Server started; please wait for map to refresh.
=^v^= has connected.
|
Ra'ven:
|
Trigger:
Foe saves vs ongoing damage she imposed.
|
|
|
Effect:
Foe takes
5
cold damage.
|
|
|
Ra'ven:
|
Trigger:
Foe saves vs ongoing damage she imposed.
|
|
|
Effect:
Foe takes
5
cold damage.
|
|
=^v^= is disconnected.
Riot has connected.
=^v^= has connected.
vonel has connected.
|
|
vonel:
no
more updates for a while please
|
|
Ra'ven:
but
it's so ez
|
|
Ra'ven:
wonder
if gm remembered
|
|
Ra'ven:
the
1.16.1 version had some sorta bug in it anyways, though I don't
think it affected us
|
|
Ra'ven:
I
am in it and love making people update software
|
|
Ra'ven:
it's
my favorite thing
|
|
|
Riot:
Then
we will unionize and refuse
|
|
Ra'ven:
oh
ya what if maptool was on steam?
|
|
|
vonel:
Then
it would just happen on it's own
|
|
Ra'ven:
and
you AUTOMATICALLY UPDATED AND COULDN'T REFUSE
|
|
|
Riot:
Exactly
what Von said
|
|
|
vonel:
and
I'm fine with that
|
|
Ra'ven:
oh
no a thing that takes less then 5 mins and happens less then
monthly
|
|
Ra'ven:
people
ask, 'how was your week' which takes longer
|
|
|
Riot:
I
have made my feelings known and it is what it is
|
Ganaroth has connected.
|
Ra'ven:
oi
|
|
|
Ganaroth:
Saw
a "Dragonlance" server on the list. Not totally sure why.
Dragonlance is less terrible as a world than FR, since it's a bit
less generic (only a bit, though), but it's much worse as a game
setting. It's just too small. The entire setting map is like the
size of texas. Which, admittedly, is plenty big, but in this case
it offers a very limited pallete of areas to explore. I'm also not
sure anything particularly interesting happens there, aside from
the events of the books. At least if you game there, you don't
have to pretend that good is somehow evil, and throwing a meteor
at a city because they didn't pray enough is good.
|
|
|
Riot:
Wow
I haven't even thought about Dragonlance since I was buying
Forgotten Realms books in Barnes and Noble when I was 17
|
|
Ra'ven:
dragon
lance neutral is always a funny terrible meme
|
|
|
Ganaroth:
I
can't say that the DL books are brilliant, but they're better than
the FR ones. R.A. Salvatore is just conspicuously awful. DL
neutral? I remember DL *morality* as a meme, but neutral. What's
that about?
|
|
Ra'ven:
neutral
in that you have to do really evil and really good things in equal
measure
|
|
|
Ganaroth:
Clarification:
The BEST ones are better than the FR ones. The bad ones are just
as bad.
|
|
Ra'ven:
so
you must save the puppy AND then kill it later for neutral's sake
|
|
Ra'ven:
though
I guess it's just dragonlance morality again
|
|
|
Riot:
lol
I remember enjoying Drizzt as a teenager and then I read books
that were actually good lol
|
|
|
Ganaroth:
Ah,
I think thats dragonlance Balance, not neutral. As far as I can
tell, neutral in dragonlance just means "haven't made up my mind
yet," or yeah, what you just said.
|
|
Ra'ven:
i
remember enjoing wheel of time as a teenager then just not reading
books ever again
|
|
|
Ganaroth:
But
then again, I find the "balance" idea absurd as well. That's one
of the few times that I outright agree with something Minthara
says in BG3, when she's criticising the Harpers. Their mission is
nonsensical, and mostly seems to serve the purpose of keeping
things from changing, good or bad. I'm just like "yeah, those guys
are lame" with her. Jaheira gets a pass because she's not exactly
standard for their membership either.
|
|
|
Ganaroth:
I've
read WoT since then, but it got pretty difficult once I started to
question all the gender essentialism.
|
|
|
Ganaroth:
Anyways,
folks more or less ready?
|
|
|
Riot:
What's
the Harpers' mission again?
|
|
Ra'ven:
yep
I got my energy drink and pasta
|
|
|
Ganaroth:
Defend
the "balance" between good and evil, civilization and nature. No
real word on wtf that's supposed to mean, and Minthara calls them
out.
|
|
|
Riot:
Good
for her, that's a stupid mission
|
|
Ra'ven:
darths
and droids makes fun of that too, except star wars
|
|
|
Ganaroth:
Like
I said, though, Jaheira has always mostly just hijacked their
networks and personnel in order to save the world instead, so
she's different.
|
|
|
Riot:
She's
also hilariously snippy
|
|
|
Ganaroth:
She
actually personally took out a harper stronghold in BG2 that she
thought had gotten harmful and corrupt. She gets snippy with them
too.
|
|
|
Ganaroth:
I'm
sure Athkatla has a new chapter by now.
|
|
Ra'ven:
|
|
|
test
|
—
|
Rolled
32
vs. Reflex
|
—
|
11
fire damage
.
|
|
Hit:
Her attacks do +cha mod fire damage untill
end of her next turn
|
|
Apply
Ra's
melee attacks do +chaBonus fire (5)
|
|
|
Ra'ven:
|
This hand of mine is burning red.
|
|
|
|
test
|
—
|
Rolled
16
vs. Reflex
|
—
|
12
fire damage
.
|
|
|
Effect:
Her attacks do +
5
fire damage untill end of her next turn
|
|
Apply
Ra's
melee attacks do +chaBonus fire (5)
|
|
|
|
Ganaroth:
((I'm
going to start as the Gray Angel is turning away, if you don't
mind. I don't think anythign meaningful happened after that.))
|
=^v^=:
(( correct, though I think we were
going to drop barrier and chaaarge or the like ))
|
|
Ganaroth:
(I
do remember that.)
|
Riot:
(( I do not recall a charge but okay ))
=^v^=:
(( we hadn't gotten that far yet as
we were in the 'perhaps we should set up where we are located on the
map' part ))
|
The Gray Angel looks back over its
shoulder, training a sorrowful glance backwards. "You have chosen
not to deal with me. Very well. You last chance. You hate me for
the death I bring to the worst of this city's parasites, so I
shall put it in those terms. I am about to go upstairs, to the
Supplicants Wing, where those you care for lie insensate, my gifts
coursing through them. I intend to begin killing them while you
fight my minions. Since you intend to slay me, and because you
evidently can, I have no reason to avoid angering the other
Patricians. It will be easier to apologize to them than it would
be to fight you, or to return from death. Most of them won't be
able to run, but I'll have a few more of my men block the exits
for me." A pause. "I have always wanted to do this, so after a
fashion, I thank you for finally offering an excuse." There is
another pause, and this time it's clear that it's waiting for one
last moment, in case any of you want to say something.
|
|
The Gray Angel:
((If
nobody chooses to say anything, it leaves.))
|
=^v^=:
(( who would disable the barrier, I'm
pretty sure Itzen would gesture to do it or have whowever was able to,
in an attempt to interdict the leaving ))
Riot:
(( the Gray is an 'angel of mercy'
correct? ))
=^v^=:
(( that's what they were called ya ))
Riot:
(( I can't remember, do we all know
this or is this just something we as players know ))
|
The Gray Angel:
(Any
of you can. The panel doesn't appear to have a code or anything
similar. The angels up top said so, yeah, though something about
that seemed weird then, and still seems weird now.)
|
Riot:
(( Oh that's right ))
=^v^=:
(( everyone all set up and also
should we see enemy tokens? ))
|
Lucky:
"So
yer mercy is gettin' yer rocks off murderin' people who can't
fight back, then?"
|
|
Pell:
"I
admit I never thought of beings of your station capable of
cowardice."
|
|
Itzen drops the barrier, "It's the
oppisite; few of high station are capable of bravery!" Itzen spits
between her teeth, obviously seeting with anger.
|
A thin voice echoes down the hall from where it left. "Cowardice is when
fear prevents you from doing what you need to do. My mission is to
remove those that cause the greatest pain. I simply go to my task in a
different way."
|
Lucky:
"Seems
to me you oughta off yerself, then, fucko!"
|
|
The Gray Angel:
((Incidentally,
I thought that I had made those tokens visible, so if that changes
what you'd wanted to do, let me know. I can alter things a
little.))
|
There is no answer this time.
|
Lucky grumbles as she grips her
swords, "Bitchmade fuckin' coward ass murderin' fuckface wannabe
'angel'. Fuck it, burn it all down."
|
|
Kaylen Fisher:
"Well,
if we want to let it all burn down, we could just leave this city
and let the orb explode..."
|
|
Ra'ven:
|
|
Effect::
She moves her up to her speed. Any
foe that hits her with an opportunity attack during this
movement takes
7
Fire damage.
|
|
Effect:
She ignores 5 points of fire resist
|
|
=^v^=:
(( cool, it works ))
|
Ra'ven:
"The
people in charge here really seem, you know, pretty evil and all."
|
The barrier falls, and the Angels, who seemed to be debating whether or
not to attempt breaching the door, look over, somewhat startled, though
not statistically surprised, that you've decided to come to them.
|
Kaylen Fisher:
(Commas!)
|
=^v^=:
(( inits? ))
Riot:
(( what bonus do we get from Eileen
again? ))
|
Eileen:
|
Effect:
You and each ally within 10 squares who
can see and hear you gain a +2 power bonus to initiative.
|
|
Expert Combat Leader:
The bonus to initiative from
Combat Leader increases to +3.
|
|
|
Eileen:
|
Effect:
When you make an initiative check, you can
slide each ally benefiting from Combat Leader 1 square.
|
|
Riot:
(( that might be the best initiative
roll Pell has ever had lol ))
=^v^=:
(( itzen rolls spicy nat 20 for init
))
|
Angel of Protection:
(It's
really annoying that the way I used to roll init for all the
monsters at once isn't working...))
|
Riot:
(( oh that sucks ))
=^v^=:
(( just today or has it been that way
for a bit? ))
|
Angel of Valor 9:
(I
just noticed it today. Couldn't tell you whether this is
absolutely the first time, though.)
|
vonel:
(( You've mentioned it once before,
like right after we updated to this newer version ))
vonel:
(( like 1.16 ))
=^v^=:
(( ah so not the today update
exclusive ))
|
|
Ganaroth:
(Hm,
yeah. I do remember that now. Well, regardless, rolling init seems
to only work for the impersonated token right now.)
|
Itzen has received initiative.
=^v^=:
(( question, is the boss guy still
nearbyish? ))
|
Angel of Protection:
(You
don't know. He wandered off, after saying he was gonna go
murdering.)
|
=^v^=:
(( also what number of fight was this
today, for purposes of 'oh shit did we get a milestone' and 'how bad
does Io miss'? ))
|
Angel of Protection:
(i
think this is fight 4._
|
vonel:
(( yeah ))
=^v^=:
(( coo ))
|
Angel of Protection:
(This
is why babies don't typically go to war.)
|
|
Itzen:
|
The Gaze of the Wolf is Upon us!
|
|
|
|
(1) Angel of Valor 9
|
—
|
Rolled
26
vs. Will
|
—
|
15
radiant damage
.
|
|
|
|
(2) Angel of Valor 12
|
—
|
Rolled
16
vs. Will
|
—
|
15
radiant damage
.
|
|
|
|
(2) Angel of Valor 11
|
—
|
Rolled
27
vs. Will
|
—
|
15
radiant damage
.
|
|
|
|
(1) Angel of Valor 10
|
—
|
Rolled
19
vs. Will
|
—
|
15
radiant damage
.
|
|
Hit:
and the foe is pushed up to 4 squares
|
|
|
Effect:
She and her allies in the burst
gain
5
thp.
|
|
Effect:
All damage delt with this sword is
necrotic, as a free action once per round she can swap modes
|
|
Riot:
(( did Ra'ven go already? ))
=^v^=:
(( no it seems like it skipped her ))
Ra'ven has received initiative.
|
Angel of Protection:
(I'm
sorry, I guess I hadn't scrolled all the way up.)
|
|
Angel of Protection:
(If
you want, just swap their order.)
|
|
Itzen can do that since it doesn't
really change much
|
Itzen has received initiative.
|
Angel of Protection:
(I
figured. 2 hits.)
|
|
Itzen:
Gained 5 temp HP.
HP:
69 / 69 + 5 temp.—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Kaylen Fisher:
Gained 5 temp HP.
HP:
86 / 87 + 5 temp.—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Io:
|
Effect:
You spend a healing surge but regain no
hit points. You gain temporary hit points equal to your
healing surge value.
|
|
Special:
Io often uses this power between battles,
and begins the fight with the bonus (and penalty) applied.
|
|
|
Io:
Gained 16 temp HP.
Lost a healing surge.
HP:
64 / 66 + 16 temp.—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
Lucky has received initiative.
|
Itzen:
I've
finished my turn.
Ayalin THINGS HERE
|
|
Ra'ven does her thing!
|
|
Angel of Protection:
(Who
did you oath?)
|
=^v^=:
(( winter ))
|
Angel of Protection:
(It
didn't show up until just now. Huh.)
|
=^v^=:
(( cause I forgot to apply it and
just did when you reminded me, my bad ))
|
Ra'ven:
|
Open
the Gates of Battle (move)
|
|
Effect:
She moves her speed+2, she doesn't provoke
from the first enemy she moves away from.
|
|
Lucky has received initiative.
|
Ra'ven:
|
Okay the large spikey jackel is standing up now and my
what sharp claws it has...
|
|
Effect:
She has sharp teeth, horrific clawed
hands, also has +2 to speed. She can change back and shift 1
square as a minor action.
|
|
Apply
She
is a horned wolf/jackel/woman, has +2 to speed and can use
wolf powers.
|
|
|
Ra'ven:
|
Open
the Gates of Battle (attack)
|
|
|
|
(1) Angel of Winter
|
—
|
Rolled
22
vs. Reflex
|
—
|
25
damage
.
|
|
|
Special:
Does an additional
1
damage to target at full hp.
|
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
=^v^=:
(( lol nope prob ))
Riot:
(( do we know what the squares mean?
IIRC the one for the angel of protection is -2 to attack until it's
bloodied right? ))
=^v^=:
(( winter seems to inflict vuln 5
cold when not bloodied ))
=^v^=:
(( per ra standing in it ))
Riot:
(( Ah ))
=^v^=:
(( protec is 'terrain is difficult
when within 5 of warded guy etc ))
|
Angel of Blood 2:
((The
angel of winter's aura wasn't supposed to be known, since I didn't
say what it was, or hit the power. Do you mind telling me how you
saw how it works?))
|
|
Angel of Blood 2:
(Oh,
okay.)
|
=^v^=:
(( there is a heads up display that
shows all the effects your token is currenly in the aura of ))
|
Angel of Blood 2:
(I
just went *twitch twitch*
|
Riot:
(( Ah okay ))
|
Angel of Blood 2:
(Yeah,
I should have defaulted to that. I was wondering if I'd
accidentally hit the button at some point, and didn't remember, or
if I had it displayed prominently in a different spot.)
|
|
Angel of Blood 2:
(That
makes a lot more sense, and I'm not totally sure why I didn't leap
to that immediately.)
|
=^v^=:
(( anyways, that 9 probably missed
huh? ))
|
Angel of Blood 2:
((Sorry,
that is a miss. The aura actually has two effects, but the first
one is what you see. The other isn't active yet.))
|
=^v^=:
(( oh well, at least lucky can get ca
pretty ez ))
=^v^=:
(( lucky can go now ))
Riot:
(( how so, you mean if she goes after
the angel of winter? ))
=^v^=:
(( ya ))
|
Angel of Blood 2:
(That
would be a fairly easy way.)
|
Riot:
(( sorry, lost track of her when the
overlay took up a quarter of my screen showing her name and stats lol ))
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Angel of Winter
|
—
|
Angel of Winter
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Lucky:
|
|
|
(1) Angel of Winter
|
—
|
Rolled
23
vs. AC
|
—
|
19
damage
.
|
|
(Sec.)
|
|
(1) Angel of Winter
|
—
|
Rolled
30
vs. AC
|
—
|
13
damage
.
|
|
Hit:
1[W] + Strength modifier damage. Until the
end of your next turn, the target takes 2 extra damage
whenever it is hit. If both attacks hit, the extra damage
equals 1 + your Wisdom modifier
|
|
Apply
The
target takes 2 extra damage whenever it is hit.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
6
damage to attack, or 6 if a crit.
|
|
Riot:
(( Assuming the 23 doesn't hit, would
a 27 hit? ))
=^v^=:
(( nice max damage quarry ))
|
Angel of Sorrow 3:
(Actually,
no, it wouldn't. Angels have that annoying Angelic Presence
ability that functions until bloodied.)
|
Riot:
(( Okay so no need to burn that +4
triggered then. Thank you! ))
|
Angel of Sorrow 3:
(righto
|
=^v^=:
(( don't forget to knock it down ))
|
Lucky:
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Angel of Sorrow 3:
(We're
fighting over who gets to inflict it, lol)
|
Pell has received initiative.
|
Lucky:
I've
finished my turn.
|
|
Pell:
|
Going to do more damage to them
|
|
(6) Angel of Valor 10
|
—
|
Angel of Valor 10
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(6) Angel of Valor 10
|
—
|
Rolled
31
vs. Reflex
|
—
|
11
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con lightning damage
|
|
Apply
If
Pell takes damage, this foe takes 1d6+con mod lightning
damage
|
|
|
Angel of Sorrow 3:
(Definite
hit, and a death.)
|
|
Pell:
|
The magics, not quite spent, form a barrier
|
|
Trigger:
A conductive foe is reduced to 0 hp or
fewer.
|
|
|
Effect:
Pell gains
10
temp hp.
|
|
|
|
Ganaroth:
(Lol,
keep impersonating wrong things)
|
=^v^=:
(( nom ))
|
Pell:
Gained 10 temp HP.
HP:
77 / 77 + 10 temp.—
Surges:
6 / 11 —
APs:
1 —
Daily Items:
1
|
|
Pell:
I've
finished my turn.
|
|
Angel of Protection:
|
|
|
(5) Angel of Winter
|
—
|
( Autohit )
|
|
Hit:
The angel designates the target as its ward.
While the angel is within 5 squares of the target, the
target takes half damage from melee attacks and ranged
attacks against it, and the angel takes an equal amount of
damage. While the angel is adjacent to the target, the
target gains a +2 bonus to AC. A creature can be the ward of
only one angel at a time. If multiple angels designate the
same creature as their wards, it becomes the ward of the
last angel to designate it as such.
|
|
Apply
While
the angel is within 5 squares of the target, the target
takes half damage from melee attacks and ranged attacks
against it, and the angel takes an equal amount of damage.
While the angel is adjacent to the target, the target gains
a +2 bonus to AC. A creature can be the ward of only one
angel at a time. If multiple angels designate the same
creature as their wards, it becomes the ward of the last
angel to designate it as such.
|
|
|
Angel of Protection:
(sadly
it was between that and attacking...)
|
=^v^=:
(( at least it's only adding to
really high ac when adjacent ))
|
Angel of Protection:
I've finished my turn.
|
|
Angel of Valor 12:
|
|
|
(1) Itzen
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
12
fire damage
.
|
|
Eileen has received initiative.
|
Angel of Valor 12:
I've finished my turn.
|
|
Itzen:
Suffered 12 dmg. Lost 7 HP and 5 temp
HP.
HP:
62 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Angel of Valor 12:
(Merrdahr.)
|
|
Eileen:
|
Direct
the Strike
: Ranged 5
|
|
Eileen directs an ally to attack as an enemy lowers its
guard.
|
|
(4) Lucky
|
—
|
Lucky
|
Effect:
The target makes a basic attack as
a free action against an enemy of your choice that you can
see and is within 10 squares of you.
|
|
vonel:
(( beat winter senseless ))
|
Angel of Valor 12:
(Ranged
become melee.)
|
|
Lucky:
|
|
|
(1) Angel of Winter
|
—
|
Rolled
30
vs. AC
|
—
|
16
damage
.
|
|
|
Angel of Valor 12:
(You
added the CA in, right?)
|
Riot:
(( Yup ))
|
Angel of Valor 12:
(Miss,
sorry.)
|
|
Angel of Valor 12:
|
Effect:
While the angel is not bloodied, attack
rolls against it take a -2 penalty.
|
|
Riot:
(( +2 for CA, +1 +1 for Swordskill ))
Riot:
(( Wow lmao ))
Riot:
(( a miss on a 30 rip ))
=^v^=:
(( dang that'd get nutty if it got
the +2 to ac ))
|
Angel of Valor 12:
(He
is the worst of all fucking monsters for this, btw.)
|
|
Eileen:
I've finished my turn.
|
|
Angel of Valor 12:
(He
is a + level soldier with a stacking attack penalty.)
|
=^v^=:
(( perhaps we shouldn't attack ac! ))
=^v^=:
(( wait, 30 hit before? ))
|
Angel of Winter:
(You're
right, that was an error.)
|
|
Angel of Winter:
(I
guess I should reverse the damage. Or alternatively I could just
let it stand, because it would take time.)
|
|
Angel of Winter:
(It
would also make it so I could do the thing I wanted this turn.)
|
|
Angel of Winter:
|
|
|
(1) Ra'ven
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
6
cold damage
.
|
|
Hit:
and the target is immobilized until the end
of the angel's next turn. The target also take ongoing 5
poison damage.
|
|
Apply
The
target is immobilized until the end of the angel's next turn.
|
|
Apply
Ongoing
5 poison damage.
|
|
|
Angel of Winter:
(I'm
not actually going to do that unless you want me to, though.)
|
|
Ra'ven:
Suffered 11 dmg.
HP:
59 / 70—
Surges:
4 / 8 —
APs:
0 —
Daily Items:
1
|
vonel:
(( 30 might have hit before because
it wasn't wardered at the time? ))
=^v^=:
(( I mean could just make lucky have
used the +4 to hit power to make the high one hit, ward only gives more
ac when adjacent ))
|
Angel of Winter:
(Ward
doesn't increase the AC unless you're adjacent.)
|
vonel:
(( Ah, never moind then ))
|
Angel of Winter:
(I
just miscounted, that's all. The numbers don't line up for that.)
|
Io has received initiative.
|
Angel of Winter:
I've finished my turn.
|
=^v^=:
(( sec ))
|
Angel of Winter:
(Since
it's my fault, I figured that I should let it stand.)
|
|
Itzen:
|
Trigger:
Oath target ends their turn within 5 of
her but not adjacent to her.
|
|
|
|
(1) Angel of Winter
|
—
|
Rolled
18
vs. AC
|
—
|
14
damage
.
|
|
|
|
(1) Angel of Winter
|
—
|
Rolled
20
vs. AC
|
—
|
14
damage
.
|
|
Effect:
Before the attack, she teleports to a
square adjacent to the target
|
|
Effect:
All damage delt with this sword is
necrotic, as a free action once per round she can swap modes
|
|
Riot:
(( <3 ))
=^v^=:
(( loool ))
|
Angel of Winter:
(shrugs)
Kay, sounds good. Two misses.
|
=^v^=:
(( oh well, it's helpful for this ))
|
Io:
|
|
|
(5) Angel of Winter
|
—
|
Rolled
25
vs. Fortitude
|
—
|
9
damage
.
|
|
Hit:
and the target gains vulnerable 5 to all
damage until the end of your next turn.
|
|
|
Covenant of Wrath: Until the end of your next
turn, each ally in the burst gains a power bonus to attack
rolls equal to
5
.
|
|
Apply
Vulnerable
5 damage until the end of Io's next turn.
|
|
Apply
Until
the end of Io's next turn, each ally in the burst gains a
power bonus to attack rolls equal to Io's con modifier.
|
|
|
Angel of Winter:
(Miss.)
|
|
Io:
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
=^v^=:
(( slides ignore difficult terrain or
no? ))
|
Angel of Winter doesn't have a face,
but if it did, you're sure it would be wearing a shit-eating grin.
|
|
Angel of Winter:
(Forced
movement generally does.)
|
=^v^=:
(( lucky wanna go for flank? ))
=^v^=:
(( at least the +5 to attack rolls
for the party goes off ))
Riot:
(( is she not currently flanking? ))
|
Io:
I mean
ya, on that direction I gues, either way, anyone else want a slide?
|
=^v^=:
(( I meant ooc that x.x ))
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
|
|
Kaylen
Fisher:
|
Effect:
Teleport 5 squares. If you end this move
adjacent to an enemy, you gain a +2 power bonus to the next
attack roll you make against that enemy during your turn.
|
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(1) Angel of Protection
|
—
|
Angel of Protection
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Kaylen
Fisher:
|
|
|
(1) Angel of Protection
|
—
|
Rolled
20
vs. Reflex
|
—
|
10
force damage
.
|
|
|
|
(1) Angel of Valor 12
|
—
|
Rolled
21
vs. Reflex
|
—
|
10
force damage
.
|
|
=^v^=:
(( lol double miss? ))
|
Angel of Winter:
(Sorry,
I was away for a sec, answering a question. Lemme catch back up.)
|
|
Angel of Winter:
(Ok,
caught up. Yeah, sorry. Misses.)
|
|
Kaylen
Fisher:
|
Trigger:
You used a swordmage at-will attack power
this turn and did not hit any target with it.
|
|
|
|
(1) Angel of Valor 12
|
—
|
Rolled
25
vs. Fortitude
|
—
|
13
Thunder damage
.
|
|
|
|
(1) Angel of Protection
|
—
|
Rolled
16
vs. Fortitude
|
—
|
15
Thunder damage
.
|
|
Hit:
and the target is marked by your swordmage
aegis until the end of your next turn. Marking the target in
this way does not remove the mark on another target affected
by your swordmage aegis.
|
|
Apply
The
target is marked by your swordmage aegis until the end of
your next turn. Marking the target in this way does not
remove the mark on another target affected by your swordmage
aegis.
|
|
|
Angel of Winter:
(1
hit)
|
=^v^=:
(( woo first time to use that power ))
Io has received initiative.
|
Kaylen Fisher:
I've finished my turn.
|
Lilium has received initiative.
|
Lilium:
|
Call
Forth the Spirit Pack
:
Close burst 5
|
|
Flaming spectral wolves leap forth to knock your enemies
down.
|
|
|
|
(3) Angel of Protection
|
—
|
Rolled
17
vs. Reflex
|
—
|
8
fire damage
.
|
|
|
|
(3) Angel of Winter
|
—
|
Rolled
33
vs. Reflex
|
—
|
8
fire damage
.
|
|
|
Hit:
The target is knocked prone. If the
target is marked by one of your allies, the target takes
4
extra damage.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
|
Angel of Valor 12:
(1
hit)
|
|
Lilium calls up more firey wolfs
|
=^v^=:
(( perhaps ice angel is annoyed by
fire! ))
|
Lilium:
I've finished my turn.
|
|
Angel of Winter:
(Unfortunately,
it doesn't seem as though that's the case. Just as the Valor
angels appear to be made of flame, and even do fire damage with
their strikes, but are not hot to the touch, the Angel of Winter
appears to be made of ice and does cold damage, but is neither
cold to the touch nor vulnerable to fire.)
|
|
Angel of Winter:
(There
is a reason for that, even! Angels are conceptual beings. They do
cold damage because that's what they do, not because they are
cold. They don't work the same way as elementals, even if they can
have different effects.)
|
|
Angel of Winter:
(similar
effects, sorry)
|
Ra'ven has received initiative.
|
Ra'ven frowns at being poisoned
|
|
Ra'ven:
Suffered 5 dmg.
HP:
54 / 70—
Surges:
4 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven is also immobilized!
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(1) Itzen
|
—
|
Itzen
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
|
Angel of Winter:
(It's
as though the frostbite from its strike is already going septic,
poisoning the rest of your body.)
|
|
Ra'ven yoinks Itzen over there to do
some firee damage
|
|
Ra'ven:
|
This hand of mine is burning red.
|
|
|
|
(1) Angel of Winter
|
—
|
Rolled
26
vs. Reflex
|
—
|
16
fire damage
.
|
|
|
Effect:
Her attacks do +
5
fire damage untill end of her next turn
|
|
Apply
Ra's
melee attacks do +chaBonus fire (5)
|
|
Effect:
She ignores 5 points of fire resist
|
|
=^v^=:
(( oh right ))
|
Ra'ven:
+5
from io
|
|
Angel of Winter:
(This
hits)
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Angel of Winter
|
—
|
( Autohit )
|
—
|
16
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Angel of Winter:
|
Effect:
While the angel is not bloodied, enemies
in the aura have vulnerable 5 cold. When bloodied, enemies
in the aura have vulnerable 5 poison.
|
|
Apply
While
the angel is not bloodied, enemies in the aura have
vulnerable 5 cold
|
|
|
Angel of Winter:
(Your
vulnerability has switched to poison.)
|
=^v^=:
(( those are melee so other angel can
share damage I think ))
|
Angel of Winter:
(Oh,
of course.)
|
Itzen has received initiative.
|
Angel of Winter:
(I
guess it's still cold, then.)
|
|
Ra'ven:
I've
finished my turn.
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Ra'ven has overcome
Ongoing
5 poison damage.
.
|
|
|
Itzen:
|
Half Wolf, Half Elf. Big eyes, ears, sharp teeth, the
works. Too fuzzy to be embarased.
|
|
Effect:
She turns into a werewolf, gains bite and
+2 power bonus ac and fort
|
|
Apply
Is
a wolf, +2 power bonus to AC and Fort
|
|
|
Angel of Blood 1:
(The
power to not be embarassed is not to be underestimated. That's
easily the part I'd want the most.)
|
|
Itzen:
|
|
|
(1) Angel of Winter
|
—
|
Rolled
22
vs. AC
|
—
|
15
damage
.
|
|
|
|
(1) Angel of Winter
|
—
|
Rolled
40
vs. AC
|
—
|
CRIT:
15
damage.
|
|
Hit:
She marks the target till end of her next
turn.
|
|
Apply
Target
takes -3 to attack rolls that don't include her
|
|
Apply
Grabbed
till start of her turn
|
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
|
Effect:
She does an additional
9
extra damage.
|
|
=^v^=:
(( NOM ))
=^v^=:
(( so 25 dmg, ironic crit ))
=^v^=:
(( since half rounded down eats the 1
extra damage from that crit x.x ))
|
Itzen:
I've
finished my turn.
|
Riot:
(( hmmmm. Initiative didn't pass to
Lucky. :thonk: ))
Riot:
(( Tomfoolery is afoot or something
lol ))
Lucky has received initiative.
=^v^=:
(( maybe even chicandery! Perhaps
even,
gasp
shennans!
))
|
Angel of Protection:
(Tom
runs before his foolery is noticed)
|
Riot:
(( hmmmmmmmmmm ))
Riot:
(( futurama-fry-sus.gif ))
=^v^=:
(( lucky gots +5 to hit for this
round at least which might help ))
|
Angel of Protection:
(Rolls
2 ones)
|
Riot:
(( is that +5 on top of the +2 for CA,
or is it just +5 for the CA ))
Riot:
(( DON'T PUT THAT EVIL ON ME RICKY
BOBBY ))
=^v^=:
(( on top of it ))
|
Angel of Protection:
(I'm
just saying, I've rolled so many critical failures with advantage
in bg3...)
|
Riot:
(( oooof ))
|
Lucky:
|
Like biting. With swords.
|
|
|
|
(1) Angel of Winter
|
—
|
Rolled
27
vs. AC
|
—
|
23
damage
.
|
|
(Sec.)
|
|
(1) Angel of Winter
|
—
|
Rolled
27
vs. AC
|
—
|
26
damage
.
|
|
Secondary Miss:
Half damage.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
4
damage to attack, or 6 if a crit.
|
|
Riot:
(( SON OF A ))
Riot:
(( does a 31 hit ))
=^v^=:
(( good old half damage ))
Riot:
(( at least it'll be half damage on a
miss yeah ))
|
Angel of Protection:
(Yes,
a 31 hits, even with the -2)
|
Riot:
(( I blame this on being jinxed by G's
previous comment -.- ))
|
Lucky:
|
Sometimes I'm just better.
|
|
Trigger:
Miss with an attack or fail a saving throw
|
|
Effect:
Add +4 to the triggering roll.
|
|
|
Angel of Protection:
(Is
not so bad. 41 damage?)
|
Riot:
(( Not gonna complain about that ))
Pell has received initiative.
|
Lucky:
The
target takes 2 extra damage whenever it is hit.
ended on Angel of Winter
I've
finished my turn.
|
|
Angel of Protection:
(it
wouldn't have killed him outright even if they'd both hit, so it's
probably just fine.)
|
|
Pell:
|
Going to do more damage to them
|
|
(7) Angel of Protection
|
—
|
Angel of Protection
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
=^v^=:
(( plus it takes half cause that
damage share ))
|
Angel of Protection:
(....wait.
Wait.)
|
|
Angel of Protection:
(Ok,
no. That's correct.)
|
|
Angel of Protection:
(I
thought I saw something even better, but I'm dumb.)
|
|
Angel of Protection:
(Screams)
|
|
Angel of Protection:
(Augh.
Hold on.)
|
Riot:
(( Holding ))
|
Angel of Protection:
(If
only I'd remember to halve the damage like I'm supposed to.)
|
|
Angel of Protection:
(Sorry,
keep going.)
|
Riot:
(( Ah yeah, half the damage to the
winter soldier and then transferring damage to the protectron ))
|
Angel of Winter:
(Protectron,
lol.)
|
|
Angel of Winter:
(Made
by RobCo.)
|
Riot:
(( Exactly ))
=^v^=:
(( techincally it easts 1 damage off
of odd numbers, but otherwise it's not really helping if foe gets
bloddied ))
|
Angel of Winter:
(No,
it's helpful for me.)
|
|
Angel of Winter:
(Very,
actually)
|
|
Angel of Winter:
(You
just haven't run into the reasons yet.)
|
|
Pell:
|
|
|
(7) Angel of Protection
|
—
|
Rolled
20
vs. Fortitude
|
—
|
16
lightning damage
.
|
|
Hit:
Slide the foe 1. If it moves before the start
of your next turn, it takes 2d6 lightning damage and you get
a +2 to your next attack vs it.
|
|
Apply
If
they move, they take 2d6 lightning damage and Pell gets +2
to his next attack vs it
|
|
Riot:
(( poop ))
|
Pell:
I've
finished my turn.
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
|
Angel of Winter:
(Sorry,
again.)
|
Riot:
(( all good lol ))
|
Angel of Protection:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
38
vs. AC
( Hit )
|
—
|
19
radiant damage
.
|
|
Apply
Ongoing
5 poison damage (save ends)
|
|
vonel:
(( brb ))
|
Kaylen Fisher:
Suffered 19 dmg. Lost 14 HP and 5 temp
HP.
HP:
72 / 87—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Angel of Protection:
I've finished my turn.
|
Eileen has received initiative.
|
Kaylen
Fisher:
|
Trigger:
A creature within your reach hits you
with an attack.
|
|
Effect:
The triggering creature is slowed until
the end of its next turn, and you gain a +2 power bonus to
all defenses until the end of your next turn. In addition,
you can use a free action to make a melee basic attack
against the triggering creature.
|
|
Apply
The
triggering creature is slowed until the end of its next turn.
|
|
Apply
You
gain a +2 power bonus to all defenses until the end of your
next turn. (+3 with Mark of Warding.)
|
|
=^v^=:
(( assume it shifted right? ))
|
Angel of Protection:
(It
depends. Are you doing anything to interfere with the shift?
