You have disconnected.
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression imp =
getImpersonated().
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
=^v^= has connected.
Ganaroth has connected.
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Ra'ven:
not
much, digimon gaming
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vonel has connected.
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Ganaroth:
Hi
there. Oh no, though, for serious. Uh, there might be an issue,
and it is fully my fault. The stuff that I thought I'd prepared
does not appear to exist. I'm not sure if I imagined it.
|
|
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Ganaroth:
Trying
to see if I can do anything about this.
|
|
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Ganaroth:
Might
be able to get some alt maps to use, instead of the ones that
don't actually exist.
|
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Ganaroth:
Wait,
I might have found them.
|
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Ganaroth:
I'm
super not sure why it would be here, though... Well, I'm a
dumbass, so that's a reason.
|
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Ganaroth:
...No,
this isn't it either.
|
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Ganaroth:
The
search continues.
|
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Ganaroth:
Augh,
why is alchemist being so slow!?
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Ra'ven:
it's
possible the server went down and such without saving since last
session
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Riot has connected.
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Ganaroth:
I'm
getting close to being done with something like a decent
substitute, now.
|
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Riot:
Sorry
for the delay
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Riot:
We
were shopping for Thanksgiving stuff and holy lord Winco was busy
as fuck
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Riot:
Fuckin
Costco for just groceries
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Ra'ven:
yes
shoping is tak long now
|
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Ra'ven:
it's
fine cause map dissapeared and gan is making a new one
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Riot:
That's
what they mentioned in Discord
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Riot:
Pain
in the ass, I can tell
|
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Ganaroth:
It
in fact is, but I think I've got something I can use, even if it's
not quite as fancy.
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Ganaroth:
Ok,
did I manage to tank everyone else's program speed too, or just
mine?
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vonel:
might
just be yours, but then hard to tell when your not mving around
the maps
|
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Ganaroth:
Well,
that's something, then. Ok, this will probably work, then.
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Ra'ven:
program
speed will tank if ram usage hits threshold and has to re-size
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Ra'ven:
should
clear up after though
|
Kay! Well, last time you discussed Chrysoberyl, and discovered that some
of the cultist prisoners were missing, and your newly-liberated charges
speculated that they might have been taken for public execution, as
they'd been rumored to be in poor health. There's no word on the ones
that are still supposed to be in the mines.
I think you probably remember what you've been doing otherwise.
Riot:
(( you assume much ))
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Ra'ven:
"Soo,
sneak in the mines now?"
|
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Lucky:
"Seems
like that's all we can really do at this point."
|
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Kaylen Fisher:
"We'd
have had to anyway. We'll just be doing it with fewer people. We
can figure out what to do about it afterwards."
|
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Eileen:
"Right."
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Kaylen Fisher:
(Augh,
conformation that stuff disappeared. Tokens are missing as well.
Can we maybe try this again, maybe tomorrow or another day this
week? There's not enough non-fight material to do a full session,
and I need to remake most of the monster tokens I was going to
use.)
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Kaylen Fisher:
*confirmation.
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Riot:
(( That's fine with me ))
|
Kaylen Fisher:
(So,
so annoyed.)
|
vonel:
(( sure ))
Riot:
(( entirely valid ))
|
Kaylen Fisher:
(Like,
I'd resolved to... eh, I'll just suck it up and try to fix the
issue instead of fishing for sympathy. At least I'm pretty sure
now that this isn't my fault.)
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vonel:
(( can start whenever tomorrow,
middle of the afternoon if people want. ))
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Kaylen Fisher:
(And
since it usually IS my fault, that's a nice feeling, weirdly...)
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Riot:
(( Yeah whenever works ))
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Kaylen Fisher:
(Any
time is fine.
I'll be ready in a couple of hours, really, but that only helps
minimally.
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vonel:
(( couple of hours I'll be going to
bed ))
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Kaylen Fisher:
(Exactly.)
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vonel:
(( really early afternoon probably
works better for me. I was fighting to stay awake on Tuesday when we
played and went to our normal time. ))
=^v^=:
(( tomorow I'm going to go assmeble a
computer out of my old computer so unsure when I'll be done with it... ))
|
Kaylen Fisher:
Ok,
well, it is my fault in that I guess I didn't save some of these
tokens, as opposed to the roughly 50 other tokens I've made
recently. But that's more like a smh fault, as opposed to a
systemic flaw as a person. I could deal with a weekend earlier
afternoon time.
|
=^v^=:
(( realistically I can start at like
3:30pm on weekdays usually ))
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Kaylen Fisher:
Or
whenever time, really, lol.
|
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Kaylen Fisher:
Ok,
take 2 tomorrow. And I'll just try to let my errors go, this time.
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Ganaroth is disconnected.
Riot is disconnected.
=^v^= is disconnected.
vonel is disconnected.
vonel has connected.
Ganaroth has connected.
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Eileen:
yar
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=^v^= has connected.
Riot has connected.
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Riot:
Learned
a new game today on public transit
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Riot:
"Schizophrenic,
or AirPods?"
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vonel:
One
of the few things I liked about working overnights, not having to
play that game in the store.
|
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=^v^=:
I
found out setting up a brand new from scratch microsoft account
actually kinda sucks
|
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Ganaroth:
That's
actually kinda amazing.
|
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Ganaroth:
Sorry,
just putting it that way is creative.
|
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Ganaroth:
How
is everyone doing?
|
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Riot:
Feeling
better than earlier, though I'm sad I really can't eat hazelnuts
at all anymore
|
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Riot:
Also
it should be noted I do not know the answer to the question the
new game asked today, as the person had long hair covering their
ears
|
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Riot:
Hope
you feel better, Von
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Ganaroth:
It
seems like at least one of us always has to answer that way these
days. Wish things weren't tough, Von.
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vonel:
Lot
of unlearning I have to do, that I don't just have to bottle
everything up and that I can actually ask for help if I need it.
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Riot:
Yeah
I feel that completely
|
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vonel:
Also
trying to not have breakdowns at work, but that's harder to control
|
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=^v^=:
ya,
I lost my boeing contractor job from one of those
|
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Ganaroth:
Breakdowns
are, yeah, increasingly difficult to handle. Things just get
harder, and I wish I had some decent way of helping. Nobody
deserves the crap that life in general just throws at you.
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Ganaroth:
If
there's anything I can do, say so.
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vonel:
Luckly
the only time it's happened I was in the back off the floor, and
my new coworkers are super suportive of me. My new boss actually
wanted to sends my home after I told him what happened.
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Ganaroth:
That's
cool of him. I wish that basic human decency wasn't so surprising
and exceptional.
|
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vonel:
Like
in a supportive, "take care of your self" way
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Riot:
That's
really good to hear
|
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Ganaroth:
Well,
just a sec and I'll be ready to start.
|
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Ganaroth:
(Okay!
All ready.)
|
vonel:
(( good to go my self ))
well, I'm just going to start by saying the same thing, more or less,
that I did yesterday. You spoke to Chrysoberyl, then tried to find the
second set of cultists, but it seems as though they might have been
hauled off for execution. Maybe you'll be able to find them later, but
for the moment it seems like it would be dangerous to wander around
looking, or so Kaylen speculated.
|
Eladrin Cultist:
"We
can try to help, at least as much as we can. Neither of us are
fighters, though, so I'm not sure what we can do, aside from the
occasional teleport."
|
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Shadar-Kai Cultist:
"If
you wanted a leatherworker, I could help more..." She laughs,
somewhat bitterly. "The first time I regretted not catering to the
stereotypes about my people. If I were some kind of Assassin, I
could be more useful right now."
|
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Itzen:
"Really,
this part isn't a brawl yet. That... Chrysoberyl person will
likely be leaving, perhaps your other cellmates as well, so they
will provide a bit of a distraction. After all, who'd break
further
in, right?"
|
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Lucky:
"Let's
hope."
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Shadar-Kai Cultist:
"I
suppose so, elder. What would you have us do, then? I think
perhaps we should come with you, so that you don't have to
backtrack, and we don't just get nabbed for standing here on our
own."
|
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Shadar-Kai Cultist:
"But
I've never done anything like this, either."
|
|
Itzen nods, "Holding out is all that
was asked of you, now we go to rescue our brethren; merely
surviving to work another day is blessed. We have a way out
downwards, it is likely we will need help if any of us are wounded
and need careful transport."
|
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Eladrin Cultist:
"R-right!
I'll be ready to help. Thank you." He seems relieved to at least
have even a theoretical task.
|
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Eladrin Cultist:
(do
you wish to use the elevator to go down?)
|
|
Eileen will use the loading scrren
elevator
|
Riot:
(( lol sure ))
=^v^=:
(( how far down and how obviously
loud and scary is the elevator? ))
It will take a couple of trips to bring everyone down, but that isn't a
huge problem. You pull the lever, and see gears cranking, big, toothed
metal wheels spinning according to some power source, perhaps magic, or
perhaps simply water, and the cab rises into sight. Down and up and down
again, the clank of the gears almost shockingly loud to your ears, but
nobody comes to check, as this would be the easiest way for actual
guards to get around as well. You come to rest much farther below, and
are immediately struck by the bare nature of the place. It seems as
though those running the facility have decided to capitalize further on
the already low costs of prisoner labor; while many excavations would
use continual flame or light to provide smokeless illumination, the air
here is slightly hazy from the many torches set up in the tunnels.
Though they are clean burning, the poor ventilation has made up for
that, and the air is viscous with the result. Several tunnels branch
from the elevator, and a large structure made from rough wood stands
nearby, with additional lights flickering in the caps between the walls
and the thick wooden door.
|
Itzen:
"Reminds
me of my younger years..."
|
|
Eladrin Cultist:
(Hopefully
that answers the question about noise. As far as distance, it's
probably about 60ish feet to the bottom. You pass some closed off
tunnels on the way down; previous shafts that were exhausted many
years ago, but those are clearly marked.)
|
=^v^=:
(( ya, mostly if it's 25 feet or
less, which it's not ))
|
Eladrin Cultist:
(No,
it isn't, sorry. Is Ayalin up above, or down with you?)
|
|
Ayalin would have flown off with the
stone, then came back and shrunk cause going underground etc
|
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Ganaroth:
(Didn't
remember she can shrink! Cool.)
|
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Ganaroth:
Anyway,
the map is just over to the side there. I'll move you like seven
inches to the right.
|
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Eileen looks around the the verious
tunnels and frowns, "Any one know whitch one to go down?"
|
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Ra'ven:
"At
least it's lit...." she frowns, "Don't like caves...."
|
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Pell looks at Eileen and nods, "Good
question. Anyone got any ideas?"
|
|
Eladrin Cultist:
"No
idea. We haven't been here either."
|
|
Kaylen Fisher:
"Easiest
way would be to check that building to see if there is a clue.
Unfortunately, that the spot that's DEFINITELY going to have
people in it."
|
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Kaylen Fisher:
(brb)
|
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Ra'ven:
"Be
really quiet and listen for working?"
|
|
Kaylen Fisher:
(back,
sorry.)
|
Riot:
(( no worries ))
|
Kaylen Fisher:
"Makes
sense, I suppose. Go ahead."
|
|
Eileen:
|
|
Pell:
|
Riot:
(( lmao ))
|
Lucky:
|
|
Ra'ven:
|
|
Ra'ven tries to stand reaaaly still
|
=^v^=:
(( rip I roll a 20 on io but have the
'self only' checkbox checked for some reason ))
You can hear activity in several directions, especially to the east.
There is also the sound of a tense argument coming from the structure to
the south. The west is mostly quiet, though you aren't sure whether
that's because nobody is there, or whether they aren't work sites. More
than that is difficult to tell; the tunnel walls are causing a bit of
echo.
|
Ra'ven:
"Sneak
up on the arguring people?"
|
|
Eileen:
"Might
as well."
|
|
Ra'ven:
"Even
though I hate them, it would be rather amusing if anyone was a
gnoll right now; they can throw their voices and mimic things."
|
|
Lucky:
"I
think that's a guaranteed fight, but if you're sure."
|
|
Io:
"Perhaps
we should merely listen in, then?"
|
|
Io:
(I
can't make the decision for you, but if you need additional info,
just ask.)
|
|
Pell:
"I'd
prefer that, for a start, at least."
|
|
Eileen nods
|
Riot:
(( I may have misunderstood the intent
behind "sneak up on" and if so, my bad ))
vonel:
(( I mean if we can hear what there
saying from were we are then I'm down. ))
|
Ra'ven absolutly said it in a way
where it was ambigious on if she ment 'to listen in' or 'to stab
suddenly'
|
|
Io:
(You
can hear them, but understanding would require you to get closer
than this. You can tell it's an argument by the tone of voice,
rather than the specific words.)
|
|
Io:
(They're
on the other side of a wall, after all.)
|
|
Ra'ven sneaks up to try to figure out
what they are arguing in, language-wise and maybe what they are
saying
|
|
Ra'ven:
|
Riot:
(( probably better if we don't all go,
I'm thinking ))
From the other side of the door, two voices debate in the Adhikaaran
dialect of league common. Both are quite deep, but one has a distinctly
female tone to it. The male voice sounds harsh and sharp, while the
female voice sounds thick, and maybe even a little dim, if not for the
words. Male: "The ministry of information is asking questions again! We
can't keep putting them off forever. We should scale back until..."
