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=^v^= has connected.
vonel has connected.
Ganaroth has connected.
Riot has connected.
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Riot:
A
friend helped me level the RV in the pitch axis (roll is still a
touch off) and now my brain is having a hard time processing it
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Riot:
Since
I'm not walking up/down hill when I move to the front or back
anymore
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Ganaroth:
RV
as in rec vehicle? Also, the roll being off sounds annoying. I
feel like it would mess me up more than pitch.
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Riot:
As
in the toy hauler I live in yes lol
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Ganaroth:
Not
totally sure why. I just think my brain would reject it harder.
Oh, I know why. Because some structures are purposely built at
grade, so it would just seem like a ramp. But nobody builds a
structure with its roll off of true. (unless they are being silly.)
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=^v^=:
just
adjust the decor inside to make the visual data not match the
gravitational dat
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Ganaroth:
Heh.
While reading components of that FIC, I repeatedly run into stuff
that makes me think "Oooh, that's interesting, I wonder if I can
use that in a game?" And the answer is almost always "no," because
FIC is actually deliberately NOT heroic fantasy. It in fact denies
heroic fantasy pretty harshly. The New Adventurer's Guild is
ALMOST heroic fantasy, except that they are an official government
organization, and thus get sent on assignments and earn a salary.
The actual story is about politics and economics, and almost all
of the cool things that I like would be either boring or actively
destructive if used in a game where people are trying to feel cool.
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Ganaroth:
Data:
That's a cool idea. Huh.
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Ganaroth:
Sorry
for the constant babble.
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Ganaroth:
Anything
cool/interesting going on?
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Riot:
Just
leveling the RV for me lol
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=^v^=:
my
cellphone number seems to be unable to be dialed
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Riot:
I
need to start chapter 7 of my Arcane fic
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vonel:
shipped
a birthday present to a friend earlier in the week, won't be there
in time for lthere birthday but oh well
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Ganaroth:
I'm
sure your friend will understand, Von. There usually isn't a bad
time for gifts.
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=^v^=:
except
birthdays cause like, most of my friends are upset by their
birthdays
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=^v^=:
but
every OTHER day is good for foxes
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Ganaroth:
I
mean, I hate birthdays, but I'd still be happy about the gift if I
got one.
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vonel:
look
just cause shit happens every time someone tries to do any thing
on my birthday is actually a good reason for me to not like doing
things on it
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Ganaroth:
I
think that's plenty valid.
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Riot:
I
just hate them because it means I'm getting even older lol
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Ganaroth:
But
it does sorta poison everything else you try to do on that day.
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=^v^=:
I
mearly claim the day as my own and don't let outside influences
make it shit
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Ganaroth:
Me
getting old is not an outside influence, though.
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Ganaroth:
That's
just about as inside as it gets.
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=^v^=:
perhaps
but the passage of time does not care about calendars so I don't
think I should care about it
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vonel:
i
just wanted to do something sense there birthday is like two weeks
after christmas and christmas tends to eat birthdays near it
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Riot:
It
really does, that's really thoughtful
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=^v^=:
I
mean look at hoidays, birthdays have no chance
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Ganaroth:
Yeah,
I getcha, Von.
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Ganaroth:
...though
this year I think my feeling are more in the opposite direction :/
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vonel:
my
mom has a friend whos daughter's birday is like a week or two
before christmas, so every year after the halloween stuff came
down they wouldn't put up any christmas stuff until after her
daughter had her birthday to make sure it was speical to her.
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Ganaroth:
That's
cool of them.
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Ganaroth:
Good
parenting stories. Love to see it.
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Ganaroth:
Anyway,
more or less ready?
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=^v^=:
o I
got another fox for someone so that's coo
|
Last time: You ran! Those pigs and rats stood no chance, and you were
able to scatter all over the city, reconvening at Lucky's Bar
afterwards. Making your way there, you are each able to sense how the
city has stirred in the wake of your attack. Violence on the streets of
Adhikaar isn't uncommon; it's not even illegal except in the case of
serious injury or death. Or, of course, when interfering with an
official, which is what just happened and the one thing that the
fractious city government tends to unify against is outside challenges
to their authority. The guards are alerted now, and while they don't
have particularly good descriptions of most of you, thanks to your
cloaks, their response time to any other incident is likely to be
hightened.
While there, you briefly discussed your upcoming assault on Haarken's
kennels, especially the existence of several Wyverns and Basilisks on
the upper level.
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Ganaroth:
(Feel
free to take whatever actions you wish.)
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Riot:
(( So what was the plan again? Just
hhead to Haarken's? I think we mentioned maybe trying to get the wolves
to turn on their masters if the opportunity arose? ))
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Ganaroth:
(I
believe that was discussed, yeah. It's not necessary for you to
have a hard plan yet; you haven't even seent the place. But I also
can't just say "Bam! Now you're there!" I don't know if you plan
to visit the pet store first. For example.)
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Ganaroth:
(If
I just zap you to wherever I think you're supposed to be, you
might even feel hesitant to ask me to rewind to where you wanted
to be, which would mean sticking you with my own assumptions. Not
super fun.)
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vonel:
(( we also got some anti-venom
potions to didn't we? ))
=^v^=:
(( I do not think we are going to the
pet store, despite having distraction chew toys being helpful ))
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Ganaroth:
(Escrish
was able to give you three vials of strong acid and an extra
healing potion (the acid more or less because he had it on hand),
while Deket was able to furnish you with 2 antivenoms (normally
used to prevent alcohol poisoning. Note that I wille NOT be an
asshole and say that because you took them, somebody drank himself
to death while you were away. Fuck games that do that.)
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Riot:
(( lol that's good ))
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Ganaroth:
(Oh
yeah, game? If I didn't take them, were you gonna show Deket
administering the potion to someone? Or would it just mysteriously
not have happened? Yeah, that's what I thought.)
|
=^v^=:
(( turns out taking it causes a
butterfly to get poisoned which kills ur dog ))
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Ganaroth:
(Which
leads to the rise of a race of superwerewolves a thousand years
from now.)
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=^v^=:
(( "But we don't have a dog?" "Not a
live one at least" ))
=^v^=:
(( Itzen thanks the ancient poisoned
butterfly ))
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Ra'ven:
"Bit
of a probem that we probably can't just let the critters free,
huh..."
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Eileen:
"Even
if we did it's unlikely most of them would turn on the handlers.
maybe some of the lesser trained ones would but..."
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Ra'ven:
"I
mean it's in a city, so just having wild or dangerous critters
wandering about isn't exactly a good idea probably."
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Pell:
"But
these are the ones who are being trained, some of them are
probably susceptible."
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Ganaroth:
(Will
respond to dialogue in a moment!)
|
Regardless, reaching the kennels isn't much of a problem. The patrols
are out in force, but your descriptions are vague, and they don't have
any real way of picking you out other than seeing you do something
suspicious, so you're not so much dodging them as noting the size and
frequency. By the time you arrive, you've even noticed that many of the
patrols now have golem-like constructs incorporated into them. None as
powerful as the Salt Golems, but clearly stronger than the soldiers,
augmenting their strength in anticipation of an encounter. The kennels
themselves are nestled in a small hollow near the edge of the city.
Compared to most places here, it's almost idyllic; a series of low
wooden buildings set amidst green grass and foliage. But despite the
scenery, there is a nearly subliminal odor of filth, pain, and old
blood. You can see a number of guards milling about, including at least
1 Wyvern, with a soldier mounted atop it and perched on the edge of one
of the roofs.
|
Ra'ven looks a slight bit sad, "Kinda
like a bad version of home..."
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Io:
"I do
not see how we can possibly free them. If we try to liberate them,
they'll either be hunted down, starve, or lead the authorities
straight to us."
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Ra'ven:
"Well,
also mess up random townsfolk..."
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Io:
"I
suppose that would be in lieu of starving, yes."
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Io:
"It
may be that the best we can do for them is allowing them a chance
at vengeance. Or perhaps a solution will present itself."
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Eileen:
"Would
rather not unleash a bounch of creatures in to the twon, but
agreed we'll see what comes up."
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Ra'ven ponts at Elieen, "Ya, that. Was
thinking we probably should be careful to
not
do that."
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Io:
(Okay,
so basically you can approach the kennels from the north, west, or
southwest. Or a combo. You see diffferent things depending on
where you approach from. You can, of course, choose how to
proceed.)
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Io:
(Just
tell me which approach.)
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Io:
(approach
approach approach.)
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Riot:
(( lol ))
vonel:
(( is there a map we can see to make
our choice? ))
=^v^=:
(( ^ ))
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Io:
(I
suppose, though the only creature I'll place on it right now is
the Wyvern on the roof. All others are dependedn on los.)
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Io:
(k?)
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vonel:
(( cool, thanks ))
=^v^=:
(( north has a pond, which, I mean
probably doesn't help in any way but ponds are cool? ))
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Io:
(Most
ponds are, yeah. The tint of the water on this one is a little
suspect, though.)
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vonel:
(( So do we want to only come in from
one side or try spliting up again? ))
vonel:
(( aka don't try getting a drink from
it ))
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Io:
(Might
be a poor idea)
|
=^v^=:
(( prob not splitting up again, don't
really have all that much fire support from range so ))
Riot:
(( I usually think splitting up is
asking for it lol ))
=^v^=:
(( I mean not splitting up is asking
for it again, just that the 'it' is an aoe explosion xP ))
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Itzen will bring birb out for this
particular map assault tho
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Io:
(Osfa
solutions are rare, regardless.)
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Ayalin:
Took an extended rest.
HP:
98 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
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Io:
(Ok, I
guess north, then, because that was the only thing mentioned.)
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vonel:
(( so what side do we want to come in
from then, east has us grouping up until we clear the houses, north is
right out in the open and southwest is a bit of a funnel for both us and
them from the looks of it. ))
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Io:
(Do
you have a preference, Von?)
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Io:
(sorta
feeling a distinct lack of enthusiasm here. Is there anything I
can do to help with that, folks?)
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vonel:
(( North probably has the eaisest
time of it despit not having any real cover, let's us spred out quicker
if we need to. ))
Riot:
(( Not lack of enthusiasm, I'm just
not tactically minded unless I'm in a helicopter lol ))
Riot:
(( My characters might be but I'm not
lmao ))
Riot:
(( I like that idea Von ))
=^v^=:
(( petition to replace Rioto's
toyhaulter with a grounded apachee ))
Riot:
(( lmao at least gimme a blackhawk so
I can sleep in it ))
=^v^=:
(( it probably won't crash and kill
everyone if it can't fly ))
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Itzen sighs, "This place feels... off.
I do like stables normally but..."
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Lucky:
"Yeah
but the animals are usually treated well, in those."
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Io:
(Ok,
from the north, you can see these enemies. You can get to
basically the edge of the map before they notice you, but no
further (without checks))
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Kaylen Fisher:
"Yuck.
Yeah, this place doesn't feel right. I dunno. It's whatever the
inversion of a good animal shelter is."
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Itzen:
"Is
there some sort of ruse you wish to play this time? I'm.. not
exactly up to playing along this time."
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Eileen:
"I
think were just going to have to go in full boar, there already on
alert and we'll have to keep them from fleeling to warn the
others."
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Kaylen Fisher:
"Well,
we don't have to." She gives the collection of buildings a dark
look. "There are places here that are definitely unsavory, but
this one just FEELS evil. You know, how sometimes a natural
environment can make you feel at peace? This is like that, except
someone painted over it in... filth."
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Kaylen Fisher:
"I'm
not against just cleaning house."
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Lucky:
"No
ruse. Kill them all. Let whatever gods they pray to deal with them
after."
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vonel:
(( So can get in to the general area
of the red spot with out getting seen and having to make checks? ))
|
Kaylen Fisher:
(Yeah.
They might see you coming, but they won't get suspicious until
there, certainly.)
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vonel:
(( Sounds like a roll init then make
charge attacks sort of plan ))
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Io:
(Well,
since you're not attempting subterfuge (not complaining!) feel
free to roll.)
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Eileen:
|
Effect:
You and each ally within 10 squares who
can see and hear you gain a +2 power bonus to initiative.
|
|
Expert Combat Leader:
The bonus to initiative from
Combat Leader increases to +3.
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Eileen:
|
Effect:
When you make an initiative check, you can
slide each ally benefiting from Combat Leader 1 square.
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=^v^=:
(( dangit ))
=^v^=:
(( big 'that's not how it works'
energy right no ))
|
Io:
(I
don't know what that means.)
|
=^v^=:
(( I rolled the same person's init 4x
instead of the 4 characers ))
Riot:
(( rip ))
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Io:
(Ah.)
|
=^v^=:
(( ug ))
=^v^=:
(( hey von, mind taking one of the
characters from me? ))
=^v^=:
(( I got all 4 in init order without
anyone else acting again ))
|
Adhikaar Soldier 8:
(Yeah,
that's a nasty result of some people controlling multiples. If Von
doesn't want to take it, I wouldn't mind you folks shuffling
around a bit. That's less annoying than having it be Akaiku's turn
for a straight hour.)
|
vonel:
(( I can take someone sure, who would
you like me to take? ))
=^v^=:
(( either io or Kaylen, kay has less
riders to pay attention to if that matters ))
=^v^=:
(( Io gots range so you'd have more
to do if Eil isn't in range ))
|
Adhikaar Soldier 8:
(I
would suggest Io, but it's up to you.)
|
vonel:
(( think I'll leave Io to you sense
you already know how most of there powers and riders work ))
Itzen has received initiative.
vonel:
(( also shfit 1 if you want to ))
|
Eileen:
|
Effect:
When you make an initiative check, you can
slide each ally benefiting from Combat Leader 1 square.
|
|
|
Adhikaar Soldier 8 turns to you as you
get close, frowning. "Hey now. Back up. This isn't for the public."
|
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Itzen:
|
Effect:
She gets a +1 item bonus to ac and reflex
until end of next turn
|
|
Apply
Has
+1 item bonus to ac and reflex
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vonel:
(( well it's a slide not a shift, but
what ever ))
=^v^=:
(( o ))
|
Adhikaar Soldier 8:
(the
numbers on these enemies may not reflect how many there actually
are on the map. Duplicates of previous monsters, etc. Just because
he says "Bulter 13" or whatever doesn't mean there are actually 13
of them.)
|
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Io:
|
Effect:
You spend a healing surge but regain no
hit points. You gain temporary hit points equal to your
healing surge value.
|
|
Special:
Io often uses this power between battles,
and begins the fight with the bonus (and penalty) applied.
|
|
|
Io:
Gained 16 temp HP.
Lost a healing surge.
HP:
66 / 66 + 16 temp.—
Surges:
9 / 11 —
APs:
0 —
Daily Items:
1
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Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
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|
Adhikaar Soldier 8 begins to draw his
morningstar. "Ok, last warning. Guys?"
|
|
Adhikaar Soldier 8 calls to his allies.
|
|
Itzen charges that guy with a gryphon
and a snarl
|
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Adhikaar Soldier 8:
(Wow,
with a griffon AND a snarl?)
|
Riot:
(( lol ))
=^v^=:
(( tbf she has explosive awoos ))
=^v^=:
(( divine wolf cultist wizard can, in
fact, do mean things with a snarl ))
|
Adhikaar Soldier 8:
(Awoo
him down.)
|
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Ayalin:
|
Cute except for the size and deadlyness
|
|
Effect:
Ayalin can make two claw attacks in
addition to her rider's charge attack
|
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|
Ayalin:
|
|
|
(1) Adhikaar Soldier 8
|
—
|
Rolled
32
vs. AC
|
—
|
17
damage
.
|
|
|
|
(1) Adhikaar Soldier 8
|
—
|
Rolled
27
vs. AC
|
—
|
19
damage
.
|
|
|
Adhikaar Soldier 8:
(It
doesn't take more than a moment for the soldier to be shredded
unceremoniously)
|
Io has received initiative.
|
Itzen:
I've
finished my turn.
Ayalin THINGS HERE
|
=^v^=:
(( how shootable is the bolter on the
wyvern? ))
|
Adhikaar Soldier 8:
(Superior
Cover from there. He's over the ledge on high ground with a Wyvern
between you.)
|
|
Io:
|
|
|
(10) Adhikaar Veteran 1
|
—
|
Rolled
32
vs. Reflex
|
—
|
12
radiant damage
.
|
|
|
|
(12) Adhikaar Veteran 2
|
—
|
Rolled
21
vs. Reflex
|
—
|
11
radiant damage
.
|
|
|
|
(10) Adhikaar Bolter 13
|
—
|
Rolled
27
vs. Reflex
|
—
|
12
radiant damage
.
|
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
=^v^=:
(( err, maybe not vet 2 then ))
=^v^=:
(( that shot is out of range it
seems! ))
|
Adhikaar Soldier 8:
(
Mean, vet 1 is also out of range.)
|
|
Adhikaar Soldier 8:
(That
all being the case, the only target in range is Bolter 13, which
is a miss thanks to cover.)
|
=^v^=:
(( vet 1 is 10 ))
=^v^=:
(( has that little number that says
how many squares away it is ))
|
Adhikaar Soldier 8:
(Correct.
That number is 11.)
|
|
Io:
I've
finished my turn.
|
Riot:
(( I wonder why it's showing a
different number to us ))
Riot:
(( I blame spacetime anomalies ))
|
Adhikaar Soldier 8:
(I'm
clicking on Io, dragging the cursor over to vet 1, per normal. Big
'ol 11 staring me in the face.)
|
Riot:
(( Ahhh we were looking at the number
it says next to them in the attack roll ))
=^v^=:
(( and for some reason it says it's
12 away from one and 10 from the other despite being 11 from both, oh
well ))
Riot:
(( spacetime anomalies ))
Riot:
(( ah well ))
You hear a couple of roars from the eastern stables, where it seems a
couple of Wyverns have woken up.
|
Adhikaar Soldier 8:
(Oh,
gotta fix an init thing. Mounts always go on their rider's turn.)
|
|
Adhikaar Bolter 12 appears, having
mounted up
|
|
Wyvern 2:
I've finished my turn.
|
|
Adhikaar Bolter 12:
I've finished my turn.
|
|
Abyssal Basilisk 1:
I've finished my turn.
|
|
Adhikaar Veteran 2:
(hold
on, need to rest my monsters sigh)
|
|
Adhikaar Veteran 2:
|
|
|
(1) Io
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
Kaylen Fisher has received initiative.
|
Adhikaar Veteran 2:
I've finished my turn.
|
|
Adhikaar Veteran 2:
(
K Kay.)
|
|
Io:
Suffered 19 dmg. Lost 3 HP and 16 temp
HP.
HP:
63 / 66—
Surges:
9 / 11 —
APs:
0 —
Daily Items:
1
|
You hear shouts from around the buildings as the guards realize they are
under attack. Everything is confused. There are beast up here, but most
are dismounted or in their pens, so many of the guards are scurrying
about, trying to release them to aid in the defense.
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Veteran 2
|
—
|
Rolled
26
vs. AC
|
—
|
13
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
8
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.n
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Adhikaar Veteran 2:
(I'm
sorry, that's just barely a miss.
)
|
|
Kaylen
Fisher:
I've finished my turn.
|
|
Adhikaar Veteran 2:
(Would
you like to mark him, at least?)
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a ?3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(1) Adhikaar Veteran 2
|
—
|
Adhikaar Veteran 2
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
?3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
vonel:
(( been a hot minute sense I played
this class ))
=^v^=:
(( you also have a free action close
blast 3 if you missed everything on her ))
|
Warhound 2:
|
|
|
(1) Itzen
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
21
damage
.
|
|
Hit:
and 5 extra damage against a prone target.
The target is grabbed (escape dc 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
Apply
The
target is grabbed (escape DC 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
|
Warhound 2:
I've finished my turn.
|
|
Adhikaar Bolter 13:
|
|
|
(5) Itzen
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 13:
I've finished my turn.
|
|
Wyvern 3:
|
Effect:
The wyvern flies up to its fly speed and
uses bite or claws once during that movement. It doesn't
provoke opportunity attacks when moving away from the target
of the attack.
|
|
=^v^=:
(( holy crap a result I can do a
thing for! ))
|
Wyvern 3:
(Noice)
|
|
Itzen:
|
Her shield crackels with arcane might, darting back and
forth.
|
|
Trigger:
She is hit by an attack
|
|
Effect:
She gains +5 to ac and reflex until end of
her next turn
|
|
Apply
+5
power bonus to Ac and Reflex
|
|
|
Wyvern 3:
(Bzzzt)
|
=^v^=:
(( first time she's gotten to use
that x.x ))
|
Wyvern 3:
|
|
|
(1) Ayalin
|
—
|
Rolled
21
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
and the target falls prone
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ayalin:
Suffered 9 dmg.
HP:
89 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Wyvern 3:
(Ayalin
gets knocked down)
|
|
Wyvern 3:
I've finished my turn.
|
|
Adhikaar Veteran 1:
|
|
|
(1) Ra'ven
|
—
|
Rolled
24
vs. AC
( Miss )
|
—
|
22
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
Ra'ven has received initiative.
|
Adhikaar Veteran 1:
I've finished my turn.
|
|
Ra'ven:
|
Effect:
She shifts 1 square and gains +1 power
bonus to all defenses until end of next turn.
|
|
|
Ra'ven:
|
A quick jab opens the way for many more
|
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
17
vs. Reflex
|
—
|
11
thunder damage
.
|
|
Hit:
Until end of next turn she can do 1 thunder
damage (or cosiderably more if she is werewolf'd and has
combat advatage) as a free action to anyone who enters a
square adjacent to her.
|
|
Pell has received initiative.
|
Ra'ven:
I've
finished my turn.
|
=^v^=:
(( lol nope ))
|
Adhikaar Veteran 1:
(Yeah,
not so much.)
|
|
Adhikaar Veteran 1:
(Pell
can probably hurt someone, though.)
|
|
Pell:
|
Going to do more damage to them
|
|
(3) Adhikaar Veteran 1
|
—
|
Adhikaar Veteran 1
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
Riot:
(( Wait, not the one I meant to click
))
|
Pell:
|
Going to do more damage to them
|
|
(8) Adhikaar Veteran 2
|
—
|
Adhikaar Veteran 2
|
Effect:
One enemy he can see is conductive.
|
|
Apply
Made
conductive by Pell
|
|
Riot:
(( That okay? ))
|
Adhikaar Veteran 1:
(Absolutely.)
|
Riot:
(( Sweet ))
|
Pell:
|
|
|
(8) Adhikaar Veteran 2
|
—
|
Rolled
24
vs. Fortitude
|
—
|
18
lightning damage
.
|
|
Hit:
Slide the foe 1. If it moves before the start
of your next turn, it takes 2d6 lightning damage and you get
a +2 to your next attack vs it.
|
|
Apply
If
they move, they take 2d6 lightning damage and Pell gets +2
to his next attack vs it
|
|
|
Adhikaar Veteran 1:
(Hits)
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(8) Adhikaar Veteran 2
|
—
|
( Autohit )
|
—
|
6
damage
.
|
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
|
Adhikaar Veteran 2:
(want
to slide him?)
|
Riot:
(( if that works for Io and Kay, sure
))
|
Adhikaar Veteran 2:
(I'm
not seeing a no.)
|
Lucky has received initiative.
|
Pell:
I've
finished my turn.
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Adhikaar Veteran 1
|
—
|
Adhikaar Veteran 1
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Lucky:
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
28
vs. AC
|
—
|
14
damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
22
vs. AC
|
—
|
18
damage
.
|
|
Hit:
1[W] + Strength modifier damage. Until the
end of your next turn, the target takes 2 extra damage
whenever it is hit. If both attacks hit, the extra damage
equals 1 + your Wisdom modifier
|
|
Apply
The
target takes 2 extra damage whenever it is hit.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
1
damage to attack, or 6 if a crit.
|
|
|
Adhikaar Veteran 2:
(Just
the one hit, sorry.)
|
Riot:
(( Yeah I figured, all good. And +4 is
still 1 shy, if my math is correct ))
|
Adhikaar Veteran 2:
(Yup.)
|
|
Lucky:
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( it'd be slightly better on that
slide of that axe guy to silde him one to the west ))
|
Adhikaar Veteran 1:
"Guh...
dammit, get them!"
|
|
Lucky:
I've
finished my turn.
|
|
Adhikaar Veteran 1:
(You
can do that. Nothing dependent on it has happened.)
|
Riot:
(( Okay cool ))
=^v^=:
(( grouping people in 3x3 squares
without allies in it is generally beneficial for blasts and ranged
bursts ))
Riot:
(( got East and West swapped for a sec
lol ))
|
Adhikaar Veteran 1:
(I
always have to visualize it myself, lol.)
|
|
Wyvern 1:
I've finished my turn.
|
|
Warhound 1:
|
|
|
(1) Lucky
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
20
damage
.
|
|
Hit:
and 5 extra damage against a prone target.
The target is grabbed (escape dc 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
Apply
The
target is grabbed (escape DC 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
|
Warhound 1 is an ugly, vicious,
probably abused dog. But it still bites hard.
|
|
Pell:
|
Trigger:
Adjacent foe shifts or makes an attack
that does not include him.
|
|
Effect:
He makes an eldrich strike as inturrupt
|
|
=^v^=:
(( adjacent tho ))
Riot:
(( shit you're right ))
Riot:
(( damn reading skills ))
|
Warhound 1:
(That
would be hilariously good otherwise.)
|
|
Lucky:
Suffered 20 dmg.
HP:
51 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
|
Warhound 1:
I've finished my turn.
|
=^v^=:
(( it's still hilariously good cause
hits punt foes ))
Eileen has received initiative.
|
Adhikaar Soldier 3:
I've finished my turn.
|
|
Adhikaar Soldier 3:
(Agreed,
but if you could punt foes as a reaction at RANGE, it would be
even more so.)
|
=^v^=:
(( ya that's more the degenrate rune
carver combo's trick ))
=^v^=:
(( guy's prone at least for ca
purposes ))
|
Eileen:
|
With a calculated blow, Eileen leaves her enemy exposed
to a comrade's attack.
|
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
35
vs. AC
|
—
|
23
cold damage
.
|
|
|
Hit:
One ally within 5 squares of you gains
a +
6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
Apply
+6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
=^v^=:
(( bonk ))
|
Adhikaar Soldier 3:
(obv
hit)
|
|
Adhikaar Soldier 3:
"Ow"
|
|
Eileen gives bonus to Ra
|
|
Eileen:
I've finished my turn.
|
|
Adhikaar Veteran 1:
"Ow"
--This guy.
|
|
Adhikaar Soldier 5:
I've finished my turn.
|
|
Adhikaar Bolter 11:
I've finished my turn.
|
|
Wyvern 1:
I've finished my turn.
|
|
Adhikaar Soldier 4:
I've finished my turn.
|
|
Adhikaar Bolter 15:
I've finished my turn.
|
|
Adhikaar Bolter 15:
|
|
|
(16) Io
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 14:
I've finished my turn.
|
|
Io:
Suffered 9 dmg.
HP:
54 / 66—
Surges:
9 / 11 —
APs:
0 —
Daily Items:
1
|
|
Abyssal Basilisk 2 begins slowly
waddling toward the battlefield.
|
Itzen has received initiative.
|
Abyssal Basilisk 2:
I've finished my turn.
Ayalin THINGS HERE
|
|
Itzen has her birb stand
|
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
|
Itzen:
|
Trigger:
She uses a daily or encounter attack
|
|
Effect:
Before the attack she or an ally within 5
can shift 1, or shift 2 if it ends with her flanking a
target.
|
|
=^v^=:
(( kay wanna flank that doggy real
quick or nah? ))
|
Abyssal Basilisk 2:
(Hm.
I wonder if it would violate terms of service if I made a generic
blank hero costume for City, and then just NAMED it "Literally Vi
From Arcane.")
|
|
Abyssal Basilisk 2:
(Von,
would K want to flank?)
|
Riot:
(( lmao ))
=^v^=:
(( I mean probably but there are a
bunch of servers that woudn't care so ))
|
Abyssal Basilisk 2:
(Vi
would be a quintessential Tech/Street Justice/Willpower Brute,
too. Like a straight up example...)
|
|
Abyssal Basilisk 2:
(Anyway,
looks like no flanking is occuring.)
|
|
Abyssal Basilisk 2:
(So
you can make ye rolls)
|
|
Itzen:
|
The Gaze of the Wolf is Upon us!
|
|
|
|
(2) Adhikaar Veteran 2
|
—
|
Rolled
27
vs. Will
|
—
|
14
radiant damage
.
|
|
|
|
(1) Warhound 2
|
—
|
Rolled
18
vs. Will
|
—
|
14
radiant damage
.
|
|
Hit:
and the foe is pushed up to 4 squares
|
|
|
Effect:
She and her allies in the burst
gain
5
thp.
|
|
=^v^=:
(( thp woo ))
|
Io:
Gained 5 temp HP.
HP:
54 / 66 + 5 temp.—
Surges:
9 / 11 —
APs:
0 —
Daily Items:
1
|
|
Abyssal Basilisk 2:
(The
one hit.)
|
|
Itzen:
Gained 5 temp HP.
HP:
69 / 69 + 5 temp.—
Surges:
5 / 7 —
APs:
1 —
Daily Items:
1
|
|
Ayalin:
Gained 5 temp HP.
HP:
89 / 98 + 5 temp.—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
|
Trigger:
She hits with an implement attack
|
|
Effect:
She gains a +2 bonus to melee weapon
damage until the end of her next turn
|
|
|
Abyssal Basilisk 2:
(Itzen
Kenpachis)
|
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
Io has received initiative.
|
Itzen:
+5
power bonus to Ac and Reflex
ended on Itzen
I've
finished my turn.
|
|
Kaylen Fisher:
Gained 5 temp HP.
HP:
87 / 87 + 5 temp.—
Surges:
9 / 12 —
APs:
1 —
Daily Items:
1
|
|
Io:
|
|
Effect:
Io spends two glory charges, and
regains hit points equal to
10
.
|
|
|
Io:
Gained 10 HP.
HP:
64 / 66 + 5 temp.—
Surges:
9 / 11 —
APs:
0 —
Daily Items:
1
|
|
Abyssal Basilisk 2:
(Io
stays tough.)
|
|
Io:
|
|
|
(9) Adhikaar Soldier 5
|
—
|
Rolled
22
vs. Reflex
|
—
|
12
radiant damage
.
|
|
|
|
(5) Adhikaar Soldier 4
|
—
|
Rolled
32
vs. Reflex
|
—
|
12
radiant damage
.
|
|
|
|
(10) Adhikaar Bolter 14
|
—
|
Rolled
32
vs. Reflex
|
—
|
10
radiant damage
.
|
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
|
Io continues to try to maross missile
swarm
|
|
Abyssal Basilisk 2:
(All
hits)
|
|
Io:
|
Trigger:
You kill a creature with an attack.
|
|
Effect:
Io gains a glory charge. They can hold up
to seven glory charges, which last until used.
|
|
|
Io flappy-dragons over to there to get
a little cover
|
|
Io:
I've
finished my turn.
|
|
Adhikaar Bolter 12:
|
|
|
(12) Eileen
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Eileen:
Suffered 9 dmg.