Obviously if you have anything else to throw down, it might not.)
|
=^v^=:
(( no, just slow it and try to hit
it, just checkign it was in melee range for her to react that way ))
|
Kaylen
Fisher:
|
|
|
(2) Angel of Protection
|
—
|
Rolled
23
vs. AC
|
—
|
8
damage
.
|
|
|
Angel of Protection:
(It
was in range)
|
|
Angel of Protection:
(Doesn't
hit, though.)
|
|
Eileen:
|
With a calculated blow, Eileen leaves her enemy exposed
to a comrade's attack.
|
|
|
|
(1) Angel of Protection
|
—
|
Rolled
34
vs. AC
|
—
|
29
cold damage
.
|
|
|
|
(1) Angel of Protection
|
—
|
Rolled
34
vs. AC
|
—
|
25
cold damage
.
|
|
|
Hit:
One ally within 5 squares of you gains
a +
6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
Apply
+6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
Elemental power flows through Eileen, providing her with
keen accuracy and sharper striking force.
|
|
Trigger:
You make a melee weapon attack roll.
|
|
|
|
Effect:
Make the attack roll twice. If both
attack rolls hit, the target takes
1
extra damage.
Ironwrought:
Whenever you use
inevitable strike, you gain a +1 power bonus to melee weapon
attack rolls until the end of your next turn.
|
|
Apply
+1
power bonus to melee weapon attack rolls until the end of
your next turn.
|
|
|
Angel of Protection:
(Well,
that certainly hits)
|
vonel:
(( So 34 to hit and 29+1 damage ))
=^v^=:
(( woo thirty dmg ))
|
Angel of Protection:
(Mmhm)
|
=^v^=:
(( mebby give to pell? ))
=^v^=:
(( or lil ))
=^v^=:
(( at least terrain is not difficult
))
|
Angel of Protection:
(Merrrrrdaaaaahrrrrr!)
|
vonel:
(( Is Kay not going to attck it on
her turn? ))
|
Angel of Protection:
(Kay
does small hit, though, and Pell does big hits)
|
|
Angel of Protection:
(An
attack bonus helps big hits more, effectively.)
|
=^v^=:
(( ya, kay doesn't really need to
'hit' to do her thing ))
Riot:
(( Does he, though? ))
=^v^=:
(( yes dangit ))
|
Angel of Protection:
(Yes.)
|
|
Angel of Protection:
(Much,
much bigger than Kay.)
|
vonel:
(( okay giving it to Pell then, just
ingore the thing on Kay ))
=^v^=:
(( super sad face at low rolls for
pell x.x ))
|
Eileen:
I've finished my turn.
|
|
Angel of Protection:
(Watch,
Pell immediately critc and Kay misses by extactly six.)
|
=^v^=:
(( tbf pell crit might make the miss
unnecessary ))
|
Angel of Winter:
|
|
|
(1) Ra'ven
|
—
|
Rolled
27
vs. Fortitude
( Hit )
|
—
|
15
cold and poison damage
.
|
|
|
|
(1) Itzen
|
—
|
Rolled
38
vs. Fortitude
( Hit )
|
—
|
15
cold and poison damage
.
|
|
|
|
(3) Eileen
|
—
|
Rolled
38
vs. Fortitude
( Hit )
|
—
|
15
cold and poison damage
.
|
|
|
|
(1) Lucky
|
—
|
Rolled
40
vs. Fortitude
( Hit )
|
—
|
15
cold and poison damage
.
|
|
Hit:
and the targe is immobilized and takes
ongoing 10 cold and poison damage (save ends both).
|
|
Miss:
Half damage, and the target is slowed and
takes ongoing 5 cold and poison damage (save ends both).
|
|
|
Aftereffect on hit:
The target is slowed
(save ends).
|
|
Apply
The
target is immobilized and takes ongoing 10 cold and poison
damage (save ends both)
|
|
Apply
The
target is slowed (save ends)
|
|
Apply
The
target is slowed and takes ongoing 5 cold damage (save ends
both)
|
|
=^v^=:
(( damn ))
|
Eileen:
Suffered 15 dmg.
HP:
51 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
Suffered 15 dmg.
HP:
56 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( actually 20 damage cause aura ))
|
Eileen:
Suffered 5 dmg.
HP:
46 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
|
Angel of Winter:
(Yup.)
|
vonel:
(( yeah just realized that ))
|
Itzen:
Suffered 15 dmg.
HP:
47 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Lucky:
Suffered 5 dmg.
HP:
51 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
|
Ra'ven:
Suffered 20 dmg.
HP:
34 / 70—
Surges:
4 / 8 —
APs:
0 —
Daily Items:
1
|
|
Itzen happens to resist 5 poison today
|
|
Angel of Winter gives another
shit-eating grin. You get the distinct feeling that, for whatever
reason, this Angel doesn't mind the fact that it's definitely
about to die.
|
Riot:
(( Ah that answers my question ))
Io has received initiative.
|
Angel of Winter:
The
target is immobilized until the end of the angel's next turn.
ended on Ra'ven
I've finished my turn.
|
|
Ra'ven gets hit on a -1 on that
attack, uwu
|
|
Io:
|
|
|
(5) Angel of Winter
|
—
|
Rolled
30
vs. Fortitude
|
—
|
11
thunder or radiant. damage
.
|
|
|
|
(5) Angel of Protection
|
—
|
Rolled
22
vs. Fortitude
|
—
|
11
thunder or radiant. damage
.
|
|
Hit:
the target is dazed until the end of your
next turn.
|
|
|
Covenant of Wrath: You also push the target a
number of squares equal to
5
.
If you target only one creature, deal an extra
4
damage.
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
|
Io:
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
|
Angel of Winter:
(1
hit.)
|
=^v^=:
(( 2 extra damage, anyone want that
slide? ))
Riot:
(( I'm good I think ))
=^v^=:
(( also lol rare dual type ongoing
damage foe, lol cause that breaks both tracking frameworks I know of ))
Kaylen Fisher has received initiative.
|
Io:
Until
the end of Io's next turn, each ally in the burst gains a power
bonus to attack rolls equal to Io's con modifier.
ended on Ra'ven
Until
the end of Io's next turn, each ally in the burst gains a power
bonus to attack rolls equal to Io's con modifier.
ended on Itzen
Until
the end of Io's next turn, each ally in the burst gains a power
bonus to attack rolls equal to Io's con modifier.
ended on Lucky
I've
finished my turn.
|
|
Angel of Winter:
(Does
it, now? That's the first I remember hearing about that. I guess
I'll try to not write things that way, next time.)
|
|
Kaylen
Fisher:
|
|
|
(1) Angel of Protection
|
—
|
Rolled
36
vs. AC
|
—
|
CRIT:
15
damage, plus 8 damage.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
5
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
=^v^=:
(( ha she doesn't miss by 6 ))
Riot:
(( What was that about big hits? lmao
))
=^v^=:
(( it's fine to do in THIS framework
as it doesn't auto-apply damage ))
|
Angel of Winter:
(Well,
that's because it's opposite day, and KAY got the crit I
described.)
|
|
Angel of Winter:
(Ah,
okay.)
|
=^v^=:
(( but like, normal dnd has basically
blackguard smites as the only source of ongoing dual type I know of
offhand ))
|
Kaylen
Fisher:
|
|
When an enemy you hit with an arcane at-will
attack power attacks you before the start of your next turn,
that enemy takes damage (of the same type the attack power
deals) equal to the ability modifier to the attack power's
damage.
5
|
|
|
Kaylen Fisher:
Suffered 5 dmg.
HP:
67 / 87—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Kaylen Fisher:
Gained 5 temp HP.
HP:
67 / 87 + 5 temp.—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
4.
Saving throw
|
|
|
Failure:
Kaylen Fisher remains with Ongoing 5 poison
damage (save ends).
|
You
gain a +2 power bonus to all defenses until the end of your next
turn. (+3 with Mark of Warding.)
ended on Kaylen Fisher
|
Lilium has received initiative.
|
Lilium:
|
A hawk of flame swoops on liliums foe, burning it. The
hawk hovers for a moment, ready to swoop in for another
attack should that foe's defenses falter.
|
|
|
|
(2) Angel of Winter
|
—
|
Rolled
23
vs. Reflex
|
—
|
8
fire damage
.
|
|
Hit:
Until the start of your next turn, you can
use the Fire Hawk Attack against the target.
|
|
|
Angel of Winter:
(Miss,
sorry)
|
|
Lilium:
I've finished my turn.
|
Ra'ven has received initiative.
|
Ra'ven:
Suffered 15 dmg.
HP:
19 / 70—
Surges:
4 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
|
The wounds seem to burn off...
|
|
Effect:
She gains +1 to speed in beast form and
bloodied regeneration 2 until end of encounter.
|
|
Special:
Her rider also benefits from this
regeneration, if she has one.
|
|
Apply
Bloodied
regeneration 2 and +1 move
|
|
=^v^=:
(( elieen do you want next to the
frost angel or no? ))
|
Angel of Winter:
(Von?)
|
vonel:
(( sure ))
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(4) Eileen
|
—
|
Eileen
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
=^v^=:
(( protty takes 5dmg ))
|
Ra'ven:
|
This hand of mine is burning red.
|
|
|
|
(1) Angel of Winter
|
—
|
Rolled
14
vs. Reflex
|
—
|
19
fire damage
.
|
|
|
Effect:
Her attacks do +
5
fire damage untill end of her next turn
|
|
Apply
Ra's
melee attacks do +chaBonus fire (5)
|
|
Itzen has received initiative.
|
Ra'ven:
I've
finished my turn.
|
:
Rolled
15.
Saving throw
|
|
|
Success:
Ra'ven has overcome
The
target is immobilized and takes ongoing 10 cold and poison
damage (save ends both)
.
|
Ra's
melee attacks do +chaBonus fire (5)
ended on Ra'ven
|
|
Itzen:
Suffered 10 dmg.
HP:
37 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Slain Angel of Valor twitches where it
lays on the ground.
|
|
Itzen:
|
|
|
(1) Angel of Winter
|
—
|
Rolled
29
vs. AC
|
—
|
9
damage
.
|
|
|
|
(1) Angel of Winter
|
—
|
Rolled
21
vs. AC
|
—
|
9
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
|
Effect:
She does an additional
6
extra damage.
|
|
|
Slain Angel of Valor:
"Nearing...
the supplicants. Kill them while you delay..."
|
|
Slain Angel of Valor:
(hit)
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
6
extra damage.
|
|
|
Itzen:
|
Just becaue you point it out doesn't mean the foe can
adapt to it.
|
|
(2) Lucky
|
—
|
Lucky
|
Effect:
The target gets +
5
damage vs Itzen's oath target until end of her next turn.
|
|
Apply
Gain
+5 damage vs Itzen's oath target
|
|
=^v^=:
(( ug it ended my turn wrong ))
|
Itzen:
|
:
Rolled
2.
Saving throw
|
|
|
Failure:
Itzen remains with The target is immobilized
and takes ongoing 10 cold and poison damage (save ends both).
|
|
Lucky has received initiative.
=^v^=:
(( rip, o well ))
=^v^=:
(( lucky kill a guy you have ca and
+5 to dmg ))
=^v^=:
(( also 15 damage in the face ))
|
Lucky:
|
|
|
(1) Angel of Winter
|
—
|
Rolled
23
vs. AC
|
—
|
18
damage
.
|
|
Special:
Uses offhand weapon
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
1
damage to attack, or 6 if a crit.
|
|
|
Angel of Protection:
(Yeah,
that's not a bad place to be.)
|
Riot:
(( rip ))
Riot:
(( what do you mean 15 damage in the
face ))
|
Lucky:
Suffered 10 dmg.
HP:
41 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
Riot:
(( forgot my ongoing ))
=^v^=:
(( ongoing 10 plus 5 from vulrn aura
))
Riot:
(( ugh ))
|
Lucky:
Suffered 5 dmg.
HP:
36 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Angel of Winter
|
—
|
Rolled
38
vs. AC
|
—
|
13
damage
.
|
|
(Sec.)
|
|
(1) Angel of Winter
|
—
|
Rolled
22
vs. AC
|
—
|
19
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
2
damage to attack, or 6 if a crit.
|
|
=^v^=:
(( so close to that crit ))
Pell has received initiative.
|
Lucky:
I've
finished my turn.
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Lucky has overcome
The
target is immobilized and takes ongoing 10 cold and poison
damage (save ends both)
.
|
|
=^v^=:
(( ya that crit ))
Riot:
(( Oh NOW she rolls a 20 lol ))
|
Angel of Winter:
(The
first hits. He takes half the damage, and the other angel absorbs
the other half, which is more than enough to kill it.)
|
=^v^=:
(( it can't absorb when it's bloodied
can it? ))
|
Angel of Protection:
(yes
it can. It just can't slow you.)
|
=^v^=:
(( oh snap, guess no +6 for pell, at
least ca vs the angel ))
=^v^=:
(( also thp for pell which doesn't
matter much having not been targeted ))
Riot:
(( why CA? ))
=^v^=:
(( it's dazed ))
Riot:
(( he already has the +10 thp from the
other minion ))
=^v^=:
(( also bloodhunt ))
Riot:
(( ah duh ))
Riot:
(( Yeah I knew about Bloodhunt, missed
the Dazed ))
|
Pell:
|
Going to do more damage to them
|
|
(5) Angel of Winter
|
—
|
Angel of Winter
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(5) Angel of Winter
|
—
|
Rolled
30
vs. Reflex
|
—
|
13
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con lightning damage
|
|
Apply
If
Pell takes damage, this foe takes 1d6+con mod lightning
damage
|
|
|
|
Angel of Protection:
(Hits)
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(5) Angel of Winter
|
—
|
( Autohit )
|
—
|
4
damage
.
|
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
|
Pell:
Partial
Concealment
ended on Pell
I've
finished my turn.
|
Eileen has received initiative.
|
Eileen:
Suffered 12 dmg.
HP:
34 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
|
It's difficult to take Eileen down, even when she's
faltering.
|
|
|
Effect
You gain
8
temporary hit points and can make a saving throw against one
effect on you that deals ongoing damage. If you are
bloodied, you also regain
8
hit points.
|
|
=^v^=:
(( quick kill it ))
|
Eileen:
Gained 8 HP. Gained 8 temp HP.
HP:
42 / 73 + 8 temp.—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
|
:
Rolled
4.
Saving throw
|
|
|
Failure:
Eileen remains with The target is
immobilized and takes ongoing 10 cold and poison damage
(save ends both).
|
|
|
Angel of Winter:
(sympathy)
|
|
Eileen:
|
Eileens attack connects to expose an opening that any
ally with will or daring can seize.
|
|
|
|
(1) Angel of Winter
|
—
|
Rolled
21
vs. AC
|
—
|
25
cold damage
.
|
|
Hit:
The target grants combat advantage to your
allies until the end of your next turn.
|
|
Effect:
Any ally that hits the target with an
attack gained from an action point before the end of your
next turn deals 5 extra damage to the target.
|
|
Apply
The
target grants combat advantage to your allies until the end
of your next turn.
|
|
Apply
Any
ally that hits the target with an attack gained from an
action point deals 5 extra damage to the target.
|
|
=^v^=:
(( rip ))
|
Eileen:
I've finished my turn.
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Eileen has overcome
The
target is immobilized and takes ongoing 10 cold and poison
damage (save ends both)
.
|
+6
power bonus to attack rolls against the target until the end of
your next turn.
ended on Kaylen Fisher
+1
power bonus to melee weapon attack rolls until the end of your
next turn.
ended on Eileen
+6
power bonus to attack rolls against the target until the end of
your next turn.
ended on Pell
|
|
Angel of Winter:
(Shit
eating grin.)
|
=^v^=:
(( shouldn't be marked now ))
|
Angel of Winter:
|
|
|
(1) Eileen
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
20
cold damage
.
|
|
Hit:
and the target is immobilized until the end
of the angel's next turn. The target also take ongoing 5
poison damage.
|
|
Apply
The
target is immobilized until the end of the angel's next turn.
|
|
Apply
Ongoing
5 poison damage.
|
|
|
Angel of Winter:
(Itzen's
penalty is still there, though, huh? I guess that wasn't the best
move, but it wouldn't have mattered anyway.)
|
=^v^=:
(( ya I don't know why it is still
there though, I think cause her turn didn't end right ))
=^v^=:
(( it shouldn't be subject to it
right now ))
|
Angel of Winter:
(I
fucking hit the I'm dead button while trying to hit show effects
again...)
|
|
Angel of Winter:
(Oh.
well, if that -3 isn't on it, that was a 25\
|
|
Angel of Winter:
(So
Eileen would be hit.)
|
=^v^=:
(( if that's a problem I can make the
button have an 'Are you sure?" popup ))
|
Angel of Winter:
(I
would love that.)
|
|
Eileen:
Suffered 20 dmg. Lost 12 HP and 8 temp
HP.
HP:
30 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
|
Angel of Winter:
(I've
done it a couple of times now.)
|
Io has received initiative.
|
Angel of Winter:
I've finished my turn.
|
|
Io:
|
|
|
(6) Angel of Winter
|
—
|
Rolled
19
vs. Reflex
|
—
|
11
radiant damage
.
|
|
Hit:
and you slide the target 1 square.
|
|
Special:
You can use this power as a ranged basic
attack.
|
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
|
|
Kaylen Fisher:
Suffered 5 dmg. Lost 0 HP and 5 temp
HP.
HP:
67 / 87—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
vonel:
(( kill it Kay ))
|
Kaylen
Fisher:
|
|
|
(1) Angel of Winter
|
—
|
Rolled
37
vs. AC
|
—
|
15
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
8
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Angel of Winter:
(And
she does)
|
|
Kaylen Fisher gets max roll woo
|
|
Kaylen Fisher:
Gained 10 temp HP.
HP:
67 / 87 + 10 temp.—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( we going to stay in init and try
to catch up? ))
|
|
Ganaroth:
(That's
up to you. No enemies appear to be rushing your position. You
could rest if you wanted, but that obviously has consequences.)
|
vonel:
(( Kind of have to? If we don't were
just giving them five miuntes to do many murders ))
|
|
Ganaroth:
(That
would be one of those consequences, yeah.)
|
Riot:
(( We gotta chase ))
=^v^=:
(( k, I'm good with that but 'running
into consequtive encounters' is on the check with party before doing
list ))
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
1.
Saving throw
|
|
|
Failure:
Kaylen Fisher remains with Ongoing 5 poison
damage (save ends).
|
|
|
|
Ganaroth:
(There
should still be a potion or two available, if you choose to use
them, I believe.)
|
=^v^=:
(( ironically looks like a job for
Ra's cool turn into a wolfing ))
vonel:
(( Kay also still has "The Seed" if
she wants to pass it off to some one. ))
=^v^=:
(( what is the seed? ))
|
Lilium:
|
Primal power threads through lilium, coalescing into a
golden seed ripe with healing magic.
|
|
|
Effect:
You spend a healing surge but
regain no hit points. Instead, you create a golden seed the
size of an acorn. The seed lasts until it is eaten or until
the end of your next extended rest. A creature carrying the
seed can take a minor action to eat it and regain
28
hit points.
|
|
|
Kaylen Fisher passes that to itzen
then on her turn
|
=^v^=:
(( lil's turn it seems! ))
vonel:
(( Na it's the guy who we can't see
turn ))
Lilium has received initiative.
|
Lilium does in fact start moving back
to the entry point
|
|
Angel of Sorrow 3:
STop.
|
|
Angel of Sorrow 3 fires an arrow just
as Lilium crosses the corridor.
|
|
Angel of Sorrow 3:
|
|
|
(20) Lilium
|
—
|
Rolled
24
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Hit:
and the target is slowed (save ends). This
attack deals 2d6 extra damage against a slowed target.
|
|
|
This attack deals
6
extra damage against a slowed target.
|
|
Apply
The
target is slowed (save ends).
|
|
|
Angel of Sorrow 3:
(expending
the readied action.)
|
vonel:
(( can Lil see this guy? ))
|
Lilium:
Suffered 17 dmg.
HP:
56 / 75—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
|
Angel of Sorrow 3:
(Yes,
you can.)
|
=^v^=:
(( do we want to rush past these
guys? ))
Riot:
(( prolly ))
|
Lilium:
I've finished my turn.
|
:
Rolled
3.
Saving throw
|
|
|
Failure:
Lilium remains with The target is slowed
(save ends)..
|
|
=^v^=:
(( sorrow is going to just aoe can't
attack tho so ))
Ra'ven has received initiative.
|
Ra'ven:
Gained 2 HP.
HP:
21 / 70—
Surges:
4 / 8 —
APs:
0 —
Daily Items:
1
|
|
Angel of Sorrow 3:
(Need
to place this critter up above Lil now.)
|
|
Angel of Sorrow 3:
(Gasp!
It's there!)
|
|
Angel of Sorrow 3:
(lol.
I'm a dumbass.)
|
|
Ra'ven:
|
That's... a big... whatever it is?
|
|
Effect:
She has sharp teeth, +2 to speed and large
size. She gains the ability to have a rider as a minor
action from her or the target with further benefits.
|
|
Apply
She
is a horned wolf/jackel/woman, has +2 to speed and can use
wolf powers. Is also large sized. Has one hand(her tail) and
can't use her bow's daily.
|
|
=^v^=:
(( who all is still immoblie? ))
|
Angel of Sorrow 3:
(And
thus begins the nation of Nyoooom.)
|
|
Angel of Sorrow 3:
(I
think it's just itzxen.)
|
|
Angel of Sorrow 3:
(Itzen.)
|
|
Ra'ven:
|
It... seems like a bad idea but?
|
|
(0) Itzen
|
—
|
Itzen
|
Rider:
The target becomes Ra'ven's rider.
They move into a square Ra'ven occupies and loose the
ability to move as a move action. Either can cancel this as
a minor action.
Never separate:
Ra'ven's rider is
immune to forced movement , however they move together on
any movement including teleporation of either Ra'ven or the
rider.
No betrayal:
Both Ra'ven and her rider are
immune to damage from the other
Safe:
The rider
does not provoke attacks of oppertunity for ranged attacks
Vengance:
A foe that attacks Ra'ven grants combat advantage to her
rider until end of the attacker's next turn; a foe that
attacks her rider grants combat advantage to Ra'ven until
end of the attacker's next turn.
|
|
|
Ra'ven:
|
|
Effect::
She moves her up to her speed. Any
foe that hits her with an opportunity attack during this
movement takes
7
Fire damage.
|
|
Effect:
She ignores 5 points of fire resist
|
|
=^v^=:
(( any foes doing stuff with that? ))
|
Angel of Sorrow 3:
(Just
to be clear, Ra will have to squeeze to get through that way, now.
Nothing happens in response.)
|
Riot:
(( what is it that lets us run twice
our speed again? Charge? My brain is dumb sometimes as we all know ))
|
Angel of Sorrow 3:
(Just
double move.)
|
Riot:
(( okay that's right thank you ))
vonel:
(( Is what lily was trying to do when
she got shot ))
|
Angel of Sorrow 3:
(In
5e you get movement and actions. In 4e a move is a kind of action.
So you just use that action twice.)
|
|
Ra'ven:
|
Effect:
She moves her speed.
|
|
|
Ra'ven makes it there
|
=^v^=:
(( I think ))
|
Angel of Sorrow 3:
(Interesting.
That's not the way you came down, you know.)
|
|
Angel of Sorrow 3:
(I
just want to make sure you realize that.)
|
=^v^=:
(( it's not? woops ))
=^v^=:
(( okay maybe different direction ))
Riot:
(( We came down the 90 degree stairs
in the central west of the room ))
|
Angel of Sorrow 3:
(The
stairs south of that.)
|
=^v^=:
(( so ya there ))
Itzen has received initiative.
|
Ra'ven:
I've
finished my turn.
|
=^v^=:
(( anyone visible? ))
|
|
Ganaroth:
(You
don't see anyone.)
|
=^v^=:
(( oh you can't grant yourself a save
))
=^v^=:
(( oh well ))
|
Itzen:
Suffered 10 dmg.
HP:
27 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
Gained 2 HP.
HP:
29 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
|
Effect:
As long as she remains in beast form she
gains regen 2 when bloodied. Additionally her bite now grabs
hit foes until end of next turn.
|
|
Apply
Regeneration
2 and can grab with bite
|
|
|
Itzen:
|
Effect:
Spend a healing surge to regain hit
points. You gain a +2 bonus to all defenses until the start
of your next turn. Also shift 3 squares.
|
|
Shifting Fortunes:
She can also shift 3 squares as
a free action.
|
|
|
I can spend a healing surge to regain +
17
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
=^v^=:
(( ironically useful! ))
|
Itzen:
Gained 17 HP.
Spent a healing surge.
HP:
46 / 69—
Surges:
5 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
I've
finished my turn.
|
:
Rolled
1.
Saving throw
|
|
|
Failure:
Itzen remains with The target is immobilized
and takes ongoing 10 cold and poison damage (save ends both).
|
|
|
|
Ganaroth:
(Man,
it's a good thing that wasn't a die in three turns condition.)
|
=^v^=:
(( sigh, that one attack has
offically done more then half her max hp ))
Lucky has received initiative.
|
|
Ganaroth:
(Which
is unusual, yeah.)
|
Pell has received initiative.
|
Lucky:
I've
finished my turn.
|
|
Pell:
Partial
Concealment
ended on Pell
I've
finished my turn.
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
Riot:
(( Pell saw Lil get shoosted with the
arrow and holds back ))
=^v^=:
(( I mean ra did not get shooted ))
=^v^=:
(( also maybe hold back one square
farther forwards ))
=^v^=:
(( if that's not a problem ))
|
|
Ganaroth:
(You'll
really have egg on your face if Pell goes through and still gets
shot, won't you?)
|
Riot:
(( I'll just wait here lol ))
=^v^=:
(( eggs are expensive though ))
=^v^=:
(( but 1 square makes you in range
for ra's yoink x.x ))
|
|
Ganaroth:
(Nah,
Pell is being a chicken, which means that the eggs are cheap.
That's how it works, right?)
|
Eileen has received initiative.
=^v^=:
(( channel your inner seagul and
fight god for a fry! ))
Riot:
(( Well you shoulda said that first! ))
|
Eileen:
Suffered 2 dmg.
HP:
28 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
|
|
Ganaroth:
(Fucking
Seagull! At least I got a free hotdog anyway...)
|
vonel:
(( Oh... wait... ))
|
Eileen:
|
Effect:
While you are bloodied, you have resist 2
to all damage.
|
|
=^v^=:
(( you already resist ongoing 3
though right? ))
vonel:
(( But that doesn't stack with that ))
vonel:
(( yeah ))
|
|
Ganaroth:
(Lol,
I wasn't paying good attention to WHY you were taking damage, so I
didn't catch it.)
|
vonel:
(( dick face shot me before he went
down ))
|
|
Ganaroth:
(Oh,
I got it now. It's just why I said "yay!")
|
=^v^=:
(( now now, his name is poopeater ))
|
|
Ganaroth:
(Angel
of Feculence.)
|
|
Eileen:
|
With a sharp wave of her arm, Eileen directs one of her
allies to a more tactically advantageous position.
|
|
(7) Io
|
—
|
Io
|
Effect:
The target can take a move action
as a free action.
|
|
|
Eileen tells Io to get a move on
|
|
|
Ganaroth:
(Oh
no., I'm ACTUALLY clamping down on the sudden impulse to stat out
such a creature. Why? Why would I want to do that? Augh.)
|
=^v^=:
(( cause brains automatically process
input ))
|
Eileen:
I've finished my turn.
|
:
Rolled
22.
Saving throw
|
|
|
Success:
Eileen has overcome
Ongoing
5 poison damage.
.
|
|
|
|
Ganaroth:
(Most
of the time. You can create cognitive habits that muddle the
principle a bit.)
|
Eileen has received initiative.
Io has received initiative.
|
|
Ganaroth:
(Sorry,
hadn't removed that guy yet.)
|
|
Io flaps to there? shot yet?
|
|
The Gray Angel:
(Nope!)
|
=^v^=:
(( more flappyness to there ))
|
The Gray Angel:
(Sure)
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
|
|
Kaylen Fisher:
Suffered 5 dmg. Lost 0 HP and 5 temp
HP.
HP:
67 / 87 + 5 temp.—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Kaylen Fisher shrugs and decides to
protect vs stupid not-arrow fuckery just in case
|
|
Kaylen
Fisher:
|
Effect:
Your Warding provides its bonus to all of
your defenses, not just AC, until the stance ends.
|
|
Apply
Until
the stance ends, your warding provides its bonus (+4) to all
of your defenses, not just AC
|
|
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
15.
Saving throw
|
|
|
Success:
Kaylen Fisher has overcome
Ongoing
5 poison damage (save ends)
.
|
|
|
Angel of Sorrow 2:
(I
am keeping track, just to confirm. You're not taking turns here
for no reason.)
|
|
Angel of Sorrow 3 gets into range for
its AoE.
|
|
Angel of Sorrow 3:
(One
moment. I'm going to ACTUALLY fix these guys.)
|
|
Angel of Sorrow 2:
(sorry,
I just keep fogetting that I recorded these as several levels up)
|
|
Angel of Sorrow 3:
|
|
|
(11) Eileen
|
—
|
Rolled
26
vs. Will
( Hit )
|
—
|
24
damage
.
|
|
|
|
(11) Pell
|
—
|
Rolled
31
vs. Will
( Hit )
|
—
|
24
damage
.
|
|
|
|
(10) Lilium
|
—
|
Rolled
27
vs. Will
( Hit )
|
—
|
21
damage
.
|
|
|
|
(0) Angel of Sorrow 3
|
—
|
Rolled
29
vs. Will
|
—
|
23
damage
.
|
|
Hit:
and the target cannot attack (save ends).
|
|
Apply
The
target cannot attack (save ends).
|
|
|
Angel of Sorrow 3:
(Lol
I targeted myself too, for some reason...)
|
|
Eileen:
|
Brooch
of Shielding - Daily
|
|
Trigger:
You are hit by an area, close, or ranged
attack
|
|
Effect:
Gain resist to all damage equal to the
brooch's resist force value against that attack.
|
|
|
Pell:
Suffered 24 dmg. Lost 14 HP and 10
temp HP.
HP:
63 / 77—
Surges:
6 / 11 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Suffered 14 dmg.
HP:
14 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
|
Lilium:
Suffered 24 dmg.
HP:
32 / 75—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
Lilium has received initiative.
|
Angel of Sorrow 3:
I've finished my turn.
|
|
Banshee:
(Von?)
|
|
Lilium:
|
A hawk of flame swoops on liliums foe, burning it. The
hawk hovers for a moment, ready to swoop in for another
attack should that foe's defenses falter.
|
|
|
|
(10) Angel of Sorrow 3
|
—
|
Rolled
17
vs. Reflex
|
—
|
8
fire damage
.
|
|
Hit:
Until the start of your next turn, you can
use the Fire Hawk Attack against the target.
|
|
=^v^=:
(( can't attack th ough ))
vonel:
(( Oh right ))
vonel:
(( never mind ))
|
|
Ganaroth:
(Yeah,
that wasn't available, so you can get the action refunded.)
|
|
Lilium:
I've finished my turn.
|
:
Rolled
19.
Saving throw
|
|
|
Success:
Lilium has overcome
The
target is slowed (save ends).
.
|
|
:
Rolled
8.
Saving throw
|
|
|
Failure:
Lilium remains with The target cannot attack
(save ends)..
|
|
|
|
Ganaroth:
(Not
using another action in place of that attack?)
|
=^v^=:
(( moved 4 ))
=^v^=:
(( I think ))
vonel:
(( yep ))
|
|
Ganaroth:
(Yes,
but that 4 with one move action. Where are the rest of your
actions? What did I miss?)
|
vonel:
(( i was slowed ))
|
|
Ganaroth:
(Oh,
of course.)
|
|
|
Ganaroth:
(My
confusion from not seeing the symbol because obviously the turn
ended. Dumbass (to me).)
|
Ra'ven has received initiative.
|
Ra'ven:
Gained 2 HP.
HP:
23 / 70—
Surges:
4 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
|
An omnious aura surrounds her, minor hurts dissapear
instantly, greater ones are blunted, nothing seems to slow
her attacks...
|
|
Effect:
Ra'ven loses a healing surge and until end
of encounter gains resist 10 all and can't be weakned.
|
|
Apply
Resist
10 all and can't be weakened
|
|
|
Ra'ven:
Lost a healing surge.
HP:
23 / 70—
Surges:
3 / 8 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( question, does squeezing up the
stairs quarter my movement and if so can I instead just climb the stone?
is it dc 20 climb or can she brace? ))
|
|
Ganaroth:
(Squeezing
up the stairs would quarter your movement, yes. Unfortunately, you
wouldn't be able to climb the stone; you're inside, and that wall
only goes as far as the ceiling. There isn't a clear path up.)
|
|
Ra'ven:
it's
a hallway then?
|
=^v^=:
(( inside bit is actually shear wall
to roof? ))
|
|
Ganaroth:
(Effectively.
I suppose you could climb up to the next level of stairs, but at
that point, you know, it's a horizontal barrier. It's not a smooth
wall with, like, slots cut in it.)
|
Riot:
(( So is she effectively blocking the
rest of us from going up? lol ))
|
|
Ganaroth:
(You'd
only be able to climb as far as the path above. No, players don't
block each other's movements.)
|
Riot:
(( Oh duh lol ))
Riot:
(( I knew that ))
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(5) Kaylen Fisher
|
—
|
Kaylen Fisher
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
|
|
Ganaroth:
(No
matter how many times you point at that part of the map, I won't
know what you mean until you tell me.)
|
|
Ra'ven:
|
|
Effect::
She moves her up to her speed. Any
foe that hits her with an opportunity attack during this
movement takes
7
Fire damage.
|
|
Effect:
She ignores 5 points of fire resist
|
|
As soon as Ra crosses the corridor, the two skeletons that you
previously saw accompanying Gray charge forward at you.
=^v^=:
(( o shit skellibros! ))
|
|
Ganaroth:
(It's
highly unlikely that they will actually hurt you, but it's still
possible, so I need to roll. Sorry.)
|
|
Skeletal Tomb Guardian 2:
|
|
|
(1) Ra'ven
|
—
|
Rolled
17
vs. AC
( Miss )
|
—
|
7
damage
.
|
|
|
|
(1) Ra'ven
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
10
damage
.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
|
Skeletal Tomb Guardian 1:
|
|
|
(1) Ra'ven
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
CRIT:
18
damage.
|
|
|
|
(1) Ra'ven
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
5
damage
.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
|
Skeletal Tomb Guardian 1:
(Huh.)
|
|
Ra'ven:
Suffered 8 dmg.
HP:
15 / 70—
Surges:
3 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
|
Really no good options, huh?
|
|
Trigger:
Ra'ven or her rider are attacked
|
|
Effect:
If Ra'ven is hit, her rider gains combat
advantage vs the attacker until the rider's next attack. If
the rider is hit, Ra'ven gets it. If both are hit, they both
get it.
|
|
|
Skeletal Tomb Guardian 1:
(20%
chance there, but I guess I'm lucky today.)
|
Ra'ven has received initiative.
|
Ra'ven:
Gained 2 HP.
HP:
17 / 70—
Surges:
3 / 8 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( wait no ))
|
Skeletal Tomb Guardian 1:
(No,
this is still the same turn.)
|
|
Ra'ven:
Suffered 2 dmg.
HP:
13 / 70—
Surges:
3 / 8 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( screw it lets pretend this will
come up! ))
|
Ra'ven:
|
Effect:
She enters the stunning palm stance.
Whilst in it she can't be dazed or stunned and can make the
stunning palm attack once.
|
|
Apply
Can't
be stunned or dazed and can use the stunning palm attack
once.
|
|
Itzen has received initiative.
|
Ra'ven:
I've
finished my turn.
|
|
Itzen:
Suffered 10 dmg.
