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=^v^= has connected.
vonel has connected.
Ganaroth has connected.
Riot has connected.
Riot: hi hi
Riot: A friend helped me level the RV in the pitch axis (roll is still a touch off) and now my brain is having a hard time processing it
Riot: Since I'm not walking up/down hill when I move to the front or back anymore
Ganaroth: RV as in rec vehicle? Also, the roll being off sounds annoying. I feel like it would mess me up more than pitch.
Riot: As in the toy hauler I live in yes lol
Ganaroth: Not totally sure why. I just think my brain would reject it harder. Oh, I know why. Because some structures are purposely built at grade, so it would just seem like a ramp. But nobody builds a structure with its roll off of true. (unless they are being silly.)
=^v^=: just adjust the decor inside to make the visual data not match the gravitational dat
=^v^=: data
Ganaroth: Heh. While reading components of that FIC, I repeatedly run into stuff that makes me think "Oooh, that's interesting, I wonder if I can use that in a game?" And the answer is almost always "no," because FIC is actually deliberately NOT heroic fantasy. It in fact denies heroic fantasy pretty harshly. The New Adventurer's Guild is ALMOST heroic fantasy, except that they are an official government organization, and thus get sent on assignments and earn a salary. The actual story is about politics and economics, and almost all of the cool things that I like would be either boring or actively destructive if used in a game where people are trying to feel cool.
Ganaroth: Data: That's a cool idea. Huh.
Ganaroth: Sorry for the constant babble.
vonel: no worries
Riot: lol not a problem
Ganaroth: Anything cool/interesting going on?
Riot: Just leveling the RV for me lol
=^v^=: my cellphone number seems to be unable to be dialed
Riot: I need to start chapter 7 of my Arcane fic
vonel: shipped a birthday present to a friend earlier in the week, won't be there in time for lthere birthday but oh well
Ganaroth: I'm sure your friend will understand, Von. There usually isn't a bad time for gifts.
=^v^=: except birthdays cause like, most of my friends are upset by their birthdays
=^v^=: xP
=^v^=: but every OTHER day is good for foxes
Ganaroth: I mean, I hate birthdays, but I'd still be happy about the gift if I got one.
vonel: look just cause shit happens every time someone tries to do any thing on my birthday is actually a good reason for me to not like doing things on it
Ganaroth: I think that's plenty valid.
Riot: I just hate them because it means I'm getting even older lol
Ganaroth: Same.
Ganaroth: But it does sorta poison everything else you try to do on that day.
vonel: yeah
=^v^=: I mearly claim the day as my own and don't let outside influences make it shit
Ganaroth: Me getting old is not an outside influence, though.
Ganaroth: That's just about as inside as it gets.
=^v^=: perhaps but the passage of time does not care about calendars so I don't think I should care about it
vonel: i just wanted to do something sense there birthday is like two weeks after christmas and christmas tends to eat birthdays near it
Riot: It really does, that's really thoughtful
=^v^=: I mean look at hoidays, birthdays have no chance
Ganaroth: Yeah, I getcha, Von.
Ganaroth: ...though this year I think my feeling are more in the opposite direction :/
vonel: my mom has a friend whos daughter's birday is like a week or two before christmas, so every year after the halloween stuff came down they wouldn't put up any christmas stuff until after her daughter had her birthday to make sure it was speical to her.
Ganaroth: That's cool of them.
Riot: Aww
Ganaroth: Good parenting stories. Love to see it.
Ganaroth: Anyway, more or less ready?
Riot: Yup
vonel: indeed
=^v^=: ya
Ganaroth: Cuwill.
=^v^=: o I got another fox for someone so that's coo
Last time: You ran! Those pigs and rats stood no chance, and you were able to scatter all over the city, reconvening at Lucky's Bar afterwards. Making your way there, you are each able to sense how the city has stirred in the wake of your attack. Violence on the streets of Adhikaar isn't uncommon; it's not even illegal except in the case of serious injury or death. Or, of course, when interfering with an official, which is what just happened and the one thing that the fractious city government tends to unify against is outside challenges to their authority. The guards are alerted now, and while they don't have particularly good descriptions of most of you, thanks to your cloaks, their response time to any other incident is likely to be hightened.
While there, you briefly discussed your upcoming assault on Haarken's kennels, especially the existence of several Wyverns and Basilisks on the upper level.
Ganaroth: (Feel free to take whatever actions you wish.)
Riot: (( So what was the plan again? Just hhead to Haarken's? I think we mentioned maybe trying to get the wolves to turn on their masters if the opportunity arose? ))
Ganaroth: (I believe that was discussed, yeah. It's not necessary for you to have a hard plan yet; you haven't even seent the place. But I also can't just say "Bam! Now you're there!" I don't know if you plan to visit the pet store first. For example.)
Ganaroth: (If I just zap you to wherever I think you're supposed to be, you might even feel hesitant to ask me to rewind to where you wanted to be, which would mean sticking you with my own assumptions. Not super fun.)
vonel: (( we also got some anti-venom potions to didn't we? ))
=^v^=: (( I do not think we are going to the pet store, despite having distraction chew toys being helpful ))
Ganaroth: (Escrish was able to give you three vials of strong acid and an extra healing potion (the acid more or less because he had it on hand), while Deket was able to furnish you with 2 antivenoms (normally used to prevent alcohol poisoning. Note that I wille NOT be an asshole and say that because you took them, somebody drank himself to death while you were away. Fuck games that do that.)
Riot: (( lol that's good ))
Ganaroth: (Oh yeah, game? If I didn't take them, were you gonna show Deket administering the potion to someone? Or would it just mysteriously not have happened? Yeah, that's what I thought.)
=^v^=: (( turns out taking it causes a butterfly to get poisoned which kills ur dog ))
Ganaroth: (Which leads to the rise of a race of superwerewolves a thousand years from now.)
=^v^=: (( "But we don't have a dog?" "Not a live one at least" ))
=^v^=: (( Itzen thanks the ancient poisoned butterfly ))
Ra'ven: "Bit of a probem that we probably can't just let the critters free, huh..."
Eileen: "Even if we did it's unlikely most of them would turn on the handlers. maybe some of the lesser trained ones would but..."
Ra'ven: "I mean it's in a city, so just having wild or dangerous critters wandering about isn't exactly a good idea probably."
Pell: "But these are the ones who are being trained, some of them are probably susceptible."
Ganaroth: (Will respond to dialogue in a moment!)
Regardless, reaching the kennels isn't much of a problem. The patrols are out in force, but your descriptions are vague, and they don't have any real way of picking you out other than seeing you do something suspicious, so you're not so much dodging them as noting the size and frequency. By the time you arrive, you've even noticed that many of the patrols now have golem-like constructs incorporated into them. None as powerful as the Salt Golems, but clearly stronger than the soldiers, augmenting their strength in anticipation of an encounter. The kennels themselves are nestled in a small hollow near the edge of the city. Compared to most places here, it's almost idyllic; a series of low wooden buildings set amidst green grass and foliage. But despite the scenery, there is a nearly subliminal odor of filth, pain, and old blood. You can see a number of guards milling about, including at least 1 Wyvern, with a soldier mounted atop it and perched on the edge of one of the roofs.
Ra'ven looks a slight bit sad, "Kinda like a bad version of home..."
Io: "I do not see how we can possibly free them. If we try to liberate them, they'll either be hunted down, starve, or lead the authorities straight to us."
Ra'ven: "Well, also mess up random townsfolk..."
Io: "I suppose that would be in lieu of starving, yes."
Io: "It may be that the best we can do for them is allowing them a chance at vengeance. Or perhaps a solution will present itself."
Eileen: "Would rather not unleash a bounch of creatures in to the twon, but agreed we'll see what comes up."
Ra'ven ponts at Elieen, "Ya, that. Was thinking we probably should be careful to not do that."
Io: (Okay, so basically you can approach the kennels from the north, west, or southwest. Or a combo. You see diffferent things depending on where you approach from. You can, of course, choose how to proceed.)
Io: (Just tell me which approach.)
Io: (approach approach approach.)
Riot: (( lol ))
vonel: (( is there a map we can see to make our choice? ))
=^v^=: (( ^ ))
Io: (I suppose, though the only creature I'll place on it right now is the Wyvern on the roof. All others are dependedn on los.)
Io: (k?)
vonel: (( cool, thanks ))
=^v^=: (( north has a pond, which, I mean probably doesn't help in any way but ponds are cool? ))
Io: (Most ponds are, yeah. The tint of the water on this one is a little suspect, though.)
vonel: (( So do we want to only come in from one side or try spliting up again? ))
vonel: (( aka don't try getting a drink from it ))
Io: (Might be a poor idea)
=^v^=: (( prob not splitting up again, don't really have all that much fire support from range so ))
Riot: (( I usually think splitting up is asking for it lol ))
=^v^=: (( I mean not splitting up is asking for it again, just that the 'it' is an aoe explosion xP ))
Itzen will bring birb out for this particular map assault tho
Io: (Osfa solutions are rare, regardless.)
Ayalin: Took an extended rest.
HP: 98 / 98— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Io: (Ok, I guess north, then, because that was the only thing mentioned.)
vonel: (( so what side do we want to come in from then, east has us grouping up until we clear the houses, north is right out in the open and southwest is a bit of a funnel for both us and them from the looks of it. ))
Io: (Do you have a preference, Von?)
Io: (sorta feeling a distinct lack of enthusiasm here. Is there anything I can do to help with that, folks?)
vonel: (( North probably has the eaisest time of it despit not having any real cover, let's us spred out quicker if we need to. ))
Riot: (( Not lack of enthusiasm, I'm just not tactically minded unless I'm in a helicopter lol ))
Riot: (( My characters might be but I'm not lmao ))
Riot: (( I like that idea Von ))
=^v^=: (( petition to replace Rioto's toyhaulter with a grounded apachee ))
Riot: (( lmao at least gimme a blackhawk so I can sleep in it ))
=^v^=: (( it probably won't crash and kill everyone if it can't fly ))
Itzen sighs, "This place feels... off. I do like stables normally but..."
Lucky: "Yeah but the animals are usually treated well, in those."
Io: (Ok, from the north, you can see these enemies. You can get to basically the edge of the map before they notice you, but no further (without checks))
Kaylen Fisher: "Yuck. Yeah, this place doesn't feel right. I dunno. It's whatever the inversion of a good animal shelter is."
Itzen: "Is there some sort of ruse you wish to play this time? I'm.. not exactly up to playing along this time."
Eileen: "I think were just going to have to go in full boar, there already on alert and we'll have to keep them from fleeling to warn the others."
Kaylen Fisher: "Well, we don't have to." She gives the collection of buildings a dark look. "There are places here that are definitely unsavory, but this one just FEELS evil. You know, how sometimes a natural environment can make you feel at peace? This is like that, except someone painted over it in... filth."
Kaylen Fisher: "I'm not against just cleaning house."
Lucky: "No ruse. Kill them all. Let whatever gods they pray to deal with them after."
vonel: (( So can get in to the general area of the red spot with out getting seen and having to make checks? ))
Kaylen Fisher: (Yeah. They might see you coming, but they won't get suspicious until there, certainly.)
vonel: (( Sounds like a roll init then make charge attacks sort of plan ))
Io: (Well, since you're not attempting subterfuge (not complaining!) feel free to roll.)
Eileen:
  Combat Leader  
Effect: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Expert Combat Leader: The bonus to initiative from Combat Leader increases to +3.
Eileen:
  Shrewd Positioning  
Effect: When you make an initiative check, you can slide each ally benefiting from Combat Leader 1 square.
=^v^=: (( dangit ))
=^v^=: (( big 'that's not how it works' energy right no ))
Io: (I don't know what that means.)
=^v^=: (( I rolled the same person's init 4x instead of the 4 characers ))
Riot: (( rip ))
Io: (Ah.)
=^v^=: (( ug ))
=^v^=: (( hey von, mind taking one of the characters from me? ))
=^v^=: (( I got all 4 in init order without anyone else acting again ))
Adhikaar Soldier 8: (Yeah, that's a nasty result of some people controlling multiples. If Von doesn't want to take it, I wouldn't mind you folks shuffling around a bit. That's less annoying than having it be Akaiku's turn for a straight hour.)
vonel: (( I can take someone sure, who would you like me to take? ))
=^v^=: (( either io or Kaylen, kay has less riders to pay attention to if that matters ))
=^v^=: (( Io gots range so you'd have more to do if Eil isn't in range ))
Adhikaar Soldier 8: (I would suggest Io, but it's up to you.)
vonel: (( think I'll leave Io to you sense you already know how most of there powers and riders work ))
Itzen has received initiative.
vonel: (( also shfit 1 if you want to ))
Eileen:
  Shrewd Positioning  
Effect: When you make an initiative check, you can slide each ally benefiting from Combat Leader 1 square.
Adhikaar Soldier 8 turns to you as you get close, frowning. "Hey now. Back up. This isn't for the public."
Itzen:
  Fleet of foot  
Trigger: She shifts
Effect: She gets a +1 item bonus to ac and reflex until end of next turn
Apply Has +1 item bonus to ac and reflex
vonel: (( well it's a slide not a shift, but what ever ))
=^v^=: (( o ))
Adhikaar Soldier 8: (the numbers on these enemies may not reflect how many there actually are on the map. Duplicates of previous monsters, etc. Just because he says "Bulter 13" or whatever doesn't mean there are actually 13 of them.)
Io:
  Divine Armor  
Effect: You spend a healing surge but regain no hit points. You gain temporary hit points equal to your healing surge value.
Special: Io often uses this power between battles, and begins the fight with the bonus (and penalty) applied.
    Healing equal to 16 .  
Io: Gained 16 temp HP. Lost a healing surge.
HP: 66 / 66 + 16 temp.— Surges: 9 / 11 — APs: 0 — Daily Items: 1
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
Adhikaar Soldier 8 begins to draw his morningstar. "Ok, last warning. Guys?"
Adhikaar Soldier 8 calls to his allies.
Itzen charges that guy with a gryphon and a snarl
Adhikaar Soldier 8: (Wow, with a griffon AND a snarl?)
Riot: (( lol ))
=^v^=: (( tbf she has explosive awoos ))
=^v^=: (( divine wolf cultist wizard can, in fact, do mean things with a snarl ))
Adhikaar Soldier 8: (Awoo him down.)
Ayalin:
  Mounted Pounce  
 Cute except for the size and deadlyness
Trigger: Ayalin charges
Effect: Ayalin can make two claw attacks in addition to her rider's charge attack
Ayalin:
  Claw  
  (1) Adhikaar Soldier 8    Rolled 32 vs. AC    —    17 damage .  
  (1) Adhikaar Soldier 8    Rolled 27 vs. AC    —    19 damage .  
Adhikaar Soldier 8: (It doesn't take more than a moment for the soldier to be shredded unceremoniously)
Io has received initiative.
Itzen: I've finished my turn. Ayalin THINGS HERE
=^v^=: (( how shootable is the bolter on the wyvern? ))
Adhikaar Soldier 8: (Superior Cover from there. He's over the ledge on high ground with a Wyvern between you.)
Io:
  Blades of Light  
  (10) Adhikaar Veteran 1    Rolled 32 vs. Reflex    —    12 radiant damage .  
  (12) Adhikaar Veteran 2    Rolled 21 vs. Reflex    —    11 radiant damage .  
  (10) Adhikaar Bolter 13    Rolled 27 vs. Reflex    —    12 radiant damage .  
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
=^v^=: (( err, maybe not vet 2 then ))
=^v^=: (( that shot is out of range it seems! ))
Adhikaar Soldier 8: ( Mean, vet 1 is also out of range.)
Adhikaar Soldier 8: (That all being the case, the only target in range is Bolter 13, which is a miss thanks to cover.)
=^v^=: (( vet 1 is 10 ))
=^v^=: (( has that little number that says how many squares away it is ))
Adhikaar Soldier 8: (Correct. That number is 11.)
Io: I've finished my turn.
Riot: (( I wonder why it's showing a different number to us ))
Riot: (( I blame spacetime anomalies ))
Adhikaar Soldier 8: (I'm clicking on Io, dragging the cursor over to vet 1, per normal. Big 'ol 11 staring me in the face.)
Riot: (( Ahhh we were looking at the number it says next to them in the attack roll ))
=^v^=: (( and for some reason it says it's 12 away from one and 10 from the other despite being 11 from both, oh well ))
Riot: (( spacetime anomalies ))
Riot: (( ah well ))
You hear a couple of roars from the eastern stables, where it seems a couple of Wyverns have woken up.
Adhikaar Soldier 8: (Oh, gotta fix an init thing. Mounts always go on their rider's turn.)
Adhikaar Bolter 12 appears, having mounted up
Wyvern 2: I've finished my turn.
Adhikaar Bolter 12: I've finished my turn.
Abyssal Basilisk 1: I've finished my turn.
Adhikaar Veteran 2: (hold on, need to rest my monsters sigh)
Adhikaar Veteran 2:
  Battleaxe  
  (1) Io    Rolled 32 vs. AC ( Hit )    —    19 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Kaylen Fisher has received initiative.
Adhikaar Veteran 2: I've finished my turn.
Adhikaar Veteran 2: ( K Kay.)
Io: Suffered 19 dmg. Lost 3 HP and 16 temp HP.
HP: 63 / 66— Surges: 9 / 11 — APs: 0 — Daily Items: 1
You hear shouts from around the buildings as the guards realize they are under attack. Everything is confused. There are beast up here, but most are dismounted or in their pens, so many of the guards are scurrying about, trying to release them to aid in the defense.
Kaylen Fisher:
  Booming Blade  
  (1) Adhikaar Veteran 2    Rolled 26 vs. AC    —    13 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 8 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.n  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Adhikaar Veteran 2: (I'm sorry, that's just barely a miss. )
Kaylen Fisher: I've finished my turn.
Adhikaar Veteran 2: (Would you like to mark him, at least?)
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a ?3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(1) Adhikaar Veteran 2  Adhikaar Veteran 2   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a ?3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
vonel: (( been a hot minute sense I played this class ))
=^v^=: (( you also have a free action close blast 3 if you missed everything on her ))
Warhound 2:
  Bite  
  (1) Itzen    Rolled 18 vs. AC ( Miss )    —    21 damage .  
Hit: and 5 extra damage against a prone target. The target is grabbed (escape dc 17). While the hound has a target grabbed, it can use bite only against that target.
Apply The target is grabbed (escape DC 17). While the hound has a target grabbed, it can use bite only against that target.
Warhound 2: I've finished my turn.
Adhikaar Bolter 13:
  Crossbow  
  (5) Itzen    Rolled 28 vs. AC ( Hit )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Bolter 13: I've finished my turn.
Wyvern 3:
  Flyby Attack  
Effect: The wyvern flies up to its fly speed and uses bite or claws once during that movement. It doesn't provoke opportunity attacks when moving away from the target of the attack.
=^v^=: (( holy crap a result I can do a thing for! ))
Wyvern 3: (Noice)
Itzen:
  Energy Barrier  
 Her shield crackels with arcane might, darting back and forth.
Trigger: She is hit by an attack
Effect: She gains +5 to ac and reflex until end of her next turn
Apply +5 power bonus to Ac and Reflex
Wyvern 3: (Bzzzt)
=^v^=: (( first time she's gotten to use that x.x ))
Wyvern 3:
  Claws  
  (1) Ayalin    Rolled 21 vs. AC ( Hit )    —    9 damage .  
Hit: and the target falls prone
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Ayalin: Suffered 9 dmg.
HP: 89 / 98— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Wyvern 3: (Ayalin gets knocked down)
Wyvern 3: I've finished my turn.
Adhikaar Veteran 1:
  Battleaxe  
  (1) Ra'ven    Rolled 24 vs. AC ( Miss )    —    22 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Ra'ven has received initiative.
Adhikaar Veteran 1: I've finished my turn.
Ra'ven:
  Wolves Den (move)  
 Safe and warm for her
Effect: She shifts 1 square and gains +1 power bonus to all defenses until end of next turn.
Apply +1 to all defenses
Ra'ven:
  Wolves Den (attack)  
 A quick jab opens the way for many more
  (1) Adhikaar Veteran 1    Rolled 17 vs. Reflex    —    11 thunder damage .  
Hit: Until end of next turn she can do 1 thunder damage (or cosiderably more if she is werewolf'd and has combat advatage) as a free action to anyone who enters a square adjacent to her.
Pell has received initiative.
Ra'ven: I've finished my turn.
=^v^=: (( lol nope ))
Adhikaar Veteran 1: (Yeah, not so much.)
Adhikaar Veteran 1: (Pell can probably hurt someone, though.)
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(3) Adhikaar Veteran 1  Adhikaar Veteran 1   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Riot: (( Wait, not the one I meant to click ))
Pell:
  Long-range Conductive  
 Going to do more damage to them
(8) Adhikaar Veteran 2  Adhikaar Veteran 2   Effect: One enemy he can see is conductive.  
Apply Made conductive by Pell
Riot: (( That okay? ))
Adhikaar Veteran 1: (Absolutely.)
Riot: (( Sweet ))
Pell:
  Lightning Cage  
  (8) Adhikaar Veteran 2    Rolled 24 vs. Fortitude    —    18 lightning damage .  
Hit: Slide the foe 1. If it moves before the start of your next turn, it takes 2d6 lightning damage and you get a +2 to your next attack vs it.
Apply If they move, they take 2d6 lightning damage and Pell gets +2 to his next attack vs it
Adhikaar Veteran 1: (Hits)
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (8) Adhikaar Veteran 2  ( Autohit )    —    6 damage .  
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
Adhikaar Veteran 2: (want to slide him?)
Riot: (( if that works for Io and Kay, sure ))
Adhikaar Veteran 2: (I'm not seeing a no.)
Lucky has received initiative.
Pell: I've finished my turn.
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Adhikaar Veteran 1  Adhikaar Veteran 1    
Apply Lucky does extra damage to this guy
Lucky:
  Lashing Leaves  
  (1) Adhikaar Veteran 1    Rolled 28 vs. AC    —    14 damage .  
  (Sec.) (1) Adhikaar Veteran 1    Rolled 22 vs. AC    —    18 damage .  
Hit: 1[W] + Strength modifier damage. Until the end of your next turn, the target takes 2 extra damage whenever it is hit. If both attacks hit, the extra damage equals 1 + your Wisdom modifier
Apply The target takes 2 extra damage whenever it is hit.
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 1 damage to attack, or 6 if a crit.  
Adhikaar Veteran 2: (Just the one hit, sorry.)
Riot: (( Yeah I figured, all good. And +4 is still 1 shy, if my math is correct ))
Adhikaar Veteran 2: (Yup.)
Lucky:
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
=^v^=: (( it'd be slightly better on that slide of that axe guy to silde him one to the west ))
Adhikaar Veteran 1: "Guh... dammit, get them!"
Lucky: I've finished my turn.
Adhikaar Veteran 1: (You can do that. Nothing dependent on it has happened.)
Riot: (( Okay cool ))
=^v^=: (( grouping people in 3x3 squares without allies in it is generally beneficial for blasts and ranged bursts ))
Riot: (( got East and West swapped for a sec lol ))
Adhikaar Veteran 1: (I always have to visualize it myself, lol.)
Wyvern 1: I've finished my turn.
Warhound 1:
  Bite  
  (1) Lucky    Rolled 29 vs. AC ( Hit )    —    20 damage .  
Hit: and 5 extra damage against a prone target. The target is grabbed (escape dc 17). While the hound has a target grabbed, it can use bite only against that target.
Apply The target is grabbed (escape DC 17). While the hound has a target grabbed, it can use bite only against that target.
Warhound 1 is an ugly, vicious, probably abused dog. But it still bites hard.
Pell:
  Battle Awareness  
 Over Here!
Trigger: Adjacent foe shifts or makes an attack that does not include him.
Effect: He makes an eldrich strike as inturrupt
=^v^=: (( adjacent tho ))
Riot: (( shit you're right ))
Riot: (( damn reading skills ))
Warhound 1: (That would be hilariously good otherwise.)
Lucky: Suffered 20 dmg.
HP: 51 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
Warhound 1: I've finished my turn.
=^v^=: (( it's still hilariously good cause hits punt foes ))
Eileen has received initiative.
Adhikaar Soldier 3: I've finished my turn.
Adhikaar Soldier 3: (Agreed, but if you could punt foes as a reaction at RANGE, it would be even more so.)
=^v^=: (( ya that's more the degenrate rune carver combo's trick ))
=^v^=: (( guy's prone at least for ca purposes ))
Eileen:
  Warlord's Favor  
 With a calculated blow, Eileen leaves her enemy exposed to a comrade's attack.
  (1) Adhikaar Veteran 1    Rolled 35 vs. AC    —    23 cold damage .  
    Hit: One ally within 5 squares of you gains a + 6 power bonus to attack rolls against the target until the end of your next turn.  
Apply +6 power bonus to attack rolls against the target until the end of your next turn.
=^v^=: (( bonk ))
Adhikaar Soldier 3: (obv hit)
Adhikaar Soldier 3: "Ow"
Eileen gives bonus to Ra
Eileen: I've finished my turn.
Adhikaar Veteran 1: "Ow" --This guy.
Adhikaar Soldier 5: I've finished my turn.
Adhikaar Bolter 11: I've finished my turn.
Wyvern 1: I've finished my turn.
Adhikaar Soldier 4: I've finished my turn.
Adhikaar Bolter 15: I've finished my turn.
Adhikaar Bolter 15:
  Crossbow  
  (16) Io    Rolled 33 vs. AC ( Hit )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Bolter 14: I've finished my turn.
Io: Suffered 9 dmg.
HP: 54 / 66— Surges: 9 / 11 — APs: 0 — Daily Items: 1
Abyssal Basilisk 2 begins slowly waddling toward the battlefield.
Itzen has received initiative.
Abyssal Basilisk 2: I've finished my turn. Ayalin THINGS HERE
Itzen has her birb stand
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
Itzen:
  Cult of Wolf Tactics  
 Surround her prey.
Trigger: She uses a daily or encounter attack
Effect: Before the attack she or an ally within 5 can shift 1, or shift 2 if it ends with her flanking a target.
=^v^=: (( kay wanna flank that doggy real quick or nah? ))
Abyssal Basilisk 2: (Hm. I wonder if it would violate terms of service if I made a generic blank hero costume for City, and then just NAMED it "Literally Vi From Arcane.")
Abyssal Basilisk 2: (Von, would K want to flank?)
Riot: (( lmao ))
=^v^=: (( I mean probably but there are a bunch of servers that woudn't care so ))
Abyssal Basilisk 2: (Vi would be a quintessential Tech/Street Justice/Willpower Brute, too. Like a straight up example...)
Abyssal Basilisk 2: (Anyway, looks like no flanking is occuring.)
Abyssal Basilisk 2: (So you can make ye rolls)
Itzen:
  Glorious Presence  
 The Gaze of the Wolf is Upon us!
  (2) Adhikaar Veteran 2    Rolled 27 vs. Will    —    14 radiant damage .  
  (1) Warhound 2    Rolled 18 vs. Will    —    14 radiant damage .  
Hit: and the foe is pushed up to 4 squares
    Effect: She and her allies in the burst gain 5 thp.  
=^v^=: (( thp woo ))
Io: Gained 5 temp HP.
HP: 54 / 66 + 5 temp.— Surges: 9 / 11 — APs: 0 — Daily Items: 1
Abyssal Basilisk 2: (The one hit.)
Itzen: Gained 5 temp HP.
HP: 69 / 69 + 5 temp.— Surges: 5 / 7 — APs: 1 — Daily Items: 1
Ayalin: Gained 5 temp HP.
HP: 89 / 98 + 5 temp.— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Itzen:
  Eyepatch of Power  
 A promise of violence
Trigger: She hits with an implement attack
Effect: She gains a +2 bonus to melee weapon damage until the end of her next turn
Abyssal Basilisk 2: (Itzen Kenpachis)
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
Io has received initiative.
Itzen: +5 power bonus to Ac and Reflex ended on Itzen I've finished my turn.
Kaylen Fisher: Gained 5 temp HP.
HP: 87 / 87 + 5 temp.— Surges: 9 / 12 — APs: 1 — Daily Items: 1
Io:
  Glorious Resurgence  
    Effect: Io spends two glory charges, and regains hit points equal to 10 .  
