabbed till start of her turn
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
      Effect: She does an additional 9 extra damage.  
=^v^=: (( NOM ))
=^v^=: (( so 25 dmg, ironic crit ))
=^v^=: (( since half rounded down eats the 1 extra damage from that crit x.x ))
Itzen: I've finished my turn.
Ganaroth: (nom indeed.)
Riot: (( hmmmm. Initiative didn't pass to Lucky. :thonk: ))
Riot: (( Tomfoolery is afoot or something lol ))
Lucky has received initiative.
=^v^=: (( maybe even chicandery! Perhaps even, gasp shennans! ))
Angel of Protection: (Tom runs before his foolery is noticed)
Riot: (( hmmmmmmmmmm ))
Riot: (( futurama-fry-sus.gif ))
=^v^=: (( lucky gots +5 to hit for this round at least which might help ))
Angel of Protection: (Rolls 2 ones)
Riot: (( is that +5 on top of the +2 for CA, or is it just +5 for the CA ))
Riot: (( DON'T PUT THAT EVIL ON ME RICKY BOBBY ))
=^v^=: (( on top of it ))
Angel of Protection: (I'm just saying, I've rolled so many critical failures with advantage in bg3...)
Riot: (( oooof ))
Lucky:
  Jaws of the Wolf  
 Like biting. With swords.
  (1) Angel of Winter    Rolled 27 vs. AC    —    23 damage .  
  (Sec.) (1) Angel of Winter    Rolled 27 vs. AC    —    26 damage .  
Miss: Half damage.
Secondary Miss: Half damage.
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 4 damage to attack, or 6 if a crit.  
Riot: (( SON OF A ))
Riot: (( does a 31 hit ))
=^v^=: (( good old half damage ))
Riot: (( at least it'll be half damage on a miss yeah ))
Angel of Protection: (Yes, a 31 hits, even with the -2)
Riot: (( I blame this on being jinxed by G's previous comment -.- ))
Lucky:
  Heroic Effort  
 Sometimes I'm just better.
Trigger: Miss with an attack or fail a saving throw
Effect: Add +4 to the triggering roll.
Angel of Protection: (Is not so bad. 41 damage?)
Riot: (( Not gonna complain about that ))
Pell has received initiative.
Lucky: The target takes 2 extra damage whenever it is hit. ended on Angel of Winter I've finished my turn.
Angel of Protection: (it wouldn't have killed him outright even if they'd both hit, so it's probably just fine.)
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(7) Angel of Protection  Angel of Protection   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
=^v^=: (( plus it takes half cause that damage share ))
Angel of Protection: (....wait. Wait.)
Angel of Protection: (Ok, no. That's correct.)
Angel of Protection: (I thought I saw something even better, but I'm dumb.)
Angel of Protection: (Screams)
Angel of Protection: (Augh. Hold on.)
Riot: (( Holding ))
Angel of Protection: (If only I'd remember to halve the damage like I'm supposed to.)
Angel of Protection: (Sorry, keep going.)
Riot: (( Ah yeah, half the damage to the winter soldier and then transferring damage to the protectron ))
Angel of Winter: (Protectron, lol.)
Angel of Winter: (Made by RobCo.)
Riot: (( Exactly ))
=^v^=: (( techincally it easts 1 damage off of odd numbers, but otherwise it's not really helping if foe gets bloddied ))
Angel of Winter: (No, it's helpful for me.)
Angel of Winter: (Very, actually)
Angel of Winter: (You just haven't run into the reasons yet.)
Pell:
  Lightning Cage  
  (7) Angel of Protection    Rolled 20 vs. Fortitude    —    16 lightning damage .  
Hit: Slide the foe 1. If it moves before the start of your next turn, it takes 2d6 lightning damage and you get a +2 to your next attack vs it.
Apply If they move, they take 2d6 lightning damage and Pell gets +2 to his next attack vs it
Riot: (( poop ))
Pell: I've finished my turn.
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
Angel of Winter: (Sorry, again.)
Riot: (( all good lol ))
Angel of Protection:
  Poisoned Greatsword  
  (1) Kaylen Fisher    Rolled 38 vs. AC ( Hit )    —    19 radiant damage .  
Apply Ongoing 5 poison damage (save ends)
vonel: (( brb ))
Kaylen Fisher: Suffered 19 dmg. Lost 14 HP and 5 temp HP.
HP: 72 / 87— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Angel of Protection: I've finished my turn.
Eileen has received initiative.
Kaylen Fisher:
  Repaid in Kind  
Trigger: A creature within your reach hits you with an attack.
Effect: The triggering creature is slowed until the end of its next turn, and you gain a +2 power bonus to all defenses until the end of your next turn. In addition, you can use a free action to make a melee basic attack against the triggering creature.
Apply The triggering creature is slowed until the end of its next turn.
Apply You gain a +2 power bonus to all defenses until the end of your next turn. (+3 with Mark of Warding.)
=^v^=: (( assume it shifted right? ))
Angel of Protection: (It depends. Are you doing anything to interfere with the shift? Obviously if you have anything else to throw down, it might not.)
=^v^=: (( no, just slow it and try to hit it, just checkign it was in melee range for her to react that way ))
Kaylen Fisher:
  Basic Attack (Melee)  
  (2) Angel of Protection    Rolled 23 vs. AC    —    8 damage .  
Angel of Protection: (It was in range)
Angel of Protection: (Doesn't hit, though.)
Eileen:
  Warlord's Favor  
 With a calculated blow, Eileen leaves her enemy exposed to a comrade's attack.
  (1) Angel of Protection    Rolled 34 vs. AC    —    29 cold damage .  
  (1) Angel of Protection    Rolled 34 vs. AC    —    25 cold damage .  
    Hit: One ally within 5 squares of you gains a + 6 power bonus to attack rolls against the target until the end of your next turn.  
Apply +6 power bonus to attack rolls against the target until the end of your next turn.
  Inevitable Strike  
 Elemental power flows through Eileen, providing her with keen accuracy and sharper striking force.
Trigger: You make a melee weapon attack roll.
      Effect: Make the attack roll twice. If both attack rolls hit, the target takes 1 extra damage.
Ironwrought: Whenever you use inevitable strike, you gain a +1 power bonus to melee weapon attack rolls until the end of your next turn.
 
Apply +1 power bonus to melee weapon attack rolls until the end of your next turn.
Angel of Protection: (Well, that certainly hits)
vonel: (( So 34 to hit and 29+1 damage ))
=^v^=: (( woo thirty dmg ))
Angel of Protection: (Mmhm)
=^v^=: (( mebby give to pell? ))
=^v^=: (( or lil ))
=^v^=: (( at least terrain is not difficult ))
Angel of Protection: (Merrrrrdaaaaahrrrrr!)
vonel: (( Is Kay not going to attck it on her turn? ))
Angel of Protection: (Kay does small hit, though, and Pell does big hits)
Angel of Protection: (An attack bonus helps big hits more, effectively.)
=^v^=: (( ya, kay doesn't really need to 'hit' to do her thing ))
Riot: (( Does he, though? ))
=^v^=: (( yes dangit ))
Angel of Protection: (Yes.)
Angel of Protection: (Much, much bigger than Kay.)
vonel: (( okay giving it to Pell then, just ingore the thing on Kay ))
=^v^=: (( super sad face at low rolls for pell x.x ))
Eileen: I've finished my turn.
Angel of Protection: (Watch, Pell immediately critc and Kay misses by extactly six.)
=^v^=: (( tbf pell crit might make the miss unnecessary ))
Angel of Winter:
  Winter's Vengeance  
  (1) Ra'ven    Rolled 27 vs. Fortitude ( Hit )    —    15 cold and poison damage .  
  (1) Itzen    Rolled 38 vs. Fortitude ( Hit )    —    15 cold and poison damage .  
  (3) Eileen    Rolled 38 vs. Fortitude ( Hit )    —    15 cold and poison damage .  
  (1) Lucky    Rolled 40 vs. Fortitude ( Hit )    —    15 cold and poison damage .  
Hit: and the targe is immobilized and takes ongoing 10 cold and poison damage (save ends both).
Miss: Half damage, and the target is slowed and takes ongoing 5 cold and poison damage (save ends both).
    Aftereffect on hit: The target is slowed (save ends).  
Apply The target is immobilized and takes ongoing 10 cold and poison damage (save ends both)
Apply The target is slowed (save ends)
Apply The target is slowed and takes ongoing 5 cold damage (save ends both)
=^v^=: (( damn ))
Eileen: Suffered 15 dmg.
HP: 51 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Lucky: Suffered 15 dmg.
HP: 56 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
=^v^=: (( actually 20 damage cause aura ))
Eileen: Suffered 5 dmg.
HP: 46 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Angel of Winter: (Yup.)
vonel: (( yeah just realized that ))
Itzen: Suffered 15 dmg.
HP: 47 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Lucky: Suffered 5 dmg.
HP: 51 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
Ra'ven: Suffered 20 dmg.
HP: 34 / 70— Surges: 4 / 8 — APs: 0 — Daily Items: 1
Itzen happens to resist 5 poison today
Angel of Winter gives another shit-eating grin. You get the distinct feeling that, for whatever reason, this Angel doesn't mind the fact that it's definitely about to die.
Riot: (( Ah that answers my question ))
Io has received initiative.
Angel of Winter: The target is immobilized until the end of the angel's next turn. ended on Ra'ven I've finished my turn.
Ra'ven gets hit on a -1 on that attack, uwu
Io:
  Io's Judgement  
  (5) Angel of Winter    Rolled 30 vs. Fortitude    —    11 thunder or radiant. damage .  
  (5) Angel of Protection    Rolled 22 vs. Fortitude    —    11 thunder or radiant. damage .  
Hit: the target is dazed until the end of your next turn.
    Covenant of Wrath: You also push the target a number of squares equal to 5 . If you target only one creature, deal an extra 4 damage.  
Apply The target is dazed until the end of your next turn.
Io:
  Wrath and Preservation  
Trigger: Io uses a daily or encounter divine power on their turn
Effect: Slide an ally within 10 one square AND do +1 damage per foe targeted.
Angel of Winter: (1 hit.)
=^v^=: (( 2 extra damage, anyone want that slide? ))
Riot: (( I'm good I think ))
=^v^=: (( also lol rare dual type ongoing damage foe, lol cause that breaks both tracking frameworks I know of ))
Kaylen Fisher has received initiative.
Io: Until the end of Io's next turn, each ally in the burst gains a power bonus to attack rolls equal to Io's con modifier. ended on Ra'ven
Until the end of Io's next turn, each ally in the burst gains a power bonus to attack rolls equal to Io's con modifier. ended on Itzen
Until the end of Io's next turn, each ally in the burst gains a power bonus to attack rolls equal to Io's con modifier. ended on Lucky I've finished my turn.
Angel of Winter: (Does it, now? That's the first I remember hearing about that. I guess I'll try to not write things that way, next time.)
Kaylen Fisher:
  Booming Blade  
  (1) Angel of Protection    Rolled 36 vs. AC    —    CRIT: 15 damage, plus 8 damage.  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 5 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
=^v^=: (( ha she doesn't miss by 6 ))
Riot: (( What was that about big hits? lmao ))
=^v^=: (( it's fine to do in THIS framework as it doesn't auto-apply damage ))
Angel of Winter: (Well, that's because it's opposite day, and KAY got the crit I described.)
Angel of Winter: (Ah, okay.)
=^v^=: (( but like, normal dnd has basically blackguard smites as the only source of ongoing dual type I know of offhand ))
Kaylen Fisher:
  White Lotus Riposte  
    When an enemy you hit with an arcane at-will attack power attacks you before the start of your next turn, that enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power's damage. 5  
Kaylen Fisher: Suffered 5 dmg.
HP: 67 / 87— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Kaylen Fisher: Gained 5 temp HP.
HP: 67 / 87 + 5 temp.— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Kaylen Fisher: I've finished my turn.
: Rolled 4. Saving throw
Failure: Kaylen Fisher remains with Ongoing 5 poison damage (save ends).

You gain a +2 power bonus to all defenses until the end of your next turn. (+3 with Mark of Warding.) ended on Kaylen Fisher
Lilium has received initiative.
Lilium:
  Fire Hawk : Ranged 10  
 A hawk of flame swoops on liliums foe, burning it. The hawk hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.
  (2) Angel of Winter    Rolled 23 vs. Reflex    —    8 fire damage .  
Hit: Until the start of your next turn, you can use the Fire Hawk Attack against the target.
Angel of Winter: (Miss, sorry)
Lilium: I've finished my turn.
Ra'ven has received initiative.
Ra'ven: Suffered 15 dmg.
HP: 19 / 70— Surges: 4 / 8 — APs: 0 — Daily Items: 1
Ra'ven:
  Wolfheal  
 The wounds seem to burn off...
Effect: She gains +1 to speed in beast form and bloodied regeneration 2 until end of encounter.
Special: Her rider also benefits from this regeneration, if she has one.
Apply Bloodied regeneration 2 and +1 move
=^v^=: (( elieen do you want next to the frost angel or no? ))
Angel of Winter: (Von?)
vonel: (( sure ))
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(4) Eileen  Eileen   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
=^v^=: (( protty takes 5dmg ))
Ra'ven:
  Ignite  
 This hand of mine is burning red.
  (1) Angel of Winter    Rolled 14 vs. Reflex    —    19 fire damage .  
    Effect: Her attacks do + 5 fire damage untill end of her next turn  
Apply Ra's melee attacks do +chaBonus fire (5)
Itzen has received initiative.
Ra'ven: I've finished my turn.
: Rolled 15. Saving throw
Success: Ra'ven has overcome The target is immobilized and takes ongoing 10 cold and poison damage (save ends both) .

Ra's melee attacks do +chaBonus fire (5) ended on Ra'ven
Itzen: Suffered 10 dmg.
HP: 37 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Slain Angel of Valor twitches where it lays on the ground.
Itzen:
  Overwhelm  
 Lets dance!
  (1) Angel of Winter    Rolled 29 vs. AC    —    9 damage .  
  (1) Angel of Winter    Rolled 21 vs. AC    —    9 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
      Effect: She does an additional 6 extra damage.  
Slain Angel of Valor: "Nearing... the supplicants. Kill them while you delay..."
Slain Angel of Valor: (hit)
Itzen:
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
    Effect: She does an additional 6 extra damage.  
Itzen:
  Explain Weakness  
 Just becaue you point it out doesn't mean the foe can adapt to it.
(2) Lucky  Lucky   Effect: The target gets + 5 damage vs Itzen's oath target until end of her next turn.  
Apply Gain +5 damage vs Itzen's oath target
=^v^=: (( ug it ended my turn wrong ))
Itzen:
: Rolled 2. Saving throw
Failure: Itzen remains with The target is immobilized and takes ongoing 10 cold and poison damage (save ends both).
Lucky has received initiative.
=^v^=: (( rip, o well ))
=^v^=: (( lucky kill a guy you have ca and +5 to dmg ))
=^v^=: (( also 15 damage in the face ))
Lucky:
  Off-Hand Strike  
 A quick stab~
  (1) Angel of Winter    Rolled 23 vs. AC    —    18 damage .  
Special: Uses offhand weapon
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 1 damage to attack, or 6 if a crit.  
Angel of Protection: (Yeah, that's not a bad place to be.)
Riot: (( rip ))
Riot: (( what do you mean 15 damage in the face ))
Lucky: Suffered 10 dmg.
HP: 41 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
Riot: (( forgot my ongoing ))
=^v^=: (( ongoing 10 plus 5 from vulrn aura ))
Riot: (( ugh ))
Lucky: Suffered 5 dmg.
HP: 36 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Angel of Winter    Rolled 38 vs. AC    —    13 damage .  
  (Sec.) (1) Angel of Winter    Rolled 22 vs. AC    —    19 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 2 damage to attack, or 6 if a crit.  
=^v^=: (( so close to that crit ))
Pell has received initiative.
Lucky: I've finished my turn.
: Rolled 20. Saving throw
Success: Lucky has overcome The target is immobilized and takes ongoing 10 cold and poison damage (save ends both) .
=^v^=: (( ya that crit ))
Riot: (( Oh NOW she rolls a 20 lol ))
Angel of Winter: (The first hits. He takes half the damage, and the other angel absorbs the other half, which is more than enough to kill it.)
=^v^=: (( it can't absorb when it's bloodied can it? ))
Angel of Protection: (yes it can. It just can't slow you.)
=^v^=: (( oh snap, guess no +6 for pell, at least ca vs the angel ))
=^v^=: (( also thp for pell which doesn't matter much having not been targeted ))
Riot: (( why CA? ))
=^v^=: (( it's dazed ))
Riot: (( he already has the +10 thp from the other minion ))
=^v^=: (( also bloodhunt ))
Riot: (( ah duh ))
Riot: (( Yeah I knew about Bloodhunt, missed the Dazed ))
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(5) Angel of Winter  Angel of Winter   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Pell:
  Double Strike  
 Lightning often strikes twice!
  (5) Angel of Winter    Rolled 30 vs. Reflex    —    13 lightning damage .  
Hit: If Pell takes damage before the end of their next turn, the foe takes another 1d6+con lightning damage
Apply If Pell takes damage, this foe takes 1d6+con mod lightning damage
Angel of Protection: (Hits)
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (5) Angel of Winter  ( Autohit )    —    4 damage .  
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
Pell: Partial Concealment ended on Pell I've finished my turn.
Eileen has received initiative.
Eileen: Suffered 12 dmg.
HP: 34 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Eileen:
  Warforged Resolve  
 It's difficult to take Eileen down, even when she's faltering.
    Effect You gain 8 temporary hit points and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 8 hit points.  
=^v^=: (( quick kill it ))
Eileen: Gained 8 HP. Gained 8 temp HP.
HP: 42 / 73 + 8 temp.— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Eileen:
: Rolled 4. Saving throw
Failure: Eileen remains with The target is immobilized and takes ongoing 10 cold and poison damage (save ends both).
Angel of Winter: (sympathy)
Eileen:
  Martial Doom  
 Eileens attack connects to expose an opening that any ally with will or daring can seize.
  (1) Angel of Winter    Rolled 21 vs. AC    —    25 cold damage .  
Hit: The target grants combat advantage to your allies until the end of your next turn.
Effect: Any ally that hits the target with an attack gained from an action point before the end of your next turn deals 5 extra damage to the target.
Apply The target grants combat advantage to your allies until the end of your next turn.
Apply Any ally that hits the target with an attack gained from an action point deals 5 extra damage to the target.
=^v^=: (( rip ))
Eileen: I've finished my turn.
: Rolled 11. Saving throw
Success: Eileen has overcome The target is immobilized and takes ongoing 10 cold and poison damage (save ends both) .

+6 power bonus to attack rolls against the target until the end of your next turn. ended on Kaylen Fisher
+1 power bonus to melee weapon attack rolls until the end of your next turn. ended on Eileen
+6 power bonus to attack rolls against the target until the end of your next turn. ended on Pell
Angel of Winter: (Shit eating grin.)
=^v^=: (( shouldn't be marked now ))
Angel of Winter:
  Ice Spear  
  (1) Eileen    Rolled 22 vs. AC ( Miss )    —    20 cold damage .  
Hit: and the target is immobilized until the end of the angel's next turn. The target also take ongoing 5 poison damage.
Apply The target is immobilized until the end of the angel's next turn.
Apply Ongoing 5 poison damage.
Angel of Winter: (Itzen's penalty is still there, though, huh? I guess that wasn't the best move, but it wouldn't have mattered anyway.)
=^v^=: (( ya I don't know why it is still there though, I think cause her turn didn't end right ))
=^v^=: (( it shouldn't be subject to it right now ))
Angel of Winter: (I fucking hit the I'm dead button while trying to hit show effects again...)
Angel of Winter: (Oh. well, if that -3 isn't on it, that was a 25\
Angel of Winter: (So Eileen would be hit.)
=^v^=: (( if that's a problem I can make the button have an 'Are you sure?" popup ))
Angel of Winter: (I would love that.)
Eileen: Suffered 20 dmg. Lost 12 HP and 8 temp HP.
HP: 30 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Angel of Winter: (I've done it a couple of times now.)
Io has received initiative.
Angel of Winter: I've finished my turn.
Io:
  Sun Strike  
  (6) Angel of Winter    Rolled 19 vs. Reflex    —    11 radiant damage .  
Hit: and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.
Kaylen Fisher has received initiative.
Io: I've finished my turn.
Kaylen Fisher: Suffered 5 dmg. Lost 0 HP and 5 temp HP.
HP: 67 / 87— Surges: 11 / 12 — APs: 0 — Daily Items: 1
vonel: (( kill it Kay ))
Kaylen Fisher:
  Booming Blade  
  (1) Angel of Winter    Rolled 37 vs. AC    —    15 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 8 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Angel of Winter: (And she does)
Kaylen Fisher gets max roll woo
Kaylen Fisher: Gained 10 temp HP.
HP: 67 / 87 + 10 temp.— Surges: 11 / 12 — APs: 0 — Daily Items: 1
=^v^=: (( we going to stay in init and try to catch up? ))
Ganaroth: (That's up to you. No enemies appear to be rushing your position. You could rest if you wanted, but that obviously has consequences.)
vonel: (( Kind of have to? If we don't were just giving them five miuntes to do many murders ))
Ganaroth: (That would be one of those consequences, yeah.)
Riot: (( We gotta chase ))
=^v^=: (( k, I'm good with that but 'running into consequtive encounters' is on the check with party before doing list ))
Kaylen Fisher: I've finished my turn.
: Rolled 1. Saving throw
Failure: Kaylen Fisher remains with Ongoing 5 poison damage (save ends).
Ganaroth: (There should still be a potion or two available, if you choose to use them, I believe.)
=^v^=: (( ironically looks like a job for Ra's cool turn into a wolfing ))
vonel: (( Kay also still has "The Seed" if she wants to pass it off to some one. ))
=^v^=: (( what is the seed? ))
Lilium:
  Seed of Healing  
 Primal power threads through lilium, coalescing into a golden seed ripe with healing magic.
    Effect: You spend a healing surge but regain no hit points. Instead, you create a golden seed the size of an acorn. The seed lasts until it is eaten or until the end of your next extended rest. A creature carrying the seed can take a minor action to eat it and regain 28 hit points.  
Kaylen Fisher passes that to itzen then on her turn
=^v^=: (( lil's turn it seems! ))
vonel: (( Na it's the guy who we can't see turn ))
Lilium has received initiative.
Lilium does in fact start moving back to the entry point
Angel of Sorrow 3: STop.
Angel of Sorrow 3 fires an arrow just as Lilium crosses the corridor.
Angel of Sorrow 3:
  Longbow  
  (20) Lilium    Rolled 24 vs. AC ( Hit )    —    17 damage .  
Hit: and the target is slowed (save ends). This attack deals 2d6 extra damage against a slowed target.
    This attack deals 6 extra damage against a slowed target.  
Apply The target is slowed (save ends).
Angel of Sorrow 3: (expending the readied action.)
vonel: (( can Lil see this guy? ))
Lilium: Suffered 17 dmg.
HP: 56 / 75— Surges: 7 / 11 — APs: 0 — Daily Items: 1
Angel of Sorrow 3: (Yes, you can.)
=^v^=: (( do we want to rush past these guys? ))
Riot: (( prolly ))
Lilium: I've finished my turn.
: Rolled 3. Saving throw
Failure: Lilium remains with The target is slowed (save ends)..
=^v^=: (( sorrow is going to just aoe can't attack tho so ))
Ra'ven has received initiative.
Ra'ven: Gained 2 HP.
HP: 21 / 70— Surges: 4 / 8 — APs: 0 — Daily Items: 1
Angel of Sorrow 3: (Need to place this critter up above Lil now.)
Angel of Sorrow 3: (Gasp! It's there!)
Angel of Sorrow 3: (lol. I'm a dumbass.)
Ra'ven:
  W...OL..F...?  
 That's... a big... whatever it is?
Effect: She has sharp teeth, +2 to speed and large size. She gains the ability to have a rider as a minor action from her or the target with further benefits.
Apply She is a horned wolf/jackel/woman, has +2 to speed and can use wolf powers. Is also large sized. Has one hand(her tail) and can't use her bow's daily.
=^v^=: (( who all is still immoblie? ))
Angel of Sorrow 3: (And thus begins the nation of Nyoooom.)
Angel of Sorrow 3: (I think it's just itzxen.)
Angel of Sorrow 3: (Itzen.)
Ra'ven:
  Riding time  
 It... seems like a bad idea but?
(0) Itzen  Itzen   Rider: The target becomes Ra'ven's rider. They move into a square Ra'ven occupies and loose the ability to move as a move action. Either can cancel this as a minor action.
Never separate: Ra'ven's rider is immune to forced movement , however they move together on any movement including teleporation of either Ra'ven or the rider.
No betrayal: Both Ra'ven and her rider are immune to damage from the other
Safe: The rider does not provoke attacks of oppertunity for ranged attacks
Vengance: A foe that attacks Ra'ven grants combat advantage to her rider until end of the attacker's next turn; a foe that attacks her rider grants combat advantage to Ra'ven until end of the attacker's next turn.
 