HP:
60 / 73—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
|
Wyvern 2 is about 30feet up
|
|
Wyvern 2:
I've finished my turn.
|
|
Adhikaar Bolter 12:
I've finished my turn.
|
|
Abyssal Basilisk 1:
I've finished my turn.
|
|
Adhikaar Veteran 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
22
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
18
vs. AC
( Miss )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Kaylen Fisher has received initiative.
|
Adhikaar Veteran 2:
I've finished my turn.
|
|
Kaylen Fisher:
Suffered 22 dmg. Lost 17 HP and 5 temp
HP.
HP:
70 / 87—
Surges:
9 / 12 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Veteran 2:
(Ugh,
no energy...(cries) Keep going, I'm just complaining.)
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Veteran 2
|
—
|
Rolled
31
vs. Reflex
|
—
|
12
force damage
.
|
|
|
|
(1) Warhound 2
|
—
|
Rolled
19
vs. Reflex
|
—
|
12
force damage
.
|
|
|
Adhikaar Veteran 2:
(Just
the one hit)
|
=^v^=:
(( at least you don't grant combat
advantage now ))
vonel:
(( yep ))
|
Kaylen
Fisher:
I've finished my turn.
|
|
Warhound 2:
|
|
|
(1) Itzen
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
20
damage
.
|
|
Hit:
and 5 extra damage against a prone target.
The target is grabbed (escape dc 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
Apply
The
target is grabbed (escape DC 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
|
Warhound 2:
I've finished my turn.
|
|
Adhikaar Bolter 13:
|
|
|
(3) Pell
|
—
|
Rolled
37
vs. AC
( Hit )
|
—
|
CRIT:
9
damage.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Wyvern 3:
|
Effect:
The wyvern flies up to its fly speed and
uses bite or claws once during that movement. It doesn't
provoke opportunity attacks when moving away from the target
of the attack.
|
|
=^v^=:
(( pell, you can counter burn him
dead as a joke cause it's funny ))
|
Wyvern 3:
|
|
|
(2) Pell
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
Hit:
and the target falls prone
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Wyvern 3:
(That
actually is kinda funny.)
|
=^v^=:
(( infernal wrath that crossbow guy
for lolz ))
Riot:
(( I TAB OUT FOR ONE SECOND ))
|
Wyvern 3:
(Lol)
|
=^v^=:
(( correct! ))
|
Pell:
|
Trigger:
A foe damages him
|
|
(2) Adhikaar Bolter 13
|
—
|
Adhikaar Bolter 13
|
Effect:
Triggering foe takes
4
fire damage
|
|
=^v^=:
(( note that is a free action so you
can ALSO counter-curse the wyvern if you want ))
|
Pell:
|
Trigger:
An enemy hits him
|
|
Effect:
That enemy is made conductive even if it's
not the closest foe
|
|
Apply
Made
conductive by Pell
|
|
|
Pell:
Suffered 21 dmg.
HP:
56 / 77—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Wyvern 3 has lost its rider, and will
now mourn forever like that dog in futurama. Better put it out of
its misery.
|
=^v^=:
(( lost it's rider to spontanious
badguy immolation no less ))
|
Wyvern 3:
(Unlike
the original, it is its Fry that is covered in ash, though.)
|
|
Adhikaar Veteran 1:
|
|
|
(1) Lucky
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
13
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 1:
|
|
|
(1) Lucky
|
—
|
Rolled
26
vs. AC
( Hit )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Lucky:
Suffered 13 dmg.
HP:
38 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
|
Wyvern 3:
(Lucky
and these guys, just standing next to each other, knocking each
other over.)
|
=^v^=:
(( question, did anyone roll high
enough to know if wyverns have hover? ))
|
Wyvern 3:
(A
simple nature check should tell you.)
|
=^v^=:
(( oh derp, it's stun and prone, not
daze ))
|
Kaylen Fisher:
|
|
Itzen:
|
|
Pell:
|
|
Lucky:
|
|
Wyvern 3:
(Everyone
but Pell can tell that they do have hover. Wyverns are remarkably
agile in the air.)
|
Ra'ven has received initiative.
|
Adhikaar Veteran 1:
I've finished my turn.
|
|
Ra'ven:
|
Open
the Gates of Battle (move)
|
|
Effect:
She moves her speed+2, she doesn't provoke
from the first enemy she moves away from.
|
|
=^v^=:
(( ACTUALLY ))
=^v^=:
(( I HAVE BEEN INFORMED OF HILARITY ))
|
Ra'ven shifts 1
|
|
Ra'ven:
|
Vaccum
Disturbance
: Close Burst
1
|
|
Ra'ven leaves abrubtly, but foes find it hard to do the
same
|
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
18
vs. Fortitude
|
—
|
14
damage
.
|
|
Hit:
The target is immoblized until end of next
turn
|
|
Effect:
She teleports 5 squares
|
|
Apply
Immoblized
until end of her next turn
|
|
|
Ra'ven poofs away and lands on the now
riderless Wyvern
|
vonel:
(( you had +6 to that ))
=^v^=:
(( yes +6 to taht ))
|
Wyvern 3:
(Hits,
then.)
|
Riot:
(( +6? What am I forgetting ))
=^v^=:
(( elieen ))
|
Wyvern 3:
(Eileen
hit with Lead the Attack, handing out a big bonus)
|
Riot:
(( got it ))
|
Ra'ven is now on the wyvern!
|
|
Ra'ven tries to prob intimidate it
into compliance if it acts up
|
|
Wyvern 3 bucks wildly as Ra lands on
its back, more startled than anything. Surprisingly, it quickly
settles down under your control. Wyverns aren't much smarter than
horses; it might not realize that you're not a designated rider.
|
Pell has received initiative.
|
Ra'ven:
+1
to all defenses
ended on Ra'ven
If
they move, they take 2d6 lightning damage and Pell gets +2 to his
next attack vs it
ended on
Adhikaar Veteran 2
I've
finished my turn.
|
|
Pell:
|
Going to do more damage to them
|
|
(3) Warhound 1
|
—
|
Warhound 1
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Wyvern 3:
(To
be clear, Ra'ven now has control of the wyvern, and is free to do
whatever she wishes with it.)
|
|
Warhound 1 has staticky fur.
|
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(3) Warhound 1
|
—
|
Rolled
16
vs. Reflex
|
—
|
15
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con lightning damage
|
|
Apply
If
Pell takes damage, this foe takes 1d6+con mod lightning
damage
|
|
Riot:
(( oof, low roll ))
=^v^=:
(( dang these dogs doge ))
Riot:
(( rolled a 3 lol ))
=^v^=:
(( hound 2 has been attacked like 2
or 3 times without being hit ))
Riot:
(( Oh I think he was Prone too wasn't
he? ))
=^v^=:
(( pell was ya ))
Riot:
(( Pell, I mean ))
|
Warhound 1:
(That
is improbable for this hound, lol.)
|
|
Pell stands up before that attack
|
|
Warhound 1:
(But
yeah, sorry, that is indeed a miss.)
|
|
Warhound 1:
(Lucky
dog.)
|
Lucky has received initiative.
|
Pell:
Partial
Concealment
ended on Pell
I've
finished my turn.
|
|
Lucky stands up
|
|
Lucky:
|
Effect:
She spends a healing surge without
healing. She then has resist 10 and is immune to weaken
untill end of encounter.
|
|
Apply
Resist
10 all and can't be weakened
|
|
|
Haarken, the Beastmaster smirks in
"now you can't use that in my fight.
|
Riot:
(( I THOUGHT HE WAS GONNA BE HERE TOO
))
Riot:
(( godamnit lol ))
=^v^=:
(( nah he's inside somewhere ))
Riot:
(( since this is you know, his place ))
Riot:
(( I *wildly* misunderstood that then
))
=^v^=:
(( we gotta go to the evil tunnels of
torture ))
=^v^=:
(( that are underground from here ))
|
Haarken, the Beastmaster:
(If
you didn't realize, you can take it back!)
|
Riot:
(( whew thank you ))
|
|
Ganaroth:
(Sorry.
I didn't realize that I hadn't made it clear that he's on the next
level.)
|
=^v^=:
(( yeh, IC it was said there are
underground tunnels and were all, "you prob could sneak into there, but
it'd suck sneaking out after you make a kerfluffel" ))
Riot:
(( Yeah for some reason I didn't
remember the tunnels and I assumed this was gonna be all happening here
and he would just like. Come out at some point ))
Riot:
(( Oh Lucky is Grabbed too ))
=^v^=:
(( yes ))
=^v^=:
(( dog latch ))
|
|
Ganaroth:
(The
purple zone there is the way down, for reference. You can't
actually see it from where you are, but there are stairs down.)
|
=^v^=:
(( getting gnawwed on by
matrix-dodging doggo ))
Riot:
(( looking it up because I forget ))
=^v^=:
(( I don't have easy to find anime
dog latched onto hand running around screeming gif sadly ))
|
|
Ganaroth:
(Looking
what up?)
|
Riot:
(( Grabbed and then Immobilized
because I literally always forget. Got it ))
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
28
vs. AC
|
—
|
13
damage
.
|
|
(Sec.)
|
|
(1) Warhound 1
|
—
|
Rolled
21
vs. AC
|
—
|
13
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Riot:
(( Assume only 1 ))
Riot:
(( OH ))
Riot:
(( Okay then ))
=^v^=:
(( doggos easy to hit we have just
rolled REALLY TERRIBLE ))
|
|
Ganaroth:
(True.
They are -1 brutes, so they're about as easy to hit as you'll ever
see. This guy is just a mutant or something.)
|
=^v^=:
(( it's cause the whole party just
can't really bring themself to hurt the poor puperoos ))
|
|
Ganaroth:
(Cries)
Now I feel bad.
|
|
|
Ganaroth:
(So,
anything else, Lucky?)
|
|
Lucky:
|
|
|
(1) Warhound 1
|
—
|
Rolled
35
vs. AC
|
—
|
14
damage
.
|
|
Special:
Uses offhand weapon
|
|
|
Lucky:
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Lucky:
|
=^v^=:
(( escape is a move action ))
Riot:
(( or wait, Escape is an aciton yeah ))
=^v^=:
(( you stood up ))
Riot:
(( Ah well ))
=^v^=:
(( prone+grab ftl ))
Riot:
(( No escapay this time then ))
|
Lucky:
The
target takes 2 extra damage whenever it is hit.
ended on Adhikaar Veteran 1
The
target takes 2 extra damage whenever it is hit.
ended on Adhikaar Veteran 1
I've
finished my turn.
|
=^v^=:
(( oh he prob took 2 extra damage
from Ra then ))
|
Warhound 1:
|
|
|
(1) Lucky
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
27
damage
.
|
|
Hit:
and 5 extra damage against a prone target.
The target is grabbed (escape dc 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
Apply
The
target is grabbed (escape DC 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
|
Warhound 1:
(Fucking
mutant hound.)
|
Riot:
(( Jesus ))
|
Lucky:
Suffered 27 dmg.
HP:
11 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( crunch ))
|
Warhound 1:
|
|
|
(1) Lucky
|
—
|
Rolled
21
vs. Fortitude
( Miss )
|
|
Hit:
The target falls prone.
|
|
Special:
Targets one creature grabbed by the hound.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Warhound 1:
I've finished my turn.
|
=^v^=:
(( least you aren't grabbed now ))
Eileen has received initiative.
|
Adhikaar Soldier 3:
I've finished my turn.
|
|
Eileen:
|
Inspiring
Word 1
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(1) Lucky
|
—
|
Lucky
|
Effect:
The target can spend a healing
surge and regain
18
+
6
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
=^v^=:
(( also lucky could save ends save
the grant ca from the vet ))
|
Lucky:
Gained 24 HP.
Spent a healing surge.
HP:
35 / 73—
Surges:
3 / 6 —
APs:
1 —
Daily Items:
1
|
Riot:
(( Ohhh I forgot about that ))
=^v^=:
(( going to the kennels, filled with
vets and dogs ))
Riot:
(( Okay for me to roll the Saving
Throw I forgot about? ))
|
Lucky:
(I
didn't even think about the vets.)
|
Riot:
(( Thanks Eileen ))
=^v^=:
(( elieen also grants a save so roll
at least one ))
|
|
Ganaroth:
(I
keep accidentally impersonating to look, and then forgetting to
stop...)
|
|
|
Ganaroth:
(Feel
free to roll a save to escape that CA.)
|
=^v^=:
(( that's why I like /ooc, it changes
back to unimpersonated for that bit of text and puts in in double parens
))
|
Lucky:
|
:
Rolled
16.
Saving throw
|
|
|
Success:
Lucky has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
|
Riot:
(( Whew ))
|
Eileen:
|
As Eileen attacks amid the chaos of battle, she takes an
opportunity to direct an ally to attack a distracted foe.
|
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
28
vs. AC
|
—
|
16
cold damage
.
|
|
Hit:
One ally within 5 squares of you can take a
free action to make a basic attack with combat advantage
against a creature of his or her choice.
|
|
|
Tactical Presence:
The ally gains a +
5
bonus to the attack roll.
|
|
vonel:
(( All right who wants to amke a
swing? ))
=^v^=:
(( I mean if nobody else wants it,
itzen gets roll twice and +1d10 cause ca ))
vonel:
(( go for it ))
Riot:
(( fine by me ))
|
Itzen:
|
|
|
(1) Warhound 2
|
—
|
Rolled
38
vs. AC
|
—
|
19
damage
.
|
|
|
|
(1) Warhound 2
|
—
|
Rolled
42
vs. AC
|
—
|
19
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
|
Effect:
She does an additional
8
extra damage.
|
|
=^v^=:
(( only one instance of dmg btws ))
|
Eileen:
+6
power bonus to attack rolls against the target until the end of
your next turn.
ended on Ra'ven
I've finished my turn.
|
=^v^=:
(( so 27 dmg ))
=^v^=:
(( err, 2 more ))
|
Itzen:
|
Trigger:
She hits with an implement attack
|
|
Effect:
She gains a +2 bonus to melee weapon
damage until the end of her next turn
|
|
|
Warhound 2:
(Righto)
|
|
Adhikaar Bolter 11:
|
|
|
(12) Itzen
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Itzen:
Suffered 9 dmg. Lost 4 HP and 5 temp
HP.
HP:
65 / 69—
Surges:
5 / 7 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Bolter 11:
I've finished my turn.
|
|
Wyvern 1:
I've finished my turn.
|
|
Itzen:
|
Getting in her way will just make her hit harder
|
|
Trigger:
She gets hit by a foe that isn't her oath
target.
|
|
|
Effect:
She gains a cumlitive +
5
to damage vs her oath target until the end of her next turn.
|
|
Apply
She
gains +5 to damage rolls vs her oath target per hit
|
|
|
Adhikaar Bolter 15:
|
|
|
(11) Kaylen Fisher
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 15:
I've finished my turn.
|
|
Abyssal Basilisk 2 continues to
waddle. These guys are slow!
|
Itzen has received initiative.
|
Abyssal Basilisk 2:
I've finished my turn.
Ayalin THINGS HERE
|
|
Itzen:
|
I shift 2 squares in time of peace and 2 in time of war~
|
|
|
Itzen charges the doggo for hopefullly
massive damage
|
|
Ayalin:
|
Cute except for the size and deadlyness
|
|
Effect:
Ayalin can make two claw attacks in
addition to her rider's charge attack
|
|
|
Ayalin forgetts their cool armor rip
|
|
Ayalin:
|
Light
Barding of Invulrnability
|
|
Not really all that armory, but magic
|
|
Effect:
Gets resist 5 all
|
|
|
Ayalin:
|
Cute except for the size and deadlyness
|
|
Effect:
Ayalin can make two claw attacks in
addition to her rider's charge attack
|
|
|
Ayalin:
|
|
|
(1) Warhound 2
|
—
|
Rolled
23
vs. AC
|
—
|
13
damage
.
|
|
|
|
(1) Warhound 2
|
—
|
Rolled
20
vs. AC
|
—
|
12
damage
.
|
|
|
Abyssal Basilisk 2:
(1
hit)
|
=^v^=:
(( those were considerably bad rolls
))
|
Abyssal Basilisk 2:
(They
are also considerably free rolls, so there's not too much to
complain about.)
|
|
Itzen:
|
|
|
(1) Warhound 2
|
—
|
Rolled
30
vs. AC
|
—
|
19
damage
.
|
|
|
|
(1) Warhound 2
|
—
|
Rolled
33
vs. AC
|
—
|
19
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
|
Effect:
She does an additional
3
extra damage.
|
|
=^v^=:
(( err, +5 dmg ))
=^v^=:
(( rip, remember chunibi but forget
mad ))
Io has received initiative.
|
Itzen:
She
gains +5 to damage rolls vs her oath target per hit
ended on Itzen
I've
finished my turn.
|
|
Abyssal Basilisk 2:
Hey,
so it's 6 now. That's our normal quittin time, and it's also the
top of the round. Just throwing that out there.
|
=^v^=:
(( it is sorta, ya ))
Riot:
(( I'm good with whatever ))
|
Abyssal Basilisk 2:
(...does
anyone maybe want to do a second day this week? I'm feeling iffy
atm, but I'm not against continuing later.)
|
Riot:
(( I'd be okay with that ))
=^v^=:
(( probably fine ))
|
Abyssal Basilisk 2:
What
do you think, Von?
|
=^v^=:
(( work COULD suck a given day enough
to be a "nah" situation but I don't know of any of that happening,
except it'd be at like 3:30pm or later etc ))
vonel:
(( I'll need to see how I'm feeling ))
|
Abyssal Basilisk 2:
(Yeah,
I hear you. Well, we'll see what we can swing., k?)
|
|
Abyssal Basilisk 2:
(if
we think of a good day, we'll check with you.
)
|
|
Abyssal Basilisk 2:
(K,
well, any other business?)
|
Riot:
(( I think I'm good ))
|
Abyssal Basilisk 2:
(Hokay
then. Thanks for being here and giving me my weekly dose of social
contact.)
|
|
Abyssal Basilisk 2:
Much
appreciated!
|
=^v^=:
(( I need to go delever a fox and
return with cherry pie ))
|
Abyssal Basilisk 2:
Nom
|
Riot:
(( Was a good time, see y'all again
soon! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
Ganaroth is disconnected.
Ganaroth has connected.
vonel has connected.
|
|
vonel:
just
thought I'd log in early
|
|
|
Ganaroth:
It's
early? Akaiku told me it was at 1.
|
|
|
Ganaroth:
Hyup.
I mean, it looks like it really was at 2, but it's not a problem
regardless.
|
|
|
Ganaroth:
It's
not like I don't mess up on things like that constantly.
|
|
|
Ganaroth:
So
it would be pretty crazy to condemn him, lol.
|
|
|
vonel:
i've
shown up early or laste toi things cause I've thoght something was
happening at one time only to find that it wasn't
|
|
|
Ganaroth:
Me
downloading sci-fi assets in dungeon alchemist, even though I have
no intention of introducing sci-fi elements in this game, for once.
|
|
|
Ganaroth:
Yeah,
it's really annoying.
|
|
|
vonel:
but
random sci-fi is funny, just look at wild arms.
|
|
|
vonel:
games
are all about being in the old west, and then alines invade
|
|
|
Ganaroth:
Maaaaan.
I really liked the concept Wild Arms game that Don and I came up
with, and I keep forgetting that it wasn't an actual game, lol.
|
|
|
Ganaroth:
Oooh,
though. Someone made planescape assets.
|
|
|
Ganaroth:
Those
I can use.
|
=^v^= has connected.
Riot has connected.
|
|
Ganaroth:
How
are you doing?
|
|
|
Riot:
Me,
I'm alive, that counts for something
|
|
|
=^v^=:
I
watched a bunch of a show that has the same joke every episode
|
|
|
Ganaroth:
I'm
glad you're alive, for what it's worth.
|
|
|
=^v^=:
it's
precisly one punch man's joke
|
|
|
vonel:
I'm
a bit tired, feeling a little down but other wise good
|
|
|
=^v^=:
"Oh
you are a f rank person, you can't possibly win" *wins in one
move* "NANI?!"
|
|
|
Ganaroth:
FFS.
I hate "F Rank" bullshit shows. Like, I don't think ANYONE can
understand my hatred for that convention. IT'S NOT CLEVER, PEOPLE!
|
|
|
Riot:
I've
just been watching Arcane S2 over and over again lol
|
|
|
Ganaroth:
That's
gotta be much better, lol.
|
|
|
=^v^=:
I
mean it's not actually f rank, it's actually tiers of power
similar to like, how super sayan works
|
|
|
=^v^=:
but
it's like, some ss3 person being all "NANI" to vegeto
|
|
|
Ganaroth:
It
doesn't hugely matter. It's all about the "lol, you're the lowest
rank but actually the highest rank" aspect. It's everywhere, and
really annoying.
|
|
|
Ganaroth:
What
they call it isn't as important. One Punch Man at least structures
it in a semi-interesting way.
|
|
|
Ganaroth:
It's
at least positioned as a joke. Most of these shows ask you to more
or less take it seriously.
|
|
Ra'ven:
mc's
diciples are at least funny and fun
|
|
|
Ganaroth:
That's
something.
|
|
|
Ganaroth:
It
can actually salvage a lot.
|
|
|
Ganaroth:
So,
tell me when you folk want to start!
|
|
Ra'ven:
i
can lazer dragon
|
|
|
vonel:
going
to hand back Kay though
|
|
Io:
k
|
Sweet. Last time, there waz fight, and Ra'ven hopped on a wyvern!
Given that there is a fight, Io is permitted to fight.
|
Io:
|
|
|
(3) Adhikaar Bolter 12
|
—
|
Rolled
27
vs. Reflex
|
—
|
11
radiant damage
.
|
|
|
|
(8) Adhikaar Bolter 11
|
—
|
Rolled
20
vs. Reflex
|
—
|
11
radiant damage
.
|
|
|
|
(3) Adhikaar Veteran 2
|
—
|
Rolled
32
vs. Reflex
|
—
|
12
radiant damage
.
|
|
|
Io continues to cast divine dragon beam
|
|
Io:
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
|
Adhikaar Veteran 2:
(Shit,
sorry. Please reapply that stupid mark.)
|
|
Io doesn't remember wich guy had the
ca till hit thing on them
|
|
Io:
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Io has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
|
=^v^=:
(( luckily doesn't matter! ))
|
Adhikaar Veteran 2 seems confused and
apprehensive. This creature has been beaten and broken, and has no
desire to continue the fight now that its rider isn't giving it
commands. It wheels about, and appears to head back toward its pen.
|
|
Adhikaar Veteran 2:
(I
meant the wyvern.)
|
|
Adhikaar Veteran 2:
(Obviously.)
|
|
Wyvern 2:
I've finished my turn.
|
|
Wyvern 2:
(Fark.
I'm really sorry. Hold on, I neglected a thing. My bad...
|
|
Abyssal Basilisk 2:
(Okay,
sorry about that. -.-)
|
|
Abyssal Basilisk 2:
(If
this button doesn't work correctly, I apologize for that too.)
|
|
Abyssal Basilisk 2:
|
|
|
(7) Ayalin
|
—
|
Rolled
33
vs. Will
( Hit )
|
—
|
8
psychic damage
.
|
|
|
|
(7) Itzen
|
—
|
Rolled
27
vs. Will
( Hit )
|
—
|
11
psychic damage
.
|
|
|
|
(9) Pell
|
—
|
Rolled
29
vs. Will
( Hit )
|
—
|
16
psychic damage
.
|
|
Hit:
and ongoing 10 psychic damage (save ends).
|
|
Apply
Ongoing
10 psychic damage (Save ends).
|
|
Apply
The
target must make a melee or ranged basic attack against its
nearest ally as a free action.
|
|
Apply
The
target takes ongoing 15 psychic damage and is dominated
(save ends both).
|
|
|
Abyssal Basilisk 2:
(DAMN
IT)
|
Riot:
(( why damn it ))
=^v^=:
(( seperate dmg I gues ))
As the basilisks get closer, and begin bombarding you, you can sense the
danger around them.
|
Abyssal Basilisk 2:
(No,
not separate.)
|
|
Abyssal Basilisk 2:
(That's
my dammit)
|
=^v^=:
(( that was what I was guessing was
the dammit ))
|
Abyssal Basilisk 2:
(So
8)
|
Riot:
(( Ah gotcha ))
|
Pell:
Suffered 8 dmg.
HP:
48 / 77—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Ayalin:
|
Light
Barding of Invulrnability
|
|
Not really all that armory, but magic
|
|
Effect:
Gets resist 5 all
|
|
|
Abyssal Basilisk 2:
|
Effect:
Any enemy in the aura that attacks the
basilisk is slowed until the end of that enemy's next turn.
|
|
Apply
Any
enemy in the aura that attacks the basilisk is slowed until
the end of that enemy's next turn.
|
|
|
Ayalin:
Suffered 3 dmg. Lost 0 HP and 3 temp
HP.
HP:
89 / 98 + 2 temp.—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
You can also tell it's not that dangerous.
Riot:
(( also the basic attack and which of
the ongoing do we get? 10 or 15 ))
|
Abyssal Basilisk 2:
(The
10. The others are on failed saves.)
|
Riot:
(( Ohhh okay ))
|
Abyssal Basilisk 2:
(It
gets progressively worse)
|
Riot:
(( Gotcha gotcha ))
|
Itzen:
|
Getting in her way will just make her hit harder
|
|
Trigger:
She gets hit by a foe that isn't her oath
target.
|
|
|
Effect:
She gains a cumlitive +
5
to damage vs her oath target until the end of her next turn.
|
|
Apply
She
gains +5 to damage rolls vs her oath target per hit
|
|
|
Itzen:
Suffered 8 dmg.
HP:
57 / 69—
Surges:
5 / 7 —
APs:
1 —
Daily Items:
1
|
|
Abyssal Basilisk 1:
I've finished my turn.
|
|
Adhikaar Veteran 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
16
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
37
vs. AC
( Hit )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Kaylen Fisher has received initiative.
|
Adhikaar Veteran 2:
I've finished my turn.
|
|
Kaylen Fisher stands back up
|
|
Kaylen
Fisher:
|
|
|
(1) Warhound 2
|
—
|
Rolled
29
vs. AC
|
—
|
10
Force damage
.
|
|
|
|
(1) Adhikaar Veteran 2
|
—
|
Rolled
24
vs. AC
|
—
|
10
Force damage
.
|
|
Hit:
and the target is marked until the end of
your next turn. Until the mark ends, if the target makes an
attack that does not include you as a target, it takes force
damage equal to your Intelligence modifier after the attack
is resolved.
|
|
|
Intelligence Modifier:
5
.
Aegis of Shielding:
If a target marked by this power
hits a creature within 10 squares of you with an attack that
does not include you as a target, you can use an immediate
interrupt to reduce the damage dealt by that attack to any
single creature by an amount equal to
4
.
|
|
Apply
The
target is marked until the end of your next turn. Until the
mark ends, if the target makes an attack that does not
include you as a target, it takes force damage equal to your
Int modifier after the attack is resolved. If the target
marked by this power hits a creature within 10 squares of
you with an attack that does not include you as a target,
you can use an immediate interrupt to reduce the damage
dealt by that attack to any single creature by an amount
equal to your con modifier.
|
|
|
Adhikaar Veteran 2:
(I'm
reconsidering my encounter design philosophy, btw. I have
preferences, but those prefs seem to cause problems.)
|
=^v^=:
(( miss the vet? ))
Riot:
(( Pretty sure the vet is 27 iirc ))
Riot:
(( but I'm not *totally* sure ))
|
Warhound 2:
(That's
correct. It misses the Vet, sorry)
|
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Kaylen Fisher has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
|
|
Warhound 2:
(I
don't know why the bonus is listed as 4....)
|
|
Warhound 2:
(My
bad.)
|
=^v^=:
(( cause it is con instead of con+5
or whatever aegis is? ))
|
Warhound 2:
(Huh....Oh,
okay. The damage is 5, but the reduction is 4)
|
|
Warhound 2:
(Got
it now)
|
|
Warhound 2:
(Not
going to use your normal mark, btw?)
|
=^v^=:
(( kay has a guy marked ))
|
Warhound 2:
(Fuck
me. I'm really off today, obviously. Forgot that swordmage marks
don't expire.)
|
|
Warhound 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
CRIT:
35
damage.
|
|
Hit:
and 5 extra damage against a prone target.
The target is grabbed (escape dc 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
Apply
The
target is grabbed (escape DC 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
=^v^=:
(( owned ))
|
Warhound 2:
(Sorry)
|
|
Warhound 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
21
vs. Fortitude
( Miss )
|
|
Hit:
The target falls prone.
|
|
Special:
Targets one creature grabbed by the hound.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Kaylen Fisher:
Suffered 35 dmg.
HP:
35 / 87—
Surges:
9 / 12 —
APs:
1 —
Daily Items:
1
|
|
Kaylen
Fisher:
|
Trigger:
A creature within your reach hits you
with an attack.
|
|
Effect:
The triggering creature is slowed until
the end of its next turn, and you gain a +2 power bonus to
all defenses until the end of your next turn. In addition,
you can use a free action to make a melee basic attack
against the triggering creature.
|
|
Apply
The
triggering creature is slowed until the end of its next turn.
|
|
Apply
You
gain a +2 power bonus to all defenses until the end of your
next turn. (+3 with Mark of Warding.)
|
|
|
Kaylen
Fisher:
|
|
|
(1) Warhound 2
|
—
|
Rolled
20
vs. AC
|
—
|
15
damage
.
|
|
|
Kaylen Fisher:
(I'm
really sorry.)
|
|
Kaylen Fisher:
(It's
only 1 off, too.)
|
=^v^=:
(( rip that 2 ))
|
Warhound 2:
The
triggering creature is slowed until the end of its next turn.
ended on Warhound 2
I've finished my turn.
|
|
Wyvern 3:
I've finished my turn.
|
me has to go on Ra's turn
|
Wyvern 3:
(Wyvern,
I mean)
|
|
Adhikaar Veteran 1:
(Me
cannot move, so he just sits there.)
|
|
Adhikaar Veteran 1:
|
|
|
(1) Eileen
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
18
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 1:
|
|
|
(1) Lucky
|
—
|
Rolled
27
vs. AC
( Hit )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Eileen:
Suffered 18 dmg.
