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java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression imp = getImpersonated().
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
=^v^= has connected.
Ganaroth has connected.
Ganaroth: Yo. Sup?
Ra'ven: not much, digimon gaming
Ganaroth: Hope it's fun!
Ganaroth: Oh no.
vonel has connected.
Ganaroth: Hi there. Oh no, though, for serious. Uh, there might be an issue, and it is fully my fault. The stuff that I thought I'd prepared does not appear to exist. I'm not sure if I imagined it.
Ganaroth: Trying to see if I can do anything about this.
Ganaroth: Might be able to get some alt maps to use, instead of the ones that don't actually exist.
Ganaroth: Wait, I might have found them.
Ganaroth: I'm super not sure why it would be here, though... Well, I'm a dumbass, so that's a reason.
Ganaroth: ...No, this isn't it either.
Ganaroth: The search continues.
Ganaroth: Augh, why is alchemist being so slow!?
Ra'ven: it's possible the server went down and such without saving since last session
Ganaroth: ...Fuck.
Riot has connected.
Ganaroth: I'm getting close to being done with something like a decent substitute, now.
Ganaroth: Oh, hey!
Riot: Hi hi
Riot: Sorry for the delay
Riot: We were shopping for Thanksgiving stuff and holy lord Winco was busy as fuck
Riot: Fuckin Costco for just groceries
Ra'ven: yes shoping is tak long now
Ra'ven: it's fine cause map dissapeared and gan is making a new one
Riot: That's what they mentioned in Discord
Riot: Pain in the ass, I can tell
Ganaroth: It in fact is, but I think I've got something I can use, even if it's not quite as fancy.
Ganaroth: Ok, did I manage to tank everyone else's program speed too, or just mine?
vonel: might just be yours, but then hard to tell when your not mving around the maps
Ganaroth: Well, that's something, then. Ok, this will probably work, then.
Ra'ven: program speed will tank if ram usage hits threshold and has to re-size
Ra'ven: should clear up after though
Kay! Well, last time you discussed Chrysoberyl, and discovered that some of the cultist prisoners were missing, and your newly-liberated charges speculated that they might have been taken for public execution, as they'd been rumored to be in poor health. There's no word on the ones that are still supposed to be in the mines.
I think you probably remember what you've been doing otherwise.
Riot: (( you assume much ))
Ra'ven: "Soo, sneak in the mines now?"
Lucky: "Seems like that's all we can really do at this point."
Kaylen Fisher: "We'd have had to anyway. We'll just be doing it with fewer people. We can figure out what to do about it afterwards."
Eileen: "Right."
Kaylen Fisher: (Augh, conformation that stuff disappeared. Tokens are missing as well. Can we maybe try this again, maybe tomorrow or another day this week? There's not enough non-fight material to do a full session, and I need to remake most of the monster tokens I was going to use.)
Kaylen Fisher: *confirmation.
Riot: (( That's fine with me ))
Kaylen Fisher: (So, so annoyed.)
vonel: (( sure ))
Riot: (( entirely valid ))
Kaylen Fisher: (Like, I'd resolved to... eh, I'll just suck it up and try to fix the issue instead of fishing for sympathy. At least I'm pretty sure now that this isn't my fault.)
vonel: (( can start whenever tomorrow, middle of the afternoon if people want. ))
Kaylen Fisher: (And since it usually IS my fault, that's a nice feeling, weirdly...)
Riot: (( Yeah whenever works ))
Kaylen Fisher: (Any time is fine. I'll be ready in a couple of hours, really, but that only helps minimally.
vonel: (( couple of hours I'll be going to bed ))
Kaylen Fisher: (Exactly.)
vonel: (( really early afternoon probably works better for me. I was fighting to stay awake on Tuesday when we played and went to our normal time. ))
=^v^=: (( tomorow I'm going to go assmeble a computer out of my old computer so unsure when I'll be done with it... ))
Kaylen Fisher: Ok, well, it is my fault in that I guess I didn't save some of these tokens, as opposed to the roughly 50 other tokens I've made recently. But that's more like a smh fault, as opposed to a systemic flaw as a person. I could deal with a weekend earlier afternoon time.
=^v^=: (( realistically I can start at like 3:30pm on weekdays usually ))
Kaylen Fisher: Or whenever time, really, lol.
Kaylen Fisher: Ok, take 2 tomorrow. And I'll just try to let my errors go, this time.
Ganaroth is disconnected.
Riot is disconnected.
=^v^= is disconnected.
vonel is disconnected.
vonel has connected.
Ganaroth has connected.
Eileen: yar
Ganaroth: Har.
=^v^= has connected.
=^v^=: *fox noises*
Riot has connected.
Riot: Learned a new game today on public transit
Riot: "Schizophrenic, or AirPods?"
vonel: One of the few things I liked about working overnights, not having to play that game in the store.
=^v^=: I found out setting up a brand new from scratch microsoft account actually kinda sucks
Ganaroth: That's actually kinda amazing.
Ganaroth: Sorry, just putting it that way is creative.
Ganaroth: How is everyone doing?
vonel: Been better
Ganaroth: Sympathy.
Riot: Feeling better than earlier, though I'm sad I really can't eat hazelnuts at all anymore
Riot: Also it should be noted I do not know the answer to the question the new game asked today, as the person had long hair covering their ears
Riot: Hope you feel better, Von
Ganaroth: It seems like at least one of us always has to answer that way these days. Wish things weren't tough, Von.
vonel: Lot of unlearning I have to do, that I don't just have to bottle everything up and that I can actually ask for help if I need it.
Riot: Yeah I feel that completely
vonel: Also trying to not have breakdowns at work, but that's harder to control
=^v^=: ya, I lost my boeing contractor job from one of those
Ganaroth: Breakdowns are, yeah, increasingly difficult to handle. Things just get harder, and I wish I had some decent way of helping. Nobody deserves the crap that life in general just throws at you.
Ganaroth: If there's anything I can do, say so.
vonel: Luckly the only time it's happened I was in the back off the floor, and my new coworkers are super suportive of me. My new boss actually wanted to sends my home after I told him what happened.
Ganaroth: That's cool of him. I wish that basic human decency wasn't so surprising and exceptional.
vonel: Like in a supportive, "take care of your self" way
Riot: That's really good to hear
Ganaroth: Yeah.
Ganaroth: Well, just a sec and I'll be ready to start.
Ganaroth: (Okay! All ready.)
Riot: Sweet
vonel: (( good to go my self ))
Ganaroth: (Cool)
well, I'm just going to start by saying the same thing, more or less, that I did yesterday. You spoke to Chrysoberyl, then tried to find the second set of cultists, but it seems as though they might have been hauled off for execution. Maybe you'll be able to find them later, but for the moment it seems like it would be dangerous to wander around looking, or so Kaylen speculated.
Eladrin Cultist: "We can try to help, at least as much as we can. Neither of us are fighters, though, so I'm not sure what we can do, aside from the occasional teleport."
Shadar-Kai Cultist: "If you wanted a leatherworker, I could help more..." She laughs, somewhat bitterly. "The first time I regretted not catering to the stereotypes about my people. If I were some kind of Assassin, I could be more useful right now."
Itzen: "Really, this part isn't a brawl yet. That... Chrysoberyl person will likely be leaving, perhaps your other cellmates as well, so they will provide a bit of a distraction. After all, who'd break further in, right?"
Lucky: "Let's hope."
Shadar-Kai Cultist: "I suppose so, elder. What would you have us do, then? I think perhaps we should come with you, so that you don't have to backtrack, and we don't just get nabbed for standing here on our own."
Shadar-Kai Cultist: "But I've never done anything like this, either."
Itzen nods, "Holding out is all that was asked of you, now we go to rescue our brethren; merely surviving to work another day is blessed. We have a way out downwards, it is likely we will need help if any of us are wounded and need careful transport."
Eladrin Cultist: "R-right! I'll be ready to help. Thank you." He seems relieved to at least have even a theoretical task.
Eladrin Cultist: (do you wish to use the elevator to go down?)
Eileen will use the loading scrren elevator
Riot: (( lol sure ))
=^v^=: (( how far down and how obviously loud and scary is the elevator? ))
It will take a couple of trips to bring everyone down, but that isn't a huge problem. You pull the lever, and see gears cranking, big, toothed metal wheels spinning according to some power source, perhaps magic, or perhaps simply water, and the cab rises into sight. Down and up and down again, the clank of the gears almost shockingly loud to your ears, but nobody comes to check, as this would be the easiest way for actual guards to get around as well. You come to rest much farther below, and are immediately struck by the bare nature of the place. It seems as though those running the facility have decided to capitalize further on the already low costs of prisoner labor; while many excavations would use continual flame or light to provide smokeless illumination, the air here is slightly hazy from the many torches set up in the tunnels. Though they are clean burning, the poor ventilation has made up for that, and the air is viscous with the result. Several tunnels branch from the elevator, and a large structure made from rough wood stands nearby, with additional lights flickering in the caps between the walls and the thick wooden door.
Itzen: "Reminds me of my younger years..."
Eladrin Cultist: (Hopefully that answers the question about noise. As far as distance, it's probably about 60ish feet to the bottom. You pass some closed off tunnels on the way down; previous shafts that were exhausted many years ago, but those are clearly marked.)
=^v^=: (( ya, mostly if it's 25 feet or less, which it's not ))
Eladrin Cultist: (No, it isn't, sorry. Is Ayalin up above, or down with you?)
Ayalin would have flown off with the stone, then came back and shrunk cause going underground etc
Ganaroth: (Didn't remember she can shrink! Cool.)
Ganaroth: Anyway, the map is just over to the side there. I'll move you like seven inches to the right.
Eileen looks around the the verious tunnels and frowns, "Any one know whitch one to go down?"
Ra'ven: "At least it's lit...." she frowns, "Don't like caves...."
Pell looks at Eileen and nods, "Good question. Anyone got any ideas?"
Eladrin Cultist: "No idea. We haven't been here either."
Kaylen Fisher: "Easiest way would be to check that building to see if there is a clue. Unfortunately, that the spot that's DEFINITELY going to have people in it."
Kaylen Fisher: (brb)
Ra'ven: "Be really quiet and listen for working?"
Kaylen Fisher: (back, sorry.)
Riot: (( no worries ))
Kaylen Fisher: "Makes sense, I suppose. Go ahead."
Eileen:
  : Rolled 20. Perception
Pell:
  : Rolled 10. Perception
Riot: (( lmao ))
Lucky:
  : Rolled 25. Perception
Ra'ven:
  : Rolled 21. Endurance
Ra'ven tries to stand reaaaly still
=^v^=: (( rip I roll a 20 on io but have the 'self only' checkbox checked for some reason ))
You can hear activity in several directions, especially to the east. There is also the sound of a tense argument coming from the structure to the south. The west is mostly quiet, though you aren't sure whether that's because nobody is there, or whether they aren't work sites. More than that is difficult to tell; the tunnel walls are causing a bit of echo.
Ra'ven: "Sneak up on the arguring people?"
Eileen: "Might as well."
Ra'ven: "Even though I hate them, it would be rather amusing if anyone was a gnoll right now; they can throw their voices and mimic things."
Lucky: "I think that's a guaranteed fight, but if you're sure."
Io: "Perhaps we should merely listen in, then?"
Io: (I can't make the decision for you, but if you need additional info, just ask.)
Pell: "I'd prefer that, for a start, at least."
Eileen nods
Riot: (( I may have misunderstood the intent behind "sneak up on" and if so, my bad ))
vonel: (( I mean if we can hear what there saying from were we are then I'm down. ))
Ra'ven absolutly said it in a way where it was ambigious on if she ment 'to listen in' or 'to stab suddenly'
Io: (You can hear them, but understanding would require you to get closer than this. You can tell it's an argument by the tone of voice, rather than the specific words.)
Io: (They're on the other side of a wall, after all.)
