You have disconnected.
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression imp =
getImpersonated().
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
=^v^= has connected.
Riot has connected.
Riot is disconnected.
Riot is disconnected.
Riot has connected.
|
|
Riot:
I am
successfully here somehow
|
|
Ra'ven:
neat
|
|
Ra'ven:
can
you like, click an use a power
|
|
|
Riot:
I
fully expect it to crash or bluescreen if it uses all the ram
|
|
Ra'ven:
windows
is supposed to have swap enabled and the like so if it _does_ use
all of it it merely runs real fucking slow
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(0) Pell
|
—
|
( Autohit )
|
—
|
2
damage
.
|
|
|
Ra'ven:
perhaps
try an at-will though that's probably still fine
|
|
Pell:
So
how do I move my little health bar / character portrait
|
|
Pell:
they're
both blocked behind my powers
|
|
Ra'ven:
any
click except left+drag
|
|
Ra'ven:
on
the portrat
|
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(0) Pell
|
—
|
Rolled
26
vs. Reflex
( Hit )
|
—
|
12
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con lightning damage
|
|
Apply
If
Pell takes damage, this foe takes 1d6+con mod lightning
damage
|
|
|
Ra'ven:
sweet
|
|
Pell:
Cool
|
|
Pell:
Now
to take the dog out before game
|
|
Ra'ven:
dogggo
|
|
Ra'ven:
question,
are you zoomed out enough to see the current battlefield?
|
|
Pell:
I
can see enough yah
|
|
Ra'ven:
cool
|
|
Ra'ven:
I
don't
think
you can shoot things not currently in your
viewpoint
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Nosnra
|
—
|
Rolled
27
vs. AC
|
—
|
12
damage
.
|
|
(Sec.)
|
|
(1) Nosnra
|
—
|
Rolled
30
vs. AC
|
—
|
7
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
|
Ra'ven:
sweet
|
|
Lucky:
Why
couldn't I shoot things?
|
vonel has connected.
|
Eileen:
an
unexploded riot
|
|
Ra'ven:
I
mean it might not work if you selected targets then your token and
the targets weren't currently in the viewport. I don't really
remember if that was a thing I changed specifically for the 'new'
targeting system
|
|
Ra'ven:
it
flat wouldn't work with the old targeting, for instance
|
|
|
Riot:
Ah
and yeah hi Von lol
|
|
|
Riot:
Main
computer still esploded though
|
|
Eileen:
that
sucks, hope you get it fixed up soon
|
|
|
Riot:
Thanks.
Gotta do a ram test to figure out if maybe it's just a stick of ram
|
|
|
Riot:
hate
that I did a fresh windows install and lost all my programs and
settings for a hardware issue but such is life
|
|
Ra'ven:
I,
at least, keep the amount of 'settings' I have pretty low as far
as that goes, so it's mostly stuff like maybe mod lists or
something that wouldn't automatically back up to steam or onedrive
|
|
Ra'ven:
so
when that happened to me it wasn't super cripling, just annoying
|
|
Ra'ven:
BUT
FUCK DID I HATE FIXING MY FIREFOX TABS
|
|
Ra'ven:
all
my tabs gone, like tears in the rain, backup and transfer of them
via firefox is dumb and bad and doesn't include seperate windows
or order
|
|
|
Riot:
Uuuugh
yeah don't remind me about my tabs
|
|
|
Riot:
ngl
I wish you could download your discord pfp from one pc to the next
|
|
|
Riot:
The
saved image of my default one is on the exploded pc and it's gonna
be a pain to go into the show and find the exact right frame to
screenshot
|
Ganaroth has connected.
|
|
Ganaroth:
What's
up, all?
|
|
Eileen:
hey
|
|
|
Riot:
Laptop
gaming over here for now
|
|
Ra'ven:
woo
portable
|
|
|
Ganaroth:
I
read the first 2 issues of "Absolute Superman," which is DC's take
on Marvel's old "Ultimate" reboots. They aren't brilliant or
anything, but I'd certainly consider them acceptable for the
beginning of an origin story. And some of what is going on is
genuinely good, or at least cool. I personally think that they
manage to thread a difficult needle with the character, because
they clearly want the character to still be a version of Superman,
and that the substantial twists to him don't move him into the
realm of being a different character entirely. Like I said, I
think they actually manage it, which is impressive considering
that one of the twists is "Superman actually isn't particularly in
love with Earth." Plus, his suit is now essentially his fortress
of solitude, being a nanotech thingy that actually gives him
nanotechy abilities (in addition to his normal ones.) The advanced
tech thing helps emphasize his alien origin, which really helps,
since this version actually got to age 12 or so on Krypton, and
thus has clear memories of it. It's one of the only versions of
superman that sees HIMSELF as an immigrant, rather than more or
less a native. Not everything hits, and I think it might take a
bit to get used to a superman who is fighting despite a LACK of
hope, but it really does feel more like a substantial twist than a
totally different character. It will ultimately be pointless of
course, as all mainstream comics events are, but at least for now
I think they are making the right moves. ANYWAY! Time to play.
|
|
|
Ganaroth:
(Lol,
text walls from me to a captive audience.)
|
Last time, there was a fight. You attacked Nosnra, who seems to believe
that Samir sent you to kill her (not correct, but not wrong either). An
additional enemy came up from behind during this, suggesting that the
conflict has been heard at least a short distance away.
This time, there is more fight.
|
Ogre Ironclad 2:
(I
will assume that the Ogre here has NOT gone.)
|
Riot:
(( Jeeves, check the logs! ))
Riot:
(( lol kidding ))
|
Ogre Ironclad 2:
|
|
|
(1) Eileen
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
21
damage
.
|
|
Hit:
and the target is marked until the end of the
ironclad's next turn.
|
|
Apply
The
target is marked until the end of the ironclad's next turn.
|
|
|
Eileen:
Suffered 21 dmg.
HP:
20 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Ogre Ironclad 2:
(Aware
of Mark, forgot to include the penalty. (28)
|
vonel:
(( I mean still hits ))
|
Ogre Ironclad 2:
(Kay
may reduce damage if she wishes, though.)
|
|
Ogre Ironclad 2:
(Yeah,
I know it hits. But I can't keep track of everything you might
have to counter it, so I figured I should do my best to tell you.)
|
|
Kaylen
Fisher:
|
Aegis
of Shielding Interrupt
|
|
Effect:
Reduce the damage dealt by that attack to
any one creature by an amount equal to 5 + your Constitution
modifier. At 11th level, reduce the damage dealt by 10 +
your Constitution modifier. At 21st level, reduce the damage
dealt by 15 + your Constitution modifier.
|
|
|
Reduce the damage dealt by that attack to any one
creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
.
|
|
|
Eileen:
Gained 9 HP.
HP:
29 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
Itzen has received initiative.
|
Ogre Ironclad 2:
I've finished my turn.
|
:
Rolled
8.
Saving throw
|
|
|
Failure:
Ogre Ironclad 2 remains with Dazed save ends.
|
|
:
Rolled
16.
Saving throw
|
|
|
Success:
Ogre Ironclad 2 has overcome
Ongoing
5 thunder damage (save ends)
.
|
The
target is marked until the end of the ironclad's next turn.
ended on Kaylen Fisher
|
|
Itzen stands up
|
|
Itzen:
|
I shift 2 squares in time of peace and 2 in time of war~
|
|
|
Ogre Ironclad 2:
(Just
saw the flavor text. Noice)
|
|
Itzen attemps to charge!
|
|
Ogre Ironclad 2:
(Hold
on just a moment, checking)
|
=^v^=:
(( also wut the auras and shit
disappered again I hate that bug ))
=^v^=:
(( pretty sure that was terrible
thunder auras ))
|
Ogre Ironclad 2:
(That
is annoying, yes. Also, go on. Found what I was looking for.)
|
|
Ogre Ironclad 2:
(Yeah,
I remember that.)
|
|
Itzen:
|
|
|
(1) Nosnra
|
—
|
Rolled
26
vs. AC
|
—
|
19
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
|
Effect:
She does an additional
10
extra damage.
|
|
|
Ogre Ironclad 2:
(Hits,
for a lot of damage.)
|
=^v^=:
(( question, Elieen, would you like
to be down here? ))
vonel:
(( think I'm going to try and keep
being annoying to the crossbow ))
|
Ogre Ironclad 2:
(Oh,
forgot this, sorry.)
|
|
Nosnra:
|
Trigger:
Nosnra or an ally within 10 squares of
her bloodies an enemy or reduces an enemy to 0 hit points or
fewer.
|
|
Effect:
The triggering creature in the burst gains
a +5 bonus to its next damage roll before the end of the
encounter.
|
|
Apply
The
target gains a +5 bonus to its next damage roll before the
end of the encounter
|
|
=^v^=:
(( oh ho ho she ented a square
adjacent to Ra again xP ))
|
Ra'ven:
|
Wait that's actually a big number!
|
|
Trigger:
She hit with wolf's den and a foe enters
a square adjancet to her and grants combat advantage to her
|
|
|
|
(1) Nosnra
|
—
|
( Autohit )
|
—
|
8
thunder damage
.
|
|
|
Itzen:
She
gains +5 to damage rolls vs her oath target per hit
ended on Itzen
I've
finished my turn.
|
|
Goblin Slave 2:
|
|
|
(2) Eileen
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
5
damage
.
|
|
Hit:
Or 7 damage if the goblin moved 3 or more
squares during its turn.
|
|
|
Eileen:
Suffered 5 dmg.
HP:
24 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Ogre Ironclad 2:
(Lol,
I searched way too hard for something different to do with that
minion...)
|
|
Goblin Slave 2:
I've finished my turn.
|
Riot:
(( damn I just noticed she moved to
where she's no longer being flanked by Lucky and Ra ))
Riot:
(( rip that CA ))
=^v^=:
(( correct but she's also currently
blind ))
|
Ogre Ironclad 2:
(Hyuuuup.
Blind and also marked by someone she can't reach. Not a good
situation.)
|
|
Nosnra:
|
Effect:
Nosnra uses Greatclub twice.
|
|
|
Nosnra:
|
|
|
(1) Lucky
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
25
damage
.
|
|
Hit:
and Nosnra pushes the target up to 3 squares.
|
|
|
Nosnra:
|
|
|
(1) Lucky
|
—
|
Rolled
16
vs. AC
( Miss )
|
—
|
26
damage
.
|
|
Hit:
and Nosnra pushes the target up to 3 squares.
|
|
=^v^=:
(( woo -8 stays winning ))
|
Ogre Ironclad 2:
(Nothin.)
|
Riot:
(( whew ))
|
Ogre Ironclad 2:
(I
mean, not hugely surprising!)
|
|
Kaylen
Fisher:
|
Effect:
Whenever one of your powers grants a bonus
to a defense, increase that bonus by 1. Whenever you mark an
enemy, that enemy takes a -3 penalty to attack rolls for
attacks that don't target you instead of the normal -2
penalty.
|
|
|
Nosnra:
I've finished my turn.
|
Another bugbear enters the scene, trailing on the heels of the first.
|
Adhikaar Jailer 2:
|
|
|
(1) Io
|
—
|
Rolled
25
vs. Reflex
( Miss )
|
—
|
23
damage
.
|
|
Hit:
and the jailer pulls the target 1 square and
knocks it prone.
|
|
Io has received initiative.
|
Adhikaar Jailer 2:
When
you hit an enemy within 3 squares of you with a power, you gain a
+2 feat bonus to ac until the start of your next turn.
ended on Io
I've finished my turn.
|
|
Io:
|
Effect:
You gain a +2 feat bonus to Will. This
bonus increases to +3 at 11th level, and +4 at 21st level.
If you are dazed or stunned, you can make a saving throw at
the start of your turn to end that effect, even if the
effect doesn't normally end on a save.
|
|
|
Adhikaar Jailer 2:
(Fucking
Gold rated feats, lol. (don't actually mind))
|
|
Io:
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Io has overcome concequences of their own
actions.
|
|
|
Adhikaar Jailer 2:
(snrk)
|
|
Io shifts!
|
|
Io:
|
|
|
(3) Nosnra
|
—
|
Rolled
24
vs. Fortitude
|
—
|
17
thunder or radiant. damage
.
|
|
|
|
(2) Adhikaar Jailer 2
|
—
|
Rolled
17
vs. Fortitude
|
—
|
16
thunder or radiant. damage
.
|
|
|
|
(3) Ogre Ironclad 2
|
—
|
Rolled
20
vs. Fortitude
|
—
|
16
thunder or radiant. damage
.
|
|
Hit:
the target is dazed until the end of your
next turn.
|
|
|
Covenant of Wrath: You also push the target a
number of squares equal to
5
.
If you target only one creature, deal an extra
2
damage.
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
=^v^=:
(( prob a string of misses ))
|
Adhikaar Jailer 2:
(Yeah,
sorry.)
|
|
Io:
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
=^v^=:
(( oh lol, io can't shift, so did it
from where they were and instead stood up ))
=^v^=:
(( doesn't change much just 1 less on
that 1 to hit ))
|
Io:
The
target is blinded until the end of your next turn.
ended on Nosnra
The
target is dazed until the end of your next turn.
ended on Ogar Ironclad 3
The
target is dazed until the end of your next turn.
ended on Io
When
Io spends an action point to take an extra action, they also gain
a +2 bonus to defenses until the end of their next turn.
ended on Io
The
target is dazed until the end of your next turn.
ended on Ogre Ironclad 2
The
target is dazed until the end of your next turn.
ended on Self-Loading Crossbow Trap 1
I've
finished my turn.
|
|
Adhikaar Jailer 2:
(righto!)
|
=^v^=:
(( dang I was hoping to get more hits
in on that Noosra is currently taking 5 extra dmg from thunder, with the
thunder bonus damage aura also slides near Ra etc ))
|
Big Rat 1 shows up, allowing you to
see one in the light for the first time. It's as large as an ogre,
but while the proportions on an ogre somehow look right for its
lumbering frame, this creature's body bulges and distorts in odd,
uncomfortable looking places, looking more like a clay figure
resculpted by clumsy hands. A dull, vicious smile on its face, it
attacks, little humanity evident in its eyes.
|
|
Big Rat 1:
|
|
|
(2) Itzen
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
10
damage
.
|
|
|
|
(2) Lucky
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
14
damage
.
|
|
Hit:
and the Big Rat grabs the target (escape DC
19) if it has fewer than two targets grabbed.
|
|
Special:
If this attack targets only one creature,
it can make this attack twice against that creature.
|
|
Apply
Grabbed
(Escape DC 19)
|
|
=^v^=:
(( 5 damage for hitting or missing
itzen ))
=^v^=:
(( psychic if it matters ))
|
Lucky:
Suffered 14 dmg.
HP:
59 / 73—
Surges:
3 / 6 —
APs:
1 —
Daily Items:
1
|
|
Big Rat 1:
(nodnod.
The creature is startlingly fast for its size, it's lanky limbs
easily carrying it right across the room.)
|
|
Big Rat 1:
(It
seems to work.)
|
|
Big Rat 1:
I've finished my turn.
|
Riot:
(( is that a standard action to try
and overcome grabbed? Or like a move ))
=^v^=:
(( move I beleive ))
|
Blackflame Disciple 1:
|
|
|
(6) Io
|
—
|
Rolled
35
vs. Fortitude
( Hit )
|
—
|
CRIT:
22
fire and necrotic damage.
|
|
Hit:
If the attack is a critical hit, the target
is weakened (save ends).
|
|
Apply
The
target is weakened (save ends).
|
|
|
Big Rat 1:
(Whoa.
Actually came up.)
|
|
Big Rat 1:
(But
yeah, move)
|
Riot:
(( okay cool. I don't have the PHB on
the laptop to check ))
|
Io:
|
Trigger:
You are damaged by an enemy's attack.
|
|
Effect:
The damage is reduced by 5. One ally wihin
5 squares of you gains a +1 power bonus to attack rolls
until the start of your next turn.
|
|
|
Big Rat 1:
(No
worries! We're always here to help.)
|
|
Blackflame Disciple 1:
(nothing
else for me to do. Moving on once you take your damage.)
|
|
Io:
Suffered 18 dmg.
HP:
44 / 66—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
|
Blackflame Disciple 1:
I've finished my turn.
Ayalin THINGS HERE
|
=^v^=:
(( pell, get the +1 cause last round
you had a sad one ))
Riot:
(( the +1 to hit? cool, thanks ))
|
Adhikaar Jailer 3 stands up, but seems
a little unsure of where he is. (Far enough away that I figure he
can make a check to get back there efficiently while blind.)
|
|
Adhikaar Jailer 3 sorta gets it right,
but not completely)
|
Riot:
(( Oh so Lucky can still attack even
if she fails the escape action ))
Pell has received initiative.
|
Adhikaar Jailer 3:
I've finished my turn.
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Adhikaar Jailer 3 has overcome
The
target is blinded (save ends).
.
|
|
=^v^=:
(( yes, it's fancy immoblize ))
|
Adhikaar Jailer 3:
(Yeah.
The worse version, usually, except that grabs can usually be
sustained.)
|
=^v^=:
(( note, hitting nosra with a push or
slide will do extra extra damage instead of normal extra damage ))
Riot:
(( Interesting ))
=^v^=:
(( in that they are currently taking
5 extra dmg from thunder, which you do 1d6 extra of, plus if she enters
a square adjacent to ra, she takes 1d10+1 thunder damage ))
=^v^=:
(( which again taps that 5 extra
damage ))
|
Pell:
|
Going to do more damage to them
|
|
(7) Nosnra
|
—
|
Nosnra
|
Effect:
One enemy he can see is conductive.
|
|
Apply
Made
conductive by Pell
|
|
Riot:
(( fuck it, why not, eh? ))
|
Nosnra:
(static
electriciy makes her hair weird)
|
|
Pell:
|
|
|
(7) Nosnra
|
—
|
Rolled
33
vs. Will
|
—
|
16
lightning damage
.
|
|
Hit:
The foe loses all resistances and immunities
(save ends) and is slid 1 square. They take a -2 to the
first save vs this effect.
|
|
|
Miss:
He can take
10
psychic damage to not expend this power and gain a +4 power
bonus to hit the same foe with this power until end of next
turn.
|
|
Apply
Loses
all resistances and immunities Foe has a -2 to the first
save vs this.
|
|
Apply
Has
+4 power bonus to hit with Unstopable Bold vs the foe he
missed
|
|
|
Nosnra:
(Well,
clearly a hit.)
|
=^v^=:
(( also +1d6 thunder ))
* Riot rolls: 1d6 => 3
=^v^=:
(( feel free to slide noos 1 square
south to trigger ra again ))
Riot:
(( So she can slide 1 square and take
another 1d10+1? Or am I misreading ))
|
Ra'ven:
|
Wait that's actually a big number!
|
|
Trigger:
She hit with wolf's den and a foe enters
a square adjancet to her and grants combat advantage to her
|
|
|
|
(1) Nosnra
|
—
|
( Autohit )
|
—
|
14
thunder damage
.
|
|
Riot:
(( Okay lol ))
|
Nosnra:
(striker
by proxy)
|
=^v^=:
(( also striker cause striker, do
conductive dmg as well ))
|
Nosnra:
(Hyup.
And are you going to retain the power?)
|
=^v^=:
(( no cause it didn't miss ))
|
Nosnra:
(Oh,
dur, missed that bit, ironically.)
|
=^v^=:
(( pell... do the xtra conductive dmg
))
Riot:
(( forgot to apply the other thing but
it should be good now ))
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(8) Nosnra
|
—
|
( Autohit )
|
—
|
2
damage
.
|
|
|
Nosnra:
(Attack
does slap slap slap.)
|
=^v^=:
(( gotta multitap that vulrn 5
thunder for all it's worth ))
|
Nosnra:
(Remember,
if you can fill up his portait with status effects, you get a
prize!)
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
|
Pell:
I've
finished my turn.
|
|
Nosnra:
(The
prize is lulz)
|
=^v^=:
(( precious lulz ))
|
Self-Loading Crossbow Trap 1:
|
|
|
(1) Eileen
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
17
damage
.
|
|
|
Self-Loading Crossbow Trap 1 doesn't
shoot, since Eileen is too close, just flailing around instead.
|
Lucky has received initiative.
|
Self-Loading Crossbow Trap 1:
I've finished my turn.
|
=^v^=:
(( chop up the noos ))
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Nosnra
|
—
|
Nosnra
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
Riot:
(( Oh yeah the escape action too ))
|
Lucky:
|
|
Lucky:
|
Like biting. With swords.
|
|
|
|
(1) Nosnra
|
—
|
Rolled
22
vs. AC
|
—
|
18
damage
.
|
|
(Sec.)
|
|
(1) Nosnra
|
—
|
Rolled
23
vs. AC
|
—
|
23
damage
.
|
|
Secondary Miss:
Half damage.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
1
damage to attack, or 6 if a crit.
|
|
=^v^=:
(( rip ))
Riot:
(( would a 27 hit ))
=^v^=:
(( also like, take ur 5 ongoing dmg ))
|
Self-Loading Crossbow Trap 1:
(Yes,
a 27 would hit.)
|
|
Lucky:
|
Sometimes I'm just better.
|
|
Trigger:
Miss with an attack or fail a saving throw
|
|
Effect:
Add +4 to the triggering roll.
|
|
|
Self-Loading Crossbow Trap 1:
(Well,
hits)
|
|
Lucky:
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( 5 ongoing? ))
=^v^=:
(( also like, feel free to do the
extra 1d6 thunder damage that also taps that vulrn cause you now hit ))
=^v^=:
(( you appear to have 5 ongoing
poison dmg ))
Riot:
(( my overlay thingy is gone so I
can't tell what effects she has on her easily ))
Riot:
(( Ah okay ))
Riot:
(( Is that a save ends btw? ))
=^v^=:
(( yes, as all ongoing is ))
* Riot rolls: 1d6 => 6
|
Self-Loading Crossbow Trap 1:
(all
ongoing is save ends by default)
|
|
Lucky:
I've
finished my turn.
|
:
Rolled
5.
Saving throw
|
|
|
Failure:
Lucky remains with Ongoing 5 poison damage..
|
|
=^v^=:
(( also feel free to action point
dice some more ))
|
Lucky:
Suffered 5 dmg.
