Server started; please wait for map to refresh.
=^v^= has connected.
Riot has connected.
|
|
=^v^=:
is
your ram usage like tiny?
|
vonel has connected.
|
|
logfox:
is
your ram usage now like 7gigs?
|
|
Ra'ven:
jumping
to the battle makes my ram usage little over 8 gigs
|
|
|
Riot:
I'm
freeing up HDD space in case it's a page file issue or some shit
|
|
Ra'ven:
I
mean you can brute force override the max ram maptool can eat
|
|
Ra'ven:
it's
just annoying
|
Riot is disconnected.
Riot has connected.
Riot is disconnected.
Riot has connected.
Riot:
(( Okay that worked ))
|
Ra'ven:
yay
|
|
Ra'ven:
the
brute force persuasion works
|
Riot:
(( lol ))
|
Ra'ven:
horray
for downloading more ram
|
|
Ra'ven:
hey
von, you can like, move/etc right?
|
Ganaroth has connected.
|
Eileen:
yeah
|
|
Eileen:
laptop
spins up something feirce when I came over to the battle area, but
it looks like everyhting is working fine
|
|
Ra'ven:
cool,
this map has decided to randomly edge over 8gig ram usage and
maptool happens to default max to 1/4th your installed ram
|
|
Ra'ven:
so
it might just flip you off like rioto there
|
|
|
Ganaroth:
That
might explain why I DCd earlier.
|
|
Ra'ven:
my
computer has 64gigs so I didn't actually hit the 'get fucked' cap
|
|
Ra'ven:
logfox
has 128gigs
|
|
Ra'ven:
and
is way zoomed in etc
|
|
|
Ganaroth:
Hmm.
Well, I DEFINITELY made no changes to this map. I promise you
that. So I have no idea.
|
|
Eileen:
yeah
kittle bar says I;mn at 7.11/9.05GB
|
|
Eileen:
and
it's still going up, 7.16 now
|
|
Ra'ven:
i
have 0 idea why it's doing that
|
|
|
Ganaroth:
How
do I check this myself?
|
|
Ra'ven:
little
numbers by the tiny computer in bottem right of screen
|
|
|
Ganaroth:
Yeaaaaaah....
6.69 here.
|
|
Eileen:
people
saying things causes it to jump for me
|
|
|
Ganaroth:
And
spiking up to 8 something.
|
|
Eileen:
7.52
now
|
|
|
Ganaroth:
Settling
at 7.7
|
|
|
Ganaroth:
So...
Is this whole thing going to die if I try to use a button?
|
|
Ra'ven:
maybe!
|
|
Ra'ven:
siiiigh
|
|
Kaylen Fisher:
|
|
|
(0) Kaylen Fisher
|
—
|
Rolled
30
vs. Fortitude
( Hit )
|
—
|
11
lightning damage
.
|
|
Hit:
and you pull the target to the nearest
unoccupied space adjacent to you. Increase damage to 2d6 +
Intelligence modifier at 21st level.
|
|
Special:
If you cannot pull the target to an
adjacent square, this power fails, and deals no damage.
|
|
|
Ra'ven:
i
have posted how to make maptools eat more ram so you don't
accidently hit the doom limit if you have 32 gigs of ram
|
|
Ra'ven:
if
you had less then that I'd assume you are already hitting it and
blew up
|
vonel is disconnected.
vonel has connected.
Ganaroth is disconnected.
|
Ra'ven:
there
|
|
Ra'ven:
should
work despite being mad, that makes it able to eat 16gbs
|
Ganaroth has connected.
|
Lucky:
Is
it exploding everyone else or are y'all redoing the line in the
config file?
|
|
Ra'ven:
which
shoudl tide us over untill this problem gets literally twice as bad
|
|
Ra'ven:
mine
is idling at more then 8gb which would require that if not for my
existing large ram
|
|
Eileen:
I
was just updating the file just in case
|
|
Ra'ven:
probably
|
|
|
Ganaroth:
Well,
that number is a bit friendlier now.
|
|
|
Ganaroth:
So,
other than maptools woes, how y'all?
|
|
Ra'ven:
unlike
massive stack size, that number being 'too high' has no real
downside, other then you can't set it to your actual max ram size
or bad stuff happens
|
|
Ra'ven:
playing
new persona game, it has EXTREME long between saves/length of
dungeons, etc
|
|
Ra'ven:
you
can, however, pet a cat
|
|
|
Ganaroth:
Yeah,
but does it turn into a bus?
|
|
Ra'ven:
no
but you get a giant landship that runs on a pair of giant legs
|
|
Ra'ven:
they
arent' chicken legs though, so it's not steampunk baba yaga
|
|
|
Ganaroth:
Now
I'm getting a really disturbing mental image of a giant landship
running around on a pair of human legs.
|
|
Ra'ven:
make
them out of metal and attach them oddly and it's not far off
|
|
|
Ganaroth:
Okay,
so is it the inquisitor's turn now, or did it go before?
|
|
Eileen:
I
think it's it's turn
|
|
Ra'ven:
it's
turn, it hasn't taken the ongoing fire damage
|
|
Ra'ven:
which
is important cause Ra's gunna DO A THING when it does
|
|
|
Ganaroth:
(Ah,
of course. I was here deciding what to do, when there is that to
take into account. Okay, dealing.)
|
|
Ra'ven:
|
Sometimes the destination is all that is important
|
|
Trigger:
Creature within 10 squares of her takes
fire damage.
|
|
Effect:
She teleports to a square adjacent to the
target. All creatures adjacent to her before and after the
telport take 3 fire damage.
|
|
|
Ra'ven:
now
it takes 3 whole more fire damage
|
|
|
Ganaroth:
(Okay,
there may be a bit of a continuity issue here, but since I messed
up how the tower is arranged on the map, can we pretend like the
tower is actually how it looks? Like, with the inquisitor standing
at the very corner of this platform, and the staircase down behind
Itzen? Trying to pretend it's not like that is hurting my brain.)
|
=^v^=:
(( okay ))
|
Adhikaari Inquisitor:
|
|
Adhikaari Inquisitor:
Dammit.
|
|
Adhikaari Inquisitor:
Why
|
=^v^=:
(( that's pretty short ))
|
Adhikaari Inquisitor:
|
|
|
(1) Ra'ven
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
|
Adhikaari Inquisitor:
(I
literally didn't change anything. I just loaded and then said okay
to the power button. (shrugs))
|
|
Ra'ven:
Suffered 17 dmg.
HP:
28 / 70—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Adhikaari Inquisitor:
I've finished my turn.
|
:
Rolled
8.
Saving throw
|
|
|
Failure:
Adhikaari Inquisitor remains with Take
ongoing 5 fire damage.
|
The
target is dazed until the end of the inquisitor's next turn.
ended on Io
|
|
Adhikaar Veteran 3:
|
|
|
(1) Eileen
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
15
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 3:
|
|
|
(1) Eileen
|
—
|
Rolled
23
vs. AC
( Miss )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Eileen:
Suffered 15 dmg. Lost 7 HP and 8 temp
HP.
HP:
34 / 73—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
Kaylen Fisher has received initiative.
|
Adhikaar Veteran 3:
I've finished my turn.
|
|
|
Ganaroth:
(As
I recall, Akaiku was being kind enough to control Kaylen, but if
you want, I can take her back.)
|
|
Kaylen Fisher:
i
got it
|
|
Kaylen Fisher:
just
plannin
|
|
|
Ganaroth:
(Oh,
no hurry! I was literally just asking if you wanted to do that,
not trying to prod you.)
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Veteran 5
|
—
|
Rolled
31
vs. Reflex
|
—
|
14
damage
.
|
|
Hit:
and the target is slowed until the end of
your next turn.
|
|
Effect:
You move up to your speed and make this
attack at any point during your move. This movement does not
provoke attacks of opportunity from the target.
|
|
|
|
Ganaroth:
(But
yeah... Ranged healing potions in BG3 was an amazing alt rule, and
it would help make potions usable in 4e.)
|
|
Kaylen
Fisher:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Veteran 3
|
—
|
Rolled
34
vs. Fortitude
|
—
|
28
fire damage
.
|
|
Hit:
and the creature is marked as if from your
Swordmage Aegis power until the end of the encounter. This
does not end existing marks placed by your Swordmage Aegis
power, and using your Swordmage Aegis power to mark another
enemy does not end this mark. Another creature's mark
supersedes this one.
|
|
Miss:
No damage, but the the creature is marked as
if from your Swordmage Aegis power until the end of the
encounter. This does not end existing marks placed by your
Swordmage Aegis power, and using your Swordmage Aegis power
to mark another enemy does not end this mark. Another
creature's mark supersedes this one.
|
|
|
Aegis of Shielding:
Until the end of the
encounter, when you reduce the damage the target deals using
aegis of shielding, the target takes fire damage equal to
the amount of damage your aegis of shielding power prevents.
|
|
Apply
The
creature is marked as if from your Swordmage Aegis power
until the end of the encounter. This does not end existing
marks placed by your Swordmage Aegis power, and using your
Swordmage Aegis power to mark another enemy does not end
this mark. Another creature's mark supersedes this one.
Aegis of Shielding: Until the end of the encounter, when you
reduce the damage the target deals using aegis of shielding,
the target takes fire damage equal to the amount of damage
your aegis of shielding power prevents.
|
|
|
Kaylen Fisher also hit the guy causing
combat advantage to her
|
|
Kaylen Fisher:
The
target is marked until the end of your next turn. Until the mark
ends, if the target makes an attack that does not include you as a
target, it takes force damage equal to your Int modifier after the
attack is resolved. If the target marked by this power hits a
creature within 10 squares of you with an attack that does not
include you as a target, you can use an immediate interrupt to
reduce the damage dealt by that attack to any single creature by
an amount equal to your con modifier.
ended on Adhikaar Sergeant 2
I've finished my turn.
|
|
Adhikaar Veteran 3 is definitely not
attack somebody else.
|
|
Adhikaar Veteran 3:
(stands)
|
=^v^=:
(( actually ))
|
Kaylen Fisher:
mind
if I did something real quick
|
|
Adhikaar Veteran 3:
(Sure,
go for it.)