HP:
36 / 69—
Surges:
5 / 7 —
APs:
0 —
Daily Items:
1
|
|
Banshee:
"This
one gave birth recently. You can always tell. I wonder if her
child still depends on her?" The spirit speaks in Gray's voice.
|
=^v^=:
(( oh wait lol I could do that ))
|
Itzen:
|
Fourfold
Invocation of Doom
:
burst 10
|
|
The storm of the Auric, The silence of the Patina, The
wild of the Argent, The war of the Electrum
|
|
|
|
(6) Banshee
|
—
|
Rolled
15
vs. Will
|
|
|
|
(1) Skeletal Tomb Guardian 1
|
—
|
Rolled
25
vs. Will
|
|
|
|
(1) Skeletal Tomb Guardian 2
|
—
|
Rolled
15
vs. Will
|
|
Miss:
Dazed until end of next turn
|
|
Effect:
Untill end of encounter, any creature that
hits or misses her takes 5 psychic damage.
|
|
Apply
Dazed
save ends
|
|
Apply
Dazed
until eont
|
|
Apply
Enemies
that hit or miss Itzen take 5 psychic damage
|
|
=^v^=:
(( that's some mighty fine 2ing ))
=^v^=:
(( anyone else in a close burst 10? ))
|
Banshee:
(At
least you hit the one?)
|
=^v^=:
(( at least it's effect and miss
aren't bad ))
|
Itzen:
|
Trigger:
She hits with an implement attack
|
|
Effect:
She gains a +2 bonus to melee weapon
damage until the end of her next turn
|
|
Apply
+2
to damage with melee weapon attacks
|
|
|
Banshee:
(Yeah.
It's almost an enchantment wizard level of I don't have to hit.)
|
|
Itzen:
I've
finished my turn.
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Itzen remains with The target is immobilized
and takes ongoing 10 cold and poison damage (save ends both).
|
|
=^v^=:
(( fucks sake ))
Riot:
(( wish I had Sera right now so she
could give you a free save attempt ))
|
Banshee:
(Serious
wow. At one point are people going to break and aid you?)
|
Lucky has received initiative.
|
Lucky:
|
Effect:
She spends a healing surge without
healing. She then has resist 10 and is immune to weaken
untill end of encounter.
|
|
Apply
Resist
10 all and can't be weakened
|
|
=^v^=:
(( you can run past them if you want
))
Riot:
(( don't really have the movement,
that's my max ))
=^v^=:
(( I think you can charge the banshe
if you want ))
=^v^=:
(( that path i drew each square is
closer to the banshe then the last ))
|
Banshee:
(Yup.
It's a clear path.)
|
=^v^=:
(( they are all dazed so they can't
swing at you ))
Riot:
(( redraw it for me please? ))
=^v^=:
(( like that ))
Riot:
(( godamnit I literally switched
windows for one second to look up Charge ))
Riot:
(( Okay I see the path ))
=^v^=:
(( that'd normally eat an attack vs
both guys but they are currently dazed and can't ))
|
Banshee:
(although
enter the crucible should have you mostly covered in any case.)
|
=^v^=:
(( unless they crit! ))
|
Banshee:
(I
know. Crazy.)
|
Riot:
(( So I moved twice and took a minor,
not seeing how I can do a charge. Am I losing my mind? ))
=^v^=:
(( oh you double moved, nevermind ))
Riot:
(( Yeah ))
Riot:
(( had to double move to get here ))
Riot:
(( Okay that makes more sense, I was
very confused lol ))
|
Banshee exhales, relieved.
|
Pell has received initiative.
|
Lucky:
I've
finished my turn.
|
|
Pell:
I've
finished my turn.
|
:
Rolled
4.
Saving throw
|
|
|
Failure:
Pell remains with The target cannot attack
(save ends)..
|
Partial
Concealment
ended on Pell
|
Riot:
(( how many 4s can we all roll on
saves lol ))
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
=^v^=:
(( you reget concealment tho ))
|
Banshee:
(Yes.
The answer is yes.)
|
=^v^=:
(( fun note, if you click that red
link, it reapplys the effect with the same starting duration ))
Riot:
(( I will
attempt
to remember
that lol ))
|
Banshee:
(re-get
should probably include a hyphen, otherwise it just looks like
regret with a typo.)
|
=^v^=:
(( either way, it's mostly there for
accidently ending effects ))
Eileen has received initiative.
|
Banshee:
(Also,
it's now 6:30, so it's up to you if you want to continue past the
end of the round. I'm available, to my knowledge, on sunday
regardless.)
|
|
Eileen:
|
Inspiring
Word 1
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(0) Eileen
|
—
|
Eileen
|
Effect:
The target can spend a healing
surge and regain
18
+
12
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Eileen:
Gained 30 HP.
Spent a healing surge.
HP:
44 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
Io has received initiative.
|
Eileen:
I've finished my turn.
|
=^v^=:
(( my other things I'd be doing are
8am tomorow so I have no particular need to stop at any given time, up
to everyone else if they wanna bounce ))
Riot:
(( after this I'm just gonna be
working on my art ))
|
Banshee:
(I
probably can't go on too much longer, but if you all want to
continue for a bit, I could do so.)
|
|
Banshee:
(Only
if all three of you say it's ok, though.)
|
=^v^=:
(( I'd kinda like to at least make it
up the stairs ))
vonel:
(( I'm like half paying attation
right now, sense that's really all were trying todo at the moment ))
|
Banshee:
(I
feel the need to point out that "up the stairs" is a goal, not a
measure of how much time that will take.)
|
|
Io:
|
Effect:
Fly up to your speed. At any point during
the movement, you can make a melee or ranged basic attack,
sliding the target 1 extra square on a hit.
|
|
|
Banshee:
(ok,
I think I'm going to stop at the end of the round, then. I don't
really have a huge desire to keep going if someone isn't having
fun.)
|
|
Io:
|
|
|
(3) Banshee
|
—
|
Rolled
22
vs. Reflex
|
—
|
16
radiant damage
.
|
|
Hit:
and you slide the target 1 square.
|
|
Special:
You can use this power as a ranged basic
attack.
|
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
|
Banshee:
(Nope,
though it's close.)
|
|
Io is sad dragon is tired
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
|
|
Banshee:
(Don't
send your babies to war.)
|
|
Kaylen
Fisher:
|
|
|
(1) Banshee
|
—
|
Rolled
32
vs. Reflex
|
—
|
8
damage
.
|
|
Hit:
and the target is slowed until the end of
your next turn.
|
|
Miss:
This power is not expended
|
|
Effect:
You move up to your speed and make this
attack at any point during your move. This movement does not
provoke attacks of opportunity from the target.
|
|
|
Banshee:
(hit)
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Kaylen Fisher:
I've finished my turn.
|
|
Angel of Sorrow 3:
|
|
|
(11) Pell
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
18
damage
.
|
|
Hit:
and the target is slowed (save ends). This
attack deals 2d6 extra damage against a slowed target.
|
|
|
This attack deals
8
extra damage against a slowed target.
|
|
Apply
The
target is slowed (save ends).
|
|
Lilium has received initiative.
|
Angel of Sorrow 3:
I've finished my turn.
|
|
Lilium:
|
Lilium cloaks herself with a shimmering aura, making her
outline almost impossible to discern.
|
|
Effect:
Until the end of the encounter, you gain a
+2 power bonus to all defenses, and you are invisible to
enemies 5 squares or more away from you.
|
|
Apply
You
gain a +2 power bonus to all defenses, and you are invisible
to enemies 5 squares or more away from you.
|
|
|
Angel of Sorrow 3 sees nothing.
|
|
Lilium:
I've finished my turn.
|
:
Rolled
14.
Saving throw
|
|
|
Success:
Lilium has overcome
The
target cannot attack (save ends).
.
|
|
|
Banshee:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
33
vs. Will
( Hit )
|
—
|
22
psychic damage
.
|
|
Hit:
the banshee pushes the target up to 5
squares, and the target is immobilized (save ends).
|
|
Apply
The
target is immobilized (save ends).
|
|
=^v^=:
(( the +4's do nothing ))
|
Banshee:
(18s
are 18s.)
|
|
Kaylen
Fisher:
|
Effect:
If an enemy pushes you, you can reduce the
distance you are pushed by 2. If an enemy pulls you and that
pull leaves you adjacent to that enemy, you can make a melee
basic attack against that enemy as an opportunity action.
|
|
Riot:
((
simpson-mcbaine-my-eyes-ze-goggles-zey-do-nuzzing.gif ))
|
Banshee:
(Heh.
FIC made that reference a while back too, and it wasn't even a
reach.)
|
|
Banshee:
(Nothing
else to respond with? Ok)
|
|
Banshee:
I've finished my turn.
Ayalin THINGS HERE
|
|
Banshee:
(We'll
start here next time.)
|
Riot:
(( Okay, sounds good! Mebbe we'll kill
that bastard ))
|
Banshee:
(Sorry
it wasn't very exciting.)
|
=^v^=:
(( dang skellibros got good init ))
vonel:
(( Kay should take her damage ))
|
Kaylen Fisher:
Suffered 22 dmg. Lost 17 HP and 5 temp
HP.
HP:
50 / 87—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
Riot:
(( No it was good, we got to do some
killin' ))
|
Banshee:
(They
have the normal init for having used a ready action against the
highest init person.)
|
|
Lilium has the lowest ini though
|
|
Banshee:
(But
their readied action was against Ra, so...)
|
|
Banshee:
(That
just automatically puts them directly before her. Anyway, I'll see
another time.)
|
|
Itzen:
i
should save
|
|
Banshee:
(see
you, I mean.)
|
Riot:
(( Gnight! ))
|
Itzen:
vs
posion
|
|
Itzen:
also
the game
|
|
Banshee:
(Be
well.)
|
Riot is disconnected.
|
Lilium:
night
|
vonel is disconnected.
Ganaroth is disconnected.
=^v^= is disconnected.
vonel has connected.
=^v^= has connected.
|
Ra'ven:
wassup
|
|
Ra'ven:
wonder
if we are playin
|
|
Ra'ven:
i
feel a little shitty right nao but it's a fight sequence so
unlikely to have to think super hard
|
Riot has connected.
Ganaroth has connected.
|
|
Ganaroth:
Hello,
I am a person and not an AI. How are all of you humans today?
|
|
|
Riot:
Negative,
I am a meat popsicle
|
|
Ra'ven:
i
am problably not a large languange model
|
|
|
Ganaroth:
Hmmmm....
It's actually kinda hard to make a joke about that without making
it sound like I'm talking about penises. Sorry for breaking
character...
|
|
|
Ganaroth:
Also
sorry for immediately going for that level of humor, but I
seriously couldn't write anything involving "meat popsicles"
without thinking about that...
|
|
|
Riot:
lmao
I apologize for my Fifth Element reference painting you into a
corner lol
|
|
Ra'ven:
i
just remember it from borderlands
|
|
|
Ganaroth:
Naw,
don't worry. As long as you don't ask me to talk like Chris
Tucker, I'll be good.
|
|
|
Riot:
I
pinged you with the gif of the reference Akaiku
|
|
|
Ganaroth:
So,
is everyone more or less ready?
|
vonel:
(( Yep, a little worried about how
this is going to go, but I'm ready. ))
|
Ra'ven:
ya
more or less
|
|
|
Ganaroth:
(sorry,
just one moment while I deal with a thing! It shouldn't take too
long.)
|
von Sorry, just trying to listen to what you say before starting
anything.
Ok, sorry! I needed to make sure I was clear on something, but all is
good.
Last time on DnD, the Gray Angel attempted to make a deal with you in
return for the keycard, which was summarily rejected. In response, he
said that he would be going up to the Supplicants Wing, where the
impovershed and addicted of the city are fed poison and worse, to begin
killing them in a quicker fashion. You broke through an initial layer of
guards, only to run into another almost immediately. A series of undead
creatures, in addition to the angelic ones, bar your path.
=^v^=:
(( tbf we didn't say we were after
the keycard ))
|
|
Ganaroth:
(The
Gray Angel made an guess. He correctly assumes you to be the
assassins that took out Haarken and Nosnra (she is believed dead
right now), and took a stab at what you were after.)
|
|
|
Ganaroth:
(Access
to secure facilities is one of the only important things they have
in common. There's one other thing, too. All three of targets
you've attacked have assumed that you're there on Samir's behalf.)
|
=^v^=:
(( I mean they are also assholes in
positions of power xP ))
Riot:
(( Samir out here making plays for
control of Adhikaar ))
|
|
Ganaroth:
(Being
an asshole as a motivation for assassination isn't one its radar.
An awful lot of Adhikaari Patricians are assholes.)
|
|
|
Ganaroth:
(isn't
*on its radar)
|
vonel:
(( Any ways, skelly bros do a thing?
))
|
|
Ganaroth:
(Yup
yup. Some skeletons are attacking people)
|
Riot:
(( the two visible ones are dazed
right ))
|
Skeletal Tomb Guardian 2:
(mmhm)
|
|
Skeletal Tomb Guardian 2:
|
Effect:
The guardian uses twin scimitars twice.
|
|
=^v^=:
(( also the banshe ))
|
Skeletal Tomb Guardian 2:
|
|
|
(1) Itzen
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
7
damage
.
|
|
|
|
(1) Itzen
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
|
|
(1) Itzen
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
4
damage
.
|
|
|
|
(1) Itzen
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
10
damage
.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
=^v^=:
(( 4 attacks? ))
|
Skeletal Tomb Guardian 2:
(Eh,
mixed em up but it doesn't matter. Yup. It uses an attack that has
two attacks twice.)
|
|
Skeletal Tomb Guardian 2:
|
Effect:
The guardian uses twin scimitars twice.
|
|
|
Skeletal Tomb Guardian 2:
|
|
|
(1) Itzen
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
CRIT:
18
damage.
|
|
|
|
(1) Itzen
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
4
damage
.
|
|
|
|
(1) Itzen
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
9
damage
.
|
|
|
|
(1) Itzen
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
CRIT:
18
damage.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
=^v^=:
(( okay she's dead ))
|
Skeletal Tomb Guardian 2:
(Not
actually dead, just out)
|
|
Skeletal Tomb Guardian 2:
(it's
40 damage.)
|
=^v^=:
(( skeelly takes 5 damage per hit at
least ))
|
Skeletal Tomb Guardian 1:
(Yup,
both take 20, which is pretty good for damage you deal on your way
down.)
|
|
Skeletal Tomb Guardian 1:
I've finished my turn.
|
Ra'ven has received initiative.
|
Skeletal Tomb Guardian 2:
I've finished my turn.
|
=^v^=:
(( I mean one hit once and took 5,
the other took 15 ))
|
Itzen:
49
|
|
Itzen:
Suffered 49 dmg.
HP:
-13 / 69—
Surges:
5 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
(Yup,
that's right in total.)
|
|
Ra'ven:
Gained 2 HP.
HP:
15 / 70—
Surges:
3 / 8 —
APs:
0 —
Daily Items:
1
|
Riot:
(( Wait ))
|
|
Ganaroth:
(Sorry
for impersonating. I was just looking at the condition. It's
damage on hit or miss, and both attacked you 4 times, so I'm
looking at 20 each)
|
Riot:
(( I forgot I had a thing ))
=^v^=:
(( I guess it is hit or miss, neat ))
Riot:
(( can I try for an interrupt on that
attack on itzen? If not that's okay ))
|
|
Ganaroth:
(Do
you have a specific power for that, or are you trying to
improvise?)
|
Riot:
(( I just brain farted that I had a
thing ))
Riot:
(( I have one ))
Riot:
(( it's a daily but if it works it's
worth it ))
|
|
Ganaroth:
(Then
sure, you can definitely interrupt.)
|
Riot:
(( guardian 2, correct? ))
=^v^=:
(( depends which one you wanna
inturrupt ))
|
|
Ganaroth:
(number
2 is the one that hit a bunch.)
|
vonel:
(( if you want the one the crit then
yeah it's 2. ))
Riot:
(( the one with the crits ))
=^v^=:
(( guard 1 did 9, guard 2 did 40 ))
Riot:
(( okay cool thanks ))
|
|
Ganaroth:
(Crits
twice with a high-crit ability, lol...)
|
|
Lucky:
|
She launches two swords towards the enemy, cutting into
their attack - and their body.
|
|
Trigger:
Enemy in range attacks an ally
|
|
|
|
(2) Skeletal Tomb Guardian 2
|
—
|
Rolled
22
vs. AC
|
—
|
20
damage
.
|
|
(Sec.)
|
|
(2) Skeletal Tomb Guardian 2
|
—
|
Rolled
27
vs. AC
|
—
|
18
damage
.
|
|
Hit:
and make the secondary attack with combat
advantage with your offhand weapon
|
|
Miss:
full damage, no secondary attack
|
|
Secondary Hit:
The foe takes a -2 penality to the
triggering attack
|
|
=^v^=:
(( 3 crits in 2 rounds rip ))
|
|
Ganaroth:
(Is
there anything you have that can get you +1 more?)
|
Riot:
(( I clicked it without impersonating
Lucky first which is why it's gray on white ))
Riot:
(( one sec ))
|
|
Ganaroth:
(One
off of hitting...)
|
=^v^=:
(( lol I have second wind and a +5 ac
item still gets sliced up ))
Riot:
(( unfortunately I burned my +4
encounter power, so unless anyone else has anything to help, I think
that's a nope ))
=^v^=:
(( nope ))
|
Skeletal Tomb Guardian 2:
(Sympathy.
In that case, that missed, and dealt 10 damage.)
|
vonel:
(( nope ))
=^v^=:
(( did 20 damage ))
=^v^=:
(( full damage on miss ))
|
Skeletal Tomb Guardian 2:
(Oh
yeah. That's super unusual, so I missed it!)
|
Riot:
(( was worth a shot ))
|
Skeletal Tomb Guardian 2:
(It
was. Misses happen, though. Unless you're an Avenger or Thief.)
|
=^v^=:
(( itzen has missed several times ))
|
Skeletal Tomb Guardian 2:
(Yeah,
that's because she's not truly and avenger. She's a corrupted
half-souled abomination.)
|
|
Skeletal Tomb Guardian 2:
(Making
shit up, me.)
|
|
Ra'ven:
|
Wind
through the Willows (attack)
:
blast 3
|
|
|
|
(1) Skeletal Tomb Guardian 1
|
—
|
Rolled
17
vs. Reflex
|
—
|
18
damage
.
|
|
|
|
(1) Skeletal Tomb Guardian 2
|
—
|
Rolled
16
vs. Reflex
|
—
|
18
damage
.
|
|
Hit:
Slowed and can't charge until end of next
turn.
|
|
Effect:
She shifts up to 3 squares to a square in
or adjacent to the blast.
|
|
Apply
Slowed
and can't charge
|
|
|
Skeletal Tomb Guardian 2:
(Sorry.)
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(3) Kaylen Fisher
|
—
|
Kaylen Fisher
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
Itzen has received initiative.
|
Ra'ven:
I've
finished my turn.
|
|
Itzen:
Suffered 10 dmg.
HP:
-23 / 69—
Surges:
5 / 7 —
APs:
0 —
Daily Items:
1
|
Lucky has received initiative.
|
Itzen:
I've
finished my turn.
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Itzen remains with The target is immobilized
and takes ongoing 10 cold and poison damage (save ends both).
|
|
:
Rolled
4.
Death saving throw
|
|
Failure:
Itzen slips closer to death.
|
Dazed
until eont
ended on Banshee
Dazed
until eont
ended on Skeletal Tomb Guardian 2
+2
to damage with melee weapon attacks
ended on Itzen
|
=^v^=:
(( okay NOW that ongoing and aoe has
done her max hp ))
|
Skeletal Tomb Guardian 2:
(Someone
should probably heal Itzen before she actually dies, lol.)
|
Riot:
(( What action does it take for me to
give Itzen one of the potions (though tbf I do not remember who has a
healing potion and who doesn't) ))
=^v^=:
(( minor action potion huck ))
|
Skeletal Tomb Guardian 2:
(BG3
potion throw.)
|
=^v^=:
(( within 5 or something, because 3rd
edition rules for potions are laaaaaaame ))
|
|
Ganaroth:
(I
mean, they're more or less the same rules as potions in other
editions, except that healing in 4e is a limited resource per day.)
|
Riot:
(( Okay so do I have to roll to chuck
one at her from here ))
=^v^=:
(( thought it was a full round action
to administer a potion to an adjacent ally in 3.0 ))
|
|
Ganaroth:
(I'm
not comparing our house rules to the official rule in 3e.)
|
=^v^=:
(( and a partial to get it out of
your pack so you coudln't do it in a full round xP ))
Riot:
(( Okay so as a minor action she
chucks a potion at Itzen then, hopefully she can un-die ))
|
|
Ganaroth:
(It
should work.)
|
|
|
Ganaroth:
(All
the glass slashes her up when it breaks on her, killing her before
the potion takes effect. No, actually you just get a save and heal
for 25.)
|
|
Itzen:
Gained 25 HP.
Spent a healing surge.
HP:
25 / 69—
Surges:
4 / 7 —
APs:
0 —
Daily Items:
1
|
Riot:
(( that helps a bit at least! ))
Riot:
(( Okay time to run up the stairs ))
|
Itzen:
|
:
Rolled
18.
Saving throw
|
|
|
Success:
Itzen has overcome
The
target is immobilized and takes ongoing 10 cold and poison
damage (save ends both)
.
|
|
Riot:
(( one move action, one standard
action to move again ))
=^v^=:
(( but the 5th save stands up ))
Riot:
(( or however that goes ))
Riot:
(( basically she movin' twice ))
=^v^=:
(( you can't normally as t he skelly
bros are blocking ))
Riot:
(( we literally went over her moving
past the dazed skelly last time ))
Riot:
(( y'all showed me the route! ))
Riot:
(( damn tokens lol ))
=^v^=:
(( true, is that bottom row open? ))
|
|
Ganaroth:
(What
bottom row?)
|
=^v^=:
(( hall ambugious, is it 2 squares or
3 squares wide ))
|
|
Ganaroth:
(So
I still don't know what place you're asking about.)
|
=^v^=:
(( oh wait lawl ))
=^v^=:
(( hey lucky you have a power for
this ))
Riot:
(( also yeah that's floor not wall ))
Riot:
(( I am aware yes ))
Riot:
(( but that is not a wall ))
Riot:
(( so anyway ))
Riot:
(( let me do this ))
Riot:
(( okay so that's 6 ))
Riot:
(( Dazed boy gets no OA ))
|
Lucky:
|
Trigger:
You use an action to move.
|
|
Effect:
When you use an action to move, you can
slide one adjacent enemy one square. This movement does not
provoke opportunity attacks from that creature.
|
|
Riot:
(( and the banshee gets shoved ))
Riot:
(( Okay that is all of my movement ))
Pell has received initiative.
|
Lucky:
I've
finished my turn.
|
|
Pell:
|
Going to do more damage to them
|
|
(2) Skeletal Tomb Guardian 1
|
—
|
Skeletal Tomb Guardian 1
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Pell:
I've
finished my turn.
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Pell has overcome
The
target cannot attack (save ends).
.
|
Partial
Concealment
ended on Pell
|
Eileen has received initiative.
Riot:
(( woohoo I remembered that clicking
the red Partial Concealment reapplied it ))
|
Banshee:
(I
need to remember that sort of thing more often!)
|
Riot:
(( I remembered things today! ))
Riot:
(( Everything's-coming-up-Milhouse.gif
))
|
Eileen:
|
Inspiring
Word 2
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(2) Ra'ven
|
—
|
Ra'ven
|
Effect:
The target can spend a healing
surge and regain
17
+
10
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Ra'ven:
Gained 27 HP.
Spent a healing surge.
HP:
42 / 70—
Surges:
2 / 8 —
APs:
0 —
Daily Items:
1
|
|
Banshee:
(Careful
there, Eileen. You're in stiking range of those two, and they can
do a fair bit of damage.)
|
|
Banshee:
(
)
|
vonel:
(( there going to get someone sense
were all just running past ))
|
Eileen:
|
Reorient
the Axis
: Move Action -
Close burst 5
|
|
Eileen realizes that her allies need to adjust their
formation, so she orders several to move to new locations.
|
|
(2) Ra'ven
|
—
|
Ra'ven
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(4) Kaylen Fisher
|
—
|
Kaylen Fisher
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(1) Pell
|
—
|
Pell
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(2) Lilium
|
—
|
Lilium
|
Effect:
Each target can shift
5
squares as a free action.
|
|
vonel:
(( Itzen is iin that to ))
Riot:
(( woohoo free shifting ))
|
Kaylen Fisher remains where she cause
immob
|
Io has received initiative.
=^v^=:
(( itzen can't shft caue prone ))
|
Eileen:
I've finished my turn.
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Eileen has overcome
The
target cannot attack (save ends).
.
|
|
|
Banshee is smug over people's
difficulty moving.
|
|
Ra'ven:
|
A twist in reality and she's elswhere
|
|
Trigger:
She shifts 1 or more squares
|
|
Effect:
She can teleport the same distance she
would have shifted.
|
|
|
Banshee:
(nodnod)
|
|
Ra'ven bamfs up there somewhat a bit
precariously but w/e
|
|
Banshee:
(You
fill up the staircase pretty well, but you aren't crowded out. No
squeezing.)
|
=^v^=:
(( rite io ))
|
Banshee:
(Hyup.)
|
=^v^=:
(( how high up is io from the ground?
))
|
Banshee:
(Hrrm.
I'm actually not sure about the incline, but does 15 feet seem
about right to you? Or does 20 seem more correct? Soliciting
opinions.)
|
=^v^=:
(( prob 15 that makes each square
half a square up ))
=^v^=:
(( guess that'd be 20, since stairs
start a bit over ))
=^v^=:
(( but within 5 squares of ground
though, since that'd be 25 ))
|
Io does a thing nobody gets to use
usually!
|
|
Banshee:
(Ok,
we'll go with 20, then.)
|
|
Banshee:
(Go
for it.)
|
|
Io:
|
|
|
(3) Banshee
|
—
|
Rolled
23
vs. Will
|
—
|
16
radiant damage
.
|
|
Hit:
and you push the target 2 squares, and it is
dazed until the end of your next turn.
|
|
Special:
Channel Divinity
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
|
Banshee:
(Hits)
|
|
Banshee:
(juuuust
barely.
)
|
|
Io:
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
|
Io dazed the banshe, anyone want a
slide1?
|
=^v^=:
(( guess that's 17 damage, cause +1
for only targeting one guy ))
vonel:
(( Eileen could use a slide, get her
a square closer ))
|
Banshee:
|
Effect:
The ghost takes only half damage from any
damage source except those that deal force damage.
|
|
Apply
The
ghost takes only half damage from any damage source except
those that deal force damage.
|
|
=^v^=:
(( slide ye self ))
|
Io continues to flappy dragon up to a
different floor
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
|
Io ascends to the next floor, finding a single angel waiting for them.
It smiles humorlessly, hefting a scarlet sword.
|
Banshee:
(I'm
going to move them over to where that is, kay?)
|
|
Kaylen Fisher:
k
|
|
Kaylen
Fisher:
|
|
|
(1) Banshee
|
—
|
Rolled
31
vs. AC
|
—
|
8
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
5
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Kaylen Fisher generates thp!
|
This section of the establishment is hazy with euphoric smoke. The
preventative you took earlier prevents it from sedating you, but the
clouds impede your aim somewhat. It likely does the same for the angel,
however. (A simple -1 to ranged attack rolls. Think of it as weak
concealment.
|
Banshee:
(The
location is to the NW. Can't center the view, because people are
in two spots.
)
|
=^v^=:
(( makes sense ))
|
Banshee:
(noooo,
you split the party! Instant death follows.)
|
=^v^=:
(( but it's the only way to avoid
aoes! ))
|
Angel of Sorrow 3:
(I'll
throw in a couple more Phobos's, so that spreading out is punished
instead.)
|
|
Angel of Sorrow 3:
(Kay?)
|
=^v^=:
(( that'd get complicated if you put
those and the love angels in the same fight ))
Riot:
(( No thank you ))
|
Angel of Sorrow 3:
(You're
right. I think I won't do that, because I don't want to hate
myself even more.)
|
=^v^=:
(( anyways, that was a hit? ))
|
Angel of Sorrow 3:
(Yeah,
that hits. I didn't even see that you rolled.)
|
|
Kaylen Fisher:
Gained 5 temp HP.
HP:
50 / 87 + 5 temp.—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Kaylen Fisher has overcome
The
target is immobilized (save ends).
.
|
|
|
Angel of Sorrow 3 has to double move
to get there, and so doesn't attack this turn.
|
Lilium has received initiative.
|
Angel of Sorrow 3:
I've finished my turn.
|
|
Angel of Sorrow 3:
(Instead,
Lilium gets to fuck people up.)
|
|
Lilium:
|
Fire
Wind
: Area burst 1
within 10 squares
|
|
A howling gust of firey wind savages liliums enemies,
scattering them.
|
|
|
|
(3) Banshee
|
—
|
Rolled
27
vs. Fortitude
|
—
|
5
fire damage
.
|
|
|
|
(5) Skeletal Tomb Guardian 1
|
—
|
Rolled
26
vs. Fortitude
|
—
|
5
fire damage
.
|
|
|
|
(5) Skeletal Tomb Guardian 2
|
—
|
Rolled
33
vs. Fortitude
|
—
|
5
fire damage
.
|
|
Hit:
You slide the target 1 square.
|
|
|
Angel of Sorrow 3:
(All
hits)
|
|
Lilium:
I've finished my turn.
|
|
Banshee:
Recharge:
Rolled 4 vs. 5, and
Terrifying Shriek
cannot be used this
turn.
|
|
Banshee:
|
|
|
(2) Kaylen Fisher
|
—
|
Rolled
20
vs. Will
( Miss )
|
—
|
23
psychic damage
.
|
|
Effect:
The target takes a -2 penalty to all
defenses (save ends).
|
|
Apply
The
target takes a -2 penalty to all defenses (save ends).
|
|
|
Banshee:
If
the target is adjacent to you at the start of its next turn and
moves away during that turn, it takes 1d6+ Con modifier thunder
damage.
ended on Banshee
I've finished my turn.
Ayalin THINGS HERE
|
|
Skeletal Tomb Guardian 1:
|
Effect:
The guardian uses twin scimitars twice.
|
|
|
Skeletal Tomb Guardian 1:
|
|
|
(1) Eileen
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
7
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
7
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
25
vs. AC
( Hit )
|
—
|
8
damage
.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
|
Skeletal Tomb Guardian 1:
(Well,
no crits at least!)
|
|
Skeletal Tomb Guardian 1:
(Also,
some of those will be reduced, thanks to Ironwrought)
|
vonel:
(( So sense one of those will bloodie
her, how does her DR when bloodied function? Just do one at a time until
bloodied kicks in? ))
|
Skeletal Tomb Guardian 1:
(Yup.)
|
|
Skeletal Tomb Guardian 1:
(That
would be how it works)
|
|
Eileen:
Suffered 7 dmg.
HP:
37 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Suffered 9 dmg.
HP:
28 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Suffered 5 dmg.
HP:
23 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Suffered 6 dmg.
HP:
17 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Skeletal Tomb Guardian 1:
(Hyup)
|
|
Skeletal Tomb Guardian 1:
I've finished my turn.
|
|
Skeletal Tomb Guardian 2:
|
Effect:
The guardian uses twin scimitars twice.
|
|
|
Skeletal Tomb Guardian 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
27
vs. AC
( Miss )
|
—
|
3
damage
.
|
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
3
damage
.
|
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
16
vs. AC
( Miss )
|
—
|
10
damage
.
|
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
4
damage
.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
|
Skeletal Tomb Guardian 2:
(ha
ha.)
|
|
Kaylen Fisher parrys
|
|
Skeletal Tomb Guardian 2:
(Sure
does)
|
Ra'ven has received initiative.
|
Skeletal Tomb Guardian 2:
I've finished my turn.
|
=^v^=:
(( that should be her 9 squares she
gets with up being difficult ))
=^v^=:
(( that get her to the io map? ))
|
Skeletal Tomb Guardian 2:
(Yeah,
move up there.)
|
|
Skeletal Tomb Guardian 2:
(Moving
one step over the line shifts maps, more or less, though you of
course can still access both.)
|
=^v^=:
(( anything else to see other then
blood angel? ))
=^v^=:
(( does Pell or Lill wanna get
yoinked up to top of stairs? ))
|
Skeletal Tomb Guardian 2:
(Apologies.
You can see quite a number of people lounging about. This section
caters to those of means, so you see people in fine clothing
ensconced on large pillows about the area, as well as in private
rooms all about. Some of them have closed door; others are open,
the occupents beyond caring about who watches them.)
|
You don't see any enemies other than this one, though.
|
Skeletal Tomb Guardian 2:
(I
guess not. Let's move on.)
|
|
Lilium will take it
|
|
Skeletal Tomb Guardian 2:
(Ok,
make that happen, then.)
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(0) lil
|
—
|
lil
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
Riot:
(( sorry I missed it, that's fine if
Lil wants to go ))
Riot:
(( Pell is gonna try something anyway
))
=^v^=:
(( lil is yoinked adjacent to ra
somewher upstairs ))
Itzen has received initiative.
|
Ra'ven:
I've
finished my turn.
|
|
Itzen 'stands up' and also gets down
off of ra
|
|
Itzen:
Gained 2 HP.
HP:
27 / 69—
Surges:
4 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
I've
finished my turn.
|
Lucky has received initiative.
Riot:
(( okay Lucky zorps ))
Riot:
(( aka walks up the stairs ))
|
Skeletal Tomb Guardian 2:
(There
is no way this room could structurally be just about the other.
Oops. Uh, I guess that little dining area in the middle is a a
space fold.)
|
|
Skeletal Tomb Guardian 2:
(just
above)
|
|
Skeletal Tomb Guardian 2:
(sorry,
go on.)
|
Riot:
(( are we not attacking this blood
angel? ))
|
Skeletal Tomb Guardian 2:
(I
only know what you're doing as you do it.)
|
=^v^=:
(( I mean we are trying to run by to
find the gray right, so I figured that we might keep waking till that
guy makes a nusance. We ran past the skellybros etc ))
vonel:
(( and there just going to keep
chasing us ))
|
Skeletal Tomb Guardian 2:
(Well,
as long as you accept the fact that those enemies can also go up
the stairs.)
|
Riot:
(( okay then Lucky is just gonna keep
going then ))
Pell has received initiative.
|
Lucky:
I've
finished my turn.
|
|
Angel of Blood 1 speaks, its voice
that of Gray once again. "This one is little more than a child.
Fifteen? Fourteen? He has scars about the face; someone once
whipped him bloody, avoiding the eyes. A parent, most likely. He
will finally leave those burdens behind."
|
|
Angel of Blood 1:
(Pell's
turn to kill things.)
|
|
Pell:
|
Going to do more damage to them
|
|
(2) Skeletal Tomb Guardian 2
|
—
|
Skeletal Tomb Guardian 2
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Pell:
|
|
|
(3) Banshee
|
—
|
Rolled
17
vs. Fortitude
|
—
|
17
lightning damage
.
|
|
|
|
(2) Skeletal Tomb Guardian 2
|
—
|
Rolled
27
vs. Fortitude
|
—
|
17
lightning damage
.
|
|
Polearm Momentum:
If the target is pushed or slid
2 or more squares, knock them prone.
|
|
|
Hit
Push the target
3
squares and slide them 2 squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Skeletal Tomb Guardian 2:
(1
hit)
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(7) Skeletal Tomb Guardian 2
|
—
|
( Autohit )
|
—
|
5
damage
.
|
|
This skeleton somehow has blood. (pretends the condition is literal.)
=^v^=:
(( blood comes from the bones ))
|
Pell:
Partial
Concealment
ended on Pell
I've
finished my turn.
|
|
Skeletal Tomb Guardian 2:
(True!