HP:
42 / 73—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
Ra'ven has received initiative.
|
Adhikaar Veteran 1:
I've finished my turn.
|
|
Adhikaar Veteran 1:
(Now
the Wyvern can go.)
|
|
Adhikaar Veteran 1:
(Hmm.
How do I let you see its stats?)
|
|
Adhikaar Veteran 1:
(So
you can use its attacks if you want?)
|
|
Ra'ven:
I
would guess if you made me a owner
|
|
Wyvern 3:
(Okay,
I did that.)
|
|
Wyvern 3:
|
Effect:
While the wyvern is flying, its rider
gains a +2 bonus to all defenses.
|
|
Apply
While
the wyvern is flying, its rider gains a +2 bonus to all
defenses.
|
|
|
Wyvern 3:
(That
is a thing, btw)
|
|
Wyvern 3 notices it has 8 movement
|
|
Ra'ven wonders how this would work and
goes for it
|
|
Ra'ven:
|
The arrow might not be real, but is anyone?
|
|
|
|
(9) Abyssal Basilisk 1
|
—
|
Rolled
20
vs. AC
|
—
|
15
psychic damage
.
|
|
Hit:
Untill the end of Ra'ven's next turn the
target can't see any of her allies that are more then 3
squares from it.
|
|
Apply
The
target can't see Ra'ven's allies that are more then 3
squares from it
|
|
|
Wyvern 3:
(It
doesn't work all that well.)
|
|
Wyvern 3:
(Also,
it's vs AC? That's annoying for an implement class.)
|
=^v^=:
(( that... I'm not sure that's
correct sec ))
|
Wyvern 3:
(I
mean, it misses regardless, unless you can increase the attack.
But it seems weird.)
|
|
Wyvern 3:
(Can
you end turn?)
|
=^v^=:
(( It's vs will not ac ))
|
Wyvern 3:
(Like
I said, it still misses.)
|
Pell has received initiative.
|
Ra'ven:
Immoblized
until end of her next turn
ended
on Adhikaar Veteran 1
I've
finished my turn.
|
|
Wyvern 3:
(Go
go Pell!)
|
|
Wyvern 3:
(I
miss playing in person, where players had the time to describe
their attacks, and I had time to describe the results.)
|
Riot:
(( Was confused about enemy positions
for a sec, dunno where my brain went ))
|
Wyvern 3:
(Nah,
don't worry.)
|
|
Pell:
Suffered 10 dmg.
HP:
38 / 77—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( Also the psych damage ))
|
Wyvern 3:
(Hah.
Beat to the punch.)
|
=^v^=:
(( that's probably why people do
video calls to spy on people playing their online minitures game
nowadays ))
Riot:
(( the bolter on the wyvern is 6
squares in the air right? ))
|
Wyvern 3:
(I
would, if people were comfy with it. But don't worry. I damn well
know that y'all aren't. And that's understandable, and fine!)
|
|
Wyvern 3:
(Yeah.)
|
Riot:
(( trying to see if I can get in range
to hit him with a range 10 attack ))
Riot:
(( doesn't look like it ))
|
Wyvern 3:
(Yeah
you can)
|
=^v^=:
(( diagnols are free ))
Riot:
(( Oh okay ))
|
Wyvern 3:
(Pythagoras
says yes, regardless)
|
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(6) Adhikaar Bolter 11
|
—
|
Rolled
26
vs. Reflex
|
—
|
16
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con lightning damage
|
|
Apply
If
Pell takes damage, this foe takes 1d6+con mod lightning
damage
|
|
|
Wyvern 3:
(Hit,
and murders)
|
Riot:
(( oh wait, can I make him conductive
first ))
|
Wyvern 3:
(jno
need)
|
|
Wyvern 3:
(You
can conduct someone else)
|
Riot:
(( If I kill a conductive enemy I get
thp ))
Riot:
(( I just forgot until after I rolled
lol ))
|
Wyvern 3:
(Kay!)
|
|
Wyvern 3:
(No
problem)
|
|
Pell:
|
The magics, not quite spent, form a barrier
|
|
Trigger:
A conductive foe is reduced to 0 hp or
fewer.
|
|
|
Effect:
Pell gains
10
temp hp.
|
|
|
Pell:
Gained 10 temp HP.
HP:
38 / 77 + 10 temp.—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
Riot:
(( thanks lol ))
Lucky has received initiative.
|
Pell:
I've
finished my turn.
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Pell remains with Ongoing 10 psychic damage
(Save ends)..
|
|
Riot:
(( shit ))
|
|
Adhikaar Bolter 11:
(Don't
need to thank me. That was all you.)
|
|
|
Adhikaar Bolter 11:
(Okay,
I clearly did the progression wrong. sec.)
|
Riot:
(( So he has to make a basic attack
against a friendly now? ))
|
Abyssal Basilisk 1:
(Yeah,
actually.)
|
|
Pell:
|
Effect:
Pell has a -5 to attack rolls vs allies
|
|
|
Abyssal Basilisk 1:
(It
does indeed look like it happens when you try the save, not your
turn!)
|
|
Abyssal Basilisk 1:
(Nice)
|
|
Io gets punted into tuesday with a
crit or something xP
|
|
Abyssal Basilisk 1:
(Seems
likely)
|
|
Pell:
|
|
|
(2) Io
|
—
|
Rolled
15
vs. AC
( Miss )
|
—
|
15
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Abyssal Basilisk 1:
(Noice)
|
Riot:
(( Didn't even really need the -5 but
hey rather do that than risk hurting a friend ))
|
Lucky stands up
|
|
Abyssal Basilisk 1:
|
Hit:
and ongoing 10 psychic damage (save ends).
|
|
Apply
Ongoing
10 psychic damage (Save ends).
|
|
Apply
The
target must make a melee or ranged basic attack against its
nearest ally as a free action.
|
|
Apply
The
target takes ongoing 15 psychic damage and is dominated
(save ends both).
|
|
|
Abyssal Basilisk 1:
(Just
keeping track)
|
|
Lucky:
|
|
|
(1) Warhound 1
|
—
|
Rolled
26
vs. AC
|
—
|
17
damage
.
|
|
Hit:
Untill the end of your turn, the next melee
attack you make vs the foe has combat advantage.
|
|
|
Abyssal Basilisk 1:
(Slapped.
Do you want to hit him with you quarry first?)
|
Riot:
(( Can't, they're both minor actions ))
|
Lucky:
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Warhound 1:
(You
can use a move and two minors if you want)
|
|
Warhound 1:
(But
yeah, probably best to use a standard attack instead.)
|
Riot:
(( Eh I'd rather stab stab ))
|
Warhound 1:
(Yup.)
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
29
vs. AC
|
—
|
8
damage
.
|
|
(Sec.)
|
|
(1) Warhound 1
|
—
|
Rolled
27
vs. AC
|
—
|
14
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
=^v^=:
(( you can use a standard and 2
minors as well ))
Riot:
(( Had to stand up first ))
|
Warhound 1:
(She
stood up.)
|
|
Warhound 1:
(Both
hit(
|
Riot:
(( Dog was irking me, wanted to slap
it ))
|
Warhound 1:
(Lol,
I've been there.)
|
|
Lucky:
I've
finished my turn.
|
|
Warhound 1:
|
|
|
(1) Lucky
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
Hit:
and 5 extra damage against a prone target.
The target is grabbed (escape dc 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
Apply
The
target is grabbed (escape DC 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
Riot:
(( godamnit lmao ))
|
Warhound 1:
(Sorry.)
|
|
Warhound 1:
|
|
|
(1) Lucky
|
—
|
Rolled
18
vs. Fortitude
( Miss )
|
|
Hit:
The target falls prone.
|
|
Special:
Targets one creature grabbed by the hound.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Lucky:
Suffered 19 dmg.
HP:
16 / 73—
Surges:
3 / 6 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
(He
keeps failing to knock you down, and wrecking it's own grab.)
|
|
Warhound 1:
I've finished my turn.
|
|
Adhikaar Soldier 3:
|
|
|
(1) Io
|
—
|
Rolled
26
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
and 1 extra damage for every ally of the
soldier's adjacent to the target.
|
|
Eileen has received initiative.
|
Adhikaar Soldier 3:
I've finished my turn.
|
|
Adhikaar Soldier 3:
(Go
go Eileen!)
|
|
Eileen:
|
Inspiring
Word 2
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(2) Lucky
|
—
|
Lucky
|
Effect:
The target can spend a healing
surge and regain
18
+
10
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Adhikaar Soldier 3:
(BloodRaine.
Obscure reference!)
|
|
Lucky:
Gained 28 HP.
Spent a healing surge.
HP:
44 / 73—
Surges:
2 / 6 —
APs:
1 —
Daily Items:
1
|
Riot:
(( Thanks Eileen ))
Riot:
(( also girl is running low on surges
lmao ))
|
Eileen:
|
Eileen tricks her adversary into making a tactical error
that gives her comrade a chance to strike.
|
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
22
vs. AC
|
—
|
15
cold damage
.
|
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
21
vs. AC
|
—
|
17
cold damage
.
|
|
Effect:
If the target shifts before the start of
your next turn, it provokes an opportunity attack from an
ally of your choice.
|
|
Apply
If
the target shifts before the start of your next turn, it
provokes an opportunity attack from an ally of your choice.
|
|
Elemental power flows through Eileen, providing her with
keen accuracy and sharper striking force.
|
|
Trigger:
You make a melee weapon attack roll.
|
|
|
|
Effect:
Make the attack roll twice. If both
attack rolls hit, the target takes
5
extra damage.
Ironwrought:
Whenever you use
inevitable strike, you gain a +1 power bonus to melee weapon
attack rolls until the end of your next turn.
|
|
Apply
+1
power bonus to melee weapon attack rolls until the end of
your next turn.
|
|
|
Adhikaar Soldier 3:
(Don't
worry too much. There are only a limited number of surges per
fight anyway. Also, the party has three dried Behir Hearts, which
restore one healing surge each.)
|
|
Adhikaar Soldier 3:
(I'm
sorry.)
|
=^v^=:
(( both of those have +1 but I dont'
think that helpls ))
|
Adhikaar Soldier 3:
(no.
I'm sorry. Rng sucks)
|
|
Eileen:
I've finished my turn.
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Eileen has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
|
|
Wyvern 1:
I've finished my turn.
|
|
Adhikaar Bolter 15:
|
|
|
(9) Kaylen Fisher
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 15:
I've finished my turn.
|
|
Abyssal Basilisk 2 can't actually see
the square he wants to hit, so he might kill a friend.
|
|
Abyssal Basilisk 2:
|
|
|
(11) Io
|
—
|
Rolled
30
vs. Will
( Hit )
|
—
|
10
psychic damage
.
|
|
|
|
(10) Adhikaar Soldier 3
|
—
|
Rolled
31
vs. Will
|
—
|
12
psychic damage
.
|
|
Hit:
and ongoing 10 psychic damage (save ends).
|
|
Apply
Ongoing
10 psychic damage (Save ends).
|
|
Apply
The
target must make a melee or ranged basic attack against its
nearest ally as a free action.
|
|
Apply
The
target takes ongoing 15 psychic damage and is dominated
(save ends both).
|
|
|
Abyssal Basilisk 2:
(10)
|
Itzen has received initiative.
|
Abyssal Basilisk 2:
I've finished my turn.
Ayalin THINGS HERE
|
|
Abyssal Basilisk 2:
(Another
turn!)
|
|
Ayalin:
Suffered 5 dmg. Lost 3 HP and 2 temp
HP.
HP:
86 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
Suffered 10 dmg.
HP:
47 / 69—
Surges:
5 / 7 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
|
|
|
(1) Warhound 2
|
—
|
Rolled
24
vs. AC
|
—
|
18
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
|
Abyssal Basilisk 2:
(keep
getting distracted and turning on sticky keys...)
|
|
Abyssal Basilisk 2:
(hit)
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
8
extra damage.
|
|
|
Abyssal Basilisk 2:
(Tadaa!)
|
Io has received initiative.
|
Itzen:
I've
finished my turn.
|
:
Rolled
1.
Saving throw
|
|
|
Failure:
Itzen remains with Ongoing 10 psychic damage
(Save ends)..
|
She
gains +5 to damage rolls vs her oath target per hit
ended on Itzen
|
|
Ayalin:
|
:
Rolled
2.
Saving throw
|
|
|
Failure:
Ayalin remains with Ongoing 10 psychic
damage (Save ends)..
|
|
|
Warhound 2 is sad, because it can do
jack shit about that, and will probably die soon.
|
=^v^=:
(( lol ))
|
Ayalin:
|
|
|
(0) Itzen
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
15
damage
.
|
|
=^v^=:
(( lol ))
|
Itzen:
Suffered 15 dmg.
HP:
32 / 69—
Surges:
5 / 7 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
|
|
|
(0) Ayalin
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
14
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
|
Abyssal Basilisk 2:
|
Hit:
and ongoing 10 psychic damage (save ends).
|
|
Apply
Ongoing
10 psychic damage (Save ends).
|
|
Apply
The
target must make a melee or ranged basic attack against its
nearest ally as a free action.
|
|
Apply
The
target takes ongoing 15 psychic damage and is dominated
(save ends both).
|
|
|
Ayalin:
Suffered 14 dmg.
HP:
72 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Itzen is going to do the slide thing
anyways cause lol
|
|
Abyssal Basilisk 2:
(righto)
|
|
Abyssal Basilisk 2:
(I
mean, why not?)
|
|
Io missed io getting hit sorry
|
|
Io:
Suffered 20 dmg. Lost 15 HP and 5 temp
HP.
HP:
49 / 66—
Surges:
9 / 11 —
APs:
0 —
Daily Items:
1
|
|
Abyssal Basilisk 2:
(You
can take the advantage you want. I mean, if you were dominated,
I'd make the choice, but in this case, the control isn't that
deep.)
|
|
Io:
|
|
|
(9) Adhikaar Bolter 15
|
—
|
Rolled
22
vs. Reflex
|
—
|
12
radiant damage
.
|
|
|
|
(4) Warhound 2
|
—
|
Rolled
30
vs. Reflex
|
—
|
11
radiant damage
.
|
|
|
|
(3) Warhound 1
|
—
|
Rolled
27
vs. Reflex
|
—
|
11
radiant damage
.
|
|
|
Abyssal Basilisk 2:
(2
hits. 1 almost)
|
|
Itzen:
|
Getting in her way will just make her hit harder
|
|
Trigger:
She gets hit by a foe that isn't her oath
target.
|
|
|
Effect:
She gains a cumlitive +
5
to damage vs her oath target until the end of her next turn.
|
|
Apply
She
gains +5 to damage rolls vs her oath target per hit
|
|
=^v^=:
(( forgot she got bit ))
|
Io:
I've
finished my turn.
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Io has overcome
Ongoing
10 psychic damage (Save ends).
.
|
|
|
|
Warhound 2:
(The
scared dog dies. Honestly, it's probably better this way. From the
look in its eyes, you doubt it can come back from its abuse.)
|
|
Wyvern 2:
I've finished my turn.
|
|
Abyssal Basilisk 1:
(Up
there, actually)
|
|
Abyssal Basilisk 1:
|
|
|
(5) Wyvern 3
|
—
|
Rolled
35
vs. Will
|
—
|
6
psychic damage
.
|
|
|
|
(5) Ra'ven
|
—
|
Rolled
35
vs. Will
( Hit )
|
—
|
6
psychic damage
.
|
|
Hit:
and ongoing 10 psychic damage (save ends).
|
|
Apply
Ongoing
10 psychic damage (Save ends).
|
|
Apply
The
target must make a melee or ranged basic attack against its
nearest ally as a free action.
|
|
Apply
The
target takes ongoing 15 psychic damage and is dominated
(save ends both).
|
|
=^v^=:
(( yep those are hitting ))
|
Ra'ven:
Suffered 6 dmg.
HP:
60 / 70—
Surges:
7 / 8 —
APs:
1 —
Daily Items:
1
|
|
Wyvern 3:
(Yeah.
Happens)
|
|
Abyssal Basilisk 1:
I've finished my turn.
|
|
Adhikaar Veteran 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
20
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 2:
(Again,
sorry.
)
|
Kaylen Fisher has received initiative.
|
Adhikaar Veteran 2:
I've finished my turn.
|
|
Kaylen Fisher:
Suffered 20 dmg.
HP:
15 / 87—
Surges:
9 / 12 —
APs:
1 —
Daily Items:
1
|
|
Kaylen
Fisher:
|
Boots
of the Fencing Master Power
|
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
16
vs. Reflex
|
—
|
12
force damage
.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
29
vs. Reflex
|
—
|
12
force damage
.
|
|
|
Kaylen
Fisher:
|
Boots
of the Fencing Master
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
When
you shift, gain a +1 item bonus to AC and Reflex defense
until the end of your next turn.
|
|
|
Adhikaar Veteran 2:
(Oh,
okay. Shift 2, move 2. 1 hit.)
|
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
18.
Saving throw
|
|
|
Success:
Kaylen Fisher has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
You
gain a +2 power bonus to all defenses until the end of your next
turn. (+3 with Mark of Warding.)
ended on Kaylen Fisher
|
|
Adhikaar Veteran 2:
(skipping)
|
|
Wyvern 3:
I've finished my turn.
|
|
Adhikaar Veteran 1:
|
|
|
(1) Lucky
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 1:
|
|
|
(1) Lucky
|
—
|
Rolled
32
vs. AC
( Hit )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Lucky:
Suffered 16 dmg.
HP:
28 / 73—
Surges:
2 / 6 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Veteran 1:
(He's
just trying to kill you before you kill him. He's aware that
you're focusing on him.)
|
Ra'ven has received initiative.
|
Adhikaar Veteran 1:
I've finished my turn.
|
|
Ra'ven:
Suffered 10 dmg.
HP:
56 / 70—
Surges:
7 / 8 —
APs:
1 —
Daily Items:
1
|
|
Abyssal Basilisk 1:
|
Hit:
and ongoing 10 psychic damage (save ends).
|
|
Apply
Ongoing
10 psychic damage (Save ends).
|
|
Apply
The
target must make a melee or ranged basic attack against its
nearest ally as a free action.
|
|
Apply
The
target takes ongoing 15 psychic damage and is dominated
(save ends both).
|
|
=^v^=:
(( oh right slowed uh ))
|
Ra'ven:
|
Basic
Attack (Ranged)
: range
25/50
|
|
|
|
(7) Adhikaar Bolter 15
|
—
|
Rolled
24
vs. AC
|
—
|
11
damage
.
|
|
|
Abyssal Basilisk 1:
(Just
a slight miss. Sorry.)
|
|
Wyvern 3:
(Why
do you say you're slowed?)
|
|
Wyvern 3:
(Oh,
duh)
|
=^v^=:
(( basa aura ))
|
Wyvern 3:
(Sorry,
carry on.)
|
|
Wyvern 3:
(yeah,
I figured it out.)
|
Pell has received initiative.
|
Ra'ven:
I've
finished my turn.
|
:
Rolled
3.
Saving throw
|
|
|
Failure:
Ra'ven remains with Ongoing 10 psychic
damage (Save ends)..
|
|
|
Pell:
Suffered 10 dmg. Lost 0 HP and 10 temp
HP.
HP:
38 / 77—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Wyvern 3:
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Wyvern 3 remains with Ongoing 10 psychic
damage (Save ends)..
|
|
|
Wyvern 3:
(Make
your basic attack.)
|
Riot:
(( Oh so it's both of those every turn
then ))
Riot:
(( oof ))
|
Ra'ven:
|
|
|
(0) Wyvern 3
|
—
|
Rolled
32
vs. AC
|
—
|
8
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Wyvern 3:
(It's
an attack if you fail the saving throw.)
|
|
Wyvern
3:
|
|
|
(0) Ra'ven
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
16
damage
.
|
|
Riot:
(( Oh I see, that wasn't directed at
Pell lol ))
|
Wyvern 3:
(Ok,
yeah. I guess you should be controlling it.)
|
=^v^=:
(( though it's going to get messy
cause we have decent basic attacks on the entire party ))
|
Wyvern 3:
(Anyway,
go for it, Pell!)
|
|
Wyvern 3:
(Maybe.
Good idea to start locking down those basilisks, since it's a
ranged attack.)
|
|
Pell:
|
Going to do more damage to them
|
|
(3) Warhound 1
|
—
|
Warhound 1
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Warhound 1:
(Fur
standing on end)
|
vonel:
(( dropping the bolter might make
them walk away? not sure if he's the one making them fight like it was
for the wyverns. ))
Riot:
(( Good question. I could try to kill
him and find out ))
|
Warhound 1:
(The
bolter is a minion, so hitting him with anything will drop him.)
|
|
Warhound 1:
(This
being the case, I'd suggest the dog, since it does like 3 times as
much damage, and also won't survive basically anything.)
|
|
Warhound 1:
(And
it's easier to hit.)
|
Riot:
(( Yeah that was my other choice ))
|
Warhound 1:
(Cool.
Just giving out info.)
|
Riot:
(( Gotta look something up real quick
))
|
Warhound 1:
(np)
|
|
Warhound 1:
(Oh,
also, Ra. I assume you're at least one square up.)
|
|
Warhound 1:
(It
might still be 4, I guess. Just assuming)
|
|
Warhound 1:
(So
that the vet can't attack you.)
|
Riot:
(( Okay, had to check flanking rules.
If I walk up to the dog I provoke OA right? ))
|
Warhound 1:
(No)
|
=^v^=:
(( ya it's still just 4 ))
Riot:
(( Sometimes my memory just sucks lol
))
|
Warhound 1:
(You
provoke by LEAVING a threatened square.
)
|
|
Pell:
|
|
|
(1) Warhound 1
|
—
|
Rolled
23
vs. AC
|
—
|
15
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Warhound 1:
(So
unless an enemy has threatening reach, so don't provoke on
approach.)
|
Riot:
(( lol I assume that's a miss, but I
can't recall for sure ))
|
Warhound 1:
(hit,
dead)
|
Riot:
(( Oh sweet ))
|
Pell:
|
The magics, not quite spent, form a barrier
|
|
Trigger:
A conductive foe is reduced to 0 hp or
fewer.
|
|
|
Effect:
Pell gains
10
temp hp.
|
|
|
Pell:
Gained 10 temp HP.
HP:
38 / 77 + 10 temp.—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
Lucky has received initiative.
=^v^=:
(( save vs being dominated etc? ))
|
Pell:
I've
finished my turn.
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Pell has overcome
Ongoing
10 psychic damage (Save ends).
.
|
Partial
Concealment
ended on Pell
|
|
Pell:
(Pell
doesn't face the final penalty)
|
Riot:
(( Whew ))
|
Pell:
(
Lucky time.)
|
|
Lucky stands up
|
|
|
Ganaroth:
(I
really need to stop impersonating other people.)
|
|
|
Ganaroth:
(Also,
if Pell wants to move around, he can get that concealment.)
|
Riot:
(( Ah yeah true ))
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
=^v^=:
(( would still need to end up there
cause like, attacked from there ))
Riot:
(( ? ))
=^v^=:
(( didn't pell walk up to shankadog?
))
Riot:
(( Oh yeah ))
Riot:
(( That was 3 too so concealment still
applies ))
Riot:
(( Alright there are two possibly 3
allies who can attack this guy after Lucky so I don't think I need to
burn a daily on him ))
|
|
Ganaroth:
(Probably
not.)
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
38
vs. AC
|
—
|
11
damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
20
vs. AC
|
—
|
9
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
5
damage to attack, or 6 if a crit.
|
|
|
|
Ganaroth:
('Sides,
Lucky is perfectly aware that there is probably another fight
after this one.)
|
Riot:
(( So one hit and 5 extra from quarry
))
|
Adhikaar Veteran 1:
(Yup.
I'm going to finally remember to use this fucking ability though,
if you mean. It comes out to the same thing as if I used it at the
right time.)
|
|
Adhikaar Veteran 1:
|
Trigger:
The verteran is damaged for the first
time in the encounter.
|
|
Effect:
The damage is reduced by 5
|
|
|
Adhikaar Veteran 1:
(Oh,
1 hit, obvs.)
|
Eileen has received initiative.
|
Lucky:
I've
finished my turn.
|
:
Rolled
18.
Saving throw
|
|
|
Success:
Lucky has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
If
the target shifts before the start of your next turn, it provokes
an opportunity attack from an ally of your choice.
ended on Adhikaar Veteran 1
|
|
Eileen:
|
Eileens attack connects to expose an opening that any
ally with will or daring can seize.
|
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
27
vs. AC
|
—
|
28
cold damage
.
|
|
Hit:
The target grants combat advantage to your
allies until the end of your next turn.
|
|
Effect:
Any ally that hits the target with an
attack gained from an action point before the end of your
next turn deals 5 extra damage to the target.
|
|
Apply
The
target grants combat advantage to your allies until the end
of your next turn.
|
|
Apply
Any
ally that hits the target with an attack gained from an
action point deals 5 extra damage to the target.
|
|
|
Adhikaar Veteran 1:
(Hits's)
|
=^v^=:
(( doomy ))
Riot:
(( Godamn 28 damage ))
Lucky has received initiative.
vonel:
(( 2d6 brutal 1 is a pretty good
weapon when your rolling like 2w powers ))
|
|
Adhikaar Veteran 1:
(Facts)
|
|
Eileen:
+1
power bonus to melee weapon attack rolls until the end of your
next turn.
ended on Eileen
I've finished my turn.
|
|
|
Adhikaar Veteran 1:
(The
Wyverns in the pens are going to be removed from init, unless you
do something with them.)
|
=^v^=:
(( they are pretty far away and we
got guys that have auto-slow aura so unlikely ))
Eileen has received initiative.
Eileen has received initiative.
|
|
Wyvern 2:
(it's
only auto slow if you attack them)
|
Riot:
(( I think we let the poor scared
animals live ))
|
|
Wyvern 2:
(These
ones don't appear to be particularly scared. They might retreat if
intimidated or otherwise convinced, but they don't seem like
they'll do so on their own.)
|
|
Abyssal Basilisk 2:
(These
ones, I mean.)
|
|
Adhikaar Bolter 15:
|
|
|
(11) Pell
|
—
|
Rolled
17
vs. AC
( Miss )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 15:
I've finished my turn.
|
|
Abyssal Basilisk 2:
|
|
|
(11) Lucky
|
—
|
Rolled
28
vs. Will
( Hit )
|
—
|
11
psychic damage
.
|
|
|
|
(11) Kaylen Fisher
|
—
|
Rolled
21
vs. Will
( Miss )
|
—
|
15
psychic damage
.
|
|
|
|
(9) Pell
|
—
|
Rolled
21
vs. Will
( Hit )
|
—
|
12
psychic damage
.
|
|
Hit:
and ongoing 10 psychic damage (save ends).
|
|
Apply
Ongoing
10 psychic damage (Save ends).
|
|
Apply
The
target must make a melee or ranged basic attack against its
nearest ally as a free action.
|
|
Apply
The
target takes ongoing 15 psychic damage and is dominated
(save ends both).
|
|
|
Lucky:
Suffered 111 dmg.
HP:
-83 / 73—
Surges:
2 / 6 —
APs:
1 —
Daily Items:
1
|
Riot:
(( godamn keyboard ))
=^v^=:
(( woops ))
|
Abyssal Basilisk 2:
(That's
a little much, lol)
|
|
Lucky:
Gained 100 HP.
HP:
73 / 73—
Surges:
2 / 6 —
APs:
1 —
Daily Items:
1
|
|
Abyssal Basilisk 2:
(6
crits in a row!)
|
Riot:
(( GODAMNIT ))
|
Abyssal Basilisk 2:
(lol)
|
=^v^=:
(( hopefully you remember exacty how
much hp you had beforehand ))
Riot:
(( 28 and then -11 ))
=^v^=:
(( or math ))
|
Lucky:
Suffered 56 dmg.
HP:
17 / 73—
Surges:
2 / 6 —
APs:
1 —
Daily Items:
1
|
|
Wyvern 3:
28
|
|
Pell:
Suffered 11 dmg. Lost 1 HP and 10 temp
HP.
HP:
37 / 77—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
Itzen has received initiative.
|
Abyssal Basilisk 2:
I've finished my turn.
Ayalin THINGS HERE
|
|
Abyssal Basilisk 2:
(Here
ya go.)
|
|
Itzen:
Suffered 10 dmg.
HP:
22 / 69—
Surges:
5 / 7 —
APs:
1 —
Daily Items:
1
|
|
Ayalin:
Suffered 10 dmg.
HP:
62 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
Riot:
(( did I just forget to remove the
Prone state from Lucky ))
=^v^=:
(( dang, everyone is too squish to go
see exactly how bad the basalisks wreck you in melee ))
Riot:
(( Or did that happen automatically
when I accidentally hit -111 lol ))
|
Abyssal Basilisk 2:
(I
think so.)
|
=^v^=:
(( happend automatically cause being
dropped drops you ))
|
Abyssal Basilisk 2:
(Anyone
can make a knowledge check to determine that.)
|
=^v^=:
(( brain check what skill ))
|
Abyssal Basilisk 2:
(Arcana)
|
|
Abyssal Basilisk 2:
(Like
all good knowledge checks)
|
|
Eileen:
|
|
Itzen:
|
vonel:
(( finally rolled over a ten ))
|
Itzen:
|
Effect:
As long as she remains in beast form she
gains regen 2 when bloodied. Additionally her bite now grabs
hit foes until end of next turn.
|
|
Apply
Regeneration
2 and can grab with bite
|
|
|
Abyssal Basilisk 2:
(Eileen
recognizes these variations. These abyssal basilisks are slow, but
are able to warp the minds of opponents in addition to the
basilisks famous petrifying gaze. Their bites are relatively weak,
however, being optimised for crushing rock rather than slashing
flesh.)
|
|
Lucky:
|
|
Pell:
|
Riot:
(( lol Lucky is just like "Big
animals. Hit." ))
|
Ra'ven:
(Pretty
much. Pell knows the same info, though.)
|
|
Ra'ven:
(the
same as Eileen, I mean.)
|
|
Ra'ven:
(I
applied the regen, just btw)
|
|
Ra'ven:
(oops,
no.)
|
=^v^=:
(( screw it charg time ))
|
Ra'ven:
(Me
telling you what I did is basically always essentially me
apologizing for doing something wrong.)
|
|
Ayalin:
|
Cute except for the size and deadlyness
|
|
Effect:
Ayalin can make two claw attacks in
addition to her rider's charge attack
|
|
|
Ayalin:
|
|
|
(1) Abyssal Basilisk 2
|
—
|
Rolled
18
vs. AC
|
—
|
17
damage
.
|
|
|
|
(1) Abyssal Basilisk 2
|
—
|
Rolled
22
vs. AC
|
—
|
17
damage
.
|
|
|
Abyssal Basilisk 2:
(No,
sorry)
|
|
Itzen:
|
|
|
(1) Abyssal Basilisk 2
|
—
|
Rolled
31
vs. AC
|
—
|
11
damage
.
|
|
Hit:
She marks the target till end of her next
turn.
|
|
Apply
Target
takes -3 to attack rolls that don't include her
|
|
Apply
Grabbed
till start of her turn
|
|
|
Abyssal Basilisk 2:
(They
do have scales that are pretty tough, though, probably from all
the minerals they digest. That blow definitely hits, though.)