Female: "That's not something we need to worry about. A few more
shipments, and no matter what questions they ask it won't matter. We
need more Rats a lot less than we need what our foreign friends are
offering, and once we get our reward, we'll be the ones asking the
questions."
"This is a dangerous time. If you don't have the guts to keep going,
this is your opportunity to run. We won't want your cowardly bones
anywhere near us once everything starts."
=^v^=:
(( question, what ministry was samir
and his bro head of? ))
|
Io:
((State,
actually! Although there's always a lot of realpolitik in
Adikaaran poltics.))
|
|
Io:
((So
the actual duties aren't always clearly demarcated.)
|
=^v^=:
(( cool, it'd just be somewhat
hilarious if it was also information cause then we could
not-really-pretend to be a department raid ))
|
Io:
(Sorry!)
|
|
Ra'ven sneaks back to the group and
communicates eavesdropping, "It is a bit funny, it sounds like
they are, you know, trators or something?"
|
|
Ra'ven looks to Lucky as a person
'from here'
|
|
Lucky:
"Sounds
like they're gonna try and overthrow the place."
|
|
Lucky:
"Dinesh
and Samir probably wouldn't respond well to that."
|
|
Ra'ven:
"Well,
ya, but with secret outside foreign power, like ourselves, I
guess?"
|
|
Ra'ven:
"They
also sound less... gone... then the rest of the guards, so they
might be able to run away or sound an alarm though."
|
|
Io:
"The
customs of this place are confusing. Treachery seems to be
accepted, even canonized. But it is still treated as treachery,
and must be concealed. I once knew a god that conducted her
affairs in this way, and I never felt it less than uneccessary."
|
|
Ra'ven:
"Do
we need that lift to leave?"
|
|
Io:
"Escrish
indicated that there was a way to the outside through a sluicegate
here in the mines."
|
|
Ra'ven:
"We
should probably disable the lift then, so they can't reinforce
except by jumping."
|
|
Io:
"Heh.
Clever."
|
|
Lucky:
"Adhikaar's
been like this for a long time. Used to be something bigger, until
the big boss up top got uh... erased from the equation. Been kind
of a power vacuum ever since."
|
|
Ra'ven looks to the two former
prisoners, "Any idea what they'd be mining that would be all
sneaky?"
|
|
Eladrin Cultist:
"This
place is supposed to produce cinnabar, but I'm not sure what would
be strange about that. It's toxic, but that's no secret. Do you
think they found something?"
|
|
Eileen:
"Maybe,
who knows what's been buired and for how long."
|
|
Io:
"It's
true. All kinds of ancient, powerful, ATTRACTIVE forces have been
long buried in this world."
|
|
Io is clearly trying not to express a
draconic version of a smile.
|
|
Ra'ven:
"Oh!
Maybe that was what that green dragon is after?"
|
|
Ra'ven:
"Mysterious
underground treasure is exactly a dragon hobby."
|
|
Eileen:
Rregardless,
do we deal with them or keep moving on?"
|
|
Ra'ven starts fiddling with the lift
to stop it from going back up (probably trying to remove the rope,
which is probably hard cause she doesn't have a knife, maybe
borrows the dragon disintigration ray again)
|
|
Io 's expression becomes more sedate.
"If something really is here, then perhaps. We should not allow
ourselves to be fooled into believing it impossible that he might
have been there by choice. Bah. It is in this way that my green
children are the masters of paranoia. All things are part of their
plans, because all things COULD be part of their plans. With that
knowledge, and perhaps a little too much respect for their powers,
their enemies often destroy themselves."
|
|
Io uses disintegration breath on some
part of the mechanism that probably won't noisily collapse,
rendering the mechanism unusable. That way out had better be down
here, because it's going to be pretty annoying to find a new way
out, now.
|
|
Kaylen Fisher:
"Ok,
way I see it, the choice is either hope we go the right way and
find our targets, or we have Ra kick the people behind the door
until they tell us where to go. My PERSONAL opinion is that we
should commence with the kicking. At least that way we know when
the fight starts, instead of it happening when THEY want it to."
|
|
Eladrin Cultist:
"Of
course, that means you definitely end up fighting." He seems a
little surprised he spoke. "Uh, sorry. Thank you for your courage."
|
|
Ra'ven:
"Plus
we wouldn't have them coming up behind us wondering why the lift
is broken
|
Riot:
(( Sorry, I had to take the dog out
but I am back ))
|
Ra'ven hmms, "Probably can't just walk
in confidently and pretend like I'm in charge and get them to
panic give information, probably should subdue them instead this
time?"
|
|
Eladrin Cultist:
((Good
doggo. Could be a fren. Oh shit, millenial brain has begun.))
|
|
Kaylen Fisher:
"Unless
you're pretty sure that you can convince them that you belong here
even when we don't have papers and are strangers to them, I think
that's just what's going to happn. So what's the approach, then?
Bust down the door and run inside as quick as we can? I don't see
a way to sneak up."
|
|
Ra'ven:
"Either
that or I can just shoot in the door and see if they come running
out.."
|
|
Ra'ven:
"We
are underground, so maybe not so many bows or crossbows at hand..."
|
|
Io:
"And
if, instead, they sound an alarm, drawing all the other guards?"
|
|
Eileen:
"Then
we really don't have much of a choice. Way out is dead now, so
we'll either be standing out ground fighting to the death or
having a running fight the whole way though here."
|
|
Itzen:
"Honestly
I am a bit interested in them having incriminating evidence around
and if it can be obained: them having time to react would be
problematic to that."
|
|
Itzen:
"Charging
in seems like the better bet to prevent that sort of thing, with
the extra suprise."
|
|
Kaylen Fisher points to the other
cultists. "How about the two of you hang back and give us a
warning if anyone else comes this way? Don't want you getting
caught in the middle anyway."
|
|
Lucky:
"Agreed."
|
|
Shadar-Kai Cultist:
"Very
well. I wish you luck." With that, both of your rescuees take up
positions near the entrances to the other tunnels.
|
=^v^=:
(( who all wants to charge in first?
))
Riot:
(( Lucky should probably one of the
first ))
|
Shadar-Kai Cultist:
(I
suspect that the first person the charge in should be a melee
combatant.)
|
|
Shadar-Kai Cultist:
(lols)
|
|
Shadar-Kai Cultist:
(Looks
at party full of melee)
|
Riot:
(( maybe a wolf or werewolf person
would be a good surprise ))
=^v^=:
(( Io, Ra, and Pell have some ranged
powerz ))
|
Itzen is a werewolf!
|
|
Ra'ven is too but is also quick and
has some range
|
=^v^=:
(( itzen, kayleen and Lucky charge in
three amigos style? ))
|
Shadar-Kai Cultist:
(Nah,
need more werewolves.)
|
=^v^=:
(( sadly we got the wolf cultists
that aren't werewolves yet ))
|
Shadar-Kai Cultist:
(Not
all cultists are on the werewolf tenure track.)
|
Riot:
(( Sure lol ))
=^v^=:
(( unless Eileen wants in on the door
charge ))
|
Shadar-Kai Cultist:
(In
this case, I don't have much of a problem saying that the surprise
round begins once the door gets booted down, as opposed to burning
the action to boot it. Y'all can charge however you want. The only
one that definitely shouldn't would probably be the dragon.)
|
|
Io is justa smol bean
|
|
Shadar-Kai Cultist:
Poor
bean
|
|
Shadar-Kai Cultist:
(I
don't know who opens the door, but it's really just a narrative,
not mechanical concern.)
|
|
Ra'ven totally does sneakly
|
|
Eileen can sparta kick door
|
vonel:
(( also holy fuck I can't keep my
eyes open ))
Riot:
(( Should we continue another time? ))
The door cracks open; it's unlocked and unlatched, clearly not meant to
defend against intrustion so much as just provide a bit of privacy. One
the other side, a strong, musty odor hangs in the air, issuing forth
from a trio of lounging ogres, several raggedy goblins, and a twelve
foot tall giant with a massive, heavily built crossbow, who looks like a
primitive brute with dull, blunt features and an expression that's just
a little too clever for that. She's speaking across her slablike desk at
a bugbear with a bladed whip coiled at her waist. A final occupant; a
man at another desk in a nearby corner, writing some kind of document.
|
Shadar-Kai Cultist:
((Oh,
shoot. That sucks.))
|
Riot:
(( Sorry for being so late, I know we
were trying to be on earlier to prevent that happening ))
|
Shadar-Kai Cultist:
((How
would you like to proceed?))
|
vonel:
(( is why I said I wanted to start
early yestarday ))
|
Shadar-Kai Cultist:
(I'm
sorry.))
|
|
Shadar-Kai Cultist:
((I
thought I had all this stuff ready, and that kinda messed stuff
up.))
|
Riot:
(( I was enjoying a full body allergic
reaction to hazelnuts, which were previously my favorite nut but I have
now discovered I can't eat them *at all* ))
=^v^=:
(( that sounds rather not enjoyable,
actually! ))
Riot:
(( It was very much not ))
Riot:
(( would have preferred a hangover ))
|
Shadar-Kai Cultist:
(Ugh.
Yeah... no longer being able to eat things you loved is awful. My
sister lost the ability to digest meat, but at least she already
didn't like it much.)
|
=^v^=:
(( I had made plans for today earlier
yesterday and only got back at 5pm anyways ))
=^v^=:
(( perhaps a different day! ))
|
Shadar-Kai Cultist:
(I'm
sorry, again. Though I already said that I'm going to try to just
let that error go, since it really looks like it was partially bad
luck that made my stuff vanish. :/)
|
Riot:
(( Whatever you want to do, Von, I'm
good with ))
|
Shadar-Kai Cultist:
(I
don't think it's fair to ask you to stay up. We can get another
couple of hours in another time, maybe. Before we go, I can at
least reveal the monster locations.)
|
=^v^=:
(( odd ))
|
Shadar-Kai Cultist:
(Wat?)
|
=^v^=:
(( self loading crossbow trap appears
as a backward question mark ))
Riot:
(( Looks fine to me ))
|
Shadar-Kai Cultist:
(Well,
I can go find another token pic that everyone can see. It's not
like there isn't time.)
|
=^v^=:
(( eh, it's fine it's just my machine
not getting the image from cache ))
logfox:
(( ya shows up on the server ))
|
Shadar-Kai Cultist:
(Sure,
but getting a new pic isn't hard, and looking at a question mark
is annoying.)
|
logfox:
(( fixing it directly is ez-ish ))
=^v^=:
(( heck, give me sec ))
=^v^= is disconnected.
=^v^= has connected.
=^v^=:
(( fixed ))
|
Shadar-Kai Cultist:
(Well,
ok then. Anyway... hopefully we'll get this done soon.
I hope you feel better, Von.)
|
|
Shadar-Kai Cultist:
Sleep
well.
|
Riot:
(( Go sleep, friendo ))
|
Shadar-Kai Cultist:
3
To everyone.
|
vonel is disconnected.
Riot:
(( Gnight y'all! ))
Ganaroth is disconnected.
Riot is disconnected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
vonel has connected.
vonel is disconnected.
Ganaroth has connected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
Riot has connected.
|
|
Riot:
It
is weird to be at my desk for DnD this early lol
|
|
|
=^v^=:
shrimply
do not desk, use bed
|
|
|
=^v^=:
remote
desktop your desktop with your phone and somehow phonepost ez
|
|
|
Ganaroth:
Sounds
like a skill issue, Riot.
|
|
|
Ganaroth:
Did
you forget how to use your psychokinesis?
|
|
|
=^v^=:
I'm
sure there is some internet person who's all, "An AMA except I
only reply with 'skill issue'"
|
|
|
Riot:
That's
my friend Static
|
|
|
=^v^=:
since
there is one with "Format and Reinstall"
|
|
|
Ganaroth:
I
was going to say that there's no way that isn't a reality.
|
|
|
Ganaroth:
And
lol Static.
|
vonel has connected.
|
|
Ganaroth:
If
I didn't know something about them, I'd be concerned by that
statement.
|
|
Eileen:
hey
|
|
|
Ganaroth:
What's
up today? Doing ok?
|
|
Eileen:
Not
to much, taking it easy and yeah I'm doing okay. Better then the
last couple of days at least.
|
|
|
Ganaroth:
I'm
very glad to hear it.
|
|
|
=^v^=:
I
failed to make a show encode properly cause of bad sources and
also adjusted and ground a lot in palworld
|
|
|
Ganaroth:
I've
been installing clothing mods to Cyberpunk all day, because I
cannot be without fashion in that game.
|
|
|
Riot:
I
had lunch with a friend from Seattle
|
|
|
=^v^=:
also
after this game I'm going down to the drugs store and get my drug
dealer licence hopefully
|
|
|
=^v^=:
well,
techincally drug runner, but still
|
|
|
Ganaroth:
Drug
runner license is very convenient for me, thanks.
|
|
|
Ganaroth:
Nice,
having lunch with friends. That's cool. I think my total file size
for clothing mods is starting to approach the file size of a
vanilla install of the game. (exaggerating, but not by as much as
you think.)
|
|
|
=^v^=:
at
least clothing mods are a bit more zippy then like, rock mods that
make the rocks look better
|
|
|
=^v^=:
4gb
mod, "Makes the rocks like 20% cooler"
|
|
|
Ganaroth:
Fallout
(especially NV) too!
|
|
|
Ganaroth:
Though
at least FNV is worth the time and effort.
|
|
Eileen:
I'd
need to find a way to make NV not crash to desktop every 15
minutes or so if I ever wanted to try playing it again
|
|
Ra'ven:
mods
obv
|
|
Eileen:
yeah
|
|
|
Ganaroth:
It's
not like I'm going to seriously wear almost any of these clothes.