I guess these are just full of marrow. Gross.)
|
|
Angel of Blood 1:
|
|
|
(1) Io
|
—
|
Rolled
21
vs. Reflex
( Miss )
|
—
|
16
damage
.
|
|
Hit:
and the angel grabs the target (escape DC 21)
if it has fewer than two creatures grabbed.
|
|
Apply
The
eviscerator grabs the target (escape DC 21) if it has fewer
than two creatures grabbed.
|
|
|
Angel of Blood 1:
(womp
womp)
|
Eileen has received initiative.
|
Angel of Blood 1:
I've finished my turn.
|
vonel:
(( Can I assume this skeleton isn't
dazd any more? That's been on him sense Eileens last turn at least. ))
=^v^=:
(( that one got save ends ))
|
Angel of Blood 1:
(I
should make it clear: The way to the other wing is straight
across. We gonna pretend that it's a staircase up, not down,
though. I was a dumbass while prepping this map. XD )
|
|
Skeletal Tomb Guardian 1:
(Ah,
I missed saving.)
|
|
Skeletal Tomb Guardian 1:
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Skeletal Tomb Guardian 1 has overcome
Dazed
save ends
.
|
|
|
Skeletal Tomb Guardian 1:
(There
we go.)
|
|
Angel of Blood 1:
"The
greatest effect of your pursuing me is that I must rush my
ministrations. Some of these are suffering from... imprecise...
wounds, as a result."
|
|
Angel of Blood 1:
(Eileen
time!)
|
|
Angel of Blood 1:
(Sorry,
I forgot you'd already spoken up.)
|
|
Eileen:
|
Boots
of the Fencing Master - Encounter
|
|
|
Skeletal Tomb Guardian 1:
|
Trigger:
An enemy adjacent to the guardian shifts.
|
|
Effect:
The guardian uses twin scimitars against
the triggering enemy.
|
|
vonel:
(( dick ))
|
Skeletal Tomb Guardian 1:
(Hey,
blame WoTC, not me. Right outta the book.)
|
|
Skeletal Tomb Guardian 1:
|
|
|
(3) Eileen
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
6
damage
.
|
|
|
|
(3) Eileen
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
CRIT:
18
damage.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
|
Skeletal Tomb Guardian 1:
(Kapow)
|
Riot:
(( those little bastards love to crit
))
=^v^=:
(( problematic! ))
|
Eileen:
Suffered 20 dmg.
HP:
-3 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Kaylen
Fisher:
|
Trigger:
An attack hits you or an ally within 10
squares of you.
|
|
Effect:
You reduce the damage the target takes
from the triggering attack by [5 + ConBonus]. Aegis of
Shielding: The next successful attack you make before the
end of your next turn deals extra damage equal to [ConBonus].
|
|
|
Effect:
You reduce the damage the target
takes from the triggering attack by
9
.
Aegis of Shielding:
The next successful attack you
make before the end of your next turn deals extra damage
equal to
4
.
|
|
Apply
The
next successful attack you make before the end of your next
turn deal extra damage equal to your con modifier
|
|
=^v^=:
(( take 9 less damage because that's
annoying ))
|
Skeletal Tomb Guardian 1:
(And
you back alive, I guess!)
|
|
Eileen:
Gained 17 HP.
HP:
17 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Suffered 11 dmg.
HP:
6 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
|
|
|
(1) Banshee
|
—
|
Rolled
20
vs. Reflex
|
—
|
10
cold damage
.
|
|
|
|
(3) Skeletal Tomb Guardian 1
|
—
|
Rolled
31
vs. Reflex
|
—
|
10
cold damage
.
|
|
Hit:
The target is immobilized (save ends).
|
|
Apply
The
target is immobilized (save ends).
|
|
|
Skeletal Tomb Guardian 1:
(Got
the skelly.)
|
|
Eileen glances back at kay and Pell,
"Going to need you two to get the hell out of here."
|
|
Kaylen Fisher:
"Hell
no! It's my job to cover the rest of you! YOU get out, and I'll
block!"
|
|
Eileen:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
|
|
I can spend a healing surge to regain +
18
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Eileen:
Gained 18 HP.
Spent a healing surge.
HP:
24 / 73—
Surges:
6 / 10 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
|
Embracing her elemental power gives Eileens flesh the
durability of iron.
|
|
Effect:
Until the end of the encounter, you have
resistance to all damage equal to the amount that your
ironwrought resistance normally grants. While you are
bloodied, this resistance increases by 2.
|
|
Apply
Until
the end of the encounter, you have resistance to all damage
equal to the amount that your ironwrought resistance
normally grants. While you are bloodied, this resistance
increases by 2
|
|
|
Kaylen Fisher:
(Kaylen
is running on emotion right now. Her statement isn't a tactical
decision.)
|
=^v^=:
(( toobad ell isn't like, 1 square
farther ))
|
Eileen:
"There
going to need you more upstairs, let me buy you a little time.
Besides it's the commanders job to make sure there troops get home
safe."
|
Io has received initiative.
|
Eileen:
I've finished my turn.
|
|
Kaylen Fisher:
"Fuck...
I guess it's your job to point out where I need to be. Good luck,
ok?"
|
|
Io:
|
|
|
(1) Angel of Blood 1
|
—
|
Rolled
15
vs. AC
|
—
|
9
untyped. damage
.
|
|
Hit:
and the target takes a -1 penalty to all
defenses until the start of your next turn.
|
|
Apply
The
target takes a -1 Penalty to all defenses until the start of
your next turn.
|
|
|
Eileen just nods
|
|
Io fails to breath
|
=^v^=:
(( lol 1 for hit and 1 for damage ))
|
Kaylen Fisher:
(Sighs)
|
|
Io shifts away then
|
|
Angel of Blood 1 doesn't seem to have
anything it can do about that.
|
Kaylen Fisher has received initiative.
|
Io:
The
target is dazed until the end of your next turn.
ended on Banshee
I've
finished my turn.
|
|
Kaylen Fisher goes up the stairs it
seems!
|
|
Angel of Blood 1:
(Righto)
|
|
Kaylen Fisher:
I've finished my turn.
|
|
Angel of Sorrow 3:
|
|
|
(11) Pell
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
Hit:
and the target is slowed (save ends). This
attack deals 2d6 extra damage against a slowed target.
|
|
|
This attack deals
10
extra damage against a slowed target.
|
|
Apply
The
target is slowed (save ends).
|
|
|
Angel of Sorrow 3:
(Sorry!)
|
|
Angel of Sorrow 3 is like a cupid, but
when its arrows hit, you just fall in love with being slow.
|
|
Pell:
Suffered 19 dmg.
HP:
44 / 77—
Surges:
6 / 11 —
APs:
1 —
Daily Items:
1
|
Lilium has received initiative.
|
Angel of Sorrow 3:
I've finished my turn.
|
|
Lilium:
|
A hawk of flame swoops on liliums foe, burning it. The
hawk hovers for a moment, ready to swoop in for another
attack should that foe's defenses falter.
|
|
|
|
(7) Angel of Blood 1
|
—
|
Rolled
19
vs. Reflex
|
—
|
11
fire damage
.
|
|
Hit:
Until the start of your next turn, you can
use the Fire Hawk Attack against the target.
|
|
|
Lilium:
I've finished my turn.
|
|
Angel of Sorrow 3:
(I'm
getting annoyed at low rolls. Your rng is below par tonight, and
mine is worryingly above.)
|
|
Angel of Sorrow 3:
(You
may take an oa)
|
vonel:
(( and it's not like I can shove the
program in the freezer to punish it. ))
|
Banshee:
(Bad
dice!)
|
|
Banshee:
(
Good times, though.)
|
=^v^=:
(( tbf the program lives on the
server what lives in a garage ))
|
Banshee:
(But
it's not super cold right now.)
|
|
Banshee is trying to follow Kay, but
Pell is in the way. Eileen can oa it if she wishes.
|
|
Eileen:
|
|
|
(1) Banshee
|
—
|
Rolled
18
vs. AC
|
—
|
18
damage
.
|
|
=^v^=:
(( diiiice ))
|
Banshee:
Recharge:
Rolled 3 vs. 5, and
Terrifying Shriek
cannot be used this
turn.
|
Riot:
(( whew ))
|
Banshee:
(Seriously.
I'm genuinely considering adding in some bonuses.... Huh. Actually
have ideas for possible rules revisions... anyway, if it keeps
going on like this, I might have to correct, because it's getting
a little out of hand.)
|
|
Banshee:
|
|
|
(1) Pell
|
—
|
Rolled
15
vs. Reflex
( Miss )
|
—
|
22
necrotic damage
.
|
|
|
Banshee:
I've finished my turn.
Ayalin THINGS HERE
|
Riot:
(( extra whew ))
|
Skeletal Tomb Guardian 1:
I've finished my turn.
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Skeletal Tomb Guardian 1 has overcome
The
target is immobilized (save ends).
.
|
|
vonel:
(( I mean if I remember right even
WotC said that players in 4e were underpowered after a certen point ))
|
Skeletal Tomb Guardian 1:
(That
was theoretically before the expertise feats, I believe, but I
could be wrong. At this point, it seems like it's just a rolling
issue. This doesn't seem like it's within a normal distribution.)
|
=^v^=:
(( ya, badguys are much more
resistant to bad dice ))
|
Skeletal Tomb Guardian 1:
|
|
|
(3) Eileen
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
7
damage
.
|
|
|
|
(3) Eileen
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
5
damage
.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
|
Eileen:
Suffered 4 dmg.
HP:
20 / 73—
Surges:
6 / 10 —
APs:
0 —
Daily Items:
1
|
|
Skeletal Tomb Guardian 1:
(You
keep missing, I keep hitting. That's fair, right?)
|
Ra'ven has received initiative.
|
Skeletal Tomb Guardian 2:
I've finished my turn.
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(0) pell
|
—
|
pell
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
Riot:
(( well okay then ))
=^v^=:
(( kneel before zot ))
|
Banshee:
(snrk)
|
Like Nightcrawler acting in Pulp Fiction, you're a BAMF.
|
Banshee:
(And
yeah, I know that it's just BMF in that movie. But that isn't even
a lame joke like mine!)
|
|
Ra'ven circles around the angel
squeezing around to that point
|
Itzen has received initiative.
|
Ra'ven:
I've
finished my turn.
|
|
Banshee:
(kay.)
|
|
Itzen:
Gained 2 HP.
HP:
29 / 69—
Surges:
4 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
"Do
you think these will turn on the populace if we do defeat the
Grey?"
|
|
Io:
"They
seem to have minds of their own. I can't imagine they'd go on a
rampage, not when consequences await."
|
|
Itzen:
I've
finished my turn.
|
Lucky has received initiative.
As you all run ahead, some of the patrons stir fitfully, not roused to
full wakefulness, but disturbed by your close and rapid passage.
Pell has received initiative.
|
Lucky:
I've
finished my turn.
|
Riot:
(( Oh wait ))
Riot:
(( slowed ))
Riot:
(( Hm one sec ))
|
Ra'ven is also a big spooky nightmare
monster
|
|
Pell:
|
Going to do more damage to them
|
|
(2) Angel of Blood 1
|
—
|
Angel of Blood 1
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Pell:
|
|
|
(2) Angel of Blood 1
|
—
|
Rolled
26
vs. AC
|
—
|
13
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Io:
(Smack)
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(2) Angel of Blood 1
|
—
|
( Autohit )
|
—
|
1
damage
.
|
|
|
Pell:
I've
finished my turn.
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Pell remains with The target is slowed (save
ends)..
|
|
Riot:
(( rip ))
As you strike the angel, you get the barest flash of something in the
angel's flesh CHANGING, but the sight quickly vanishes. It definitely
seems as though something caused it to resist your attack, though.
|
Angel of Blood 1:
|
Trigger:
The angel? takes acid, cold, fire,
lightning, or thunder damage.
|
|
Effect:
The angel gains resist 15 to the
triggering damage type until the end of the encounter or
until it uses variable resistance again.
|
|
|
Lucky:
"I
don't trust this, these people are reacting to us and it doesn't
look like they've reacted to anything or anyone else."
|
|
Angel of Blood 1:
|
|
|
(1) Ra'ven
|
—
|
Rolled
33
vs. Reflex
( Hit )
|
—
|
17
damage
.
|
|
Hit:
and the angel grabs the target (escape DC 21)
if it has fewer than two creatures grabbed.
|
|
Apply
The
eviscerator grabs the target (escape DC 21) if it has fewer
than two creatures grabbed.
|
|
|
Pell sneers at the angel's reaction,
"What in every hell?"
|
|
Angel of Blood 1 sneers; a vicious
expression.
|
|
Angel of Blood 1:
(Ra,
does that hit?)
|
|
Ra'ven:
Suffered 7 dmg.
HP:
35 / 70—
Surges:
2 / 8 —
APs:
0 —
Daily Items:
1
|
|
Angel of Blood 1 materializes a
stilletto in its off-hand, stabbing forward, but fails to do any
damage through your protection.
|
Eileen has received initiative.
|
Angel of Blood 1:
I've finished my turn.
|
|
Io:
"What
are you saying, Lucky?" They are still focused on advancing, but
is able to spare a moment to respond.
|
|
Eileen:
|
Eileen uses weapon thrusts, lunges, and parries to hedge
in her adversary, preventing it from moving away from her.
|
|
|
|
(1) Banshee
|
—
|
Rolled
29
vs. AC
|
—
|
31
cold damage
.
|
|
Effect:
Until the end of the encounter, when you
are adjacent to the target and it walks or runs, you can
cancel that movement as an immediate interrupt.
|
|
Apply
Until
the end of the encounter, when you are adjacent to the
target and it walks or runs, you can cancel that movement as
an immediate interrupt.
|
|
|
Io:
(Thwack.)
|
|
Lucky:
"They're
reacting to
us
. I don't know what it means, but I know it's
nothin' good!"
|
|
Eileen tries to keep the banshee from
going any where to quickly.
|
Io has received initiative.
|
Eileen:
I've finished my turn.
|
|
Io:
"Rrrr....I'll
take the trouble this has caused out of his hide when we catch up."
|
|
Io:
|
|
|
(3) Angel of Blood 1
|
—
|
Rolled
19
vs. Reflex
|
—
|
15
radiant damage
.
|
|
Hit:
and you slide the target 1 square.
|
|
Special:
You can use this power as a ranged basic
attack.
|
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(2) Angel of Blood 1
|
—
|
Angel of Blood 1
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Kaylen
Fisher:
|
|
|
(2) Angel of Blood 1
|
—
|
Rolled
26
vs. Fortitude
|
—
|
12
lightning damage
.
|
|
Hit:
and you pull the target to the nearest
unoccupied space adjacent to you. Increase damage to 2d6 +
Intelligence modifier at 21st level.
|
|
Special:
If you cannot pull the target to an
adjacent square, this power fails, and deals no damage.
|
|
|
Io:
(Hit
but just barely)
|
|
Kaylen Fisher ungrabs ra
|
|
Kaylen Fisher:
I've finished my turn.
|
|
Io:
(Yup,
you do. He still takes no damage from that, though.)
|
|
Angel of Sorrow 3 moves in for a point
blank shot.
|
|
Angel of Sorrow 3:
|
|
|
(2) Eileen
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Hit:
and the target is slowed (save ends). This
attack deals 2d6 extra damage against a slowed target.
|
|
|
This attack deals
9
extra damage against a slowed target.
|
|
Apply
The
target is slowed (save ends).
|
|
|
Eileen:
Suffered 13 dmg.
HP:
7 / 73—
Surges:
6 / 10 —
APs:
0 —
Daily Items:
1
|
|
Angel of Sorrow 3:
(A
point black shot that fails to knock you down. Ha ha.)
|
|
Angel of Sorrow 3:
*blank
|
Lilium has received initiative.
|
Angel of Sorrow 3:
I've finished my turn.
|
|
Kaylen Fisher is swearing repeatedly,
glancing over the railing repeatedly to check on Eileen. She
clearly doesn't like being the one leaving someone behind.
|
|
Lilium:
|
A hawk of flame swoops on liliums foe, burning it. The
hawk hovers for a moment, ready to swoop in for another
attack should that foe's defenses falter.
|
|
|
|
(5) Angel of Blood 1
|
—
|
Rolled
20
vs. Reflex
|
—
|
14
fire damage
.
|
|
Hit:
Until the start of your next turn, you can
use the Fire Hawk Attack against the target.
|
|
|
Lilium:
(All
things fail, for that is the nature of existence.)
|
|
|
Ganaroth:
Sorry
for impersonating again.
|
vonel:
(( should be a 22, forgot CA ))
|
|
Ganaroth:
(Sadly,
a 22 still fails.)
|
=^v^=:
(( -1 from the random fog though too
))
|
|
Ganaroth:
(...It's
not random. You're literally in a drug den.)
|
|
Lilium throws more hawks as she rushes
forward
|
|
Lilium:
I've finished my turn.
|
|
Angel of Blood 1 shakes in silent
laughter as it evades your assault.
|
=^v^=:
(( my bad, i tend to call all
obsticales random despite their obviousness of placement ))
|
Banshee:
Recharge:
Rolled 1 vs. 5, and
Terrifying Shriek
cannot be used this
turn.
|
|
Eileen stops it from moving the first
time
|
|
Banshee:
(Hyup.)
|
vonel:
(( well if it trying to walk away,
shifting is what ever ))
|
Banshee:
(It
shifts away the second time, sad that this is how far it can go.)
|
|
Banshee:
I've finished my turn.
Ayalin THINGS HERE
|
|
Skeletal Tomb Guardian 1:
|
|
|
(1) Eileen
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
3
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
10
damage
.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
vonel:
(( so no damage ))
|
Skeletal Tomb Guardian 1:
(I
actually need to his full attack. I forgot to hit the cascade
button.)
|
|
Skeletal Tomb Guardian 1:
|
Effect:
The guardian uses twin scimitars twice.
|
|
|
Skeletal Tomb Guardian 1:
|
|
|
(1) Eileen
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
8
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
10
damage
.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
|
Eileen:
Suffered 4 dmg.
HP:
3 / 73—
Surges:
6 / 10 —
APs:
0 —
Daily Items:
1
|
|
Skeletal Tomb Guardian 1:
(You're
plugging this gap surprisingly well!)
|
|
Skeletal Tomb Guardian 1:
I've finished my turn.
|
|
Skeletal Tomb Guardian 2:
|
Effect:
The guardian uses twin scimitars twice.
|
|
vonel:
(( I'm shocked actually, for low ac
and only resist 4 all. ))
|
Skeletal Tomb Guardian 2:
(That's
probably over now, but you did a great job at it.)
|
|
Skeletal Tomb Guardian 2:
|
|
|
(1) Eileen
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
4
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
CRIT:
18
damage.
|
|
|
|
(1) Eileen
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
5
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
9
damage
.
|
|
Special:
Two attacks vs the same creature. Deals
+8 damage on a crit.
|
|
vonel:
(( there it is ))
=^v^=:
(( so many crits ))
Riot:
(( jesus ))
|
Skeletal Tomb Guardian 2:
(He
stops after that first hit if you go down.)
|
|
Eileen:
Suffered 14 dmg.
HP:
-11 / 73—
Surges:
6 / 10 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( ironcally the first hit does 0
damage ))
vonel:
(( yep ))
|
Skeletal Tomb Guardian 2:
(Do
I really have to alter my statement in the most obvious possible
way? You know what I mean.)
|
=^v^=:
(( on the bright side you flat can't
bleed out ))
Ra'ven has received initiative.
|
Skeletal Tomb Guardian 2:
I've finished my turn.
|
vonel:
(( true that, ten's or bust. ))
|
Ra'ven frowns, "Eileen not coming
then?"
|
|
Kaylen Fisher swears. "Eileen is down.
Seems like the critters are ignoring her, but they'll be on us
soon."
|
|
Ra'ven:
Gained 2 HP.
HP:
37 / 70—
Surges:
2 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
"You
promised to not die on this, remember..." the giant wolf mutters.
|
=^v^=:
(( pell want extracting? ))
|
Kaylen Fisher:
(Could
just extact Kay to do damage, and let Pell move on his own turn.)
|
Riot:
(( Extracting how? ))
=^v^=:
(( true, but pell is slowed and kay
is hard to hit ))
|
Kaylen Fisher:
(Grant
Bamf.)
|
|
Kaylen Fisher:
(True.)
|
Riot:
(( I'm fine with whichever ))
|
Kaylen Fisher:
(well,
do what you will.)
|
|
Ra'ven will extract pell then, then
come back to kay if needed
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(3) Pell
|
—
|
Pell
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
|
Ra'ven:
|
It... seems like a bad idea but?
|
|
(1) Pell
|
—
|
Pell
|
Rider:
The target becomes Ra'ven's rider.
They move into a square Ra'ven occupies and loose the
ability to move as a move action. Either can cancel this as
a minor action.
Never separate:
Ra'ven's rider is
immune to forced movement , however they move together on
any movement including teleporation of either Ra'ven or the
rider.
No betrayal:
Both Ra'ven and her rider are
immune to damage from the other
Safe:
The rider
does not provoke attacks of oppertunity for ranged attacks
Vengance:
A foe that attacks Ra'ven grants combat advantage to her
rider until end of the attacker's next turn; a foe that
attacks her rider grants combat advantage to Ra'ven until
end of the attacker's next turn.
|
|
|
Ra'ven poofs Pell onto her back then
bounds off
|
Itzen has received initiative.
|
Ra'ven:
I've
finished my turn.
|
|
Itzen:
Gained 2 HP.
HP:
31 / 69—
Surges:
4 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen continues cautiously rushing
across the room
|
|
Itzen:
I've
finished my turn.
|
|
Kaylen Fisher:
(How
do you cautiously rush?)
|
=^v^=:
(( by not running so you don't grant
ca ))
Riot:
(( mall walking ))
|
Kaylen Fisher:
(I
mean, technically that's a jog at most. Not really rushing, per
se...)
|
|
Kaylen Fisher:
(Mall
walking
)
|
|
Kaylen Fisher:
(Damn,
dating yourself a bit.)
|
Riot:
(( lol ))
vonel:
(( I miss bumming around the mall ))
|
Kaylen Fisher:
(Me
too, actually. I wouldn't want to do it now, but there are fond
memories.)
|
=^v^=:
(( I miss buying stacks of manga from
borders ))
|
Kaylen Fisher:
(I
miss just... looking at whatever in Borders, lol.)
|
|
Kaylen Fisher:
Back
when it existed...
|
Riot:
(( the best pretzels I ever had as a
kid were from a place in my local mall in Athens, GA, and I have never
found any pretzels like them since ))
vonel:
(( the mall near me is stupiedly
upscale any more. There's actually a fancy desert place that you need
reservations for. ))
|
Kaylen Fisher:
(Fuck
that. Mall pretzels are amazing, though.)
|
Lucky has received initiative.
Riot:
(( it was a place called American Corn
Dogs lol ))
|
Kaylen Fisher:
(Sorry.
My dumb ass not paying attention...)
|
=^v^=:
(( there is 2 good pretzel places,
one is 45 mins one direction and is an irish pub and the other is like a
hour the other direction and is a bavarian town ))
Pell has received initiative.
|
Lucky:
I've
finished my turn.
|
|
Kaylen Fisher:
(Both
are pretty good.)
|
Riot:
(( is that guy still resistant to
lightning ))
=^v^=:
(( yes ))
|
Kaylen Fisher:
(Yup.)
|
Riot:
(( damn ))
=^v^=:
(( it's a minor action to hop off of
ra if you want ))
Riot:
(( was hoping I missed him switching
to fire ))
Riot:
(( nah probably smarter to ride ))
|
Kaylen Fisher:
(Nobody
has hit it with fire yet, so it's still on lightning.)
|
|
Lilium has been trying!
|
Riot:
(( Oh that's right it was a miss ))
|
Pell:
I've
finished my turn.
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Pell remains with The target is slowed (save
ends)..
|
|
Riot:
(( TWO NINES ))
=^v^=:
(( at least it's not 4 fails vs
immobilize and ongoing 10 ))
|
Angel of Blood 1:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
22
vs. Reflex
( Miss )
|
—
|
19
damage
.
|
|
Hit:
and the angel grabs the target (escape DC 21)
if it has fewer than two creatures grabbed.
|
|
Apply
The
eviscerator grabs the target (escape DC 21) if it has fewer
than two creatures grabbed.
|
|
|
Angel of Blood 1 is sad. Well, not
actually. But it missed.
|
Eileen has received initiative.
|
Angel of Blood 1:
I've finished my turn.
|
Io has received initiative.
=^v^=:
(( watch eil get the 20 to stand up
xP ))
|
Eileen:
I've finished my turn.
|
:
Rolled
4.
Death saving throw
|
|
Failure:
Eileen slips closer to death.
|
|
|
Eileen:
|
Effect:
When you make a death saving throw, you
can take the better result of your die roll or 10.
|
|
|
Angel of Blood 1:
(Righto,
Io.)
|
|
Io:
|
|
|
(6) Angel of Blood 1
|
—
|
Rolled
23
vs. Reflex
|
—
|
13
radiant damage
.
|
|
Hit:
and you slide the target 1 square.
|
|
Special:
You can use this power as a ranged basic
attack.
|
|
Riot:
(( I am worried and regret leaving her
))
|
Angel of Blood 1:
(Sorry,
that's still a miss.)
|
|
Io has issues fighting through the
-4's!
|
|
Angel of Blood 1:
(Hitting
is hard for Io right now.)
|
|
Io continues flying away
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
|
vonel:
(( Unless your playing with a Dm
that's a dick, this is actually fne for Eileen. She can't fail a death
save and most eneimes ingore downed players. ))
|
Angel of Blood 1:
(+1)
|
|
Kaylen Fisher disengages
|
Riot:
(( Okay. Glad for the death save thing
))
|
Kaylen
Fisher:
|
Boots
of the Fencing Master Power
|
|
|
Kaylen
Fisher:
|
Boots
of the Fencing Master
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
When
you shift, gain a +1 item bonus to AC and Reflex defense
until the end of your next turn.
|
|
|
Angel of Blood 1 has no anti-shifting
abilities.
|
|
Kaylen Fisher:
I've finished my turn.
|
|
Angel of Sorrow 3 double moves.
|
Lilium has received initiative.
|
Angel of Sorrow 3:
I've finished my turn.
|
|
Lilium does a silly thing to buy more
time.
|
|
Angel of Valor:
(Yay!)
|
|
Lilium:
|
The power of the Forest Father flows through Lilium,
causing the land to flourish in her presence. With his
blessing she can bind her enemies with this abundant growth.
|
|
Effect:
You create a zone of difficult terrain in
a close burst 1 that lasts until the end of the encounter.
On each of your turns, you can take a minor action once per
round to make an attack against an enemy in the zone.
|
|
|
|
Ganaroth:
(I
like silly things)
|
|
Angel of Blood 1:
(Anything
else?)
|
|
Lilium:
I've finished my turn.
|
|
Banshee:
I've finished my turn.
Ayalin THINGS HERE
|
|
Banshee:
(This
is less than they can move, but I don't want to measure.)
|
|
Skeletal Tomb Guardian 1:
I've finished my turn.
|
Ra'ven has received initiative.
|
Skeletal Tomb Guardian 2:
I've finished my turn.
|
|
Skeletal Tomb Guardian 2:
(There
is only marginal utility in measuring right now anyway.)
|
Itzen has received initiative.
|
Ra'ven:
I've
finished my turn.
|
|
Itzen:
Gained 2 HP.
HP:
33 / 69—
Surges:
4 / 7 —
APs:
0 —
Daily Items:
1
|
As you move away from the battle still taking place behind you, the
sounds begin to fade. Up ahead is oddly quiet.
|
|
Ganaroth:
(Go
Itzen. It might be your birthday. I have no idea. Actually, I
wonder how age is counted in this world. Hmm.)
|
|
Ra'ven goes 2 squares up the new stairs
|
|
|
Ganaroth:
(It
might just have to be a traditional value, like time of day. I
don't think there are a lot of constant natural patterns...)
|
|
Itzen does at least
|
vonel:
(( I oddly meant to ask that for
Lilium ))
=^v^=:
(( I assumed magic timekeeping
devices ))
=^v^=:
(( years are a day longer because
they were set by how long it takes to replace a wizard's familiar *third
ed joke ))
=^v^=:
(( or you just ask a palidin of the
knights of standards and measurements ))
You round the corner to the staircase, only to find a solitary Angel of
Valor standing in your path. It's hands are folded in front of it, and
its greatsword is slung across its back.
|
Angel of Valor:
"Hello.
I see that you have gotten this far. This is unsurprising. Before
you continue, it's important that you understand the state of
things. First, I lied to you. I am not currently killing anyone. I
made up the descriptions of my victims in order to spur you on. I
do not know if I needed it, but I had no reason to leave it to
chance. The supplicants are safe. For that matter, you are as
well. My servants will now cease attacking you, unless you attack
them, or attempt to access other secure areas. I no longer care
what else you do, as I am no longer in the building." A sigh.
"There are other ways out of that basement level. I simply went
the other way."
|
As mentiuoned, the other creatures have fallen still.
|
Kaylen Fisher:
"Are
you fucking kidding me..."
|
|
Lucky bends over, hands on her knees,
swords still gripped tightly, breathing labored. "Give. Me. A
fucking. Break. I fucking. Can
not
with this guy."
|
|
Io is actually snarling.
|
|
Angel of Valor:
"I
do not seek to gloat, but I feel that I must mention that, if you
had taken my deal, you would be in the same situation, but unhurt
and in possession of my key. As it is, I will need to pass on your
descriptions to my allies."
|
|
Ra'ven:
"Should
probobably go get Elieen back then."
|
If you are walking back toward Eileen, this angel floats along behind
you. "I will of course not interfere with your exit. You should have a
little time before the watch arrives."
|
Ra'ven uses 9 square movement speed to
return for el
|
|
Lilium:
"You
sure are being nice now, so would you have killed us in our sleep
or was that just to keep us subdude until your allies showed up?"
|
|
Angel of Valor:
"Luckily,
I may now bear Testimonium Ex Regis. I may accuse your patron, and
hold him to account. For this, I thank you. That kind of
lawlessness was a disaster in the making." To your immediate ear,
that statement of thanks seems to be completely earnest, and not
said in a mocking way at all. "I would not have slain you before
your place in things was made clear. Your actions have made me
certain enough of your purpose to bring forth an accusation."
|
Riot:
(( welp that's not good for our ol'
bud Sammy ))
|
Angel of Valor:
(It's
not super awesome, no.)
|
vonel:
(( Nuke the city then? ))
|
Angel of Valor:
(I
mean, that's up to you. But I don't think I'm out of line in
saying that you should probably be able to suffer a single setback
before you decide to nuke a place.)
|
|
Angel of Valor:
(If
you want to say "eh, fuck it," and let stuff explode, you can,
though.)
|
Riot:
((
Ripley-nuke-the-entire-site-from-orbit.gif ))
|
Angel of Valor:
(thumbs
up)
|
|
Angel of Valor:
(This
all being the case, the fight is over, and you have survived.)
|
Riot:
(( not really though lol ))
Riot:
(( let's not ))
vonel:
(( "Mission excepted..." self
detonats ))
=^v^=:
(( I mean tranditional dnd would be a
single setback before nuke is one setback more then normal ))
|
Angel of Valor:
(Nuclear
launch... Wait, wrong referent.)
|
|
Angel of Valor:
(Nah,
you guys only ever unleashed hell when somebody REALLY pissed you
off. And you mostly unleashed against them, not unrelated third
parties.)
|
=^v^=:
(( it was still sad we never got to
use our giant death ray against a vampire ))
vonel:
(( and you wouldn't let me finish
stripping the place. Only reason that mansion still had walls was
because someone other then me drew a line. ))
|
Angel of Valor:
I
genuinely couldn't come up with a good scenario. I wanted it to
happen too.
|
Riot:
(( lol ))
=^v^=:
(( we got a flying fortress that's
cloaking field coudl fire a concentrated blast of sunlight ))
=^v^=:
(( we were going to nuke a vampire
because it'd be more funny then a different target ))
|
Angel of Valor:
(Yeah.
The flying island could function like a miles-wide magnifying
glass.)
|
|
Angel of Valor:
This
functionality was not intended.
|
vonel:
(( Didn't even have to be a vampire
that pissed us off. probably would have shot the first one that just
happened to be out in the open ))
=^v^=:
(( it only got fired once and the god
of time parried it ))
|
Angel of Valor:
(It
got fired in the backstory of a different game.)
|
|
Angel of Valor:
(Though
it wasn't channeling sunlight in that instance.)
|
=^v^=:
(( didn't it eat the energy moon? ))
Riot:
(( wild ))
=^v^=:
(( I think it was to shoot a
different single undead though ))
|
Angel of Valor:
(Yup.
Used up the lunar energy cell to blast Soclarion and the
Lokesthuiron.)
|
|
Angel of Valor:
(Yeah.
Zapped a lich instead of a vampire.)
|
|
Angel of Valor:
(Sorta.
Only sorta a lich at that point, really.)
|
vonel:
(( good enough ))
|
Angel of Valor:
Sorry,
Riot. There are old, insane games lurking in our past.
|
Riot:
(( So I can tell lol ))
=^v^=:
(( remind me to have Itzen say stuff
outside of earshot from magic angel ))
|
Angel of Valor:
(nodnod)
|
Riot:
(( But also I do need to get going,
gotta take dog out and then got a friend I'm supposed to stream HFW for
who is waiting on me ))
vonel:
(( My old character finallty got to
blast something with the infinite hellfires of creation ))
Riot:
(( oh nice lol ))
=^v^=:
(( one time I rolled enough 20s to
one-shot a dragon ))
|
Angel of Valor:
(nodnodnod)
|
|
Angel of Valor:
(I
told Riot about that instance!)
|
|
Angel of Valor:
(Anyway,
be well, Riot!)
|
=^v^=:
(( which, to be fair, was with a
greater artifact sword of fucking up those sorts of creatures ))
Riot:
(( Yes I do remember being told about
the insane dragon one-shot ))
Riot:
(( anyway, gnight y'all! Thanks for
the game ))
Riot is disconnected.
|
Angel of Valor:
(Lets
be honest. It didn't need to be that sword with that kind of roll.
)
|
|
Ra'ven:
the
lightning bolt it fired off afterwards was the last bit hp, so it
did need to be that sword
|
|
Angel of Valor:
(Kikoraru
was a pretty cool sword, though.)
|
|
Angel of Valor:
(Oh,
yeah! I forgot about that.)
|
|
Lilium:
and
all I had was a npc buddy that had a feat for the whole game and
only ever got to use it once, but when he did he cut his way out
of being sawoled whole
|
|
Ra'ven:
from
a t-rex
|
|
Angel of Valor:
Occasionally
I think about having something from that world make a cameo or
something. Never certain whether it would be treated seriously or
not, though.
|
|
Ra'ven:
you'd
probably make it serious as is your idiom though
|
|
Lilium:
To
be honest unless it was something I was a ware of like a character
or even a place I proably wouldn't even realize it until it was
pointed out.
|
|
Angel of Valor:
Well
yeah, because I don't have a sense of humor and can't do purposely
funny things. The issue is whether or not you folks would see it
as a joke or not.
|
|
Ra'ven:
but
ya if nothing else Itzen is going to point out that we presented
no actual evidence that we were working for samir and also we got
the skelly
|
|
Angel of Valor:
I
would be highly unlikely to have an actual Ganaroth showed up.
|
|
Ra'ven:
We
would befrend captain of the watch Todd
|
|
Angel of Valor:
I
understand the objection, but you're making an assumption about
the kind of legal system in place here.
|
|
Angel of Valor:
Adhikaar
isn't based on English Common Law.
|
|
Ra'ven:
Itzen
probably doesn't know their legal system and doesn't really see
her project as working 'for' anyone here in power, Samir included.
|
|
Angel of Valor:
Tl;dr:
They don't need proof. At a fundamental level, they just need a
witnessed cause to bring a case that isn't a fabrication, and a
good enough argument. Actual proof is optional.
|
|
Ra'ven:
still,
political fallout takes precidence
after
nuclear fallout
|
|
Angel of Valor:
"I
think that these people are involved in this way, because I
witnessed this." (delineates argument) Other people: "Yeah, that
sounds likely." Result: Prison.
|
|
Angel of Valor:
How
do you take precedence *after* something?
|
|
Angel of Valor:
I
guess you could defer to the first thing, than pre-empt a second
one?
|
|
Angel of Valor:
*then
|
|
Ra'ven:
coming
before everything except this one thing?
|
|
Angel of Valor:
I
beat you to the punch.
|
|
Angel of Valor:
Hah.
|
|
Angel of Valor:
Anyway,
thanks for playing, y'all.
|
|
Lilium:
yep
|
|
Lilium:
laster
|
Ganaroth is disconnected.