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(4) Adhikaar Veteran 5
|
—
|
Adhikaar Veteran 5
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Adhikaar Veteran 5:
(also,
it's me that stands, of course. Didn't click the right one...)
|
=^v^=:
(( since the other guy is dazed and
prone, and that guy is slowed so he can't chatch ))
=^v^=:
(( might as well move the aegis! ))
=^v^=:
(( kay, that probably affects guys'
actions! ))
|
Adhikaar Veteran 5:
(snrk)
Yeah, a bit.
|
=^v^=:
(( he was prone too ))
|
Adhikaar Veteran 5:
(Right.
Sorry, already forgot that I just removed it.
)
|
|
Adhikaar Veteran 5:
|
|
|
(1) Lucky
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
22
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
=^v^=:
(( no worries, making prone slowed
guys sad is more or less the point of marks, and you let me remeber it
backwards ))
|
Adhikaar Veteran 5:
(Cool,
cool.)
|
|
Adhikaar Veteran 5:
(Is
there a reason he's slowed? It doesn't seem to be in the effects.)
|
=^v^=:
(( ya, kay's hit slows but no effect
was made for it ))
|
Adhikaar Veteran 5:
(What's
the duration?)
|
=^v^=:
(( end of kay's turn ))
|
Adhikaar Veteran 5:
(K,
just wanted to make sure it wasn't save ends)
|
Ra'ven has received initiative.
|
Adhikaar Veteran 5:
I've finished my turn.
|
|
Ra'ven sees dying dragon! Ra hucks
potion!
|
|
Io gets splashed by the potion, the
glass vial fragmenting on impact as designed. Io starts as he
wakes up, blinking is surprise.
|
|
Io:
*in
|
=^v^=:
(( it's 25 heal plus save right? ))
|
Io:
Gained 40 HP.
HP:
40 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Io:
Suffered 15 dmg.
HP:
25 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Io:
Yup.
|
|
Io:
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Io has overcome
Ongoing
20 psychic damage (save ends). Whenever the target takes
this ongoing damage, each of its allies within 3 squares of
it takes 5 psychic damage.
.
|
|
=^v^=:
(( fiiinaly ))
|
Io:
(close,
too.)
|
=^v^=:
(( Io has already failed it by 1 xP ))
|
|
Ganaroth:
(This
is that one dragon's revenge on you.)
|
|
|
Ganaroth:
(The
bisection victim.)
|
=^v^=:
(( is ra standing next to a ledge
right there? ))
=^v^=:
(( how far down is bolter guy? ))
|
|
Ganaroth:
(About
15 feet.)
|
|
Ra'ven:
|
Wind
through the Willows (move)
|
|
Effect:
She shifts 1 square and slides the target
one square into the square she vacated
|
|
Staff of Travel:
She can teleport instead of
shifting
|
|
(1) Adhikaari Inquisitor
|
—
|
Adhikaari Inquisitor
|
--
|
|
|
Ra'ven:
|
Wind
through the Willows (attack)
:
blast 3
|
|
|
|
(3) Large Sentinel Cannon
|
—
|
Rolled
30
vs. AC
|
—
|
22
damage
.
|
|
|
|
(1) Adhikaari Inquisitor
|
—
|
Rolled
24
vs. AC
|
—
|
22
damage
.
|
|
Hit:
Slowed and can't charge until end of next
turn.
|
|
Effect:
She shifts up to 3 squares to a square in
or adjacent to the blast.
|
|
Apply
Slowed
and can't charge
|
|
|
Ra'ven:
|
Trigger:
Ra'ven misses an enemy with a thunder or
lightning attack.
|
|
Effect:
Reroll with a bonus equal to number of
people with stones. (+2)
|
|
|
Ra'ven:
|
Wind
through the Willows (attack)
:
blast 3
|
|
|
|
(1) Adhikaari Inquisitor
|
—
|
Rolled
29
vs. AC
|
—
|
22
damage
.
|
|
Hit:
Slowed and can't charge until end of next
turn.
|
|
Effect:
She shifts up to 3 squares to a square in
or adjacent to the blast.
|
|
Apply
Slowed
and can't charge
|
|
|
Ra'ven:
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
|
Ra'ven:
|
Actually pretty scary hearing nothing but yourself.
|
|
Trigger:
She hits an enemy with an attack that
doesn't currently have a type.
|
|
Effect:
All damage done by the attack is thunder,
also the foe is deafened untill end of next turn.
|
|
|
Ra'ven:
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
=^v^=:
(( save vs dunk ))
|
Adhikaari Inquisitor:
|
:
Rolled
7.
Saving throw
|
|
|
Failure:
Adhikaari Inquisitor remains with fallin.
|
|
* Ganaroth rolls: 1d10 => 9
|
Ra'ven:
|
Trigger:
She hits with an attack during her turn.
|
|
|
|
(1) Large Sentinel Cannon
|
—
|
( Autohit )
|
—
|
7
fire damage
.
|
|
Effect:
She shifts (teleports?) 1 square. If the
target wasn't hit by the triggering attack, it also takes -2
to attack rolls until end of next turn.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
|
Ganaroth:
(Statistics
finally correct themselves.)
|
=^v^=:
(( they are prob prone too ))
|
|
Ganaroth:
(sorry,
forgot.)
|
|
Ra'ven:
I've
finished my turn.
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Ra'ven has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
The
target can't see Ra'ven's allies that are more then 3 squares from
it
ended on Adhikaari Inquisitor
|
|
Large Sentinel Cannon:
|
|
|
(1) Ra'ven
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
|
Large Sentinel Cannon:
(Darn.
I'd hoped.)
|
|
Ra'ven:
Suffered 19 dmg.
HP:
9 / 70—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Large Sentinel Cannon:
I've finished my turn.
|
|
Ra'ven:
"Vul
would be rather cross if I let his dragon friend die..."
|
|
Adhikaar Veteran 4:
|
|
|
(1) Lucky
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Io:
"I'd...
be equally... cross."
|
|
Lucky:
Suffered 9 dmg.
HP:
26 / 73—
Surges:
6 / 6 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Veteran 4:
|
|
|
(1) Lucky
|
—
|
Rolled
25
vs. AC
( Miss )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Lucky has received initiative.
|
Adhikaar Veteran 4:
I've finished my turn.
|
|
Io:
(Fuck
someone up, Lucky!)
|
|
Lucky:
|
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
23
vs. AC
|
—
|
15
damage
.
|
|
Special:
Uses offhand weapon
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
6
damage to attack, or 6 if a crit.
|
|
Riot:
(( damn ))
=^v^=:
(( sad ))
|
Io:
(I'm
sorry, yeah..)
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
33
vs. AC
|
—
|
13
damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
32
vs. AC
|
—
|
11
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
2
damage to attack, or 6 if a crit.
|
|
|
Io:
(Well,
that one worked)
|
|
Io:
(It's
too bad that the first didn't work, 'cause he would have died. But
it's not like he can do much, mr dazed-and-prone here.)
|
|
Lucky:
I've
finished my turn.
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Lucky has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
Slowed
and Dazed
ended on Adhikaar Sergeant 3
|
|
Io:
(oh)
|
Riot:
(( tbf I think she ended that last
time but I forgot to end it lol ))
|
Io:
(Well,
no harm no foul. Everyone forgets stuff constantly if they are me.)
|
|
Adhikaar Sergeant 3:
|
|
|
(1) Lucky
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
21
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Adhikaar Sergeant 3:
|
|
|
(1) Lucky
|
—
|
Rolled
17
vs. AC
( Miss )
|
—
|
17
damage
.
|
|
Hit:
and if the target is granting combat
advantage to the sergeant, the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( thank god lol ))
=^v^=:
(( always combat advantage rip ))
|
Adhikaar Sergeant 3:
|
Effect:
Each ally within 5 squares of the sergeant
can shift up to half its speed as a free action.
|
|
=^v^=:
(( didn't he stand? ))
|
Io:
(Yeah.
See? Forgetting everything. It's a good thing I don't have a
family history of Alzheimer's! Oh, wait...)
|
|
Adhikaar Sergeant 3:
I've finished my turn.
|
|
Adhikaar Soldier 6:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
and 1 extra damage for every ally of the
soldier's adjacent to the target.
|
|
|
Adhikaar Soldier 6:
I've finished my turn.
|
|
Adhikaar Bolter 6 is below the top
level.
|
=^v^=:
(( isn't the stairs up the other
direction? ))
=^v^=:
(( o ))
=^v^=:
(( makes sense ))
|
Adhikaar Bolter 6:
I've finished my turn.
|
|
Adhikaar Apprehender 4:
|
|
|
(5) Pell
|
—
|
Rolled
32
vs. Will
( Hit )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
|
Adhikaar Soldier 7:
|
|
|
(1) Pell
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
and 1 extra damage for every ally of the
soldier's adjacent to the target.
|
|
|
Adhikaar Apprehender 4:
I've finished my turn.
|
=^v^=:
(( you might counter conductive the
guy ))
|
Pell:
|
Trigger:
An enemy hits him
|
|
Effect:
That enemy is made conductive even if it's
not the closest foe
|
|
Apply
Made
conductive by Pell
|
|
|
Adhikaar Sergeant 2:
|
Effect:
The sergeant gains combat advantage
against an enemy if any of its allies has combat advantage
against that enemy.
|
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
15
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Kaylen
Fisher:
|
Trigger:
A creature within your reach hits you
with an attack.
|
|
Effect:
The triggering creature is slowed until
the end of its next turn, and you gain a +2 power bonus to
all defenses until the end of your next turn. In addition,
you can use a free action to make a melee basic attack
against the triggering creature.
|
|
Apply
The
triggering creature is slowed until the end of its next turn.
|
|
Apply
You
gain a +2 power bonus to all defenses until the end of your
next turn. (+3 with Mark of Warding.)
|
|
|
Kaylen Fisher:
Suffered 15 dmg.