Ra'ven:
  Fire Spike (move tech)  
    Effect:: She moves her up to her speed. Any foe that hits her with an opportunity attack during this movement takes 7 Fire damage.  
  Better fire  
 Some fire is just better
Effect: She ignores 5 points of fire resist
=^v^=: (( any foes doing stuff with that? ))
Angel of Sorrow 3: (Just to be clear, Ra will have to squeeze to get through that way, now. Nothing happens in response.)
Riot: (( what is it that lets us run twice our speed again? Charge? My brain is dumb sometimes as we all know ))
Angel of Sorrow 3: (Just double move.)
Riot: (( okay that's right thank you ))
vonel: (( Is what lily was trying to do when she got shot ))
Angel of Sorrow 3: (In 5e you get movement and actions. In 4e a move is a kind of action. So you just use that action twice.)
Ra'ven:
  Go really fast  
 Right, fast time now.
Effect: She moves her speed.
Ra'ven makes it there
=^v^=: (( I think ))
Angel of Sorrow 3: (Interesting. That's not the way you came down, you know.)
Angel of Sorrow 3: (I just want to make sure you realize that.)
=^v^=: (( it's not? woops ))
=^v^=: (( okay maybe different direction ))
Riot: (( We came down the 90 degree stairs in the central west of the room ))
Angel of Sorrow 3: (The stairs south of that.)
=^v^=: (( so ya there ))
Itzen has received initiative.
Ra'ven: I've finished my turn.
=^v^=: (( anyone visible? ))
Ganaroth: (You don't see anyone.)
=^v^=: (( oh you can't grant yourself a save ))
=^v^=: (( oh well ))
Itzen: Suffered 10 dmg.
HP: 27 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Itzen: Gained 2 HP.
HP: 29 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Itzen:
  Wolf Healing  
 Feelin' hungry
Effect: As long as she remains in beast form she gains regen 2 when bloodied. Additionally her bite now grabs hit foes until end of next turn.
Apply Regeneration 2 and can grab with bite
Itzen:
  Second Wind  
Effect: Spend a healing surge to regain hit points. You gain a +2 bonus to all defenses until the start of your next turn. Also shift 3 squares.
Shifting Fortunes: She can also shift 3 squares as a free action.
    I can spend a healing surge to regain + 17 hit points, and I get +2 to all defenses until start of next turn.  
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Used Second Wind Bonus (defense) on Selected Target(s)
=^v^=: (( ironically useful! ))
Itzen: Gained 17 HP. Spent a healing surge.
HP: 46 / 69— Surges: 5 / 7 — APs: 0 — Daily Items: 1
Itzen: I've finished my turn.
: Rolled 1. Saving throw
Failure: Itzen remains with The target is immobilized and takes ongoing 10 cold and poison damage (save ends both).
Ganaroth: (Man, it's a good thing that wasn't a die in three turns condition.)
=^v^=: (( sigh, that one attack has offically done more then half her max hp ))
Lucky has received initiative.
Ganaroth: (Which is unusual, yeah.)
Pell has received initiative.
Lucky: I've finished my turn.
Pell: Partial Concealment ended on Pell I've finished my turn.
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
Riot: (( Pell saw Lil get shoosted with the arrow and holds back ))
=^v^=: (( I mean ra did not get shooted ))
=^v^=: (( also maybe hold back one square farther forwards ))
=^v^=: (( if that's not a problem ))
Ganaroth: (You'll really have egg on your face if Pell goes through and still gets shot, won't you?)
Riot: (( I'll just wait here lol ))
=^v^=: (( eggs are expensive though ))
=^v^=: (( but 1 square makes you in range for ra's yoink x.x ))
Ganaroth: (Nah, Pell is being a chicken, which means that the eggs are cheap. That's how it works, right?)
Eileen has received initiative.
=^v^=: (( channel your inner seagul and fight god for a fry! ))
Riot: (( Well you shoulda said that first! ))
Eileen: Suffered 2 dmg.
HP: 28 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Ganaroth: (Fucking Seagull! At least I got a free hotdog anyway...)
vonel: (( Oh... wait... ))
Eileen:
  Ironwrought Resistance  
Effect: While you are bloodied, you have resist 2 to all damage.
Ganaroth: (Yay!)
=^v^=: (( you already resist ongoing 3 though right? ))
vonel: (( But that doesn't stack with that ))
vonel: (( yeah ))
Ganaroth: (Lol, I wasn't paying good attention to WHY you were taking damage, so I didn't catch it.)
vonel: (( dick face shot me before he went down ))
Ganaroth: (Oh, I got it now. It's just why I said "yay!")
=^v^=: (( now now, his name is poopeater ))
Ganaroth: (Angel of Feculence.)
Eileen:
  Knight's Move : Move  
 With a sharp wave of her arm, Eileen directs one of her allies to a more tactically advantageous position.
(7) Io  Io   Effect: The target can take a move action as a free action.  
Eileen tells Io to get a move on
Ganaroth: (Oh no., I'm ACTUALLY clamping down on the sudden impulse to stat out such a creature. Why? Why would I want to do that? Augh.)
=^v^=: (( cause brains automatically process input ))
Eileen: I've finished my turn.
: Rolled 22. Saving throw
Success: Eileen has overcome Ongoing 5 poison damage. .
Ganaroth: (Most of the time. You can create cognitive habits that muddle the principle a bit.)
Eileen has received initiative.
Io has received initiative.
Ganaroth: (Sorry, hadn't removed that guy yet.)
Io flaps to there? shot yet?
The Gray Angel: (Nope!)
=^v^=: (( more flappyness to there ))
The Gray Angel: (Sure)
Kaylen Fisher has received initiative.
Io: I've finished my turn.
Kaylen Fisher: Suffered 5 dmg. Lost 0 HP and 5 temp HP.
HP: 67 / 87 + 5 temp.— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Kaylen Fisher shrugs and decides to protect vs stupid not-arrow fuckery just in case
Kaylen Fisher:
  Impenetrable Warding  
Effect: Your Warding provides its bonus to all of your defenses, not just AC, until the stance ends.
Apply Until the stance ends, your warding provides its bonus (+4) to all of your defenses, not just AC
Kaylen Fisher: I've finished my turn.
: Rolled 15. Saving throw
Success: Kaylen Fisher has overcome Ongoing 5 poison damage (save ends) .
Angel of Sorrow 2: (I am keeping track, just to confirm. You're not taking turns here for no reason.)
Angel of Sorrow 3 gets into range for its AoE.
Angel of Sorrow 3: (One moment. I'm going to ACTUALLY fix these guys.)
Angel of Sorrow 2: (sorry, I just keep fogetting that I recorded these as several levels up)
Angel of Sorrow 3:
  Tears From Heaven  
  (11) Eileen    Rolled 26 vs. Will ( Hit )    —    24 damage .  
  (11) Pell    Rolled 31 vs. Will ( Hit )    —    24 damage .  
  (10) Lilium    Rolled 27 vs. Will ( Hit )    —    21 damage .  
  (0) Angel of Sorrow 3    Rolled 29 vs. Will    —    23 damage .  
Hit: and the target cannot attack (save ends).
Miss: Half Damage
Apply The target cannot attack (save ends).
Angel of Sorrow 3: (Lol I targeted myself too, for some reason...)
Eileen:
  Brooch of Shielding - Daily  
Trigger: You are hit by an area, close, or ranged attack
Effect: Gain resist to all damage equal to the brooch's resist force value against that attack.
Pell: Suffered 24 dmg. Lost 14 HP and 10 temp HP.
HP: 63 / 77— Surges: 6 / 11 — APs: 1 — Daily Items: 1
Eileen: Suffered 14 dmg.
HP: 14 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Lilium: Suffered 24 dmg.
HP: 32 / 75— Surges: 7 / 11 — APs: 0 — Daily Items: 1
Lilium has received initiative.
Angel of Sorrow 3: I've finished my turn.
Banshee: (Von?)
Lilium:
  Fire Hawk : Ranged 10  
 A hawk of flame swoops on liliums foe, burning it. The hawk hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.
  (10) Angel of Sorrow 3    Rolled 17 vs. Reflex    —    8 fire damage .  
Hit: Until the start of your next turn, you can use the Fire Hawk Attack against the target.
=^v^=: (( can't attack th ough ))
vonel: (( Oh right ))
vonel: (( never mind ))
Ganaroth: (Yeah, that wasn't available, so you can get the action refunded.)
Lilium: I've finished my turn.
: Rolled 19. Saving throw
Success: Lilium has overcome The target is slowed (save ends). .
: Rolled 8. Saving throw
Failure: Lilium remains with The target cannot attack (save ends)..
Ganaroth: (Not using another action in place of that attack?)
=^v^=: (( moved 4 ))
=^v^=: (( I think ))
vonel: (( yep ))
Ganaroth: (Yes, but that 4 with one move action. Where are the rest of your actions? What did I miss?)
vonel: (( i was slowed ))
Ganaroth: (Oh, of course.)
Ganaroth: (My confusion from not seeing the symbol because obviously the turn ended. Dumbass (to me).)
Ra'ven has received initiative.
Ra'ven: Gained 2 HP.
HP: 23 / 70— Surges: 4 / 8 — APs: 0 — Daily Items: 1
Ra'ven:
  Unstoppable  
 An omnious aura surrounds her, minor hurts dissapear instantly, greater ones are blunted, nothing seems to slow her attacks...
Effect: Ra'ven loses a healing surge and until end of encounter gains resist 10 all and can't be weakned.
Apply Resist 10 all and can't be weakened
Ra'ven: Lost a healing surge.
HP: 23 / 70— Surges: 3 / 8 — APs: 0 — Daily Items: 1
=^v^=: (( question, does squeezing up the stairs quarter my movement and if so can I instead just climb the stone? is it dc 20 climb or can she brace? ))
Ganaroth: (Squeezing up the stairs would quarter your movement, yes. Unfortunately, you wouldn't be able to climb the stone; you're inside, and that wall only goes as far as the ceiling. There isn't a clear path up.)
Ra'ven: it's a hallway then?
=^v^=: (( inside bit is actually shear wall to roof? ))
Ganaroth: (Effectively. I suppose you could climb up to the next level of stairs, but at that point, you know, it's a horizontal barrier. It's not a smooth wall with, like, slots cut in it.)
Riot: (( So is she effectively blocking the rest of us from going up? lol ))
Ganaroth: (You'd only be able to climb as far as the path above. No, players don't block each other's movements.)
Riot: (( Oh duh lol ))
Riot: (( I knew that ))
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(5) Kaylen Fisher  Kaylen Fisher   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
Ganaroth: (No matter how many times you point at that part of the map, I won't know what you mean until you tell me.)
Ra'ven:
  Fire Spike (move tech)  
    Effect:: She moves her up to her speed. Any foe that hits her with an opportunity attack during this movement takes 7 Fire damage.  
  Better fire  
 Some fire is just better
Effect: She ignores 5 points of fire resist
Ganaroth: (stop)
As soon as Ra crosses the corridor, the two skeletons that you previously saw accompanying Gray charge forward at you.
=^v^=: (( o shit skellibros! ))
Ganaroth: (It's highly unlikely that they will actually hurt you, but it's still possible, so I need to roll. Sorry.)
Skeletal Tomb Guardian 2:
  Twin Scimitars  
  (1) Ra'ven    Rolled 17 vs. AC ( Miss )    —    7 damage .  
  (1) Ra'ven    Rolled 23 vs. AC ( Miss )    —    10 damage .  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
Skeletal Tomb Guardian 1:
  Twin Scimitars  
  (1) Ra'ven    Rolled 36 vs. AC ( Hit )    —    CRIT: 18 damage.  
  (1) Ra'ven    Rolled 27 vs. AC ( Hit )    —    5 damage .  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
Skeletal Tomb Guardian 1: (Huh.)
Ra'ven: Suffered 8 dmg.
HP: 15 / 70— Surges: 3 / 8 — APs: 0 — Daily Items: 1
Ra'ven:
  Shared Vengance  
 Really no good options, huh?
Trigger: Ra'ven or her rider are attacked
Effect: If Ra'ven is hit, her rider gains combat advantage vs the attacker until the rider's next attack. If the rider is hit, Ra'ven gets it. If both are hit, they both get it.
Skeletal Tomb Guardian 1: (20% chance there, but I guess I'm lucky today.)
Ra'ven has received initiative.
Ra'ven: Gained 2 HP.
HP: 17 / 70— Surges: 3 / 8 — APs: 0 — Daily Items: 1
=^v^=: (( wait no ))
Skeletal Tomb Guardian 1: (No, this is still the same turn.)
Ra'ven: Suffered 2 dmg.
HP: 13 / 70— Surges: 3 / 8 — APs: 0 — Daily Items: 1
=^v^=: (( screw it lets pretend this will come up! ))
Ra'ven:
  Stunning Palm  
 Time to focus~
Effect: She enters the stunning palm stance. Whilst in it she can't be dazed or stunned and can make the stunning palm attack once.
Apply Can't be stunned or dazed and can use the stunning palm attack once.
Itzen has received initiative.
Ra'ven: I've finished my turn.
Itzen: Suffered 10 dmg.
HP: 36 / 69— Surges: 5 / 7 — APs: 0 — Daily Items: 1
Banshee: "This one gave birth recently. You can always tell. I wonder if her child still depends on her?" The spirit speaks in Gray's voice.
=^v^=: (( oh wait lol I could do that ))
Itzen:
  Fourfold Invocation of Doom : burst 10  
 The storm of the Auric, The silence of the Patina, The wild of the Argent, The war of the Electrum
  (6) Banshee    Rolled 15 vs. Will  
  (1) Skeletal Tomb Guardian 1    Rolled 25 vs. Will  
  (1) Skeletal Tomb Guardian 2    Rolled 15 vs. Will  
Hit: Dazed save ends
Miss: Dazed until end of next turn
Effect: Untill end of encounter, any creature that hits or misses her takes 5 psychic damage.
Apply Dazed save ends
Apply Dazed until eont
Apply Enemies that hit or miss Itzen take 5 psychic damage
=^v^=: (( that's some mighty fine 2ing ))
=^v^=: (( anyone else in a close burst 10? ))
Banshee: (At least you hit the one?)
=^v^=: (( at least it's effect and miss aren't bad ))
Itzen:
  Eyepatch of Power  
 A promise of violence
Trigger: She hits with an implement attack
Effect: She gains a +2 bonus to melee weapon damage until the end of her next turn
Apply +2 to damage with melee weapon attacks
Banshee: (Yeah. It's almost an enchantment wizard level of I don't have to hit.)
Itzen: I've finished my turn.
: Rolled 6. Saving throw
Failure: Itzen remains with The target is immobilized and takes ongoing 10 cold and poison damage (save ends both).
=^v^=: (( fucks sake ))
Riot: (( wish I had Sera right now so she could give you a free save attempt ))
Banshee: (Serious wow. At one point are people going to break and aid you?)
Lucky has received initiative.
Lucky:
  Enter the Cruicible  
 Now less stoppable.
Effect: She spends a healing surge without healing. She then has resist 10 and is immune to weaken untill end of encounter.
Apply Resist 10 all and can't be weakened
=^v^=: (( you can run past them if you want ))
Riot: (( don't really have the movement, that's my max ))
=^v^=: (( I think you can charge the banshe if you want ))
=^v^=: (( that path i drew each square is closer to the banshe then the last ))
Banshee: (Yup. It's a clear path.)
=^v^=: (( they are all dazed so they can't swing at you ))
Riot: (( redraw it for me please? ))
=^v^=: (( like that ))
Riot: (( godamnit I literally switched windows for one second to look up Charge ))
Riot: (( Okay I see the path ))
=^v^=: (( that'd normally eat an attack vs both guys but they are currently dazed and can't ))
Banshee: (although enter the crucible should have you mostly covered in any case.)
=^v^=: (( unless they crit! ))
Banshee: (I know. Crazy.)
Riot: (( So I moved twice and took a minor, not seeing how I can do a charge. Am I losing my mind? ))
=^v^=: (( oh you double moved, nevermind ))
Riot: (( Yeah ))
Riot: (( had to double move to get here ))
Riot: (( Okay that makes more sense, I was very confused lol ))
Banshee exhales, relieved.
Pell has received initiative.
Lucky: I've finished my turn.
Pell: I've finished my turn.
: Rolled 4. Saving throw
Failure: Pell remains with The target cannot attack (save ends)..

Partial Concealment ended on Pell
Riot: (( how many 4s can we all roll on saves lol ))
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
=^v^=: (( you reget concealment tho ))
Banshee: (Yes. The answer is yes.)
=^v^=: (( fun note, if you click that red link, it reapplys the effect with the same starting duration ))
Riot: (( I will attempt to remember that lol ))
Banshee: (re-get should probably include a hyphen, otherwise it just looks like regret with a typo.)
=^v^=: (( either way, it's mostly there for accidently ending effects ))
Eileen has received initiative.
Banshee: (Also, it's now 6:30, so it's up to you if you want to continue past the end of the round. I'm available, to my knowledge, on sunday regardless.)
Eileen:
  Inspiring Word 1 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(0) Eileen  Eileen   Effect: The target can spend a healing surge and regain 18 + 12 hit points.
Mark of Healing: The target can also make a saving throw.
 
Eileen: Gained 30 HP. Spent a healing surge.
HP: 44 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Io has received initiative.
Eileen: I've finished my turn.
=^v^=: (( my other things I'd be doing are 8am tomorow so I have no particular need to stop at any given time, up to everyone else if they wanna bounce ))
Riot: (( after this I'm just gonna be working on my art ))
Banshee: (I probably can't go on too much longer, but if you all want to continue for a bit, I could do so.)
Banshee: (Only if all three of you say it's ok, though.)
=^v^=: (( I'd kinda like to at least make it up the stairs ))
vonel: (( I'm like half paying attation right now, sense that's really all were trying todo at the moment ))
Banshee: (I feel the need to point out that "up the stairs" is a goal, not a measure of how much time that will take.)
Io:
  Sky Fury Assault  
Effect: Fly up to your speed. At any point during the movement, you can make a melee or ranged basic attack, sliding the target 1 extra square on a hit.
Banshee: (ok, I think I'm going to stop at the end of the round, then. I don't really have a huge desire to keep going if someone isn't having fun.)
Io:
  Sun Strike  
  (3) Banshee    Rolled 22 vs. Reflex    —    16 radiant damage .  
Hit: and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Banshee: (Nope, though it's close.)
Io is sad dragon is tired
Kaylen Fisher has received initiative.
Io: I've finished my turn.
Banshee: (Don't send your babies to war.)
Kaylen Fisher:
  Running Slash  
  (1) Banshee    Rolled 32 vs. Reflex    —    8 damage .  
Hit: and the target is slowed until the end of your next turn.
Miss: This power is not expended
Effect: You move up to your speed and make this attack at any point during your move. This movement does not provoke attacks of opportunity from the target.
Banshee: (hit)
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Kaylen Fisher: I've finished my turn.
Angel of Sorrow 3:
  Longbow  
  (11) Pell    Rolled 21 vs. AC ( Miss )    —    18 damage .  
Hit: and the target is slowed (save ends). This attack deals 2d6 extra damage against a slowed target.
    This attack deals 8 extra damage against a slowed target.  
Apply The target is slowed (save ends).
Lilium has received initiative.
Angel of Sorrow 3: I've finished my turn.
Lilium:
  Sarifal Feywarden's Blur  
 Lilium cloaks herself with a shimmering aura, making her outline almost impossible to discern.
Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.
Apply You gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.
Angel of Sorrow 3 sees nothing.
Lilium: I've finished my turn.
: Rolled 14. Saving throw
Success: Lilium has overcome The target cannot attack (save ends). .
Banshee:
  Terrifying Shriek  
  (1) Kaylen Fisher    Rolled 33 vs. Will ( Hit )    —    22 psychic damage .  
Hit: the banshee pushes the target up to 5 squares, and the target is immobilized (save ends).
Apply The target is immobilized (save ends).
=^v^=: (( the +4's do nothing ))
Banshee: (18s are 18s.)
Kaylen Fisher:
  Symbol of Denial  
Effect: If an enemy pushes you, you can reduce the distance you are pushed by 2. If an enemy pulls you and that pull leaves you adjacent to that enemy, you can make a melee basic attack against that enemy as an opportunity action.
Riot: (( simpson-mcbaine-my-eyes-ze-goggles-zey-do-nuzzing.gif ))
Banshee: (Heh. FIC made that reference a while back too, and it wasn't even a reach.)
Banshee: (Nothing else to respond with? Ok)
Banshee: I've finished my turn. Ayalin THINGS HERE
Banshee: (We'll start here next time.)
Riot: (( Okay, sounds good! Mebbe we'll kill that bastard ))
Banshee: (Sorry it wasn't very exciting.)
=^v^=: (( dang skellibros got good init ))
vonel: (( Kay should take her damage ))
Kaylen Fisher: Suffered 22 dmg. Lost 17 HP and 5 temp HP.
HP: 50 / 87— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Riot: (( No it was good, we got to do some killin' ))
Banshee: (They have the normal init for having used a ready action against the highest init person.)
Lilium has the lowest ini though
Banshee: (But their readied action was against Ra, so...)
Banshee: (That just automatically puts them directly before her. Anyway, I'll see another time.)
Itzen: i should save
Banshee: (see you, I mean.)
Riot: (( Gnight! ))
Itzen: vs posion
Itzen: also the game
Banshee: (Be well.)
Riot is disconnected.
logfox: there
Lilium: night
vonel is disconnected.
Ganaroth is disconnected.
=^v^= is disconnected.
vonel has connected.
=^v^= has connected.
Ra'ven: wassup
vonel: noy much
Ra'ven: wonder if we are playin
Ra'ven: i feel a little shitty right nao but it's a fight sequence so unlikely to have to think super hard
Riot has connected.
Ganaroth has connected.
Ganaroth: Hello, I am a person and not an AI. How are all of you humans today?
Riot: Negative, I am a meat popsicle
Ra'ven: i am problably not a large languange model
Ganaroth: Hmmmm.... It's actually kinda hard to make a joke about that without making it sound like I'm talking about penises. Sorry for breaking character...
Ganaroth: Also sorry for immediately going for that level of humor, but I seriously couldn't write anything involving "meat popsicles" without thinking about that...
vonel: meh
Riot: lmao I apologize for my Fifth Element reference painting you into a corner lol
Ra'ven: i just remember it from borderlands
Ganaroth: Naw, don't worry. As long as you don't ask me to talk like Chris Tucker, I'll be good.
Riot: lol
Riot: I pinged you with the gif of the reference Akaiku
Ganaroth: So, is everyone more or less ready?
vonel: (( Yep, a little worried about how this is going to go, but I'm ready. ))
Riot: ready too
Ra'ven: ya more or less
Ganaroth: (sorry, just one moment while I deal with a thing! It shouldn't take too long.)
von Sorry, just trying to listen to what you say before starting anything.
Ganaroth: OOPS.
Ganaroth: Fuck me.
Ok, sorry! I needed to make sure I was clear on something, but all is good.
Last time on DnD, the Gray Angel attempted to make a deal with you in return for the keycard, which was summarily rejected. In response, he said that he would be going up to the Supplicants Wing, where the impovershed and addicted of the city are fed poison and worse, to begin killing them in a quicker fashion. You broke through an initial layer of guards, only to run into another almost immediately. A series of undead creatures, in addition to the angelic ones, bar your path.
=^v^=: (( tbf we didn't say we were after the keycard ))
Ganaroth: (The Gray Angel made an guess. He correctly assumes you to be the assassins that took out Haarken and Nosnra (she is believed dead right now), and took a stab at what you were after.)
Ganaroth: (Access to secure facilities is one of the only important things they have in common. There's one other thing, too. All three of targets you've attacked have assumed that you're there on Samir's behalf.)
=^v^=: (( I mean they are also assholes in positions of power xP ))
Riot: (( Samir out here making plays for control of Adhikaar ))
Ganaroth: (Being an asshole as a motivation for assassination isn't one its radar. An awful lot of Adhikaari Patricians are assholes.)
Ganaroth: (isn't *on its radar)
vonel: (( Any ways, skelly bros do a thing? ))
Ganaroth: (Yup yup. Some skeletons are attacking people)
Riot: (( the two visible ones are dazed right ))
Skeletal Tomb Guardian 2: (mmhm)
Skeletal Tomb Guardian 2:
  Cascade of Steel  
Effect: The guardian uses twin scimitars twice.
=^v^=: (( also the banshe ))
Skeletal Tomb Guardian 2:
  Twin Scimitars  
  (1) Itzen    Rolled 18 vs. AC ( Miss )    —    7 damage .  
  (1) Itzen    Rolled 33 vs. AC ( Hit )    —    9 damage .  
  (1) Itzen    Rolled 21 vs. AC ( Miss )    —    4 damage .  
  (1) Itzen    Rolled 25 vs. AC ( Miss )    —    10 damage .  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
=^v^=: (( 4 attacks? ))
Skeletal Tomb Guardian 2: (Eh, mixed em up but it doesn't matter. Yup. It uses an attack that has two attacks twice.)
Skeletal Tomb Guardian 2:
  Cascade of Steel  
Effect: The guardian uses twin scimitars twice.
Skeletal Tomb Guardian 2:
  Twin Scimitars  
  (1) Itzen    Rolled 35 vs. AC ( Hit )    —    CRIT: 18 damage.  
  (1) Itzen    Rolled 33 vs. AC ( Hit )    —    4 damage .  
  (1) Itzen    Rolled 21 vs. AC ( Miss )    —    9 damage .  
  (1) Itzen    Rolled 35 vs. AC ( Hit )    —    CRIT: 18 damage.  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
=^v^=: (( okay she's dead ))
Skeletal Tomb Guardian 2: (Not actually dead, just out)
Skeletal Tomb Guardian 2: (it's 40 damage.)
=^v^=: (( skeelly takes 5 damage per hit at least ))
Skeletal Tomb Guardian 1: (Yup, both take 20, which is pretty good for damage you deal on your way down.)
Skeletal Tomb Guardian 1: I've finished my turn.
Ra'ven has received initiative.
Skeletal Tomb Guardian 2: I've finished my turn.
=^v^=: (( I mean one hit once and took 5, the other took 15 ))
Itzen: 49
Itzen: Suffered 49 dmg.
HP: -13 / 69— Surges: 5 / 7 — APs: 0 — Daily Items: 1
Itzen: (Yup, that's right in total.)
Ra'ven: Gained 2 HP.
HP: 15 / 70— Surges: 3 / 8 — APs: 0 — Daily Items: 1
Riot: (( Wait ))
Ganaroth: (Sorry for impersonating. I was just looking at the condition. It's damage on hit or miss, and both attacked you 4 times, so I'm looking at 20 each)
Riot: (( I forgot I had a thing ))
=^v^=: (( I guess it is hit or miss, neat ))
Riot: (( can I try for an interrupt on that attack on itzen? If not that's okay ))
Ganaroth: (Do you have a specific power for that, or are you trying to improvise?)
Riot: (( I just brain farted that I had a thing ))
Riot: (( I have one ))
Riot: (( it's a daily but if it works it's worth it ))
Ganaroth: (Then sure, you can definitely interrupt.)
Riot: (( guardian 2, correct? ))
=^v^=: (( depends which one you wanna inturrupt ))
Ganaroth: (number 2 is the one that hit a bunch.)
vonel: (( if you want the one the crit then yeah it's 2. ))
Riot: (( the one with the crits ))
=^v^=: (( guard 1 did 9, guard 2 did 40 ))
Riot: (( okay cool thanks ))
Ganaroth: (Crits twice with a high-crit ability, lol...)
Lucky:
  Hook and Shackle  
 She launches two swords towards the enemy, cutting into their attack - and their body.
Trigger: Enemy in range attacks an ally
  (2) Skeletal Tomb Guardian 2    Rolled 22 vs. AC    —    20 damage .  
  (Sec.) (2) Skeletal Tomb Guardian 2    Rolled 27 vs. AC    —    18 damage .  
Hit: and make the secondary attack with combat advantage with your offhand weapon
Miss: full damage, no secondary attack
Secondary Hit: The foe takes a -2 penality to the triggering attack
=^v^=: (( 3 crits in 2 rounds rip ))
Ganaroth: (Is there anything you have that can get you +1 more?)
Riot: (( I clicked it without impersonating Lucky first which is why it's gray on white ))
Riot: (( one sec ))
Ganaroth: (One off of hitting...)
=^v^=: (( lol I have second wind and a +5 ac item still gets sliced up ))
Riot: (( unfortunately I burned my +4 encounter power, so unless anyone else has anything to help, I think that's a nope ))
=^v^=: (( nope ))
Skeletal Tomb Guardian 2: (Sympathy. In that case, that missed, and dealt 10 damage.)
vonel: (( nope ))
=^v^=: (( did 20 damage ))
=^v^=: (( full damage on miss ))
Skeletal Tomb Guardian 2: (Oh yeah. That's super unusual, so I missed it!)
Riot: (( was worth a shot ))
Skeletal Tomb Guardian 2: (It was. Misses happen, though. Unless you're an Avenger or Thief.)
=^v^=: (( itzen has missed several times ))
Skeletal Tomb Guardian 2: (Yeah, that's because she's not truly and avenger. She's a corrupted half-souled abomination.)
Skeletal Tomb Guardian 2: (Making shit up, me.)
Ra'ven:
  Wind through the Willows (attack) : blast 3  
  (1) Skeletal Tomb Guardian 1    Rolled 17 vs. Reflex    —    18 damage .  
  (1) Skeletal Tomb Guardian 2    Rolled 16 vs. Reflex    —    18 damage .  
Hit: Slowed and can't charge until end of next turn.
Effect: She shifts up to 3 squares to a square in or adjacent to the blast.
Apply Slowed and can't charge
Skeletal Tomb Guardian 2: (Sorry.)
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(3) Kaylen Fisher  Kaylen Fisher   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
Itzen has received initiative.
Ra'ven: I've finished my turn.
Itzen: Suffered 10 dmg.
HP: -23 / 69— Surges: 5 / 7 — APs: 0 — Daily Items: 1
Lucky has received initiative.
Itzen: I've finished my turn.
: Rolled 6. Saving throw
Failure: Itzen remains with The target is immobilized and takes ongoing 10 cold and poison damage (save ends both).
: Rolled 4. Death saving throw
Failure: Itzen slips closer to death.

Dazed until eont ended on Banshee
Dazed until eont ended on Skeletal Tomb Guardian 2
+2 to damage with melee weapon attacks ended on Itzen
=^v^=: (( okay NOW that ongoing and aoe has done her max hp ))
Skeletal Tomb Guardian 2: (Someone should probably heal Itzen before she actually dies, lol.)
Riot: (( What action does it take for me to give Itzen one of the potions (though tbf I do not remember who has a healing potion and who doesn't) ))
=^v^=: (( minor action potion huck ))
Skeletal Tomb Guardian 2: (BG3 potion throw.)
=^v^=: (( within 5 or something, because 3rd edition rules for potions are laaaaaaame ))
Ganaroth: (I mean, they're more or less the same rules as potions in other editions, except that healing in 4e is a limited resource per day.)
Riot: (( Okay so do I have to roll to chuck one at her from here ))
Ganaroth: (Nah.)
=^v^=: (( thought it was a full round action to administer a potion to an adjacent ally in 3.0 ))
Ganaroth: (I'm not comparing our house rules to the official rule in 3e.)
=^v^=: (( and a partial to get it out of your pack so you coudln't do it in a full round xP ))
Riot: (( Okay so as a minor action she chucks a potion at Itzen then, hopefully she can un-die ))
Ganaroth: (It should work.)
Ganaroth: (All the glass slashes her up when it breaks on her, killing her before the potion takes effect. No, actually you just get a save and heal for 25.)
Itzen: Gained 25 HP. Spent a healing surge.
HP: 25 / 69— Surges: 4 / 7 — APs: 0 — Daily Items: 1
Riot: (( that helps a bit at least! ))
Riot: (( Okay time to run up the stairs ))
Itzen:
: Rolled 18. Saving throw
Success: Itzen has overcome The target is immobilized and takes ongoing 10 cold and poison damage (save ends both) .
Riot: (( one move action, one standard action to move again ))
=^v^=: (( but the 5th save stands up ))
Riot: (( or however that goes ))
Riot: (( basically she movin' twice ))
=^v^=: (( you can't normally as t he skelly bros are blocking ))
Riot: (( we literally went over her moving past the dazed skelly last time ))
Riot: (( y'all showed me the route! ))
Riot: (( damn tokens lol ))
=^v^=: (( true, is that bottom row open? ))
Ganaroth: (What bottom row?)
=^v^=: (( hall ambugious, is it 2 squares or 3 squares wide ))
Ganaroth: (So I still don't know what place you're asking about.)
=^v^=: (( oh wait lawl ))
=^v^=: (( hey lucky you have a power for this ))
Riot: (( also yeah that's floor not wall ))
Riot: (( I am aware yes ))
Riot: (( but that is not a wall ))
Riot: (( so anyway ))
Riot: (( let me do this ))
Riot: (( okay so that's 6 ))
Riot: (( Dazed boy gets no OA ))
Lucky:
  Out of the way!  
Trigger: You use an action to move.
Effect: When you use an action to move, you can slide one adjacent enemy one square. This movement does not provoke opportunity attacks from that creature.
Riot: (( and the banshee gets shoved ))
Ganaroth: (Yup.)
Riot: (( Okay that is all of my movement ))
Pell has received initiative.
Lucky: I've finished my turn.
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(2) Skeletal Tomb Guardian 1  Skeletal Tomb Guardian 1   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Pell: I've finished my turn.
: Rolled 13. Saving throw
Success: Pell has overcome The target cannot attack (save ends). .