They're almost entirely for messing around and posing and looking
at photo mode. I can't imagine seriously wearing one of these ball
gowns while throwing knives into people's skulls. But they look
sooooo good. Jeebus, yeah. FNV is famously unstable. There are
mods that help a lot; you just have to be careful about what mods
you install on top of that, and that they don't conflict horribly.
|
|
Eileen:
Not
much of a mod guy, if I'm using them at all it's for stability or
making something look pretty
|
|
Eileen:
or
in the case of KotOR 2, always secuded on influnce checks
|
|
Ra'ven:
there
is a mod for pathfinder wotr that makes you have an 'i win' button
for the heroes of might and magic ripoff mode
|
|
|
Ganaroth:
Hey,
everyone has their preferences. The number of people who want to
play through this game as, like, commander shepard, is immense,
and while I don't remotely feel that impulse, there's nothing
wrong with it. Hell, as far as the influence checks thing goes,
I'm running a mod in cyber that makes you automatically pass the
fucking hacking minigame. It's not shitty, per se; I just have no
interest in it.
|
|
Ra'ven:
they
better have ai moded in every spoken v line to be instead by
shepard
|
|
Ra'ven:
bonus
if they also modded every refrence to v as shepard instead
|
|
|
Ganaroth:
But
altogether, I am a fiend for mods that give me more options, as
opposed to actually change values. Like, for instance, I have mods
that allow me to save different weapon loadouts, and different
outfit combos which I can switch into and out of on the fly. The
outfit one even creates LOTS of cosmetic slots that aren't
normally available as a kind of transmog system, so you can wear
all kinds of combos you normally couldn't while not having to
sacrifice the (admittedly minor) stats that some of the clothing
slots give you.
|
|
|
Ganaroth:
I
mean, that would make sense, after a fashion, even if the
philosophical cores of the two are pretty far apart.
|
|
|
Ganaroth:
Anyway,
sorry about wasting time with videogames.
|
There is silence in the room as the door crashes open, revealing the
group on the other side. The promised Hill Giant warden of this place,
Nosnra, stands behind a desk. She's a massive, brutish looking woman,
thickly built with blunt hands and features, and while she does wear a
uniform, it's accentuated with hides and bones, like a grim mashup of
cultures. A few ogres stand by in the room as well, along with a
bugbear, probably the one you heard arguing with Nosnra, several goblin
servants (or possibly slaves; the difference is sometimes unclear in
Adhikaar), and the single clerk far off to the side. The ogres and
goblins are simply standing by, waiting to be given orders and, in the
case of the ogres, looking intimidating in front of the bugbear. (You
have achieved surprise, but there is time for a short exchange should
you wish it. Nosnra's going to say a quick thing, but you don't have to
respond, nor will doing so cost you anything.)
|
Nosnra:
"....What?
The hell is going on?" Her voice rises to a shout. "DID THAT
BASTARD SAMIR SEND YOU?"
|
Riot:
(( lol ))
|
Ra'ven absolutly laughs at that
|
|
Nosnra:
(lol,
entirely fair.)
|
|
Nosnra:
(Well,
this would be the time for surprise rounding, so lets roll init,
unless you want to turn this into conversation instead.)
|
|
Itzen:
"This
suprise inspection has different roots..." Itzen very carefully
avoids pouting
|
|
Eileen:
|
Effect:
You and each ally within 10 squares who
can see and hear you gain a +2 power bonus to initiative.
|
|
Expert Combat Leader:
The bonus to initiative from
Combat Leader increases to +3.
|
|
|
Nosnra goes for her crossbow while
growling "Whichever one sent you, I'm not giving up without a
fight."
|
Riot:
(( I forget, do we get the +3 or the
+2 ))
=^v^=:
(( the 3 ))
|
Nosnra:
(Hyup.)
|
Riot:
(( That's what I thought I remembered
))
|
Nosnra:
(Taclords
rock)
|
vonel:
(( I could probably make that clearer
by just having it say +3, but I like having it explain why it's a +3 and
not +2 ))
|
Nosnra:
(It's
actually kinda hard for me to even stat out other kinds, lol.)
|
|
Lucky:
|
Trigger:
Rolling Initiative
|
|
Effect:
+2 to init roll, pick a foe you can see.
That person is quarried and you get +2 power bonus to hit
till it isn't quarried anymore.
|
|
(7) Ogre Ironclad 1
|
—
|
Ogre Ironclad 1
|
|
|
Apply
Lucky
+2 to hit foe until it's not your quarry
|
|
|
Nosnra:
(I
like the way you do it too)
|
|
Ogre Ironclad 1 doesn't appear to
notice that he's been targeted.
|
|
Ogre Ironclad 1:
(Anyway,
since this is a surprise round, you may do stuff.)
|
|
Ogre Ironclad 1:
(also,
did you add your power's bonus to your init, Lucky? I didn't see.)
|
=^v^=:
(( to be fair, do you wish to do that
"each person do a thing in whatever order" or do you want to just go by
init this time ))
|
Ogre Ironclad 1:
(Eh,
I'm just going to say do whatever, and then the order stays as it
is when rounds start.)
|
Riot:
(( Yes she did ))
|
Ogre Ironclad 1:
(Cool,
just making sure.)
|
Riot:
(( she got +5 total to ini ))
|
Ogre Ironclad 1:
(It's
a nice bonus.)
|
|
Ogre Ironclad 1:
(The
goblins also have good bonuses, and rolled really nicely as well.)
|
=^v^=:
(( you can use action ponts on
suprise rounds right? ))
vonel:
(( sense most of use have to charge
to do any thing who wants to go first? ))
|
Itzen will
|
|
Ogre Ironclad 1:
((I
want to say yes, but I should check. Also, even if you don't have
anything immediately useful, you can always full defense in order
to gain extra defense for the first round, or aid another.))
|
=^v^=:
(( I am hoping i can charge with
Itzen, then action point and standard, since I thik you can action point
after charge too ))
|
Ogre Ironclad 1:
(No,
can't spend AP, sorry)
|
|
Ogre Ironclad 1:
(I
sadly directly says no on that.)
|
=^v^=:
(( sad ))
|
Ogre Ironclad 1:
(IT
sadly says that.)
|
Riot:
(( why can I not attack ))
|
Ogre Ironclad 1:
(In
the rules, not my interpretation.)
|
Riot:
(( it is freaking out ))
|
Ogre Ironclad 1:
(Offering
the mic to Akaiku for that.)
|
Riot:
(( posted a screenshot ))
=^v^=:
(( description unclear, please
elaborate ))
Riot:
(( and Yes I see that on my second
attempt I had the wrong weapon selected, but even when I fix it, it does
that ))
=^v^=:
(( is your 2 bonus just the number 2
and no spaces or anything? ))
Riot:
(( Yes ))
Riot:
(( Just checked ))
|
Ogre Ironclad 1:
(Also,
you can definitely use an AP after a charge. Charging ends your
turn EXCEPT for the ability to take free actions, which using an
AP is.)
|
|
Itzen:
hmm,
same
|
|
Ogre Ironclad 1:
(Tell
me if it's somehow my fault, so that I can cry.)
|
=^v^=:
(( ignore this one ))
|
Itzen:
|
|
|
(5) Goblin Slave 3
|
—
|
Rolled
35
vs. AC
|
—
|
10
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
|
Adhikaar Soldier 1:
|
|
|
(0) Adhikaar Soldier 1
|
—
|
Rolled
24
vs. AC
|
—
|
11
damage
.
|
|
Hit:
and 1 extra damage for every ally of the
soldier's adjacent to the target.
|
|
|
Adhikaar Soldier 1:
(looks
like my dudes are working.)
|
|
Itzen:
|
|
|
(15) Nosnra
|
—
|
Rolled
28
vs. AC
|
—
|
12
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
=^v^=:
(( can't target ogres for some reason
))
=^v^=:
(( one sec ))
|
Adhikaar Soldier 1:
(...wat?)
|
fixfox has connected.
fixfox is disconnected.
fixfox has connected.
|
Itzen:
|
|
|
(6) Ogre Ironclad 1
|
—
|
Rolled
34
vs. AC
|
—
|
17
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
=^v^=:
(( woo it is ))
fixfox is disconnected.
|
Ogre Ironclad 2:
(so,
okay, looks like Akaiku found my issue. Whoops, I meant THE issue.
>.> )
|
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(7) Ogre Ironclad 1
|
—
|
Rolled
21
vs. AC
|
—
|
3
damage
.
|
|
|
|
(7) Ogre Ironclad 1
|
—
|
Rolled
25
vs. AC
|
—
|
8
damage
.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
1
damage to attack, or 6 if a crit.
|
|
|
Ogre Ironclad 2 's reaction is
bizarrely quick, considering the circumstances... either that or
it's dumb luck, as while he's bringing up his steel maul he
accidentally manages to deflect both arrows.
|
Riot:
(( Woooow that's some AC ))
It is, yes. In fact, on second glance, these ogres aren't exactly the
kind most people think of. They're wearing scale armor, and their
equipment, under tribal odornment, is every bit as well-made as the
other Adhikaaran soldier's.
=^v^=:
(( though I supose I maybe should
have done a different attack etc that one is still fine ))
Riot:
(( Oh wait, in a surprise round, do we
get CA? I can't remember ))
=^v^=:
(( either way gm, would you rather me
take that attack I rolled or have me do a different thing? ))
|
Ogre Ironclad 1:
(Yes,
you get CA.)
|
|
Ogre Ironclad 1:
(Sorry,
was looking at a thing!)
|
Riot:
(( would a 27 have hit? Because I
didn't include that, just the Begin the Hunt +2 ))
|
Ogre Ironclad 1:
(Yes,
a 27 hits.)
|
Riot:
(( Okay cool, so 9 damage to big boy
lol ))
|
Ogre Ironclad 1:
|
Trigger:
The ogre's ac is hit for the first time
in an encounter.
|
|
Effect:
The damage of the attack is reduced by 5
|
|
Riot:
(( lmao godamnit ))
vonel:
(( least it's gone ))
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(7) Ogre Ironclad 1
|
—
|
Rolled
32
vs. Reflex
|
—
|
11
lightning damage
.
|
|
|
|
(7) Ogre Ironclad 1
|
—
|
Rolled
29
vs. Reflex
|
—
|
16
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con lightning damage
|
|
Apply
If
Pell takes damage, this foe takes 1d6+con mod lightning
damage
|
|
=^v^=:
(( sec ))
|
Ogre Ironclad 2:
(told
you it's as good as the other guys. Though really, it's just a way
of visibly giving him 5 more hp.)
|
=^v^=:
(( if itzen goes with her other
attack it's better to wait till that one goes ))
=^v^=:
(( so ya, can I have her do something
other then charge or did she just carge like that ))
|
Nosnra:
(sorry
again! Lemme catch up. Someone asked me a thing. :/)
|
|
Nosnra:
(Well,
both of those hit.)
|
=^v^=:
(( also it told to me actually it
might be better for Elieen to do their action ))
|
Nosnra:
(Okay,
so what are you asking me, vis a vis Itzen's charge?)
|
=^v^=:
(( can I have not done it ))
|
Nosnra:
(You
charged?)
|
|
Nosnra:
(when?)
|
=^v^=:
(( techincally it could have been
considered that when I test rolled ))
=^v^=:
(( I was making sure that wasn't
taken that way before I act like it didn't happen ))
|
Nosnra:
(oh,
I see. I didn't count it that way, so go ahead.)
|
|
Nosnra:
(thanks
for checking.)
|
|
Eileen:
|
Reorient
the Axis
: Move Action -
Close burst 5
|
|
Eileen realizes that her allies need to adjust their
formation, so she orders several to move to new locations.
|
|
|
Eileen:
|
Reorient
the Axis
: Move Action
- Close burst 5
|
|
Eileen realizes that her allies need to adjust their
formation, so she orders several to move to new locations.
|
|
(1) Ra'ven
|
—
|
Ra'ven
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(1) Itzen
|
—
|
Itzen
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(0) Eileen
|
—
|
Eileen
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(1) Lucky
|
—
|
Lucky
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(1) Io
|
—
|
Io
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(2) Kaylen Fisher
|
—
|
Kaylen Fisher
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(1) Pell
|
—
|
Pell
|
Effect:
Each target can shift
5
squares as a free action.
|
|
|
Nosnra:
(That
power is lulz in a surprise round.)