HP:
34 / 87—
Surges:
12 / 12 —
APs:
0 —
Daily Items:
1
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
32
vs. AC
|
—
|
13
damage
.
|
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
37
vs. AC
( Hit )
|
—
|
CRIT:
23
damage.
|
|
Hit:
and if the target is granting combat
advantage to the sergeant, the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Adhikaar Bolter 6:
(WHAM)
|
|
Kaylen Fisher:
Suffered 23 dmg.
HP:
11 / 87—
Surges:
12 / 12 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( glad none of these guys are
trading their move actions for another sheild bash ))
|
Adhikaar Bolter 6:
(They
haven't had the opportunity. Stuff keeps getting in the way. Like
for this guy, he had to move, attack, and then shield bash to get
both attacks. He couldn't charge, because it would end his turn.)
|
|
Adhikaar Bolter 6:
(Sorry,
the last Sergeant)
|
Itzen has received initiative.
|
Adhikaar Sergeant 2:
The
triggering creature is slowed until the end of its next turn.
ended on Adhikaar Sergeant 2
I've finished my turn.
|
|
Itzen drinks potion
|
|
Itzen:
Suffered 10 dmg.
HP:
4 / 69—
Surges:
5 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
Gained 25 HP.
Spent a healing surge.
HP:
29 / 69—
Surges:
4 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
|
:
Rolled
15.
Saving throw
|
|
|
Success:
Itzen has overcome
the
target is dazed and takes ongoing 10 psychic damage (save
ends both). If the target is already taking ongoing psychic
damage, the ongoing damage increases by 5.
.
|
|
|
Ayalin:
|
How could they! How mean!
|
|
Trigger:
Ayalin is bloodied
|
|
Effect:
Ayalin gets +2 to attack rolls, -2 to
defenses and can take an additional move acton per turn
|
|
Apply
Ayalin
gets +2 to attacks and -2 to all defenses plus can make
another move action per turn.
|
|
|
Adhikaar Bolter 6:
(Gamble
pays off)
|
|
Adhikaar Bolter 6:
(Thanks
to specific beats general, the griffon gets a second move even
when dazed.)
|
=^v^=:
(( lol ))
=^v^=:
(( gryphon free move ))
=^v^=:
(( going to assume itzen can't just
use move herself ))
|
Adhikaar Bolter 6:
(No,
only the griffon gets a free move, so it has to be something the
griffon could do.
)
|
|
Itzen trades HER move action she has
now for another minor
|
|
Itzen:
|
Effect:
As long as she remains in beast form she
gains regen 2 when bloodied. Additionally her bite now grabs
hit foes until end of next turn.
|
|
Apply
Regeneration
2 and can grab with bite
|
|
=^v^=:
(( and now to use itzen's standard to
charge xP ))
|
Adhikaar Bolter 6:
(Io
is looking nervous now that itzen just flew away, leaving them
there, lol.)
|
=^v^=:
(( obviously Io and ra can take the
balasta! ))
|
Itzen chaaargez
|
|
Adhikaar Bolter 6:
(Probably
could, except for the inquisitor eventually getting up.)
|
|
Adhikaar Bolter 6:
(That
makes it riskier. But you know that, so I'm interested to see what
happens.)
|
=^v^=:
(( Io can cleverly move between
levels xP ))
|
Adhikaar Bolter 6:
Ha
ha.
|
|
Itzen tries something silly
|
|
Adhikaar Bolter 6:
(Lol
the dazed double move, minor, charge round...)
|
|
Itzen:
|
|
|
(2) Adhikaar Veteran 5
|
—
|
Rolled
36
vs. AC
|
—
|
CRIT:
13
damage.
|
|
Hit:
She marks the target till end of her next
turn.
|
|
Apply
Target
takes -3 to attack rolls that don't include her
|
|
Apply
Grabbed
till start of her turn
|
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
|
Effect:
She does an additional
3
extra damage.
|
|
|
Adhikaar Bolter 6:
(Well,
that hits.)
|
=^v^=:
(( 13+10 ))
|
Adhikaar Bolter 6:
(Mmhm)
|
|
Ayalin:
|
Cute except for the size and deadlyness
|
|
Effect:
Ayalin can make two claw attacks in
addition to her rider's charge attack
|
|
|
Ayalin:
|
|
|
(1) Adhikaar Veteran 5
|
—
|
Rolled
18
vs. AC
|
—
|
15
damage
.
|
|
|
|
(1) Adhikaar Veteran 5
|
—
|
Rolled
30
vs. AC
|
—
|
16
damage
.
|
|
|
Adhikaar Bolter 6:
(1
hit, dude fucking dies.)
|
=^v^=:
(( pell gets thp! ))
=^v^=:
(( cause conductive guy died ))
|
Pell:
|
The magics, not quite spent, form a barrier
|
|
Trigger:
A conductive foe is reduced to 0 hp or
fewer.
|
|
|
Effect:
Pell gains
10
temp hp.
|
|
|
Pell:
Gained 10 temp HP.
HP:
38 / 77 + 10 temp.—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( I forget, that THP doesn't stack,
right? ))
|
Itzen:
"This
ambush could be going better..."
|
|
Adhikaar Bolter 6:
(It
does not, generally.)
|
=^v^=:
(( it does not unless it explicitly
says it does, which I'm pretty sure nobody has ))
Riot:
(( that's what I thought ))
|
Ayalin:
|
:
Rolled
7.
Saving throw
|
|
|
Failure:
Ayalin remains with Dazed (save ends)..
|
|
|
Kaylen Fisher:
"Yeah,
well... nobody's perfect, right? Bad fucking luck..."
|
|
Ayalin:
v.v
|
Eileen has received initiative.
|
Itzen:
I've
finished my turn.
|
|
Kaylen Fisher:
(Go
Eileen! Make him experience cold, unfeeling steel!)
|
|
Eileen:
|
Inspiring
Word 1
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(2) Kaylen Fisher
|
—
|
Kaylen Fisher
|
Effect:
The target can spend a healing
surge and regain
21
+
9
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Kaylen Fisher:
Gained 30 HP.
Spent a healing surge.
HP:
41 / 87—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
|
Boots
of the Fencing Master - Property
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
Gain
a +1 item bonus to AC and Reflex defense until the end of
your next turn.
|
|
|
Adhikaar Sergeant 3 goes whew... then
uh oh.
|
|
Eileen:
|
|
|
(1) Adhikaar Veteran 3
|
—
|
Rolled
21
vs. Reflex
|
—
|
4
cold damage
.
|
|
|
|
(1) Adhikaar Veteran 4
|
—
|
Rolled
19
vs. Reflex
|
—
|
4
cold damage
.
|
|
|
|
(2) Adhikaar Sergeant 3
|
—
|
Rolled
14
vs. Reflex
|
—
|
4
cold damage
.
|
|
Hit:
The target is immobilized (save ends).
|
|
Apply
The
target is immobilized (save ends).
|
|
=^v^=:
(( ug ))
|
Adhikaar Sergeant 3:
(You
got the one, though.)
|
|
Eileen:
I've finished my turn.
|
:
Rolled
14.
Saving throw
|
|
|
Success:
Eileen has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Eileen has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
|
|
Adhikaar Bolter 5:
|
|
|
(13) Itzen
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 5:
I've finished my turn.
|
|
Adhikaar Soldier 7:
|
|
|
(1) Pell
|
—
|
Rolled
25
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
and 1 extra damage for every ally of the
soldier's adjacent to the target.
|
|
|
Adhikaar Soldier 7:
I've finished my turn.
|
|
Pell:
Suffered 12 dmg. Lost 2 HP and 10 temp
HP.
HP:
36 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Apprehender 1:
|
|
|
(5) Eileen
|
—
|
Rolled
11
vs. Will
( Miss )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
|
Adhikaar Sergeant 3:
-8?
The hell?
|
|
Adhikaar Sergeant 3:
(I
mean, still miss, but I don't know how that happened.)
|
=^v^=:
(( spooky ))
Pell has received initiative.
|
Adhikaar Apprehender 1:
I've finished my turn.
|
|
Adhikaar Sergeant 3:
((very
spoopy, to date myself again...))
|
|
Pell:
|
Going to do more damage to them
|
|
(1) Adhikaar Soldier 6
|
—
|
Adhikaar Soldier 6
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Adhikaar Sergeant 3:
(I'm
glad that I managed to make myself show up and play tonight. I
needed to break the momentum of shittiness.
)
|
|
Pell:
|
|
|
(1) Adhikaar Soldier 7
|
—
|
Rolled
33
vs. AC
|
—
|
16
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( thp for the thp gods ))
|
Pell:
|
The magics, not quite spent, form a barrier
|
|
Trigger:
A conductive foe is reduced to 0 hp or
fewer.
|
|
|
Effect:
Pell gains
10
temp hp.
|
|
|
Pell:
Gained 10 temp HP.
HP:
36 / 77 + 10 temp.—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Sergeant 3:
(Helllocks
are amusingly tanky for a caster archetype.)
|
Io has received initiative.
|
Pell:
I've
finished my turn.
|
|
Io stands up!
|
|
Io:
|
Effect:
Fly up to your speed. At any point during
the movement, you can make a melee or ranged basic attack,
sliding the target 1 extra square on a hit.
|
|
=^v^=:
(( wait actually before that ))
|
Io:
You have spent an action point.