Io: Gained 10 HP.
HP: 64 / 66 + 5 temp.— Surges: 9 / 11 — APs: 0 — Daily Items: 1
Abyssal Basilisk 2: (Io stays tough.)
Io:
  Blades of Light  
  (9) Adhikaar Soldier 5    Rolled 22 vs. Reflex    —    12 radiant damage .  
  (5) Adhikaar Soldier 4    Rolled 32 vs. Reflex    —    12 radiant damage .  
  (10) Adhikaar Bolter 14    Rolled 32 vs. Reflex    —    10 radiant damage .  
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Io continues to try to maross missile swarm
Abyssal Basilisk 2: (All hits)
Io:
  Glory  
Trigger: You kill a creature with an attack.
Effect: Io gains a glory charge. They can hold up to seven glory charges, which last until used.
Io flappy-dragons over to there to get a little cover
Io: I've finished my turn.
Adhikaar Bolter 12:
  Crossbow  
  (12) Eileen    Rolled 33 vs. AC ( Hit )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Eileen: Suffered 9 dmg.
HP: 60 / 73— Surges: 9 / 10 — APs: 0 — Daily Items: 1
Wyvern 2 is about 30feet up
Wyvern 2: I've finished my turn.
Adhikaar Bolter 12: I've finished my turn.
Abyssal Basilisk 1: I've finished my turn.
Adhikaar Veteran 2:
  Battleaxe  
  (1) Kaylen Fisher    Rolled 33 vs. AC ( Hit )    —    22 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 2:
  Shield Bash  
  (1) Kaylen Fisher    Rolled 18 vs. AC ( Miss )  
Hit: The target falls prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Kaylen Fisher has received initiative.
Adhikaar Veteran 2: I've finished my turn.
Kaylen Fisher: Suffered 22 dmg. Lost 17 HP and 5 temp HP.
HP: 70 / 87— Surges: 9 / 12 — APs: 1 — Daily Items: 1
Adhikaar Veteran 2: (Ugh, no energy...(cries) Keep going, I'm just complaining.)
Kaylen Fisher:
  Sword Burst  
  (1) Adhikaar Veteran 2    Rolled 31 vs. Reflex    —    12 force damage .  
  (1) Warhound 2    Rolled 19 vs. Reflex    —    12 force damage .  
Adhikaar Veteran 2: (Just the one hit)
=^v^=: (( at least you don't grant combat advantage now ))
vonel: (( yep ))
Kaylen Fisher: I've finished my turn.
Warhound 2:
  Bite  
  (1) Itzen    Rolled 21 vs. AC ( Miss )    —    20 damage .  
Hit: and 5 extra damage against a prone target. The target is grabbed (escape dc 17). While the hound has a target grabbed, it can use bite only against that target.
Apply The target is grabbed (escape DC 17). While the hound has a target grabbed, it can use bite only against that target.
Warhound 2: I've finished my turn.
Adhikaar Bolter 13:
  Crossbow  
  (3) Pell    Rolled 37 vs. AC ( Hit )    —    CRIT: 9 damage.  
Hit: Or 11 damage if the bolter has any cover.
Wyvern 3:
  Flyby Attack  
Effect: The wyvern flies up to its fly speed and uses bite or claws once during that movement. It doesn't provoke opportunity attacks when moving away from the target of the attack.
=^v^=: (( pell, you can counter burn him dead as a joke cause it's funny ))
Wyvern 3:
  Claws  
  (2) Pell    Rolled 29 vs. AC ( Hit )    —    12 damage .  
Hit: and the target falls prone
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Click to toggle Click to toggle Prone on Selected Target(s)
Wyvern 3: (That actually is kinda funny.)
=^v^=: (( infernal wrath that crossbow guy for lolz ))
Riot: (( I TAB OUT FOR ONE SECOND ))
Wyvern 3: (Lol)
=^v^=: (( correct! ))
Pell:
  Infernal Wrath  
Trigger: A foe damages him
(2) Adhikaar Bolter 13  Adhikaar Bolter 13   Effect: Triggering foe takes 4 fire damage  
=^v^=: (( note that is a free action so you can ALSO counter-curse the wyvern if you want ))
Pell:
  Counter Conductivity  
Trigger: An enemy hits him
Effect: That enemy is made conductive even if it's not the closest foe
Apply Made conductive by Pell
Pell: Suffered 21 dmg.
HP: 56 / 77— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Wyvern 3 has lost its rider, and will now mourn forever like that dog in futurama. Better put it out of its misery.
=^v^=: (( lost it's rider to spontanious badguy immolation no less ))
Wyvern 3: (Unlike the original, it is its Fry that is covered in ash, though.)
Adhikaar Veteran 1:
  Battleaxe  
  (1) Lucky    Rolled 36 vs. AC ( Hit )    —    13 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 1:
  Shield Bash  
  (1) Lucky    Rolled 26 vs. AC ( Hit )  
Hit: The target falls prone.
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Click to toggle Click to toggle Prone on Selected Target(s)
Lucky: Suffered 13 dmg.
HP: 38 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
Wyvern 3: (Lucky and these guys, just standing next to each other, knocking each other over.)
=^v^=: (( question, did anyone roll high enough to know if wyverns have hover? ))
Wyvern 3: (A simple nature check should tell you.)
=^v^=: (( oh derp, it's stun and prone, not daze ))
Kaylen Fisher:
  : Rolled 22. Nature
Itzen:
  : Rolled 28. Nature
Pell:
  : Rolled 17. Nature
Lucky:
  : Rolled 31. Nature
Wyvern 3: (Everyone but Pell can tell that they do have hover. Wyverns are remarkably agile in the air.)
Ra'ven has received initiative.
Adhikaar Veteran 1: I've finished my turn.
Ra'ven:
  Open the Gates of Battle (move)  
 Going fast...
Effect: She moves her speed+2, she doesn't provoke from the first enemy she moves away from.
=^v^=: (( ACTUALLY ))
=^v^=: (( I HAVE BEEN INFORMED OF HILARITY ))
Ra'ven shifts 1
Ra'ven:
  Vaccum Disturbance : Close Burst 1  
 Ra'ven leaves abrubtly, but foes find it hard to do the same
  (1) Adhikaar Veteran 1    Rolled 18 vs. Fortitude    —    14 damage .  
Hit: The target is immoblized until end of next turn
Effect: She teleports 5 squares
Apply Immoblized until end of her next turn
Ra'ven poofs away and lands on the now riderless Wyvern
vonel: (( you had +6 to that ))
=^v^=: (( yes +6 to taht ))
Wyvern 3: (Hits, then.)
Riot: (( +6? What am I forgetting ))
=^v^=: (( elieen ))
Wyvern 3: (Eileen hit with Lead the Attack, handing out a big bonus)
Riot: (( got it ))
Ra'ven is now on the wyvern!
Ra'ven tries to prob intimidate it into compliance if it acts up
Wyvern 3 bucks wildly as Ra lands on its back, more startled than anything. Surprisingly, it quickly settles down under your control. Wyverns aren't much smarter than horses; it might not realize that you're not a designated rider.
Pell has received initiative.
Ra'ven: +1 to all defenses ended on Ra'ven
If they move, they take 2d6 lightning damage and Pell gets +2 to his next attack vs it ended on Adhikaar Veteran 2 I've finished my turn.
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(3) Warhound 1  Warhound 1   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Wyvern 3: (To be clear, Ra'ven now has control of the wyvern, and is free to do whatever she wishes with it.)
Warhound 1 has staticky fur.
Pell:
  Double Strike  
 Lightning often strikes twice!
  (3) Warhound 1    Rolled 16 vs. Reflex    —    15 lightning damage .  
Hit: If Pell takes damage before the end of their next turn, the foe takes another 1d6+con lightning damage
Apply If Pell takes damage, this foe takes 1d6+con mod lightning damage
Riot: (( oof, low roll ))
=^v^=: (( dang these dogs doge ))
Riot: (( rolled a 3 lol ))
=^v^=: (( hound 2 has been attacked like 2 or 3 times without being hit ))
Riot: (( Oh I think he was Prone too wasn't he? ))
=^v^=: (( pell was ya ))
Riot: (( Pell, I mean ))
Warhound 1: (That is improbable for this hound, lol.)
Pell stands up before that attack
Warhound 1: (But yeah, sorry, that is indeed a miss.)
Warhound 1: (Lucky dog.)
Lucky has received initiative.
Pell: Partial Concealment ended on Pell I've finished my turn.
Lucky stands up
Lucky:
  Enter the Cruicible  
 Now less stoppable.
Effect: She spends a healing surge without healing. She then has resist 10 and is immune to weaken untill end of encounter.
Apply Resist 10 all and can't be weakened
Haarken, the Beastmaster smirks in "now you can't use that in my fight.
Riot: (( I THOUGHT HE WAS GONNA BE HERE TOO ))
Riot: (( godamnit lol ))
=^v^=: (( nah he's inside somewhere ))
Riot: (( since this is you know, his place ))
Riot: (( I *wildly* misunderstood that then ))
=^v^=: (( we gotta go to the evil tunnels of torture ))
=^v^=: (( that are underground from here ))
Haarken, the Beastmaster: (If you didn't realize, you can take it back!)
Riot: (( whew thank you ))
Ganaroth: (Sorry. I didn't realize that I hadn't made it clear that he's on the next level.)
=^v^=: (( yeh, IC it was said there are underground tunnels and were all, "you prob could sneak into there, but it'd suck sneaking out after you make a kerfluffel" ))
Riot: (( Yeah for some reason I didn't remember the tunnels and I assumed this was gonna be all happening here and he would just like. Come out at some point ))
Riot: (( Oh Lucky is Grabbed too ))
=^v^=: (( yes ))
=^v^=: (( dog latch ))
Ganaroth: (The purple zone there is the way down, for reference. You can't actually see it from where you are, but there are stairs down.)
=^v^=: (( getting gnawwed on by matrix-dodging doggo ))
Ganaroth: (Facts)
Riot: (( looking it up because I forget ))
=^v^=: (( I don't have easy to find anime dog latched onto hand running around screeming gif sadly ))
Ganaroth: (Looking what up?)
Riot: (( Grabbed and then Immobilized because I literally always forget. Got it ))
Ganaroth: (no worries)
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Warhound 1    Rolled 28 vs. AC    —    13 damage .  
  (Sec.) (1) Warhound 1    Rolled 21 vs. AC    —    13 damage .  
    If both attacks hit, deal extra damage equal to 4  
Riot: (( Assume only 1 ))
Ganaroth: (Two hits)
Riot: (( OH ))
Riot: (( Okay then ))
=^v^=: (( doggos easy to hit we have just rolled REALLY TERRIBLE ))
Ganaroth: (True. They are -1 brutes, so they're about as easy to hit as you'll ever see. This guy is just a mutant or something.)
=^v^=: (( it's cause the whole party just can't really bring themself to hurt the poor puperoos ))
Ganaroth: (Cries) Now I feel bad.
Ganaroth: (So, anything else, Lucky?)
Lucky:
  Off-Hand Strike  
 A quick stab~
  (1) Warhound 1    Rolled 35 vs. AC    —    14 damage .  
Special: Uses offhand weapon
Ganaroth: (Kathwack)
Lucky:
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
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Lucky:
  : Rolled 19. Athletics
=^v^=: (( escape is a move action ))
Riot: (( or wait, Escape is an aciton yeah ))
=^v^=: (( you stood up ))
Riot: (( Ah well ))
=^v^=: (( prone+grab ftl ))
Riot: (( No escapay this time then ))
Lucky: The target takes 2 extra damage whenever it is hit. ended on Adhikaar Veteran 1
The target takes 2 extra damage whenever it is hit. ended on Adhikaar Veteran 1 I've finished my turn.
=^v^=: (( oh he prob took 2 extra damage from Ra then ))
Ganaroth: k
Warhound 1:
  Bite  
  (1) Lucky    Rolled 29 vs. AC ( Hit )    —    27 damage .  
Hit: and 5 extra damage against a prone target. The target is grabbed (escape dc 17). While the hound has a target grabbed, it can use bite only against that target.
Apply The target is grabbed (escape DC 17). While the hound has a target grabbed, it can use bite only against that target.
Warhound 1: (Fucking mutant hound.)
Riot: (( Jesus ))
Lucky: Suffered 27 dmg.
HP: 11 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
=^v^=: (( crunch ))
Warhound 1:
  Pull Down  
  (1) Lucky    Rolled 21 vs. Fortitude ( Miss )  
Hit: The target falls prone.
Miss: The grab ends.
Special: Targets one creature grabbed by the hound.
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Click to toggle Click to toggle Prone on Selected Target(s)
Warhound 1: I've finished my turn.
=^v^=: (( least you aren't grabbed now ))
Eileen has received initiative.
Adhikaar Soldier 3: I've finished my turn.
Eileen:
  Inspiring Word 1 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(1) Lucky  Lucky   Effect: The target can spend a healing surge and regain 18 + 6 hit points.
Mark of Healing: The target can also make a saving throw.
 
=^v^=: (( also lucky could save ends save the grant ca from the vet ))
Lucky: Gained 24 HP. Spent a healing surge.
HP: 35 / 73— Surges: 3 / 6 — APs: 1 — Daily Items: 1
Riot: (( Ohhh I forgot about that ))
=^v^=: (( going to the kennels, filled with vets and dogs ))
Riot: (( Okay for me to roll the Saving Throw I forgot about? ))
Lucky: (I didn't even think about the vets.)
Riot: (( Thanks Eileen ))
Ganaroth: (sorry!)
=^v^=: (( elieen also grants a save so roll at least one ))
Ganaroth: (I keep accidentally impersonating to look, and then forgetting to stop...)
Ganaroth: (Feel free to roll a save to escape that CA.)
=^v^=: (( that's why I like /ooc, it changes back to unimpersonated for that bit of text and puts in in double parens ))
Lucky:
: Rolled 16. Saving throw
Success: Lucky has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .
Riot: (( Whew ))
Eileen:
  Surprise Attack  
 As Eileen attacks amid the chaos of battle, she takes an opportunity to direct an ally to attack a distracted foe.
  (1) Adhikaar Veteran 1    Rolled 28 vs. AC    —    16 cold damage .  
Hit: One ally within 5 squares of you can take a free action to make a basic attack with combat advantage against a creature of his or her choice.
    Tactical Presence: The ally gains a + 5 bonus to the attack roll.  
Ganaroth: (Hits)
vonel: (( All right who wants to amke a swing? ))
=^v^=: (( I mean if nobody else wants it, itzen gets roll twice and +1d10 cause ca ))
vonel: (( go for it ))
Riot: (( fine by me ))
Itzen:
  Overwhelm  
 Lets dance!
  (1) Warhound 2    Rolled 38 vs. AC    —    19 damage .  
  (1) Warhound 2    Rolled 42 vs. AC    —    19 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
      Effect: She does an additional 8 extra damage.  
=^v^=: (( only one instance of dmg btws ))
Eileen: +6 power bonus to attack rolls against the target until the end of your next turn. ended on Ra'ven I've finished my turn.
=^v^=: (( so 27 dmg ))
=^v^=: (( err, 2 more ))
Itzen:
  Eyepatch of Power  
 A promise of violence
Trigger: She hits with an implement attack
Effect: She gains a +2 bonus to melee weapon damage until the end of her next turn
Warhound 2: (Righto)
Adhikaar Bolter 11:
  Crossbow  
  (12) Itzen    Rolled 34 vs. AC ( Hit )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Itzen: Suffered 9 dmg. Lost 4 HP and 5 temp HP.
HP: 65 / 69— Surges: 5 / 7 — APs: 1 — Daily Items: 1
Adhikaar Bolter 11: I've finished my turn.
Wyvern 1: I've finished my turn.
Itzen:
  Rising Anger  
 Getting in her way will just make her hit harder
Trigger: She gets hit by a foe that isn't her oath target.
    Effect: She gains a cumlitive + 5 to damage vs her oath target until the end of her next turn.  
Apply She gains +5 to damage rolls vs her oath target per hit
Adhikaar Bolter 15:
  Crossbow  
  (11) Kaylen Fisher    Rolled 22 vs. AC ( Miss )    —    11 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Bolter 15: I've finished my turn.
Abyssal Basilisk 2 continues to waddle. These guys are slow!
Itzen has received initiative.
Abyssal Basilisk 2: I've finished my turn. Ayalin THINGS HERE
Itzen:
  Shift 2 squares  
 I shift 2 squares in time of peace and 2 in time of war~
Effect: Shifts 2 squares
Itzen charges the doggo for hopefullly massive damage
Ayalin:
  Mounted Pounce  
 Cute except for the size and deadlyness
Trigger: Ayalin charges
Effect: Ayalin can make two claw attacks in addition to her rider's charge attack
Ayalin forgetts their cool armor rip
Ayalin:
  Light Barding of Invulrnability  
 Not really all that armory, but magic
Effect: Gets resist 5 all
Ayalin:
  Mounted Pounce  
 Cute except for the size and deadlyness
Trigger: Ayalin charges
Effect: Ayalin can make two claw attacks in addition to her rider's charge attack
Ayalin:
  Claw  
  (1) Warhound 2    Rolled 23 vs. AC    —    13 damage .  
  (1) Warhound 2    Rolled 20 vs. AC    —    12 damage .  
Abyssal Basilisk 2: (1 hit)
=^v^=: (( those were considerably bad rolls ))
Abyssal Basilisk 2: (They are also considerably free rolls, so there's not too much to complain about.)
Itzen:
  Overwhelm  
 Lets dance!
  (1) Warhound 2    Rolled 30 vs. AC    —    19 damage .  
  (1) Warhound 2    Rolled 33 vs. AC    —    19 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
      Effect: She does an additional 3 extra damage.  
=^v^=: (( err, +5 dmg ))
=^v^=: (( rip, remember chunibi but forget mad ))
Io has received initiative.
Itzen: She gains +5 to damage rolls vs her oath target per hit ended on Itzen I've finished my turn.
Abyssal Basilisk 2: Hey, so it's 6 now. That's our normal quittin time, and it's also the top of the round. Just throwing that out there.
=^v^=: (( it is sorta, ya ))
Riot: (( I'm good with whatever ))
Abyssal Basilisk 2: (...does anyone maybe want to do a second day this week? I'm feeling iffy atm, but I'm not against continuing later.)
Riot: (( I'd be okay with that ))
=^v^=: (( probably fine ))
Abyssal Basilisk 2: What do you think, Von?
=^v^=: (( work COULD suck a given day enough to be a "nah" situation but I don't know of any of that happening, except it'd be at like 3:30pm or later etc ))
vonel: (( I'll need to see how I'm feeling ))
Abyssal Basilisk 2: (Yeah, I hear you. Well, we'll see what we can swing., k?)
Abyssal Basilisk 2: (if we think of a good day, we'll check with you. )
Abyssal Basilisk 2: (K, well, any other business?)
Riot: (( I think I'm good ))
Abyssal Basilisk 2: (Hokay then. Thanks for being here and giving me my weekly dose of social contact.)
Abyssal Basilisk 2: Much appreciated!
=^v^=: (( I need to go delever a fox and return with cherry pie ))
Abyssal Basilisk 2: Nom
Riot: (( Was a good time, see y'all again soon! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
Ganaroth is disconnected.
Ganaroth has connected.
vonel has connected.
Ganaroth: Heyo!
Ganaroth: What's up?
vonel: not much
vonel: just thought I'd log in early
Ganaroth: It's early? Akaiku told me it was at 1.
vonel: he did?
Ganaroth: Hyup. I mean, it looks like it really was at 2, but it's not a problem regardless.
Ganaroth: It's not like I don't mess up on things like that constantly.
Ganaroth: So it would be pretty crazy to condemn him, lol.
vonel: true
vonel: i've shown up early or laste toi things cause I've thoght something was happening at one time only to find that it wasn't
Ganaroth: Me downloading sci-fi assets in dungeon alchemist, even though I have no intention of introducing sci-fi elements in this game, for once.
Ganaroth: Yeah, it's really annoying.
vonel: but random sci-fi is funny, just look at wild arms.
vonel: games are all about being in the old west, and then alines invade
Ganaroth: Hyup.
Ganaroth: Maaaaan. I really liked the concept Wild Arms game that Don and I came up with, and I keep forgetting that it wasn't an actual game, lol.
vonel: i remember that
Ganaroth: Oooh, though. Someone made planescape assets.
Ganaroth: Those I can use.
vonel: cool
=^v^= has connected.
Ganaroth: Hyo.
vonel: hey
Riot has connected.
Ganaroth: Hyo.
vonel: hey
Riot: hi hi
Ganaroth: How are you doing?
Riot: Me, I'm alive, that counts for something
Riot: How is everyone?
=^v^=: I watched a bunch of a show that has the same joke every episode
Ganaroth: I'm glad you're alive, for what it's worth.
Ganaroth: One Punch Man?
=^v^=: it's precisly one punch man's joke
vonel: I'm a bit tired, feeling a little down but other wise good
=^v^=: "Oh you are a f rank person, you can't possibly win" *wins in one move* "NANI?!"
Ganaroth: FFS. I hate "F Rank" bullshit shows. Like, I don't think ANYONE can understand my hatred for that convention. IT'S NOT CLEVER, PEOPLE!
Riot: I've just been watching Arcane S2 over and over again lol
Ganaroth: That's gotta be much better, lol.
=^v^=: I mean it's not actually f rank, it's actually tiers of power similar to like, how super sayan works
=^v^=: but it's like, some ss3 person being all "NANI" to vegeto
Ganaroth: It doesn't hugely matter. It's all about the "lol, you're the lowest rank but actually the highest rank" aspect. It's everywhere, and really annoying.
Ganaroth: What they call it isn't as important. One Punch Man at least structures it in a semi-interesting way.
Ganaroth: It's at least positioned as a joke. Most of these shows ask you to more or less take it seriously.
Ra'ven: mc's diciples are at least funny and fun
Ganaroth: That's something.
Ganaroth: It can actually salvage a lot.
Ganaroth: So, tell me when you folk want to start!
Riot: I'm good whenever
Ganaroth:
Ra'ven: i can lazer dragon
vonel: I'm good
vonel: going to hand back Kay though
Io: k
Sweet. Last time, there waz fight, and Ra'ven hopped on a wyvern!
Given that there is a fight, Io is permitted to fight.
Io:
  Blades of Light  
  (3) Adhikaar Bolter 12    Rolled 27 vs. Reflex    —    11 radiant damage .  
  (8) Adhikaar Bolter 11    Rolled 20 vs. Reflex    —    11 radiant damage .  
  (3) Adhikaar Veteran 2    Rolled 32 vs. Reflex    —    12 radiant damage .  
Io continues to cast divine dragon beam
Ganaroth: (2 hits!)
Io:
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Adhikaar Veteran 2: (Shit, sorry. Please reapply that stupid mark.)
Io doesn't remember wich guy had the ca till hit thing on them
Io:
: Rolled 13. Saving throw
Success: Io has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .
=^v^=: (( luckily doesn't matter! ))
Adhikaar Veteran 2 seems confused and apprehensive. This creature has been beaten and broken, and has no desire to continue the fight now that its rider isn't giving it commands. It wheels about, and appears to head back toward its pen.
Adhikaar Veteran 2: (I meant the wyvern.)
Adhikaar Veteran 2: (Obviously.)
Wyvern 2: I've finished my turn.
Wyvern 2: (Fark. I'm really sorry. Hold on, I neglected a thing. My bad...
Abyssal Basilisk 2: (Okay, sorry about that. -.-)
Abyssal Basilisk 2: (If this button doesn't work correctly, I apologize for that too.)
Abyssal Basilisk 2:
  Gaze of Abyssal Horror  
  (7) Ayalin    Rolled 33 vs. Will ( Hit )    —    8 psychic damage .  
  (7) Itzen    Rolled 27 vs. Will ( Hit )    —    11 psychic damage .  
  (9) Pell    Rolled 29 vs. Will ( Hit )    —    16 psychic damage .  
Hit: and ongoing 10 psychic damage (save ends).
Apply Ongoing 10 psychic damage (Save ends).
Apply The target must make a melee or ranged basic attack against its nearest ally as a free action.
Apply The target takes ongoing 15 psychic damage and is dominated (save ends both).
Abyssal Basilisk 2: (DAMN IT)
Riot: (( why damn it ))
=^v^=: (( seperate dmg I gues ))
As the basilisks get closer, and begin bombarding you, you can sense the danger around them.
Abyssal Basilisk 2: (No, not separate.)
Abyssal Basilisk 2: (That's my dammit)
=^v^=: (( that was what I was guessing was the dammit ))
Abyssal Basilisk 2: (So 8)
Riot: (( Ah gotcha ))
Pell: Suffered 8 dmg.
HP: 48 / 77— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Ayalin:
  Light Barding of Invulrnability  
 Not really all that armory, but magic
Effect: Gets resist 5 all
Abyssal Basilisk 2:
  Baleful Gaze  
Effect: Any enemy in the aura that attacks the basilisk is slowed until the end of that enemy's next turn.
Apply Any enemy in the aura that attacks the basilisk is slowed until the end of that enemy's next turn.
Ayalin: Suffered 3 dmg. Lost 0 HP and 3 temp HP.
HP: 89 / 98 + 2 temp.— Surges: 5 / 5 — APs: 1 — Daily Items: 1
You can also tell it's not that dangerous.
Riot: (( also the basic attack and which of the ongoing do we get? 10 or 15 ))
Abyssal Basilisk 2: (The 10. The others are on failed saves.)
Riot: (( Ohhh okay ))
Abyssal Basilisk 2: (It gets progressively worse)
Riot: (( Gotcha gotcha ))
Itzen:
  Rising Anger  
 Getting in her way will just make her hit harder
Trigger: She gets hit by a foe that isn't her oath target.
    Effect: She gains a cumlitive + 5 to damage vs her oath target until the end of her next turn.  
Apply She gains +5 to damage rolls vs her oath target per hit
Itzen: Suffered 8 dmg.
HP: 57 / 69— Surges: 5 / 7 — APs: 1 — Daily Items: 1
Abyssal Basilisk 1: I've finished my turn.
Adhikaar Veteran 2:
  Battleaxe  
  (1) Kaylen Fisher    Rolled 25 vs. AC ( Miss )    —    16 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 2:
  Shield Bash  
  (1) Kaylen Fisher    Rolled 37 vs. AC ( Hit )  
Hit: The target falls prone.
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Kaylen Fisher has received initiative.
Adhikaar Veteran 2: I've finished my turn.
Kaylen Fisher stands back up
Kaylen Fisher:
  Sword of Sigils  
  (1) Warhound 2    Rolled 29 vs. AC    —    10 Force damage .  
  (1) Adhikaar Veteran 2    Rolled 24 vs. AC    —    10 Force damage .  
Hit: and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier after the attack is resolved.
    Intelligence Modifier: 5 . Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to 4 .  
Apply The target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Int modifier after the attack is resolved. If the target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to your con modifier.
Adhikaar Veteran 2: (I'm reconsidering my encounter design philosophy, btw. I have preferences, but those prefs seem to cause problems.)
=^v^=: (( miss the vet? ))
Riot: (( Pretty sure the vet is 27 iirc ))
Riot: (( but I'm not *totally* sure ))
Warhound 2: (That's correct. It misses the Vet, sorry)
Kaylen Fisher: I've finished my turn.
: Rolled 12. Saving throw
Success: Kaylen Fisher has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .
Warhound 2: (I don't know why the bonus is listed as 4....)
Warhound 2: (My bad.)
=^v^=: (( cause it is con instead of con+5 or whatever aegis is? ))
Warhound 2: (Huh....Oh, okay. The damage is 5, but the reduction is 4)
Warhound 2: (Got it now)
Warhound 2: (Not going to use your normal mark, btw?)
=^v^=: (( kay has a guy marked ))
Warhound 2: (Fuck me. I'm really off today, obviously. Forgot that swordmage marks don't expire.)
Warhound 2:
  Bite  
  (1) Kaylen Fisher    Rolled 36 vs. AC ( Hit )    —    CRIT: 35 damage.  
Hit: and 5 extra damage against a prone target. The target is grabbed (escape dc 17). While the hound has a target grabbed, it can use bite only against that target.
Apply The target is grabbed (escape DC 17). While the hound has a target grabbed, it can use bite only against that target.