HP:
54 / 73—
Surges:
3 / 6 —
APs:
1 —
Daily Items:
1
|
Riot:
(( Might save that to use the daily
that requires movement I think? ))
Riot:
(( Also there you go, 9 status effect
icons lol ))
=^v^=:
(( there is a daily that requires
movement? how much? ))
Riot:
(( tbf it says "she CAN move her speed
and make 2 attacks during it" ))
Riot:
(( Attacks on the Run ))
fixfox has connected.
=^v^=:
(( o that GRANTS you movement ))
Riot:
(( isn't standing in one place and
using Attacks on the Run like. Against the spirit of the power? lol ))
fixfox is disconnected.
|
Ogar Ironclad 3:
|
|
|
(3) Itzen
|
—
|
Rolled
30
vs. Fortitude
( Hit )
|
—
|
21
cold damage
.
|
|
|
|
(5) Eileen
|
—
|
Rolled
26
vs. Fortitude
( Hit )
|
—
|
21
cold damage
.
|
|
|
|
(4) Io
|
—
|
Rolled
21
vs. Fortitude
( Miss )
|
—
|
21
cold damage
.
|
|
|
|
(2) Kaylen Fisher
|
—
|
Rolled
34
vs. Fortitude
( Hit )
|
—
|
20
cold damage
.
|
|
|
|
(5) Pell
|
—
|
Rolled
16
vs. Fortitude
( Miss )
|
—
|
18
cold damage
.
|
|
|
|
(3) Ogre Ironclad 2
|
—
|
Rolled
21
vs. Fortitude
|
—
|
27
cold damage
.
|
|
|
|
(5) Adhikaar Jailer 2
|
—
|
Rolled
33
vs. Fortitude
|
—
|
24
cold damage
.
|
|
Hit:
and the target is slowed (save ends).
|
|
Apply
The
target is slowed (save ends).
|
|
=^v^=:
(( it's uppt o you ))
=^v^=:
(( so 21 dmg to all? ))
|
Self-Loading Crossbow Trap 1:
(I
actually approve of the rp interpretation. Not necessary, but it's
a nice touch.)
|
|
Eileen:
|
Brooch
of Shielding - Daily
|
|
Trigger:
You are hit by an area, close, or ranged
attack
|
|
Effect:
Gain resist to all damage equal to the
brooch's resist force value against that attack.
|
|
|
Self-Loading Crossbow Trap 1:
(Augh,
I always forget to check a box. Yeah, 21)
|
|
Eileen:
Suffered 11 dmg.
HP:
13 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
|
Getting in her way will just make her hit harder
|
|
Trigger:
She gets hit by a foe that isn't her oath
target.
|
|
|
Effect:
She gains a cumlitive +
5
to damage vs her oath target until the end of her next turn.
|
|
Apply
She
gains +5 to damage rolls vs her oath target per hit
|
|
=^v^=:
(( also that og guy takes 5 psychic ))
|
Io:
|
Effect:
Whenever an attack is made against Io's
Fort defense and misses, Io gains 5 temporary hit points.
|
|
|
Ogar Ironclad 3:
This
guy?
|
Riot:
(( so 11 damage to Io and Pell right?
))
=^v^=:
(( ya, hit or missed itzen ))
|
Pell:
Suffered 11 dmg. Lost 1 HP and 10 temp
HP.
HP:
33 / 77—
Surges:
8 / 11 —
APs:
0 —
Daily Items:
1
|
|
Ogar Ironclad 3:
(That's
right, yeah)
|
vonel:
(( ninja ogar ))
|
Io:
Suffered 6 dmg.
HP:
38 / 66—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
|
Kaylen Fisher:
Suffered 21 dmg.
HP:
39 / 87—
Surges:
7 / 12 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
Suffered 21 dmg.
HP:
13 / 69—
Surges:
2 / 7 —
APs:
0 —
Daily Items:
1
|
|
Ogar Ironclad 3:
(also,
gotta regen and see if there is a recharge)
|
|
Ogar Ironclad 3:
|
Effect:
The oni regains 5 hit points whenever it
starts its turn and has at least 1 hit point.
|
|
|
Itzen gets super mad her 2 encounter
dodges have not been triggered ever cause enemies never hit by
just a little her
|
|
Ogar Ironclad 3:
Recharge:
Rolled 5 vs. 5, and
Lightning Storm
has been recharged!
Recharge:
Rolled 4 vs. SPECIAL, and
Freezing Blast
cannot be used
this turn.
|
=^v^=:
(( that's inconvient ))
|
Ogar Ironclad 3:
(Enemies
are supposed to be inconvenient.)
|
vonel:
(( I'd like to know were it is? ))
=^v^=:
(( currently invisible I believe ))
Kaylen Fisher has received initiative.
|
Ogar Ironclad 3:
I've finished my turn.
|
:
Rolled
3.
Saving throw
|
|
|
Failure:
Ogar Ironclad 3 remains with The target is
blinded (save ends)..
|
The
Oni becomes invisible until the end of its next turn.
ended on Ogar Ironclad 3
|
|
Ogar Ironclad 3:
(Just
turned visible.(actually moving 1 south.)
|
vonel:
(( ah got it, I just forgot that he
was even in the room at the start ))
|
Ogar Ironclad 3:
(Well,
that's what he'd like, so that's ok.)
|
vonel:
(( ya'll on your own for healing
after Eileen's turn btw ))
=^v^=:
(( I think we still had 2 healing
potions too ))
=^v^=:
(( unsure who has them though ))
|
Ogar Ironclad 3:
(You
can't use pots until the final boss, though.)
|
=^v^=:
(( if everyone dies, that was the
final boss xP ))
Riot:
(( Uh. What final boss ))
Riot:
(( did I forget something ))
=^v^=:
(( it's a joke ))
|
Ogar Ironclad 3:
(It's
a joke about jrpgs)
|
Riot:
(( Oh okay lol ))
vonel:
(( got to hord, what if there's
something after the final boss ))
Riot:
(( I was like THERE'S ANOTHER BOSS
AFTER THIS?! ))
|
Ogar Ironclad 3:
(Good
consumables never get used, just in case you need them.)
|
|
Ogar Ironclad 3:
(Just
being silly)
|
=^v^=:
(( lets say lucky and kay have the 2
remaing actually good healing potions we got? ))
|
Ogar Ironclad 3:
(No
objections)
|
=^v^=:
(( it's not silly they might, plus
it's people who haven't as of yet used them ))
|
Ogar Ironclad 3:
(No,
I meant it's silly in jrpgs. Potions are so valuable they're
worthless.)
|
|
Ogar Ironclad 3:
(Here
it just makes sense.)
|
|
Kaylen Fisher prob should potion
Itzen, so Elien can boosty self
|
|
Ogar Ironclad 3:
(Toss
away.)
|
|
Kaylen Fisher throws potion!
|
|
Itzen:
Gained 17 HP.
Spent a healing surge.
HP:
30 / 69—
Surges:
1 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Itzen has overcome slow that didn't get
applied.
|
|
Riot:
(( I forget. Everyone can do Second
Wind once, right? ))
vonel:
(( yep ))
|
Ogar Ironclad 3:
(Everyone
here, yeah.)
|
=^v^=:
(( per encounter ya, but it's often a
standard action so it's _usually_ a poor tactic ))
Riot:
(( my brain keeps putting it back to
5e where only like Fighters can do it ))
|
Ogar Ironclad 3:
(heh,
yeah. Some characters can manage it twice, depending on feats and
race and such. Mostly dwarves.
|
|
Ogar Ironclad 3 doesn't seem to notice
your approach.
|
|
Kaylen
Fisher:
|
|
|
(1) Ogar Ironclad 3
|
—
|
Rolled
25
vs. AC
|
—
|
12
Force damage
.
|
|
Hit:
and the target is marked until the end of
your next turn. Until the mark ends, if the target makes an
attack that does not include you as a target, it takes force
damage equal to your Intelligence modifier after the attack
is resolved.
|
|
|
Intelligence Modifier:
5
.
Aegis of Shielding:
If a target marked by this power
hits a creature within 10 squares of you with an attack that
does not include you as a target, you can use an immediate
interrupt to reduce the damage dealt by that attack to any
single creature by an amount equal to
4
.
|
|
Apply
The
target is marked until the end of your next turn. Until the
mark ends, if the target makes an attack that does not
include you as a target, it takes force damage equal to your
Int modifier after the attack is resolved. If the target
marked by this power hits a creature within 10 squares of
you with an attack that does not include you as a target,
you can use an immediate interrupt to reduce the damage
dealt by that attack to any single creature by an amount
equal to your con modifier.
|
|
vonel:
(( Dwarves were heavly favored by
WotC back then, might still be not actually sure ))
|
Ogar Ironclad 3:
(Hits)
|
* =^v^= rolls: 1d6 => 6
=^v^=:
(( 6 extra thunder damage from da
zone ))
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Kaylen Fisher remains with slow.
|
|
|
Ogar Ironclad 3:
(Delivered.)
|
|
Ogar Ironclad 3:
(Okay,
sorry. Had to look up the object damage rules.)
|
vonel:
(( truly lost texts ))
|
Adhikaar Jailer 1:
|
|
|
Cage
|
—
|
Rolled
32
vs. AC
|
—
|
19
damage
.
|
|
Hit:
and the jailer shifts 1 square.
|
|
|
Ogar Ironclad 3:
(The
cage is still intact, though damaged)
|
Eileen has received initiative.
|
Adhikaar Jailer 1:
I've finished my turn.
|
|
Eileen:
|
It's difficult to take Eileen down, even when she's
faltering.
|
|
|
Effect
You gain
8
temporary hit points and can make a saving throw against one
effect on you that deals ongoing damage. If you are
bloodied, you also regain
8
hit points.
|
|
|
Ogar Ironclad 3:
(Putting
him in the cage is still funny to me.)
|
|
Eileen:
Gained 8 HP. Gained 8 temp HP.
HP:
21 / 73 + 8 temp.—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( it IS ))
|
Eileen:
|
Inspiring
Word 2
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(0) Eileen
|
—
|
Eileen
|
Effect:
The target can spend a healing
surge and regain
18
+
6
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Eileen:
Gained 24 HP.
Spent a healing surge.
HP:
45 / 73 + 8 temp.—
Surges:
6 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Eileen has overcome
The
target is slowed (save ends).
.
|
|
|
Ogar Ironclad 3:
(It's
effective too, since the guy doesn't have ranged attacks.)
|
=^v^=:
(( if only we had an ogre slaying
knife with +9 vs ogres ))
vonel:
(( does Kay have a good basic? ))
|
Ogar Ironclad 3:
(You
should write that in sumerian for the proper context of how
ancient that reference is)
|
=^v^=:
(( not really ))
|
Ogar Ironclad 3:
(It
can hit, but it's not much damage)
|
vonel:
(( sigh, does anyone within 5 of
Eileen have a good basic they can use? ))
=^v^=:
(( I think Pell has reach on hit
arcane strike ))
Riot:
(( Pell does have a ranged basic ))
|
Ogar Ironclad 3:
(Pretty
sure Pell has a good melee basic too.)
|
=^v^=:
(( eldrich strike is a melee basic
but glave is reach I believe ))
Riot:
(( Ah you're right ))
=^v^=:
(( so could punt jailer ))
vonel:
(( good enough ))
|
Eileen:
|
As Eileen attacks amid the chaos of battle, she takes an
opportunity to direct an ally to attack a distracted foe.
|
|
|
|
(1) Ogre Ironclad 2
|
—
|
Rolled
34
vs. AC
|
—
|
20
cold damage
.
|
|
Hit:
One ally within 5 squares of you can take a
free action to make a basic attack with combat advantage
against a creature of his or her choice.
|
|
|
Tactical Presence:
The ally gains a +
5
bonus to the attack roll.
|
|
=^v^=:
(( ra is 6, itzen not currently in
melee ))
* vonel rolls: 1d6 => 3
|
Ogar Ironclad 3:
(Hits
easily)
|
|
Pell:
|
|
|
(2) Adhikaar Jailer 2
|
—
|
Rolled
29
vs. AC
|
—
|
14
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( woo ))
|
Ogar Ironclad 3:
(Hits
also)
|
Riot:
(( where you want them slid ))
=^v^=:
(( also does another 1d6 thunder pel
xP ))
* Riot rolls: 1d6 => 2
Riot:
(( As long as they get slid 2 squares
they get prone ))
=^v^=:
(( sliding it up and down a square
for the 3, means you get the prone ))
Riot:
(( Ah ))
|
Eileen:
I've finished my turn.
|
=^v^=:
(( also they are now prone and slowed
1 square away from everyone, without range so they can't stand and
charge ))
|
Ogar Ironclad 3:
(Silliness,
but works)
|
=^v^=:
(( or they could, except itzen too
far cause of slow and they'd take 2 basic attacks including one that
slides and prones xP ))
|
Goblin Slave 4:
|
|
|
(1) Lucky
|
—
|
Rolled
24
vs. AC
( Miss )
|
|
Hit:
Ongoing 5 poison damage (save ends), and if
the target is affected by ongoing poison damage, that
ongoing damage increases by 5.
|
|
Apply
Ongoing
5 poison damage.
|
|
|
Ogar Ironclad 3:
(boo)
|
Ra'ven has received initiative.
|
Goblin Slave 4:
I've finished my turn.
|
:
Rolled
17.
Saving throw
|
|
|
Success:
Goblin Slave 4 has overcome
Dazed
save ends
.
|
|
=^v^=:
(( tbf that minion has been alive too
long! ))
|
Ogar Ironclad 3:
(Right?)
|
=^v^=:
(( HMM ))
|
Ogar Ironclad 3:
(HMMM)
|
=^v^=:
(( I wanna say fuckit woolf ))
|
Ogar Ironclad 3:
(Hey,
you can do what you want.
|
|
Ra'ven:
|
That's... a big... whatever it is?
|
|
Effect:
She has sharp teeth, +2 to speed and large
size. She gains the ability to have a rider as a minor
action from her or the target with further benefits.
|
|
Apply
She
is a horned wolf/jackel/woman, has +2 to speed and can use
wolf powers. Is also large sized. Has one hand(her tail) and
can't use her bow's daily.
|
|
|
Ogar Ironclad 3:
(So
much wolf. We'll wait for the reveal that foxes are just another
kind of wolf, as a special gift.)
|
|
Ra'ven minor action grabs Itzen
|
|
Ra'ven:
|
It... seems like a bad idea but?
|
|
(0) Itzen
|
—
|
Itzen
|
Rider:
The target becomes Ra'ven's rider.
They move into a square Ra'ven occupies and loose the
ability to move as a move action. Either can cancel this as
a minor action.
Never separate:
Ra'ven's rider is
immune to forced movement , however they move together on
any movement including teleporation of either Ra'ven or the
rider.
No betrayal:
Both Ra'ven and her rider are
immune to damage from the other
Safe:
The rider
does not provoke attacks of oppertunity for ranged attacks
Vengance:
A foe that attacks Ra'ven grants combat advantage to her
rider until end of the attacker's next turn; a foe that
attacks her rider grants combat advantage to Ra'ven until
end of the attacker's next turn.
|
|
|
Ra'ven:
|
A quick jab opens the way for many more
|
|
|
|
(1) Nosnra
|
—
|
Rolled
25
vs. Reflex
|
—
|
11
thunder damage
.
|
|
Hit:
Until end of next turn she can do 1 thunder
damage (or cosiderably more if she is werewolf'd and has
combat advatage) as a free action to anyone who enters a
square adjacent to her.
|
|
|
Ogar Ironclad 3:
(Hits)
|
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
1
damage
|
|
|
Ra'ven:
3
|
=^v^=:
(( also vulrn for the vulrn gods ))
|
Ra'ven:
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
|
Ra'ven:
|
Wait that's actually a big number!
|
|
Trigger:
She hit with wolf's den and a foe enters
a square adjancet to her and grants combat advantage to her
|
|
|
|
(1) Nosnra
|
—
|
( Autohit )
|
—
|
15
thunder damage
.
|
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Ogar Ironclad 3
|
—
|
( Autohit )
|
—
|
15
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
=^v^=:
(( cause screw that guy's aoe ))
|
Ra'ven:
Vulnerable
5 Thunder and Deafened
ended on
Nosnra
I've
finished my turn.
|
|
Ogar Ironclad 3:
(Lol)
|
|
Ogre Ironclad 2:
(Okay,
I keep forgetting to hit it, but has this guy been hit with an AC
attack?)
|
|
Ogre Ironclad 2:
(Like,
at all?)
|
vonel:
(( Eileens attack was vs ac yes ))
=^v^=:
(( ya, he got doink'd by elieen ))
|
Ogre Ironclad 2:
(okay,
just going to slightly correct, then.)
|
|
Ogre Ironclad 2:
|
Trigger:
The ogre's AC is hit for the first time
in an encounter.
|
|
Effect:
The damage is reduced by 5
|
|
|
Ogre Ironclad 2:
(Easy
to miss.)
|
|
Ogre Ironclad 2:
|
|
|
(1) Eileen
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
18
damage
.
|
|
Hit:
and the target is marked until the end of the
ironclad's next turn.
|
|
Apply
The
target is marked until the end of the ironclad's next turn.
|
|
|
Ogre Ironclad 2:
(29,
but probably still hits)
|
vonel:
(( 24 AC ))
|
Ogre Ironclad 2:
(Yeah,
like I said. Just in case you have a counter)
|
vonel:
(( nope, not agaisnt melee hit's vs
ac at least ))
|
Ogre Ironclad 2:
(Righto.
If Kay hasn't used an immediate, she may do her thing.)
|
|
Kaylen
Fisher:
|
Aegis
of Shielding Interrupt
|
|
Effect:
Reduce the damage dealt by that attack to
any one creature by an amount equal to 5 + your Constitution
modifier. At 11th level, reduce the damage dealt by 10 +
your Constitution modifier. At 21st level, reduce the damage
dealt by 15 + your Constitution modifier.
|
|
|
Reduce the damage dealt by that attack to any one
creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
.
|
|
|
Eileen:
Suffered 9 dmg. Lost 1 HP and 8 temp
HP.
HP:
44 / 73—
Surges:
6 / 10 —
APs:
1 —
Daily Items:
1
|
|
Ogre Ironclad 2:
(Oh.
I forgot that it has a buff on it from Nosnra, so it actually does
5 more damage.)
|
|
Nosnra:
|
Trigger:
Nosnra or an ally within 10 squares of
her bloodies an enemy or reduces an enemy to 0 hit points or
fewer.
|
|
Effect:
The triggering creature in the burst gains
a +5 bonus to its next damage roll before the end of the
encounter.
|
|
Apply
The
target gains a +5 bonus to its next damage roll before the
end of the encounter
|
|
|
Ogre Ironclad 2:
(That
one)
|
|
Eileen:
Suffered 5 dmg.
HP:
39 / 73—
Surges:
6 / 10 —
APs:
1 —
Daily Items:
1
|
Itzen has received initiative.
|
Ogre Ironclad 2:
I've finished my turn.
|
:
Rolled
19.
Saving throw
|
|
|
Success:
Ogre Ironclad 2 has overcome
Dazed
save ends
.
|
The
target is marked until the end of the ironclad's next turn.
ended on Eileen
|
|
Itzen regains her composure at
suddenly being on top of a strange jackel-monster that her ally
turned into pretty quickly, all things considered!
|
|
Ogre Ironclad 2 thanks the Rule of
Order that the daze is gone.
|
|
Itzen:
"Well,
today has been full of suprises, I suppose."
|
|
Itzen:
|
Effect:
She summons a medium sized magma beast
with her defenses, resist 5 fire and speed 4 (8 when
charging)
|
|
|
Ogre Ironclad 2:
(Uh
oh. Summon on the field.)
|
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
|
Ogre Ironclad 2:
(Always
funny that summons count for that, and a thing that I have mixed
feelings about, but this isn't the time or place to tackle that.)
|
|
Itzen:
|
The Gaze of the Wolf is Upon us!
|
|
|
|
(1) Nosnra
|
—
|
Rolled
35
vs. Will
|
—
|
21
radiant damage
.
CRIT:
24
radiant damage, plus 5 lightning damage.
|
|
|
|
(2) Ogar Ironclad 3
|
—
|
Rolled
33
vs. Will
|
—
|
16
radiant damage
.
|
|
Hit:
and the foe is pushed up to 4 squares
|
|
|
Effect:
She and her allies in the burst
gain
5
thp.
|
|
|
Ogre Ironclad 2:
(Ow.)
|
|
Ogre Ironclad 2:
(21,
yeah.)
|
=^v^=:
(( that's supposesd to have checkbox
ya ))
|
Ogre Ironclad 2:
(2
hits)
|
|
Ogre Ironclad 2:
(Push
as you will)
|
=^v^=:
(( ironically I don't think there are
any valid pushes ))
|
Nosnra:
(amusing.
Well, it hit, at least.)
|
|
Kaylen Fisher:
Gained 5 temp HP.
HP:
39 / 87 + 5 temp.—
Surges:
7 / 12 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
Gained 5 temp HP.
HP:
41 / 70 + 5 temp.—
Surges:
4 / 8 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
Gained 5 temp HP.
HP:
30 / 69 + 5 temp.—
Surges:
1 / 7 —
APs:
0 —
Daily Items:
1
|
|
Goblin Slave 2 has been stuck in his
square since the beginning, lol.
|
Riot:
(( how big is the burst? ))
|
Nosnra:
2
|
=^v^=:
(( burst 2 from ra ))
Riot:
(( Ah okay ))
|
Nosnra:
(Sorry,
just outside.)
|
=^v^=:
(( close bursts riding big creatures
op ))
|
Nosnra:
(They
are nice, yeah.)
|
Riot:
(( All good lol ))
|
Itzen:
|
Magma
beast intrinsic nature
|
|
Effect:
The beast attacks nearest creature.