Ra'ven sneaks up to try to figure out what they are arguing in, language-wise and maybe what they are saying
Ra'ven:
  : Rolled 30. Stealth
Riot: (( probably better if we don't all go, I'm thinking ))
From the other side of the door, two voices debate in the Adhikaaran dialect of league common. Both are quite deep, but one has a distinctly female tone to it. The male voice sounds harsh and sharp, while the female voice sounds thick, and maybe even a little dim, if not for the words. Male: "The ministry of information is asking questions again! We can't keep putting them off forever. We should scale back until..." Female: "That's not something we need to worry about. A few more shipments, and no matter what questions they ask it won't matter. We need more Rats a lot less than we need what our foreign friends are offering, and once we get our reward, we'll be the ones asking the questions."
"This is a dangerous time. If you don't have the guts to keep going, this is your opportunity to run. We won't want your cowardly bones anywhere near us once everything starts."
=^v^=: (( question, what ministry was samir and his bro head of? ))
Io: ((State, actually! Although there's always a lot of realpolitik in Adikaaran poltics.))
Io: ((So the actual duties aren't always clearly demarcated.)
=^v^=: (( cool, it'd just be somewhat hilarious if it was also information cause then we could not-really-pretend to be a department raid ))
Io: (Sorry!)
Ra'ven sneaks back to the group and communicates eavesdropping, "It is a bit funny, it sounds like they are, you know, trators or something?"
Ra'ven looks to Lucky as a person 'from here'
Lucky: "Sounds like they're gonna try and overthrow the place."
Lucky: "Dinesh and Samir probably wouldn't respond well to that."
Ra'ven: "Well, ya, but with secret outside foreign power, like ourselves, I guess?"
Ra'ven: "They also sound less... gone... then the rest of the guards, so they might be able to run away or sound an alarm though."
Io: "The customs of this place are confusing. Treachery seems to be accepted, even canonized. But it is still treated as treachery, and must be concealed. I once knew a god that conducted her affairs in this way, and I never felt it less than uneccessary."
Ra'ven: "Do we need that lift to leave?"
Io: "Escrish indicated that there was a way to the outside through a sluicegate here in the mines."
Ra'ven: "We should probably disable the lift then, so they can't reinforce except by jumping."
Io: "Heh. Clever."
Lucky: "Adhikaar's been like this for a long time. Used to be something bigger, until the big boss up top got uh... erased from the equation. Been kind of a power vacuum ever since."
Ra'ven looks to the two former prisoners, "Any idea what they'd be mining that would be all sneaky?"
Eladrin Cultist: "This place is supposed to produce cinnabar, but I'm not sure what would be strange about that. It's toxic, but that's no secret. Do you think they found something?"
Eileen: "Maybe, who knows what's been buired and for how long."
Io: "It's true. All kinds of ancient, powerful, ATTRACTIVE forces have been long buried in this world."
Io is clearly trying not to express a draconic version of a smile.
Ra'ven: "Oh! Maybe that was what that green dragon is after?"
Ra'ven: "Mysterious underground treasure is exactly a dragon hobby."
Eileen: Rregardless, do we deal with them or keep moving on?"
Ra'ven starts fiddling with the lift to stop it from going back up (probably trying to remove the rope, which is probably hard cause she doesn't have a knife, maybe borrows the dragon disintigration ray again)
Io 's expression becomes more sedate. "If something really is here, then perhaps. We should not allow ourselves to be fooled into believing it impossible that he might have been there by choice. Bah. It is in this way that my green children are the masters of paranoia. All things are part of their plans, because all things COULD be part of their plans. With that knowledge, and perhaps a little too much respect for their powers, their enemies often destroy themselves."
Io uses disintegration breath on some part of the mechanism that probably won't noisily collapse, rendering the mechanism unusable. That way out had better be down here, because it's going to be pretty annoying to find a new way out, now.
Kaylen Fisher: "Ok, way I see it, the choice is either hope we go the right way and find our targets, or we have Ra kick the people behind the door until they tell us where to go. My PERSONAL opinion is that we should commence with the kicking. At least that way we know when the fight starts, instead of it happening when THEY want it to."
Eladrin Cultist: "Of course, that means you definitely end up fighting." He seems a little surprised he spoke. "Uh, sorry. Thank you for your courage."
Ra'ven: "Plus we wouldn't have them coming up behind us wondering why the lift is broken
Riot: (( Sorry, I had to take the dog out but I am back ))
Ra'ven hmms, "Probably can't just walk in confidently and pretend like I'm in charge and get them to panic give information, probably should subdue them instead this time?"
Eladrin Cultist: ((Good doggo. Could be a fren. Oh shit, millenial brain has begun.))
Kaylen Fisher: "Unless you're pretty sure that you can convince them that you belong here even when we don't have papers and are strangers to them, I think that's just what's going to happn. So what's the approach, then? Bust down the door and run inside as quick as we can? I don't see a way to sneak up."
Ra'ven: "Either that or I can just shoot in the door and see if they come running out.."
Ra'ven: "We are underground, so maybe not so many bows or crossbows at hand..."
Io: "And if, instead, they sound an alarm, drawing all the other guards?"
Eileen: "Then we really don't have much of a choice. Way out is dead now, so we'll either be standing out ground fighting to the death or having a running fight the whole way though here."
Itzen: "Honestly I am a bit interested in them having incriminating evidence around and if it can be obained: them having time to react would be problematic to that."
Itzen: "Charging in seems like the better bet to prevent that sort of thing, with the extra suprise."
Kaylen Fisher points to the other cultists. "How about the two of you hang back and give us a warning if anyone else comes this way? Don't want you getting caught in the middle anyway."
Lucky: "Agreed."
Shadar-Kai Cultist: "Very well. I wish you luck." With that, both of your rescuees take up positions near the entrances to the other tunnels.
=^v^=: (( who all wants to charge in first? ))
Riot: (( Lucky should probably one of the first ))
Shadar-Kai Cultist: (I suspect that the first person the charge in should be a melee combatant.)
Shadar-Kai Cultist: (lols)
Shadar-Kai Cultist: (Looks at party full of melee)
Riot: (( maybe a wolf or werewolf person would be a good surprise ))
=^v^=: (( Io, Ra, and Pell have some ranged powerz ))
Itzen is a werewolf!
Ra'ven is too but is also quick and has some range
=^v^=: (( itzen, kayleen and Lucky charge in three amigos style? ))
Shadar-Kai Cultist: (Nah, need more werewolves.)
=^v^=: (( sadly we got the wolf cultists that aren't werewolves yet ))
Shadar-Kai Cultist: (Not all cultists are on the werewolf tenure track.)
Riot: (( Sure lol ))
=^v^=: (( unless Eileen wants in on the door charge ))
Shadar-Kai Cultist: (In this case, I don't have much of a problem saying that the surprise round begins once the door gets booted down, as opposed to burning the action to boot it. Y'all can charge however you want. The only one that definitely shouldn't would probably be the dragon.)
Io is justa smol bean
Shadar-Kai Cultist: Poor bean
Shadar-Kai Cultist: (I don't know who opens the door, but it's really just a narrative, not mechanical concern.)
Ra'ven totally does sneakly
Eileen can sparta kick door
vonel: (( also holy fuck I can't keep my eyes open ))
Riot: (( Should we continue another time? ))
The door cracks open; it's unlocked and unlatched, clearly not meant to defend against intrustion so much as just provide a bit of privacy. One the other side, a strong, musty odor hangs in the air, issuing forth from a trio of lounging ogres, several raggedy goblins, and a twelve foot tall giant with a massive, heavily built crossbow, who looks like a primitive brute with dull, blunt features and an expression that's just a little too clever for that. She's speaking across her slablike desk at a bugbear with a bladed whip coiled at her waist. A final occupant; a man at another desk in a nearby corner, writing some kind of document.
Shadar-Kai Cultist: ((Oh, shoot. That sucks.))
Riot: (( Sorry for being so late, I know we were trying to be on earlier to prevent that happening ))
Shadar-Kai Cultist: ((How would you like to proceed?))
vonel: (( is why I said I wanted to start early yestarday ))
Shadar-Kai Cultist: (I'm sorry.))
Shadar-Kai Cultist: ((I thought I had all this stuff ready, and that kinda messed stuff up.))
Riot: (( I was enjoying a full body allergic reaction to hazelnuts, which were previously my favorite nut but I have now discovered I can't eat them *at all* ))
=^v^=: (( that sounds rather not enjoyable, actually! ))
Riot: (( It was very much not ))
Riot: (( would have preferred a hangover ))
Shadar-Kai Cultist: (Ugh. Yeah... no longer being able to eat things you loved is awful. My sister lost the ability to digest meat, but at least she already didn't like it much.)
=^v^=: (( I had made plans for today earlier yesterday and only got back at 5pm anyways ))
=^v^=: (( perhaps a different day! ))
Shadar-Kai Cultist: (I'm sorry, again. Though I already said that I'm going to try to just let that error go, since it really looks like it was partially bad luck that made my stuff vanish. :/)
Riot: (( Whatever you want to do, Von, I'm good with ))
Shadar-Kai Cultist: (I don't think it's fair to ask you to stay up. We can get another couple of hours in another time, maybe. Before we go, I can at least reveal the monster locations.)
=^v^=: (( odd ))
Shadar-Kai Cultist: (Wat?)
=^v^=: (( self loading crossbow trap appears as a backward question mark ))
Riot: (( Looks fine to me ))
Shadar-Kai Cultist: (Well, I can go find another token pic that everyone can see. It's not like there isn't time.)
=^v^=: (( eh, it's fine it's just my machine not getting the image from cache ))
logfox: (( ya shows up on the server ))
Shadar-Kai Cultist: (Sure, but getting a new pic isn't hard, and looking at a question mark is annoying.)
logfox: (( fixing it directly is ez-ish ))
=^v^=: (( heck, give me sec ))
=^v^= is disconnected.
=^v^= has connected.
=^v^=: (( fixed ))
Shadar-Kai Cultist: (Well, ok then. Anyway... hopefully we'll get this done soon. I hope you feel better, Von.)
vonel: sleep...
Shadar-Kai Cultist: Sleep well.
Riot: (( Go sleep, friendo ))
Shadar-Kai Cultist: 3 To everyone.
vonel is disconnected.
Riot: (( Gnight y'all! ))
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Riot: It is weird to be at my desk for DnD this early lol
=^v^=: shrimply do not desk, use bed
Riot: unable lol
=^v^=: remote desktop your desktop with your phone and somehow phonepost ez
Ganaroth: Sounds like a skill issue, Riot.
Ganaroth: Did you forget how to use your psychokinesis?
Riot: lmao
=^v^=: I'm sure there is some internet person who's all, "An AMA except I only reply with 'skill issue'"
Riot: That's my friend Static
=^v^=: since there is one with "Format and Reinstall"
Ganaroth: I was going to say that there's no way that isn't a reality.
Ganaroth: And lol Static.
vonel has connected.
Ganaroth: If I didn't know something about them, I'd be concerned by that statement.
Ganaroth: Hi Von!
Eileen: hey
Ganaroth: What's up today? Doing ok?
Eileen: Not to much, taking it easy and yeah I'm doing okay. Better then the last couple of days at least.
Riot: That's good
Ganaroth: I'm very glad to hear it.
=^v^=: I failed to make a show encode properly cause of bad sources and also adjusted and ground a lot in palworld
Ganaroth: I've been installing clothing mods to Cyberpunk all day, because I cannot be without fashion in that game.
Riot: I had lunch with a friend from Seattle
=^v^=: also after this game I'm going down to the drugs store and get my drug dealer licence hopefully
=^v^=: well, techincally drug runner, but still
Ganaroth: Drug runner license is very convenient for me, thanks.
Ganaroth: Nice, having lunch with friends. That's cool. I think my total file size for clothing mods is starting to approach the file size of a vanilla install of the game. (exaggerating, but not by as much as you think.)