|
=^v^=:
(( yeees now itzen can use ONE OF HER
DAILYS ))
vonel:
(( trying to remember why I built the
power that way... not like it target's anyone other then allies. ))
vonel:
(( can fix later ))
|
Nosnra:
(Lol
this reactor referring to Hibino Kafka from Kaiju No 8 as a
"Boomer." Dude is 32. He isn't even a millenial. Fucking young
people (haha, I can be like that now!))
|
|
Itzen:
|
Fourfold
Invocation of Doom
:
burst 10
|
|
The storm of the Auric, The silence of the Patina, The
wild of the Argent, The war of the Electrum
|
|
|
|
(10) Nosnra
|
—
|
Rolled
26
vs. Will
|
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
27
vs. Will
|
|
|
|
(5) Ogre Ironclad 2
|
—
|
Rolled
33
vs. Will
|
|
|
|
(7) Ogar Ironclad 3
|
—
|
Rolled
23
vs. Will
|
|
|
|
(5) Self-Loading Crossbow Trap 1
|
—
|
Rolled
23
vs. Will
|
|
|
|
(3) Goblin Slave 1
|
—
|
Rolled
30
vs. Will
|
|
|
|
(4) Goblin Slave 2
|
—
|
Rolled
31
vs. Will
|
|
|
|
(3) Goblin Slave 3
|
—
|
Rolled
26
vs. Will
|
|
|
|
(9) Goblin Slave 4
|
—
|
Rolled
33
vs. Will
|
|
|
|
(3) Goblin Slave 5
|
—
|
Rolled
17
vs. Will
|
|
|
|
(9) Blackflame Disciple 1
|
—
|
Rolled
18
vs. Will
|
|
|
|
(6) Adhikaar Jailer 1
|
—
|
Rolled
21
vs. Will
|
|
Miss:
Dazed until end of next turn
|
|
Effect:
Untill end of encounter, any creature that
hits or misses her takes 5 psychic damage.
|
|
Apply
Dazed
save ends
|
|
Apply
Dazed
until eont
|
|
Apply
Enemies
that hit or miss Itzen take 5 psychic damage
|
|
vonel:
(( Back in my day... *shakes stick* ))
Riot:
(( I think that's on the low end of
millennial, but that scale changes depending on the source ))
|
Nosnra:
(no
worries, Von. I often look at powers and think that. It's just
that usually I don't have to live with it, since they are
monsters.)
|
Riot:
(( Well that was a large thing ))
=^v^=:
(( it's a really really large burst ))
|
Nosnra:
(According
to most sources I know of, *I* am barely a millenial.)
|
vonel:
(( I'm ground zero mellenial ))
=^v^=:
(( milenials can be 50 and as long as
a single boomer is alive they will still be the youngins ))
|
Nosnra:
((Ok,
I believe that. Also, the flavor text on that is pretty great.))
|
Riot:
(( At 42 I'm on the top end of "Elder
millennial" ))
vonel:
(( shit someone finally older then me
))
|
Nosnra:
(Ok,
yeah, I guess I was wrong about what end I'm on. Still, come on.
Boomer?)
|
=^v^=:
(( okay boomer ))
|
Nosnra:
(I'm
older than you, motherfucker!)
|
Riot:
(( lol\ ))
|
Nosnra:
(hahah)
|
vonel:
(( I'm 42 next year ))
|
Nosnra:
(I'm
42 THIS year. Right NOW.)
|
|
Nosnra:
(ok,
gonna deal with damage.)
|
vonel:
(( *hands shaking stick over* ))
Riot:
(( Yeah I turned 42 in May ))
=^v^=:
(( ha I'm still a spry and limber 41!
))
vonel:
(( mines in February ))
=^v^=:
(( is somewhat helpful opening move
huh ))
=^v^=:
(( specially since it auto dazes all
foes ))
|
Nosnra:
(Yeah,
it's really good!)
|
=^v^=:
(( all done with that? ))
|
Nosnra:
(yeah,
sorry it took a while.)
|
|
Nosnra:
(I'm
distractable.)
|
|
Nosnra:
(In
a way, dazing the whole other side in a surprise round is like
getting two surprise rounds. Or 1 and a half.)
|
|
Ra'ven:
|
Five
Storms (attack)
: close
burst 1
|
|
She strums her bowstring and all her foes nearby are
struck
|
|
|
|
(1) Goblin Slave 2
|
—
|
Rolled
17
vs. Reflex
|
—
|
16
thunder damage
.
|
|
|
|
(1) Goblin Slave 3
|
—
|
Rolled
34
vs. Reflex
|
—
|
16
thunder damage
.
|
|
|
|
(1) Goblin Slave 5
|
—
|
Rolled
23
vs. Reflex
|
—
|
16
thunder damage
.
|
|
=^v^=:
(( also helpful to have the
retalation armor up from the getgo ))
|
Nosnra:
(Oh
wait, hold on. Sorry, thing I have to check!)
|
|
Nosnra:
(Ok,
no changes, sorry.)
|
=^v^=:
(( although this also triggers ))
|
Itzen:
|
Trigger:
She uses a daily or encounter attack
|
|
Effect:
Before the attack she or an ally within 5
can shift 1, or shift 2 if it ends with her flanking a
target.
|
|
=^v^=:
(( if anyone wants another square ))
=^v^=:
(( regardless any gobbos get
exploded? ))
|
Nosnra:
(yes,
goblin 3 dies violently.)
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Goblin Slave 5
|
—
|
( Autohit )
|
—
|
15
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Nosnra:
(Sadly,
because they are dazed, they weren't able to get out of that with
their defense ability.)
|
|
Ra'ven:
|
Trigger:
Ra'ven reduces a foe to 0, or an adjacent
foe is reduced to 0
|
|
Effect:
Ra'ven becomes invisible until end of her
next turn
|
|
Special:
This affects her rider as well if she has
one.
|
|
Apply
Ra'ven
is invisible till end of her next turn
|
|
=^v^=:
(( if nobody wants that one square
shift Kay can take it ))
Riot:
(( I'm good ))
|
Io:
|
|
|
(6) Goblin Slave 2
|
—
|
Rolled
26
vs. Reflex
|
—
|
10
radiant damage
.
|
|
|
|
(6) Goblin Slave 1
|
—
|
Rolled
30
vs. Reflex
|
—
|
12
radiant damage
.
|
|
|
|
(8) Ogre Ironclad 2
|
—
|
Rolled
34
vs. Reflex
|
—
|
9
radiant damage
.
|
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
|
Nosnra:
(Hit
Goblin 1 and the Ironclad.)
|
=^v^=:
(( oh wait forgot, -1 to all of those
))
|
Io:
|
Effect:
Io's body is that of a newborn hatchling
dragon. As such, they suffer from a number of penalties. On
any turn that Io flies, he must land at the end of the turn
or fall, suffering damage and becoming prone. Io becomes
tired easily; they take a penalty to attack rolls equal to
the number of encounters they have completed in a day, and
whenever they are asked to make multiple endurance check in
a single day, all checks after the first suffer a -5
penalty. All forced movement against Io forces them an
additional square. Io is still a bit clumsy, and suffers a
-2 penalty to all dexterity checks and dexterity skill
checks.
|
|
|
Nosnra:
(Thanks
for remembering!)
|
|
Nosnra:
(Same
result, but it's good to keep in mind.)
|
|
Io:
|
Trigger:
You kill a creature with an attack.
|
|
Effect:
Io gains a glory charge. They can hold up
to seven glory charges, which last until used.
|
|
|
Nosnra:
(That
damn warlord power, lol. Fucking wrecks defensive lines)
|
|
Kaylen
Fisher:
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
20
vs. AC
|
—
|
13
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
9
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Nosnra:
(By
which, in this case, things I set up to contrict you, like this
doorway and the arrangement of people around it. I'm saying damn
power affectionately. It's weirdly fun when you shatter my plans.
)
|
|
Nosnra:
(I'm
afraid a 2 is not.)
|
|
Io:
|
Effect:
You spend a healing surge but regain no
hit points. You gain temporary hit points equal to your
healing surge value.
|
|
Special:
Io often uses this power between battles,
and begins the fight with the bonus (and penalty) applied.
|
|
=^v^=:
(( forgot that ))
|
Nosnra:
(no
worries)
|
|
Io:
Gained 16 temp HP.
Lost a healing surge.
HP:
66 / 66 + 16 temp.—
Surges:
7 / 11 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( p sure that's everyone, incoming
badguy turn ))
|
Nosnra:
(Cool
Yeah, I think that's it. I'll wait for Von to finish before going,
though.)
|
vonel:
(( >.> ))
vonel:
(( I did go ))
|
Nosnra:
(And
actually it's Pell's turn.)
|
=^v^=:
(( von reorented ))
vonel:
(( I let everyone else move ))
|
Nosnra:
(I
meant writing.)
|
=^v^=:
(( o ))
|
Nosnra:
(It
looked to me like you were typing a thing.)
|
vonel:
(( I haven't been writing for quit
some time ))
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(4) Ogre Ironclad 1
|
—
|
Rolled
23
vs. Reflex
|
—
|
12
lightning damage
.
|
|
|
|
(4) Ogre Ironclad 1
|
—
|
Rolled
31
vs. Reflex
|
—
|
16
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con lightning damage
|
|
Apply
If
Pell takes damage, this foe takes 1d6+con mod lightning
damage
|
|
|
Nosnra:
(Shrugs))
I can't really help what it say on my screen (because I am tech
illiterate))
|
|
Nosnra:
(Hits
once)
|
=^v^=:
(( note, that only is one attack not
two, you just reroll iti f they hit you ))
=^v^=:
(( also prob should curse people ))
|
Nosnra:
(Oh.
Really? Hold on, there need to be some hp restored to him then, I
think.)
|
=^v^=:
(( and by hit I mean if you take
damage in any way ))
Riot:
(( Wait it's just one? That's
confusing ))
Riot:
(( Huh ))
Riot:
(( Lesson learned then ))
=^v^=:
(( sorry bout that ))
Riot:
(( All good ))
Riot:
(( I was probably conflating it with
Twin Strike ))
=^v^=:
(( yes I can see how that'd overlap
with you also playing a person with twin strike rip ))
|
Nosnra:
(Nah,
is all good!)
|
|
Pell:
|
Going to do more damage to them
|
|
(4) Ogre Ironclad 1
|
—
|
Ogre Ironclad 1
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Nosnra:
(Feel
free to roll the conductive damage, though.)
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(4) Ogre Ironclad 1
|
—
|
( Autohit )
|
—
|
3
damage
.
|
|
Riot:
(( End Turn is not working ))
|
Nosnra:
(And
you're properly impersonating yourself?)
|
|
Pell:
(From
what I can tell yes)
|
=^v^=:
(( need to have init for it to work ))
Pell has received initiative.
|
Pell:
(ah,
MY bad. Sorry!)
|
Riot:
(( Oh I didn't notice lol ))
|
Pell:
If
Pell takes damage, this foe takes 1d6+con mod lightning damage
ended on Ogre Ironclad 1
If
Pell takes damage, this foe takes 1d6+con mod lightning damage
ended on Ogre Ironclad 1
I've
finished my turn.
Ayalin THINGS HERE
|
|
|
Ganaroth:
MY
bad, not Riot. I was impersonating.
|
Riot:
(( no worries lol ))
|
Self-Loading Crossbow Trap 1 swings
around before training itself on Lucky, a bolt audibly clicking
into place before firing.
|
|
Self-Loading Crossbow Trap 1:
|
|
|
(4) Lucky
|
—
|
Rolled
33
vs. Reflex
( Hit )
|
—
|
14
damage
.
|
|
Hit:
and the crossbow trap pushes the target 2
squares or knocks it prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Lucky:
Suffered 14 dmg.
HP:
59 / 73—
Surges:
3 / 6 —
APs:
1 —
Daily Items:
1
|
|
Self-Loading Crossbow Trap 1:
(Actually...
reluctantly on my part too, can I switch the target to Kaylen.
Lucky actually has cover, so the crossbow would prioritize Kay.)
|
|
Self-Loading Crossbow Trap 1:
(It's
not smart enough to recognize the difference in AC.)
|
|
Lucky:
Gained 14 HP.
HP:
73 / 73—
Surges:
3 / 6 —
APs:
1 —
Daily Items:
1
|
|
Kaylen Fisher:
Suffered 14 dmg.
HP:
73 / 87—
Surges:
7 / 12 —
APs:
1 —
Daily Items:
1
|
|
Kaylen
Fisher:
|
Trigger:
You take damage.
|
|
Effect:
Reduce the damage you take by 5
|
|
=^v^=:
(( mite as well ))
|
Self-Loading Crossbow Trap 1:
(thumbs
up.)
|
|
Self-Loading Crossbow Trap 1:
(Facts)
|
|
Kaylen Fisher:
Gained 5 HP.