Failing that it charges nearest creature. Failing that, it
moves towards nearest foe. Either way she is slowed until
end of next turn.
|
|
=^v^=:
(( err, are you saing my summon _can_
get the double roll? ))
=^v^=:
(( if so she's gunna summon it a
different square ))
|
Nosnra:
(...By
the rules, I think so. It's a melee attack, and the target is the
only enemy adjacent to YOU.)
|
|
Nosnra:
(which
is what the ability requires.)
|
=^v^=:
(( ah so it'd need her to not be
adjacent to another foe, not the summon ))
=^v^=:
(( then it's moot this round and fine
where it is and going to take it's intrinsic bite ))
|
Nosnra:
(by
the rules. We can discuss later if we want to house rule that.)
|
|
Nosnra:
(Or,
well, you can decide.)
|
|
Nosnra:
(Since
that's your domain.)
|
|
Itzen:
|
|
|
(1) Nosnra
|
—
|
Rolled
31
vs. Reflex
|
—
|
14
fire damage
.
|
|
Hit:
ongoing 5 fire and slowed save ends
|
|
Special:
This is done by her summon
|
|
Apply
Ongoing
5 fire and slow
|
|
|
Nosnra:
(hits,
obviously)
|
* =^v^= rolls: 1d6 thunder => 2
=^v^=:
(( probably would be mean if it also
got her "Does +5 damage each time she's damaged by not-oathed creature
vs oathed until end of next turn" ))
|
Nosnra screams as she collapses,
crossbow just beyond her reach. "WAIT! I surrender! I yield!"
|
|
Nosnra seems to be clinging to
consciousness through the pain, but is not able to move.
|
|
Itzen does not have the bairly
controled lavacat eat her then (aka doesn't just kill)
|
|
Itzen:
She
gains +5 to damage rolls vs her oath target per hit
ended on Itzen
I've
finished my turn.
|
|
Goblin Slave 2 delays, waiting to see
what happens.
|
=^v^=:
(( did nosnra have one of our cards
we are looking for? ))
|
Nosnra:
(Just
because the lavacat didn't kill her with its bite doesn't tell her
whether you're going to accept her surrender or not, so she's
still moaning and asking for parley.)
|
|
Nosnra:
(You
would have to search her to find out.)
|
=^v^=:
(( I mean in theory ))
=^v^=:
(( aka was on the list of people who
would ))
|
Nosnra:
(In
theory, yes.)
|
|
Nosnra:
(Yes,
she was.)
|
|
Itzen:
"Easy
enough, you give me
my people and say, your keycard. We leave.
You keep your remaining people and life
?"
|
|
Nosnra:
"Yeah.
Can do that...You'll tell Samir I'm dead, then? I'll... I'll call
off everyone. Say it was a drill. Then I leave the city tonight.
Don't want his goons chasing me."
|
|
Itzen:
"The
lab keycard is, however, important."
|
|
Nosnra:
"Other
guys here.. you can beat them up. Make it look like they couldn't
do nothing. Can't take 'em with. Too big, too noticeable in
group." She nods. "Card in uniform pocket. Let me get it out?"
|
|
Nosnra is still clearly wary and
frightened, but seems to be calming down a bit, since you don't
seem like you're going to stab her immediately.
|
=^v^=:
(( lavacat busy looking at big rat
like a cat looking at a rat but Ra is giving a 'do not try shenans look'
))
|
Nosnra watches nervously.
|
|
Nosnra:
"Don't
have to beat up Gatasoro there. He just go invisible and sneak
out, though."
|
|
Itzen:
"If
they'd like, sure, do not try anything fancy, however."
|
|
Nosnra:
"No,
no. Won't try. Seems like dumb thing to do, now."
|
|
Nosnra:
"Just
defended. Not going to attack. Don't break word."
|
|
Ra'ven:
"There
are quite a few dumb people left in the world" Ra says in a rather
disturbing pich warbling throaty voice
|
|
Nosnra raises both platter-sized hands
in a conciliatory gesture.
|
|
Nosnra:
"Yeah,
lots of dumb. Me though, not one of them."
|
|
Nosnra:
"I
know when am beat. Try anything, you take my head. Obvious."
|
|
Nosnra looks at the wolves. "So...
Cult, then?"
|
|
Eileen glances at the Ogre next to her
|
|
Ogre Ironclad 2 looks nervous.
|
|
Itzen:
"Yep,
Already got the ones up top."
|
|
Nosnra:
"Right,
right. But, two more not there, right? Want information? Can tell
you, if you promise tell Samir I'm dead."
|
|
Nosnra:
"Please.
Or, I have money. Can show you safe, give you combination."
|
|
Itzen looks in askance to like, Lucky
as she has little particular reason to not lie about this
|
=^v^=:
(( basically does anyone feel like
giving Itzen a look like they would want to tell Samir? ))
=^v^=:
(( her default is someone sutibly
terrified of her running off = more chunbi cred ))
vonel:
(( Eileen would totaly tell him the
lie, unless everone else wanted to tell the truth ))
|
|
Ganaroth:
(Kay
barely knows Samir, and Io is visibly conflicted, but will fall on
the side of the lie if nudged. The money offer was very attractive
to them.
|
Riot:
(( Lucky probably wouldn't be a big
fan of lying to Samir, but if she's not the one to do it, and it can
help keep things less volatile, then she'll live ))
|
|
Ganaroth:
(sounds
like a kind of consensus, then.)
|
vonel:
(( lies for days ))
Riot:
(( Pell doesn't give a fuck lol ))
|
|
Ganaroth:
(Hey,
you're doing an illicit job already. Can't be TOO stringent about
the truth.)
|
vonel:
(( Tzeentch would be proud ))
Riot:
(( For Lucky it's just that she
doesn't like lying to someone she considers a friend, but like I said ))
|
Itzen is a secret religious cultist
and does, in fact, lie in a normal situation about stuff xP
|
|
Itzen:
"Keep
your money, use it to get away well enough to
not
get
caught."
|
|
Itzen:
"Do
not
waste
the Wolf's Mercy."
|
|
Nosnra:
'No,
no... won't waste it." She heaves a sigh, relaxing against the
ground, still trying to gather enough strength to move. With
feeble gesture, she manages to eventually pull a ring of keys from
her pocket. One of them is, as advertised, more of a card or
plaque attached to the ring, rather than an actual key, and she
points out that one. "Thats one you want. Take the others if you
want, though. Other members... hang tomorrow. The 14 hour (2pm,
obv). At Mistal Square. All public."
|
|
Itzen:
"Anyone
of note going to be in attendance?"
|
|
Nosnra:
"Hmmm.
No, nobody special. Just guards, but also two golems from
Gravelstoke family. Salt ones. Painful." she shakes her head.
"Could probably win against one, but hurts a lot. Not worth it for
me." She laughs, ending it in a cough.
|
=^v^=:
(( Aside from doing a monster
knowledge check on salt golems, anyone have stuff to add? ))
|
Nosnra:
(Hmm.
If nobody else wants to, Kaylen will at least make a check.)
|
|
Kaylen Fisher:
|
|
Itzen:
|
=^v^=:
(( how unlikely Itzen rolls higher! ))
|
Kaylen Fisher:
"Oooh,
yeah. Salt Golems genuinely suck. They aren't overly powerful in
strict terms, but they can poison the wounds of people around
them, and inflict horrble pain in the process."
|
|
Eileen:
"Swell."
|
|
Kaylen Fisher:
"Still,
as long as there aren't too many guards, we should be able to take
them."
|
|
Nosnra:
"So...
good, then? Let me patch myself up, yeah?"
|
|
Itzen:
"They
are also usually able to drain the moisture out of their foes as
well."
|
|
Kaylen Fisher:
"Ah,
crap. I forgot about that part. Yeah, instructor is right. It can
turn weaker people into jerky, or weaken the stronger ones so it's
difficult for them to move."
|
|
Kaylen Fisher:
"Protections
against necrotic energy and poison would be useful, but probably
not necessary, really."
|
|
Eileen nods at Kay, "We can worry and
prep for that after this, but right now we have that lab to bust
up."
|
|
Kaylen Fisher:
"You're
not wrong."
|
You are now in posession of one of the key. Nosnra commands the Oni,
Gatasoro, to show you to where the last few cultists are being held, and
you are able to unlock the doors without further incident.
You may, of course, continue to converse and/or ask questions before
moving on.
vonel:
(( and how many did we need again? it
was like 3 or 4 of the 5 or 6 right? ))
|
Kaylen Fisher:
(You
need 3, since Dinesh and Samir already gave you theirs)
|
|
Kaylen Fisher:
(This
card acquired mean you need 2 more.)
|
vonel:
(( got it. ))
=^v^=:
(( getting more then the min gave
some upside as well ))
|
Eileen:
"Do
you kow were we can find the holders of the other cards we'll
need?"
|
|
Kaylen Fisher:
(Yeah,
there's some bonus for getting an extra, but you don't
specifically know what it is.)
|
|
Nosnra:
"Of
course. Which you need?"
|
|
Eileen:
"I
guess either Haarken, or High Lady Tynaron... trying to remember
any one else."
|
|
Kaylen Fisher:
"The
Gravelstokes and the Gray Angel, I think."
|
|
Nosnra:
"Right,
easy. Haarken in lower Perfumed Quarter, at kennels, almost
always. Tynaron at her laboratoryt, probably. Private one, not the
one for the institute. Uh... Gravelstokes in the Marble district.
Big new order, so probably all there. Gray Angel at his sactum, or
at Sanctuary of Order."
|
|
Nosnra seems perfectly willing to
talk, and has calmed down considerably. She shows no hesitation in
giving you information, and no indication that she intends to do
anything to escape.
|
|
Eileen:
"Well
we have options, guess we just need to decide if we want to get
all the keys to turn off everything or just enough to get the lab
open to get the orb."
|
|
Nosnra:
"Don't
know what happens without five key. Always had five before, but
they said can open with four in emergency."
|
|
Nosnra:
"Sorry.
Didn't test, because seemed like a bad idea."
|
|
Eileen:
"No
worries."
|
|
Io:
"Are
we done here, then?" They seem slightly miffed that they didn't
gain access to Nosnra's safe, but doesn't press the issue.
|
|
Pell:
"That
would probably be best."
|
|
Itzen:
"I
believe we are, yes."
|
|
Io:
"Very
well." He eyes the guards. "Take care when beating each other up,
I suppose."
|
You're pointed toward the way out, and are easily able to make your
exit. As you exit the tunnels down a small drainage gully, stopping only
to remove the steel grating at the mouth of the tunnel, a series of
chimes ring out; some kind of alarm. At first it seems as though you'd
been double crossed, but the absence of guards eventually demonstrates
that the alarm is meant to lead them away from your location. A few
minutes later, Nosnra herself appears, catching up behind you. "Easiest
way out, if pretending to be dead. Can squeeze through. She smiles
sheepishly. "Will not bother afterwards. Fucking Samir... he not let me
live if I stay. Wanted to beat him, but not to be."
At the other side, she sighs, then waves, quickly disappearing down the
rocky slope... amusingly enough probably passing quite close to lucky's
bar as she vanishes. She's not stealthy by any means, but considering
her size, you don't think she'll have problems getting the standard
guards to leave her alone.
|
Lucky:
"It's
weird how, when someone like that surrenders, you feel somewhat
responsible for them. Even if you're going separate ways."
|
|
Io:
(Anything
else? If not, I think we can probably call it for this session,
though I would like to know which target you'll be going after
next, so that I can make sure to touch it up.)
|
|
Kaylen Fisher:
"No
kidding. It's like... now we're your buddies, even though we're
the reason you have to run at all."
|
|
Kaylen Fisher:
"And
that's not even inaccurate, 'cause we made a promise to them."
|
|
Eileen shrugs, "Either way killing
someone who has surendered is bad form."
|
|
Kaylen Fisher:
"I
agree. I mean... look, I'm not going to pretend that I wouldn't if
I had to. It's great to behave honorably when you can, but I don't
really want to die for it. But when it's not too much of a risk...
yeah."
|
vonel:
(( any one have any thoughts about
who to hit next? ))
|
Lucky:
"Yeah,
it's that, but it's also like. She smiles and waves goodbye and
you feel like you should, too, even though half an hour ago you
were beating each other bloody in a cavernous hellhole."
|
|
Lucky:
"I
dunno. It's weird."
|
|
Itzen:
"It
is useful to have people like that who feel they owe you, or at
least should not cross you, out in the world."
|
|
Itzen:
"Dead
people tell different tales then live ones, after all."
|
|
Kaylen Fisher:
"Yeah,
but like, if I was back home, and for some reason I'd tied up a
Voidwalker in front of me, I would absolutely not let him go,
ever. No matter what I promised, that guy is dead, because no
matter what he promises ME, I know that he's going to just be
waiting to rip out my lungs."
|
Riot:
(( and no idea honestly. I'd have to
think for a bit, or just go with the consensus ))
=^v^=:
(( I would prefer someone else having
a prefrence since playing a person who's IC-ly incharge is a bit heavy,
but assuming 0 other input I
do
have a slight opinion ))
Riot:
(( I mean if we're gonna hit 'em all I
don't really care, but I do know that most of us hated that Haarken guy
because of what he's doing ))
|
Kaylen Fisher:
((Haarken
was going to be my default too.))
|
vonel:
(( Sounds good then ))
=^v^=:
(( cool that works ))
|
Kaylen Fisher:
((But
you folks are in control here.)
|
|
Kaylen Fisher:
((Alrighty.)
|
Riot:
(( cool ))
=^v^=:
(( my suggestion was the high lady
cause like, mysterious do not retreet soldiers etc but 'actually
everyone hates this specific fucker' is better reason ))
|
|
Ganaroth:
I'll
give Haarken's map and tokens some love for next time.
|
|
|
Ganaroth:
(Hey,
can always kill the High Lady after this, right?)
|
vonel:
(( yep ))
|
|
Ganaroth:
Thanks,
folks! And if you want a second session this week, I'm feeling
reasonably good. Can't guarantee anything, but the window is
ambiguously there.
|
Riot:
(( Same ))
|
|
Ganaroth:
Anyways,
continue to be awesome. That is an order.
|
Ganaroth is disconnected.
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
Riot is disconnected.
=^v^= is disconnected.
Ganaroth has connected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
Ganaroth is disconnected.
Ganaroth has connected.
=^v^= is disconnected.
=^v^= has connected.
|
Ra'ven:
|
Sometimes the destination is all that is important
|
|
Trigger:
Creature within 10 squares of her takes
fire damage.
|
|
Effect:
She teleports to a square adjacent to the
target. All creatures adjacent to her before and after the
telport take 3 fire damage.
|
|
vonel has connected.
riot has connected.
|
|
riot:
Akaiku,
check dms pls thk you
|
|
Haarken, the Beastmaster:
Heyo.
|
|
|
Ganaroth:
^This
guy was made a while back, but I was tweaking him a little, going
over his stuff, etc.
|
|
|
riot:
trying
to get my tokens back under control with this new windows install
|
|
|
riot:
Just
need Akaiku to check their dms lol
|
|
|
riot:
I'm
also writing in a scene for chapter 4 of my post canon Arcane fic
|
|
|
riot:
Then
doing some minor edits and then publishing
|
|
|
Ganaroth:
I
want to finish the show and then read it...
|
|
|
riot:
Did
you get to start s2 yet?
|
|
|
Ganaroth:
Yeah,
I started last night. I didn't get very far, though.
|
|
|
riot:
Make
it through at least an episode?
|
|
|
Ganaroth:
Yeah,
just the one, though.
|
|
|
riot:
Nice.
brb gonna try something
|
riot is disconnected.
Riot has connected.
|
Lucky:
okay
case sensitive lol
|
|
Lucky:
Requires
a capital R
|
|
|
vonel:
There
food heating up so finally have a chance to say something, Hi.
|
|
Ra'ven:
I
was going to make some sorta handelbars-esque pronoun adder for
this game
|
|
Ra'ven:
ya
like discord does with _word_
|
|
Ra'ven:
in
this cause i'd have some sorta little abbreviation between like ||
or something
|
|
|
vonel:
Not
much, looking forward to tomorrow cause mom is coming over so I
can give her an early christmas present, and also take the one for
my aunt so she can give it to her when she sees her next.
|
|
Ra'ven:
and
when it spits out like, powers or the like it'd just replace the
thing with whatever was set in the token
|
|
|
Ganaroth:
Cool.
Sounds good, Von. And I hope that works out, Akaiku.
|
|
|
Ganaroth:
Hm,
lemme grab a quick bagel.
|
|
|
Ganaroth:
Those
are much better than slow bagels.
|
|
Ra'ven:
mmm
slow bagel
|
|
|
Ganaroth:
Heh.
I like how in FIC, some characters have what amount to prestige
classes that offer high capability in multiple roles, like Ludmila
being a Noble Fighter, so she gets lots of the abilities of both.
The funny thing starts happening when it intersects with how xp
works in that world. It's gained sorta like Skyrim, in which xp,
which is acquired from overcoming challenges, is assigned to
whatever class those actions are associated with, or adding up to
acquiring a new class if you don't have it already. So Ludmila
can, for example, go and do really difficult and annoying
paperwork to gain experience as a noble, because administration is
part of their skill set... and if she does enough difficult
paperwork, she'll get better at fighting, because the noble
fighter class does both. It's super silly, but the insanity of it
is completely on brand, given that it's a world corrupted by these
arbitrary rules.
|
|
|
Ganaroth:
I
sometimes love this shit. Anyway, thanks to the fast bagel, I'm
now ready to start.
|
|
|
Ganaroth:
If
you folks are.
|
|
|
Riot:
Ready
whenever, I'm just in the background writing
|
|
Ra'ven:
sure
|
Last time on DND, you were able to strike an unexpected deal with
Nosnra, who it turns our was more than happy to bargain for her life
once pressed. She gave you her key, and told you where to find the
location where the two missing prisoners would be hanged tomorrow. She
parted ways with you at the sluicegate exit, apparently eager to skip
town before Samir caught wind that she was still alive. Now you and the
freed cultists stand outside, free for the moment.
|
Eileen looks at the cultists and then
back ot the othes, "So are they just going to be following and
hidding our whole way though here? Cause I feel like we should
have them get out now before everything starts going off big time."
|
|
Halfling Cultist:
"Probably
best to lay low, like you said. I don't suppose you know a
convenient safehous?"
|
|
Lucky:
"As
a matter of fact..."
|
|
Lucky smirks
|
|
Halfling Cultist:
"Oh,
good. I was really hoping you'd say that."
|
|
Halfling Cultist:
"We
can probably make it on our own, if you tell us where. They ain't
looking for us, so even Grumpy over there should be able to sneak
by." She indicates the dwarven cultist next to her, who scowls in
response.
|
|
Dwarf Cultist scowls.
|
|
Halfling Cultist:
"...famous
dwarven stealth, am I right?"
|
|
Lucky:
"I
mean, personally I could use some rest. Can't do anything til
tomorrow, right?"
|
|
Kaylen Fisher:
"Doesn't
sound like it, no. Lucky's right. Should try to rest up when we
can. Tomorrow could be long, if we're planning on following up the
event at the gallows with an attack on, say, Haarken." She shrugs.
"No idea when they might crack open that orb, after all."
|
|
Itzen once her Grypon meets back up,
offers them the decent made non-obvious cloaks she grabbed for
this sorta thing.
|
=^v^=:
(( non-obvious being like, just
normal cloaks ))
|
Pell:
"Deket
should know as well as anyone a way to smuggle you to safety. If
nothing else, no one important ever really frequents the bar, and
everyone there knows to mind their business."
|
|
Kaylen Fisher:
(Right
right. You want masks too? It's not like you can't have some
bandanas or whatever, but you might not need them yet. Up to you.)
|
|
Io:
"Excellent.
The distance is short to your establishment."
|
=^v^=:
(( I mean if thats' the standard,
Itzen would have gotten the 'blend into crowd' bit for the rescued
people ))
As advertised, it's only a short walk to the bar, nestled as it is near
the cliffs from which the drainage sluice issues. Deket seems a little
surprised at the crowd, once he's roused from slumber, but he recovers,
and immediately sets to getting them settled in. There are two many of
them to comfortably sleep in the bedrooms, but they manage to organize
themselves by splitting it between resting and drinking.
|
Deket:
"Do
you want me to close shop tomorrow, just in case anyone recognizes
your new buddies?"
|
|
Lucky:
"Might
be more suspicious if you did, honestly. I'd hope I've built us a
reputation for respecting clients' privacy, and making the people
who don't regret it. Instantly and painfully."
|
Riot:
(( "who don't, regret it". You know
what I meant. Feh lol ))
|
Deket nods. "Will do, then. I can
continue to back up the threat too, but I'll try to go a little
easy. Don't want to attract attention from the gendarmerie."
|
|
Deket:
"Imma
give them a few free beers, if you don't mind. Could probably use
it, after prison."
|
|
Lucky:
"Of
course. As much as they'd like."
|
|
Deket:
"Now
that's the you I know and love." He turns, and begins to draw a
few pints for the cultists who are still downstairs."
|
|
Kaylen Fisher:
"Ok,
so... I assume we're going to crash at Glentes's place. Or find an
inn, I guess. There's certainly not enough room here."
|
|
Kaylen Fisher:
(I
can't really move on until you confirm or deny.)
|
|
Lucky:
"I'm
up for wherever there's a warm bed, at this point."
|
|
Pell nods
|
|
Eileen:
"Sounds
good, might be best to try and crash at Glentes's place. Probably
less likely any one looking for us, if there are any, would try
there."
|
That decided, the group is able to relocate without much trouble. It's a
moderate walk back to the apothecary's, but the given the darkness, only
partially illuminated by the shining lamps along the way, you're pretty
sure that none of the guards you pass see you. The streets are still
active, of course, but the night is reaching towards its midpoint, and
the population dwindles by the minute. Even despite the long night, most
people tend to gravitate to a cluster of common schedules, and the
largest one is currently turning in for bed. Glentes opens the door when
you ring almost immediately, a look of relief on his face.
|
Glentes: Wolf Cultist:
"Thank
Garmera. I'd hoped you'd make it. I... assume that you were
successful." He looks past you, as though trying to see if you're
running from the guards.
|
|
Eileen:
"Still
kind of in the middle of it actually."
|
|
Itzen:
"For
the most part. Some were moved to the execution grounds."
|
|
Glentes: Wolf Cultist:
"Oh,
I see." The worry on his face increases. "Can I do any more to
help? A couple more potions have finished brewing." He looks
embarassed. "I would have had more before but there was an
incident... never mind. Boring story."
|
|
Pell:
"Wouldn't
be smart of us to turn help down, in whatever form it takes."
|
|
Itzen:
"There
was quite a bit of automated balasta bolts firing at us."
|
|
Glentes: Wolf Cultist:
"Please,
help yourself then. I have a couple of extra healing potions. And
I also have some strong acid available. It was for a set of
quickbond paste, but I realized it might be more useful to you.