=^v^=: at least clothing mods are a bit more zippy then like, rock mods that make the rocks look better
=^v^=: skyrim
=^v^=: 4gb mod, "Makes the rocks like 20% cooler"
Ganaroth: Fallout (especially NV) too!
Ganaroth: Though at least FNV is worth the time and effort.
Eileen: I'd need to find a way to make NV not crash to desktop every 15 minutes or so if I ever wanted to try playing it again
Riot: oof
Ra'ven: mods obv
Eileen: yeah
Ganaroth: It's not like I'm going to seriously wear almost any of these clothes. They're almost entirely for messing around and posing and looking at photo mode. I can't imagine seriously wearing one of these ball gowns while throwing knives into people's skulls. But they look sooooo good. Jeebus, yeah. FNV is famously unstable. There are mods that help a lot; you just have to be careful about what mods you install on top of that, and that they don't conflict horribly.
Eileen: Not much of a mod guy, if I'm using them at all it's for stability or making something look pretty
Eileen: or in the case of KotOR 2, always secuded on influnce checks
Ra'ven: there is a mod for pathfinder wotr that makes you have an 'i win' button for the heroes of might and magic ripoff mode
Ganaroth: Hey, everyone has their preferences. The number of people who want to play through this game as, like, commander shepard, is immense, and while I don't remotely feel that impulse, there's nothing wrong with it. Hell, as far as the influence checks thing goes, I'm running a mod in cyber that makes you automatically pass the fucking hacking minigame. It's not shitty, per se; I just have no interest in it.
Ra'ven: they better have ai moded in every spoken v line to be instead by shepard
Ra'ven: bonus if they also modded every refrence to v as shepard instead
Ganaroth: But altogether, I am a fiend for mods that give me more options, as opposed to actually change values. Like, for instance, I have mods that allow me to save different weapon loadouts, and different outfit combos which I can switch into and out of on the fly. The outfit one even creates LOTS of cosmetic slots that aren't normally available as a kind of transmog system, so you can wear all kinds of combos you normally couldn't while not having to sacrifice the (admittedly minor) stats that some of the clothing slots give you.
Ganaroth: I mean, that would make sense, after a fashion, even if the philosophical cores of the two are pretty far apart.
Ganaroth: Anyway, sorry about wasting time with videogames.
Ganaroth: I'll start up.
There is silence in the room as the door crashes open, revealing the group on the other side. The promised Hill Giant warden of this place, Nosnra, stands behind a desk. She's a massive, brutish looking woman, thickly built with blunt hands and features, and while she does wear a uniform, it's accentuated with hides and bones, like a grim mashup of cultures. A few ogres stand by in the room as well, along with a bugbear, probably the one you heard arguing with Nosnra, several goblin servants (or possibly slaves; the difference is sometimes unclear in Adhikaar), and the single clerk far off to the side. The ogres and goblins are simply standing by, waiting to be given orders and, in the case of the ogres, looking intimidating in front of the bugbear. (You have achieved surprise, but there is time for a short exchange should you wish it. Nosnra's going to say a quick thing, but you don't have to respond, nor will doing so cost you anything.)
Nosnra: "....What? The hell is going on?" Her voice rises to a shout. "DID THAT BASTARD SAMIR SEND YOU?"
Riot: (( lol ))
Ra'ven absolutly laughs at that
Nosnra: (lol, entirely fair.)
Nosnra: (Well, this would be the time for surprise rounding, so lets roll init, unless you want to turn this into conversation instead.)
Itzen: "This suprise inspection has different roots..." Itzen very carefully avoids pouting
Eileen:
  Combat Leader  
Effect: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Expert Combat Leader: The bonus to initiative from Combat Leader increases to +3.
Nosnra goes for her crossbow while growling "Whichever one sent you, I'm not giving up without a fight."
Riot: (( I forget, do we get the +3 or the +2 ))
=^v^=: (( the 3 ))
Nosnra: (Hyup.)
Riot: (( That's what I thought I remembered ))
Nosnra: (Taclords rock)
vonel: (( I could probably make that clearer by just having it say +3, but I like having it explain why it's a +3 and not +2 ))
Nosnra: (It's actually kinda hard for me to even stat out other kinds, lol.)
Lucky:
  Begin the Hunt  
Trigger: Rolling Initiative
Effect: +2 to init roll, pick a foe you can see. That person is quarried and you get +2 power bonus to hit till it isn't quarried anymore.
(7) Ogre Ironclad 1  Ogre Ironclad 1    
Apply Lucky +2 to hit foe until it's not your quarry
Nosnra: (I like the way you do it too)
Ogre Ironclad 1 doesn't appear to notice that he's been targeted.
Ogre Ironclad 1: (Anyway, since this is a surprise round, you may do stuff.)
Ogre Ironclad 1: (also, did you add your power's bonus to your init, Lucky? I didn't see.)
=^v^=: (( to be fair, do you wish to do that "each person do a thing in whatever order" or do you want to just go by init this time ))
Ogre Ironclad 1: (Eh, I'm just going to say do whatever, and then the order stays as it is when rounds start.)
Riot: (( Yes she did ))
Ogre Ironclad 1: (Cool, just making sure.)
Riot: (( she got +5 total to ini ))
Ogre Ironclad 1: (It's a nice bonus.)
Ogre Ironclad 1: (The goblins also have good bonuses, and rolled really nicely as well.)
=^v^=: (( you can use action ponts on suprise rounds right? ))
vonel: (( sense most of use have to charge to do any thing who wants to go first? ))
Itzen will
Ogre Ironclad 1: ((I want to say yes, but I should check. Also, even if you don't have anything immediately useful, you can always full defense in order to gain extra defense for the first round, or aid another.))
=^v^=: (( I am hoping i can charge with Itzen, then action point and standard, since I thik you can action point after charge too ))
Ogre Ironclad 1: (No, can't spend AP, sorry)
Ogre Ironclad 1: (I sadly directly says no on that.)
=^v^=: (( sad ))
Ogre Ironclad 1: (IT sadly says that.)
Riot: (( why can I not attack ))
Ogre Ironclad 1: (In the rules, not my interpretation.)
Riot: (( it is freaking out ))
Ogre Ironclad 1: (Offering the mic to Akaiku for that.)
Riot: (( posted a screenshot ))
=^v^=: (( description unclear, please elaborate ))
Riot: (( and Yes I see that on my second attempt I had the wrong weapon selected, but even when I fix it, it does that ))
=^v^=: (( is your 2 bonus just the number 2 and no spaces or anything? ))
Riot: (( Yes ))
Riot: (( Just checked ))
Ogre Ironclad 1: (Also, you can definitely use an AP after a charge. Charging ends your turn EXCEPT for the ability to take free actions, which using an AP is.)
Itzen: hmm, same
Ogre Ironclad 1: (Tell me if it's somehow my fault, so that I can cry.)
=^v^=: (( ignore this one ))
Itzen:
  Overwhelm  
 Lets dance!
  (5) Goblin Slave 3    Rolled 35 vs. AC    —    10 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
Adhikaar Soldier 1:
  Morningstar  
  (0) Adhikaar Soldier 1    Rolled 24 vs. AC    —    11 damage .  
Hit: and 1 extra damage for every ally of the soldier's adjacent to the target.
Adhikaar Soldier 1: (looks like my dudes are working.)
Itzen:
  Overwhelm  
 Lets dance!
  (15) Nosnra    Rolled 28 vs. AC    —    12 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
=^v^=: (( can't target ogres for some reason ))
=^v^=: (( one sec ))
Adhikaar Soldier 1: (...wat?)
fixfox has connected.
fixfox is disconnected.
fixfox has connected.
Itzen:
  Overwhelm  
 Lets dance!
  (6) Ogre Ironclad 1    Rolled 34 vs. AC    —    17 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
=^v^=: (( woo it is ))
fixfox is disconnected.
Ogre Ironclad 2: (so, okay, looks like Akaiku found my issue. Whoops, I meant THE issue. >.> )
Lucky:
  Twin Strike (ranged) : range 20/40  
 See if I can split the first one
  (7) Ogre Ironclad 1    Rolled 21 vs. AC    —    3 damage .  
  (7) Ogre Ironclad 1    Rolled 25 vs. AC    —    8 damage .  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 1 damage to attack, or 6 if a crit.  
Ogre Ironclad 2 's reaction is bizarrely quick, considering the circumstances... either that or it's dumb luck, as while he's bringing up his steel maul he accidentally manages to deflect both arrows.
Riot: (( Woooow that's some AC ))
It is, yes. In fact, on second glance, these ogres aren't exactly the kind most people think of. They're wearing scale armor, and their equipment, under tribal odornment, is every bit as well-made as the other Adhikaaran soldier's.
=^v^=: (( though I supose I maybe should have done a different attack etc that one is still fine ))
Riot: (( Oh wait, in a surprise round, do we get CA? I can't remember ))
=^v^=: (( either way gm, would you rather me take that attack I rolled or have me do a different thing? ))
Ogre Ironclad 1: (Yes, you get CA.)
Ogre Ironclad 1: (Sorry, was looking at a thing!)
Riot: (( would a 27 have hit? Because I didn't include that, just the Begin the Hunt +2 ))
Ogre Ironclad 1: (Yes, a 27 hits.)
Riot: (( Okay cool, so 9 damage to big boy lol ))
Ogre Ironclad 1:
  Splint Mail  
Trigger: The ogre's ac is hit for the first time in an encounter.
Effect: The damage of the attack is reduced by 5
Riot: (( lmao godamnit ))
vonel: (( least it's gone ))
Pell:
  Double Strike  
 Lightning often strikes twice!
  (7) Ogre Ironclad 1    Rolled 32 vs. Reflex    —    11 lightning damage .  
  (7) Ogre Ironclad 1    Rolled 29 vs. Reflex    —    16 lightning damage .  
Hit: If Pell takes damage before the end of their next turn, the foe takes another 1d6+con lightning damage
Apply If Pell takes damage, this foe takes 1d6+con mod lightning damage
=^v^=: (( sec ))
Ogre Ironclad 2: (told you it's as good as the other guys. Though really, it's just a way of visibly giving him 5 more hp.)
=^v^=: (( if itzen goes with her other attack it's better to wait till that one goes ))
=^v^=: (( so ya, can I have her do something other then charge or did she just carge like that ))
Nosnra: (sorry again! Lemme catch up. Someone asked me a thing. :/)
Nosnra: (Well, both of those hit.)
=^v^=: (( also it told to me actually it might be better for Elieen to do their action ))
Nosnra: (Okay, so what are you asking me, vis a vis Itzen's charge?)
=^v^=: (( can I have not done it ))
Nosnra: (You charged?)
Nosnra: (when?)
=^v^=: (( techincally it could have been considered that when I test rolled ))
=^v^=: (( I was making sure that wasn't taken that way before I act like it didn't happen ))
Nosnra: (oh, I see. I didn't count it that way, so go ahead.)
Nosnra: (thanks for checking.)
Eileen:
  Reorient the Axis : Move Action - Close burst 5  
 Eileen realizes that her allies need to adjust their formation, so she orders several to move to new locations.
Eileen:
  Reorient the Axis : Move Action - Close burst 5  
 Eileen realizes that her allies need to adjust their formation, so she orders several to move to new locations.
(1) Ra'ven  Ra'ven   Effect: Each target can shift 5 squares as a free action.  
,
(1) Itzen  Itzen   Effect: Each target can shift 5 squares as a free action.  
,
(0) Eileen  Eileen   Effect: Each target can shift 5 squares as a free action.  
,
(1) Lucky  Lucky   Effect: Each target can shift 5 squares as a free action.  
,
(1) Io  Io   Effect: Each target can shift 5 squares as a free action.  
,
(2) Kaylen Fisher  Kaylen Fisher   Effect: Each target can shift 5 squares as a free action.  
,
(1) Pell  Pell   Effect: Each target can shift 5 squares as a free action.  