HP:
78 / 87—
Surges:
7 / 12 —
APs:
1 —
Daily Items:
1
|
Lucky has received initiative.
|
Self-Loading Crossbow Trap 1:
I've finished my turn.
|
=^v^=:
(( note as they are dazed they can't
take attacks of oppertunity etc ))
|
Self-Loading Crossbow Trap 1:
(Yup.)
|
=^v^=:
(( also grant ca ))
Riot:
(( does that count as flanking ))
=^v^=:
(( yes, also they are dazed ))
|
Self-Loading Crossbow Trap 1:
(what
he said.)
|
Riot:
(( You know what, maybe I shouldn't
flank myself with two ogres lol ))
=^v^=:
(( if you don't have a close burst
power ya prob not ))
|
Self-Loading Crossbow Trap 1:
(Well,
Kaylen will go before either of them, so by that point one will
probably be marked.)
|
|
Self-Loading Crossbow Trap 1:
(So
it's not as bad as all that.)
|
|
Lucky:
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
26
vs. AC
|
—
|
12
damage
.
|
|
Special:
Uses offhand weapon
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
6
damage to attack, or 6 if a crit.
|
|
|
Self-Loading Crossbow Trap 1:
(Miss,
sorry.)
|
Riot:
(( damn lol ))
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
31
vs. AC
|
—
|
11
damage
.
|
|
(Sec.)
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
31
vs. AC
|
—
|
8
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
1
damage to attack, or 6 if a crit.
|
|
|
Self-Loading Crossbow Trap 1:
(those
hit, though.)
|
|
Lucky:
I've
finished my turn.
|
|
Ogar Ironclad 3:
|
|
|
(7) Ra'ven
|
—
|
Rolled
18
vs. Reflex
( Miss )
|
—
|
16
lightning damage
.
|
|
|
|
(7) Itzen
|
—
|
Rolled
18
vs. Reflex
( Miss )
|
—
|
15
lightning damage
.
|
|
|
|
(10) Pell
|
—
|
Rolled
30
vs. Reflex
( Hit )
|
—
|
22
lightning damage
.
|
|
|
Self-Loading Crossbow Trap 1:
(Pell
takes 16, sorry.)
|
|
Itzen:
Suffered 3 dmg.
HP:
66 / 69—
Surges:
2 / 7 —
APs:
1 —
Daily Items:
1
|
me releases a burst of lightning as it draws its club... which morphs
into a greatsword as he does so. The appearance falls away, revealing it
as the rare ogre mutation known as Oni.
=^v^=:
(( foe takes 5 psychic for hitting or
missing itzen ))
|
Ra'ven:
Suffered 8 dmg.
HP:
62 / 70—
Surges:
5 / 8 —
APs:
1 —
Daily Items:
1
|
Riot:
(( I kinda wanna try the thing ))
Riot:
(( with Pell ))
|
Ogar Ironclad 3:
(Already
applied, and it doesn't seem to affect him. Maybe he has psychic
resistance?)
|
Kaylen Fisher has received initiative.
|
Ogar Ironclad 3:
I've finished my turn.
|
|
Ogar Ironclad 3:
(Is
there a reason his daze didn't disappear at the end of his turn?)
|
|
Pell:
|
Effect:
Instead of taking damage from the hit, he
gains ongoing damage equal to half the amount he would have
taken.
|
|
Apply
Ongoing
x damage of y type(see note)
|
|
=^v^=:
(( yes cause it's end of itzen's turn
))
|
Pell:
Suffered 8 dmg.
HP:
64 / 77—
Surges:
9 / 11 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( if it wasn't save ends ))
|
Ogar Ironclad 3:
(It
wasn't, but okay. The display is a little confusing, I guess.)
|
|
Ogar Ironclad 3:
(Anyway,
all good!)
|
|
Kaylen Fisher stands up!
|
|
Ogar Ironclad 3:
(I
feel like everyone should have a button that just says that.)
|
Riot:
(( true lol ))
|
Kaylen
Fisher:
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
19
vs. Reflex
|
—
|
9
damage
.
|
|
Hit:
and the target is slowed until the end of
your next turn.
|
|
Effect:
You move up to your speed and make this
attack at any point during your move. This movement does not
provoke attacks of opportunity from the target.
|
|
|
Ogar Ironclad 3:
((btw:
This creature was called "Ogar" Ironclad instead of Ogre in order
to differentiate it without giving too much away. I even knew it
wasn't going to really matter, but I just thought it was fun.))
|
Riot:
(( I noticed the different picture but
not the name lol ))
|
Ogar Ironclad 3:
(I'm
afraid that attack really didn't work.)
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(1) Ogre Ironclad 2
|
—
|
Ogre Ironclad 2
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Ogar Ironclad 3:
(The
picture when you entered the room was identical to the others!)
|
|
Ogar Ironclad 3:
(I
changed the portrait one he used that attack and revealed himself.)
|
Riot:
(( That makes more sense ))
Riot:
(( G out here gaslighting us lol ))
|
Ogar Ironclad 3:
(I
would never gaslight you. Are you sure you're feeling ok?)
|
|
Kaylen Fisher:
I've finished my turn.
|
Riot:
(( lmao ))
|
Ogre Ironclad 1:
|
|
|
(1) Lucky
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
20
damage
.
|
|
Hit:
and the target is marked until the end of the
ironclad's next turn.
|
|
Apply
The
target is marked until the end of the ironclad's next turn.
|
|
|
Ogar Ironclad 3:
(booo.)
|
|
Ogre Ironclad 1:
I've finished my turn.
|
|
Adhikaar Jailer 1:
|
Effect:
The Jailer shifts up to 3 squares.
|
|
=^v^=:
(( he dazed lol ))
|
Ogre Ironclad 1:
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Ogre Ironclad 1 has overcome
Dazed
save ends
.
|
|
|
Ogar Ironclad 3:
(I
know? That's the only thing he's doing.)
|
Eileen has received initiative.
|
Adhikaar Jailer 1:
I've finished my turn.
|
|
Eileen:
|
With a calculated blow, Eileen leaves her enemy exposed
to a comrade's attack.
|
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
22
vs. AC
|
—
|
22
cold damage
.
|
|
|
Hit:
One ally within 5 squares of you gains
a +
6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
Apply
+6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
=^v^=:
(( rip ))
|
Eileen:
I've finished my turn.
|
vonel:
(( yep ))
Riot:
(( She and Lucky both have missed an
encounter power on that damn ogre ))
vonel:
(( I mean rolling a 5 is a near auto
miss on most things. ))
|
Nosnra:
(Nobody
can hit today. Damn you rngeezus!)
|
vonel:
(( not much you can do about it ))
|
Goblin Slave 4:
|
Trigger:
An enemy misses the goblin with a melee
attack.
|
|
Effect:
The goblin shifts 1 square.
|
|
vonel:
(( guess I could have done my roll
twice thing, but oh well ))
|
Nosnra:
(sorry,
wrong button.)
|
=^v^=:
(( the builds that hit on a 3 or 4
are specific and not fun ))
|
Goblin Slave 4:
|
|
|
(7) Lucky
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
5
damage
.
|
|
Hit:
Or 7 damage if the goblin moved 3 or more
squares during its turn.
|
|
|
Nosnra:
(it
was actually 25, because of a power, but same result.)
|
|
Goblin Slave 4:
|
Effect:
While within 5 squares of an ally with the
giant keyword, the goblin slave gains a +2 bonus to attack
rolls and all defenses.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Bonus
(+2)
|
|
on Selected Target(s)
|
|
Ra'ven has received initiative.
|
Goblin Slave 4:
I've finished my turn.
|
:
Rolled
1.
Saving throw
|
|
|
Failure:
Goblin Slave 4 remains with Dazed save ends.
|
|
|
Ra'ven:
|
An omnious aura surrounds her, minor hurts dissapear
instantly, greater ones are blunted, nothing seems to slow
her attacks...
|
|
Effect:
Ra'ven loses a healing surge and until end
of encounter gains resist 10 all and can't be weakned.
|
|
Apply
Resist
10 all and can't be weakened
|
|
|
Ra'ven:
Lost a healing surge.
HP:
62 / 70—
Surges:
4 / 8 —
APs:
1 —
Daily Items:
1
|
|
Nosnra:
(Eventually
I'll bait one of you into using that power in the wrong fight, and
then GOD HELP YOU, lol.)
|
Riot:
(( Oh I already wish I still had it
for Lucky lol ))
|
Nosnra:
(I'll
just say "Oh, wow, you all used up your defensive cooldown? How
sad...")
|
|
Nosnra:
(I'll
bet, Riot. It's just... really good.)
|
|
Ra'ven:
|
Open
the Gates of Battle (move)
|
|
Effect:
She moves her speed+2, she doesn't provoke
from the first enemy she moves away from.
|
|
|
Nosnra:
(Well,
nobody knows shit about where you are, so no OAs.)
|
=^v^=:
(( also they were all dazed ))
|
Nosnra:
(Ok,
also that.)
|
|
Ra'ven:
|
Open
the Gates of Battle (attack)
|
|
|
|
(1) Nosnra
|
—
|
Rolled
35
vs. Reflex
|
—
|
23
damage
.
CRIT:
30
damage, plus 3 thunder damage.
|
|
|
Special:
Does an additional
8
damage to target at full hp.
|
|
|
Nosnra:
|
Trigger:
Nosnra receives a critical hit for the
first time in an encounter.
|
|
=^v^=:
(( sad ))
Riot:
(( what does that do ))
=^v^=:
(( makes it a normal hit ))
Riot:
(( damn ))
|
Nosnra:
(Hyup.
Just reroll the damage, pwease.
)
|
|
Nosnra:
(Derp,
didn't check the box.)
|
=^v^=:
(( why the non-crit damage is already
there? ))
=^v^=:
(( 23 normal, 8 additiona to full hp
))
|
Nosnra:
|
Trigger:
Nosnra receives a critical hit for the
first time in an encounter.
|
|
Effect:
The critical hit becomes a normal hit.
|
|
|
Nosnra:
(sorry.
My focus isn't a hundred percent today. My life, always.)
|
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
5
damage
|
|
|
Ra'ven is suddnely burried I guess!
|
|
Nosnra:
(I
didn't even realize I'd moved the token. Thanks)
|
|
Ra'ven:
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Nosnra
|
—
|
( Autohit )
|
—
|
8
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven has been in werewolf form
starting except that last fight basically this whole thing as
disguise like Itzen has
|
|
Nosnra:
(I
figure, usually.)
|
|
Ra'ven:
Ra'ven
is invisible till end of her next turn
ended on Ra'ven
I've
finished my turn.
|
|
Ogre Ironclad 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
18
damage
.
|
|
Hit:
and the target is marked until the end of the
ironclad's next turn.
|
|
Apply
The
target is marked until the end of the ironclad's next turn.
|
|
|
Kaylen Fisher:
Suffered 18 dmg.
HP:
60 / 87—
Surges:
7 / 12 —
APs:
1 —
Daily Items:
1
|
Itzen has received initiative.
|
Ogre Ironclad 2:
I've finished my turn.
|
=^v^=:
(( hey elieen what's your action
point bonus? ))
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Itzen:
You have spent an action point.
Current APs:
0
|
=^v^=:
(( mite as well go all out rite ))
|
Nosnra:
(mighty)
|
Itzen has received initiative.
|
Itzen:
|
Is it really faith if it gives you obvious rewards?
|
|
Effect:
She can use a 2 handed weapon and a heavy
sheild at the same time. Ranged or area implement attacks by
her don't provoke.
|
|
|
Nosnra:
(It's
like she's a 3.5 character!)
|
|
Nosnra:
(Fuck
you, dancing shields!)
|
|
Itzen:
|
A bolt of lightning strikes a foe and the resulting howl
lingers on her allies strikes
|
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
35
vs. Reflex
|
—
|
21
lightning damage
.
|
|
Effect:
The burst creates a zone of thunder that
lasts until the end of the encounter. Any ally deals 1d6
extra thunder damage when they hit an enemy that is within
the zone.
|
|
=^v^=:
(( have extreme damage bonuses for
the fight party xP ))
|
Nosnra:
(That
power adds up to SO MUCH extra damage.)
|
=^v^=:
(( especally with flurry of blows or
twin strike or aoe ))
|
Nosnra:
(Lucky
goes lol, as with all damage bonuses.)
|
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
=^v^=:
(( how high is the roof? ))
|
Nosnra:
(Not
so much for Ra. Flurry of blows doesn't "hit," so it doesn't gain
the bonus.)
|
|
Nosnra:
(Which
guy got oathed?)
|
=^v^=:
(( ironclad 1 ))
|
Itzen:
|
Trigger:
She hits with an implement attack
|
|
Effect:
She gains a +2 bonus to melee weapon
damage until the end of her next turn
|
|
|
Nosnra:
(Itzen
gains chuuni power)
|
=^v^=:
(( Itzen
increases
chuuni
power! ))
|
Nosnra:
(Fair.)
|
=^v^=:
(( how high is the cieling here? ))
|
Nosnra:
(About
15 feet, which puts in uncomfortable close to the top of Nosnra's
head.)
|
|
Nosnra:
(She's
about 12 feet tall, so the difference isn't much for her.)
|
=^v^=:
(( eh, making a guy fall 10 feet is
funny though ))
|
Nosnra:
(I've
got no problem with it.)
|
|
Itzen:
|
This foe is all alone, now.
|
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
28
vs. AC
|
—
|
20
damage
.
|
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
25
vs. AC
|
—
|
20
damage
.
|
|
|
Hit:
All foes within 2 of the target are
teleported
6
squares.
|
|
|
Nosnra:
(hits)
|
=^v^=:
(( jailer gets save to not be dropped
))
|
Adhikaar Jailer 1:
|
:
Rolled
5.
