Server started; please wait for map to refresh.
=^v^= has connected.
=^v^=: okay
Riot has connected.
=^v^=: sweet
=^v^=: is your ram usage like tiny?
Riot: Yes
vonel has connected.
logfox: is your ram usage now like 7gigs?
Riot: 4 out of 7.93 yes
Ra'ven: jumping to the battle makes my ram usage little over 8 gigs
Riot: I'm freeing up HDD space in case it's a page file issue or some shit
Ra'ven: I mean you can brute force override the max ram maptool can eat
Ra'ven: it's just annoying
Riot is disconnected.
Riot has connected.
Riot is disconnected.
Riot has connected.
Riot: (( Okay that worked ))
Ra'ven: yay
Ra'ven: the brute force persuasion works
Riot: (( lol ))
Ra'ven: horray for downloading more ram
Ra'ven: hey von, you can like, move/etc right?
Ganaroth has connected.
Eileen: yeah
Eileen: laptop spins up something feirce when I came over to the battle area, but it looks like everyhting is working fine
Ra'ven: cool, this map has decided to randomly edge over 8gig ram usage and maptool happens to default max to 1/4th your installed ram
Ganaroth: Huh.
Ra'ven: so it might just flip you off like rioto there
Ganaroth: That might explain why I DCd earlier.
Ra'ven: my computer has 64gigs so I didn't actually hit the 'get fucked' cap
Ra'ven: logfox has 128gigs
Ra'ven: and is way zoomed in etc
Ganaroth: Hmm. Well, I DEFINITELY made no changes to this map. I promise you that. So I have no idea.
Eileen: yeah kittle bar says I;mn at 7.11/9.05GB
Eileen: and it's still going up, 7.16 now
Ra'ven: i have 0 idea why it's doing that
Ganaroth: How do I check this myself?
Ra'ven: little numbers by the tiny computer in bottem right of screen
Ganaroth: Yeaaaaaah.... 6.69 here.
Eileen: people saying things causes it to jump for me
Ganaroth: And spiking up to 8 something.
Eileen: 7.52 now
Ganaroth: Settling at 7.7
Ganaroth: So... Is this whole thing going to die if I try to use a button?
Ra'ven: maybe!
Ra'ven: siiiigh
Kaylen Fisher:
  Lightning Lure  
  (0) Kaylen Fisher    Rolled 30 vs. Fortitude ( Hit )    —    11 lightning damage .  
Hit: and you pull the target to the nearest unoccupied space adjacent to you. Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails, and deals no damage.
Ra'ven: i have posted how to make maptools eat more ram so you don't accidently hit the doom limit if you have 32 gigs of ram
Ra'ven: if you had less then that I'd assume you are already hitting it and blew up
vonel is disconnected.
vonel has connected.
Ganaroth is disconnected.
Ra'ven: there
Ra'ven: should work despite being mad, that makes it able to eat 16gbs
Ganaroth has connected.
Lucky: Is it exploding everyone else or are y'all redoing the line in the config file?
Ra'ven: which shoudl tide us over untill this problem gets literally twice as bad
Ra'ven: mine is idling at more then 8gb which would require that if not for my existing large ram
Eileen: I was just updating the file just in case
Ra'ven: probably
Ganaroth: Well, that number is a bit friendlier now.
Ganaroth: So, other than maptools woes, how y'all?
Ra'ven: unlike massive stack size, that number being 'too high' has no real downside, other then you can't set it to your actual max ram size or bad stuff happens
Ra'ven: playing new persona game, it has EXTREME long between saves/length of dungeons, etc
Ra'ven: you can, however, pet a cat
Ganaroth: Yeah, but does it turn into a bus?
Ra'ven: no but you get a giant landship that runs on a pair of giant legs
Ra'ven: they arent' chicken legs though, so it's not steampunk baba yaga
Ganaroth: Now I'm getting a really disturbing mental image of a giant landship running around on a pair of human legs.
Ra'ven: make them out of metal and attach them oddly and it's not far off
Ganaroth: Ewwww...
Ganaroth: Okay, so is it the inquisitor's turn now, or did it go before?
Eileen: I think it's it's turn
Ra'ven: it's turn, it hasn't taken the ongoing fire damage
Ra'ven: which is important cause Ra's gunna DO A THING when it does
Ganaroth: (Ah, of course. I was here deciding what to do, when there is that to take into account. Okay, dealing.)
Ganaroth: Dealt
Ra'ven:
  Ride the Flame  
 Sometimes the destination is all that is important
Trigger: Creature within 10 squares of her takes fire damage.
Effect: She teleports to a square adjacent to the target. All creatures adjacent to her before and after the telport take 3 fire damage.
Ganaroth: Bamf.
Ra'ven: now it takes 3 whole more fire damage
Ganaroth: (Okay, there may be a bit of a continuity issue here, but since I messed up how the tower is arranged on the map, can we pretend like the tower is actually how it looks? Like, with the inquisitor standing at the very corner of this platform, and the staircase down behind Itzen? Trying to pretend it's not like that is hurting my brain.)
Ganaroth: (Yeah, dealt.)
=^v^=: (( okay ))
Adhikaari Inquisitor:
  Short Sword  
Adhikaari Inquisitor: Dammit.
Adhikaari Inquisitor: Why
=^v^=: (( that's pretty short ))
Adhikaari Inquisitor:
  Short Sword  
  (1) Ra'ven    Rolled 35 vs. AC ( Hit )    —    17 damage .  
Adhikaari Inquisitor: (I literally didn't change anything. I just loaded and then said okay to the power button. (shrugs))
Ra'ven: Suffered 17 dmg.
HP: 28 / 70— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Adhikaari Inquisitor: I've finished my turn.
: Rolled 8. Saving throw
Failure: Adhikaari Inquisitor remains with Take ongoing 5 fire damage.

The target is dazed until the end of the inquisitor's next turn. ended on Io
Adhikaar Veteran 3:
  Battleaxe  
  (1) Eileen    Rolled 35 vs. AC ( Hit )    —    15 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 3:
  Shield Bash  
  (1) Eileen    Rolled 23 vs. AC ( Miss )  
Hit: The target falls prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Eileen: Suffered 15 dmg. Lost 7 HP and 8 temp HP.
HP: 34 / 73— Surges: 9 / 10 — APs: 0 — Daily Items: 1
Kaylen Fisher has received initiative.
Adhikaar Veteran 3: I've finished my turn.
Ganaroth: (As I recall, Akaiku was being kind enough to control Kaylen, but if you want, I can take her back.)
Kaylen Fisher: i got it
Kaylen Fisher: just plannin
Ganaroth: (Oh, no hurry! I was literally just asking if you wanted to do that, not trying to prod you.)
Kaylen Fisher:
  Running Slash  
  (1) Adhikaar Veteran 5    Rolled 31 vs. Reflex    —    14 damage .  
Hit: and the target is slowed until the end of your next turn.
Effect: You move up to your speed and make this attack at any point during your move. This movement does not provoke attacks of opportunity from the target.
Ganaroth: (But yeah... Ranged healing potions in BG3 was an amazing alt rule, and it would help make potions usable in 4e.)
Ganaroth: (hit)
Kaylen Fisher: You have spent an action point.
Current APs:
0
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Kaylen Fisher:
  Shielding Fire  
  (1) Adhikaar Veteran 3    Rolled 34 vs. Fortitude    —    28 fire damage .  
Hit: and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Miss: No damage, but the the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
    Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.  
Apply The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.
Ganaroth: (Hit, obvs)
Kaylen Fisher also hit the guy causing combat advantage to her
Kaylen Fisher: The target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Int modifier after the attack is resolved. If the target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to your con modifier. ended on Adhikaar Sergeant 2 I've finished my turn.
Adhikaar Veteran 3 is definitely not attack somebody else.
Adhikaar Veteran 3: (stands)
=^v^=: (( actually ))
Kaylen Fisher: mind if I did something real quick
Adhikaar Veteran 3: (Sure, go for it.)
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(4) Adhikaar Veteran 5  Adhikaar Veteran 5   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Adhikaar Veteran 5: (also, it's me that stands, of course. Didn't click the right one...)
=^v^=: (( since the other guy is dazed and prone, and that guy is slowed so he can't chatch ))
=^v^=: (( might as well move the aegis! ))
=^v^=: (( kay, that probably affects guys' actions! ))
Adhikaar Veteran 5: (snrk) Yeah, a bit.
=^v^=: (( he was prone too ))
Adhikaar Veteran 5: (Right. Sorry, already forgot that I just removed it. )
Adhikaar Veteran 5:
  Battleaxe  
  (1) Lucky    Rolled 19 vs. AC ( Miss )    —    22 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
=^v^=: (( no worries, making prone slowed guys sad is more or less the point of marks, and you let me remeber it backwards ))
Adhikaar Veteran 5: (Cool, cool.)
Adhikaar Veteran 5: (Is there a reason he's slowed? It doesn't seem to be in the effects.)
=^v^=: (( ya, kay's hit slows but no effect was made for it ))
Adhikaar Veteran 5: (What's the duration?)
=^v^=: (( end of kay's turn ))
Adhikaar Veteran 5: (K, just wanted to make sure it wasn't save ends)
Ra'ven has received initiative.
Adhikaar Veteran 5: I've finished my turn.