Partial Concealment ended on Pell
Eileen has received initiative.
Riot: (( woohoo I remembered that clicking the red Partial Concealment reapplied it ))
Banshee: (I need to remember that sort of thing more often!)
Riot: (( I remembered things today! ))
Riot: (( Everything's-coming-up-Milhouse.gif ))
Eileen:
  Inspiring Word 2 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(2) Ra'ven  Ra'ven   Effect: The target can spend a healing surge and regain 17 + 10 hit points.
Mark of Healing: The target can also make a saving throw.
 
Ra'ven: Gained 27 HP. Spent a healing surge.
HP: 42 / 70— Surges: 2 / 8 — APs: 0 — Daily Items: 1
Banshee: (Careful there, Eileen. You're in stiking range of those two, and they can do a fair bit of damage.)
Banshee: ( )
vonel: (( there going to get someone sense were all just running past ))
Eileen:
  Reorient the Axis : Move Action - Close burst 5  
 Eileen realizes that her allies need to adjust their formation, so she orders several to move to new locations.
(2) Ra'ven  Ra'ven   Effect: Each target can shift 5 squares as a free action.  
,
(4) Kaylen Fisher  Kaylen Fisher   Effect: Each target can shift 5 squares as a free action.  
,
(1) Pell  Pell   Effect: Each target can shift 5 squares as a free action.  
,
(2) Lilium  Lilium   Effect: Each target can shift 5 squares as a free action.  
vonel: (( Itzen is iin that to ))
Riot: (( woohoo free shifting ))
Kaylen Fisher remains where she cause immob
Io has received initiative.
=^v^=: (( itzen can't shft caue prone ))
Eileen: I've finished my turn.
: Rolled 10. Saving throw
Success: Eileen has overcome The target cannot attack (save ends). .
Banshee is smug over people's difficulty moving.
Ra'ven:
  Nightmare Travel  
 A twist in reality and she's elswhere
Trigger: She shifts 1 or more squares
Effect: She can teleport the same distance she would have shifted.
Banshee: (nodnod)
Ra'ven bamfs up there somewhat a bit precariously but w/e
Banshee: (You fill up the staircase pretty well, but you aren't crowded out. No squeezing.)
=^v^=: (( rite io ))
Banshee: (Hyup.)
=^v^=: (( how high up is io from the ground? ))
Banshee: (Hrrm. I'm actually not sure about the incline, but does 15 feet seem about right to you? Or does 20 seem more correct? Soliciting opinions.)
=^v^=: (( prob 15 that makes each square half a square up ))
=^v^=: (( guess that'd be 20, since stairs start a bit over ))
=^v^=: (( but within 5 squares of ground though, since that'd be 25 ))
Io does a thing nobody gets to use usually!
Banshee: (Ok, we'll go with 20, then.)
Banshee: (Go for it.)
Io:
  Rebuke Undead  
  (3) Banshee    Rolled 23 vs. Will    —    16 radiant damage .  
Hit: and you push the target 2 squares, and it is dazed until the end of your next turn.
Miss: Half damage.
Special: Channel Divinity
Apply The target is dazed until the end of your next turn.
  Wrath and Preservation  
Trigger: Io uses a daily or encounter divine power on their turn
Effect: Slide an ally within 10 one square AND do +1 damage per foe targeted.
Banshee: (Hits)
Banshee: (juuuust barely. )
Io:
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Io dazed the banshe, anyone want a slide1?
=^v^=: (( guess that's 17 damage, cause +1 for only targeting one guy ))
vonel: (( Eileen could use a slide, get her a square closer ))
Banshee:
  Insubstantial  
Effect: The ghost takes only half damage from any damage source except those that deal force damage.
Apply The ghost takes only half damage from any damage source except those that deal force damage.
=^v^=: (( slide ye self ))
Io continues to flappy dragon up to a different floor
Kaylen Fisher has received initiative.
Io: I've finished my turn.
Io ascends to the next floor, finding a single angel waiting for them. It smiles humorlessly, hefting a scarlet sword.
Banshee: (I'm going to move them over to where that is, kay?)
Kaylen Fisher: k
Kaylen Fisher:
  Booming Blade  
  (1) Banshee    Rolled 31 vs. AC    —    8 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 5 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Kaylen Fisher generates thp!
This section of the establishment is hazy with euphoric smoke. The preventative you took earlier prevents it from sedating you, but the clouds impede your aim somewhat. It likely does the same for the angel, however. (A simple -1 to ranged attack rolls. Think of it as weak concealment.
Banshee: (The location is to the NW. Can't center the view, because people are in two spots. )
=^v^=: (( makes sense ))
Banshee: (noooo, you split the party! Instant death follows.)
=^v^=: (( but it's the only way to avoid aoes! ))
Angel of Sorrow 3: (I'll throw in a couple more Phobos's, so that spreading out is punished instead.)
Angel of Sorrow 3: (Kay?)
=^v^=: (( that'd get complicated if you put those and the love angels in the same fight ))
Riot: (( No thank you ))
Angel of Sorrow 3: (You're right. I think I won't do that, because I don't want to hate myself even more.)
=^v^=: (( anyways, that was a hit? ))
Angel of Sorrow 3: (Yeah, that hits. I didn't even see that you rolled.)
Kaylen Fisher: Gained 5 temp HP.
HP: 50 / 87 + 5 temp.— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Kaylen Fisher: I've finished my turn.
: Rolled 20. Saving throw
Success: Kaylen Fisher has overcome The target is immobilized (save ends). .
Angel of Sorrow 3 has to double move to get there, and so doesn't attack this turn.
Lilium has received initiative.
Angel of Sorrow 3: I've finished my turn.
Angel of Sorrow 3: (Instead, Lilium gets to fuck people up.)
Lilium:
  Fire Wind : Area burst 1 within 10 squares  
 A howling gust of firey wind savages liliums enemies, scattering them.
  (3) Banshee    Rolled 27 vs. Fortitude    —    5 fire damage .  
  (5) Skeletal Tomb Guardian 1    Rolled 26 vs. Fortitude    —    5 fire damage .  
  (5) Skeletal Tomb Guardian 2    Rolled 33 vs. Fortitude    —    5 fire damage .  
Hit: You slide the target 1 square.
Angel of Sorrow 3: (All hits)
Lilium: I've finished my turn.
Banshee: Recharge: Rolled 4 vs. 5, and Terrifying Shriek cannot be used this turn.
Banshee:
  Death's Visage  
  (2) Kaylen Fisher    Rolled 20 vs. Will ( Miss )    —    23 psychic damage .  
Effect: The target takes a -2 penalty to all defenses (save ends).
Apply The target takes a -2 penalty to all defenses (save ends).
Banshee: If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage. ended on Banshee I've finished my turn. Ayalin THINGS HERE
Skeletal Tomb Guardian 1:
  Cascade of Steel  
Effect: The guardian uses twin scimitars twice.
Skeletal Tomb Guardian 1:
  Twin Scimitars  
  (1) Eileen    Rolled 34 vs. AC ( Hit )    —    7 damage .  
  (1) Eileen    Rolled 31 vs. AC ( Hit )    —    9 damage .  
  (1) Eileen    Rolled 26 vs. AC ( Hit )    —    7 damage .  
  (1) Eileen    Rolled 25 vs. AC ( Hit )    —    8 damage .  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
Skeletal Tomb Guardian 1: (Well, no crits at least!)
Skeletal Tomb Guardian 1: (Also, some of those will be reduced, thanks to Ironwrought)
vonel: (( So sense one of those will bloodie her, how does her DR when bloodied function? Just do one at a time until bloodied kicks in? ))
Skeletal Tomb Guardian 1: (Yup.)
Skeletal Tomb Guardian 1: (That would be how it works)
Eileen: Suffered 7 dmg.
HP: 37 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Eileen: Suffered 9 dmg.
HP: 28 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Eileen: Suffered 5 dmg.
HP: 23 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Eileen: Suffered 6 dmg.
HP: 17 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Skeletal Tomb Guardian 1: (Hyup)
Skeletal Tomb Guardian 1: I've finished my turn.
Skeletal Tomb Guardian 2:
  Cascade of Steel  
Effect: The guardian uses twin scimitars twice.
Skeletal Tomb Guardian 2:
  Twin Scimitars  
  (1) Kaylen Fisher    Rolled 27 vs. AC ( Miss )    —    3 damage .  
  (1) Kaylen Fisher    Rolled 20 vs. AC ( Miss )    —    3 damage .  
  (1) Kaylen Fisher    Rolled 16 vs. AC ( Miss )    —    10 damage .  
  (1) Kaylen Fisher    Rolled 18 vs. AC ( Miss )    —    4 damage .  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
Skeletal Tomb Guardian 2: (ha ha.)
Kaylen Fisher parrys
Skeletal Tomb Guardian 2: (Sure does)
Ra'ven has received initiative.
Skeletal Tomb Guardian 2: I've finished my turn.
=^v^=: (( that should be her 9 squares she gets with up being difficult ))
=^v^=: (( that get her to the io map? ))
Skeletal Tomb Guardian 2: (Yeah, move up there.)
Skeletal Tomb Guardian 2: (Moving one step over the line shifts maps, more or less, though you of course can still access both.)
=^v^=: (( anything else to see other then blood angel? ))
=^v^=: (( does Pell or Lill wanna get yoinked up to top of stairs? ))
Skeletal Tomb Guardian 2: (Apologies. You can see quite a number of people lounging about. This section caters to those of means, so you see people in fine clothing ensconced on large pillows about the area, as well as in private rooms all about. Some of them have closed door; others are open, the occupents beyond caring about who watches them.)
You don't see any enemies other than this one, though.
Skeletal Tomb Guardian 2: (I guess not. Let's move on.)
Lilium will take it
Skeletal Tomb Guardian 2: (Ok, make that happen, then.)
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(0) lil  lil   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
Riot: (( sorry I missed it, that's fine if Lil wants to go ))
Riot: (( Pell is gonna try something anyway ))
=^v^=: (( lil is yoinked adjacent to ra somewher upstairs ))
Itzen has received initiative.
Ra'ven: I've finished my turn.
Itzen 'stands up' and also gets down off of ra
Itzen: Gained 2 HP.
HP: 27 / 69— Surges: 4 / 7 — APs: 0 — Daily Items: 1
Itzen: I've finished my turn.
Lucky has received initiative.
Riot: (( okay Lucky zorps ))
Riot: (( aka walks up the stairs ))
Skeletal Tomb Guardian 2: (There is no way this room could structurally be just about the other. Oops. Uh, I guess that little dining area in the middle is a a space fold.)
Skeletal Tomb Guardian 2: (just above)
Skeletal Tomb Guardian 2: (sorry, go on.)
Riot: (( are we not attacking this blood angel? ))
Skeletal Tomb Guardian 2: (I only know what you're doing as you do it.)
=^v^=: (( I mean we are trying to run by to find the gray right, so I figured that we might keep waking till that guy makes a nusance. We ran past the skellybros etc ))
vonel: (( and there just going to keep chasing us ))
Skeletal Tomb Guardian 2: (Well, as long as you accept the fact that those enemies can also go up the stairs.)
Riot: (( okay then Lucky is just gonna keep going then ))
Pell has received initiative.
Lucky: I've finished my turn.
Angel of Blood 1 speaks, its voice that of Gray once again. "This one is little more than a child. Fifteen? Fourteen? He has scars about the face; someone once whipped him bloody, avoiding the eyes. A parent, most likely. He will finally leave those burdens behind."
Angel of Blood 1: (Pell's turn to kill things.)
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(2) Skeletal Tomb Guardian 2  Skeletal Tomb Guardian 2   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Pell:
  Lightning Nova  
  (3) Banshee    Rolled 17 vs. Fortitude    —    17 lightning damage .  
  (2) Skeletal Tomb Guardian 2    Rolled 27 vs. Fortitude    —    17 lightning damage .  
Polearm Momentum: If the target is pushed or slid 2 or more squares, knock them prone.
    Hit Push the target 3 squares and slide them 2 squares.  
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Skeletal Tomb Guardian 2: (1 hit)
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (7) Skeletal Tomb Guardian 2  ( Autohit )    —    5 damage .  
This skeleton somehow has blood. (pretends the condition is literal.)
=^v^=: (( blood comes from the bones ))
Pell: Partial Concealment ended on Pell I've finished my turn.
Skeletal Tomb Guardian 2: (True! I guess these are just full of marrow. Gross.)
Angel of Blood 1:
  Binding Blade  
  (1) Io    Rolled 21 vs. Reflex ( Miss )    —    16 damage .  
Hit: and the angel grabs the target (escape DC 21) if it has fewer than two creatures grabbed.
Apply The eviscerator grabs the target (escape DC 21) if it has fewer than two creatures grabbed.
Angel of Blood 1: (womp womp)
Eileen has received initiative.
Angel of Blood 1: I've finished my turn.
vonel: (( Can I assume this skeleton isn't dazd any more? That's been on him sense Eileens last turn at least. ))
=^v^=: (( that one got save ends ))
Angel of Blood 1: (I should make it clear: The way to the other wing is straight across. We gonna pretend that it's a staircase up, not down, though. I was a dumbass while prepping this map. XD )
Skeletal Tomb Guardian 1: (Ah, I missed saving.)
Skeletal Tomb Guardian 1:
: Rolled 11. Saving throw
Success: Skeletal Tomb Guardian 1 has overcome Dazed save ends .
Skeletal Tomb Guardian 1: (There we go.)
Angel of Blood 1: "The greatest effect of your pursuing me is that I must rush my ministrations. Some of these are suffering from... imprecise... wounds, as a result."
Angel of Blood 1: (Eileen time!)
Angel of Blood 1: (Sorry, I forgot you'd already spoken up.)
Eileen:
  Boots of the Fencing Master - Encounter  
Effect: Shift 2 squares.
Skeletal Tomb Guardian 1:
  Sudden Strike  
Trigger: An enemy adjacent to the guardian shifts.
Effect: The guardian uses twin scimitars against the triggering enemy.
vonel: (( dick ))
Skeletal Tomb Guardian 1: (Hey, blame WoTC, not me. Right outta the book.)
Skeletal Tomb Guardian 1:
  Twin Scimitars  
  (3) Eileen    Rolled 29 vs. AC ( Hit )    —    6 damage .  
  (3) Eileen    Rolled 35 vs. AC ( Hit )    —    CRIT: 18 damage.  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
Skeletal Tomb Guardian 1: (Kapow)
Riot: (( those little bastards love to crit ))
=^v^=: (( problematic! ))
Eileen: Suffered 20 dmg.
HP: -3 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Kaylen Fisher:
  Channeling Shield  
Trigger: An attack hits you or an ally within 10 squares of you.
Effect: You reduce the damage the target takes from the triggering attack by [5 + ConBonus]. Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to [ConBonus].
    Effect: You reduce the damage the target takes from the triggering attack by 9 . Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to 4 .  
Apply The next successful attack you make before the end of your next turn deal extra damage equal to your con modifier
=^v^=: (( take 9 less damage because that's annoying ))
Skeletal Tomb Guardian 1: (And you back alive, I guess!)
Eileen: Gained 17 HP.
HP: 17 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Eileen: Suffered 11 dmg.
HP: 6 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Eileen:
  Moonshard - Encounter  
  (1) Banshee    Rolled 20 vs. Reflex    —    10 cold damage .  
  (3) Skeletal Tomb Guardian 1    Rolled 31 vs. Reflex    —    10 cold damage .  
Hit: The target is immobilized (save ends).
Apply The target is immobilized (save ends).
Skeletal Tomb Guardian 1: (Got the skelly.)
Eileen glances back at kay and Pell, "Going to need you two to get the hell out of here."
Kaylen Fisher: "Hell no! It's my job to cover the rest of you! YOU get out, and I'll block!"
Eileen: You have spent an action point.
Current APs:
0
Eileen:
  Second Wind  
      I can spend a healing surge to regain + 18 hit points, and I get +2 to all defenses until start of next turn.  
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Eileen: Gained 18 HP. Spent a healing surge.
HP: 24 / 73— Surges: 6 / 10 — APs: 0 — Daily Items: 1
Eileen:
  Ironwrought Toughness  
 Embracing her elemental power gives Eileens flesh the durability of iron.
Effect: Until the end of the encounter, you have resistance to all damage equal to the amount that your ironwrought resistance normally grants. While you are bloodied, this resistance increases by 2.
Apply Until the end of the encounter, you have resistance to all damage equal to the amount that your ironwrought resistance normally grants. While you are bloodied, this resistance increases by 2
Kaylen Fisher: (Kaylen is running on emotion right now. Her statement isn't a tactical decision.)
=^v^=: (( toobad ell isn't like, 1 square farther ))
Eileen: "There going to need you more upstairs, let me buy you a little time. Besides it's the commanders job to make sure there troops get home safe."
Io has received initiative.
Eileen: I've finished my turn.
Kaylen Fisher: "Fuck... I guess it's your job to point out where I need to be. Good luck, ok?"
Io:
  Disintegration Breath  
  (1) Angel of Blood 1    Rolled 15 vs. AC    —    9 untyped. damage .  
Hit: and the target takes a -1 penalty to all defenses until the start of your next turn.
Apply The target takes a -1 Penalty to all defenses until the start of your next turn.
Eileen just nods
Io fails to breath
=^v^=: (( lol 1 for hit and 1 for damage ))
Kaylen Fisher: (Sighs)
Io shifts away then
Angel of Blood 1 doesn't seem to have anything it can do about that.
Kaylen Fisher has received initiative.
Io: The target is dazed until the end of your next turn. ended on Banshee I've finished my turn.
Kaylen Fisher goes up the stairs it seems!
Angel of Blood 1: (Righto)
Kaylen Fisher: I've finished my turn.
Angel of Sorrow 3:
  Longbow  
  (11) Pell    Rolled 31 vs. AC ( Hit )    —    19 damage .  
Hit: and the target is slowed (save ends). This attack deals 2d6 extra damage against a slowed target.
    This attack deals 10 extra damage against a slowed target.  
Apply The target is slowed (save ends).
Angel of Sorrow 3: (Sorry!)
Angel of Sorrow 3 is like a cupid, but when its arrows hit, you just fall in love with being slow.
Pell: Suffered 19 dmg.
HP: 44 / 77— Surges: 6 / 11 — APs: 1 — Daily Items: 1
Lilium has received initiative.
Angel of Sorrow 3: I've finished my turn.
Lilium:
  Fire Hawk : Ranged 10  
 A hawk of flame swoops on liliums foe, burning it. The hawk hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.
  (7) Angel of Blood 1    Rolled 19 vs. Reflex    —    11 fire damage .  
Hit: Until the start of your next turn, you can use the Fire Hawk Attack against the target.
Lilium: I've finished my turn.
Angel of Sorrow 3: (I'm getting annoyed at low rolls. Your rng is below par tonight, and mine is worryingly above.)
Angel of Sorrow 3: (You may take an oa)
vonel: (( and it's not like I can shove the program in the freezer to punish it. ))
Banshee: (Bad dice!)
Banshee: ( Good times, though.)
=^v^=: (( tbf the program lives on the server what lives in a garage ))
Banshee: (But it's not super cold right now.)
Banshee is trying to follow Kay, but Pell is in the way. Eileen can oa it if she wishes.
Eileen:
  Basic Attack (Melee)  
  (1) Banshee    Rolled 18 vs. AC    —    18 damage .  
=^v^=: (( diiiice ))
Banshee: Recharge: Rolled 3 vs. 5, and Terrifying Shriek cannot be used this turn.
Riot: (( whew ))
Banshee: (Seriously. I'm genuinely considering adding in some bonuses.... Huh. Actually have ideas for possible rules revisions... anyway, if it keeps going on like this, I might have to correct, because it's getting a little out of hand.)
Banshee:
  Spirit Touch  
  (1) Pell    Rolled 15 vs. Reflex ( Miss )    —    22 necrotic damage .  
Banshee: I've finished my turn. Ayalin THINGS HERE
Riot: (( extra whew ))
Skeletal Tomb Guardian 1: I've finished my turn.
: Rolled 12. Saving throw
Success: Skeletal Tomb Guardian 1 has overcome The target is immobilized (save ends). .
vonel: (( I mean if I remember right even WotC said that players in 4e were underpowered after a certen point ))
Skeletal Tomb Guardian 1: (That was theoretically before the expertise feats, I believe, but I could be wrong. At this point, it seems like it's just a rolling issue. This doesn't seem like it's within a normal distribution.)
=^v^=: (( ya, badguys are much more resistant to bad dice ))
Skeletal Tomb Guardian 1:
  Twin Scimitars  
  (3) Eileen    Rolled 32 vs. AC ( Hit )    —    7 damage .  
  (3) Eileen    Rolled 32 vs. AC ( Hit )    —    5 damage .  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
Eileen: Suffered 4 dmg.
HP: 20 / 73— Surges: 6 / 10 — APs: 0 — Daily Items: 1
Skeletal Tomb Guardian 1: (You keep missing, I keep hitting. That's fair, right?)
Ra'ven has received initiative.
Skeletal Tomb Guardian 2: I've finished my turn.
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(0) pell  pell   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
Riot: (( well okay then ))
=^v^=: (( kneel before zot ))
Banshee: (snrk)
Like Nightcrawler acting in Pulp Fiction, you're a BAMF.
Banshee: (And yeah, I know that it's just BMF in that movie. But that isn't even a lame joke like mine!)
Ra'ven circles around the angel squeezing around to that point
Itzen has received initiative.
Ra'ven: I've finished my turn.
Banshee: (kay.)
Itzen: Gained 2 HP.
HP: 29 / 69— Surges: 4 / 7 — APs: 0 — Daily Items: 1
Itzen: "Do you think these will turn on the populace if we do defeat the Grey?"
Io: "They seem to have minds of their own. I can't imagine they'd go on a rampage, not when consequences await."
Itzen: I've finished my turn.
Lucky has received initiative.
As you all run ahead, some of the patrons stir fitfully, not roused to full wakefulness, but disturbed by your close and rapid passage.
Pell has received initiative.
Lucky: I've finished my turn.
Riot: (( Oh wait ))
Riot: (( slowed ))
Riot: (( Hm one sec ))
Ra'ven is also a big spooky nightmare monster
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(2) Angel of Blood 1  Angel of Blood 1   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Pell:
  Eldritch Strike  
  (2) Angel of Blood 1    Rolled 26 vs. AC    —    13 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
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Io: (Smack)
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (2) Angel of Blood 1  ( Autohit )    —    1 damage .  
Pell: I've finished my turn.
: Rolled 9. Saving throw
Failure: Pell remains with The target is slowed (save ends)..
Riot: (( rip ))
As you strike the angel, you get the barest flash of something in the angel's flesh CHANGING, but the sight quickly vanishes. It definitely seems as though something caused it to resist your attack, though.
Angel of Blood 1:
  Variable Resistance  
Trigger: The angel? takes acid, cold, fire, lightning, or thunder damage.
Effect: The angel gains resist 15 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Special: 2/Encounter
Lucky: "I don't trust this, these people are reacting to us and it doesn't look like they've reacted to anything or anyone else."
Angel of Blood 1:
  Binding Blade  
  (1) Ra'ven    Rolled 33 vs. Reflex ( Hit )    —    17 damage .  
Hit: and the angel grabs the target (escape DC 21) if it has fewer than two creatures grabbed.
Apply The eviscerator grabs the target (escape DC 21) if it has fewer than two creatures grabbed.
Pell sneers at the angel's reaction, "What in every hell?"
Angel of Blood 1 sneers; a vicious expression.
Angel of Blood 1: (Ra, does that hit?)
Ra'ven: Suffered 7 dmg.
HP: 35 / 70— Surges: 2 / 8 — APs: 0 — Daily Items: 1
Angel of Blood 1 materializes a stilletto in its off-hand, stabbing forward, but fails to do any damage through your protection.
Eileen has received initiative.
Angel of Blood 1: I've finished my turn.
Io: "What are you saying, Lucky?" They are still focused on advancing, but is able to spare a moment to respond.
Eileen:
  Villain's Nightmare  
 Eileen uses weapon thrusts, lunges, and parries to hedge in her adversary, preventing it from moving away from her.
  (1) Banshee    Rolled 29 vs. AC    —    31 cold damage .  
Effect: Until the end of the encounter, when you are adjacent to the target and it walks or runs, you can cancel that movement as an immediate interrupt.
Apply Until the end of the encounter, when you are adjacent to the target and it walks or runs, you can cancel that movement as an immediate interrupt.
Io: (Thwack.)
Lucky: "They're reacting to us . I don't know what it means, but I know it's nothin' good!"
Eileen tries to keep the banshee from going any where to quickly.
Io has received initiative.
Eileen: I've finished my turn.
Io: "Rrrr....I'll take the trouble this has caused out of his hide when we catch up."
Io:
  Sun Strike  
  (3) Angel of Blood 1    Rolled 19 vs. Reflex    —    15 radiant damage .  
Hit: and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.
Kaylen Fisher has received initiative.
Io: I've finished my turn.
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(2) Angel of Blood 1  Angel of Blood 1   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Kaylen Fisher:
  Lightning Lure  
  (2) Angel of Blood 1    Rolled 26 vs. Fortitude    —    12 lightning damage .  
Hit: and you pull the target to the nearest unoccupied space adjacent to you. Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails, and deals no damage.
Io: (Hit but just barely)
Kaylen Fisher ungrabs ra
Kaylen Fisher: I've finished my turn.
Io: (Yup, you do. He still takes no damage from that, though.)
Angel of Sorrow 3 moves in for a point blank shot.
Angel of Sorrow 3:
  Longbow  
  (2) Eileen    Rolled 28 vs. AC ( Hit )    —    17 damage .  
Hit: and the target is slowed (save ends). This attack deals 2d6 extra damage against a slowed target.
    This attack deals 9 extra damage against a slowed target.  
Apply The target is slowed (save ends).
Eileen: Suffered 13 dmg.
HP: 7 / 73— Surges: 6 / 10 — APs: 0 — Daily Items: 1
Angel of Sorrow 3: (A point black shot that fails to knock you down. Ha ha.)
Angel of Sorrow 3: *blank
Lilium has received initiative.
Angel of Sorrow 3: I've finished my turn.
Kaylen Fisher is swearing repeatedly, glancing over the railing repeatedly to check on Eileen. She clearly doesn't like being the one leaving someone behind.
Lilium:
  Fire Hawk : Ranged 10  
 A hawk of flame swoops on liliums foe, burning it. The hawk hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.
  (5) Angel of Blood 1    Rolled 20 vs. Reflex    —    14 fire damage .  
Hit: Until the start of your next turn, you can use the Fire Hawk Attack against the target.
Lilium: (All things fail, for that is the nature of existence.)
Ganaroth: Sorry for impersonating again.
vonel: (( should be a 22, forgot CA ))
Ganaroth: (Sadly, a 22 still fails.)
=^v^=: (( -1 from the random fog though too ))
Ganaroth: (...It's not random. You're literally in a drug den.)
Lilium throws more hawks as she rushes forward
Lilium: I've finished my turn.
Angel of Blood 1 shakes in silent laughter as it evades your assault.
=^v^=: (( my bad, i tend to call all obsticales random despite their obviousness of placement ))
Banshee: Recharge: Rolled 1 vs. 5, and Terrifying Shriek cannot be used this turn.
Eileen stops it from moving the first time
Banshee: (Hyup.)
vonel: (( well if it trying to walk away, shifting is what ever ))
Banshee: (It shifts away the second time, sad that this is how far it can go.)
Banshee: I've finished my turn. Ayalin THINGS HERE
Skeletal Tomb Guardian 1:
  Twin Scimitars  
  (1) Eileen    Rolled 26 vs. AC ( Hit )    —    3 damage .  
  (1) Eileen    Rolled 21 vs. AC ( Miss )    —    10 damage .  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
vonel: (( so no damage ))
Skeletal Tomb Guardian 1: (I actually need to his full attack. I forgot to hit the cascade button.)
Skeletal Tomb Guardian 1:
  Cascade of Steel  
Effect: The guardian uses twin scimitars twice.
Skeletal Tomb Guardian 1:
  Twin Scimitars  
  (1) Eileen    Rolled 28 vs. AC ( Hit )    —    8 damage .  
  (1) Eileen    Rolled 21 vs. AC ( Miss )    —    10 damage .  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
Eileen: Suffered 4 dmg.
HP: 3 / 73— Surges: 6 / 10 — APs: 0 — Daily Items: 1
Skeletal Tomb Guardian 1: (You're plugging this gap surprisingly well!)
Skeletal Tomb Guardian 1: I've finished my turn.
Skeletal Tomb Guardian 2:
  Cascade of Steel  
Effect: The guardian uses twin scimitars twice.
vonel: (( I'm shocked actually, for low ac and only resist 4 all. ))
Skeletal Tomb Guardian 2: (That's probably over now, but you did a great job at it.)
Skeletal Tomb Guardian 2:
  Twin Scimitars  
  (1) Eileen    Rolled 34 vs. AC ( Hit )    —    4 damage .  
  (1) Eileen    Rolled 35 vs. AC ( Hit )    —    CRIT: 18 damage.  
  (1) Eileen    Rolled 18 vs. AC ( Miss )    —    5 damage .  
  (1) Eileen    Rolled 22 vs. AC ( Miss )    —    9 damage .  
Special: Two attacks vs the same creature. Deals +8 damage on a crit.
vonel: (( there it is ))
=^v^=: (( so many crits ))
Riot: (( jesus ))
Skeletal Tomb Guardian 2: (He stops after that first hit if you go down.)
Eileen: Suffered 14 dmg.
HP: -11 / 73— Surges: 6 / 10 — APs: 0 — Daily Items: 1
=^v^=: (( ironcally the first hit does 0 damage ))
vonel: (( yep ))
Skeletal Tomb Guardian 2: (Do I really have to alter my statement in the most obvious possible way? You know what I mean.)
=^v^=: (( on the bright side you flat can't bleed out ))
Ra'ven has received initiative.
Skeletal Tomb Guardian 2: I've finished my turn.
vonel: (( true that, ten's or bust. ))
Ra'ven frowns, "Eileen not coming then?"
Kaylen Fisher swears. "Eileen is down. Seems like the critters are ignoring her, but they'll be on us soon."
Ra'ven: Gained 2 HP.
HP: 37 / 70— Surges: 2 / 8 — APs: 0 — Daily Items: 1
Ra'ven: "You promised to not die on this, remember..." the giant wolf mutters.
=^v^=: (( pell want extracting? ))
Kaylen Fisher: (Could just extact Kay to do damage, and let Pell move on his own turn.)
Riot: (( Extracting how? ))
=^v^=: (( true, but pell is slowed and kay is hard to hit ))
Kaylen Fisher: (Grant Bamf.)
Kaylen Fisher: (True.)
Riot: (( I'm fine with whichever ))
Kaylen Fisher: (well, do what you will.)
Ra'ven will extract pell then, then come back to kay if needed
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(3) Pell  Pell   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
Ra'ven:
  Riding time  
 It... seems like a bad idea but?
(1) Pell  Pell   Rider: The target becomes Ra'ven's rider. They move into a square Ra'ven occupies and loose the ability to move as a move action. Either can cancel this as a minor action.
Never separate: Ra'ven's rider is immune to forced movement , however they move together on any movement including teleporation of either Ra'ven or the rider.
No betrayal: Both Ra'ven and her rider are immune to damage from the other
Safe: The rider does not provoke attacks of oppertunity for ranged attacks
Vengance: A foe that attacks Ra'ven grants combat advantage to her rider until end of the attacker's next turn; a foe that attacks her rider grants combat advantage to Ra'ven until end of the attacker's next turn.
 
