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=^v^= has connected.
Riot has connected.
Riot: yo yo
Riot: Surprised G and Von aren't here yet
vonel has connected.
=^v^=: hey all
Riot: hi hi
=^v^=: how goes
Riot: it goes
Riot: you?
=^v^=: watching bad youtube stuff
=^v^=: eating mexican food
=^v^=: having minor ear infection
Riot: mexican food is good
Riot: oof
=^v^=: hm
=^v^=: i should poke gan
Riot: Probably lol
=^v^=: there
Riot: Also iirc I think the plan was for Pell to Lightning Nova the three to his right
Ganaroth has connected.
Riot: hi hi
=^v^=: hi
=^v^=: (( ya that was suggestion ))
Ganaroth: Yo.
Ganaroth: Sorry...
Ganaroth: I got confused.
Riot: No worries lol
Itzen: at least gan did not hurt itself in it's confusion
Ganaroth: Only because it's impossible to distinguish from the ambient hurting of myself.
Itzen: y yes pokemon stuff has came up in stuff i've been browsing
Ganaroth: So hey, are we done with the surprise round, or did some people still need to go?
Riot: Still need to go
Riot: I believe the plan was for Pell to Lightning Nova the three to his right
Itzen: Io and itzen have suprised round, everyone else is still in the wings
Ganaroth: Ah, that's how I ruled it? Sorry, it can be difficult to remember. It looks like we didn't start tracking init yet, so I guess we start from the top? Unless someobne knows better.
Eileen: Io and Itzen have taken there suprise round and everyone else still needs to take theres
Riot: ^^
Ganaroth: Okay, not sure what the statement about Itzen and Io being the ones that got a surprise round was about then. K, I guess... take your turns?
Itzen: since the whole party had suprise and no foes did, via the use of delay we could all take standard actions triggered by someone else doing it
Riot: Everyone got surprise, we just stopped in the middle of the surprise round
Itzen: which would resolve to everyone gets their one standard then we start init from the top
Itzen: in whichever order we happened to plan/etc
Itzen: for the suprise round
Ganaroth: Sure, go for it, why not.
Itzen: thus the idea was pell could do unfrendly blast first, then the rest coudl rush in or the like
Itzen: (also io and itzen's stuff isn't even near the rest so not like it being a diffrent order would have effected it)
Ganaroth: You don't have to justify things to me. I've already decided not to fight you.
Ganaroth: If Pell is going to go, though, He may feel free to take action.
Riot: Okay I'm clicking "Do the thing!" and it's not doing anything
Riot: nm I know why lol
Pell:
  Lightning Nova  
  (1) Adhikaar Veteran 3    Rolled 24 vs. Fortitude    —    18 lightning damage .  
  (1) Adhikaar Veteran 5    Rolled 28 vs. Fortitude    —    18 lightning damage .  
  (2) Adhikaar Sergeant 3    Rolled 30 vs. Fortitude    —    18 lightning damage .  
Polearm Momentum: If the target is pushed or slid 2 or more squares, knock them prone.
    Hit Push the target 3 squares and slide them 2 squares.  
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Ganaroth: (All three hit.)
Riot: (( might help if I click the token I want to use and not just the power lol ))
Ganaroth: Been there.
Adhikaar Veteran 5:
  Splint Mail  
Trigger: The verteran is damaged for the first time in the encounter.
Effect: The damage is reduced by 5
Adhikaar Veteran 3:
  Splint Mail  
Trigger: The verteran is damaged for the first time in the encounter.
Effect: The damage is reduced by 5
Riot: (( can we push them towards Kaylen/Lucky/Eileen? ))
Ganaroth: (That good?)
=^v^=: (( you have 3 push and 2 slide afterwards, so ya ))
=^v^=: (( plus prone ))
Riot: (( perfect ))
Ganaroth: (Oh, it's both. Feel free to slide them around 2 squares, if you wish)
Riot: (( that good? ))
=^v^=: (( looks good ))
Ganaroth: (I mean, my opinion doesn't really matter on this, lol)
Ganaroth: (It's legal, at least!)
=^v^=: (( anyone in particular wanna go next? ))
Riot: (( doesn't matter to me ))
Riot: (( about going next I mean, not G's opinion or it being legal, just to clarify lol ))
Ra'ven:
  Open the Gates of Battle (attack)  
 Hit reaaaaly hard.