Ra'ven sees dying dragon! Ra hucks potion!
Io gets splashed by the potion, the glass vial fragmenting on impact as designed. Io starts as he wakes up, blinking is surprise.
Io: *in
=^v^=: (( it's 25 heal plus save right? ))
Io: Gained 40 HP.
HP: 40 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Io: Suffered 15 dmg.
HP: 25 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Io: Yup.
Io:
: Rolled 10. Saving throw
Success: Io has overcome Ongoing 20 psychic damage (save ends). Whenever the target takes this ongoing damage, each of its allies within 3 squares of it takes 5 psychic damage. .
=^v^=: (( fiiinaly ))
Io: (close, too.)
=^v^=: (( Io has already failed it by 1 xP ))
Ganaroth: (I know...)
Ganaroth: (This is that one dragon's revenge on you.)
Ganaroth: (The bisection victim.)
=^v^=: (( is ra standing next to a ledge right there? ))
Ganaroth: (Yeah.)
=^v^=: (( how far down is bolter guy? ))
Ganaroth: (About 15 feet.)
Ra'ven:
  Wind through the Willows (move)  
Effect: She shifts 1 square and slides the target one square into the square she vacated
Staff of Travel: She can teleport instead of shifting
(1) Adhikaari Inquisitor  Adhikaari Inquisitor   --  
Ra'ven:
  Wind through the Willows (attack) : blast 3  
  (3) Large Sentinel Cannon    Rolled 30 vs. AC    —    22 damage .  
  (1) Adhikaari Inquisitor    Rolled 24 vs. AC    —    22 damage .  
Hit: Slowed and can't charge until end of next turn.
Effect: She shifts up to 3 squares to a square in or adjacent to the blast.
Apply Slowed and can't charge
Ganaroth: (1 hit.)
Ra'ven:
  Stone of Storms  
 Well polished and lucky.
Trigger: Ra'ven misses an enemy with a thunder or lightning attack.
Effect: Reroll with a bonus equal to number of people with stones. (+2)
Ra'ven:
  Wind through the Willows (attack) : blast 3  
  (1) Adhikaari Inquisitor    Rolled 29 vs. AC    —    22 damage .  
Hit: Slowed and can't charge until end of next turn.
Effect: She shifts up to 3 squares to a square in or adjacent to the blast.
Apply Slowed and can't charge
Ganaroth: (Hits)
Ra'ven:
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
Ra'ven:
  Sound Theft  
 Actually pretty scary hearing nothing but yourself.
Trigger: She hits an enemy with an attack that doesn't currently have a type.
Effect: All damage done by the attack is thunder, also the foe is deafened untill end of next turn.
Apply Deafened
Ra'ven:
  Moving people  
 Thunderbolts and lightning, very very frightning
Effect: Slide anyone hit with thunder or lightning 1 square.
=^v^=: (( save vs dunk ))
Adhikaari Inquisitor:
: Rolled 7. Saving throw
Failure: Adhikaari Inquisitor remains with fallin.
* Ganaroth rolls: 1d10 => 9
Ra'ven:
  Flurry of Blows  
 Also set them on fire.
Trigger: She hits with an attack during her turn.
  (1) Large Sentinel Cannon  ( Autohit )    —    7 fire damage .  
Effect: She shifts (teleports?) 1 square. If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn.
Apply -2 to attacks that include Ra'Ven
Ganaroth: (Statistics finally correct themselves.)
=^v^=: (( they are prob prone too ))
Ganaroth: (sorry, forgot.)
Ganaroth: (Very prone.)
Ra'ven: I've finished my turn.
: Rolled 20. Saving throw
Success: Ra'ven has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .

The target can't see Ra'ven's allies that are more then 3 squares from it ended on Adhikaari Inquisitor
Large Sentinel Cannon:
  Bash  
  (1) Ra'ven    Rolled 33 vs. AC ( Hit )    —    19 damage .  
Large Sentinel Cannon: (Darn. I'd hoped.)
Ra'ven: Suffered 19 dmg.
HP: 9 / 70— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Large Sentinel Cannon: I've finished my turn.
Ra'ven: "Vul would be rather cross if I let his dragon friend die..."
Adhikaar Veteran 4:
  Battleaxe  
  (1) Lucky    Rolled 31 vs. AC ( Hit )    —    19 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Io: "I'd... be equally... cross."
Lucky: Suffered 9 dmg.
HP: 26 / 73— Surges: 6 / 6 — APs: 0 — Daily Items: 1
Adhikaar Veteran 4:
  Shield Bash  
  (1) Lucky    Rolled 25 vs. AC ( Miss )  
Hit: The target falls prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Lucky has received initiative.
Adhikaar Veteran 4: I've finished my turn.
Io: (Fuck someone up, Lucky!)
Lucky:
  Off-Hand Strike  
 A quick stab~
  (1) Adhikaar Sergeant 3    Rolled 23 vs. AC    —    15 damage .  
Special: Uses offhand weapon
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 6 damage to attack, or 6 if a crit.  
Riot: (( damn ))
=^v^=: (( sad ))
Io: (I'm sorry, yeah..)
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Adhikaar Sergeant 3    Rolled 33 vs. AC    —    13 damage .  
  (Sec.) (1) Adhikaar Sergeant 3    Rolled 32 vs. AC    —    11 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 2 damage to attack, or 6 if a crit.  
Io: (Well, that one worked)
Io: (It's too bad that the first didn't work, 'cause he would have died. But it's not like he can do much, mr dazed-and-prone here.)
Lucky: I've finished my turn.
: Rolled 20. Saving throw
Success: Lucky has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .

Slowed and Dazed ended on Adhikaar Sergeant 3
Io: (oh)
Riot: (( tbf I think she ended that last time but I forgot to end it lol ))
Io: (Well, no harm no foul. Everyone forgets stuff constantly if they are me.)
Adhikaar Sergeant 3:
  Bastard Sword  
  (1) Lucky    Rolled 18 vs. AC ( Miss )    —    21 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Adhikaar Sergeant 3:
  Shield Bash  
  (1) Lucky    Rolled 17 vs. AC ( Miss )    —    17 damage .  
Hit: and if the target is granting combat advantage to the sergeant, the target falls prone.
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Click to toggle Click to toggle Prone on Selected Target(s)
Riot: (( thank god lol ))
=^v^=: (( always combat advantage rip ))
Adhikaar Sergeant 3:
  Rally Point  
Effect: Each ally within 5 squares of the sergeant can shift up to half its speed as a free action.
=^v^=: (( didn't he stand? ))
Io: (Yeah. See? Forgetting everything. It's a good thing I don't have a family history of Alzheimer's! Oh, wait...)
Adhikaar Sergeant 3: I've finished my turn.
Adhikaar Soldier 6:
  Morningstar  
  (1) Kaylen Fisher    Rolled 19 vs. AC ( Miss )    —    11 damage .  
Hit: and 1 extra damage for every ally of the soldier's adjacent to the target.
Adhikaar Soldier 6: I've finished my turn.
Adhikaar Bolter 6 is below the top level.
=^v^=: (( isn't the stairs up the other direction? ))
=^v^=: (( o ))
=^v^=: (( makes sense ))
Adhikaar Bolter 6: I've finished my turn.
Adhikaar Apprehender 4:
  Lariat Hex  
  (5) Pell    Rolled 32 vs. Will ( Hit )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Adhikaar Soldier 7:
  Morningstar  
  (1) Pell    Rolled 22 vs. AC ( Miss )    —    11 damage .  
Hit: and 1 extra damage for every ally of the soldier's adjacent to the target.
Adhikaar Apprehender 4: I've finished my turn.
=^v^=: (( you might counter conductive the guy ))
Pell:
  Counter Conductivity  
Trigger: An enemy hits him
Effect: That enemy is made conductive even if it's not the closest foe
Apply Made conductive by Pell
Adhikaar Sergeant 2:
  Formation Fighter  
Effect: The sergeant gains combat advantage against an enemy if any of its allies has combat advantage against that enemy.
Adhikaar Sergeant 2:
  Bastard Sword  
  (1) Kaylen Fisher    Rolled 32 vs. AC ( Hit )    —    15 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Kaylen Fisher:
  Repaid in Kind  
Trigger: A creature within your reach hits you with an attack.
Effect: The triggering creature is slowed until the end of its next turn, and you gain a +2 power bonus to all defenses until the end of your next turn. In addition, you can use a free action to make a melee basic attack against the triggering creature.
Apply The triggering creature is slowed until the end of its next turn.
Apply You gain a +2 power bonus to all defenses until the end of your next turn. (+3 with Mark of Warding.)
Kaylen Fisher: Suffered 15 dmg.
HP: 34 / 87— Surges: 12 / 12 — APs: 0 — Daily Items: 1
Kaylen Fisher:
  Basic Attack (Melee)  
  (1) Adhikaar Sergeant 2    Rolled 32 vs. AC    —    13 damage .  
Adhikaar Sergeant 2:
  Shield Bash  
  (1) Kaylen Fisher    Rolled 37 vs. AC ( Hit )    —    CRIT: 23 damage.  
Hit: and if the target is granting combat advantage to the sergeant, the target falls prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Adhikaar Bolter 6: (WHAM)
Kaylen Fisher: Suffered 23 dmg.