Current APs:
0
|
|
Io:
|
Effect:
When Io spends an action point to take an
extra action, they also gain a +2 bonus to all defenses
until the end of their next turn.
|
|
Apply
When
Io spends an action point to take an extra action, they also
gain a +2 bonus to defenses until the end of their next turn.
|
|
vonel:
(( fairly sure Eileen can't see Io,
so nothing there. ))
|
Io:
|
|
|
(3) Large Sentinel Cannon
|
—
|
Rolled
33
vs. Fortitude
|
—
|
9
damage
.
|
|
Hit:
and the target gains vulnerable 5 to all
damage until the end of your next turn.
|
|
|
Covenant of Wrath: Until the end of your next
turn, each ally in the burst gains a power bonus to attack
rolls equal to
5
.
|
|
Apply
Vulnerable
5 damage until the end of Io's next turn.
|
|
Apply
Until
the end of Io's next turn, each ally in the burst gains a
power bonus to attack rolls equal to Io's con modifier.
|
|
|
Io gives crossbow bad day and ra good
day
|
|
Io THEN does that sky fury assault
|
|
Io:
|
|
|
(2) Adhikaar Bolter 6
|
—
|
Rolled
27
vs. Reflex
|
—
|
15
radiant damage
.
|
|
Hit:
and you slide the target 1 square.
|
|
Special:
You can use this power as a ranged basic
attack.
|
|
|
Adhikaar Bolter 6:
(dies)
|
|
Io:
|
Effect:
When you hit an enemy within 3 squares of
you with a power, you gain a +2 bonus to AC until the start
of your next turn.
|
|
Apply
When
you hit an enemy within 3 squares of you with a power, you
gain a +2 feat bonus to ac until the start of your next turn.
|
|
|
Io:
|
Trigger:
You kill a creature with an attack.
|
|
Effect:
Io gains a glory charge. They can hold up
to seven glory charges, which last until used.
|
|
|
Io:
|
|
Effect:
Io spends two glory charges, and
regains hit points equal to
10
.
|
|
|
Io:
Gained 10 HP.
HP:
35 / 66—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Bolter 6:
(Io
noms delicious souls... I mean, is inspired by his own awesome.)
|
|
Io turbo tank modes and guards stairs
|
|
Io:
I've
finished my turn.
Ayalin THINGS HERE
|
=^v^=:
(( also breaks line of sight to the
crossbow and the inquisitor ))
=^v^=:
(( who takes their ongoing 5 fire
damage like a chump on fire ))
|
Adhikaar Bolter 6:
(Did
so.)
|
|
Adhikaari Inquisitor:
I've finished my turn.
|
:
Rolled
8.
Saving throw
|
|
|
Failure:
Adhikaari Inquisitor remains with Take
ongoing 5 fire damage.
|
|
|
Adhikaar Veteran 3:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
19
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
Kaylen Fisher has received initiative.
|
Adhikaar Veteran 3:
I've finished my turn.
|
:
Rolled
14.
Saving throw
|
|
|
Success:
Adhikaar Veteran 3 has overcome
The
target is immobilized (save ends).
.
|
|
|
Kaylen Fisher stands up!
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Soldier 6
|
—
|
Rolled
26
vs. Reflex
|
—
|
12
force damage
.
|
|
|
|
(1) Adhikaar Veteran 3
|
—
|
Rolled
15
vs. Reflex
|
—
|
12
force damage
.
|
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
25
vs. Reflex
|
—
|
12
force damage
.
|
|
|
Adhikaar Bolter 6:
(Hits
the other 2.)
|
|
Kaylen
Fisher:
|
Effect:
You gain a +2 feat bonus to Endurance
checks. Once per turn when you hit an enemy with Booming
Blade while using a longsword, you gain 5 temporary hit
points. If you ended your turn more than 2 squares away from
where you started, you instead gain 10 temporary hit points.
|
|
|
Kaylen
Fisher:
|
Boots
of the Fencing Master Power
|
|
|
Kaylen
Fisher:
|
|
When an enemy you hit with an arcane at-will
attack power attacks you before the start of your next turn,
that enemy takes damage (of the same type the attack power
deals) equal to the ability modifier to the attack power's
damage.
5
|
|
|
Kaylen
Fisher:
|
Boots
of the Fencing Master
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
When
you shift, gain a +1 item bonus to AC and Reflex defense
until the end of your next turn.
|
|
|
Adhikaar Bolter 6:
(Rose
King's shield? Did you hit that on accident?
|
=^v^=:
(( right, booming not burst, wrong
explosion ))
|
Adhikaar Bolter 6:
(Yeah,
sorry)
|
=^v^=:
(( it seems swordmage shelding fire
doesn't have an icon for it's mark ))
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(2) Adhikaar Veteran 3
|
—
|
Adhikaar Veteran 3
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(2) Adhikaar Veteran 3
|
—
|
Adhikaar Veteran 3
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
=^v^=:
(( so we'll pretend that one is it ))
|
Adhikaar Bolter 6:
(I'm
using the angry icon.)
|
=^v^=:
(( O ))
|
Adhikaar Bolter 6:
(to
differentiate it from the normal aegis mark.)
|
Ra'ven has received initiative.
|
Kaylen
Fisher:
You
gain a +2 power bonus to all defenses until the end of your next
turn. (+3 with Mark of Warding.)
ended on Adhikaar Sergeant 2
You
gain a +2 power bonus to all defenses until the end of your next
turn. (+3 with Mark of Warding.)
ended on Kaylen Fisher
I've finished my turn.
|
|
Ra'ven:
|
The wounds seem to burn off...
|
|
Effect:
She gains +1 to speed in beast form and
bloodied regeneration 2 until end of encounter.
|
|
Special:
Her rider also benefits from this
regeneration, if she has one.
|
|
|
Adhikaar Bolter 6:
brb
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(5) Io
|
—
|
Io
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
=^v^=:
(( cursese! it's left ))
=^v^=:
(( nevermind then ))
|
Ra'ven:
|
Effect:
She shifts 2 squares
|
|
Staff of Travel:
She can teleport instead of shift
|
|
|
Ra'ven:
|
|
|
(1) Large Sentinel Cannon
|
—
|
Rolled
35
vs. AC
|
—
|
11
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Adhikaar Bolter 6:
(back)
|
Riot:
(( wb ))
|
Ra'ven:
|
Trigger:
She hits with an attack during her turn.
|
|
|
|
(1) Large Sentinel Cannon
|
—
|
( Autohit )
|
—
|
7
fire damage
.
|
|
Effect:
She shifts (teleports?) 1 square. If the
target wasn't hit by the triggering attack, it also takes -2
to attack rolls until end of next turn.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven bullies the guy with vulrn
|
|
Adhikaar Bolter 6:
(Yup,
applied it on both instances)
|
|
Ra'ven:
Deafened
ended on Large Sentinel Cannon
Deafened
ended on Adhikaari Inquisitor
I've
finished my turn.
|
|
Large Sentinel Cannon:
|
|
|
(1) Ra'ven
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
14
damage
.
|
|
|
Adhikaar Bolter 6:
(Sorry.)
|
|
Ra'ven:
|
Actually you just thought you hit her.
|
|
Trigger:
Adjacent enemy hits her with a melee
attack.
|
|
|
|
(1) Large Sentinel Cannon
|
—
|
Rolled
38
vs. Fortitude
|
—
|
32
damage
.
CRIT:
40
damage, plus 5 thunder damage.
|
|
Hit:
slide the foe 2 squares and knock it prone.
|
|
Miss:
this attack isn't expended but can't be used
again this encounter.
|
|
|
Special:
This attack has +2 to hit and does
an additional
8
damage (10 on crit) if the triggering attack was a charge.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( COUNTER ))
|
Adhikaar Bolter 6:
(It
IS sorry!)
|
Ra'ven has received initiative.
|
Ra'ven:
|
Trigger:
Ra'ven reduces a foe to 0, or an adjacent
foe is reduced to 0
|
|
Effect:
Ra'ven becomes invisible until end of her
next turn
|
|
Special:
This affects her rider as well if she has
one.
|
|
Apply
Ra'ven
is invisible till end of her next turn
|
|
|
Ra'ven:
|
A transfer of the violence
|
|
Trigger:
A creature within 5 of her is reduced to 0
|
|
|
She does an additional
10
necrotic damage to a target she hits with her next attack
|
|
Riot:
(( oh shit she just killed it ))
|
Adhikaar Bolter 6:
(Hyup.
Sure did.)
|
=^v^=:
(( inturrupt murder ftw ))
|
Adhikaar Bolter 6:
(Cannon
gets a boot to the head. "But I don't have a head!" "Not anymore
you don't.")
|
|
Ra'ven kabooms it
|
=^v^=:
(( also I appreciate that both times
I've used that daily it'd been a counter crit kill ))
|
Adhikaar Bolter 6:
(Lucky!)
|
=^v^=:
(( the firs time was against fake
anaad too! ))
=^v^=:
(( technically vet4's turn ))
|
Adhikaar Veteran 4:
|
|
|
(1) Lucky
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
17
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 4:
|
|
|
(1) Eileen
|
—
|
Rolled
24
vs. AC
( Hit )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Lucky has received initiative.
|
Adhikaar Veteran 4:
I've finished my turn.
|
vonel:
(( actually missed, boots ac + ))
|
Adhikaar Bolter 6:
(snrk)
|
=^v^=:
(( shouldn't it like, be adjacent to
them? ))
|
Adhikaar Bolter 6:
(?)
|
|
Adhikaar Bolter 6:
(He
was. Then he shifted.)
|
=^v^=:
(( oooo ))
|
Ra'ven fails perception check to
rember 10 seconds ago
|
|
Adhikaar Bolter 6:
(Deep
sympathy)
|
=^v^=:
(( lucky should do the mess up the
badguy thing ))
|
Adhikaar Bolter 6:
(I
agree. The sergeant is due for a whoopin'.)
|
Riot:
(( just debating using a minor first ))
|
Adhikaar Bolter 6:
(Take
you time!)
|
|
Lucky:
|
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
30
vs. AC
|
—
|
16
damage
.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
3
damage to attack, or 6 if a crit.
|
|
=^v^=:
(( probably stab! ))
|
Adhikaar Bolter 6:
(Hyup.)
|
Riot:
(( okay that's what I was waiting for
lol ))
|
Adhikaar Bolter 6:
(thumbs
up)
|
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(3) Adhikaar Veteran 3
|
—
|
Rolled
30
vs. AC
|
—
|
4
damage
.
|
|
|
|
(3) Adhikaar Veteran 3
|
—
|
Rolled
23
vs. AC
|
—
|
5
damage
.
|
|
|
Adhikaar Bolter 6:
Uh....
those numbers ain't right.
|
=^v^=:
(( they are! Just really sad! ))
|
Adhikaar Bolter 6:
(Oh,
durr, yeah, miscounted.)
|
=^v^=:
(( 2 and 3 on 1d10 without stat ))
Riot:
(( sad damage roll is sad ))
|
Lucky:
|
|
Effect:
Shift
2
squares to a square not adjacent to a foe and spend second
wind.
|
|
|
Adhikaar Bolter 6:
(A
little.)
|
|
Lucky:
Gained 18 HP.