Nosnra: (That power is lulz in a surprise round.)
=^v^=: (( yeees now itzen can use ONE OF HER DAILYS ))
vonel: (( trying to remember why I built the power that way... not like it target's anyone other then allies. ))
vonel: (( can fix later ))
Nosnra: (Lol this reactor referring to Hibino Kafka from Kaiju No 8 as a "Boomer." Dude is 32. He isn't even a millenial. Fucking young people (haha, I can be like that now!))
Itzen:
  Fourfold Invocation of Doom : burst 10  
 The storm of the Auric, The silence of the Patina, The wild of the Argent, The war of the Electrum
  (10) Nosnra    Rolled 26 vs. Will  
  (1) Ogre Ironclad 1    Rolled 27 vs. Will  
  (5) Ogre Ironclad 2    Rolled 33 vs. Will  
  (7) Ogar Ironclad 3    Rolled 23 vs. Will  
  (5) Self-Loading Crossbow Trap 1    Rolled 23 vs. Will  
  (3) Goblin Slave 1    Rolled 30 vs. Will  
  (4) Goblin Slave 2    Rolled 31 vs. Will  
  (3) Goblin Slave 3    Rolled 26 vs. Will  
  (9) Goblin Slave 4    Rolled 33 vs. Will  
  (3) Goblin Slave 5    Rolled 17 vs. Will  
  (9) Blackflame Disciple 1    Rolled 18 vs. Will  
  (6) Adhikaar Jailer 1    Rolled 21 vs. Will  
Hit: Dazed save ends
Miss: Dazed until end of next turn
Effect: Untill end of encounter, any creature that hits or misses her takes 5 psychic damage.
Apply Dazed save ends
Apply Dazed until eont
Apply Enemies that hit or miss Itzen take 5 psychic damage
vonel: (( Back in my day... *shakes stick* ))
Riot: (( I think that's on the low end of millennial, but that scale changes depending on the source ))
Nosnra: (no worries, Von. I often look at powers and think that. It's just that usually I don't have to live with it, since they are monsters.)
Riot: (( Well that was a large thing ))
=^v^=: (( it's a really really large burst ))
Nosnra: (According to most sources I know of, *I* am barely a millenial.)
vonel: (( I'm ground zero mellenial ))
=^v^=: (( milenials can be 50 and as long as a single boomer is alive they will still be the youngins ))
Nosnra: ((Ok, I believe that. Also, the flavor text on that is pretty great.))
Riot: (( At 42 I'm on the top end of "Elder millennial" ))
vonel: (( shit someone finally older then me ))
Nosnra: (Ok, yeah, I guess I was wrong about what end I'm on. Still, come on. Boomer?)
=^v^=: (( okay boomer ))
Nosnra: (I'm older than you, motherfucker!)
Riot: (( lol\ ))
Nosnra: (hahah)
vonel: (( I'm 42 next year ))
Nosnra: (I'm 42 THIS year. Right NOW.)
Nosnra: (ok, gonna deal with damage.)
vonel: (( *hands shaking stick over* ))
Riot: (( Yeah I turned 42 in May ))
=^v^=: (( ha I'm still a spry and limber 41! ))
vonel: (( mines in February ))
=^v^=: (( is somewhat helpful opening move huh ))
=^v^=: (( specially since it auto dazes all foes ))
Nosnra: (Yeah, it's really good!)
=^v^=: (( all done with that? ))
Nosnra: (yeah, sorry it took a while.)
Nosnra: (I'm distractable.)
Nosnra: (In a way, dazing the whole other side in a surprise round is like getting two surprise rounds. Or 1 and a half.)
Ra'ven:
  Five Storms (attack) : close burst 1  
 She strums her bowstring and all her foes nearby are struck
  (1) Goblin Slave 2    Rolled 17 vs. Reflex    —    16 thunder damage .  
  (1) Goblin Slave 3    Rolled 34 vs. Reflex    —    16 thunder damage .  
  (1) Goblin Slave 5    Rolled 23 vs. Reflex    —    16 thunder damage .  
=^v^=: (( also helpful to have the retalation armor up from the getgo ))
Nosnra: (Oh wait, hold on. Sorry, thing I have to check!)
Nosnra: (Ok, no changes, sorry.)
=^v^=: (( although this also triggers ))
Itzen:
  Cult of Wolf Tactics  
 Surround her prey.
Trigger: She uses a daily or encounter attack
Effect: Before the attack she or an ally within 5 can shift 1, or shift 2 if it ends with her flanking a target.
=^v^=: (( if anyone wants another square ))
=^v^=: (( regardless any gobbos get exploded? ))
Nosnra: (yes, goblin 3 dies violently.)
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Goblin Slave 5  ( Autohit )    —    15 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
Nosnra: (Sadly, because they are dazed, they weren't able to get out of that with their defense ability.)
Ra'ven:
  Gone  
 Where wolf?!
Trigger: Ra'ven reduces a foe to 0, or an adjacent foe is reduced to 0
Effect: Ra'ven becomes invisible until end of her next turn
Special: This affects her rider as well if she has one.
Apply Ra'ven is invisible till end of her next turn
=^v^=: (( if nobody wants that one square shift Kay can take it ))
Riot: (( I'm good ))
Io:
  Blades of Light  
  (6) Goblin Slave 2    Rolled 26 vs. Reflex    —    10 radiant damage .  
  (6) Goblin Slave 1    Rolled 30 vs. Reflex    —    12 radiant damage .  
  (8) Ogre Ironclad 2    Rolled 34 vs. Reflex    —    9 radiant damage .  
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Nosnra: (Hit Goblin 1 and the Ironclad.)
=^v^=: (( oh wait forgot, -1 to all of those ))
Io:
  Hatchling  
Effect: Io's body is that of a newborn hatchling dragon. As such, they suffer from a number of penalties. On any turn that Io flies, he must land at the end of the turn or fall, suffering damage and becoming prone. Io becomes tired easily; they take a penalty to attack rolls equal to the number of encounters they have completed in a day, and whenever they are asked to make multiple endurance check in a single day, all checks after the first suffer a -5 penalty. All forced movement against Io forces them an additional square. Io is still a bit clumsy, and suffers a -2 penalty to all dexterity checks and dexterity skill checks.
Nosnra: (Thanks for remembering!)
Nosnra: (Same result, but it's good to keep in mind.)
Io:
  Glory  
Trigger: You kill a creature with an attack.
Effect: Io gains a glory charge. They can hold up to seven glory charges, which last until used.
Nosnra: (That damn warlord power, lol. Fucking wrecks defensive lines)
Kaylen Fisher:
  Booming Blade  
  (1) Ogre Ironclad 1    Rolled 20 vs. AC    —    13 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 9 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Nosnra: (By which, in this case, things I set up to contrict you, like this doorway and the arrangement of people around it. I'm saying damn power affectionately. It's weirdly fun when you shatter my plans. )
Nosnra: (I'm afraid a 2 is not.)
Io:
  Divine Armor  
Effect: You spend a healing surge but regain no hit points. You gain temporary hit points equal to your healing surge value.
Special: Io often uses this power between battles, and begins the fight with the bonus (and penalty) applied.
    Healing equal to 16 .  
=^v^=: (( forgot that ))
Nosnra: (no worries)
Io: Gained 16 temp HP. Lost a healing surge.
HP: 66 / 66 + 16 temp.— Surges: 7 / 11 — APs: 1 — Daily Items: 1
=^v^=: (( p sure that's everyone, incoming badguy turn ))
Nosnra: (Cool Yeah, I think that's it. I'll wait for Von to finish before going, though.)
vonel: (( >.> ))
vonel: (( I did go ))
Nosnra: (And actually it's Pell's turn.)
=^v^=: (( von reorented ))
vonel: (( I let everyone else move ))
Nosnra: (I meant writing.)
=^v^=: (( o ))
Nosnra: (It looked to me like you were typing a thing.)
vonel: (( I haven't been writing for quit some time ))
Pell:
  Double Strike  
 Lightning often strikes twice!
  (4) Ogre Ironclad 1    Rolled 23 vs. Reflex    —    12 lightning damage .  
  (4) Ogre Ironclad 1    Rolled 31 vs. Reflex    —    16 lightning damage .  
Hit: If Pell takes damage before the end of their next turn, the foe takes another 1d6+con lightning damage
Apply If Pell takes damage, this foe takes 1d6+con mod lightning damage
Nosnra: (Shrugs)) I can't really help what it say on my screen (because I am tech illiterate))
Nosnra: (Hits once)
=^v^=: (( note, that only is one attack not two, you just reroll iti f they hit you ))
=^v^=: (( also prob should curse people ))
Nosnra: (Oh. Really? Hold on, there need to be some hp restored to him then, I think.)
=^v^=: (( and by hit I mean if you take damage in any way ))
Riot: (( Wait it's just one? That's confusing ))
Riot: (( Huh ))
Riot: (( Lesson learned then ))
=^v^=: (( sorry bout that ))
Riot: (( All good ))
Riot: (( I was probably conflating it with Twin Strike ))
=^v^=: (( yes I can see how that'd overlap with you also playing a person with twin strike rip ))
Nosnra: (Nah, is all good!)
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(4) Ogre Ironclad 1  Ogre Ironclad 1   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Nosnra: (Feel free to roll the conductive damage, though.)
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (4) Ogre Ironclad 1  ( Autohit )    —    3 damage .  
Riot: (( End Turn is not working ))
Nosnra: (And you're properly impersonating yourself?)
Pell: (From what I can tell yes)
=^v^=: (( need to have init for it to work ))
Pell has received initiative.
Pell: (ah, MY bad. Sorry!)
Riot: (( Oh I didn't notice lol ))
Pell: If Pell takes damage, this foe takes 1d6+con mod lightning damage ended on Ogre Ironclad 1
If Pell takes damage, this foe takes 1d6+con mod lightning damage ended on Ogre Ironclad 1 I've finished my turn. Ayalin THINGS HERE
Ganaroth: MY bad, not Riot. I was impersonating.
Ganaroth: Derp.
Ganaroth: Sorry Riot!
Riot: (( no worries lol ))
Self-Loading Crossbow Trap 1 swings around before training itself on Lucky, a bolt audibly clicking into place before firing.
Self-Loading Crossbow Trap 1:
  Knockdown Bolt  
  (4) Lucky    Rolled 33 vs. Reflex ( Hit )    —    14 damage .  
Hit: and the crossbow trap pushes the target 2 squares or knocks it prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Lucky: Suffered 14 dmg.
HP: 59 / 73— Surges: 3 / 6 — APs: 1 — Daily Items: 1
Self-Loading Crossbow Trap 1: (Actually... reluctantly on my part too, can I switch the target to Kaylen. Lucky actually has cover, so the crossbow would prioritize Kay.)
Self-Loading Crossbow Trap 1: (It's not smart enough to recognize the difference in AC.)
Lucky: Gained 14 HP.
HP: 73 / 73— Surges: 3 / 6 — APs: 1 — Daily Items: 1
Kaylen Fisher: Suffered 14 dmg.
HP: 73 / 87— Surges: 7 / 12 — APs: 1 — Daily Items: 1
Kaylen Fisher:
  Symbol of Denial Daily  
Trigger: You take damage.
Effect: Reduce the damage you take by 5
=^v^=: (( mite as well ))
Self-Loading Crossbow Trap 1: (thumbs up.)
Self-Loading Crossbow Trap 1: (Facts)
Kaylen Fisher: Gained 5 HP.
HP: 78 / 87— Surges: 7 / 12 — APs: 1 — Daily Items: 1
Lucky has received initiative.
Self-Loading Crossbow Trap 1: I've finished my turn.
=^v^=: (( note as they are dazed they can't take attacks of oppertunity etc ))
Self-Loading Crossbow Trap 1: (Yup.)