HP: 11 / 87— Surges: 12 / 12 — APs: 0 — Daily Items: 1
=^v^=: (( glad none of these guys are trading their move actions for another sheild bash ))
Adhikaar Bolter 6: (They haven't had the opportunity. Stuff keeps getting in the way. Like for this guy, he had to move, attack, and then shield bash to get both attacks. He couldn't charge, because it would end his turn.)
Adhikaar Bolter 6: (Sorry, the last Sergeant)
Itzen has received initiative.
Adhikaar Sergeant 2: The triggering creature is slowed until the end of its next turn. ended on Adhikaar Sergeant 2 I've finished my turn.
Itzen drinks potion
Itzen: Suffered 10 dmg.
HP: 4 / 69— Surges: 5 / 7 — APs: 0 — Daily Items: 1
Itzen: Gained 25 HP. Spent a healing surge.
HP: 29 / 69— Surges: 4 / 7 — APs: 0 — Daily Items: 1
Itzen:
: Rolled 15. Saving throw
Success: Itzen has overcome the target is dazed and takes ongoing 10 psychic damage (save ends both). If the target is already taking ongoing psychic damage, the ongoing damage increases by 5. .
Ayalin:
  Upset  
 How could they! How mean!
Trigger: Ayalin is bloodied
Effect: Ayalin gets +2 to attack rolls, -2 to defenses and can take an additional move acton per turn
Apply Ayalin gets +2 to attacks and -2 to all defenses plus can make another move action per turn.
Adhikaar Bolter 6: (Gamble pays off)
Adhikaar Bolter 6: (Thanks to specific beats general, the griffon gets a second move even when dazed.)
=^v^=: (( lol ))
=^v^=: (( gryphon free move ))
=^v^=: (( going to assume itzen can't just use move herself ))
Adhikaar Bolter 6: (No, only the griffon gets a free move, so it has to be something the griffon could do. )
Itzen trades HER move action she has now for another minor
Itzen:
  Wolf Healing  
 Feelin' hungry
Effect: As long as she remains in beast form she gains regen 2 when bloodied. Additionally her bite now grabs hit foes until end of next turn.
Apply Regeneration 2 and can grab with bite
=^v^=: (( and now to use itzen's standard to charge xP ))
Adhikaar Bolter 6: (Io is looking nervous now that itzen just flew away, leaving them there, lol.)
=^v^=: (( obviously Io and ra can take the balasta! ))
Itzen chaaargez
Adhikaar Bolter 6: (Probably could, except for the inquisitor eventually getting up.)
Adhikaar Bolter 6: (That makes it riskier. But you know that, so I'm interested to see what happens.)
=^v^=: (( Io can cleverly move between levels xP ))
Adhikaar Bolter 6: Ha ha.
Itzen tries something silly
Adhikaar Bolter 6: (Lol the dazed double move, minor, charge round...)
Itzen:
  Bite  
 NOM
  (2) Adhikaar Veteran 5    Rolled 36 vs. AC    —    CRIT: 13 damage.  
Hit: She marks the target till end of her next turn.
Apply Target takes -3 to attack rolls that don't include her
Apply Grabbed till start of her turn
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
      Effect: She does an additional 3 extra damage.  
Adhikaar Bolter 6: (Well, that hits.)
=^v^=: (( 13+10 ))
Adhikaar Bolter 6: (Mmhm)
Ayalin:
  Mounted Pounce  
 Cute except for the size and deadlyness
Trigger: Ayalin charges
Effect: Ayalin can make two claw attacks in addition to her rider's charge attack
Ayalin:
  Claw  
  (1) Adhikaar Veteran 5    Rolled 18 vs. AC    —    15 damage .  
  (1) Adhikaar Veteran 5    Rolled 30 vs. AC    —    16 damage .  
Adhikaar Bolter 6: (1 hit, dude fucking dies.)
=^v^=: (( pell gets thp! ))
=^v^=: (( cause conductive guy died ))
Pell:
  Conductive Consumption  
 The magics, not quite spent, form a barrier
Trigger: A conductive foe is reduced to 0 hp or fewer.
    Effect: Pell gains 10 temp hp.  
Pell: Gained 10 temp HP.
HP: 38 / 77 + 10 temp.— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Riot: (( I forget, that THP doesn't stack, right? ))
Itzen: "This ambush could be going better..."
Adhikaar Bolter 6: (It does not, generally.)
=^v^=: (( it does not unless it explicitly says it does, which I'm pretty sure nobody has ))
Riot: (( that's what I thought ))
Ayalin:
: Rolled 7. Saving throw
Failure: Ayalin remains with Dazed (save ends)..
Kaylen Fisher: "Yeah, well... nobody's perfect, right? Bad fucking luck..."
Ayalin: v.v
Eileen has received initiative.
Itzen: I've finished my turn.
Kaylen Fisher: (Go Eileen! Make him experience cold, unfeeling steel!)
Eileen:
  Inspiring Word 1 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(2) Kaylen Fisher  Kaylen Fisher   Effect: The target can spend a healing surge and regain 21 + 9 hit points.
Mark of Healing: The target can also make a saving throw.
 
Kaylen Fisher: Gained 30 HP. Spent a healing surge.
HP: 41 / 87— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Eileen:
  Boots of the Fencing Master - Property  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply Gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Adhikaar Sergeant 3 goes whew... then uh oh.
Eileen:
  Moonshard - Encounter  
  (1) Adhikaar Veteran 3    Rolled 21 vs. Reflex    —    4 cold damage .  
  (1) Adhikaar Veteran 4    Rolled 19 vs. Reflex    —    4 cold damage .  
  (2) Adhikaar Sergeant 3    Rolled 14 vs. Reflex    —    4 cold damage .  
Hit: The target is immobilized (save ends).
Apply The target is immobilized (save ends).
=^v^=: (( ug ))
Adhikaar Sergeant 3: (You got the one, though.)
Eileen: I've finished my turn.
: Rolled 14. Saving throw
Success: Eileen has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .
: Rolled 11. Saving throw
Success: Eileen has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .
Adhikaar Bolter 5:
  Crossbow  
  (13) Itzen    Rolled 20 vs. AC ( Miss )    —    11 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Bolter 5: I've finished my turn.
Adhikaar Soldier 7:
  Morningstar  
  (1) Pell    Rolled 25 vs. AC ( Hit )    —    11 damage .  
Hit: and 1 extra damage for every ally of the soldier's adjacent to the target.
Adhikaar Soldier 7: I've finished my turn.
Pell: Suffered 12 dmg. Lost 2 HP and 10 temp HP.
HP: 36 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Adhikaar Apprehender 1:
  Lariat Hex  
  (5) Eileen    Rolled 11 vs. Will ( Miss )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Adhikaar Sergeant 3: -8? The hell?
Adhikaar Sergeant 3: (I mean, still miss, but I don't know how that happened.)
=^v^=: (( spooky ))
Pell has received initiative.
Adhikaar Apprehender 1: I've finished my turn.
Adhikaar Sergeant 3: ((very spoopy, to date myself again...))
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(1) Adhikaar Soldier 6  Adhikaar Soldier 6   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Adhikaar Sergeant 3: (I'm glad that I managed to make myself show up and play tonight. I needed to break the momentum of shittiness. )
Pell:
  Eldritch Strike  
  (1) Adhikaar Soldier 7    Rolled 33 vs. AC    —    16 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
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=^v^=: (( thp for the thp gods ))
Pell:
  Conductive Consumption  
 The magics, not quite spent, form a barrier
Trigger: A conductive foe is reduced to 0 hp or fewer.
    Effect: Pell gains 10 temp hp.  
Pell: Gained 10 temp HP.
HP: 36 / 77 + 10 temp.— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Adhikaar Sergeant 3: (Helllocks are amusingly tanky for a caster archetype.)
Io has received initiative.
Pell: I've finished my turn.
Io stands up!
Ganaroth: (gasp!)
Io:
  Sky Fury Assault  
Effect: Fly up to your speed. At any point during the movement, you can make a melee or ranged basic attack, sliding the target 1 extra square on a hit.
=^v^=: (( wait actually before that ))
Io: You have spent an action point.
Current APs:
0
Io:
  Chromatic Scales  
Effect: When Io spends an action point to take an extra action, they also gain a +2 bonus to all defenses until the end of their next turn.
Apply When Io spends an action point to take an extra action, they also gain a +2 bonus to defenses until the end of their next turn.
vonel: (( fairly sure Eileen can't see Io, so nothing there. ))
Io:
  Razor Storm  
  (3) Large Sentinel Cannon    Rolled 33 vs. Fortitude    —    9 damage .  
Hit: and the target gains vulnerable 5 to all damage until the end of your next turn.
    Covenant of Wrath: Until the end of your next turn, each ally in the burst gains a power bonus to attack rolls equal to 5 .  
Apply Vulnerable 5 damage until the end of Io's next turn.
Apply Until the end of Io's next turn, each ally in the burst gains a power bonus to attack rolls equal to Io's con modifier.
Io gives crossbow bad day and ra good day
Ganaroth: (def hits)
Io THEN does that sky fury assault
Io:
  Sun Strike  
  (2) Adhikaar Bolter 6    Rolled 27 vs. Reflex    —    15 radiant damage .  