You could... throw it at enemies? Or use it to dissolve locks, or
whatever else." He sighs. "Unfortunately, most of the people who
purchase from me aren't adventurers or warriors. Mostly they're
townsfolk, looking for a philtre or unguent to help them with
everyday problems. Most of what I have is for that."
|
Riot:
(( I have just found myself in the
weirdest position, that being "having to explain to someone in TYOOL
2024 what DeviantArt is" ))
|
Glentes: Wolf Cultist:
(Fuck.
That's it, I'm too old, time to pack it in.)
|
=^v^=:
(( furaffinity for normies ))
Riot:
(( She's as old as we are, just not
very online ))
|
Glentes: Wolf Cultist:
(Ah,
okay. So it's not that she's moved on to what the kids are
actually using, but that she's disconnected. That makes me feel
better.)
|
|
Glentes: Wolf Cultist:
(Because
I do not like the replacements.)
|
Riot:
(( Yeah. She's in the old people's
She-Ra server, and Sydney just posted an Arcane art piece from 2014 with
Jinx and Vi being sad sisters, that LoL shared and credited to a
DeviantArt user ))
Riot:
(( anyway back to potion man ))
=^v^=:
(( fanfiction.net for illustrators
then ))
K. Anyway, you grab a couple more potions, also receiving his assurances
that he'll be up all night brewing more. He smiles, saying that if he
can't sacrifice a few nights sleep while you are risking your lives, he
couldn't possibly raise his head to the sky again.
For those of you who actually sleep, your rest is fitful. You find
yourself walking in darkness, but somehow, instead of the wall of stars
to side of the column, they stretch out above you, covering the sky
above, and a shining sliver, the same pale color as Garmera's silver orb
but narrowed to a sideways crescent, shines amongst them. Beneath your
feet is a film of still water, and as you watch, that water ripples with
a silent footstep. You turn, trying to catch sight of the source, but
all you manage to catch is a bare glimpse of silver-blue as it darts
back around each time to your blind spot. Each time it does so, you can
feel a gentle touch on your back, the touch either playful or curious,
or possibly malicious, soaking in your discomfort. A growl; a deep,
blood-red snarl... and then you awaken.
Riot:
(( That sounds... not fun ))
|
Eileen just idles the night away
|
|
Ra'ven remains sleepy as she tends to
do in 'mornings' such as they were.
|
|
Io:
(Sorry
Eileen! Character that don't dream don't get weird dreams,
usually.)
|
vonel:
(( no worries ))
|
Itzen sighs and seeks out the tiny
dragon
|
|
Io is already awake, and tearing into
a whole chicken for his breakfast. He raises his head as you
approach, licking the blood from his mouth, and blowing to shoo
away a couple of feather.
|
|
Itzen:
"That
dragon you spoke of, would it tease dreams?"
|
|
Io:
"Itzen,
greetings." He nods. "A green would, yes. They are more than
capable, and manipulating others by placing tiny ideas in their
heads is one of their favorite tactics. If it is him, I'm afraid
that I don't know what this could mean." He turns aside, seemingly
having difficulty meeting your eyes. "I experienced it as well, of
course."
|
|
Itzen:
"Ah,
it seems like a teasing dream, which I'd expect of a fey but the
only one we have even encountered is her, sort of..." she gives a
sidewise glace to Ra, who is currently half-awake teleport
lurching towards something to eat.
|
|
Io:
"Ra'ven
is many thing, most of which should have more trouble mixing than
is evident. But I've not seen her exhibit any dream related
powers."
|
|
Eileen galances at the others a look
of curiousness on her face, "Something I missed?"
|
|
Itzen:
"It
seems we might have had the same dream."
|
|
Io:
"...It
was a vexing circumstance. It has been a long time since anything
was able to force a dream on me that I did not wish."
|
|
Ra'ven:
"Same?
I just had a dream about playing tag..."
|
|
Ra'ven:
"Suppose
I'm usually better at it then that though..."
|
|
Io:
"...with
a silver figure, under the light of the stars, and the moon." They
pause. "...That which existed before Garmera, in my time. That
silver crescent."
|
|
Eileen:
"I
see..."
|
|
Itzen:
"...
I'm sorry,
before
Garmera?"
|
|
Io:
"... I
sometimes wonder if Sehanine is looking out at us from Garmera's
eyes, or Pelor..." They look at Itzen, raising an eyebrow ridge.
"Well, yes. Did you think she always was?"
|
|
Lucky:
"Io
is old. Like
old
old."
|
|
Lucky walks in, munching on a pastry
that she found.
|
|
Io:
"Accurate,
yes."
|
|
Eileen:
"Even
what memories I have of that past age when this body was built
still had Garmera in the sky, but I do know of the storys of her
not being there."
|
|
Itzen:
"Err...
this world is... " a pause, "I mean the Wolf above, the Storm
below and the Land between is... as old as eachother?"
|
|
Io:
"Garmera
came to this place from elsewhere, and supplanted the order that
existed before. The prior sources of light in this world, who were
my friends, were devoured, replaced by whatever shines there now."
They scoff. "Yes, indeed. All as old as each other, yes, but still
terribly finite. All as old as each other, because the stars were
moved and the storm quickened as the wolf consumed and
transfigured all that existed before that."
|
|
Itzen:
"is
it the same world then?"
|
|
Io:
"It
depends on how you define such a thing. In my time, there were in
fact many world. But all the worlds that I once knew seem to have
collapsed into this one. Hestavar, and Celestia, and The Astra
Sea. Baator, and the Outlands, and the Elemental Chaos. None of
those exist now, as far as I can tell, but at least one of them
seems to still exist in some form. Is THAT the same world? It
either is, or is not, but whatever answer you decide upon, the
wreckage of that event still lies around us, and my own prison
still remained, waiting for me to be released."
|
|
Io:
"It is
either the old world transformed, or a new one built amidst the
echoes of the old. You may think of it as you wish."
|
|
Io:
"And
if it makes you feel better, neither I nor anyone else in my time
new where the wolf came from, or what it had done before. For all
I know, its history might stretch back far longer than my own
memory."
|
|
Io:
(aaaaaugh
so many typos.)
|
|
Io:
(Self
hate rises.)
|
|
Itzen:
"I...
suppose such worlds must have not been as lonely as it sounds to
have a sky without Her...."
|
|
Io:
"We
were not. Or at least, no lonelier than you. You may attribut that
either to us not knowing what we were missing, or to the fact that
we had other things instead. Frankly, I find it amazing that you
continue to function without the grace and protection of the gods.
I've talked to a so-called Cleric in the world, and I'm frankly
still confused how he can draw divine power from a metaphorical
concept of death."
|
|
Io pauses. "....Why would this dragon
remember the moon?"
|
|
Itzen:
"You
do..?"
|
|
Io:
"No,
no. The green, whom we assume sent this vision."
|
|
Io:
"It
has been untold thousands of years since it shown."
|
|
Itzen:
"Perhaps
a Maze brought the knoledge."
|
|
Io:
(shone)
|
|
Itzen:
"Though
I hear dragons tend to avoid them..."
|
|
Eileen:
"Inherented
memories maybe?"
|
|
Itzen:
"There
are... well, somewhat literarary 'myths' about magics that let you
transfer your thoughts to another, possibly younger. Or store them
in objects."
|
|
Itzen:
"The
latter I think someone has even found evidence of, though that was
not really my dicipline.... Perhaps Miss.." pause, "My former
studend would know more?"
|
|
Io hisses. "The Mazes I hear of... the
more I hear of them, the less I like. Not least of which because I
cannot yet understand what they ARE. No such things existed in my
time. Places of power of many kinds, yes, but nothing so...
complete... as what I've heard." They consider Eileen's statement.
"I can't rule it out. Dragons do not inherit memories with the
same reliability as, for instance, Aboleths, but the things most
important to the parent can be passed down. It is conceivable that
a chain of memories (lol, I can't believe that is the best way to
phrase it.) might have reached from the past into the present."
|
|
Itzen:
"What
they are, they are were specific concepts are housed. The larger
mysery is what made them, as their forms are not that of their
concepts. Perhaps there is a Maze of Mazes that trapped the rest,
aside from Wolf and Storm"
|
|
Kaylen Fisher:
"The
myths exaggerate a little. Thought receptacles are possible. We
sometimes engrave them into glass plates, when a concept is really
hard to explain in words. But they're fragile, so it's used
sparingly. Something about glass or crystal being the most
effective medium. It's not my field. But the important bit is that
they usually store and replay a CONCEPT. Knowledge in raw form.
You don't get an actual image out of it; you'd just recognize the
image if you saw it later. You'd know what this... moon? You'd
know what it was, and you could identify it as that silver sliver
thing. But you wouldn't actually be able to do more than make up
your own interpretation of what it MIGHT look like until you
actually saw it, sorta like if you tried to describe... I dunno,
some kind of landscape I've never seen, to me. And if I'd just
been making it up in my head, I don't think it would be so clear."
She grimaces. "Ones that can grab real memories... there are
rumors that the Emirate has access to those kinds of secrets, but
if so he's not letting it out of the palace."
|
|
Io:
"We'd
be foolish to assume this Green couldn't infiltrate the Ruby
Palace. But I don't know why he would want to."
|
|
Itzen:
"It
seems a bit of a stretch to assume the Emir had a secret real
memory of this 'moon', that this specfic dragon stole and and then
decided to taunt us with the memory that no living creature could
reasonably know of, unless they read it from your mind..." to Io
|
|
Itzen:
"This
thing was your friend, after all. Do you dream of them normally?
Finding a secret thought in someone's head sounds like a bit more
schmer trick."
|
=^v^=:
(( thing being moon ))
|
Eileen:
"So
why would he taunt any one with an image of the moon when only one
of us would even know what the moon is, seems... out of place."
|
|
Io:
"If it
is him, I can almost guarantee that he's not old enough to
remember it himself. In fact, I very much doubt that he is so much
as an ancient, since the city is neither dancing entirely to his
song, nor a smoking heap of rubble." They go quiet. "...I do, at
times. It's possible." They seem to deflate a bit. "My weakness
may be putting us in danger. I assumed that despite my ability to
sense him, he could not sense me. What if this is true, and he is
taunting us? Reaching into my own memories, to show how vulnerable
we are? Or..." They shake their head. "No, Eileen is right. It's a
strange thing to do. It's possible that planting an image like
that will influence us in some way, but if so I do not know the
objective." Another pause. "Or it isn't him at all. It is best I
remember that this is speculation."
|
|
Io:
"I
apologize for my instability. Seeing her again, even like that,
has struck me."
|
|
Eileen:
"Right,
if it is him we'll deal with it when it comes up, if it's not
we'll deal with who ever it is when they finally show themselfs."
|
|
Itzen:
"Your
'weakness', even in this possible situation, isn't even unique to
the party. You are considering yourself weak for perhaps failing
to overpower a dragon who's modus operandi is playing mind games.
That.. isn't what you do, correct? Perhaps lament not being
stronger then an older dragon, but keep in mind that's true of
basically everyone."
|
|
Io:
"Yes,
of course. Itzen, an association has occured to me, though I do
not know if it amounts to anything. In my time, wolves were often
associated with the power of the moon, and appeared alongside that
iconography. Werewolves, in that time, were often governed by the
cycle of the moon, transforming involuntarily under its light when
it shone strongest." They give Itzen a level stare. "But he's not
an older dragon. He's barely an egg compared to me. And it
absolutely is something I do. I am all hues, all metals, all gems.
Anything he is exists in me. The fact that my defenses were simply
set aside by something, anything, is embarrassing in the extreme."
|
|
Io:
"At
least I'm not the only one whose sleep contained a visitation.
Though I'd not say that if there was any apparent harm."
|
|
Itzen:
"You
seem trustworthy and loyal, though.. It would seem to reason not
all aspects are as outspoken..." Itzen says a bit delicatly, not
wanting to offend further with a a complement.
|
|
Io:
"...I
accept your compliment in the spirit in which it was given." They
give their version of a smile, clearly attempting to reassure you.
"Though I am proud of all my natures, when not taken to extremes,
I recognize that some are more widely appreciated. And I accept
praise for those willingly." They cough. "In any case... do we
have anything to discuss before going to the gallows?" A pause.
"To rescue our targets, I mean. It sounds rather morbid otherwise."
|
|
Itzen:
"We
should likely bring along some water, if nothing else for
recovering from those golems."
|
|
Itzen:
"Well,
more then otherwise."
|
|
Lucky:
"Good
call."
|
|
Kaylen Fisher:
"Gosh."
She shakes her head. "You know, I was wracking my brain, thinking
of some useful way to help avoid any lasting injury from that, and
duh, water. Apparently I don't have a master's seal in common
sense."
|
|
Kaylen Fisher:
"I
kept thinking of magic stuff."
|
|
Itzen:
"It...
is part of why my classes were about the mundane swordfighting..."
she sighs, "Of which I apoligize to you, since my actual way of
fighting has many other aspects..."
|
|
Kaylen Fisher:
((Tell
me when you are ready to go to the gallows, btw))
|
|
Kaylen Fisher:
"No,
no, don't worry about it. Mine too, now, and they're different
from yours. But everything you taught me really forms the
foundation of it. Learning it the way you taught me, from the
beginning, lets me come up with my own moves."
|
|
Itzen looks visibly releaved, "I
somewhat feared people would think I am holding back for sinisiter
reasons, which, while true, was not targeted at you..."
|
vonel:
(( In before Itzen pulls a Sun Li on
Kay ))
|
Kaylen Fisher:
((Even...
the FLAW!))
|
|
Kaylen Fisher:
(Eff
you, Glorious Strategist.))
|
=^v^=:
(( ironically she'd pull that on her
entire class except Kay, cause she thinks Kay's alright ))
|
Kaylen Fisher:
(Snrk)
|
vonel:
(( Ready to move on when everyone
else is ))
Riot:
(( I'm good whenever ))
=^v^=:
(( and the rest of her class is upper
class snob assholes who deserved to be just as planned, we can move on ))
|
Kaylen Fisher:
(Righto.
Full disclosure, basically we'll be going there, and setting up
for the fight. I'd like to continue on wed, though, if possible.)
|
Riot:
(( yeah no worries ))
vonel:
(( sounds good ))
Riot:
(( I'm over here in the background
fighting to get this chapter's formatting fixed because Google Docs
"Post to Ao3" script is borked ))
=^v^=:
(( rip broken scripts ))
|
Kaylen Fisher:
(Cries.
Sorry.)
|
vonel:
(( should probably rest to ))
Riot:
(( Last chapter I used Google Docs ->
Copy paste into LibreOffice -> LibreOffice to HTML, and it worked like a
champ. This time it's fucking the spacing even though I did it exactly
the same way ))
=^v^=:
(( also remember that's real acid we
have in those potion bottles so I want to see goggles people! ))
Riot:
((
simpsons-my-eyes-ze-goggles-zey-do-nothing.gif ))
=^v^=:
(( simpsons-that-was-the-joke.gif xP
))
Riot:
(( I know lol ))
|
Kaylen Fisher:
(This
is where it is. A wooden gallows sitting in the middle of a public
square, surrounded by 10ft walls to ward off casual intrusions.
Both cultists are up there, along with quite a few guards. Most of
them are the weak crossbowmen you've fought, but there are also
two Big Rats, and the two mentioned Salt Golems. There is also a
bugbear jailer up top, fitting the cultists for nooses.)
|
|
Kaylen Fisher:
(Yeah,
rest!)
|
|
Eileen:
Took an extended rest.
HP:
73 / 73—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
Took an extended rest.
HP:
73 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Pell:
Took an extended rest.
HP:
77 / 77—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( extended one right? ))
|
Kaylen Fisher:
(yus)
|
|
Ra'ven:
Took an extended rest.
HP:
70 / 70—
Surges:
8 / 8 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
Took an extended rest.
HP:
69 / 69—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Io:
Took an extended rest.
HP:
66 / 66—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Kaylen
Fisher:
Took an extended rest.
HP:
87 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Kaylen Fisher:
(The
platform is likewise about 10ft up, for reference.)
|
=^v^=:
(( question, we got a pretty really
high roll on those golems, any knoledge of what sorta elemental attack
to expect from them? ))
|
Itzen:
|
Necklace
of Calamity Avoidance
|
|
Know whats coming and prepare
|
|
Effect:
She gets resistance to her choice of one
of the following till next long rest:
|
|
Apply
Resist
5 fire
|
|
Apply
Resist
5 Poison
|
|
Apply
Resist
5 cold
|
|
Apply
Resist
5 acid
|
|
Apply
Resist
5 lightning
|
|
=^v^=:
(( cause that ))
|
Salt Golem 2:
(Poison.)
|
|
Salt Golem 2:
(The
salt gets into your wounds and causes additional pain and tissue
damage.)
|
=^v^=:
(( Vul chilling with his pink ribbon
of not being poisioned on a ship to a mine ))
|
Salt Golem 2:
(Thumbs
up.)
|
|
Salt Golem 2:
(You
also know that, while the creatures themselves pack a real punch,
the poison damage is comparitively small, so a nominal amount of
resistance should cover it.)
|
=^v^=:
(( elieen looking at her ongoing
damage counters right now I bet xP ))
|
Eileen:
(You
aren't wrong.)
|
|
|
Ganaroth:
Sorry,
didn't mean to imp you!
|
|
|
Ganaroth:
(Oh,
here are the enemies, btw, sorry.)
|
|
|
Ganaroth:
(I
could place civilians to represent all the people that have turned
out to watch, but in the interest of not having millions of
extraneous tokens, we'll just say they're there.)
|
|
|
Ganaroth:
Well,
I hope to see y'all on Wed!
|
Riot:
(( sounds good! ))
|
|
Ganaroth:
Thanks
for being here.
|
|
|
Ganaroth:
You
are all remaining cool, so I entreat you to continue that.
|
Ganaroth is disconnected.
|
Warrior
of Dragons Undivided:
|
A
Shield That Reaches From Wolf to Storm
|
|
Effect:
Her allies gain a +1 shield bonus to ac
while she has a shield.
|
|
=^v^=:
(( xP ))
vonel is disconnected.
|
Warrior of Dragons Undivided:
making
silly reflufs is fun
|
|
Pell:
lol
|
|
Pell:
okay
I gotta go, gotta fight this stupid document
|
|
|
=^v^=:
i'ma
going to have someone draw a different pic tho
|
Riot is disconnected.
=^v^= is disconnected.
vonel has connected.
Riot has connected.
=^v^= has connected.
|
|
Riot:
Sorry
for the delay
|
|
|
Riot:
Also
more sorry because my friend who needed help bailed at the last
minute because she got zero sleep last night. So now I get to do
it in the rain tomorrow. And I had to go use the bus to get
groceries lol
|
|
|
vonel:
been
a... rough few days
|
|
|
=^v^=:
i
helped someone move yesterday and took a nap today
|
|
|
Riot:
That
sucks Von. Are things looking up at least?
|
|
|
Riot:
And
also moving suuuucks
|
|
|
vonel:
maybe...
I don't know, felt good tuesday evening and now i'm just feeling
drained.
|
Ganaroth has connected.
|
Lucky:
hi
hi. And damn Von. Hope it gets better
|
|
|
Ganaroth:
Uh
oh. I guess I missed some shit.
I don't know what happened, Von, but I hope things improved as
well.
|
|
|
Ganaroth:
How
is everyone doing, then?
|
|
Lucky:
I'm
alright, gotta reattempt tomorrow on the "crawling under the
house" thing which sucks because today was the only dry day
|
|
Ra'ven:
I
got to ride shotgun on a truck through a snowy pass moving thing
|
|
|
Ganaroth:
Hey
Von. Can you check in so I know you're here?
|
|
Ra'ven:
it
turns out frozen hell is also other people
|
|
|
vonel:
going
to make some food, so might not respond right away
|
|
|
Ganaroth:
No,
it's okay! I just didn't want to start and find out that you were
in a different room and missed... whatever.
|
|
|
Ganaroth:
Yeah,
is okay, as long as I know it's happening.
|
The crowd shift and murmers, electric with a grim anticipation. There
are scores of people in attendance... more, even, and the're all waiting
to see the bodies fall. Those of you familiar with the place understand
that it isn't exactly an expression of cruelty; these executions would
be happening either way, and it's part of the character of the place to
take enjoyment where you can. Nevertheless, the sight of bookies working
the crowds, taking bets on whether a given prisoner will have their neck
broken, strangle to death, or be decapitated by the drop, is
substantially offputting to others. The gallows are bathed in full
light, as is the surrounding area, providing an uninterrupted view of
the spectacle. On the platform, two men, a goblin and an elf, stand with
nooses about their necks. The hobgoblin up top crashes his mace against
a bronze gong, and raises his hands to attract the crowd's attention.
"The end of life to those who take life! A just punishment for bringing
chaos and violence! For their crime, for attempting to tear our
rulership from their places of strength and instead foment disorder and
strife, we bring retribution.!" He turn about, addressing all sides. "We
will not bow. We will not break. Our live are our own, and though Lansir
collects tolls on our ports and steals the brazhst from our bowls, we
shall not simply give ourselves to them." He smiles, showing sharpened
teeth. "Let them come for us! We will fight their agents as they appear,
and by inches we will regain ourselves. These cultists of the Silverfang
act on behalf of our overlords to weaken us, and to create dependence.
But as they use criminals to fight their battles, they allow us to treat
them as criminals. Today, they feel the force of vengeance enacted
through law!"
|
|
Ganaroth:
(You
may feel free to place yourselves wherever you want. The milling
crowd allows you to choose your own positioning. A caution,
though. Although these guards don't look particularly savvy, it's
not impossible that one of them might sense that something is off.)
|
=^v^=:
(( hm ))
Riot:
(( Open to suggestion ))
|
Kaylen Fisher:
"Wow.
This guy just says the quiet part out loud like it's nothing. Is
that normal, you two?" She says this to Lucky and Pell.
|
|
Lucky:
"This
place is a revolution every year. It's like a festival, almost.
Doesn't surprise me at all, honestly."
|
|
Itzen:
"It's
slightly annoying they have the wrong branch."
|
|
Itzen:
"Any
ideas on how to prevent them from shooting the prisoners?"
|
|
Kaylen Fisher:
"I
can imagine." She shrugs, and her voice goes sympathetic. "Most
people dfon't get the difference between your sects. Heck, even
I'm not completely conversant." She thinks about the issue. "Well,
the best way I can think of would be to hit them hard and fast
enough that they don't want to waste time attacking noncombatants.