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
Ganaroth has connected.
=^v^= has connected.
|
|
Vul:
oh
dang that's level 6 vul rip
|
=^v^= is disconnected.
Riot has connected.
|
Sera:
|
|
Effect:
When an enemy you hit with an
arcane at-will power attacks you before the start of your
next turn, that enemy takes damage (of the same type as the
attack power) equal to the attack power's ability modifier
5
|
|
Ganaroth is disconnected.
Riot is disconnected.
=^v^= has connected.
=^v^= is disconnected.
Ganaroth has connected.
Ganaroth is disconnected.
Ganaroth has connected.
vonel has connected.
|
|
vonel:
Going
to need the other map were all our tokens are, the ones on the
nowhere map are all level 6
|
|
Lilium:
|
|
Effect:
While you are not in beast form,
any bloodied ally within 5 squares of you who spends a
healing surge regains
5
additional hit points.
|
|
|
|
Ganaroth:
Sure.
Do you have characters other than Perra along for this?
|
|
Lilium:
Kris
|
|
|
Ganaroth:
Kay.
I'll grab them. Sorry, trying to pay attention to many things at
once. :/
|
|
Lilium:
|
Effect:
When you spend an action point to take an
extra action and you are not in beast form, a bloodied ally
within 5 squares of you can spend a healing surge.
|
|
|
|
Ganaroth:
Okay,
those are the most recent ones I have.
|
Riot has connected.
=^v^= has connected.
|
|
Ganaroth:
Huh.
I wonder what changed. I wasn't able to alter tokens at all
before, and now I'm fine, that's super.
|
|
Lilium:
|
Lilliums wind blasts in crisscrossing funnels, whipping
into her enemies and granting her allies renewed breath.
|
|
|
|
(5) Ra'ven
|
—
|
Rolled
11
vs. Reflex
( Miss )
|
—
|
16
fire damage
.
|
|
|
|
(5) Lucky
|
—
|
Rolled
18
vs. Reflex
( Miss )
|
—
|
13
fire damage
.
|
|
|
|
(9) Io
|
—
|
Rolled
14
vs. Reflex
( Miss )
|
—
|
13
fire damage
.
|
|
|
|
(10) Kaylen Fisher
|
—
|
Rolled
19
vs. Reflex
( Miss )
|
—
|
16
fire damage
.
|
|
|
Hit:
An ally adjacent to the target regains
5
hit points.
|
|
|
Lilium:
|
Lilliums wind blasts in crisscrossing funnels, whipping
into her enemies and granting her allies renewed breath.
|
|
|
|
(5) Ra'ven
|
—
|
Rolled
21
vs. Reflex
( Miss )
|
—
|
17
fire damage
.
|
|
|
|
(5) Lucky
|
—
|
Rolled
22
vs. Reflex
( Miss )
|
—
|
17
fire damage
.
|
|
|
|
(9) Io
|
—
|
Rolled
25
vs. Reflex
( Miss )
|
—
|
17
fire damage
.
|
|
|
|
(10) Kaylen Fisher
|
—
|
Rolled
11
vs. Reflex
( Miss )
|
—
|
17
fire damage
.
|
|
|
Hit:
An ally adjacent to the target regains
5
hit points.
|
|
|
|
Ganaroth:
Give
me just a sec, kay? Like I said, I wasn't able to even give tokens
names or pics earlier today, so I need to do that real quick.
|
|
|
Riot:
cbloader
will not let you retrain a level 1 feat apparently
|
|
|
Ganaroth:
Just
brute force it by changing around which feat is at level one.
|
|
|
Ganaroth:
Hey,
Akaiku. That issue I was having, with the tokens, it's PARTIALLY
fixed, looks like. I can assign names and portraits, but it yells
at me about unresolved values when I do.
|
|
|
Ganaroth:
Okay,
I've got a small number of tokens, so that I can at least speak to
you.
|
|
Vul:
there
pulled vul from backup
|
|
Lilium:
|
Lilliums wind blasts in crisscrossing funnels, whipping
into her enemies and granting her allies renewed breath.
|
|
|
|
(5) Ra'ven
|
—
|
Rolled
33
vs. Reflex
( Hit )
|
—
|
18
fire damage
.
|
|
|
|
(5) Lucky
|
—
|
Rolled
29
vs. Reflex
( Hit )
|
—
|
18
fire damage
.
|
|
|
|
(9) Io
|
—
|
Rolled
24
vs. Reflex
( Miss )
|
—
|
18
fire damage
.
|
|
|
|
(10) Kaylen Fisher
|
—
|
Rolled
20
vs. Reflex
( Miss )
|
—
|
18
fire damage
.
|
|
|
Hit:
An ally adjacent to the target regains
5
hit points.
|
|
|
|
Ganaroth:
Neat.
I wasn't able to check the Vul token I put on the Nowhere map
earlier.
|
|
|
Ganaroth:
I
accidentally deleted the crap I was writing.
|
|
|
Ganaroth:
I
lied, I'm fine.
|
We can actually pick up more or less right after that pen started
writing, seemingly of its own accord. You'll be docking at the islet
known as Tracery Rock. This small landmass is home to a productive
Orichalcum mine, partially owned by the Emir of Si En Kelar, and Perra's
father. Due to the falling out between the two as a result of the
manipulations at the summit in Si En Kelar, Perra's father has decided
to sell his stake in the venture. However, he does not trust the
Kelarites even a smidge, and has decided to hire your group as a
"neutral" part to oversee the handover, just in case they try to pull
something. The Kelarites have agreed to it as well, apparently, but you
know the quality of the Emir's character.
|
|
Ganaroth:
(Perra's
father is selling his stake back to Si En Kelar, for the record.
He's allowing the Emir to buy him out, essentially.)
|
|
|
Ganaroth:
(Vul
would be the person who noticed the pen scritching away, so he may
feel free to respond. The event happens while Captain Forgery's
skyship is on approach to its berth, so you're almost right there.)
|
=^v^=:
(( I do not recall what was being
written ))
|
Vul would, however, tell everyone
basically regardless
|
|
Captain Forgery:
(I
hate how I have to click through a bunch of warnings every time I
want to impersonate a different token)
|
|
Captain Forgery:
(Okay,
if you want to tell people, you may do so. And other people can
respond to that. If you don't care, and want to just move on,
that's fine too. Tell me what you want.)
|
=^v^=:
(( I still don't remember what it was
out of character, please remind ))
|
Captain Forgery:
(I
don't recall exactly what I wrote, but it should be in the log.)
|
Riot:
(( it was "A wizard did it" (not
really, I'm just making a dumb joke) ))
|
Captain Forgery:
(Nah,
is fine.)
|
|
Captain Forgery:
(But
I'm not the keeper of the log; I'm the person who sometimes asks
for it. So whomever does have that access, take a look.)
|
|
Captain Forgery:
(Well,
I don't know if anyone is doing anything, or if you are waiting
for me to break the status quo.)
|
|
|
Riot:
I
assumed Akaiku was looking through the log
|
|
Captain Forgery:
(I
have no idea.)
|
|
Captain Forgery:
(There's
just silence from my perspective.)
|
vonel:
(( me for the save ))
vonel:
(( Incidentally, across thousands of
miles of open sky, the group containing Vul is still en route to their
destination when he feels the Pen twitching in his pouch. As it does so,
words begin forming on the wall of Vul's cabin, written in an elegant,
looping hand. "The Grave of Memories, and the Cradle of Dreams. That
which is forgotten can be born again." With that, the pen stops moving,
and the progress of words ceases. A faint wisp of smoke, and the thin
smell of burnt wood waft from the letters. ))
|
Captain Forgery:
(Thanks,
Von. Much appreciated)
|
Riot:
(( awesome, thanks Von ))
=^v^=:
(( everyone, including strange search
engines probalby, has access to logfox ))
|
Captain Forgery:
(not
that I know how to do it. Total ignorance is just as hard to
overcome as a password.)
|
|
Vul walks over to Perra and whoever
else happens to be near her and tells her about the pen thing!
|
|
Perra:
"Okay...
so what does that mean?"
|
|
Captain Forgery:
(Yeah,
okay, I get it. We can move on.)
|
|
Captain Forgery:
(just
let me go grab a quick snack before I write more establishing
shots.)
|
|
Vul:
"Dunno,
but that the pen wrote it on it's own means it's probably
important right?"
|
|
Perra:
"Probaly."
|
=^v^=:
(( did we bring Till? I don't think
we did? ))
Riot:
(( unclear, but it's probably back
around the same date in the logs who all we brought ))
=^v^=:
(( ya, pati, ser, kri, per, vu and
als I thought ))
=^v^=:
(( is what i posted so guess not ))
|
Captain Forgery:
(Alsyne
and Patience are here. The Mekanice crew includes Tyellenthi.)
|
|
Captain Forgery:
(It
also contain either Fallen or Abner, but I can't remember which.)
|
|
Captain Forgery:
(eh.)
|
vonel:
(( I thought we were going to have
the groups meet back up before doing the last mission, rading to get the
airship? Like an all hands on deck, sort of mission. ))
|
Captain Forgery:
(I
don't recall that, but I can definitely play it that way.)
|
Riot:
(( that was my understanding as well.
Either way, Ty isn't here ))
|
Captain Forgery:
(Sounds
good.)
|
Riot:
(( Cool Angel Lady stayed home ))
Riot:
(( are Vul and Perra on the top deck?
))
vonel:
(( Actually digging though yet more
logs... ))
vonel:
(( Ganaroth — 7/7/2024 3:49 PM
Likewise, unless someone objects, I think I'd like to put Tyellenthi and
Alsyne in team Mine. If you want someone else, please say so! (in all
honesty, I won't be offended. The point is to allow you folks choices.)
))
Riot:
(( Oh, Cool Angel Lady came with? Nice
))
Riot:
(( handy dandy logs ))
|
Captain Forgery:
(Ok.)
|
The jetty that Forgery ties his craft to isn't a fancy arrangement, like
the passenger docks in Si En Kelar, or any of the major cities in the
league, nor is at ramshackle and run-down like docks you helped the
Silverfang cultists escape from. Instead, it's a simple but sturdy tower
arrangement of thick wooden beams and steel fittings. From the top, you
can see the Tracery Rock settlement; a small town with a distinct
frontier character to it. The landscape itself is a series of rugged
hills and peaks, heavily forested, which only adds to the aesthetic. As
the gangplank lowers in anticipation of your disembarkment, you see a
large, powerully built dragonborn in a military officer's uniform
waiting at the dock. He doesn't seem to have seen you in return, however.
|
Vul:
"Ooo!
Forests. I like those... Are you ready, Perra?"
|
|
Perra sighs, "No... but I'll manage."
|
|
Vul:
"At
least you have backup now, right?"
|
Perra, you don't recognize this officer. He's a centurion, which is too
low ranking for you to have ever interacted with him socially, but that
doesn't mean he's never seen YOU.
|
Perra looks over the officer half
nodding to Vul, "Yeah... I don't know him, but that doesn't mean
he doesn't know who I am." She looks at the rest of the group,
"Shall we?"
|
|
Kris nods, "Got your back."
|
|
Vul straightens out his fancy uniform
(well, the normal one, but it's fancy to him), "Yep!"
|
|
Captain Forgery:
(Akaiku,
in all seriousness, at some point you're going to have to show me
how to fix this token issue, because changing the name and picture
appears to be the ONLY thing I can do. I can't even open the
character sheet. It's not such a problem right now, though.)
|
|
Rai Patience Cantor:
"You
can still choose to do this in disguise, should you wish. This is
you last chance, in fact."
|
|
Rai Patience Cantor:
(I
should clarify. It is still a Silver cycle, so it's "nighttime."
However, the lit trails and buildings allows you to get a pretty
good idea of the general character of the area.)
|
|
Rai Patience Cantor:
(I
apologize for the confusion. I forgot to be clear)
|
|
Rai Patience Cantor:
(Me:
Forgets to be competent.)
|
|
Perra:
"Thanks,
but they would find out eventually. Eaiser to just do it now, I
don't think they'll try any thing here. At least not without
getting a message from father to do something."
|
|
Vul:
"Also
it might be funny to seem them trip up from suprise, right?"
|
|
Sera:
"And
here I was looking forward to playing dress up."
|
|
Rai Patience Cantor:
"You
still can, if you want. It just won't be meaningful."
|
|
Perra:
"You
can play dress up all you want."
|
|
Sera rolls her eyes. "Are we ready to
go?"
|
|
Rai Patience Cantor:
"Perra,
in case there is any doubt, I have no intention of allowing them
to either have no abuse you. You are a colleague of mine, and they
cannot have you."
|
|
Rai Patience Cantor:
*have
NOR abuse
|
|
Vul:
"Plus,
you are more important then them."
|
|
Rai Patience Cantor:
"Her
father might have instructions to have her returned, or something
similar. If so, her position would be meaningless."
|
|
Rai Patience Cantor:
"However,
I have poisoned darts, and those tend to be meaningful in most
circumstances."
|
|
Perra:
"Well...
that'll depend on who father sent to do the hand over, I'm
guessing one of my brothers and they would be more important then
me, but we'll see."
|
|
Perra starts down the ramp.
|
|
Vul follows, 'Plus you kidnapped
yourself already, should be much easier with others.'
|
|
Kris follows Perra as well eyeing the
guards.
|
|
Centurion Igra blinks as you come into
view, clearly surprised. He quickly recovers, however. "Ah...
Mistress Perra." His expression looks as though he's bitten into
an underripe pear. "I wasn't informed that you were going to be a
member of this party. I hope that you've been well, wherever
you've been. Living as a magical mercenary." He seems to actually
be putting some effort into remaining halfway civil, even if it
isn't a complete success.
|
|
Sera glares at the soldier, but
doesn't speak, standing behind and to the right of Patience.
|
|
Perra:
"It's
no worry, I doubt any one could have informed you. This has sort
of been a recent and new thing, but yes I have been well."
|
|
Centurion Igra:
"Well,
whatever other feelings we may have about you, I think we all
agree that, at lest, is good news." He pauses. "What you have
chosen to be... it's inappropriate for one of your birth. But for
all that, I can't think of anyone that wishes harm on you." He
coughs. "Though that's only idle gossip, of course. I take it you
know why you've been hired, at least in general terms? I don't
know if you have any... affinity, let's say, for your father and
his enterprises, but you being here actually works out well for us
if so. It might mean you're a little better than neutral for our
side, and I can't pretend to complain about that, considering the
nightmare this has all turned into."
|
|
Centurion Igra looks at the rest of
you, extending his hand in greeting. He doesn't appear to be
actively conscious of the fact that he didn't offer his hand to
Perra.
|
|
Centurion Igra:
"Welcome.
I don't know your names, but I look forward to working with you."
|
|
Centurion Igra:
(This
guy and his microaggressions.)
|
|
Vul nods "I'm Vul, we are here to make
sure this sale goes through smoothly, correct?"
|
|
Vul:
"Which
from that last bit seems like it's going to take some doing...."
|
|
Perra:
"Not
like I wanted to do this, but it was either running away and
finding my own way or staying locked up until he married me off to
someone, and I don't hold him or any of his enterprises in an ill
regard. I just want to prove to him that magic isn't as bad as he
and mother seem to think it is."
|
|
Kris:
"I'm
Kris, pleasure."
|
|
Sera:
"Sera."
|
|
Rai Patience Cantor nods. "I am Rai
Cantor, and this is Tyellenthi." She indicates the seven foot tall
bald green woman with skeletal wings. "You probably won't mistake
her for anyone else, if you've been told about us at all." For her
part, Tyellenthi folds her arms in a display of cold seriousness,
but her eyes betray the fact that she's actually a bit amused.
|
|
Centurion Igra:
"Raise
Flags, and good to meet you. We've actually haven't heard much
more than the fact that your abilities pass muster. As for your
purpose here, that's right. The Kelarites have a transport of gold
being sent in; we aren't accepting credit for this, so there's a
little time lag. Once that shows up, we'll exchange the keys to
our own equipment and claimed sections." He sighs. "The problem is
what has happened in the past few days. Drakefire, I'm tired from
dealing with it all... Er, the person who was in charge of our
contingent, well, she may have gone native. And convinced the
population of the mining camp to join her in..." another sigh
"...an active rebellion."
|
|
Kris:
"Why...?
they not happy with the arangment, don't like the new boss?"
|
|
Centurion Igra:
"The
reasoning is unclear. We've had messages about not allowing either
side to exploit those who have lived and worked here for decades.
There was also something about not allowing the spirit here to be
chained, but I don't know anything about some kind of local
spirit. I don't think she much likes the new bosses or the old
ones at this point."
|
|
Vul:
"Wonder
what sorta spirit..."
|
|
Kris sighs, "Guess we should go have a
chat, will they attack on sight or at least let us get close
enough to have a chat?"
|
|
Centurion Igra:
"Like
I said, I've got no idea. I haven't heard anything, but my
residence here only goes back about eight months. Some of the
townsfolk might know more." He shrugs. "Well, they attack *us* on
sight, but we know the same isn't true of the townsfolk. I don't
know how they'll react to you. The only contact we've had for the
past few days were these little lists of grievances tied to arrows
and launched over the palisade."
|
|
Centurion Igra:
"If
there's anything to be grateful for, it'd be that they attack the
Kelarites the same way."
|
|
Kris looks over at Rai, "Maybe a
couple of us sould go have a chat in the morning, not everyone
don't want to look like were storming the gates or any thing."
|
|
Rai Patience Cantor:
"I
agree. Rest would do us all some good. Whether we choose to
involve ourselves further or not, being awake and alert will be
important."
|
|
Sera chuckles to herself at the
comment about 'grievances tied to arrows'.
|
|
Rai Patience Cantor:
(Well,
they can't get just walk into town and nail their grievances to a
chuch.)
|
Riot:
(( i-understood-that-reference.gif ))
=^v^=:
(( just need a large enough spider to
put them in the web ))
|
Centurion Igra:
"Right.
I expected that much. We've set aside a guest house. Well, it was
the place that the Tribune was staying at, but it's not like she's
using it right now, and it's nicer than the place we were going to
give you." He chuckles mirthlessly. "It's going to be a lot of
trouble for you, so we thought you could at least use nicer beds."
|
|
Vul:
"That's
pretty thoughtful, thanks!"
|
|
Vul somewhat oozed genunity
|
=^v^=:
(( being genuine w/e ))
|
Perra eyes Igra for a moment, "Then
let's hope nothing heppens to us while were there."
|
|
Centurion Igra:
"We're
not mannerless barbarians in Enseladar. Proper hospitality is a
mark of any culture worth knowing." He nods at Perra. "Feel free
to check the place over, to make sure everything is spear-sharp.
Obviously we aren't going to do anything against you; after all,
we're probably not going to get a more sympathetic group. But you
can keep watch, if you want. I won't be offended."
|
|
Perra points at Kris, "That would be
him even if we told him not to."
|
|
Kris grins and nods, "She's right."
|
|
Centurion Igra walks toward the
staircase that descends around the outside of the tower, speaking
over his shoulder as goes. "Like I said, I'm not offended. As long
as you get enough rest, it's like having extra sentries."
|
|
Vul:
"I
wonder if there is any local fish to eat..." Vul thinks aloud,
"Though I guess I get a room to myself, huh..."
|
|
Perra follows
|
|
Vul also follows
|
This towers is built REALLY sturdily. Despite the wood construction, it
doesn't seem to sway as much as a millimeter as you descend. "Hahaha!
Sir, you are asking whether a settlement made half of Cor Falcans has
FISH? It's too silly to be offensive. Yes, we have fish. There are
several lakes on the islet, and the largest is directly on the other
side of town. We stocked it with fish a long while ago, and Kelarites...
well, to them fish is a food for the poor."
|
Centurion Igra:
"In
other words, the best of every catch is ours, and now yours."
|
|
Vul beams almost enough to suspect
some secret light source at that
|
|
Vul:
"Yay!"
|
|
Centurion Igra:
(
Factoid: The island of Cor Falca actually has an extensive river
system connected to a small saltwater sea. As such, they are the
only member of the league with a traditional maritime culture.)
|
|
Centurion Igra:
(Fish
is important to their cuisine.)
|
Riot:
(( makin me want salmon right now ngl
))
|
Centurion Igra:
(There's
no reason you should remember this, but I actually did mention
fish prepared in the Cor Falcan style, at one point. The
description was supposed to be more or less clear that what Abner
was making was a kind of Sashimi.)
|
|
Centurion Igra:
(Damn,
now I want salmon too...)
|
Riot:
(( Oh even better, gimme some grilled
tuna ))
=^v^=:
(( rainbow roll off a conveyer but
that place shut down 3+ years ago ))
|
Centurion Igra:
(I
just want all the Sushi, honestly. I haven't had any in years...)
|
|
Centurion Igra:
(Anyway,
sorry. Giving a little setting info off to the side, unasked-for.)
|
The settlement might be less fully developed than a city, but the
buildings are laid out with purpose and forethought, and the streets are
paved in cobblestones. The wall of the town is thick double palisade,
thick trunks with catwalks between the two sides. Lights from up above
clearly show that there are sentries on duty. Most of the other
buildings tend to default to a kind of cabin styling, although some of
those "cabins" are oddly elaborate. Igra rolls his eyes. "Kelarites, eh?
The way they think, if four walls were a good idea, six or seven must be
even better. And that kind of thinking generally applies across their
whole society." He stops, planting his feet in front of a large cabin,
this one built with a second level and what looks like a sunken
basement. It's almost sedate in design compared to some of the others,
however. "This is yours. There's room for all of you; the Tribune's aids
ran off with her, so their rooms are empty. There is also a common room,
kitchen, and basement storage. "
|
Centurion Igra:
(Sorry,
took time.)
|
|
Vul:
"Wonder
what they are sleeping in now..."
|
|
Kris:
"Impressive."
|
|
Centurion Igra:
"Tch.
They're either sleeping up at the mining camp, camped in the
forest, or huddled inside the mine itself. There's not much other
place for them to go, so I wish them a comfortable time."
|
|
Centurion Igra:
"The
camp isn't nearly as nice as this. They built this town away from
the mine itself because there are unpleasant byproducts and such,
so that's what they have to deal with now."
|
|
Vul:
"Sounds
bad, though i guess they could just stop mining."
|
|
Sera:
"Byproducts
wouldn't vanish overnight. Still. This whole situation is going to
need daylight before we fully understand it, I think."
|
|
Kris:
"As
long as there's something that they can use being pulled out for
less then it costs to ge tit out then they'll keep going."
|
|
Centurion Igra:
He
nods to Kris. "Yeah. I guess this residence was built for high
ranking visitors from our side. It seems pretty comfortable." He
gives a lopsided grin. "It's not like the miners don't know about
the effects. There are two doctors who live at the camp, and all
the miners get regular checks. Apparently Orichalcum is tricky to
extract, so both sides have tried to invest in keeping their
veteran talent healthy. You're not the first people to come in and
assume someone's being exploited. After all, the person who WAS
staying here is saying the same sort of thing now. Maybe she drank
something unfiltered?"
|
|
Kris shrugs, "Or maybe that spirit got
to her."
|
|
Vul frowns, "I mean, not for
explotating, I mean to have a nicer place to sleep. Probably
doesn't have much use for mined unprocessed metal if you are
holding a place for a spirit."
|
|
Vul:
"Much
more use for alchohol."
|
|
Centurion Igra:
"Drakefire,
if you can capture that "spirit" and bring it here, I'll pay a
bounty. I'd like to know what they're yammering about too."
|
|
Centurion Igra:
"Ah,
is that what you meant. My apolgies. I assume they HAVE stopped
mining. They certainly aren't being paid while rebelling against
the owners, so the've probably stopped working too."
|
|
Vul:
"How
long of a walk is it to the mine anways?"
|
|
Centurion Igra:
"....honestly,
I don't know what's going to be done with them. We've sent
messengers, of course, but neither side has heard back yet. There
have to be consequences, of course, but I don't know what Lord
Korrath and the Emir will demand..." He blinks; he might not have
realized he was audible. "Er, the walk. Right, it's around six
hours on foot. I'd suggest mounts instead. We have them to let, if
you don't have some means of your own."
|
|
Vul:
"I
can conjure spirit foxes to ride on, which is pretty fancy..." Vul
nods.
|
|
Vul:
"Especally
if I can just eat fish you have instead of making my own."
|
|
Centurion Igra:
"You're
right, that is fancy. Of course, you're welcome to our provisions.
Room and board are included as part of your contract, so don't
worry about it."
|
|
Centurion Igra:
"If
I may, do you have any idea what your plans for tomorrow are? I
can try make sure people either stay out of your way, or.. heh, or
are prepared for the results."
|
|
Vul looks back to Perra, "Shouldn't we
at least go to the mine and ask them what is going on?"
|
|
Perra:
"Probably,
Kris wanted to go and see what was going on at the camp."
|
|
Centurion Igra:
"Understood.
I'll prepare a map of the area for you, so you can get there. If
there are any supplies you need, this is a good time to tell me,
since I can try to have it ready when you wake up. I'd offer an
escort, but considering the circumstances..."
|
|
Centurion Igra:
"Oh
and if you have any purchases to make at the last moment, we have
an excellent general store. We can cover a certain amount of
expense, and I'm sure the store owners would appreciate it."
|
|
Vul:
"Fish,"
Vul nods, "Hm, will have to think about other things."
|
|
Centurion Igra:
"Very
well. Do you know how to cook it well? I have no idea what you've
learned, Mistress Perra, or what the rest of you might know, but
if not, I can just make sure a breakfast is prepared. This town
isn't nearly as bad as I thought it would be, but it's not a
center for elaborate cuisine either."
|
|
Centurion Igra:
"So
it will be something simple, most likely."
|
|
Vul frowns slightly, "I mean I know
how to cook like I cook it, but it's more fun to try it local
style right?"
|
|
Sera:
"If
you've got the right spices, I can grill up something mean from
back home."
|
|
Centurion Igra looks between the two
of you. "So... Should I have them make a half portion for you, so
that you," he gestures to Sera "can display your own skills?"
|
|
Perra:
"Still...
learning on the cooking."
|
|
Sera:
"Some
filets, the right spice mix and oil, and a grill, and I'll be
good."
|
|
Centurion Igra:
"Ha!
Well, Mistress Perra. Learn quickly, so that you can teach this
heathen how real food is prepared."
|
|
Kris sighs, "Really none of you... I
know my way around a kitchen. Kind of have to unless you want to
just live off dried rations."
|
|
Centurion Igra:
"Ah.
Yes, I thought I was getting career soldier from you." He nods
respectfully.
|
|
Vul:
"I
mean I sorta can just conjure whatever sorta food I've tried
before... But it's easy to cook fish on a stick."
|
|
Kris nods
|
|
Centurion Igra:
"The
noblest of wilderness foods, that."
|
|
Centurion Igra:
"Well,
I can try to fulfill your requests. Please, get settled in. I'm
sure tomorrow will offer much to be UNsettled over."
|
|
Centurion Igra tosses Sera a key,
presumably to the house, and waves as he begins to walk away.
|
|
Vul runs off to check out all the
rooms on the house but is stopped by the presumably locked door
|
|
Sera nods and unlocks the door,
holding it open for everyone else
|
|
Perra walks in and let's out a long
breath
|
|
Centurion Igra:
Perra
deals ice damage.
|
|
Centurion Igra:
(Sorry)
|
vonel:
(( aiiles get a buff insted of damage
though ))
=^v^=:
(( it's that brisk ))
The inside is appointed in the kind of rustic style that its exterior
would suggest, but with a liberal coating of money applied. It's not
ostentatious; instead arriving at a kind of simple, high quality
funishing of polished wood. There's ample space as well, though it's
evident that the residence would normally be intended for a visiting
official and their staff, rather than a single individual. Patience
looks about, then nods, satisfied. "This is acceptable, I think. For
myself, I'm going to go uptairs and collapse, unless I'm needed for
something."
|
Kris waves her off, "Have fun"
|
|
Rai Patience Cantor walks away,
clearly already half asleep.
|
|
Rai Patience Cantor:
(Sorry,
if you were going to say something, she'll wait, though.)
|
|
Kris:
"I'll
be keeping an eye out for a while, I trust them enough to belive
that they won't pull any thing, but not enough to belive that
something won't happen."
|
|
Sera watches Patience wander off from
the corner of her eye, while opening the cabinets and inspecting
the kitchen.
|
|
Tyellenthi:
"I'll
share the shift with you, Kris. Best to have two warriors on hand,
in that event."
|
|
Kris nods, "I'd welcome it."
|
The pantry and larder are mostly full, and not only with the local fare.
There are also several wrapped parcels of Rimeberry Cakes; a traditional
higher-class confection. The berries themselves keep the cakes chilled
and preserved, so they can be easily transported, but are too expensive
for most families. Perra hasn't seen them since she left home.
|
Perra:
O.O
|
|
Sera sees the look on Perra's face,
and tosses her a packet of the cakes.
|
|
Tyellenthi:
(I
have no idea if Perra actually LIKES these, but she at least
recognizes them.)
|
vonel:
(( Perra very much does like them ))
|
Tyellenthi:
(Noice.)
|
|
Perra scurrys away to enjoy her treat.
|
|
Tyellenthi:
(Scurries
away to where?)
|
|
Tyellenthi:
(Potentially
important.)
|
=^v^=:
(( it's obviously into a corner to
ball up and nibble cutely despite being like 6'4 tall ))
vonel:
(( As funny as that would be, she's
proably just goes to what ever room she's claming as her own/sharing
with someone. Not sure how that's working out. ))
Perra closes the door to her new room. The flavor is as good as you
remember. It tastes like memory, and it's almost as though your other
senses are ringing in sympathy with it. In particular, you can just
barely catch a nostalgic scent; like cinnammon and ginger, which you
haven't smelled in a long, long time. The treat brings it back. Except
then Perra realizes that it's not her imagination at all. It's there in
the room, faded and ethereal, but entirely real. Her.
Riot:
(( O.O ))
Annnnnnnnd that's tonight, I think! Vonel can take the baton and keep
this thing going next time.
|
Tyellenthi:
(I'm
actually effing tired at 7:30...)
|
|
Perra:
I
should have been asleep like 30 minutes ago so your not the only
one
|
|
Tyellenthi:
(Well,
I'm glad you stuck around, but get some fucking sleep!)
|
|
Vul would, in fact, curl up on a chair
near a heat source in a common room as a fox to sleep
|
|
Vul:
thought
von was days now
|
Riot:
(( same. Get some sleep! ))
|
Tyellenthi:
(There
is one. I will allow you to select your heat source of choice. All
reasonable offer accepted.)
|
|
Perra:
I
am, but I still need ot be up at 4am to get to work by 5
|
|
Vul:
4am
isn't day
|
Riot:
(( oooof ))
|
Tyellenthi:
(Be
well!)
|
|
Perra:
more
day then starting at 10pm
|
|
Perra:
Night
gan
|
|
Tyellenthi:
(Sorry,
be well everyone, but sleep well specifically Von.)
|
Riot:
(( Gnight y'all ))
|
Tyellenthi:
(And
THEN everyone.
)
|
|
Tyellenthi:
(night!)
|
|
Tyellenthi:
Thanks
for being here tonight! Hopefully I won't suffer existence failure
on sunday...
|
|
Tyellenthi:
Continue
being awesome.
|
|
Perra:
you
know it, and I should have my tokens hammered out by then
|
|
Tyellenthi:
(thumbs
up)
|
Ganaroth is disconnected.
=^v^= is disconnected.
vonel is disconnected.
|
Sera:
|
Effect:
Clarity uses her constitution modifier
instead of her strength modifier for all strength checks and
skill checks.
|
|
|
Sera:
|
Effect:
You can use your Healing Infusion powers
as free actions on your turn instead of as a minor action.
|
|
=^v^= has connected.
|
Sera 1:
THAT'S
THE ONE
|
|
Sera 1:
Thank
you
|
|
Vul:
I
don't know what's up with the thing gan was copying off of but it
seems screwy
|
|
Vul:
luckily
I had a full backup of before that map they were on was deleted
|
|
Vul:
|
Foxes can Fox, also button!
|
|
Effect:
Can do things that involve foxes.
|
|
Also buttons:
Vul can trigger buttons that must be
triggered by a fox.
|
|
|
Vul:
precious
fox button
|
|
Sera:
Now
to add White Lotus Riposte, Rapid Infusion, Enhanced Resistive
Formula, and - shit, what was The Reach Speaks a reskin of
|
|
Sera:
It's
not Beguiling Strands
|
|
Vul:
also
change the math on all the things that get better per tier
|
|
Sera:
Remember,
I don't do coding or mathing in said coding at all ever so I will
absolutely not know what the fuck I am doing
|
|
Vul:
add
the action point enhancement, the level 11 feature and also the
new level 11 attack
|
|
Vul:
|
(3) Perra
|
—
|
Perra
|
Effect:
The target spends a surge and heals
19
+
11
,
slides 1 and can make a saving throw.
Extra Yip:
The target even gets +
5
to their next saving throw before the end of his next turn.
|
|
Apply
+5
to next saving throw made
|
|
|
Vul:
|
Trigger:
An ally within 5 bloodies or reduces a
foe to 0
|
|
|
Effect:
The ally gets
8
temporary HP. Vul gains the same.
|
|
|
Vul:
|
Trigger:
Vul bloodies or reduces a foe to 0 hp.
|
|
(3) Lucky
|
—
|
Lucky
|
Effect:
Ally within 10 gains
10
temp hp.
|
|
|
Sera:
I'm
trying to remember wtf this daily was before it got renamed
|
|
Sera:
|
Bitter blood calls for bitter revenge - and the Reach
will speak and make it so.
|
|
Hit:
The foe is immoblized, save ends.
|
|
Effect:
Until end of encounter she can use the
secondary power at will.
|
|
Apply
Immoblized
|
|
Apply
Sera
can use A Whisper until end of encounter
|
|
|
Sera:
|
Trigger:
Enemy enters a square adjacent to her.
|
|
Hit:
The foe is pushed 3 squares.
|
|
Special:
This power requires The Reach Speaks to
be active.
|
|
|
Vul:
I
just made it up
|
|
Sera:
Did
we do it instead of Beguiling Strands?
|
|
Vul:
beguiling
strands is an at-will wizard power
|
|
Sera:
I
should fucking write these down so we don't have to do this
detective work every time I level up
|
|
Vul:
your
cool daily thing shouldn't be an at-will wizard power
|
|
Sera:
Why
did I get that cool daily tho
|
|
Vul:
because
everyone got a cool daily thing more or less
|
|
Vul:
as
the attunment/whatever thing
|
|
Sera:
Ah
gotcha
|
|
Vul:
the
extra thing gan said we get then told me to make up xP
|
|
Sera:
Okay
so then I need to add Spell Tracer, Beguiling Strands (because of
Kalak's Echo), White Lotus Riposte, Enhanced Resistive Formula,
and Rapid Infusion
|
|
Vul:
|
|
Effect:
Vul and all allies within 5 gain +
5
to attack and damage rolls until end of next turn.
|
|
Apply
Has
+5 to attack and damage
|
|
|
Vul:
|
Trigger:
Vul uses an action point
|
|
|
Effect:
Vul and all allies within 5 gain +
5
to attack and damage rolls until end of next turn.
|
|
Apply
Has
+5 to attack and damage
|
|
|
Vul gets actually stronk action point
feature
|
|
Vul:
|
So I hit them and you sneak up and also hit them!
|
|
|
|
guy
|
—
|
Rolled
25
vs. AC
|
—
|
13
damage
.
|
|
|
Effect:
As a free action an ally within 5
of him can shift 3 squares and make a basic attack against
the foe with +
5
to attack and damage.
|
|
|
Vul:
|
Gloves
of just hit that guy
|
|
The fox is annoyed at the situation where you didn't
just hit that guy.
|
|
Trigger:
Ally makes attack roll
|
|
(3) Perra
|
—
|
Perra
|
Effect:
This attack gets +
5
to attack and damage, or
7
if they have an item from the set.
|
|
|
Vul:
|
Maybe it's a dream, maybe you just got hit in the head
with a hammer?
|
|
Trigger:
Vul hits with psychic damage
|
|
Effect:
Foe takes -2 to next attack roll
|
|
Apply
-2
to next attack roll
|
|
|
Vul:
|
Do hammers dream of metalic sheep?
|
|
Effect:
All damage done by this hammer can be
psychic, another free action returns them to normal.
|
|
|
Vul:
Took an extended rest.