Hit: and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.
Adhikaar Bolter 6: (dies)
Io:
  Platinum Shield  
Effect: When you hit an enemy within 3 squares of you with a power, you gain a +2 bonus to AC until the start of your next turn.
Apply When you hit an enemy within 3 squares of you with a power, you gain a +2 feat bonus to ac until the start of your next turn.
Io:
  Glory  
Trigger: You kill a creature with an attack.
Effect: Io gains a glory charge. They can hold up to seven glory charges, which last until used.
Io:
  Glorious Resurgence  
    Effect: Io spends two glory charges, and regains hit points equal to 10 .  
Io: Gained 10 HP.
HP: 35 / 66— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Adhikaar Bolter 6: (Io noms delicious souls... I mean, is inspired by his own awesome.)
Io turbo tank modes and guards stairs
Io: I've finished my turn. Ayalin THINGS HERE
=^v^=: (( also breaks line of sight to the crossbow and the inquisitor ))
=^v^=: (( who takes their ongoing 5 fire damage like a chump on fire ))
Adhikaar Bolter 6: (Did so.)
Adhikaari Inquisitor: I've finished my turn.
: Rolled 8. Saving throw
Failure: Adhikaari Inquisitor remains with Take ongoing 5 fire damage.
Adhikaar Veteran 3:
  Battleaxe  
  (1) Kaylen Fisher    Rolled 19 vs. AC ( Miss )    —    19 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Kaylen Fisher has received initiative.
Adhikaar Veteran 3: I've finished my turn.
: Rolled 14. Saving throw
Success: Adhikaar Veteran 3 has overcome The target is immobilized (save ends). .
Kaylen Fisher stands up!
Kaylen Fisher:
  Sword Burst  
  (1) Adhikaar Soldier 6    Rolled 26 vs. Reflex    —    12 force damage .  
  (1) Adhikaar Veteran 3    Rolled 15 vs. Reflex    —    12 force damage .  
  (1) Adhikaar Sergeant 2    Rolled 25 vs. Reflex    —    12 force damage .  
Adhikaar Bolter 6: (Hits the other 2.)
Kaylen Fisher:
  Rose King's Shield  
Effect: You gain a +2 feat bonus to Endurance checks. Once per turn when you hit an enemy with Booming Blade while using a longsword, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you instead gain 10 temporary hit points.
Kaylen Fisher:
  Boots of the Fencing Master Power  
Effect: Shift 2 squares
Kaylen Fisher:
  White Lotus Riposte  
    When an enemy you hit with an arcane at-will attack power attacks you before the start of your next turn, that enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power's damage. 5  
Kaylen Fisher:
  Boots of the Fencing Master  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Adhikaar Bolter 6: (Rose King's shield? Did you hit that on accident?
=^v^=: (( right, booming not burst, wrong explosion ))
Adhikaar Bolter 6: (Yeah, sorry)
=^v^=: (( it seems swordmage shelding fire doesn't have an icon for it's mark ))
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(2) Adhikaar Veteran 3  Adhikaar Veteran 3   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(2) Adhikaar Veteran 3  Adhikaar Veteran 3   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
=^v^=: (( so we'll pretend that one is it ))
Adhikaar Bolter 6: (I'm using the angry icon.)
=^v^=: (( O ))
Adhikaar Bolter 6: (to differentiate it from the normal aegis mark.)
Ra'ven has received initiative.
Kaylen Fisher: You gain a +2 power bonus to all defenses until the end of your next turn. (+3 with Mark of Warding.) ended on Adhikaar Sergeant 2
You gain a +2 power bonus to all defenses until the end of your next turn. (+3 with Mark of Warding.) ended on Kaylen Fisher I've finished my turn.
Ra'ven:
  Wolfheal  
 The wounds seem to burn off...
Effect: She gains +1 to speed in beast form and bloodied regeneration 2 until end of encounter.
Special: Her rider also benefits from this regeneration, if she has one.
Adhikaar Bolter 6: brb
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(5) Io  Io   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
=^v^=: (( cursese! it's left ))
=^v^=: (( nevermind then ))
Ra'ven:
  Five Storms (move)  
 Carefully over there now
Effect: She shifts 2 squares
Staff of Travel: She can teleport instead of shift
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (1) Large Sentinel Cannon    Rolled 35 vs. AC    —    11 damage .  
Special: This power can be used as a basic attack
Adhikaar Bolter 6: (back)
Riot: (( wb ))
Ra'ven:
  Flurry of Blows  
 Also set them on fire.
Trigger: She hits with an attack during her turn.
  (1) Large Sentinel Cannon  ( Autohit )    —    7 fire damage .  
Effect: She shifts (teleports?) 1 square. If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn.
Apply -2 to attacks that include Ra'Ven
Ra'ven bullies the guy with vulrn
Adhikaar Bolter 6: (Yup, applied it on both instances)
Ra'ven: Deafened ended on Large Sentinel Cannon
Deafened ended on Adhikaari Inquisitor I've finished my turn.
Large Sentinel Cannon:
  Bash  
  (1) Ra'ven    Rolled 35 vs. AC ( Hit )    —    14 damage .  
Adhikaar Bolter 6: (Sorry.)
Ra'ven:
  Spinkick  
 Actually you just thought you hit her.
Trigger: Adjacent enemy hits her with a melee attack.
  (1) Large Sentinel Cannon    Rolled 38 vs. Fortitude    —    32 damage . CRIT: 40 damage, plus 5 thunder damage.  
Hit: slide the foe 2 squares and knock it prone.
Miss: this attack isn't expended but can't be used again this encounter.
    Special: This attack has +2 to hit and does an additional 8 damage (10 on crit) if the triggering attack was a charge.  
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=^v^=: (( COUNTER ))
Adhikaar Bolter 6: (It IS sorry!)
Ra'ven has received initiative.
Ra'ven:
  Gone  
 Where wolf?!
Trigger: Ra'ven reduces a foe to 0, or an adjacent foe is reduced to 0
Effect: Ra'ven becomes invisible until end of her next turn
Special: This affects her rider as well if she has one.
Apply Ra'ven is invisible till end of her next turn
Ra'ven:
  Dissolution  
 A transfer of the violence
Trigger: A creature within 5 of her is reduced to 0
    She does an additional 10 necrotic damage to a target she hits with her next attack  
Riot: (( oh shit she just killed it ))
Adhikaar Bolter 6: (Hyup. Sure did.)
=^v^=: (( inturrupt murder ftw ))
Adhikaar Bolter 6: (Cannon gets a boot to the head. "But I don't have a head!" "Not anymore you don't.")
Ra'ven kabooms it
=^v^=: (( also I appreciate that both times I've used that daily it'd been a counter crit kill ))
Adhikaar Bolter 6: (Lucky!)
=^v^=: (( the firs time was against fake anaad too! ))
=^v^=: (( technically vet4's turn ))
Adhikaar Veteran 4:
  Battleaxe  
  (1) Lucky    Rolled 23 vs. AC ( Miss )    —    17 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 4:
  Shield Bash  
  (1) Eileen    Rolled 24 vs. AC ( Hit )  
Hit: The target falls prone.
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Lucky has received initiative.
Adhikaar Veteran 4: I've finished my turn.
vonel: (( actually missed, boots ac + ))
Adhikaar Bolter 6: (snrk)
=^v^=: (( shouldn't it like, be adjacent to them? ))
Adhikaar Bolter 6: (?)
Adhikaar Bolter 6: (He was. Then he shifted.)
=^v^=: (( oooo ))
Ra'ven fails perception check to rember 10 seconds ago
Adhikaar Bolter 6: (Deep sympathy)
=^v^=: (( lucky should do the mess up the badguy thing ))
Adhikaar Bolter 6: (I agree. The sergeant is due for a whoopin'.)
Riot: (( just debating using a minor first ))
Adhikaar Bolter 6: (Take you time!)
Lucky:
  Ruffling Sting  
  (1) Adhikaar Sergeant 3    Rolled 30 vs. AC    —    16 damage .  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 3 damage to attack, or 6 if a crit.  
=^v^=: (( probably stab! ))
Adhikaar Bolter 6: (Hyup.)
Riot: (( okay that's what I was waiting for lol ))
Adhikaar Bolter 6: (thumbs up)
Lucky:
  Twin Strike (ranged) : range 20/40  
 See if I can split the first one
  (3) Adhikaar Veteran 3    Rolled 30 vs. AC    —    4 damage .  
  (3) Adhikaar Veteran 3    Rolled 23 vs. AC    —    5 damage .  
Adhikaar Bolter 6: Uh.... those numbers ain't right.
=^v^=: (( they are! Just really sad! ))
Adhikaar Bolter 6: (Oh, durr, yeah, miscounted.)
=^v^=: (( 2 and 3 on 1d10 without stat ))
Riot: (( sad damage roll is sad ))
Lucky:
  Invigorating Stride  
    Effect: Shift 2 squares to a square not adjacent to a foe and spend second wind.  
Adhikaar Bolter 6: (A little.)
Lucky: Gained 18 HP. Spent a healing surge.
HP: 44 / 73— Surges: 5 / 6 — APs: 0 — Daily Items: 1
Lucky: I've finished my turn.
: Rolled 13. Saving throw
Success: Lucky has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .
Adhikaar Apprehender 4:
  Lariat Hex  
  (3) Pell    Rolled 19 vs. Will ( Miss )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Adhikaar Apprehender 4: I've finished my turn.
Adhikaar Sergeant 2:
  Bastard Sword  
  (1) Pell    Rolled 18 vs. AC ( Miss )    —    28 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Adhikaar Sergeant 2:
  Shield Bash  
  (0) Adhikaar Sergeant 2    Rolled 31 vs. AC    —    19 damage .  
Hit: and if the target is granting combat advantage to the sergeant, the target falls prone.
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Riot: (( he's so confused he bashed himself ))
Adhikaar Bolter 6: (Sigh....)
Adhikaar Bolter 6: (Against Pell, apologies.)
vonel: (( also not prone cause no combat advantage? ))
Pell: Suffered 19 dmg. Lost 9 HP and 10 temp HP.
HP: 27 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Riot: (( No worries, I just thought it was funny ))
Riot: (( also thanks von I definitely didn't notice that ))
Adhikaar Bolter 6: (his first attack causes CA)
=^v^=: (( ya, effect line ))
vonel: (( ahhh effect not hit ))
Riot: (( it's not on a hit? Ah ))
Riot: (( rip me ))
Adhikaar Bolter 6: (Fucking fighters, amirite?)
vonel: (( is a bit good ))
Adhikaar Bolter 6: (Blame WoTC, not me. This is right outa the book.)
Itzen has received initiative.
Adhikaar Sergeant 2: The triggering creature is slowed until the end of its next turn. ended on Adhikaar Sergeant 2 I've finished my turn.
Itzen: Gained 2 HP.
HP: 31 / 69— Surges: 4 / 7 — APs: 0 — Daily Items: 1
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
vonel: (( It probably only feels a bit over powered cause the intent was probably for that enemies wouldn't always have guys to flank with or something. ))
Itzen:
  Explain Weakness  
 Just becaue you point it out doesn't mean the foe can adapt to it.
(2) Lucky  Lucky   Effect: The target gets + 5 damage vs Itzen's oath target until end of her next turn.  
Apply Gain +5 damage vs Itzen's oath target
Itzen uses bird move action to fly up in the air and around via 13 squares movement for this
Adhikaar Bolter 6: ((I mean, since it can gain CA on its own without buddies, that doesn't have much of an affect on it.)
Itzen:
  Glorious Presence  
 The Gaze of the Wolf is Upon us!
  (2) Adhikaar Sergeant 2    Rolled 14 vs. Will    —    12 radiant damage .  
  (1) Adhikaar Veteran 3    Rolled 21 vs. Will    —    12 radiant damage .  
  (2) Adhikaar Veteran 4    Rolled 31 vs. Will    —    12 radiant damage .  
Hit: and the foe is pushed up to 4 squares
    Effect: She and her allies in the burst gain 5 thp.  
Adhikaar Bolter 6: (2 hits)
vonel: (( That's what I ment, just word soup. Not always going to be a bunch of guys around to get advantage with so just give them the ability to get it one there own. ))
=^v^=: (( vet4 save vu fallin down? ))
Adhikaar Bolter 6: (Ah, hyup. That's pretty much the intent, as far as I'm concerned.)
=^v^=: (( also lucky you want that other guy next to you? ))
Adhikaar Veteran 4:
: Rolled 7. Saving throw
Failure: Adhikaar Veteran 4 remains with fallin.
Riot: (( sure ))
* Ganaroth rolls: 1d10 => 7
Itzen: Gained 5 temp HP.
HP: 31 / 69 + 5 temp.— Surges: 4 / 7 — APs: 0 — Daily Items: 1
Riot: (( who all gets the 5thp? ))
Ayalin: Gained 5 temp HP.
HP: 47 / 98 + 5 temp.— Surges: 5 / 5 — APs: 1 — Daily Items: 1
=^v^=: (( all allies within 2 of her ))
Pell: Gained 5 temp HP.
HP: 36 / 77 + 10 temp.— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Riot: (( woops ))
Pell: Suffered 14 dmg. Lost 4 HP and 10 temp HP.
HP: 32 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Kaylen Fisher: Gained 5 temp HP.
HP: 41 / 87 + 5 temp.— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Riot: (( grr ))
Pell: Suffered 5 dmg.
HP: 27 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Pell: Gained 5 temp HP.
HP: 27 / 77 + 5 temp.— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Eileen: Gained 5 temp HP.
HP: 34 / 73 + 5 temp.— Surges: 9 / 10 — APs: 0 — Daily Items: 1
Riot: (( there ))
Ayalin:
: Rolled 7. Saving throw
Failure: Ayalin remains with Dazed (save ends)..
Itzen:
  Eyepatch of Power  
 A promise of violence
Trigger: She hits with an implement attack
Effect: She gains a +2 bonus to melee weapon damage until the end of her next turn
Eileen has received initiative.
Itzen: I've finished my turn.
Adhikaar Veteran 4: (Itzen is a chuuni.)
=^v^=: (( yes ))
=^v^=: (( well, she plays one for work ))
Adhikaar Veteran 4: (nods solemnly.) Own it. That's right.
=^v^=: (( refuge in audacity! ))
Adhikaar Veteran 4: ((And then Darth Vader appears in the d&d game. Audacious!))
vonel: (( Bird want a heal and a chance at saving? ))
=^v^=: (( nah, it's got like a toon of hp and the daze isn't hurting it much ))
=^v^=: (( birb has 98 max hp ))
vonel: (( kay, also every one down here cool with were they are or does someone/everyone want to move around a bit? ))
Eileen:
  Inspiring Word 2 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(3) Pell  Pell   Effect: The target can spend a healing surge and regain 19 + 8 hit points.
Mark of Healing: The target can also make a saving throw.
 
Pell: Gained 27 HP. Spent a healing surge.
HP: 54 / 77 + 5 temp.— Surges: 10 / 11 — APs: 0 — Daily Items: 1
=^v^=: (( save vs combat advantage might as well? ))
Pell:
: Rolled 10. Saving throw
Success: Pell has overcome The target grants combat advantage until it hits the sergeant with an attack (save ends). .
Riot: (( I was just about to click it yeah lol. Thanks von ))
Eileen:
  Reorient the Axis : Move Action - Close burst 5  
 Eileen realizes that her allies need to adjust their formation, so she orders several to move to new locations.
(2) Ayalin  Ayalin   Effect: Each target can shift 5 squares as a free action.  
,
(2) Itzen  Itzen   Effect: Each target can shift 5 squares as a free action.  
,
(3) Lucky  Lucky   Effect: Each target can shift 5 squares as a free action.  
,
(1) Kaylen Fisher  Kaylen Fisher   Effect: Each target can shift 5 squares as a free action.  
,
(3) Pell  Pell   Effect: Each target can shift 5 squares as a free action.  
Itzen:
  Fleet of foot  
Trigger: She shifts
Effect: She gets a +1 item bonus to ac and reflex until end of next turn
Apply Has +1 item bonus to ac and reflex
Adhikaar Veteran 4: (Can't forget dem boots.)
Adhikaar Veteran 4: (Well, reskinned boots, anyway.)
=^v^=: (( she has the boonts ))
Adhikaar Veteran 4: (Oh? Ok, thass cool, then.)
=^v^=: (( because for some reason there is a boon version of those boots ))
Adhikaar Veteran 4: (Oh yeah. I remember that now.)
vonel: (( guess charge App4 cause can't do much else other wise ))
=^v^=: (( you have reach right? ))
Adhikaar Veteran 4: (Well, not a big deal, really, since I'm not planning on taking your equipment any time soon regardless.)
vonel: (( No...? ))
Adhikaar Veteran 4: (Gouge, not greatspear.)
=^v^=: (( my bad ))
=^v^=: (( hit guy? ))
Eileen:
  Basic Attack (Melee)  
  (1) Adhikaar Apprehender 4    Rolled 36 vs. AC    —    CRIT: 21 damage, plus 8 cold damage.  
  Charge  
=^v^=: (( he's pretty dead ))
Adhikaar Veteran 4: (He just fucking explodes.)
=^v^=: (( Pell gets 10 thp instead of 5 now (you just gain the 10) ))
Eileen decied murder today
Riot: (( lol nice ))
Eileen: Gain a +1 item bonus to AC and Reflex defense until the end of your next turn. ended on Eileen I've finished my turn.
Pell: Gained 10 temp HP.
HP: 54 / 77 + 10 temp.— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Adhikaar Bolter 5:
  Crossbow  
  (11) Ayalin    Rolled 26 vs. AC ( Hit )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Veteran 4: (11)
Ayalin: Suffered 11 dmg. Lost 6 HP and 5 temp HP.
HP: 41 / 98— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Adhikaar Bolter 5: I've finished my turn.
Adhikaar Apprehender 1:
  Lariat Hex  
  (5) Pell    Rolled 25 vs. Will ( Hit )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Adhikaar Sergeant 2:
  Bastard Sword  
  (1) Pell    Rolled 32 vs. AC ( Hit )    —    21 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Pell: Suffered 21 dmg. Lost 11 HP and 10 temp HP.
HP: 43 / 77— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Pell has received initiative.
Adhikaar Apprehender 1: I've finished my turn.