Spent a healing surge.
HP:
44 / 73—
Surges:
5 / 6 —
APs:
0 —
Daily Items:
1
|
|
Lucky:
I've
finished my turn.
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Lucky has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
|
|
Adhikaar Apprehender 4:
|
|
|
(3) Pell
|
—
|
Rolled
19
vs. Will
( Miss )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
|
Adhikaar Apprehender 4:
I've finished my turn.
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Pell
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
28
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Adhikaar Sergeant 2:
|
|
|
(0) Adhikaar Sergeant 2
|
—
|
Rolled
31
vs. AC
|
—
|
19
damage
.
|
|
Hit:
and if the target is granting combat
advantage to the sergeant, the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( he's so confused he bashed himself
))
|
Adhikaar Bolter 6:
(Sigh....)
|
|
Adhikaar Bolter 6:
(Against
Pell, apologies.)
|
vonel:
(( also not prone cause no combat
advantage? ))
|
Pell:
Suffered 19 dmg. Lost 9 HP and 10 temp
HP.
HP:
27 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( No worries, I just thought it was
funny ))
Riot:
(( also thanks von I definitely didn't
notice that ))
|
Adhikaar Bolter 6:
(his
first attack causes CA)
|
=^v^=:
(( ya, effect line ))
vonel:
(( ahhh effect not hit ))
Riot:
(( it's not on a hit? Ah ))
Riot:
(( rip me ))
|
Adhikaar Bolter 6:
(Fucking
fighters, amirite?)
|
vonel:
(( is a bit good ))
|
Adhikaar Bolter 6:
(Blame
WoTC, not me. This is right outa the book.)
|
Itzen has received initiative.
|
Adhikaar Sergeant 2:
The
triggering creature is slowed until the end of its next turn.
ended on Adhikaar Sergeant 2
I've finished my turn.
|
|
Itzen:
Gained 2 HP.
HP:
31 / 69—
Surges:
4 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
vonel:
(( It probably only feels a bit over
powered cause the intent was probably for that enemies wouldn't always
have guys to flank with or something. ))
|
Itzen:
|
Just becaue you point it out doesn't mean the foe can
adapt to it.
|
|
(2) Lucky
|
—
|
Lucky
|
Effect:
The target gets +
5
damage vs Itzen's oath target until end of her next turn.
|
|
Apply
Gain
+5 damage vs Itzen's oath target
|
|
|
Itzen uses bird move action to fly up
in the air and around via 13 squares movement for this
|
|
Adhikaar Bolter 6:
((I
mean, since it can gain CA on its own without buddies, that
doesn't have much of an affect on it.)
|
|
Itzen:
|
The Gaze of the Wolf is Upon us!
|
|
|
|
(2) Adhikaar Sergeant 2
|
—
|
Rolled
14
vs. Will
|
—
|
12
radiant damage
.
|
|
|
|
(1) Adhikaar Veteran 3
|
—
|
Rolled
21
vs. Will
|
—
|
12
radiant damage
.
|
|
|
|
(2) Adhikaar Veteran 4
|
—
|
Rolled
31
vs. Will
|
—
|
12
radiant damage
.
|
|
Hit:
and the foe is pushed up to 4 squares
|
|
|
Effect:
She and her allies in the burst
gain
5
thp.
|
|
|
Adhikaar Bolter 6:
(2
hits)
|
vonel:
(( That's what I ment, just word
soup. Not always going to be a bunch of guys around to get advantage
with so just give them the ability to get it one there own. ))
=^v^=:
(( vet4 save vu fallin down? ))
|
Adhikaar Bolter 6:
(Ah,
hyup. That's pretty much the intent, as far as I'm concerned.)
|
=^v^=:
(( also lucky you want that other guy
next to you? ))
|
Adhikaar Veteran 4:
|
:
Rolled
7.
Saving throw
|
|
|
Failure:
Adhikaar Veteran 4 remains with fallin.
|
|
Riot:
(( sure ))
* Ganaroth rolls: 1d10 => 7
|
Itzen:
Gained 5 temp HP.
HP:
31 / 69 + 5 temp.—
Surges:
4 / 7 —
APs:
0 —
Daily Items:
1
|
Riot:
(( who all gets the 5thp? ))
|
Ayalin:
Gained 5 temp HP.
HP:
47 / 98 + 5 temp.—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( all allies within 2 of her ))
|
Pell:
Gained 5 temp HP.
HP:
36 / 77 + 10 temp.—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( woops ))
|
Pell:
Suffered 14 dmg. Lost 4 HP and 10 temp
HP.
HP:
32 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
|
Kaylen Fisher:
Gained 5 temp HP.
HP:
41 / 87 + 5 temp.—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
Riot:
(( grr ))
|
Pell:
Suffered 5 dmg.
HP:
27 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
|
Pell:
Gained 5 temp HP.
HP:
27 / 77 + 5 temp.—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
Gained 5 temp HP.
HP:
34 / 73 + 5 temp.—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
Riot:
(( there ))
|
Ayalin:
|
:
Rolled
7.
Saving throw
|
|
|
Failure:
Ayalin remains with Dazed (save ends)..
|
|
|
Itzen:
|
Trigger:
She hits with an implement attack
|
|
Effect:
She gains a +2 bonus to melee weapon
damage until the end of her next turn
|
|
Eileen has received initiative.
|
Itzen:
I've
finished my turn.
|
|
Adhikaar Veteran 4:
(Itzen
is a chuuni.)
|
=^v^=:
(( yes ))
=^v^=:
(( well, she plays one for work ))
|
Adhikaar Veteran 4:
(nods
solemnly.) Own it. That's right.
|
=^v^=:
(( refuge in audacity! ))
|
Adhikaar Veteran 4:
((And
then Darth Vader appears in the d&d game. Audacious!))
|
vonel:
(( Bird want a heal and a chance at
saving? ))
=^v^=:
(( nah, it's got like a toon of hp
and the daze isn't hurting it much ))
=^v^=:
(( birb has 98 max hp ))
vonel:
(( kay, also every one down here cool
with were they are or does someone/everyone want to move around a bit? ))
|
Eileen:
|
Inspiring
Word 2
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(3) Pell
|
—
|
Pell
|
Effect:
The target can spend a healing
surge and regain
19
+
8
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Pell:
Gained 27 HP.
Spent a healing surge.
HP:
54 / 77 + 5 temp.—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( save vs combat advantage might as
well? ))
|
Pell:
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Pell has overcome
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
.
|
|
Riot:
(( I was just about to click it yeah
lol. Thanks von ))
|
Eileen:
|
Reorient
the Axis
: Move Action -
Close burst 5
|
|
Eileen realizes that her allies need to adjust their
formation, so she orders several to move to new locations.
|
|
(2) Ayalin
|
—
|
Ayalin
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(2) Itzen
|
—
|
Itzen
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(3) Lucky
|
—
|
Lucky
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(1) Kaylen Fisher
|
—
|
Kaylen Fisher
|
Effect:
Each target can shift
5
squares as a free action.
|
|
,
|
|
(3) Pell
|
—
|
Pell
|
Effect:
Each target can shift
5
squares as a free action.
|
|
|
Itzen:
|
Effect:
She gets a +1 item bonus to ac and reflex
until end of next turn
|
|
Apply
Has
+1 item bonus to ac and reflex
|
|
|
Adhikaar Veteran 4:
(Can't
forget dem boots.)
|
|
Adhikaar Veteran 4:
(Well,
reskinned boots, anyway.)
|
=^v^=:
(( she has the boonts ))
|
Adhikaar Veteran 4:
(Oh?
Ok, thass cool, then.)
|
=^v^=:
(( because for some reason there is a
boon version of those boots ))
|
Adhikaar Veteran 4:
(Oh
yeah. I remember that now.)
|
vonel:
(( guess charge App4 cause can't do
much else other wise ))
=^v^=:
(( you have reach right? ))
|
Adhikaar Veteran 4:
(Well,
not a big deal, really, since I'm not planning on taking your
equipment any time soon regardless.)
|
vonel:
(( No...? ))
|
Adhikaar Veteran 4:
(Gouge,
not greatspear.)
|
=^v^=:
(( my bad ))
=^v^=:
(( hit guy? ))
|
Eileen:
|
|
|
(1) Adhikaar Apprehender 4
|
—
|
Rolled
36
vs. AC
|
—
|
CRIT:
21
damage, plus 8 cold damage.
|
|
=^v^=:
(( he's pretty dead ))
|
Adhikaar Veteran 4:
(He
just fucking explodes.)
|
=^v^=:
(( Pell gets 10 thp instead of 5 now
(you just gain the 10) ))
|
Eileen decied murder today
|
Riot:
(( lol nice ))
|
Eileen:
Gain
a +1 item bonus to AC and Reflex defense until the end of your
next turn.
ended on Eileen
I've finished my turn.
|
|
Pell:
Gained 10 temp HP.
HP:
54 / 77 + 10 temp.—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Bolter 5:
|
|
|
(11) Ayalin
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Veteran 4:
(11)
|
|
Ayalin:
Suffered 11 dmg. Lost 6 HP and 5 temp
HP.