Ra'ven poofs Pell onto her back then bounds off
Itzen has received initiative.
Ra'ven: I've finished my turn.
Itzen: Gained 2 HP.
HP: 31 / 69— Surges: 4 / 7 — APs: 0 — Daily Items: 1
Itzen continues cautiously rushing across the room
Itzen: I've finished my turn.
Kaylen Fisher: (How do you cautiously rush?)
=^v^=: (( by not running so you don't grant ca ))
Riot: (( mall walking ))
Kaylen Fisher: (I mean, technically that's a jog at most. Not really rushing, per se...)
Kaylen Fisher: (Mall walking )
Kaylen Fisher: (Damn, dating yourself a bit.)
Riot: (( lol ))
vonel: (( I miss bumming around the mall ))
Kaylen Fisher: (Me too, actually. I wouldn't want to do it now, but there are fond memories.)
=^v^=: (( I miss buying stacks of manga from borders ))
Kaylen Fisher: (I miss just... looking at whatever in Borders, lol.)
Kaylen Fisher: Back when it existed...
Riot: (( the best pretzels I ever had as a kid were from a place in my local mall in Athens, GA, and I have never found any pretzels like them since ))
vonel: (( the mall near me is stupiedly upscale any more. There's actually a fancy desert place that you need reservations for. ))
Kaylen Fisher: (Fuck that. Mall pretzels are amazing, though.)
Lucky has received initiative.
Riot: (( it was a place called American Corn Dogs lol ))
Kaylen Fisher: (Sorry. My dumb ass not paying attention...)
=^v^=: (( there is 2 good pretzel places, one is 45 mins one direction and is an irish pub and the other is like a hour the other direction and is a bavarian town ))
Pell has received initiative.
Lucky: I've finished my turn.
Kaylen Fisher: (Both are pretty good.)
Riot: (( is that guy still resistant to lightning ))
=^v^=: (( yes ))
Kaylen Fisher: (Yup.)
Riot: (( damn ))
=^v^=: (( it's a minor action to hop off of ra if you want ))
Riot: (( was hoping I missed him switching to fire ))
Riot: (( nah probably smarter to ride ))
Kaylen Fisher: (Nobody has hit it with fire yet, so it's still on lightning.)
Lilium has been trying!
Riot: (( Oh that's right it was a miss ))
Pell: I've finished my turn.
: Rolled 9. Saving throw
Failure: Pell remains with The target is slowed (save ends)..
Riot: (( TWO NINES ))
=^v^=: (( at least it's not 4 fails vs immobilize and ongoing 10 ))
Angel of Blood 1:
  Binding Blade  
  (1) Kaylen Fisher    Rolled 22 vs. Reflex ( Miss )    —    19 damage .  
Hit: and the angel grabs the target (escape DC 21) if it has fewer than two creatures grabbed.
Apply The eviscerator grabs the target (escape DC 21) if it has fewer than two creatures grabbed.
Angel of Blood 1 is sad. Well, not actually. But it missed.
Eileen has received initiative.
Angel of Blood 1: I've finished my turn.
Io has received initiative.
=^v^=: (( watch eil get the 20 to stand up xP ))
Eileen: I've finished my turn.
: Rolled 4. Death saving throw
Failure: Eileen slips closer to death.
Eileen:
  Warforged Resilience  
Effect: When you make a death saving throw, you can take the better result of your die roll or 10.
Angel of Blood 1: (Righto, Io.)
Io:
  Sun Strike  
  (6) Angel of Blood 1    Rolled 23 vs. Reflex    —    13 radiant damage .  
Hit: and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.
Riot: (( I am worried and regret leaving her ))
Angel of Blood 1: (Sorry, that's still a miss.)
Io has issues fighting through the -4's!
Angel of Blood 1: (Hitting is hard for Io right now.)
Io continues flying away
Kaylen Fisher has received initiative.
Io: I've finished my turn.
vonel: (( Unless your playing with a Dm that's a dick, this is actually fne for Eileen. She can't fail a death save and most eneimes ingore downed players. ))
Angel of Blood 1: (+1)
Kaylen Fisher disengages
Riot: (( Okay. Glad for the death save thing ))
Kaylen Fisher:
  Boots of the Fencing Master Power  
Effect: Shift 2 squares
Kaylen Fisher:
  Boots of the Fencing Master  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Angel of Blood 1 has no anti-shifting abilities.
Kaylen Fisher: I've finished my turn.
Angel of Sorrow 3 double moves.
Lilium has received initiative.
Angel of Sorrow 3: I've finished my turn.
Lilium does a silly thing to buy more time.
Angel of Valor: (Yay!)
Lilium:
  Verdant Presence  
 The power of the Forest Father flows through Lilium, causing the land to flourish in her presence. With his blessing she can bind her enemies with this abundant growth.
Effect: You create a zone of difficult terrain in a close burst 1 that lasts until the end of the encounter. On each of your turns, you can take a minor action once per round to make an attack against an enemy in the zone.
Ganaroth: (I like silly things)
Angel of Blood 1: (Anything else?)
Lilium: I've finished my turn.
Banshee: I've finished my turn. Ayalin THINGS HERE
Banshee: (This is less than they can move, but I don't want to measure.)
Skeletal Tomb Guardian 1: I've finished my turn.
Ra'ven has received initiative.
Skeletal Tomb Guardian 2: I've finished my turn.
Skeletal Tomb Guardian 2: (There is only marginal utility in measuring right now anyway.)
Itzen has received initiative.
Ra'ven: I've finished my turn.
Itzen: Gained 2 HP.
HP: 33 / 69— Surges: 4 / 7 — APs: 0 — Daily Items: 1
As you move away from the battle still taking place behind you, the sounds begin to fade. Up ahead is oddly quiet.
Ganaroth: (Go Itzen. It might be your birthday. I have no idea. Actually, I wonder how age is counted in this world. Hmm.)
Ra'ven goes 2 squares up the new stairs
Ganaroth: (It might just have to be a traditional value, like time of day. I don't think there are a lot of constant natural patterns...)
Itzen does at least
vonel: (( I oddly meant to ask that for Lilium ))
=^v^=: (( I assumed magic timekeeping devices ))
=^v^=: (( years are a day longer because they were set by how long it takes to replace a wizard's familiar *third ed joke ))
=^v^=: (( or you just ask a palidin of the knights of standards and measurements ))
You round the corner to the staircase, only to find a solitary Angel of Valor standing in your path. It's hands are folded in front of it, and its greatsword is slung across its back.
Angel of Valor: "Hello. I see that you have gotten this far. This is unsurprising. Before you continue, it's important that you understand the state of things. First, I lied to you. I am not currently killing anyone. I made up the descriptions of my victims in order to spur you on. I do not know if I needed it, but I had no reason to leave it to chance. The supplicants are safe. For that matter, you are as well. My servants will now cease attacking you, unless you attack them, or attempt to access other secure areas. I no longer care what else you do, as I am no longer in the building." A sigh. "There are other ways out of that basement level. I simply went the other way."
As mentiuoned, the other creatures have fallen still.
Kaylen Fisher: "Are you fucking kidding me..."
Lucky bends over, hands on her knees, swords still gripped tightly, breathing labored. "Give. Me. A fucking. Break. I fucking. Can not with this guy."
Io is actually snarling.
Angel of Valor: "I do not seek to gloat, but I feel that I must mention that, if you had taken my deal, you would be in the same situation, but unhurt and in possession of my key. As it is, I will need to pass on your descriptions to my allies."
Ra'ven: "Should probobably go get Elieen back then."
If you are walking back toward Eileen, this angel floats along behind you. "I will of course not interfere with your exit. You should have a little time before the watch arrives."
Ra'ven uses 9 square movement speed to return for el
Lilium: "You sure are being nice now, so would you have killed us in our sleep or was that just to keep us subdude until your allies showed up?"
Angel of Valor: "Luckily, I may now bear Testimonium Ex Regis. I may accuse your patron, and hold him to account. For this, I thank you. That kind of lawlessness was a disaster in the making." To your immediate ear, that statement of thanks seems to be completely earnest, and not said in a mocking way at all. "I would not have slain you before your place in things was made clear. Your actions have made me certain enough of your purpose to bring forth an accusation."
Riot: (( welp that's not good for our ol' bud Sammy ))
Angel of Valor: (It's not super awesome, no.)
vonel: (( Nuke the city then? ))
Angel of Valor: (I mean, that's up to you. But I don't think I'm out of line in saying that you should probably be able to suffer a single setback before you decide to nuke a place.)
Angel of Valor: (If you want to say "eh, fuck it," and let stuff explode, you can, though.)
Riot: (( Ripley-nuke-the-entire-site-from-orbit.gif ))
Angel of Valor: (thumbs up)
Angel of Valor: (This all being the case, the fight is over, and you have survived.)
Riot: (( not really though lol ))
Riot: (( let's not ))
vonel: (( "Mission excepted..." self detonats ))
=^v^=: (( I mean tranditional dnd would be a single setback before nuke is one setback more then normal ))
Angel of Valor: (Nuclear launch... Wait, wrong referent.)
Angel of Valor: (Nah, you guys only ever unleashed hell when somebody REALLY pissed you off. And you mostly unleashed against them, not unrelated third parties.)
=^v^=: (( it was still sad we never got to use our giant death ray against a vampire ))
vonel: (( and you wouldn't let me finish stripping the place. Only reason that mansion still had walls was because someone other then me drew a line. ))
Angel of Valor: I genuinely couldn't come up with a good scenario. I wanted it to happen too.
Riot: (( lol ))
=^v^=: (( we got a flying fortress that's cloaking field coudl fire a concentrated blast of sunlight ))
=^v^=: (( we were going to nuke a vampire because it'd be more funny then a different target ))
Angel of Valor: (Yeah. The flying island could function like a miles-wide magnifying glass.)
Angel of Valor: This functionality was not intended.
vonel: (( Didn't even have to be a vampire that pissed us off. probably would have shot the first one that just happened to be out in the open ))
=^v^=: (( it only got fired once and the god of time parried it ))
Angel of Valor: (It got fired in the backstory of a different game.)
Angel of Valor: (Though it wasn't channeling sunlight in that instance.)
=^v^=: (( didn't it eat the energy moon? ))
Riot: (( wild ))
=^v^=: (( I think it was to shoot a different single undead though ))
Angel of Valor: (Yup. Used up the lunar energy cell to blast Soclarion and the Lokesthuiron.)
Angel of Valor: (Yeah. Zapped a lich instead of a vampire.)
Angel of Valor: (Sorta. Only sorta a lich at that point, really.)
vonel: (( good enough ))
Angel of Valor: Sorry, Riot. There are old, insane games lurking in our past.
Riot: (( So I can tell lol ))
=^v^=: (( remind me to have Itzen say stuff outside of earshot from magic angel ))
Angel of Valor: (nodnod)
Riot: (( But also I do need to get going, gotta take dog out and then got a friend I'm supposed to stream HFW for who is waiting on me ))
vonel: (( My old character finallty got to blast something with the infinite hellfires of creation ))
Riot: (( oh nice lol ))
=^v^=: (( one time I rolled enough 20s to one-shot a dragon ))
Angel of Valor: (nodnodnod)
Angel of Valor: (I told Riot about that instance!)
Angel of Valor: (Anyway, be well, Riot!)
=^v^=: (( which, to be fair, was with a greater artifact sword of fucking up those sorts of creatures ))
Riot: (( Yes I do remember being told about the insane dragon one-shot ))
Riot: (( anyway, gnight y'all! Thanks for the game ))
Riot is disconnected.
Angel of Valor: (Lets be honest. It didn't need to be that sword with that kind of roll. )
Ra'ven: the lightning bolt it fired off afterwards was the last bit hp, so it did need to be that sword
Angel of Valor: (Kikoraru was a pretty cool sword, though.)
Angel of Valor: (Oh, yeah! I forgot about that.)
Lilium: and all I had was a npc buddy that had a feat for the whole game and only ever got to use it once, but when he did he cut his way out of being sawoled whole
Ra'ven: from a t-rex
Angel of Valor: Occasionally I think about having something from that world make a cameo or something. Never certain whether it would be treated seriously or not, though.
Ra'ven: you'd probably make it serious as is your idiom though
Lilium: To be honest unless it was something I was a ware of like a character or even a place I proably wouldn't even realize it until it was pointed out.
Angel of Valor: Well yeah, because I don't have a sense of humor and can't do purposely funny things. The issue is whether or not you folks would see it as a joke or not.
Ra'ven: but ya if nothing else Itzen is going to point out that we presented no actual evidence that we were working for samir and also we got the skelly
Angel of Valor: I would be highly unlikely to have an actual Ganaroth showed up.
Ra'ven: We would befrend captain of the watch Todd
Angel of Valor: I understand the objection, but you're making an assumption about the kind of legal system in place here.
Angel of Valor: Adhikaar isn't based on English Common Law.
Ra'ven: Itzen probably doesn't know their legal system and doesn't really see her project as working 'for' anyone here in power, Samir included.
Angel of Valor: Tl;dr: They don't need proof. At a fundamental level, they just need a witnessed cause to bring a case that isn't a fabrication, and a good enough argument. Actual proof is optional.
Ra'ven: still, political fallout takes precidence after nuclear fallout
Angel of Valor: "I think that these people are involved in this way, because I witnessed this." (delineates argument) Other people: "Yeah, that sounds likely." Result: Prison.
Angel of Valor: How do you take precedence *after* something?
Angel of Valor: I guess you could defer to the first thing, than pre-empt a second one?
Angel of Valor: *then
Ra'ven: coming before everything except this one thing?
Angel of Valor: I beat you to the punch.
Angel of Valor: Hah.
Angel of Valor: Anyway, thanks for playing, y'all.
Lilium: yep
Lilium: laster
Ganaroth is disconnected.
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
Ganaroth has connected.
=^v^= has connected.
Vul: oh dang that's level 6 vul rip
=^v^= is disconnected.
Riot has connected.
Sera:
  White Lotus Riposte  
    Effect: When an enemy you hit with an arcane at-will power attacks you before the start of your next turn, that enemy takes damage (of the same type as the attack power) equal to the attack power's ability modifier 5  
Ganaroth is disconnected.
Riot is disconnected.
=^v^= has connected.
=^v^= is disconnected.
Ganaroth has connected.
Ganaroth is disconnected.
Ganaroth has connected.
vonel has connected.
vonel: Going to need the other map were all our tokens are, the ones on the nowhere map are all level 6
Lilium:
  Healing Spiral  
    Effect: While you are not in beast form, any bloodied ally within 5 squares of you who spends a healing surge regains 5 additional hit points.  
Ganaroth: Sure. Do you have characters other than Perra along for this?
Lilium: Kris
Ganaroth: Kay. I'll grab them. Sorry, trying to pay attention to many things at once. :/
Lilium:
  Spiral Wind Action  
Effect: When you spend an action point to take an extra action and you are not in beast form, a bloodied ally within 5 squares of you can spend a healing surge.
Ganaroth: Okay, those are the most recent ones I have.
Riot has connected.
=^v^= has connected.
Ganaroth: Huh. I wonder what changed. I wasn't able to alter tokens at all before, and now I'm fine, that's super.
Lilium:
  Spiral Gust  
 Lilliums wind blasts in crisscrossing funnels, whipping into her enemies and granting her allies renewed breath.
  (5) Ra'ven    Rolled 11 vs. Reflex ( Miss )    —    16 fire damage .  
  (5) Lucky    Rolled 18 vs. Reflex ( Miss )    —    13 fire damage .  
  (9) Io    Rolled 14 vs. Reflex ( Miss )    —    13 fire damage .  
  (10) Kaylen Fisher    Rolled 19 vs. Reflex ( Miss )    —    16 fire damage .  
    Hit: An ally adjacent to the target regains 5 hit points.  
Lilium:
  Spiral Gust  
 Lilliums wind blasts in crisscrossing funnels, whipping into her enemies and granting her allies renewed breath.
  (5) Ra'ven    Rolled 21 vs. Reflex ( Miss )    —    17 fire damage .  
  (5) Lucky    Rolled 22 vs. Reflex ( Miss )    —    17 fire damage .  
  (9) Io    Rolled 25 vs. Reflex ( Miss )    —    17 fire damage .  
  (10) Kaylen Fisher    Rolled 11 vs. Reflex ( Miss )    —    17 fire damage .  
    Hit: An ally adjacent to the target regains 5 hit points.  
Ganaroth: Give me just a sec, kay? Like I said, I wasn't able to even give tokens names or pics earlier today, so I need to do that real quick.
Riot: cbloader will not let you retrain a level 1 feat apparently
Riot: grumblegrumble
Ganaroth: Just brute force it by changing around which feat is at level one.
Ganaroth: Hey, Akaiku. That issue I was having, with the tokens, it's PARTIALLY fixed, looks like. I can assign names and portraits, but it yells at me about unresolved values when I do.
Ganaroth: Okay, I've got a small number of tokens, so that I can at least speak to you.
Vul: there pulled vul from backup
Lilium:
  Spiral Gust  
 Lilliums wind blasts in crisscrossing funnels, whipping into her enemies and granting her allies renewed breath.
  (5) Ra'ven    Rolled 33 vs. Reflex ( Hit )    —    18 fire damage .  
  (5) Lucky    Rolled 29 vs. Reflex ( Hit )    —    18 fire damage .  
  (9) Io    Rolled 24 vs. Reflex ( Miss )    —    18 fire damage .  
  (10) Kaylen Fisher    Rolled 20 vs. Reflex ( Miss )    —    18 fire damage .  
    Hit: An ally adjacent to the target regains 5 hit points.  
Ganaroth: Neat. I wasn't able to check the Vul token I put on the Nowhere map earlier.
Ganaroth: ....
Ganaroth: Mother fucker.
Ganaroth: I accidentally deleted the crap I was writing.
Ganaroth: I lied, I'm fine.
We can actually pick up more or less right after that pen started writing, seemingly of its own accord. You'll be docking at the islet known as Tracery Rock. This small landmass is home to a productive Orichalcum mine, partially owned by the Emir of Si En Kelar, and Perra's father. Due to the falling out between the two as a result of the manipulations at the summit in Si En Kelar, Perra's father has decided to sell his stake in the venture. However, he does not trust the Kelarites even a smidge, and has decided to hire your group as a "neutral" part to oversee the handover, just in case they try to pull something. The Kelarites have agreed to it as well, apparently, but you know the quality of the Emir's character.
Ganaroth: (Perra's father is selling his stake back to Si En Kelar, for the record. He's allowing the Emir to buy him out, essentially.)
Ganaroth: (Vul would be the person who noticed the pen scritching away, so he may feel free to respond. The event happens while Captain Forgery's skyship is on approach to its berth, so you're almost right there.)
=^v^=: (( I do not recall what was being written ))
Vul would, however, tell everyone basically regardless
Captain Forgery: (I hate how I have to click through a bunch of warnings every time I want to impersonate a different token)
Captain Forgery: (Okay, if you want to tell people, you may do so. And other people can respond to that. If you don't care, and want to just move on, that's fine too. Tell me what you want.)
=^v^=: (( I still don't remember what it was out of character, please remind ))
Captain Forgery: (I don't recall exactly what I wrote, but it should be in the log.)
Riot: (( it was "A wizard did it" (not really, I'm just making a dumb joke) ))
Captain Forgery: (Nah, is fine.)
Captain Forgery: (But I'm not the keeper of the log; I'm the person who sometimes asks for it. So whomever does have that access, take a look.)
Captain Forgery: (Well, I don't know if anyone is doing anything, or if you are waiting for me to break the status quo.)
Riot: I assumed Akaiku was looking through the log
Captain Forgery: (I have no idea.)
Captain Forgery: (There's just silence from my perspective.)
vonel: (( me for the save ))
vonel: (( Incidentally, across thousands of miles of open sky, the group containing Vul is still en route to their destination when he feels the Pen twitching in his pouch. As it does so, words begin forming on the wall of Vul's cabin, written in an elegant, looping hand. "The Grave of Memories, and the Cradle of Dreams. That which is forgotten can be born again." With that, the pen stops moving, and the progress of words ceases. A faint wisp of smoke, and the thin smell of burnt wood waft from the letters. ))
Captain Forgery: (Thanks, Von. Much appreciated)
Riot: (( awesome, thanks Von ))
=^v^=: (( everyone, including strange search engines probalby, has access to logfox ))
Captain Forgery: (not that I know how to do it. Total ignorance is just as hard to overcome as a password.)
Vul walks over to Perra and whoever else happens to be near her and tells her about the pen thing!
Perra: "Okay... so what does that mean?"
Captain Forgery: (Yeah, okay, I get it. We can move on.)
Captain Forgery: (just let me go grab a quick snack before I write more establishing shots.)
Vul: "Dunno, but that the pen wrote it on it's own means it's probably important right?"
Perra: "Probaly."
=^v^=: (( did we bring Till? I don't think we did? ))
Riot: (( unclear, but it's probably back around the same date in the logs who all we brought ))
=^v^=: (( ya, pati, ser, kri, per, vu and als I thought ))
=^v^=: (( is what i posted so guess not ))
Captain Forgery: (Alsyne and Patience are here. The Mekanice crew includes Tyellenthi.)
Captain Forgery: (It also contain either Fallen or Abner, but I can't remember which.)
Captain Forgery: (eh.)
vonel: (( I thought we were going to have the groups meet back up before doing the last mission, rading to get the airship? Like an all hands on deck, sort of mission. ))
Captain Forgery: (I don't recall that, but I can definitely play it that way.)
Riot: (( that was my understanding as well. Either way, Ty isn't here ))
Captain Forgery: (Sounds good.)
Riot: (( Cool Angel Lady stayed home ))
Riot: (( are Vul and Perra on the top deck? ))
vonel: (( Actually digging though yet more logs... ))
vonel: (( Ganaroth — 7/7/2024 3:49 PM Likewise, unless someone objects, I think I'd like to put Tyellenthi and Alsyne in team Mine. If you want someone else, please say so! (in all honesty, I won't be offended. The point is to allow you folks choices.) ))
Riot: (( Oh, Cool Angel Lady came with? Nice ))
Riot: (( handy dandy logs ))
Captain Forgery: (Ok.)
The jetty that Forgery ties his craft to isn't a fancy arrangement, like the passenger docks in Si En Kelar, or any of the major cities in the league, nor is at ramshackle and run-down like docks you helped the Silverfang cultists escape from. Instead, it's a simple but sturdy tower arrangement of thick wooden beams and steel fittings. From the top, you can see the Tracery Rock settlement; a small town with a distinct frontier character to it. The landscape itself is a series of rugged hills and peaks, heavily forested, which only adds to the aesthetic. As the gangplank lowers in anticipation of your disembarkment, you see a large, powerully built dragonborn in a military officer's uniform waiting at the dock. He doesn't seem to have seen you in return, however.
Vul: "Ooo! Forests. I like those... Are you ready, Perra?"
Perra sighs, "No... but I'll manage."
Vul: "At least you have backup now, right?"
Perra, you don't recognize this officer. He's a centurion, which is too low ranking for you to have ever interacted with him socially, but that doesn't mean he's never seen YOU.
Perra looks over the officer half nodding to Vul, "Yeah... I don't know him, but that doesn't mean he doesn't know who I am." She looks at the rest of the group, "Shall we?"
Kris nods, "Got your back."
Vul straightens out his fancy uniform (well, the normal one, but it's fancy to him), "Yep!"
Captain Forgery: (Akaiku, in all seriousness, at some point you're going to have to show me how to fix this token issue, because changing the name and picture appears to be the ONLY thing I can do. I can't even open the character sheet. It's not such a problem right now, though.)
Rai Patience Cantor: "You can still choose to do this in disguise, should you wish. This is you last chance, in fact."
Rai Patience Cantor: (I should clarify. It is still a Silver cycle, so it's "nighttime." However, the lit trails and buildings allows you to get a pretty good idea of the general character of the area.)
Rai Patience Cantor: (I apologize for the confusion. I forgot to be clear)
Rai Patience Cantor: (Me: Forgets to be competent.)
Perra: "Thanks, but they would find out eventually. Eaiser to just do it now, I don't think they'll try any thing here. At least not without getting a message from father to do something."
Vul: "Also it might be funny to seem them trip up from suprise, right?"
Sera: "And here I was looking forward to playing dress up."
Rai Patience Cantor: "You still can, if you want. It just won't be meaningful."
Perra: "You can play dress up all you want."
Sera rolls her eyes. "Are we ready to go?"
Rai Patience Cantor: "Perra, in case there is any doubt, I have no intention of allowing them to either have no abuse you. You are a colleague of mine, and they cannot have you."
Rai Patience Cantor: *have NOR abuse
Vul: "Plus, you are more important then them."
Rai Patience Cantor: "Her father might have instructions to have her returned, or something similar. If so, her position would be meaningless."
Rai Patience Cantor: "However, I have poisoned darts, and those tend to be meaningful in most circumstances."
Perra: "Well... that'll depend on who father sent to do the hand over, I'm guessing one of my brothers and they would be more important then me, but we'll see."
Perra starts down the ramp.
Vul follows, 'Plus you kidnapped yourself already, should be much easier with others.'
Kris follows Perra as well eyeing the guards.
Centurion Igra blinks as you come into view, clearly surprised. He quickly recovers, however. "Ah... Mistress Perra." His expression looks as though he's bitten into an underripe pear. "I wasn't informed that you were going to be a member of this party. I hope that you've been well, wherever you've been. Living as a magical mercenary." He seems to actually be putting some effort into remaining halfway civil, even if it isn't a complete success.
Sera glares at the soldier, but doesn't speak, standing behind and to the right of Patience.
Perra: "It's no worry, I doubt any one could have informed you. This has sort of been a recent and new thing, but yes I have been well."
Centurion Igra: "Well, whatever other feelings we may have about you, I think we all agree that, at lest, is good news." He pauses. "What you have chosen to be... it's inappropriate for one of your birth. But for all that, I can't think of anyone that wishes harm on you." He coughs. "Though that's only idle gossip, of course. I take it you know why you've been hired, at least in general terms? I don't know if you have any... affinity, let's say, for your father and his enterprises, but you being here actually works out well for us if so. It might mean you're a little better than neutral for our side, and I can't pretend to complain about that, considering the nightmare this has all turned into."
Centurion Igra looks at the rest of you, extending his hand in greeting. He doesn't appear to be actively conscious of the fact that he didn't offer his hand to Perra.
Centurion Igra: "Welcome. I don't know your names, but I look forward to working with you."
Centurion Igra: (This guy and his microaggressions.)
Vul nods "I'm Vul, we are here to make sure this sale goes through smoothly, correct?"
Vul: "Which from that last bit seems like it's going to take some doing...."
Perra: "Not like I wanted to do this, but it was either running away and finding my own way or staying locked up until he married me off to someone, and I don't hold him or any of his enterprises in an ill regard. I just want to prove to him that magic isn't as bad as he and mother seem to think it is."
Kris: "I'm Kris, pleasure."
Sera: "Sera."
Rai Patience Cantor nods. "I am Rai Cantor, and this is Tyellenthi." She indicates the seven foot tall bald green woman with skeletal wings. "You probably won't mistake her for anyone else, if you've been told about us at all." For her part, Tyellenthi folds her arms in a display of cold seriousness, but her eyes betray the fact that she's actually a bit amused.
Centurion Igra: "Raise Flags, and good to meet you. We've actually haven't heard much more than the fact that your abilities pass muster. As for your purpose here, that's right. The Kelarites have a transport of gold being sent in; we aren't accepting credit for this, so there's a little time lag. Once that shows up, we'll exchange the keys to our own equipment and claimed sections." He sighs. "The problem is what has happened in the past few days. Drakefire, I'm tired from dealing with it all... Er, the person who was in charge of our contingent, well, she may have gone native. And convinced the population of the mining camp to join her in..." another sigh "...an active rebellion."
Kris: "Why...? they not happy with the arangment, don't like the new boss?"
Centurion Igra: "The reasoning is unclear. We've had messages about not allowing either side to exploit those who have lived and worked here for decades. There was also something about not allowing the spirit here to be chained, but I don't know anything about some kind of local spirit. I don't think she much likes the new bosses or the old ones at this point."
Vul: "Wonder what sorta spirit..."
Kris sighs, "Guess we should go have a chat, will they attack on sight or at least let us get close enough to have a chat?"
Centurion Igra: "Like I said, I've got no idea. I haven't heard anything, but my residence here only goes back about eight months. Some of the townsfolk might know more." He shrugs. "Well, they attack *us* on sight, but we know the same isn't true of the townsfolk. I don't know how they'll react to you. The only contact we've had for the past few days were these little lists of grievances tied to arrows and launched over the palisade."
Centurion Igra: "If there's anything to be grateful for, it'd be that they attack the Kelarites the same way."
Kris looks over at Rai, "Maybe a couple of us sould go have a chat in the morning, not everyone don't want to look like were storming the gates or any thing."
Rai Patience Cantor: "I agree. Rest would do us all some good. Whether we choose to involve ourselves further or not, being awake and alert will be important."
Sera chuckles to herself at the comment about 'grievances tied to arrows'.
Rai Patience Cantor: (Well, they can't get just walk into town and nail their grievances to a chuch.)
Riot: (( i-understood-that-reference.gif ))
=^v^=: (( just need a large enough spider to put them in the web ))
Centurion Igra: "Right. I expected that much. We've set aside a guest house. Well, it was the place that the Tribune was staying at, but it's not like she's using it right now, and it's nicer than the place we were going to give you." He chuckles mirthlessly. "It's going to be a lot of trouble for you, so we thought you could at least use nicer beds."
Vul: "That's pretty thoughtful, thanks!"
Vul somewhat oozed genunity
=^v^=: (( being genuine w/e ))
Perra eyes Igra for a moment, "Then let's hope nothing heppens to us while were there."
Centurion Igra: "We're not mannerless barbarians in Enseladar. Proper hospitality is a mark of any culture worth knowing." He nods at Perra. "Feel free to check the place over, to make sure everything is spear-sharp. Obviously we aren't going to do anything against you; after all, we're probably not going to get a more sympathetic group. But you can keep watch, if you want. I won't be offended."
Perra points at Kris, "That would be him even if we told him not to."
Kris grins and nods, "She's right."
Centurion Igra walks toward the staircase that descends around the outside of the tower, speaking over his shoulder as goes. "Like I said, I'm not offended. As long as you get enough rest, it's like having extra sentries."
Vul: "I wonder if there is any local fish to eat..." Vul thinks aloud, "Though I guess I get a room to myself, huh..."
Perra follows
Vul also follows
This towers is built REALLY sturdily. Despite the wood construction, it doesn't seem to sway as much as a millimeter as you descend. "Hahaha! Sir, you are asking whether a settlement made half of Cor Falcans has FISH? It's too silly to be offensive. Yes, we have fish. There are several lakes on the islet, and the largest is directly on the other side of town. We stocked it with fish a long while ago, and Kelarites... well, to them fish is a food for the poor."
Centurion Igra: "In other words, the best of every catch is ours, and now yours."
Vul beams almost enough to suspect some secret light source at that
Vul: "Yay!"
Centurion Igra: ( Factoid: The island of Cor Falca actually has an extensive river system connected to a small saltwater sea. As such, they are the only member of the league with a traditional maritime culture.)
Centurion Igra: (Fish is important to their cuisine.)
Riot: (( makin me want salmon right now ngl ))
Centurion Igra: (There's no reason you should remember this, but I actually did mention fish prepared in the Cor Falcan style, at one point. The description was supposed to be more or less clear that what Abner was making was a kind of Sashimi.)
Centurion Igra: (Damn, now I want salmon too...)
Riot: (( Oh even better, gimme some grilled tuna ))
=^v^=: (( rainbow roll off a conveyer but that place shut down 3+ years ago ))
Centurion Igra: (I just want all the Sushi, honestly. I haven't had any in years...)
Centurion Igra: (Anyway, sorry. Giving a little setting info off to the side, unasked-for.)
The settlement might be less fully developed than a city, but the buildings are laid out with purpose and forethought, and the streets are paved in cobblestones. The wall of the town is thick double palisade, thick trunks with catwalks between the two sides. Lights from up above clearly show that there are sentries on duty. Most of the other buildings tend to default to a kind of cabin styling, although some of those "cabins" are oddly elaborate. Igra rolls his eyes. "Kelarites, eh? The way they think, if four walls were a good idea, six or seven must be even better. And that kind of thinking generally applies across their whole society." He stops, planting his feet in front of a large cabin, this one built with a second level and what looks like a sunken basement. It's almost sedate in design compared to some of the others, however. "This is yours. There's room for all of you; the Tribune's aids ran off with her, so their rooms are empty. There is also a common room, kitchen, and basement storage. "
Centurion Igra: (Sorry, took time.)
Vul: "Wonder what they are sleeping in now..."
Kris: "Impressive."
Centurion Igra: "Tch. They're either sleeping up at the mining camp, camped in the forest, or huddled inside the mine itself. There's not much other place for them to go, so I wish them a comfortable time."
Centurion Igra: "The camp isn't nearly as nice as this. They built this town away from the mine itself because there are unpleasant byproducts and such, so that's what they have to deal with now."
Vul: "Sounds bad, though i guess they could just stop mining."
Sera: "Byproducts wouldn't vanish overnight. Still. This whole situation is going to need daylight before we fully understand it, I think."
Kris: "As long as there's something that they can use being pulled out for less then it costs to ge tit out then they'll keep going."
Centurion Igra: He nods to Kris. "Yeah. I guess this residence was built for high ranking visitors from our side. It seems pretty comfortable." He gives a lopsided grin. "It's not like the miners don't know about the effects. There are two doctors who live at the camp, and all the miners get regular checks. Apparently Orichalcum is tricky to extract, so both sides have tried to invest in keeping their veteran talent healthy. You're not the first people to come in and assume someone's being exploited. After all, the person who WAS staying here is saying the same sort of thing now. Maybe she drank something unfiltered?"
Kris shrugs, "Or maybe that spirit got to her."
Vul frowns, "I mean, not for explotating, I mean to have a nicer place to sleep. Probably doesn't have much use for mined unprocessed metal if you are holding a place for a spirit."
Vul: "Much more use for alchohol."
Centurion Igra: "Drakefire, if you can capture that "spirit" and bring it here, I'll pay a bounty. I'd like to know what they're yammering about too."
Centurion Igra: "Ah, is that what you meant. My apolgies. I assume they HAVE stopped mining. They certainly aren't being paid while rebelling against the owners, so the've probably stopped working too."
Vul: "How long of a walk is it to the mine anways?"
Centurion Igra: "....honestly, I don't know what's going to be done with them. We've sent messengers, of course, but neither side has heard back yet. There have to be consequences, of course, but I don't know what Lord Korrath and the Emir will demand..." He blinks; he might not have realized he was audible. "Er, the walk. Right, it's around six hours on foot. I'd suggest mounts instead. We have them to let, if you don't have some means of your own."
Vul: "I can conjure spirit foxes to ride on, which is pretty fancy..." Vul nods.
Vul: "Especally if I can just eat fish you have instead of making my own."
Centurion Igra: "You're right, that is fancy. Of course, you're welcome to our provisions. Room and board are included as part of your contract, so don't worry about it."
Centurion Igra: "If I may, do you have any idea what your plans for tomorrow are? I can try make sure people either stay out of your way, or.. heh, or are prepared for the results."
Vul looks back to Perra, "Shouldn't we at least go to the mine and ask them what is going on?"
Perra: "Probably, Kris wanted to go and see what was going on at the camp."
Centurion Igra: "Understood. I'll prepare a map of the area for you, so you can get there. If there are any supplies you need, this is a good time to tell me, since I can try to have it ready when you wake up. I'd offer an escort, but considering the circumstances..."
Centurion Igra: "Oh and if you have any purchases to make at the last moment, we have an excellent general store. We can cover a certain amount of expense, and I'm sure the store owners would appreciate it."
Vul: "Fish," Vul nods, "Hm, will have to think about other things."
Centurion Igra: "Very well. Do you know how to cook it well? I have no idea what you've learned, Mistress Perra, or what the rest of you might know, but if not, I can just make sure a breakfast is prepared. This town isn't nearly as bad as I thought it would be, but it's not a center for elaborate cuisine either."
Centurion Igra: "So it will be something simple, most likely."
Vul frowns slightly, "I mean I know how to cook like I cook it, but it's more fun to try it local style right?"
Sera: "If you've got the right spices, I can grill up something mean from back home."
Centurion Igra looks between the two of you. "So... Should I have them make a half portion for you, so that you," he gestures to Sera "can display your own skills?"
Perra: "Still... learning on the cooking."
Sera: "Some filets, the right spice mix and oil, and a grill, and I'll be good."
Centurion Igra: "Ha! Well, Mistress Perra. Learn quickly, so that you can teach this heathen how real food is prepared."
Kris sighs, "Really none of you... I know my way around a kitchen. Kind of have to unless you want to just live off dried rations."
Centurion Igra: "Ah. Yes, I thought I was getting career soldier from you." He nods respectfully.
Vul: "I mean I sorta can just conjure whatever sorta food I've tried before... But it's easy to cook fish on a stick."
Kris nods
Centurion Igra: "The noblest of wilderness foods, that."
Centurion Igra: "Well, I can try to fulfill your requests. Please, get settled in. I'm sure tomorrow will offer much to be UNsettled over."
Centurion Igra tosses Sera a key, presumably to the house, and waves as he begins to walk away.
Vul runs off to check out all the rooms on the house but is stopped by the presumably locked door
Sera nods and unlocks the door, holding it open for everyone else
Perra walks in and let's out a long breath
Centurion Igra: Perra deals ice damage.
Centurion Igra: (Sorry)
vonel: (( aiiles get a buff insted of damage though ))
=^v^=: (( it's that brisk ))
The inside is appointed in the kind of rustic style that its exterior would suggest, but with a liberal coating of money applied. It's not ostentatious; instead arriving at a kind of simple, high quality funishing of polished wood. There's ample space as well, though it's evident that the residence would normally be intended for a visiting official and their staff, rather than a single individual. Patience looks about, then nods, satisfied. "This is acceptable, I think. For myself, I'm going to go uptairs and collapse, unless I'm needed for something."
Kris waves her off, "Have fun"
Rai Patience Cantor walks away, clearly already half asleep.
Rai Patience Cantor: (Sorry, if you were going to say something, she'll wait, though.)
Kris: "I'll be keeping an eye out for a while, I trust them enough to belive that they won't pull any thing, but not enough to belive that something won't happen."
Sera watches Patience wander off from the corner of her eye, while opening the cabinets and inspecting the kitchen.
Tyellenthi: "I'll share the shift with you, Kris. Best to have two warriors on hand, in that event."
Kris nods, "I'd welcome it."
The pantry and larder are mostly full, and not only with the local fare. There are also several wrapped parcels of Rimeberry Cakes; a traditional higher-class confection. The berries themselves keep the cakes chilled and preserved, so they can be easily transported, but are too expensive for most families. Perra hasn't seen them since she left home.
Perra: O.O
Sera sees the look on Perra's face, and tosses her a packet of the cakes.
Tyellenthi: (I have no idea if Perra actually LIKES these, but she at least recognizes them.)
vonel: (( Perra very much does like them ))
Tyellenthi: (Noice.)
Perra scurrys away to enjoy her treat.
Tyellenthi: (Scurries away to where?)
Tyellenthi: (Potentially important.)
=^v^=: (( it's obviously into a corner to ball up and nibble cutely despite being like 6'4 tall ))
vonel: (( As funny as that would be, she's proably just goes to what ever room she's claming as her own/sharing with someone. Not sure how that's working out. ))
Perra closes the door to her new room. The flavor is as good as you remember. It tastes like memory, and it's almost as though your other senses are ringing in sympathy with it. In particular, you can just barely catch a nostalgic scent; like cinnammon and ginger, which you haven't smelled in a long, long time. The treat brings it back. Except then Perra realizes that it's not her imagination at all. It's there in the room, faded and ethereal, but entirely real. Her.
Riot: (( O.O ))
Annnnnnnnd that's tonight, I think! Vonel can take the baton and keep this thing going next time.
Tyellenthi: (I'm actually effing tired at 7:30...)
Perra: I should have been asleep like 30 minutes ago so your not the only one
Tyellenthi: (Well, I'm glad you stuck around, but get some fucking sleep!)
Vul would, in fact, curl up on a chair near a heat source in a common room as a fox to sleep
Vul: thought von was days now
Riot: (( same. Get some sleep! ))
Tyellenthi: (There is one. I will allow you to select your heat source of choice. All reasonable offer accepted.)
Perra: I am, but I still need ot be up at 4am to get to work by 5
Vul: 4am isn't day
Riot: (( oooof ))
Tyellenthi: (Be well!)
Perra: more day then starting at 10pm
Perra: Night gan
Tyellenthi: (Sorry, be well everyone, but sleep well specifically Von.)
Riot: (( Gnight y'all ))
Tyellenthi: (And THEN everyone. )
Tyellenthi: (night!)
Tyellenthi: Thanks for being here tonight! Hopefully I won't suffer existence failure on sunday...
Tyellenthi: Continue being awesome.
Perra: you know it, and I should have my tokens hammered out by then
Tyellenthi: (thumbs up)
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Sera:
  Tough Muscles  
Effect: Clarity uses her constitution modifier instead of her strength modifier for all strength checks and skill checks.
Sera:
  Rapid Infusion  
Effect: You can use your Healing Infusion powers as free actions on your turn instead of as a minor action.
=^v^= has connected.
Sera 1: THAT'S THE ONE
Sera 1: Thank you
Vul: I don't know what's up with the thing gan was copying off of but it seems screwy
Vul: luckily I had a full backup of before that map they were on was deleted
Vul:
  Fox Button  
 Foxes can Fox, also button!
Effect: Can do things that involve foxes.
Also buttons: Vul can trigger buttons that must be triggered by a fox.
Vul: precious fox button
Sera: Now to add White Lotus Riposte, Rapid Infusion, Enhanced Resistive Formula, and - shit, what was The Reach Speaks a reskin of
Sera: It's not Beguiling Strands
Vul: also change the math on all the things that get better per tier
Sera: Remember, I don't do coding or mathing in said coding at all ever so I will absolutely not know what the fuck I am doing
Vul: add the action point enhancement, the level 11 feature and also the new level 11 attack
Vul:
  Majestic Word 1  
 Yip?
(3) Perra  Perra   Effect: The target spends a surge and heals 19 + 11 , slides 1 and can make a saving throw.
Extra Yip: The target even gets + 5 to their next saving throw before the end of his next turn.
 