=^v^=: (( hey pell, could you instead use your "make ally take this damage' on itzen? ))
Riot: (( Sure if that's what you want ))
=^v^=: (( big bonuses and she has bloodied regen to make it go away ))
Pell:
  Conductive Syphon  
 The foe's attack slides off of him and empoweres his ally
Trigger: An attack damages Pell
(3) Itzen  Itzen   Effect: The willing ally takes the damage done by the attack, the rest of the effects apply as normal. The ally gets +2 power bonus to attacks, all defenses and +5 to damage until end of next turn.
 
Apply Gains +2 to attack rolls, +2 to all defenses and +5 to damage.
Itzen: Suffered 21 dmg. Lost 16 HP and 5 temp HP.
HP: 15 / 69— Surges: 4 / 7 — APs: 0 — Daily Items: 1
Pell: Gained 11 HP. Gained 10 temp HP.
HP: 54 / 77 + 10 temp.— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Riot: (( lol sorry I didn't realize it had turned into my turn, I'm a dummy ))
Adhikaar Veteran 4: (Is all good!)
Adhikaar Veteran 4: (It's not like I reminded you.)
Pell:
  Reverse Polarity  
 A new switcharoo
  (1) Adhikaar Sergeant 2    Rolled 32 vs. Fortitude    —    20 lightning damage .  
Hit: Pell ends one effect on them a save can end and the hit foe gains it until end of next turn. Also slide the foe 1 square.
=^v^=: (( might step back first since ranged provokes probably? ))
Riot: (( won't moving provoke? ))
=^v^=: (( shift 1 ))
Riot: (( Ah duh. If the DM allows it yeah ))
Adhikaar Veteran 4: (of course.)
Adhikaar Veteran 4: (Hits)
Riot: (( Thanks! I never want to assume, ya know? ))
=^v^=: (( make him eat the grants ca save ends ))
Riot: (( nice ))
=^v^=: (( or until he punches himself ))
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (2) Adhikaar Sergeant 2  ( Autohit )    —    6 damage .  
=^v^=: (( assuming it doesn't automatically go off before that ))
Riot: (( Yeah he gets the thing Pell has now ))
Adhikaar Sergeant 2:
  Bastard Sword  
  (0) Adhikaar Sergeant 2    Rolled 35 vs. AC    —    CRIT: 29 damage.  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Pell: ?
Adhikaar Veteran 4: (I'm applying the status to him)
=^v^=: (( oooh for the effect, also sad ))
=^v^=: (( would have been funny ))
Riot: (( I dunno who typed the ? because it wasn't me lol ))
=^v^=: (( it was me I was the turky all along ))
Io has received initiative.
Pell: When you hit an enemy within 3 squares of you with a power, you gain a +2 feat bonus to ac until the start of your next turn. ended on Io I've finished my turn.
Riot: (( lol gotcha ))
Adhikaar Sergeant 2:
  Pursuing Shield Slam  
Trigger: An enemy starts its turn adjacent to the sergeant but ends its turn not adjacent to the sergeant.
Effect: The sergeant shifts up to its speed and uses shield slam against the triggering enemy.
Riot: (( I hate this guy ))
Adhikaar Sergeant 2:
  Shield Bash  
  (1) Pell    Rolled 25 vs. AC ( Hit )    —    11 damage .  
Hit: and if the target is granting combat advantage to the sergeant, the target falls prone.
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Pell: Suffered 11 dmg. Lost 1 HP and 10 temp HP.
HP: 53 / 77— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Adhikaar Veteran 4: (I think that's the first time I got to use that.)
Io flaps their little wings
Riot: (( well it worked lmao. Mostly ))
Io shoots the dang crossbow guy
Adhikaar Veteran 4: (You transferring the effect onto him robs it of a little of it's bite, though, heh.)
Io:
  Blades of Light  
  (7) Adhikaar Bolter 5    Rolled 24 vs. Reflex    —    10 radiant damage .  
Adhikaar Bolter 5: (Lasered through the skull.)
Io:
  Glory  
Trigger: You kill a creature with an attack.
Effect: Io gains a glory charge. They can hold up to seven glory charges, which last until used.
Io: When Io spends an action point to take an extra action, they also gain a +2 bonus to defenses until the end of their next turn. ended on Io
Until the end of Io's next turn, each ally in the burst gains a power bonus to attack rolls equal to Io's con modifier. ended on Ra'ven I've finished my turn. Ayalin THINGS HERE
=^v^=: (( the 5 damagez ))
Adhikaar Bolter 5: (k)
Adhikaari Inquisitor doesn't see Ra when she gets to the top, and so only targets Io.
=^v^=: (( orite ))
Adhikaari Inquisitor:
  Mind Tear  
  (6) Io    Rolled 24 vs. Will ( Miss )    —    24 psychic damage .  
Hit: and the target is dazed until the end of the inquisitor's next turn.
Apply The target is dazed until the end of the inquisitor's next turn.
Adhikaari Inquisitor: (But the future refused to change.)
Adhikaari Inquisitor: I've finished my turn.
: Rolled 21. Saving throw
Success: Adhikaari Inquisitor has overcome Take ongoing 5 fire damage .
Aftereffect: Adhikaari Inquisitor is now subject to Take 5 cold damage.
=^v^=: (( invisible ra gets to do aweful things assuming hit next turn so that's funny ))
Adhikaari Inquisitor: (Wow, he's screwed.)
=^v^=: (( that's the hope! ))
Adhikaari Inquisitor: (Fuck it, I'm not going to sweat the odds.)
Adhikaar Veteran 3:
  Battleaxe  
  (1) Lucky    Rolled 33 vs. AC ( Hit )    —    23 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaari Inquisitor: (-3, but it's still a hit, amirit?)
Kaylen Fisher:
  Aegis of Shielding Interrupt  
Effect: Reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier. At 11th level, reduce the damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier.
    Reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19 .  
Lucky: Suffered 4 dmg.
HP: 40 / 73— Surges: 5 / 6 — APs: 0 — Daily Items: 1
=^v^=: (( 9 less damage also 9 fire? ))
=^v^=: (( sadly only reduces it by 9, not 19 ))
Riot: (( 23-9-10=4 for clarification btw ))
=^v^=: (( o rite lucky pop'd unstoppable ))
Riot: (( though I do wish I'd saved that Enter the Crucible for the next encounter ))
Riot: (( such is life lol ))
Adhikaari Inquisitor: (Eh, whenever you use it is fine. This ended up being tougher than it should have been thanks to dice anyway, so it was probably a good decision.)
=^v^=: (( that the guy's turn or is he going to shift or something? ))
Kaylen Fisher has received initiative.
Adhikaar Veteran 3: I've finished my turn.
=^v^=: (( sec ))
Adhikaari Inquisitor: (Aha! You baited me, didn't you.)
Itzen:
  No escape  
 Hey, get back here!
Trigger: Oath target ends their turn within 5 of her but not adjacent to her.
  (2) Adhikaar Veteran 3    Rolled 20 vs. AC    —    15 damage .  
  (2) Adhikaar Veteran 3    Rolled 23 vs. AC    —    15 damage .  
Effect: Before the attack, she teleports to a square adjacent to the target
Itzen:
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
    Effect: She does an additional 5 extra damage.  
Adhikaari Inquisitor: (You sure you don't wanna shift? (immediately shoots him once he moves.))
=^v^=: (( he'd be shot if he didn't move ))
=^v^=: (( end turn within 5 but not adjacent trigger ))
Adhikaari Inquisitor: (Miss anyway, sorry.)
=^v^=: (( oh well ))
Adhikaari Inquisitor: (Not even being an avenger can save you from a 2 and a 5.)
=^v^=: (( it can sometimes, but I'm not a build to deal with that ))
Adhikaari Inquisitor: (I expect that's true.)
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(2) Adhikaar Sergeant 2  Adhikaar Sergeant 2   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Kaylen Fisher:
  Booming Blade  
  (1) Adhikaar Sergeant 2    Rolled 24 vs. AC    —    13 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 5 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Adhikaari Inquisitor: (sorry, another miss.)
=^v^=: (( don't know why init is in the wrong spot so hard ))
Kaylen Fisher has received initiative.
Adhikaari Inquisitor: (?)
Ra'ven has received initiative.
Kaylen Fisher: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. ended on Kaylen Fisher I've finished my turn.
Adhikaari Inquisitor: (Oh, that. (shrugs))
Adhikaari Inquisitor: (Akaiku is half the round, lol. I hope that's okay.)
Ra'ven:
  Wolves Den (attack)  
 A quick jab opens the way for many more
  (1) Adhikaari Inquisitor    Rolled 31 vs. Reflex    —    25 thunder damage .  
Hit: Until end of next turn she can do 1 thunder damage (or cosiderably more if she is werewolf'd and has combat advatage) as a free action to anyone who enters a square adjacent to her.
=^v^=: (( Yeees ))
Adhikaari Inquisitor: (kathunk)
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 5 damage  
Ra'ven:
  Moving people  
 Thunderbolts and lightning, very very frightning
Effect: Slide anyone hit with thunder or lightning 1 square.
Ra'ven:
  Wolfy Thunder Counter  
 Wait that's actually a big number!