Saving throw
|
|
|
Failure:
Adhikaar Jailer 1 remains with fallin.
|
|
* Ganaroth rolls: 1d10 => 8
=^v^=:
(( ACTUALLY IO EXISTS RIGHT ))
|
Itzen:
Dazed
until eont
ended on Ogar Ironclad
3
Dazed
until eont
ended on Blackflame
Disciple 1
Dazed
until eont
ended on Adhikaar
Jailer 1
I've
finished my turn.
|
|
Nosnra:
(Meh,
not really.)
|
|
Nosnra:
(He's
more of an idea than a physical thing.)
|
|
Nosnra:
(I'm
just fucking talking, don't take me seriously.)
|
|
Goblin Slave 2:
|
|
|
(4) Pell
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
5
damage
.
|
|
Hit:
Or 7 damage if the goblin moved 3 or more
squares during its turn.
|
|
|
Pell:
Suffered 5 dmg.
HP:
59 / 77—
Surges:
9 / 11 —
APs:
1 —
Daily Items:
1
|
|
Pell:
|
Trigger:
An enemy hits him
|
|
Effect:
That enemy is made conductive even if it's
not the closest foe
|
|
Apply
Made
conductive by Pell
|
|
|
Goblin Slave 2:
|
:
Rolled
2.
Saving throw
|
|
|
Failure:
Goblin Slave 2 remains with Dazed save ends.
|
|
|
Goblin Slave 2:
I've finished my turn.
|
|
Nosnra:
|
|
|
(9) Eileen
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
29
damage
.
|
|
Hit:
and the target falls prone.
|
|
Effect:
Nosnra can use Greatclub
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Nosnra:
|
|
|
(2) Ra'ven
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
28
damage
.
|
|
|
Nosnra:
(darn)
|
Riot:
(( Jesus that's a big crossbow ))
|
Ra'ven is not part of that club
|
|
Nosnra:
(Sigh.
Forgot to hit a button, but the greatclub has a push effect if it
hits.)
|
|
Nosnra:
(Didn't,
obviously.)
|
|
Nosnra:
(AP,
though)
|
|
Nosnra:
|
|
|
(9) Itzen
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
32
damage
.
|
|
Hit:
and the target falls prone.
|
|
Effect:
Nosnra can use Greatclub
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Nosnra:
|
|
|
(2) Ra'ven
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
31
damage
.
|
|
Hit:
and Nosnra pushes the target up to 3 squares.
|
|
=^v^=:
(( dangit ))
|
Eileen:
Suffered 29 dmg.
HP:
41 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
Suffered 32 dmg.
HP:
34 / 69—
Surges:
2 / 7 —
APs:
0 —
Daily Items:
1
|
Riot:
(( Yikes ))
|
Nosnra:
|
Trigger:
Nosnra or an ally within 10 squares of
her bloodies an enemy or reduces an enemy to 0 hit points or
fewer.
|
|
Effect:
The triggering creature in the burst gains
a +5 bonus to its next damage roll before the end of the
encounter.
|
|
Apply
The
target gains a +5 bonus to its next damage roll before the
end of the encounter
|
|
|
Ra'ven:
Suffered 21 dmg.
HP:
41 / 70—
Surges:
4 / 8 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( also 5 damage ))
|
Itzen:
|
Getting in her way will just make her hit harder
|
|
Trigger:
She gets hit by a foe that isn't her oath
target.
|
|
|
Effect:
She gains a cumlitive +
5
to damage vs her oath target until the end of her next turn.
|
|
Apply
She
gains +5 to damage rolls vs her oath target per hit
|
|
|
Nosnra:
I've finished my turn.
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Nosnra has overcome
Dazed
save ends
.
|
|
:
Rolled
20.
Saving throw
|
|
Success:
Nosnra has overcome
Take
ongoing 5 fire damage
.
Aftereffect:
Nosnra is now subject to
Take
5 cold damage.
|
|
Io has received initiative.
=^v^=:
(( 5 damage fro mshooting itzen I
mean ))
|
Nosnra:
(taken)
|
|
Nosnra:
(it's
possible you didn't notice, because 5 is a small slice of her hp.)
|
|
Io:
|
Effect:
You gain a +2 feat bonus to attack rolls
with ranged attack powers against targets that are not
adjacent to any creature. Increase this bonus to +3 at 11th
level and +4 at 21st level.
|
|
|
Io:
|
|
|
(6) Nosnra
|
—
|
Rolled
24
vs. Fortitude
|
—
|
12
radiant damage
.
|
|
|
|
(4) Ogar Ironclad 3
|
—
|
Rolled
27
vs. Fortitude
|
—
|
14
radiant damage
.
|
|
Hit:
and the target blinded (save ends), and dazed
until the end of your next turn.
|
|
Miss:
Half damage, and the target is blinded until
the end of your next turn.
|
|
Apply
The
target is blinded (save ends).
|
|
Apply
The
target is blinded until the end of your next turn.
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
|
Nosnra:
(checkboxes
L)
|
|
Nosnra:
(Hits
the Oni. Nosnra resists.)
|
=^v^=:
(( still blind at least ))
|
Itzen:
You have no action points to spend.
|
|
Io:
You have spent an action point.
Current APs:
0
|
|
Nosnra:
(Yup.
I mean, that's better than daze most of the time.)
|
|
Io:
5
thunder from howl
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Io:
|
|
|
(2) Ogre Ironclad 2
|
—
|
Rolled
25
vs. Fortitude
|
—
|
21
thunder or radiant damage
.
|
|
|
|
(3) Self-Loading Crossbow Trap 1
|
—
|
Rolled
24
vs. Fortitude
|
—
|
19
thunder or radiant damage
.
|
|
|
|
(2) Adhikaar Jailer 1
|
—
|
Rolled
26
vs. Fortitude
|
—
|
24
thunder or radiant damage
.
|
|
Hit:
and the target is stunned (save ends).
|
|
Effect:
Io is dazed until the end of his next turn.
|
|
Apply
The
targets are stunned (save ends).
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
=^v^=:
(( dang that power is missing it's
checkbox and it's miss effect ))
|
Io:
Miss:
Half damage, and the target is dazed until the end of your next
turn.
|
|
Big Rat:
(Yeah,
must be a token I made.)
|
|
Io:
4
howl damage this attack
|
|
Io:
|
Effect:
When Io spends an action point to take an
extra action, they also gain a +2 bonus to all defenses
until the end of their next turn.
|
|
Apply
When
Io spends an action point to take an extra action, they also
gain a +2 bonus to defenses until the end of their next turn.
|
|
|
Big Rat:
(Hits
the jailer, misses the others.)
|
|
Io:
|
Effect:
When you hit an enemy within 3 squares of
you with a power, you gain a +2 bonus to AC until the start
of your next turn.
|
|
Apply
When
you hit an enemy within 3 squares of you with a power, you
gain a +2 feat bonus to ac until the start of your next turn.
|
|
|
Big Rat:
(Io
protecc... self)
|
=^v^=:
(( uses powers, curls up into little
ball ))
|
Io:
I've
finished my turn.
|
|
Nosnra:
(Well,
he did survive for 30k years in jail. There's only one
explanation: Io is a tardigrade. In fact, all dragons are just
highly-evolved tardigrades.)
|
|
Blackflame Disciple 1 gets up from his
work.
|
|
Blackflame Disciple 1:
|
|
|
(9) Pell
|
—
|
Rolled
27
vs. Fortitude
( Hit )
|
—
|
30
necrotic damage
.
|
|
Hit:
and the target is blinded (save ends).
|
|
Apply
The
target is blinded (save ends).
|
|
vonel:
(( that's a lot of damage ))
Riot:
(( so what does blinded do ))
|
Io:
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
=^v^=:
(( forgot, 2 more damage on that
first attack and 3 on the second ))
|
Pell:
Suffered 30 dmg.
HP:
29 / 77—
Surges:
9 / 11 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( gives you a -5 to attack with
single target attacks ))
Riot:
(( godammit ))
|
Blackflame Disciple 1:
(fuck,
hold on. I need to check a thing, because I clearly did something
weird with one of his powers)
|
vonel:
(( also granting Ca to everyone ))
=^v^=:
(( sorta why Io wanted to do it to
big boss with nasty crossbow ))
|
Blackflame Disciple 1:
(Ok,
got it covered. No effect, I just had to make sure of that.
)
|
|
Blackflame Disciple 1:
(Aw,
though. The disciple is too far away to benefit from Nosnra's
leader ability.)
|
vonel:
(( That's a large table Nosnra is
standing in front of correct? ))
|
Blackflame Disciple 1:
(It
is, yes. It can be knocked away with sufficient force, smashed, or
stood on if you want.)
|
|
Blackflame Disciple 1:
(Similary,
those chairs are difficult terrain for medium or smaller
creatures, but a minor action can kick them to the side.)
|
|
Blackflame Disciple 1:
(if
you moved through them when I wasn't watching... eh.)
|
|
Blackflame Disciple 1:
(The
smaller table probably got smashed aside when you threw the ogre
into it.)
|
=^v^=:
(( prob should also hit these buttons
cause htey got undone cause short rest ))
|
Ra'ven:
|
Okay the large spikey jackel is standing up now and my
what sharp claws it has...
|
|
Effect:
She has sharp teeth, horrific clawed
hands, also has +2 to speed. She can change back and shift 1
square as a minor action.
|
|
Apply
She
is a horned wolf/jackel/woman, has +2 to speed and can use
wolf powers.
|
|
|
Blackflame Disciple 1:
(nodnod)
|
|
Itzen:
|
Half Wolf, Half Elf. Big eyes, ears, sharp teeth, the
works. Too fuzzy to be embarased.
|
|
Effect:
She turns into a werewolf, gains bite and
+2 power bonus ac and fort
|
|
Apply
Is
a wolf, +2 power bonus to AC and Fort
|
|
vonel:
(( Random dude done doing as much
damage as the boss? ))
=^v^=:
(( encounter vs at will ))
|
Blackflame Disciple 1:
(TBF,
he only gets that attack once, yeah.)
|
vonel:
(( he still did as much damage as the
boss, color me impressed. ))
=^v^=:
(( also boss gets to ALSO swing at a
guy for another MASSIVE DAMAGE ))
|
Blackflame Disciple 1:
(Oh
yeah, not claiming that wasn't a good hit. Just talking purely
about balance.)
|
|
Blackflame Disciple 1:
I've finished my turn.
Ayalin THINGS HERE
|
|
Pell:
Suffered 8 dmg.
HP:
21 / 77—
Surges:
9 / 11 —
APs:
1 —
Daily Items:
1
|
vonel:
(( Now we know there's a dude ahead
of Pell ))
Riot:
(( Ah did not notice ))
Riot:
(( just consider that the 8 ongoing
for Pell's turn ))
From outside the building, Pell hears rushing feet moments before
another bugbear bursts into the room. Apparently the sound of the fight
have carried a bit, and someone was close enough to get here in time!
=^v^=:
(( dangit now we have to address the
bugbear in the room! ))
|
Adhikaar Jailer 3:
|
|
|
(2) Pell
|
—
|
Rolled
23
vs. Fortitude
( Hit )
|
|
Hit:
Ongoing 10 damage (save ends).
|
|
Apply
Ongoing
10 damage (save ends).
|
|
|
Blackflame Disciple 1:
Dammit,
wrong button.
|
|
Adhikaar Jailer 3:
|
|
|
(2) Pell
|
—
|
Rolled
26
vs. Reflex
( Hit )
|
—
|
23
damage
.
|
|
Hit:
and the jailer pulls the target 1 square and
knocks it prone.
|
|
|
Blackflame Disciple 1:
(Bugbear
does uh oh to Pell)
|
|
Pell:
Gained 8 HP.
HP:
29 / 77—
Surges:
9 / 11 —
APs:
1 —
Daily Items:
1
|
|
Pell:
Suffered 23 dmg.
HP:
6 / 77—
Surges:
9 / 11 —
APs:
1 —
Daily Items:
1
|
Riot:
(( and now he's down at the start of
his turn ))
|
Blackflame Disciple 1:
(Yup,
sorry.)
|
|
Blackflame Disciple 1:
(Folks
go down, but PCs don't stay down.)
|
Pell has received initiative.
|
Adhikaar Jailer 3:
I've finished my turn.
|
|
Pell:
Suffered 8 dmg.