Apply +5 to next saving throw made
Vul:
  Virtue of Valor  
 Nice one!
Trigger: An ally within 5 bloodies or reduces a foe to 0
    Effect: The ally gets 8 temporary HP. Vul gains the same.  
Vul:
  Inspire  
 See? I can do it too!
Trigger: Vul bloodies or reduces a foe to 0 hp.
(3) Lucky  Lucky   Effect: Ally within 10 gains 10 temp hp.  
Sera: I'm trying to remember wtf this daily was before it got renamed
Sera:
  The Reach Speaks  
 Bitter blood calls for bitter revenge - and the Reach will speak and make it so.
Hit: The foe is immoblized, save ends.
Miss: Half Damage.
Effect: Until end of encounter she can use the secondary power at will.
Apply Immoblized
Apply Sera can use A Whisper until end of encounter
Sera:
  A Whisper  
 And a clamor.
Trigger: Enemy enters a square adjacent to her.
Hit: The foe is pushed 3 squares.
Special: This power requires The Reach Speaks to be active.
Vul: I just made it up
Sera: Did we do it instead of Beguiling Strands?
Vul: beguiling strands is an at-will wizard power
Sera: I should fucking write these down so we don't have to do this detective work every time I level up
Vul: your cool daily thing shouldn't be an at-will wizard power
Sera: Why did I get that cool daily tho
Vul: because everyone got a cool daily thing more or less
Vul: as the attunment/whatever thing
Sera: Ah gotcha
Vul: the extra thing gan said we get then told me to make up xP
Sera: Okay so then I need to add Spell Tracer, Beguiling Strands (because of Kalak's Echo), White Lotus Riposte, Enhanced Resistive Formula, and Rapid Infusion
Vul:
  Dramatic Moment  
    Effect: Vul and all allies within 5 gain + 5 to attack and damage rolls until end of next turn.  
Apply Has +5 to attack and damage
Vul:
  Dramatic Moment  
Trigger: Vul uses an action point
    Effect: Vul and all allies within 5 gain + 5 to attack and damage rolls until end of next turn.  
Apply Has +5 to attack and damage
Vul gets actually stronk action point feature
Vul:
  Distracting Smite  
 So I hit them and you sneak up and also hit them!
  guy    Rolled 25 vs. AC    —    13 damage .  
    Effect: As a free action an ally within 5 of him can shift 3 squares and make a basic attack against the foe with + 5 to attack and damage.  
Vul:
  Gloves of just hit that guy  
 The fox is annoyed at the situation where you didn't just hit that guy.
Trigger: Ally makes attack roll
(3) Perra  Perra   Effect: This attack gets + 5 to attack and damage, or 7 if they have an item from the set.  
Vul:
  Lingering Dream  
 Maybe it's a dream, maybe you just got hit in the head with a hammer?
Trigger: Vul hits with psychic damage
Effect: Foe takes -2 to next attack roll
Apply -2 to next attack roll
Vul:
  Hammer of Dreams  
 Do hammers dream of metalic sheep?
Effect: All damage done by this hammer can be psychic, another free action returns them to normal.
Vul: Took an extended rest.
HP: 82 / 82— Surges: 12 / 12 — APs: 1 — Daily Items: 2
Sera:
  Spell Tracer  
  (1) Lucky    Rolled 34 vs. AC ( Hit )    —    20 force damage .  
Effect: One ally within 5 squares of the target can make a basic attack against the target. If that ally uses an arcane power as their basic attack, that ally gains a +2 power bonus to the attack roll.
Apply The enemy take a -2 penalty to all defenses until the end of your next turn.
Sera:
  Spell Tracer  
  (1) Lucky    Rolled 25 vs. AC ( Hit )    —    23 force damage .  
Effect: One ally within 5 squares of the target can make a basic attack against the target. If that ally uses an arcane power as their basic attack, that ally gains a +2 power bonus to the attack roll.
Apply The enemy take a -2 penalty to all defenses until the end of your next turn.
Sera: where do I delete that "apply effect" bit
Vul: change the dropdown
Vul: custom code, new associated effects
Sera:
  Spell Tracer  
 Her shot becomes a magnet for arcane energy, drawing her allies' spells toward her enemy with great accuracy.
  (1) Lucky    Rolled 29 vs. AC ( Hit )    —    16 force damage .  
Effect: One ally within 5 squares of the target can make a basic attack against the target. If that ally uses an arcane power as their basic attack, that ally gains a +2 power bonus to the attack roll.
Sera:
  Enhanced Resistive Formula  
Effect: When Sera's resistive formula grants temporary hit points to her or an ally, that character can grant an equal number of temporary hit points to one ally within 5 squares of them.
Sera:
  Enhanced Resistive Formula  
 An artificer is just a bartender with flair.
Effect: When Sera's resistive formula grants temporary hit points to her or an ally, that character can grant an equal number of temporary hit points to one ally within 5 squares of them.
Sera:
  Spell Commander's Action  
 Lance Sergeant's orders, soldier.
Effect: Whenever Sera spends an action point to make an attack, one ally within 10 squares of the target can use a basic attack or a 1st-level at-will arcane attack power as a free action. The ally must include at least one target of her attack as a target.
Sera:
  Mesmerizing Sparks  
 A fountain of scintillating colors and gleaming lights clouds her enemies' minds and forces them to move away. From her. Now.
  (1) Lucky    Rolled 35 vs. Will ( Hit )    —    5 psychic damage .  
Hit: Intelligence modifier psychic damage, and the target is pushed up to 3 squares.
Sera:
  Mesmerizing Sparks  
 A fountain of scintillating colors and gleaming lights clouds her enemies' minds and forces them to move away. From her. Now.
  (1) Lucky    Rolled 27 vs. Will ( Hit )    —    5 psychic damage .  
Hit: Intelligence modifier psychic damage, and the target is pushed up to 3 squares.
RAW: Beguiling Strands
Sera:
  Firebomb  
  (1) Lucky    Rolled 36 vs. Reflex ( Hit )    —    CRIT: 19 fire damage, plus 2 ongoing and blind damage.  
Hit: and the enemy target takes -2 to all defenses until the end of your next turn.
Effect: The burst creates a zone that lasts until the start of your next turn. Any creature that enters the zone or ends its turn there takes 5 fire damage. A creature can take this damage only once per turn.
RAW: Argent Rain
Apply The enemy take a -2 penalty to all defenses until the end of your next turn.
Sera: Took an extended rest.
HP: 82 / 82— Surges: 11 / 11 — APs: 1 — Daily Items: 2
Sera:
  Hummingbirds  
 Tiny birds made of arcane, ethereal energy carry her magic forth on ribbons of electric blue.
Effect: All of Sera's powers with range: Touch are instead range melee 2, and powers that affect adjacent creatures, allies, or enemies, are instead close burst 2.
Sera:
  Enhanced Resistive Formula  
 An artificer is just a bartender with flair.
Effect: When Sera's resistive formula grants temporary hit points to her or an ally, that character can grant an equal number of temporary hit points to one ally within 5 squares of them.
Sera:
  Spell Commander's Action  
 Lance Sergeant's orders, soldier.
Effect: Whenever Sera spends an action point to make an attack, one ally within 10 squares of the target can use a basic attack or a 1st-level at-will arcane attack power as a free action. The ally must include at least one target of her attack as a target.
Sera:
  Mesmerizing Sparks  
 A beautiful fountain of sparks calls to them, begging them to dance the night away. From her. Immediately.
  (0) Sera    Rolled 30 vs. Will ( Hit )    —    5 psychic damage .  
Hit: Intelligence modifier psychic damage, and the target is pushed up to 3 squares.
RAW: Beguiling Strands
Sera: Took an extended rest.
HP: 82 / 82— Surges: 11 / 11 — APs: 1 — Daily Items: 2
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Kris:
  Rush of Steel  
 Kris attacks with a long, looping slash of his weapon, then step's forward and reverses his grip to strike another enemy from a different direction.
  (5) Lucky    Rolled 28 vs. AC ( Hit )    —    13 force damage .  
  (1) Perra    Rolled 26 vs. AC ( Hit )    —    13 force damage .  
  (2) Vul    Rolled 25 vs. AC ( Miss )    —    13 force damage .  
  (Sec.) (6) Sera    Rolled 29 vs. AC ( Hit )    —    22 force damage .  
Effect: You shift 1 square and make a melee secondary attack.
Apply Mark
Kris:
  Cleave  
 Kris hit's one enemy, then cleave into another.
  (1) Perra    Rolled 21 vs. AC ( Miss )    —    17 force damage .  
    Hit: An enemy adjacent to you other than the target takes 5 damage.  
Apply Mark
Kris:
  Steel Challenge  
Apply Mark until the end of the enemy's next turn.
Kris:
  Steel Challenge  
Effect: Whenever an enemy misses you with a melee attack, you can mark that enemy as a free action. The mark lasts until the end of the enemy's next turn.
Apply Mark until the end of the enemy's next turn.
Kris:
  Vanguard Action  
Effect: When you spend an action point to make an attack, you gain a +4 bonus to attack rolls for that attack against enemies marked by you.
Kris:
  Solid Sound  
Effect: Until the end of your next turn, you gain a +2 bonus to Fortitude, Reflex, or Will after you use any power that has the thunder or the force keyword. Choose the defense when you use the power.
Apply +2 Fort
Apply +2 Ref
Apply +2 Will
Kris:
  Cleave  
 Kris hit's one enemy, then cleave into another.
  (1) Perra    Rolled 26 vs. AC ( Hit )    —    21 force damage .  
    Hit: An enemy adjacent to you other than the target takes 5 damage.  
Apply Mark
Kris:
  Cleave  
 Kris hit's one enemy, then cleave into another.
  (1) Perra    Rolled 27 vs. AC ( Hit )    —    13 force damage .  
    Hit: An enemy adjacent to you other than the target takes 5 damage.  
Apply Mark
  Solid Sound  
Effect: Until the end of your next turn, you gain a +2 bonus to Fortitude, Reflex, or Will after you use any power that has the thunder or the force keyword. Choose the defense when you use the power.
Apply +2 Fort
Apply +2 Ref
Apply +2 Will
Perra:
  Dragon Breath : Close blast 3 or 5  
 As Perra opens her mouth with a roar, the deadly power of her draconic kin blasts forth to engulf her foes.
  (1) Kris    Rolled 32 vs. Reflex ( Hit )    —    18 cold, radiant damage .  
Bolstering Breath: Your dragon breath power targets enemies in the area, instead of all creatures in the area. In addition, allies in the area of your dragon breath gain a +1 bonus to attack rolls until the end of your next turn.
Enlarged Dragon Breath: When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3
Apply +1 bonus to attack rolls until the end of your next turn.
Perra:
  Dragonfrost  
 A gust of frost hammers her foe and knocks it back.
  (1) Kris    Rolled 33 vs. Fortitude ( Hit )    —    33 cold, radiant damage .  
Hit: You push the target 1 square.
Special: This power can be used as a ranged basic attack.
Perra:
  Icy Action  
Effect: Whenever you spend an action point to make an attack, each creature you hit or miss with the attack is slowed (save ends).
Apply Slowed (Save Ends)
Perra:
  Dragonfrost  
 A gust of frost hammers her foe and knocks it back.
  (1) Kris    Rolled 15 vs. Fortitude ( Miss )    —    33 cold, radiant damage .  
Hit: You push the target 1 square.
Special: This power can be used as a ranged basic attack.
  Icy Action  
Effect: Whenever you spend an action point to make an attack, each creature you hit or miss with the attack is slowed (save ends).
Apply Slowed (Save Ends)
Perra:
  Walk through Winter  
Effect: While you are immobilized, you can shift 1 square. While you are slowed, your speed is 3 instead of 2.
Perra:
  Winter's Clutch : Ranged 20  
 Perra's hand is coated in frost as she sweeps it in front of her, encasing nearby creatures in chilling wind and sheets of ice.
  (1) Kris    Rolled 21 vs. Reflex ( Miss )    —    39 cold, radiant damage .  
Hit: You slide the target 1 square, and the target is immobilized until the end of your next turn. Also, you slide each ally within 20 squares of you 2 squares.
Apply Immobilized
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Perra:
  Icy Heart  
Effect: Whenever you take cold damage from an attack, each enemy within 2 squares of you becomes slowed until the end of your next turn.
Apply Slow
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Sera:
  : Rolled 16. Perception
Sera:
  : Rolled 28. Arcana
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Vul:
  Fox Button  
 Foxes can Fox, also button!
Effect: Can do things that involve foxes.
Also buttons: Vul can trigger buttons that must be triggered by a fox.
Eileen:
  Longarm Action  
Effect: When you spend an action point to take an extra action, you increase your melee reach by 1 square when wielding a spear until the end of your next turn.
Eileen:
  Driving Spear  
 Eileen forces her foe away with a pointed thrust.
Eileen:
  Driving Spear  
 Eileen forces her foe away with a pointed thrust.
  (0) Eileen    Rolled 25 vs. Fortitude ( Miss )    —    22 cold damage .  
Eileen:
  Driving Spear  
 Eileen forces her foe away with a pointed thrust.
  (0) Eileen    Rolled 20 vs. Fortitude ( Miss )    —    22 cold damage .  
    Hit: You push the target 4 squares.  
Vul: pointy
vonel: Yeha
Vul: always though psychic lock was next attack not next roll
vonel: not the best, but hey extra +1 to my attack rolls
vonel: Benefit: Any target you hit with a power that has the psychic keyword takes a –2 penalty to its next attack roll.
vonel: it is?
Ganaroth has connected.
Vul: ya, so next attack roll is less good then attack, since mutiple targets etc
Vul: owell
Vul:
  Lingering Dream  
 Maybe it's a dream, maybe you just got hit in the head with a hammer?
Trigger: Vul hits with psychic damage
Effect: Foe takes -2 to next attack roll
Apply -2 to next attack roll
Ganaroth is disconnected.
=^v^= is disconnected.
vonel is disconnected.
Ganaroth has connected.
Cor Falcan Siege Tower:
  All-Around Vision  
Effect: Enemies can't gain combat advantage by flanking the siege tower.
=^v^= has connected.
vonel has connected.
Cor Falcan Commando 2: Heyo. What's up?
Perra: not much
Ganaroth: Could be worse, I guess.
Ganaroth: I'm doing reasonably ok!
Perra: That's good
Perra: gah...
Perra: missed one of Perra's powers
Perra: okay only missed the range update on it
Ganaroth: Not a problem.
Perra: Perra took way longer then I thought she would to update cause of all the damage mods I had to add into every thing
Riot has connected.
Riot: hi hi
Perra: hey
Vul: hey
Vul:
  Fox Button  
 Foxes can Fox, also button!
Effect: Can do things that involve foxes.
Also buttons: Vul can trigger buttons that must be triggered by a fox.
Vul: fox button is meme from entirely different game fwiw
Rai Patience Cantor: I mean, basically every game with you in it since a while back has featured foxes, so it doesn't narrow it down much.
Vul: a different character named Zwei could look like a fox, but was not, in fact, a fox, so she couldn't do fox interactions nor push a theoretical button that needed to be pressed by a fox
Rai Patience Cantor: I see.
Riot: Sera's token is ready, I just need to do White Lotus Riposte but I'm not really worried about that currently
Rai Patience Cantor: Yeah, don't worry too much.
Rai Patience Cantor: That's pretty easy to just do manually, if it's necessary.
Rai Patience Cantor: Are people ready?
Riot: Ready ready
Vul: sure
Rai Patience Cantor: I'll start typing, and we can start once Akaiku chimes in.
Vul: you mean von
Rai Patience Cantor: Yes! I keep accidentally short circuiting and thinking that Vul is Von.
vonel is disconnected.
vonel has connected.
vonel: that was odd
Perra: got dc'd for some reason, I'm ready.
Last time on DnD, you arrived at the settlement of Tracery Rock, home to the Tracery Orichalcum mines. You were supposed to simply observe the handover, but according to the Enseladar commander, Centurion Igra, the previous commander has gone rogue, and is now assaulting both sides. He avoided giving any names, but once shown to your comfortable temporary residence, Perra detected a familiar scent in the air...
Rai Patience Cantor: (I'm just leaving that there. Ball's in you folk's court. )
Riot: (( is the Tracery Rock map new or did I just not notice it last time ))
Rai Patience Cantor: It's new!
Vul remains in common room and sighs a bit, "Thinking about it, maybe we shouldn't ride in on foxes."
Rai Patience Cantor: (Dang, I need to redo some of the ground. I forgot that I said the place had cobbles.)
Rai Patience Cantor: "Why not?"
Riot: (( which building are we supposed to be in? ))
Rai Patience Cantor: (The big one.)
Vul: "Well, it's really fancy and all, right?"
Rai Patience Cantor: (I wouldn't call it "really" fancy. It's more like expensive rustic.)
=^v^=: (( riding on magic fox spirits he means ))
Riot: (( how does one move a token between maps ))
=^v^=: (( copy paste mostly ))
Riot: (( oh duh lol ))
Rai Patience Cantor sighs. "And why does the fanciness of the mounts matter in this case?"
Perra comes flying back out of the room, "That son of a... he didn't tell me!"
Vul: "Because if we are going to negotiate with a bunch of strange people who have claimed a mine, it seems... Rude? To flaunt wealth or power right?"
Riot: (( I'm just gonna assume ol' boy brought us some spices and such like we talked about ))
Sera sets up a makeshift grill by the fireplace and starts making food
Vul: "Didn't tell you what, Perra?"
Rai Patience Cantor raises an eyebrow at Perra. "Didn't tell you what, exactly?"
Perra: "My sister! She's here... uh... was here."
Vul: "The one you are looking for?"
Perra: "Yes."
Vul nods excitedly, "That's good right? Means you can ask people if she was doing well without having to rely on someone who'd just make something up."
Rai Patience Cantor sighs, and places her hand on her forehead. "I'm glad you've found a clue, but this is a headache we don't need. Obviously we'll help you, but it could potentially make things difficult."
Perra: "No you don't..." She rubs her head, "She was here, in this building at some point."
Rai Patience Cantor: "I assumed, since you just realized it. Why do you think the Centurion didn't mention it?"
Vul: "I mean, it's the fancy building of a holding of your family, right? If she ended up in this place, she'd probably end up in this building right?" the fox asks a bit confused
Kris: "Probably becuase that would mean she was one of those that up and ran off."
Rai Patience Cantor: (Ok, got it. I'll make the building less fancy for next time.)
Perra points at Kris, "Yes, that!"
Vul: "Oh. Isn't that good though? You might run across her tomorow."
Rai Patience Cantor: "Again, I assumed. Can we be reasonably certain that your sister was the commander?"
Perra: "Or one of the guards, I don't know. Being the commander would make sense, but why would she run away. That doesn't sound like her."
Vul: "I mean the guy we were talking to said something about them wanting to protect some spirit or the land or the like, perhaps she was bewitched or just made a friend?"
Rai Patience Cantor: "I don't know her, obviously, but I certainly believe you. She's you blood. I can't imagine cowardice is in her nature, nor treachery." She nods slowly at Vul's statement. "That was the claim, thank you for reminding me. Is she in the habit of lying or making up stories?"
Sera doesn't look over but speaks up from where she's grilling some spicy fish, "Could be everyone else is making up stories and she and her friends are in the right. Won't know til we talk to the rebels or whatever, though. And I know that's not what we're paid to care about, before you give me that look."
Perra looks twords the door like she might og running off into the night for answers then looking back to Patience, "She told me stories all the time before she left, but those were more like fairy tails then any thing. I don't know if she had a habit of lying, she left when I was still pretty young but from what Mother and Father would tell me it doesn't sound like somthing she would do."
Vul tilts his head, "Do YOU want to make a fancy entrance then, Perra?"
Rai Patience Cantor: "Yes, that's right. Apologies, Perra. I'd had trouble recalling the circumstances of your parting. I suppose it wouldn't make total sense for her to be the commander... perhaps incognito as a normal soldier, or lower officer?"
Perra: "Could be but... I don't know. Still a bit strange unless maybe she was investgating something."
Rai Patience Cantor: "No, don't worry, Sera. I can't reasonably expect Perra to ignore this. The most efficient move at this point is to investigate both, or Perra will quite understandably be distracted."
Perra: "I'd probably just run off on my own to find out."
Sera: "That's probably not the wisest course of action."
Vul nods, "And then I'd have to follow in case something happens."
Sera smiles sympathetically at Perra as she starts placing what looks to be spicy fish tacos down on plates
Rai Patience Cantor: "Don't worry, Perra. As I said, I won't force you to ignore this. Hmm. If she isn't in the habit of playing with the truth, then we can assume she really did come into contact with something. And either it's controlling her, deceiving her, or she has joined it willingly. Given Perra's account, if she's done that, we can assume that she has a good reason." She pauses, and sigh. "I can already see the potential conflict. We need to discuss what happens if Perra's sister's cause seems just, because we've been paid to facilitate a specific outcome. Failing to do so would be... a problem for our reputation."
Rai Patience Cantor: (Mmmmm. Fish tacos....)
Vul: "We are here to make the transaction happen, not make sure the value of the transaction is correct, right?"
Rai Patience Cantor seems to look up at the cieling for a moment, recalling. "No, they didn't list an inventory. The contract simply states that Si En Kelar will take full posession of the mine and all attendant equipment. It contains a stipulation that the Enseladar contingent may not engage in deleterious acts prior to the handover, but a third party disruption isn't covered."
Vul: "That Perra's sister is here means we probably need to also get a bit of evidence that whatever she is up to isn't a plot of your family to sell a mine that they knew was going to rebel."
Rai Patience Cantor: "Indeed. Actually, the hole in the contract you just pointed out makes the attack rather more suspicious, from the Kelarite perspective. They have every reason and incentive to interpret this as a ploy."
Perra sighs
Kris: "Hey buck up, we'll get this sorted and you'll get to see your sister again. Though when we go to their camp maybe don't say your looking for her or that you know she's here. Just in case she is undercover or something to that effect."
Rai Patience Cantor: "...We may want to speak to them as well. At the very least to find out what their stance is. Honestly, your sister being part of this could work out. Maybe they won't shoot us on sight if they see you first."
Sera sits down and starts stuffing her face. In between bites, she says, "If she does show up, it'll be interesting to see how she reacts to you. If she doesn't seem surprised, someone probably told her ahead of time, which is interesting."
Riot: (( just imagine those words were all muffled with taco ))
Rai Patience Cantor: (Excellent )
Tyellenthi: "I'm curious what this spirit might be. I choose to believe in her honesty, unless given a reason otherwise. I don't sense a natural spirit of significant power in this area, so it may be hiding. Or it may not be something quite natural at all. That does not mean it woult be evil, but it could be very dangerous nonetheless."
Tyellenthi: (As a planetar Tyellenthi has that connection to the natural world etc etc druid angel)
Vul nods, "I mean it could also be not powerful, and that's why it needs protection?"
Kris: "Hard to say."
Tyellenthi: "You speak truly. Something badly weakened would likely escape my notice."
Perra sighs agin and heads back to her room, "I'm going to go lay down, this is becoming a bit overwhelming."
Vul: "It does mean we should bring some alchohol though. It's always at least a neutral offering to any sprit and Perra and her Sis might need it as well."
Tyellenthi looks at the clock on the mantel, faithfully ticking away according to the local schedule. "It is late... here, at least. Sleep before taking on something like this is probably a good idea."
Rai Patience Cantor: "There will be something in the cabinets here. Or if your sister took it all with her, I did in fact bring a bottle of gin."
Rai Patience Cantor: "...because sometimes it's necessary."
Kris: "I'll drink to that."
Vul nods to Kris, "See, it works on most non-spirits too."
Rai Patience Cantor nods, and proceeds to make ready for that night.
The house has siufficient bedrooms for all of you and then some. The fact that the residence is made to house a delegation, rather than just a few people, is evident, leaving the place with a curiously empty feeling despite the warmth and comfort. You're all able to slip into unconsciousness relatively quickly in the comfortable beds, and your dreams are the furthest thing from troubling, except for a small part at the end, just before you wake up. Everything fades to darkness, and in that darkness you can see a figure dancing. A woman, lithe and graceful as she glides and pirouettes across a surface of shallow water, barely causing a ripple as she touches to it. She spins, closer and closer, her dance growing in intensity, filled with a nameless passion. A silvery light, like the blade of an impossibly sharp sword appears in her hand three steps away, and as she takes those final steps, the blade flashes towards your throats... And the gentle but insistent chime of the house's synchronized clocks begin to sound, cutting through your sleep like the sword itself.
Rai Patience Cantor Is downstairs, looking slightly frazzled and nursing a cup of extremely black coffee.
Kris comes down to join her
Vul is a fox curled up on a chair in front of where the fire would be lit
Sera makes herself a cup of coffee, grumbling something about "guess some things don't change" as she does. She leans on the countertop and takes a sip, burning the absolute shit out of herself in the process
Sera sputters and then pretends like nothing happened
Tyellenthi: ( Sera is me constantly.)
Riot: (( lol ))
Tyellenthi begins retrieving eggs and other breakfast foods, using her magic to light the stove and begin sending the eggs to their fate. "It was a soothing night, in my estimation. If things do not change from this, I could only call myself fortunate."
Kris steps in to help Tye, and he actually does look like he's done this before.
Tyellenthi nods, grateful for the help.
Kris: "Quiet mornings are something to savor."
Vul taps his tail when he wakes up to food making smells, "Huh, a silver sword."
Rai Patience Cantor 's eyes flicker over to Vul. "Oh. So it's one of THOSE dreams."
Kris glances over at the two of them, "So I wasn't the only one then."
Sera breathes a sigh of deep exasperation
Tyellenthi continue's cooking, unbothered. "A propitious sign, to be visited by the Dark Dancer. Our venture may be blessed. And it becomes very likely that your sister is not imagining the presence of some spirit."
Perra: "Well good to know she's not crazt at least."
Rai Patience Cantor frowns. "You know that figure. I'm less than pleased at the way she slashed my throat..."
Sera nods with the cup still at her lips, and points to Patience in agreement
Kris: "You mean your dreams don't normally end that way?"
Tyellenthi smiles at Kris, then at other party members. "The blade never touched you did it?" She looks at the rest of you. "Did the blade touch your necks? Or did it stop, half a moment away?"
Tyellenthi: "If your dreams often contain such blades, I cannot say what it means. But I have seen the Dark Dancer before, and her messages may be interpreted without much trouble."
Kris: "Can't recalling it conecting, she was nicer then most people that do that in my dreams."
Perra: "Yeah I just remember her swinging then waking up."
Vul: "I don't dream of swords, usually."
Rai Patience Cantor nods in agreement.
Sera: "Sometimes. A lot of times. But not coming for me."
Vul: "So what's the message then?"
Sera shrugs and takes another sip. The coffee is clearly quite nice when you're not scalding your entire mouth on it, like an idiot
Tyellenthi: "But in this one... A blade aimed at your neck. Correct?" She smiles softly again. "Or at least, so it seemed. But the Dark Dancer is not a knight or guardian devoted to your salvation. She appears only to give one the ability to defend yourself. A blade aimed at your neck... or aimed at one behind you, trusting that you will dodge." She flips an egg. "There is more danger here than we're aware of, and the situation is neither honest nor merciful."
Perra sighs
Tyellenthi: "...Apologies. I should not smile, not for such a thing. But it is the first touch of the divine I've felt since my freedom." She smiles wider. "And that is only appropriate. Perhaps she helped send you to me."
Perra: "Divine? Like Io?"
Vul: "I'd hope not; we ended up there after demons crashed our airship..."
Tyellenthi 's lips tighten, and threaten to erase her smile. "Yes, after a fashion, like Io. She is less..." She sighs. "No, I understand what happened to them. But forgiveness is more difficult. In any case, she is a particular kind of constant. She may always be relied on to give you a chance, and no more." She smiles gently at Vul. "And are gods incapable of setting demons on a path, unknown to them? They may be helpless against the greater currents of the Abyss, but lesser demons are no more than ripples in that ocean."
Vul: "I mean it as I would be somewhat cross with her if she did, and she seems like a sorta friend of yours."
Kris: "Well if she's willing to give us a warning and a chance then she's okay to me."
Tyellenthi: "Nataraja, Eilistaee, Ame-No-Uzume, Terpsichore, Jegali, Baal, Lucifer, Hathor, Xochiquetzal... Yes, though I would say that she is no particular friend of mine, but is rather a patron of freedom and its attendant beauty. Something may be trying to compromise ours, or we are to help secure that of another who has been chained unjustly, for she is the breaker of chains."
Vul tilts his head, "I would have guessed combat as a dance..."
Vul sighs, "The more abstract spirits... They always make me look a bit uninformed, because they can be many things."
Vul: "Though that makes more sense on why you'd think her hand in your rescue."
Tyellenthi: "Dance is the expression of freedom, for even when expressed within steps and rhythm, it is motion and passion and display of the soul itself. You say combat as dance; she might say dance as combat. Dance as message. Dance as knowledge. Dance as healing."
Tyellenthi: "Well. I don't know any such thing. It's only a thought, but a gratifying one."
Tyellenthi: "So, do we travel towards the mining camp, and attempt to discover their side of the story, and perhaps locate... what is your sister's name, Perra? I don't recall."
Tyellenthi: (I know irl. Zhensa.)
Tyellenthi: (I don't suck in THAT way!)
Perra: "Zhensa."
Tyellenthi nods "Zhensa. Thank you; best I know before meeting her in the flesh. In any case... that's the general plan as I understood it."
Sera nods. "Should we get going, then?"
Vul: "Oh, maybe we can get a carrage."
Rai Patience Cantor: "That's certainly a possibility. It will give us an opportunity to drop off a note, telling Igra where we'll be. I don't want him thinking one faction or another kidnapped us."
Vul: "And that way they don't think we are there to fight."
Rai Patience Cantor: (I will assume you're going to get some wheels, since nobody objected.)
=^v^=: (( wheeels ))
It turns out that there are no carriages available. In fact, it seems as though there aren't any carriages on this rock period. However, there are any number of wagons available; most are solid, heavy freight wagons, used to haul metals down from the smelter. Normally they'd be drawn be a full team of drakes, or horses in places other than Cor Falca, but currently there are only two, as your group weighs substantially less than that. The drakes rear up and hiss as you approach, but nobody working at the stableyard seems to consider it a problem. One of the farriers hold the reins, looking at the group. "So, any of you have any experience handling these?"
Vul probably does, assuming they aren't especally exotic
Rai Patience Cantor: (I apologize for doing that whole long string of god names thingy. It's super self-indulgent, but I just have a little fun putting mythological deities and 4e deities and FR deities and gods from my Koralis campaign setting all next to each other...)
Rai Patience Cantor: (They are not especially exotic. They're just common Bull Drakes.)
Rai Patience Cantor: (They're widely used in Cor Falca in the same capacity as draft horses elsewhere.)
Rai Patience Cantor: (There are good points and bad points to them. But I'm definitely the only one interested in that, lol. )
Vul has helped with shiping related animals as an odd jobs
Sera says, by way of answering the person's question, "My parents had a dog, once."
Sera: "...it didn't like me."
=^v^=: (( more the flying sort, given he loves airships etc ))
Farrier: "I... see."
Farrier hands the reins carefully to Vul, making sure they don't come near Sera.
Vul hmms, "Will they bolt at trouble?"
Perra just tilits her head looking at the drakes.
Farrier: "Not unless something hurts 'em. They're placid as can be. They'll hiss at you, but that's just them saying hi. They'll run if an arrow lodges under their scales or something, but otherwise you can pound a forge or crack stone right next to them."
Vul 's drake-scale armor is at least made out of a diffferent sort of drake