Uh... and maybe sever the nooses as quick as we can, so they can
run out of there on their own feet?"
|
|
Ra'ven:
"Would
likely be easier to bite through them then to hit with arrows
correctly..."
|
|
Kaylen Fisher:
"Yeah,
probably, You can probably get in there quick, right? Do you think
you could survive in there long enough to get them free, and for
us to catch up?" Her face goes thoughtful. "Maybe if Lucky gets
close the gate and shoulder checks it into dust, you could run in
there quick, and we... come in aftrerward and try to occupy them
and take the heat off you? Sorry, I'm not really a tactician. I'm
just looking at those gates like they're nails, and Lucky is a
mighty, mighty hammer."
|
|
Io:
"I'm a
bit cautious about tactics that require one of us to become
isolated from the group, after my recent experience..."
|
=^v^=:
(( how isolated from surrounding
stuff is this battlefield? LIke are there nearby buildings? ))
|
Lucky:
"To
be fair, if I'm able to break the gate, I could hop on Ra'ven's
back if she's going full wolf mode. Then between the two of us we
could slice or bite their nooses."
|
|
Ra'ven:
"Not
really a wolf... also slightly obvious.. Hmm... maybe light
something on fire as a distraction?"
|
|
Io:
((You're
in the middle of a plaza. Their are other buildings to all sides,
but it's further to them than any of you could reach in a single
round.))
|
|
Kaylen Fisher:
"Light
up what, though?"
|
|
Kaylen Fisher:
"I'm
not against a little light arson, but I'm mostly against doing it
in a place that could kill civilians."
|
|
Ra'ven gestures at the dead looking
trees
|
|
Kaylen Fisher bites her lip. "Maybe...
what's the aim? If you light up a tree, it's not like they're
going to all rush out to douse it. I suppose that they might open
the gates, though..."
|
|
Ra'ven:
"Distract
them, split their attention so they might not just work together
effectivly..." She hmms, "I mean, someone could rile up the croud
I guess, but I don't really know this one."
|
|
Ra'ven blinks, "... a riot probably
would get those people hurt or killed though... huh."
|
|
Io:
"Yes.
I'm also not sure what it would get us. The crowd becoming violent
would cause them to pay more attention to the gates, not less.
Unless you think to somehow make the crowd break the gates down
for us." Their voice seems skeptical.
|
|
Lucky:
"Crowds
around here would be more primed to flee and hurt each other than
rush the armed soldiers. At least in my experience."
|
|
Ra'ven:
"Well,
attention on the gates and crowd isn't attention on the guys tied
up..
|
=^v^=:
(( wonder if they are tied up too
much to telport away ))
|
Io:
(Probably
not)
|
|
Ra'ven:
"Suppose
I could poof them away if we get a little closer then the gate
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(1) Eileen
|
—
|
Eileen
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
|
Ra'ven demonstrates it on Eileen
|
|
Io:
(Sounds
good, if you can get within 5 of a prisoner so you can use it.)
|
|
Io:
"Teleporting
them away isn't a terrible idea, but I hope you aren't counting on
them not noticing. I very much doubt that you can walk up and
teleport the prisoners away completely unnoticed, no matter how
unruly the crowd."
|
|
Ra'ven:
"Oh
no, but there is less they can immediatly do about it is all."
|
|
Ra'ven:
"Less
me being in the middle to cut them free, that sort of thing
|
|
Io:
"Obviously
I will fight alongside you, but I feel as though I should ask what
you envision the course of battle to be, here."
|
|
Ra'ven hmms
|
|
Ra'ven:
"I
mean, we could kick in a gate, the big guys would come at us, but
I could swipe our allies off the platform before they know that
guarding the ladders isn't effective? Then the allies can
hopefully run away as we hold off the guys or kill them or destroy
them or whatever?"
|
|
Io 's body language relaxes a bit.
It's only after this that you realize that they had tensed up.
"That could work, if you wait for them to move out of position..."
|
|
Io:
"What
do the rest of you think? It seems... propitious... to use such
wolfpack tactics in this situation, if that matters."
|
|
Ra'ven:
"Plus
you can zap those guys up top a bit to make them shoot at us too"
a pause, "I mean I could shoot at them too, its not like I
don't
look like an archer right?"
|
|
Io:
"If
you think that will be helpful. I would beware alerting them,
though. I doubt they'll ignore being attacked from your direction,
even if snatching the prisoners confuses them."
|
|
Io:
"Still,
if we can put enough pressure on them from the other direction..."
|
|
Io:
"...I'd
be willing to try."
|
|
Lucky:
"Just
point me where you want me."
|
|
Io:
"Next
to one of the gates, most likely. If you can smash it down, we can
try to force our way in, to pull their attention. And, well...
you're the one of us who can knock walls down with a tap."
|
Riot:
(( until she rolls a 1 lol ))
|
Io:
(Well,
that is always a risk.)
|
|
Io:
(Sadly,
there are few guarantees in this game.)
|
=^v^=:
(( I mean 1's don't fail skill checks
))
|
Io:
(I
took the statement to mean "unless I roll too low." Telling you
whether a 1 would cause failure or not in this case is sorta not
how this works, although you can of course inspect the gate to see
how sturdy it is. Note, however, that there is not a truly
infinite amount of time before they start pulling levers.)
|
Riot:
(( Point me at a gate and tell me when
to try and break things ))
|
Io:
(Like,
literally? Or are you just saying you're ready?)
|
=^v^=:
(( von, got any suggestions? ))
Riot:
(( Saying I'm ready and also I just
need to be pointed at which gate people would like Lucky to attempt to
break ))
vonel:
(( nope ))
=^v^=:
(( so we going in from oppisite sides
or the same side and holding the line? ))
|
Io:
(I
think you can pick the gate. The difference between them is fairly
minor.)
|
|
Io:
(Io
assumed that the party woulld be clustered at one gate, except for
Ra, who would sneak people out the back. He also assumes that Ra
won't have a problem getting there, despite the fact that the
prisoners aren't within immediate range of that teleport ability.)
|
=^v^=:
(( can ra teleport through the gates?
are they solid walls or like, metal pipes ))
|
Io:
(You
can teleport easily through the bars.)
|
=^v^=:
(( so for placement's sake, doing
left and right doors prob best ))
|
Io:
(Feel
free to set yourselves up. This quest has the players as the
aggressors, so you get to choose how to order yourselves a lot of
the time.)
|
|
Adhikaar Jailer 1 's eyes pass over
the group assembling at the east gate, but don't appear to note
you as dangerous.
|
|
Kaylen Fisher:
(Heh,
east. East, West, South and North are just meta terms to discribe
directions on the battle map. They don't exist in the world
itself, nor do the concepts in any real fashion.)
|
=^v^=:
(( also important, gate is just the
boundry line right? it's not 5' thick? ))
|
Kaylen Fisher:
(Correct.)
|
|
Kaylen Fisher:
(So
you would, for instance, be able to grab a prisoner and teleport
them "adjacent" to you, on the other side of the gate.)
|
=^v^=:
(( precissly what I was hoping ))
|
Kaylen Fisher:
(I
figured.
)
|
|
Kaylen Fisher:
(Well,
if you're ready for an enormous clusterfuck, feel free to bust
this fucker down.)
|
Riot:
(( You want me to attempt to break
now? ))
=^v^=:
(( I assume it starts with a lucky ))
Riot:
(( Okay cool ))
=^v^=:
(( possibly some init dunno ))
|
Kaylen Fisher:
(Yeah,
we can also roll init.)
|
Riot:
(( before or after I attempt this ))
Riot:
(( Since the jailer doesn't seem to
care about us currently ))
vonel:
(( would assume after but I don't
know ))
|
Kaylen Fisher:
(Init
would start after you shoulder check/boot the gate)
|
|
Lucky:
|
That chair looked at me funny
|
|
Effect:
Use atheletic check in place of strength
checks.
|
|
|
Lucky:
|
With a tortured squeal, the iron gate is kicked open, the locks tearing
apart under the force of the blow. One of the doors comes off entirely,
slamming against the scaffolding itself. Most of the guards turn to look
at you, startled by the sudden assault.
|
Kaylen Fisher:
(Vs
a DC 23, for reference.)
|
Riot:
(( Nice ))
=^v^=:
(( what's Elieen's init bonus? ))
|
Eileen:
|
Effect:
You and each ally within 10 squares who
can see and hear you gain a +2 power bonus to initiative.
|
|
Expert Combat Leader:
The bonus to initiative from
Combat Leader increases to +3.
|
|
|
Ra'ven prob can't see her from here?
|
vonel:
(( ra not within 10 any way ))
|
Eileen:
|
Effect:
When you make an initiative check, you can
slide each ally benefiting from Combat Leader 1 square.
|
|
=^v^=:
(( handy ))
|
Kaylen Fisher:
(Strictly
speak you could see her, but in this case I don't think you could
see her enough that it would mean anything. It's like you'd get
flashes of people
|
|
Kaylen Fisher:
people's
footwork under the gallows.)
|
|
Lucky:
|
Trigger:
Rolling Initiative
|
|
Effect:
+2 to init roll, pick a foe you can see.
That person is quarried and you get +2 power bonus to hit
till it isn't quarried anymore.
|
|
(4) Big Rat 2
|
—
|
Big Rat 2
|
|
|
Apply
Lucky
+2 to hit foe until it's not your quarry
|
|
|
Kaylen Fisher:
(It
would be an effective block to line of sight.)
|
vonel:
(( feel free to slide your charactes
1 square if you want riot ))
Riot:
(( wow what a dogshit init roll, Luck
))
=^v^=:
(( might hit sort again, since it
didn't sort for some reason ))
|
Kaylen Fisher:
(Sympathy)
|
|
Adhikaar Jailer 1:
(For
reference, the auras are just barely visible in the light of the
lamps as a light haze, as though the light is shining through
dust. According to the Itzen and Kaylen's knowledge, this would be
a cloud of stinging salt particles which cause pain and
irritation, and can poison open wounds.)
|
|
Salt Golem 2:
|
Effect:
Any enemy that starts its turn within the
aura takes a -2 penalty to all defenses until the end of its
next turn. If the enemy is bloodied, it also takes 5 poison
damage.
|
|
Apply
Any
enemy that starts its turn within the aura takes a -2
penalty to all defenses until the end of its next turn. If
the enemy is bloodied, it also takes 5 poison damage.
|
|
=^v^=:
(( dang thats some salt ))
|
Adhikaar Jailer 1:
(I
mean, have you tried defending yourself with salt dust getting in
your eyes? I haven't either, but I imagine it isn't easy.)
|
Riot:
(( the concept sounds awful lol ))
|
Adhikaar Jailer 1:
(Right?)
|
Itzen has received initiative.
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
|
Adhikaar Jailer 1:
(Also,
I apologize for the baked-in grid. I'll probably take down this
map and replace it with the version that doesn't have that between
now and next.)
|
|
Itzen assumes some of them are getting
some gnarly cover from this
|
|
Salt Golem 2:
(Can't
really know without knowing what "this" is.)
|
|
Itzen:
|
|
|
(3) Big Rat 2
|
—
|
Rolled
33
vs. Fortitude
|
—
|
11
thunder damage
.
CRIT:
13
thunder damage, plus 8 lightning damage.
|
|
|
|
(3) Adhikaar Bolter 4
|
—
|
Rolled
15
vs. Fortitude
|
—
|
11
thunder damage
.
|
|
|
|
(1) Adhikaar Bolter 7
|
—
|
Rolled
26
vs. Fortitude
|
—
|
11
thunder damage
.
|
|
Hit:
she pushes the foe 4 squares
|
|
|
Itzen casts awoo
|
|
Salt Golem 2:
(You
hit the big rat. The other two have superior cover from your
position, since you are basically under them.)
|
|
Itzen:
|
Trigger:
She hits with an implement attack
|
|
Effect:
She gains a +2 bonus to melee weapon
damage until the end of her next turn
|
|
|
Big Rat 2:
|
Trigger:
An enemy within 10 squares of the Big Rat
hits it with a ranged or area attack.
|
|
Effect:
The Big Rat charges the triggering enemy.
|
|
=^v^=:
(( hey luck you coo with me punting
ratto so it has to move farther also like, do I get my push first? ))
Riot:
(( sure ))
=^v^=:
(( ya it's reaction so I get my push
right? ))
|
Big Rat 2:
(Sure)
|
=^v^=:
(( not sure I can push it farther
validly ))
|
Big Rat 2:
(K.
Done then?)
|
=^v^=:
(( sure ))
|
Big Rat 2:
|
|
|
(2) Itzen
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
16
damage
.
|
|
|
|
(2) Kaylen Fisher
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
|
|
(0) Big Rat 2
|
—
|
Rolled
36
vs. AC
|
—
|
17
damage
.
|
|
Hit:
and the Big Rat grabs the target (escape DC
19) if it has fewer than two targets grabbed.
|
|
Special:
If this attack targets only one creature,
it can make this attack twice against that creature.
|
|
Apply
Grabbed
(Escape DC 19)
|
|
|
Big Rat 2:
(Accidentally
attacks self, lol.)
|
|
Kaylen Fisher:
Suffered 11 dmg.
HP:
76 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
I've
finished my turn.
Ayalin THINGS HERE
|
|
Adhikaar Jailer 1 attempts to lash
Itzen. Itzen gains cover, but not superior cover. High Ground etc,
but you still benefit from the obstacles.
|
|
Adhikaar Jailer 1:
|
|
|
(1) Itzen
|
—
|
Rolled
16
vs. Reflex
( Miss )
|
—
|
19
damage
.
|
|
Hit:
and the jailer pulls the target 1 square and
knocks it prone.
|
|
Ra'ven has received initiative.
|
Adhikaar Jailer 1:
I've finished my turn.
|
|
Ra'ven tries to non-chalantly be on
the other side of the gates with the guards perhaps distracted
(maybe it fails easly)
|
|
Ra'ven:
|
Effect:
She shifts 2 squares
|
|
Staff of Travel:
She can teleport instead of shift
|
|
|
Adhikaar Jailer 1:
(Make
a stealth check!)
|
|
Ra'ven:
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(5) Goblin Cultist
|
—
|
Goblin Cultist
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
=^v^=:
(( looking non-alerted or nah? ))
|
Salt Golem 1:
(It
doesn't look like anyone noticed where he went! Certainly the
closest guards saw the prisoner vanish, but they weren't able to
tell where to. The crowd has begun churning and shouting,
confusing the entire landscape.)
|
Io has received initiative.
|
Ra'ven:
I've
finished my turn.
|
=^v^=:
(( those pillars next to the broken
gate look big enough for a dragon to perch on? ))
|
Salt Golem 1:
(Actually,
yeah, with the caveat that Io would have to save or fall off if
damaged. Technically that's not enough space, but it's close
enough that I'll allow it with that condition.)
|
=^v^=:
(( 10' up for purposes of dragon
slip? ))
|
Salt Golem 1:
(Walls
are 10 feet, yeah)
|
|
Io flaps up to the pillar
|
|
Io:
|
Effect:
You gain a +2 feat bonus to attack rolls
with ranged attack powers against targets that are not
adjacent to any creature. Increase this bonus to +3 at 11th
level and +4 at 21st level.
|
|
|
|
Ganaroth:
(Flappy
dragon)
|
|
Io:
|
|
|
(4) Adhikaar Bolter 7
|
—
|
Rolled
30
vs. Reflex
|
—
|
11
radiant damage
.
|
|
|
|
(4) Adhikaar Bolter 8
|
—
|
Rolled
32
vs. Reflex
|
—
|
10
radiant damage
.
|
|
|
|
(6) Adhikaar Bolter 2
|
—
|
Rolled
21
vs. Reflex
|
—
|
12
radiant damage
.
|
|
=^v^=:
(( lazers ))
|
|
Ganaroth:
(You
slaughter two of them painfully, condemning their families to a
slow death from poverty and exposure. The third remains able to
take care of all three of his daughters.)
|
|
Io:
|
Trigger:
You kill a creature with an attack.
|
|
Effect:
Io gains a glory charge. They can hold up
to seven glory charges, which last until used.
|
|
|
Io is now full on points!
|
|
Adhikaar Bolter 8:
(nomnom)
|
=^v^=:
(( o also ))
|
Io:
|
Effect:
You spend a healing surge but regain no
hit points. You gain temporary hit points equal to your
healing surge value.
|
|
Special:
Io often uses this power between battles,
and begins the fight with the bonus (and penalty) applied.
|
|
|
Adhikaar Bolter 8:
(Indeed,
of course.)
|
|
Io:
Gained 16 temp HP.
Lost a healing surge.
HP:
66 / 66 + 16 temp.—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Io:
I've
finished my turn.
|
|
Adhikaar Bolter 3:
|
|
|
(4) Lucky
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 3:
I've finished my turn.
|
Kaylen Fisher has received initiative.
|
Lucky:
Suffered 11 dmg.
HP:
62 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(2) Big Rat 2
|
—
|
Big Rat 2
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Adhikaar Bolter 3:
(I'm
happy that this distraction tactic is actually totally working.
All the relevant enemies are failing their checks to notice that
Ra is doing stuff.)
|
|
Kaylen
Fisher:
|
Effect:
Teleport 5 squares. If you end this move
adjacent to an enemy, you gain a +2 power bonus to the next
attack roll you make against that enemy during your turn.
|
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Jailer 1
|
—
|
Rolled
31
vs. AC
|
—
|
8
Force damage
.
|
|
|
|
(1) Adhikaar Bolter 3
|
—
|
Rolled
35
vs. AC
|
—
|
8
Force damage
.
|
|
Hit:
and the target is marked until the end of
your next turn. Until the mark ends, if the target makes an
attack that does not include you as a target, it takes force
damage equal to your Intelligence modifier after the attack
is resolved.
|
|
|
Intelligence Modifier:
5
.
Aegis of Shielding:
If a target marked by this power
hits a creature within 10 squares of you with an attack that
does not include you as a target, you can use an immediate
interrupt to reduce the damage dealt by that attack to any
single creature by an amount equal to
4
.
|
|
Apply
The
target is marked until the end of your next turn. Until the
mark ends, if the target makes an attack that does not
include you as a target, it takes force damage equal to your
Int modifier after the attack is resolved. If the target
marked by this power hits a creature within 10 squares of
you with an attack that does not include you as a target,
you can use an immediate interrupt to reduce the damage
dealt by that attack to any single creature by an amount
equal to your con modifier.
|
|
=^v^=:
(( unsure if that de-grabs but either
way ))
|
Big Rat 2 snarls, and just barely
manages to snatch you again as you blip back into existence.
|
|
Big Rat 2:
(It
does not.)
|
|
Big Rat 2:
(You
hit both, though.)
|
|
Kaylen Fisher:
I've finished my turn.
|
|
Big Rat 1 moves with shocking speed to
attack both Lucky and Io!
|
|
Big Rat 1:
|
|
|
(2) Lucky
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
14
damage
.
|
|
|
|
(1) Io
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
13
damage
.
|
|
Hit:
and the Big Rat grabs the target (escape DC
19) if it has fewer than two targets grabbed.
|
|
Special:
If this attack targets only one creature,
it can make this attack twice against that creature.
|
|
Apply
Grabbed
(Escape DC 19)
|
|
|
Big Rat 1:
(Io
DOESN'T have to save this time, since he's being held in place)
|
|
Big Rat 1:
(Sorry
to immediately backtrack, lol.)
|
|
Big Rat 1:
I've finished my turn.
|
|
Io:
Suffered 13 dmg. Lost 0 HP and 13 temp
HP.
HP:
66 / 66 + 3 temp.—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Salt Golem 1:
I've finished my turn.
|
|
Salt Golem 1 provokes
|
=^v^=:
(( lucky hit a guy ))
|
Lucky:
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
29
vs. AC
|
—
|
11
damage
.
|
|
|
Salt Golem 1:
(hits)
|
|
Salt Golem 1:
|
|
|
(4) Itzen
|
—
|
Rolled
31
vs. Fortitude
( Hit )
|
—
|
25
damage
.
|
|
|
|
(6) Eileen
|
—
|
Rolled
15
vs. Fortitude
( Miss )
|
—
|
18
damage
.
|
|
|
|
(5) Lucky
|
—
|
Rolled
13
vs. Fortitude
( Miss )
|
—
|
24
damage
.
|
|
|
|
(6) Io
|
—
|
Rolled
24
vs. Fortitude
( Miss )
|
—
|
27
damage
.
|
|
|
|
(4) Kaylen Fisher
|
—
|
Rolled
11
vs. Fortitude
( Miss )
|
—
|
24
damage
.
|
|
Hit:
and the target is weakened and slowed until
the end of the golem's next turn. A bloodied target is
instead weakened and slowed (save ends both).
|
|
Apply
The
target is weakened and slowed until the end of the golem's
next turn.
|
|
Apply
Instead
weakened and slowed (save ends both).
|
|
|
Salt Golem 1:
(lol,
misses. At least I tagged Itzen!)
|
|
Salt Golem 2:
(Sigh)
|
|
Salt Golem 2:
(I
did it again.)
|
|
Salt Golem 2:
(Wrong.
Fucking. Golem.)
|
|
Itzen:
Suffered 25 dmg.
HP:
44 / 69—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Kaylen
Fisher:
|
Trigger:
An attack hits you or an ally within 10
squares of you.
|
|
Effect:
You reduce the damage the target takes
from the triggering attack by [5 + ConBonus]. Aegis of
Shielding: The next successful attack you make before the
end of your next turn deals extra damage equal to [ConBonus].
|
|
|
Effect:
You reduce the damage the target
takes from the triggering attack by
9
.
Aegis of Shielding:
The next successful attack you
make before the end of your next turn deals extra damage
equal to
4
.
|
|
Apply
The
next successful attack you make before the end of your next
turn deal extra damage equal to your con modifier
|
|
|
Salt Golem 2:
(Can't
remember, does it break things to make golem 1 delay so that 1 and
2 can switch orders, so I don't look like a total dumbass?)
|
|
Itzen:
Gained 9 HP.