HP:
82 / 82—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
2
|
|
Sera:
|
|
|
(1) Lucky
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
20
force damage
.
|
|
Effect:
One ally within 5 squares of the target
can make a basic attack against the target. If that ally
uses an arcane power as their basic attack, that ally gains
a +2 power bonus to the attack roll.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
|
Sera:
|
|
|
(1) Lucky
|
—
|
Rolled
25
vs. AC
( Hit )
|
—
|
23
force damage
.
|
|
Effect:
One ally within 5 squares of the target
can make a basic attack against the target. If that ally
uses an arcane power as their basic attack, that ally gains
a +2 power bonus to the attack roll.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
|
Sera:
where
do I delete that "apply effect" bit
|
|
Vul:
change
the dropdown
|
|
Vul:
custom
code, new associated effects
|
|
Sera:
|
Her shot becomes a magnet for arcane energy, drawing her
allies' spells toward her enemy with great accuracy.
|
|
|
|
(1) Lucky
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
16
force damage
.
|
|
Effect:
One ally within 5 squares of the target
can make a basic attack against the target. If that ally
uses an arcane power as their basic attack, that ally gains
a +2 power bonus to the attack roll.
|
|
|
Sera:
|
Enhanced
Resistive Formula
|
|
Effect:
When Sera's resistive formula grants
temporary hit points to her or an ally, that character can
grant an equal number of temporary hit points to one ally
within 5 squares of them.
|
|
|
Sera:
|
Enhanced
Resistive Formula
|
|
An artificer is just a bartender with flair.
|
|
Effect:
When Sera's resistive formula grants
temporary hit points to her or an ally, that character can
grant an equal number of temporary hit points to one ally
within 5 squares of them.
|
|
|
Sera:
|
Lance Sergeant's orders, soldier.
|
|
Effect:
Whenever Sera spends an action point to
make an attack, one ally within 10 squares of the target can
use a basic attack or a 1st-level at-will arcane attack
power as a free action. The ally must include at least one
target of her attack as a target.
|
|
|
Sera:
|
A fountain of scintillating colors and gleaming lights
clouds her enemies' minds and forces them to move away. From
her. Now.
|
|
|
|
(1) Lucky
|
—
|
Rolled
35
vs. Will
( Hit )
|
—
|
5
psychic damage
.
|
|
Hit:
Intelligence modifier psychic damage, and the
target is pushed up to 3 squares.
|
|
|
Sera:
|
A fountain of scintillating colors and gleaming lights
clouds her enemies' minds and forces them to move away. From
her. Now.
|
|
|
|
(1) Lucky
|
—
|
Rolled
27
vs. Will
( Hit )
|
—
|
5
psychic damage
.
|
|
Hit:
Intelligence modifier psychic damage, and the
target is pushed up to 3 squares.
|
|
|
Sera:
|
|
|
(1) Lucky
|
—
|
Rolled
36
vs. Reflex
( Hit )
|
—
|
CRIT:
19
fire damage, plus 2 ongoing and
blind damage.
|
|
Hit:
and the enemy target takes -2 to all defenses
until the end of your next turn.
|
|
Effect:
The burst creates a zone that lasts until
the start of your next turn. Any creature that enters the
zone or ends its turn there takes 5 fire damage. A creature
can take this damage only once per turn.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
|
Sera:
Took an extended rest.
HP:
82 / 82—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
2
|
|
Sera:
|
Tiny birds made of arcane, ethereal energy carry her
magic forth on ribbons of electric blue.
|
|
Effect:
All of Sera's powers with range: Touch are
instead range melee 2, and powers that affect adjacent
creatures, allies, or enemies, are instead close burst 2.
|
|
|
Sera:
|
Enhanced
Resistive Formula
|
|
An artificer is just a bartender with flair.
|
|
Effect:
When Sera's resistive formula grants
temporary hit points to her or an ally, that character can
grant an equal number of temporary hit points to one ally
within 5 squares of them.
|
|
|
Sera:
|
Lance Sergeant's orders, soldier.
|
|
Effect:
Whenever Sera spends an action point to
make an attack, one ally within 10 squares of the target can
use a basic attack or a 1st-level at-will arcane attack
power as a free action. The ally must include at least one
target of her attack as a target.
|
|
|
Sera:
|
A beautiful fountain of sparks calls to them, begging
them to dance the night away. From her. Immediately.
|
|
|
|
(0) Sera
|
—
|
Rolled
30
vs. Will
( Hit )
|
—
|
5
psychic damage
.
|
|
Hit:
Intelligence modifier psychic damage, and the
target is pushed up to 3 squares.
|
|
|
Sera:
Took an extended rest.
HP:
82 / 82—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
2
|
Riot is disconnected.
=^v^= is disconnected.
Riot has connected.
Riot is disconnected.
Riot has connected.
Riot is disconnected.
vonel has connected.
|
Kris:
|
Kris attacks with a long, looping slash of his weapon,
then step's forward and reverses his grip to strike another
enemy from a different direction.
|
|
|
|
(5) Lucky
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
13
force damage
.
|
|
|
|
(1) Perra
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
13
force damage
.
|
|
|
|
(2) Vul
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
13
force damage
.
|
|
(Sec.)
|
|
(6) Sera
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
22
force damage
.
|
|
Effect:
You shift 1 square and make a melee
secondary attack.
|
|
|
Kris:
|
Kris hit's one enemy, then cleave into another.
|
|
|
|
(1) Perra
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
17
force damage
.
|
|
|
Hit:
An enemy adjacent to you other than
the target takes
5
damage.
|
|
|
Kris:
|
Apply
Mark
until the end of the enemy's next turn.
|
|
|
Kris:
|
Effect:
Whenever an enemy misses you with a melee
attack, you can mark that enemy as a free action. The mark
lasts until the end of the enemy's next turn.
|
|
Apply
Mark
until the end of the enemy's next turn.
|
|
|
Kris:
|
Effect:
When you spend an action point to make an
attack, you gain a +4 bonus to attack rolls for that attack
against enemies marked by you.
|
|
|
Kris:
|
Effect:
Until the end of your next turn, you gain
a +2 bonus to Fortitude, Reflex, or Will after you use any
power that has the thunder or the force keyword. Choose the
defense when you use the power.
|
|
Apply
+2
Fort
|
|
Apply
+2
Ref
|
|
Apply
+2
Will
|
|
|
Kris:
|
Kris hit's one enemy, then cleave into another.
|
|
|
|
(1) Perra
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
21
force damage
.
|
|
|
Hit:
An enemy adjacent to you other than
the target takes
5
damage.
|
|
|
Kris:
|
Kris hit's one enemy, then cleave into another.
|
|
|
|
(1) Perra
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
13
force damage
.
|
|
|
Hit:
An enemy adjacent to you other than
the target takes
5
damage.
|
|
Effect:
Until the end of your next turn, you gain
a +2 bonus to Fortitude, Reflex, or Will after you use any
power that has the thunder or the force keyword. Choose the
defense when you use the power.
|
|
Apply
+2
Fort
|
|
Apply
+2
Ref
|
|
Apply
+2
Will
|
|
|
Perra:
|
Dragon
Breath
: Close blast 3 or
5
|
|
As Perra opens her mouth with a roar, the deadly power
of her draconic kin blasts forth to engulf her foes.
|
|
|
|
(1) Kris
|
—
|
Rolled
32
vs. Reflex
( Hit )
|
—
|
18
cold, radiant damage
.
|
|
Bolstering Breath:
Your dragon breath power
targets enemies in the area, instead of all creatures in the
area. In addition, allies in the area of your dragon breath
gain a +1 bonus to attack rolls until the end of your next
turn.
|
|
Enlarged Dragon Breath:
When you use your dragon
breath power, you can choose to make it blast 5 instead of
blast 3
|
|
Apply
+1
bonus to attack rolls until the end of your next turn.
|
|
|
Perra:
|
A gust of frost hammers her foe and knocks it back.
|
|
|
|
(1) Kris
|
—
|
Rolled
33
vs. Fortitude
( Hit )
|
—
|
33
cold, radiant damage
.
|
|
Hit:
You push the target 1 square.
|
|
Special:
This power can be used as a ranged basic
attack.
|
|
|
Perra:
|
Effect:
Whenever you spend an action point to make
an attack, each creature you hit or miss with the attack is
slowed (save ends).
|
|
|
Perra:
|
A gust of frost hammers her foe and knocks it back.
|
|
|
|
(1) Kris
|
—
|
Rolled
15
vs. Fortitude
( Miss )
|
—
|
33
cold, radiant damage
.
|
|
Hit:
You push the target 1 square.
|
|
Special:
This power can be used as a ranged basic
attack.
|
|
Effect:
Whenever you spend an action point to make
an attack, each creature you hit or miss with the attack is
slowed (save ends).
|
|
|
Perra:
|
Effect:
While you are immobilized, you can shift 1
square. While you are slowed, your speed is 3 instead of 2.
|
|
|
Perra:
|
Winter's
Clutch
: Ranged 20
|
|
Perra's hand is coated in frost as she sweeps it in
front of her, encasing nearby creatures in chilling wind and
sheets of ice.
|
|
|
|
(1) Kris
|
—
|
Rolled
21
vs. Reflex
( Miss )
|
—
|
39
cold, radiant damage
.
|
|
Hit:
You slide the target 1 square, and the target
is immobilized until the end of your next turn. Also, you
slide each ally within 20 squares of you 2 squares.
|
|
vonel is disconnected.
vonel has connected.
|
Perra:
|
Effect:
Whenever you take cold damage from an
attack, each enemy within 2 squares of you becomes slowed
until the end of your next turn.
|
|
vonel is disconnected.
Riot has connected.
|
Sera:
|
|
Sera:
|
Riot is disconnected.
vonel has connected.
vonel is disconnected.
vonel has connected.
=^v^= has connected.
|
Vul:
|
Foxes can Fox, also button!
|
|
Effect:
Can do things that involve foxes.
|
|
Also buttons:
Vul can trigger buttons that must be
triggered by a fox.
|
|
|
Eileen:
|
Effect:
When you spend an action point to take an
extra action, you increase your melee reach by 1 square when
wielding a spear until the end of your next turn.
|
|
|
Eileen:
|
Eileen forces her foe away with a pointed thrust.
|
|
|
Eileen:
|
Eileen forces her foe away with a pointed thrust.
|
|
|
|
(0) Eileen
|
—
|
Rolled
25
vs. Fortitude
( Miss )
|
—
|
22
cold damage
.
|
|
|
Eileen:
|
Eileen forces her foe away with a pointed thrust.
|
|
|
|
(0) Eileen
|
—
|
Rolled
20
vs. Fortitude
( Miss )
|
—
|
22
cold damage
.
|
|
|
Hit:
You push the target
4
squares.
|
|
|
Vul:
pointy
|
|
Vul:
always
though psychic lock was next attack not next roll
|
|
|
vonel:
not
the best, but hey extra +1 to my attack rolls
|
|
|
vonel:
Benefit:
Any target you hit with a power that has the psychic keyword takes
a –2 penalty to its next attack roll.
|
Ganaroth has connected.
|
Vul:
ya,
so next attack roll is less good then attack, since mutiple
targets etc
|
|
Vul:
owell
|
|
Vul:
|
Maybe it's a dream, maybe you just got hit in the head
with a hammer?
|
|
Trigger:
Vul hits with psychic damage
|
|
Effect:
Foe takes -2 to next attack roll
|
|
Apply
-2
to next attack roll
|
|
Ganaroth is disconnected.
=^v^= is disconnected.
vonel is disconnected.
Ganaroth has connected.
|
Cor Falcan Siege Tower:
|
Effect:
Enemies can't gain combat advantage by
flanking the siege tower.
|
|
=^v^= has connected.
vonel has connected.
|
Cor Falcan Commando 2:
Heyo.
What's up?
|
|
Perra:
not
much
|
|
|
Ganaroth:
Could
be worse, I guess.
|
|
|
Ganaroth:
I'm
doing reasonably ok!
|
|
Perra:
That's
good
|
|
Perra:
gah...
|
|
Perra:
missed
one of Perra's powers
|
|
Perra:
okay
only missed the range update on it
|
|
|
Ganaroth:
Not
a problem.
|
|
Perra:
Perra
took way longer then I thought she would to update cause of all
the damage mods I had to add into every thing
|
Riot has connected.
|
Perra:
hey
|
|
Vul:
hey
|
|
Vul:
|
Foxes can Fox, also button!
|
|
Effect:
Can do things that involve foxes.
|
|
Also buttons:
Vul can trigger buttons that must be
triggered by a fox.
|
|
|
Vul:
fox
button is meme from entirely different game fwiw
|
|
Rai Patience Cantor:
I
mean, basically every game with you in it since a while back has
featured foxes, so it doesn't narrow it down much.
|
|
Vul:
a
different character named Zwei could look like a fox, but was not,
in fact, a fox, so she couldn't do fox interactions nor push a
theoretical button that needed to be pressed by a fox
|
|
Rai Patience Cantor:
I
see.
|
|
|
Riot:
Sera's
token is ready, I just need to do White Lotus Riposte but I'm not
really worried about that currently
|
|
Rai Patience Cantor:
Yeah,
don't worry too much.
|
|
Rai Patience Cantor:
That's
pretty easy to just do manually, if it's necessary.
|
|
Rai Patience Cantor:
Are
people ready?
|
|
Vul:
sure
|
|
Rai Patience Cantor:
I'll
start typing, and we can start once Akaiku chimes in.
|
|
Vul:
you
mean von
|
|
Rai Patience Cantor:
Yes!
I keep accidentally short circuiting and thinking that Vul is Von.
|
vonel is disconnected.
vonel has connected.
|
Perra:
got
dc'd for some reason, I'm ready.
|
Last time on DnD, you arrived at the settlement of Tracery Rock, home to
the Tracery Orichalcum mines. You were supposed to simply observe the
handover, but according to the Enseladar commander, Centurion Igra, the
previous commander has gone rogue, and is now assaulting both sides. He
avoided giving any names, but once shown to your comfortable temporary
residence, Perra detected a familiar scent in the air...
|
Rai Patience Cantor:
(I'm
just leaving that there. Ball's in you folk's court.
)
|
Riot:
(( is the Tracery Rock map new or did
I just not notice it last time ))
|
Rai Patience Cantor:
It's
new!
|
|
Vul remains in common room and sighs a
bit, "Thinking about it, maybe we shouldn't ride in on foxes."
|
|
Rai Patience Cantor:
(Dang,
I need to redo some of the ground. I forgot that I said the place
had cobbles.)
|
|
Rai Patience Cantor:
"Why
not?"
|
Riot:
(( which building are we supposed to
be in? ))
|
Rai Patience Cantor:
(The
big one.)
|
|
Vul:
"Well,
it's really fancy and all, right?"
|
|
Rai Patience Cantor:
(I
wouldn't call it "really" fancy. It's more like expensive rustic.)
|
=^v^=:
(( riding on magic fox spirits he
means ))
Riot:
(( how does one move a token between
maps ))
=^v^=:
(( copy paste mostly ))
Riot:
(( oh duh lol ))
|
Rai Patience Cantor sighs. "And why
does the fanciness of the mounts matter in this case?"
|
|
Perra comes flying back out of the
room, "That son of a... he didn't tell me!"
|
|
Vul:
"Because
if we are going to negotiate with a bunch of strange people who
have claimed a mine, it seems... Rude? To flaunt wealth or power
right?"
|
Riot:
(( I'm just gonna assume ol' boy
brought us some spices and such like we talked about ))
|
Sera sets up a makeshift grill by the
fireplace and starts making food
|
|
Vul:
"Didn't
tell you what, Perra?"
|
|
|
Rai Patience Cantor raises an eyebrow
at Perra. "Didn't tell you what, exactly?"
|
|
Perra:
"My
sister! She's here... uh... was here."
|
|
Vul:
"The
one you are looking for?"
|
|
Perra:
"Yes."
|
|
Vul nods excitedly, "That's good
right? Means you can ask people if she was doing well without
having to rely on someone who'd just make something up."
|
|
|
Rai Patience Cantor sighs, and places
her hand on her forehead. "I'm glad you've found a clue, but this
is a headache we don't need. Obviously we'll help you, but it
could potentially make things difficult."
|
|
Perra:
"No
you don't..." She rubs her head, "She was here, in this building
at some point."
|
|
|
Rai Patience Cantor:
"I
assumed, since you just realized it. Why do you think the
Centurion didn't mention it?"
|
|
Vul:
"I
mean, it's the fancy building of a holding of your family, right?
If she ended up in this place, she'd probably end up in this
building right?" the fox asks a bit confused
|
|
Kris:
"Probably
becuase that would mean she was one of those that up and ran off."
|
|
Rai Patience Cantor:
(Ok,
got it. I'll make the building less fancy for next time.)
|
|
Perra points at Kris, "Yes, that!"
|
|
Vul:
"Oh.
Isn't that good though? You might run across her tomorow."
|
|
Rai Patience Cantor:
"Again,
I assumed. Can we be reasonably certain that your sister was the
commander?"
|
|
Perra:
"Or
one of the guards, I don't know. Being the commander would make
sense, but why would she run away. That doesn't sound like her."
|
|
Vul:
"I
mean the guy we were talking to said something about them wanting
to protect some spirit or the land or the like, perhaps she was
bewitched or just made a friend?"
|
|
Rai Patience Cantor:
"I
don't know her, obviously, but I certainly believe you. She's you
blood. I can't imagine cowardice is in her nature, nor treachery."
She nods slowly at Vul's statement. "That was the claim, thank you
for reminding me. Is she in the habit of lying or making up
stories?"
|
|
Sera doesn't look over but speaks up
from where she's grilling some spicy fish, "Could be everyone else
is making up stories and she and her friends are in the right.
Won't know til we talk to the rebels or whatever, though. And I
know that's not what we're paid to care about, before you give me
that look."
|
|
Perra looks twords the door like she
might og running off into the night for answers then looking back
to Patience, "She told me stories all the time before she left,
but those were more like fairy tails then any thing. I don't know
if she had a habit of lying, she left when I was still pretty
young but from what Mother and Father would tell me it doesn't
sound like somthing she would do."
|
|
Vul tilts his head, "Do YOU want to
make a fancy entrance then, Perra?"
|
|
Rai Patience Cantor:
"Yes,
that's right. Apologies, Perra. I'd had trouble recalling the
circumstances of your parting. I suppose it wouldn't make total
sense for her to be the commander... perhaps incognito as a normal
soldier, or lower officer?"
|
|
Perra:
"Could
be but... I don't know. Still a bit strange unless maybe she was
investgating something."
|
|
Rai Patience Cantor:
"No,
don't worry, Sera. I can't reasonably expect Perra to ignore this.
The most efficient move at this point is to investigate both, or
Perra will quite understandably be distracted."
|
|
Perra:
"I'd
probably just run off on my own to find out."
|
|
Sera:
"That's
probably not the wisest course of action."
|
|
Vul nods, "And then I'd have to follow
in case something happens."
|
|
Sera smiles sympathetically at Perra
as she starts placing what looks to be spicy fish tacos down on
plates
|
|
Rai Patience Cantor:
"Don't
worry, Perra. As I said, I won't force you to ignore this. Hmm. If
she isn't in the habit of playing with the truth, then we can
assume she really did come into contact with something. And either
it's controlling her, deceiving her, or she has joined it
willingly. Given Perra's account, if she's done that, we can
assume that she has a good reason." She pauses, and sigh. "I can
already see the potential conflict. We need to discuss what
happens if Perra's sister's cause seems just, because we've been
paid to facilitate a specific outcome. Failing to do so would
be... a problem for our reputation."
|
|
Rai Patience Cantor:
(Mmmmm.
Fish tacos....)
|
|
Vul:
"We
are here to make the transaction happen, not make sure the value
of the transaction is correct, right?"
|
|
Rai Patience Cantor seems to look up
at the cieling for a moment, recalling. "No, they didn't list an
inventory. The contract simply states that Si En Kelar will take
full posession of the mine and all attendant equipment. It
contains a stipulation that the Enseladar contingent may not
engage in deleterious acts prior to the handover, but a third
party disruption isn't covered."
|
|
Vul:
"That
Perra's sister is here means we probably need to also get a bit of
evidence that whatever she is up to isn't a plot of your family to
sell a mine that they knew was going to rebel."
|
|
Rai Patience Cantor:
"Indeed.
Actually, the hole in the contract you just pointed out makes the
attack rather more suspicious, from the Kelarite perspective. They
have every reason and incentive to interpret this as a ploy."
|
|
Perra sighs
|
|
Kris:
"Hey
buck up, we'll get this sorted and you'll get to see your sister
again. Though when we go to their camp maybe don't say your
looking for her or that you know she's here. Just in case she is
undercover or something to that effect."
|
|
Rai Patience Cantor:
"...We
may want to speak to them as well. At the very least to find out
what their stance is. Honestly, your sister being part of this
could work out. Maybe they won't shoot us on sight if they see you
first."
|
|
Sera sits down and starts stuffing her
face. In between bites, she says, "If she does show up, it'll be
interesting to see how she reacts to you. If she doesn't seem
surprised, someone probably told her ahead of time, which is
interesting."
|
Riot:
(( just imagine those words were all
muffled with taco ))
|
Rai Patience Cantor:
(Excellent
)
|
|
Tyellenthi:
"I'm
curious what this spirit might be. I choose to believe in her
honesty, unless given a reason otherwise. I don't sense a natural
spirit of significant power in this area, so it may be hiding. Or
it may not be something quite natural at all. That does not mean
it woult be evil, but it could be very dangerous nonetheless."
|
|
Tyellenthi:
(As
a planetar Tyellenthi has that connection to the natural world etc
etc druid angel)
|
|
Vul nods, "I mean it could also be not
powerful, and that's why it needs protection?"
|
|
Kris:
"Hard
to say."
|
|
Tyellenthi:
"You
speak truly. Something badly weakened would likely escape my
notice."
|
|
Perra sighs agin and heads back to her
room, "I'm going to go lay down, this is becoming a bit
overwhelming."
|
|
Vul:
"It
does mean we should bring some alchohol though. It's always at
least a neutral offering to any sprit and Perra and her Sis might
need it as well."
|
|
Tyellenthi looks at the clock on the
mantel, faithfully ticking away according to the local schedule.
"It is late... here, at least. Sleep before taking on something
like this is probably a good idea."
|
|
Rai Patience Cantor:
"There
will be something in the cabinets here. Or if your sister took it
all with her, I did in fact bring a bottle of gin."
|
|
Rai Patience Cantor:
"...because
sometimes it's necessary."
|
|
Kris:
"I'll
drink to that."
|
|
Vul nods to Kris, "See, it works on
most non-spirits too."
|
|
Rai Patience Cantor nods, and proceeds
to make ready for that night.
|
The house has siufficient bedrooms for all of you and then some. The
fact that the residence is made to house a delegation, rather than just
a few people, is evident, leaving the place with a curiously empty
feeling despite the warmth and comfort. You're all able to slip into
unconsciousness relatively quickly in the comfortable beds, and your
dreams are the furthest thing from troubling, except for a small part at
the end, just before you wake up. Everything fades to darkness, and in
that darkness you can see a figure dancing. A woman, lithe and graceful
as she glides and pirouettes across a surface of shallow water, barely
causing a ripple as she touches to it. She spins, closer and closer, her
dance growing in intensity, filled with a nameless passion. A silvery
light, like the blade of an impossibly sharp sword appears in her hand
three steps away, and as she takes those final steps, the blade flashes
towards your throats... And the gentle but insistent chime of the
house's synchronized clocks begin to sound, cutting through your sleep
like the sword itself.
|
Rai Patience Cantor Is downstairs,
looking slightly frazzled and nursing a cup of extremely black
coffee.
|
|
Kris comes down to join her
|
|
Vul is a fox curled up on a chair in
front of where the fire would be lit
|
|
Sera makes herself a cup of coffee,
grumbling something about "guess some things don't change" as she
does. She leans on the countertop and takes a sip, burning the
absolute shit out of herself in the process
|
|
Sera sputters and then pretends like
nothing happened
|
|
Tyellenthi:
(
Sera is me constantly.)
|
Riot:
(( lol ))
|
Tyellenthi begins retrieving eggs and
other breakfast foods, using her magic to light the stove and
begin sending the eggs to their fate. "It was a soothing night, in
my estimation. If things do not change from this, I could only
call myself fortunate."
|
|
Kris steps in to help Tye, and he
actually does look like he's done this before.
|
|
Tyellenthi nods, grateful for the help.
|
|
Kris:
"Quiet
mornings are something to savor."
|
|
Vul taps his tail when he wakes up to
food making smells, "Huh, a silver sword."
|
|
Rai Patience Cantor 's eyes flicker
over to Vul. "Oh. So it's one of THOSE dreams."
|
|
Kris glances over at the two of them,
"So I wasn't the only one then."
|
|
Sera breathes a sigh of deep
exasperation
|
|
Tyellenthi continue's cooking,
unbothered. "A propitious sign, to be visited by the Dark Dancer.
Our venture may be blessed. And it becomes very likely that your
sister is not imagining the presence of some spirit."
|
|
Perra:
"Well
good to know she's not crazt at least."
|
|
Rai Patience Cantor frowns. "You know
that figure. I'm less than pleased at the way she slashed my
throat..."
|
|
Sera nods with the cup still at her
lips, and points to Patience in agreement
|
|
Kris:
"You
mean your dreams don't normally end that way?"
|
|
Tyellenthi smiles at Kris, then at
other party members. "The blade never touched you did it?" She
looks at the rest of you. "Did the blade touch your necks? Or did
it stop, half a moment away?"
|
|
Tyellenthi:
"If
your dreams often contain such blades, I cannot say what it means.
But I have seen the Dark Dancer before, and her messages may be
interpreted without much trouble."
|
|
Kris:
"Can't
recalling it conecting, she was nicer then most people that do
that in my dreams."
|
|
Perra:
"Yeah
I just remember her swinging then waking up."
|
|
Vul:
"I
don't dream of swords, usually."
|
|
Rai Patience Cantor nods in agreement.
|
|
Sera:
"Sometimes.
A lot of times. But not coming for me."
|
|
Vul:
"So
what's the message then?"
|
|
Sera shrugs and takes another sip. The
coffee is clearly quite nice when you're not scalding your entire
mouth on it, like an idiot
|
|
Tyellenthi:
"But
in this one... A blade aimed at your neck. Correct?" She smiles
softly again. "Or at least, so it seemed. But the Dark Dancer is
not a knight or guardian devoted to your salvation. She appears
only to give one the ability to defend yourself. A blade aimed at
your neck... or aimed at one behind you, trusting that you will
dodge." She flips an egg. "There is more danger here than we're
aware of, and the situation is neither honest nor merciful."
|
|
Perra sighs
|
|
Tyellenthi:
"...Apologies.
I should not smile, not for such a thing. But it is the first
touch of the divine I've felt since my freedom." She smiles wider.
"And that is only appropriate. Perhaps she helped send you to me."
|
|
Perra:
"Divine?
Like Io?"
|
|
Vul:
"I'd
hope not; we ended up there after demons crashed our airship..."
|
|
Tyellenthi 's lips tighten, and
threaten to erase her smile. "Yes, after a fashion, like Io. She
is less..." She sighs. "No, I understand what happened to them.
But forgiveness is more difficult. In any case, she is a
particular kind of constant. She may always be relied on to give
you a chance, and no more." She smiles gently at Vul. "And are
gods incapable of setting demons on a path, unknown to them? They
may be helpless against the greater currents of the Abyss, but
lesser demons are no more than ripples in that ocean."
|
|
Vul:
"I
mean it as I would be somewhat cross with her if she did, and she
seems like a sorta friend of yours."
|
|
Kris:
"Well
if she's willing to give us a warning and a chance then she's okay
to me."
|
|
Tyellenthi:
"Nataraja,
Eilistaee, Ame-No-Uzume, Terpsichore, Jegali, Baal, Lucifer,
Hathor, Xochiquetzal... Yes, though I would say that she is no
particular friend of mine, but is rather a patron of freedom and
its attendant beauty. Something may be trying to compromise ours,
or we are to help secure that of another who has been chained
unjustly, for she is the breaker of chains."
|
|
Vul tilts his head, "I would have
guessed combat as a dance..."
|
|
Vul sighs, "The more abstract
spirits... They always make me look a bit uninformed, because they
can be many things."
|
|
Vul:
"Though
that makes more sense on why you'd think her hand in your rescue."
|
|
Tyellenthi:
"Dance
is the expression of freedom, for even when expressed within steps
and rhythm, it is motion and passion and display of the soul
itself. You say combat as dance; she might say dance as combat.
Dance as message. Dance as knowledge. Dance as healing."
|
|
Tyellenthi:
"Well.
I don't know any such thing. It's only a thought, but a gratifying
one."
|
|
Tyellenthi:
"So,
do we travel towards the mining camp, and attempt to discover
their side of the story, and perhaps locate... what is your
sister's name, Perra? I don't recall."
|
|
Tyellenthi:
(I
know irl. Zhensa.)
|
|
Tyellenthi:
(I
don't suck in THAT way!)
|
|
Perra:
"Zhensa."
|
|
Tyellenthi nods "Zhensa. Thank you;
best I know before meeting her in the flesh. In any case... that's
the general plan as I understood it."
|
|
Sera nods. "Should we get going, then?"
|
|
Vul:
"Oh,
maybe we can get a carrage."
|
|
Rai Patience Cantor:
"That's
certainly a possibility. It will give us an opportunity to drop
off a note, telling Igra where we'll be. I don't want him thinking
one faction or another kidnapped us."
|
|
Vul:
"And
that way they don't think we are there to fight."
|
|
Rai Patience Cantor:
(I
will assume you're going to get some wheels, since nobody
objected.)
|
=^v^=:
(( wheeels ))
It turns out that there are no carriages available. In fact, it seems as
though there aren't any carriages on this rock period. However, there
are any number of wagons available; most are solid, heavy freight
wagons, used to haul metals down from the smelter. Normally they'd be
drawn be a full team of drakes, or horses in places other than Cor
Falca, but currently there are only two, as your group weighs
substantially less than that. The drakes rear up and hiss as you
approach, but nobody working at the stableyard seems to consider it a
problem. One of the farriers hold the reins, looking at the group. "So,
any of you have any experience handling these?"
|
Vul probably does, assuming they
aren't especally exotic
|
|
Rai Patience Cantor:
(I
apologize for doing that whole long string of god names thingy.
It's super self-indulgent, but I just have a little fun putting
mythological deities and 4e deities and FR deities and gods from
my Koralis campaign setting all next to each other...)
|
|
Rai Patience Cantor:
(They
are not especially exotic. They're just common Bull Drakes.)
|
|
Rai Patience Cantor:
(They're
widely used in Cor Falca in the same capacity as draft horses
elsewhere.)
|
|
Rai Patience Cantor:
(There
are good points and bad points to them. But I'm definitely the
only one interested in that, lol.
)
|
|
Vul has helped with shiping related
animals as an odd jobs
|
|
Sera says, by way of answering the
person's question, "My parents had a dog, once."
|
|
Sera:
"...it
didn't like me."
|
=^v^=:
(( more the flying sort, given he
loves airships etc ))
|
Farrier:
"I...
see."
|
|
Farrier hands the reins carefully to
Vul, making sure they don't come near Sera.
|
|
Vul hmms, "Will they bolt at trouble?"
|
|
Perra just tilits her head looking at
the drakes.
|
|
Farrier:
"Not
unless something hurts 'em. They're placid as can be. They'll hiss
at you, but that's just them saying hi. They'll run if an arrow
lodges under their scales or something, but otherwise you can
pound a forge or crack stone right next to them."
|
|
Vul 's drake-scale armor is at least
made out of a diffferent sort of drake
|
|
Vul nods, "Good, wouldn't want them to
bolt with a wagon. Should be fine then."
|
|
Farrier:
(Almost
certainly. There are many, many different kinds of drake, and many
of them are used in Cor Falca; A War Drake, Rampant, is even on
the flag.)
|
|
Farrier:
"It's
hard to get lost. You'll just take the paved road up into the
hills. Stay on the pavement, kay? There are dirt paths, but those
go elsewheres. A dirt road won't take the weight of the metal...
Eh, sorry, I get used to explaining the workings to higher ups.
Anyway, just stay on it, and you'll find yourself there in five,
six hours. Though these days, you might just be found instead." He
shakes his head. "Maybe ask them to not shoot fire arrows into the
barracks? I had to rush down and get the animals to safety."
|
|
Kris:
"Yeah
we can bring that yup, if there just trying to annoy you then
there's really no reason to be burning everything down."
|
|
Vul nods, then turns back to the group
with a specifc glance to Perra, "We aren't in a hurry, are we?"
|
|
Sera:
"Uh.
I don't think we're here for a sight-seeing trip, if that's what
you're asking?"
|
|
Perra shakes her head, "I'm not really
the person to ask, but I don't think so."
|
|
Vul:
"I
can.. " a pause, "Well, it works out to make it
easier
for these guys to get us there faster if you all want..."
|
|
Rai Patience Cantor:
"As
long as it isn't too noticeable. If we show off, there's no point
in taking the wagon at all."
|
|
Vul:
"I
mean it's noticable fi I try, but it's a bit more subtle normally,
just, it makes the little things that normally slow you down on a
journy not happen."
|
|
Vul:
"It
IS magic, so if that's a problem."
|
|
Tyellenthi:
(Can
you tell me what it is, so that I can tell you?)
|
=^v^=:
(( vul has both traveler's chant the
ritual and zephir's blessing the magic item, both give +2 to overland
speed ))
=^v^=:
(( err, ride the winds is the name of
the magic item, it's a boon ))
=^v^=:
(( although this one just happens xP
))
|
Vul:
|
Quick and light footed, that fox.
|
|
Effect:
His party's overland speed is 1 higher
then it otherwise would be, also the dc for following their
tracks is 5 higher.
|
|
Wind Attunment:
Its actually 3 higher
|
|
|
Tyellenthi:
(Ah,
yeah. Ty has a worse version of that too. If I read it correctly,
that Wind at his Back ability stacks with chant, etc. Funny.)
|
=^v^=:
(( ya it's the half-elf feat with a
bonus from attunment ))
|
Tyellenthi:
(Well,
I won't lie. With all of that together, you'll be like, doubling
your overland speed, and that's definitely noticeable. But people
are also likely to know that part of that speed is a result of
your bard-ing, so it wouldn't really seem too unusual.)
|
=^v^=:
(( yes, hense vul being all, "This
seems a lot, should I tone it down a bit" ))
|
Tyellenthi:
(Well,
that's fine. It's not as though you have an appointment there.)
|
=^v^=:
(( such shenans are part of why he
could somewhat often get work with said transport ))
|
|
Tyellenthi:
(I
see. Well, I'm going to move you all to ANOTHER map, because I
have to be careful of how many things I put on one.)
|
Riot:
(( Fair lol ))
|
|
Tyellenthi:
(Sorry
that took a bit. A thing got in my way. -.-)
|
vonel:
(( no problem ))
Riot:
(( ridin the dragon wagon ))
|
Vul seems pretty upbeat drivin the
dragon wagon
|
The cart swiftly rumbles across the stone; the pavement is certainly
solid, but you can't say much for its smoothness. Vul's magic speeds you
along and saves you from feeling all but the worst bumps and divots, but
the sound of the uneven surface is unchanged from the requisite roar.