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
5
extra damage.
|
|
|
Itzen:
You have spent an action point.
Current APs:
0
|
|
Abyssal Basilisk 2:
|
Effect:
Any enemy in the aura that attacks the
basilisk is slowed until the end of that enemy's next turn.
|
|
Apply
Any
enemy in the aura that attacks the basilisk is slowed until
the end of that enemy's next turn.
|
|
=^v^=:
(( elieen what's the thing? ))
|
Abyssal Basilisk 2:
(You
feel your body slowing down and stiffening, as though some level
of petrification is taking effect immediately.)
|
=^v^=:
(( o it doesn't apply slow with that
click ))
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Abyssal Basilisk 2:
(Yeah,
that's odd. I don't know why)
|
|
Itzen:
|
This foe is all alone, now.
|
|
|
|
(1) Abyssal Basilisk 2
|
—
|
Rolled
21
vs. AC
|
—
|
13
damage
.
|
|
|
Hit:
All foes within 2 of the target are
teleported
6
squares.
|
|
=^v^=:
(( rip ))
Io has received initiative.
|
Itzen:
I've
finished my turn.
|
:
Rolled
2.
Saving throw
|
|
|
Failure:
Itzen remains with Ongoing 10 psychic damage
(Save ends)..
|
She
gains +5 to damage rolls vs her oath target per hit
ended on Itzen
|
|
Ayalin:
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Ayalin has overcome
Ongoing
10 psychic damage (Save ends).
.
|
|
|
Abyssal Basilisk 2:
|
Effect:
Any enemy in the aura that attacks the
basilisk is slowed until the end of that enemy's next turn.
|
|
Apply
Any
enemy in the aura that attacks the basilisk is slowed until
the end of that enemy's next turn.
|
|
|
Io:
|
|
|
(6) Abyssal Basilisk 1
|
—
|
Rolled
31
vs. Fortitude
|
—
|
16
radiant damage
.
|
|
|
|
(6) Abyssal Basilisk 2
|
—
|
Rolled
26
vs. Fortitude
|
—
|
18
radiant damage
.
|
|
|
|
(8) Adhikaar Bolter 15
|
—
|
Rolled
31
vs. Fortitude
|
—
|
16
radiant damage
.
|
|
Hit:
and the target blinded (save ends), and dazed
until the end of your next turn.
|
|
Miss:
Half damage, and the target is blinded until
the end of your next turn.
|
|
Apply
The
target is blinded (save ends).
|
|
Apply
The
target is blinded until the end of your next turn.
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
|
Abyssal Basilisk 2:
(Make
your basic attack, Itzen)
|
=^v^=:
(( that's second failed save i'm
merely dominated ))
|
Itzen:
(Kay
then.)
|
|
Itzen:
(All
hits)
|
=^v^=:
(( so 16 dmg ))
|
Abyssal Basilisk 1:
Suffered 16 dmg.
|
|
Abyssal Basilisk 2:
Suffered 16 dmg.
|
|
Adhikaar Bolter 15:
Suffered 16 dmg.
|
|
Io:
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
=^v^=:
(( anyone want a slide? ))
|
Io:
I've
finished my turn.
|
Bright astral flame washes over the enemies)
Riot:
(( eh I'm good ))
|
Abyssal Basilisk 1:
(dammit,
hold on)
|
|
Abyssal Basilisk 2:
(Sigh.
I fucking suck. Gonna use the other basilisk to do this, since I
guess dragging macros no longer works.
)
|
|
Abyssal Basilisk 2:
|
|
|
(1) Ayalin
|
—
|
Rolled
28
vs. Fortitude
( Hit )
|
|
|
|
(1) Itzen
|
—
|
Rolled
34
vs. Fortitude
( Hit )
|
|
Hit:
The target is immobilized (save ends).
|
|
Miss:
The target is slowed until the end of the
basilisk's next turn.
|
|
|
First Failed Saving Throw: The target is
restrained instead of immobilized (save ends). Second Failed
Saving Throw: Second Failed Saving Throw: The target is
petrified.
|
|
Apply
The
target is immobilized (save ends).
|
|
Apply
The
target is restrained instead of immobilized (save ends).
|
|
Apply
Second
Failed Saving Throw: The target is petrified.
|
|
Apply
The
target is slowed until the end of the basilisk's next turn.
|
|
|
Abyssal Basilisk 1:
I've finished my turn.
|
:
Rolled
14.
Saving throw
|
|
|
Success:
Abyssal Basilisk 1 has overcome
The
target is blinded (save ends).
.
|
|
|
Adhikaar Veteran 2:
(You're
up, I believe, so he can charge.)
|
=^v^=:
(( yes ))
|
Adhikaar Veteran 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
21
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 2:
(Ha!)
|
|
Adhikaar Veteran 2:
(Pow)
|
|
Kaylen Fisher again is all, the acs do
nothing and gets dropped
|
|
Kaylen Fisher:
Suffered 21 dmg.
HP:
-6 / 87—
Surges:
9 / 12 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Veteran 2:
(Yeah,
I'm hitting really often.)
|
Kaylen Fisher has received initiative.
|
Adhikaar Veteran 2:
I've finished my turn.
|
|
Adhikaar Veteran 2:
(Death
save though, please)
|
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
10.
Death saving throw
|
|
Success:
Kaylen Fisher remains stable.
|
When
you shift, gain a +1 item bonus to AC and Reflex defense until the
end of your next turn.
ended on Kaylen Fisher
|
Ra'ven has received initiative.
|
Adhikaar Veteran 2:
(Have
fun.
)
|
|
Ra'ven wonders if she has one of the
potions
|
|
Wyvern 3:
(We
should probably decide who has those. But sure.)
|
|
Ra'ven throws potion at kay!
|
=^v^=:
(( the healing potion, I don't recall
how healing it was, surge+1d6 or just surge and save or ))
|
Wyvern 3:
(It's
25 and a save.)
|
|
Wyvern 3:
(Since
they are potions of Vitality)
|
|
Kaylen Fisher:
Gained 25 HP.
Spent a healing surge.
HP:
25 / 87—
Surges:
8 / 12 —
APs:
1 —
Daily Items:
1
|
|
Ra'ven:
|
Wind
through the Willows (attack)
:
blast 3
|
|
|
|
(1) Abyssal Basilisk 1
|
—
|
Rolled
29
vs. AC
|
—
|
22
damage
.
|
|
|
|
(1) Abyssal Basilisk 2
|
—
|
Rolled
30
vs. AC
|
—
|
22
damage
.
|
|
Hit:
Slowed and can't charge until end of next
turn.
|
|
Effect:
She shifts up to 3 squares to a square in
or adjacent to the blast.
|
|
Apply
Slowed
and can't charge
|
|
|
Ra'ven dismounts cool-y
|
|
Wyvern 3:
(That
hits.)
|
=^v^=:
(( she actually leaves the wyvern in
the sky and punches herself down to the ground ))
|
Wyvern 3:
(nodnod)
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Abyssal Basilisk 2
|
—
|
( Autohit )
|
—
|
14
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven:
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
|
Wyvern 3:
(Wyvern
needs to make a save against attack you.)
|
|
Ra'ven:
Suffered 10 dmg.
HP:
46 / 70—
Surges:
7 / 8 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( at the end of it's turn ya ))
|
Wyvern 3:
(it's
turn is your turn, since you were mounted on it.)
|
=^v^=:
(( at the end of Ra's turn ya, which
she isn't actually on it, so ))
|
Wyvern 3:
(Oh,
sorry. Thought you were done. I'll wait.)
|
|
Ra'ven:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Wyvern 3:
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Wyvern 3 remains with Ongoing 10 psychic
damage (Save ends)..
|
|
|
Ra'ven:
|
A quick jab opens the way for many more
|
|
|
|
(1) Abyssal Basilisk 1
|
—
|
Rolled
32
vs. Reflex
|
—
|
16
thunder damage
.
|
|
Hit:
Until end of next turn she can do 1 thunder
damage (or cosiderably more if she is werewolf'd and has
combat advatage) as a free action to anyone who enters a
square adjacent to her.
|
|
|
Wyvern 3:
|
|
|
(1) Ayalin
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
13
damage
.
|
|
Hit:
and the target falls prone
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( that also means the thing is
dominated ))
=^v^=:
(( bassy 1 hit? ))
|
Wyvern 3:
(Why
dom? Sorry for not remembering)
|
=^v^=:
(( that's second failed save for
wybern ))
|
Wyvern 3:
(I
thought that was only the second save)
|
|
Wyvern 3:
(Fuck
me and my incompetence in making progressive save powers.)
|
=^v^=:
(( you had it fail a save and attack
someone, so I assume it failed the second save since it already did a
failed save ))
|
Wyvern 3:
(It
did a failed save attack previously? Well, okay)
|
=^v^=:
(( I mean the functionality is sorta
built in if you did it that way but it wouldn't work for mounts ))
|
Wyvern 3:
(No,
I did it wrong.)
|
=^v^=:
(( did ra hit and do dmg right? ))
|
Wyvern 3:
(Anyway,
continue, I guess.)
|
|
Wyvern 3:
(Yup.)
|
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
10
damage
|
|
|
Ra'ven:
|
Wait that's actually a big number!
|
|
Trigger:
She hit with wolf's den and a foe enters
a square adjancet to her and grants combat advantage to her
|
|
|
|
(1) Abyssal Basilisk 1
|
—
|
( Autohit )
|
—
|
16
thunder damage
.
|
|
Pell has received initiative.
|
Ra'ven:
I've
finished my turn.
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Ra'ven has overcome
Ongoing
10 psychic damage (Save ends).
.
|
|
=^v^=:
(( woo not dominated! ))
|
Wyvern 3:
(thumbs
up)
|
|
Wyvern 3:
(Go
for it, Pell! MURDER)
|
|
Wyvern 3:
(Like,
just murder.)
|
=^v^=:
(( also fwiw sliding foes adjacent to
ra is free 1d10+like 8 dmang cause they grant ca ))
|
Wyvern 3:
(It's
a lof extra damage if you have slides)
|
Riot:
(( I mean the Veteran has already
knocked Kay and is doing lots of damage is the problem ))
Riot:
(( also what does the aura do again? ))
|
Wyvern 3:
(Slow
if you're in it and attack the basilisk)
|
=^v^=:
(( ya but killin all the bassys would
be helpful cause ongoing 10-15 plus shankign friends hurts ))
|
Wyvern 3:
(You
can potentially kill a basilisk if you slide it, but the other
isn't a bad choice either.)
|
|
Pell:
Suffered 10 dmg.
HP:
27 / 77—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( what's your range on that push on
lightning nova? you might be able to tag both bassys ))
Riot:
(( I mean it's a close blast 3 and it
can push them, it just doesn't say how much ))
Riot:
(( Can't remember what the original
power name was to look it up ))
|
Wyvern 3:
(this
is sorta the reason that people should note the real power name if
they rename it.)
|
Riot:
(( Yeah I just don't have cbloader
installed to check since I reinstalled Windows ))
=^v^=:
(( it's not listed so it's probably
some stat mod ))
=^v^=:
(( the answer appears to be int+2,
which is 3 right now ))
Riot:
(( Okay ))
Riot:
(( So charge in and Lightning Nova?
It's Creatures, so I gotta make sure I don't hit Ra and catbird ))
=^v^=:
(( guess you can't actually make it
rip ))
Riot:
(( Yeah I was kinda worried that was
the case ))
|
Wyvern 3:
(Howl
of Doom, I think)
|
=^v^=:
(( you can charge the blind guy etc
but dominated itzen is there ))
|
Wyvern 3:
(Please
note the real name of the power, okay?)
|
Riot:
(( Fuck it, burning the last daily on
Pell since that could hit the enemy and also affects any adjacent
enemies by making them conductive ))
|
Wyvern 3:
(Please
don't)
|
Riot:
(( Lol okay if the DM says don't
that's probably good advice ))
|
Wyvern 3:
(I'm
breaking character to say it will be more useful in the next
fight.)
|
|
Wyvern 3:
(and
therefor more fun.)
|
=^v^=:
(( you can move, use conductive etc,
then charge ))
|
Wyvern 3:
(I
mean, you can absolutely do that.)
|
=^v^=:
(( the wyvern isn't technically a foe
and is currently in the air ))
|
Wyvern 3:
(Yup.)
|
Riot:
(( I don't think I'm following. ))
|
Wyvern 3:
(Also
it's dominated, so it couldn't Oa anyway.)
|
|
Wyvern 3:
(You
could move, use conductive, then charge a foe.)
|
=^v^=:
(( can curse closest foe ))
=^v^=:
(( ya that ))
|
Wyvern 3:
(Then
if you hit, you knock him to the other side of Ra, which does
extra damage.)
|
Riot:
(( So move next to the aura, make the
closest basilisk conductive, then charge and attack him? ))
|
Wyvern 3:
(Yeah,
right there.)
|
=^v^=:
(( the aura slows after you make an
attack, which curse isn't ))
Riot:
(( I feel really dumb right now
because I am not parsing something correctly. Move into the aura, make
the basilisk conductive, charge the basilisk and do an MBA against him?
))
|
Wyvern 3:
(Yes.)
|
|
Wyvern 3:
(It
sounds like you're parsing it correctly to me.)
|
Riot:
(( Why are you pointing there I think
is what's confusing me. He has reach but I think that's still too far
away for an MBA right? ))
=^v^=:
(( cause you move THEN charge ))
|
Wyvern 3:
You
move there. Then conductive. Then charge.)
|
|
Wyvern 3:
(You
have 3 actions)
|
|
Pell:
|
Going to do more damage to them
|
|
(3) Abyssal Basilisk 2
|
—
|
Abyssal Basilisk 2
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
Riot:
(( it's granting CA right? ))
|
Wyvern 3:
(Yes)
|
|
Pell:
|
|
|
(1) Abyssal Basilisk 2
|
—
|
Rolled
31
vs. AC
|
—
|
16
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Wyvern 3:
(From
a couple of different vectors.)
|
|
Wyvern 3:
(hits)
|
Riot:
(( slide it wherever you'd like for Ra
))
|
Wyvern 3:
(Curse
damage too.)
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(1) Abyssal Basilisk 2
|
—
|
( Autohit )
|
—
|
6
damage
.
|
|
|
Wyvern 3:
(Counter
damage?)
|
|
Ra'ven:
|
Wait that's actually a big number!
|
|
Trigger:
She hit with wolf's den and a foe enters
a square adjancet to her and grants combat advantage to her
|
|
|
|
(1) Abyssal Basilisk 2
|
—
|
( Autohit )
|
—
|
8
thunder damage
.
|
|
|
Wyvern 3:
(He
is NOT a dead man walking, but he's pretty close.)
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
|
Wyvern 3:
(Pell
slaps a bitch)
|
Lucky has received initiative.
|
Pell:
I've
finished my turn.
|
:
Rolled
1.
Saving throw
|
|
|
Failure:
Pell remains with Ongoing 10 psychic damage
(Save ends)..
|
Partial
Concealment
ended on Pell
|
Riot:
(( fuck ))
|
Wyvern 3:
(?)
|
Riot:
(( rolled a 1 lol ))
=^v^=:
(( that first failed save right? you
punch a bird ))
Riot:
(( who am I attacking ))
|
Wyvern 3:
(You
can choose.)
|
Riot:
(( catbird? ))
=^v^=:
(( closest is ayan sadly, though
punching Itzen is much less likely to hit ))
|
Wyvern 3:
(Oh,
it's closest only? Sorry.)
|
|
Abyssal Basilisk 1:
|
Hit:
and ongoing 10 psychic damage (save ends).
|
|
Apply
Ongoing
10 psychic damage (Save ends).
|
|
Apply
The
target must make a melee or ranged basic attack against its
nearest ally as a free action.
|
|
Apply
The
target takes ongoing 15 psychic damage and is dominated
(save ends both).
|
|
|
Pell:
|
|
|
(1) Ayalin
|
—
|
Rolled
16
vs. AC
( Miss )
|
—
|
15
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Wyvern 3:
(Yay!)
|
Riot:
(( thank goodness for that -5, or that
would've hit ))
|
Wyvern 3:
(Yeah,
but that's what the -5 is for!)
|
|
Wyvern 3:
(Anyway,
Lucky, be lucky!)
|
|
Lucky:
Suffered 10 dmg.
HP:
7 / 73—
Surges:
2 / 6 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
|
|
Effect:
Shift
2
squares to a square not adjacent to a foe and spend second
wind.
|
|
Riot:
(( iirc her wis mod is 2 now ))
Riot:
(( duh it says it right tthere ))
|
Wyvern 3:
(Hyup)
|
|
Lucky:
|
|
|
I can spend a healing surge to regain +
18
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Lucky:
Gained 18 HP.
Spent a healing surge.
HP:
25 / 73—
Surges:
1 / 6 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(3) Adhikaar Veteran 2
|
—
|
Adhikaar Veteran 2
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Wyvern 3:
(If
you want to charge him, you can actually circle around and flank.
I'm pretty sure. Lol)
|
|
Wyvern 3:
(Usually
when I say that, I'm wrong.)
|
=^v^=:
(( no cause that was a move action to
spen second wind ))
|
Wyvern 3:
(Well,
yeah. Then a standard action charge.)
|
|
Wyvern 3:
(She
can make it on her movement.)
|
|
Wyvern 3:
(Or
am I interpreting this wrong, somehow?)
|
Riot:
(( Pell's turn was the first time I've
ever used Charge so I do not know lol ))
=^v^=:
(( she used move action to move 2
squares and spend second wind ))
=^v^=:
(( she can't move again so as can
charge ))
|
Wyvern 3:
(You
don't spend a move for a charge. You get movement as part of the
charge.)
|
=^v^=:
(( charge has to be each square
closer to foe ))
Riot:
(( uh. Pell just moved, then cursed,
then charged ))
Riot:
(( Ah so looping for a flank wouldn't
work ))
|
Wyvern 3:
(Ah,
that's what I'm missing, then.)
|
=^v^=:
(( yes, but you can just charge
normally ))
|
Wyvern 3:
(Yeah,
you can do that, and at least you still get that +1)
|
Riot:
(( She can also just ranged twin
strike and not get bashed again ))
Riot:
(( because she keeps getting bashed
and she's at 25 hp just like Kay lol ))
|
Wyvern 3:
(Also
true.)
|
|
Wyvern 3:
(That's...
probably a good idea.)
|
=^v^=:
(( I mean he's also marked so ))
Riot:
(( though I also still have 3 dailies
and Attacks on the Run allows me to move my speed as part of the action
))
Riot:
(( and make two 3W attacks that are
half damage on a miss ))
Riot:
(( Sorry I talk through these turns so
much ))
|
Wyvern 3:
(I
mean, you're in cleanup mode right now on this encounter, so I'm
not sure it's time for a daily. But yes, it is up to you. I'm
actually probably too conservative.)
|
Riot:
(( true ))
|
Wyvern 3:
(In
fact, I know I am, because when I take control of a character, I
always end the day with unspent dailies, lol)
|
Riot:
(( about cleanup mode ))
|
Wyvern 3:
(I'm
sorry. I don't want to take your agency.)
|
|
Wyvern 3:
(My
bad.)
|
|
Wyvern 3:
(And
don't worry about the time.)
|
Riot:
(( no you're fine. What do you think
Akaiku ))
Riot:
(( And Von. I think y'all are better
strategists than me lol ))
=^v^=:
(( attacks on the run is a burst a
guy down dps power and that guy has a lot of hp, feel free to use it if
you'd like, also this is the second encounter of the day so we get
another action point after it, if you haven't yet used one ))
Riot:
(( I haven't used one yet no ))
|
Wyvern 3:
(Probably
should, then!)
|
|
Wyvern 3:
(Use
it or lose it, basically.)
|
vonel:
(( yeah your not my monk from other
game that can pop two a day ))
=^v^=:
(( you could attacks him, if he
doesn't die, action point and twin strike, if he does, do it vs one of
the blind guys ))
Riot:
(( So what I'm thinking is ranged twin
strike, then AP, then attacks on the run with the bonuses from Eileen? ))
Riot:
(( Ah fair point ))
=^v^=:
(( are you ranged twin striking
something othe then that guy? ))
Riot:
(( Nah I was talking about that guy
but your plan seems better ))
=^v^=:
(( if you are attacking that guy, I'd
move in, you can if you want action point FIRST and use attacks on the
run with teh bonus ))
Riot:
(( does that leave me with two actions
after the AP? That doesn't waste one right ))
|
Wyvern 3:
(AotR
get more benefit, yeah.)
|
|
Wyvern 3:
(No,
doesn't waste one.)
|
|
Lucky:
You have spent an action point.
Current APs:
0
|
Riot:
(( what are the bonuses again ))
=^v^=:
(( +2 to the first attack, +5 to dmg
I believe ))
Riot:
(( Sounds right ))
|
Wyvern 3:
(NOW
you can flank, also, since you can move your speed)
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Wyvern 3:
(+4
to first attack +2 to the second, +5 to each damage roll.)
|
|
Lucky:
|
|
|
(1) Adhikaar Veteran 2
|
—
|
Rolled
30
vs. AC
|
—
|
28
damage
.
|
|
|
|
(1) Adhikaar Veteran 2
|
—
|
Rolled
36
vs. AC
|
—
|
31
damage
.
|
|
Effect:
She can move her speed and makes 2 attacks
during it. If they are ranged, it's dex instead of str.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
5
damage to attack, or 6 if a crit.
|
|
|
Wyvern 3:
(Both
hit, and he is super dead.)
|
Riot:
(( Sweet ))
Pell has received initiative.
Riot:
(( Damn, 1 square too far to ranged
twin strike the prone basilisk ))
|
|
Adhikaar Veteran 2:
(Do
you have grounding shot? Otherwise you don't want to range him
anyway.)
|
Riot:
(( Oh true, I didn't ever take that
one ))
|
|
Adhikaar Veteran 2:
(Yeah.
If you don't have that, prone is MINUS 2 to ranged attack.)
|
=^v^=:
(( twin stroke the other not-prone
one ))
=^v^=:
(( both are granting combat advantage
anyways ))
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(9) Abyssal Basilisk 1
|
—
|
Rolled
33
vs. AC
|
—
|
3
damage
.
|
|
|
|
(9) Abyssal Basilisk 1
|
—
|
Rolled
16
vs. AC
|
—
|
8
damage
.
|
|
Riot:
(( lol good ol' 3 damage ))
=^v^=:
(( hey you erased that one guy ))
|
|
Adhikaar Veteran 2:
(Hey,
it's something, at least. And the attacks on the run wouldn't have
killed him without that action point, so it's not like it was
wasted.)
|
Eileen has received initiative.
|
Lucky:
I've
finished my turn.
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Lucky has overcome
Ongoing
10 psychic damage (Save ends).
.
|
|
Riot:
(( Whew ))
|
Abyssal Basilisk 1:
(thumbs
up)
|
|
Itzen would like saves if possibru
|
|
Eileen:
|
|
|
(1) Abyssal Basilisk 1
|
—
|
Rolled
33
vs. AC
|
—
|
14
damage
.
|
|
|
Abyssal Basilisk 1:
(hits,
obvs)
|
|
Eileen:
I've finished my turn.
|
|
Abyssal Basilisk 2:
|
|
|
(1) Ra'ven
|
—
|
Rolled
14
vs. Fortitude
( Miss )
|
|
|
|
(3) Eileen
|
—
|
Rolled
24
vs. Fortitude
( Miss )
|
|
|
|
(1) Abyssal Basilisk 1
|
—
|
Rolled
21
vs. Fortitude
|
|
Hit:
The target is immobilized (save ends).
|
|
Miss:
The target is slowed until the end of the
basilisk's next turn.
|
|
|
First Failed Saving Throw: The target is
restrained instead of immobilized (save ends). Second Failed
Saving Throw: Second Failed Saving Throw: The target is
petrified.
|
|
Apply
The
target is immobilized (save ends).
|
|
Apply
The
target is restrained instead of immobilized (save ends).
|
|
Apply
Second
Failed Saving Throw: The target is petrified.
|
|
Apply
The
target is slowed until the end of the basilisk's next turn.
|
|
|
Abyssal Basilisk 2:
(womp
womp)
|
Itzen has received initiative.
|
Itzen is dominated, feel free to awoo
the party into the sky
|
|
Abyssal Basilisk 2:
|
:
Rolled
1.
Saving throw
|
|
|
Failure:
Abyssal Basilisk 2 remains with The target
is blinded (save ends)..
|
|
|
Abyssal Basilisk 2:
|
:
Rolled
3.
Saving throw
|
|
|
Failure:
Abyssal Basilisk 2 remains with Take ongoing
5 fire damage.
|
|
|
Abyssal Basilisk 2:
(Okay,
he's still around, but a dead man walking)
|
|
Abyssal Basilisk 2:
(want
to finish this off?)
|
|
Abyssal Basilisk 2:
(The
fight, I mean.)
|
=^v^=:
(( as is just say "The end"? ))
|
Abyssal Basilisk 2:
(Actually,
yeah.)
|
|
Abyssal Basilisk 2:
(At
this point, the basilisks look like they've had enough. With no
handlers around, and both of them wounded, they try to waddle
away. It's kind pathetic, and one of them dies anyway.)
|
vonel:
(( not going to lie, I kind of do ))
=^v^=:
(( I'm not opposed ))
Riot:
(( Works for me. Poor dumb big little
guys ))
At this point, the basilisks look like they've had enough. With no
handlers around, and both of them wounded, they try to waddle away. It's
kind pathetic, and one of them dies anyway.
|
Abyssal Basilisk 2:
(One
of them remains, along with all three wyverns, who clearly aren't
sure what to do.)
|
|
Abyssal Basilisk 2:
(You
may short rest)
|
|
Eileen:
Took a short rest.
Gained 36 HP.
Spent 2 healing surges.
HP:
73 / 73—
Surges:
7 / 10 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
Took a short rest.
Gained 17 HP.
Spent a healing surge.
HP:
63 / 70—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
|
Kaylen
Fisher:
Took a short rest.
Gained 63 HP.
Spent 3 healing surges.
HP:
87 / 87—
Surges:
5 / 12 —
APs:
1 —
Daily Items:
1
|
|
Io:
Took a short rest.
Gained 16 HP.
Spent a healing surge.
HP:
65 / 66—
Surges:
8 / 11 —
APs:
0 —
Daily Items:
1
|
|
Pell:
Took a short rest.
Gained 57 HP.
Spent 3 healing surges.
HP:
77 / 77—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( Lucky only has 1 surge lol ))
|
Itzen:
Took a short rest.
Gained 74 HP.
Spent 2 healing surges.
HP:
69 / 69—
Surges:
3 / 7 —
APs:
0 —
Daily Items:
1
|
Riot:
(( We have some potions right? For
surges? ))
=^v^=:
(( cause bloodied regen ))
|
|
Abyssal Basilisk 2:
(The
next fight is going to be a long one again, sorry. It's actually
sorta deliberately designed that way. You'll see what I mean. But
I'm going to try to sprinkle smaller, shorter ones in from now on.)
|
|
|
Abyssal Basilisk 2:
(You
have 3 strips of dried Behir heart, each of which restores a
surge.)
|
|
|
Abyssal Basilisk 2:
(The
lightning that still suffuses the tough meat energizes your body.)
|
|
|
Abyssal Basilisk 2:
(Kay
also has Comrade's Succor, if needed.)
|
|
|
Abyssal Basilisk 2:
(Because
everyone with rituals does.)
|
|
Itzen also has it ya
|
|
|
Abyssal Basilisk 2:
(Anyway,
I guess that's it for tonight. Thanks for being here! I'm really
glad that my pain more or less went away, so we were able to
finish.)
|
|
|
Abyssal Basilisk 2:
(Y'all
cool people.)
|
|
Lilium whistles nonchalantly
|
|
|
Abyssal Basilisk 2:
(Hey!
Lilium likes spoilers, I guess.)
|
|
|
Abyssal Basilisk 2:
(Lol)
|
Riot:
(( I'd probably have her take one of
the hearts and then Pell would probably offer 2 surges ))
vonel:
(( not like it hasn't been there for
a few months at this point ))
|
|
Abyssal Basilisk 2:
(Go
for it, sure.)
|
Riot:
(( tbf I already knew about that
character's existence, I've just been wondering when we'll get to see
her ))
|
Io is going to be sad-dragon now
|
|
|
Abyssal Basilisk 2:
(Yeah,
I know.)
|
|
Io:
|
Effect:
Io's body is that of a newborn hatchling
dragon. As such, they suffer from a number of penalties. On
any turn that Io flies, he must land at the end of the turn
or fall, suffering damage and becoming prone. Io becomes
tired easily; they take a penalty to attack rolls equal to
the number of encounters they have completed in a day, and
whenever they are asked to make multiple endurance check in
a single day, all checks after the first suffer a -5
penalty. All forced movement against Io forces them an
additional square. Io is still a bit clumsy, and suffers a
-2 penalty to all dexterity checks and dexterity skill
checks.
|
|
|
|
Abyssal Basilisk 2:
(I'm
mostly joking anyway. :D)
|
|
Io 's universal attack penality is
goign to -2 next fight rip
|
|
Lucky:
You have gained 0 action point(s), 0
magic item daily power use(s), and 3 healing surges.
|
|
Lucky:
Took a short rest.
Gained 36 HP.
Spent 2 healing surges.
HP:
61 / 73—
Surges:
2 / 6 —
APs:
0 —
Daily Items:
1
|
|
|
Abyssal Basilisk 2:
(Yup.
That's the downside of Io having many powerful bonuses.)
|
|
|
Abyssal Basilisk 2:
(He
has major penalties as well.)
|
|
|
Abyssal Basilisk 2:
(Regardless,
stay awesome, folks.