HP:
53 / 69—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( you can make golem 1 go after fine
))
|
Salt Golem 2:
(Thanks.)
|
|
Salt Golem 2:
(preeety
sure that both have gone now.)
|
Pell has received initiative.
|
Salt Golem 2:
(just
forget my fuckup! This was going really well, too! (laughs)
|
|
Pell:
|
Going to do more damage to them
|
|
(4) Salt Golem 2
|
—
|
Salt Golem 2
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Salt Golem 2:
(Get
him wet first, then he'll just asplode!)
|
Riot:
(( Dammit, Lightning Nova is
Creatures, not Enemies ))
=^v^=:
(( always problematic rip ))
Riot:
(( Darn ))
=^v^=:
(( it IS blast tho ))
=^v^=:
(( you could go like here ))
Riot:
(( True ))
Riot:
(( gimme a sec ))
=^v^=:
(( then blast there ))
|
Io:
|
Effect:
Whenever an attack is made against Io's
Fort defense and misses, Io gains 5 temporary hit points.
|
|
|
Io:
Gained 5 temp HP.
HP:
66 / 66 + 5 temp.—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
Riot:
(( So that corner would still affect
the big rat right? ))
=^v^=:
(( yes ))
Riot:
(( Okay ))
=^v^=:
(( the downside from being big ))
|
Salt Golem 2:
(When
we hit the end of the round, I think that game for the night. How
is sunday for all of you? It's not QUITE there, but it's almost
christmas, so it would totally make sense if people couldn't make
it.)
|
|
Salt Golem 2:
(Yeah,
you can get him.)
|
Riot:
(( That works for me ))
|
Pell:
|
|
|
(3) Adhikaar Jailer 1
|
—
|
Rolled
30
vs. Fortitude
|
—
|
18
lightning damage
.
|
|
|
|
(1) Big Rat 1
|
—
|
Rolled
32
vs. Fortitude
|
—
|
18
lightning damage
.
|
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
17
vs. Fortitude
|
—
|
18
lightning damage
.
|
|
Polearm Momentum:
If the target is pushed or slid
2 or more squares, knock them prone.
|
|
|
Hit
Push the target
3
squares and slide them 2 squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
vonel:
(( I'll be good ))
|
Salt Golem 2:
(Two
hits)
|
Riot:
(( damn, missed the Golem I'm pretty
sure even though he's *right* next to it ))
=^v^=:
(( golem had too much 'tude ))
Riot:
(( Anywhere in particular you want
those two? ))
|
Salt Golem 2:
(Imagine
that the Golem powered through the attack, because it didn't quite
hit its weakest points.)
|
|
Big Rat 1:
(Consider
pusing me away, since it would break his hold on Io.)
|
Riot:
(( Kaylen or Itzen stil want the
Jailer withhin reach? ))
=^v^=:
(( it remains funny if that rat is
within 2 of the salt golem ))
=^v^=:
(( like there ))
Riot:
(( Wherever works ))
Riot:
(( Where are we sending the jailer?
Has to get moved 2 squares to be prone ))
=^v^=:
(( cliff punt is always fun ))
Riot:
(( I will leavve that to you ))
=^v^=:
(( like that, he can save vs falling
down ))
|
Adhikaar Jailer 1:
|
:
Rolled
15.
Saving throw
|
|
|
Success:
Adhikaar Jailer 1 has overcome fallin.
|
|
=^v^=:
(( he'd be pron there ))
Riot:
(( Damn lol ))
=^v^=:
(( push 3 slide 2 ))
|
Pell:
I've
finished my turn.
|
=^v^=:
(( also saving prones anyways ))
|
Adhikaar Jailer 1:
(Are
you done moving him around?)
|
Riot:
(( Oh Pell also moved 3 spaces, so ))
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
=^v^=:
(( ya he saved so he'd be there ))
|
Adhikaar Jailer 1:
(ok.)
|
=^v^=:
(( bolter time ))
|
Adhikaar Bolter 10:
|
|
|
(3) Pell
|
—
|
Rolled
25
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 10:
(11,
sorry)
|
|
Pell:
Suffered 11 dmg.
HP:
66 / 77—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Bolter 10:
I've finished my turn.
|
|
Big Rat 2:
|
|
|
(2) Kaylen Fisher
|
—
|
Rolled
16
vs. Fortitude
( Miss )
|
—
|
35
damage
.
|
|
Hit:
and the target falls prone, and is no longer
grabbed by the Big Rat.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Big Rat 2:
(Sad)
|
|
Kaylen Fisher dodges pro wrestling move
|
|
Big Rat 2:
(Oddly
enough, I think he actually can get up the ladder and into that
position)
|
Lucky has received initiative.
|
Big Rat 2:
I've finished my turn.
|
The Big Rats are large, but they're no heavier than any other flesh and
blood creature. You're skeptical that the platform could safely hold the
Golems, however. The planks a bowing slightly under the weight of the
mutated prisoner as they are.
|
Big Rat 2:
(Rocks
are heavy, said Ganaroth.)
|
=^v^=:
(( that'd provoke lest u can shift
that much ))
Riot:
(( Unfortunately Lucky has no attacks
that can relocate the golem ))
Riot:
(( Oh ))
|
Big Rat 2:
(I'm
not telling you that you have to do something with that info,
don't worry. I'm just letting you have the info so you can decide
if you want to do something with it.)
|
=^v^=:
(( it will be especally relevent if
itzen can like, hit next round with a specific attack ))
|
Lucky:
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
31
vs. AC
|
—
|
11
damage
.
|
|
(Sec.)
|
|
(1) Salt Golem 2
|
—
|
Rolled
24
vs. AC
|
—
|
13
damage
.
|
|
Hit:
1[W] + Strength modifier damage. Until the
end of your next turn, the target takes 2 extra damage
whenever it is hit. If both attacks hit, the extra damage
equals 1 + your Wisdom modifier
|
|
Apply
The
target takes 2 extra damage whenever it is hit.
|
|
|
Big Rat 2:
(Both
hit)
|
Riot:
(( surprised the 24 hit. Nice. ))
|
Big Rat 2:
(Brutes,
buddy)
|
=^v^=:
(( no armor all 'tude ))
|
Lucky:
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Big Rat 2:
(Hey,
what about quarry damage! Don't forget that!)
|
=^v^=:
(( big rat is quarred ))
Riot:
(( Quarry is still on the Big Rat 2,
because it gives me +2 to hit when she attacks him specifically ))
|
Lucky:
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
28
vs. AC
|
—
|
15
damage
.
|
|
Special:
Uses offhand weapon
|
|
|
Salt Golem 2:
(Ah,
I see. I had the wrong token impd.)
|
|
Lucky:
I've
finished my turn.
|
|
Adhikaar Bolter 4:
|
|
|
(3) Kaylen Fisher
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
Eileen has received initiative.
|
Adhikaar Bolter 4:
I've finished my turn.
|
|
Adhikaar Bolter 4:
(EyeLEEEEN.)
|
|
Kaylen Fisher:
Suffered 11 dmg.
HP:
65 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
vonel:
(( okay... what can I do. ))
=^v^=:
(( gollem 2 is prone and takes 2
extra damage from attacks also you can walk t hrough the gate ))
=^v^=:
(( Itzen's debuffs are not save ends,
so ))
vonel:
(( yeah granting attacks is going to
be annoying ))
=^v^=:
(( pell has a strong at-will melee ))
|
Adhikaar Bolter 4:
(Facts)
|
=^v^=:
(( at this point, as does lucky sorta
))
|
Adhikaar Bolter 4:
(Pells
is better from an MBA standpoint though, pretty sure.)
|
=^v^=:
(( yes ))
|
Eileen:
|
Under Eileens direction, arrows hit their marks and
blades drive home.
|
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
32
vs. AC
|
—
|
29
cold damage
.
|
|
|
Hit:
Until the end of your next turn, you
and each ally within 5 squares of you gain a +
6
power bonus to attack rolls against the target.
Miss:
Half
damage. Until the end of your next turn, you and each ally
within 5 squares of you gain a +1 power bonus to attack
rolls against the target.
|
|
Apply
Hit:
You and each ally gain +5 power bonus to attack rolls
against the target
|
|
Apply
Miss:
You and each ally gain +1 power bonus to attack rolls
against the target
|
|
|
Adhikaar Bolter 4:
(Hits)
|
=^v^=:
(( that's a big number ))
Riot:
(( daaaaaamn ))
Riot:
(( and a +6 to hit? ))
|
Adhikaar Bolter 4:
(Yarp.)
|
=^v^=:
(( yep, it got nerfed from how it
used to be ))
|
Adhikaar Bolter 4:
(Facts)
|
Riot:
(( that's NERFED? lmao ))
=^v^=:
(( first print was that bonus until
end of encounter ))
Riot:
(( godamn ))
|
Adhikaar Bolter 4:
(It
was dumb, lol.)
|
=^v^=:
(( warlord cast kill this solo and
everyone then did ))
|
Eileen:
You have spent an action point.
Current APs:
0
|
=^v^=:
(( especally with pre-nerf blade
cascade ))
|
Salt Golem 2 would be sweating if that
wouldn't just make him dissolve.
|
|
Eileen:
|
As Eileen attacks amid the chaos of battle, she takes an
opportunity to direct an ally to attack a distracted foe.
|
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
24
vs. AC
|
—
|
18
cold damage
.
|
|
Hit:
One ally within 5 squares of you can take a
free action to make a basic attack with combat advantage
against a creature of his or her choice.
|
|
|
Tactical Presence:
The ally gains a +
5
bonus to the attack roll.
|
|
vonel:
(( 1 ))
|
Eileen:
I've finished my turn.
|
Riot:
(( But 24 hits ))
=^v^=:
(( rip ))
|
Salt Golem 2:
(1s
miss, though.)
|
vonel:
(( but 1's miss ))
Riot:
(( Ohhhh ))
|
Salt Golem 2:
(Even
though yeah, a 24 would hit.)
|
Riot:
(( Damn. How have I made it 3 years
into this campaign without knowing 1s are auto miss ))
|
Salt Golem 2:
(cries)
Don't make me think about how long it's been!)
|
|
Salt Golem 2:
(Sorry
Von.)
|
vonel:
(( Oh wait, going to do my free thing
to try and hit, that okay? ))
|
Adhikaar Bolter 2:
(Sure)
|
|
Eileen:
|
Elemental power flows through Eileen, providing her with
keen accuracy and sharper striking force.
|
|
Trigger:
You make a melee weapon attack roll.
|
|
|
Effect:
Make the attack roll twice. If both
attack rolls hit, the target takes
1
extra damage.
Ironwrought:
Whenever you use
inevitable strike, you gain a +1 power bonus to melee weapon
attack rolls until the end of your next turn.
|
|
Apply
+1
power bonus to melee weapon attack rolls until the end of
your next turn.
|
|
|
Eileen:
|
As Eileen attacks amid the chaos of battle, she takes an
opportunity to direct an ally to attack a distracted foe.
|
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
42
vs. AC
|
—
|
16
cold damage
.
|
|
Hit:
One ally within 5 squares of you can take a
free action to make a basic attack with combat advantage
against a creature of his or her choice.
|
|
|
Tactical Presence:
The ally gains a +
5
bonus to the attack roll.
|
|
|
Adhikaar Bolter 2:
(Well,
that's a hit.)
|
vonel:
(( 1 to a 19 ))
Riot:
(( godamn 42 to hit ))
|
Adhikaar Bolter 2:
(Good
trade)
|
=^v^=:
(( now pel can take a swing at +6
extra to basic it ))
vonel:
(( using orginal damage roll it would
be a 19 then, and pell can make a swing. ))
=^v^=:
(( also combat advantage, so like +8
at least ))
Riot:
(( Yeah +8, sweet. Let's try it ))
=^v^=:
(( has to be eldrich strike tho prob
))
Riot:
(( Yeah that's his MBA ))
vonel:
(( that's not a power bonus... so
wouldn't it be at a +11 before CA? ))
|
Adhikaar Bolter 2:
(Yeah,
that's what I thought!)
|
|
Adhikaar Bolter 2:
(I
was just too afraid of looking dumb, lol.)
|
Riot:
(( Oh okay so +13 attack mod then? ))
vonel:
(( yeah ))
Riot:
(( Okay I wasn't sure, what with all
the goings on lol ))
|
Adhikaar Bolter 2:
(Hyup.
11 plus ca)
|
|
Pell:
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
36
vs. AC
|
—
|
12
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( plz don't move it, but do your
conductive dmg as well ))
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(1) Salt Golem 2
|
—
|
( Autohit )
|
—
|
4
damage
.
|
|
Riot:
(( Okay, it shall not move. Already
prone anyway ))
|
Adhikaar Bolter 2:
I've finished my turn.
|
=^v^=:
(( rip on min damage for 2d4, also
you do another 2 damage right? ))
=^v^=:
(( each hit, from lucky's thing? or
is it just from lucky's attacks? ))
Riot:
(( Yeah it's +2 to damage, forgot ))
Riot:
(( it's any hits ))
=^v^=:
(( so 2 more from pel and maybe 4
more from elieen ))
|
Adhikaar Bolter 2:
(Wait,
did bolter 2 actually go?)
|
Riot:
(( Bolter 2 did not go yet ))
|
Adhikaar Bolter 2:
(huh.
Well, ok.)
|
=^v^=:
(( you can just backwards move init,
it only breaks any 'next turn' things caused by or on them ))
|
Adhikaar Bolter 2:
|
|
|
(4) Kaylen Fisher
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Kaylen Fisher:
Suffered 11 dmg.
HP:
54 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Bolter 2:
I've finished my turn.
|
|
Adhikaar Bolter 9:
|
|
|
(4) Kaylen Fisher
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Kaylen Fisher getting annoyed at bolts
|
Riot:
(( Poor Kaylen ))
|
Adhikaar Bolter 9:
(Man,
these crossbowmen are just being really annoying, huh?)
|
|
Adhikaar Bolter 9:
I've finished my turn.
|
|
Kaylen Fisher:
Suffered 11 dmg.
HP:
43 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Bolter 1:
|
|
|
(4) Kaylen Fisher
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 1:
(And
THAT, friends, is a round down.)
|
Riot:
(( Sounds good. Decent round ))
|
Adhikaar Bolter 1:
(We
should be able to start immediately next time, and I think
probably complete it. There aren't too many moving parts.)
|
=^v^=:
(( question though ))
Riot:
(( Sweet ))
|
Adhikaar Bolter 1:
(Sure.)
|
=^v^=:
(( do we wanna try to fight all these
guys or just bookit after we rescue the other guy? ))
|
Adhikaar Bolter 1:
(I
think that's a good thing to discuss away from table, since you
have the opportunity.)
|
=^v^=:
(( true but it's good to bring up
where all eyes are on the statment xP ))
|
Adhikaar Bolter 1:
(From
what you've seen, you wouldn't be able to outfun the Big Rats
easily, but could definitely outdistance the golems, and probably
the crossbowmen.)
|
|
Adhikaar Bolter 1:
(Not
saying it's a problem, just saying that the discussion shouldn't
pin me to the seat.
)
|
|
Adhikaar Bolter 1:
(Anyways.
Talk about it if you wish. If you do decide to run for it, tell
me, kay? I can try to prepare something rewarding.)
|
logfox:
(( gaem saved ))
|
Adhikaar Bolter 1:
(And
then... well, I hope to see you on Sunday.)
|
Ganaroth is disconnected.
=^v^= is disconnected.
Riot is disconnected.
vonel is disconnected.
vonel has connected.
vonel is disconnected.
Ganaroth has connected.
|
Haarken, the Beastmaster:
|
|
|
(0) Haarken, the Beastmaster
|
—
|
Rolled
35
vs. AC
|
—
|
CRIT:
16
damage.
|
|
Hit:
and the target is dazed until the end of
Haarken's next turn.
|
|
|
Haarken, the Beastmaster:
|
|
|
(0) Haarken, the Beastmaster
|
—
|
Rolled
22
vs. AC
|
—
|
13
damage
.
|
|
Hit:
and the target is dazed until the end of
Haarken's next turn.
|
|
Apply
Dazed
until the end of Haarken's next turn.
|
|
=^v^= has connected.
Riot has connected.
|
|
Riot:
We
appear to be missing a Von
|
vonel has connected.
|
Haarken, the Beastmaster:
Yo.
|
|
|
Ganaroth:
De-impersonating.
I don't want to be this guy.
|
|
|
Ganaroth:
So
whats up, all awesome people?
|
|
|
Riot:
Enjoying
a chill Sunday
|
|
|
Ganaroth:
Yup.
Me too, more or less. Well, as chill as it can be while trying to
mod New Vegas.
|
|
|
Ganaroth:
Which
is aggravating and stressful.
|
|
|
vonel:
feeling
drained for some reason, not really sure why. I'm still good to
play though.
|
|
|
=^v^=:
I
found out they made a cool ipkvm cube but you can't buy it in usa
|
|
|
Ganaroth:
I'm
glad you're good to play. Make sure to say something if you need
to stop, though.
|
|
|
Ganaroth:
I
don't know what that cube thing is about, sorry. Also sorry you
can't get it here.
|
|
|
Ganaroth:
As
I recall, there was something about 4pm today? Though we're all
here now, so I dunno if you folks just want to start early or not.
|
|
|
vonel:
think
that was last week cause of riot hellping that person that feel
though?
|
|
|
=^v^=:
ipkvm
is a thing that lets you use usb and video over an internet
connection, useful for putting say normal computers in a rack in a
garage and then being able to poke at them without moving cables
from a different computer. I use a bigger one for the server we
currently are logged into
|
|
|
Riot:
Yeah
that was last week
|
|
|
Ganaroth:
Why
do I always... ugh, whatever. Ok! I guess we should start up, then!
|
|
|
Ganaroth:
Everyone
X up, like we're raiding in an MMO, so I know you're here.
|
|
|
Riot:
I
don't know what that means! lol
|
|
|
Ganaroth:
Man,
I have no idea if that is even a thing anymore.
|
|
|
Riot:
I
haven't raided since Everquest 1
|
|
|
Riot:
(I
haven't played an MMO since EQ1)
|
|
|
Ganaroth:
It
just means type x, to let me know that you're paying attention and
know we've started.
|
|
|
=^v^=:
I
can say I haven't played a mmo since city of heroes, but like that
was yesterday
|
|
|
Ganaroth:
Obvious
both of you have essentially X'd up.
|
|
|
vonel:
ff14
just has a ready check
|
|
|
=^v^=:
HIT
THE GREEN BUTTON (city of heroes raid enter)
|
|
|
vonel:
some
one always says no, then the raid fight starts
|
|
|
Ganaroth:
K.
It's essentially the same concept as a ready check, just done
manually in chat. In wow, back when, you were essentially supposed
to do that before every significant fight, to make sure everyone
was ready to go.
|
|
|
Ganaroth:
You
don't need that in City, because "raids" aren't structured at all
the same.
|
|
|
Riot:
Yeah
the last time I played EQ was August 2001
|
|
|
Riot:
So
23 fucking years since I've touched an MMO lol
|
|
|
Riot:
:turnsgreyanddisappears:
|
|
|
Ganaroth:
Don't
blame you for not doing so. And screw you, I'm still older
(laughs). I'm even greyer.
|
|
|
Riot:
I
thought I was older
|
|
|
Ganaroth:
You
probably are older, then!
|
|
|
Ganaroth:
I
wonder why I thought otherwise.
|
|
|
Ganaroth:
Well,
regarless, we all seem to be here. Last thing we were doing was a
fight. You were fighting. Things were fighting you. Violence.
|
Itzen has received initiative.
|
Adhikaar Bolter 1:
I've finished my turn.
Ayalin THINGS HERE
|
=^v^=:
(( everyone in this senior care
center is more or less the same age ))
|
Adhikaar Bolter 1:
(snrk)
|
Riot:
(( lol ))
|
Adhikaar Bolter 1:
(There's
like less than a year variation between us, I think, yeah.)
|
|
Itzen is going to delay till after
Ra'ven does a thing!
|
|
Adhikaar Bolter 1:
(Fair!)
|
|
Adhikaar Bolter 1:
(Pass
the turn on, or however it works.)
|
=^v^=:
(( delay is just change init till
after, ready would be pass ))
|
Adhikaar Bolter 1:
(Ok,
I need to do that, then, I assume. Sorry, remembering the
electronic procedures is tough for me...)
|
=^v^=:
(( sorry bout that I almost never
ever do this, it's just relevent at this exact second ))
Itzen has received initiative.
|
Adhikaar Jailer 1:
(Is
Kay on the platform? She could be underneath it, but there would
be considerations, so that probably isn't what's going on.)
|
=^v^=:
(( she is, in fact, on top of it ))
|
Adhikaar Jailer 1:
(Yeah,
gotta be. Thanks)
|
|
Adhikaar Jailer 1:
|
|
|
(2) Kaylen Fisher
|
—
|
Rolled
24
vs. Reflex
( Hit )
|
—
|
15
damage
.
|
|
Hit:
and the jailer pulls the target 1 square and
knocks it prone.
|
|
=^v^=:
(( it's why she's currently doing a
pincusion impression ))
|
Adhikaar Jailer 1:
(annoying
that I didn't add prone to it as a condition, but that's the one
that I can get away with, so...)
|
|
Adhikaar Jailer 1:
(Yeah,
I figured it out.
)
|
|
Adhikaar Jailer 1:
(Anyway,
hit unless she can do something about it.)
|
|
Kaylen Fisher:
Suffered 15 dmg.
HP:
28 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
Ra'ven has received initiative.
|
Adhikaar Jailer 1:
I've finished my turn.
|
|
Ra'ven:
|
Okay the large spikey jackel is standing up now and my
what sharp claws it has...
|
|
Effect:
She has sharp teeth, horrific clawed
hands, also has +2 to speed. She can change back and shift 1
square as a minor action.
|
|
Apply
She
is a horned wolf/jackel/woman, has +2 to speed and can use
wolf powers.
|
|
|
Adhikaar Jailer 1:
(What
big teeth you have.)