Trigger: She hit with wolf's den and a foe enters a square adjancet to her and grants combat advantage to her
  (1) Adhikaari Inquisitor  ( Autohit )    —    10 thunder damage .  
Adhikaari Inquisitor: (Boo forced movement hax, lol.)
Ra'ven didn't even need the third tap!
Ra'ven has received initiative.
Ra'ven: Gained 2 HP.
HP: 11 / 70— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Ra'ven: Ra'ven is invisible till end of her next turn ended on Ra'ven I've finished my turn.
Adhikaar Veteran 4 stands up, and starts running.
Lucky has received initiative.
Adhikaar Veteran 4: I've finished my turn.
=^v^=: (( you have combat advantage vs that guy plus big static bonuses cut him up xP ))
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Adhikaar Veteran 3  Adhikaar Veteran 3    
Apply Lucky does extra damage to this guy
Riot: (( oh that +5 damage right? ))
=^v^=: (( yes vs that guy ))
Adhikaar Veteran 3: (Uh oh.)
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Adhikaar Veteran 3    Rolled 39 vs. AC    —    CRIT: 19 damage, plus 2 untyped and make a mba with offhand damage.  
  (Sec.) (1) Adhikaar Veteran 3    Rolled 35 vs. AC    —    13 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 2 damage to attack, or 6 if a crit.  
Adhikaar Veteran 3: (Lol.)
=^v^=: (( WOO EXTRA HIT ))
Adhikaar Veteran 3: (Make an extra attack, Lucky!)
Adhikaar Veteran 3: (You earned it.)
Lucky:
  Basic Attack (Melee)  
  (1) Adhikaar Veteran 3    Rolled 30 vs. AC    —    17 damage .  
=^v^=: (( too bad min damage on the extra hit but he's probably pretty sliced up ))
Riot: (( I mean I'll take it ))
Adhikaar Veteran 3: (I'm seeing 61 damage here, which is WAY more than enough.)
=^v^=: (( thp for the pells? ))
Riot: (( Pretty sure he's maxed on it currently ))
Lucky has received initiative.
=^v^=: (( pell has 0 thp right now ))
Pell: Gained 10 temp HP.
HP: 53 / 77 + 10 temp.— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Riot: (( Well alright then ))
Lucky: I've finished my turn.
Adhikaar Veteran 3: (Team badguy has seen better days)
Adhikaar Sergeant 2:
  Bastard Sword  
  (1) Kaylen Fisher    Rolled 32 vs. AC ( Hit )    —    25 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
=^v^=: (( Pell, hit him ))
=^v^=: (( battle awareness is the button ))
Pell:
  Battle Awareness  
 Over Here!
Trigger: Adjacent foe shifts or makes an attack that does not include him.
Effect: He makes an eldrich strike as inturrupt
Pell:
  Eldritch Strike  
  (1) Adhikaar Sergeant 2    Rolled 23 vs. AC    —    13 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
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Riot: (( damn lol ))
=^v^=: (( boo ))
Adhikaar Veteran 3: (Sorry...)
Kaylen Fisher:
  Channeling Shield  
Trigger: An attack hits you or an ally within 10 squares of you.
Effect: You reduce the damage the target takes from the triggering attack by [5 + ConBonus]. Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to [ConBonus].
    Effect: You reduce the damage the target takes from the triggering attack by 9 . Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to 4 .  
Apply The next successful attack you make before the end of your next turn deal extra damage equal to your con modifier
Kaylen Fisher: Suffered 16 dmg. Lost 11 HP and 5 temp HP.
HP: 30 / 87— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Adhikaar Sergeant 2:
  Shield Bash  
  (1) Kaylen Fisher    Rolled 35 vs. AC ( Hit )    —    CRIT: 23 damage.  
Hit: and if the target is granting combat advantage to the sergeant, the target falls prone.
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Kaylen Fisher: Suffered 23 dmg.
HP: 7 / 87— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Adhikaar Veteran 3: (Ha.)
Adhikaar Veteran 3: (Sorry, forgot to AP)
Adhikaar Sergeant 2:
  Bastard Sword  
  (1) Kaylen Fisher    Rolled 20 vs. AC ( Miss )    —    19 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Adhikaar Veteran 3: (Sad...)
Itzen has received initiative.
Adhikaar Sergeant 2: I've finished my turn.
: Rolled 22. Saving throw
Success: Adhikaar Sergeant 2 has overcome The target grants combat advantage until it hits the sergeant with an attack (save ends). .
Itzen: Gained 2 HP.
HP: 17 / 69— Surges: 4 / 7 — APs: 0 — Daily Items: 1
Both of the men in front of you wear expressions of displeasure and worry, but make no attempt to flee, or otherwise act on their own.
Itzen move action hops back on her bird
Itzen extra bird action moves
With the exception of Kaylen, you can tell that these men don't want to fight anymore, and would probably be surrenduring now if they could.
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
=^v^=: (( actually I think I want the double swing more then the bonus to allys ))
Itzen charges his ass
Riot: (( the question becomes, where did the other Veteran go ))
Adhikaar Veteran 3: (Itzen: "Fuck mercy!")
Ayalin:
  Claw  
  (1) Adhikaar Sergeant 2    Rolled 21 vs. AC    —    22 damage .  
  (1) Adhikaar Sergeant 2    Rolled 27 vs. AC    —    14 damage .  
Adhikaar Veteran 3: (1 hit)
Itzen:
  Overwhelm  
 Lets dance!
  (1) Adhikaar Sergeant 2    Rolled 36 vs. AC    —    13 damage .  
  (1) Adhikaar Sergeant 2    Rolled 32 vs. AC    —    13 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
Adhikaar Veteran 3: (obvs hit.)
Eileen has received initiative.
Itzen: Gain +5 damage vs Itzen's oath target ended on Lucky
Has +1 item bonus to ac and reflex ended on Itzen I've finished my turn.
Itzen:
  Fleet of foot  
Trigger: She shifts
Effect: She gets a +1 item bonus to ac and reflex until end of next turn
Apply Has +1 item bonus to ac and reflex
Adhikaar Veteran 3: (Melt face, Eileen!)
Eileen:
  Viper's Strike  
 Eileen tricks her adversary into making a tactical error that gives her comrade a chance to strike.
  (1) Adhikaar Sergeant 2    Rolled 31 vs. AC    —    14 cold damage .  
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Apply If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Adhikaar Veteran 3: (hits)
=^v^=: (( vipe him out ))
Eileen:
  Boots of the Fencing Master - Property  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply Gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Eileen: I've finished my turn.
Adhikaar Apprehender 1:
  Lariat Hex  
  (4) Pell    Rolled 20 vs. Will ( Miss )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Pell has received initiative.
Adhikaar Apprehender 1: I've finished my turn.
Adhikaar Veteran 3: (that was a long round for a single minion miss...)
Adhikaar Veteran 3: (lol.)
Pell:
  Eldritch Strike  
  (1) Adhikaar Sergeant 2    Rolled 23 vs. AC    —    16 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
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=^v^=: (( boo ))
Riot: (( And Pell is back to rolling badly lmao ))
Adhikaar Veteran 3: (Fuck you, 23!)
Io has received initiative.
Pell: Gains +2 to attack rolls, +2 to all defenses and +5 to damage. ended on Itzen
Gains +2 to attack rolls, +2 to all defenses and +5 to damage. ended on Itzen I've finished my turn.
=^v^=: (( I absoltyly forgot about that, 5 more damage to that guy ))
Adhikaar Veteran 3: (done)
=^v^=: (( how far down is the ground from Io? ))
Adhikaar Veteran 3: (40 feet, or therabouts.)
=^v^=: (( o wait Io is ranged 10 not 20 ))
Io double flys down
Kaylen Fisher has received initiative.
Io: I've finished my turn. Ayalin THINGS HERE
Kaylen Fisher stands up
Kaylen Fisher:
  Second Wind  
      I can spend a healing surge to regain + 21 hit points, and I get +2 to all defenses until start of next turn.  
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Kaylen Fisher: Gained 21 HP. Spent a healing surge.
HP: 28 / 87— Surges: 10 / 12 — APs: 0 — Daily Items: 1
Adhikaar Veteran 3: (Sometimes that's the right move, y'know?)
Ra'ven has received initiative.
Kaylen Fisher: I've finished my turn.
: Rolled 10. Saving throw
Success: Kaylen Fisher has overcome The target grants combat advantage until it hits the sergeant with an attack (save ends). .

When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. ended on Kaylen Fisher
The next successful attack you make before the end of your next turn deal extra damage equal to your con modifier ended on Kaylen Fisher
Ra'ven double runs
Ra'ven: Gained 2 HP.
HP: 13 / 70— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Ra'ven: I've finished my turn.
Lucky has received initiative.
Adhikaar Veteran 4: I've finished my turn.
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Adhikaar Sergeant 2  Adhikaar Sergeant 2    
Apply Lucky does extra damage to this guy
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Adhikaar Sergeant 2    Rolled 24 vs. AC    —    11 damage .  
  (Sec.) (1) Adhikaar Sergeant 2    Rolled 32 vs. AC    —    14 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 6 damage to attack, or 6 if a crit.  
Riot: (( at least the second one hit ))
Adhikaar Veteran 3: (Just the one hit, sorry.)