HP:
-2 / 77—
Surges:
9 / 11 —
APs:
1 —
Daily Items:
1
|
|
Self-Loading Crossbow Trap 1:
(cries
because auto-targeting means it attacks Io.)
|
=^v^=:
(( o wait I can do this ))
=^v^=:
(( sec ))
|
Self-Loading Crossbow Trap 1:
|
|
|
(3) Io
|
—
|
Rolled
33
vs. Reflex
( Hit )
|
—
|
20
damage
.
|
|
Hit:
and the crossbow trap pushes the target 2
squares or knocks it prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Kaylen
Fisher:
|
Trigger:
An attack hits you or an ally within 10
squares of you.
|
|
Effect:
You reduce the damage the target takes
from the triggering attack by [5 + ConBonus]. Aegis of
Shielding: The next successful attack you make before the
end of your next turn deals extra damage equal to [ConBonus].
|
|
|
Effect:
You reduce the damage the target
takes from the triggering attack by
9
.
Aegis of Shielding:
The next successful attack you
make before the end of your next turn deals extra damage
equal to
4
.
|
|
Apply
The
next successful attack you make before the end of your next
turn deal extra damage equal to your con modifier
|
|
|
Kaylen Fisher can make pell not go down
|
|
Self-Loading Crossbow Trap 1:
(Unexpected
that I seem to have hit.)
|
Riot:
(( I am trying to do the math for his
HP ))
|
Io:
Suffered 20 dmg. Lost 4 HP and 16 temp
HP.
HP:
62 / 66—
Surges:
7 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( He was at 29, got hit for 23, but
that gets reduced to 14, and he takes 8 ongoing ))
Riot:
(( Okay so he'd be at 7hp ))
Lucky has received initiative.
|
Self-Loading Crossbow Trap 1:
I've finished my turn.
|
=^v^=:
(( so just get 7 hp and take turn ))
|
Self-Loading Crossbow Trap 1:
(Yes,
feel free!)
|
Riot:
(( Hope it doesn't bork the initiative
order ))
|
Pell:
Gained 9 HP.
HP:
9 / 77—
Surges:
9 / 11 —
APs:
1 —
Daily Items:
1
|
|
Pell:
Suffered 2 dmg.
HP:
7 / 77—
Surges:
9 / 11 —
APs:
1 —
Daily Items:
1
|
|
Self-Loading Crossbow Trap 1:
(Akaiku
suggested it, so we're probably safe-ish.)
|
|
Pell:
|
Trigger:
An enemy hits him
|
|
Effect:
That enemy is made conductive even if it's
not the closest foe
|
|
Apply
Made
conductive by Pell
|
|
=^v^=:
(( it'll break end fo next turns but
you can just reapply them ))
Riot:
(( gimme a sec gotta look something up
))
|
Self-Loading Crossbow Trap 1:
(Given
that he literally knows more about this than anyone on earth.
Breaks it for everyone? Just asking if I need to go look through
and figure out which.)
|
|
Pell stands up
|
=^v^=:
(( breaks in that any 'end of next
turn' powers that have gone off already will be odd/expire early if you
go backwards in init, you can use powers OUTSIDE your init, in which
case those end fo next turn things might just be broken for that
specific haracter ))
=^v^=:
(( and only the ones that are applied
at that instance ))
|
Self-Loading Crossbow Trap 1:
(probably
best to just have Pell act rather than back up, then.)
|
|
Pell:
|
|
|
(1) Adhikaar Jailer 3
|
—
|
Rolled
14
vs. Fortitude
|
—
|
22
lightning damage
.
|
|
Polearm Momentum:
If the target is pushed or slid
2 or more squares, knock them prone.
|
|
|
Hit
Push the target
3
squares and slide them 2 squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( Oof ))
=^v^=:
(( 1's suck ))
|
Self-Loading Crossbow Trap 1:
(Yeah.
Not huge amounts you can do about 1s, much of the time.)
|
|
Pell:
You have spent an action point.
Current APs:
0
|
=^v^=:
(( I miss aurae's silly feature for
that ))
|
Pell:
|
Become a Bolt and strike with great force
|
|
|
|
(1) Adhikaar Jailer 3
|
—
|
Rolled
28
vs. AC
|
—
|
22
lightning damage
.
|
|
Effect:
Fly up to your speed+2 and make the attack
at any point during it.
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
|
Hit:
Slide the foe
7
squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( +2 to hit and +5 to damage from
Elieen ))
|
Self-Loading Crossbow Trap 1:
(Hitsing.)
|
Riot:
(( That's applied ))
Riot:
(( let's slide him very far away lol ))
|
Self-Loading Crossbow Trap 1:
(Throwing
him a million squares? Good!)
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(1) Adhikaar Jailer 3
|
—
|
( Autohit )
|
—
|
5
damage
.
|
|
|
Pell:
|
The effect transfers out of my body and into yours, and
you are sad.
|
|
Trigger:
Pell hits with an attack
|
|
Effect:
Pell transfers one condition or instance
of ongoing damage to the target; that condition retains it's
original duration.
|
|
Riot:
(( merry christmas, have 8 ongoing
damage ))
Riot:
(( lol ))
=^v^=:
(( wait aren't you blinded? ))
Riot:
(( Istg ))
|
Self-Loading Crossbow Trap 1:
(You
were close enough, so I'll say you hit.)
|
=^v^=:
(( cause like, you should transfer
THAT ))
|
Self-Loading Crossbow Trap 1:
(That's
a thought.)
|
Riot:
(( thank you, I have been trying to
pull that off this whole time ))
|
Blackflame Disciple 1:
|
|
|
(7) Adhikaar Jailer 3
|
—
|
Rolled
32
vs. Fortitude
|
—
|
34
necrotic damage
.
|
|
Hit:
and the target is blinded (save ends).
|
|
Apply
The
target is blinded (save ends).
|
|
Riot:
(( yeah but if he doesn't get rid of
the ongoing 8, he's gonna go down. His ability doesn't say "save ends" ))
|
Pell:
|
Effect:
Instead of taking damage from the hit, he
gains ongoing damage equal to half the amount he would have
taken.
|
|
Apply
Ongoing
x damage of y type(see note)
|
|
=^v^=:
(( all ongoing damage is save ends ))
=^v^=:
(( that's a principle of ongoing
damage ))
|
Self-Loading Crossbow Trap 1:
(All
ongoing damage in save ends by default, but most powers just say
it for redundancy. If it doesn't say it, it still works that way.)
|
vonel:
(( and if you fail you end of turn
save on it Eileen can grant a save as well. ))
=^v^=:
(( also heals ))
Riot:
(( Okay good call y'all ))
Riot:
(( then Yeah let's give him an eye
infection ))
|
Self-Loading Crossbow Trap 1:
(Conjunctivitis
ahoy! This is why you wash your hands, folks.)
|
=^v^=:
(( "what's going on?" pell: "POCKET
SAND!" bugbear, "AHH MY EYES!" ))
Riot:
(( I'll just roll a saving throw real
quick for "end of turn" ))
|
Self-Loading Crossbow Trap 1:
(nodnod)
|
Riot:
(( that is the second time pocket sand
has been brought up in the past hour lol ))
|
Pell:
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Pell remains with Ongoing x damage of y
type(see note).
|
|
Riot:
(( oof ))
|
Self-Loading Crossbow Trap 1:
(I
mean, pocket sand is like spongebob. Always relevant.)
|
Riot:
(( also gonna use that flight and move
him ))
=^v^=:
(( also you might kick him a million
squares outside and around a corner whilst prone and blind ))
|
Self-Loading Crossbow Trap 1:
(kewl.)
|
Riot:
(( lol yeah true he can go back
outside ))
|
Self-Loading Crossbow Trap 1:
(Move
him wherever
)
|
=^v^=:
(( dammit I just though of something
hilarious I could have done but didn't rip ))
|
Self-Loading Crossbow Trap 1:
(Me
in most fights with monster abilities...)
|
Riot:
(( Okay Pell is done ))
|
Self-Loading Crossbow Trap 1:
(moving
on to Lucky!)
|
|
Self-Loading Crossbow Trap 1:
(lol)
|
=^v^=:
(( instead of dropping the jailer on
his ass I could have teleported him into the jail cell ))
|
Self-Loading Crossbow Trap 1:
((that
would have been hilarious.)
|
Riot:
(( lmao ))
|
Self-Loading Crossbow Trap 1:
(I
mean, actually, he hasn't done anything, right?)
|
=^v^=:
(( other then get stunned for a
little damge no ))
|
Self-Loading Crossbow Trap 1:
(We
can reverse the damage and put him there, if you want.)
|
=^v^=:
(( yes, it's ironic and idomatic ))
=^v^=:
(( and imagine if he didn't have the
key ))
|
Self-Loading Crossbow Trap 1:
(Well,
we'll have to find out once he's not stunned, huh?)
|
=^v^=:
(( jailer, looking at the table, "...
fuck." ))
=^v^=:
(( anyways, lucky, cut this guy's
gibs ))
|
Adhikaar Jailer 1:
(cries)
|
=^v^=:
(( sadly you can't flank cause prone
people ))
|
Adhikaar Jailer 1:
(basically,
yeah.)
|
Riot:
(( Yeah sadge ))
|
Lucky:
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
29
vs. AC
|
—
|
11
damage
.
|
|
Riot:
(( whoops forgot hunter's quarry
damage ))
=^v^=:
(( odd that doesn't have the addon
stuff ))
|
Adhikaar Jailer 1:
(You
should probably make the hit line of that show up, but it does
hit.)
|
* Riot rolls: 1d6 => 1
=^v^=:
(( you also need the 1d6 wolfhowl ))
Riot:
(( Huh? ))
=^v^=:
(( if you hit a foe in that yellow
square you do another 1d6 thunder ))
|
Adhikaar Jailer 1:
(All
your attacks are dealing 1d6 extra damage.)
|
Riot:
(( Also I did not change anything with
it, not sure why the hit line isn't showing ))
|
Adhikaar Jailer 1:
(Courtesy
of an Itzen daily.)
|
|
Adhikaar Jailer 1:
(No
clue. Just make a text note, so we don't lose track, kay?)
|
=^v^=:
(( that's itzen's 'actually sorta
cool daily attack level 10 bonus' thing, a actually good shamen power ))
|
Lucky:
|
Hit:
Untill the end of your turn, the next melee
attack you make vs the foe has combat advantage.
|
|
* Riot rolls: 1d6 => 5
Riot:
(( Itzen Damage ))
=^v^=:
(( it's coo cause you get that per
attack with your multiattacks too ))
=^v^=:
(( so slice and dice ))
|
Adhikaar Jailer 1:
(Hyup.
It's not 1/turn or anything.)
|
|
Lucky:
|
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
28
vs. AC
|
—
|
16
damage
.
|
|
Hit:
1[W] + Strength modifier damage. Until the
end of your next turn, the target takes 2 extra damage
whenever it is hit. If both attacks hit, the extra damage
equals 1 + your Wisdom modifier
|
|
Apply
The
target takes 2 extra damage whenever it is hit.
|
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Lucky:
|
(Sec.)
|
|
(1) Ogre Ironclad 1
|
—
|
Rolled
32
vs. AC
|
—
|
12
damage
.
|
|
Hit:
1[W] + Strength modifier damage. Until the
end of your next turn, the target takes 2 extra damage
whenever it is hit. If both attacks hit, the extra damage
equals 1 + your Wisdom modifier
|
|
Apply
The
target takes 2 extra damage whenever it is hit.
|
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( forgot to add him for the second
attack, redid it ))
* Riot rolls: 2d6 => 7
Riot:
(( Itzen damage ))
|
Adhikaar Jailer 1:
(Oh,
looks like those conditions don't matter.)
|
Riot:
(( lol sweet ))
Riot:
(( also ))
|
Pell:
|
The magics, not quite spent, form a barrier
|
|
Trigger:
A conductive foe is reduced to 0 hp or
fewer.
|
|
|
Effect:
Pell gains
10
temp hp.
|
|
=^v^=:
(( helpfull tankyness go! ))
|
Adhikaar Jailer 1:
(nom
nom bioelectricity)
|
|
Pell:
Gained 10 temp HP.
HP:
7 / 77 + 10 temp.—
Surges:
9 / 11 —
APs:
0 —
Daily Items:
1
|
|
Lucky:
I've
finished my turn.
|
|
Ogar Ironclad 3:
|
Effect:
The oni regains 5 hit points whenever it
starts its turn and has at least 1 hit point.
|
|
=^v^=:
(( you do have an action point fwiw ))
|
Ogar Ironclad 3:
Recharge:
Rolled 2 vs. 5, and
Lightning Storm
cannot be used this
turn.
|
|
Ogar Ironclad 3:
|
Effect:
The oni becomes invisible until the end of
its next turn.
|
|
Apply
The
Oni becomes invisible until the end of its next turn.
|
|
Kaylen Fisher has received initiative.
|
Ogar Ironclad 3:
I've finished my turn.
|
=^v^=:
(( see, that's the thing you use
pell's trap card for xP ))
|
Ogar Ironclad 3:
(What's
his trap card?)
|
=^v^=:
(( close burst 3, foes can't benefit
from concalment, invisiblliity nor teleport in the zone, sustain minor ))
Riot:
(( Ah ))
|
Ogar Ironclad 3:
(Good
shit.)
|
|
Ogar Ironclad 3:
(There
are whole not-uncommon categories of enemies who will just be
FUCKED by that.)
|
=^v^=:
(( it's usless except when it's
HAHAHA EAT SHIT ))
|
Ogar Ironclad 3:
(Might
as well give up and go home type, sometimes, like mass resistance
used against fire elementals.)