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(5) Elf Cultist
|
—
|
Elf Cultist
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
|
Ra'ven:
|
Effect:
She moves her speed.
|
|
Itzen has received initiative.
|
Ra'ven:
I've
finished my turn.
|
|
Itzen suddenly feels sad this targets
enemies only!
|
|
Adhikaar Jailer 1:
(Ah,
ok. Sorry, I missed some of that, but I see how it works. )
|
|
Itzen shifts 1!
|
|
Itzen:
|
Effect:
She gets a +1 item bonus to ac and reflex
until end of next turn
|
|
Apply
Has
+1 item bonus to ac and reflex
|
|
=^v^=:
(( help offset the -2 to all defenses
right ))
=^v^=:
(( it's +6 to hit the golem right? ))
=^v^=:
(( +5 I guess if the effect is
correct, plus ca ))
|
Itzen:
(I
think that's right, yeah. I don't know if anything has changed,
but that should be right.)
|
|
|
Ganaroth:
(Impersonated
to see effects, forgot to deselect.)
|
|
Itzen:
|
This foe is all alone, now.
|
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
29
vs. AC
|
—
|
15
damage
.
|
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
27
vs. AC
|
—
|
15
damage
.
|
|
|
Hit:
All foes within 2 of the target are
teleported
6
squares.
|
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
|
Effect:
She does an additional
4
extra damage.
|
|
=^v^=:
(( hopefully good enough ))
=^v^=:
(( note it's only one instance of
15dmg ))
=^v^=:
(( or, you know, 9 damage ))
|
|
Ganaroth:
(Ok,
that attack doesn't say anything about targeting or number of
attacks or anything. Do you think you could fill out the rest of
the info?)
|
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
=^v^=:
(( avenger rolls twice ))
|
|
Ganaroth:
(Things
it doesn't say: Who it targets. Whether it is melee or what.)
|
|
|
Ganaroth:
(I'd
like to know that information.)
|
|
|
Ganaroth:
(I'd
appreciate it if you could fill that out.)
|
=^v^=:
(( it's a melee 1 foe ))
|
Itzen:
but
here
|
|
Itzen:
|
This foe is all alone, now.
|
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
23
vs. AC
|
—
|
17
damage
.
|
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
30
vs. AC
|
—
|
17
damage
.
|
|
|
Hit:
All foes within 2 of the target are
teleported
6
squares.
|
|
|
|
Ganaroth:
(Don't
say, "but here." It's a reasonable request, man.)
|
|
Salt Golem 2:
(In
any case, hits, damage dealt.)
|
=^v^=:
(( woo teleportation times! ))
|
Itzen puts big rat 1 next to big rat 2
|
=^v^=:
(( then the bolter and the big rat 2
getta save vs being teleported into the air to have unfortunate falls ))
|
Salt Golem 2:
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Salt Golem 2 has overcome falllin.
|
|
=^v^=:
(( not the gollem tho ))
=^v^=:
(( sadly doesn't try to telport it ))
|
Big Rat 1:
(Yeah.
I'll just use the roll.)
|
=^v^=:
(( rip ))
|
Big Rat 1:
|
:
Rolled
16.
Saving throw
|
|
|
Success:
Big Rat 1 has overcome fallin.
|
|
|
Big Rat 1:
(more?)
|
|
Itzen:
|
Just becaue you point it out doesn't mean the foe can
adapt to it.
|
|
(1) Lucky
|
—
|
Lucky
|
Effect:
The target gets +
5
damage vs Itzen's oath target until end of her next turn.
|
|
Apply
Gain
+5 damage vs Itzen's oath target
|
|
Riot:
(( That's the salt golem? ))
|
Adhikaar Bolter 3:
(Ranger
damage buff multipliers.)
|
=^v^=:
(( might as well make lucky get +7 to
hit and +5 to damage for a round, yeh ))
Riot:
(( Nice! ))
|
Itzen was hoping for the collapsing
the scaffeing but alas
|
Io has received initiative.
|
Itzen:
I've
finished my turn.
|
|
Adhikaar Bolter 3:
(I
mean, it's possible, but the big rats aren't heavy enough to do
it. There's a big difference in weight between a person of that
size and what amounts to a stone statue of that size.)
|
=^v^=:
(( I assume maybe said rat with 30'
fall would impact ))
=^v^=:
(( you know, next to the other rat ))
|
Adhikaar Bolter 3:
(I
might be persuaded that it took damage, but not an outright
collapse. Also, he DIDN'T fall 30 feet, since he saved, so...)
|
=^v^=:
(( ya, that was the 'I sorta wished
he didn't save' lament not the "It should have collapsed" bit ))
|
Adhikaar Bolter 3:
(Fair.
Still, Imma stand by my statements about how it works.)
|
|
Adhikaar Bolter 3:
(I
do think I would roll damage though. You're right about that
circumstance being enough to do SOMETHING.)
|
|
Io is probably not grabbed anymore
|
|
Adhikaar Bolter 3:
(Correct.)
|
|
Big Rat 1 does not have melee reach 6.
|
|
Big Rat 1:
(There
are things that do! They're extremely aggravating opponents,
especially when they have threatening reach.)
|
|
Io:
|
|
|
(6) Big Rat 1
|
—
|
Rolled
32
vs. Fortitude
|
—
|
17
thunder or radiant. damage
.
|
|
|
|
(5) Big Rat 2
|
—
|
Rolled
21
vs. Fortitude
|
—
|
17
thunder or radiant. damage
.
|
|
|
|
(6) Salt Golem 1
|
—
|
Rolled
36
vs. Fortitude
|
—
|
CRIT:
17
thunder or radiant. damage,
plus 10 damage.
|
|
Hit:
the target is dazed until the end of your
next turn.
|
|
|
Covenant of Wrath: You also push the target a
number of squares equal to
5
.
If you target only one creature, deal an extra
6
damage.
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
|
Big Rat 1:
(2
obvious hits)
|
=^v^=:
(( tbf I sorta want Kay to take that
1d10 falling damage cause then all the archers can't shoot her ))
|
Salt Golem 2:
(Sure,.makes
sense. You'll have to make it happen, though.)
|
|
Io slides Kay off the scaffoliding
|
* Ganaroth rolls: 1d10 => 4
|
Io has an action point though so
that's cool
|
|
Kaylen Fisher:
Suffered 4 dmg.
HP:
24 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Io:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Io:
|
Trigger:
Io spends an action point.
|
|
Effect:
Instead of gaining +2 to defenses, one
ally within 5 squares of Io uses their second wind as a free
action.
|
|
|
Kaylen Fisher:
|
|
|
I can spend a healing surge to regain +
21
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Kaylen Fisher:
Gained 21 HP.
Spent a healing surge.
HP:
45 / 87—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
|
Salt Golem 2:
(Health
number goes up.)
|
|
Io:
|
|
|
(6) Big Rat 1
|
—
|
Rolled
26
vs. Reflex
|
—
|
16
cold damage
.
|
|
|
|
(5) Big Rat 2
|
—
|
Rolled
35
vs. Reflex
|
—
|
16
cold damage
.
|
|
|
|
(8) Adhikaar Bolter 1
|
—
|
Rolled
28
vs. Reflex
|
—
|
16
cold damage
.
|
|
|
|
(8) Adhikaar Bolter 9
|
—
|
Rolled
20
vs. Reflex
|
—
|
16
cold damage
.
|
|
Hit:
and you can slide the target 1 square.
|
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
=^v^=:
(( err, 4 extra damage cause 4
targeted ))
|
Salt Golem 2:
(Yay,
elevation!)
|
|
Salt Golem 2:
(Oh,
and that it's area burst, of course...)
|
=^v^=:
(( any hits? ))
|
Salt Golem 2:
(Hits
all but bolter 9)
|
|
Io:
|
Trigger:
Io hits an enemy with Ice Breath.
|
|
Effect:
Every target hit by the power is
immobilized (save ends).
|
|
Apply
Every
target hit by the power is immobilized (save ends).
|
|
=^v^=:
(( thinking Kay might not be still
grabbed ))
|
Adhikaar Bolter 1:
(Fuck,
accidentally cleared the conditions on the golem. If you had
something on it, please reapply it! -.- Oath and such.)
|
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
|
Big Rat 2:
(That's
correct, no grab. And thank god, because it can do a lot of damage
to a grabbed person!)
|
=^v^=:
(( I know! She bairly dodged the
earlier choakslam ))
=^v^=:
(( nobody needs another slide right?
))
|
Big Rat 2:
(That's
the chief danger with those guys. Gotta break their grab before
they wreck you.)
|
|
Big Rat 2:
(I
think you can move on.)
|
|
Io freezes the rats and lasers some
stuff!
|
|
Big Rat 2:
(Dragon
Gods shoot lasers and explosions.)
|
|
Big Rat 2:
(Honestly,
I buy it.)
|
|
Io bairly avoids doing a
self-satisfied prance on the ledge and flaps down into cover
|
|
Big Rat 2:
(flappy
dragon.)
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
|
|
Kaylen Fisher stands up
|
|
Kaylen Fisher is annoyed at getting
pincussioned so
|
|
Kaylen
Fisher:
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
24
vs. Reflex
|
—
|
9
damage
.
|
|
Hit:
and the target is slowed until the end of
your next turn.
|
|
Effect:
You move up to your speed and make this
attack at any point during your move. This movement does not
provoke attacks of opportunity from the target.
|
|
|
Big Rat 2:
(Hit.)
|
|
Big Rat 2:
(Sigh.
Me forgot to put in condition...)
|
|
Kaylen Fisher:
The
target is marked until the end of your next turn. Until the mark
ends, if the target makes an attack that does not include you as a
target, it takes force damage equal to your Int modifier after the
attack is resolved. If the target marked by this power hits a
creature within 10 squares of you with an attack that does not
include you as a target, you can use an immediate interrupt to
reduce the damage dealt by that attack to any single creature by
an amount equal to your con modifier.
ended on Adhikaar Jailer 1
I've finished my turn.
|
|
Big Rat 1:
I've finished my turn.
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Big Rat 1 has overcome
Every
target hit by the power is immobilized (save ends).
.
|
|
=^v^=:
(( we never decided if we wanted to
clear or escape right ))
Riot:
(( True ))
|
Salt Golem 2:
|
|
|
(1) Ra'ven
|
—
|
Rolled
27
vs. Fortitude
( Hit )
|
—
|
21
damage
.
|
|
|
|
(1) Itzen
|
—
|
Rolled
11
vs. Fortitude
( Miss )
|
—
|
22
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
21
vs. Fortitude
( Miss )
|
—
|
25
damage
.
|
|
|
|
(1) Lucky
|
—
|
Rolled
25
vs. Fortitude
( Hit )
|
—
|
24
damage
.
|
|
|
|
(3) Io
|
—
|
Rolled
24
vs. Fortitude
( Miss )
|
—
|
18
damage
.
|
|
|
|
(1) Pell
|
—
|
Rolled
20
vs. Fortitude
( Miss )
|
—
|
13
damage
.
|
|
Hit:
and the target is weakened and slowed until
the end of the golem's next turn. A bloodied target is
instead weakened and slowed (save ends both).
|
|
Apply
The
target is weakened and slowed until the end of the golem's
next turn.
|
|
Apply
Instead
weakened and slowed (save ends both).
|
|
|
Salt Golem 2:
(Clearly
21 damage, sigh.)
|
|
Lucky:
Suffered 24 dmg.
HP:
38 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
Gained 3 HP.
HP:
41 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Ra'ven:
Suffered 21 dmg.
HP:
49 / 70—
Surges:
8 / 8 —
APs:
1 —
Daily Items:
1
|
|
Salt Golem 2:
I've finished my turn.
|
|
Salt Golem 2:
Recharge:
Rolled 5 vs. 5, and
Horrid Dehydration
has been recharged!
|
Riot:
(( Damn, Lucky is down to half damage
))
|
Salt Golem 2:
(Hyup.)
|
|
Salt Golem 2:
|
|
|
(1) Itzen
|
—
|
Rolled
27
vs. Fortitude
( Hit )
|
—
|
26
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
13
vs. Fortitude
( Miss )
|
—
|
38
damage
.
|
|
|
|
(1) Lucky
|
—
|
Rolled
14
vs. Fortitude
( Miss )
|
—
|
19
damage
.
|
|
|
|
(1) Pell
|
—
|
Rolled
15
vs. Fortitude
( Miss )
|
—
|
17
damage
.
|
|
Hit:
and the target is weakened and slowed until
the end of the golem's next turn. A bloodied target is
instead weakened and slowed (save ends both).
|
|
Apply
The
target is weakened and slowed until the end of the golem's
next turn.
|
|
Apply
Instead
weakened and slowed (save ends both).
|
|
|
Itzen:
Suffered 26 dmg.
HP:
27 / 69—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
Pell has received initiative.
|
Salt Golem 1:
The
target is weakened and slowed until the end of the golem's next
turn.
ended on Itzen
I've finished my turn.
|
|
Itzen:
|
Getting in her way will just make her hit harder
|
|
Trigger:
She gets hit by a foe that isn't her oath
target.
|
|
|
Effect:
She gains a cumlitive +
5
to damage vs her oath target until the end of her next turn.
|
|
Apply
She
gains +5 to damage rolls vs her oath target per hit
|
|
Riot:
(( Ohhhh I knew there was an effect I
was forgetting on the salt golem ))
|
Pell:
|
Going to do more damage to them
|
|
(1) Salt Golem 2
|
—
|
Salt Golem 2
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Salt Golem 1:
(Pell
should wipe things out. Lol... now that I think of it, I wish I'd
somehow added a water feature to this. It would interact
interestingly with the golems, I think.)
|
|
Salt Golem 1:
(The
rules don't say it, but salt is too interesting as a substance to
not have special stuff for it.)
|
=^v^=:
(( kick it's ass before it does like
40 damage to everyone in the party ))
Riot:
(( the golem? ))
=^v^=:
(( yes ))
Riot:
(( which one ))
=^v^=:
(( 2 cause it's possible ))
|
Salt Golem 1:
(It's
not like Pell doesn't have ranged attacks. Both are possible. But
2 is probably the prime candidate.)
|
Riot:
(( Would close burst 3 hit that
Bolter? ))
|
Salt Golem 1:
(Yup)
|
=^v^=:
(( techincally all bursts are close ))
=^v^=:
(( I guess they are area burst
otherwise, neverymind ))
Riot:
(( Just for clarity, the Conductive I
applied a few minutes ago was just a reapplication since the effects got
removed, and wasn't actually a minor action ))
|
Pell:
|
Going to do more damage to them
|
|
(3) Adhikaar Bolter 10
|
—
|
Adhikaar Bolter 10
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Salt Golem 1:
(Yeah.
The format always lists them as close, regardless of what is
default, anyway.)
|
|
Salt Golem 1:
(Nod
nod, no problem)
|
|
Pell:
|
A burst of lightning envelops him and his foes
|
|
|
|
(3) Salt Golem 1
|
—
|
Rolled
33
vs. Will
|
—
|
11
lightning damage
.
|
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
35
vs. Will
|
—
|
CRIT:
20
lightning damage, plus 8
lightning damage.
|
|
|
|
(3) Adhikaar Bolter 10
|
—
|
Rolled
20
vs. Will
|
—
|
11
lightning damage
.
|
|
Hit:
Slide foe 2 squares and apply curse
|
|
Miss:
Half damage and apply curse
|
|
Effect:
Until end of encounter, any cursed foe
attacking him takes 1 psychic damage
|
|
Polearm Momentum:
Anyone slid 2 or more squares is
knocked prone at the end of the movement
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Made
conductive by Pell
|
|
Apply
Conductive
foes attacking him take 1 psychic damage
|
|
|
Salt Golem 1:
(Two
hits)
|
Riot:
(( Do you want me to slide salt golem
1? ))
|
Salt Golem 1:
(You
can also roll curse damage)
|
=^v^=:
(( ya sure ))
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(1) Salt Golem 2
|
—
|
( Autohit )
|
—
|
4
damage
.
|
|
|
Salt Golem 1 is sad.
|
|
Pell:
You have spent an action point.
Current APs:
0
|
=^v^=:
(( +2 to first hit +5 to damage ))
Riot:
(( thanks, that was what I was
thinking but was about to ask ))
|
Itzen members when that was +x to
all
attacks with that action but blade cascade ruined it
|
Riot:
(( I forget, there's a disadvantage to
ranged attacks against prone characters uhh ))
Riot:
(( *huh ))
=^v^=:
(( ya usually, it's -2 to hit ))
|
Salt Golem 1:
(Lol,
yeah. But lets be fair. Blade cascade was dumb powerful before.)
|
=^v^=:
(( ya but blade cascade ruined
taclord buffs uwu ))
Riot:
(( Okay. So -2, +2 for the AP thing,
so it's just even, but +5 to damage ))
vonel:
(( +6 to attack the golem infront of
you as well ))
|
Salt Golem 1:
(They
are still fine.)
|
Riot:
(( With Pell? ))
=^v^=:
(( you have ca vs golem 2 as well ))
vonel:
(( +5 my bad ))
Riot:
(( Yeah I'm gonna use a ranged on
Golem 2 is what I'm planning ))
|
Eileen:
|
Under Eileens direction, arrows hit their marks and
blades drive home.
|
|
|
Hit:
Until the end of your next turn, you
and each ally within 5 squares of you gain a +
6
power bonus to attack rolls against the target.
Miss:
Half
damage. Until the end of your next turn, you and each ally
within 5 squares of you gain a +1 power bonus to attack
rolls against the target.
|
|
Apply
Hit:
You and each ally gain +5 power bonus to attack rolls
against the target
|
|
Apply
Miss:
You and each ally gain +1 power bonus to attack rolls
against the target
|
|
|
Eileen hit with that
|
Riot:
(( Ohhh cool ))
Riot:
(( forgot about that ))
Riot:
(( so +5/+5 ))
Riot:
(( the CA doesn't count since it's
ranged vs prone right? ))
=^v^=:
(( that's +6, prone-ca is 0, ap is +2
))
=^v^=:
(( ca counts cause it's dazed ))
vonel:
(( +5/+5 need to update infomation on
the icon ))
Riot:
(( Okay ))
vonel:
(( +6/+5 need to update infomation on
the icon ))
Riot:
(( Okay so final math, +8/+5? ))
=^v^=:
(( seems like that except you are a
tiefling ))
|
Pell:
|
Effect:
Pell has +1 to attacks vs bloodied foes
|
|
Riot:
(( lol okay I remembered that the
other day but forgot about it today ))
|
Salt Golem 1:
(Yeah,
don't forget about bloodhunt! It's a pretty powerful feature.)
|
|
Pell:
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
36
vs. Will
|
—
|
25
lightning damage
.
|
|
Hit:
The foe loses all resistances and immunities
(save ends) and is slid 1 square. They take a -2 to the
first save vs this effect.
|
|
|
Miss:
He can take
10
psychic damage to not expend this power and gain a +4 power
bonus to hit the same foe with this power until end of next
turn.
|
|
Apply
Loses
all resistances and immunities Foe has a -2 to the first
save vs this.
|
|
Apply
Has
+4 power bonus to hit with Unstopable Bold vs the foe he
missed
|
|
|
Salt Golem 1:
(Hits)
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(1) Salt Golem 2
|
—
|
( Autohit )
|
—
|
1
damage
.
|
|
Riot:
(( lol ))
Riot:
(( I assume we leave him where he is?
Can't really slide him anywhere ))
=^v^=:
(( side note curse damage is
maximized on crit ))
|
Salt Golem 1:
(Amusingly,
this now means that you can give this golem lycanthropy.)
|
=^v^=:
(( yes! ))
|
Salt Golem 1:
(Or
the common cold, for that matter. Some powers are really silly in
isolation.)
|
Riot:
(( lmao ))
|
Pell:
Partial
Concealment
ended on Pell
I've
finished my turn.
|
=^v^=:
(( shoot a god with it so you can use
one billion level 19 archers ))
|
Adhikaar Bolter 10:
|
|
|
(3) Eileen
|
—
|
Rolled
25
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
=^v^=:
(( those bolters man ))
|
Adhikaar Bolter 10:
I've finished my turn.
|
=^v^=:
(( most effective minions yet ))
|
Eileen:
Suffered 11 dmg.
HP:
62 / 73—
Surges:
10 / 10 —
APs:
0 —
Daily Items:
1
|
|
Big Rat 2:
(Ranged
minions are almost always pretty effective.)
|
|
Big Rat 2 uses total defense.
|
Lucky has received initiative.
|
Big Rat 2:
I've finished my turn.
|
:
Rolled
7.
Saving throw
|
|
|
Failure:
Big Rat 2 remains with Every target hit by
the power is immobilized (save ends)..
|
|
=^v^=:
(( rip weaken ))
Riot:
(( Yeah ))
|
Big Rat 2:
((shrugs)
status conditions are negative sometimes, yeah.)
|
=^v^=:
(( I will point out but recommend
against poping enter the crucible which makes you immune to weaken is
funny ))
Riot:
(( Okay quick question. Think we're
gonna go get a long rest in between this and going after Harken? lol
because I was thinking of exactly that ))
=^v^=:
(( it's the first combat so I make
the assumption there will at least be another one if not 2 ))
Riot:
(( Yeah that's what I figured as well.
Sad days ))
=^v^=:
(( if ya wanna actually stand and
fight these guys ya it's probably worthwhile since anti-weaken and lots
of crossbow bolts etc ))
|
Big Rat 2:
(That's
up to you. There are positives and negatives about doing that. The
positive is that he won't have time to create additional security
measures. The negative, obviously, is that you'll have fewer
resources.)
|
vonel:
(( I'd save it sense it looks like
were planing on bugging this, or at least Eileen is going to make that
way more of an option ))
Riot:
(( Okay ))
Riot:
(( I will not be burning a daily on
this because of Weaken ))
=^v^=:
(( you could do a swing twice and
move away power to get outta bursts etc ))
=^v^=:
(( or, swing twice and move away,
it's dazed lol ))
Riot:
(( Okay. +6 from Eileen, +2 from
prone/CA, +1 from Swordskill. Anything I'm missing? ))
|
Big Rat 2:
(nodnod.
If Haarken believes that he might be targeted, he's very capable
of getting extra help to guard himself, so trying to hit him fast
is probably a decent idea.)
|
Riot:
(( and the +5 to damage from Eileen
and +1 from Swordskill ))
=^v^=:
(( +5 was from itzen ))
Riot:
(( Ah okay ))
Riot:
(( still ))
vonel:
(( if you ap it's another +5 to the
first attack ))
Riot:
(( Probably save the AP ))
Riot:
(( Just deciding between regular Twin
Strike or Attacks on the Run ))
Riot:
(( lol "Multiple people are typing..."