HP:
41 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Bolter 5:
I've finished my turn.
|
|
Adhikaar Apprehender 1:
|
|
|
(5) Pell
|
—
|
Rolled
25
vs. Will
( Hit )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Pell
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
21
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Pell:
Suffered 21 dmg. Lost 11 HP and 10
temp HP.
HP:
43 / 77—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
Pell has received initiative.
|
Adhikaar Apprehender 1:
I've finished my turn.
|
=^v^=:
(( hey pell, could you instead use
your "make ally take this damage' on itzen? ))
Riot:
(( Sure if that's what you want ))
=^v^=:
(( big bonuses and she has bloodied
regen to make it go away ))
|
Pell:
|
The foe's attack slides off of him and empoweres his ally
|
|
Trigger:
An attack damages Pell
|
|
(3) Itzen
|
—
|
Itzen
|
Effect:
The willing ally takes the damage
done by the attack, the rest of the effects apply as normal.
The ally gets +2 power bonus to attacks, all defenses and +5
to damage until end of next turn.
|
|
Apply
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
|
|
|
Itzen:
Suffered 21 dmg. Lost 16 HP and 5 temp
HP.
HP:
15 / 69—
Surges:
4 / 7 —
APs:
0 —
Daily Items:
1
|
|
Pell:
Gained 11 HP. Gained 10 temp HP.
HP:
54 / 77 + 10 temp.—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( lol sorry I didn't realize it had
turned into my turn, I'm a dummy ))
|
Adhikaar Veteran 4:
(Is
all good!)
|
|
Adhikaar Veteran 4:
(It's
not like I reminded you.)
|
|
Pell:
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
32
vs. Fortitude
|
—
|
20
lightning damage
.
|
|
Hit:
Pell ends one effect on them a save can end
and the hit foe gains it until end of next turn. Also slide
the foe 1 square.
|
|
=^v^=:
(( might step back first since ranged
provokes probably? ))
Riot:
(( won't moving provoke? ))
=^v^=:
(( shift 1 ))
Riot:
(( Ah duh. If the DM allows it yeah ))
|
Adhikaar Veteran 4:
(of
course.)
|
|
Adhikaar Veteran 4:
(Hits)
|
Riot:
(( Thanks! I never want to assume, ya
know? ))
=^v^=:
(( make him eat the grants ca save
ends ))
Riot:
(( nice ))
=^v^=:
(( or until he punches himself ))
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(2) Adhikaar Sergeant 2
|
—
|
( Autohit )
|
—
|
6
damage
.
|
|
=^v^=:
(( assuming it doesn't automatically
go off before that ))
Riot:
(( Yeah he gets the thing Pell has now
))
|
Adhikaar Sergeant 2:
|
|
|
(0) Adhikaar Sergeant 2
|
—
|
Rolled
35
vs. AC
|
—
|
CRIT:
29
damage.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Pell:
?
|
|
Adhikaar Veteran 4:
(I'm
applying the status to him)
|
=^v^=:
(( oooh for the effect, also sad ))
=^v^=:
(( would have been funny ))
Riot:
(( I dunno who typed the ? because it
wasn't me lol ))
=^v^=:
(( it was me I was the turky all
along ))
Io has received initiative.
|
Pell:
When
you hit an enemy within 3 squares of you with a power, you gain a
+2 feat bonus to ac until the start of your next turn.
ended on Io
I've
finished my turn.
|
Riot:
(( lol gotcha ))
|
Adhikaar Sergeant 2:
|
Trigger:
An enemy starts its turn adjacent to the
sergeant but ends its turn not adjacent to the sergeant.
|
|
Effect:
The sergeant shifts up to its speed and
uses shield slam against the triggering enemy.
|
|
Riot:
(( I hate this guy ))
|
Adhikaar Sergeant 2:
|
|
|
(1) Pell
|
—
|
Rolled
25
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
and if the target is granting combat
advantage to the sergeant, the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Pell:
Suffered 11 dmg. Lost 1 HP and 10 temp
HP.
HP:
53 / 77—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Veteran 4:
(I
think that's the first time I got to use that.)
|
|
Io flaps their little wings
|
Riot:
(( well it worked lmao. Mostly ))
|
Io shoots the dang crossbow guy
|
|
Adhikaar Veteran 4:
(You
transferring the effect onto him robs it of a little of it's bite,
though, heh.)
|
|
Io:
|
|
|
(7) Adhikaar Bolter 5
|
—
|
Rolled
24
vs. Reflex
|
—
|
10
radiant damage
.
|
|
|
Adhikaar Bolter 5:
(Lasered
through the skull.)
|
|
Io:
|
Trigger:
You kill a creature with an attack.
|
|
Effect:
Io gains a glory charge. They can hold up
to seven glory charges, which last until used.
|
|
|
Io:
When
Io spends an action point to take an extra action, they also gain
a +2 bonus to defenses until the end of their next turn.
ended on Io
Until
the end of Io's next turn, each ally in the burst gains a power
bonus to attack rolls equal to Io's con modifier.
ended on Ra'ven
I've
finished my turn.
Ayalin THINGS HERE
|
=^v^=:
(( the 5 damagez ))
|
Adhikaar Bolter 5:
(k)
|
|
Adhikaari Inquisitor doesn't see Ra
when she gets to the top, and so only targets Io.
|
=^v^=:
(( orite ))
|
Adhikaari Inquisitor:
|
|
|
(6) Io
|
—
|
Rolled
24
vs. Will
( Miss )
|
—
|
24
psychic damage
.
|
|
Hit:
and the target is dazed until the end of the
inquisitor's next turn.
|
|
Apply
The
target is dazed until the end of the inquisitor's next turn.
|
|
|
Adhikaari Inquisitor:
(But
the future refused to change.)
|
|
Adhikaari Inquisitor:
I've finished my turn.
|
:
Rolled
21.
Saving throw
|
|
Success:
Adhikaari Inquisitor has overcome
Take
ongoing 5 fire damage
.
Aftereffect:
Adhikaari Inquisitor is now subject to
Take
5 cold damage.
|
|
=^v^=:
(( invisible ra gets to do aweful
things assuming hit next turn so that's funny ))
|
Adhikaari Inquisitor:
(Wow,
he's screwed.)
|
=^v^=:
(( that's the hope! ))
|
Adhikaari Inquisitor:
(Fuck
it, I'm not going to sweat the odds.)
|
|
Adhikaar Veteran 3:
|
|
|
(1) Lucky
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
23
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaari Inquisitor:
(-3,
but it's still a hit, amirit?)
|
|
Kaylen
Fisher:
|
Aegis
of Shielding Interrupt
|
|
Effect:
Reduce the damage dealt by that attack to
any one creature by an amount equal to 5 + your Constitution
modifier. At 11th level, reduce the damage dealt by 10 +
your Constitution modifier. At 21st level, reduce the damage
dealt by 15 + your Constitution modifier.
|
|
|
Reduce the damage dealt by that attack to any one
creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
.
|
|
|
Lucky:
Suffered 4 dmg.
HP:
40 / 73—
Surges:
5 / 6 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( 9 less damage also 9 fire? ))
=^v^=:
(( sadly only reduces it by 9, not 19
))
Riot:
(( 23-9-10=4 for clarification btw ))
=^v^=:
(( o rite lucky pop'd unstoppable ))
Riot:
(( though I do wish I'd saved that
Enter the Crucible for the next encounter ))
Riot:
(( such is life lol ))
|
Adhikaari Inquisitor:
(Eh,
whenever you use it is fine. This ended up being tougher than it
should have been thanks to dice anyway, so it was probably a good
decision.)
|
=^v^=:
(( that the guy's turn or is he going
to shift or something? ))
Kaylen Fisher has received initiative.
|
Adhikaar Veteran 3:
I've finished my turn.
|
=^v^=:
(( sec ))
|
Adhikaari Inquisitor:
(Aha!
You baited me, didn't you.)
|
|
Itzen:
|
Trigger:
Oath target ends their turn within 5 of
her but not adjacent to her.
|
|
|
|
(2) Adhikaar Veteran 3
|
—
|
Rolled
20
vs. AC
|
—
|
15
damage
.
|
|
|
|
(2) Adhikaar Veteran 3
|
—
|
Rolled
23
vs. AC
|
—
|
15
damage
.
|
|
Effect:
Before the attack, she teleports to a
square adjacent to the target
|
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
5
extra damage.
|
|
|
Adhikaari Inquisitor:
(You
sure you don't wanna shift? (immediately shoots him once he
moves.))
|
=^v^=:
(( he'd be shot if he didn't move ))
=^v^=:
(( end turn within 5 but not adjacent
trigger ))
|
Adhikaari Inquisitor:
(Miss
anyway, sorry.)
|
=^v^=:
(( oh well ))
|
Adhikaari Inquisitor:
(Not
even being an avenger can save you from a 2 and a 5.)
|
=^v^=:
(( it can sometimes, but I'm not a
build to deal with that ))
|
Adhikaari Inquisitor:
(I
expect that's true.)