Vul nods, "Good, wouldn't want them to bolt with a wagon. Should be fine then."
Farrier: (Almost certainly. There are many, many different kinds of drake, and many of them are used in Cor Falca; A War Drake, Rampant, is even on the flag.)
Farrier: "It's hard to get lost. You'll just take the paved road up into the hills. Stay on the pavement, kay? There are dirt paths, but those go elsewheres. A dirt road won't take the weight of the metal... Eh, sorry, I get used to explaining the workings to higher ups. Anyway, just stay on it, and you'll find yourself there in five, six hours. Though these days, you might just be found instead." He shakes his head. "Maybe ask them to not shoot fire arrows into the barracks? I had to rush down and get the animals to safety."
Kris: "Yeah we can bring that yup, if there just trying to annoy you then there's really no reason to be burning everything down."
Vul nods, then turns back to the group with a specifc glance to Perra, "We aren't in a hurry, are we?"
Sera: "Uh. I don't think we're here for a sight-seeing trip, if that's what you're asking?"
Perra shakes her head, "I'm not really the person to ask, but I don't think so."
Vul: "I can.. " a pause, "Well, it works out to make it easier for these guys to get us there faster if you all want..."
Rai Patience Cantor: "As long as it isn't too noticeable. If we show off, there's no point in taking the wagon at all."
Vul: "I mean it's noticable fi I try, but it's a bit more subtle normally, just, it makes the little things that normally slow you down on a journy not happen."
Vul: "It IS magic, so if that's a problem."
Tyellenthi: (Can you tell me what it is, so that I can tell you?)
=^v^=: (( vul has both traveler's chant the ritual and zephir's blessing the magic item, both give +2 to overland speed ))
=^v^=: (( err, ride the winds is the name of the magic item, it's a boon ))
=^v^=: (( although this one just happens xP ))
Vul:
  Wind at his back  
 Quick and light footed, that fox.
Effect: His party's overland speed is 1 higher then it otherwise would be, also the dc for following their tracks is 5 higher.
Wind Attunment: Its actually 3 higher
Tyellenthi: (Ah, yeah. Ty has a worse version of that too. If I read it correctly, that Wind at his Back ability stacks with chant, etc. Funny.)
=^v^=: (( ya it's the half-elf feat with a bonus from attunment ))
Tyellenthi: (Well, I won't lie. With all of that together, you'll be like, doubling your overland speed, and that's definitely noticeable. But people are also likely to know that part of that speed is a result of your bard-ing, so it wouldn't really seem too unusual.)
=^v^=: (( yes, hense vul being all, "This seems a lot, should I tone it down a bit" ))
Tyellenthi: (Well, that's fine. It's not as though you have an appointment there.)
=^v^=: (( such shenans are part of why he could somewhat often get work with said transport ))
Tyellenthi: (I see. Well, I'm going to move you all to ANOTHER map, because I have to be careful of how many things I put on one.)
Riot: (( Fair lol ))
Tyellenthi: (Sorry that took a bit. A thing got in my way. -.-)
vonel: (( no problem ))
Riot: (( ridin the dragon wagon ))
Vul seems pretty upbeat drivin the dragon wagon
The cart swiftly rumbles across the stone; the pavement is certainly solid, but you can't say much for its smoothness. Vul's magic speeds you along and saves you from feeling all but the worst bumps and divots, but the sound of the uneven surface is unchanged from the requisite roar. The wilderness springs up around you, surprisingly untouched given the industrial nature of the settlement. Your passage drowns out much of the birdsong, but it's easy to spot their colored flashes as they flee from you. After a time, roughly three hours from town, both Vul and Sera begin to notice that the birds have ceased being disturbed by your presence for some reason.
Vul: "Huh, that's odd. My trick doesn't do that "
Kris: "Huh?"
Rai Patience Cantor: "What do you mean?"
Sera: "Birds. See any of 'em flyin' away?"
Sera: "They've been flipping out since we got on this rackety ride, and now suddenly they don't seem to care."
Rai Patience Cantor watches for a moment and frowns. "You're right."
Kris: "So what, they can't see or hear us any more?"
Vul: "Could be fake."
Vul reaches for his hammer, "Could be an ambush though...."
Sera: Gained 1 HP.
HP: 83 / 83— Surges: 11 / 11 — APs: 1 — Daily Items: 2
Riot: (( not sure why she was missing a Haych Pee ))
=^v^=: (( probably rememembered to increase your con by 1 after all said and done ))
vonel: (( Not having resting sense level up or lat time you used her most likely ))
=^v^=: (( base hp is flat number plus con score, so gaining the con at level 11 gives one addition hp on it's own ))
Rai Patience Cantor speaks in a calm, quiet voice. "Well, we're ready, if nothing else. The terrain is poor for us, though, down in this trench. Does anyone have a plan other than waiting to be feathered by arrows?"
Riot: (( Yeah it was the con thing, then. I didn't realize that bit ))
Kris: Took an extended rest.
HP: 92 / 92— Surges: 12 / 12 — APs: 1 — Daily Items: 2
Perra: Took an extended rest.
HP: 72 / 72— Surges: 6 / 6 — APs: 1 — Daily Items: 2
Vul: "We can stop and get out? It'll be a bit obvious. Wagons are good cover to arrows either way."
Vul: "It WOULD save them shooting at our drakes if we made a run for it..."
Kris: "I'd like to think they wouldn't start shooting for no reason, especially sense were not part of any group here... or maybe that is a good enough reason."
Vul nods, "So probably should get out and talk to them, or at least find them, right?"
Vul: "It might not even be an ambush?"
Rai Patience Cantor looks at Kris, annoyed, but clearly aware that she has no reasonable excuse for it. It takes only a moment to realize she'd been formulating a plan, which was immediately short-circuited by Kris's reasonable take.
Kris gives her a grin and winks, "That's why you keep me aorund. At any rate let's get out and walk the wagon down the road a ways, give them a chance to make the first move, prove they either want to talk or attack on sight."
It doesn't take long after you begin walking next to the wagon for a voice to call out to you. "Ok, ok. Fair enough. You know we're here. Hold on where you are for just a moment, please, and this can all be civil."
Sera shrugs and hops over the side, to the ground
Zhensa's Legion Dragoon 1: "Hello there! How expected to meet someone on the road. Might I ask your purpose on this pleasant day." The large, burly dragonborn crouched at the top of the cliff smiles. The words sound like a cut-rate thug attempting to intimidate a target, but the tone comes out entirely friendly and earnest, which frankly sounds a little weird.
Zhensa's Legion Dragoon 1 is equippend with magical gear. He's likely an officer.
Kris: "Oh you know, out for a weekend drive. Seeing the sights. Also hopping to get some information about what's been happening around here, were sort of new to this area."
Vul: "Expected? Isn't the mine closed? Wouldn't get all that much trafffic then."
Zhensa's Legion Dragoon 1: "Ohhh. Well, it's a nice area, that's for sure. I honestly wasn't too thrilled about it when I first got here, but it grew on me in no time." He nods at Vul. "Well, the Mine's closed, but that just happened. We figured that eventually soldiers of one side or the other would come down the road, so we were set out here to keep watch."
Vul: "Oh, that makes more sense. We aren't actually really soldiers of either side, we are contractors."
Zhensa's Legion Dragoon 1: "Let's see... Well, you heard about the mine being closed, which is sorta the big thing. Well, that and us breaking away. That's pretty big too, but it's really just part of the same thing." He smiles. "Ah, yeah, that's what we figured. Which side hired you, for the record? It would be settling a bet."
Kris: "Cor Falcan, were suposed to stand around looking pretty while the hand over happens."
Kris: "But sense ther's at least three... maybe four differnt sides at this point were not really sure whos on the up and up any more."
Kris looks over at Patience to see if he's over steping in any way.
Rai Patience Cantor doesn't seem to mind.
Zhensa's Legion Dragoon: "Ha, I win." He turns slightly, and blows a raspberry out into the woods. "Yeah, the situation is pretty messy, isn't it? And you don't even know the worst parts. Well, probably. So, since you're contractors, it wouldn't be fair to just attack you. Instead, I'd really appreciate it if you could come with us. We need to keep control of the area, sorry. No free passage." He shrugs. "But hey, as long it turns out you aren't enemies, you'll be fine. No intention of keeping the unaffiliated under lock and key."
Zhensa's Legion Dragoon: "Sound good?"
Vul: "I mean we were intending to come talk so that works out better, right?"
Zhensa's Legion Dragoon: "Oh, good. If it works out for everyone, that's even better, right?"
Kris: "Indeed."
Vul: "Oh, can we keep our weapons? You can keep us under watch or aimed at if you aren't jittery in return..."
Zhensa's Legion Dragoon: "Well, Give me just a sec..." He gives a patterned whistle, and an Armor Drake crashes out of the woods, and the dragoon mounts it with a practiced leap, once again belying the myth about plate armor and mobility. The creature jumps down to the road, powerful legs absorbing the fall. "Don't worry, I get paid to have weapons pointed at me. Well, I did. I guess I'm technically unemployed now." He laughs. "Keep 'em, by all mean. Can't guarantee that won't change, but I'm okay with it. Oh, and will you please get the plate out?" That last is shouted. It doesn't take long for a couple of other to come out of hiding, this time both humans, dragging a heavy steel sheet. They kick aside some debris on the trail ahead, revealing a concealed divot which would certainly have disabled the wagon, and place the plate over it. They then retreat back into the bushes with a friendly wave.
Vul nods, "A somewhat common thing in this sort of work is having weapons with sentimental attachment, right?"
Perra eyes the dragonborn once he lands on the road before turning and jumping back in the wagon.
Zhensa's Legion Dragoon: "Well, yeah. Basically every soldier I know has at least one lucky charm. Wolfsight knows we can use as much as we can get."
Vul: "And I'd hope you were at least paid in food and a warm place to stay."
Zhensa's Legion Dragoon: "Oh, of course. No worries about that. I'll admit that the settlement is a bit rough, but they're welcoming. And have you seen the woods around here? If you starve here, you either have no idea what you're doing whatsoever, or you're trying to starve. These are some of the most bountiful woods I've ever seen, and it's not as if we don't have scouts and hunters."
Vul nods, "So don't worry about that, you aren't actually unemployed."
Zhensa's Legion Dragoon: "So yeah, it's fairly comfortable. A lot better than the Orskan Isles, or Kruvallask, anyway, so I don't complain." Those two are minor polities that Cor Falca comes into conjunction with periodically, with each occurence resulting in conflict over valuable territories that also become conveniently located. Those territories are known to switch hands frequently, sometimes multiple times per year.
Zhensa's Legion Dragoon: "Wait, why aren't I unemployed? I mean, I'm fairly sure Lord Korrath isn't going to be sending me honors any time soon."
Vul: "You got a guard at your new settlement."
=^v^=: (( got a job as ))
Zhensa's Legion Dragoon: "Ha! I suppose. It's more like a proto-job, though. From an age before coinage, when the measure of your work was whether you got kicked out of the tribe or not. Not that I mind. We're all in it together."
Kris coughs, "Maybe we could have this conversation while we travel."
Zhensa's Legion Dragoon: (I actually assumed you were traveling)
Vul would be driving the wagon so if dragoon guy was chillin with them on it, would work out
Riot: (( he would be a dragon wagon dragoon ))
Zhensa's Legion Dragoon: "Ok, so, just be calm and honest when you talk to the Legate... ah, and also don't call her that. Pisses her off. We sorta gave her the nickname, because she's so IN CHARGE, you know? But she doesn't actually seem to like claiming a higher rank, so..." He shrugs. "You can call her Centurion Primus, or Lady Firetongue, if you want."
Zhensa's Legion Dragoon: (I assumed he would be riding along with you, since you all have the means to talk while moving.)
Vul: "I mean, do you still have ranks then? Gotta have a name for 'person in charge' either way."
Zhensa's Legion Dragoon: "Sorta. It's not quite as formal, but we mostly decided to stick with where we were. It's only been a few days, but I don't see us having a problem with that. None of us did this because we wanted to be promoted."
Kris: "Then why do it then?"
Zhensa's Legion Dragoon: (I'll have to put some trees on that other map there, jeeze.)
Zhensa's Legion Dragoon looks at Kris, seemingly surprised. "I mean... because the Spirit. It can't defend itself yet, and if either of them get their hands on it... well, it's bad in a couple of ways. Bad for the Spirit, definitely, but probably bad in general." He grimaces. "It can be weaponized, y'see. Reaaaaaaaal easy. Legate wasn't really keen on the idea."
Vul makes mental note to resist calling leader 'princess'
Zhensa's Legion Dragoon: (Hey, go for it, lol.)
Kris: "The guys at the base made mention of a spirit to but didn't really go into to much."
Sera: "What kind of spirit?"
You approach a small fort, built at the top of a hill. This isn't the settlement, but as you ride up, you can see that the fort occupies a hill overlooking it. A much better position, if they are attempting to watch for danger. There are signs of new contruction and reinforcement, and from the number of mounts and supply stockpiles, more than the normal complement of soldiers currently occupies it. Several of those warriors, mostly human and dragonborn, turn to watch you. Your accompanying Dragoon responds. "It's hard to describe, really. A spirit of joy? Happiness? Laughter? It's those, sure, but I can't help but think I'm missing something bigger. You'll see, when it speaks to you. It's like for just one moment, you can put down your burdens, and when you pick them back up, they aren't as heavy as they were."
Kris mutters under his breath, "That'll be the second time in my life if does happen."
Zhensa's Legion Dragoon dismounts, and walks ahead, shouting. "Le-I mean, Lady! Got fans of yours for you to meet. I managed to talk them all the way up to ten Denarii a signature!"
Vul absoulty checks his pocket to see if he has that sorta coin on hand to lean into the joke
You have enough.
A rough, somewhat metallic, and notably deep voice answers. "You can bring them in. I doubt they're going to make this crazier..." Outside, the Dragoon pauses, a confused look on his face. "...Uh, so that's not her. That's the number 2. Ordines Achronach." He pauses. "So here's the thing, Lady Firetongue SOMETIMES goes off on her own. There's always a reason! But she's been doing that for the last couple of months, before we did any of this. We've covered for her and all, and glad to do it, but, uh... she'll probably be back soon? For now, you can always talk to the Ordines."
Kris: "Some ones better then no one."
Acronach suddenly comes stomping out. "Wait. WHY are you bring people in to see the Lady?"
Kris waves.
Vul: "Because she's in charge right?"
Unlike the others, this is a heavily build Warforged, his head sculpted into a permanent scowl. He waves back. The nature of his face makes it hard to tell how he means it.
Kris: "We wanted to get the whole story, all we heard was that you all just up and ran off one night. And sense we were hired to make sure the hand over goes smoothly we wanted to know what was up."
Kris: "We kind of planed to go around to everyone and chat, you all just happened to be first."
Acronach: "Of course she's in charge. I'm wondering why you're still awake and upright, instead of full of feathers." He looks at the group. "Ah, no uniforms, but plenty of weapons. Well, I think I've got an idea of what's going on." He gestures inside, and over towards a larger tent. "Let's talk, shall we? From where I stand, we don't need to be on opposite sides of this, if that's why you''re here. But thing is, of course, there is a lot more than just the handover going on here, and the Primus has the keys to the happy ending. I can fill you in on some of it, though. Not all, but some." He sighs heavily, despite his probably lack of lungs.
Kris: "That's what what here for."
Acronach: He nods, the plates of his neck sliding over each other like a whisper. "Good, good. Before we start... how much do you know about Rune Mazes?"
Acronach: (And I'm going to stop there.)
Acronach: (It seem like 6:30, so I'll call that me dropping a mic.)
=^v^=: (( k ))
Riot: (( works for me lol ))
Vul makes loud feedbacky buzzy noises
Acronach: (zzzz)
Acronach: (But not the sleepy kind.)
=^v^=: (( the mic is sleepy ))
=^v^=: (( also forgot vul gets another free bard spell cast this level ))
Acronach: (Anyway, thanks! I hope to see you again soon. Either next sunday, or whenever. )
Riot: (( Okay! Gnight y'all ))
Kris: night
Riot is disconnected.
Acronach: Y'all are awesoime.
Vul:
  Song of Sustenance (ritual) : 135 GP (exploration)  
 Perhaps they don't like fish. Well, whatever they do like they had a lot of it now, right?
Effect: Up to 10 medium or small creatures are nourished as if they had a great feast. They also get a +5 bonus to endurance checks. This lasts 48 hours.
=^v^=: (( I assume having +5 to endurance checks for the party forever is probably helpful ))
Acronach: (Probably. It means I can put more hostile terrain in the game, negating the usefulness of the ritual ahahahaahah!)
Vul can get more use out of endure elements and having roll twice take higest on endurance then!
Acronach: Don't worry, it'll count toward you high score.
Acronach: Gnight!
Kris: night
Ganaroth is disconnected.
=^v^= is disconnected.
vonel is disconnected.
Ganaroth has connected.
=^v^= has connected.
Riot has connected.
vonel has connected.
Acronach: Yoooo. How are things?
Kris: good
Acronach: Glad to hear it. I'm doing reasonably well too. Sure would be cool if that didn't stop immediately.
Acronach: I'll be here in just a sec. I sorta just realized that I'm hungry, so I'm nuking a little food.
Acronach: Sorry about that. It just reached my conscious awareness.
Riot: I was afk as well so nbd
Acronach: No worries. Anyway, tell me when you folks want to get started.
Kris: I'm good when everyone else is
Riot: Same
Last time on DnD you were intercepted by a rebel patrol, who were notably friendly to you, and escorted you back to their fort. Originally situated to overlook the mining settlement and keep watch for danger, it's now been siezed and fortified. The commonder, Ordines Achronach (Ordines is a rank, something similar to a master sergeant). He explained a little about what they were doing, and began to deliver an explanation why... opening with "What do you know about Rune Mazes?"
Kris: "Less then I should from your tone."
Acronach: (also sorry for using historical ranks from other cultures...I can stop if you want, genuinely.)
vonel: (( Go for it, doesn't bother me. If I'm confused I can ask later or just look it up. ))
Riot: (( We got an akaiku here yet? ))
=^v^=: (( yes ))
Riot: (( k didn't see you say anything lol ))
Acronach: ((Fark, I'm super sorry. I'm used to you being the first one here, so I didn't even think.))
Sera: "Not enough, apparently."
Vul frowns at the question, "A bit.. You can't destory them, they don't like you there, they grant power at a cost, they tend to fold space inside of them, for the most part there isn't a 'center'... Know a few tales of them, went through one myself..."
Acronach: "Well, it's not really essential knowledge for most people. The average person never sees one, let alone is changed by one. They might know somebody, or somebody who knows somebody who's experienced it, but all people really know is "walk in, get powers, get kicked out." He sighs. "It's a little more complicated than that, turns out. Apparently, if you're far enough in, more than just power gets into you. You can start to see things, hear things, *understand* things. And the knowledge can change you. It becomes a part of who you are, so deep in the bones that you can't deny it any more than you can your own heart. It *becomes* part of your heart. You understand?" He looks at the wall of his office, off in the direction of the settlement. (I realize I should be clear; there is a town and a settlement. The settlement is where the actual miners tend to live and work, around the mine itself, while their families live in town, away from the various pollutants and and such.)
Acronach: "...And you can find them anywhere. Even now, more keep discovered. They don't even have to be out in the open. Sometime you can find them in hollows in the earth that nobody was aware of."
Kris: "Sounds like your saying some one here wandered into one and kept going a little deeper then they should have."
Vul: "'Should' is a fraught word with those mazes, in the tales I know."
Acronach: "It's really something you can only say after the fact, but yeah. In hindsight..." He shakes his head. "There was a miner... a kid, really. Maybe 14? Apprenticing at the mine, with his pa. People noticed him missing at lunch. Eventually found his equipment at a damn hole in the shaft wall. They went in to look, but were kicked out almost immediately. Their descriptions didn't make a lot of sense. Saying stuff like how every part of them had its own will, and its own purpose apart from the whole. It was like they were tearing themselves apart by being there. A couple of them, though, they found it fascinating. Inspiring, even. Well, the Lady went in after the kid even so." You suddenly get the impression that his static face is smiling. "Found him, too. He's... not well. But he's alive, at least. He's got stories, but I'm not sure they make sense. It affected her differently, though. She said that she'd seen the future." He shrugs. "There was more in there than a maze, she said. Something alive, something that *thought,* and *dreamed.* And that the Kelarites could not be allowed to have it." He pauses. "We believe her. That's why we're doing this. She... well, she's persuasive. Even more so, now... Anyway, she's gone back a couple of time, and from what I remember, you're not even supposed to be allowed to do that. This time, she's been gone a little too long. We were organizing a group to look for her, but I don't know how it'll go. Her and the kid are the only one that seem to have been able to do more than take a step inside."
Acronach: (sorry for text wall.)
Acronach: "So, that's where we are. Waiting for both the Kelarites AND our former comrades to descend on us, because we are objectively traitors."
Acronach: "And us without our commander."
Kris: "So you... or her more persicely, don't want the hand over to happen cause of what ever it is that's living in there, this spirit, and your afriad that everyone is going to come out swinging to get rid eof you to make sure the deal gooes though."
Vul: "I... I mean, generally the only 'thought' rune mazes seem to have is dislike for you... I guess this could be a strange one like where I found an impossibly old dragon..."
Kris sighs, "That's a pickle."
Acronach: "Oh, took a trip yourself, huh? Sorry about forgedsplaining to you, then. You probably know more about them than I do.
Acronach: "But yeah. We're trying to keep morale up, but pretty soon people are going to notice that she's been gone way too long, and there will be problems."
Kris looks at Rai, "I know we wanted to talk to all the differnt groups but maybe we should go check on the main and this maze, try and find the commander as well. Get some answers from the source."
vonel: (( *mine ))
Sera hums. "Might be the smart choice."
Rai Patience Cantor: "I don't like going into something like that without knowing as much of the story as I can read. But in this case, it's possible that the commander's situation is time sensitive. I agree."
Acronach: "Huh. Well, that's unexpected. I genuinely thought I was telling you why you wouldn't be able to talk to her."
Kris: "Hey were just here to make sure this all goes smoothly, if finding her helps in that then well..."
Kris shrugs again
Acronach: "I don't have the ability or the inclination to stop you. You're the only one in control of your lives, after all. But making this go smoothly might be hard. The whole point is that we can't allow the handover. That's what the Lady said, and we've chosen to stand by her."
Vul: "She could be wrong though, just persuasive."
Sera: "If nothing else, it's important for us to try to understand why ."
Kris: "We'll blow that bridge up when we get to it."
Vul: "Plus, I mean, this place is 'owned' by one group. Maybe just the ownership moves but you stay."
Acronach: "Could be mistaken, sure. But like I said, we believe her. I'm pretty sure all of you have believed what others have said at least once in your lives." He shakes his head. "The Kelarites only want this rock because of the mine. Enseladar too. Handing over ownership but not the mine would be pointless to both of them."
Kris: "I don't think it's that Vul. I think its about the commander not wanting either side to find and try and control the spirit."
Acronach: "Yup."
Kris: "If it wasn't in the mine any more, problem solved, but moving it sounds... not likely given what's curently happening."
Acronach: "Well, she's not as against us... Enseladar... having it, but Lord Korrath has already made his decision on this. I guess he wants to disentangle himself from Si En Kelar, but doesn't actually want to start a war."
Acronach: "Our side is against it, and the Kelarites are dangerous."
Kris leans back, "Wonder why she would be fine with Enseladar having it... that feels a bt bit odd."
Acronach: "I didn't say fine. But like I said, she said she saw the future down there. I guess us having it isn't as bad an outcome, ultimately? I'd believe it. We aren't perfect, but I'm hearing some concerning things out of Si En Kelar recently."
Vul: "Think it's cause of the devils? Also keeping it to one side won't, you know, prevent knoledge of 'something' here..."
Acronach: "Uh, devils?"
Kris: "The lordling has decided to make some deals with the Iron. Got that form the horses mouth."
Vul: "Ya... hmm..." Vul fishes for that copy of that missive of the leader selling out to the devils he found earlier cause he sorta hordes notes
Vul shows it to Acronach
Sera just growls at the mention of the Emir and his "deal"
Acronach frowns and opens the note. "What in the..." He closes it. "The Lady needs to see this. And then she needs to get it to her father. This is more important than her argument." He shakes his head. "We... we're not going to back down from our position, but maybe we could... rejoin, or something like that. I'd say make an alliance, but once Korrath's other men come to get rid of us, we're likely to be squashed. These walls are great for local monsters and wildlife, but Lord Korrath could just fly a skyship over us, and wipe us out without us ever being able to touch them. He wouldn't listen to us, and we're not important enough for him to deal with us like equals. He'd at least see her, though."
Vul: "Her father?"
Acronach: "Uh..."
Kris: "...and an argument?"
Acronach: "Her father is... a higher ranked member of the house."
Vul steals a glance at Perra if she's here too.
Perra is and is some how remaining rather passive while listening.
Kris just gives Acronach a knowing look, "Right... any ways we should get going, rather not do to much during the night if it can be helped."
Acronach: (Assuming you meant during your sleep cycle, since it's currrently a silver cycle, which is always "night.")
vonel: (( correct ))
Rai Patience Cantor: (Cool.)
Rai Patience Cantor: "I agree." She gives the rest of you a glance. "That "kid" who your commander rescued. Might we speak with him?"
Acronach: "He's at the settlement, with his pa. I can't tell you if he'll want to speak, and I can't make him."
A puzzled look crosses Patience's face, and she seems about to speak, when the sound of a commotion outside reaches you; the sound of the fort's soldiers rushing past the office, mostly toward the gate.
Acronach: "What the bolts..." He gets up, and moves toward the door, exiting himself, leaving all of you behind.
Vul: "Wonder what's wrong..." Vul trys to cheer up a bit.
Sera: "We should probably go see."
Kris: "Yeah..."
Rai Patience Cantor: "Hm. Yes, right. You go ahead." She eyes Acronach's desk. "I'm going to read things I'm not supposed to, just in case."
Kris: "You got it boss."
Kris get's up and heads out to see what's going on.
Sera rolls her eyes and walks out
Vul hands Rai his broken glasses, "Here, you can borrow these in case."
Perra follows everyone else out.
Rai Patience Cantor moves to the other side of the desk, and begins rifling through the drawers. She smiles, and takes the pair of glasses. "I very, very much appreciate it."
Vul also follows the rest
Once you're all out of the room, Patience closes the door, all but a crack. You're pretty sure that anyone approaching the door would block the torchlight, letting her know they were coming. Outside, it seems as though most of the soldiers have arrived at the front wall, where a shouting match between Acronach and a man in the armor of a Kelarite Flame Knight. Anyone who thinks they might have any knowledge of Si En Kelar beyond the short period we sent there may roll a history check to get the significance, should you wish.
vonel: (( probably not Kris or Perra ))
Riot: (( unfortunately Sera was never too concerned with the magical city of dickheads until Patience wound up there ))
Rai Patience Cantor: (Heh. #NotallKelarites )
Riot: (( then again maybe foreign military rank structures and such got taught at the academy ))
Vul:
  : Rolled 10. History
Rai Patience Cantor: (Sorry.)
Vul did not, in fact, do his research
Sera:
  : Rolled 34. History
Rai Patience Cantor: (Lols, well, kay.)
=^v^=: (( vul's is 3 higher but that still doesn't matter ))
The Kelaran Flame Knights are NOT assigned to ordinary policing duties, and certainly not as guards to business transactions. Flame Knights are elite warriors, rumored to have fear and hesitation magically removed before being deployed. They're assigned when it is decided that genuine force is called for.
Sera: "Oh, good. The Emir's decided he doesn't want to deal, it looks like. I'm guessing this is the 'surrender before we burn you to the ground' speech, right now."
You're all a little too far away to hear exactly what they are saying, since screams over distance tend to become unintelligible, but nobody is stopping you from approaching if you want.
Kris does infact head closer
Sera follows
does so as well. Both of them continue yelling, only stopping as they notice your group approaching. "No, YOU don't understand, you rebel metal shit. We're not waiting for your damned house to clean up its own mess. You're traitors, and when we send Korrath your corpses, he'll pay us extra. So if you don't want to be melted down and turned into boots for my men, you'll march yourself back to town and turn yourselves in. Anyone still here by the time I'm back burns with the rest of this place! Now..." She spies you coming, and though you can't can't see her face behind her helm, the Flame Knight's displeasure is obvious through her body language. "Oh, wonderful. The "neutral party" hired by the literal other side in the negotiation. Funny finding you socializing. Well, whatever. You're not an exception."
Tyellenthi: Tyellenthi does so as well, sorry
Kris: "Hey were just here to find out what's going on, we just got here yesterday after all."
Acronach turns toward you as well, and you swear you can hear him creak with the force of the movement. "Do you believe this phenomenal ASSHOLE!?" He tries to calm down. "You have to love how his kind negotiate."
Kelarite Flame Knight: "Well, if you're just trying to figure out what happened, I can tell you what happened. A poisoned crossbow bolt through our treasurer's eye happened."
Kelarite Flame Knight: "So we're done indulging this fucking tantrum."
Vul: "The poision seems unnecessary at that point."
Kris sighs
Kelarite Flame Knight: "Right?"
Kelarite Flame Knight: "But these are the idiot savages we're dealing with."
Vul: "Seems sorta suspicious though?"
Kelarite Flame Knight: "Pointless is practically their credo." She laughs. "Suspicious? People rebel because they don't want us buying the mine, and then the person in charge of our money ends up dead? That's not suspicious, that's fucking *expected.*
Vul: "Except people in charge of money are pretty replaceable, just annoying."
Vul: "So it'd just piss you off, like you are right now."
Kelarite Flame Knight: "Well, there isn't anyone on this rock who isn't replaceable, so that's not suspicious either."
Kelarite Flame Knight: "They've chosen to physically resist. Violence is the natural consequence. And if you don't understand that, you are the most ridiculously naive mercs I've ever met."
Kelarite Flame Knight: (I am roleplaying only.)
Kelarite Flame Knight: (For the record.)
Kris: "So which one of you is trying to start a god damn war? Oh right I keep forgeting, that's what you little lordling wants!"
Kelarite Flame Knight: (Please don't take this as me being hostile towards YOU!)