=^v^=: (( owned ))
Warhound 2: (Sorry)
Warhound 2:
  Pull Down  
  (1) Kaylen Fisher    Rolled 21 vs. Fortitude ( Miss )  
Hit: The target falls prone.
Miss: The grab ends.
Special: Targets one creature grabbed by the hound.
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Kaylen Fisher: Suffered 35 dmg.
HP: 35 / 87— Surges: 9 / 12 — APs: 1 — Daily Items: 1
Kaylen Fisher:
  Repaid in Kind  
Trigger: A creature within your reach hits you with an attack.
Effect: The triggering creature is slowed until the end of its next turn, and you gain a +2 power bonus to all defenses until the end of your next turn. In addition, you can use a free action to make a melee basic attack against the triggering creature.
Apply The triggering creature is slowed until the end of its next turn.
Apply You gain a +2 power bonus to all defenses until the end of your next turn. (+3 with Mark of Warding.)
Kaylen Fisher:
  Basic Attack (Melee)  
  (1) Warhound 2    Rolled 20 vs. AC    —    15 damage .  
Kaylen Fisher: (I'm really sorry.)
Kaylen Fisher: (It's only 1 off, too.)
=^v^=: (( rip that 2 ))
Warhound 2: The triggering creature is slowed until the end of its next turn. ended on Warhound 2 I've finished my turn.
Wyvern 3: I've finished my turn.
me has to go on Ra's turn
Wyvern 3: (Wyvern, I mean)
Adhikaar Veteran 1: (Me cannot move, so he just sits there.)
Adhikaar Veteran 1:
  Battleaxe  
  (1) Eileen    Rolled 32 vs. AC ( Hit )    —    18 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 1:
  Shield Bash  
  (1) Lucky    Rolled 27 vs. AC ( Hit )  
Hit: The target falls prone.
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Eileen: Suffered 18 dmg.
HP: 42 / 73— Surges: 9 / 10 — APs: 0 — Daily Items: 1
Ra'ven has received initiative.
Adhikaar Veteran 1: I've finished my turn.
Adhikaar Veteran 1: (Now the Wyvern can go.)
Adhikaar Veteran 1: (Hmm. How do I let you see its stats?)
Adhikaar Veteran 1: (So you can use its attacks if you want?)
Ra'ven: I would guess if you made me a owner
Wyvern 3: (Okay, I did that.)
Wyvern 3:
  Aerial Agility  
Effect: While the wyvern is flying, its rider gains a +2 bonus to all defenses.
Apply While the wyvern is flying, its rider gains a +2 bonus to all defenses.
Wyvern 3: (That is a thing, btw)
Wyvern 3 notices it has 8 movement
Ra'ven wonders how this would work and goes for it
Ra'ven:
  Sight Theft  
 The arrow might not be real, but is anyone?
  (9) Abyssal Basilisk 1    Rolled 20 vs. AC    —    15 psychic damage .  
Hit: Untill the end of Ra'ven's next turn the target can't see any of her allies that are more then 3 squares from it.
Apply The target can't see Ra'ven's allies that are more then 3 squares from it
Wyvern 3: (It doesn't work all that well.)
Wyvern 3: (Also, it's vs AC? That's annoying for an implement class.)
=^v^=: (( that... I'm not sure that's correct sec ))
Wyvern 3: (I mean, it misses regardless, unless you can increase the attack. But it seems weird.)
Wyvern 3: (Can you end turn?)
=^v^=: (( It's vs will not ac ))
Wyvern 3: (Like I said, it still misses.)
Pell has received initiative.
Ra'ven: Immoblized until end of her next turn ended on Adhikaar Veteran 1 I've finished my turn.
Wyvern 3: (Go go Pell!)
Wyvern 3: (I miss playing in person, where players had the time to describe their attacks, and I had time to describe the results.)
Riot: (( Was confused about enemy positions for a sec, dunno where my brain went ))
Wyvern 3: (Nah, don't worry.)
Pell: Suffered 10 dmg.
HP: 38 / 77— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Riot: (( Also the psych damage ))
Wyvern 3: (Hah. Beat to the punch.)
=^v^=: (( that's probably why people do video calls to spy on people playing their online minitures game nowadays ))
Riot: (( the bolter on the wyvern is 6 squares in the air right? ))
Wyvern 3: (I would, if people were comfy with it. But don't worry. I damn well know that y'all aren't. And that's understandable, and fine!)
Wyvern 3: (Yeah.)
Riot: (( trying to see if I can get in range to hit him with a range 10 attack ))
Riot: (( doesn't look like it ))
Wyvern 3: (Yeah you can)
=^v^=: (( diagnols are free ))
Riot: (( Oh okay ))
Wyvern 3: (Pythagoras says yes, regardless)
Pell:
  Double Strike  
 Lightning often strikes twice!
  (6) Adhikaar Bolter 11    Rolled 26 vs. Reflex    —    16 lightning damage .  
Hit: If Pell takes damage before the end of their next turn, the foe takes another 1d6+con lightning damage
Apply If Pell takes damage, this foe takes 1d6+con mod lightning damage
Wyvern 3: (Hit, and murders)
Riot: (( oh wait, can I make him conductive first ))
Wyvern 3: (jno need)
Wyvern 3: (You can conduct someone else)
Riot: (( If I kill a conductive enemy I get thp ))
Riot: (( I just forgot until after I rolled lol ))
Wyvern 3: (Kay!)
Wyvern 3: (No problem)
Pell:
  Conductive Consumption  
 The magics, not quite spent, form a barrier
Trigger: A conductive foe is reduced to 0 hp or fewer.
    Effect: Pell gains 10 temp hp.  
Pell: Gained 10 temp HP.
HP: 38 / 77 + 10 temp.— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
Riot: (( thanks lol ))
Lucky has received initiative.
Pell: I've finished my turn.
: Rolled 6. Saving throw
Failure: Pell remains with Ongoing 10 psychic damage (Save ends)..
Riot: (( shit ))
Adhikaar Bolter 11: (Don't need to thank me. That was all you.)
Adhikaar Bolter 11: (Okay, I clearly did the progression wrong. sec.)
Riot: (( So he has to make a basic attack against a friendly now? ))
Abyssal Basilisk 1: (Yeah, actually.)
Pell:
  Resist Betrayal  
 You can't make me.
Effect: Pell has a -5 to attack rolls vs allies
Abyssal Basilisk 1: (It does indeed look like it happens when you try the save, not your turn!)
Abyssal Basilisk 1: (Nice)
Io gets punted into tuesday with a crit or something xP
Abyssal Basilisk 1: (Seems likely)
Pell:
  Eldritch Strike  
  (2) Io    Rolled 15 vs. AC ( Miss )    —    15 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
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Abyssal Basilisk 1: (Noice)
Riot: (( Didn't even really need the -5 but hey rather do that than risk hurting a friend ))
Lucky stands up
Abyssal Basilisk 1:
  Gaze of Abyssal Horror  
Hit: and ongoing 10 psychic damage (save ends).
Apply Ongoing 10 psychic damage (Save ends).
Apply The target must make a melee or ranged basic attack against its nearest ally as a free action.
Apply The target takes ongoing 15 psychic damage and is dominated (save ends both).
Abyssal Basilisk 1: (Just keeping track)
Lucky:
  Ruffling Sting  
 A quick stab!
  (1) Warhound 1    Rolled 26 vs. AC    —    17 damage .  
Hit: Untill the end of your turn, the next melee attack you make vs the foe has combat advantage.
Abyssal Basilisk 1: (Slapped. Do you want to hit him with you quarry first?)
Riot: (( Can't, they're both minor actions ))
Lucky:
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
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Warhound 1: (You can use a move and two minors if you want)
Warhound 1: (But yeah, probably best to use a standard attack instead.)
Riot: (( Eh I'd rather stab stab ))
Warhound 1: (Yup.)
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Warhound 1    Rolled 29 vs. AC    —    8 damage .  
  (Sec.) (1) Warhound 1    Rolled 27 vs. AC    —    14 damage .  
    If both attacks hit, deal extra damage equal to 4  
=^v^=: (( you can use a standard and 2 minors as well ))
Riot: (( Had to stand up first ))
Warhound 1: (She stood up.)
Warhound 1: (Both hit(
Riot: (( Dog was irking me, wanted to slap it ))
Warhound 1: (Lol, I've been there.)
Lucky: I've finished my turn.
Warhound 1:
  Bite  
  (1) Lucky    Rolled 31 vs. AC ( Hit )    —    19 damage .  
Hit: and 5 extra damage against a prone target. The target is grabbed (escape dc 17). While the hound has a target grabbed, it can use bite only against that target.
Apply The target is grabbed (escape DC 17). While the hound has a target grabbed, it can use bite only against that target.
Riot: (( godamnit lmao ))
Warhound 1: (Sorry.)
Warhound 1:
  Pull Down  
  (1) Lucky    Rolled 18 vs. Fortitude ( Miss )  
Hit: The target falls prone.
Miss: The grab ends.
Special: Targets one creature grabbed by the hound.
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Lucky: Suffered 19 dmg.
HP: 16 / 73— Surges: 3 / 6 — APs: 1 — Daily Items: 1
Lucky: (He keeps failing to knock you down, and wrecking it's own grab.)
Warhound 1: I've finished my turn.
Adhikaar Soldier 3:
  Morningstar  
  (1) Io    Rolled 26 vs. AC ( Miss )    —    11 damage .  
Hit: and 1 extra damage for every ally of the soldier's adjacent to the target.
Eileen has received initiative.
Adhikaar Soldier 3: I've finished my turn.
Adhikaar Soldier 3: (Go go Eileen!)
Eileen:
  Inspiring Word 2 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(2) Lucky  Lucky   Effect: The target can spend a healing surge and regain 18 + 10 hit points.
Mark of Healing: The target can also make a saving throw.
 
Adhikaar Soldier 3: (BloodRaine. Obscure reference!)
Lucky: Gained 28 HP. Spent a healing surge.
HP: 44 / 73— Surges: 2 / 6 — APs: 1 — Daily Items: 1
Riot: (( Thanks Eileen ))
Riot: (( also girl is running low on surges lmao ))
Eileen:
  Viper's Strike  
 Eileen tricks her adversary into making a tactical error that gives her comrade a chance to strike.
  (1) Adhikaar Veteran 1    Rolled 22 vs. AC    —    15 cold damage .  
  (1) Adhikaar Veteran 1    Rolled 21 vs. AC    —    17 cold damage .  
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Apply If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
  Inevitable Strike  
 Elemental power flows through Eileen, providing her with keen accuracy and sharper striking force.
Trigger: You make a melee weapon attack roll.
      Effect: Make the attack roll twice. If both attack rolls hit, the target takes 5 extra damage.
Ironwrought: Whenever you use inevitable strike, you gain a +1 power bonus to melee weapon attack rolls until the end of your next turn.
 
Apply +1 power bonus to melee weapon attack rolls until the end of your next turn.
Adhikaar Soldier 3: (Don't worry too much. There are only a limited number of surges per fight anyway. Also, the party has three dried Behir Hearts, which restore one healing surge each.)
Adhikaar Soldier 3: (I'm sorry.)
=^v^=: (( both of those have +1 but I dont' think that helpls ))
Adhikaar Soldier 3: (no. I'm sorry. Rng sucks)
Eileen: I've finished my turn.
: Rolled 12. Saving throw
Success: Eileen has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .
Wyvern 1: I've finished my turn.
Adhikaar Bolter 15:
  Crossbow  
  (9) Kaylen Fisher    Rolled 25 vs. AC ( Miss )    —    11 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Bolter 15: I've finished my turn.
Abyssal Basilisk 2 can't actually see the square he wants to hit, so he might kill a friend.
Abyssal Basilisk 2:
  Gaze of Abyssal Horror  
  (11) Io    Rolled 30 vs. Will ( Hit )    —    10 psychic damage .  
  (10) Adhikaar Soldier 3    Rolled 31 vs. Will    —    12 psychic damage .  
Hit: and ongoing 10 psychic damage (save ends).
Apply Ongoing 10 psychic damage (Save ends).
Apply The target must make a melee or ranged basic attack against its nearest ally as a free action.
Apply The target takes ongoing 15 psychic damage and is dominated (save ends both).
Abyssal Basilisk 2: (10)
Itzen has received initiative.
Abyssal Basilisk 2: I've finished my turn. Ayalin THINGS HERE
Abyssal Basilisk 2: (Another turn!)
Ayalin: Suffered 5 dmg. Lost 3 HP and 2 temp HP.
HP: 86 / 98— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Itzen: Suffered 10 dmg.
HP: 47 / 69— Surges: 5 / 7 — APs: 1 — Daily Items: 1
Itzen:
  Overwhelm  
 Lets dance!
  (1) Warhound 2    Rolled 24 vs. AC    —    18 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
Abyssal Basilisk 2: (keep getting distracted and turning on sticky keys...)
Abyssal Basilisk 2: (hit)
Itzen:
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
    Effect: She does an additional 8 extra damage.  
Abyssal Basilisk 2: (Tadaa!)
Io has received initiative.
Itzen: I've finished my turn.
: Rolled 1. Saving throw
Failure: Itzen remains with Ongoing 10 psychic damage (Save ends)..

She gains +5 to damage rolls vs her oath target per hit ended on Itzen
Ayalin:
: Rolled 2. Saving throw
Failure: Ayalin remains with Ongoing 10 psychic damage (Save ends)..
Warhound 2 is sad, because it can do jack shit about that, and will probably die soon.
=^v^=: (( lol ))
Ayalin:
  Claw  
  (0) Itzen    Rolled 28 vs. AC ( Hit )    —    15 damage .  
=^v^=: (( lol ))
Itzen: Suffered 15 dmg.
HP: 32 / 69— Surges: 5 / 7 — APs: 1 — Daily Items: 1
Itzen:
  Overwhelm  
 Lets dance!
  (0) Ayalin    Rolled 26 vs. AC ( Hit )    —    14 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
Abyssal Basilisk 2:
  Gaze of Abyssal Horror  
Hit: and ongoing 10 psychic damage (save ends).
Apply Ongoing 10 psychic damage (Save ends).
Apply The target must make a melee or ranged basic attack against its nearest ally as a free action.
Apply The target takes ongoing 15 psychic damage and is dominated (save ends both).
Ayalin: Suffered 14 dmg.
HP: 72 / 98— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Itzen is going to do the slide thing anyways cause lol
Abyssal Basilisk 2: (righto)
Abyssal Basilisk 2: (I mean, why not?)
Io missed io getting hit sorry
Io: Suffered 20 dmg. Lost 15 HP and 5 temp HP.
HP: 49 / 66— Surges: 9 / 11 — APs: 0 — Daily Items: 1
Abyssal Basilisk 2: (You can take the advantage you want. I mean, if you were dominated, I'd make the choice, but in this case, the control isn't that deep.)
Io:
  Blades of Light  
  (9) Adhikaar Bolter 15    Rolled 22 vs. Reflex    —    12 radiant damage .  
  (4) Warhound 2    Rolled 30 vs. Reflex    —    11 radiant damage .  
  (3) Warhound 1    Rolled 27 vs. Reflex    —    11 radiant damage .  
Abyssal Basilisk 2: (2 hits. 1 almost)
Itzen:
  Rising Anger  
 Getting in her way will just make her hit harder
Trigger: She gets hit by a foe that isn't her oath target.
    Effect: She gains a cumlitive + 5 to damage vs her oath target until the end of her next turn.  
Apply She gains +5 to damage rolls vs her oath target per hit
=^v^=: (( forgot she got bit ))
Io: I've finished my turn.
: Rolled 13. Saving throw
Success: Io has overcome Ongoing 10 psychic damage (Save ends). .
Warhound 2: (The scared dog dies. Honestly, it's probably better this way. From the look in its eyes, you doubt it can come back from its abuse.)
Wyvern 2: I've finished my turn.
Abyssal Basilisk 1: (Up there, actually)
Abyssal Basilisk 1:
  Gaze of Abyssal Horror  
  (5) Wyvern 3    Rolled 35 vs. Will    —    6 psychic damage .  
  (5) Ra'ven    Rolled 35 vs. Will ( Hit )    —    6 psychic damage .  
Hit: and ongoing 10 psychic damage (save ends).
Apply Ongoing 10 psychic damage (Save ends).
Apply The target must make a melee or ranged basic attack against its nearest ally as a free action.
Apply The target takes ongoing 15 psychic damage and is dominated (save ends both).
=^v^=: (( yep those are hitting ))
Ra'ven: Suffered 6 dmg.
HP: 60 / 70— Surges: 7 / 8 — APs: 1 — Daily Items: 1
Wyvern 3: (Yeah. Happens)
Abyssal Basilisk 1: I've finished my turn.
Adhikaar Veteran 2:
  Battleaxe  
  (1) Kaylen Fisher    Rolled 34 vs. AC ( Hit )    —    20 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 2: (Again, sorry. )
Kaylen Fisher has received initiative.
Adhikaar Veteran 2: I've finished my turn.
Kaylen Fisher: Suffered 20 dmg.
HP: 15 / 87— Surges: 9 / 12 — APs: 1 — Daily Items: 1
Kaylen Fisher:
  Boots of the Fencing Master Power  
Effect: Shift 2 squares
Kaylen Fisher:
  Sword Burst  
  (1) Adhikaar Veteran 1    Rolled 16 vs. Reflex    —    12 force damage .  
  (1) Warhound 1    Rolled 29 vs. Reflex    —    12 force damage .  
Kaylen Fisher:
  Boots of the Fencing Master  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Adhikaar Veteran 2: (Oh, okay. Shift 2, move 2. 1 hit.)
Kaylen Fisher: I've finished my turn.
: Rolled 18. Saving throw
Success: Kaylen Fisher has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .

You gain a +2 power bonus to all defenses until the end of your next turn. (+3 with Mark of Warding.) ended on Kaylen Fisher
Adhikaar Veteran 2: (skipping)
Wyvern 3: I've finished my turn.
Adhikaar Veteran 1:
  Battleaxe  
  (1) Lucky    Rolled 34 vs. AC ( Hit )    —    16 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 1:
  Shield Bash  
  (1) Lucky    Rolled 32 vs. AC ( Hit )  
Hit: The target falls prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Lucky: Suffered 16 dmg.
HP: 28 / 73— Surges: 2 / 6 — APs: 1 — Daily Items: 1
Adhikaar Veteran 1: (He's just trying to kill you before you kill him. He's aware that you're focusing on him.)
Ra'ven has received initiative.
Adhikaar Veteran 1: I've finished my turn.
Ra'ven: Suffered 10 dmg.
HP: 56 / 70— Surges: 7 / 8 — APs: 1 — Daily Items: 1
Abyssal Basilisk 1:
  Gaze of Abyssal Horror  
Hit: and ongoing 10 psychic damage (save ends).
Apply Ongoing 10 psychic damage (Save ends).
Apply The target must make a melee or ranged basic attack against its nearest ally as a free action.
Apply The target takes ongoing 15 psychic damage and is dominated (save ends both).
=^v^=: (( oh right slowed uh ))
Ra'ven:
  Basic Attack (Ranged) : range 25/50  
  (7) Adhikaar Bolter 15    Rolled 24 vs. AC    —    11 damage .  
Abyssal Basilisk 1: (Just a slight miss. Sorry.)
Wyvern 3: (Why do you say you're slowed?)
Wyvern 3: (Oh, duh)
=^v^=: (( basa aura ))
Wyvern 3: (Sorry, carry on.)
Wyvern 3: (yeah, I figured it out.)
Pell has received initiative.
Ra'ven: I've finished my turn.
: Rolled 3. Saving throw
Failure: Ra'ven remains with Ongoing 10 psychic damage (Save ends)..
Pell: Suffered 10 dmg. Lost 0 HP and 10 temp HP.
HP: 38 / 77— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Wyvern 3:
: Rolled 6. Saving throw
Failure: Wyvern 3 remains with Ongoing 10 psychic damage (Save ends)..
Wyvern 3: (Make your basic attack.)
Riot: (( Oh so it's both of those every turn then ))
Riot: (( oof ))
Ra'ven:
  Wolfbite  
 ///////
  (0) Wyvern 3    Rolled 32 vs. AC    —    8 damage .  
Special: This power can be used as a basic attack
Wyvern 3: (It's an attack if you fail the saving throw.)
Wyvern 3:
  Bite  
  (0) Ra'ven    Rolled 22 vs. AC ( Miss )    —    16 damage .  
Riot: (( Oh I see, that wasn't directed at Pell lol ))
Wyvern 3: (Ok, yeah. I guess you should be controlling it.)
=^v^=: (( though it's going to get messy cause we have decent basic attacks on the entire party ))
Wyvern 3: (Anyway, go for it, Pell!)
Wyvern 3: (Maybe. Good idea to start locking down those basilisks, since it's a ranged attack.)
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(3) Warhound 1  Warhound 1   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Warhound 1: (Fur standing on end)
vonel: (( dropping the bolter might make them walk away? not sure if he's the one making them fight like it was for the wyverns. ))
Riot: (( Good question. I could try to kill him and find out ))
Warhound 1: (The bolter is a minion, so hitting him with anything will drop him.)
Warhound 1: (This being the case, I'd suggest the dog, since it does like 3 times as much damage, and also won't survive basically anything.)
Warhound 1: (And it's easier to hit.)
Riot: (( Yeah that was my other choice ))
Warhound 1: (Cool. Just giving out info.)
Riot: (( Gotta look something up real quick ))
Warhound 1: (np)
Warhound 1: (Oh, also, Ra. I assume you're at least one square up.)
Warhound 1: (It might still be 4, I guess. Just assuming)
Warhound 1: (So that the vet can't attack you.)
Riot: (( Okay, had to check flanking rules. If I walk up to the dog I provoke OA right? ))
Warhound 1: (No)
=^v^=: (( ya it's still just 4 ))
Riot: (( Sometimes my memory just sucks lol ))
Warhound 1: (You provoke by LEAVING a threatened square. )
Pell:
  Eldritch Strike  
  (1) Warhound 1    Rolled 23 vs. AC    —    15 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Warhound 1: (So unless an enemy has threatening reach, so don't provoke on approach.)
Riot: (( lol I assume that's a miss, but I can't recall for sure ))
Warhound 1: (hit, dead)
Riot: (( Oh sweet ))
Pell:
  Conductive Consumption  
 The magics, not quite spent, form a barrier
Trigger: A conductive foe is reduced to 0 hp or fewer.
    Effect: Pell gains 10 temp hp.  
Pell: Gained 10 temp HP.
HP: 38 / 77 + 10 temp.— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Lucky has received initiative.
=^v^=: (( save vs being dominated etc? ))
Pell: I've finished my turn.
: Rolled 10. Saving throw
Success: Pell has overcome Ongoing 10 psychic damage (Save ends). .

Partial Concealment ended on Pell
Pell: (Pell doesn't face the final penalty)
Riot: (( Whew ))
Pell: ( Lucky time.)
Lucky stands up
Ganaroth: (I really need to stop impersonating other people.)
Ganaroth: (Also, if Pell wants to move around, he can get that concealment.)
Riot: (( Ah yeah true ))
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
=^v^=: (( would still need to end up there cause like, attacked from there ))
Riot: (( ? ))
=^v^=: (( didn't pell walk up to shankadog? ))
Riot: (( Oh yeah ))
Riot: (( That was 3 too so concealment still applies ))
Ganaroth: (S'all good)
Riot: (( Alright there are two possibly 3 allies who can attack this guy after Lucky so I don't think I need to burn a daily on him ))
Ganaroth: (Probably not.)
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Adhikaar Veteran 1    Rolled 38 vs. AC    —    11 damage .  
  (Sec.) (1) Adhikaar Veteran 1    Rolled 20 vs. AC    —    9 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 5 damage to attack, or 6 if a crit.  
Ganaroth: ('Sides, Lucky is perfectly aware that there is probably another fight after this one.)
Riot: (( So one hit and 5 extra from quarry ))
Adhikaar Veteran 1: (Yup. I'm going to finally remember to use this fucking ability though, if you mean. It comes out to the same thing as if I used it at the right time.)
Adhikaar Veteran 1:
  Splint Mail  
Trigger: The verteran is damaged for the first time in the encounter.
Effect: The damage is reduced by 5
Adhikaar Veteran 1: (Oh, 1 hit, obvs.)
Eileen has received initiative.
Lucky: I've finished my turn.
: Rolled 18. Saving throw
Success: Lucky has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .

If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice. ended on Adhikaar Veteran 1
Eileen:
  Martial Doom  
 Eileens attack connects to expose an opening that any ally with will or daring can seize.
  (1) Adhikaar Veteran 1    Rolled 27 vs. AC    —    28 cold damage .  
Hit: The target grants combat advantage to your allies until the end of your next turn.
Effect: Any ally that hits the target with an attack gained from an action point before the end of your next turn deals 5 extra damage to the target.
Apply The target grants combat advantage to your allies until the end of your next turn.
Apply Any ally that hits the target with an attack gained from an action point deals 5 extra damage to the target.
Adhikaar Veteran 1: (Hits's)
=^v^=: (( doomy ))
Riot: (( Godamn 28 damage ))
Lucky has received initiative.
vonel: (( 2d6 brutal 1 is a pretty good weapon when your rolling like 2w powers ))
Adhikaar Veteran 1: (Facts)
Eileen: +1 power bonus to melee weapon attack rolls until the end of your next turn. ended on Eileen I've finished my turn.
Adhikaar Veteran 1: (The Wyverns in the pens are going to be removed from init, unless you do something with them.)
=^v^=: (( they are pretty far away and we got guys that have auto-slow aura so unlikely ))
Eileen has received initiative.
Eileen has received initiative.
Wyvern 2: (it's only auto slow if you attack them)
Riot: (( I think we let the poor scared animals live ))
Wyvern 2: (These ones don't appear to be particularly scared. They might retreat if intimidated or otherwise convinced, but they don't seem like they'll do so on their own.)
Abyssal Basilisk 2: (These ones, I mean.)
Adhikaar Bolter 15:
  Crossbow  
  (11) Pell    Rolled 17 vs. AC ( Miss )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Bolter 15: I've finished my turn.
Abyssal Basilisk 2:
  Gaze of Abyssal Horror  
  (11) Lucky    Rolled 28 vs. Will ( Hit )    —    11 psychic damage .  
  (11) Kaylen Fisher    Rolled 21 vs. Will ( Miss )    —    15 psychic damage .  
  (9) Pell    Rolled 21 vs. Will ( Hit )    —    12 psychic damage .  
Hit: and ongoing 10 psychic damage (save ends).
Apply Ongoing 10 psychic damage (Save ends).
Apply The target must make a melee or ranged basic attack against its nearest ally as a free action.
Apply The target takes ongoing 15 psychic damage and is dominated (save ends both).
Lucky: Suffered 111 dmg.
HP: -83 / 73— Surges: 2 / 6 — APs: 1 — Daily Items: 1
Riot: (( godamn keyboard ))
=^v^=: (( woops ))
Abyssal Basilisk 2: (That's a little much, lol)
Lucky: Gained 100 HP.
HP: 73 / 73— Surges: 2 / 6 — APs: 1 — Daily Items: 1
Abyssal Basilisk 2: (6 crits in a row!)
Riot: (( GODAMNIT ))
Abyssal Basilisk 2: (lol)
=^v^=: (( hopefully you remember exacty how much hp you had beforehand ))
Riot: (( 28 and then -11 ))
=^v^=: (( or math ))
Lucky: Suffered 56 dmg.
HP: 17 / 73— Surges: 2 / 6 — APs: 1 — Daily Items: 1
Wyvern 3: 28
Pell: Suffered 11 dmg. Lost 1 HP and 10 temp HP.
HP: 37 / 77— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Itzen has received initiative.
Abyssal Basilisk 2: I've finished my turn. Ayalin THINGS HERE
Abyssal Basilisk 2: (Here ya go.)
Itzen: Suffered 10 dmg.
HP: 22 / 69— Surges: 5 / 7 — APs: 1 — Daily Items: 1
Ayalin: Suffered 10 dmg.
HP: 62 / 98— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Riot: (( did I just forget to remove the Prone state from Lucky ))
=^v^=: (( dang, everyone is too squish to go see exactly how bad the basalisks wreck you in melee ))
Riot: (( Or did that happen automatically when I accidentally hit -111 lol ))
Abyssal Basilisk 2: (I think so.)