=^v^=: (( also grant ca ))
Riot: (( does that count as flanking ))
=^v^=: (( yes, also they are dazed ))
Self-Loading Crossbow Trap 1: (what he said.)
Riot: (( You know what, maybe I shouldn't flank myself with two ogres lol ))
=^v^=: (( if you don't have a close burst power ya prob not ))
Self-Loading Crossbow Trap 1: (Well, Kaylen will go before either of them, so by that point one will probably be marked.)
Self-Loading Crossbow Trap 1: (So it's not as bad as all that.)
Lucky:
  Off-Hand Strike  
 A quick stab~
  (1) Ogre Ironclad 1    Rolled 26 vs. AC    —    12 damage .  
Special: Uses offhand weapon
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 6 damage to attack, or 6 if a crit.  
Self-Loading Crossbow Trap 1: (Miss, sorry.)
Riot: (( damn lol ))
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Ogre Ironclad 1    Rolled 31 vs. AC    —    11 damage .  
  (Sec.) (1) Ogre Ironclad 1    Rolled 31 vs. AC    —    8 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 1 damage to attack, or 6 if a crit.  
Self-Loading Crossbow Trap 1: (those hit, though.)
Lucky: I've finished my turn.
Ogar Ironclad 3:
  Lightning Storm  
  (7) Ra'ven    Rolled 18 vs. Reflex ( Miss )    —    16 lightning damage .  
  (7) Itzen    Rolled 18 vs. Reflex ( Miss )    —    15 lightning damage .  
  (10) Pell    Rolled 30 vs. Reflex ( Hit )    —    22 lightning damage .  
Miss: Half Damage
Self-Loading Crossbow Trap 1: (Pell takes 16, sorry.)
Itzen: Suffered 3 dmg.
HP: 66 / 69— Surges: 2 / 7 — APs: 1 — Daily Items: 1
me releases a burst of lightning as it draws its club... which morphs into a greatsword as he does so. The appearance falls away, revealing it as the rare ogre mutation known as Oni.
=^v^=: (( foe takes 5 psychic for hitting or missing itzen ))
Ra'ven: Suffered 8 dmg.
HP: 62 / 70— Surges: 5 / 8 — APs: 1 — Daily Items: 1
Riot: (( I kinda wanna try the thing ))
Riot: (( with Pell ))
Ogar Ironclad 3: (Already applied, and it doesn't seem to affect him. Maybe he has psychic resistance?)
Kaylen Fisher has received initiative.
Ogar Ironclad 3: I've finished my turn.
Ogar Ironclad 3: (Is there a reason his daze didn't disappear at the end of his turn?)
Pell:
  Destiny Inversion  
Trigger: He gets hit
Effect: Instead of taking damage from the hit, he gains ongoing damage equal to half the amount he would have taken.
Apply Ongoing x damage of y type(see note)
=^v^=: (( yes cause it's end of itzen's turn ))
Pell: Suffered 8 dmg.
HP: 64 / 77— Surges: 9 / 11 — APs: 1 — Daily Items: 1
=^v^=: (( if it wasn't save ends ))
Ogar Ironclad 3: (It wasn't, but okay. The display is a little confusing, I guess.)
Ogar Ironclad 3: (Anyway, all good!)
Kaylen Fisher stands up!
Ogar Ironclad 3: (I feel like everyone should have a button that just says that.)
Riot: (( true lol ))
Kaylen Fisher:
  Running Slash  
  (1) Ogre Ironclad 1    Rolled 19 vs. Reflex    —    9 damage .  
Hit: and the target is slowed until the end of your next turn.
Effect: You move up to your speed and make this attack at any point during your move. This movement does not provoke attacks of opportunity from the target.
Ogar Ironclad 3: ((btw: This creature was called "Ogar" Ironclad instead of Ogre in order to differentiate it without giving too much away. I even knew it wasn't going to really matter, but I just thought it was fun.))
Riot: (( I noticed the different picture but not the name lol ))
Ogar Ironclad 3: (I'm afraid that attack really didn't work.)
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(1) Ogre Ironclad 2  Ogre Ironclad 2   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Ogar Ironclad 3: (The picture when you entered the room was identical to the others!)
Ogar Ironclad 3: (I changed the portrait one he used that attack and revealed himself.)
Riot: (( That makes more sense ))
Riot: (( G out here gaslighting us lol ))
Ogar Ironclad 3: (I would never gaslight you. Are you sure you're feeling ok?)
Kaylen Fisher: I've finished my turn.
Riot: (( lmao ))
Ogre Ironclad 1:
  Maul  
  (1) Lucky    Rolled 20 vs. AC ( Miss )    —    20 damage .  
Hit: and the target is marked until the end of the ironclad's next turn.
Apply The target is marked until the end of the ironclad's next turn.
Ogar Ironclad 3: (booo.)
Ogre Ironclad 1: I've finished my turn.
Adhikaar Jailer 1:
  Swift Pursuit  
Effect: The Jailer shifts up to 3 squares.
=^v^=: (( he dazed lol ))
Ogre Ironclad 1:
: Rolled 11. Saving throw
Success: Ogre Ironclad 1 has overcome Dazed save ends .
Ogar Ironclad 3: (I know? That's the only thing he's doing.)
Eileen has received initiative.
Adhikaar Jailer 1: I've finished my turn.
Eileen:
  Warlord's Favor  
 With a calculated blow, Eileen leaves her enemy exposed to a comrade's attack.
  (1) Ogre Ironclad 1    Rolled 22 vs. AC    —    22 cold damage .  
    Hit: One ally within 5 squares of you gains a + 6 power bonus to attack rolls against the target until the end of your next turn.  
Apply +6 power bonus to attack rolls against the target until the end of your next turn.
=^v^=: (( rip ))
Eileen: I've finished my turn.
vonel: (( yep ))
Riot: (( She and Lucky both have missed an encounter power on that damn ogre ))
vonel: (( I mean rolling a 5 is a near auto miss on most things. ))
Nosnra: (Nobody can hit today. Damn you rngeezus!)
vonel: (( not much you can do about it ))
Goblin Slave 4:
  Goblin Tactics  
Trigger: An enemy misses the goblin with a melee attack.
Effect: The goblin shifts 1 square.
vonel: (( guess I could have done my roll twice thing, but oh well ))
Nosnra: (sorry, wrong button.)
=^v^=: (( the builds that hit on a 3 or 4 are specific and not fun ))
Goblin Slave 4:
  Hand Crossbow  
  (7) Lucky    Rolled 23 vs. AC ( Miss )    —    5 damage .  
Hit: Or 7 damage if the goblin moved 3 or more squares during its turn.
Nosnra: (it was actually 25, because of a power, but same result.)
Goblin Slave 4:
  Terrified of Giants  
Effect: While within 5 squares of an ally with the giant keyword, the goblin slave gains a +2 bonus to attack rolls and all defenses.
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Ra'ven has received initiative.
Goblin Slave 4: I've finished my turn.
: Rolled 1. Saving throw
Failure: Goblin Slave 4 remains with Dazed save ends.
Ra'ven:
  Unstoppable  
 An omnious aura surrounds her, minor hurts dissapear instantly, greater ones are blunted, nothing seems to slow her attacks...
Effect: Ra'ven loses a healing surge and until end of encounter gains resist 10 all and can't be weakned.
Apply Resist 10 all and can't be weakened
Ra'ven: Lost a healing surge.
HP: 62 / 70— Surges: 4 / 8 — APs: 1 — Daily Items: 1
Nosnra: (Eventually I'll bait one of you into using that power in the wrong fight, and then GOD HELP YOU, lol.)
Riot: (( Oh I already wish I still had it for Lucky lol ))
Nosnra: (I'll just say "Oh, wow, you all used up your defensive cooldown? How sad...")
Nosnra: (I'll bet, Riot. It's just... really good.)
Ra'ven:
  Open the Gates of Battle (move)  
 Going fast...
Effect: She moves her speed+2, she doesn't provoke from the first enemy she moves away from.
Nosnra: (Well, nobody knows shit about where you are, so no OAs.)
=^v^=: (( also they were all dazed ))
Nosnra: (Ok, also that.)
Ra'ven:
  Open the Gates of Battle (attack)  
 Hit reaaaaly hard.
  (1) Nosnra    Rolled 35 vs. Reflex    —    23 damage . CRIT: 30 damage, plus 3 thunder damage.  
    Special: Does an additional 8 damage to target at full hp.  
Nosnra:
  Full Plate  
Trigger: Nosnra receives a critical hit for the first time in an encounter.
=^v^=: (( sad ))
Riot: (( what does that do ))
=^v^=: (( makes it a normal hit ))
Riot: (( damn ))
Nosnra: (Hyup. Just reroll the damage, pwease. )
Nosnra: (Derp, didn't check the box.)
=^v^=: (( why the non-crit damage is already there? ))
=^v^=: (( 23 normal, 8 additiona to full hp ))
Nosnra:
  Full Plate  
Trigger: Nosnra receives a critical hit for the first time in an encounter.
Effect: The critical hit becomes a normal hit.
Nosnra: (sorry. My focus isn't a hundred percent today. My life, always.)
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 5 damage  
Ra'ven is suddnely burried I guess!
Nosnra: (I didn't even realize I'd moved the token. Thanks)
Ra'ven:
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Nosnra  ( Autohit )    —    8 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
Ra'ven has been in werewolf form starting except that last fight basically this whole thing as disguise like Itzen has
Nosnra: (I figure, usually.)
Ra'ven: Ra'ven is invisible till end of her next turn ended on Ra'ven I've finished my turn.
Ogre Ironclad 2:
  Maul  
  (1) Kaylen Fisher    Rolled 34 vs. AC ( Hit )    —    18 damage .  
Hit: and the target is marked until the end of the ironclad's next turn.
Apply The target is marked until the end of the ironclad's next turn.
Kaylen Fisher: Suffered 18 dmg.
HP: 60 / 87— Surges: 7 / 12 — APs: 1 — Daily Items: 1
Itzen has received initiative.
Ogre Ironclad 2: I've finished my turn.
=^v^=: (( hey elieen what's your action point bonus? ))
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Itzen: You have spent an action point.
Current APs:
0
=^v^=: (( mite as well go all out rite ))
Nosnra: (mighty)
Itzen has received initiative.
Itzen:
  Blessing of Faith  
 Is it really faith if it gives you obvious rewards?
Effect: She can use a 2 handed weapon and a heavy sheild at the same time. Ranged or area implement attacks by her don't provoke.
Nosnra: (It's like she's a 3.5 character!)
Nosnra: (Fuck you, dancing shields!)
Itzen:
  Heaven's Howl  
 A bolt of lightning strikes a foe and the resulting howl lingers on her allies strikes
  (1) Ogre Ironclad 1    Rolled 35 vs. Reflex    —    21 lightning damage .  
Effect: The burst creates a zone of thunder that lasts until the end of the encounter. Any ally deals 1d6 extra thunder damage when they hit an enemy that is within the zone.
=^v^=: (( have extreme damage bonuses for the fight party xP ))
Nosnra: (That power adds up to SO MUCH extra damage.)
=^v^=: (( especally with flurry of blows or twin strike or aoe ))
Nosnra: (Lucky goes lol, as with all damage bonuses.)
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
=^v^=: (( how high is the roof? ))
Nosnra: (Not so much for Ra. Flurry of blows doesn't "hit," so it doesn't gain the bonus.)
Nosnra: (Which guy got oathed?)
=^v^=: (( ironclad 1 ))
Itzen:
  Eyepatch of Power  
 A promise of violence
Trigger: She hits with an implement attack
Effect: She gains a +2 bonus to melee weapon damage until the end of her next turn
Nosnra: (Itzen gains chuuni power)
=^v^=: (( Itzen increases chuuni power! ))
Nosnra: (Fair.)
=^v^=: (( how high is the cieling here? ))
Nosnra: (About 15 feet, which puts in uncomfortable close to the top of Nosnra's head.)