=^v^=: (( hey 20 damage is 20 damage ))
Adhikaar Veteran 3: (Isafact)
Lucky: I've finished my turn.
Riot: (( yup ))
Adhikaar Sergeant 2:
  Bastard Sword  
  (1) Kaylen Fisher    Rolled 31 vs. AC ( Hit )    —    19 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Ra'ven: wait
Adhikaar Veteran 3: (k)
=^v^=: (( mark of warding works on second wind right? ))
Adhikaar Veteran 3: (It does!)
=^v^=: (( then that misses exactly ))
Adhikaar Veteran 3: (It's technically a power, and it provides a defense bonus.)
Adhikaar Veteran 3: (So haha.)
Adhikaar Sergeant 2 is definitely not going to shift.
Itzen has received initiative.
Adhikaar Sergeant 2: I've finished my turn.
=^v^=: (( there is a very funny clumping going on so screw it ))
Itzen:
  Cult of Wolf Tactics  
 Surround her prey.
Trigger: She uses a daily or encounter attack
Effect: Before the attack she or an ally within 5 can shift 1, or shift 2 if it ends with her flanking a target.
Itzen:
  Magic Weapon  
 Wow this power is popular
  (1) Adhikaar Sergeant 2    Rolled 35 vs. AC    —    14 damage .  
Hit: Adjacent allies gain +1 to hit and +4 to damage until end of next turn
Apply +1 to hit and +5 to damage
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
      Effect: She does an additional 10 extra damage.  
Adhikaar Sergeant 2: (hits)
=^v^=: (( bonk ))
Eileen has received initiative.
Itzen: Has +1 item bonus to ac and reflex ended on Itzen
If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice. ended on Adhikaar Sergeant 2 I've finished my turn.
Ayalin:
: Rolled 17. Saving throw
Success: Ayalin has overcome Dazed (save ends). .
Eileen:
  Inevitable Strike  
 Elemental power flows through Eileen, providing her with keen accuracy and sharper striking force.
Trigger: You make a melee weapon attack roll.
    Effect: Make the attack roll twice. If both attack rolls hit, the target takes 4 extra damage.
Ironwrought: Whenever you use inevitable strike, you gain a +1 power bonus to melee weapon attack rolls until the end of your next turn.
 
Apply +1 power bonus to melee weapon attack rolls until the end of your next turn.
Eileen:
  Viper's Strike  
 Eileen tricks her adversary into making a tactical error that gives her comrade a chance to strike.
  (1) Adhikaar Sergeant 2    Rolled 28 vs. AC    —    23 cold damage .  
  (1) Adhikaar Sergeant 2    Rolled 28 vs. AC    —    25 cold damage .  
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Apply If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Adhikaar Sergeant 2: (Both attacks hit.)
vonel: (( 11 twice ))
vonel: (( so 27 damage then ))
=^v^=: (( at least you got +1 to both of those too xP ))
Adhikaar Sergeant 2: (Hyup.)
Eileen: Gain a +1 item bonus to AC and Reflex defense until the end of your next turn. ended on Eileen I've finished my turn.
Adhikaar Apprehender 1:
  Lariat Hex  
  (3) Eileen    Rolled 24 vs. Will ( Hit )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Adhikaar Sergeant 2:
  Bastard Sword  
  (1) Eileen    Rolled 21 vs. AC ( Miss )    —    26 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Adhikaar Sergeant 2: (whomp whomp.)
Pell has received initiative.
Adhikaar Apprehender 1: I've finished my turn.
=^v^=: (( come on pell hurt a guy with +1 to hit and +5 dmg ))
=^v^=: (( also combat advantage etc ))
Pell:
  Eldritch Strike  
  (1) Adhikaar Sergeant 2    Rolled 23 vs. AC    —    22 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
=^v^=: (( BLAST ))
Riot: (( I am going to scream lol ))
Io has received initiative.
Pell: I've finished my turn.
Adhikaar Sergeant 2: (I'm sorry.)
Adhikaar Sergeant 2: (That's really frustrating.)
Io:
  Blades of Light  
  (3) Adhikaar Apprehender 1    Rolled 28 vs. Reflex    —    10 radiant damage .  
  (4) Adhikaar Sergeant 2    Rolled 25 vs. Reflex    —    12 radiant damage .  
Adhikaar Sergeant 2: (What's more frustrating is that was enough damage.)
Io uses more dakka
Io:
  Glory  
Trigger: You kill a creature with an attack.
Effect: Io gains a glory charge. They can hold up to seven glory charges, which last until used.
Adhikaar Sergeant 2: (both hit)
Io:
  Platinum Shield  
Effect: When you hit an enemy within 3 squares of you with a power, you gain a +2 bonus to AC until the start of your next turn.
Apply When you hit an enemy within 3 squares of you with a power, you gain a +2 feat bonus to ac until the start of your next turn.
Kaylen Fisher has received initiative.
Io: I've finished my turn. Ayalin THINGS HERE
Kaylen Fisher:
  Booming Blade  
  (1) Adhikaar Sergeant 2    Rolled 23 vs. AC    —    14 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 8 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Adhikaar Sergeant 2: Nooooo
=^v^=: (( MORE MISSIN ))
Kaylen Fisher shifts
Kaylen Fisher:
  Boots of the Fencing Master  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Ra'ven has received initiative.
Adhikaar Sergeant 2: (Dem boots)
Kaylen Fisher: I've finished my turn.
: Rolled 12. Saving throw
Success: Kaylen Fisher has overcome The target grants combat advantage until it hits the sergeant with an attack (save ends). .
=^v^=: (( the gate isn't providing cover for foes from Ra right now right? ))
Adhikaar Sergeant 2: (Mmm... nah, we'll say you can peek over from there.)
Ra'ven:
  Basic Attack (Ranged) : range 25/50  
  (19) Adhikaar Sergeant 2    Rolled 27 vs. AC    —    11 damage .  
Adhikaar Sergeant 2: (Hits)
Ra'ven has bow
Ra'ven: Gained 2 HP.
HP: 15 / 70— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Ra'ven: I've finished my turn.
vonel: (( There he is ))
Adhikaar Veteran 4: (Ok, and in the interest of sanity, we can say that you kick the final guy's ass when he charges you this turn, after climbing up.)
=^v^=: (( pulling a portal and be all, "Oh there you are *machineguns* ))
Riot: (( Where did Veteran 4 go is my question ))
Adhikaar Veteran 4: (He's se.)
vonel: (( He had to run back aorund to get back up to halo 3 finish the fight ))
Adhikaar Veteran 4: Hehe.
Riot: (( Oh he went around to climb up ))
Riot: (( gotcha ))
Adhikaar Veteran 4: (he was able to climb up, and was planning on hitting you from this side, but was too late. With nobody else to occupy your attention, it's like walking face first into a blender.)
Ra'ven unlocks the gate etc like a boss durinng the aftercombat, plus bloodied regens back up to not blodied
Adhikaar Veteran 4: (nodnodnod)
Riot: (( lol I was mostly worried he had run off to warn others ))
=^v^=: (( luckily he was possessed of the same wtf the others were! ))
Riot: (( The way my view was on the map I didn't see him appear southeast ))
Adhikaar Veteran 4: (Alas, warriors that will always fight to the death have downsides too.)
Adhikaar Veteran 4: (oh, sorry! Anyway, they are all either dead or unconscious now, whatever you prefer. And since it is now 9:40, I think it's about time to call it, right?)
Itzen: "I'm sorry, that could have gone a great deal better."
=^v^=: (( I mean sure if you want ))
Riot: (( Yeah, I need to eat and clean the house a bit before joining my friends ))
Adhikaar Veteran 4: (I hope you have fun!)
Riot: (( Thanks! And thanks for the game. Glad the tide finally turned there ))
Adhikaar Veteran 4: (Our standard hours are 5:00-9:00, right? I'm not crazy and shit alzheimer's.
Riot: (( correct ))
Adhikaar Veteran 4: (I'm glad too. The dice gods nearly claimed their toll.)
Riot: bg3 throwing potions was genius, whomever thought of it
Riot: Anyway, gotta go. Gnight!
Adhikaar Veteran 4: (Anyway, thanks for sticking around until the end! I appreciate it. Yeah, I know, right?)
Adhikaar Veteran 4: Be well!
Itzen: I think the throwing potions thing was a holdover from divinity
Riot is disconnected.
Adhikaar Veteran 4: I mean, wherever it came from, it's a great addition to the ruleset.
Itzen: game saved
Adhikaar Veteran 4: Also, since there are still 5 potions of vit, and 4 others, you might wish to decide who has them, and what those last 4 are.
Adhikaar Veteran 4: Just a thought.
Adhikaar Veteran 4: Thanks all! I hope you have a good night.
Itzen: there are 2 less then we started with do we still hav 5?
Adhikaar Veteran 4: (Wait, 2 got used? Huh. I don't remember the other one. Man, I'm bad.)
Adhikaar Veteran 4: (In that case, 4 and 4.)
=^v^=: (( itzen used one and ra used another ))
Adhikaar Veteran 4: (Ah. I must not have clocked the second one.)
Adhikaar Veteran 4: (Anyway, decide on stuff if you wish.)
Adhikaar Veteran 4: (Night!)
Ganaroth is disconnected.
vonel is disconnected.
=^v^= is disconnected.