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(2) Adhikaar Sergeant 2
|
—
|
Adhikaar Sergeant 2
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
24
vs. AC
|
—
|
13
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
5
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Adhikaari Inquisitor:
(sorry,
another miss.)
|
=^v^=:
(( don't know why init is in the
wrong spot so hard ))
Kaylen Fisher has received initiative.
|
Adhikaari Inquisitor:
(?)
|
Ra'ven has received initiative.
|
Kaylen Fisher:
When
you shift, gain a +1 item bonus to AC and Reflex defense until the
end of your next turn.
ended on
Kaylen Fisher
I've finished my turn.
|
|
Adhikaari Inquisitor:
(Oh,
that. (shrugs))
|
|
Adhikaari Inquisitor:
(Akaiku
is half the round, lol. I hope that's okay.)
|
|
Ra'ven:
|
A quick jab opens the way for many more
|
|
|
|
(1) Adhikaari Inquisitor
|
—
|
Rolled
31
vs. Reflex
|
—
|
25
thunder damage
.
|
|
Hit:
Until end of next turn she can do 1 thunder
damage (or cosiderably more if she is werewolf'd and has
combat advatage) as a free action to anyone who enters a
square adjacent to her.
|
|
=^v^=:
(( Yeees ))
|
Adhikaari Inquisitor:
(kathunk)
|
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
5
damage
|
|
|
Ra'ven:
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
|
Ra'ven:
|
Wait that's actually a big number!
|
|
Trigger:
She hit with wolf's den and a foe enters
a square adjancet to her and grants combat advantage to her
|
|
|
|
(1) Adhikaari Inquisitor
|
—
|
( Autohit )
|
—
|
10
thunder damage
.
|
|
|
Adhikaari Inquisitor:
(Boo
forced movement hax, lol.)
|
|
Ra'ven didn't even need the third tap!
|
Ra'ven has received initiative.
|
Ra'ven:
Gained 2 HP.
HP:
11 / 70—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
Ra'ven
is invisible till end of her next turn
ended on Ra'ven
I've
finished my turn.
|
|
Adhikaar Veteran 4 stands up, and
starts running.
|
Lucky has received initiative.
|
Adhikaar Veteran 4:
I've finished my turn.
|
=^v^=:
(( you have combat advantage vs that
guy plus big static bonuses cut him up xP ))
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Adhikaar Veteran 3
|
—
|
Adhikaar Veteran 3
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
Riot:
(( oh that +5 damage right? ))
=^v^=:
(( yes vs that guy ))
|
Adhikaar Veteran 3:
(Uh
oh.)
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Adhikaar Veteran 3
|
—
|
Rolled
39
vs. AC
|
—
|
CRIT:
19
damage, plus 2 untyped and make
a mba with offhand damage.
|
|
(Sec.)
|
|
(1) Adhikaar Veteran 3
|
—
|
Rolled
35
vs. AC
|
—
|
13
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
2
damage to attack, or 6 if a crit.
|
|
|
Adhikaar Veteran 3:
(Lol.)
|
=^v^=:
(( WOO EXTRA HIT ))
|
Adhikaar Veteran 3:
(Make
an extra attack, Lucky!)
|
|
Adhikaar Veteran 3:
(You
earned it.)
|
|
Lucky:
|
|
|
(1) Adhikaar Veteran 3
|
—
|
Rolled
30
vs. AC
|
—
|
17
damage
.
|
|
=^v^=:
(( too bad min damage on the extra
hit but he's probably pretty sliced up ))
Riot:
(( I mean I'll take it ))
|
Adhikaar Veteran 3:
(I'm
seeing 61 damage here, which is WAY more than enough.)
|
=^v^=:
(( thp for the pells? ))
Riot:
(( Pretty sure he's maxed on it
currently ))
Lucky has received initiative.
=^v^=:
(( pell has 0 thp right now ))
|
Pell:
Gained 10 temp HP.
HP:
53 / 77 + 10 temp.—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( Well alright then ))
|
Lucky:
I've
finished my turn.
|
|
Adhikaar Veteran 3:
(Team
badguy has seen better days)
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
25
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
=^v^=:
(( Pell, hit him ))
=^v^=:
(( battle awareness is the button ))
|
Pell:
|
Trigger:
Adjacent foe shifts or makes an attack
that does not include him.
|
|
Effect:
He makes an eldrich strike as inturrupt
|
|
|
Pell:
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
23
vs. AC
|
—
|
13
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( damn lol ))
=^v^=:
(( boo ))
|
Adhikaar Veteran 3:
(Sorry...)
|
|
Kaylen
Fisher:
|
Trigger:
An attack hits you or an ally within 10
squares of you.
|
|
Effect:
You reduce the damage the target takes
from the triggering attack by [5 + ConBonus]. Aegis of
Shielding: The next successful attack you make before the
end of your next turn deals extra damage equal to [ConBonus].
|
|
|
Effect:
You reduce the damage the target
takes from the triggering attack by
9
.
Aegis of Shielding:
The next successful attack you
make before the end of your next turn deals extra damage
equal to
4
.
|
|
Apply
The
next successful attack you make before the end of your next
turn deal extra damage equal to your con modifier
|
|
|
Kaylen Fisher:
Suffered 16 dmg. Lost 11 HP and 5 temp
HP.
HP:
30 / 87—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
CRIT:
23
damage.
|
|
Hit:
and if the target is granting combat
advantage to the sergeant, the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Kaylen Fisher:
Suffered 23 dmg.
HP:
7 / 87—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Veteran 3:
(Ha.)
|
|
Adhikaar Veteran 3:
(Sorry,
forgot to AP)
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
19
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Adhikaar Veteran 3:
(Sad...)
|
Itzen has received initiative.
|
Adhikaar Sergeant 2:
I've finished my turn.
|
:
Rolled
22.
Saving throw
|
|
|
Success:
Adhikaar Sergeant 2 has overcome
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
.
|
|
|
Itzen:
Gained 2 HP.
HP:
17 / 69—
Surges:
4 / 7 —
APs:
0 —
Daily Items:
1
|
Both of the men in front of you wear expressions of displeasure and
worry, but make no attempt to flee, or otherwise act on their own.
|
Itzen move action hops back on her bird
|
|
Itzen extra bird action moves
|
With the exception of Kaylen, you can tell that these men don't want to
fight anymore, and would probably be surrenduring now if they could.
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
=^v^=:
(( actually I think I want the double
swing more then the bonus to allys ))
|
Itzen charges his ass
|
Riot:
(( the question becomes, where did the
other Veteran go ))
|
Adhikaar Veteran 3:
(Itzen:
"Fuck mercy!")
|
|
Ayalin:
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
21
vs. AC
|
—
|
22
damage
.
|
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
27
vs. AC
|
—
|
14
damage
.
|
|
|
Adhikaar Veteran 3:
(1
hit)
|
|
Itzen:
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
36
vs. AC
|
—
|
13
damage
.
|
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
32
vs. AC
|
—
|
13
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
|
Adhikaar Veteran 3:
(obvs
hit.)
|
Eileen has received initiative.
|
Itzen:
Gain
+5 damage vs Itzen's oath target
ended on Lucky
Has
+1 item bonus to ac and reflex
ended on Itzen
I've
finished my turn.
|
|
Itzen:
|
Effect:
She gets a +1 item bonus to ac and reflex
until end of next turn
|
|
Apply
Has
+1 item bonus to ac and reflex
|
|
|
Adhikaar Veteran 3:
(Melt
face, Eileen!)
|
|
Eileen:
|
Eileen tricks her adversary into making a tactical error
that gives her comrade a chance to strike.
|
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
31
vs. AC
|
—
|
14
cold damage
.
|
|
Effect:
If the target shifts before the start of
your next turn, it provokes an opportunity attack from an
ally of your choice.
|
|
Apply
If
the target shifts before the start of your next turn, it
provokes an opportunity attack from an ally of your choice.
|
|
|
Adhikaar Veteran 3:
(hits)
|
=^v^=:
(( vipe him out ))
|
Eileen:
|
Boots
of the Fencing Master - Property
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
Gain
a +1 item bonus to AC and Reflex defense until the end of
your next turn.
|
|
|
Eileen:
I've finished my turn.
|
|
Adhikaar Apprehender 1:
|
|
|
(4) Pell
|
—
|
Rolled
20
vs. Will
( Miss )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
Pell has received initiative.
|
Adhikaar Apprehender 1:
I've finished my turn.
|
|
Adhikaar Veteran 3:
(that
was a long round for a single minion miss...)
|
|
Adhikaar Veteran 3:
(lol.)
|
|
Pell:
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
23
vs. AC
|
—
|
16
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( boo ))
Riot:
(( And Pell is back to rolling badly
lmao ))
|
Adhikaar Veteran 3:
(Fuck
you, 23!)
|
Io has received initiative.
|
Pell:
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
ended on Itzen
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
ended on Itzen
I've
finished my turn.
|
=^v^=:
(( I absoltyly forgot about that, 5
more damage to that guy ))
|
Adhikaar Veteran 3:
(done)
|
=^v^=:
(( how far down is the ground from
Io? ))
|
Adhikaar Veteran 3:
(40
feet, or therabouts.)
|
=^v^=:
(( o wait Io is ranged 10 not 20 ))
|
Io double flys down
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
Ayalin THINGS HERE
|
|
Kaylen Fisher stands up
|
|
Kaylen Fisher:
|
|
|
I can spend a healing surge to regain +
21
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Kaylen Fisher:
Gained 21 HP.
Spent a healing surge.
HP:
28 / 87—
Surges:
10 / 12 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Veteran 3:
(Sometimes
that's the right move, y'know?)
|
Ra'ven has received initiative.
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Kaylen Fisher has overcome
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
.
|
When
you shift, gain a +1 item bonus to AC and Reflex defense until the
end of your next turn.
ended on Kaylen Fisher
The
next successful attack you make before the end of your next turn
deal extra damage equal to your con modifier
ended on
Kaylen Fisher
|
|
Ra'ven double runs
|
|
Ra'ven:
Gained 2 HP.
HP:
13 / 70—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
I've
finished my turn.
|
Lucky has received initiative.
|
Adhikaar Veteran 4:
I've finished my turn.