=^v^=: (( happend automatically cause being dropped drops you ))
Abyssal Basilisk 2: (Anyone can make a knowledge check to determine that.)
=^v^=: (( brain check what skill ))
Abyssal Basilisk 2: (Arcana)
Abyssal Basilisk 2: (Like all good knowledge checks)
Eileen:
  : Rolled 26. Arcana
Itzen:
  : Rolled 20. Arcana
vonel: (( finally rolled over a ten ))
Itzen:
  Wolf Healing  
 Feelin' hungry
Effect: As long as she remains in beast form she gains regen 2 when bloodied. Additionally her bite now grabs hit foes until end of next turn.
Apply Regeneration 2 and can grab with bite
Abyssal Basilisk 2: (Eileen recognizes these variations. These abyssal basilisks are slow, but are able to warp the minds of opponents in addition to the basilisks famous petrifying gaze. Their bites are relatively weak, however, being optimised for crushing rock rather than slashing flesh.)
Lucky:
  : Rolled 11. Arcana
Pell:
  : Rolled 23. Arcana
Riot: (( lol Lucky is just like "Big animals. Hit." ))
Ra'ven: (Pretty much. Pell knows the same info, though.)
Ra'ven: (the same as Eileen, I mean.)
Ra'ven: (I applied the regen, just btw)
Ra'ven: (oops, no.)
=^v^=: (( screw it charg time ))
Ra'ven: (Me telling you what I did is basically always essentially me apologizing for doing something wrong.)
Ayalin:
  Mounted Pounce  
 Cute except for the size and deadlyness
Trigger: Ayalin charges
Effect: Ayalin can make two claw attacks in addition to her rider's charge attack
Ayalin:
  Claw  
  (1) Abyssal Basilisk 2    Rolled 18 vs. AC    —    17 damage .  
  (1) Abyssal Basilisk 2    Rolled 22 vs. AC    —    17 damage .  
Abyssal Basilisk 2: (No, sorry)
Itzen:
  Bite  
 NOM
  (1) Abyssal Basilisk 2    Rolled 31 vs. AC    —    11 damage .  
Hit: She marks the target till end of her next turn.
Apply Target takes -3 to attack rolls that don't include her
Apply Grabbed till start of her turn
Abyssal Basilisk 2: (They do have scales that are pretty tough, though, probably from all the minerals they digest. That blow definitely hits, though.)
Itzen:
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
    Effect: She does an additional 5 extra damage.  
Itzen: You have spent an action point.
Current APs:
0
Abyssal Basilisk 2:
  Baleful Gaze  
Effect: Any enemy in the aura that attacks the basilisk is slowed until the end of that enemy's next turn.
Apply Any enemy in the aura that attacks the basilisk is slowed until the end of that enemy's next turn.
=^v^=: (( elieen what's the thing? ))
Abyssal Basilisk 2: (You feel your body slowing down and stiffening, as though some level of petrification is taking effect immediately.)
=^v^=: (( o it doesn't apply slow with that click ))
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Abyssal Basilisk 2: (Yeah, that's odd. I don't know why)
Itzen:
  Scatter  
 This foe is all alone, now.
  (1) Abyssal Basilisk 2    Rolled 21 vs. AC    —    13 damage .  
    Hit: All foes within 2 of the target are teleported 6 squares.  
=^v^=: (( rip ))
Io has received initiative.
Itzen: I've finished my turn.
: Rolled 2. Saving throw
Failure: Itzen remains with Ongoing 10 psychic damage (Save ends)..

She gains +5 to damage rolls vs her oath target per hit ended on Itzen
Ayalin:
: Rolled 12. Saving throw
Success: Ayalin has overcome Ongoing 10 psychic damage (Save ends). .
Abyssal Basilisk 2:
  Baleful Gaze  
Effect: Any enemy in the aura that attacks the basilisk is slowed until the end of that enemy's next turn.
Apply Any enemy in the aura that attacks the basilisk is slowed until the end of that enemy's next turn.
Io:
  Blinding Dragonfire  
  (6) Abyssal Basilisk 1    Rolled 31 vs. Fortitude    —    16 radiant damage .  
  (6) Abyssal Basilisk 2    Rolled 26 vs. Fortitude    —    18 radiant damage .  
  (8) Adhikaar Bolter 15    Rolled 31 vs. Fortitude    —    16 radiant damage .  
Hit: and the target blinded (save ends), and dazed until the end of your next turn.
Miss: Half damage, and the target is blinded until the end of your next turn.
Apply The target is blinded (save ends).
Apply The target is blinded until the end of your next turn.
Apply The target is dazed until the end of your next turn.
Abyssal Basilisk 2: (Make your basic attack, Itzen)
=^v^=: (( that's second failed save i'm merely dominated ))
Itzen: (Kay then.)
Itzen: (All hits)
=^v^=: (( so 16 dmg ))
Abyssal Basilisk 1: Suffered 16 dmg.
Abyssal Basilisk 2: Suffered 16 dmg.
Adhikaar Bolter 15: Suffered 16 dmg.
Io:
  Wrath and Preservation  
Trigger: Io uses a daily or encounter divine power on their turn
Effect: Slide an ally within 10 one square AND do +1 damage per foe targeted.
=^v^=: (( anyone want a slide? ))
Io: I've finished my turn.
Bright astral flame washes over the enemies)
Riot: (( eh I'm good ))
Abyssal Basilisk 1: (dammit, hold on)
Abyssal Basilisk 2: (Sigh. I fucking suck. Gonna use the other basilisk to do this, since I guess dragging macros no longer works. )
Abyssal Basilisk 2:
  Petrifying Gaze  
  (1) Ayalin    Rolled 28 vs. Fortitude ( Hit )  
  (1) Itzen    Rolled 34 vs. Fortitude ( Hit )  
Hit: The target is immobilized (save ends).
Miss: The target is slowed until the end of the basilisk's next turn.
    First Failed Saving Throw: The target is restrained instead of immobilized (save ends). Second Failed Saving Throw: Second Failed Saving Throw: The target is petrified.  
Apply The target is immobilized (save ends).
Apply The target is restrained instead of immobilized (save ends).
Apply Second Failed Saving Throw: The target is petrified.
Apply The target is slowed until the end of the basilisk's next turn.
Abyssal Basilisk 1: I've finished my turn.
: Rolled 14. Saving throw
Success: Abyssal Basilisk 1 has overcome The target is blinded (save ends). .
Adhikaar Veteran 2: (You're up, I believe, so he can charge.)
=^v^=: (( yes ))
Adhikaar Veteran 2:
  Battleaxe  
  (1) Kaylen Fisher    Rolled 33 vs. AC ( Hit )    —    21 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 2: (Ha!)
Adhikaar Veteran 2: (Pow)
Kaylen Fisher again is all, the acs do nothing and gets dropped
Kaylen Fisher: Suffered 21 dmg.
HP: -6 / 87— Surges: 9 / 12 — APs: 1 — Daily Items: 1
Adhikaar Veteran 2: (Yeah, I'm hitting really often.)
Kaylen Fisher has received initiative.
Adhikaar Veteran 2: I've finished my turn.
Adhikaar Veteran 2: (Death save though, please)
Kaylen Fisher: I've finished my turn.
: Rolled 10. Death saving throw
Success: Kaylen Fisher remains stable.

When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. ended on Kaylen Fisher
Ra'ven has received initiative.
Adhikaar Veteran 2: (Have fun. )
Ra'ven wonders if she has one of the potions
Wyvern 3: (We should probably decide who has those. But sure.)
Ra'ven throws potion at kay!
=^v^=: (( the healing potion, I don't recall how healing it was, surge+1d6 or just surge and save or ))
Wyvern 3: (It's 25 and a save.)
Wyvern 3: (Since they are potions of Vitality)
Kaylen Fisher: Gained 25 HP. Spent a healing surge.
HP: 25 / 87— Surges: 8 / 12 — APs: 1 — Daily Items: 1
Ra'ven:
  Wind through the Willows (attack) : blast 3  
  (1) Abyssal Basilisk 1    Rolled 29 vs. AC    —    22 damage .  
  (1) Abyssal Basilisk 2    Rolled 30 vs. AC    —    22 damage .  
Hit: Slowed and can't charge until end of next turn.
Effect: She shifts up to 3 squares to a square in or adjacent to the blast.
Apply Slowed and can't charge
Ra'ven dismounts cool-y
Wyvern 3: (That hits.)
=^v^=: (( she actually leaves the wyvern in the sky and punches herself down to the ground ))
Wyvern 3: (nodnod)
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Abyssal Basilisk 2  ( Autohit )    —    14 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
Ra'ven:
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
Wyvern 3: (Wyvern needs to make a save against attack you.)
Ra'ven: Suffered 10 dmg.
HP: 46 / 70— Surges: 7 / 8 — APs: 1 — Daily Items: 1
=^v^=: (( at the end of it's turn ya ))
Wyvern 3: (it's turn is your turn, since you were mounted on it.)
=^v^=: (( at the end of Ra's turn ya, which she isn't actually on it, so ))
Wyvern 3: (Oh, sorry. Thought you were done. I'll wait.)
Ra'ven: You have spent an action point.
Current APs:
0
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Wyvern 3:
: Rolled 9. Saving throw
Failure: Wyvern 3 remains with Ongoing 10 psychic damage (Save ends)..
Ra'ven:
  Wolves Den (attack)  
 A quick jab opens the way for many more
  (1) Abyssal Basilisk 1    Rolled 32 vs. Reflex    —    16 thunder damage .  
Hit: Until end of next turn she can do 1 thunder damage (or cosiderably more if she is werewolf'd and has combat advatage) as a free action to anyone who enters a square adjacent to her.
Wyvern 3:
  Claws  
  (1) Ayalin    Rolled 28 vs. AC ( Hit )    —    13 damage .  
Hit: and the target falls prone
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
=^v^=: (( that also means the thing is dominated ))
=^v^=: (( bassy 1 hit? ))
Wyvern 3: (Why dom? Sorry for not remembering)
=^v^=: (( that's second failed save for wybern ))
Wyvern 3: (I thought that was only the second save)
Wyvern 3: (Fuck me and my incompetence in making progressive save powers.)
=^v^=: (( you had it fail a save and attack someone, so I assume it failed the second save since it already did a failed save ))
Wyvern 3: (It did a failed save attack previously? Well, okay)
=^v^=: (( I mean the functionality is sorta built in if you did it that way but it wouldn't work for mounts ))
Wyvern 3: (No, I did it wrong.)
=^v^=: (( did ra hit and do dmg right? ))
Wyvern 3: (Anyway, continue, I guess.)
Wyvern 3: (Yup.)
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 10 damage  
Ra'ven:
  Wolfy Thunder Counter  
 Wait that's actually a big number!
Trigger: She hit with wolf's den and a foe enters a square adjancet to her and grants combat advantage to her
  (1) Abyssal Basilisk 1  ( Autohit )    —    16 thunder damage .  
Pell has received initiative.
Ra'ven: I've finished my turn.
: Rolled 11. Saving throw
Success: Ra'ven has overcome Ongoing 10 psychic damage (Save ends). .
=^v^=: (( woo not dominated! ))
Wyvern 3: (thumbs up)
Wyvern 3: (Go for it, Pell! MURDER)
Wyvern 3: (Like, just murder.)
=^v^=: (( also fwiw sliding foes adjacent to ra is free 1d10+like 8 dmang cause they grant ca ))
Wyvern 3: (It's a lof extra damage if you have slides)
Riot: (( I mean the Veteran has already knocked Kay and is doing lots of damage is the problem ))
Riot: (( also what does the aura do again? ))
Wyvern 3: (Slow if you're in it and attack the basilisk)
=^v^=: (( ya but killin all the bassys would be helpful cause ongoing 10-15 plus shankign friends hurts ))
Wyvern 3: (You can potentially kill a basilisk if you slide it, but the other isn't a bad choice either.)
Pell: Suffered 10 dmg.
HP: 27 / 77— Surges: 10 / 11 — APs: 0 — Daily Items: 1
=^v^=: (( what's your range on that push on lightning nova? you might be able to tag both bassys ))
Riot: (( I mean it's a close blast 3 and it can push them, it just doesn't say how much ))
Riot: (( Can't remember what the original power name was to look it up ))
Wyvern 3: (this is sorta the reason that people should note the real power name if they rename it.)
Riot: (( Yeah I just don't have cbloader installed to check since I reinstalled Windows ))
=^v^=: (( it's not listed so it's probably some stat mod ))
=^v^=: (( the answer appears to be int+2, which is 3 right now ))
Riot: (( Okay ))
Riot: (( So charge in and Lightning Nova? It's Creatures, so I gotta make sure I don't hit Ra and catbird ))
=^v^=: (( guess you can't actually make it rip ))
Riot: (( Yeah I was kinda worried that was the case ))
Wyvern 3: (Howl of Doom, I think)
=^v^=: (( you can charge the blind guy etc but dominated itzen is there ))
Wyvern 3: (Please note the real name of the power, okay?)
Riot: (( Fuck it, burning the last daily on Pell since that could hit the enemy and also affects any adjacent enemies by making them conductive ))
Wyvern 3: (Please don't)
Riot: (( Lol okay if the DM says don't that's probably good advice ))
Wyvern 3: (I'm breaking character to say it will be more useful in the next fight.)
Wyvern 3: (and therefor more fun.)
=^v^=: (( you can move, use conductive etc, then charge ))
Wyvern 3: (I mean, you can absolutely do that.)
=^v^=: (( the wyvern isn't technically a foe and is currently in the air ))
Wyvern 3: (Yup.)
Riot: (( I don't think I'm following. ))
Wyvern 3: (Also it's dominated, so it couldn't Oa anyway.)
Wyvern 3: (You could move, use conductive, then charge a foe.)
=^v^=: (( can curse closest foe ))
=^v^=: (( ya that ))
Wyvern 3: (Then if you hit, you knock him to the other side of Ra, which does extra damage.)
Riot: (( So move next to the aura, make the closest basilisk conductive, then charge and attack him? ))
Wyvern 3: (Yeah, right there.)
=^v^=: (( the aura slows after you make an attack, which curse isn't ))
Riot: (( I feel really dumb right now because I am not parsing something correctly. Move into the aura, make the basilisk conductive, charge the basilisk and do an MBA against him? ))
Wyvern 3: (Yes.)
Wyvern 3: (It sounds like you're parsing it correctly to me.)
Riot: (( Why are you pointing there I think is what's confusing me. He has reach but I think that's still too far away for an MBA right? ))
=^v^=: (( cause you move THEN charge ))
Wyvern 3: You move there. Then conductive. Then charge.)
Wyvern 3: (You have 3 actions)
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(3) Abyssal Basilisk 2  Abyssal Basilisk 2   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Riot: (( it's granting CA right? ))
Wyvern 3: (Yes)
Pell:
  Eldritch Strike  
  (1) Abyssal Basilisk 2    Rolled 31 vs. AC    —    16 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Wyvern 3: (From a couple of different vectors.)
Wyvern 3: (hits)
Riot: (( slide it wherever you'd like for Ra ))
Wyvern 3: (Curse damage too.)
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (1) Abyssal Basilisk 2  ( Autohit )    —    6 damage .  
Wyvern 3: (Counter damage?)
Ra'ven:
  Wolfy Thunder Counter  
 Wait that's actually a big number!
Trigger: She hit with wolf's den and a foe enters a square adjancet to her and grants combat advantage to her
  (1) Abyssal Basilisk 2  ( Autohit )    —    8 thunder damage .  
Wyvern 3: (He is NOT a dead man walking, but he's pretty close.)
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
Wyvern 3: (Pell slaps a bitch)
Lucky has received initiative.
Pell: I've finished my turn.
: Rolled 1. Saving throw
Failure: Pell remains with Ongoing 10 psychic damage (Save ends)..

Partial Concealment ended on Pell
Riot: (( fuck ))
Wyvern 3: (?)
Riot: (( rolled a 1 lol ))
=^v^=: (( that first failed save right? you punch a bird ))
Riot: (( who am I attacking ))
Wyvern 3: (You can choose.)
Riot: (( catbird? ))
=^v^=: (( closest is ayan sadly, though punching Itzen is much less likely to hit ))
Wyvern 3: (Oh, it's closest only? Sorry.)
Abyssal Basilisk 1:
  Gaze of Abyssal Horror  
Hit: and ongoing 10 psychic damage (save ends).
Apply Ongoing 10 psychic damage (Save ends).
Apply The target must make a melee or ranged basic attack against its nearest ally as a free action.
Apply The target takes ongoing 15 psychic damage and is dominated (save ends both).
Pell:
  Eldritch Strike  
  (1) Ayalin    Rolled 16 vs. AC ( Miss )    —    15 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Wyvern 3: (Yay!)
Riot: (( thank goodness for that -5, or that would've hit ))
Wyvern 3: (Yeah, but that's what the -5 is for!)
Wyvern 3: (Anyway, Lucky, be lucky!)
Lucky: Suffered 10 dmg.
HP: 7 / 73— Surges: 2 / 6 — APs: 1 — Daily Items: 1
Lucky:
  Invigorating Stride  
    Effect: Shift 2 squares to a square not adjacent to a foe and spend second wind.  
Riot: (( iirc her wis mod is 2 now ))
Riot: (( duh it says it right tthere ))
Wyvern 3: (Hyup)
Lucky:
  Second Wind  
      I can spend a healing surge to regain + 18 hit points, and I get +2 to all defenses until start of next turn.  
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Used Second Wind Bonus (defense) on Selected Target(s)
Lucky: Gained 18 HP. Spent a healing surge.
HP: 25 / 73— Surges: 1 / 6 — APs: 1 — Daily Items: 1
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(3) Adhikaar Veteran 2  Adhikaar Veteran 2    
Apply Lucky does extra damage to this guy
Wyvern 3: (If you want to charge him, you can actually circle around and flank. I'm pretty sure. Lol)
Wyvern 3: (Usually when I say that, I'm wrong.)
=^v^=: (( no cause that was a move action to spen second wind ))
Wyvern 3: (Well, yeah. Then a standard action charge.)
Wyvern 3: (She can make it on her movement.)
Wyvern 3: (Or am I interpreting this wrong, somehow?)
Riot: (( Pell's turn was the first time I've ever used Charge so I do not know lol ))
=^v^=: (( she used move action to move 2 squares and spend second wind ))
=^v^=: (( she can't move again so as can charge ))
Wyvern 3: (You don't spend a move for a charge. You get movement as part of the charge.)
=^v^=: (( charge has to be each square closer to foe ))
Riot: (( uh. Pell just moved, then cursed, then charged ))
Riot: (( Ah so looping for a flank wouldn't work ))
Wyvern 3: (Ah, that's what I'm missing, then.)
=^v^=: (( yes, but you can just charge normally ))
Wyvern 3: (Yeah, you can do that, and at least you still get that +1)
Riot: (( She can also just ranged twin strike and not get bashed again ))
Riot: (( because she keeps getting bashed and she's at 25 hp just like Kay lol ))
Wyvern 3: (Also true.)
Wyvern 3: (That's... probably a good idea.)
=^v^=: (( I mean he's also marked so ))
Riot: (( though I also still have 3 dailies and Attacks on the Run allows me to move my speed as part of the action ))
Riot: (( and make two 3W attacks that are half damage on a miss ))
Riot: (( Sorry I talk through these turns so much ))
Wyvern 3: (I mean, you're in cleanup mode right now on this encounter, so I'm not sure it's time for a daily. But yes, it is up to you. I'm actually probably too conservative.)
Riot: (( true ))
Wyvern 3: (In fact, I know I am, because when I take control of a character, I always end the day with unspent dailies, lol)
Riot: (( about cleanup mode ))
Wyvern 3: (I'm sorry. I don't want to take your agency.)
Wyvern 3: (My bad.)
Wyvern 3: (And don't worry about the time.)
Riot: (( no you're fine. What do you think Akaiku ))
Riot: (( And Von. I think y'all are better strategists than me lol ))
=^v^=: (( attacks on the run is a burst a guy down dps power and that guy has a lot of hp, feel free to use it if you'd like, also this is the second encounter of the day so we get another action point after it, if you haven't yet used one ))
Riot: (( I haven't used one yet no ))
Wyvern 3: (Probably should, then!)
Wyvern 3: (Use it or lose it, basically.)
vonel: (( yeah your not my monk from other game that can pop two a day ))
=^v^=: (( you could attacks him, if he doesn't die, action point and twin strike, if he does, do it vs one of the blind guys ))
Riot: (( So what I'm thinking is ranged twin strike, then AP, then attacks on the run with the bonuses from Eileen? ))
Riot: (( Ah fair point ))
=^v^=: (( are you ranged twin striking something othe then that guy? ))
Riot: (( Nah I was talking about that guy but your plan seems better ))
=^v^=: (( if you are attacking that guy, I'd move in, you can if you want action point FIRST and use attacks on the run with teh bonus ))
Riot: (( does that leave me with two actions after the AP? That doesn't waste one right ))
Wyvern 3: (AotR get more benefit, yeah.)
Wyvern 3: (No, doesn't waste one.)
Lucky: You have spent an action point.
Current APs:
0
Riot: (( what are the bonuses again ))
=^v^=: (( +2 to the first attack, +5 to dmg I believe ))
Riot: (( Sounds right ))
Wyvern 3: (NOW you can flank, also, since you can move your speed)
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Wyvern 3: (+4 to first attack +2 to the second, +5 to each damage roll.)
Lucky:
  Attacks on the run  
 Runnin and attackin
  (1) Adhikaar Veteran 2    Rolled 30 vs. AC    —    28 damage .  
  (1) Adhikaar Veteran 2    Rolled 36 vs. AC    —    31 damage .  
Miss: Half damage
Effect: She can move her speed and makes 2 attacks during it. If they are ranged, it's dex instead of str.
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 5 damage to attack, or 6 if a crit.  
Wyvern 3: (Both hit, and he is super dead.)
Riot: (( Sweet ))
Pell has received initiative.
Riot: (( Damn, 1 square too far to ranged twin strike the prone basilisk ))
Adhikaar Veteran 2: (Do you have grounding shot? Otherwise you don't want to range him anyway.)
Riot: (( Oh true, I didn't ever take that one ))
Adhikaar Veteran 2: (Yeah. If you don't have that, prone is MINUS 2 to ranged attack.)
=^v^=: (( twin stroke the other not-prone one ))
=^v^=: (( both are granting combat advantage anyways ))
Lucky:
  Twin Strike (ranged) : range 20/40  
 See if I can split the first one
  (9) Abyssal Basilisk 1    Rolled 33 vs. AC    —    3 damage .  
  (9) Abyssal Basilisk 1    Rolled 16 vs. AC    —    8 damage .  
Riot: (( lol good ol' 3 damage ))
=^v^=: (( hey you erased that one guy ))
Adhikaar Veteran 2: (Hey, it's something, at least. And the attacks on the run wouldn't have killed him without that action point, so it's not like it was wasted.)
Eileen has received initiative.
Lucky: I've finished my turn.
: Rolled 10. Saving throw
Success: Lucky has overcome Ongoing 10 psychic damage (Save ends). .
Riot: (( Whew ))
Abyssal Basilisk 1: (thumbs up)
Itzen would like saves if possibru
Eileen:
  Basic Attack (Melee)  
  (1) Abyssal Basilisk 1    Rolled 33 vs. AC    —    14 damage .  
  Charge  
Abyssal Basilisk 1: (hits, obvs)
Eileen: I've finished my turn.
Abyssal Basilisk 2:
  Petrifying Gaze  
  (1) Ra'ven    Rolled 14 vs. Fortitude ( Miss )  
  (3) Eileen    Rolled 24 vs. Fortitude ( Miss )  
  (1) Abyssal Basilisk 1    Rolled 21 vs. Fortitude  
Hit: The target is immobilized (save ends).
Miss: The target is slowed until the end of the basilisk's next turn.
    First Failed Saving Throw: The target is restrained instead of immobilized (save ends). Second Failed Saving Throw: Second Failed Saving Throw: The target is petrified.  
Apply The target is immobilized (save ends).
Apply The target is restrained instead of immobilized (save ends).
Apply Second Failed Saving Throw: The target is petrified.
Apply The target is slowed until the end of the basilisk's next turn.
Abyssal Basilisk 2: (womp womp)
Itzen has received initiative.
Itzen is dominated, feel free to awoo the party into the sky
Abyssal Basilisk 2:
: Rolled 1. Saving throw
Failure: Abyssal Basilisk 2 remains with The target is blinded (save ends)..
Abyssal Basilisk 2:
: Rolled 3. Saving throw
Failure: Abyssal Basilisk 2 remains with Take ongoing 5 fire damage.
Abyssal Basilisk 2: (Okay, he's still around, but a dead man walking)
Abyssal Basilisk 2: (want to finish this off?)
Abyssal Basilisk 2: (The fight, I mean.)
=^v^=: (( as is just say "The end"? ))
Abyssal Basilisk 2: (Actually, yeah.)
Abyssal Basilisk 2: (At this point, the basilisks look like they've had enough. With no handlers around, and both of them wounded, they try to waddle away. It's kind pathetic, and one of them dies anyway.)
vonel: (( not going to lie, I kind of do ))
=^v^=: (( I'm not opposed ))
Riot: (( Works for me. Poor dumb big little guys ))
At this point, the basilisks look like they've had enough. With no handlers around, and both of them wounded, they try to waddle away. It's kind pathetic, and one of them dies anyway.
Abyssal Basilisk 2: (One of them remains, along with all three wyverns, who clearly aren't sure what to do.)
Abyssal Basilisk 2: (You may short rest)
Eileen: Took a short rest.
Gained 36 HP. Spent 2 healing surges.
HP: 73 / 73— Surges: 7 / 10 — APs: 0 — Daily Items: 1
Ra'ven: Took a short rest.
Gained 17 HP. Spent a healing surge.
HP: 63 / 70— Surges: 6 / 8 — APs: 0 — Daily Items: 1
Kaylen Fisher: Took a short rest.
Gained 63 HP. Spent 3 healing surges.
HP: 87 / 87— Surges: 5 / 12 — APs: 1 — Daily Items: 1
Io: Took a short rest.
Gained 16 HP. Spent a healing surge.
HP: 65 / 66— Surges: 8 / 11 — APs: 0 — Daily Items: 1
Pell: Took a short rest.
Gained 57 HP. Spent 3 healing surges.
HP: 77 / 77— Surges: 7 / 11 — APs: 0 — Daily Items: 1
Riot: (( Lucky only has 1 surge lol ))
Itzen: Took a short rest.
Gained 74 HP. Spent 2 healing surges.
HP: 69 / 69— Surges: 3 / 7 — APs: 0 — Daily Items: 1
Riot: (( We have some potions right? For surges? ))
=^v^=: (( cause bloodied regen ))
Abyssal Basilisk 2: (The next fight is going to be a long one again, sorry. It's actually sorta deliberately designed that way. You'll see what I mean. But I'm going to try to sprinkle smaller, shorter ones in from now on.)
Abyssal Basilisk 2: (You have 3 strips of dried Behir heart, each of which restores a surge.)
Abyssal Basilisk 2: (The lightning that still suffuses the tough meat energizes your body.)
Abyssal Basilisk 2: (Kay also has Comrade's Succor, if needed.)
Abyssal Basilisk 2: (Because everyone with rituals does.)
Itzen also has it ya
Abyssal Basilisk 2: (Anyway, I guess that's it for tonight. Thanks for being here! I'm really glad that my pain more or less went away, so we were able to finish.)
Abyssal Basilisk 2: (Y'all cool people.)
Lilium whistles nonchalantly
Abyssal Basilisk 2: (Hey! Lilium likes spoilers, I guess.)
Abyssal Basilisk 2: (Lol)
Riot: (( I'd probably have her take one of the hearts and then Pell would probably offer 2 surges ))
vonel: (( not like it hasn't been there for a few months at this point ))
Abyssal Basilisk 2: (Go for it, sure.)
Riot: (( tbf I already knew about that character's existence, I've just been wondering when we'll get to see her ))
Io is going to be sad-dragon now
Abyssal Basilisk 2: (Yeah, I know.)