))
vonel:
(( depends on how far you want to be
from the fight at the end of the round? Eileen going to use here aliies
shift power to help get everyone away so if you end within 5 of her you
get it. ))
|
Big Rat 2:
(I
figure it also depends on how badly you want to erase him right
now. It burns a daily, but will do a lot more damage.)
|
Riot:
(( The half damage from Weaken is the
only reason I'm hesitant ))
|
Lucky:
(Are
you weakened? It's not on your token.)
|
|
|
Ganaroth:
(accidental
impersonate, etc.)
|
Riot:
(( She got hit by the Salt Golem's
thing ))
=^v^=:
(( ya, weakened till end of gol 2's
turn from being hit but not having the effect put on ))
Riot:
(( Horrid Dehydration ))
|
|
Ganaroth:
(Sorry
for not applying it.)
|
Riot:
(( All good ))
|
|
Ganaroth:
(Then
yeah, don't use AotR)
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Salt Golem 2
|
—
|
Rolled
42
vs. AC
|
—
|
17
damage
.
|
|
(Sec.)
|
|
(1) Salt Golem 2
|
—
|
Rolled
32
vs. AC
|
—
|
14
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
4
damage to attack, or 6 if a crit.
|
|
|
|
Ganaroth:
(Not
an efficient use of that daily when you can just twin strike and
move away, if you want to be out of range.)
|
Riot:
(( Yeah ))
Riot:
(( Plus Eileen's shift ability for
allies ))
|
Salt Golem 2:
(Okay,
I'm seeing 19 damage total.)
|
|
Salt Golem 2:
(Given
the clear 2 hits)
|
|
Salt Golem 2:
|
Effect:
Any enemy that starts its turn within the
aura takes a -2 penalty to all defenses until the end of its
next turn. If the enemy is bloodied, it also takes 5 poison
damage.
|
|
Apply
Any
enemy that starts its turn within the aura takes a -2
penalty to all defenses until the end of its next turn. If
the enemy is bloodied, it also takes 5 poison damage.
|
|
Riot:
(( Yeah that maths out for me ))
|
Lucky:
I've
finished my turn.
|
|
Adhikaar Bolter 4:
|
|
|
(2) Itzen
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
Eileen has received initiative.
|
Adhikaar Bolter 4:
I've finished my turn.
|
|
Adhikaar Bolter 4:
(Eileen's
turn to mess up a punk.)
|
|
Adhikaar Bolter 4:
(I
should start referring to everything like I'm an actual old man.
Calling stuff newfangled, and people punk kids and
whippersnappers.)
|
|
Eileen:
|
Reorient
the Axis
: Move Action -
Close burst 5
|
|
Eileen realizes that her allies need to adjust their
formation, so she orders several to move to new locations.
|
|
(3) Ra'ven
|
—
|
Ra'ven
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(1) Itzen
|
—
|
Itzen
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(1) Lucky
|
—
|
Lucky
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(3) Io
|
—
|
Io
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(5) Kaylen Fisher
|
—
|
Kaylen Fisher
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(2) Pell
|
—
|
Pell
|
Effect:
Each target can shift
5
squares as a free action.
|
|
|
Adhikaar Bolter 4:
(Suddenly
everyone is in a different place. Or maybe that's where they
always were?)
|
|
Io:
"We
have a chance to disengage! Meet where we drink?"
|
|
Itzen could use a save+heal if you
have minor to spare
|
|
Eileen:
|
Inspiring
Word 1
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(4) Itzen
|
—
|
Itzen
|
Effect:
The target can spend a healing
surge and regain
17
+
8
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Itzen:
Gained 25 HP.
Spent a healing surge.
HP:
52 / 69—
Surges:
6 / 7 —
APs:
1 —
Daily Items:
1
|
Riot:
(( One would assume the two cultists
are booking it ))
|
Eileen pulls back as well, giving
Itzen a boost as she goes
|
|
Itzen:
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Itzen remains with Instead weakened and
slowed (save ends both)..
|
|
|
Itzen:
-.-
|
The two cultists you've rescued have already taken off running in
different directions, yes. You don't know where they are going, but it's
gotta be better than here.
|
Eileen:
Hit:
You and each ally gain +5 power bonus to attack rolls against the
target
ended on Itzen
Hit:
You and each ally gain +5 power bonus to attack rolls against the
target
ended on Eileen
Hit:
You and each ally gain +5 power bonus to attack rolls against the
target
ended on Lucky
Hit:
You and each ally gain +5 power bonus to attack rolls against the
target
ended on Io
Hit:
You and each ally gain +5 power bonus to attack rolls against the
target
ended on Kaylen Fisher
Hit:
You and each ally gain +5 power bonus to attack rolls against the
target
ended on Pell
+1
power bonus to melee weapon attack rolls until the end of your
next turn.
ended on Eileen
I've finished my turn.
|
|
Itzen is mad thirst isn't a disease
right now
|
Riot:
(( Can I get a few minutes break after
these two bolters go? i.e. at the top of the round ))
|
Io:
(Hmm.
I suppose that drinking some water as a minor action could give
you a bonus to the save. And drinking a bunch of water as a
standard would make it automatice. Not sure it matters, though.)
|
|
Io:
(Yeah,
of course!)
|
|
Adhikaar Bolter 2:
|
|
|
(9) Eileen
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Eileen:
Suffered 11 dmg.
HP:
51 / 73—
Surges:
10 / 10 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Bolter 2:
I've finished my turn.
|
|
Adhikaar Bolter 9:
|
|
|
(8) Lucky
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
=^v^=:
(( lol bolter dice on fire ))
|
Adhikaar Bolter 9:
(Better
than the golem dice being on fire.)
|
|
Lucky:
Suffered 11 dmg.
HP:
30 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Bolter 9:
I've finished my turn.
|
=^v^=:
(( well ya, 2 lucky hits by golems
would be bad ))
|
Adhikaar Bolter 9:
I've finished my turn.
Ayalin THINGS HERE
|
|
Adhikaar Bolter 9:
(Pausing
per request.)
|
Riot:
(( Okay thank you! back in a few ))
|
Adhikaar Bolter 9:
(Np)
|
|
Adhikaar Bolter 9:
(Sometimes
I feel like I should create another civ that works the same way
that Deus did, way back when. You know, hypercapitalist nightmare
but with really extreme magitek sophistication. Si En Kelar isn't
really the same, and clearly isn't as advanced (although there are
a few things you don't know about.). I was just waxing nostalgic
about how they conduct war and such.)
|
=^v^=:
(( at some point it's just a machine
that squeezes everything into specific power for the one at top and you
have dnd hell ))
|
Adhikaar Bolter 9:
(No
standing army, just tons of what amount to adventurer parties who
get to teleport in, kill important people or equipment in order to
wreck the command structure and logistics, and then immediately
teleport out. Coincidentally meaning that players can easily slot
into their tactics.)
|
vonel:
(( for the emperor and all that ))
|
Adhikaar Bolter 9:
(Deus
was set up to discourage monarchy, although it certainly
concentrated power in the hands of the Kalraanyen, and especially
the Arcs of the First Circle (Ganaroth, Pyrakos, Septienna).)
|
Riot:
(( Okay back ))
|
Adhikaar Bolter 9:
(Hyo.)
|
|
Adhikaar Bolter 9:
(The
circles check each other reasonably well, since each circle
collectively hold the same power as any other, and must be filled.
Of course, it's hilariously corrupt, so things aren't at all
perfect. But since some of the people in the structure, especially
big G, keep stirring the pot and meddling, people don't usually
permanently accumulate that level of control. Once removed from
the world, after the Event, things got way more dictatorial.)
|
|
Adhikaar Bolter 9:
(Anyway!)
|
|
Adhikaar Jailer 1 runs out there, but
immediately regrets being out all on his own.
|
Ra'ven has received initiative.
|
Adhikaar Jailer 1:
I've finished my turn.
|
|
Adhikaar Jailer 1:
(Okay,
actually, since literally everyone has started running, I'm going
to ask you what the strategy is, and then to make check in order
to evade pursuit.)
|
|
Adhikaar Jailer 1:
(Please
feel free to take any action that you think makes sense to get
away. Don't bother waiting for turns, either.)
|
|
Adhikaar Jailer 1:
(If
something definitely won't work, I'll tell you.)
|
|
Ra'ven is going to duck down an
alleyway then change back to not-werewolf form and contine to
blend in hopefully
|
=^v^=:
(( since nobody saw here till she
changed anyways ))
|
Eileen is going to try and stick to
the back streets and side allies until she can find a spot to lay
low for a bit sense she kind of stands out (assuming there arnt a
lot of warforged walking around)
|
|
Adhikaar Jailer 1:
(Makes
sense. She should make a bluff check, but with a +4 bonus.)
|
|
Adhikaar Jailer 1:
(Eileen
should make a stealth check, in this case.)
|
|
Eileen:
|
|
Ra'ven:
|
Riot:
(( Lucky and Pell are gonna use their
knowledge of the city to find a place to hide while the bad guys try to
figure out what the hell happened, and then sneak back toward the bar
after it's clear ))
|
Pell:
(Pell
should make a streetwise check with a +2 bonus for local
knowledge. Lucky can do it automatically, thanks to her
Inquisitive Network theme feature.)
|
Riot:
(( lol ))
|
Pell:
|
Riot:
(( uh. I'm uh. Glad Lucky is there to
guide him? ))
|
|
Ganaroth:
Okay,
I need to switch the windows. I have a new comp, so I reinstalled
maptools, and I've got the selected and imp windows reversed from
before, clearly.
|
=^v^=:
(( I'm going to be silly and maybe
have Itzen and Kay do a running withdrawal with Io supporting from
rooftops whilst Itzen has her Gryphon go to full size over the 3 rounds
it takes, then have either both of them fly off or her pretend they both
flew off and hide with her arcana power ))
=^v^=:
(( depending on if gryphon can fly
off with both of them ))
Riot:
(( I was intending Lucky and Pell to
stick together, to be perfectly honest ))
|
|
Ganaroth:
(That's
fine, but Pell still needs to make the check for his actions. It's
more difficult to hide when two people are sticking together, so
increasing the difficult (not really) in that way seems fair.)
|
|
|
Ganaroth:
(And
Pell rolled, so we're good.)
|
Riot:
(( Yeah it just wasn't a great roll
lol ))
|
|
Ganaroth:
(Happens,
sorry! Yeah, your Griffon can carry two, but no more. Itzen and
Kay will have to make athletics or endurance checks to maintain
their lead while running.)
|
|
Kaylen
Fisher:
|
|
|
Ganaroth:
(Hmm.
With +2, since the guys who could catch you are currently either
daze or immobilized.)
|
|
Itzen:
|
|
|
Ganaroth:
(What
about Io? Did they do anything?)
|
|
Io was going to provide covering fire
for kay and itz from rooftops then fly away with them after they
got birdborne
|
=^v^=:
(( well fly rooftop to rooftop
towards their goal, not actally WITH them as Io is sitll smol ))
|
|
Ganaroth:
(Okay.
That, I think, is worth +2 to Kay and Itz, but a -2 to either
athletics or endurance to your own roll, for the extra effort.)
|
|
|
Ganaroth:
(That
+2 was meaningful, btw)
|
|
|
Ganaroth:
(So
please roll, if you don't mind.)
|
|
Io:
|
=^v^=:
(( lol ))
=^v^=:
(( took a sec to find if Io has any
strange smoll dragon interactions, which the answer is YES but not to
atheletics ))
After splitting up and leading the guards on a merry chase, you manage
to lose them. The story of your raid is no doubt already spreading, and
the guard patrol are likely to have increased, but it shouldn't be a
problem for the moment. You're able to outdistance you pursuit, and
reach your destination (I assume either Lucky's bar or Escrish's shop).
|
|
Ganaroth:
(And
nobody even had to to lose healing surges!)
|
|
|
Ganaroth:
(Or
some other penalty.)
|
Riot:
(( Either way. I was intending for
Lucky and Pell to head to the bar, since this wasn't a really well
discussed escape plan. If no one shows up they'll likely head to
Escrish's place ))
|
|
Ganaroth:
(Io
mentioned the drinking place, I believe, so he'd also be heading
there.)
|
|
|
Ganaroth:
(hopping
from roof to roof in order to stay ahead of the land-bound
pursuers.)
|
|
|
Ganaroth:
I'd
really like to know if that's where you are going.)
|
|
Itzen would be going there ya
|
|
Eileen would eventually make her way
back there
|
|
|
Ganaroth:
(I
will assume Ra also, then.)
|
|
Ra'ven probably would try to tell the
rescued people, if she could find them a bit easily, where to go,
but give up if it was difficult or risky
|
You don't see them immediately. Neither of them know about the bar, so
they didn't try to go there. They might be at Escrish's shop, or they
might be laying low elsewhere.
|
Kaylen Fisher orders a pint of beer
when she arrives, smiling at whoever is already there. "So. That
went well."
|
|
Ra'ven does the aformentioned give up
and goes to the bar
|
|
Kaylen Fisher:
(You
can all short rest, btw)
|
|
Kaylen Fisher:
"Pretty
close to ideal, really."
|
|
Itzen:
"Much
less problematic, yes, though I will be sticking to water for a
bit, given the prior foes...""
|
=^v^=:
(( prob should get the other
encounter heally out of elieen for Lucky but ya ))
|
Kaylen
Fisher:
Took a short rest.
Gained 42 HP.
Spent 2 healing surges.
HP:
87 / 87—
Surges:
9 / 12 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
|
Inspiring
Word 2
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(2) Lucky
|
—
|
Lucky
|
Effect:
The target can spend a healing
surge and regain
18
+
5
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Io:
Took a short rest.
HP:
66 / 66—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
Took a short rest.
Gained 17 HP.
Spent a healing surge.
HP:
69 / 69—
Surges:
5 / 7 —
APs:
1 —
Daily Items:
1
|
|
Ra'ven:
Took a short rest.
Gained 17 HP.
Spent a healing surge.
HP:
66 / 70—
Surges:
7 / 8 —
APs:
1 —
Daily Items:
1
|
|
Kaylen Fisher:
"I
didn't get dehydrated, so Imma treat myself."
|
|
Lucky:
Gained 23 HP.
Spent a healing surge.
HP:
53 / 73—
Surges:
5 / 6 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Took a short rest.
Gained 18 HP.
Spent a healing surge.
HP:
69 / 73—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
|
Lucky:
Took a short rest.
Gained 18 HP.
Spent a healing surge.
HP:
71 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
|
Pell:
Took a short rest.
Gained 19 HP.
Spent a healing surge.
HP:
77 / 77—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
"We'll
need to move soon, there going to be a lot more alert now then
they were before."
|
|
Kaylen Fisher:
(Lucky
can probably heal an extra couple of points for free, since as
mentioned Eileen could use her remaining word to boost it.)
|
vonel:
(( I did ))
|
Kaylen Fisher:
(Oh,
I saw the 18 on the wrong person. My bad.)
|
|
Ra'ven:
"Ah
ya, that was pretty strange, I've never used that trick like that
before... Usually making something disappear in a puff of fire
isn't sneaky."
|
|
Kaylen Fisher:
"Yeah,
no kidding. After we catch our breath, we should get going. Anyone
have a plan? I mean, we accepted Nosnra's surrender, and escaped
from the hanging... but does anyone really want to spare this
Haarken guy?"
|
|
Kaylen Fisher:
"From
what we heard, he's pretty awful."
|
|
Eileen shrugs
|
|
Lucky:
"From
what we heard earlier, I'd be fine with sending him to whatever
constitutes an afterlife."
|
|
Itzen:
"That
sort of thing is local politics..."
|
|
Pell shrugs as well, "We need his key,
as it is."
|
|
Io:
"...do
you know, I have no idea how the afterlife works now? I once had a
hand in it, but the worlds and planes involved no longer seem to
exist."
|
|
Kaylen Fisher:
"I
know it's local politics, but the job doesn't say that we CAN'T
kill him. And the guy apparently tortures animals. I'd be willing
to spend a little extra effort."
|
|
Eileen nods to Kay, "I'm sold."
|
|
Kaylen Fisher:
"Thanks!"
She shakes her head. "Folks, if you need to fucking break a
creature in order to use it, you probably shouldn't be using it."
|
|
Kaylen Fisher:
"You
know. Morally. I do occasionally care about that."
|
|
Deket:
"Hey
folks. Welcome back." Deket walks up, classically cleaning a
glass. You notice that, unusually, he's wearing the bar club
rather than having it stowed, and he's keeping an eye on the
entrance.
|
|
Itzen lets out a deep breath, "Perhaps
i should clarify: I am not, at this juncture, particularly
neutral
on violent outcomes, feeling-wise."
|
|
Deket nods. "Don't even know what
you're talking about, but I already agree."
|
|
Itzen:
"It
is not a good idea for me to
give in
to those thoughts, so
I wish to allow others to."
|
|
Deket:
"Just
so you all know, your friends are doing fine. Treated 'em like
family."
|
|
Eileen:
"About
if were going to kill Haarken or not... leaning tworads killing
him at the moment."
|
|
Itzen nods, "And I appreciate that,
but... Well... I am not one of the Silverfang, but I DO know
why
they are like they are."
|
|
Pell:
"Guy
has a thing we need, guy hurts animals, Dek. Pretty sure we're
gonna pop him, at this point."
|
|
Deket:
"Ohhh..
that's the next one?" He nods. "Nobody is gonna be listening in
here, just so you know. There are all regulars, and they ain't
nosy types."
|
|
Deket:
(*They're
all regulars)
|
|
Itzen pales slightly more then her
normal pale and drinks more water, "Ah.. .right..."
|
|
Deket:
"Don't
worry about it. Like I said, we're safe enough." He looks at the
doorway again, but it just seems like caution, rather than
anything suspiscious. "I actually asked your friends some
questions about Haarken, to see if it might help. Got a little
info about his place, if you want it."
|
|
Deket:
"They
were plenty happy to share what they remembered about the place."
|
|
Eileen:
"Sure,
any info about what were going to be walking into is always
welcome."
|
|
Deket:
"Alirghty
then. It's a small complex, but there are still dangers. Haarken's
main lair is underground, beneath an outdoor kennel and aviary.
It's possible to bypass it, but there are guards. And also a few
Wyverns. Those wouldn't be able to follow you down, but they're
still out there. There's also a small guard post nearby. If
someone alerts them, they could reinforce Haarken's place." He
purses his lips. "According to them, it's fairly possible to
bypass both of those and just get downstairs, but if you're
detected it could spiral pretty fast, so that's a call you gotta
make."
|
|
Itzen:
"Supose
it's good to have a few antidotes if we do fight wyverns."
|
|
Deket:
"If
you don't got any, I have a few lying around here." He shifts.
"You try not to overserve, but sometimes people disguise it right
up until they pass out. I keep a couple on hand so that nobody
just poisons themselves and dies here."
|
|
Deket:
"Haven't
ever USED one, but better to have and not need, right?"
|
|
Lucky:
"Thanks
for that. Wouldn't want to have that hit on our rep, or you to
have to deal with it."
|
|
Deket:
"Agreed.
I didn't want to deal with it either, heh."
|
|
Deket:
(You
may add three antivenoms)
|
|
Itzen:
"I
dislike venomous mounts..." she sighs, "It just causes too many
traning incidents."
|
|
Eileen:
"Indeed,
but usful if you can pull it off."
|
|
Deket:
"Now,
I don't know what critters are down in the basement, except for a
bunch of wolves being broken into obedience, but the guy is called
"The Beastmaster."" He rolls his eyes. "I expect those aren't the
only things down there. Up top, though, they said that there are a
couple of trained basilisks, so be careful."
|
|
Itzen:
-.-
|
|
Itzen takes a deep breath
|
|
Deket:
"Yeah,
annoying, I know."
|
|
Eileen:
"We
can try and knock those out if it comes to it."
|
|
Lucky:
"If
they're early enough in the process, maybe we can encourage them
to turn on their handlers."
|
|
Deket:
"The
cultists managed to sneak past 'em last time, so getting by them
isn't impossible." He visibly considers Lucky's proposal for a
moment. "Could be, I guess. Honestly, could work on any of his
pets, if they early on."
|
|
Deket:
"Wouldn't
bet on the Wyverns, though. Something tells me that he ain't gonna
have have flying pets who aren't completely trained yet."
|
|
Itzen:
"It's...
fine
" she sighs, "There isn't really a 'rehab' for such
creatures." Another pause, "Perhaps ironic, that if they were not
of the land" pause, "If they were of one of the Disasters instead
I could force obediance...."
|
|
Deket shrugs. "Sorry. Some of his pets
might have been Claimed during a cycle incursion, but they're
stuck here now."
|
|
Deket:
((Creatures
that manifest during a cycle can, occasionally, persist after the
cycle passes. It's rare, but happens frequently enough to ensure
that most large landmasses have critters wandering about
(wandering monsters!). Additionally, it's possible to "Claim" a
creature captured during a cycle by immobilizing it and performing
the proper ritual. This incurs all the obvious attendant dangers,
of course.))
|
|
Itzen happens to have this in her back
pocket for such things
|
|
Itzen:
|
The weight of her words on those from Elsewhere is heavy
|
|
Trigger:
She makes an intimidate or diplomancy
check against a target that isn't natural origin
|
|
Effect:
She uses arcana instead with a +2 bonus to
the check
|
|
|
Eileen:
"Great..."
|
|
Deket:
(That
ability still functions as normal. This stuff is just for anything
that is relevant to manifested critters. Once claimed or left
behind, they essentially become permanent.)
|
|
Itzen totally could bully Ra and Vul
with that
|
|
Deket:
(Lol)
|
|
Deket:
(Ok,
folk. I'm really sorry, but I actually have to go! There's another
thing that I have to do today, but I'm super happy we were able to
conclude that fight and also talk a bit about the next step.)
|
|
Deket:
(I
really appreciate you all showing up, and hope you come next time
as well. I don't know if the 29th works for people, so if not
please say so!)
|
|
Deket:
(...hello?
Are we good?)
|
|
Eileen:
yep
|
=^v^=:
(( sorry was gettng drink, ya that's
fine ))
Riot:
(( Sorry, I was in the other room for
a sec ))
=^v^=:
(( lol ))
|
Deket:
(No
worries!)
|
Riot:
(( Thanks for the game! And 29th
should be fine ))
|
Deket:
(I'm
just glad people keep showing up.
See you all... well, whenever, since I'm online.)
|
|
Deket:
(Bye!)
|
|
Lucky:
lol
okay, gnight!
|
Ganaroth is disconnected.
|
Lucky:
Gnight
Y'all!
|
Riot is disconnected.
=^v^= is disconnected.
vonel is disconnected.