The wilderness springs up around you, surprisingly untouched given the
industrial nature of the settlement. Your passage drowns out much of the
birdsong, but it's easy to spot their colored flashes as they flee from
you. After a time, roughly three hours from town, both Vul and Sera
begin to notice that the birds have ceased being disturbed by your
presence for some reason.
|
Vul:
"Huh,
that's odd. My trick doesn't do
that
"
|
|
Kris:
"Huh?"
|
|
Rai Patience Cantor:
"What
do you mean?"
|
|
Sera:
"Birds.
See any of 'em flyin' away?"
|
|
Sera:
"They've
been flipping out since we got on this rackety ride, and now
suddenly they don't seem to care."
|
|
Rai Patience Cantor watches for a
moment and frowns. "You're right."
|
|
Kris:
"So
what, they can't see or hear us any more?"
|
|
Vul:
"Could
be fake."
|
|
Vul reaches for his hammer, "Could be
an ambush though...."
|
|
Sera:
Gained 1 HP.
HP:
83 / 83—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
2
|
Riot:
(( not sure why she was missing a
Haych Pee ))
=^v^=:
(( probably rememembered to increase
your con by 1 after all said and done ))
vonel:
(( Not having resting sense level up
or lat time you used her most likely ))
=^v^=:
(( base hp is flat number plus con
score, so gaining the con at level 11 gives one addition hp on it's own
))
|
Rai Patience Cantor speaks in a calm,
quiet voice. "Well, we're ready, if nothing else. The terrain is
poor for us, though, down in this trench. Does anyone have a plan
other than waiting to be feathered by arrows?"
|
Riot:
(( Yeah it was the con thing, then. I
didn't realize that bit ))
|
Kris:
Took an extended rest.
HP:
92 / 92—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
2
|
|
Perra:
Took an extended rest.
HP:
72 / 72—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
2
|
|
Vul:
"We
can stop and get out? It'll be a bit obvious. Wagons are good
cover to arrows either way."
|
|
Vul:
"It
WOULD save them shooting at our drakes if we made a run for it..."
|
|
Kris:
"I'd
like to think they wouldn't start shooting for no reason,
especially sense were not part of any group here... or maybe that
is a good enough reason."
|
|
Vul nods, "So probably should get out
and talk to them, or at least find them, right?"
|
|
Vul:
"It
might not even be an ambush?"
|
|
Rai Patience Cantor looks at Kris,
annoyed, but clearly aware that she has no reasonable excuse for
it. It takes only a moment to realize she'd been formulating a
plan, which was immediately short-circuited by Kris's reasonable
take.
|
|
Kris gives her a grin and winks,
"That's why you keep me aorund. At any rate let's get out and walk
the wagon down the road a ways, give them a chance to make the
first move, prove they either want to talk or attack on sight."
|
It doesn't take long after you begin walking next to the wagon for a
voice to call out to you. "Ok, ok. Fair enough. You know we're here.
Hold on where you are for just a moment, please, and this can all be
civil."
|
Sera shrugs and hops over the side, to
the ground
|
|
Zhensa's Legion Dragoon 1:
"Hello
there! How expected to meet someone on the road. Might I ask your
purpose on this pleasant day." The large, burly dragonborn
crouched at the top of the cliff smiles. The words sound like a
cut-rate thug attempting to intimidate a target, but the tone
comes out entirely friendly and earnest, which frankly sounds a
little weird.
|
|
Zhensa's Legion Dragoon 1 is equippend
with magical gear. He's likely an officer.
|
|
Kris:
"Oh
you know, out for a weekend drive. Seeing the sights. Also hopping
to get some information about what's been happening around here,
were sort of new to this area."
|
|
Vul:
"Expected?
Isn't the mine closed? Wouldn't get all that much trafffic then."
|
|
Zhensa's Legion Dragoon 1:
"Ohhh.
Well, it's a nice area, that's for sure. I honestly wasn't too
thrilled about it when I first got here, but it grew on me in no
time." He nods at Vul. "Well, the Mine's closed, but that just
happened. We figured that eventually soldiers of one side or the
other would come down the road, so we were set out here to keep
watch."
|
|
Vul:
"Oh,
that makes more sense. We aren't actually really soldiers of
either side, we are contractors."
|
|
Zhensa's Legion Dragoon 1:
"Let's
see... Well, you heard about the mine being closed, which is sorta
the big thing. Well, that and us breaking away. That's pretty big
too, but it's really just part of the same thing." He smiles. "Ah,
yeah, that's what we figured. Which side hired you, for the
record? It would be settling a bet."
|
|
Kris:
"Cor
Falcan, were suposed to stand around looking pretty while the hand
over happens."
|
|
Kris:
"But
sense ther's at least three... maybe four differnt sides at this
point were not really sure whos on the up and up any more."
|
|
Kris looks over at Patience to see if
he's over steping in any way.
|
|
Rai Patience Cantor doesn't seem to
mind.
|
|
Zhensa's Legion Dragoon:
"Ha,
I win." He turns slightly, and blows a raspberry out into the
woods. "Yeah, the situation is pretty messy, isn't it? And you
don't even know the worst parts. Well, probably. So, since you're
contractors, it wouldn't be fair to just attack you. Instead, I'd
really appreciate it if you could come with us. We need to keep
control of the area, sorry. No free passage." He shrugs. "But hey,
as long it turns out you aren't enemies, you'll be fine. No
intention of keeping the unaffiliated under lock and key."
|
|
Zhensa's Legion Dragoon:
"Sound
good?"
|
|
Vul:
"I
mean we were intending to come talk so that works out better,
right?"
|
|
Zhensa's Legion Dragoon:
"Oh,
good. If it works out for everyone, that's even better, right?"
|
|
Kris:
"Indeed."
|
|
Vul:
"Oh,
can we keep our weapons? You can keep us under watch or aimed at
if you aren't jittery in return..."
|
|
Zhensa's Legion Dragoon:
"Well,
Give me just a sec..." He gives a patterned whistle, and an Armor
Drake crashes out of the woods, and the dragoon mounts it with a
practiced leap, once again belying the myth about plate armor and
mobility. The creature jumps down to the road, powerful legs
absorbing the fall. "Don't worry, I get paid to have weapons
pointed at me. Well, I did. I guess I'm technically unemployed
now." He laughs. "Keep 'em, by all mean. Can't guarantee that
won't change, but I'm okay with it. Oh, and will you please get
the plate out?" That last is shouted. It doesn't take long for a
couple of other to come out of hiding, this time both humans,
dragging a heavy steel sheet. They kick aside some debris on the
trail ahead, revealing a concealed divot which would certainly
have disabled the wagon, and place the plate over it. They then
retreat back into the bushes with a friendly wave.
|
|
Vul nods, "A somewhat common thing in
this sort of work is having weapons with sentimental attachment,
right?"
|
|
Perra eyes the dragonborn once he
lands on the road before turning and jumping back in the wagon.
|
|
Zhensa's Legion Dragoon:
"Well,
yeah. Basically every soldier I know has at least one lucky charm.
Wolfsight knows we can use as much as we can get."
|
|
Vul:
"And
I'd hope you were at least paid in food and a warm place to stay."
|
|
Zhensa's Legion Dragoon:
"Oh,
of course. No worries about that. I'll admit that the settlement
is a bit rough, but they're welcoming. And have you seen the woods
around here? If you starve here, you either have no idea what
you're doing whatsoever, or you're trying to starve. These are
some of the most bountiful woods I've ever seen, and it's not as
if we don't have scouts and hunters."
|
|
Vul nods, "So don't worry about that,
you aren't actually unemployed."
|
|
Zhensa's Legion Dragoon:
"So
yeah, it's fairly comfortable. A lot better than the Orskan Isles,
or Kruvallask, anyway, so I don't complain." Those two are minor
polities that Cor Falca comes into conjunction with periodically,
with each occurence resulting in conflict over valuable
territories that also become conveniently located. Those
territories are known to switch hands frequently, sometimes
multiple times per year.
|
|
Zhensa's Legion Dragoon:
"Wait,
why aren't I unemployed? I mean, I'm fairly sure Lord Korrath
isn't going to be sending me honors any time soon."
|
|
Vul:
"You
got a guard at your new settlement."
|
=^v^=:
(( got a job as ))
|
Zhensa's Legion Dragoon:
"Ha!
I suppose. It's more like a proto-job, though. From an age before
coinage, when the measure of your work was whether you got kicked
out of the tribe or not. Not that I mind. We're all in it
together."
|
|
Kris coughs, "Maybe we could have this
conversation while we travel."
|
|
Zhensa's Legion Dragoon:
(I
actually assumed you were traveling)
|
|
Vul would be driving the wagon so if
dragoon guy was chillin with them on it, would work out
|
Riot:
(( he would be a dragon wagon dragoon
))
|
Zhensa's Legion Dragoon:
"Ok,
so, just be calm and honest when you talk to the Legate... ah, and
also don't call her that. Pisses her off. We sorta gave her the
nickname, because she's so IN CHARGE, you know? But she doesn't
actually seem to like claiming a higher rank, so..." He shrugs.
"You can call her Centurion Primus, or Lady Firetongue, if you
want."
|
|
Zhensa's Legion Dragoon:
(I
assumed he would be riding along with you, since you all have the
means to talk while moving.)
|
|
Vul:
"I
mean, do you still have ranks then? Gotta have a name for 'person
in charge' either way."
|
|
Zhensa's Legion Dragoon:
"Sorta.
It's not quite as formal, but we mostly decided to stick with
where we were. It's only been a few days, but I don't see us
having a problem with that. None of us did this because we wanted
to be promoted."
|
|
Kris:
"Then
why do it then?"
|
|
Zhensa's Legion Dragoon:
(I'll
have to put some trees on that other map there, jeeze.)
|
|
Zhensa's Legion Dragoon looks at Kris,
seemingly surprised. "I mean... because the Spirit. It can't
defend itself yet, and if either of them get their hands on it...
well, it's bad in a couple of ways. Bad for the Spirit,
definitely, but probably bad in general." He grimaces. "It can be
weaponized, y'see. Reaaaaaaaal easy. Legate wasn't really keen on
the idea."
|
|
Vul makes mental note to resist
calling leader 'princess'
|
|
Zhensa's Legion Dragoon:
(Hey,
go for it, lol.)
|
|
Kris:
"The
guys at the base made mention of a spirit to but didn't really go
into to much."
|
|
Sera:
"What
kind of spirit?"
|
You approach a small fort, built at the top of a hill. This isn't the
settlement, but as you ride up, you can see that the fort occupies a
hill overlooking it. A much better position, if they are attempting to
watch for danger. There are signs of new contruction and reinforcement,
and from the number of mounts and supply stockpiles, more than the
normal complement of soldiers currently occupies it. Several of those
warriors, mostly human and dragonborn, turn to watch you. Your
accompanying Dragoon responds. "It's hard to describe, really. A spirit
of joy? Happiness? Laughter? It's those, sure, but I can't help but
think I'm missing something bigger. You'll see, when it speaks to you.
It's like for just one moment, you can put down your burdens, and when
you pick them back up, they aren't as heavy as they were."
|
Kris mutters under his breath,
"That'll be the second time in my life if does happen."
|
|
Zhensa's Legion Dragoon dismounts, and
walks ahead, shouting. "Le-I mean, Lady! Got fans of yours for you
to meet. I managed to talk them all the way up to ten Denarii a
signature!"
|
|
Vul absoulty checks his pocket to see
if he has that sorta coin on hand to lean into the joke
|
You have enough.
A rough, somewhat metallic, and notably deep voice answers. "You can
bring them in. I doubt they're going to make this crazier..." Outside,
the Dragoon pauses, a confused look on his face. "...Uh, so that's not
her. That's the number 2. Ordines Achronach." He pauses. "So here's the
thing, Lady Firetongue SOMETIMES goes off on her own. There's always a
reason! But she's been doing that for the last couple of months, before
we did any of this. We've covered for her and all, and glad to do it,
but, uh... she'll probably be back soon? For now, you can always talk to
the Ordines."
|
Kris:
"Some
ones better then no one."
|
|
Acronach suddenly comes stomping out.
"Wait. WHY are you bring people in to see the Lady?"
|
|
Kris waves.
|
|
Vul:
"Because
she's in charge right?"
|
Unlike the others, this is a heavily build Warforged, his head sculpted
into a permanent scowl. He waves back. The nature of his face makes it
hard to tell how he means it.
|
Kris:
"We
wanted to get the whole story, all we heard was that you all just
up and ran off one night. And sense we were hired to make sure the
hand over goes smoothly we wanted to know what was up."
|
|
Kris:
"We
kind of planed to go around to everyone and chat, you all just
happened to be first."
|
|
Acronach:
"Of
course she's in charge. I'm wondering why you're still awake and
upright, instead of full of feathers." He looks at the group. "Ah,
no uniforms, but plenty of weapons. Well, I think I've got an idea
of what's going on." He gestures inside, and over towards a larger
tent. "Let's talk, shall we? From where I stand, we don't need to
be on opposite sides of this, if that's why you''re here. But
thing is, of course, there is a lot more than just the handover
going on here, and the Primus has the keys to the happy ending. I
can fill you in on some of it, though. Not all, but some." He
sighs heavily, despite his probably lack of lungs.
|
|
Kris:
"That's
what what here for."
|
|
Acronach:
He
nods, the plates of his neck sliding over each other like a
whisper. "Good, good. Before we start... how much do you know
about Rune Mazes?"
|
|
Acronach:
(And
I'm going to stop there.)
|
|
Acronach:
(It
seem like 6:30, so I'll call that me dropping a mic.)
|
=^v^=:
(( k ))
Riot:
(( works for me lol ))
|
Vul makes loud feedbacky buzzy noises
|
|
Acronach:
(zzzz)
|
|
Acronach:
(But
not the sleepy kind.)
|
=^v^=:
(( the mic is sleepy ))
=^v^=:
(( also forgot vul gets another free
bard spell cast this level ))
|
Acronach:
(Anyway,
thanks! I hope to see you again soon. Either next sunday, or
whenever.
)
|
Riot:
(( Okay! Gnight y'all ))
|
Kris:
night
|
Riot is disconnected.
|
Acronach:
Y'all
are awesoime.
|
|
Vul:
|
Song
of Sustenance (ritual)
:
135 GP (exploration)
|
|
Perhaps they don't like fish. Well, whatever they do
like they had a lot of it now, right?
|
|
Effect:
Up to 10 medium or small creatures are
nourished as if they had a great feast. They also get a +5
bonus to endurance checks. This lasts 48 hours.
|
|
=^v^=:
(( I assume having +5 to endurance
checks for the party forever is probably helpful ))
|
Acronach:
(Probably.
It means I can put more hostile terrain in the game, negating the
usefulness of the ritual ahahahaahah!)
|
|
Vul can get more use out of endure
elements and having roll twice take higest on endurance then!
|
|
Acronach:
Don't
worry, it'll count toward you high score.
|
|
Acronach:
Gnight!
|
|
Kris:
night
|
Ganaroth is disconnected.
=^v^= is disconnected.
vonel is disconnected.
Ganaroth has connected.
=^v^= has connected.
Riot has connected.
vonel has connected.
|
Acronach:
Yoooo.
How are things?
|
|
Kris:
good
|
|
Acronach:
Glad
to hear it. I'm doing reasonably well too. Sure would be cool if
that didn't stop immediately.
|
|
Acronach:
I'll
be here in just a sec. I sorta just realized that I'm hungry, so
I'm nuking a little food.
|
|
Acronach:
Sorry
about that. It just reached my conscious awareness.
|
|
|
Riot:
I
was afk as well so nbd
|
|
Acronach:
No
worries. Anyway, tell me when you folks want to get started.
|
|
Kris:
I'm
good when everyone else is
|
Last time on DnD you were intercepted by a rebel patrol, who were
notably friendly to you, and escorted you back to their fort. Originally
situated to overlook the mining settlement and keep watch for danger,
it's now been siezed and fortified. The commonder, Ordines Achronach
(Ordines is a rank, something similar to a master sergeant). He
explained a little about what they were doing, and began to deliver an
explanation why... opening with "What do you know about Rune Mazes?"
|
Kris:
"Less
then I should from your tone."
|
|
Acronach:
(also
sorry for using historical ranks from other cultures...I can stop
if you want, genuinely.)
|
vonel:
(( Go for it, doesn't bother me. If
I'm confused I can ask later or just look it up. ))
Riot:
(( We got an akaiku here yet? ))
=^v^=:
(( yes ))
Riot:
(( k didn't see you say anything lol ))
|
Acronach:
((Fark,
I'm super sorry. I'm used to you being the first one here, so I
didn't even think.))
|
|
Sera:
"Not
enough, apparently."
|
|
Vul frowns at the question, "A bit..
You can't destory them, they don't like you there, they grant
power at a cost, they tend to fold space inside of them, for the
most part there isn't a 'center'... Know a few tales of them, went
through one myself..."
|
|
Acronach:
"Well,
it's not really essential knowledge for most people. The average
person never sees one, let alone is changed by one. They might
know somebody, or somebody who knows somebody who's experienced
it, but all people really know is "walk in, get powers, get kicked
out." He sighs. "It's a little more complicated than that, turns
out. Apparently, if you're far enough in, more than just power
gets into you. You can start to see things, hear things,
*understand* things. And the knowledge can change you. It becomes
a part of who you are, so deep in the bones that you can't deny it
any more than you can your own heart. It *becomes* part of your
heart. You understand?" He looks at the wall of his office, off in
the direction of the settlement. (I realize I should be clear;
there is a town and a settlement. The settlement is where the
actual miners tend to live and work, around the mine itself, while
their families live in town, away from the various pollutants and
and such.)
|
|
Acronach:
"...And
you can find them anywhere. Even now, more keep discovered. They
don't even have to be out in the open. Sometime you can find them
in hollows in the earth that nobody was aware of."
|
|
Kris:
"Sounds
like your saying some one here wandered into one and kept going a
little deeper then they should have."
|
|
Vul:
"'Should'
is a fraught word with those mazes, in the tales I know."
|
|
Acronach:
"It's
really something you can only say after the fact, but yeah. In
hindsight..." He shakes his head. "There was a miner... a kid,
really. Maybe 14? Apprenticing at the mine, with his pa. People
noticed him missing at lunch. Eventually found his equipment at a
damn hole in the shaft wall. They went in to look, but were kicked
out almost immediately. Their descriptions didn't make a lot of
sense. Saying stuff like how every part of them had its own will,
and its own purpose apart from the whole. It was like they were
tearing themselves apart by being there. A couple of them, though,
they found it fascinating. Inspiring, even. Well, the Lady went in
after the kid even so." You suddenly get the impression that his
static face is smiling. "Found him, too. He's... not well. But
he's alive, at least. He's got stories, but I'm not sure they make
sense. It affected her differently, though. She said that she'd
seen the future." He shrugs. "There was more in there than a maze,
she said. Something alive, something that *thought,* and
*dreamed.* And that the Kelarites could not be allowed to have
it." He pauses. "We believe her. That's why we're doing this.
She... well, she's persuasive. Even more so, now... Anyway, she's
gone back a couple of time, and from what I remember, you're not
even supposed to be allowed to do that. This time, she's been gone
a little too long. We were organizing a group to look for her, but
I don't know how it'll go. Her and the kid are the only one that
seem to have been able to do more than take a step inside."
|
|
Acronach:
(sorry
for text wall.)
|
|
Acronach:
"So,
that's where we are. Waiting for both the Kelarites AND our former
comrades to descend on us, because we are objectively traitors."
|
|
Acronach:
"And
us without our commander."
|
|
Kris:
"So
you... or her more persicely, don't want the hand over to happen
cause of what ever it is that's living in there, this spirit, and
your afriad that everyone is going to come out swinging to get rid
eof you to make sure the deal gooes though."
|
|
Vul:
"I...
I mean, generally the only 'thought' rune mazes seem to have is
dislike for you... I guess this could be a strange one like where
I found an impossibly old dragon..."
|
|
Kris sighs, "That's a pickle."
|
|
Acronach:
"Oh,
took a trip yourself, huh? Sorry about forgedsplaining to you,
then. You probably know more about them than I do.
|
|
Acronach:
"But
yeah. We're trying to keep morale up, but pretty soon people are
going to notice that she's been gone way too long, and there will
be problems."
|
|
Kris looks at Rai, "I know we wanted
to talk to all the differnt groups but maybe we should go check on
the main and this maze, try and find the commander as well. Get
some answers from the source."
|
vonel:
(( *mine ))
|
Sera hums. "Might be the smart choice."
|
|
Rai Patience Cantor:
"I
don't like going into something like that without knowing as much
of the story as I can read. But in this case, it's possible that
the commander's situation is time sensitive. I agree."
|
|
Acronach:
"Huh.
Well, that's unexpected. I genuinely thought I was telling you why
you wouldn't be able to talk to her."
|
|
Kris:
"Hey
were just here to make sure this all goes smoothly, if finding her
helps in that then well..."
|
|
Kris shrugs again
|
|
Acronach:
"I
don't have the ability or the inclination to stop you. You're the
only one in control of your lives, after all. But making this go
smoothly might be hard. The whole point is that we can't allow the
handover. That's what the Lady said, and we've chosen to stand by
her."
|
|
Vul:
"She
could be wrong though, just persuasive."
|
|
Sera:
"If
nothing else, it's important for us to try to understand
why
."
|
|
Kris:
"We'll
blow that bridge up when we get to it."
|
|
Vul:
"Plus,
I mean, this place is 'owned' by one group. Maybe just the
ownership moves but you stay."
|
|
Acronach:
"Could
be mistaken, sure. But like I said, we believe her. I'm pretty
sure all of you have believed what others have said at least once
in your lives." He shakes his head. "The Kelarites only want this
rock because of the mine. Enseladar too. Handing over ownership
but not the mine would be pointless to both of them."
|
|
Kris:
"I
don't think it's that Vul. I think its about the commander not
wanting either side to find and try and control the spirit."
|
|
Acronach:
"Yup."
|
|
Kris:
"If
it wasn't in the mine any more, problem solved, but moving it
sounds... not likely given what's curently happening."
|
|
Acronach:
"Well,
she's not as against us... Enseladar... having it, but Lord
Korrath has already made his decision on this. I guess he wants to
disentangle himself from Si En Kelar, but doesn't actually want to
start a war."
|
|
Acronach:
"Our
side is against it, and the Kelarites are dangerous."
|
|
Kris leans back, "Wonder why she would
be fine with Enseladar having it... that feels a bt bit odd."
|
|
Acronach:
"I
didn't say fine. But like I said, she said she saw the future down
there. I guess us having it isn't as bad an outcome, ultimately?
I'd believe it. We aren't perfect, but I'm hearing some concerning
things out of Si En Kelar recently."
|
|
Vul:
"Think
it's cause of the devils? Also keeping it to one side won't, you
know, prevent knoledge of 'something' here..."
|
|
Acronach:
"Uh,
devils?"
|
|
Kris:
"The
lordling has decided to make some deals with the Iron. Got that
form the horses mouth."
|
|
Vul:
"Ya...
hmm..." Vul fishes for that copy of that missive of the leader
selling out to the devils he found earlier cause he sorta hordes
notes
|
|
Vul shows it to Acronach
|
|
Sera just growls at the mention of the
Emir and his "deal"
|
|
Acronach frowns and opens the note.
"What in the..." He closes it. "The Lady needs to see this. And
then she needs to get it to her father. This is more important
than her argument." He shakes his head. "We... we're not going to
back down from our position, but maybe we could... rejoin, or
something like that. I'd say make an alliance, but once Korrath's
other men come to get rid of us, we're likely to be squashed.
These walls are great for local monsters and wildlife, but Lord
Korrath could just fly a skyship over us, and wipe us out without
us ever being able to touch them. He wouldn't listen to us, and
we're not important enough for him to deal with us like equals.
He'd at least see her, though."
|
|
Vul:
"Her
father?"
|
|
Acronach:
"Uh..."
|
|
Kris:
"...and
an argument?"
|
|
Acronach:
"Her
father is... a higher ranked member of the house."
|
|
Vul steals a glance at Perra if she's
here too.
|
|
Perra is and is some how remaining
rather passive while listening.
|
|
Kris just gives Acronach a knowing
look, "Right... any ways we should get going, rather not do to
much during the night if it can be helped."
|
|
Acronach:
(Assuming
you meant during your sleep cycle, since it's currrently a silver
cycle, which is always "night.")
|
vonel:
(( correct ))
|
Rai Patience Cantor:
(Cool.)
|
|
Rai Patience Cantor:
"I
agree." She gives the rest of you a glance. "That "kid" who your
commander rescued. Might we speak with him?"
|
|
Acronach:
"He's
at the settlement, with his pa. I can't tell you if he'll want to
speak, and I can't make him."
|
A puzzled look crosses Patience's face, and she seems about to speak,
when the sound of a commotion outside reaches you; the sound of the
fort's soldiers rushing past the office, mostly toward the gate.
|
Acronach:
"What
the bolts..." He gets up, and moves toward the door, exiting
himself, leaving all of you behind.
|
|
Vul:
"Wonder
what's wrong..." Vul trys to cheer up a bit.
|
|
Sera:
"We
should probably go see."
|
|
Kris:
"Yeah..."
|
|
Rai Patience Cantor:
"Hm.
Yes, right. You go ahead." She eyes Acronach's desk. "I'm going to
read things I'm not supposed to, just in case."
|
|
Kris:
"You
got it boss."
|
|
Kris get's up and heads out to see
what's going on.
|
|
Sera rolls her eyes and walks out
|
|
Vul hands Rai his broken glasses,
"Here, you can borrow these in case."
|
|
Perra follows everyone else out.
|
|
Rai Patience Cantor moves to the other
side of the desk, and begins rifling through the drawers. She
smiles, and takes the pair of glasses. "I very, very much
appreciate it."
|
|
Vul also follows the rest
|
Once you're all out of the room, Patience closes the door, all but a
crack. You're pretty sure that anyone approaching the door would block
the torchlight, letting her know they were coming. Outside, it seems as
though most of the soldiers have arrived at the front wall, where a
shouting match between Acronach and a man in the armor of a Kelarite
Flame Knight. Anyone who thinks they might have any knowledge of Si En
Kelar beyond the short period we sent there may roll a history check to
get the significance, should you wish.
vonel:
(( probably not Kris or Perra ))
Riot:
(( unfortunately Sera was never too
concerned with the magical city of dickheads until Patience wound up
there ))
|
Rai Patience Cantor:
(Heh.
#NotallKelarites )
|
Riot:
(( then again maybe foreign military
rank structures and such got taught at the academy ))
|
Vul:
|
|
Rai Patience Cantor:
(Sorry.)
|
|
Vul did not, in fact, do his research
|
|
Sera:
|
|
Rai Patience Cantor:
(Lols,
well, kay.)
|
=^v^=:
(( vul's is 3 higher but that still
doesn't matter ))
The Kelaran Flame Knights are NOT assigned to ordinary policing duties,
and certainly not as guards to business transactions. Flame Knights are
elite warriors, rumored to have fear and hesitation magically removed
before being deployed. They're assigned when it is decided that genuine
force is called for.
|
Sera:
"Oh,
good. The Emir's decided he doesn't want to deal, it looks like.
I'm guessing this is the 'surrender before we burn you to the
ground' speech, right now."
|
You're all a little too far away to hear exactly what they are saying,
since screams over distance tend to become unintelligible, but nobody is
stopping you from approaching if you want.
|
Kris does infact head closer
|
|
Sera follows
|
does so as well. Both of them continue yelling, only stopping as they
notice your group approaching. "No, YOU don't understand, you rebel
metal shit. We're not waiting for your damned house to clean up its own
mess. You're traitors, and when we send Korrath your corpses, he'll pay
us extra. So if you don't want to be melted down and turned into boots
for my men, you'll march yourself back to town and turn yourselves in.
Anyone still here by the time I'm back burns with the rest of this
place! Now..." She spies you coming, and though you can't can't see her
face behind her helm, the Flame Knight's displeasure is obvious through
her body language. "Oh, wonderful. The "neutral party" hired by the
literal other side in the negotiation. Funny finding you socializing.
Well, whatever. You're not an exception."
|
Tyellenthi:
Tyellenthi
does so as well, sorry
|
|
Kris:
"Hey
were just here to find out what's going on, we just got here
yesterday after all."
|
|
Acronach turns toward you as well, and
you swear you can hear him creak with the force of the movement.
"Do you believe this phenomenal ASSHOLE!?" He tries to calm down.
"You have to love how his kind negotiate."
|
|
Kelarite Flame Knight:
"Well,
if you're just trying to figure out what happened, I can tell you
what happened. A poisoned crossbow bolt through our treasurer's
eye happened."
|
|
Kelarite Flame Knight:
"So
we're done indulging this fucking tantrum."
|
|
Vul:
"The
poision seems unnecessary at that point."
|
|
Kris sighs
|
|
Kelarite Flame Knight:
"Right?"
|
|
Kelarite Flame Knight:
"But
these are the idiot savages we're dealing with."
|
|
Vul:
"Seems
sorta suspicious though?"
|
|
Kelarite Flame Knight:
"Pointless
is practically their credo." She laughs. "Suspicious? People rebel
because they don't want us buying the mine, and then the person in
charge of our money ends up dead? That's not suspicious, that's
fucking *expected.*
|
|
Vul:
"Except
people in charge of money are pretty replaceable, just annoying."
|
|
Vul:
"So
it'd just piss you off, like you are right now."
|
|
Kelarite Flame Knight:
"Well,
there isn't anyone on this rock who isn't replaceable, so that's
not suspicious either."
|
|
Kelarite Flame Knight:
"They've
chosen to physically resist. Violence is the natural consequence.
And if you don't understand that, you are the most ridiculously
naive mercs I've ever met."
|
|
Kelarite Flame Knight:
(I
am roleplaying only.)
|
|
Kelarite Flame Knight:
(For
the record.)
|
|
Kris:
"So
which one of you is trying to start a god damn war? Oh right I
keep forgeting, that's what you little lordling wants!"
|
|
Kelarite Flame Knight:
(Please
don't take this as me being hostile towards YOU!)
|
vonel:
(( Kris is yelling at the knight for
the recored there ))
|
Vul:
"I
mean, it just sounds like a poorly thought out dumb attack with no
actual gains.." Vul looks to the Warforged, "Are your guys going
to go off and do something like that?"
|
|
Sera:
"Who
are you supposed to be buying the mine from again?"
|
|
Kelarite Flame Knight:
"Really?
Way I hear it, Lord Moron Korrath stood outside the Ruby Palace
and literally threatened to go to war, so that's a pretty funny
statement."
|
|
Acronach:
"NO!"
|
|
Vul chuckles a bit having been there
for that
|
|
Kris:
"Hey
Acronach, are you guys lanching flaming arrows into your former
comards camp?"
|
|
Acronach:
"We'll
fight if we have to, but why the seven spears would we START it?"
|
|
Acronach:
"Of
course not!"
|
|
Kris:
"Well
someone is... so let's assume for a minute that there's a thired
party trying to get both of you to kill eachother off for a moment
shall we?"
|
|
Vul:
"I
mean he did, and it was pretty funny too, but there was a pretty
good reason for that threat, as he was threatened with execution
for not obeying a sudden commandment."
|
|
Kelarite Flame Knight:
"The
Emir is within his right to conscript any citizen of Si En Kelar
for the purposes of addressing existential emergencies." Her voice
has begun to grow bored rather than angry. "I get angry when I
have to pay taxes too, but I don't threaten the government."
|
|
Sera:
"Him
and every other world leader who came to that summit."
|
|
Kelarite Flame Knight:
"I'm
sorry, but do you have a point to that statement?"
|
|
Vul:
"I
just mean if they
had
executed him, it WOULD be war?"
|
|
Sera:
"Seems
like an easy target to start some shit if somebody he threatened
didn't like him OR Korrath. I dunno, dude, I'm trying to think
shit through instead of assuming everyone wants to kill everyone
else all the time."
|
|
Kelarite Flame Knight:
"Not
if he gave in. Besides, if you think death is really the only
option we have available, you're pretty naive too."
|
|
Vul:
"Plus
he was demanding an explination, which I think he's suppoesed to
rank high enough for that to be, you know, valid."
|
|
Kelarite Flame Knight:
"He'd
just been conscripted. He was a Jundi (private) still. He'd
probably have been promoted once he reported, but that didn't
happen, did it?"
|
|
Kelarite Flame Knight:
"Think
you're above the law, face the consequences."
|
|
Vul:
"Does
that strip the other titles and lands? That's wierd if so..."
|
|
Acronach:
"This
is insane." He looks at you, clearly bewildered. "People have been
conscripted before, but I'd have heard if it had ever been like
this craziness. If it had, nobody in their right mind would deal
with their damn city!"
|
|
Sera:
"So
wait. The Emir makes a demand of people who are lords of entire
lands, and suddenly they're bottom of the ranks in your military?
That's not how that works
at all. Ever.
"
|
|
Vul scratchs his head, "That's more a
Fey or Iron thing, where the Rule is more important then the other
concerns of Reality."
|
|
Kelarite Flame Knight:
"Only
while he was in the city. That's the law too." She shifts to one
of the most arrogant stances you've ever seen. "Been the law for
300 years, ever since Emir Esvanir. It's not a secret. Anyone
inside the city is a citizen, and subject to all right and
responsibilities. The Emir was doing your boss a courtesey by
paying for this."
|
|
Vul:
"Which
he's not doing
now
, I suppose?"
|
|
Sera:
"Anyone
inside the city is a citizen. You know, that doesn't even make
sense from a sovereign perspective. Someone from another nation
comes to the city, sets off a magical bomb or something, and then
there's no war because they were a citizen? The logic doesn't
work."
|
|
Kelarite Flame Knight:
"I'm
sorry, are you or are you not familiar with the idea that somebody
can be a citizen of multiple polities?" She looks you up and down.
"I guess wherever you're from hasn't discovered laws yet."
|
|
Sera:
"We
don't impose dumbass laws that make no sense on people who aren't
from there, but maybe we're just not that arrogant to assume we
should."
|
|
Vul hmms, "So.. What did you do to him
anyways?"
|
|
Kris turns and starts walking away,
"All right you two don't care about my plausible idea and would
rather argue about whos more in the right. So I'm just going to
wait over their while you tear each other apart."
|
|
Kelarite Flame Knight:
"Gosh,
it sure is terrible that Korrath isn't in the city anymore, and
therefor we can't demand this." She tosses a scroll to the ground.
"Here's a copy of the bill of seizure, drawn up while he was still
there."
|
|
Kelarite Flame Knight:
(Whoa,
hold on, sorry. I didn't see you say anything. I'm really sorry!)
|
|
Kelarite Flame Knight:
(Can
I look up there to see what you said, and maybe engage with it
instead?)
|
vonel:
(( Sure ))
Riot:
(( Sera definitely did agree with the
idea there was a third party ))
|
Kelarite Flame Knight:
(Sorry,
I obviously missed it.)
|
|
Kelarite Flame Knight:
(I'd
definitely like to comment.)
|
|
Tyellenthi murmurs to Kris. "It's one
of the only rational explanations. I can think of, though nobody
ever accused the Aasimon of having great political acumen. The
chaos of all this..."
|
|
Kris:
"Is
exactly what someone would want if they were trying distract the
two main groups."
|
|
Sera:
"Exactly."
|
|
Acronach:
"More
likely a third party than us! Do you we look suicidal to you?