vonel: (( Kris is yelling at the knight for the recored there ))
Vul: "I mean, it just sounds like a poorly thought out dumb attack with no actual gains.." Vul looks to the Warforged, "Are your guys going to go off and do something like that?"
Sera: "Who are you supposed to be buying the mine from again?"
Kelarite Flame Knight: "Really? Way I hear it, Lord Moron Korrath stood outside the Ruby Palace and literally threatened to go to war, so that's a pretty funny statement."
Acronach: "NO!"
Vul chuckles a bit having been there for that
Kris: "Hey Acronach, are you guys lanching flaming arrows into your former comards camp?"
Acronach: "We'll fight if we have to, but why the seven spears would we START it?"
Acronach: "Of course not!"
Kris: "Well someone is... so let's assume for a minute that there's a thired party trying to get both of you to kill eachother off for a moment shall we?"
Vul: "I mean he did, and it was pretty funny too, but there was a pretty good reason for that threat, as he was threatened with execution for not obeying a sudden commandment."
Kelarite Flame Knight: "The Emir is within his right to conscript any citizen of Si En Kelar for the purposes of addressing existential emergencies." Her voice has begun to grow bored rather than angry. "I get angry when I have to pay taxes too, but I don't threaten the government."
Sera: "Him and every other world leader who came to that summit."
Kelarite Flame Knight: "I'm sorry, but do you have a point to that statement?"
Vul: "I just mean if they had executed him, it WOULD be war?"
Sera: "Seems like an easy target to start some shit if somebody he threatened didn't like him OR Korrath. I dunno, dude, I'm trying to think shit through instead of assuming everyone wants to kill everyone else all the time."
Kelarite Flame Knight: "Not if he gave in. Besides, if you think death is really the only option we have available, you're pretty naive too."
Vul: "Plus he was demanding an explination, which I think he's suppoesed to rank high enough for that to be, you know, valid."
Kelarite Flame Knight: "He'd just been conscripted. He was a Jundi (private) still. He'd probably have been promoted once he reported, but that didn't happen, did it?"
Kelarite Flame Knight: "Think you're above the law, face the consequences."
Vul: "Does that strip the other titles and lands? That's wierd if so..."
Acronach: "This is insane." He looks at you, clearly bewildered. "People have been conscripted before, but I'd have heard if it had ever been like this craziness. If it had, nobody in their right mind would deal with their damn city!"
Sera: "So wait. The Emir makes a demand of people who are lords of entire lands, and suddenly they're bottom of the ranks in your military? That's not how that works at all. Ever. "
Vul scratchs his head, "That's more a Fey or Iron thing, where the Rule is more important then the other concerns of Reality."
Kelarite Flame Knight: "Only while he was in the city. That's the law too." She shifts to one of the most arrogant stances you've ever seen. "Been the law for 300 years, ever since Emir Esvanir. It's not a secret. Anyone inside the city is a citizen, and subject to all right and responsibilities. The Emir was doing your boss a courtesey by paying for this."
Vul: "Which he's not doing now , I suppose?"
Sera: "Anyone inside the city is a citizen. You know, that doesn't even make sense from a sovereign perspective. Someone from another nation comes to the city, sets off a magical bomb or something, and then there's no war because they were a citizen? The logic doesn't work."
Kelarite Flame Knight: "I'm sorry, are you or are you not familiar with the idea that somebody can be a citizen of multiple polities?" She looks you up and down. "I guess wherever you're from hasn't discovered laws yet."
Sera: "We don't impose dumbass laws that make no sense on people who aren't from there, but maybe we're just not that arrogant to assume we should."
Vul hmms, "So.. What did you do to him anyways?"
Kris turns and starts walking away, "All right you two don't care about my plausible idea and would rather argue about whos more in the right. So I'm just going to wait over their while you tear each other apart."
Kelarite Flame Knight: "Gosh, it sure is terrible that Korrath isn't in the city anymore, and therefor we can't demand this." She tosses a scroll to the ground. "Here's a copy of the bill of seizure, drawn up while he was still there."
Kelarite Flame Knight: (Whoa, hold on, sorry. I didn't see you say anything. I'm really sorry!)
Kelarite Flame Knight: (Can I look up there to see what you said, and maybe engage with it instead?)
vonel: (( Sure ))
Riot: (( Sera definitely did agree with the idea there was a third party ))
Kelarite Flame Knight: (Sorry, I obviously missed it.)
Kelarite Flame Knight: (I'd definitely like to comment.)
Tyellenthi murmurs to Kris. "It's one of the only rational explanations. I can think of, though nobody ever accused the Aasimon of having great political acumen. The chaos of all this..."
Kris: "Is exactly what someone would want if they were trying distract the two main groups."
Sera: "Exactly."
Acronach: "More likely a third party than us! Do you we look suicidal to you? Doing this gets us NOTHING!"
Kris: "Or just getting them to kill each other off then move in and stomp all over whos ever left taking control in the end."
Kelarite Flame Knight: (Kris, make a diplomacy check, please.)
Kris:
  : Rolled 20. Diplomacy
Kelarite Flame Knight 's stance shifts, and for the first time, you see something like uncertainty in her body language. "Ok, my brilliant sages. Who else is it, then? If you don't gain, who does?"
Kris shrugs, "That's the sticking point isn't it and what we have to find out."
Kris: "But off the top of my head, the Iron."
Kelarite Flame Knight: "I promise you, if there isn't a better alternative soon, I'll be back with explicit orders, and they won't be the kind of orders that just end with you in chains." She rolls her eyes. "Oh, not you too... More than one of my own men have given me this conspiracy bullshit. Find a BETTER alternative."
Kris noticable bites his tongue
Kelarite Flame Knight: "There's nobody on the rock aside from you, us, and them." She points at Acronach. "I'll give you that it was a dumb move. Dumber than I expected. But if I don't have a reasonable explanation that doesn't involve you... well, I'll have to go with what's actually possible. Understand?" She pauses. "You've got ten days. That's how long it'll take to get a messenger to the city and back. They'll have new orders then, and if you don't give me something, I'll follow them, understood? I'm delaying this because it's better service to my Emir if I investigate. If this blows back on me, you'll be on their side of the battle lines, understood?"
Kelarite Flame Knight: (She's repeating that word over and over, and doesn't seem to notice)
Kris raises an eyebrow but nods, "Crystal."
Kelarite Flame Knight: "Fine. Now hurry up and prove you really are neutral. Figure out what's going on, so that I can do my own job. Understand?" She turns on her heel, walking back off into the dark. You see a number of lit torches situated out of bowshot leave in the same direction.
Kris: "Damn it..."
Kris muttes
Vul: "That went well."
Sera: "Ten days. Fucking Kelarites. Let's go let Patience know and then we've got a commander to find, right?"
Acronach: "...I've worked here for years, and they only used to be... and don't know, stuffy? Now it's like they've completely shed either their skin or their sanity."
Sera: "It's complicated. And stupid. Very, very stupid."
Acronach: "Oh, the other one isn't here. Not feeling well, or just unsociable?"
Kris: "She doiesn't like ot get involved in yell matches."
Sera nods toward Kris.
Vul: "Funny how her people are also saying devils."
Acronach: He nods. "Yeah, me neither, but it's my job anyway..."I'll believe it's stupid and complicated, sure, on their end. On our end, its pretty simple. We can't let them have the thing down there. And I suppose if we have to die, at least it'll be for something more important than just a mine."
Tyellenthi: "Perhaps. It could merely be what she claimed; a rumor. She seemed to treat is as one, at least."
Sera: "Dying for something means nothing if they still get the thing you're protecting in the end. Let's figure this out so no one has to die for it."
Vul: "Yes, but enough of a rumor for her to be annoyed by it coming up again."
Vul: "Probably also means she isn't, in fact, aware that she DOES work for them, sorta."
Tyellenthi: (I'm not sure what you mean by their side saying that it was devils, then.)
=^v^=: (( that her people are independlty having rumors of that nature ))
Tyellenthi: (She literally just relayed this to you as something other people are saying. She didn't say it was anyone in her team or government.)
Riot: (( the conspiracies you mentioned about the Iron ))
Tyellenthi: (Yeah, I know. But you're making an assumption here.)
Kris: "Regradless we need to figure this all out, if neither side is attacking the other then someone else is here doing it trying to do... something..."
Kris rubs his head.
Tyellenthi: (I don't want you going forward and think that I somehow dropped info about them officially saying anything like that.)
=^v^=: (( she's an elite killsquad soldier who seems somewhat angry, wonder where else she'd hear rumors from ))
Tyellenthi: (Maybe from some minority she was kicking the shit out of. Maybe from a stall vendor. Maybe from her landlord. There are a lot of options.)
Tyellenthi: (She buys food and sleeps in a bed too, regardless of her anger or political leanings.)
Riot: (( I was going off the part where she said "more than one of my own men has said this" ))
Riot: (( doesn't really matter in the end though lol, we still gotta figure out what's happening regardless of her ))
Tyellenthi: (Ok. Well, normally I wouldn't have halted everything like this to say "NO. YOU'RE GETTING IT WRONG." I was like "Ack! Things ahead DEFINITELY wouldn't make sense if you thought that." When I said that her men have mentioned it, I just meant in a casual sense, not that it was any kind of official position, or that a superior had confided in her or anything. She treats it about as seriously as a soldier under you claiming that there are totally aliens in the Groom Lake facility.)
Tyellenthi: (I'm sorry for the confusion.)
Riot: (( ahhh fair fair ))
Acronach: "I mean, I don't want to die. But if you just keep caving every time somebody pushes you, eventually *everyone* gets pushed. For the sake of the people that can't push back, we at least have to try. They need to know that some people won't give in."
Acronach: "Besides... we're needed."
Tyellenthi has been walking back towards his office, speaking over his shouldr at you, and then paused in front of the door. He opens it, revealing Patience seated placidly in a guest chair, reading a small, leatherbound notebook. Acronach doesn't react, so it's probably not his. She looks over. "Oh, you're back. Thank you for allowing me to avoid all that. What was it about?"
Tyellenthi: Dammit
Tyellenthi: That was supposed to be Acronach talking at first.
Tyellenthi: I'm going to reformat that, 'cause I messed up
Acronach has been walking back towards his office, speaking over his shouldr at you, and then paused in front of the door. He opens it, revealing Patience seated placidly in a guest chair, reading a small, leatherbound notebook. Acronach doesn't react, so it's probably not his.
Rai Patience Cantor over. "Oh, you're back. Thank you for allowing me to avoid all that. What was it about?"
Rai Patience Cantor: (fine. good enough.)
Sera: "Emir sent his goons to burn the place down. Says they'll be back in ten days to commence said burning."
Rai Patience Cantor raises an eyebrow. "That's very aggressive."
Kris: "There mad there accountent got shot with a poison arrow."
Kris: "In the eye."
Rai Patience Cantor swears."Well, of course." She looks at Acronach. "O
Rai Patience Cantor: "I will assume this is a false accusation toward you?"
Sera: "They're also mad because they want to buy the land, so of course they threatened the guy they want to... pay money... to? Kelarans are fucking weird, man."
Acronach: "I can barely hit the far wall with a bow, let alone get someone through the eye from distance."
Kris: "Plus someone is shooting fire arrows into the base we came from, remember, and neither side is saying there doing that.
Rai Patience Cantor: (Ok, I obviously didn't do this right, then, 'cause I've been transmitting ideas I didn't mean to.)
Rai Patience Cantor: (These guys aren't the people they were buying from. They WERE, but since they aren't following Korrath's orders, they're no longer his men, by either side's public estimation. So threatening the people she think killed her dude is absolutely not threatening Korrath.)
Riot: (( I may have misinterpreted something, I'm very good at that. It felt like she was threatening Korrath with killing the people here because to her they were still on his payroll. Gotcha ))
Rai Patience Cantor: (I mean, Korrath hates them anyway, but that specific issue isn't what's happening. But if I can't get that across, that's my fault, not yours."
Rai Patience Cantor: (No, sorry. The reason she feels comfortable treating them this way at all is because to her they are now unaffiliated trash.)
Acronach: "Wait, someone was shooting fire arrows at the town?" He seems incredulous. "But... why? That's crazy too. That's a town full of civilians made of WOOD."
vonel: (( Was it the town? I was meaning the place we came from sense the guy there told us about it. ))
Acronach: (...what place were you coming from? Fuck, never mind. If I can't remember my own game, I'm really in trouble.)
vonel: (( The place we landed, stayed the night, got the big fancy house? ))
Acronach: (That's the town.)
vonel: (( Got it ))
Kris: "Yeah, one of the guys there asked us to see if you would stop shooting them in."
Acronach: (The Town is where the families live, the settlement is where the miners live (while not spending time with families). The locals refer to them just that way, but officially they're Tracery Rock (Town, and The Tracery Mining Camp. (Settlement.) It's bigger and more permanent than the word camp implies, though, so they tend to call it by the other name.)
Acronach: (I hope you don't think I'm annoyed at you. I'm actually just annoyed at myself for first failing to get across my ideas well, and then for not realizing that nobody else was on my particular page.)
Kris: "So if you and them arn't doing that, and you didn't take out their guy that leaves a third party ttrying to make it worse here for everyone."
Kris looks at Rai, and that's more or less were we are at."
Vul: "A third party with bows."
Riot: (( do-you-have-any-idea-how-little-that-narrows-it-down.gif ))
Vul frowns since lots of people have bows, "I.. I mean, like, they are good with them."
Sera: Gained 1 HP.
HP: 83 / 83— Surges: 11 / 11 — APs: 1 — Daily Items: 2
Riot: (( why does she keep showing up with 82/83 lol ))
Riot: (( I just noticed ))
Acronach: "Well, I can't say there are a lot of people around here that *don't* have bows. Meat's an expensive commodity out here."
Riot: (( happened last session too ))
Sera: "Bows and a fierce need to make you seem like the instigators."
Acronach indicates himself with a thick thumb. "I'd be the exception, since I'd have a little trouble digesting."
=^v^=: (( Vul occasionally does a thing where he forgets more than just one person uses a given type of weapon like that xP ))
=^v^=: (( small insular community growing up lol ))
Acronach: (is totally understandable. And in any case, there are plently of place (mostly developed places) where people might now. Everyone at least carries a knife or dagger, though, because that's as close to a universal tool as you can get.)
Acronach: I hate me.
Acronach: That isn't even intelligible from the typos.
Acronach: (Vul's difficulty) is totally understandable. And in any case, there are plently of place(s) (mostly developed places) where people might now (not)(own bows). Everyone at least carries a knife or dagger, though, because that's as close to a universal tool as you can get.)
=^v^=: (( ironically enough, Ra won't use a knife or dagger and Vul, while he will use one for like eating or the like, doesn't carry one ))
Acronach: (Vul might have a problem if he wants to eat but nobody has a spare knife, then)
Acronach: (I assume Ra gets around it in some way)
=^v^=: (( if he wants to eat politely ))
Acronach: (I'll keep this in mind next time the party is eating with others)
Riot: (( I initially missed the "with" bit and thought we might have become cannibals ))
Acronach: Yeah, that tracks.
Acronach: (Sorry, I'm done for the night, now. I actually had a lot of fun this session, but my confidence is now gone, and I can't recover tonight. That's my fault, sorry, for being this. It's a little early, but if people want to do another session this week, I'd be okay for it. I just won't be able to do anything useful right now. -.-
Riot: (( no worries, I hit a wall energy wise myself. And I'm down for another game later ))
Acronach: (Kay. Tell me what stuff from tonight you want to keep. We can pretend I gave you correct information. -.- Gnight! Thanks, folks.)
=^v^=: (( makes sense I probably should get food tot not die etc ))
Riot: (( gnight! ))
Riot is disconnected.
Ganaroth is disconnected.
Vul:
  Fox Button  
 Foxes can Fox, also button!
Effect: Can do things that involve foxes.
Also buttons: Vul can trigger buttons that must be triggered by a fox.
Vul:
  SUP WILL  
 NOT MUCH
Effect: Can roll save vs daze or stun at begining of turn even if it isn't save ends
=^v^= is disconnected.
vonel is disconnected.
vonel has connected.
Shanairra:
  Fey Step  
 Shanairra steps through the boundary between the planes, disappearing for a moment before reappearing somewhere else.
Effect: Teleport up to 5 squares.
Shanairra:
  Fey Step  
 Shanairra steps through the boundary between the planes, disappearing for a moment before reappearing somewhere else.
Effect: Teleport up to 5 squares.
Knight of Synnoria: hen you use fey step, you can take one adjacent ally with you. That ally teleports to a square adjacent to your destination.
Shanairra:
  Fey Step  
 Shanairra steps through the boundary between the planes, disappearing for a moment before reappearing somewhere else.
Effect: Teleport up to 5 squares.
Knight of Synnoria: When you use fey step, you can take one adjacent ally with you. That ally teleports to a square adjacent to your destination.
Shanairra:
  Majestic Word : Close burst 10  
 Shanairra utters words laden with preternatural inspiration, restoring her ally's stamina and making wounds seem insignificant.
(0) Shanairra  Shanairra   Effect: The target can spend a healing surge and regain 19 11 + 5 hit points.. You also slide the target 1 square.  
Shanairra:
  Majestic Word : Close burst 10  
 Shanairra utters words laden with preternatural inspiration, restoring her ally's stamina and making wounds seem insignificant.
(0) Shanairra  Shanairra   Effect: The target can spend a healing surge and regain 19 ( 11 + 5 ) hit points.. You also slide the target 1 square.  
Shanairra:
  Majestic Word : Close burst 10  
 Shanairra utters words laden with preternatural inspiration, restoring her ally's stamina and making wounds seem insignificant.
(0) Shanairra  Shanairra   Effect: The target can spend a healing surge and regain 19 + 11 hit points.. You also slide the target 1 square.  
Shanairra:
  Virtue of Prescience : Ranged 5  
Trigger: An enemy hits one ally within 5 squares of you
(8) Ra'ven  Ra'ven   Effect: You grant that ally a + 6 power bonus to the defense targeted by the triggering enemy until the end of the ally's next turn.  
Shanairra:
  Virtue of Prescience : Ranged 5  
Trigger: An enemy hits one ally within 5 squares of you
(8) Ra'ven  Ra'ven   Effect: You grant that ally a + 6 power bonus to the defense targeted by the triggering enemy until the end of the ally's next turn.  
Apply [WisBonus+2] power bonus to an ally's defense
Shanairra:
  Prescient Aid : Range 10  
Trigger: An ally within 10 squares of you misses with an attack roll.
(8) Ra'ven  Ra'ven   Effect: That ally gains a + 6 power bonus to the attack roll.  
Shanairra:
  Virtue of Prescience  
Shanairra:
  Virtue of Prescience  
  Prescient Aid : Range 10  
Trigger: An ally within 10 squares of you misses with an attack roll.
  (40) Ra'ven    Effect: That ally gains a + 6 power bonus to the attack roll.  
Shanairra:
  Virtue of Prescience  
  Prescient Fortification : Ranged 5  
Trigger: An enemy hits one ally within 5 squares of you
  (40) Ra'ven    Effect: You grant that ally a + 6 power bonus to the defense targeted by the triggering enemy until the end of the ally's next turn.  
Apply +6 power bonus to an ally's defense
Shanairra:
  Virtue of Prescience  
  Prescient Aid : Range 10  
Trigger: An ally within 10 squares of you misses with an attack roll.
  (40) Ra'ven    Effect: That ally gains a + 6 power bonus to the attack roll.  
Shanairra:
  Warlock's Curse  
Effect: Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see.
Apply Curse
Shanairra:
  Warlock's Curse  
(8) Ra'ven  Ra'ven   Effect: Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see.  
Apply Curse
Shanairra:
  Warlock's Curse Extra Damage  
Shanairra:
  Warlock's Curse Extra Damage  
    + 5 extra damage  
Shanairra:
  Jinx Shot  
 Shanairra's expert shot renders her foe unaccountably clumsy.
  (8) Ra'ven    Rolled 30 vs. AC ( Hit )    —    15 cold damage .  
Hit: The first time the target misses with an attack before the end of your next turn, it falls prone.
Shanairra:
  Jinx Shot  
 Shanairra's expert shot renders her foe unaccountably clumsy.
  (8) Ra'ven    Rolled 23 vs. AC ( Hit )    —    16 cold damage .  
Hit: The first time the target misses with an attack before the end of your next turn, it falls prone.
Apply The first time the target misses with an attack before the end of your next turn, it falls prone.
Shanairra:
  Dire Radiance  
 Shanairra causes a shaft of brilliant, cold starlight to lance down from above, bathing her foe in excruciating light. The nearer they moves toward her, the brighter and more deadly the light becomes.
  (8) Ra'ven    Rolled 17 vs. Fortitude ( Miss )    —    14 cold damage .  
    Hit: The first time the target moves closer to you on its next turn, it takes 11 extra damage.  
Shanairra:
  Light  
 With a wave of her hand, Shanairra causes a bright light to appear.
Effect: The target sheds bright light until the end of the encounter or until you use this power again. The light fills the target's space and all squares within 4 squares of it. Putting out the light is a free action.
Shanairra:
  Winter's Shroud  
 When the enemy's attack falls, snow swirls around Shanairra to whisk her to safety.
Effect: You teleport 3 squares and gain concealment until the start of your next turn.
Apply Gain concealment until the start of your next turn.
Shanairra:
  Winter's Shroud : Immediate Reaction  
 When the enemy's attack falls, snow swirls around Shanairra to whisk her to safety.
Effect: You teleport 3 squares and gain concealment until the start of your next turn.
Apply Gain concealment until the start of your next turn.
Shanairra:
  Virtue of Prescience : Immediate Interrupt  
  Prescient Fortification : Ranged 5  
Trigger: An enemy hits one ally within 5 squares of you
  (30) Alsyne    Effect: You grant that ally a + 6 power bonus to the defense targeted by the triggering enemy until the end of the ally's next turn.  
Apply +6 power bonus to an ally's defense
Shanairra:
  Virtue of Prescience : Immediate Interrupt  
  Prescient Aid : Range 10  
Trigger: An ally within 10 squares of you misses with an attack roll.
  (30) Alsyne    Effect: That ally gains a + 6 power bonus to the attack roll.  
Shanairra:
  Deeper Chill  
    Effect: When you spend an action point, make an attack that has the cold keyword. The damage of that attack ignores cold resistance. If the attack hits a creature that has no resistance to cold, it instead deals 3 extra cold damage.  
Shanairra:
  Frost's Favor  
Effect: After each extended rest, you can choose an arcane encounter attack power you know. That power gains the cold keyword, and the power deals cold damage in addition to another damage type it has. You also gain resist 10 cold.
Shanairra:
  Wrath of the Pale Prince  
 The Prince of Frost looks through Shanairra's eyes, and his gaze chills her enemy's blood.
  (5) Eileen    Rolled 25 vs. Will ( Hit )    —    20 cold damage .  
Hit: The target gains vulnerable 5 cold until the end of your next turn.
Apply Vulnerable 5 cold
  Warlock's Curse Extra Damage  
      + 7 extra damage  
Shanairra:
  Fey Step  
 Shanairra steps through the boundary between the planes, disappearing for a moment before reappearing somewhere else.
Effect: Teleport up to 5 squares.
Knight of Synnoria: When you use fey step, you can take one adjacent ally with you. That ally teleports to a square adjacent to your destination.
Shanairra:
  Majestic Word : Close burst 10  
 Shanairra utters words laden with preternatural inspiration, restoring her ally's stamina and making wounds seem insignificant.
(0) Shanairra  Shanairra   Effect: The target can spend a healing surge and regain 19 + 12 hit points.. You also slide the target 1 square.  
vonel is disconnected.
vonel has connected.
Shanairra:
  Witchfire : Range 10  
 From the mystic energy of the Feywild, Shanairra draws a brilliant white flame and sets it in her enemy's mind and body. Rivulets of argent fire stream up into the air from their eyes, mouth, and hands; agony disrupts their very thoughts.
  (8) Ra'ven    Rolled 33 vs. Reflex ( Hit )    —    17 cold damage .  
    Hit: The target takes a - 5 penalty to attack rolls until the end of your next turn.  
Apply -5 penalty to attack rolls
Shanairra:
  Rhyme of the Blood-Seeking Blade  
 Shanairra swiftly loose a shot while chanting of sundered metal, and her foe's armor no longer withstands her friend's strike.
Trigger: An ally misses with a melee attack
  (8) Ra'ven    Rolled 31 vs. Reflex ( Hit )    —    15 cold damage .  
    Hit: The target takes a - 7 penalty to all defenses against the triggering ally's attack.  
Shanairra:
  Insightful Shot  
 As Shanairra's arrow streaks forth, it guides the way to her foe's most vulnerable spot.
  (8) Ra'ven    Rolled 35 vs. Reflex ( Hit )    —    20 cold damage .  
Hit: All the target's defenses are equal to its lowest defense until the next time it is hit by an attack.
    Virtue of Prescience: The next attack that hits the target gains a + 4 bonus to the damage roll.  
Shanairra:
  Arrow of Warning  
 Shanairra's shot hinders an enemy and gives its would-be target the perfect opportunity.
Trigger: An enemy within range makes an attack roll against an ally
  (5) Vul    Rolled 24 vs. Reflex ( Hit )    —    35 cold damage .  
    Hit: The ally who was attacked by the triggering enemy can make an at-will attack against that enemy as a free action. The ally gains a + 4 bonus to this attack roll.  
Shanairra:
  Rhyme of the Blood-Seeking Blade : Immediate Interrupt  
 Shanairra swiftly loose a shot while chanting of sundered metal, and her foe's armor no longer withstands her friend's strike.
Trigger: An ally misses with a melee attack
  (5) Vul    Rolled 24 vs. Reflex ( Hit )    —    9 cold damage .  
    Hit: The target takes a - 7 penalty to all defenses against the triggering ally's attack.  
Shanairra:
  Arrow of Warning : Immediate Interrupt  
 Shanairra's shot hinders an enemy and gives its would-be target the perfect opportunity.
Trigger: An enemy within range makes an attack roll against an ally
  (5) Vul    Rolled 26 vs. Reflex ( Hit )    —    30 cold damage .  
    Hit: The ally who was attacked by the triggering enemy can make an at-will attack against that enemy as a free action. The ally gains a + 4 bonus to this attack roll.  
Shanairra:
  Rhyme of the Blood-Seeking Blade : Immediate Interrupt  
 Shanairra swiftly loose a shot while chanting of sundered metal, and her foe's armor no longer withstands her friend's strike.
Trigger: An ally misses with a melee attack
  (5) Vul    Rolled 24 vs. Reflex ( Hit )    —    20 cold damage .  
    Hit: The target takes a - 7 penalty to all defenses against the triggering ally's attack.  
Shanairra:
  Arrow of Warning : Immediate Interrupt  
 Shanairra's shot hinders an enemy and gives its would-be target the perfect opportunity.
Trigger: An enemy within range makes an attack roll against an ally
  (5) Vul    Rolled 35 vs. Reflex ( Hit )    —    19 cold damage .  
Miss: Half damage.
    Hit: The ally who was attacked by the triggering enemy can make an at-will attack against that enemy as a free action. The ally gains a + 4 bonus to this attack roll.  
Shanairra:
  Shard of Darkness : Ranged 10  
 A frozen blade of raw shadowstuff appears in Shanairra's hand, then cripples a foe with cold when it strikes.
  (5) Vul    Rolled 23 vs. Fortitude ( Miss )    —    16 cold damage .  
Hit: The target is slowed (save ends).
Miss: The power is not expended.
Apply slowed
Shanairra:
  Arrow of Warning : Immediate Interrupt  
 Shanairra's shot hinders an enemy and gives its would-be target the perfect opportunity.
Trigger: An enemy within range makes an attack roll against an ally
  (5) Eileen    Rolled 18 vs. Reflex ( Miss )    —    30 cold damage .  
Miss: Half damage.
    Hit: The ally who was attacked by the triggering enemy can make an at-will attack against that enemy as a free action. The ally gains a + 4 bonus to this attack roll.  
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Jinx Shot  
 Shanairra's expert shot renders her foe unaccountably clumsy.
  (5) Eileen    Rolled 22 vs. AC ( Hit )    —    18 cold damage .  
Hit: The first time the target misses with an attack before the end of your next turn, it falls prone.
Apply The first time the target misses with an attack before the end of your next turn, it falls prone.
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Dire Radiance  
 Shanairra causes a shaft of brilliant, cold starlight to lance down from above, bathing her foe in excruciating light. The nearer they moves toward her, the brighter and more deadly the light becomes.
  (5) Eileen    Rolled 30 vs. Fortitude ( Hit )    —    11 cold damage .  
    Hit: The first time the target moves closer to you on its next turn, it takes 11 extra damage.  
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Wrath of the Pale Prince  
 The Prince of Frost looks through Shanairra's eyes, and his gaze chills her enemy's blood.
  (5) Eileen    Rolled 31 vs. Will ( Hit )    —    25 cold damage .  
Hit: The target gains vulnerable 5 cold until the end of your next turn.
Apply Vulnerable 5 cold
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Witchfire : Range 10  
 From the mystic energy of the Feywild, Shanairra draws a brilliant white flame and sets it in her enemy's mind and body. Rivulets of argent fire stream up into the air from their eyes, mouth, and hands; agony disrupts their very thoughts.
  (8) Ra'ven    Rolled 29 vs. Reflex ( Hit )    —    18 cold damage .  
    Hit: The target takes a - 5 penalty to attack rolls until the end of your next turn.  
Apply -5 penalty to attack rolls
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Insightful Shot  
 As Shanairra's arrow streaks forth, it guides the way to her foe's most vulnerable spot.
  (8) Ra'ven    Rolled 25 vs. Reflex ( Hit )    —    18 cold damage .  
Hit: All the target's defenses are equal to its lowest defense until the next time it is hit by an attack.
    Virtue of Prescience: The next attack that hits the target gains a + 4 bonus to the damage roll.  
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Shard of Darkness : Ranged 10  
 A frozen blade of raw shadowstuff appears in Shanairra's hand, then cripples a foe with cold when it strikes.
  (8) Ra'ven    Rolled 21 vs. Fortitude ( Hit )    —    26 cold damage .  
Hit: The target is slowed (save ends).
Miss: The power is not expended.
Apply slowed
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Rhyme of the Blood-Seeking Blade : Immediate Interrupt  
 Shanairra swiftly loose a shot while chanting of sundered metal, and her foe's armor no longer withstands her friend's strike.
Trigger: An ally misses with a melee attack
  (5) Vul    Rolled 21 vs. Reflex ( Miss )    —    11 cold damage .  
    Hit: The target takes a - 7 penalty to all defenses against the triggering ally's attack.  
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Storm Countess's Kiss  
 Shanairra sarcastically blow a kiss at her enemy, creating a swirling gale that lifts her foe off the ground and then tosses it aside.
  (8) Ra'ven    Rolled 34 vs. Fortitude ( Hit )    —    5 cold damage .  
Miss: You push the target 2 squares, and you knock it prone.
    Hit: target is held restrained 25 feet off the ground (save ends).  
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Apply Restrained off the ground (save ends).
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Storm Countess's Kiss  
 Shanairra sarcastically blow a kiss at her enemy, creating a swirling gale that lifts her foe off the ground and then tosses it aside.
  (8) Ra'ven    Rolled 30 vs. Fortitude ( Hit )    —    5 cold damage .  
    Hit: target is held restrained 25 feet off the ground (save ends).
Miss: You push the target 2 squares, and you knock it prone.
 