)
|
Ganaroth is disconnected.
|
Io:
welp
saved at least
|
|
Io:
updating
all my characters is going to suck
|
Riot:
(( lol ))
|
Io:
have
to go through every power and un-refluf it
|
|
Eileen:
could
just add the actually name in to the short disciption box
|
|
Io:
suppose
I don't necessarly have all that many powers that are useing that
for range information, could also put the custom field in each of
boring name
|
Riot:
(( tbf my issue is just that after
reinstalling windows I didn't reinstall cbloader ))
|
Io:
nevermind
I refluffed basically every feat and item plus most powers on 3 or
4 characters
|
Riot:
(( like two mins in cbloader and I can
figure out what a power is on the charsheet ))
|
Io:
more
if you count me having to go thorugh on characters i didn't make
like io and kayleen
|
|
Io:
I mean
the whole point of allowing refluffing is to trust the button more
or less x.x
|
|
Io:
and
otherwise pull character sheets
|
|
Io:
ohwell
|
vonel is disconnected.
|
Warrior of Dragons Undivided:
this
character probably won't exist
|
|
Warrior of Dragons Undivided:
but
I'm getting a different art done caue it's a funny concept
|
|
Lucky:
lol
|
|
Lucky:
Alright
time to go
|
|
Lucky:
Have
a good one!
|
Riot is disconnected.
=^v^= is disconnected.
vonel has connected.
vonel is disconnected.
vonel has connected.
Ganaroth has connected.
=^v^= has connected.
|
|
=^v^=:
I
can not press a fox button sad
|
|
|
Ganaroth:
That
is sad, because a fox is nice.
|
|
Ra'ven:
one
of these games is going to somehow be a party of foxes
|
|
|
Ganaroth:
That
does seem like the natural evolution of things.
|
|
|
Ganaroth:
I
kinda hope not, though, because that's not really the game I want
to run, and if the whole party picks "fox" as their race, the
campaign basically has to be about that.
|
|
Ra'ven:
unlike
human
|
|
|
Ganaroth:
The
power of being default.
|
|
Ra'ven:
Inside
you are two wolves. You can use `update-alternatives --config
wolf` to set your default wolf.
|
|
|
Ganaroth:
Though
even then, if everyone was human, I'd be very tempted to make that
a central concept. It seems too coincidental for an average dnd
game.
|
|
|
Ganaroth:
If
everyone picked elf, you damn well know that the campaign would
feature lots of elfy bullshit.
|
|
Ra'ven:
everyone
picks tiefling but constantly make sterotypical dwarf refrences
except with horns instead of beards
|
|
Ra'ven:
they
refer to digging all the time, but it's hipster wise because they
live in trees
|
|
|
vonel:
Clearly
pary of Bullywugs
|
|
Ra'ven:
bullywugs
fighting to remake existance for them to have a real place in it
|
Riot has connected.
|
|
Riot:
hi
hi sorry for the delay
|
|
|
Ganaroth:
If
there isn't a set time, you can't be late.
|
|
|
Riot:
Fair
but I know Akaiku mentioned off work at 330 lol
|
|
|
Ganaroth:
I'm
just glad people could get together to do some of this. I didn't
really like blowing off Sunday.
|
|
|
Ganaroth:
That's
just when he was off. That doesn't mean we immediately start then.
|
|
Ra'ven:
god
literally blew off sunday
|
|
Ra'ven:
if
you think about it, going to church on sunday is making god work
on His day off
|
|
|
Ganaroth:
As
far as I can tell, he has every other day off too.
|
|
|
Ganaroth:
On
the seventh day he rested, and just never stopped. "Fuck this
world, I'm going to play Smash Bros," he said.
|
|
|
Ganaroth:
And
we never saw him again. The end.
|
|
|
vonel:
tHt's
a god I can belive in
|
|
Ra'ven:
attack
heaven and dethrone god to find out god just sits in His room
playing smash bros and now you gotta win the tourny
|
|
|
Ganaroth:
Heavy
lies the head that wears the Mario cap.
|
|
Ra'ven:
but
it's really hard to win cause god's omnicence keeps letting him
controller hack you
|
|
|
Ganaroth:
(Well,
folks. Ready?)
|
|
Ra'ven:
kback
|
You're at Haarken's. The fight concluded, you stand amidst the corpses,
unfortunately drinking in the stench. The odor of filth, burnt hair and
rancid blood seeps up from the ground, old stains too often replenished
to ever fade. The creatures kept above are covered in scars and welts.
The wyverns in particular seem simply broken, unwilling to budge from
their pens unless forced by a rider.
Riot:
(( poor little guys ))
|
Itzen:
"Unplesent,
but at least not problematic. Nobody noticed any alarms being
raised, correct?"
|
|
Eileen narrows her eyes as she looks
around, "If I didn't want this Haarken dead before I do now."
|
|
Eileen:
"Doesn't
sound like it."
|
|
Io:
(sorry,
I started writing a thing, and then realized that I didn't need
to. -.-)
|
|
Ra'ven:
"It
might be fun to steal those wyverns on our way out?"
|
|
Io:
"Heh.
We could, but they'd be fairly noticeable."
|
|
Io:
"It's
not as if we have our own Wyvern pens, nor can we simply release
them; they're already free to fly off, and choose not to."
|
|
Lucky:
"Could
give 'em to the people we rescued, if they have a place for 'em
outside the city somewhere. Not that I've got any clue about it,
though."
|
|
Io:
"So we
fly the Wyverns over to where our rescuees are hidden, and the
authorities don't notice them standing outside?"
|
|
Eileen:
"Maybe
we could just leave them, were already overthrowing most of the
people running this place. Maybe the next one will treat them
better."
|
|
Lucky:
"Fair
point."
|
|
Lucky:
"Just
spitballing, anyway. Still gotta kill the guy runnin' the place
before we make any of those type of decisions."
|
|
Ra'ven:
"I
did
say fun, not particuarlly helpful..."
|
|
Io:
"I'd
very much like to free them, but as Eilleen said, should we not
wish to mercifully kill them, the best option is to hope that the
next master of these kennels will not mistreat them so badly."
|
|
Io:
"And
as Lucky said, our task is unchanged."
|
|
Eileen:
"And
if they do and we get wind of it..." she cracks her knuckles
|
|
Io:
"We
can, perhaps, have Samir and Dinesh watch for it."
|
|
Io begins sniffing around the little
complex, turning over piles of equipment and paperwork. There is
some petty cash to be found, but little else. In one of the
buildings, however, you find the staircase down. The door at the
bottom is steel, and sealed with a heavy lock, and you can
practically feel. pain oozing from behind it.
|
|
Io:
(When
I say "little else," I mean of interest, obviously. There is tons
of kennel-related stuff.)
|
|
Ra'ven:
"Oh
a lock"
|
|
Ra'ven attempts to tamper it open
|
|
Ra'ven:
|
|
Io:
(Owned)
|
Riot:
(( nice ))
The lock *clocks* open, a startlingly light sound for a lock that must
be a solid two or three pounts of metal. High quality, but clearly no
match for you.
|
Io:
"The
plan? Rush the man immediately?"
|
|
Eileen:
"if
he's right there and we can sure, but if he's not...."
|
|
Ra'ven:
"I
mean unless you wanna make the guy tell us where the key is?"
|
|
Ra'ven:
"Honsestly
sounds like we might just wanna kill him and deal with it after
the fact though."
|
|
Eileen ponders, "I'd assume he'd have
it on him if not some were close by."
|
|
Io:
"I
would too, but we can ask if we get a chance. Just in case."
|
|
Eileen nods
|
|
Io:
|
|
Io listens at the door for a bit.
"Nothing immediately on the other side that I can hear."
|
vonel:
(( I was suddenly struck with an urge
to make a "did timmy fall down a well" joke when Io made that check ))
|
Io:
snrk
|
=^v^=:
(( and you did! ))
|
Io reaches up, standing on their hind
legs to grasp the knob, turning it. The door swings open as Io
settles back on they're haunches, seemingly proud of their ability
to open doors. "After you."
|
|
Io:
*their
haunches.
|
|
Eileen heads in
|
vonel:
(( going be distracted for a few
minutes, so brb ))
=^v^=:
(( io confirmed cat ))
|
Ra'ven assumes party follows
|
Riot:
(( yes ))
It stinks down here, no two ways about it. Strangely, the walls, floor
and ceiling themselves appear to be perfectly clean. Almost stringently
so, in fact, and the faint scent of some kind of antiseptic lye solution
lingers amidst the awful stench. Ages of pain and vitae have soaked into
the walls here, too deep for any cleansing to take hold. As you pass
through the halls, you realize that this underground complex is many
times larger than the one above, but contains few people. You see a few
as you pass, inside adjoining rooms, "training" various creatures behind
soundproof glass. The cells, unlike the corridor, are clearly filthy,
and even from outside the room you can clearly see the stains and sores
on the sides of the hounds, drakes, and felids being twisted into
compliance. Along the way, you pass a rack containing a number of
collars in various sizes, with chunky metal studs coming off them. As
you pass by, Pell senses faint magic coming off of them. Obviously Kay
wasn't paying attention.
|
Pell:
|
Riot:
(( Good lord Pell, an 8? ))
Riot:
(( Fired ))
|
Io:
(No,
no. It's ok. I rolled what amounts to a passive check, noting that
you caught it while walking by. Also, I'm assuming you're walking
down the corridor. You can, of course, choose to stop and smack
any of these people. And I probably should have asked...
Regardless, you found them.)
|
|
Ra'ven:
"Ooo,
cool collars, but likely sinister in some way huh?"
|
|
Pell:
"They're
magic, that's for sure."
|
|
Pell:
"Can't
tell quite what kind, though."
|
|
Ra'ven:
"Probably
pain or control or something, those exist right?"
|
|
Kaylen Fisher:
"Hmm."
She peers at them. "Uh... conjuration. Inverted, looks like. Some
kind of teleporter? Can't be long range, and I don't see a
directional... oh, I get it. On some command, this'll send
whatever's wearing this to some predetermined point. Nearish,
gotta be." She looks at them distastefully. "Oh, cute symbolism.
These are probably a delivery system. "Go at our command," or
whatever." She looks around. "Maks sense, though, I guess. The
door we went through is too small to bring much up or down. Pretty
sophisticated solution to keeping dangerous things from escaping.
Weirdly sophisticated for Adhikaar, actually."
|
|
Ra'ven:
o.o
|
|
Ra'ven:
"That
would be a really useful collar to have! How hard is it to change
the desitnation?"
|
|
Ra'ven bags a few whilst asking
|
|
Eileen raises an eyebrow
|
|
Pell:
"Seems
to be a lot of 'weirdly sophisticated for Adhikaar' going around,
lately."
|
|
Ra'ven:
"Maybe
the same person responsible for the 'don't retreat' potions?"
|
|
Itzen:
"Or
the rather obnoxiously intricate place they are keeping my orb."
|
|
Kaylen Fisher:
"Seriously,
they could make them anything, but they choose to make it a symbol
of submission..." She mulls it over. "Uh... well, it would be
hard. Unless we know of a different receiver to bind it to. That's
sorta the deal. Most of the power is in the item on the other end,
which is probably pretty big, which is how they can mass produce
these." She points at the collar. "Buuuut... if we DO know of a
different receiver, and we can capture an image of its animus...
easy. Really easy, actually. They might even have them set up that
way already. They send creatures all over the city to guard
different facilities, right?"
|
|
Itzen has been pretty silent for a
good bit of this, but seems to be concentrating on holding back
anger.
|
|
Ra'ven:
"Well,
you know that cool airship we are after? Imagine if we could use
them to, you know, not die from falling off?"
|
|
Ra'ven:
"Or
rapidly board.." she nods
|
|
Ra'ven:
"Or
even a neat way to enter our headquarters."
|
|
Kaylen Fisher:
"Ha!
We could absolutely do that. I should probably alter them to not
be collars first, though. But.... hear me out. For our immediate
concerns, do you think that the place we'll be attacking to take
the orb later has a receiver? And do you think that maybe someone
we know could either take a reading, or outright just give me the
necessary numbers?"
|
|
Kaylen Fisher:
"Just
asking, because I've literally always wanted to do a teleport
assault."
|
|
Kaylen Fisher:
"Sorry."
|
|
Lucky smirks conspiratorially, "I like
the way you think."
|
|
Kaylen Fisher:
"Could
be a fun way to avoid the front door."
|
|
Ra'ven:
"They
are somewhat fashonable collars though."
|
|
Kaylen Fisher:
"I
mean, you can wear it as is, if you want. You're about the only
one of us it would look good on, though."
|
|
Kaylen Fisher:
(Collars
are for dogs, lol)
|
=^v^=:
(( Ra, "I bet Vul would like one" ))
|
Itzen:
"Collars
are part of many fashons; the spikes limit the range, however."
|
|
Itzen:
"There
are not unpopular with others of the Wolf, but I went with a
different look, personally.."
|
=^v^=:
(( y yes Itzen is a chunbi
hipster
))
|
Kaylen Fisher:
(Well,
you are free to grab some if you wish.)
|
Ahead of you, at the end of the hallway, is another set of heavy double
doors, with the word "Refinery" stenciled on them in bright red paint.
|
Ra'ven:
"Alright,
I'm guessing there isn't any way that
isn't
horrible?"
|
|
Io:
"Impossible,
I think."
|
|
Eileen:
"S'well..."
|
|
Kaylen Fisher:
"Ok.
Hey, Lucky, I know you just recently kicked a gate down, but since
you're the best at kicking things down, I thought you might want
to ply your trade here. I don't even know if it's locked, but
doesn't it look kickable?"
|
|
Kaylen Fisher:
"Plus,
it would cause property damage, which is a plus here."
|
=^v^=:
(( it turns out we are all wrong and
this is the room they refine sugar ))
|
Lucky shrugs, and then smiles.
|
|
Lucky:
|
|
Lucky:
|
That chair looked at me funny
|
|
Effect:
Use atheletic check in place of strength
checks.
|
|
|
Kaylen Fisher:
(You
kick down the door, and it turns out that on the other side is a
badly mislabled ladies' finishing school.)
|
Riot:
(( lmao ))
=^v^=:
(( MTL translated door ))
=^v^=:
(( side note, both Vul and Ra'ven
have somewhat heavy accents I don't bother typing because making it
harder to read and write seems counterproductive ))
The door slams entirely off of its hinges, skipping across the stone
floor, revealing a scene of outright horror on the other side. Any sense
of cleanliness is abandoned, leaving floor and walls encrusted with old
fluids and the molds feeding off of them. Bloody, filthy water runs in
troughs on either side of the room, flanking cages where a number of
dire wolves and other creatures languish, their fur matted with
excrement and scabs. It looks as though they''ve been badly whipped at
minimum; some of them even have clear shaved patches on which symbols
have been carved. In the middle of the hallway, turning around startled
at your sudden entrance is by far the ugliest elf you've ever seen. He's
dressed in a leather smock, and carries an old crop in his hand. He
sputters upon seeing you. "Wha-What is this? How are you.. Stop! Stop!"
He puts out his hands, though he neglects to drop his weapin. "I don't
know you. Agents, right? I can pay. I can pay you."
|
Ra'ven:
"Dang."
|
|
Haarken, the Beastmaster:
"I
heard about the attack earlier today, and that there was an attack
on Coalstone before that. You, right? I don't want that."
|
|
Eileen looks around eyes narrowing,
"Kind of beyond talking your way out of this."
|
|
Haarken, the Beastmaster looks from
side to side. "They're working animals. They need to know to take
commands!"
|
|
Itzen:
"There
are many ways to ensure that."
|
|
Itzen:
"You
picked a
wrong
one."
|
Riot:
(( I was waiting for Itzen's reaction
lol ))
|
Itzen is, in fact, actually shaking as
she spits that out through her werewolf teeth
|
=^v^=:
(( which are, in fact, all the better
to BITE THE SHIT OUT OF YOU WITH ))
|
Haarken, the Beastmaster shifts
backward, clearly understanding that this conversation isn't going
to save him. "Fine, then. If you care so much about them, I hope
you enjoy carving them up to get to me!" He snarls. "People like
you... THINGS like you. You all think they're people, like they're
as important as me or you." He sneers. "You got it wrong. Animals
ain't people. But put a person in one of those cages, and they'll
become an animal in short order. Done it before, and now I guess
it's your turn." He levels that stick at you, the end clowing with
a dim green radiance.
|
|
Haarken, the Beastmaster:
(Imma
move you all over, then we can roll.)
|
|
Kaylen Fisher probably stood up at
some point
|
|
Haarken, the Beastmaster:
(Pssh.
Next you'll say Itzen wasn't dominated.)
|
=^v^=:
(( Turns out she is but the abysal
basalisk DOES really want her to bite this guy ))
|
Haarken, the Beastmaster:
(Sure,
but you'd still be dazed! Do you really want that?)
|
=^v^=:
(( I suppose that'd be bad for
someone who uses minor actions often enough ))
|
Haarken, the Beastmaster:
(There
are quite a few classes that minor actions are important to.)
|
|
Haarken, the Beastmaster:
(In
any case, feel free to roll initiative, if you don't intend to
talk more to this tool.)
|
|
Eileen:
|
Effect:
You and each ally within 10 squares who
can see and hear you gain a +2 power bonus to initiative.
|
|
Expert Combat Leader:
The bonus to initiative from
Combat Leader increases to +3.
|
|
|
Eileen:
|
Effect:
When you make an initiative check, you can
slide each ally benefiting from Combat Leader 1 square.
|
|
=^v^=:
(( quick question, does the cages
look like they have a tamperable/jammable mechinsm at first glance? ))
Inside the disgusting room, you can see bronze levers adjoining each
cell.
|
Haarken, the Beastmaster:
(They
are, in fact, marked on the map!)
|
You don't know FOR SURE that they are involved in opening the cells, but
it seems like a reasonable bet.
|
Haarken, the Beastmaster:
(everyone
ready?)
|
|
Itzen:
|
Half Wolf, Half Elf. Big eyes, ears, sharp teeth, the
works. Too fuzzy to be embarased.
|
|
Effect:
She turns into a werewolf, gains bite and
+2 power bonus ac and fort
|
|
Apply
Is
a wolf, +2 power bonus to AC and Fort
|
|
|
Eileen starting very far back, but
good to go
|
|
Ra'ven:
|
Okay the large spikey jackel is standing up now and my
what sharp claws it has...
|
|
Effect:
She has sharp teeth, horrific clawed
hands, also has +2 to speed. She can change back and shift 1
square as a minor action.
|
|
Apply
She
is a horned wolf/jackel/woman, has +2 to speed and can use
wolf powers.
|
|
|
Io:
|
Effect:
You spend a healing surge but regain no
hit points. You gain temporary hit points equal to your
healing surge value.
|
|
Special:
Io often uses this power between battles,
and begins the fight with the bonus (and penalty) applied.
|
|
Riot:
(( sure ))
|
Io:
Gained 16 temp HP.
Lost a healing surge.
HP:
65 / 66 + 16 temp.—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( ya I think so now ))
=^v^=:
(( Eil wanna be a little closer? ))
vonel:
(( would be nice ))
Ra'ven has received initiative.
|
Charnel Otyugh 1:
(Me,
always forgetting to start init.)
|
|
Ra'ven rushes up and tries to jam the
big shinny lever
|
=^v^=:
(( theivery work? ))
|
|
Ganaroth:
(make
a thievery check, yes. Note that this is not a hard check, for
those of you who aren't great at thievery. Breaking things isn't
quite as hard as other applications.)
|
|
Ra'ven:
|
=^v^=:
(( lucky could probably make a "just
break the thing lol" str check ))
The lever twists off when you slam it, jamming it in the closed position.
Riot:
(( unfortunately she's two squares too
far ))
|
|
Ganaroth:
(Yeah,
I'd agree with that, but that would be Lucky-Specific, since she
has the "Break Things" ability)
|
|
Ra'ven:
|
An omnious aura surrounds her, minor hurts dissapear
instantly, greater ones are blunted, nothing seems to slow
her attacks...
|
|
Effect:
Ra'ven loses a healing surge and until end
of encounter gains resist 10 all and can't be weakned.
|
|
Apply
Resist
10 all and can't be weakened
|
|
|
Ra'ven:
Lost a healing surge.
HP:
63 / 70—
Surges:
5 / 8 —
APs:
0 —
Daily Items:
1
|
|
Trained Dire Wolf 1 emits a sound
halfway between a whimper and a vicious snarl.
|
|
Ra'ven hmms and suddenly rushes
forwards more
|
|
Ra'ven:
|
Effect:
She moves her speed.
|
|
|
Ra'ven:
Any
enemy in the aura that attacks the basilisk is slowed until the
end of that enemy's next turn.
ended on Ayalin
I've
finished my turn.
Ayalin THINGS HERE
|
Alert! A monster is going to do SOMETHING!
|
Charnel Otyugh 2:
|
|
|
(1) Ra'ven
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
15
damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends).
The Otyugh pulls the target up to 2 squares and grabs it
(escape DC 18)
|
|
Apply
The
target is grabbed (escape DC 18)
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
|
Ra'ven:
Suffered 5 dmg.
HP:
58 / 70—
Surges:
5 / 8 —
APs:
0 —
Daily Items:
1
|
|
Charnel Otyugh 2 roars as Ra'ven
rushes by, emerging from the filthy water to slash at you with it
bone-tipped tentacles.
|
Riot:
((
Dana-Carvey-Well-Isn't-That-Special.gif ))
|
Charnel Otyugh 2:
|
Effect:
Living enemies take a -2 penalty to attack
rolls while in the aura.
|
|
Apply
Living
enemies takes a -2 penalty to attack rolls while in the aura.
|
|
|
Charnel Otyugh 2:
(the
small bridge over the trough is knocked aside as it does this. It
seems like they aren't bolted down.)
|
=^v^=:
(( also obviously this guy needs to
die as he mounted a pig head on his wall ))
|
Ruin Scarab 8:
(It's
a japanese orc)
|
|
Ruin Scarab 8:
(These
ruin scarabs are delaying until Haarken.)
|
|
Haarken, the Beastmaster:
|
|
|
(15) Itzen
|
—
|
Rolled
26
vs. Reflex
( Hit )
|
—
|
28
lightning damage
.
|
|
|
|
(17) Io
|
—
|
Rolled
21
vs. Reflex
( Miss )
|
—
|
33
lightning damage
.
|
|
|
|
(15) Kaylen Fisher
|
—
|
Rolled
29
vs. Reflex
( Hit )
|
—
|
19
lightning damage
.
|
|
Hit:
and ongoing 10 thunder damage (save ends).
|
|
Effect:
The burst creates a zone that lasts until
the end of the Hierophant's next turn. Any creature that
ends its turn in the zone takes 10 lightning damage.
|
|
Apply
Ongoing
10 Thunder Damage (save ends).
|
|
|
Haarken, the Beastmaster:
(Eventually
I'll remember to click boxes etc)
|
|
Haarken, the Beastmaster:
(Is
that dealt?)
|
|
Haarken, the Beastmaster:
(It's
28 damage.)
|
|
Itzen:
|
Her shield crackels with arcane might, darting back and
forth.
|
|
Trigger:
She is hit by an attack
|
|
Effect:
She gains +5 to ac and reflex until end of
her next turn
|
|
Apply
+5
power bonus to Ac and Reflex
|
|
=^v^=:
(( dangit not that one sec ))
|
Itzen:
|
Dodging is merely a state of mind.
|
|
Effect:
She gets +3 to all defenses untill the end
of her next turn
|
|
|
Haarken, the Beastmaster:
(Kk.)
|
|
Kaylen Fisher:
Suffered 28 dmg.
HP:
59 / 87—
Surges:
5 / 12 —
APs:
1 —
Daily Items:
1
|
|
Itzen dodges lightning
|
|
Haarken, the Beastmaster:
(I
don't know why the turn moved off him. He wasn't done, and I
didn't hit the button, I don't think...)
|
|
Haarken, the Beastmaster:
|
Effect:
As the Mage Hand spell. Please don't make
me write the whole thing.
|
|
|
Haarken, the Beastmaster creates a
mage hand, and uses it to pull down one of the levers!
Specifically, the one near Ra.
|
The cage door clanks open.
|
Haarken, the Beastmaster:
|
|
|
(6) Ra'ven
|
—
|
Rolled
15
vs. Will
( Miss )
|
|
Hit:
Haarken chooses an ally within 20 squares of
himself. The target is now marked by that ally. (save ends)
|
|
Apply
The
target is now marked by the selected ally (save ends)
|
|
|
Haarken, the Beastmaster:
(darn!)
|
|
Haarken, the Beastmaster:
I've finished my turn.
|
|
Ruin Scarab 1 skitters over to attack
Ra'ven. As it does, you can tell that this giant bug is not in the
best of health, being both wounded and malnourished. Its movements
are slower and weaker than they would normally be. It's still
dangerous, but not not overwhelming.
|
|
Ruin Scarab 1:
|
|
|
(1) Ra'ven
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
15
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
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|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ruin Scarab 1:
I've finished my turn.
|
|
Ruin Scarab 6:
I've finished my turn.
|
|
Trained Dire Wolf 3:
I've finished my turn.
|
=^v^=:
(( too bad it's living creatures and
not non-undead x.x ))
|
Trained Dire Wolf 3:
(It
is sad, yes. But that's how it works.)
|
|
Trained Dire Wolf 1:
I've finished my turn.
|
Lucky has received initiative.
|
Ruin Scarab 5:
I've finished my turn.
|
|
Ruin Scarab 5:
(Marking
the one that's open, sorry)
|
=^v^=:
(( orite we also have action points
back ))
|
Ruin Scarab 5:
(Indeed.)
|
|
Lucky:
|
Effect:
She spends a healing surge without
healing. She then has resist 10 and is immune to weaken
untill end of encounter.
|
|
Apply
Resist
10 all and can't be weakened
|
|
Riot:
(( says it's used but we undid it last
time because I misread the battlespace ))
|
Ruin Scarab 5:
(Excellent.
The existence of those powers means that I can cut loose.
Muwahahaha!)
|
|
Ruin Scarab 5:
(Nodnod
I remember)
|
Riot:
(( Sadly not gonna get much out of her
in this turn ))
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(9) Haarken, the Beastmaster
|
—
|
Rolled
32
vs. AC
|
—
|
3
damage
.
|
|
|
|
(9) Haarken, the Beastmaster
|
—
|
Rolled
32
vs. AC
|
—
|
4
damage
.
|
|
Riot:
(( lol that damage ))
|
Haarken, the Beastmaster:
(Hits
both, for what it's worth!)
|
|
Lucky:
I've
finished my turn.
|
|
Haarken, the Beastmaster:
"Augh!
Stinging little BITCH."
|
Riot:
(( Well that's just rude. ))
=^v^=:
(( too bad they were both 19s instead
of a crit ))
|
Lucky:
"Well
that's just
rude
."
|
|
Ruin Scarab 3:
(Right?)
|
|
Ruin Scarab 3:
|
|
|
(1) Ra'ven
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
14
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
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|
" »" bgcolor="#D6D7C6">
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|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ruin Scarab 3:
(Womp
womp)
|
|
Ruin Scarab 3:
I've finished my turn.
|
|
Charnel Otyugh 1 roars as well,
emerging near Lucky and attacking!
|
|
Charnel Otyugh 1:
|
|
|
(3) Lucky
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
15
damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends).
The Otyugh pulls the target up to 2 squares and grabs it
(escape DC 18)
|
|
Apply
The
target is grabbed (escape DC 18)
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
|
Lucky:
Suffered 5 dmg.
HP:
56 / 73—
Surges:
2 / 6 —
APs:
0 —
Daily Items:
1
|
|
Charnel Otyugh 1:
|
Effect:
Living enemies take a -2 penalty to attack
rolls while in the aura.
|
|
Apply
Living
enemies takes a -2 penalty to attack rolls while in the aura.
|
|
Pell has received initiative.
|
Charnel Otyugh 1:
I've finished my turn.
|
|
Charnel Otyugh 1:
(Lol,
the 'yugh would normally do another thing, but your defense
cooldown makes it so that it's pointless.)
|
=^v^=:
(( it'd be funny if it inflicted
ongoing 10 and weaken ))
|
Charnel Otyugh 1:
(If
it did that, there would be a point, since the weaken would still
apply.)
|
=^v^=:
(( enter the crusible also no-sells
weaken ))
|
Charnel Otyugh 1:
(Oh,
right, sorry.)
|
Riot:
(( Oh I missed Pell getting init ))
|
Charnel Otyugh 1:
(Is
all okay.)
|
|
Pell:
|
Going to do more damage to them
|
|
(2) Charnel Otyugh 1
|
—
|
Charnel Otyugh 1
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
|
Pell:
|
|
|
(2) Charnel Otyugh 1
|
—
|
Rolled
20
vs. AC
|
—
|
13
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
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|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( lol I'm gonna assume that's a miss
))
|
Charnel Otyugh 1:
(Yeeeeaaaaahhhh....)
|
Riot:
(( ripperoni ))
|
Charnel Otyugh 1:
(Sorry.)
|
Io has received initiative.
|
Pell:
I've
finished my turn.
|
|
Io flappy-dragons
|
|
Charnel Otyugh 1:
(flap
flap flap)
|
|
Io:
|
|
|
(3) Charnel Otyugh 1
|
—
|
Rolled
30
vs. Fortitude
|
—
|
16
thunder or radiant. damage
.
|
|
|
|
(5) Charnel Otyugh 2
|
—
|
Rolled
24
vs. Fortitude
|
—
|
16
thunder or radiant. damage
.
|
|
|
|
(9) Haarken, the Beastmaster
|
—
|
Rolled
27
vs. Fortitude
|
—
|
16
thunder or radiant. damage
.
|
|
Hit:
the target is dazed until the end of your
next turn.
|
|
|
Covenant of Wrath: You also push the target a
number of squares equal to
5
.
If you target only one creature, deal an extra
2
damage.
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
|
Io is gettin tired from all the
fighting
|
|
Charnel Otyugh 1:
(Poor
Io. Still 2 hits, though.)
|
|
Io:
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
=^v^=:
(( slide anyone? ))
|
Eileen will take being a square closer
|
=^v^=:
(( eil is a square closer! ))
vonel:
(( sense she's not even in the room ))
|
Io probably will attempt to dunk the
beastmaster in the sludge pit
|
=^v^=:
(( prob a save or something vs that?
))
|
Haarken, the Beastmaster:
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Haarken, the Beastmaster has overcome fallin.
|
|
|
Io:
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
|
Io assumes no double tap on save so
will slide him one to the left
|
|
Haarken, the Beastmaster:
(Yeah,
no double taps on that stuff.)
|
=^v^=:
(( mostly I really really don't wanna
be on the recieving end of it ))
|
Haarken, the Beastmaster:
(Fair
enough.)
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
|
|
Kaylen Fisher:
Suffered 10 dmg.
HP:
49 / 87—
Surges:
5 / 12 —
APs:
1 —
Daily Items:
1
|
|
Haarken, the Beastmaster:
"Arrgh...