Io:
  Hatchling  
Effect: Io's body is that of a newborn hatchling dragon. As such, they suffer from a number of penalties. On any turn that Io flies, he must land at the end of the turn or fall, suffering damage and becoming prone. Io becomes tired easily; they take a penalty to attack rolls equal to the number of encounters they have completed in a day, and whenever they are asked to make multiple endurance check in a single day, all checks after the first suffer a -5 penalty. All forced movement against Io forces them an additional square. Io is still a bit clumsy, and suffers a -2 penalty to all dexterity checks and dexterity skill checks.
Abyssal Basilisk 2: (I'm mostly joking anyway. :D)
Io 's universal attack penality is goign to -2 next fight rip
Lucky: You have gained 0 action point(s), 0 magic item daily power use(s), and 3 healing surges.
Lucky: Took a short rest.
Gained 36 HP. Spent 2 healing surges.
HP: 61 / 73— Surges: 2 / 6 — APs: 0 — Daily Items: 1
Abyssal Basilisk 2: (Yup. That's the downside of Io having many powerful bonuses.)
Abyssal Basilisk 2: (He has major penalties as well.)
Abyssal Basilisk 2: (Regardless, stay awesome, folks. )
Ganaroth is disconnected.
Io: welp saved at least
Io: updating all my characters is going to suck
Riot: (( lol ))
Io: have to go through every power and un-refluf it
Eileen: could just add the actually name in to the short disciption box
Io: suppose I don't necessarly have all that many powers that are useing that for range information, could also put the custom field in each of boring name
Riot: (( tbf my issue is just that after reinstalling windows I didn't reinstall cbloader ))
Io: nevermind I refluffed basically every feat and item plus most powers on 3 or 4 characters
Riot: (( like two mins in cbloader and I can figure out what a power is on the charsheet ))
Io: more if you count me having to go thorugh on characters i didn't make like io and kayleen
Io: I mean the whole point of allowing refluffing is to trust the button more or less x.x
Io: and otherwise pull character sheets
Io: ohwell
vonel is disconnected.
Warrior of Dragons Undivided: this character probably won't exist
Warrior of Dragons Undivided: but I'm getting a different art done caue it's a funny concept
Lucky: lol
Lucky: Alright time to go
Lucky: Have a good one!
Riot is disconnected.
=^v^= is disconnected.
vonel has connected.
vonel is disconnected.
vonel has connected.
Ganaroth has connected.
=^v^= has connected.
=^v^=: oi
vonel: hey
Ganaroth: Heyoi
=^v^=: I can not press a fox button sad
Ganaroth: That is sad, because a fox is nice.
Ra'ven: one of these games is going to somehow be a party of foxes
Ganaroth: That does seem like the natural evolution of things.
Ganaroth: I kinda hope not, though, because that's not really the game I want to run, and if the whole party picks "fox" as their race, the campaign basically has to be about that.
Ra'ven: unlike human
Ganaroth: The power of being default.
Ra'ven: Inside you are two wolves. You can use `update-alternatives --config wolf` to set your default wolf.
Ganaroth: Though even then, if everyone was human, I'd be very tempted to make that a central concept. It seems too coincidental for an average dnd game.
Ganaroth: Snrk.
Ganaroth: If everyone picked elf, you damn well know that the campaign would feature lots of elfy bullshit.
Ra'ven: everyone picks tiefling but constantly make sterotypical dwarf refrences except with horns instead of beards
Ra'ven: they refer to digging all the time, but it's hipster wise because they live in trees
vonel: Clearly pary of Bullywugs
Ra'ven: bullywugs fighting to remake existance for them to have a real place in it
Riot has connected.
Riot: hi hi sorry for the delay
Ganaroth: No worries!
Ganaroth: If there isn't a set time, you can't be late.
Riot: Fair but I know Akaiku mentioned off work at 330 lol
Ganaroth: I'm just glad people could get together to do some of this. I didn't really like blowing off Sunday.
Ganaroth: That's just when he was off. That doesn't mean we immediately start then.
Ra'ven: god literally blew off sunday
Ganaroth: :0
Ganaroth:
Ra'ven: if you think about it, going to church on sunday is making god work on His day off
Ganaroth: As far as I can tell, he has every other day off too.
Ganaroth: On the seventh day he rested, and just never stopped. "Fuck this world, I'm going to play Smash Bros," he said.
Ganaroth: And we never saw him again. The end.
vonel: tHt's a god I can belive in
Riot: lmao
Ra'ven: attack heaven and dethrone god to find out god just sits in His room playing smash bros and now you gotta win the tourny
Ganaroth: Heavy lies the head that wears the Mario cap.
Ra'ven: but it's really hard to win cause god's omnicence keeps letting him controller hack you
Ganaroth: (Well, folks. Ready?)
Riot: Yarp
vonel: aye
Ra'ven: kback
You're at Haarken's. The fight concluded, you stand amidst the corpses, unfortunately drinking in the stench. The odor of filth, burnt hair and rancid blood seeps up from the ground, old stains too often replenished to ever fade. The creatures kept above are covered in scars and welts. The wyverns in particular seem simply broken, unwilling to budge from their pens unless forced by a rider.
Riot: (( poor little guys ))
Ganaroth: (Yeah.)
Itzen: "Unplesent, but at least not problematic. Nobody noticed any alarms being raised, correct?"
Eileen narrows her eyes as she looks around, "If I didn't want this Haarken dead before I do now."
Eileen: "Doesn't sound like it."
Io: (sorry, I started writing a thing, and then realized that I didn't need to. -.-)
Ra'ven: "It might be fun to steal those wyverns on our way out?"
Io: "Heh. We could, but they'd be fairly noticeable."
Io: "It's not as if we have our own Wyvern pens, nor can we simply release them; they're already free to fly off, and choose not to."
Lucky: "Could give 'em to the people we rescued, if they have a place for 'em outside the city somewhere. Not that I've got any clue about it, though."
Io: "So we fly the Wyverns over to where our rescuees are hidden, and the authorities don't notice them standing outside?"
Eileen: "Maybe we could just leave them, were already overthrowing most of the people running this place. Maybe the next one will treat them better."
Lucky: "Fair point."
Lucky: "Just spitballing, anyway. Still gotta kill the guy runnin' the place before we make any of those type of decisions."
Ra'ven: "I did say fun, not particuarlly helpful..."
Io: "I'd very much like to free them, but as Eilleen said, should we not wish to mercifully kill them, the best option is to hope that the next master of these kennels will not mistreat them so badly."
Io: "And as Lucky said, our task is unchanged."
Eileen: "And if they do and we get wind of it..." she cracks her knuckles
Io: "We can, perhaps, have Samir and Dinesh watch for it."
Io begins sniffing around the little complex, turning over piles of equipment and paperwork. There is some petty cash to be found, but little else. In one of the buildings, however, you find the staircase down. The door at the bottom is steel, and sealed with a heavy lock, and you can practically feel. pain oozing from behind it.
Io: (When I say "little else," I mean of interest, obviously. There is tons of kennel-related stuff.)
Ra'ven: "Oh a lock"
Ra'ven attempts to tamper it open
Ra'ven:
  : Rolled 29. Thievery
Io: (Owned)
Riot: (( nice ))
The lock *clocks* open, a startlingly light sound for a lock that must be a solid two or three pounts of metal. High quality, but clearly no match for you.
Io: "The plan? Rush the man immediately?"
Eileen: "if he's right there and we can sure, but if he's not...."
Ra'ven: "I mean unless you wanna make the guy tell us where the key is?"
Ra'ven: "Honsestly sounds like we might just wanna kill him and deal with it after the fact though."
Eileen ponders, "I'd assume he'd have it on him if not some were close by."
Io: "I would too, but we can ask if we get a chance. Just in case."
Eileen nods
Io:
  : Rolled 32. Perception
Io listens at the door for a bit. "Nothing immediately on the other side that I can hear."
vonel: (( I was suddenly struck with an urge to make a "did timmy fall down a well" joke when Io made that check ))
Io: snrk
=^v^=: (( and you did! ))
Io reaches up, standing on their hind legs to grasp the knob, turning it. The door swings open as Io settles back on they're haunches, seemingly proud of their ability to open doors. "After you."
Io: *their haunches.
Eileen heads in
vonel: (( going be distracted for a few minutes, so brb ))
=^v^=: (( io confirmed cat ))
Ra'ven assumes party follows
Riot: (( yes ))
It stinks down here, no two ways about it. Strangely, the walls, floor and ceiling themselves appear to be perfectly clean. Almost stringently so, in fact, and the faint scent of some kind of antiseptic lye solution lingers amidst the awful stench. Ages of pain and vitae have soaked into the walls here, too deep for any cleansing to take hold. As you pass through the halls, you realize that this underground complex is many times larger than the one above, but contains few people. You see a few as you pass, inside adjoining rooms, "training" various creatures behind soundproof glass. The cells, unlike the corridor, are clearly filthy, and even from outside the room you can clearly see the stains and sores on the sides of the hounds, drakes, and felids being twisted into compliance. Along the way, you pass a rack containing a number of collars in various sizes, with chunky metal studs coming off them. As you pass by, Pell senses faint magic coming off of them. Obviously Kay wasn't paying attention.
Pell:
  : Rolled 19. Arcana
Riot: (( Good lord Pell, an 8? ))
Riot: (( Fired ))
Io: (No, no. It's ok. I rolled what amounts to a passive check, noting that you caught it while walking by. Also, I'm assuming you're walking down the corridor. You can, of course, choose to stop and smack any of these people. And I probably should have asked... Regardless, you found them.)
Ra'ven: "Ooo, cool collars, but likely sinister in some way huh?"
Pell: "They're magic, that's for sure."
Pell: "Can't tell quite what kind, though."
Ra'ven: "Probably pain or control or something, those exist right?"
Kaylen Fisher: "Hmm." She peers at them. "Uh... conjuration. Inverted, looks like. Some kind of teleporter? Can't be long range, and I don't see a directional... oh, I get it. On some command, this'll send whatever's wearing this to some predetermined point. Nearish, gotta be." She looks at them distastefully. "Oh, cute symbolism. These are probably a delivery system. "Go at our command," or whatever." She looks around. "Maks sense, though, I guess. The door we went through is too small to bring much up or down. Pretty sophisticated solution to keeping dangerous things from escaping. Weirdly sophisticated for Adhikaar, actually."
Ra'ven: o.o
Ra'ven: "That would be a really useful collar to have! How hard is it to change the desitnation?"
Ra'ven bags a few whilst asking
Eileen raises an eyebrow
Pell: "Seems to be a lot of 'weirdly sophisticated for Adhikaar' going around, lately."
Ra'ven: "Maybe the same person responsible for the 'don't retreat' potions?"
Itzen: "Or the rather obnoxiously intricate place they are keeping my orb."
Kaylen Fisher: "Seriously, they could make them anything, but they choose to make it a symbol of submission..." She mulls it over. "Uh... well, it would be hard. Unless we know of a different receiver to bind it to. That's sorta the deal. Most of the power is in the item on the other end, which is probably pretty big, which is how they can mass produce these." She points at the collar. "Buuuut... if we DO know of a different receiver, and we can capture an image of its animus... easy. Really easy, actually. They might even have them set up that way already. They send creatures all over the city to guard different facilities, right?"
Itzen has been pretty silent for a good bit of this, but seems to be concentrating on holding back anger.
Ra'ven: "Well, you know that cool airship we are after? Imagine if we could use them to, you know, not die from falling off?"
Ra'ven: "Or rapidly board.." she nods
Ra'ven: "Or even a neat way to enter our headquarters."
Kaylen Fisher: "Ha! We could absolutely do that. I should probably alter them to not be collars first, though. But.... hear me out. For our immediate concerns, do you think that the place we'll be attacking to take the orb later has a receiver? And do you think that maybe someone we know could either take a reading, or outright just give me the necessary numbers?"
Kaylen Fisher: "Just asking, because I've literally always wanted to do a teleport assault."
Kaylen Fisher: "Sorry."
Lucky smirks conspiratorially, "I like the way you think."
Kaylen Fisher: "Could be a fun way to avoid the front door."
Ra'ven: "They are somewhat fashonable collars though."
Kaylen Fisher: "I mean, you can wear it as is, if you want. You're about the only one of us it would look good on, though."
Kaylen Fisher: (Collars are for dogs, lol)
=^v^=: (( Ra, "I bet Vul would like one" ))
Itzen: "Collars are part of many fashons; the spikes limit the range, however."
Itzen: "There are not unpopular with others of the Wolf, but I went with a different look, personally.."
=^v^=: (( y yes Itzen is a chunbi hipster ))
Kaylen Fisher: (Well, you are free to grab some if you wish.)
Ahead of you, at the end of the hallway, is another set of heavy double doors, with the word "Refinery" stenciled on them in bright red paint.
Ra'ven: "Alright, I'm guessing there isn't any way that isn't horrible?"
Io: "Impossible, I think."
Eileen: "S'well..."
Kaylen Fisher: "Ok. Hey, Lucky, I know you just recently kicked a gate down, but since you're the best at kicking things down, I thought you might want to ply your trade here. I don't even know if it's locked, but doesn't it look kickable?"
Kaylen Fisher: "Plus, it would cause property damage, which is a plus here."
=^v^=: (( it turns out we are all wrong and this is the room they refine sugar ))
Lucky shrugs, and then smiles.
Lucky:
  : Rolled 28. Athletics
Lucky:
  Break Things  
 That chair looked at me funny
Effect: Use atheletic check in place of strength checks.
Kaylen Fisher: (You kick down the door, and it turns out that on the other side is a badly mislabled ladies' finishing school.)
Riot: (( lmao ))
=^v^=: (( MTL translated door ))
=^v^=: (( side note, both Vul and Ra'ven have somewhat heavy accents I don't bother typing because making it harder to read and write seems counterproductive ))
The door slams entirely off of its hinges, skipping across the stone floor, revealing a scene of outright horror on the other side. Any sense of cleanliness is abandoned, leaving floor and walls encrusted with old fluids and the molds feeding off of them. Bloody, filthy water runs in troughs on either side of the room, flanking cages where a number of dire wolves and other creatures languish, their fur matted with excrement and scabs. It looks as though they''ve been badly whipped at minimum; some of them even have clear shaved patches on which symbols have been carved. In the middle of the hallway, turning around startled at your sudden entrance is by far the ugliest elf you've ever seen. He's dressed in a leather smock, and carries an old crop in his hand. He sputters upon seeing you. "Wha-What is this? How are you.. Stop! Stop!" He puts out his hands, though he neglects to drop his weapin. "I don't know you. Agents, right? I can pay. I can pay you."
Ra'ven: "Dang."
Haarken, the Beastmaster: "I heard about the attack earlier today, and that there was an attack on Coalstone before that. You, right? I don't want that."
Eileen looks around eyes narrowing, "Kind of beyond talking your way out of this."
Haarken, the Beastmaster looks from side to side. "They're working animals. They need to know to take commands!"
Itzen: "There are many ways to ensure that."
Itzen: "You picked a wrong one."
Riot: (( I was waiting for Itzen's reaction lol ))
Itzen is, in fact, actually shaking as she spits that out through her werewolf teeth
=^v^=: (( which are, in fact, all the better to BITE THE SHIT OUT OF YOU WITH ))
Haarken, the Beastmaster shifts backward, clearly understanding that this conversation isn't going to save him. "Fine, then. If you care so much about them, I hope you enjoy carving them up to get to me!" He snarls. "People like you... THINGS like you. You all think they're people, like they're as important as me or you." He sneers. "You got it wrong. Animals ain't people. But put a person in one of those cages, and they'll become an animal in short order. Done it before, and now I guess it's your turn." He levels that stick at you, the end clowing with a dim green radiance.
Haarken, the Beastmaster: (Imma move you all over, then we can roll.)
Kaylen Fisher probably stood up at some point
Haarken, the Beastmaster: (Pssh. Next you'll say Itzen wasn't dominated.)
=^v^=: (( Turns out she is but the abysal basalisk DOES really want her to bite this guy ))
Haarken, the Beastmaster: (Sure, but you'd still be dazed! Do you really want that?)
=^v^=: (( I suppose that'd be bad for someone who uses minor actions often enough ))
Haarken, the Beastmaster: (There are quite a few classes that minor actions are important to.)
Haarken, the Beastmaster: (In any case, feel free to roll initiative, if you don't intend to talk more to this tool.)
Eileen:
  Combat Leader  
Effect: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Expert Combat Leader: The bonus to initiative from Combat Leader increases to +3.
Eileen:
  Shrewd Positioning  
Effect: When you make an initiative check, you can slide each ally benefiting from Combat Leader 1 square.
=^v^=: (( quick question, does the cages look like they have a tamperable/jammable mechinsm at first glance? ))
Inside the disgusting room, you can see bronze levers adjoining each cell.
Haarken, the Beastmaster: (They are, in fact, marked on the map!)
You don't know FOR SURE that they are involved in opening the cells, but it seems like a reasonable bet.
Haarken, the Beastmaster: (everyone ready?)
Itzen:
  Wear Wolf (fancy)  
 Half Wolf, Half Elf. Big eyes, ears, sharp teeth, the works. Too fuzzy to be embarased.
Effect: She turns into a werewolf, gains bite and +2 power bonus ac and fort
Apply Is a wolf, +2 power bonus to AC and Fort
Eileen starting very far back, but good to go
Ra'ven:
  WOLF...?  
 Okay the large spikey jackel is standing up now and my what sharp claws it has...
Effect: She has sharp teeth, horrific clawed hands, also has +2 to speed. She can change back and shift 1 square as a minor action.
Apply She is a horned wolf/jackel/woman, has +2 to speed and can use wolf powers.
Io:
  Divine Armor  
Effect: You spend a healing surge but regain no hit points. You gain temporary hit points equal to your healing surge value.
Special: Io often uses this power between battles, and begins the fight with the bonus (and penalty) applied.
    Healing equal to 16 .  
Riot: (( sure ))
Io: Gained 16 temp HP. Lost a healing surge.
HP: 65 / 66 + 16 temp.— Surges: 7 / 11 — APs: 0 — Daily Items: 1
=^v^=: (( ya I think so now ))
=^v^=: (( Eil wanna be a little closer? ))
vonel: (( would be nice ))
Ra'ven has received initiative.
Charnel Otyugh 1: (Me, always forgetting to start init.)
Ra'ven rushes up and tries to jam the big shinny lever
=^v^=: (( theivery work? ))
Ganaroth: (make a thievery check, yes. Note that this is not a hard check, for those of you who aren't great at thievery. Breaking things isn't quite as hard as other applications.)
Ra'ven:
  : Rolled 23. Thievery
=^v^=: (( lucky could probably make a "just break the thing lol" str check ))
The lever twists off when you slam it, jamming it in the closed position.
Riot: (( unfortunately she's two squares too far ))
Ganaroth: (Yeah, I'd agree with that, but that would be Lucky-Specific, since she has the "Break Things" ability)
Ra'ven:
  Unstoppable  
 An omnious aura surrounds her, minor hurts dissapear instantly, greater ones are blunted, nothing seems to slow her attacks...
Effect: Ra'ven loses a healing surge and until end of encounter gains resist 10 all and can't be weakned.
Apply Resist 10 all and can't be weakened
Ra'ven: Lost a healing surge.
HP: 63 / 70— Surges: 5 / 8 — APs: 0 — Daily Items: 1
Trained Dire Wolf 1 emits a sound halfway between a whimper and a vicious snarl.
Ra'ven hmms and suddenly rushes forwards more
Ra'ven:
  Go really fast  
 Right, fast time now.
Effect: She moves her speed.
Ra'ven: Any enemy in the aura that attacks the basilisk is slowed until the end of that enemy's next turn. ended on Ayalin I've finished my turn. Ayalin THINGS HERE
Alert! A monster is going to do SOMETHING!
Charnel Otyugh 2:
  Charnel Lash  
  (1) Ra'ven    Rolled 34 vs. AC ( Hit )    —    15 damage .  
Hit: and ongoing 5 necrotic damage (save ends). The Otyugh pulls the target up to 2 squares and grabs it (escape DC 18)
Apply The target is grabbed (escape DC 18)
Apply Ongoing necrotic 5 (save ends).
Ra'ven: Suffered 5 dmg.
HP: 58 / 70— Surges: 5 / 8 — APs: 0 — Daily Items: 1
Charnel Otyugh 2 roars as Ra'ven rushes by, emerging from the filthy water to slash at you with it bone-tipped tentacles.
Riot: (( Dana-Carvey-Well-Isn't-That-Special.gif ))
Charnel Otyugh 2:
  Otyugh Stench  
Effect: Living enemies take a -2 penalty to attack rolls while in the aura.
Apply Living enemies takes a -2 penalty to attack rolls while in the aura.
Charnel Otyugh 2: (the small bridge over the trough is knocked aside as it does this. It seems like they aren't bolted down.)
=^v^=: (( also obviously this guy needs to die as he mounted a pig head on his wall ))
Ruin Scarab 8: (It's a japanese orc)
Ruin Scarab 8: (These ruin scarabs are delaying until Haarken.)
Haarken, the Beastmaster:
  Lightning Storm  
  (15) Itzen    Rolled 26 vs. Reflex ( Hit )    —    28 lightning damage .  
  (17) Io    Rolled 21 vs. Reflex ( Miss )    —    33 lightning damage .  
  (15) Kaylen Fisher    Rolled 29 vs. Reflex ( Hit )    —    19 lightning damage .  
Hit: and ongoing 10 thunder damage (save ends).
Effect: The burst creates a zone that lasts until the end of the Hierophant's next turn. Any creature that ends its turn in the zone takes 10 lightning damage.
Apply Ongoing 10 Thunder Damage (save ends).
Haarken, the Beastmaster: (Eventually I'll remember to click boxes etc)
Haarken, the Beastmaster: (Is that dealt?)
Haarken, the Beastmaster: (It's 28 damage.)
Itzen:
  Energy Barrier  
 Her shield crackels with arcane might, darting back and forth.
Trigger: She is hit by an attack
Effect: She gains +5 to ac and reflex until end of her next turn
Apply +5 power bonus to Ac and Reflex
=^v^=: (( dangit not that one sec ))
Itzen:
  Mind over matter  
 Dodging is merely a state of mind.
Effect: She gets +3 to all defenses untill the end of her next turn
Apply +3 to all defenses
Haarken, the Beastmaster: (Kk.)
Kaylen Fisher: Suffered 28 dmg.
HP: 59 / 87— Surges: 5 / 12 — APs: 1 — Daily Items: 1
Itzen dodges lightning
Haarken, the Beastmaster: (I don't know why the turn moved off him. He wasn't done, and I didn't hit the button, I don't think...)
Haarken, the Beastmaster:
  Far Hand  
Effect: As the Mage Hand spell. Please don't make me write the whole thing.
Haarken, the Beastmaster creates a mage hand, and uses it to pull down one of the levers! Specifically, the one near Ra.
The cage door clanks open.
Haarken, the Beastmaster:
  Beastmaster  
  (6) Ra'ven    Rolled 15 vs. Will ( Miss )  
Hit: Haarken chooses an ally within 20 squares of himself. The target is now marked by that ally. (save ends)
Apply The target is now marked by the selected ally (save ends)
Haarken, the Beastmaster: (darn!)
Haarken, the Beastmaster: I've finished my turn.
Ruin Scarab 1 skitters over to attack Ra'ven. As it does, you can tell that this giant bug is not in the best of health, being both wounded and malnourished. Its movements are slower and weaker than they would normally be. It's still dangerous, but not not overwhelming.
Ruin Scarab 1:
  Carving Mandibles  
  (1) Ra'ven    Rolled 21 vs. AC ( Miss )    —    15 damage .  
Hit: and the target falls prone.
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Ruin Scarab 1: I've finished my turn.
Ruin Scarab 6: I've finished my turn.
Trained Dire Wolf 3: I've finished my turn.
=^v^=: (( too bad it's living creatures and not non-undead x.x ))
Trained Dire Wolf 3: (It is sad, yes. But that's how it works.)
Trained Dire Wolf 1: I've finished my turn.
Lucky has received initiative.
Ruin Scarab 5: I've finished my turn.
Ruin Scarab 5: (Marking the one that's open, sorry)
=^v^=: (( orite we also have action points back ))
Ruin Scarab 5: (Indeed.)
Lucky:
  Enter the Cruicible  
 Now less stoppable.
Effect: She spends a healing surge without healing. She then has resist 10 and is immune to weaken untill end of encounter.
Apply Resist 10 all and can't be weakened
Riot: (( says it's used but we undid it last time because I misread the battlespace ))
Ruin Scarab 5: (Excellent. The existence of those powers means that I can cut loose. Muwahahaha!)
Ruin Scarab 5: (Nodnod I remember)
Riot: (( Sadly not gonna get much out of her in this turn ))
Lucky:
  Twin Strike (ranged) : range 20/40  
 See if I can split the first one
  (9) Haarken, the Beastmaster    Rolled 32 vs. AC    —    3 damage .  
  (9) Haarken, the Beastmaster    Rolled 32 vs. AC    —    4 damage .  
Riot: (( lol that damage ))
Haarken, the Beastmaster: (Hits both, for what it's worth!)
Lucky: I've finished my turn.
Haarken, the Beastmaster: "Augh! Stinging little BITCH."
Riot: (( Well that's just rude. ))
=^v^=: (( too bad they were both 19s instead of a crit ))
Lucky: "Well that's just rude ."
Ruin Scarab 3: (Right?)
Ruin Scarab 3:
  Carving Mandibles  
  (1) Ra'ven    Rolled 25 vs. AC ( Miss )    —    14 damage .  
Hit: and the target falls prone.
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Ruin Scarab 3: (Womp womp)
Ruin Scarab 3: I've finished my turn.
Charnel Otyugh 1 roars as well, emerging near Lucky and attacking!
Charnel Otyugh 1:
  Charnel Lash  
  (3) Lucky    Rolled 34 vs. AC ( Hit )    —    15 damage .  
Hit: and ongoing 5 necrotic damage (save ends). The Otyugh pulls the target up to 2 squares and grabs it (escape DC 18)
Apply The target is grabbed (escape DC 18)
Apply Ongoing necrotic 5 (save ends).
Lucky: Suffered 5 dmg.
HP: 56 / 73— Surges: 2 / 6 — APs: 0 — Daily Items: 1
Charnel Otyugh 1:
  Otyugh Stench  
Effect: Living enemies take a -2 penalty to attack rolls while in the aura.
Apply Living enemies takes a -2 penalty to attack rolls while in the aura.
Pell has received initiative.
Charnel Otyugh 1: I've finished my turn.
Charnel Otyugh 1: (Lol, the 'yugh would normally do another thing, but your defense cooldown makes it so that it's pointless.)
=^v^=: (( it'd be funny if it inflicted ongoing 10 and weaken ))
Charnel Otyugh 1: (If it did that, there would be a point, since the weaken would still apply.)
=^v^=: (( enter the crusible also no-sells weaken ))
Charnel Otyugh 1: (Oh, right, sorry.)
Riot: (( Oh I missed Pell getting init ))
Charnel Otyugh 1: (Is all okay.)
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(2) Charnel Otyugh 1  Charnel Otyugh 1   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
Pell:
  Eldritch Strike  
  (2) Charnel Otyugh 1    Rolled 20 vs. AC    —    13 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
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Riot: (( lol I'm gonna assume that's a miss ))
Charnel Otyugh 1: (Yeeeeaaaaahhhh....)
Riot: (( ripperoni ))
Charnel Otyugh 1: (Sorry.)
Io has received initiative.
Pell: I've finished my turn.
Io flappy-dragons
Charnel Otyugh 1: (flap flap flap)
Io:
  Io's Judgement  
  (3) Charnel Otyugh 1    Rolled 30 vs. Fortitude    —    16 thunder or radiant. damage .  
  (5) Charnel Otyugh 2    Rolled 24 vs. Fortitude    —    16 thunder or radiant. damage .  
  (9) Haarken, the Beastmaster    Rolled 27 vs. Fortitude    —    16 thunder or radiant. damage .  
Hit: the target is dazed until the end of your next turn.
    Covenant of Wrath: You also push the target a number of squares equal to 5 . If you target only one creature, deal an extra 2 damage.  
Apply The target is dazed until the end of your next turn.
Io is gettin tired from all the fighting
Charnel Otyugh 1: (Poor Io. Still 2 hits, though.)