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Apply Restrained off the ground (save ends).
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Arrow of Warning : Immediate Interrupt  
 Shanairra's shot hinders an enemy and gives its would-be target the perfect opportunity.
Trigger: An enemy within range makes an attack roll against an ally
  (8) Ra'ven    Rolled 37 vs. Reflex ( Hit )    —    CRIT: 40 cold damage, plus 15 damage.  
    Hit: The ally who was attacked by the triggering enemy can make an at-will attack against that enemy as a free action. The ally gains a + 4 bonus to this attack roll.
Miss: Half damage.
 
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Shard of Darkness : Ranged 10  
 A frozen blade of raw shadowstuff appears in Shanairra's hand, then cripples a foe with cold when it strikes.
  (8) Ra'ven    Rolled 26 vs. Fortitude ( Hit )    —    23 cold damage .  
Hit: The target is slowed (save ends).
Miss: The power is not expended.
Apply Slowed
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Assassin's Bane  
 The ground blackens as coruscating energy swirls around Shanairra, hindering her foes' movements and revealing any hidden enemies.
Effect: The burst creates a zone that lasts until the end of your next turn. Enemies within the zone cannot shift, teleport, or benefit from invisibility, concealment, or total concealment.
Sustain (Minor): The zone persists.
Shanairra:
  Revitalizing Incantation : Ranged 5  
 Shanairra whispers a few phrases in a secret language, urging her ally's body to mend itself.
(8) Ra'ven  Ra'ven   Effect: The target can spend a healing surge. Additionally, the target gains 12 temporary hit points.  
Shanairra:
  Assassin's Bane  
 The ground blackens as coruscating energy swirls around Shanairra, hindering her foes' movements and revealing any hidden enemies.
Effect: The burst creates a zone that lasts until the end of your next turn. Enemies within the zone cannot shift, teleport, or benefit from invisibility, concealment, or total concealment.
Sustain (Minor): The zone persists.
Shanairra:
  Shadow Armor  
 Shadow coalesces around Shanairra to take the form of a macabre suit of plate armor.
Effect: You gain a +2 power bonus to Stealth checks and a +2 power bonus to all defenses until the end of the encounter. As a minor action, you can end this effect and then teleport up to 5 squares. You then become invisible until the end of your next turn, or until you hit or miss with an attack roll.
Apply +2 power bonus to Stealth checks and a +2 power bonus to all defenses.
Shanairra:
  Revitalizing Incantation : Ranged 5  
 Shanairra whispers a few phrases in a secret language, urging her ally's body to mend itself.
(0) Shanairra  Shanairra   Effect: The target can spend a healing surge. Additionally, the target gains 19 temporary hit points.  
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Kris: Took an extended rest.
HP: 92 / 92— Surges: 12 / 12 — APs: 1 — Daily Items: 2
Perra: Took an extended rest.
HP: 72 / 72— Surges: 6 / 6 — APs: 1 — Daily Items: 2
Eileen: Took an extended rest.
HP: 79 / 79— Surges: 10 / 10 — APs: 1 — Daily Items: 2
Lilium: Took an extended rest.
HP: 81 / 81— Surges: 11 / 11 — APs: 1 — Daily Items: 2
Shanairra:
  Prescient Fortification : Ranged 5  
Trigger: An enemy hits one ally within 5 squares of you
(0) Shanairra  Shanairra   Effect: You grant that ally a + 6 power bonus to the defense targeted by the triggering enemy until the end of the ally's next turn.  
Apply +6 power bonus to an ally's defense
Shanairra:
  Superior Will  
Effect: If you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn't normally end on a save.
Shanairra:
  Distant Advantage  
Effect: You gain combat advantage for ranged or area attacks against any enemy flanked by your allies.
Shanairra:
  Periapt of Cascading Health  
 Adventurers feel a little more confident fighting dragons with this bauble in their possession.
Effect: You end one condition that a save can end.
Shanairra:
  Bracers of Archery  
Effect: Gain a +2 item bonus to damage rolls when attacking with a bow or crossbow.
Shanairra:
  Bracers of Archery - Power  
Effect: Ignore cover on your next attack this turn when using a bow or crossbow.
Shanairra:
  Boots of Free Movement - Property  
Effect: Gain a +2 item bonus to saving throws against effects that apply the slowed, immobilized, or restrained condition.
Shanairra:
  Boots of Free Movement - Power  
Effect: Make a saving throw against a slow, immobilize, or restrain effect that a save can end.
Shanairra:
  Mist Edge  
Effect: You draw or sheathe this weapon. If you sheathe this weapon, it vanishes, and only you can find and draw it.
Special: You can only use this power once per turn.
Shanairra: Took an extended rest.
HP: 76 / 76— Surges: 8 / 8 — APs: 1 — Daily Items: 2
Shanairra:
  Jinx Shot  
 Shanairra's expert shot renders her foe unaccountably clumsy.
  (2) Kris    Rolled 22 vs. AC ( Miss )    —    10 cold damage .  
Hit: The first time the target misses with an attack before the end of your next turn, it falls prone.
Apply The first time the target misses with an attack before the end of your next turn, it falls prone.
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
Shanairra:
  Dire Radiance  
 Shanairra causes a shaft of brilliant, cold starlight to lance down from above, bathing her foe in excruciating light. The nearer they moves toward her, the brighter and more deadly the light becomes.
  (2) Kris    Rolled 34 vs. Fortitude ( Hit )    —    CRIT: 15 cold damage, plus 4 damage.  
    Hit: The first time the target moves closer to you on its next turn, it takes 6 extra damage.  
Apply When you hit an enemy with this weapon, that enemy takes a –2 penalty to ranged and area attack rolls.
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Warrior of Dragons Undivided:
  Hope and Punishment  
 A challenge ignored....
Trigger: A sanctiond or challenged foe makes an attack that doesn't include her.
    Effect: The first time each round, the foe takes 13 radiant damage.
Endless Hope:: Each time her challenge (not sanction) is ignored, the targeted ally regains 9 hp.
 
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