You could have just gotten PAID! Now we're doing THIS!"
|
|
Kaylen
Fisher:
|
|
|
(1) Charnel Otyugh 1
|
—
|
Rolled
30
vs. Reflex
|
—
|
12
damage
.
|
|
Hit:
and the target is slowed until the end of
your next turn.
|
|
Effect:
You move up to your speed and make this
attack at any point during your move. This movement does not
provoke attacks of opportunity from the target.
|
|
|
Haarken, the Beastmaster:
(clear
hit)
|
|
Kaylen
Fisher:
|
Effect:
Your Warding provides its bonus to all of
your defenses, not just AC, until the stance ends.
|
|
Apply
Until
the stance ends, your warding provides its bonus (+4) to all
of your defenses, not just AC
|
|
|
Kaylen Fisher guesses that means +4 to
nads
|
|
Haarken, the Beastmaster:
(large
NAD boost go)
|
|
Haarken, the Beastmaster:
(That
would be correct.)
|
|
Haarken, the Beastmaster:
(IT's
a good power.)
|
|
Kaylen Fisher attempts to run forwards!
|
|
|
Ganaroth:
(You
can run, but the cost is that you are running.)
|
=^v^=:
(( sec I wanna change a listing on a
power so ignore me reusing it ))
=^v^=:
(( ya, grants ca etc ))
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Kaylen Fisher has overcome
Ongoing
10 Thunder Damage (save ends).
.
|
|
|
|
Ganaroth:
(I
put the icon on the token.)
|
Itzen has received initiative.
|
Trained Dire Wolf 4:
I've finished my turn.
|
|
Kaylen
Fisher:
|
|
|
test
|
—
|
Rolled
23
vs. Reflex
|
—
|
9
damage
.
|
|
Hit:
and the target is slowed until the end of
your next turn.
|
|
Miss:
This power is not expended
|
|
Effect:
You move up to your speed and make this
attack at any point during your move. This movement does not
provoke attacks of opportunity from the target.
|
|
=^v^=:
(( there ))
|
Trained Dire Wolf 4:
(Ha,
still not done, because I failed to put the slow condition on it!)
|
|
Trained Dire Wolf 4:
(Suck
my incompetence!)
|
|
Itzen:
|
The Gaze of the Wolf is Upon us!
|
|
|
|
(2) Charnel Otyugh 1
|
—
|
Rolled
24
vs. Will
|
—
|
15
radiant damage
.
|
|
Hit:
and the foe is pushed up to 4 squares
|
|
|
Effect:
She and her allies in the burst
gain
5
thp.
|
|
|
Trained Dire Wolf 4:
(hit)
|
=^v^=:
(( have some thp ))
|
Itzen:
Gained 5 temp HP.
HP:
69 / 69 + 5 temp.—
Surges:
3 / 7 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( have some probable not being
grabbed ))
|
Trained Dire Wolf 4:
(You
are ungrabbed)
|
Riot:
(( Nice. Who all gets thp too? ))
=^v^=:
(( close burst 2 from itzen ))
|
Lucky:
Gained 5 temp HP.
HP:
56 / 73 + 5 temp.—
Surges:
2 / 6 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( so lucky and pell, technically io
but io already has it ))
|
Pell:
Gained 5 temp HP.
HP:
77 / 77 + 5 temp.—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
+3
to all defenses
ended on Itzen
I've
finished my turn.
|
|
Trained Dire Wolf 4:
(The
more you know: Otyughs appear in the Overlord Light Novel "The
Paladin of the Holy Kingdom Part 2." They are referred to as
"Fecusers," and are described as disgusting but otherwise helpful
creatures that live in a symbiotic relationship with urban humans.
Otherwise, the physical description is identical. The more you
know!)
|
|
Ruin Scarab 7:
I've finished my turn.
|
=^v^=:
(( we got any idea what sorta reach
the grab has? ))
|
Ruin Scarab 2:
|
|
|
(1) Ra'ven
|
—
|
Rolled
17
vs. AC
( Miss )
|
—
|
15
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ruin Scarab 2:
(Going
by the tentacle length, it can reach about 3.)
|
|
Ruin Scarab 2:
I've finished my turn.
|
=^v^=:
(( though I suppose lucky was
ungrabbed anyways cause daze ends grabs right? ))
|
Ruin Scarab 2:
I
suddenly just realized that he can't do that. The bridge doesn't
exist right now, so he'll have to jump.
|
|
Ruin Scarab 2:
|
|
Ruin Scarab 2:
(haha)
|
=^v^=:
(( unsure if it provokes xP ))
|
Ruin Scarab 2:
(Hmm.
Actually, hold on.)
|
|
Ruin Scarab 2:
(Oh,
he did make it. Funny.)
|
|
Ruin Scarab 2:
(He
doesn't provoke.)
|
=^v^=:
(( the 17 would especally fail to hit
kay ))
|
Ruin Scarab 2:
(You're
right, Kay would be the target here. But it would also fail.)
|
|
Charnel Otyugh 2:
|
|
|
(1) Ra'ven
|
—
|
Rolled
16
vs. AC
( Miss )
|
—
|
27
necrotic damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends). In
addition, at the end of the encounter, the target makes a
saving throw. On a failure, the target contracts greater
otyugh filth fever (stage 1).
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
Apply
At
the end of the encounter, the target must make a saving
throw. On a failure, the target contracts greater otyugh
filth fever (stage 1).
|
|
|
Charnel Otyugh 2:
(My
rolls are shit today.)
|
Eileen has received initiative.
|
Charnel Otyugh 2:
I've finished my turn.
|
=^v^=:
(( making up from the fire they were
last fight I guess ))
|
Charnel Otyugh 2:
(Sorry
for the delay, Von.
)
|
|
Charnel Otyugh 2:
(Well,
I guess I'd rather have bad luck in this fight, since it's
tougher.)
|
|
Eileen:
|
Embracing her elemental power gives Eileens flesh the
durability of iron.
|
|
Effect:
Until the end of the encounter, you have
resistance to all damage equal to the amount that your
ironwrought resistance normally grants. While you are
bloodied, this resistance increases by 2.
|
|
|
Eileen:
I've finished my turn.
|
|
Ruin Scarab 4:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
16
vs. AC
( Miss )
|
—
|
16
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ruin Scarab 4:
(See?
I don't even need these minuses! I can't hit anyway.
)
|
|
Ruin Scarab 4:
I've finished my turn.
|
|
Ruin Scarab 4:
(And
I think that's the round, essentially.)
|
|
Eileen:
|
Embracing her elemental power gives Eileens flesh the
durability of iron.
|
|
Effect:
Until the end of the encounter, you have
resistance to all damage equal to the amount that your
ironwrought resistance normally grants. While you are
bloodied, this resistance increases by 2.
|
|
Apply
Until
the end of the encounter, you have resistance to all damage
equal to the amount that your ironwrought resistance
normally grants. While you are bloodied, this resistance
increases by 2
|
|
|
Ruin Scarab 4:
(...I
need to stop this. My propensity for enormous encounters needs to
stop being indulged.)
|
|
Ruin Scarab 4:
(Regardless,
thoughts on ending the day?)
|
=^v^=:
(( if u want/need ))
Riot:
(( I'm good with whatever works for
everyone else ))
vonel:
(( need to sleep in an hour so... ))
|
Ruin Scarab 4:
(Should
probably stop, then.)
|
Riot:
(( So in that case probably yeah ))
=^v^=:
(( sounds like stoppin point yeh ))
|
Ruin Scarab 4:
(I
don't even have to feel guilty!)
|
|
Ruin Scarab 4:
(Sleep
well, Von.)
|
|
Ruin Scarab 4:
(And
the rest of you: Thanks.)
|
Riot:
(( Thank you! And gnight Von ))
|
Ruin Scarab 4:
(Be
well, y'all.)
|
Ganaroth is disconnected.
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
vonel has connected.
=^v^= has connected.
|
Ra'ven:
ohai
|
|
Eileen:
hey
|
|
Ra'ven:
one
of these days we'll get the druid
|
|
Ra'ven:
hm
|
Riot has connected.
|
Ra'ven:
riot
|
|
Ra'ven:
ha
only one of us is a verb tho
|
|
Ra'ven:
everything
can be a noun
|
Ganaroth has connected.
|
Ra'ven:
woo
|
|
|
Ganaroth:
How
are things?
|
|
Ra'ven:
it
appears to be 40 degrees outside
|
|
|
Riot:
It
is very cold and I need to do laundry because I have an in person
job interview tomorrow which I am panicking about a little bit lol
|
|
|
Ganaroth:
Could
be a lot worse than 40. Sending you some good vibes for your
interview.
|
|
Eileen:
doing
okay
|
|
Ra'ven:
you
should not wear a shirt that says "My body is a machine that turns
bad internet information into finical crimes" unless you have no
other shirt or are applying at the finical crimes place
|
|
|
Ganaroth:
Not
totally sure what finical means, and also unsure what you are
referencing. However, it sounds like current events, which is
something I actively don't want to hear about, so I'm not gonna
ask.
|
|
|
Ganaroth:
Glad
you're doing ok, Von.
|
|
Ra'ven:
spelling
is hard
|
|
Ra'ven is not a wizard
|
|
|
Ganaroth:
^^^^Daffy
woke up.
|
|
|
Ganaroth:
Gimme
just a sec, kay? Then we'll start. Sorry!
|
|
Ra'ven:
financial
|
|
|
Ganaroth:
Skreeeeeee
though. I had to try four times to just knock out minthara and
leave her alive at the grove fight in BG3. You have to knock her
out in order to recruit her in act 2. First I forgot to turn on
nonlethal. Fair enough. Then a goblin exploded on top of her.
Dead. Then I knocked her out, and a random tiefling npc targeted
her unconscious body and killed her dead again. It was maddening.
|
|
Ra'ven:
just
knock her out in the gob camp
|
|
Ra'ven:
or
did they fix that
|
|
|
Ganaroth:
No,
you can do that. But allowing the grove fight gives an extra scene
and fight, so I wanted to do it there.
|
|
|
Ganaroth:
"Fixing"
it isn't really a thing, 'cause it wasn't broken.
|
|
|
Ganaroth:
Knockout
recruitment is intended behavior.
|
|
Ra'ven:
well,
I mean you had to also sheep her or something and do some odd
timing nonsense before
|
|
|
Ganaroth:
That
was before. They explicity changed the game to allow it in patch 7.
|
|
|
Ganaroth:
So
if anything, what they fixed was the INABILITY to knock her out
and recruit her.
|
|
|
Ganaroth:
She
even mentions it at Moonrise if you knocked her out.
|
|
Ra'ven:
I
hope it's "Why did you knock ME out and kill all the others?" and
your only options are some form of "Cause ur hot" or "You are
listed as recrutible"
|
|
|
Ganaroth:
Could
be! Even before patch 7, she had a few bits of dialogue along the
lines of "in another life, I would have just been another corpse
at your feet, long forgotten."
|
|
|
Ganaroth:
Acknowledging
how most people WON'T have recruited her on a first playthrough
without being told.
|
|
|
Ganaroth:
Anyway!
Folks mostly ready? X up in chat to fight the raid boss.
|
|
Eileen:
ready
|
|
Ra'ven:
*waits
till countdown timer hits 1 second
|
Ra'ven has received initiative.
=^v^=:
(( dang i sorta wanna hit a guy with
a power! ))
|
|
Ganaroth:
I
mean, feel free?
|
=^v^=:
(( but i'm grabbed and in a -2 to hit
aura ))
|
Ra'ven:
|
Vaccum
Disturbance
: Close Burst
1
|
|
Ra'ven leaves abrubtly, but foes find it hard to do the
same
|
|
|
|
(1) Charnel Otyugh 2
|
—
|
Rolled
16
vs. Fortitude
|
—
|
11
damage
.
|
|
|
|
(1) Ruin Scarab 1
|
—
|
Rolled
24
vs. Fortitude
|
—
|
11
damage
.
|
|
|
|
(1) Ruin Scarab 3
|
—
|
Rolled
26
vs. Fortitude
|
—
|
11
damage
.
|
|
Hit:
The target is immoblized until end of next
turn
|
|
Effect:
She teleports 5 squares
|
|
Apply
Immoblized
until end of her next turn
|
|
=^v^=:
(( rip ))
|
Ra'ven:
|
Trigger:
Ra'ven misses an enemy with a thunder or
lightning attack.
|
|
Effect:
Reroll with a bonus equal to number of
people with stones. (+2)
|
|
|
Ra'ven:
|
Vaccum
Disturbance
: Close
Burst 1
|
|
Ra'ven leaves abrubtly, but foes find it hard to do the
same
|
|
|
|
(1) Charnel Otyugh 2
|
—
|
Rolled
26
vs. Fortitude
|
—
|
18
damage
.
|
|
Hit:
The target is immoblized until end of next
turn
|
|
Effect:
She teleports 5 squares
|
|
Apply
Immoblized
until end of her next turn
|
|
|
|
Ganaroth:
(Still
a miss, sorry.)
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Ruin Scarab 4
|
—
|
( Autohit )
|
—
|
16
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven:
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
=^v^=:
(( for those first 2 guys hit ))
|
Ruin Scarab 4:
(kk.)
|
|
Haarken, the Beastmaster:
(Got
more?)
|
=^v^=:
(( ya probably ))
=^v^=:
(( ya screw it ominous doom switch is
being too delecious and candy-like button ))
|
Ra'ven:
|
Open
the Gates of Battle (move)
|
|
Effect:
She moves her speed+2, she doesn't provoke
from the first enemy she moves away from.
|
|
|
Ra'ven:
You have no action points to spend.
|
=^v^=:
(( ya know case we get one back ))
|
Haarken, the Beastmaster:
(Get
an action point back?)
|
=^v^=:
(( from being the third fight ))
=^v^=:
(( should probably actually like,
grant those ))
|
Haarken, the Beastmaster:
(You...
wouldn't? You get them every 2 fights...)
|
vonel:
(( I forget to gice Eileen one before
this fight as well ))
|
Haarken, the Beastmaster:
(You
have an extra one now, but you yourself were the one who mentioned
it last session, Akaiku. Don't lay this one on me, lol.)
|
|
Eileen:
You have gained 1 action point(s), 0
magic item daily power use(s), and 0 healing surges.
|
=^v^=:
(( I mean I mentioned it but like,
looking it seems I and everyone else didn't actually ADD them, so as I
reach for the empty holster I'm reminding peopel to reload ))
=^v^=:
(( plus checkign I didn't make some
random mistake ))
=^v^=:
(( aka, "Wait, we are supposed to
have an action point in this fight right?" ))
|
Haarken, the Beastmaster:
(You
are, yeah.)
|
|
Haarken, the Beastmaster:
(You
all gots aps)
|
|
Lucky:
You have gained 1 action point(s), 0
magic item daily power use(s), and 0 healing surges.
|
|
Itzen:
You have gained 1 action point(s), 0
magic item daily power use(s), and 0 healing surges.
|
|
Pell:
You have gained 1 action point(s), 0
magic item daily power use(s), and 0 healing surges.
|
|
Io:
You have gained 1 action point(s), 0
magic item daily power use(s), and 0 healing surges.
|
|
Kaylen
Fisher:
You have gained 1 action point(s), 0
magic item daily power use(s), and 0 healing surges.
|
|
Haarken, the Beastmaster:
(And
APs are nice. They will get nicer for everyone shortly, too.)
|
|
Ra'ven:
|
|
Ra'ven thieves the shit out of the
omnious large switch
|
|
Haarken, the Beastmaster:
(It's
hard to imagine that fails, but please remember to declare your
action before rolling.)
|
|
Haarken, the Beastmaster:
(Technically
speaking, that 20 should be void right now.)
|
|
Haarken, the Beastmaster:
(What
did you want that to do? 'Cause ultimately, I'm a pushover.)
|
=^v^=:
(( so ya move to and disable the big
switch like the other switches ))
=^v^=:
(( so the guy can't just magic hand
it open ))
|
Haarken, the Beastmaster:
(Sounds
good to me.)
|
|
Ra'ven:
I've
finished my turn.
|
|
Haarken, the Beastmaster:
(Just
please say so in the future. Is all good now, though.
)
|
|
Haarken, the Beastmaster:
|
Effect:
Haarken recovers 20 hit points, and makes
a saving throw.
|
|
=^v^=:
(( but i thought it really loudly! ))
|
Haarken, the Beastmaster:
(Wrong,
me.)
|
|
Haarken, the Beastmaster:
(That's
a eont.)
|
|
Haarken, the Beastmaster:
Recharge:
Rolled 1 vs. 5, and
Lightning Storm
cannot be used this
turn.
|
|
Haarken, the Beastmaster:
|
Effect:
As the Mage Hand spell. Please don't make
me write the whole thing.
|
|
|
Haarken, the Beastmaster:
I've finished my turn.
|
|
Ruin Scarab 1:
I've finished my turn.
|
|
Ra'ven gets to snicker as the ruin
scaribs get to be sad and take 5 ongoing fire
|
Lucky has received initiative.
|
Ruin Scarab 1:
|
:
Rolled
5.
Saving throw
|
|
|
Failure:
Ruin Scarab 1 remains with Take ongoing 5
fire damage.
|
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Ruin Scarab 2
|
—
|
Ruin Scarab 2
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Charnel Otyugh 1 watch Lucky sadly,
because it doesn't have threatening reach.
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Ruin Scarab 2
|
—
|
Rolled
18
vs. AC
|
—
|
11
damage
.
|
|
(Sec.)
|
|
(1) Ruin Scarab 2
|
—
|
Rolled
36
vs. AC
|
—
|
CRIT:
13
damage, plus 6 damage.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
1
damage to attack, or 6 if a crit.
|
|
Riot:
(( Well at least ONE of them hit lol ))
=^v^=:
(( too bad it wasn't the other one
that crit x.x ))
Riot:
(( why ))
=^v^=:
(( cause primary crit gives you a mba
for free ))
Riot:
(( Ohhh gotcha ))
=^v^=:
(( at least the quary dmg is the 6 ))
|
|
Ganaroth:
(Yeah.
Sorry, just the one crit, but that's not the worst new in the
world.)
|
|
Ruin Scarab 2:
('Sides.
You still bloodied it in one strike.)
|
Riot:
(( Yeah I mean I'll take it ))
|
Lucky:
I've
finished my turn.
|
|
Ruin Scarab 3:
I've finished my turn.
|
:
Rolled
18.
Saving throw
|
|
Success:
Ruin Scarab 3 has overcome
Take
ongoing 5 fire damage
.
Aftereffect:
Ruin Scarab 3 is now subject to
Take
5 cold damage.
|
|
|
Charnel Otyugh 1:
|
|
|
(2) Lucky
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
15
damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends).
The Otyugh pulls the target up to 2 squares and grabs it
(escape DC 18)
|
|
Apply
The
target is grabbed (escape DC 18)
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
|
Charnel Otyugh 1 tries to charge
Lucky, and fails like a total tool.
|
Pell has received initiative.
|
Charnel Otyugh 1:
I've finished my turn.
|
|
Charnel Otyugh 1 goes zzzzt with
electricity.
|
|
Charnel Otyugh 1:
(Also,
though I said IT, Lucky knows enough about creatures like this to
know that, despite their alien appearance, otyughs are actually
natural creatures, and are not asexual! So my terminology was
inaccurate. However, it's very difficult to determine which sex an
otyugh is without a detailed examination.)
|
Riot:
(( which we will NOT be attempting lol
))
|
Charnel Otyugh 1:
(Probably
for the best. Examinations of that nature have to be done while
either wearing heavy protective gear, or enchantments that provide
immunity to disease and poison.)
|
|
Pell:
|
Become a Bolt and strike with great force
|
|
|
|
(2) Charnel Otyugh 1
|
—
|
Rolled
30
vs. AC
|
—
|
16
lightning damage
.
|
|
Effect:
Fly up to your speed+2 and make the attack
at any point during it.
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
|
Hit:
Slide the foe
7
squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Charnel Otyugh 1:
(Hyup,
hit)
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(2) Charnel Otyugh 1
|
—
|
( Autohit )
|
—
|
5
damage
.
|
|
=^v^=:
(( note u can also keep moving, as
that's a power that is similar to how 5th ed works on attack+move ))
Riot:
(( Oh neat ))
Riot:
(( So I can move 4 more now then ))
Riot:
(( Oh wait, I can move up to 8 then ))
=^v^=:
(( yes, also note that movement isn't
your move action, so you can ALSO move after ))
|
Charnel Otyugh 1:
(Yeah.
I honestly don't mind that aspect of 5e combat, although it does
reduce complexity.)
|
Riot:
(( Moved 4, then did that, and can fly
8 ))
=^v^=:
(( you could instead of moved some
portion of that 8 ))
|
Charnel Otyugh 1:
(There
are a lot of bits of 5e that I like. I just have real problems
with other bits. I'm curious to see what changes the updates
bring, though.)
|
=^v^=:
(( aka moved 4 of that 8, attacked,
move the other 4, then have your full move action ))
Riot:
(( Ah I see I see ))
|
Charnel Otyugh 1:
(Yeah,
flyby attacks are awesomely versatile.)
|
=^v^=:
(( yes, io and kay both have
something like those, I think level 13 monk powers tend to be that, etc
))
|
Charnel Otyugh 1:
(I
really like changing "Race" to "Species," but I seriously doubt it
will stick. It's a big step for the grognards that still rule the
roost.)
|
Riot:
(( Shit can't get to give Kay flanking
without provoking OA ))
=^v^=:
(( no big, since she doesn't get
anything other then the +2 to hit from it ))
Riot:
(( Eh not really anywhere else I wanna
move to right now I think ))
Riot:
(( Unless either of you have a
suggestion or pref ))
=^v^=:
(( both middle bridges are currently
destoryed right? ))
=^v^=:
(( or destroyed w/e ))
|
Trained Dire Wolf 4:
(Yeah.
Lemme mark that.)
|
=^v^=:
(( also how difficult is it to break
one and how difficult is it to avoid falling from the broken one for
like that dazed prone guy xP ))
|
Trained Dire Wolf 4:
(Breaking
a bridge probably isn't difficult. I can check the numbers. If you
broke it, I think he'd just fall.)
|
|
Trained Dire Wolf 4:
(Maybe
if he wasn't dazed, I could justify a save. But as it is...)
|
Riot:
(( Okay so I'm sensing no preferences
for movement so I'm just gonna end my turn ))
=^v^=:
(( nope you are good riot ))
Io has received initiative.
|
Pell:
Partial
Concealment
ended on Pell
I've
finished my turn.
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
=^v^=:
(( side note you can just click the
ended thing to automatically apply it with a rewned duration to the same
target ))
Riot:
(( Oh neat ))
|
Trained Dire Wolf 4:
(Anyway,
the bridges have like 20 hp, so they aren't formidable.)
|
=^v^=:
(( mostly designed as a "woops I
didn't mean to end that right then" fallback but it works for that stuff
))
|
Trained Dire Wolf 4:
(I
actually really wish that they still used the object hardness
rules from 3e. Those made a lot of sense, and didn't add much
difficulty at all.)
|
|
Trained Dire Wolf 4:
(You
know, so that a normal dude with a dagger can't break down a vault
door by stabbing it 10-40 times.)
|
|
Trained Dire Wolf 4:
(I
know the rules are narrative, and I just shouldn't allow that. But
it's still silly.)
|
|
Io:
|
|
|
(7) Haarken, the Beastmaster
|
—
|
Rolled
31
vs. Fortitude
|
—
|
13
damage
.
|
|
|
|
bridge
|
—
|
Rolled
26
vs. Fortitude
|
—
|
9
damage
.
|
|
Hit:
and the target gains vulnerable 5 to all
damage until the end of your next turn.
|
|
|
Covenant of Wrath: Until the end of your next
turn, each ally in the burst gains a power bonus to attack
rolls equal to
5
.
|
|
Apply
Vulnerable
5 damage until the end of Io's next turn.
|
|
Apply
Until
the end of Io's next turn, each ally in the burst gains a
power bonus to attack rolls equal to Io's con modifier.
|
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
=^v^=:
(( o shit I never caught that
covenant bit ))
|
Trained Dire Wolf 4:
(What
power is Razor storm?)
|
=^v^=:
(( I don't know I didn't make Io, let
me look ))
=^v^=:
(( don't have character sheet either
so that look would take longer ))
=^v^=:
(( found it, rain of blood ))
|
Trained Dire Wolf 4:
(Okay,
I'll just leave it for now. If I'm the one that fucked up... well,
that's usual.)
|
|
Trained Dire Wolf 4:
(Ah,
I get it. I clearly didn't want lil' Io to have "Rain of Blood" as
a power. Well, I'm a dumbass too, and we all know it. Moving on!)
|
=^v^=:
(( so like, 13 dmg to bridge prob and
maybe it spins cause of the slide and falls, maybe the guy falls off
from failed save ))
Kaylen Fisher has received initiative.
|
Io:
The
target is dazed until the end of your next turn.
ended on Haarken, the Beastmaster
The
target is dazed until the end of your next turn.
ended on Charnel Otyugh 1
I've
finished my turn.
|
|
Haarken, the Beastmaster:
(I
will allow him a save for trying to MOVE the bridge from under
him. That's potentially something he could do about, if only by
lying on top of it. That's two chances for him to fall off,
though.)
|
|
Haarken, the Beastmaster:
|
:
Rolled
22.
Saving throw
|
|
|
Success:
Haarken, the Beastmaster has overcome fallin.
|
|
|
Haarken, the Beastmaster:
|
:
Rolled
7.
Saving throw
|
|
|
Failure:
Haarken, the Beastmaster remains with fallin.
|
|
|
Haarken, the Beastmaster:
(Splash)
|
|
Haarken, the Beastmaster:
(He's
now in teh gross water.)
|
|
Io secretly does the "Doh ho ho" evil
villians laugh with the claw under the chin
|
|
Haarken, the Beastmaster:
(I
mean, they are half Tiamat, so that's not out of character.)
|
=^v^=:
(( well that guy is splashed so ))
|
Kaylen
Fisher:
|
|
|
(1) Ruin Scarab 2
|
—
|
Rolled
22
vs. AC
|
—
|
11
Force damage
.
|
|
|
|
(1) Ruin Scarab 4
|
—
|
Rolled
30
vs. AC
|
—
|
11
Force damage
.
|
|
Hit:
and the target is marked until the end of
your next turn. Until the mark ends, if the target makes an
attack that does not include you as a target, it takes force
damage equal to your Intelligence modifier after the attack
is resolved.
|
|
|
Intelligence Modifier:
5
.
Aegis of Shielding:
If a target marked by this power
hits a creature within 10 squares of you with an attack that
does not include you as a target, you can use an immediate
interrupt to reduce the damage dealt by that attack to any
single creature by an amount equal to
4
.
|
|
Apply
The
target is marked until the end of your next turn. Until the
mark ends, if the target makes an attack that does not
include you as a target, it takes force damage equal to your
Int modifier after the attack is resolved. If the target
marked by this power hits a creature within 10 squares of
you with an attack that does not include you as a target,
you can use an immediate interrupt to reduce the damage
dealt by that attack to any single creature by an amount
equal to your con modifier.
|
|
|
Kaylen Fisher also shifts 1
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(2) Charnel Otyugh 1
|
—
|
Charnel Otyugh 1
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Kaylen
Fisher:
|
Boots
of the Fencing Master
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
When
you shift, gain a +1 item bonus to AC and Reflex defense
until the end of your next turn.
|
|
|
Kaylen Fisher:
I've finished my turn.
|
|
Trained Dire Wolf 4:
|
|
|
(1) Ra'ven
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
10
damage
.
|
|
Hit:
and the target falls prone if the wolf has
combat advantage against it.
|
|
|
Deal
5
extra damage against a prone target.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Trained Dire Wolf 4:
|
|
|
(1) Ra'ven
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
and the target falls prone if the wolf has
combat advantage against it.
|
|
|
Deal
7
extra damage against a prone target.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Trained Dire Wolf 4:
|
|
|
(1) Ra'ven
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
21
damage
.
|
|
Hit:
and the target falls prone if the wolf has
combat advantage against it.
|
|
|
Deal
5
extra damage against a prone target.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Trained Dire Wolf 4:
(Oops.
Dammit, sorry.)
|
|
Ra'ven wonders about that considerable
amount of bites
|
|
Trained Dire Wolf 4:
(Yeah,
I had the chat progression whatever turned off because people kept
saying stuff while I was adjudicating a power. So I didn't see
shit appear.)
|
|
Trained Dire Wolf 4:
(Regardless,
first one, so hit but no damage)
|
Itzen has received initiative.
|
Trained Dire Wolf 4:
I've finished my turn.
|
|
Itzen:
|
Fourfold
Invocation of Doom
:
burst 10
|
|
The storm of the Auric, The silence of the Patina, The
wild of the Argent, The war of the Electrum
|
|
|
|
(3) Charnel Otyugh 2
|
—
|
Rolled
24
vs. Will
|
|
|
|
(5) Ruin Scarab 1
|
—
|
Rolled
20
vs. Will
|
|
|
|
(6) Ruin Scarab 3
|
—
|
Rolled
30
vs. Will
|
|
|
|
(8) Haarken, the Beastmaster
|
—
|
Rolled
32
vs. Will
|
|
|
|
(8) Trained Dire Wolf 3
|
—
|
Rolled
30
vs. Will
|
|
|
|
(10) Trained Dire Wolf 4
|
—
|
Rolled
29
vs. Will
|
|
|
|
(6) Charnel Otyugh 1
|
—
|
Rolled
20
vs. Will
|
|
|
|
(9) Ruin Scarab 5
|
—
|
Rolled
31
vs. Will
|
|
|
|
(9) Ruin Scarab 7
|
—
|
Rolled
18
vs. Will
|
|
Miss:
Dazed until end of next turn
|
|
Effect:
Untill end of encounter, any creature that
hits or misses her takes 5 psychic damage.
|
|
Apply
Dazed
save ends
|
|
Apply
Dazed
until eont
|
|
Apply
Enemies
that hit or miss Itzen take 5 psychic damage
|
|
|
Itzen casts make melees sad
|
=^v^=:
(( would someone like a shift1? ))
|
Itzen:
|
Trigger:
She uses a daily or encounter attack
|
|
Effect:
Before the attack she or an ally within 5
can shift 1, or shift 2 if it ends with her flanking a
target.
|
|
Riot:
(( I think I'm good where mine are ))
=^v^=:
(( von? ))
vonel:
(( sure ))
|
Trained Dire Wolf 4:
(The
20s and 18s miss, the others hit)
|
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
|
Itzen:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Itzen:
|
A bolt of lightning strikes a foe and the resulting howl
lingers on her allies strikes
|
|
|
|
(8) Haarken, the Beastmaster
|
—
|
Rolled
30
vs. Reflex
|
—
|
16
lightning damage
.
|
|
Effect:
The burst creates a zone of thunder that
lasts until the end of the encounter. Any ally deals 1d6
extra thunder damage when they hit an enemy that is within
the zone.
|
|
|
Itzen:
I've
finished my turn.
|
|
Itzen:
|
Trigger:
She uses a daily or encounter attack
|
|
Effect:
Before the attack she or an ally within 5
can shift 1, or shift 2 if it ends with her flanking a
target.
|
|
|
Trained Dire Wolf 4:
(And
hit again.)
|
=^v^=:
(( moar shift if you want, also woo 5
extra from vulrn ))
Riot:
(( lightning damage while he's in the
water ))
Riot:
(( jim-carrey-shocking.gif ))
|
Haarken, the Beastmaster:
(Oh,
you punched that lever, right?)
|
=^v^=:
(( that which lever? ))
|
Haarken, the Beastmaster:
(No,
you used thievery.)
|
|
Haarken, the Beastmaster:
(Either
way, broken.)
|
|
Haarken, the Beastmaster:
(Sorry,
moving on.)
|
=^v^=:
(( RASPBERRY JAMMMED ))
|
Ruin Scarab 2:
|
|
|
(1) Pell
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ruin Scarab 2:
I've finished my turn.
|
|
Ruin Scarab 2:
(9
damage, Pell)
|
|
Pell:
Suffered 9 dmg. Lost 4 HP and 5 temp
HP.