Nosnra: (She's about 12 feet tall, so the difference isn't much for her.)
=^v^=: (( eh, making a guy fall 10 feet is funny though ))
Nosnra: (I've got no problem with it.)
Itzen:
  Scatter  
 This foe is all alone, now.
  (1) Ogre Ironclad 1    Rolled 28 vs. AC    —    20 damage .  
  (1) Ogre Ironclad 1    Rolled 25 vs. AC    —    20 damage .  
    Hit: All foes within 2 of the target are teleported 6 squares.  
Nosnra: (hits)
=^v^=: (( jailer gets save to not be dropped ))
Adhikaar Jailer 1:
: Rolled 5. Saving throw
Failure: Adhikaar Jailer 1 remains with fallin.
* Ganaroth rolls: 1d10 => 8
=^v^=: (( ACTUALLY IO EXISTS RIGHT ))
Itzen: Dazed until eont ended on Ogar Ironclad 3
Dazed until eont ended on Blackflame Disciple 1
Dazed until eont ended on Adhikaar Jailer 1 I've finished my turn.
Nosnra: (Meh, not really.)
Nosnra: (He's more of an idea than a physical thing.)
Nosnra: (I'm just fucking talking, don't take me seriously.)
Goblin Slave 2:
  Hand Crossbow  
  (4) Pell    Rolled 30 vs. AC ( Hit )    —    5 damage .  
Hit: Or 7 damage if the goblin moved 3 or more squares during its turn.
Pell: Suffered 5 dmg.
HP: 59 / 77— Surges: 9 / 11 — APs: 1 — Daily Items: 1
Pell:
  Counter Conductivity  
Trigger: An enemy hits him
Effect: That enemy is made conductive even if it's not the closest foe
Apply Made conductive by Pell
Goblin Slave 2:
: Rolled 2. Saving throw
Failure: Goblin Slave 2 remains with Dazed save ends.
Goblin Slave 2: I've finished my turn.
Nosnra:
  Great Crossbow  
  (9) Eileen    Rolled 36 vs. AC ( Hit )    —    29 damage .  
Hit: and the target falls prone.
Effect: Nosnra can use Greatclub
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Nosnra:
  Greatclub  
  (2) Ra'ven    Rolled 19 vs. AC ( Miss )    —    28 damage .  
Nosnra: (darn)
Riot: (( Jesus that's a big crossbow ))
Ra'ven is not part of that club
Nosnra: (Sigh. Forgot to hit a button, but the greatclub has a push effect if it hits.)
Nosnra: (Didn't, obviously.)
Nosnra: (AP, though)
Nosnra:
  Great Crossbow  
  (9) Itzen    Rolled 32 vs. AC ( Hit )    —    32 damage .  
Hit: and the target falls prone.
Effect: Nosnra can use Greatclub
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Nosnra:
  Greatclub  
  (2) Ra'ven    Rolled 33 vs. AC ( Hit )    —    31 damage .  
Hit: and Nosnra pushes the target up to 3 squares.
=^v^=: (( dangit ))
Eileen: Suffered 29 dmg.
HP: 41 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Itzen: Suffered 32 dmg.
HP: 34 / 69— Surges: 2 / 7 — APs: 0 — Daily Items: 1
Riot: (( Yikes ))
Nosnra:
  Brutal Leader  
Trigger: Nosnra or an ally within 10 squares of her bloodies an enemy or reduces an enemy to 0 hit points or fewer.
Effect: The triggering creature in the burst gains a +5 bonus to its next damage roll before the end of the encounter.
Apply The target gains a +5 bonus to its next damage roll before the end of the encounter
Ra'ven: Suffered 21 dmg.
HP: 41 / 70— Surges: 4 / 8 — APs: 1 — Daily Items: 1
=^v^=: (( also 5 damage ))
Itzen:
  Rising Anger  
 Getting in her way will just make her hit harder
Trigger: She gets hit by a foe that isn't her oath target.
    Effect: She gains a cumlitive + 5 to damage vs her oath target until the end of her next turn.  
Apply She gains +5 to damage rolls vs her oath target per hit
Nosnra: I've finished my turn.
: Rolled 10. Saving throw
Success: Nosnra has overcome Dazed save ends .
: Rolled 20. Saving throw
Success: Nosnra has overcome Take ongoing 5 fire damage .
Aftereffect: Nosnra is now subject to Take 5 cold damage.
Io has received initiative.
=^v^=: (( 5 damage fro mshooting itzen I mean ))
Nosnra: (taken)
Nosnra: (it's possible you didn't notice, because 5 is a small slice of her hp.)
Io:
  Heaven's Arrow  
Effect: You gain a +2 feat bonus to attack rolls with ranged attack powers against targets that are not adjacent to any creature. Increase this bonus to +3 at 11th level and +4 at 21st level.
Io:
  Blinding Dragonfire  
  (6) Nosnra    Rolled 24 vs. Fortitude    —    12 radiant damage .  
  (4) Ogar Ironclad 3    Rolled 27 vs. Fortitude    —    14 radiant damage .  
Hit: and the target blinded (save ends), and dazed until the end of your next turn.
Miss: Half damage, and the target is blinded until the end of your next turn.
Apply The target is blinded (save ends).
Apply The target is blinded until the end of your next turn.
Apply The target is dazed until the end of your next turn.
Nosnra: (checkboxes L)
Nosnra: (Hits the Oni. Nosnra resists.)
=^v^=: (( still blind at least ))
Itzen: You have no action points to spend.
Io: You have spent an action point.
Current APs:
0
Nosnra: (Yup. I mean, that's better than daze most of the time.)
Io: 5 thunder from howl
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Io:
  Silent Malediction  
  (2) Ogre Ironclad 2    Rolled 25 vs. Fortitude    —    21 thunder or radiant damage .  
  (3) Self-Loading Crossbow Trap 1    Rolled 24 vs. Fortitude    —    19 thunder or radiant damage .  
  (2) Adhikaar Jailer 1    Rolled 26 vs. Fortitude    —    24 thunder or radiant damage .  
Hit: and the target is stunned (save ends).
Effect: Io is dazed until the end of his next turn.
Apply The targets are stunned (save ends).
Apply The target is dazed until the end of your next turn.
=^v^=: (( dang that power is missing it's checkbox and it's miss effect ))
Io: Miss: Half damage, and the target is dazed until the end of your next turn.
Big Rat: (Yeah, must be a token I made.)
Io: 4 howl damage this attack
Io:
  Chromatic Scales  
Effect: When Io spends an action point to take an extra action, they also gain a +2 bonus to all defenses until the end of their next turn.
Apply When Io spends an action point to take an extra action, they also gain a +2 bonus to defenses until the end of their next turn.
Big Rat: (Hits the jailer, misses the others.)
Io:
  Platinum Shield  
Effect: When you hit an enemy within 3 squares of you with a power, you gain a +2 bonus to AC until the start of your next turn.
Apply When you hit an enemy within 3 squares of you with a power, you gain a +2 feat bonus to ac until the start of your next turn.
Big Rat: (Io protecc... self)
=^v^=: (( uses powers, curls up into little ball ))
Io: I've finished my turn.
Nosnra: (Well, he did survive for 30k years in jail. There's only one explanation: Io is a tardigrade. In fact, all dragons are just highly-evolved tardigrades.)
Blackflame Disciple 1 gets up from his work.
Blackflame Disciple 1:
  Corrupting Ray  
  (9) Pell    Rolled 27 vs. Fortitude ( Hit )    —    30 necrotic damage .  
Hit: and the target is blinded (save ends).
Miss: Half Damage
Apply The target is blinded (save ends).
vonel: (( that's a lot of damage ))
Riot: (( so what does blinded do ))
Io:
  Wrath and Preservation  
Trigger: Io uses a daily or encounter divine power on their turn
Effect: Slide an ally within 10 one square AND do +1 damage per foe targeted.
=^v^=: (( forgot, 2 more damage on that first attack and 3 on the second ))
Pell: Suffered 30 dmg.
HP: 29 / 77— Surges: 9 / 11 — APs: 1 — Daily Items: 1
=^v^=: (( gives you a -5 to attack with single target attacks ))
Riot: (( godammit ))
Blackflame Disciple 1: (fuck, hold on. I need to check a thing, because I clearly did something weird with one of his powers)
vonel: (( also granting Ca to everyone ))
=^v^=: (( sorta why Io wanted to do it to big boss with nasty crossbow ))
Blackflame Disciple 1: (Ok, got it covered. No effect, I just had to make sure of that. )
Blackflame Disciple 1: (Aw, though. The disciple is too far away to benefit from Nosnra's leader ability.)
vonel: (( That's a large table Nosnra is standing in front of correct? ))
Blackflame Disciple 1: (It is, yes. It can be knocked away with sufficient force, smashed, or stood on if you want.)
Blackflame Disciple 1: (Similary, those chairs are difficult terrain for medium or smaller creatures, but a minor action can kick them to the side.)
Blackflame Disciple 1: (if you moved through them when I wasn't watching... eh.)
Blackflame Disciple 1: (The smaller table probably got smashed aside when you threw the ogre into it.)
=^v^=: (( prob should also hit these buttons cause htey got undone cause short rest ))
Ra'ven:
  WOLF...?  
 Okay the large spikey jackel is standing up now and my what sharp claws it has...
Effect: She has sharp teeth, horrific clawed hands, also has +2 to speed. She can change back and shift 1 square as a minor action.
Apply She is a horned wolf/jackel/woman, has +2 to speed and can use wolf powers.
Blackflame Disciple 1: (nodnod)
Itzen:
  Wear Wolf (fancy)  
 Half Wolf, Half Elf. Big eyes, ears, sharp teeth, the works. Too fuzzy to be embarased.
Effect: She turns into a werewolf, gains bite and +2 power bonus ac and fort
Apply Is a wolf, +2 power bonus to AC and Fort
vonel: (( Random dude done doing as much damage as the boss? ))
=^v^=: (( encounter vs at will ))
Blackflame Disciple 1: (TBF, he only gets that attack once, yeah.)
vonel: (( he still did as much damage as the boss, color me impressed. ))
=^v^=: (( also boss gets to ALSO swing at a guy for another MASSIVE DAMAGE ))
Blackflame Disciple 1: (Oh yeah, not claiming that wasn't a good hit. Just talking purely about balance.)
Blackflame Disciple 1: I've finished my turn. Ayalin THINGS HERE
Pell: Suffered 8 dmg.
HP: 21 / 77— Surges: 9 / 11 — APs: 1 — Daily Items: 1
vonel: (( Now we know there's a dude ahead of Pell ))
Riot: (( Ah did not notice ))
Riot: (( just consider that the 8 ongoing for Pell's turn ))
From outside the building, Pell hears rushing feet moments before another bugbear bursts into the room. Apparently the sound of the fight have carried a bit, and someone was close enough to get here in time!
=^v^=: (( dangit now we have to address the bugbear in the room! ))
Adhikaar Jailer 3:
  Cutting Lash  
  (2) Pell    Rolled 23 vs. Fortitude ( Hit )  
Hit: Ongoing 10 damage (save ends).
Apply Ongoing 10 damage (save ends).
Blackflame Disciple 1: Dammit, wrong button.
Adhikaar Jailer 3:
  Toothed Whip  
  (2) Pell    Rolled 26 vs. Reflex ( Hit )    —    23 damage .  
Hit: and the jailer pulls the target 1 square and knocks it prone.
Blackflame Disciple 1: (Bugbear does uh oh to Pell)
Pell: Gained 8 HP.
HP: 29 / 77— Surges: 9 / 11 — APs: 1 — Daily Items: 1
Pell: Suffered 23 dmg.
HP: 6 / 77— Surges: 9 / 11 — APs: 1 — Daily Items: 1
Riot: (( and now he's down at the start of his turn ))
Blackflame Disciple 1: (Yup, sorry.)
Blackflame Disciple 1: (Folks go down, but PCs don't stay down.)