Doing this gets us NOTHING!"
|
|
Kris:
"Or
just getting them to kill each other off then move in and stomp
all over whos ever left taking control in the end."
|
|
Kelarite Flame Knight:
(Kris,
make a diplomacy check, please.)
|
|
Kris:
|
|
|
Kelarite Flame Knight 's stance
shifts, and for the first time, you see something like uncertainty
in her body language. "Ok, my brilliant sages. Who else is it,
then? If you don't gain, who does?"
|
|
Kris shrugs, "That's the sticking
point isn't it and what we have to find out."
|
|
Kris:
"But
off the top of my head, the Iron."
|
|
|
Kelarite Flame Knight:
"I
promise you, if there isn't a better alternative soon, I'll be
back with explicit orders, and they won't be the kind of orders
that just end with you in chains." She rolls her eyes. "Oh, not
you too... More than one of my own men have given me this
conspiracy bullshit. Find a BETTER alternative."
|
|
Kris noticable bites his tongue
|
|
|
Kelarite Flame Knight:
"There's
nobody on the rock aside from you, us, and them." She points at
Acronach. "I'll give you that it was a dumb move. Dumber than I
expected. But if I don't have a reasonable explanation that
doesn't involve you... well, I'll have to go with what's actually
possible. Understand?" She pauses. "You've got ten days. That's
how long it'll take to get a messenger to the city and back.
They'll have new orders then, and if you don't give me something,
I'll follow them, understood? I'm delaying this because it's
better service to my Emir if I investigate. If this blows back on
me, you'll be on their side of the battle lines, understood?"
|
|
|
Kelarite Flame Knight:
(She's
repeating that word over and over, and doesn't seem to notice)
|
|
Kris raises an eyebrow but nods,
"Crystal."
|
|
|
Kelarite Flame Knight:
"Fine.
Now hurry up and prove you really are neutral. Figure out what's
going on, so that I can do my own job. Understand?" She turns on
her heel, walking back off into the dark. You see a number of lit
torches situated out of bowshot leave in the same direction.
|
|
Kris:
"Damn
it..."
|
|
Kris muttes
|
|
Vul:
"That
went well."
|
|
Sera:
"Ten
days. Fucking Kelarites. Let's go let Patience know and then we've
got a commander to find, right?"
|
|
Acronach:
"...I've
worked here for years, and they only used to be... and don't know,
stuffy? Now it's like they've completely shed either their skin or
their sanity."
|
|
Sera:
"It's
complicated. And stupid. Very, very stupid."
|
|
Acronach:
"Oh,
the other one isn't here. Not feeling well, or just unsociable?"
|
|
Kris:
"She
doiesn't like ot get involved in yell matches."
|
|
Sera nods toward Kris.
|
|
Vul:
"Funny
how her people are
also
saying devils."
|
|
Acronach:
He
nods. "Yeah, me neither, but it's my job anyway..."I'll believe
it's stupid and complicated, sure, on their end. On our end, its
pretty simple. We can't let them have the thing down there. And I
suppose if we have to die, at least it'll be for something more
important than just a mine."
|
|
Tyellenthi:
"Perhaps.
It could merely be what she claimed; a rumor. She seemed to treat
is as one, at least."
|
|
Sera:
"Dying
for something means nothing if they still get the thing you're
protecting in the end. Let's figure this out so no one has to die
for it."
|
|
Vul:
"Yes,
but enough of a rumor for her to be annoyed by it coming up again."
|
|
Vul:
"Probably
also means she isn't, in fact, aware that she DOES work for them,
sorta."
|
|
Tyellenthi:
(I'm
not sure what you mean by their side saying that it was devils,
then.)
|
=^v^=:
(( that her people are independlty
having rumors of that nature ))
|
Tyellenthi:
(She
literally just relayed this to you as something other people are
saying. She didn't say it was anyone in her team or government.)
|
Riot:
(( the conspiracies you mentioned
about the Iron ))
|
Tyellenthi:
(Yeah,
I know. But you're making an assumption here.)
|
|
Kris:
"Regradless
we need to figure this all out, if neither side is attacking the
other then someone else is here doing it trying to do...
something..."
|
|
Kris rubs his head.
|
|
Tyellenthi:
(I
don't want you going forward and think that I somehow dropped info
about them officially saying anything like that.)
|
=^v^=:
(( she's an elite killsquad soldier
who seems somewhat angry, wonder where else she'd hear rumors from ))
|
Tyellenthi:
(Maybe
from some minority she was kicking the shit out of. Maybe from a
stall vendor. Maybe from her landlord. There are a lot of options.)
|
|
Tyellenthi:
(She
buys food and sleeps in a bed too, regardless of her anger or
political leanings.)
|
Riot:
(( I was going off the part where she
said "more than one of my own men has said this" ))
Riot:
(( doesn't really matter in the end
though lol, we still gotta figure out what's happening regardless of her
))
|
Tyellenthi:
(Ok.
Well, normally I wouldn't have halted everything like this to say
"NO. YOU'RE GETTING IT WRONG." I was like "Ack! Things ahead
DEFINITELY wouldn't make sense if you thought that." When I said
that her men have mentioned it, I just meant in a casual sense,
not that it was any kind of official position, or that a superior
had confided in her or anything. She treats it about as seriously
as a soldier under you claiming that there are totally aliens in
the Groom Lake facility.)
|
|
Tyellenthi:
(I'm
sorry for the confusion.)
|
Riot:
(( ahhh fair fair ))
|
Acronach:
"I
mean, I don't want to die. But if you just keep caving every time
somebody pushes you, eventually *everyone* gets pushed. For the
sake of the people that can't push back, we at least have to try.
They need to know that some people won't give in."
|
|
Acronach:
"Besides...
we're needed."
|
|
Tyellenthi has been walking back
towards his office, speaking over his shouldr at you, and then
paused in front of the door. He opens it, revealing Patience
seated placidly in a guest chair, reading a small, leatherbound
notebook. Acronach doesn't react, so it's probably not his. She
looks over. "Oh, you're back. Thank you for allowing me to avoid
all that. What was it about?"
|
|
Tyellenthi:
Dammit
|
|
Tyellenthi:
That
was supposed to be Acronach talking at first.
|
|
Tyellenthi:
I'm
going to reformat that, 'cause I messed up
|
|
Acronach has been walking back towards
his office, speaking over his shouldr at you, and then paused in
front of the door. He opens it, revealing Patience seated placidly
in a guest chair, reading a small, leatherbound notebook. Acronach
doesn't react, so it's probably not his.
|
|
Rai Patience Cantor over. "Oh, you're
back. Thank you for allowing me to avoid all that. What was it
about?"
|
|
Rai Patience Cantor:
(fine.
good enough.)
|
|
Sera:
"Emir
sent his goons to burn the place down. Says they'll be back in ten
days to commence said burning."
|
|
Rai Patience Cantor raises an eyebrow.
"That's very aggressive."
|
|
Kris:
"There
mad there accountent got shot with a poison arrow."
|
|
Kris:
"In
the eye."
|
|
Rai Patience Cantor swears."Well, of
course." She looks at Acronach. "O
|
|
Rai Patience Cantor:
"I
will assume this is a false accusation toward you?"
|
|
Sera:
"They're
also mad because they want to buy the land, so of course they
threatened the guy they want to... pay money... to? Kelarans are
fucking weird, man."
|
|
Acronach:
"I
can barely hit the far wall with a bow, let alone get someone
through the eye from distance."
|
|
Kris:
"Plus
someone is shooting fire arrows into the base we came from,
remember, and neither side is saying there doing that.
|
|
Rai Patience Cantor:
(Ok,
I obviously didn't do this right, then, 'cause I've been
transmitting ideas I didn't mean to.)
|
|
Rai Patience Cantor:
(These
guys aren't the people they were buying from. They WERE, but since
they aren't following Korrath's orders, they're no longer his men,
by either side's public estimation. So threatening the people she
think killed her dude is absolutely not threatening Korrath.)
|
Riot:
(( I may have misinterpreted
something, I'm very good at that. It felt like she was threatening
Korrath with killing the people here because to her they were still on
his payroll. Gotcha ))
|
Rai Patience Cantor:
(I
mean, Korrath hates them anyway, but that specific issue isn't
what's happening. But if I can't get that across, that's my fault,
not yours."
|
|
Rai Patience Cantor:
(No,
sorry. The reason she feels comfortable treating them this way at
all is because to her they are now unaffiliated trash.)
|
|
Acronach:
"Wait,
someone was shooting fire arrows at the town?" He seems
incredulous. "But... why? That's crazy too. That's a town full of
civilians made of WOOD."
|
vonel:
(( Was it the town? I was meaning the
place we came from sense the guy there told us about it. ))
|
Acronach:
(...what
place were you coming from? Fuck, never mind. If I can't remember
my own game, I'm really in trouble.)
|
vonel:
(( The place we landed, stayed the
night, got the big fancy house? ))
|
Acronach:
(That's
the town.)
|
vonel:
(( Got it ))
|
Kris:
"Yeah,
one of the guys there asked us to see if you would stop shooting
them in."
|
|
Acronach:
(The
Town is where the families live, the settlement is where the
miners live (while not spending time with families). The locals
refer to them just that way, but officially they're Tracery Rock
(Town, and The Tracery Mining Camp. (Settlement.) It's bigger and
more permanent than the word camp implies, though, so they tend to
call it by the other name.)
|
|
Acronach:
(I
hope you don't think I'm annoyed at you. I'm actually just annoyed
at myself for first failing to get across my ideas well, and then
for not realizing that nobody else was on my particular page.)
|
|
Kris:
"So
if you and them arn't doing that, and you didn't take out their
guy that leaves a third party ttrying to make it worse here for
everyone."
|
|
Kris looks at Rai, and that's more or
less were we are at."
|
|
Vul:
"A
third party with bows."
|
Riot:
((
do-you-have-any-idea-how-little-that-narrows-it-down.gif ))
|
Vul frowns since lots of people have
bows, "I.. I mean, like, they are
good
with them."
|
|
Sera:
Gained 1 HP.
HP:
83 / 83—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
2
|
Riot:
(( why does she keep showing up with
82/83 lol ))
Riot:
(( I just noticed ))
|
Acronach:
"Well,
I can't say there are a lot of people around here that *don't*
have bows. Meat's an expensive commodity out here."
|
Riot:
(( happened last session too ))
|
Sera:
"Bows
and a fierce need to make you seem like the instigators."
|
|
Acronach indicates himself with a
thick thumb. "I'd be the exception, since I'd have a little
trouble digesting."
|
=^v^=:
(( Vul occasionally does a thing
where he forgets more than just one person uses a given type of weapon
like that xP ))
=^v^=:
(( small insular community growing up
lol ))
|
Acronach:
(is
totally understandable. And in any case, there are plently of
place (mostly developed places) where people might now. Everyone
at least carries a knife or dagger, though, because that's as
close to a universal tool as you can get.)
|
|
Acronach:
I
hate me.
|
|
Acronach:
That
isn't even intelligible from the typos.
|
|
Acronach:
(Vul's
difficulty) is totally understandable. And in any case, there are
plently of place(s) (mostly developed places) where people might
now (not)(own bows). Everyone at least carries a knife or dagger,
though, because that's as close to a universal tool as you can
get.)
|
=^v^=:
(( ironically enough, Ra won't use a
knife or dagger and Vul, while he will use one for like eating or the
like, doesn't
carry
one ))
|
Acronach:
(Vul
might have a problem if he wants to eat but nobody has a spare
knife, then)
|
|
Acronach:
(I
assume Ra gets around it in some way)
|
=^v^=:
(( if he wants to eat
politely
))
|
Acronach:
(I'll
keep this in mind next time the party is eating with others)
|
Riot:
(( I initially missed the "with" bit
and thought we might have become cannibals ))
|
Acronach:
Yeah,
that tracks.
|
|
Acronach:
(Sorry,
I'm done for the night, now. I actually had a lot of fun this
session, but my confidence is now gone, and I can't recover
tonight. That's my fault, sorry, for being this. It's a little
early, but if people want to do another session this week, I'd be
okay for it. I just won't be able to do anything useful right now.
-.-
|
Riot:
(( no worries, I hit a wall energy
wise myself. And I'm down for another game later ))
|
Acronach:
(Kay.
Tell me what stuff from tonight you want to keep. We can pretend I
gave you correct information. -.- Gnight! Thanks, folks.)
|
=^v^=:
(( makes sense I probably should get
food tot not die etc ))
Riot:
(( gnight! ))
Riot is disconnected.
Ganaroth is disconnected.
|
Vul:
|
Foxes can Fox, also button!
|
|
Effect:
Can do things that involve foxes.
|
|
Also buttons:
Vul can trigger buttons that must be
triggered by a fox.
|
|
|
Vul:
|
Effect:
Can roll save vs daze or stun at begining
of turn even if it isn't save ends
|
|
=^v^= is disconnected.
vonel is disconnected.
vonel has connected.
|
Shanairra:
|
Shanairra steps through the boundary between the planes,
disappearing for a moment before reappearing somewhere else.
|
|
Effect:
Teleport up to 5 squares.
|
|
|
Shanairra:
|
Shanairra steps through the boundary between the planes,
disappearing for a moment before reappearing somewhere else.
|
|
Effect:
Teleport up to 5 squares.
|
|
Knight of Synnoria:
hen you use fey step, you can
take one adjacent ally with you. That ally teleports to a
square adjacent to your destination.
|
|
|
Shanairra:
|
Shanairra steps through the boundary between the planes,
disappearing for a moment before reappearing somewhere else.
|
|
Effect:
Teleport up to 5 squares.
|
|
Knight of Synnoria:
When you use fey step, you can
take one adjacent ally with you. That ally teleports to a
square adjacent to your destination.
|
|
|
Shanairra:
|
Majestic
Word
: Close burst 10
|
|
Shanairra utters words laden with preternatural
inspiration, restoring her ally's stamina and making wounds
seem insignificant.
|
|
(0) Shanairra
|
—
|
Shanairra
|
Effect:
The target can spend a healing
surge and regain
19
11
+
5
hit points.. You also slide the target 1 square.
|
|
|
Shanairra:
|
Majestic
Word
: Close burst 10
|
|
Shanairra utters words laden with preternatural
inspiration, restoring her ally's stamina and making wounds
seem insignificant.
|
|
(0) Shanairra
|
—
|
Shanairra
|
Effect:
The target can spend a healing
surge and regain
19
(
11
+
5
)
hit points.. You also slide the target 1 square.
|
|
|
Shanairra:
|
Majestic
Word
: Close burst 10
|
|
Shanairra utters words laden with preternatural
inspiration, restoring her ally's stamina and making wounds
seem insignificant.
|
|
(0) Shanairra
|
—
|
Shanairra
|
Effect:
The target can spend a healing
surge and regain
19
+
11
hit points.. You also slide the target 1 square.
|
|
|
Shanairra:
|
Virtue
of Prescience
: Ranged 5
|
|
Trigger:
An enemy hits one ally within 5 squares
of you
|
|
(8) Ra'ven
|
—
|
Ra'ven
|
Effect:
You grant that ally a +
6
power bonus to the defense targeted by the triggering enemy
until the end of the ally's next turn.
|
|
|
Shanairra:
|
Virtue
of Prescience
: Ranged 5
|
|
Trigger:
An enemy hits one ally within 5 squares
of you
|
|
(8) Ra'ven
|
—
|
Ra'ven
|
Effect:
You grant that ally a +
6
power bonus to the defense targeted by the triggering enemy
until the end of the ally's next turn.
|
|
Apply
[WisBonus+2]
power bonus to an ally's defense
|
|
|
Shanairra:
|
Trigger:
An ally within 10 squares of you misses
with an attack roll.
|
|
(8) Ra'ven
|
—
|
Ra'ven
|
Effect:
That ally gains a +
6
power bonus to the attack roll.
|
|
|
Shanairra:
|
|
Shanairra:
|
Trigger:
An ally within 10 squares of you misses
with an attack roll.
|
|
|
|
(40) Ra'ven
|
—
|
Effect:
That ally gains a +
6
power bonus to the attack roll.
|
|
|
Shanairra:
|
Prescient
Fortification
: Ranged 5
|
|
Trigger:
An enemy hits one ally within 5 squares
of you
|
|
|
|
(40) Ra'ven
|
—
|
Effect:
You grant that ally a +
6
power bonus to the defense targeted by the triggering enemy
until the end of the ally's next turn.
|
|
Apply
+6
power bonus to an ally's defense
|
|
|
Shanairra:
|
Trigger:
An ally within 10 squares of you misses
with an attack roll.
|
|
|
|
(40) Ra'ven
|
—
|
Effect:
That ally gains a +
6
power bonus to the attack roll.
|
|
|
Shanairra:
|
Effect:
Once per turn as a minor action, you can
place a Warlock's Curse on the enemy nearest to you that you
can see.
|
|
|
Shanairra:
|
(8) Ra'ven
|
—
|
Ra'ven
|
Effect:
Once per turn as a minor action,
you can place a Warlock's Curse on the enemy nearest to you
that you can see.
|
|
|
Shanairra:
|
Warlock's
Curse Extra Damage
|
|
|
Shanairra:
|
Warlock's
Curse Extra Damage
|
|
|
Shanairra:
|
Shanairra's expert shot renders her foe unaccountably
clumsy.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
15
cold damage
.
|
|
Hit:
The first time the target misses with an
attack before the end of your next turn, it falls prone.
|
|
|
Shanairra:
|
Shanairra's expert shot renders her foe unaccountably
clumsy.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
23
vs. AC
( Hit )
|
—
|
16
cold damage
.
|
|
Hit:
The first time the target misses with an
attack before the end of your next turn, it falls prone.
|
|
Apply
The
first time the target misses with an attack before the end
of your next turn, it falls prone.
|
|
|
Shanairra:
|
Shanairra causes a shaft of brilliant, cold starlight to
lance down from above, bathing her foe in excruciating
light. The nearer they moves toward her, the brighter and
more deadly the light becomes.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
17
vs. Fortitude
( Miss )
|
—
|
14
cold damage
.
|
|
|
Hit:
The first time the target moves closer
to you on its next turn, it takes
11
extra damage.
|
|
|
Shanairra:
|
With a wave of her hand, Shanairra causes a bright light
to appear.
|
|
Effect:
The target sheds bright light until the
end of the encounter or until you use this power again. The
light fills the target's space and all squares within 4
squares of it. Putting out the light is a free action.
|
|
|
Shanairra:
|
When the enemy's attack falls, snow swirls around
Shanairra to whisk her to safety.
|
|
Effect:
You teleport 3 squares and gain
concealment until the start of your next turn.
|
|
Apply
Gain
concealment until the start of your next turn.
|
|
|
Shanairra:
|
Winter's
Shroud
: Immediate
Reaction
|
|
When the enemy's attack falls, snow swirls around
Shanairra to whisk her to safety.
|
|
Effect:
You teleport 3 squares and gain
concealment until the start of your next turn.
|
|
Apply
Gain
concealment until the start of your next turn.
|
|
|
Shanairra:
|
Virtue
of Prescience
: Immediate
Interrupt
|
|
Prescient
Fortification
: Ranged 5
|
|
Trigger:
An enemy hits one ally within 5 squares
of you
|
|
|
|
(30) Alsyne
|
—
|
Effect:
You grant that ally a +
6
power bonus to the defense targeted by the triggering enemy
until the end of the ally's next turn.
|
|
Apply
+6
power bonus to an ally's defense
|
|
|
Shanairra:
|
Virtue
of Prescience
:
Immediate Interrupt
|
|
Trigger:
An ally within 10 squares of you misses
with an attack roll.
|
|
|
|
(30) Alsyne
|
—
|
Effect:
That ally gains a +
6
power bonus to the attack roll.
|
|
|
Shanairra:
|
|
Effect:
When you spend an action point,
make an attack that has the cold keyword. The damage of that
attack ignores cold resistance. If the attack hits a
creature that has no resistance to cold, it instead deals
3
extra cold damage.
|
|
|
Shanairra:
|
Effect:
After each extended rest, you can choose
an arcane encounter attack power you know. That power gains
the cold keyword, and the power deals cold damage in
addition to another damage type it has. You also gain resist
10 cold.
|
|
|
Shanairra:
|
The Prince of Frost looks through Shanairra's eyes, and
his gaze chills her enemy's blood.
|
|
|
|
(5) Eileen
|
—
|
Rolled
25
vs. Will
( Hit )
|
—
|
20
cold damage
.
|
|
Hit:
The target gains vulnerable 5 cold until the
end of your next turn.
|
|
Warlock's
Curse Extra Damage
|
|
|
Shanairra:
|
Shanairra steps through the boundary between the planes,
disappearing for a moment before reappearing somewhere else.
|
|
Effect:
Teleport up to 5 squares.
|
|
Knight of Synnoria:
When you use fey step, you can
take one adjacent ally with you. That ally teleports to a
square adjacent to your destination.
|
|
|
Shanairra:
|
Majestic
Word
: Close burst 10
|
|
Shanairra utters words laden with preternatural
inspiration, restoring her ally's stamina and making wounds
seem insignificant.
|
|
(0) Shanairra
|
—
|
Shanairra
|
Effect:
The target can spend a healing
surge and regain
19
+
12
hit points.. You also slide the target 1 square.
|
|
vonel is disconnected.
vonel has connected.
|
Shanairra:
|
From the mystic energy of the Feywild, Shanairra draws a
brilliant white flame and sets it in her enemy's mind and
body. Rivulets of argent fire stream up into the air from
their eyes, mouth, and hands; agony disrupts their very
thoughts.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
33
vs. Reflex
( Hit )
|
—
|
17
cold damage
.
|
|
|
Hit:
The target takes a -
5
penalty to attack rolls until the end of your next turn.
|
|
Apply
-5
penalty to attack rolls
|
|
|
Shanairra:
|
Rhyme
of the Blood-Seeking Blade
|
|
Shanairra swiftly loose a shot while chanting of
sundered metal, and her foe's armor no longer withstands her
friend's strike.
|
|
Trigger:
An ally misses with a melee attack
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
31
vs. Reflex
( Hit )
|
—
|
15
cold damage
.
|
|
|
Hit:
The target takes a -
7
penalty to all defenses against the triggering ally's
attack.
|
|
|
Shanairra:
|
As Shanairra's arrow streaks forth, it guides the way to
her foe's most vulnerable spot.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
35
vs. Reflex
( Hit )
|
—
|
20
cold damage
.
|
|
Hit:
All the target's defenses are equal to its
lowest defense until the next time it is hit by an attack.
|
|
|
Virtue of Prescience:
The next attack that
hits the target gains a +
4
bonus to the damage roll.
|
|
|
Shanairra:
|
Shanairra's shot hinders an enemy and gives its would-be
target the perfect opportunity.
|
|
Trigger:
An enemy within range makes an attack
roll against an ally
|
|
|
|
(5) Vul
|
—
|
Rolled
24
vs. Reflex
( Hit )
|
—
|
35
cold damage
.
|
|
|
Hit:
The ally who was attacked by the
triggering enemy can make an at-will attack against that
enemy as a free action. The ally gains a +
4
bonus to this attack roll.
|
|
|
Shanairra:
|
Rhyme
of the Blood-Seeking Blade
:
Immediate Interrupt
|
|
Shanairra swiftly loose a shot while chanting of
sundered metal, and her foe's armor no longer withstands her
friend's strike.
|
|
Trigger:
An ally misses with a melee attack
|
|
|
|
(5) Vul
|
—
|
Rolled
24
vs. Reflex
( Hit )
|
—
|
9
cold damage
.
|
|
|
Hit:
The target takes a -
7
penalty to all defenses against the triggering ally's
attack.
|
|
|
Shanairra:
|
Arrow
of Warning
: Immediate
Interrupt
|
|
Shanairra's shot hinders an enemy and gives its would-be
target the perfect opportunity.
|
|
Trigger:
An enemy within range makes an attack
roll against an ally
|
|
|
|
(5) Vul
|
—
|
Rolled
26
vs. Reflex
( Hit )
|
—
|
30
cold damage
.
|
|
|
Hit:
The ally who was attacked by the
triggering enemy can make an at-will attack against that
enemy as a free action. The ally gains a +
4
bonus to this attack roll.
|
|
|
Shanairra:
|
Rhyme
of the Blood-Seeking Blade
:
Immediate Interrupt
|
|
Shanairra swiftly loose a shot while chanting of
sundered metal, and her foe's armor no longer withstands her
friend's strike.
|
|
Trigger:
An ally misses with a melee attack
|
|
|
|
(5) Vul
|
—
|
Rolled
24
vs. Reflex
( Hit )
|
—
|
20
cold damage
.
|
|
|
Hit:
The target takes a -
7
penalty to all defenses against the triggering ally's
attack.
|
|
|
Shanairra:
|
Arrow
of Warning
: Immediate
Interrupt
|
|
Shanairra's shot hinders an enemy and gives its would-be
target the perfect opportunity.
|
|
Trigger:
An enemy within range makes an attack
roll against an ally
|
|
|
|
(5) Vul
|
—
|
Rolled
35
vs. Reflex
( Hit )
|
—
|
19
cold damage
.
|
|
|
Hit:
The ally who was attacked by the
triggering enemy can make an at-will attack against that
enemy as a free action. The ally gains a +
4
bonus to this attack roll.
|
|
|
Shanairra:
|
Shard
of Darkness
: Ranged 10
|
|
A frozen blade of raw shadowstuff appears in Shanairra's
hand, then cripples a foe with cold when it strikes.
|
|
|
|
(5) Vul
|
—
|
Rolled
23
vs. Fortitude
( Miss )
|
—
|
16
cold damage
.
|
|
Hit:
The target is slowed (save ends).
|
|
Miss:
The power is not expended.
|
|
|
Shanairra:
|
Arrow
of Warning
: Immediate
Interrupt
|
|
Shanairra's shot hinders an enemy and gives its would-be
target the perfect opportunity.
|
|
Trigger:
An enemy within range makes an attack
roll against an ally
|
|
|
|
(5) Eileen
|
—
|
Rolled
18
vs. Reflex
( Miss )
|
—
|
30
cold damage
.
|
|
|
Hit:
The ally who was attacked by the
triggering enemy can make an at-will attack against that
enemy as a free action. The ally gains a +
4
bonus to this attack roll.
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
Shanairra's expert shot renders her foe unaccountably
clumsy.
|
|
|
|
(5) Eileen
|
—
|
Rolled
22
vs. AC
( Hit )
|
—
|
18
cold damage
.
|
|
Hit:
The first time the target misses with an
attack before the end of your next turn, it falls prone.
|
|
Apply
The
first time the target misses with an attack before the end
of your next turn, it falls prone.
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
Shanairra causes a shaft of brilliant, cold starlight to
lance down from above, bathing her foe in excruciating
light. The nearer they moves toward her, the brighter and
more deadly the light becomes.
|
|
|
|
(5) Eileen
|
—
|
Rolled
30
vs. Fortitude
( Hit )
|
—
|
11
cold damage
.
|
|
|
Hit:
The first time the target moves closer
to you on its next turn, it takes
11
extra damage.
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
The Prince of Frost looks through Shanairra's eyes, and
his gaze chills her enemy's blood.
|
|
|
|
(5) Eileen
|
—
|
Rolled
31
vs. Will
( Hit )
|
—
|
25
cold damage
.
|
|
Hit:
The target gains vulnerable 5 cold until the
end of your next turn.
|
|
Apply
Vulnerable
5 cold
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
From the mystic energy of the Feywild, Shanairra draws a
brilliant white flame and sets it in her enemy's mind and
body. Rivulets of argent fire stream up into the air from
their eyes, mouth, and hands; agony disrupts their very
thoughts.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
29
vs. Reflex
( Hit )
|
—
|
18
cold damage
.
|
|
|
Hit:
The target takes a -
5
penalty to attack rolls until the end of your next turn.
|
|
Apply
-5
penalty to attack rolls
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
As Shanairra's arrow streaks forth, it guides the way to
her foe's most vulnerable spot.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
25
vs. Reflex
( Hit )
|
—
|
18
cold damage
.
|
|
Hit:
All the target's defenses are equal to its
lowest defense until the next time it is hit by an attack.
|
|
|
Virtue of Prescience:
The next attack that
hits the target gains a +
4
bonus to the damage roll.
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
Shard
of Darkness
: Ranged 10
|
|
A frozen blade of raw shadowstuff appears in Shanairra's
hand, then cripples a foe with cold when it strikes.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
21
vs. Fortitude
( Hit )
|
—
|
26
cold damage
.
|
|
Hit:
The target is slowed (save ends).
|
|
Miss:
The power is not expended.
|
|
Apply
slowed
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
Rhyme
of the Blood-Seeking Blade
:
Immediate Interrupt
|
|
Shanairra swiftly loose a shot while chanting of
sundered metal, and her foe's armor no longer withstands her
friend's strike.
|
|
Trigger:
An ally misses with a melee attack
|
|
|
|
(5) Vul
|
—
|
Rolled
21
vs. Reflex
( Miss )
|
—
|
11
cold damage
.
|
|
|
Hit:
The target takes a -
7
penalty to all defenses against the triggering ally's
attack.
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
Shanairra sarcastically blow a kiss at her enemy,
creating a swirling gale that lifts her foe off the ground
and then tosses it aside.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
34
vs. Fortitude
( Hit )
|
—
|
5
cold damage
.
|
|
Miss:
You push the target 2 squares, and you knock
it prone.
|
|
|
Hit:
target is held restrained
25
feet off the ground (save ends).
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Restrained
off the ground (save ends).
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
Shanairra sarcastically blow a kiss at her enemy,
creating a swirling gale that lifts her foe off the ground
and then tosses it aside.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
30
vs. Fortitude
( Hit )
|
—
|
5
cold damage
.
|
|
|
Hit:
target is held restrained
25
feet off the ground (save ends).
Miss:
You push
the target 2 squares, and you knock it prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Restrained
off the ground (save ends).
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
Arrow
of Warning
: Immediate
Interrupt
|
|
Shanairra's shot hinders an enemy and gives its would-be
target the perfect opportunity.
|
|
Trigger:
An enemy within range makes an attack
roll against an ally
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
37
vs. Reflex
( Hit )
|
—
|
CRIT:
40
cold damage, plus 15 damage.
|
|
|
Hit:
The ally who was attacked by the
triggering enemy can make an at-will attack against that
enemy as a free action. The ally gains a +
4
bonus to this attack roll.
Miss:
Half damage.
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
Shard
of Darkness
: Ranged 10
|
|
A frozen blade of raw shadowstuff appears in Shanairra's
hand, then cripples a foe with cold when it strikes.
|
|
|
|
(8) Ra'ven
|
—
|
Rolled
26
vs. Fortitude
( Hit )
|
—
|
23
cold damage
.
|
|
Hit:
The target is slowed (save ends).
|
|
Miss:
The power is not expended.
|
|
Apply
Slowed
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
The ground blackens as coruscating energy swirls around
Shanairra, hindering her foes' movements and revealing any
hidden enemies.
|
|
Effect:
The burst creates a zone that lasts until
the end of your next turn. Enemies within the zone cannot
shift, teleport, or benefit from invisibility, concealment,
or total concealment.
|
|
Sustain (Minor):
The zone persists.
|
|
|
Shanairra:
|
Revitalizing
Incantation
: Ranged 5
|
|
Shanairra whispers a few phrases in a secret language,
urging her ally's body to mend itself.
|
|
(8) Ra'ven
|
—
|
Ra'ven
|
Effect: The target can spend a healing surge.
Additionally, the target gains
12
temporary hit
points.
|
|
|
Shanairra:
|
The ground blackens as coruscating energy swirls around
Shanairra, hindering her foes' movements and revealing any
hidden enemies.
|
|
Effect:
The burst creates a zone that lasts until
the end of your next turn. Enemies within the zone cannot
shift, teleport, or benefit from invisibility, concealment,
or total concealment.
|
|
Sustain (Minor):
The zone persists.
|
|
|
Shanairra:
|
Shadow coalesces around Shanairra to take the form of a
macabre suit of plate armor.
|
|
Effect:
You gain a +2 power bonus to Stealth
checks and a +2 power bonus to all defenses until the end of
the encounter. As a minor action, you can end this effect
and then teleport up to 5 squares. You then become invisible
until the end of your next turn, or until you hit or miss
with an attack roll.
|
|
Apply
+2
power bonus to Stealth checks and a +2 power bonus to all
defenses.
|
|
|
Shanairra:
|
Revitalizing
Incantation
: Ranged 5
|
|
Shanairra whispers a few phrases in a secret language,
urging her ally's body to mend itself.
|
|
(0) Shanairra
|
—
|
Shanairra
|
Effect: The target can spend a healing surge.
Additionally, the target gains
19
temporary hit
points.
|
|
vonel is disconnected.
vonel has connected.
|
Kris:
Took an extended rest.
HP:
92 / 92—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
2
|
|
Perra:
Took an extended rest.
HP:
72 / 72—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
2
|
|
Eileen:
Took an extended rest.
HP:
79 / 79—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
2
|
|
Lilium:
Took an extended rest.
HP:
81 / 81—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
2
|
|
Shanairra:
|
Prescient
Fortification
: Ranged 5
|
|
Trigger:
An enemy hits one ally within 5 squares
of you
|
|
(0) Shanairra
|
—
|
Shanairra
|
Effect:
You grant that ally a +
6
power bonus to the defense targeted by the triggering enemy
until the end of the ally's next turn.
|
|
Apply
+6
power bonus to an ally's defense
|
|
|
Shanairra:
|
Effect:
If you are dazed or stunned, you can make
a saving throw at the start of your turn to end that effect,
even if the effect doesn't normally end on a save.
|
|
|
Shanairra:
|
Effect:
You gain combat advantage for ranged or
area attacks against any enemy flanked by your allies.
|
|
|
Shanairra:
|
Periapt
of Cascading Health
|
|
Adventurers feel a little more confident fighting
dragons with this bauble in their possession.
|
|
Effect:
You end one condition that a save can end.
|
|
|
Shanairra:
|
Effect:
Gain a +2 item bonus to damage rolls when
attacking with a bow or crossbow.
|
|
|
Shanairra:
|
Bracers
of Archery - Power
|
|
Effect:
Ignore cover on your next attack this turn
when using a bow or crossbow.
|
|
|
Shanairra:
|
Boots
of Free Movement - Property
|
|
Effect:
Gain a +2 item bonus to saving throws
against effects that apply the slowed, immobilized, or
restrained condition.
|
|
|
Shanairra:
|
Boots
of Free Movement - Power
|
|
Effect:
Make a saving throw against a slow,
immobilize, or restrain effect that a save can end.
|
|
|
Shanairra:
|
Effect:
You draw or sheathe this weapon. If you
sheathe this weapon, it vanishes, and only you can find and
draw it.
|
|
Special:
You can only use this power once per turn.
|
|
|
Shanairra:
Took an extended rest.
HP:
76 / 76—
Surges:
8 / 8 —
APs:
1 —
Daily Items:
2
|
|
Shanairra:
|
Shanairra's expert shot renders her foe unaccountably
clumsy.
|
|
|
|
(2) Kris
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
10
cold damage
.
|
|
Hit:
The first time the target misses with an
attack before the end of your next turn, it falls prone.
|
|
Apply
The
first time the target misses with an attack before the end
of your next turn, it falls prone.
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
|
Shanairra:
|
Shanairra causes a shaft of brilliant, cold starlight to
lance down from above, bathing her foe in excruciating
light. The nearer they moves toward her, the brighter and
more deadly the light becomes.
|
|
|
|
(2) Kris
|
—
|
Rolled
34
vs. Fortitude
( Hit )
|
—
|
CRIT:
15
cold damage, plus 4 damage.
|
|
|
Hit:
The first time the target moves closer
to you on its next turn, it takes
6
extra damage.
|
|
Apply
When
you hit an enemy with this weapon, that enemy takes a –2
penalty to ranged and area attack rolls.
|
|
=^v^= has connected.
|
Warrior
of Dragons Undivided:
|
Trigger:
A sanctiond or challenged foe makes an
attack that doesn't include her.
|
|
|
Effect:
The first time each round, the foe
takes
13
radiant damage.
Endless Hope::
Each time her
challenge (not sanction) is ignored, the targeted ally
regains
9
hp.
|
|
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.