HP:
73 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
Riot:
(( noooooo ))
|
Charnel Otyugh 2:
|
|
|
(1) Itzen
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
13
damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends).
The Otyugh pulls the target up to 2 squares and grabs it
(escape DC 18)
|
|
Apply
The
target is grabbed (escape DC 18)
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
|
Charnel Otyugh 2:
(Womp
womp)
|
Eileen has received initiative.
|
Charnel Otyugh 2:
I've finished my turn.
|
=^v^=:
(( 5 psy for the oty ))
|
Charnel Otyugh 2:
(Eileen
may EXTERMINATE)
|
|
Charnel Otyugh 2:
(Yup)
|
|
Eileen:
|
Eileen tricks her adversary into making a tactical error
that gives her comrade a chance to strike.
|
|
|
|
(1) Ruin Scarab 2
|
—
|
Rolled
21
vs. AC
|
—
|
19
cold damage
.
|
|
Effect:
If the target shifts before the start of
your next turn, it provokes an opportunity attack from an
ally of your choice.
|
|
Apply
If
the target shifts before the start of your next turn, it
provokes an opportunity attack from an ally of your choice.
|
|
It's hard to tell, but the creature seems mostly resigned to the psychic
feedback, shuddering in what almost seems like a sigh. Similarly, you
can almost feel the resentment from the wolves affected by Itzen's
power. As discussed previously, these animals could be convinced to turn
on Haarken... but that will be more difficult for those ones now.
|
Charnel Otyugh 2:
(I'm
sorry, Eileen.)
|
|
Eileen:
I've finished my turn.
|
|
Ruin Scarab 4:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Kaylen Fisher:
(nomnomnom)
|
=^v^=:
(( might as well! ))
|
Kaylen
Fisher:
|
Trigger:
A creature within your reach hits you
with an attack.
|
|
Effect:
The triggering creature is slowed until
the end of its next turn, and you gain a +2 power bonus to
all defenses until the end of your next turn. In addition,
you can use a free action to make a melee basic attack
against the triggering creature.
|
|
Apply
The
triggering creature is slowed until the end of its next turn.
|
|
Apply
You
gain a +2 power bonus to all defenses until the end of your
next turn. (+3 with Mark of Warding.)
|
|
|
Kaylen
Fisher:
|
|
|
(1) Ruin Scarab 4
|
—
|
Rolled
23
vs. AC
|
—
|
10
damage
.
|
|
=^v^=:
(( err, I gues 2 higher since it's
dazed ))
=^v^=:
(( sonofa did I forgot those 2? ))
|
Kaylen Fisher:
(Those
2 what?)
|
=^v^=:
(( scarab 2 and 4 ))
|
Kaylen Fisher:
(Anyway,
that +2 causes it to hit)
|
=^v^=:
(( I did dammit ))
=^v^=:
(( mind me rolling it now? ))
|
Ruin Scarab 4:
(Rolling
what?)
|
=^v^=:
(( itzen's close burst 10 ))
=^v^=:
(( I missed those 2 guys in my
selecting all foes ))
|
Ruin Scarab 4:
(Which
guys?)
|
=^v^=:
(( scarab 2 and 4 ))
|
Ruin Scarab 4:
(No,
sorry. Too much reversion.)
|
|
Ruin Scarab 4:
(This
one is done.)
|
|
Ruin Scarab 4:
The
triggering creature is slowed until the end of its next turn.
ended on Ruin Scarab 4
I've finished my turn.
|
|
Kaylen Fisher:
2
bonus thunder
|
|
Kaylen Fisher:
Suffered 12 dmg.
HP:
37 / 87—
Surges:
5 / 12 —
APs:
2 —
Daily Items:
1
|
Ra'ven has received initiative.
|
Ra'ven will attempt to pet/calm/etc
the giant wolfdoggo
|
|
Haarken, the Beastmaster:
(make
a nature check)
|
|
Ra'ven:
|
=^v^=:
(( might I get this +2 to it? ))
|
Ra'ven:
|
Trigger:
She makes a bluff/intimidate/diplomacy
check vs something that is a wolf or wolf-like creature.
|
|
Effect:
She gets a +2 to the check
|
|
|
Haarken, the Beastmaster:
(That
+2 makes it work EXACTLY)
|
|
Trained Dire Wolf 4 backs off,
suddenly unsure that it even wants to fight you.
|
|
Ra'ven goes over there and avoids
doing the char "I came here to laugh at you" to guy in sludge
|
|
Ra'ven:
Immoblized
until end of her next turn
ended
on Ruin Scarab 1
Immoblized
until end of her next turn
ended
on Ruin Scarab 3
-2
to attacks that include Ra'Ven
ended on Ruin Scarab 4
I've
finished my turn.
|
|
Haarken, the Beastmaster:
Recharge:
Rolled 5 vs. 5, and
Lightning Storm
has been recharged!
|
|
Haarken, the Beastmaster:
|
Effect:
Haarken recovers 20 hit points, and makes
a saving throw.
|
|
|
Haarken, the Beastmaster:
|
:
Rolled
19.
Saving throw
|
|
|
Success:
Haarken, the Beastmaster has overcome
Dazed
save ends
.
|
|
Riot:
(( shit lol ))
=^v^=:
(( at least it's not potion of vim 5
))
|
Haarken, the Beastmaster:
(Suppose
so. Also, his position kinda sucks. He escaped daze, but has to
spend his other 2 actions to pull himself out of the drink)
|
|
Haarken, the Beastmaster:
I've finished my turn.
|
|
Ruin Scarab 1:
|
|
Ruin Scarab 1:
(Splash.
Fails to clear the water.)
|
|
Ruin Scarab 1:
(He'll
pull himself out, now)
|
|
Ruin Scarab 1:
I've finished my turn.
|
|
Ruin Scarab 1:
(forgot
to deal damage/save for ongoing on this guy)
|
|
Ruin Scarab 1:
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Ruin Scarab 1 remains with Fire.
|
|
|
Ruin Scarab 1:
|
:
Rolled
5.
Saving throw
|
|
|
Failure:
Ruin Scarab 1 remains with Dazed.
|
|
|
Ruin Scarab 1:
(Womp
womp)
|
Lucky has received initiative.
|
Trained Dire Wolf 1:
(K,
go for it, Lucky!)
|
=^v^=:
(( you can shift for great combat
advantages ))
|
Trained Dire Wolf 1:
(Also
justice. But I think that was the joke.)
|
Riot:
(( doesn't the aura give me -2 ))
=^v^=:
(( yes, but you get +1 extra from ca
))
|
Trained Dire Wolf 1:
(Man,
early oughts memes. And yes. It would equal out in this case, but
allow Eileen ca when her turn comes up. And yeah, that.)
|
|
Lucky:
(Also,
slight extra damage. Swordskill ftw)
|
|
Lucky:
So
it would be +1/+1
|
=^v^=:
(( xactly ))
|
|
Ganaroth:
(I
keep impersonating you!)
|
Riot:
(( shrug aight ))
=^v^=:
(( also extra 1d6 thunder on each hit
cause zone ))
|
|
Ganaroth:
(I
check your token, and forget...)
|
Riot:
(( lol no worries, I forgot to "/ooc"
))
|
|
Ganaroth:
(Oh
yeah, that would put you in the zone for event more extra damage.
Cool.)
|
=^v^=:
(( actually the zone cares about the
enemies being in it, not the players ))
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Ruin Scarab 2
|
—
|
Rolled
22
vs. AC
|
—
|
14
damage
.
|
|
(Sec.)
|
|
(1) Ruin Scarab 2
|
—
|
Rolled
31
vs. AC
|
—
|
14
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
5
damage to attack, or 6 if a crit.
|
|
|
|
Ganaroth:
(Just
the one hit.)
|
* Riot rolls: 1d6 => 5
Riot:
(( for the thunder damage ))
=^v^=:
(( pel got that guy cursed? ))
|
Ruin Scarab 2:
(The
scarabs weakened body collapses)
|
Riot:
(( nope unfortunately ))
|
Lucky:
I've
finished my turn.
|
|
Ruin Scarab 3:
|
|
Ruin Scarab 3:
(haha.)
|
=^v^=:
(( HOP FAIL ))
|
Ruin Scarab 3:
I've finished my turn.
|
|
Ruin Scarab 3:
|
:
Rolled
4.
Saving throw
|
|
|
Failure:
Ruin Scarab 3 remains with Dazed save ends.
|
|
=^v^=:
(( u have no hop make fall now ))
|
Charnel Otyugh 1:
|
|
|
(2) Kaylen Fisher
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends).
The Otyugh pulls the target up to 2 squares and grabs it
(escape DC 18)
|
|
Apply
The
target is grabbed (escape DC 18)
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
|
Charnel Otyugh 1:
(Hit?)
|
=^v^=:
(( yep ))
=^v^=:
(( ironically not grabbed cause you
can't grab whilst dzed right? ))
|
Kaylen Fisher:
Suffered 12 dmg.
HP:
25 / 87—
Surges:
5 / 12 —
APs:
2 —
Daily Items:
1
|
|
Charnel Otyugh 1:
(Due
to the use of a single word, the ruling is actually a little
ambiguous. I believe that is the intent, however.)
|
|
Charnel Otyugh 1 uses an AP
|
=^v^=:
(( side note pell, that boss guy is
currently vulrn 5 and it'd be cool if you could somehow do fire damage
to him, but either way. Kay's probably having a bad day tho ))
|
Charnel Otyugh 1:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
20
necrotic damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends). In
addition, at the end of the encounter, the target makes a
saving throw. On a failure, the target contracts greater
otyugh filth fever (stage 1).
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
Apply
At
the end of the encounter, the target must make a saving
throw. On a failure, the target contracts greater otyugh
filth fever (stage 1).
|
|
|
Charnel Otyugh 1:
(booooo)
|
Pell has received initiative.
|
Charnel Otyugh 1:
I've finished my turn.
|
|
Charnel Otyugh 1:
(Pell
strikes like lightning!)
|
|
Pell stands up (and remembers that now
that is my move action so what I had planned won't happen lol)
|
|
Charnel Otyugh 1:
(Hmm.
That does make me think what everyone's intro would be if they
were Smash Bros characters...)
|
Riot:
(( and it's not worth burning an AP on
))
|
Charnel Otyugh 1:
(Well,
it's not like Pell doesn't have ranged or charge options.)
|
|
Pell:
|
Going to do more damage to them
|
|
(3) Ruin Scarab 4
|
—
|
Ruin Scarab 4
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
=^v^=:
(( you probably shouldn't stand then
shift one as your full action ))
Riot:
(( DUH I JUST SAID I COULDN'T MOVE ))
Riot:
(( brain dumb ))
Riot:
(( sorry ))
|
Charnel Otyugh 1:
(Brain
dumber. You're in good company here.)
|
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(3) Ruin Scarab 4
|
—
|
Rolled
17
vs. Reflex
|
—
|
14
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con lightning damage
|
|
Apply
If
Pell takes damage, this foe takes 1d6+con mod lightning
damage
|
|
Riot:
(( lol rip ))
|
Charnel Otyugh 1:
(Sorry.)
|
Io has received initiative.
|
Pell:
Partial
Concealment
ended on Pell
I've
finished my turn.
|
Riot:
(( Ah well ))
|
Charnel Otyugh 1:
(And
which power is double strike?)
|
=^v^=:
(( the infernal at will one ))
=^v^=:
(( hellish rebuke ))
|
Io:
(thanks)
|
Riot:
(( Ah thanks, I was going to check ))
|
Io provokes flying over the scarab
|
|
Ruin Scarab 4:
|
|
|
(1) Io
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
CRIT:
18
damage.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ruin Scarab 4:
(ha!)
|
=^v^=:
(( haha owned ))
=^v^=:
(( where does the dragon fall? ))
|
Ruin Scarab 4:
(there
is fine)
|
|
Io:
Suffered 18 dmg. Lost 2 HP and 16 temp
HP.
HP:
63 / 66—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
|
Io:
|
|
|
(8) Haarken, the Beastmaster
|
—
|
Rolled
21
vs. Reflex
|
—
|
12
radiant damage
.
|
|
|
|
(1) Ruin Scarab 4
|
—
|
Rolled
15
vs. Reflex
|
—
|
12
radiant damage
.
|
|
|
|
(4) Charnel Otyugh 2
|
—
|
Rolled
26
vs. Reflex
|
—
|
9
radiant damage
.
|
|
|
Haarken, the Beastmaster:
"You
little shits... Your idiot philosophy has everything the wrong way
around. Higher beings don't venerate lower ones, moron. These
animals are tools. Save your bleeding heart sympathy for something
that matters!"
|
Kaylen Fisher has received initiative.
|
Io:
Vulnerable
5 damage until the end of Io's next turn.
ended on Haarken, the Beastmaster
I've
finished my turn.
|
|
Haarken, the Beastmaster:
(Just
the one hit)
|
=^v^=:
(( hm i rather want this attack to
hit, might have to action point ))
|
Charnel Otyugh 2:
(Your
prerogative.)
|
|
Kaylen
Fisher:
You have spent an action point.
Current APs:
1
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Kaylen
Fisher:
|
|
|
(9) Haarken, the Beastmaster
|
—
|
Rolled
20
vs. Fortitude
|
—
|
18
fire damage
.
|
|
Hit:
and the creature is marked as if from your
Swordmage Aegis power until the end of the encounter. This
does not end existing marks placed by your Swordmage Aegis
power, and using your Swordmage Aegis power to mark another
enemy does not end this mark. Another creature's mark
supersedes this one.
|
|
Miss:
No damage, but the the creature is marked as
if from your Swordmage Aegis power until the end of the
encounter. This does not end existing marks placed by your
Swordmage Aegis power, and using your Swordmage Aegis power
to mark another enemy does not end this mark. Another
creature's mark supersedes this one.
|
|
|
Aegis of Shielding:
Until the end of the
encounter, when you reduce the damage the target deals using
aegis of shielding, the target takes fire damage equal to
the amount of damage your aegis of shielding power prevents.
|
|
Apply
The
creature is marked as if from your Swordmage Aegis power
until the end of the encounter. This does not end existing
marks placed by your Swordmage Aegis power, and using your
Swordmage Aegis power to mark another enemy does not end
this mark. Another creature's mark supersedes this one.
Aegis of Shielding: Until the end of the encounter, when you
reduce the damage the target deals using aegis of shielding,
the target takes fire damage equal to the amount of damage
your aegis of shielding power prevents.
|
|
=^v^=:
(( alas ))
|
Charnel Otyugh 2:
(Alas,
hits)
|
|
Kaylen Fisher:
4
thunder xtra
|
|
Ra'ven:
|
Sometimes the destination is all that is important
|
|
Trigger:
Creature within 10 squares of her takes
fire damage.
|
|
Effect:
She teleports to a square adjacent to the
target. All creatures adjacent to her before and after the
telport take 3 fire damage.
|
|
|
Charnel Otyugh 2:
(Heh.
That is indeed a bitch power.)
|
|
Charnel Otyugh 2:
(Apologies
for using the word bitch. I'm trying not to do that unless
portraying a character who would say that...)
|
|
Kaylen
Fisher:
|
|
|
(2) Ruin Scarab 4
|
—
|
Rolled
24
vs. Fortitude
|
—
|
11
lightning damage
.
|
|
Hit:
and you pull the target to the nearest
unoccupied space adjacent to you. Increase damage to 2d6 +
Intelligence modifier at 21st level.
|
|
Special:
If you cannot pull the target to an
adjacent square, this power fails, and deals no damage.
|
|
|
Charnel Otyugh 2:
(I'm
just finding it harder and harder to justify it.)
|
|
Charnel Otyugh 2:
(hits)
|
|
Kaylen Fisher:
6
thundar
|
|
Charnel Otyugh 2:
(Deaded)
|
=^v^=:
(( dazed can't aoo right? ))
|
Kaylen Fisher moves over there
|
|
|
Ruin Scarab 4:
(Oh,
wait. Thanks for killing that.)
|
=^v^=:
(( oh right ))
|
Kaylen Fisher:
Suffered 5 dmg.
HP:
20 / 87—
Surges:
5 / 12 —
APs:
1 —
Daily Items:
1
|
|
Haarken, the Beastmaster:
|
Effect:
Whenever one of Haarken's beasts is
reduced to 0 hit points or fewer, all negative conditions
are automatically removed from Haarken.
|
|
vonel:
(( love it ))
|
Haarken, the Beastmaster:
(Enemies
sometimes have annoying moves too.)
|
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
1.
Saving throw
|
|
|
Failure:
Kaylen Fisher remains with Ongoing necrotic
5 (save ends)..
|
When
you shift, gain a +1 item bonus to AC and Reflex defense until the
end of your next turn.
ended on Kaylen Fisher
You
gain a +2 power bonus to all defenses until the end of your next
turn. (+3 with Mark of Warding.)
ended on Kaylen Fisher
You
gain a +2 power bonus to all defenses until the end of your next
turn. (+3 with Mark of Warding.)
ended on Kaylen Fisher
|
|
Trained Dire Wolf 4 goes back to its
cell, escaping the commotion.
|
Kaylen Fisher has received initiative.
Itzen has received initiative.
=^v^=:
(( for clarification, the sludge
doesn't do anything other then be unplesent right? ))
|
Haarken, the Beastmaster:
(You're
swimming if you're in it, but other than that, it's just gross.)
|
|
Haarken, the Beastmaster:
(I
suppose I could require you to make a disease check if you go in
while bloodied, or something.)
|
|
Itzen:
|
This foe is all alone, now.
|
|
|
|
(1) Charnel Otyugh 2
|
—
|
Rolled
24
vs. AC
|
—
|
14
damage
.
|
|
|
Hit:
All foes within 2 of the target are
teleported
6
squares.
|
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
|
Effect:
She does an additional
1
extra damage.
|
|
|
Haarken, the Beastmaster:
(You
have CA also, right?)
|
=^v^=:
(( correct, but aura ))
|
Haarken, the Beastmaster:
(Ah,
right. That's a miss then, sorry.)
|
|
Itzen:
|
Trigger:
She uses a daily or encounter attack
|
|
Effect:
Before the attack she or an ally within 5
can shift 1, or shift 2 if it ends with her flanking a
target.
|
|
|
Itzen:
|
Effect:
She gets a +1 item bonus to ac and reflex
until end of next turn
|
|
Apply
Has
+1 item bonus to ac and reflex
|
|
=^v^=:
(( question ))
|
Ruin Scarab 7:
(K)
|
=^v^=:
(( did he shed the oath and does
Itzen get it back if so? ))
|
Ruin Scarab 7:
(He
shed the oath. I think it's fair to give it back, though.)
|
|
Ruin Scarab 7:
(Removing
a striker feature entirely for the whole fight is definitely not
the intended effect)
|
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
|
Itzen:
Dazed
until eont
ended on Charnel
Otyugh 1
Dazed
until eont
ended on Ruin Scarab 7
I've
finished my turn.
|
|
Charnel Otyugh 2:
|
|
|
(3) Eileen
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
15
damage
.
|
|
|
|
(1) Lucky
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
|
|
(3) Pell
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
13
damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends).
The otyugh pulls the target up to 2 squares and grabs it
(escape DC 18).
|
|
Apply
The
target is grabbed (escape DC 18)
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
|
Charnel Otyugh 2:
(15
yadda yadda)
|
|
Lucky:
Suffered 5 dmg. Lost 0 HP and 5 temp
HP.
HP:
56 / 73—
Surges:
2 / 6 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Suffered 13 dmg.
HP:
60 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
Riot:
(( if it's dazed the grab doesn't
happen right? Or am I misremembering ))
|
Charnel Otyugh 2:
(Yeah,
we ruled that earlier.
)
|
Riot:
(( Okay just checking ))
Eileen has received initiative.
|
Charnel Otyugh 2:
I've finished my turn.
|
|
Eileen:
Suffered 2 dmg.
HP:
58 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Charnel Otyugh 2:
(Ok,
for whatever reason, the daze isn't being removed on some of these
guys. I'm going to manually do that, ok?)
|
|
Charnel Otyugh 2:
(It
should have worn off now)
|
=^v^=:
(( it's save ends on hit, eont if
miss ))
|
Charnel Otyugh 2:
(They
have the eont version)
|
|
Charnel Otyugh 2:
(And
it's passed up Itzen's round and his)
|
|
Eileen:
|
As Eileen attacks amid the chaos of battle, she takes an
opportunity to direct an ally to attack a distracted foe.
|
|
|
|
(1) Charnel Otyugh 2
|
—
|
Rolled
33
vs. AC
|
—
|
21
cold damage
.
|
|
Hit:
One ally within 5 squares of you can take a
free action to make a basic attack with combat advantage
against a creature of his or her choice.
|
|
|
Tactical Presence:
The ally gains a +
5
bonus to the attack roll.
|
|
|
Ruin Scarab 3:
(Hits,
obvs)
|
=^v^=:
(( lucky or pel go ))
vonel:
(( Lucky like to make a basic, or is
there someone else that would be better? ))
|
Ruin Scarab 3:
(Io
isn't bad either)
|
=^v^=:
(( Io is prone and taking a -3 to
attack rolls from being a smol sleepy dragon ))
|
Ruin Scarab 3:
(Yeah,
that's true.)
|
|
Ruin Scarab 3:
(I
forget about his hatchling penalties sometimes)
|
|
Ruin Scarab 3:
(The
price he pays for being otherwise OP)
|
|
Ruin Scarab 3:
(They*
pay)
|
vonel:
(( +7 kind of negates a large chunk
of that -3 but okay, luck it is. ))
Riot:
(( Okay Lucky can ))
|
Ruin Scarab 3:
(It
would be a -5)
|
|
Ruin Scarab 3:
('Cause
prone too)
|
Riot:
(( MBA against the big guy? ))
=^v^=:
(( io's at will isn't great really,
lucky or pell is better ))
=^v^=:
(( it's just real and not bad ))
vonel:
(( doesn't Io have the ranged mba
invoker power? ))
|
Ruin Scarab 3:
(It's
about as good as lucky's, slides, and is ranged for improved
targeting.)
|
|
Ruin Scarab 3:
(Yeah)
|
=^v^=:
(( lucky does extra damage to
granting ca ))
|
Ruin Scarab 3:
(1
extra damage, sure)
|
|
Ruin Scarab 3:
(and
he isn't in the zone)
|
|
Ruin Scarab 3:
(Lucky
hits much easier though.)
|
vonel:
(( Yes, you can techenaly hit who
ever you want with it, but the big guy is the only one in range ))
=^v^=:
(( if you'd like Io can shoot the
boss guy and go for more dunk ))
|
Ruin Scarab 3:
(?
Io could target anyone with their Sun Strike)
|
|
Ruin Scarab 3:
(Not
sure what you're saying. But it's a tradeoff)
|
vonel:
(( Hit: One ally within 5 squares of
you can take a free action to make a basic attack with combat advantage
against a creature of his or her choice. ))
|
Ruin Scarab 3:
(Sure.
Io is within 5. Sun Strike is a basic. He could attack a creature
of their choice.)
|
=^v^=:
(( so ya, Io vs harken or Lucky vs
otyunk ))
vonel:
(( I just pick the ally, ally picks
the target ))
|
Ruin Scarab 3:
(Well,
yeah. But Io could choose to attack whoever. I'm not sure why you
say the big guy is the only one in range.)
|
vonel:
(( for lucky ))
|
Ruin Scarab 3:
(I
don't disagree with that.)
|
|
Io will then, caus 1d6
|
|
Ruin Scarab 3:
(I'm
going to feel terrible if they miss...)
|
|
Io:
|
|
|
(8) Haarken, the Beastmaster
|
—
|
Rolled
29
vs. Reflex
|
—
|
15
radiant damage
.
|
|
Hit:
and you slide the target 1 square.
|
|
Special:
You can use this power as a ranged basic
attack.
|
|
|
Ruin Scarab 3:
(Cool.)
|
|
Ruin Scarab 3:
(Hits)
|
|
Io:
2
|
|
Eileen:
I've finished my turn.
|
:
Rolled
22.
Saving throw
|
|
|
Success:
Eileen has overcome
Ongoing
necrotic 5 (save ends).
.
|
|
=^v^=:
(( save vs fallin off the ledge ))
vonel:
(( there's my crit ))
=^v^=:
(( rip ))
|
Haarken, the Beastmaster:
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Haarken, the Beastmaster remains with fallin.
|
|
|
Io:
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
=^v^=:
(( pretty sure sun strike slides one
normally? ))
=^v^=:
(( looks that way ))
|
Haarken, the Beastmaster:
(yeah)
|
Ra'ven has received initiative.
|
Ra'ven is standing by another wolf
lever!
|
|
Haarken, the Beastmaster:
*Gasp!*
|
|
Ra'ven attempts to stop it from
allowing the wolf out via jamming!
|
|
Haarken, the Beastmaster:
(it's
an excellent move, since it's effectively a 1hk against opponents
still trapped)
|
|
Ra'ven:
|
|
Haarken, the Beastmaster:
(broken!)
|
|
Ra'ven:
I've
finished my turn.
|
|
Haarken, the Beastmaster rights
himself in the water (move).
|
|
Ra'ven shoots a smirk at the
beastmaster
|
|
Haarken, the Beastmaster:
|
|
|
(6) Eileen
|
—
|
Rolled
20
vs. Reflex
( Miss )
|
—
|
21
lightning damage
.
|
|
|
|
(5) Lucky
|
—
|
Rolled
29
vs. Reflex
( Hit )
|
—
|
33
lightning damage
.
|
|
|
|
(6) Pell
|
—
|
Rolled
35
vs. Reflex
( Hit )
|
—
|
CRIT:
42
lightning damage.
|
|
Hit:
and ongoing 10 thunder damage (save ends).
|
|
Effect:
The burst creates a zone that lasts until
the end of the Hierophant's next turn. Any creature that
ends its turn in the zone takes 10 lightning damage.
|
|
Apply
Ongoing
10 Thunder Damage (save ends).
|
|
|
Haarken, the Beastmaster:
(FUCK
YOU, PELL!)
|
|
Haarken, the Beastmaster:
(21
damage to lucky)
|
=^v^=:
(( apparently! At least lucky can
like, curse him and do some auto damage I guess ))
=^v^=:
(( I mean pell ))
|
Haarken, the Beastmaster:
|
Effect:
As the Mage Hand spell. Please don't make
me write the whole thing.
|
|
|
Lucky:
Suffered 23 dmg.
HP:
33 / 73—
Surges:
2 / 6 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( eh, that's a really big number ))
|
Kaylen
Fisher:
|
Trigger:
An attack hits you or an ally within 10
squares of you.
|
|
Effect:
You reduce the damage the target takes
from the triggering attack by [5 + ConBonus]. Aegis of
Shielding: The next successful attack you make before the
end of your next turn deals extra damage equal to [ConBonus].
|
|
|
Effect:
You reduce the damage the target
takes from the triggering attack by
9
.
Aegis of Shielding:
The next successful attack you
make before the end of your next turn deals extra damage
equal to
4
.
|
|
Apply
The
next successful attack you make before the end of your next
turn deal extra damage equal to your con modifier
|
|
|
Haarken, the Beastmaster opens another
cage.
|
=^v^=:
(( it can reach that far? that's a
pretty far hand ))
|
Pell:
|
Trigger:
An enemy hits him
|
|
Effect:
That enemy is made conductive even if it's
not the closest foe
|
|
Apply
Made
conductive by Pell
|
|
|
Pell:
Suffered 42 dmg.
HP:
31 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
|
Haarken, the Beastmaster:
(oh,
you're right. I guess he'll open the other one.)
|
=^v^=:
(( 9 less pell ))
Riot:
(( Oh I keep forgetting the damage
thing ))
Riot:
(( duh ))
Riot:
(( backing up and doing this damage
over, gimme a sec ))
|
Lucky:
Gained 23 HP.
HP:
56 / 73—
Surges:
2 / 6 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
Suffered 11 dmg.
HP:
45 / 73—
Surges:
2 / 6 —
APs:
1 —
Daily Items:
1
|
|
Pell:
Gained 42 HP.
HP:
73 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
|
Pell:
Suffered 21 dmg.
HP:
52 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
Riot:
(( didn't feel like doing the math lol
))
|
Haarken, the Beastmaster:
(Who
reduces damage?)
|
Riot:
(( Lucky has Enter the Crucible active
))
=^v^=:
(( err, Pell takes 9 less cause
inturrupt but I think it'd still be more then 21 after that ))
|
Haarken, the Beastmaster:
(No,
I mean from Kay. Yeah, what Akaiku said)
|
Riot:
(( I thought it was just the first
damage ))
Riot:
(( AKA the 21 ))
=^v^=:
(( pell got crit for 41 ))
|
Haarken, the Beastmaster:
(I
really wish I could tell who comments were directed towards...)
|
Riot:
(( Okay so if it's a crit we don't
stick with the first damage ))
=^v^=:
(( correct, crits do max damage
independent of rolled damage ))
|
Pell:
Gained 21 HP.
HP:
73 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
Riot:
(( Okay so ))
=^v^=:
(( I'm pretty sure critting twice
with the same aoe power would have different rolled added damage, but I
have never had it come up ))
Riot:
(( -42 but 9 less because of interrupt
so 33 ))
=^v^=:
(( yes ))
Riot:
(( okay ))
|
Pell:
Suffered 33 dmg.