Pell has received initiative.
Adhikaar Jailer 3: I've finished my turn.
Pell: Suffered 8 dmg.
HP: -2 / 77— Surges: 9 / 11 — APs: 1 — Daily Items: 1
Self-Loading Crossbow Trap 1: (cries because auto-targeting means it attacks Io.)
=^v^=: (( o wait I can do this ))
=^v^=: (( sec ))
Self-Loading Crossbow Trap 1:
  Knockdown Bolt  
  (3) Io    Rolled 33 vs. Reflex ( Hit )    —    20 damage .  
Hit: and the crossbow trap pushes the target 2 squares or knocks it prone.
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Kaylen Fisher:
  Channeling Shield  
Trigger: An attack hits you or an ally within 10 squares of you.
Effect: You reduce the damage the target takes from the triggering attack by [5 + ConBonus]. Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to [ConBonus].
    Effect: You reduce the damage the target takes from the triggering attack by 9 . Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to 4 .  
Apply The next successful attack you make before the end of your next turn deal extra damage equal to your con modifier
Kaylen Fisher can make pell not go down
Self-Loading Crossbow Trap 1: (Unexpected that I seem to have hit.)
Riot: (( I am trying to do the math for his HP ))
Io: Suffered 20 dmg. Lost 4 HP and 16 temp HP.
HP: 62 / 66— Surges: 7 / 11 — APs: 0 — Daily Items: 1
Riot: (( He was at 29, got hit for 23, but that gets reduced to 14, and he takes 8 ongoing ))
Riot: (( Okay so he'd be at 7hp ))
Lucky has received initiative.
Self-Loading Crossbow Trap 1: I've finished my turn.
=^v^=: (( so just get 7 hp and take turn ))
Self-Loading Crossbow Trap 1: (Yes, feel free!)
Riot: (( Hope it doesn't bork the initiative order ))
Pell: Gained 9 HP.
HP: 9 / 77— Surges: 9 / 11 — APs: 1 — Daily Items: 1
Pell: Suffered 2 dmg.
HP: 7 / 77— Surges: 9 / 11 — APs: 1 — Daily Items: 1
Self-Loading Crossbow Trap 1: (Akaiku suggested it, so we're probably safe-ish.)
Pell:
  Counter Conductivity  
Trigger: An enemy hits him
Effect: That enemy is made conductive even if it's not the closest foe
Apply Made conductive by Pell
=^v^=: (( it'll break end fo next turns but you can just reapply them ))
Riot: (( gimme a sec gotta look something up ))
Self-Loading Crossbow Trap 1: (Given that he literally knows more about this than anyone on earth. Breaks it for everyone? Just asking if I need to go look through and figure out which.)
Pell stands up
=^v^=: (( breaks in that any 'end of next turn' powers that have gone off already will be odd/expire early if you go backwards in init, you can use powers OUTSIDE your init, in which case those end fo next turn things might just be broken for that specific haracter ))
=^v^=: (( and only the ones that are applied at that instance ))
Self-Loading Crossbow Trap 1: (probably best to just have Pell act rather than back up, then.)
Pell:
  Lightning Nova  
  (1) Adhikaar Jailer 3    Rolled 14 vs. Fortitude    —    22 lightning damage .  
Polearm Momentum: If the target is pushed or slid 2 or more squares, knock them prone.
    Hit Push the target 3 squares and slide them 2 squares.  
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Riot: (( Oof ))
=^v^=: (( 1's suck ))
Self-Loading Crossbow Trap 1: (Yeah. Not huge amounts you can do about 1s, much of the time.)
Pell: You have spent an action point.
Current APs:
0
=^v^=: (( I miss aurae's silly feature for that ))
Pell:
  Lightning Crash  
 Become a Bolt and strike with great force
  (1) Adhikaar Jailer 3    Rolled 28 vs. AC    —    22 lightning damage .  
Effect: Fly up to your speed+2 and make the attack at any point during it.
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
    Hit: Slide the foe 7 squares.  
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=^v^=: (( +2 to hit and +5 to damage from Elieen ))
Self-Loading Crossbow Trap 1: (Hitsing.)
Riot: (( That's applied ))
Riot: (( let's slide him very far away lol ))
Self-Loading Crossbow Trap 1: (Throwing him a million squares? Good!)
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (1) Adhikaar Jailer 3  ( Autohit )    —    5 damage .  
Pell:
  Imbue Suffering  
 The effect transfers out of my body and into yours, and you are sad.
Trigger: Pell hits with an attack
Effect: Pell transfers one condition or instance of ongoing damage to the target; that condition retains it's original duration.
Riot: (( merry christmas, have 8 ongoing damage ))
Riot: (( lol ))
=^v^=: (( wait aren't you blinded? ))
Riot: (( Istg ))
Self-Loading Crossbow Trap 1: (You were close enough, so I'll say you hit.)
=^v^=: (( cause like, you should transfer THAT ))
Self-Loading Crossbow Trap 1: (That's a thought.)
Riot: (( thank you, I have been trying to pull that off this whole time ))
Blackflame Disciple 1:
  Corrupting Ray  
  (7) Adhikaar Jailer 3    Rolled 32 vs. Fortitude    —    34 necrotic damage .  
Hit: and the target is blinded (save ends).
Miss: Half Damage
Apply The target is blinded (save ends).
Riot: (( yeah but if he doesn't get rid of the ongoing 8, he's gonna go down. His ability doesn't say "save ends" ))
Pell:
  Destiny Inversion  
Trigger: He gets hit
Effect: Instead of taking damage from the hit, he gains ongoing damage equal to half the amount he would have taken.
Apply Ongoing x damage of y type(see note)
=^v^=: (( all ongoing damage is save ends ))
=^v^=: (( that's a principle of ongoing damage ))
Self-Loading Crossbow Trap 1: (All ongoing damage in save ends by default, but most powers just say it for redundancy. If it doesn't say it, it still works that way.)
vonel: (( and if you fail you end of turn save on it Eileen can grant a save as well. ))
=^v^=: (( also heals ))
Riot: (( Okay good call y'all ))
Riot: (( then Yeah let's give him an eye infection ))
Self-Loading Crossbow Trap 1: (Conjunctivitis ahoy! This is why you wash your hands, folks.)
=^v^=: (( "what's going on?" pell: "POCKET SAND!" bugbear, "AHH MY EYES!" ))
Riot: (( I'll just roll a saving throw real quick for "end of turn" ))
Self-Loading Crossbow Trap 1: (nodnod)
Riot: (( that is the second time pocket sand has been brought up in the past hour lol ))
Pell:
: Rolled 6. Saving throw
Failure: Pell remains with Ongoing x damage of y type(see note).
Riot: (( oof ))
Self-Loading Crossbow Trap 1: (I mean, pocket sand is like spongebob. Always relevant.)
Riot: (( also gonna use that flight and move him ))
=^v^=: (( also you might kick him a million squares outside and around a corner whilst prone and blind ))
Self-Loading Crossbow Trap 1: (kewl.)
Riot: (( lol yeah true he can go back outside ))
Self-Loading Crossbow Trap 1: (Move him wherever )
=^v^=: (( dammit I just though of something hilarious I could have done but didn't rip ))
Self-Loading Crossbow Trap 1: (Me in most fights with monster abilities...)
Riot: (( Okay Pell is done ))
Self-Loading Crossbow Trap 1: (moving on to Lucky!)
Self-Loading Crossbow Trap 1: (lol)
=^v^=: (( instead of dropping the jailer on his ass I could have teleported him into the jail cell ))
Self-Loading Crossbow Trap 1: ((that would have been hilarious.)
Riot: (( lmao ))
Self-Loading Crossbow Trap 1: (I mean, actually, he hasn't done anything, right?)
=^v^=: (( other then get stunned for a little damge no ))
Self-Loading Crossbow Trap 1: (We can reverse the damage and put him there, if you want.)
=^v^=: (( yes, it's ironic and idomatic ))
=^v^=: (( and imagine if he didn't have the key ))
Self-Loading Crossbow Trap 1: (Well, we'll have to find out once he's not stunned, huh?)
=^v^=: (( jailer, looking at the table, "... fuck." ))
=^v^=: (( anyways, lucky, cut this guy's gibs ))
Adhikaar Jailer 1: (cries)
=^v^=: (( sadly you can't flank cause prone people ))
Adhikaar Jailer 1: (basically, yeah.)
Riot: (( Yeah sadge ))
Lucky:
  Ruffling Sting  
  (1) Ogre Ironclad 1    Rolled 29 vs. AC    —    11 damage .  
Riot: (( whoops forgot hunter's quarry damage ))
=^v^=: (( odd that doesn't have the addon stuff ))
Adhikaar Jailer 1: (You should probably make the hit line of that show up, but it does hit.)
* Riot rolls: 1d6 => 1
=^v^=: (( you also need the 1d6 wolfhowl ))
Riot: (( Huh? ))
=^v^=: (( if you hit a foe in that yellow square you do another 1d6 thunder ))
Adhikaar Jailer 1: (All your attacks are dealing 1d6 extra damage.)
Riot: (( Also I did not change anything with it, not sure why the hit line isn't showing ))
Adhikaar Jailer 1: (Courtesy of an Itzen daily.)
Adhikaar Jailer 1: (No clue. Just make a text note, so we don't lose track, kay?)
=^v^=: (( that's itzen's 'actually sorta cool daily attack level 10 bonus' thing, a actually good shamen power ))
Lucky:
  Ruffling Sting  
 A quick stab!
Hit: Untill the end of your turn, the next melee attack you make vs the foe has combat advantage.
* Riot rolls: 1d6 => 5
Riot: (( Itzen Damage ))
=^v^=: (( it's coo cause you get that per attack with your multiattacks too ))
=^v^=: (( so slice and dice ))
Adhikaar Jailer 1: (Hyup. It's not 1/turn or anything.)
Lucky:
  Lashing Leaves  
  (1) Ogre Ironclad 1    Rolled 28 vs. AC    —    16 damage .  
Hit: 1[W] + Strength modifier damage. Until the end of your next turn, the target takes 2 extra damage whenever it is hit. If both attacks hit, the extra damage equals 1 + your Wisdom modifier
Apply The target takes 2 extra damage whenever it is hit.
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Lucky:
  Lashing Leaves  
  (Sec.) (1) Ogre Ironclad 1    Rolled 32 vs. AC    —    12 damage .  
Hit: 1[W] + Strength modifier damage. Until the end of your next turn, the target takes 2 extra damage whenever it is hit. If both attacks hit, the extra damage equals 1 + your Wisdom modifier
Apply The target takes 2 extra damage whenever it is hit.
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Riot: (( forgot to add him for the second attack, redid it ))
* Riot rolls: 2d6 => 7
Riot: (( Itzen damage ))
Adhikaar Jailer 1: (Oh, looks like those conditions don't matter.)
Riot: (( lol sweet ))
Riot: (( also ))
Pell:
  Conductive Consumption  
 The magics, not quite spent, form a barrier
Trigger: A conductive foe is reduced to 0 hp or fewer.
    Effect: Pell gains 10 temp hp.  
=^v^=: (( helpfull tankyness go! ))
Adhikaar Jailer 1: (nom nom bioelectricity)
Pell: Gained 10 temp HP.
HP: 7 / 77 + 10 temp.— Surges: 9 / 11 — APs: 0 — Daily Items: 1
Lucky: I've finished my turn.
Ogar Ironclad 3:
  Regeneration  
Effect: The oni regains 5 hit points whenever it starts its turn and has at least 1 hit point.
=^v^=: (( you do have an action point fwiw ))
Ogar Ironclad 3: Recharge: Rolled 2 vs. 5, and Lightning Storm cannot be used this turn.
Ogar Ironclad 3:
  Invisibility  
Effect: The oni becomes invisible until the end of its next turn.
Apply The Oni becomes invisible until the end of its next turn.