Io:
  Wrath and Preservation  
Trigger: Io uses a daily or encounter divine power on their turn
Effect: Slide an ally within 10 one square AND do +1 damage per foe targeted.
=^v^=: (( slide anyone? ))
Eileen will take being a square closer
=^v^=: (( eil is a square closer! ))
vonel: (( sense she's not even in the room ))
Io probably will attempt to dunk the beastmaster in the sludge pit
=^v^=: (( prob a save or something vs that? ))
Haarken, the Beastmaster:
: Rolled 11. Saving throw
Success: Haarken, the Beastmaster has overcome fallin.
Io:
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Io assumes no double tap on save so will slide him one to the left
Haarken, the Beastmaster: (Yeah, no double taps on that stuff.)
=^v^=: (( mostly I really really don't wanna be on the recieving end of it ))
Haarken, the Beastmaster: (Fair enough.)
Kaylen Fisher has received initiative.
Io: I've finished my turn.
Kaylen Fisher: Suffered 10 dmg.
HP: 49 / 87— Surges: 5 / 12 — APs: 1 — Daily Items: 1
Haarken, the Beastmaster: "Arrgh... You could have just gotten PAID! Now we're doing THIS!"
Kaylen Fisher:
  Running Slash  
  (1) Charnel Otyugh 1    Rolled 30 vs. Reflex    —    12 damage .  
Hit: and the target is slowed until the end of your next turn.
Effect: You move up to your speed and make this attack at any point during your move. This movement does not provoke attacks of opportunity from the target.
Haarken, the Beastmaster: (clear hit)
Kaylen Fisher:
  Impenetrable Warding  
Effect: Your Warding provides its bonus to all of your defenses, not just AC, until the stance ends.
Apply Until the stance ends, your warding provides its bonus (+4) to all of your defenses, not just AC
Kaylen Fisher guesses that means +4 to nads
Haarken, the Beastmaster: (large NAD boost go)
Haarken, the Beastmaster: (That would be correct.)
Haarken, the Beastmaster: (IT's a good power.)
Kaylen Fisher attempts to run forwards!
Ganaroth: (You can run, but the cost is that you are running.)
=^v^=: (( sec I wanna change a listing on a power so ignore me reusing it ))
Ganaroth: (K)
=^v^=: (( ya, grants ca etc ))
Kaylen Fisher: I've finished my turn.
: Rolled 13. Saving throw
Success: Kaylen Fisher has overcome Ongoing 10 Thunder Damage (save ends). .
Ganaroth: (I put the icon on the token.)
Itzen has received initiative.
Trained Dire Wolf 4: I've finished my turn.
Kaylen Fisher:
  Running Slash  
  test    Rolled 23 vs. Reflex    —    9 damage .  
Hit: and the target is slowed until the end of your next turn.
Miss: This power is not expended
Effect: You move up to your speed and make this attack at any point during your move. This movement does not provoke attacks of opportunity from the target.
=^v^=: (( there ))
Trained Dire Wolf 4: (Ha, still not done, because I failed to put the slow condition on it!)
Trained Dire Wolf 4: (Suck my incompetence!)
Itzen:
  Glorious Presence  
 The Gaze of the Wolf is Upon us!
  (2) Charnel Otyugh 1    Rolled 24 vs. Will    —    15 radiant damage .  
Hit: and the foe is pushed up to 4 squares
    Effect: She and her allies in the burst gain 5 thp.  
Trained Dire Wolf 4: (hit)
=^v^=: (( have some thp ))
Itzen: Gained 5 temp HP.
HP: 69 / 69 + 5 temp.— Surges: 3 / 7 — APs: 0 — Daily Items: 1
=^v^=: (( have some probable not being grabbed ))
Trained Dire Wolf 4: (You are ungrabbed)
Riot: (( Nice. Who all gets thp too? ))
=^v^=: (( close burst 2 from itzen ))
Lucky: Gained 5 temp HP.
HP: 56 / 73 + 5 temp.— Surges: 2 / 6 — APs: 0 — Daily Items: 1
=^v^=: (( so lucky and pell, technically io but io already has it ))
Pell: Gained 5 temp HP.
HP: 77 / 77 + 5 temp.— Surges: 7 / 11 — APs: 0 — Daily Items: 1
Itzen: +3 to all defenses ended on Itzen I've finished my turn.
Trained Dire Wolf 4: (The more you know: Otyughs appear in the Overlord Light Novel "The Paladin of the Holy Kingdom Part 2." They are referred to as "Fecusers," and are described as disgusting but otherwise helpful creatures that live in a symbiotic relationship with urban humans. Otherwise, the physical description is identical. The more you know!)
Ruin Scarab 7: I've finished my turn.
=^v^=: (( we got any idea what sorta reach the grab has? ))
Ruin Scarab 2:
  Carving Mandibles  
  (1) Ra'ven    Rolled 17 vs. AC ( Miss )    —    15 damage .  
Hit: and the target falls prone.
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Ruin Scarab 2: (Going by the tentacle length, it can reach about 3.)
Ruin Scarab 2: I've finished my turn.
=^v^=: (( though I suppose lucky was ungrabbed anyways cause daze ends grabs right? ))
Ruin Scarab 2: I suddenly just realized that he can't do that. The bridge doesn't exist right now, so he'll have to jump.
Ruin Scarab 2:
  : Rolled 17. Athletics
Ruin Scarab 2: (haha)
=^v^=: (( unsure if it provokes xP ))
Ruin Scarab 2: (Hmm. Actually, hold on.)
Ruin Scarab 2: (Oh, he did make it. Funny.)
Ruin Scarab 2: (He doesn't provoke.)
=^v^=: (( the 17 would especally fail to hit kay ))
Ruin Scarab 2: (You're right, Kay would be the target here. But it would also fail.)
Charnel Otyugh 2:
  Rotting Bite  
  (1) Ra'ven    Rolled 16 vs. AC ( Miss )    —    27 necrotic damage .  
Hit: and ongoing 5 necrotic damage (save ends). In addition, at the end of the encounter, the target makes a saving throw. On a failure, the target contracts greater otyugh filth fever (stage 1).
Apply Ongoing necrotic 5 (save ends).
Apply At the end of the encounter, the target must make a saving throw. On a failure, the target contracts greater otyugh filth fever (stage 1).
Charnel Otyugh 2: (My rolls are shit today.)
Eileen has received initiative.
Charnel Otyugh 2: I've finished my turn.
=^v^=: (( making up from the fire they were last fight I guess ))
Charnel Otyugh 2: (Sorry for the delay, Von. )
Charnel Otyugh 2: (Well, I guess I'd rather have bad luck in this fight, since it's tougher.)
Eileen:
  Ironwrought Toughness  
 Embracing her elemental power gives Eileens flesh the durability of iron.
Effect: Until the end of the encounter, you have resistance to all damage equal to the amount that your ironwrought resistance normally grants. While you are bloodied, this resistance increases by 2.
Eileen: I've finished my turn.
Ruin Scarab 4:
  Carving Mandibles  
  (1) Kaylen Fisher    Rolled 16 vs. AC ( Miss )    —    16 damage .  
Hit: and the target falls prone.
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Click to toggle Click to toggle Prone on Selected Target(s)
Ruin Scarab 4: (See? I don't even need these minuses! I can't hit anyway. )
Ruin Scarab 4: I've finished my turn.
Ruin Scarab 4: (And I think that's the round, essentially.)
Eileen:
  Ironwrought Toughness  
 Embracing her elemental power gives Eileens flesh the durability of iron.
Effect: Until the end of the encounter, you have resistance to all damage equal to the amount that your ironwrought resistance normally grants. While you are bloodied, this resistance increases by 2.
Apply Until the end of the encounter, you have resistance to all damage equal to the amount that your ironwrought resistance normally grants. While you are bloodied, this resistance increases by 2
Ruin Scarab 4: (...I need to stop this. My propensity for enormous encounters needs to stop being indulged.)
Ruin Scarab 4: (Regardless, thoughts on ending the day?)
=^v^=: (( if u want/need ))
Riot: (( I'm good with whatever works for everyone else ))
vonel: (( need to sleep in an hour so... ))
Ruin Scarab 4: (Should probably stop, then.)
Riot: (( So in that case probably yeah ))
=^v^=: (( sounds like stoppin point yeh ))
Ruin Scarab 4: (I don't even have to feel guilty!)
Ruin Scarab 4: (Sleep well, Von.)
Ruin Scarab 4: (And the rest of you: Thanks.)
Riot: (( Thank you! And gnight Von ))
Ruin Scarab 4: (Be well, y'all.)
Ganaroth is disconnected.
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
vonel has connected.
=^v^= has connected.
Ra'ven: ohai
Eileen: hey
Ra'ven: one of these days we'll get the druid
Ra'ven: hm
Riot has connected.
Ra'ven: riot
Riot: akaiku
Riot: lol
Ra'ven: ha only one of us is a verb tho
Riot: it's also a noun!
Ra'ven: everything can be a noun
Ganaroth has connected.
Riot: hi hi
Ra'ven: woo
Ganaroth: Yo.
Ganaroth: How are things?
Ra'ven: it appears to be 40 degrees outside
Riot: Unclear
Riot: It is very cold and I need to do laundry because I have an in person job interview tomorrow which I am panicking about a little bit lol
Ganaroth: Could be a lot worse than 40. Sending you some good vibes for your interview.
Riot: Thanks!
Eileen: doing okay
Ra'ven: you should not wear a shirt that says "My body is a machine that turns bad internet information into finical crimes" unless you have no other shirt or are applying at the finical crimes place
Ganaroth: Not totally sure what finical means, and also unsure what you are referencing. However, it sounds like current events, which is something I actively don't want to hear about, so I'm not gonna ask.
Ganaroth: Glad you're doing ok, Von.
Ra'ven: spelling is hard
Ra'ven is not a wizard
Ganaroth: ^^^^Daffy woke up.
Ganaroth: Gimme just a sec, kay? Then we'll start. Sorry!
Ra'ven: financial
Ganaroth: Skreeeeeee though. I had to try four times to just knock out minthara and leave her alive at the grove fight in BG3. You have to knock her out in order to recruit her in act 2. First I forgot to turn on nonlethal. Fair enough. Then a goblin exploded on top of her. Dead. Then I knocked her out, and a random tiefling npc targeted her unconscious body and killed her dead again. It was maddening.
Riot: jfc yeah lol
Riot: godamn
Ra'ven: just knock her out in the gob camp
Ra'ven: or did they fix that
Ganaroth: No, you can do that. But allowing the grove fight gives an extra scene and fight, so I wanted to do it there.
Ganaroth: "Fixing" it isn't really a thing, 'cause it wasn't broken.
Ganaroth: Knockout recruitment is intended behavior.
Ra'ven: well, I mean you had to also sheep her or something and do some odd timing nonsense before
Ganaroth: That was before. They explicity changed the game to allow it in patch 7.
Ganaroth: So if anything, what they fixed was the INABILITY to knock her out and recruit her.
Ganaroth: She even mentions it at Moonrise if you knocked her out.
Ra'ven: I hope it's "Why did you knock ME out and kill all the others?" and your only options are some form of "Cause ur hot" or "You are listed as recrutible"
Ganaroth: Could be! Even before patch 7, she had a few bits of dialogue along the lines of "in another life, I would have just been another corpse at your feet, long forgotten."
Ganaroth: Acknowledging how most people WON'T have recruited her on a first playthrough without being told.
Ganaroth: Anyway! Folks mostly ready? X up in chat to fight the raid boss.
Riot: yup
Eileen: ready
Ra'ven: *waits till countdown timer hits 1 second
Ra'ven has received initiative.
Ganaroth: 1. Lol.
=^v^=: (( dang i sorta wanna hit a guy with a power! ))
Ganaroth: I mean, feel free?
=^v^=: (( but i'm grabbed and in a -2 to hit aura ))
Ra'ven:
  Vaccum Disturbance : Close Burst 1  
 Ra'ven leaves abrubtly, but foes find it hard to do the same
  (1) Charnel Otyugh 2    Rolled 16 vs. Fortitude    —    11 damage .  
  (1) Ruin Scarab 1    Rolled 24 vs. Fortitude    —    11 damage .  
  (1) Ruin Scarab 3    Rolled 26 vs. Fortitude    —    11 damage .  
Hit: The target is immoblized until end of next turn
Effect: She teleports 5 squares
Apply Immoblized until end of her next turn
=^v^=: (( rip ))
Ganaroth: (2 hits)
Ra'ven:
  Stone of Storms  
 Well polished and lucky.
Trigger: Ra'ven misses an enemy with a thunder or lightning attack.
Effect: Reroll with a bonus equal to number of people with stones. (+2)
Ra'ven:
  Vaccum Disturbance : Close Burst 1  
 Ra'ven leaves abrubtly, but foes find it hard to do the same
  (1) Charnel Otyugh 2    Rolled 26 vs. Fortitude    —    18 damage .  
Hit: The target is immoblized until end of next turn
Effect: She teleports 5 squares
Apply Immoblized until end of her next turn
Ganaroth: (Still a miss, sorry.)
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Ruin Scarab 4  ( Autohit )    —    16 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
Ra'ven:
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
=^v^=: (( for those first 2 guys hit ))
Ruin Scarab 4: (kk.)
Haarken, the Beastmaster: (Got more?)
=^v^=: (( ya probably ))
=^v^=: (( ya screw it ominous doom switch is being too delecious and candy-like button ))
Ra'ven:
  Open the Gates of Battle (move)  
 Going fast...
Effect: She moves her speed+2, she doesn't provoke from the first enemy she moves away from.
Ra'ven: You have no action points to spend.
=^v^=: (( ya know case we get one back ))
Haarken, the Beastmaster: (Get an action point back?)
=^v^=: (( from being the third fight ))
=^v^=: (( should probably actually like, grant those ))
Haarken, the Beastmaster: (You... wouldn't? You get them every 2 fights...)
vonel: (( I forget to gice Eileen one before this fight as well ))
Haarken, the Beastmaster: (You have an extra one now, but you yourself were the one who mentioned it last session, Akaiku. Don't lay this one on me, lol.)
Eileen: You have gained 1 action point(s), 0 magic item daily power use(s), and 0 healing surges.
=^v^=: (( I mean I mentioned it but like, looking it seems I and everyone else didn't actually ADD them, so as I reach for the empty holster I'm reminding peopel to reload ))
=^v^=: (( plus checkign I didn't make some random mistake ))
=^v^=: (( aka, "Wait, we are supposed to have an action point in this fight right?" ))
Haarken, the Beastmaster: (You are, yeah.)
Haarken, the Beastmaster: (You all gots aps)
Lucky: You have gained 1 action point(s), 0 magic item daily power use(s), and 0 healing surges.
Itzen: You have gained 1 action point(s), 0 magic item daily power use(s), and 0 healing surges.
Pell: You have gained 1 action point(s), 0 magic item daily power use(s), and 0 healing surges.
Io: You have gained 1 action point(s), 0 magic item daily power use(s), and 0 healing surges.
Kaylen Fisher: You have gained 1 action point(s), 0 magic item daily power use(s), and 0 healing surges.
Haarken, the Beastmaster: (And APs are nice. They will get nicer for everyone shortly, too.)
Ra'ven:
  : Rolled 39. Thievery
Ra'ven thieves the shit out of the omnious large switch
Haarken, the Beastmaster: (It's hard to imagine that fails, but please remember to declare your action before rolling.)
Haarken, the Beastmaster: (Technically speaking, that 20 should be void right now.)
Haarken, the Beastmaster: (What did you want that to do? 'Cause ultimately, I'm a pushover.)
=^v^=: (( so ya move to and disable the big switch like the other switches ))
=^v^=: (( so the guy can't just magic hand it open ))
Haarken, the Beastmaster: (Sounds good to me.)
Ra'ven: I've finished my turn.
Haarken, the Beastmaster: (Just please say so in the future. Is all good now, though. )
Haarken, the Beastmaster:
  Potion of Vim 1  
Effect: Haarken recovers 20 hit points, and makes a saving throw.
=^v^=: (( but i thought it really loudly! ))
Haarken, the Beastmaster: (Wrong, me.)
Haarken, the Beastmaster: (That's a eont.)
Haarken, the Beastmaster: Recharge: Rolled 1 vs. 5, and Lightning Storm cannot be used this turn.
Haarken, the Beastmaster:
  Far Hand  
Effect: As the Mage Hand spell. Please don't make me write the whole thing.
Haarken, the Beastmaster: I've finished my turn.
Ruin Scarab 1: I've finished my turn.
Ra'ven gets to snicker as the ruin scaribs get to be sad and take 5 ongoing fire
Lucky has received initiative.
Ruin Scarab 1:
: Rolled 5. Saving throw
Failure: Ruin Scarab 1 remains with Take ongoing 5 fire damage.
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Ruin Scarab 2  Ruin Scarab 2    
Apply Lucky does extra damage to this guy
Charnel Otyugh 1 watch Lucky sadly, because it doesn't have threatening reach.
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Ruin Scarab 2    Rolled 18 vs. AC    —    11 damage .  
  (Sec.) (1) Ruin Scarab 2    Rolled 36 vs. AC    —    CRIT: 13 damage, plus 6 damage.  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 1 damage to attack, or 6 if a crit.  
Riot: (( Well at least ONE of them hit lol ))
=^v^=: (( too bad it wasn't the other one that crit x.x ))
Riot: (( why ))
=^v^=: (( cause primary crit gives you a mba for free ))
Riot: (( Ohhh gotcha ))
=^v^=: (( at least the quary dmg is the 6 ))
Ganaroth: (Yeah. Sorry, just the one crit, but that's not the worst new in the world.)
Ruin Scarab 2: ('Sides. You still bloodied it in one strike.)
Riot: (( Yeah I mean I'll take it ))
Lucky: I've finished my turn.
Ruin Scarab 3: I've finished my turn.
: Rolled 18. Saving throw
Success: Ruin Scarab 3 has overcome Take ongoing 5 fire damage .
Aftereffect: Ruin Scarab 3 is now subject to Take 5 cold damage.
Charnel Otyugh 1:
  Charnel Lash  
  (2) Lucky    Rolled 22 vs. AC ( Miss )    —    15 damage .  
Hit: and ongoing 5 necrotic damage (save ends). The Otyugh pulls the target up to 2 squares and grabs it (escape DC 18)
Apply The target is grabbed (escape DC 18)
Apply Ongoing necrotic 5 (save ends).
Charnel Otyugh 1 tries to charge Lucky, and fails like a total tool.
Pell has received initiative.
Charnel Otyugh 1: I've finished my turn.
Charnel Otyugh 1 goes zzzzt with electricity.
Charnel Otyugh 1: (Also, though I said IT, Lucky knows enough about creatures like this to know that, despite their alien appearance, otyughs are actually natural creatures, and are not asexual! So my terminology was inaccurate. However, it's very difficult to determine which sex an otyugh is without a detailed examination.)
Riot: (( which we will NOT be attempting lol ))
Charnel Otyugh 1: (Probably for the best. Examinations of that nature have to be done while either wearing heavy protective gear, or enchantments that provide immunity to disease and poison.)
Pell:
  Lightning Crash  
 Become a Bolt and strike with great force
  (2) Charnel Otyugh 1    Rolled 30 vs. AC    —    16 lightning damage .  
Effect: Fly up to your speed+2 and make the attack at any point during it.
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
    Hit: Slide the foe 7 squares.  
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Charnel Otyugh 1: (Hyup, hit)
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (2) Charnel Otyugh 1  ( Autohit )    —    5 damage .  
=^v^=: (( note u can also keep moving, as that's a power that is similar to how 5th ed works on attack+move ))
Riot: (( Oh neat ))
Riot: (( So I can move 4 more now then ))
Riot: (( Oh wait, I can move up to 8 then ))
=^v^=: (( yes, also note that movement isn't your move action, so you can ALSO move after ))
Charnel Otyugh 1: (Yeah. I honestly don't mind that aspect of 5e combat, although it does reduce complexity.)
Riot: (( Moved 4, then did that, and can fly 8 ))
=^v^=: (( you could instead of moved some portion of that 8 ))
Charnel Otyugh 1: (There are a lot of bits of 5e that I like. I just have real problems with other bits. I'm curious to see what changes the updates bring, though.)
=^v^=: (( aka moved 4 of that 8, attacked, move the other 4, then have your full move action ))
Riot: (( Ah I see I see ))
Charnel Otyugh 1: (Yeah, flyby attacks are awesomely versatile.)
=^v^=: (( yes, io and kay both have something like those, I think level 13 monk powers tend to be that, etc ))
Charnel Otyugh 1: (I really like changing "Race" to "Species," but I seriously doubt it will stick. It's a big step for the grognards that still rule the roost.)
Riot: (( Shit can't get to give Kay flanking without provoking OA ))
=^v^=: (( no big, since she doesn't get anything other then the +2 to hit from it ))
Riot: (( Eh not really anywhere else I wanna move to right now I think ))
Riot: (( Unless either of you have a suggestion or pref ))
=^v^=: (( both middle bridges are currently destoryed right? ))
=^v^=: (( or destroyed w/e ))
Trained Dire Wolf 4: (Yeah. Lemme mark that.)
=^v^=: (( also how difficult is it to break one and how difficult is it to avoid falling from the broken one for like that dazed prone guy xP ))
Trained Dire Wolf 4: (Breaking a bridge probably isn't difficult. I can check the numbers. If you broke it, I think he'd just fall.)
Trained Dire Wolf 4: (Maybe if he wasn't dazed, I could justify a save. But as it is...)
Riot: (( Okay so I'm sensing no preferences for movement so I'm just gonna end my turn ))
=^v^=: (( nope you are good riot ))
Io has received initiative.
Pell: Partial Concealment ended on Pell I've finished my turn.
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
=^v^=: (( side note you can just click the ended thing to automatically apply it with a rewned duration to the same target ))
Riot: (( Oh neat ))
Trained Dire Wolf 4: (Anyway, the bridges have like 20 hp, so they aren't formidable.)
=^v^=: (( mostly designed as a "woops I didn't mean to end that right then" fallback but it works for that stuff ))
Trained Dire Wolf 4: (I actually really wish that they still used the object hardness rules from 3e. Those made a lot of sense, and didn't add much difficulty at all.)
Trained Dire Wolf 4: (You know, so that a normal dude with a dagger can't break down a vault door by stabbing it 10-40 times.)
Trained Dire Wolf 4: (I know the rules are narrative, and I just shouldn't allow that. But it's still silly.)
Io:
  Razor Storm  
  (7) Haarken, the Beastmaster    Rolled 31 vs. Fortitude    —    13 damage .  
  bridge    Rolled 26 vs. Fortitude    —    9 damage .  
Hit: and the target gains vulnerable 5 to all damage until the end of your next turn.
    Covenant of Wrath: Until the end of your next turn, each ally in the burst gains a power bonus to attack rolls equal to 5 .  
Apply Vulnerable 5 damage until the end of Io's next turn.
Apply Until the end of Io's next turn, each ally in the burst gains a power bonus to attack rolls equal to Io's con modifier.
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
=^v^=: (( o shit I never caught that covenant bit ))
Trained Dire Wolf 4: (What power is Razor storm?)
=^v^=: (( I don't know I didn't make Io, let me look ))
=^v^=: (( don't have character sheet either so that look would take longer ))
=^v^=: (( found it, rain of blood ))
Trained Dire Wolf 4: (Okay, I'll just leave it for now. If I'm the one that fucked up... well, that's usual.)
Trained Dire Wolf 4: (Ah, I get it. I clearly didn't want lil' Io to have "Rain of Blood" as a power. Well, I'm a dumbass too, and we all know it. Moving on!)
=^v^=: (( so like, 13 dmg to bridge prob and maybe it spins cause of the slide and falls, maybe the guy falls off from failed save ))
Kaylen Fisher has received initiative.
Io: The target is dazed until the end of your next turn. ended on Haarken, the Beastmaster
The target is dazed until the end of your next turn. ended on Charnel Otyugh 1 I've finished my turn.
Haarken, the Beastmaster: (I will allow him a save for trying to MOVE the bridge from under him. That's potentially something he could do about, if only by lying on top of it. That's two chances for him to fall off, though.)
Haarken, the Beastmaster:
: Rolled 22. Saving throw
Success: Haarken, the Beastmaster has overcome fallin.
Haarken, the Beastmaster:
: Rolled 7. Saving throw
Failure: Haarken, the Beastmaster remains with fallin.
Haarken, the Beastmaster: (Splash)
Haarken, the Beastmaster: (He's now in teh gross water.)
Io secretly does the "Doh ho ho" evil villians laugh with the claw under the chin
Haarken, the Beastmaster: (I mean, they are half Tiamat, so that's not out of character.)
=^v^=: (( well that guy is splashed so ))
Kaylen Fisher:
  Sword of Sigils  
  (1) Ruin Scarab 2    Rolled 22 vs. AC    —    11 Force damage .  
  (1) Ruin Scarab 4    Rolled 30 vs. AC    —    11 Force damage .  
Hit: and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier after the attack is resolved.
    Intelligence Modifier: 5 . Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to 4 .  
Apply The target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Int modifier after the attack is resolved. If the target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to your con modifier.
Kaylen Fisher also shifts 1
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(2) Charnel Otyugh 1  Charnel Otyugh 1   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Kaylen Fisher:
  Boots of the Fencing Master  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Kaylen Fisher: I've finished my turn.
Trained Dire Wolf 4:
  Bite  
  (1) Ra'ven    Rolled 27 vs. AC ( Hit )    —    10 damage .  
Hit: and the target falls prone if the wolf has combat advantage against it.
    Deal 5 extra damage against a prone target.  
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Trained Dire Wolf 4:
  Bite  
  (1) Ra'ven    Rolled 20 vs. AC ( Miss )    —    11 damage .  
Hit: and the target falls prone if the wolf has combat advantage against it.
    Deal 7 extra damage against a prone target.  
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Trained Dire Wolf 4:
  Bite  
  (1) Ra'ven    Rolled 33 vs. AC ( Hit )    —    21 damage .  
Hit: and the target falls prone if the wolf has combat advantage against it.
    Deal 5 extra damage against a prone target.  
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Trained Dire Wolf 4: (Oops. Dammit, sorry.)
Ra'ven wonders about that considerable amount of bites
Trained Dire Wolf 4: (Yeah, I had the chat progression whatever turned off because people kept saying stuff while I was adjudicating a power. So I didn't see shit appear.)
Trained Dire Wolf 4: (Regardless, first one, so hit but no damage)
Itzen has received initiative.
Trained Dire Wolf 4: I've finished my turn.
Itzen:
  Fourfold Invocation of Doom : burst 10  
 The storm of the Auric, The silence of the Patina, The wild of the Argent, The war of the Electrum
  (3) Charnel Otyugh 2    Rolled 24 vs. Will  
  (5) Ruin Scarab 1    Rolled 20 vs. Will  
  (6) Ruin Scarab 3    Rolled 30 vs. Will  
  (8) Haarken, the Beastmaster    Rolled 32 vs. Will  
  (8) Trained Dire Wolf 3    Rolled 30 vs. Will  
  (10) Trained Dire Wolf 4    Rolled 29 vs. Will  
  (6) Charnel Otyugh 1    Rolled 20 vs. Will  
  (9) Ruin Scarab 5    Rolled 31 vs. Will  
  (9) Ruin Scarab 7    Rolled 18 vs. Will  
Hit: Dazed save ends
Miss: Dazed until end of next turn
Effect: Untill end of encounter, any creature that hits or misses her takes 5 psychic damage.
Apply Dazed save ends
Apply Dazed until eont
Apply Enemies that hit or miss Itzen take 5 psychic damage
Itzen casts make melees sad
=^v^=: (( would someone like a shift1? ))
Itzen:
  Cult of Wolf Tactics  
 Surround her prey.
Trigger: She uses a daily or encounter attack
Effect: Before the attack she or an ally within 5 can shift 1, or shift 2 if it ends with her flanking a target.
Riot: (( I think I'm good where mine are ))
=^v^=: (( von? ))
vonel: (( sure ))
Trained Dire Wolf 4: (The 20s and 18s miss, the others hit)
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
Itzen: You have spent an action point.
Current APs:
0
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Itzen:
  Heaven's Howl  
 A bolt of lightning strikes a foe and the resulting howl lingers on her allies strikes
  (8) Haarken, the Beastmaster    Rolled 30 vs. Reflex    —    16 lightning damage .  