HP:
40 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
|
Pell:
(not
going to bother applying the ongoing to lucky.)
|
=^v^=:
(( oh wait, if you didn't wanna curse
him you could do that slly "take half of it as ongoing damage" trick and
see if you can transfer it ))
=^v^=:
(( totally forgot destiny inversion ))
Riot:
(( That would be 17 ongoing and if he
misses for like a couple of turns it's a big oof though ))
Riot:
(( then again he does still have an AP
and some dailies ))
=^v^=:
(( correct, but it by definition only
does the full damage to you if you fail to save ))
=^v^=:
(( so even if you miss then save, it
saved you half the damage, if you hit you can transfer it, it takes
missing, failing, missing the next round and failing again to be worse ))
Riot:
(( If the DM is okay with it, yeah
that's worth a shot ))
|
Pell:
|
Effect:
Instead of taking damage from the hit, he
gains ongoing damage equal to half the amount he would have
taken.
|
|
Apply
Ongoing
x damage of y type(see note)
|
|
Riot:
(( noted, -17 ongoing ))
|
Pell:
Gained 33 HP.
HP:
73 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
|
Haarken, the Beastmaster climbs out of
the water (move)
|
|
Haarken, the Beastmaster:
(Wait,
its's his turn? No tisn't)
|
|
Haarken, the Beastmaster:
(my
bad)
|
|
Haarken, the Beastmaster:
I've finished my turn.
|
=^v^=:
(( it is, he attacked but he already
moved ))
=^v^=:
(( also minored a door open ))
|
Haarken, the Beastmaster:
(He
moved, attacked, then opened a door. Next turn!)
|
|
Ruin Scarab 8:
|
|
Ruin Scarab 8 actually makes his hop.
|
|
Ruin Scarab 8:
|
|
|
(1) Pell
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
13
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Pell:
Suffered 13 dmg.
HP:
60 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
|
Ruin Scarab 8:
(26)
|
Riot:
(( ? ))
|
Ruin Scarab 8:
(I
didn't apply his -2)
|
Riot:
(( Oh I thought you meant 26 damage
and I was like WHY IS IT DOUBLE ))
|
Ruin Scarab 8:
I've finished my turn.
|
Riot:
(( Still hits ))
|
Ruin Scarab 8:
(Oh.
Coincidence!)
|
|
Ruin Scarab 1:
|
|
|
(1) Eileen
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
14
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ruin Scarab 1:
I've finished my turn.
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Ruin Scarab 1 remains with Fire.
|
|
|
Eileen:
Suffered 12 dmg.
HP:
46 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Ruin Scarab 1:
|
|
Ruin Scarab 6:
|
|
|
(1) Io
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
14
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ruin Scarab 6:
I've finished my turn.
|
|
Trained Dire Wolf 3:
I've finished my turn.
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Trained Dire Wolf 3 has overcome
Dazed
save ends
.
|
|
|
Ruin Scarab 5:
|
|
Ruin Scarab 5:
(Luckily,
a running jump means that works)
|
|
Ruin Scarab 5:
|
|
|
(1) Pell
|
—
|
Rolled
25
vs. AC
( Hit )
|
—
|
10
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Pell:
Suffered 110 dmg.
HP:
-50 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
Riot:
(( godamn keyboard ))
=^v^=:
(( plz do not suffer 110 damage ))
|
Pell:
Gained 50 HP.
HP:
50 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
Riot:
(( lol big old death icon on the boy ))
|
Haarken, the Beastmaster cackles.
"Having fun with my bugs? There's a trick to getting hive critters
to obey? Can you guess it?"
|
|
Ra'ven:
"Capturing
their leader, sometimes killing it?"
|
|
Haarken, the Beastmaster:
(Do
we need to do something to fix that?)
|
=^v^=:
(( ded is a state ))
=^v^=:
(( it's under damage, I just cleared
it cause it doesn't "do" anything ))
|
Haarken, the Beastmaster:
"Hehehe..."
He barely seems to mind the fact that he's neck deep in sludge.
"Yeah. Then gotta REPLACE em. These things need a queen. Gotta get
'em good and desperate, so you can be their only option."
|
|
Haarken, the Beastmaster:
(Cool,
thanks)
|
Lucky has received initiative.
|
Ruin Scarab 5:
I've finished my turn.
|
|
Ruin Scarab 5:
(Death
death death)
|
Riot:
(( Can Lucky reach his ass from the
spot next to him ))
Riot:
(( not sure how far down the water is
))
|
Haarken, the Beastmaster:
"Little
shits are still recovering, but they'll do for you."
|
|
Haarken, the Beastmaster:
(Haarken?
Yeah.)
|
=^v^=:
(( note, taht big guy gunna grab u
and pull you if it hits ))
|
Haarken, the Beastmaster:
(He's
bobbing on the surface, so he's withing reach.)
|
|
Charnel Otyugh 2:
(what?)
|
|
Charnel Otyugh 2:
(Oh,
oa)
|
|
Charnel Otyugh 2:
(Right)
|
=^v^=:
(( I am warning Riot of this assuming
it might affect their plans ))
|
Charnel Otyugh 2:
(yeah.
I just had to get a clue about what you meant)
|
|
Charnel Otyugh 2:
|
|
|
(6) Lucky
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
9
damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends).
The Otyugh pulls the target up to 2 squares and grabs it
(escape DC 18)
|
|
Apply
The
target is grabbed (escape DC 18)
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
Riot:
(( or you could've let it pass without
mentioning it and we'd all be none the wiser lol ))
|
Charnel Otyugh 2:
(haha)
|
|
Charnel Otyugh 2:
(Missed
anyway. Y'all good)
|
Riot:
(( lol ))
|
Lucky:
|
|
|
(1) Haarken, the Beastmaster
|
—
|
Rolled
21
vs. AC
|
—
|
14
damage
.
|
|
Hit:
Untill the end of your turn, the next melee
attack you make vs the foe has combat advantage.
|
|
|
Ra'ven:
"Yaknow,
it's sorta a strange choice to say 'Actually if you kill me you
can get your own pet bugs'"
|
Riot:
(( would a 25 hit ))
Riot:
(( I assume not ))
Riot:
(( but I can't recall his AC currently
))
|
Lucky:
(It
would)
|
|
Lucky:
|
Sometimes I'm just better.
|
|
Trigger:
Miss with an attack or fail a saving throw
|
|
Effect:
Add +4 to the triggering roll.
|
|
|
|
Ganaroth:
(Always
the same damn character too, lol)
|
|
Haarken, the Beastmaster:
(Anyway,
hit, damage dealt)
|
|
Lucky:
|
Like biting. With swords.
|
|
|
|
(1) Haarken, the Beastmaster
|
—
|
Rolled
34
vs. AC
|
—
|
18
damage
.
|
|
(Sec.)
|
|
(1) Haarken, the Beastmaster
|
—
|
Rolled
32
vs. AC
|
—
|
26
damage
.
|
|
Secondary Miss:
Half damage.
|
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( don't forget your extra 1d6
thunder per hit ))
|
Haarken, the Beastmaster:
(two
hits, clearly)
|
* Riot rolls: 2d6 => 12
=^v^=:
(( also the first hit gets that ))
Riot:
(( oh yeah ))
* Riot rolls: 1d6 => 6
Riot:
(( Okay, not gonna complain there ))
=^v^=:
(( lol, max on 3d6 ))
|
Lucky:
You have spent an action point.
Current APs:
0
|
=^v^=:
(( gett hundar'd ))
|
Haarken, the Beastmaster:
(Yeah,
Lucky is fucking him up something fierce.)
|
=^v^=:
(( pretty sure that's +2/+5 from
elieen assuming not out of range ))
Riot:
(( Oh wait how much from Eileen for
using an AP ))
Riot:
(( should be within 10 squares right?
))
|
Haarken, the Beastmaster:
(So
that would be +10 more damage, right?)
|
|
Haarken, the Beastmaster:
(Kay!)
|
=^v^=:
(( nah luck hasn't actually made
action point attack yet ))
|
Haarken, the Beastmaster:
(Oh,
right.)
|
Riot:
(( uh should be +6 right? Swordskill
is just the +1 and then the +5 from Eileen's power ))
=^v^=:
(( gan was counting via 2 hits for +5
))
|
Haarken, the Beastmaster:
(+5
per attack, if it's a 2 hitter)
|
=^v^=:
(( which hasn't happend yet! ))
Riot:
(( Ah gotcha ))
|
Lucky:
|
|
|
(1) Haarken, the Beastmaster
|
—
|
Rolled
30
vs. AC
|
—
|
24
damage
.
|
|
(Sec.)
|
|
(1) Haarken, the Beastmaster
|
—
|
Rolled
35
vs. AC
|
—
|
19
damage
.
|
|
Effect:
If a foe is hit with one attack, it is
dazed until end of next turn. If it's hit with 2, it's
slowed and dazed until end of next turn.
|
|
Special:
Before or after these attacks, you can
move up to your speed without provoking oppertunity attacks.
|
|
Apply
Slowed
and Dazed
|
|
Apply
Dazed
|
|
|
Haarken, the Beastmaster:
(Yuuup)
|
* Riot rolls: 2d6 => 5
Riot:
(( oooof on the 2d6 ))
=^v^=:
(( that's only slightly less then
average, and you got max before ))
|
Haarken, the Beastmaster:
(I
mean, I wouldn't feel too bad)
|
Riot:
(( Oh I know lol ))
Riot:
(( still ))
=^v^=:
(( not sure where the +5 to hit came
from tho, but I pretty sure you hit without it ))
Riot:
(( oh wait yeah that was only for the
first daily, my bad ))
|
Haarken, the Beastmaster:
(You
do, yeah.)
|
|
Haarken, the Beastmaster:
(You
just fucked him up hilariously.)
|
Riot:
(( Yeah Ruffling sting is "until the
end of your turn, the NEXT attack has CA", my b ))
=^v^=:
(( o, combat advantage+swordskill+2,
prone grants combat advantage to melee fwiw ))
|
Haarken, the Beastmaster:
(Lol,
you actually restricted him from something too, so nice.)
|
Riot:
(( Oh right so I was right then ))
=^v^=:
(( ya except the +2 to next roll
would only be the first action point one, the second one would be +3 ))
Riot:
(( Ah ))
Riot:
(( Not sure if the End Turn worked ))
=^v^=:
(( appears to have ))
|
Ruin Scarab 3:
|
|
|
(1) Pell
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Pell:
Suffered 11 dmg.
HP:
39 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
|
Ruin Scarab 3 is annoyed that being
dazed means he couldn't use his good attack.
|
|
Ruin Scarab 3:
I've finished my turn.
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Ruin Scarab 3 has overcome
Dazed
save ends
.
|
|
|
Lucky:
"Somebody
split this motherfucker open, please."
|
|
Charnel Otyugh 1:
|
|
|
(3) Kaylen Fisher
|
—
|
Rolled
27
vs. AC
( Miss )
|
—
|
13
damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends).
The Otyugh pulls the target up to 2 squares and grabs it
(escape DC 18)
|
|
Apply
The
target is grabbed (escape DC 18)
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
|
Charnel Otyugh 1:
(dang!)
|
Pell has received initiative.
|
Charnel Otyugh 1:
I've finished my turn.
|
|
Pell stands up
|
|
Pell:
|
Polarizing the foe for special occasions
|
|
|
|
(6) Haarken, the Beastmaster
|
—
|
Rolled
23
vs. Fortitude
|
—
|
22
lightning damage
.
|
|
Hit:
Until end of encounter, any foe that starts
it's turn adjacent to the target becomes conductive, also
slide foe intMod+1 squares
|
|
Polearm Momentum:
If this slides the foe 2 squares
or more the foe is also knocked prone.
|
|
|
Miss:
He can take
10
psychic damage to not expend this power and gain a +4 power
bonus to hit the same foe with this power until end of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Enemies
that start adjacent to foe are made conductive by Pell
|
|
Apply
Has
+4 power bonus to hit with Superconductive vs the foe he
missed
|
|
Riot:
(( Assuming that's a no ))
|
Haarken, the Beastmaster:
(No,
that hits)
|
Riot:
(( Oh cool ))
Riot:
(( well then ))
|
Pell:
|
The effect transfers out of my body and into yours, and
you are sad.
|
|
Trigger:
Pell hits with an attack
|
|
Effect:
Pell transfers one condition or instance
of ongoing damage to the target; that condition retains it's
original duration.
|
|
Riot:
(( Enjoy the -17 ongoing ))
=^v^=:
(( also take your 27 ongoing damage
at the begining of your turn ))
Riot:
(( uh, 27? ))
=^v^=:
(( 10 from the thunder, 17 from the
self halfing ))
Riot:
(( Shit yeah ))
|
Pell:
Suffered 27 dmg.
HP:
12 / 77—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
|
Haarken, the Beastmaster:
(What
type is the 17?)
|
=^v^=:
(( same type, so appears to be
lightning ))
Riot:
(( thunder yeah ))
=^v^=:
(( lightning, which isn't thunder ))
Riot:
(( the ongoing from the hit is thunder
))
Riot:
(( the ongoing from the AOE is
lightning ))
Riot:
(( I'm transferring the thunder ))
|
Haarken, the Beastmaster:
(Thanks)
|
=^v^=:
(( also do additional 1d6 thunder ))
* Riot rolls: 1d6 => 5
=^v^=:
(( the crit did 41 lightning and
ongoing 10 thunder ))
Riot:
(( Ah, that's so confusing ))
Riot:
(( my tiny mind cannot ))
|
Haarken, the Beastmaster:
(Yeah,
wow. Lucky's super assault almost definitely won the fight.)
|
|
Haarken, the Beastmaster:
(I
mean, not 100%, but high percentage)
|
|
Haarken, the Beastmaster Haarken
though he had more leeway, and didn't do a thing that would have
made it all harder for you.
|
=^v^=:
(( lol just noticed the giant wall
lever out of bounds ))
|
Pell:
You have spent an action point.
Current APs:
0
|
|
Haarken, the Beastmaster:
(That's
supposed to draw your attention to the fact that the levers are
there.)
|
|
Haarken, the Beastmaster:
(Making
sure you folks know that the icons are meaningful)
|
=^v^=:
(( reverse polarity for the "You are
already dead" lolz? ))
Riot:
(( I mean I was thinking of blasting
these fuckers away from Pell since he only has 12hp but if killing the
guy will make them stop then I'm willing to do that ))
=^v^=:
(( blast the fuckers away then ))
=^v^=:
(( like, he's probably cooked cause a
LOT of peopel go first ))
|
Haarken, the Beastmaster:
(You
have no guarantee they will stop without him)
|
|
Haarken, the Beastmaster:
(Just
putting it out there. It's a maybe)
|
Riot:
(( That's what I was thinking yeah ))
=^v^=:
(( it'd be slightly sad if they like,
died though ))
|
Haarken, the Beastmaster:
(Obviously
your call)
|
=^v^=:
(( kill one, he gets to remove the
negative condition 'dead' ))
Riot:
(( Yeah but at least they'd be slide
into the water ))
Riot:
(( slid ))
|
Io:
(Lol...)
|
|
Io:
(No,
he doesn't)
|
|
Pell:
|
|
|
(1) Ruin Scarab 5
|
—
|
Rolled
33
vs. Fortitude
|
—
|
16
lightning damage
.
CRIT:
22
lightning damage, plus 11 lightning damage.
|
|
|
|
(2) Ruin Scarab 6
|
—
|
Rolled
23
vs. Fortitude
|
—
|
16
lightning damage
.
|
|
|
|
(1) Ruin Scarab 8
|
—
|
Rolled
31
vs. Fortitude
|
—
|
16
lightning damage
.
|
|
Polearm Momentum:
If the target is pushed or slid
2 or more squares, knock them prone.
|
|
|
Hit
Push the target
3
squares and slide them 2 squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( Oh I should've made one conductive
first ))
Riot:
(( rip ))
|
Ruin Scarab 5:
(You
can, if you want)
|
|
Pell:
|
Going to do more damage to them
|
|
(1) Ruin Scarab 5
|
—
|
Ruin Scarab 5
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(1) Ruin Scarab 5
|
—
|
( Autohit )
|
—
|
4
damage
.
|
|
=^v^=:
(( hey funny question ))
|
Ruin Scarab 5:
(2
hits)
|
|
Ruin Scarab 5:
(And
what is it?)
|
=^v^=:
(( can pell push them over the gap
into the cell? ))
|
Ruin Scarab 5:
(Yes)
|
=^v^=:
(( mite be funny to maybe flip switch
to re-lock them up ))
Riot:
(( it's push 3 slide 2 for a total of
5 ))
|
Ruin Scarab 5:
(Yup.
That will put them just back inside)
|
|
Ruin Scarab 5:
(And
then yeah, flipping the switch would trap them again)
|
Io has received initiative.
|
Pell:
I've
finished my turn.
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Pell has overcome
Ongoing
10 Thunder Damage (save ends).
.
|
|
|
Ruin Scarab 5:
(Now
take 10 more damage, because you remained in the zone.)
|
Riot:
(( Couldn't move cuz prone at the
beginning unfortunately ))
|
Pell:
Suffered 10 dmg.
HP:
2 / 77—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
|
Ruin Scarab 5:
(Yup.
But them's the breaks.)
|
|
Io stands up
|
|
Io:
|
Effect:
Fly up to your speed. At any point during
the movement, you can make a melee or ranged basic attack,
sliding the target 1 extra square on a hit.
|
|
|
Ruin Scarab 1:
(I
kinda think it's funny that these fights are always people shoving
each other over like you're in elementary school. It's probably
best to abstract the "prone" condition to the idea that it just
means you've been knocked off balance, like it works for many
creatures that don't actually have legs)
|
|
Io:
|
|
|
(1) Ruin Scarab 6
|
—
|
Rolled
20
vs. AC
|
—
|
12
damage
.
|
|
|
Ruin Scarab 1:
(sorry)
|
=^v^=:
(( aoo, since that seems to like, not
actually prevent provoking? ))
|
Ruin Scarab 1:
(Yeah,
that's correct. It works like a flyby IF you hit)
|
=^v^=:
(( o well, it was slightly more
likely to not get proned by an aoo then just moving xP ))
|
Ruin Scarab 6:
(Though
I don't know. That might make it suck too much. It's a theme
power. We can discuss it later.)
|
|
Ruin Scarab 6:
|
|
|
(1) Io
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
15
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Io can maybe push lever with movement
or no?
|
|
Ruin Scarab 6:
(You
can push it, but not jam it.)
|
|
Io closes door then
|
|
Ruin Scarab 6:
(Cool)
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
|
Riot:
(( come on, Kaykay. Kill a fool ))
|
Ruin Scarab 6:
(Cleaver
to the face!)
|
|
Kaylen
Fisher:
|
|
|
(1) Haarken, the Beastmaster
|
—
|
Rolled
20
vs. AC
|
—
|
19
damage
.
|
|
Hit:
and you teleport the target into a space
adjacent to you.
|
|
|
Aegis of Shielding
: When you use your aegis
of shielding immediate interrupt, you can use this power
against the target as part of the interrupt, even if the
target is beyond your reach.
|
|
|
Ruin Scarab 6:
(Sorry,
no)
|
|
Ruin Scarab 6:
(2s
rarely hit)
|
|
Kaylen Fisher:
Suffered 5 dmg.
HP:
15 / 87—
Surges:
5 / 12 —
APs:
1 —
Daily Items:
1
|
Itzen has received initiative.
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
17.
Saving throw
|
|
|
Success:
Kaylen Fisher has overcome
Ongoing
necrotic 5 (save ends).
.
|
The
next successful attack you make before the end of your next turn
deal extra damage equal to your con modifier
ended on
Kaylen Fisher
|
|
Ruin Scarab 6:
(Itzen
can double roll him, of course, so in all likelihood, this is the
end for him.)
|
|
Itzen:
|
|
|
(1) Haarken, the Beastmaster
|
—
|
Rolled
28
vs. AC
|
—
|
12
damage
.
|
|
|
|
(1) Haarken, the Beastmaster
|
—
|
Rolled
25
vs. AC
|
—
|
12
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
5
extra damage.
|
|
|
Itzen:
6
|
Itzen's sword plunges directly through the foul man's head, impaling him
and freezing a shocked look on what remains of his face. He bobs there
awkwardly on the edge of your blade, soaked in shit and without even the
dignity of dying on his feet.
=^v^=:
(( are the ruin scaribs natural
origin? can Itzen attempt to intimidate them off as she just killed
their leader? ))
|
Lucky spits on him. "Drown in it."
|
|
Ruin Scarab 6:
(yes,
they are.)
|
|
Ruin Scarab 6:
(And
you can certainly attempt it.)
|
|
Itzen:
|
Effect:
She uses arcana instead of intimidate
|
|
|
Itzen:
|
Lucky is pretty sure that he'd have a response, but he is super dead,
and doesn't get say anything about it.
|
Itzen whips around to the scarabs,
eyes flashing read, "CEASE!"
|
=^v^=:
(( red even! ))
|
Itzen:
Has
+1 item bonus to ac and reflex
ended on Itzen
I've
finished my turn.
|
|
Haarken, the Beastmaster:
(You
will need to roll multiple checks. One for each enemy you attempt
to intimidate. It is, however, a standard action.)
|
=^v^=:
(( oh then n/m ))
|
Haarken, the Beastmaster:
(Sorry,
them's the intimidate rules.)
|
|
Itzen does not, in fact, have a
standard action available
|
|
Haarken, the Beastmaster:
(I
get it. But that's how it works. By the rules, they'd even get a
+10 to their will against it, but I've reduced that because of the
abuse etc.)
|
|
Ruin Scarab 7 can't get out.
|
|
Charnel Otyugh 2:
Recharge:
Rolled 5 vs. 5, and
Charnel Frenzy
has been recharged!
|
=^v^=:
(( yes normally you can only use it
on bloodied guys too ))
|
Charnel Otyugh 2:
(That's
another thing I'm waiving.)
|
|
Charnel Otyugh 2:
|
|
|
(1) Eileen
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
15
damage
.
|
|
|
|
(3) Pell
|
—
|
Rolled
24
vs. AC
( Hit )
|
—
|
13
damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends).
The otyugh pulls the target up to 2 squares and grabs it
(escape DC 18).
|
|
Apply
The
target is grabbed (escape DC 18)
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
|
Ra'ven:
"Yay
we didn't have to hurt the cool spikey wolves."
|
|
Eileen:
"That's
nice, could use some help!"
|
Yup, the wolves are unharmed.
|
Eileen:
Suffered 15 dmg.
HP:
31 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Pell:
Suffered 13 dmg.
HP:
-11 / 77—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
Gained 2 HP.
HP:
33 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Charnel Otyugh 2:
|
|
|
(1) Eileen
|
—
|
Rolled
25
vs. Fortitude
( Hit )
|
|
Hit:
10 Necrotic Damage, and the Otyugh regains 5
hit points.
|
|
|
Eileen:
|
Effect:
While you are bloodied, you have resist 2
to all damage.
|
|
|
Eileen:
Suffered 6 dmg.
HP:
27 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Charnel Otyugh 2:
(Why
only six, when it's resist 2? Not really a big deal either way,
just curious.)
|
|
Eileen:
|
Embracing her elemental power gives Eileens flesh the
durability of iron.
|
|
Effect:
Until the end of the encounter, you have
resistance to all damage equal to the amount that your
ironwrought resistance normally grants. While you are
bloodied, this resistance increases by 2.
|
|
Apply
Until
the end of the encounter, you have resistance to all damage
equal to the amount that your ironwrought resistance
normally grants. While you are bloodied, this resistance
increases by 2
|
|
|
Charnel Otyugh 2:
(Ah,
cool.)
|
|
Charnel Otyugh 2:
(Thanks)
|
|
Charnel Otyugh 2 spends an AP
|
|
Charnel Otyugh 2:
|
|
|
(1) Eileen
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
28
necrotic damage
.
|
|
Hit:
and ongoing 5 necrotic damage (save ends). In
addition, at the end of the encounter, the target makes a
saving throw. On a failure, the target contracts greater
otyugh filth fever (stage 1).
|
|
Apply
Ongoing
necrotic 5 (save ends).
|
|
Apply
At
the end of the encounter, the target must make a saving
throw. On a failure, the target contracts greater otyugh
filth fever (stage 1).
|
|
|
Eileen:
Suffered 24 dmg.
HP:
3 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Charnel Otyugh 2:
(It's
funny that even the ongoing still won't kill you.
)
|
Eileen has received initiative.
|
Charnel Otyugh 2:
I've finished my turn.
|
vonel:
(( ongoing 1 ))
|
Eileen:
Suffered 1 dmg.
HP:
2 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Charnel Otyugh 2:
(Yup.)
|
Riot:
(( Well this got bleak real quick lol
))
|
Eileen:
|
It's difficult to take Eileen down, even when she's
faltering.
|
|
|
Effect
You gain
8
temporary hit points and can make a saving throw against one
effect on you that deals ongoing damage. If you are
bloodied, you also regain
8
hit points.
|
|
vonel:
(( why did that go off? ))
|
Eileen:
(Not
really. You'll be cleaning shit up pretty well, and have plenty of
resources left)
|
vonel:
(( I mean I was going to use it, but
odd ))
|
|
Ganaroth:
(must
have been me by accident)
|
vonel:
(( no worries, like I said, was going
to use it any way. ))
|
|
Ganaroth:
(I
swear I didn't mean to hit ANY buttons)
|
|
Eileen:
Gained 8 HP. Gained 8 temp HP.
HP:
10 / 73 + 8 temp.—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
|
Ganaroth:
(Cool.
Glad I wasn't a total tool.)
|
|
Eileen:
|
Inspiring
Word 1
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(2) Pell
|
—
|
Pell
|
Effect:
The target can spend a healing
surge and regain
19
+
6
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
|
Ganaroth:
(You
can also save against the ongoing 1, lol)
|
|
Pell:
Gained 25 HP.
HP:
25 / 77—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
vonel:
(( at end of turn ))
=^v^=:
(( one of the two instances of
ongoing 1 you mean xP ))
=^v^=:
(( resoloved lets you save vs ongoing
))
|
|
Ganaroth:
(No,
you can save right now, because of resolve)
|
|
|
Ganaroth:
(And
then again at the end of the turn, if you want.)
|
|
Pell:
|
:
Rolled
14.
Saving throw
|
|
|
Success:
Pell has overcome effect.
|
|
vonel:
(( never comes up so I don't remember
it's there
))
Riot:
(( the ongoing vanished when he went
down I think so I just did a default ))
|
Eileen:
|
:
Rolled
18.
Saving throw
|
|
|
Success:
Eileen has overcome
Ongoing
necrotic 5 (save ends).
.
|
|
|
|
Ganaroth:
(Hokay,
2 minors down.)
|
vonel:
(( guess I can make and escape
check... ))
=^v^=:
(( or take a standard action ))
=^v^=:
(( I'd suggest second wind above
escape ))
|
Eileen:
|
|
|
I can spend a healing surge to regain +
18
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Eileen:
Gained 18 HP.
Spent a healing surge.
HP:
28 / 73 + 8 temp.—
Surges:
6 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
(You
can also use an AP, if you want. You and Io have them left.)
|
|
Eileen:
I've finished my turn.
|
:
Rolled
8.
Saving throw
|
|
|
Failure:
Eileen remains with Ongoing necrotic 5 (save
ends)..
|
|
Ra'ven has received initiative.
|
Ra'ven frowns at the large gap between
her and everyone
|
Riot:
(( can we call it for the evening
after that round is over? Got a friend waiting to watch some Arcane and
she can't watch it alone lol ))
=^v^=:
(( you mean right now? ))
Riot:
(( Yeah ))
Riot:
(( we're already over time ))
=^v^=:
(( are we? I never know what our 'end
time' is after we moved forwards ))
|
Eileen:
(You
know what, we can just actually do that now. If it's okay, though,
i'd like you to each lose ONE extra healing surge when resting
this time, to represent probably wounds.)
|
|
|
Ganaroth:
Sorry.
I'm never going to stop that, clearly, so please accept the
constant apologies)
|
vonel:
(( I don't mind ))
|
|
Ganaroth:
(*probable
wounds)
|
vonel:
(( usally obvious when it's you doing
it vs. the player ))
|
|
Ganaroth:
(Thanks.
It's probably way more annoying to me than anyone else)
|
|
|
Ganaroth:
(That
being said, thanks to a number of things, especially lucky's
blistering assault, the fight ends without most of the possible
extensions!)
|
vonel:
(( So rest and lose and extra surge
is what I heard there, cause might as well just end the fight here. ))
Yes, that's what I meant.
Riot:
(( Poor Lucky, only has two surges
total left anyway ))
|
Ra'ven:
Lost a healing surge.
HP:
58 / 70—
Surges:
4 / 8 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
Lost a healing surge.
HP:
69 / 69 + 5 temp.—
Surges:
2 / 7 —
APs:
0 —
Daily Items:
1
|
|
Io:
Lost a healing surge.
HP:
63 / 66—
Surges:
6 / 11 —
APs:
1 —
Daily Items:
1
|
|
Kaylen Fisher:
Lost a healing surge.
HP:
15 / 87—
Surges:
4 / 12 —
APs:
1 —
Daily Items:
1
|
|
|
Ganaroth:
(Kay
can shuffle some, but everyone is down some.)
|
|
Lilium:
"Hello?
Is someone there?"
|
=^v^=:
(( we can surge communism after this
))
|
Eileen:
Lost a healing surge.
HP:
28 / 73 + 8 temp.—
Surges:
5 / 10 —
APs:
1 —
Daily Items:
1
|
And just like that, you hear a voice calling out to you from further in.
But you can explore that next time!
=^v^=:
(( ima gunna save the gaem now okay ))
|
|
Ganaroth:
(thanks!
Didn't think this one would end tonight, but it did.
)
|
Riot:
(( How do you just spend a surge
without gaining HP ))
|
Lucky:
Lost a healing surge.
HP:
45 / 73—
Surges:
1 / 6 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( on the damage screen, there is
'loose surge' ))
|
|
Ganaroth:
(Set
the healing to 0, hit spend)
|
|
Pell:
Lost a healing surge.
HP:
25 / 77—
Surges:
6 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( Yeah I realized right after I asked
lol ))
Riot:
(( also yay next week new player
character maybe! ))
|
|
Ganaroth:
(I
appreciate you showing up.)
|
Riot:
(( okay gnight! Thanks for the game as
always! ))
|
|
Ganaroth:
(Yeah,
A person for Von! Night!)
|
|
|
Ganaroth:
(Have
fun with your buddy!)
|
Riot is disconnected.
|
Ra'ven gets to hug all the wolves
|
|
Itzen gets to use clean something
function of prestidigi xP
|
vonel is disconnected.
=^v^= is disconnected.
Ganaroth is disconnected.
vonel has connected.