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(1) Nosnra
|
—
|
Nosnra
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Ogar Ironclad 3:
(If
any party used that unexpectedly in that kind of fight, I would
just negotiate surrender conditions and move on, seriously.)
|
=^v^=:
(( actually since this is important ))
|
Kaylen
Fisher:
|
Effect:
Teleport 5 squares. If you end this move
adjacent to an enemy, you gain a +2 power bonus to the next
attack roll you make against that enemy during your turn.
|
|
|
Kaylen
Fisher:
You have spent an action point.
Current APs:
0
|
|
Ogar Ironclad 3:
(Move,
minor, AP. Am I bracing for two attacks?)
|
=^v^=:
(( yes ))
|
Ogar Ironclad 3:
(righto
then.)
|
=^v^=:
(( it's +2/+5 right von? ))
|
Ogar Ironclad 3:
(Remember
that you are still marked too.)
|
Riot:
(( yes ))
|
Ogar Ironclad 3:
(I'm
sure it's not a big deal, but it is there.)
|
|
Kaylen
Fisher:
|
|
|
(1) Nosnra
|
—
|
Rolled
23
vs. AC
|
—
|
12
damage
.
|
|
Special:
When charging, you can use this power in
place of a basic attack.
|
|
|
Hit:
Until the end of the encounter, you
gain regeneration equal to
6
while you are bloodied.
Miss:
Half damage, and you
regain hit points equal to
6
.
|
|
Apply
Until
the end of the encounter, you gain regeneration equal to 2 +
Con modifier while you are bloodied
|
|
=^v^=:
(( god dammit ))
|
Ogar Ironclad 3:
(Rngeezus
does not wish to die for your sins today.)
|
=^v^=:
(( miss and you get a noprize just
enough to not count as nothing for things that trigger on a miss that
does nothing rip ))
=^v^=:
(( damage is wrong on it too, sec ))
|
Ogar Ironclad 3:
(Sounds
like a me token!)
|
|
Ogar Ironclad 3:
(and
hey, if you want her to have a different power, you can always
change it out at your next extended rest. That's the rule. I can
exercise veto power on dmpcs, but I probably won't unless it's
super out of character.)
|
|
Kaylen
Fisher:
|
|
|
(1) Nosnra
|
—
|
Rolled
21
vs. AC
|
—
|
15
damage
.
|
|
Special:
When charging, you can use this power in
place of a basic attack.
|
|
|
Hit:
Until the end of the encounter, you
gain regeneration equal to
6
while you are bloodied.
Miss:
Half damage, and you
regain hit points equal to
6
.
|
|
Apply
Until
the end of the encounter, you gain regeneration equal to 2 +
Con modifier while you are bloodied
|
|
|
Ogar Ironclad 3:
(At
least you're getting those low rolls off the table. That's how it
works, right?)
|
|
Ogar Ironclad 3:
(lol.)
|
=^v^=:
(( so ya, 15 damage ))
|
Ogar Ironclad 3:
(Is
that 15 as a base, or are you seeing something I'm not?)
|
=^v^=:
(( ya, 15 base ))
=^v^=:
(( so 7 damage ))
Riot:
(( changed from str bonus to int bonus
looks like? ))
|
Ogar Ironclad 3:
(You
cannot stand in that square, sorry.)
|
=^v^=:
(( odd, is it wall or something? ))
|
Ogar Ironclad 3:
(Yes?
That's why a wall is drawn there.)
|
=^v^=:
(( how about that square? ))
|
Ogar Ironclad 3:
(That
one is fine, as there is no wall drawn there.)
|
|
Kaylen
Fisher:
|
|
|
(1) Ogre Ironclad 2
|
—
|
Rolled
32
vs. Fortitude
|
—
|
15
Thunder damage
.
|
|
|
Effect:
Teleport a number of squares equal
to
4
.
Each enemy adjacent to you after the teleport gains ongoing
5 thunder damage
|
|
Apply
Ongoing
5 thunder damage (save ends)
|
|
|
Ogar Ironclad 3:
(hits
that, yeah.)
|
|
Kaylen Fisher:
1
|
=^v^=:
(( also I guess if that invisible guy
is adjacent he's also ongoing 5'd ))
|
Kaylen Fisher:
I've finished my turn.
|
|
Ogar Ironclad 3:
(No
way of knowing, really.)
|
=^v^=:
(( yes so I just remind xP ))
|
Adhikaar Jailer 1 would cry, but it's
a minor action.
|
Eileen has received initiative.
|
Adhikaar Jailer 1:
I've finished my turn.
|
|
Adhikaar Jailer 1:
|
:
Rolled
17.
Saving throw
|
|
|
Success:
Adhikaar Jailer 1 has overcome
The
targets are stunned (save ends).
.
|
|
|
Eileen:
|
Inspiring
Word 1
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(2) Pell
|
—
|
Pell
|
Effect:
The target can spend a healing
surge and regain
19
+
8
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Pell:
Gained 27 HP.
Spent a healing surge.
HP:
34 / 77 + 10 temp.—
Surges:
8 / 11 —
APs:
0 —
Daily Items:
1
|
|
Pell:
|
:
Rolled
14.
Saving throw
|
|
|
Success:
Pell has overcome
Ongoing
x damage of y type(see note)
.
|
|
|
Adhikaar Jailer 1:
(yay!)
|
=^v^=:
(( yay ))
Riot:
(( Sweet, thanks Eileen ))
|
Adhikaar Jailer 1:
(Eileen
saves better than rngee... yeah, you get it.)
|
vonel:
(( No one in range has a good ranged
murder attack sadly ))
=^v^=:
(( charge the crossbow? ))
vonel:
(( Eithe rthat or give someone a move
action to use. ))
vonel:
(( any one want to move? ))
=^v^=:
(( itzen would just stand tbh ))
=^v^=:
(( probably better off charging ))
|
Adhikaar Jailer 1:
(Could
also kill the goblin, if you want.)
|
=^v^=:
(( but gobbo gives more thp to pel ))
|
Adhikaar Jailer 1:
(Hey,
just talking about options.)
|
Riot:
(( I don't think Pell's thp stacks
though ))
=^v^=:
(( it does not ))
Riot:
(( he's still got 10thp ))
|
Adhikaar Jailer 1:
(Again,
just options.)
|
Riot:
(( Oh I misread things lol ))
Riot:
(( I thought Akaiku was saying why it
would be a good idea to kill the gorblin ))
vonel:
(( I mean I want to get closer to
Boss but that would mean just moving and doing nothng, so distracting
crossbow probably for the best right now. ))
|
Adhikaar Jailer 1:
(I
agree it's not optimal. Killing the goblin outright eliminates an
albeit small source of damage, so there are pros and cons.)
|
|
Eileen:
|
|
|
(1) Self-Loading Crossbow Trap 1
|
—
|
Rolled
22
vs. AC
|
—
|
20
damage
.
|
|
vonel:
(( yep ))
|
Eileen:
I've finished my turn.
|
=^v^=:
(( +2 it's dazed ))
vonel:
(( Ah, 24 hit then? ))
|
Adhikaar Jailer 1:
(Good
reasons to do this too. Charging it makes it harder for it to just
target with its ranged attack now.)
|
|
Adhikaar Jailer 1:
(I
regret to inform you that 24 doesn't quite hit.)
|
|
Eileen contuines to miss
|
|
Adhikaar Jailer 1:
(It
seems to be able to swivel around to avoid your blows. Even if it
only knows how to attack the closest unobtructed target, it
certainly has a basic ability to avoid blows.)
|
vonel:
(( Think I wiffed the bulk of my
attacks in the last fight to, would need to go back and check though. ))
|
Goblin Slave 4:
|
|
|
(1) Lucky
|
—
|
Rolled
26
vs. AC
( Hit )
|
|
Hit:
Ongoing 5 poison damage (save ends), and if
the target is affected by ongoing poison damage, that
ongoing damage increases by 5.
|
|
Apply
Ongoing
5 poison damage.
|
|
|
Adhikaar Jailer 1:
(+2
to that.)
|
Riot:
(( so ongoing 7 then ))
Riot:
(( kk ))
|
Adhikaar Jailer 1:
(no,
to the attack roll)
|
|
Adhikaar Jailer 1:
(sorry!)
|
Riot:
(( oh lol ))
|
Goblin Slave 4:
|
Effect:
While within 5 squares of an ally with the
giant keyword, the goblin slave gains a +2 bonus to attack
rolls and all defenses.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Bonus
(+2)
|
|
on Selected Target(s)
|
|
Ra'ven has received initiative.
|
Goblin Slave 4:
I've finished my turn.
|
=^v^=:
(( still dazed? ))
|
Goblin Slave 4:
|
:
Rolled
7.
Saving throw
|
|
|
Failure:
Goblin Slave 4 remains with Dazed save ends.
|
|
|
Adhikaar Jailer 1:
(yup)
|
|
Nosnra:
(me
cries in could-have-done-something)
|
|
Nosnra:
(But
cannot see)
|
|
Ra'ven:
|
A quick jab opens the way for many more
|
|
|
|
(1) Nosnra
|
—
|
Rolled
24
vs. Reflex
|
—
|
11
thunder damage
.
|
|
Hit:
Until end of next turn she can do 1 thunder
damage (or cosiderably more if she is werewolf'd and has
combat advatage) as a free action to anyone who enters a
square adjacent to her.
|
|
=^v^=:
(( lol rip ))
|
Nosnra:
(For
real though, that Io attack is pulling it's weight's worth in
platinum.)
|
|
Nosnra:
(I
mean, rip for her, I guess, cause that hits.)
|
=^v^=:
(( for real? TIME FOR SILLY ))
|
Ra'ven:
|
The absence makes the presence worse
|
|
Trigger:
She hits with her bow.
|
|
Effect:
The target gets vulnerability 5 thunder
save ends. Adjacent creatures get vulnerability 5 thunder
and deafened until end of her next turn.
|
|
Apply
Vulnerable
5 Thunder
|
|
Apply
Vulnerable
5 Thunder and Deafened
|
|
|
Ra'ven:
5
thunder zone howl
|
|
Ra'ven:
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
=^v^=:
(( actually can I slide her on the
table? ))
|
Nosnra:
(lemme
check the rules)
|
|
Nosnra:
(Mm.
Yeah, you can. I'd have an issue if it was a smaller creature, but
Nosnra is big enough that the table isn't a significant impediment
to this.)
|
|
Nosnra:
(At
this point, the table has essentially been smashed aside, and is
just difficult terrain now.)
|
|
Ra'ven:
|
Wait that's actually a big number!
|
|
Trigger:
She hit with wolf's den and a foe enters
a square adjancet to her and grants combat advantage to her
|
|
|
|
(1) Nosnra
|
—
|
( Autohit )
|
—
|
16
thunder damage
.
|
|
|
Nosnra:
(Some
decent monk focus fire going on.)
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Nosnra
|
—
|
( Autohit )
|
—
|
8
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven:
You have spent an action point.
Current APs:
0
|
|
Nosnra:
(I
think we're going to end after Ra'ven finishes here.)
|
|
Ra'ven:
|
Vaccum
Disturbance
: Close Burst
1
|
|
Ra'ven leaves abrubtly, but foes find it hard to do the
same
|
|
|
|
(1) Nosnra
|
—
|
Rolled
19
vs. Fortitude
|
—
|
23
damage
.
|
|
|
|
(1) Goblin Slave 4
|
—
|
Rolled
19
vs. Fortitude
|
—
|
23
damage
.
|
|
Hit:
The target is immoblized until end of next
turn
|
|
Effect:
She teleports 5 squares
|
|
Apply
Immoblized
until end of her next turn
|
|
=^v^=:
(( lol rip ))
|
Nosnra:
(Nope,
sorry. You can obviously teleport, though.)
|
|
Nosnra:
(splode)
|
=^v^=:
(( was hoping for a gimmie with the
gobbo but nope rip ))
|
Nosnra:
(Sorry,
was meaning to respond to a different thing, got cables crossed,
lol.)
|
|
Nosnra:
(But
yeah, sorry. That's annoying.)
|
|
Ra'ven:
I've
finished my turn.
|
|
Nosnra:
anyway,
hilarious low rolls all around, really. Hope it wasn't TOO
frustrating. Thanks for playing all. I think this timing is
working well. You?
|
=^v^=:
(( seems fine for me ))
|
Nosnra:
I
just feel less tired doing it.
|
|
Nosnra:
A
little more like I remember.
|
|
Nosnra:
Anyway,
I appreciate you being here.
|
|
Ra'ven:
drug
dealer card time I guess!
|
|
Eileen:
This
time is working for me
|
Riot:
(( Yeah I didn't mind it ))
=^v^=:
(( oh also ))
|
Itzen:
ogre
ironclad isn't marked by itzen
|
=^v^=:
(( I mean kaylen ))
=^v^=:
(( gaem saevd ))
Riot:
(( Nice ))
Riot:
(( Gnight! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.