Effect: The burst creates a zone of thunder that lasts until the end of the encounter. Any ally deals 1d6 extra thunder damage when they hit an enemy that is within the zone.
Itzen: I've finished my turn.
Itzen:
  Cult of Wolf Tactics  
 Surround her prey.
Trigger: She uses a daily or encounter attack
Effect: Before the attack she or an ally within 5 can shift 1, or shift 2 if it ends with her flanking a target.
Trained Dire Wolf 4: (And hit again.)
=^v^=: (( moar shift if you want, also woo 5 extra from vulrn ))
Riot: (( lightning damage while he's in the water ))
Riot: (( jim-carrey-shocking.gif ))
Haarken, the Beastmaster: (Oh, you punched that lever, right?)
=^v^=: (( that which lever? ))
Haarken, the Beastmaster: (No, you used thievery.)
Haarken, the Beastmaster: (Either way, broken.)
Haarken, the Beastmaster: (Sorry, moving on.)
=^v^=: (( RASPBERRY JAMMMED ))
Ruin Scarab 2:
  Carving Mandibles  
  (1) Pell    Rolled 30 vs. AC ( Hit )    —    9 damage .  
Hit: and the target falls prone.
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Ruin Scarab 2: I've finished my turn.
Ruin Scarab 2: (9 damage, Pell)
Pell: Suffered 9 dmg. Lost 4 HP and 5 temp HP.
HP: 73 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Riot: (( noooooo ))
Charnel Otyugh 2:
  Charnel Lash  
  (1) Itzen    Rolled 25 vs. AC ( Miss )    —    13 damage .  
Hit: and ongoing 5 necrotic damage (save ends). The Otyugh pulls the target up to 2 squares and grabs it (escape DC 18)
Apply The target is grabbed (escape DC 18)
Apply Ongoing necrotic 5 (save ends).
Charnel Otyugh 2: (Womp womp)
Eileen has received initiative.
Charnel Otyugh 2: I've finished my turn.
=^v^=: (( 5 psy for the oty ))
Charnel Otyugh 2: (Eileen may EXTERMINATE)
Charnel Otyugh 2: (Yup)
Eileen:
  Viper's Strike  
 Eileen tricks her adversary into making a tactical error that gives her comrade a chance to strike.
  (1) Ruin Scarab 2    Rolled 21 vs. AC    —    19 cold damage .  
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Apply If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
It's hard to tell, but the creature seems mostly resigned to the psychic feedback, shuddering in what almost seems like a sigh. Similarly, you can almost feel the resentment from the wolves affected by Itzen's power. As discussed previously, these animals could be convinced to turn on Haarken... but that will be more difficult for those ones now.
Charnel Otyugh 2: (I'm sorry, Eileen.)
Eileen: I've finished my turn.
Ruin Scarab 4:
  Carving Mandibles  
  (1) Kaylen Fisher    Rolled 30 vs. AC ( Hit )    —    12 damage .  
Hit: and the target falls prone.
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Kaylen Fisher: (nomnomnom)
=^v^=: (( might as well! ))
Kaylen Fisher:
  Repaid in Kind  
Trigger: A creature within your reach hits you with an attack.
Effect: The triggering creature is slowed until the end of its next turn, and you gain a +2 power bonus to all defenses until the end of your next turn. In addition, you can use a free action to make a melee basic attack against the triggering creature.
Apply The triggering creature is slowed until the end of its next turn.
Apply You gain a +2 power bonus to all defenses until the end of your next turn. (+3 with Mark of Warding.)
Kaylen Fisher:
  Basic Attack (Melee)  
  (1) Ruin Scarab 4    Rolled 23 vs. AC    —    10 damage .  
=^v^=: (( err, I gues 2 higher since it's dazed ))
=^v^=: (( sonofa did I forgot those 2? ))
Kaylen Fisher: (Those 2 what?)
=^v^=: (( scarab 2 and 4 ))
Kaylen Fisher: (Anyway, that +2 causes it to hit)
=^v^=: (( I did dammit ))
=^v^=: (( mind me rolling it now? ))
Ruin Scarab 4: (Rolling what?)
=^v^=: (( itzen's close burst 10 ))
=^v^=: (( I missed those 2 guys in my selecting all foes ))
Ruin Scarab 4: (Which guys?)
=^v^=: (( scarab 2 and 4 ))
Ruin Scarab 4: (No, sorry. Too much reversion.)
Ruin Scarab 4: (This one is done.)
Ruin Scarab 4: The triggering creature is slowed until the end of its next turn. ended on Ruin Scarab 4 I've finished my turn.
Kaylen Fisher: 2 bonus thunder
Kaylen Fisher: Suffered 12 dmg.
HP: 37 / 87— Surges: 5 / 12 — APs: 2 — Daily Items: 1
Ra'ven has received initiative.
Ra'ven will attempt to pet/calm/etc the giant wolfdoggo
Haarken, the Beastmaster: (make a nature check)
Ra'ven:
  : Rolled 24. Nature
=^v^=: (( might I get this +2 to it? ))
Ra'ven:
  Wait.. Wolves....  
 HEY GUIZ I GOT THIS!
Trigger: She makes a bluff/intimidate/diplomacy check vs something that is a wolf or wolf-like creature.
Effect: She gets a +2 to the check
Haarken, the Beastmaster: (That +2 makes it work EXACTLY)
Trained Dire Wolf 4 backs off, suddenly unsure that it even wants to fight you.
Ra'ven goes over there and avoids doing the char "I came here to laugh at you" to guy in sludge
Ra'ven: Immoblized until end of her next turn ended on Ruin Scarab 1
Immoblized until end of her next turn ended on Ruin Scarab 3
-2 to attacks that include Ra'Ven ended on Ruin Scarab 4 I've finished my turn.
Haarken, the Beastmaster: Recharge: Rolled 5 vs. 5, and Lightning Storm has been recharged!
Haarken, the Beastmaster:
  Potion of Vim 1  
Effect: Haarken recovers 20 hit points, and makes a saving throw.
Haarken, the Beastmaster:
: Rolled 19. Saving throw
Success: Haarken, the Beastmaster has overcome Dazed save ends .
Riot: (( shit lol ))
=^v^=: (( at least it's not potion of vim 5 ))
Haarken, the Beastmaster: (Suppose so. Also, his position kinda sucks. He escaped daze, but has to spend his other 2 actions to pull himself out of the drink)
Haarken, the Beastmaster: I've finished my turn.
Ruin Scarab 1:
  : Rolled 16. Athletics
Ruin Scarab 1: (Splash. Fails to clear the water.)
Ruin Scarab 1: (He'll pull himself out, now)
Ruin Scarab 1: I've finished my turn.
Ruin Scarab 1: (forgot to deal damage/save for ongoing on this guy)
Ruin Scarab 1:
: Rolled 6. Saving throw
Failure: Ruin Scarab 1 remains with Fire.
Ruin Scarab 1:
: Rolled 5. Saving throw
Failure: Ruin Scarab 1 remains with Dazed.
Ruin Scarab 1: (Womp womp)
Lucky has received initiative.
Trained Dire Wolf 1: (K, go for it, Lucky!)
=^v^=: (( you can shift for great combat advantages ))
Trained Dire Wolf 1: (Also justice. But I think that was the joke.)
Riot: (( doesn't the aura give me -2 ))
=^v^=: (( yes, but you get +1 extra from ca ))
Trained Dire Wolf 1: (Man, early oughts memes. And yes. It would equal out in this case, but allow Eileen ca when her turn comes up. And yeah, that.)
Lucky: (Also, slight extra damage. Swordskill ftw)
Lucky: So it would be +1/+1
=^v^=: (( xactly ))
Ganaroth: (I keep impersonating you!)
Ganaroth: (Sorry!)
Riot: (( shrug aight ))
=^v^=: (( also extra 1d6 thunder on each hit cause zone ))
Ganaroth: (I check your token, and forget...)
Riot: (( lol no worries, I forgot to "/ooc" ))
Ganaroth: (Oh yeah, that would put you in the zone for event more extra damage. Cool.)
=^v^=: (( actually the zone cares about the enemies being in it, not the players ))
Ganaroth: (K, gotcha.)
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Ruin Scarab 2    Rolled 22 vs. AC    —    14 damage .  
  (Sec.) (1) Ruin Scarab 2    Rolled 31 vs. AC    —    14 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 5 damage to attack, or 6 if a crit.  
Ganaroth: (Just the one hit.)
* Riot rolls: 1d6 => 5
Riot: (( for the thunder damage ))
Ganaroth: (nodnod)
=^v^=: (( pel got that guy cursed? ))
Ruin Scarab 2: (The scarabs weakened body collapses)
Riot: (( nope unfortunately ))
Lucky: I've finished my turn.
Ruin Scarab 3:
  : Rolled 12. Athletics
Ruin Scarab 3: (haha.)
=^v^=: (( HOP FAIL ))
Ruin Scarab 3: I've finished my turn.
Ruin Scarab 3:
: Rolled 4. Saving throw
Failure: Ruin Scarab 3 remains with Dazed save ends.
=^v^=: (( u have no hop make fall now ))
Charnel Otyugh 1:
  Charnel Lash  
  (2) Kaylen Fisher    Rolled 34 vs. AC ( Hit )    —    12 damage .  
Hit: and ongoing 5 necrotic damage (save ends). The Otyugh pulls the target up to 2 squares and grabs it (escape DC 18)
Apply The target is grabbed (escape DC 18)
Apply Ongoing necrotic 5 (save ends).
Charnel Otyugh 1: (Hit?)
=^v^=: (( yep ))
=^v^=: (( ironically not grabbed cause you can't grab whilst dzed right? ))
Kaylen Fisher: Suffered 12 dmg.
HP: 25 / 87— Surges: 5 / 12 — APs: 2 — Daily Items: 1
Charnel Otyugh 1: (Due to the use of a single word, the ruling is actually a little ambiguous. I believe that is the intent, however.)
Charnel Otyugh 1 uses an AP
=^v^=: (( side note pell, that boss guy is currently vulrn 5 and it'd be cool if you could somehow do fire damage to him, but either way. Kay's probably having a bad day tho ))
Charnel Otyugh 1:
  Rotting Bite  
  (1) Kaylen Fisher    Rolled 21 vs. AC ( Miss )    —    20 necrotic damage .  
Hit: and ongoing 5 necrotic damage (save ends). In addition, at the end of the encounter, the target makes a saving throw. On a failure, the target contracts greater otyugh filth fever (stage 1).
Apply Ongoing necrotic 5 (save ends).
Apply At the end of the encounter, the target must make a saving throw. On a failure, the target contracts greater otyugh filth fever (stage 1).
Charnel Otyugh 1: (booooo)
Pell has received initiative.
Charnel Otyugh 1: I've finished my turn.
Charnel Otyugh 1: (Pell strikes like lightning!)
Pell stands up (and remembers that now that is my move action so what I had planned won't happen lol)
Charnel Otyugh 1: (Hmm. That does make me think what everyone's intro would be if they were Smash Bros characters...)
Riot: (( and it's not worth burning an AP on ))
Charnel Otyugh 1: (Well, it's not like Pell doesn't have ranged or charge options.)
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(3) Ruin Scarab 4  Ruin Scarab 4   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
=^v^=: (( you probably shouldn't stand then shift one as your full action ))
Riot: (( DUH I JUST SAID I COULDN'T MOVE ))
Riot: (( brain dumb ))
Riot: (( sorry ))
Charnel Otyugh 1: (Brain dumber. You're in good company here.)
Pell:
  Double Strike  
 Lightning often strikes twice!
  (3) Ruin Scarab 4    Rolled 17 vs. Reflex    —    14 lightning damage .  
Hit: If Pell takes damage before the end of their next turn, the foe takes another 1d6+con lightning damage
Apply If Pell takes damage, this foe takes 1d6+con mod lightning damage
Riot: (( lol rip ))
Charnel Otyugh 1: (Sorry.)
Io has received initiative.
Pell: Partial Concealment ended on Pell I've finished my turn.
Riot: (( Ah well ))
Charnel Otyugh 1: (And which power is double strike?)
=^v^=: (( the infernal at will one ))
=^v^=: (( hellish rebuke ))
Io: (thanks)
Riot: (( Ah thanks, I was going to check ))
Io provokes flying over the scarab
Ruin Scarab 4:
  Carving Mandibles  
  (1) Io    Rolled 29 vs. AC ( Hit )    —    CRIT: 18 damage.  
Hit: and the target falls prone.
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Ruin Scarab 4: (ha!)
=^v^=: (( haha owned ))
=^v^=: (( where does the dragon fall? ))
Ruin Scarab 4: (there is fine)
Io: Suffered 18 dmg. Lost 2 HP and 16 temp HP.
HP: 63 / 66— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Io:
  Blades of Light  
  (8) Haarken, the Beastmaster    Rolled 21 vs. Reflex    —    12 radiant damage .  
  (1) Ruin Scarab 4    Rolled 15 vs. Reflex    —    12 radiant damage .  
  (4) Charnel Otyugh 2    Rolled 26 vs. Reflex    —    9 radiant damage .  
Haarken, the Beastmaster: "You little shits... Your idiot philosophy has everything the wrong way around. Higher beings don't venerate lower ones, moron. These animals are tools. Save your bleeding heart sympathy for something that matters!"
Kaylen Fisher has received initiative.
Io: Vulnerable 5 damage until the end of Io's next turn. ended on Haarken, the Beastmaster I've finished my turn.
Haarken, the Beastmaster: (Just the one hit)
=^v^=: (( hm i rather want this attack to hit, might have to action point ))
Charnel Otyugh 2: (Your prerogative.)
Kaylen Fisher: You have spent an action point.
Current APs:
1
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Kaylen Fisher:
  Shielding Fire  
  (9) Haarken, the Beastmaster    Rolled 20 vs. Fortitude    —    18 fire damage .  
Hit: and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Miss: No damage, but the the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
    Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.  
Apply The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.
=^v^=: (( alas ))
Charnel Otyugh 2: (Alas, hits)
Kaylen Fisher: 4 thunder xtra
Ra'ven:
  Ride the Flame  
 Sometimes the destination is all that is important
Trigger: Creature within 10 squares of her takes fire damage.
Effect: She teleports to a square adjacent to the target. All creatures adjacent to her before and after the telport take 3 fire damage.
Charnel Otyugh 2: (Heh. That is indeed a bitch power.)
Charnel Otyugh 2: (Apologies for using the word bitch. I'm trying not to do that unless portraying a character who would say that...)
Kaylen Fisher:
  Lightning Lure  
  (2) Ruin Scarab 4    Rolled 24 vs. Fortitude    —    11 lightning damage .  
Hit: and you pull the target to the nearest unoccupied space adjacent to you. Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails, and deals no damage.
Charnel Otyugh 2: (I'm just finding it harder and harder to justify it.)
Charnel Otyugh 2: (hits)
Kaylen Fisher: 6 thundar
Charnel Otyugh 2: (Deaded)
=^v^=: (( dazed can't aoo right? ))
Ruin Scarab 4: (correct)
Kaylen Fisher moves over there
Ruin Scarab 4: (Oh, wait. Thanks for killing that.)
=^v^=: (( oh right ))
Kaylen Fisher: Suffered 5 dmg.
HP: 20 / 87— Surges: 5 / 12 — APs: 1 — Daily Items: 1
Haarken, the Beastmaster:
  Sadism  
Effect: Whenever one of Haarken's beasts is reduced to 0 hit points or fewer, all negative conditions are automatically removed from Haarken.
vonel: (( love it ))
Haarken, the Beastmaster: (Enemies sometimes have annoying moves too.)
Kaylen Fisher: I've finished my turn.
: Rolled 1. Saving throw
Failure: Kaylen Fisher remains with Ongoing necrotic 5 (save ends)..

When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. ended on Kaylen Fisher
You gain a +2 power bonus to all defenses until the end of your next turn. (+3 with Mark of Warding.) ended on Kaylen Fisher
You gain a +2 power bonus to all defenses until the end of your next turn. (+3 with Mark of Warding.) ended on Kaylen Fisher
Trained Dire Wolf 4 goes back to its cell, escaping the commotion.
Kaylen Fisher has received initiative.
Itzen has received initiative.
=^v^=: (( for clarification, the sludge doesn't do anything other then be unplesent right? ))
Haarken, the Beastmaster: (You're swimming if you're in it, but other than that, it's just gross.)
Haarken, the Beastmaster: (I suppose I could require you to make a disease check if you go in while bloodied, or something.)
Itzen:
  Scatter  
 This foe is all alone, now.
  (1) Charnel Otyugh 2    Rolled 24 vs. AC    —    14 damage .  
    Hit: All foes within 2 of the target are teleported 6 squares.  
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
      Effect: She does an additional 1 extra damage.  
Haarken, the Beastmaster: (You have CA also, right?)
=^v^=: (( correct, but aura ))
Haarken, the Beastmaster: (Ah, right. That's a miss then, sorry.)
Itzen:
  Cult of Wolf Tactics  
 Surround her prey.
Trigger: She uses a daily or encounter attack
Effect: Before the attack she or an ally within 5 can shift 1, or shift 2 if it ends with her flanking a target.
Itzen:
  Fleet of foot  
Trigger: She shifts
Effect: She gets a +1 item bonus to ac and reflex until end of next turn
Apply Has +1 item bonus to ac and reflex
=^v^=: (( question ))
Ruin Scarab 7: (K)
=^v^=: (( did he shed the oath and does Itzen get it back if so? ))
Ruin Scarab 7: (He shed the oath. I think it's fair to give it back, though.)
Ruin Scarab 7: (Removing a striker feature entirely for the whole fight is definitely not the intended effect)
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
Itzen: Dazed until eont ended on Charnel Otyugh 1
Dazed until eont ended on Ruin Scarab 7 I've finished my turn.
Charnel Otyugh 2:
  Charnel Frenzy  
  (3) Eileen    Rolled 27 vs. AC ( Hit )    —    15 damage .  
  (1) Lucky    Rolled 30 vs. AC ( Hit )    —    16 damage .  
  (3) Pell    Rolled 19 vs. AC ( Miss )    —    13 damage .  
Hit: and ongoing 5 necrotic damage (save ends). The otyugh pulls the target up to 2 squares and grabs it (escape DC 18).
Apply The target is grabbed (escape DC 18)
Apply Ongoing necrotic 5 (save ends).
Charnel Otyugh 2: (15 yadda yadda)
Lucky: Suffered 5 dmg. Lost 0 HP and 5 temp HP.
HP: 56 / 73— Surges: 2 / 6 — APs: 1 — Daily Items: 1
Eileen: Suffered 13 dmg.
HP: 60 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Riot: (( if it's dazed the grab doesn't happen right? Or am I misremembering ))
Charnel Otyugh 2: (Yeah, we ruled that earlier. )
Riot: (( Okay just checking ))
Eileen has received initiative.
Charnel Otyugh 2: I've finished my turn.
Eileen: Suffered 2 dmg.
HP: 58 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Charnel Otyugh 2: (Ok, for whatever reason, the daze isn't being removed on some of these guys. I'm going to manually do that, ok?)
Charnel Otyugh 2: (It should have worn off now)
=^v^=: (( it's save ends on hit, eont if miss ))
Charnel Otyugh 2: (They have the eont version)
Charnel Otyugh 2: (And it's passed up Itzen's round and his)
Eileen:
  Surprise Attack  
 As Eileen attacks amid the chaos of battle, she takes an opportunity to direct an ally to attack a distracted foe.
  (1) Charnel Otyugh 2    Rolled 33 vs. AC    —    21 cold damage .  
Hit: One ally within 5 squares of you can take a free action to make a basic attack with combat advantage against a creature of his or her choice.
    Tactical Presence: The ally gains a + 5 bonus to the attack roll.  
Ruin Scarab 3: (Hits, obvs)
=^v^=: (( lucky or pel go ))
vonel: (( Lucky like to make a basic, or is there someone else that would be better? ))
Ruin Scarab 3: (Io isn't bad either)
=^v^=: (( Io is prone and taking a -3 to attack rolls from being a smol sleepy dragon ))
Ruin Scarab 3: (Yeah, that's true.)
Ruin Scarab 3: (I forget about his hatchling penalties sometimes)
Ruin Scarab 3: (The price he pays for being otherwise OP)
Ruin Scarab 3: (They* pay)
vonel: (( +7 kind of negates a large chunk of that -3 but okay, luck it is. ))
Riot: (( Okay Lucky can ))
Ruin Scarab 3: (It would be a -5)
Ruin Scarab 3: ('Cause prone too)
Riot: (( MBA against the big guy? ))
=^v^=: (( io's at will isn't great really, lucky or pell is better ))
=^v^=: (( it's just real and not bad ))
vonel: (( doesn't Io have the ranged mba invoker power? ))
Ruin Scarab 3: (It's about as good as lucky's, slides, and is ranged for improved targeting.)
Ruin Scarab 3: (Yeah)
=^v^=: (( lucky does extra damage to granting ca ))
Ruin Scarab 3: (1 extra damage, sure)
Ruin Scarab 3: (and he isn't in the zone)
Ruin Scarab 3: (Lucky hits much easier though.)
vonel: (( Yes, you can techenaly hit who ever you want with it, but the big guy is the only one in range ))
=^v^=: (( if you'd like Io can shoot the boss guy and go for more dunk ))
Ruin Scarab 3: (? Io could target anyone with their Sun Strike)
Ruin Scarab 3: (Not sure what you're saying. But it's a tradeoff)
vonel: (( Hit: One ally within 5 squares of you can take a free action to make a basic attack with combat advantage against a creature of his or her choice. ))
Ruin Scarab 3: (Sure. Io is within 5. Sun Strike is a basic. He could attack a creature of their choice.)
=^v^=: (( so ya, Io vs harken or Lucky vs otyunk ))
vonel: (( I just pick the ally, ally picks the target ))
Ruin Scarab 3: (Well, yeah. But Io could choose to attack whoever. I'm not sure why you say the big guy is the only one in range.)
vonel: (( for lucky ))
Ruin Scarab 3: (I don't disagree with that.)
Io will then, caus 1d6
Ruin Scarab 3: (I'm going to feel terrible if they miss...)
Io:
  Sun Strike  
  (8) Haarken, the Beastmaster    Rolled 29 vs. Reflex    —    15 radiant damage .  
Hit: and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.
Ruin Scarab 3: (Cool.)
Ruin Scarab 3: (Hits)
Io: 2
Eileen: I've finished my turn.
: Rolled 22. Saving throw
Success: Eileen has overcome Ongoing necrotic 5 (save ends). .
=^v^=: (( save vs fallin off the ledge ))
vonel: (( there's my crit ))
=^v^=: (( rip ))
Haarken, the Beastmaster:
: Rolled 6. Saving throw
Failure: Haarken, the Beastmaster remains with fallin.
Io:
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
=^v^=: (( pretty sure sun strike slides one normally? ))
=^v^=: (( looks that way ))
Haarken, the Beastmaster: (yeah)
Ra'ven has received initiative.
Ra'ven is standing by another wolf lever!
Haarken, the Beastmaster: *Gasp!*
Ra'ven attempts to stop it from allowing the wolf out via jamming!
Haarken, the Beastmaster: (it's an excellent move, since it's effectively a 1hk against opponents still trapped)
Ra'ven:
  : Rolled 28. Thievery
Haarken, the Beastmaster: (broken!)
Ra'ven: I've finished my turn.
Haarken, the Beastmaster rights himself in the water (move).
Ra'ven shoots a smirk at the beastmaster
Haarken, the Beastmaster:
  Lightning Storm  
  (6) Eileen    Rolled 20 vs. Reflex ( Miss )    —    21 lightning damage .  
  (5) Lucky    Rolled 29 vs. Reflex ( Hit )    —    33 lightning damage .  
  (6) Pell    Rolled 35 vs. Reflex ( Hit )    —    CRIT: 42 lightning damage.  
Hit: and ongoing 10 thunder damage (save ends).
Effect: The burst creates a zone that lasts until the end of the Hierophant's next turn. Any creature that ends its turn in the zone takes 10 lightning damage.
Apply Ongoing 10 Thunder Damage (save ends).
Haarken, the Beastmaster: (FUCK YOU, PELL!)
Haarken, the Beastmaster: (21 damage to lucky)
=^v^=: (( apparently! At least lucky can like, curse him and do some auto damage I guess ))
=^v^=: (( I mean pell ))
Haarken, the Beastmaster:
  Far Hand  
Effect: As the Mage Hand spell. Please don't make me write the whole thing.
Lucky: Suffered 23 dmg.
HP: 33 / 73— Surges: 2 / 6 — APs: 1 — Daily Items: 1
=^v^=: (( eh, that's a really big number ))
Kaylen Fisher:
  Channeling Shield  
Trigger: An attack hits you or an ally within 10 squares of you.
Effect: You reduce the damage the target takes from the triggering attack by [5 + ConBonus]. Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to [ConBonus].
    Effect: You reduce the damage the target takes from the triggering attack by 9 . Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to 4 .  
Apply The next successful attack you make before the end of your next turn deal extra damage equal to your con modifier
Haarken, the Beastmaster opens another cage.
=^v^=: (( it can reach that far? that's a pretty far hand ))
Pell:
  Counter Conductivity  
Trigger: An enemy hits him
Effect: That enemy is made conductive even if it's not the closest foe
Apply Made conductive by Pell
Pell: Suffered 42 dmg.
HP: 31 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Haarken, the Beastmaster: (oh, you're right. I guess he'll open the other one.)
=^v^=: (( 9 less pell ))
Riot: (( Oh I keep forgetting the damage thing ))
Riot: (( duh ))
Riot: (( backing up and doing this damage over, gimme a sec ))
Lucky: Gained 23 HP.
HP: 56 / 73— Surges: 2 / 6 — APs: 1 — Daily Items: 1
Lucky: Suffered 11 dmg.
HP: 45 / 73— Surges: 2 / 6 — APs: 1 — Daily Items: 1
Pell: Gained 42 HP.
HP: 73 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Pell: Suffered 21 dmg.
HP: 52 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Riot: (( didn't feel like doing the math lol ))
Haarken, the Beastmaster: (Who reduces damage?)
Riot: (( Lucky has Enter the Crucible active ))
=^v^=: (( err, Pell takes 9 less cause inturrupt but I think it'd still be more then 21 after that ))
Haarken, the Beastmaster: (No, I mean from Kay. Yeah, what Akaiku said)
Riot: (( I thought it was just the first damage ))
Riot: (( AKA the 21 ))
=^v^=: (( pell got crit for 41 ))
Haarken, the Beastmaster: (I really wish I could tell who comments were directed towards...)
Riot: (( Okay so if it's a crit we don't stick with the first damage ))
=^v^=: (( correct, crits do max damage independent of rolled damage ))
Pell: Gained 21 HP.
HP: 73 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Riot: (( Okay so ))
=^v^=: (( I'm pretty sure critting twice with the same aoe power would have different rolled added damage, but I have never had it come up ))
Riot: (( -42 but 9 less because of interrupt so 33 ))
=^v^=: (( yes ))
Riot: (( okay ))
Pell: Suffered 33 dmg.
HP: 40 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Pell: (not going to bother applying the ongoing to lucky.)
Ganaroth: Dammit. Sorry
Ganaroth: Impersonation.
=^v^=: (( oh wait, if you didn't wanna curse him you could do that slly "take half of it as ongoing damage" trick and see if you can transfer it ))
=^v^=: (( totally forgot destiny inversion ))
Riot: (( That would be 17 ongoing and if he misses for like a couple of turns it's a big oof though ))
Riot: (( then again he does still have an AP and some dailies ))
=^v^=: (( correct, but it by definition only does the full damage to you if you fail to save ))
=^v^=: (( so even if you miss then save, it saved you half the damage, if you hit you can transfer it, it takes missing, failing, missing the next round and failing again to be worse ))
Riot: (( If the DM is okay with it, yeah that's worth a shot ))
Ganaroth: (I don't mind)
Pell:
  Destiny Inversion  
Trigger: He gets hit
Effect: Instead of taking damage from the hit, he gains ongoing damage equal to half the amount he would have taken.
Apply Ongoing x damage of y type(see note)
Riot: (( noted, -17 ongoing ))
Pell: Gained 33 HP.