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Adhikaar Sergeant 2
|
—
|
Adhikaar Sergeant 2
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
24
vs. AC
|
—
|
11
damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
32
vs. AC
|
—
|
14
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
6
damage to attack, or 6 if a crit.
|
|
Riot:
(( at least the second one hit ))
|
Adhikaar Veteran 3:
(Just
the one hit, sorry.)
|
=^v^=:
(( hey 20 damage is 20 damage ))
|
Adhikaar Veteran 3:
(Isafact)
|
|
Lucky:
I've
finished my turn.
|
Riot:
(( yup ))
|
Adhikaar Sergeant 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Ra'ven:
wait
|
|
Adhikaar Veteran 3:
(k)
|
=^v^=:
(( mark of warding works on second
wind right? ))
|
Adhikaar Veteran 3:
(It
does!)
|
=^v^=:
(( then that misses exactly ))
|
Adhikaar Veteran 3:
(It's
technically a power, and it provides a defense bonus.)
|
|
Adhikaar Veteran 3:
(So
haha.)
|
|
Adhikaar Sergeant 2 is definitely not
going to shift.
|
Itzen has received initiative.
|
Adhikaar Sergeant 2:
I've finished my turn.
|
=^v^=:
(( there is a very funny clumping
going on so screw it ))
|
Itzen:
|
Trigger:
She uses a daily or encounter attack
|
|
Effect:
Before the attack she or an ally within 5
can shift 1, or shift 2 if it ends with her flanking a
target.
|
|
|
Itzen:
|
Wow this power is popular
|
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
35
vs. AC
|
—
|
14
damage
.
|
|
Hit:
Adjacent allies gain +1 to hit and +4 to
damage until end of next turn
|
|
Apply
+1
to hit and +5 to damage
|
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
|
Effect:
She does an additional
10
extra damage.
|
|
|
Adhikaar Sergeant 2:
(hits)
|
=^v^=:
(( bonk ))
Eileen has received initiative.
|
Itzen:
Has
+1 item bonus to ac and reflex
ended on Itzen
If
the target shifts before the start of your next turn, it provokes
an opportunity attack from an ally of your choice.
ended on Adhikaar Sergeant 2
I've
finished my turn.
|
|
Ayalin:
|
:
Rolled
17.
Saving throw
|
|
|
Success:
Ayalin has overcome
Dazed
(save ends).
.
|
|
|
Eileen:
|
Elemental power flows through Eileen, providing her with
keen accuracy and sharper striking force.
|
|
Trigger:
You make a melee weapon attack roll.
|
|
|
Effect:
Make the attack roll twice. If both
attack rolls hit, the target takes
4
extra damage.
Ironwrought:
Whenever you use
inevitable strike, you gain a +1 power bonus to melee weapon
attack rolls until the end of your next turn.
|
|
Apply
+1
power bonus to melee weapon attack rolls until the end of
your next turn.
|
|
|
Eileen:
|
Eileen tricks her adversary into making a tactical error
that gives her comrade a chance to strike.
|
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
28
vs. AC
|
—
|
23
cold damage
.
|
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
28
vs. AC
|
—
|
25
cold damage
.
|
|
Effect:
If the target shifts before the start of
your next turn, it provokes an opportunity attack from an
ally of your choice.
|
|
Apply
If
the target shifts before the start of your next turn, it
provokes an opportunity attack from an ally of your choice.
|
|
|
Adhikaar Sergeant 2:
(Both
attacks hit.)
|
vonel:
(( 11 twice ))
vonel:
(( so 27 damage then ))
=^v^=:
(( at least you got +1 to both of
those too xP ))
|
Adhikaar Sergeant 2:
(Hyup.)
|
|
Eileen:
Gain
a +1 item bonus to AC and Reflex defense until the end of your
next turn.
ended on Eileen
I've finished my turn.
|
|
Adhikaar Apprehender 1:
|
|
|
(3) Eileen
|
—
|
Rolled
24
vs. Will
( Hit )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Eileen
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
26
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Adhikaar Sergeant 2:
(whomp
whomp.)
|
Pell has received initiative.
|
Adhikaar Apprehender 1:
I've finished my turn.
|
=^v^=:
(( come on pell hurt a guy with +1 to
hit and +5 dmg ))
=^v^=:
(( also combat advantage etc ))
|
Pell:
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
23
vs. AC
|
—
|
22
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( BLAST ))
Riot:
(( I am going to scream lol ))
Io has received initiative.
|
Pell:
I've
finished my turn.
|
|
Adhikaar Sergeant 2:
(I'm
sorry.)
|
|
Adhikaar Sergeant 2:
(That's
really frustrating.)
|
|
Io:
|
|
|
(3) Adhikaar Apprehender 1
|
—
|
Rolled
28
vs. Reflex
|
—
|
10
radiant damage
.
|
|
|
|
(4) Adhikaar Sergeant 2
|
—
|
Rolled
25
vs. Reflex
|
—
|
12
radiant damage
.
|
|
|
Adhikaar Sergeant 2:
(What's
more frustrating is that was enough damage.)
|
|
Io uses more dakka
|
|
Io:
|
Trigger:
You kill a creature with an attack.
|
|
Effect:
Io gains a glory charge. They can hold up
to seven glory charges, which last until used.
|
|
|
Adhikaar Sergeant 2:
(both
hit)
|
|
Io:
|
Effect:
When you hit an enemy within 3 squares of
you with a power, you gain a +2 bonus to AC until the start
of your next turn.
|
|
Apply
When
you hit an enemy within 3 squares of you with a power, you
gain a +2 feat bonus to ac until the start of your next turn.
|
|
Kaylen Fisher has received initiative.
|
Io:
I've
finished my turn.
Ayalin THINGS HERE
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
23
vs. AC
|
—
|
14
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
8
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Adhikaar Sergeant 2:
Nooooo
|
=^v^=:
(( MORE MISSIN ))
|
Kaylen Fisher shifts
|
|
Kaylen
Fisher:
|
Boots
of the Fencing Master
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
When
you shift, gain a +1 item bonus to AC and Reflex defense
until the end of your next turn.
|
|
Ra'ven has received initiative.
|
Adhikaar Sergeant 2:
(Dem
boots)
|
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Kaylen Fisher has overcome
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
.
|
|
=^v^=:
(( the gate isn't providing cover for
foes from Ra right now right? ))
|
Adhikaar Sergeant 2:
(Mmm...
nah, we'll say you can peek over from there.)
|
|
Ra'ven:
|
Basic
Attack (Ranged)
: range
25/50
|
|
|
|
(19) Adhikaar Sergeant 2
|
—
|
Rolled
27
vs. AC
|
—
|
11
damage
.
|
|
|
Adhikaar Sergeant 2:
(Hits)
|
|
Ra'ven has bow
|
|
Ra'ven:
Gained 2 HP.
HP:
15 / 70—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
I've
finished my turn.
|
vonel:
(( There he is ))
|
Adhikaar Veteran 4:
(Ok,
and in the interest of sanity, we can say that you kick the final
guy's ass when he charges you this turn, after climbing up.)
|
=^v^=:
(( pulling a portal and be all, "Oh
there you are *machineguns* ))
Riot:
(( Where did Veteran 4 go is my
question ))
|
Adhikaar Veteran 4:
(He's
se.)
|
vonel:
(( He had to run back aorund to get
back up to halo 3 finish the fight ))
|
Adhikaar Veteran 4:
Hehe.
|
Riot:
(( Oh he went around to climb up ))
Riot:
(( gotcha ))
|
Adhikaar Veteran 4:
(he
was able to climb up, and was planning on hitting you from this
side, but was too late. With nobody else to occupy your attention,
it's like walking face first into a blender.)
|
|
Ra'ven unlocks the gate etc like a
boss durinng the aftercombat, plus bloodied regens back up to not
blodied
|
|
Adhikaar Veteran 4:
(nodnodnod)
|
Riot:
(( lol I was mostly worried he had run
off to warn others ))
=^v^=:
(( luckily he was possessed of the
same wtf the others were! ))
Riot:
(( The way my view was on the map I
didn't see him appear southeast ))
|
Adhikaar Veteran 4:
(Alas,
warriors that will always fight to the death have downsides too.)
|
|
Adhikaar Veteran 4:
(oh,
sorry! Anyway, they are all either dead or unconscious now,
whatever you prefer. And since it is now 9:40, I think it's about
time to call it, right?)
|
|
Itzen:
"I'm
sorry, that could have gone a great deal better."
|
=^v^=:
(( I mean sure if you want ))
Riot:
(( Yeah, I need to eat and clean the
house a bit before joining my friends ))
|
Adhikaar Veteran 4:
(I
hope you have fun!)
|
Riot:
(( Thanks! And thanks for the game.
Glad the tide finally turned there ))
|
Adhikaar Veteran 4:
(Our
standard hours are 5:00-9:00, right? I'm not crazy and shit
alzheimer's.
|
Riot:
(( correct ))
|
Adhikaar Veteran 4:
(I'm
glad too. The dice gods nearly claimed their toll.)
|
|
|
Riot:
bg3
throwing potions was genius, whomever thought of it
|
|
|
Riot:
Anyway,
gotta go. Gnight!
|
|
Adhikaar Veteran 4:
(Anyway,
thanks for sticking around until the end! I appreciate it. Yeah, I
know, right?)
|
|
Adhikaar Veteran 4:
Be
well!
|
|
Itzen:
I
think the throwing potions thing was a holdover from divinity
|
Riot is disconnected.
|
Adhikaar Veteran 4:
I
mean, wherever it came from, it's a great addition to the ruleset.
|
|
Itzen:
game
saved
|
|
Adhikaar Veteran 4:
Also,
since there are still 5 potions of vit, and 4 others, you might
wish to decide who has them, and what those last 4 are.
|
|
Adhikaar Veteran 4:
Just
a thought.
|
|
Adhikaar Veteran 4:
Thanks
all! I hope you have a good night.
|
|
Itzen:
there
are 2 less then we started with do we still hav 5?
|
|
Adhikaar Veteran 4:
(Wait,
2 got used? Huh. I don't remember the other one. Man, I'm bad.)
|
|
Adhikaar Veteran 4:
(In
that case, 4 and 4.)
|
=^v^=:
(( itzen used one and ra used another
))
|
Adhikaar Veteran 4:
(Ah.
I must not have clocked the second one.)
|
|
Adhikaar Veteran 4:
(Anyway,
decide on stuff if you wish.)
|
|
Adhikaar Veteran 4:
(Night!)
|
Ganaroth is disconnected.
vonel is disconnected.
=^v^= is disconnected.