Kaylen Fisher has received initiative.
Ogar Ironclad 3: I've finished my turn.
=^v^=: (( see, that's the thing you use pell's trap card for xP ))
Ogar Ironclad 3: (What's his trap card?)
=^v^=: (( close burst 3, foes can't benefit from concalment, invisiblliity nor teleport in the zone, sustain minor ))
Riot: (( Ah ))
Ogar Ironclad 3: (Good shit.)
Ogar Ironclad 3: (There are whole not-uncommon categories of enemies who will just be FUCKED by that.)
=^v^=: (( it's usless except when it's HAHAHA EAT SHIT ))
Ogar Ironclad 3: (Might as well give up and go home type, sometimes, like mass resistance used against fire elementals.)
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(1) Nosnra  Nosnra   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Ogar Ironclad 3: (If any party used that unexpectedly in that kind of fight, I would just negotiate surrender conditions and move on, seriously.)
=^v^=: (( actually since this is important ))
Kaylen Fisher:
  Armathor's Step.  
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.
Kaylen Fisher: You have spent an action point.
Current APs:
0
Ogar Ironclad 3: (Move, minor, AP. Am I bracing for two attacks?)
=^v^=: (( yes ))
Ogar Ironclad 3: (righto then.)
=^v^=: (( it's +2/+5 right von? ))
Ogar Ironclad 3: (Remember that you are still marked too.)
Riot: (( yes ))
Ogar Ironclad 3: (I'm sure it's not a big deal, but it is there.)
Kaylen Fisher:
  Page's Rampage  
  (1) Nosnra    Rolled 23 vs. AC    —    12 damage .  
Special: When charging, you can use this power in place of a basic attack.
    Hit: Until the end of the encounter, you gain regeneration equal to 6 while you are bloodied. Miss: Half damage, and you regain hit points equal to 6 .  
Apply Until the end of the encounter, you gain regeneration equal to 2 + Con modifier while you are bloodied
=^v^=: (( god dammit ))
Ogar Ironclad 3: (Rngeezus does not wish to die for your sins today.)
=^v^=: (( miss and you get a noprize just enough to not count as nothing for things that trigger on a miss that does nothing rip ))
=^v^=: (( damage is wrong on it too, sec ))
Ogar Ironclad 3: (Sounds like a me token!)
Ogar Ironclad 3: (and hey, if you want her to have a different power, you can always change it out at your next extended rest. That's the rule. I can exercise veto power on dmpcs, but I probably won't unless it's super out of character.)
Kaylen Fisher:
  Page's Rampage  
  (1) Nosnra    Rolled 21 vs. AC    —    15 damage .  
Special: When charging, you can use this power in place of a basic attack.
    Hit: Until the end of the encounter, you gain regeneration equal to 6 while you are bloodied. Miss: Half damage, and you regain hit points equal to 6 .  
Apply Until the end of the encounter, you gain regeneration equal to 2 + Con modifier while you are bloodied
Ogar Ironclad 3: (At least you're getting those low rolls off the table. That's how it works, right?)
Ogar Ironclad 3: (lol.)
=^v^=: (( so ya, 15 damage ))
Ogar Ironclad 3: (Is that 15 as a base, or are you seeing something I'm not?)
=^v^=: (( ya, 15 base ))
=^v^=: (( so 7 damage ))
Riot: (( changed from str bonus to int bonus looks like? ))
Ogar Ironclad 3: (You cannot stand in that square, sorry.)
=^v^=: (( odd, is it wall or something? ))
Ogar Ironclad 3: (Yes? That's why a wall is drawn there.)
=^v^=: (( how about that square? ))
Ogar Ironclad 3: (That one is fine, as there is no wall drawn there.)
Kaylen Fisher:
  Dimensional Thunder  
  (1) Ogre Ironclad 2    Rolled 32 vs. Fortitude    —    15 Thunder damage .  
    Effect: Teleport a number of squares equal to 4 . Each enemy adjacent to you after the teleport gains ongoing 5 thunder damage  
Apply Ongoing 5 thunder damage (save ends)
Ogar Ironclad 3: (hits that, yeah.)
Kaylen Fisher: 1
=^v^=: (( also I guess if that invisible guy is adjacent he's also ongoing 5'd ))
Kaylen Fisher: I've finished my turn.
Ogar Ironclad 3: (No way of knowing, really.)
=^v^=: (( yes so I just remind xP ))
Adhikaar Jailer 1 would cry, but it's a minor action.
Eileen has received initiative.
Adhikaar Jailer 1: I've finished my turn.
Adhikaar Jailer 1:
: Rolled 17. Saving throw
Success: Adhikaar Jailer 1 has overcome The targets are stunned (save ends). .
Eileen:
  Inspiring Word 1 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(2) Pell  Pell   Effect: The target can spend a healing surge and regain 19 + 8 hit points.
Mark of Healing: The target can also make a saving throw.
 
Pell: Gained 27 HP. Spent a healing surge.
HP: 34 / 77 + 10 temp.— Surges: 8 / 11 — APs: 0 — Daily Items: 1
Pell:
: Rolled 14. Saving throw
Success: Pell has overcome Ongoing x damage of y type(see note) .
Adhikaar Jailer 1: (yay!)
=^v^=: (( yay ))
Riot: (( Sweet, thanks Eileen ))
Adhikaar Jailer 1: (Eileen saves better than rngee... yeah, you get it.)
vonel: (( No one in range has a good ranged murder attack sadly ))
=^v^=: (( charge the crossbow? ))
vonel: (( Eithe rthat or give someone a move action to use. ))
vonel: (( any one want to move? ))
=^v^=: (( itzen would just stand tbh ))
=^v^=: (( probably better off charging ))
Adhikaar Jailer 1: (Could also kill the goblin, if you want.)
=^v^=: (( but gobbo gives more thp to pel ))
Adhikaar Jailer 1: (Hey, just talking about options.)
Riot: (( I don't think Pell's thp stacks though ))
=^v^=: (( it does not ))
Riot: (( he's still got 10thp ))
Adhikaar Jailer 1: (Again, just options.)
Riot: (( Oh I misread things lol ))
Riot: (( I thought Akaiku was saying why it would be a good idea to kill the gorblin ))
vonel: (( I mean I want to get closer to Boss but that would mean just moving and doing nothng, so distracting crossbow probably for the best right now. ))
Adhikaar Jailer 1: (I agree it's not optimal. Killing the goblin outright eliminates an albeit small source of damage, so there are pros and cons.)
Eileen:
  Basic Attack (Melee)  
  (1) Self-Loading Crossbow Trap 1    Rolled 22 vs. AC    —    20 damage .  
  Charge  
vonel: (( yep ))
Eileen: I've finished my turn.
=^v^=: (( +2 it's dazed ))
vonel: (( Ah, 24 hit then? ))
Adhikaar Jailer 1: (Good reasons to do this too. Charging it makes it harder for it to just target with its ranged attack now.)
Adhikaar Jailer 1: (I regret to inform you that 24 doesn't quite hit.)
Eileen contuines to miss
Adhikaar Jailer 1: (It seems to be able to swivel around to avoid your blows. Even if it only knows how to attack the closest unobtructed target, it certainly has a basic ability to avoid blows.)
vonel: (( Think I wiffed the bulk of my attacks in the last fight to, would need to go back and check though. ))
Goblin Slave 4:
  Venom Stiletto  
  (1) Lucky    Rolled 26 vs. AC ( Hit )  
Hit: Ongoing 5 poison damage (save ends), and if the target is affected by ongoing poison damage, that ongoing damage increases by 5.
Apply Ongoing 5 poison damage.
Adhikaar Jailer 1: (+2 to that.)
Riot: (( so ongoing 7 then ))
Riot: (( kk ))
Adhikaar Jailer 1: (no, to the attack roll)
Adhikaar Jailer 1: (sorry!)
Riot: (( oh lol ))
Goblin Slave 4:
  Terrified of Giants  
Effect: While within 5 squares of an ally with the giant keyword, the goblin slave gains a +2 bonus to attack rolls and all defenses.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Bonus (+2) on Selected Target(s)
Ra'ven has received initiative.
Goblin Slave 4: I've finished my turn.
=^v^=: (( still dazed? ))
Goblin Slave 4:
: Rolled 7. Saving throw
Failure: Goblin Slave 4 remains with Dazed save ends.
Adhikaar Jailer 1: (yup)
Nosnra: (me cries in could-have-done-something)
Nosnra: (But cannot see)
Ra'ven:
  Wolves Den (attack)  
 A quick jab opens the way for many more
  (1) Nosnra    Rolled 24 vs. Reflex    —    11 thunder damage .  
Hit: Until end of next turn she can do 1 thunder damage (or cosiderably more if she is werewolf'd and has combat advatage) as a free action to anyone who enters a square adjacent to her.
=^v^=: (( lol rip ))
Nosnra: (For real though, that Io attack is pulling it's weight's worth in platinum.)
Nosnra: (I mean, rip for her, I guess, cause that hits.)
=^v^=: (( for real? TIME FOR SILLY ))
Ra'ven:
  Nullsound Pocket  
 The absence makes the presence worse
Trigger: She hits with her bow.
Effect: The target gets vulnerability 5 thunder save ends. Adjacent creatures get vulnerability 5 thunder and deafened until end of her next turn.
Apply Vulnerable 5 Thunder
Apply Vulnerable 5 Thunder and Deafened
Ra'ven: 5 thunder zone howl
Ra'ven:
  Moving people  
 Thunderbolts and lightning, very very frightning
Effect: Slide anyone hit with thunder or lightning 1 square.
=^v^=: (( actually can I slide her on the table? ))
Nosnra: (lemme check the rules)
Nosnra: (Mm. Yeah, you can. I'd have an issue if it was a smaller creature, but Nosnra is big enough that the table isn't a significant impediment to this.)
Nosnra: (At this point, the table has essentially been smashed aside, and is just difficult terrain now.)
Ra'ven:
  Wolfy Thunder Counter  
 Wait that's actually a big number!
Trigger: She hit with wolf's den and a foe enters a square adjancet to her and grants combat advantage to her
  (1) Nosnra  ( Autohit )    —    16 thunder damage .  
Nosnra: (Some decent monk focus fire going on.)
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Nosnra  ( Autohit )    —    8 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
Ra'ven: You have spent an action point.
Current APs:
0
Nosnra: (I think we're going to end after Ra'ven finishes here.)
Ra'ven:
  Vaccum Disturbance : Close Burst 1  
 Ra'ven leaves abrubtly, but foes find it hard to do the same
  (1) Nosnra    Rolled 19 vs. Fortitude    —    23 damage .  
  (1) Goblin Slave 4    Rolled 19 vs. Fortitude    —    23 damage .  
Hit: The target is immoblized until end of next turn
Effect: She teleports 5 squares
Apply Immoblized until end of her next turn
=^v^=: (( lol rip ))
Nosnra: (Nope, sorry. You can obviously teleport, though.)
Nosnra: (splode)
=^v^=: (( was hoping for a gimmie with the gobbo but nope rip ))
Nosnra: (Sorry, was meaning to respond to a different thing, got cables crossed, lol.)
Nosnra: (But yeah, sorry. That's annoying.)
Ra'ven: I've finished my turn.
Nosnra: anyway, hilarious low rolls all around, really. Hope it wasn't TOO frustrating. Thanks for playing all. I think this timing is working well. You?
=^v^=: (( seems fine for me ))
Nosnra: I just feel less tired doing it.
Nosnra: A little more like I remember.
Nosnra: Anyway, I appreciate you being here.
Ra'ven: drug dealer card time I guess!
Eileen: This time is working for me
Riot: (( Yeah I didn't mind it ))
=^v^=: (( oh also ))
Itzen: ogre ironclad isn't marked by itzen
=^v^=: (( I mean kaylen ))
=^v^=: (( gaem saevd ))
Riot: (( Nice ))
Riot: (( Gnight! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.