HP: 73 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Haarken, the Beastmaster climbs out of the water (move)
Haarken, the Beastmaster: (Wait, its's his turn? No tisn't)
Haarken, the Beastmaster: (my bad)
Haarken, the Beastmaster: I've finished my turn.
=^v^=: (( it is, he attacked but he already moved ))
=^v^=: (( also minored a door open ))
Haarken, the Beastmaster: (He moved, attacked, then opened a door. Next turn!)
Ruin Scarab 8:
  : Rolled 27. Athletics
Ruin Scarab 8 actually makes his hop.
Ruin Scarab 8:
  Carving Mandibles  
  (1) Pell    Rolled 28 vs. AC ( Hit )    —    13 damage .  
Hit: and the target falls prone.
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Pell: Suffered 13 dmg.
HP: 60 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Ruin Scarab 8: (26)
Riot: (( ? ))
Ruin Scarab 8: (I didn't apply his -2)
Riot: (( Oh I thought you meant 26 damage and I was like WHY IS IT DOUBLE ))
Ruin Scarab 8: I've finished my turn.
Riot: (( Still hits ))
Ruin Scarab 8: (Oh. Coincidence!)
Ruin Scarab 1:
  Carving Mandibles  
  (1) Eileen    Rolled 29 vs. AC ( Hit )    —    14 damage .  
Hit: and the target falls prone.
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Ruin Scarab 1: I've finished my turn.
: Rolled 9. Saving throw
Failure: Ruin Scarab 1 remains with Fire.
Eileen: Suffered 12 dmg.
HP: 46 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Ruin Scarab 1:
  : Rolled 29. Athletics
Ruin Scarab 6:
  Carving Mandibles  
  (1) Io    Rolled 18 vs. AC ( Miss )    —    14 damage .  
Hit: and the target falls prone.
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Ruin Scarab 6: I've finished my turn.
Trained Dire Wolf 3: I've finished my turn.
: Rolled 13. Saving throw
Success: Trained Dire Wolf 3 has overcome Dazed save ends .
Ruin Scarab 5:
  : Rolled 12. Athletics
Ruin Scarab 5: (Luckily, a running jump means that works)
Ruin Scarab 5:
  Carving Mandibles  
  (1) Pell    Rolled 25 vs. AC ( Hit )    —    10 damage .  
Hit: and the target falls prone.
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Pell: Suffered 110 dmg.
HP: -50 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Riot: (( godamn keyboard ))
=^v^=: (( plz do not suffer 110 damage ))
Pell: Gained 50 HP.
HP: 50 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Riot: (( lol big old death icon on the boy ))
Haarken, the Beastmaster cackles. "Having fun with my bugs? There's a trick to getting hive critters to obey? Can you guess it?"
Ra'ven: "Capturing their leader, sometimes killing it?"
Haarken, the Beastmaster: (Do we need to do something to fix that?)
=^v^=: (( ded is a state ))
=^v^=: (( it's under damage, I just cleared it cause it doesn't "do" anything ))
Haarken, the Beastmaster: "Hehehe..." He barely seems to mind the fact that he's neck deep in sludge. "Yeah. Then gotta REPLACE em. These things need a queen. Gotta get 'em good and desperate, so you can be their only option."
Haarken, the Beastmaster: (Cool, thanks)
Lucky has received initiative.
Ruin Scarab 5: I've finished my turn.
Ruin Scarab 5: (Death death death)
Riot: (( Can Lucky reach his ass from the spot next to him ))
Riot: (( not sure how far down the water is ))
Haarken, the Beastmaster: "Little shits are still recovering, but they'll do for you."
Haarken, the Beastmaster: (Haarken? Yeah.)
=^v^=: (( note, taht big guy gunna grab u and pull you if it hits ))
Haarken, the Beastmaster: (He's bobbing on the surface, so he's withing reach.)
Charnel Otyugh 2: (what?)
Charnel Otyugh 2: (Oh, oa)
Charnel Otyugh 2: (Right)
=^v^=: (( I am warning Riot of this assuming it might affect their plans ))
Charnel Otyugh 2: (yeah. I just had to get a clue about what you meant)
Charnel Otyugh 2:
  Charnel Lash  
  (6) Lucky    Rolled 20 vs. AC ( Miss )    —    9 damage .  
Hit: and ongoing 5 necrotic damage (save ends). The Otyugh pulls the target up to 2 squares and grabs it (escape DC 18)
Apply The target is grabbed (escape DC 18)
Apply Ongoing necrotic 5 (save ends).
Riot: (( or you could've let it pass without mentioning it and we'd all be none the wiser lol ))
Charnel Otyugh 2: (haha)
Charnel Otyugh 2: (Missed anyway. Y'all good)
Riot: (( lol ))
Lucky:
  Ruffling Sting  
 A quick stab!
  (1) Haarken, the Beastmaster    Rolled 21 vs. AC    —    14 damage .  
Hit: Untill the end of your turn, the next melee attack you make vs the foe has combat advantage.
Ra'ven: "Yaknow, it's sorta a strange choice to say 'Actually if you kill me you can get your own pet bugs'"
Riot: (( would a 25 hit ))
Riot: (( I assume not ))
Riot: (( but I can't recall his AC currently ))
Lucky: (It would)
Ganaroth: (DAMMIT)
Ganaroth: (Sorry!)
Lucky:
  Heroic Effort  
 Sometimes I'm just better.
Trigger: Miss with an attack or fail a saving throw
Effect: Add +4 to the triggering roll.
Ganaroth: (Always the same damn character too, lol)
Haarken, the Beastmaster: (Anyway, hit, damage dealt)
Lucky:
  Jaws of the Wolf  
 Like biting. With swords.
  (1) Haarken, the Beastmaster    Rolled 34 vs. AC    —    18 damage .  
  (Sec.) (1) Haarken, the Beastmaster    Rolled 32 vs. AC    —    26 damage .  
Miss: Half damage.
Secondary Miss: Half damage.
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
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=^v^=: (( don't forget your extra 1d6 thunder per hit ))
Haarken, the Beastmaster: (two hits, clearly)
* Riot rolls: 2d6 => 12
=^v^=: (( also the first hit gets that ))
Riot: (( oh yeah ))
* Riot rolls: 1d6 => 6
Riot: (( Okay, not gonna complain there ))
=^v^=: (( lol, max on 3d6 ))
Lucky: You have spent an action point.
Current APs:
0
=^v^=: (( gett hundar'd ))
Haarken, the Beastmaster: (Yeah, Lucky is fucking him up something fierce.)
=^v^=: (( pretty sure that's +2/+5 from elieen assuming not out of range ))
Riot: (( Oh wait how much from Eileen for using an AP ))
Riot: (( should be within 10 squares right? ))
Haarken, the Beastmaster: (So that would be +10 more damage, right?)
Haarken, the Beastmaster: (Kay!)
=^v^=: (( nah luck hasn't actually made action point attack yet ))
Haarken, the Beastmaster: (Oh, right.)
Riot: (( uh should be +6 right? Swordskill is just the +1 and then the +5 from Eileen's power ))
=^v^=: (( gan was counting via 2 hits for +5 ))
Haarken, the Beastmaster: (+5 per attack, if it's a 2 hitter)
=^v^=: (( which hasn't happend yet! ))
Riot: (( Ah gotcha ))
Lucky:
  Frenzied Skirmish  
  (1) Haarken, the Beastmaster    Rolled 30 vs. AC    —    24 damage .  
  (Sec.) (1) Haarken, the Beastmaster    Rolled 35 vs. AC    —    19 damage .  
Effect: If a foe is hit with one attack, it is dazed until end of next turn. If it's hit with 2, it's slowed and dazed until end of next turn.
Special: Before or after these attacks, you can move up to your speed without provoking oppertunity attacks.
Apply Slowed and Dazed
Apply Dazed
Haarken, the Beastmaster: (Yuuup)
* Riot rolls: 2d6 => 5
Riot: (( oooof on the 2d6 ))
=^v^=: (( that's only slightly less then average, and you got max before ))
Haarken, the Beastmaster: (I mean, I wouldn't feel too bad)
Riot: (( Oh I know lol ))
Riot: (( still ))
=^v^=: (( not sure where the +5 to hit came from tho, but I pretty sure you hit without it ))
Riot: (( oh wait yeah that was only for the first daily, my bad ))
Haarken, the Beastmaster: (You do, yeah.)
Haarken, the Beastmaster: (You just fucked him up hilariously.)
Riot: (( Yeah Ruffling sting is "until the end of your turn, the NEXT attack has CA", my b ))
=^v^=: (( o, combat advantage+swordskill+2, prone grants combat advantage to melee fwiw ))
Haarken, the Beastmaster: (Lol, you actually restricted him from something too, so nice.)
Riot: (( Oh right so I was right then ))
=^v^=: (( ya except the +2 to next roll would only be the first action point one, the second one would be +3 ))
Riot: (( Ah ))
Riot: (( Not sure if the End Turn worked ))
=^v^=: (( appears to have ))
Ruin Scarab 3:
  Carving Mandibles  
  (1) Pell    Rolled 27 vs. AC ( Hit )    —    11 damage .  
Hit: and the target falls prone.
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Pell: Suffered 11 dmg.
HP: 39 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Ruin Scarab 3 is annoyed that being dazed means he couldn't use his good attack.
Ruin Scarab 3: I've finished my turn.
: Rolled 11. Saving throw
Success: Ruin Scarab 3 has overcome Dazed save ends .
Lucky: "Somebody split this motherfucker open, please."
Charnel Otyugh 1:
  Charnel Lash  
  (3) Kaylen Fisher    Rolled 27 vs. AC ( Miss )    —    13 damage .  
Hit: and ongoing 5 necrotic damage (save ends). The Otyugh pulls the target up to 2 squares and grabs it (escape DC 18)
Apply The target is grabbed (escape DC 18)
Apply Ongoing necrotic 5 (save ends).
Charnel Otyugh 1: (dang!)
Pell has received initiative.
Charnel Otyugh 1: I've finished my turn.
Pell stands up
Pell:
  Superconductive  
 Polarizing the foe for special occasions
  (6) Haarken, the Beastmaster    Rolled 23 vs. Fortitude    —    22 lightning damage .  
Hit: Until end of encounter, any foe that starts it's turn adjacent to the target becomes conductive, also slide foe intMod+1 squares
Polearm Momentum: If this slides the foe 2 squares or more the foe is also knocked prone.
    Miss: He can take 10 psychic damage to not expend this power and gain a +4 power bonus to hit the same foe with this power until end of next turn.  
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Apply Enemies that start adjacent to foe are made conductive by Pell
Apply Has +4 power bonus to hit with Superconductive vs the foe he missed
Riot: (( Assuming that's a no ))
Haarken, the Beastmaster: (No, that hits)
Riot: (( Oh cool ))
Riot: (( well then ))
Pell:
  Imbue Suffering  
 The effect transfers out of my body and into yours, and you are sad.
Trigger: Pell hits with an attack
Effect: Pell transfers one condition or instance of ongoing damage to the target; that condition retains it's original duration.
Riot: (( Enjoy the -17 ongoing ))
=^v^=: (( also take your 27 ongoing damage at the begining of your turn ))
Riot: (( uh, 27? ))
=^v^=: (( 10 from the thunder, 17 from the self halfing ))
Riot: (( Shit yeah ))
Pell: Suffered 27 dmg.
HP: 12 / 77— Surges: 7 / 11 — APs: 1 — Daily Items: 1
Haarken, the Beastmaster: (What type is the 17?)
=^v^=: (( same type, so appears to be lightning ))
Riot: (( thunder yeah ))
=^v^=: (( lightning, which isn't thunder ))
Riot: (( the ongoing from the hit is thunder ))
Riot: (( the ongoing from the AOE is lightning ))
Riot: (( I'm transferring the thunder ))
Haarken, the Beastmaster: (Thanks)
=^v^=: (( also do additional 1d6 thunder ))
* Riot rolls: 1d6 => 5
=^v^=: (( the crit did 41 lightning and ongoing 10 thunder ))
Riot: (( Ah, that's so confusing ))
Riot: (( my tiny mind cannot ))
Haarken, the Beastmaster: (Yeah, wow. Lucky's super assault almost definitely won the fight.)
Haarken, the Beastmaster: (I mean, not 100%, but high percentage)
Haarken, the Beastmaster Haarken though he had more leeway, and didn't do a thing that would have made it all harder for you.
=^v^=: (( lol just noticed the giant wall lever out of bounds ))
Pell: You have spent an action point.
Current APs:
0
Haarken, the Beastmaster: (That's supposed to draw your attention to the fact that the levers are there.)
Haarken, the Beastmaster: (Making sure you folks know that the icons are meaningful)
=^v^=: (( reverse polarity for the "You are already dead" lolz? ))
Riot: (( I mean I was thinking of blasting these fuckers away from Pell since he only has 12hp but if killing the guy will make them stop then I'm willing to do that ))
=^v^=: (( blast the fuckers away then ))
=^v^=: (( like, he's probably cooked cause a LOT of peopel go first ))
Haarken, the Beastmaster: (You have no guarantee they will stop without him)
Haarken, the Beastmaster: (Just putting it out there. It's a maybe)
Riot: (( That's what I was thinking yeah ))
=^v^=: (( it'd be slightly sad if they like, died though ))
Haarken, the Beastmaster: (Obviously your call)
=^v^=: (( kill one, he gets to remove the negative condition 'dead' ))
Riot: (( Yeah but at least they'd be slide into the water ))
Riot: (( slid ))
Io: (Lol...)
Io: (No, he doesn't)
Pell:
  Lightning Nova  
  (1) Ruin Scarab 5    Rolled 33 vs. Fortitude    —    16 lightning damage . CRIT: 22 lightning damage, plus 11 lightning damage.  
  (2) Ruin Scarab 6    Rolled 23 vs. Fortitude    —    16 lightning damage .  
  (1) Ruin Scarab 8    Rolled 31 vs. Fortitude    —    16 lightning damage .  
Polearm Momentum: If the target is pushed or slid 2 or more squares, knock them prone.
    Hit Push the target 3 squares and slide them 2 squares.  
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Riot: (( Oh I should've made one conductive first ))
Riot: (( rip ))
Ruin Scarab 5: (You can, if you want)
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(1) Ruin Scarab 5  Ruin Scarab 5   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (1) Ruin Scarab 5  ( Autohit )    —    4 damage .  
=^v^=: (( hey funny question ))
Ruin Scarab 5: (2 hits)
Ruin Scarab 5: (And what is it?)
=^v^=: (( can pell push them over the gap into the cell? ))
Ruin Scarab 5: (Yes)
=^v^=: (( mite be funny to maybe flip switch to re-lock them up ))
Riot: (( it's push 3 slide 2 for a total of 5 ))
Ruin Scarab 5: (Yup. That will put them just back inside)
Ruin Scarab 5: (And then yeah, flipping the switch would trap them again)
Io has received initiative.
Pell: I've finished my turn.
: Rolled 12. Saving throw
Success: Pell has overcome Ongoing 10 Thunder Damage (save ends). .
Ruin Scarab 5: (Now take 10 more damage, because you remained in the zone.)
Riot: (( Couldn't move cuz prone at the beginning unfortunately ))
Pell: Suffered 10 dmg.
HP: 2 / 77— Surges: 7 / 11 — APs: 0 — Daily Items: 1
Ruin Scarab 5: (Yup. But them's the breaks.)
Io stands up
Io:
  Sky Fury Assault  
Effect: Fly up to your speed. At any point during the movement, you can make a melee or ranged basic attack, sliding the target 1 extra square on a hit.
Ruin Scarab 1: (I kinda think it's funny that these fights are always people shoving each other over like you're in elementary school. It's probably best to abstract the "prone" condition to the idea that it just means you've been knocked off balance, like it works for many creatures that don't actually have legs)
Io:
  Bite  
  (1) Ruin Scarab 6    Rolled 20 vs. AC    —    12 damage .  
Ruin Scarab 1: (sorry)
=^v^=: (( aoo, since that seems to like, not actually prevent provoking? ))
Ruin Scarab 1: (Yeah, that's correct. It works like a flyby IF you hit)
=^v^=: (( o well, it was slightly more likely to not get proned by an aoo then just moving xP ))
Ruin Scarab 6: (Though I don't know. That might make it suck too much. It's a theme power. We can discuss it later.)
Ruin Scarab 6:
  Carving Mandibles  
  (1) Io    Rolled 23 vs. AC ( Miss )    —    15 damage .  
Hit: and the target falls prone.
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Io can maybe push lever with movement or no?
Ruin Scarab 6: (You can push it, but not jam it.)
Io closes door then
Ruin Scarab 6: (Cool)
Kaylen Fisher has received initiative.
Io: I've finished my turn.
Riot: (( come on, Kaykay. Kill a fool ))
Ruin Scarab 6: (Cleaver to the face!)
Kaylen Fisher:
  Transposing Lunge  
  (1) Haarken, the Beastmaster    Rolled 20 vs. AC    —    19 damage .  
Hit: and you teleport the target into a space adjacent to you.
    Aegis of Shielding : When you use your aegis of shielding immediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach.  
Ruin Scarab 6: (Sorry, no)
Ruin Scarab 6: (2s rarely hit)
Kaylen Fisher: Suffered 5 dmg.
HP: 15 / 87— Surges: 5 / 12 — APs: 1 — Daily Items: 1
Itzen has received initiative.
Kaylen Fisher: I've finished my turn.
: Rolled 17. Saving throw
Success: Kaylen Fisher has overcome Ongoing necrotic 5 (save ends). .

The next successful attack you make before the end of your next turn deal extra damage equal to your con modifier ended on Kaylen Fisher
Ruin Scarab 6: (Itzen can double roll him, of course, so in all likelihood, this is the end for him.)
Itzen:
  Overwhelm  
 Lets dance!
  (1) Haarken, the Beastmaster    Rolled 28 vs. AC    —    12 damage .  
  (1) Haarken, the Beastmaster    Rolled 25 vs. AC    —    12 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
Itzen:
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
    Effect: She does an additional 5 extra damage.  
Itzen: 6
Itzen's sword plunges directly through the foul man's head, impaling him and freezing a shocked look on what remains of his face. He bobs there awkwardly on the edge of your blade, soaked in shit and without even the dignity of dying on his feet.
=^v^=: (( are the ruin scaribs natural origin? can Itzen attempt to intimidate them off as she just killed their leader? ))
Lucky spits on him. "Drown in it."
Ruin Scarab 6: (yes, they are.)
Ruin Scarab 6: (And you can certainly attempt it.)
Itzen:
  Scary  
Effect: She uses arcana instead of intimidate
Itzen:
  : Rolled 30. Arcana
Lucky is pretty sure that he'd have a response, but he is super dead, and doesn't get say anything about it.
Itzen whips around to the scarabs, eyes flashing read, "CEASE!"
=^v^=: (( red even! ))
Itzen: Has +1 item bonus to ac and reflex ended on Itzen I've finished my turn.
Haarken, the Beastmaster: (You will need to roll multiple checks. One for each enemy you attempt to intimidate. It is, however, a standard action.)
=^v^=: (( oh then n/m ))
Haarken, the Beastmaster: (Sorry, them's the intimidate rules.)
Itzen does not, in fact, have a standard action available
Haarken, the Beastmaster: (I get it. But that's how it works. By the rules, they'd even get a +10 to their will against it, but I've reduced that because of the abuse etc.)
Ruin Scarab 7 can't get out.
Charnel Otyugh 2: Recharge: Rolled 5 vs. 5, and Charnel Frenzy has been recharged!
=^v^=: (( yes normally you can only use it on bloodied guys too ))
Charnel Otyugh 2: (That's another thing I'm waiving.)
Charnel Otyugh 2:
  Charnel Frenzy  
  (1) Eileen    Rolled 33 vs. AC ( Hit )    —    15 damage .  
  (3) Pell    Rolled 24 vs. AC ( Hit )    —    13 damage .  
Hit: and ongoing 5 necrotic damage (save ends). The otyugh pulls the target up to 2 squares and grabs it (escape DC 18).
Apply The target is grabbed (escape DC 18)
Apply Ongoing necrotic 5 (save ends).
Ra'ven: "Yay we didn't have to hurt the cool spikey wolves."
Eileen: "That's nice, could use some help!"
Yup, the wolves are unharmed.
Eileen: Suffered 15 dmg.
HP: 31 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Pell: Suffered 13 dmg.
HP: -11 / 77— Surges: 7 / 11 — APs: 0 — Daily Items: 1
Eileen: Gained 2 HP.
HP: 33 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Charnel Otyugh 2:
  Life Leech  
  (1) Eileen    Rolled 25 vs. Fortitude ( Hit )  
Hit: 10 Necrotic Damage, and the Otyugh regains 5 hit points.
Eileen:
  Ironwrought Resistance  
Effect: While you are bloodied, you have resist 2 to all damage.
Eileen: Suffered 6 dmg.
HP: 27 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Charnel Otyugh 2: (Why only six, when it's resist 2? Not really a big deal either way, just curious.)
Eileen:
  Ironwrought Toughness  
 Embracing her elemental power gives Eileens flesh the durability of iron.
Effect: Until the end of the encounter, you have resistance to all damage equal to the amount that your ironwrought resistance normally grants. While you are bloodied, this resistance increases by 2.
Apply Until the end of the encounter, you have resistance to all damage equal to the amount that your ironwrought resistance normally grants. While you are bloodied, this resistance increases by 2
Charnel Otyugh 2: (Ah, cool.)
Charnel Otyugh 2: (Thanks)
Charnel Otyugh 2 spends an AP
Charnel Otyugh 2:
  Rotting Bite  
  (1) Eileen    Rolled 27 vs. AC ( Hit )    —    28 necrotic damage .  
Hit: and ongoing 5 necrotic damage (save ends). In addition, at the end of the encounter, the target makes a saving throw. On a failure, the target contracts greater otyugh filth fever (stage 1).
Apply Ongoing necrotic 5 (save ends).
Apply At the end of the encounter, the target must make a saving throw. On a failure, the target contracts greater otyugh filth fever (stage 1).
Eileen: Suffered 24 dmg.
HP: 3 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Charnel Otyugh 2: (It's funny that even the ongoing still won't kill you. )
Eileen has received initiative.
Charnel Otyugh 2: I've finished my turn.
vonel: (( ongoing 1 ))
Eileen: Suffered 1 dmg.
HP: 2 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Charnel Otyugh 2: (Yup.)
Riot: (( Well this got bleak real quick lol ))
Eileen:
  Warforged Resolve  
 It's difficult to take Eileen down, even when she's faltering.
    Effect You gain 8 temporary hit points and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 8 hit points.  
vonel: (( why did that go off? ))
Eileen: (Not really. You'll be cleaning shit up pretty well, and have plenty of resources left)
vonel: (( I mean I was going to use it, but odd ))
Ganaroth: (must have been me by accident)
Ganaroth: (Apologies)
vonel: (( no worries, like I said, was going to use it any way. ))
Ganaroth: (I swear I didn't mean to hit ANY buttons)
Eileen: Gained 8 HP. Gained 8 temp HP.
HP: 10 / 73 + 8 temp.— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Ganaroth: (Cool. Glad I wasn't a total tool.)
Eileen:
  Inspiring Word 1 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(2) Pell  Pell   Effect: The target can spend a healing surge and regain 19 + 6 hit points.
Mark of Healing: The target can also make a saving throw.
 
Ganaroth: (You can also save against the ongoing 1, lol)
Pell: Gained 25 HP.
HP: 25 / 77— Surges: 7 / 11 — APs: 0 — Daily Items: 1
vonel: (( at end of turn ))
=^v^=: (( one of the two instances of ongoing 1 you mean xP ))
=^v^=: (( resoloved lets you save vs ongoing ))
Ganaroth: (No, you can save right now, because of resolve)
Ganaroth: (And then again at the end of the turn, if you want.)
Pell:
: Rolled 14. Saving throw
Success: Pell has overcome effect.
vonel: (( never comes up so I don't remember it's there ))
Riot: (( the ongoing vanished when he went down I think so I just did a default ))
Eileen:
: Rolled 18. Saving throw
Success: Eileen has overcome Ongoing necrotic 5 (save ends). .
Ganaroth: (No worries.)
Ganaroth: (Hokay, 2 minors down.)
vonel: (( guess I can make and escape check... ))
=^v^=: (( or take a standard action ))
=^v^=: (( I'd suggest second wind above escape ))
Eileen:
  Second Wind  
      I can spend a healing surge to regain + 18 hit points, and I get +2 to all defenses until start of next turn.  
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Click to toggle
Click to toggle Click to toggle Used Second Wind Bonus (defense) on Selected Target(s)
Eileen: Gained 18 HP. Spent a healing surge.
HP: 28 / 73 + 8 temp.— Surges: 6 / 10 — APs: 1 — Daily Items: 1
Eileen: (You can also use an AP, if you want. You and Io have them left.)
Eileen: I've finished my turn.
: Rolled 8. Saving throw
Failure: Eileen remains with Ongoing necrotic 5 (save ends)..
Ra'ven has received initiative.
Ra'ven frowns at the large gap between her and everyone
Riot: (( can we call it for the evening after that round is over? Got a friend waiting to watch some Arcane and she can't watch it alone lol ))
=^v^=: (( you mean right now? ))
Riot: (( Yeah ))
Riot: (( we're already over time ))
=^v^=: (( are we? I never know what our 'end time' is after we moved forwards ))
Eileen: (You know what, we can just actually do that now. If it's okay, though, i'd like you to each lose ONE extra healing surge when resting this time, to represent probably wounds.)
Ganaroth: FARK ME
Ganaroth: Sorry. I'm never going to stop that, clearly, so please accept the constant apologies)
vonel: (( I don't mind ))
Ganaroth: (*probable wounds)
vonel: (( usally obvious when it's you doing it vs. the player ))
Ganaroth: (Thanks. It's probably way more annoying to me than anyone else)
Ganaroth: (That being said, thanks to a number of things, especially lucky's blistering assault, the fight ends without most of the possible extensions!)
vonel: (( So rest and lose and extra surge is what I heard there, cause might as well just end the fight here. ))
Yes, that's what I meant.
Riot: (( Poor Lucky, only has two surges total left anyway ))
Ra'ven: Lost a healing surge.
HP: 58 / 70— Surges: 4 / 8 — APs: 0 — Daily Items: 1
Itzen: Lost a healing surge.
HP: 69 / 69 + 5 temp.— Surges: 2 / 7 — APs: 0 — Daily Items: 1
Io: Lost a healing surge.
HP: 63 / 66— Surges: 6 / 11 — APs: 1 — Daily Items: 1
Kaylen Fisher: Lost a healing surge.
HP: 15 / 87— Surges: 4 / 12 — APs: 1 — Daily Items: 1
Ganaroth: (Kay can shuffle some, but everyone is down some.)
Lilium: "Hello? Is someone there?"
=^v^=: (( we can surge communism after this ))
Eileen: Lost a healing surge.
HP: 28 / 73 + 8 temp.— Surges: 5 / 10 — APs: 1 — Daily Items: 1
And just like that, you hear a voice calling out to you from further in. But you can explore that next time!
=^v^=: (( ima gunna save the gaem now okay ))
Ganaroth: (thanks! Didn't think this one would end tonight, but it did. )
Riot: (( How do you just spend a surge without gaining HP ))
Lucky: Lost a healing surge.
HP: 45 / 73— Surges: 1 / 6 — APs: 0 — Daily Items: 1
=^v^=: (( on the damage screen, there is 'loose surge' ))
Ganaroth: (Set the healing to 0, hit spend)
Pell: Lost a healing surge.
HP: 25 / 77— Surges: 6 / 11 — APs: 0 — Daily Items: 1
Ganaroth: (Or that.)
Riot: (( Yeah I realized right after I asked lol ))
logfox: saved
Riot: (( also yay next week new player character maybe! ))
Ganaroth: (I appreciate you showing up.)
Riot: (( okay gnight! Thanks for the game as always! ))
Ganaroth: (Yeah, A person for Von! Night!)
Ganaroth: (Have fun with your buddy!)
Riot is disconnected.
Ra'ven gets to hug all the wolves
Itzen gets to use clean something function of prestidigi xP
vonel is disconnected.
=^v^= is disconnected.
Ganaroth is disconnected.
vonel has connected.