  (1) Adhikaar Veteran 4    Rolled 22 vs. Reflex    —    17 damage .  
    Special: Does an additional 2 damage to target at full hp.  
  Moving people  
 Thunderbolts and lightning, very very frightning
Effect: Slide anyone hit with thunder or lightning 1 square.
Ganaroth: (no worries)
Ganaroth: (hits)
Adhikaar Veteran 4:
  Splint Mail  
Trigger: The verteran is damaged for the first time in the encounter.
Effect: The damage is reduced by 5
Ra'ven:
  Flurry of Blows  
 Also set them on fire.
Trigger: She hits with an attack during her turn.
  (1) Adhikaar Veteran 4  ( Autohit )    —    7 fire damage .  
Effect: She shifts (teleports?) 1 square. If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn.
Apply -2 to attacks that include Ra'Ven
Ra'ven:
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
Ganaroth: (Falcon Ponched.)
Ganaroth: (Who's next?)
=^v^=: (( somewhat lol bad dmg on that, lucky kat and el left ))
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Adhikaar Sergeant 3    Rolled 27 vs. AC    —    8 damage .  
  (Sec.) (1) Adhikaar Sergeant 3    Rolled 31 vs. AC    —    11 damage .  
    If both attacks hit, deal extra damage equal to 4  
Ganaroth: (Hit, Hit)
Riot: (( sweet ))
Ganaroth: (Akaiku, do you want to continue controlling Kay, or should I take command?)
Kaylen Fisher:
  Booming Blade  
  (1) Adhikaar Veteran 5    Rolled 30 vs. AC    —    14 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 6 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
=^v^=: (( I got it ))
Ganaroth: (Cool, thanks.)
=^v^=: (( there, just Eli and we can init ))
Ganaroth: (And she gets some temp hp)
Eileen:
  Surprise Attack  
 As Eileen attacks amid the chaos of battle, she takes an opportunity to direct an ally to attack a distracted foe.
  (1) Adhikaar Sergeant 3    Rolled 21 vs. AC    —    16 cold damage .  
Hit: One ally within 5 squares of you can take a free action to make a basic attack with combat advantage against a creature of his or her choice.
    Tactical Presence: The ally gains a + 5 bonus to the attack roll.  
Kaylen Fisher: Gained 5 temp HP.
HP: 87 / 87 + 5 temp.— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Ganaroth: (I'm sorry... 21 doesn't hit. Apologies.)
=^v^=: (( +2 from combat advantage ))
Ganaroth: (Still.)
Riot: (( dang ))
Ganaroth: (23 doesn't hit the equal level soldier's ac.)
=^v^=: (( ALAS! Guess it's inquisitor's turn to be prone and dazed ))
Adhikaari Inquisitor:
  Agonizing Insight  
  (5) Ayalin    Rolled 23 vs. Will ( Hit )  
  (5) Itzen    Rolled 18 vs. Will ( Miss )  
  (5) Io    Rolled 35 vs. Will ( Hit )  
Hit: Ongoing 20 psychic damage (save ends). Whenever the target takes this ongoing damage, each of its allies within 3 squares of it takes 5 psychic damage.
Effect: Enemies in the burst grant combat advantage until the end of the pain tyrant's next turn. Any ally in the burst can use a free action to shift 1 square or move half its speed.
Apply Ongoing 20 psychic damage (save ends). Whenever the target takes this ongoing damage, each of its allies within 3 squares of it takes 5 psychic damage.
Apply Enemies in the burst grant combat advantage until the end of the pain tyrant's next turn. Any ally in the burst can use a free action to shift 1 square or move half its speed.
Adhikaari Inquisitor: (Damn, used the actual creature name there, lol)
=^v^=: (( lol, Io has this ))
Io:
  Scales of Wrath  
Trigger: A creature within 5 squares of you hits you.
Special: Channel Divinity
    Effect: The triggering enemy takes radiant damage equal to 5 , and you push the target 2 squares. Level 11: 1d6+Con. Level 21: 2d6+Con.  
Adhikaari Inquisitor: (Okay, feel free to push.)
Io does however foe gets save vs fallin
Adhikaari Inquisitor: (I know, lol)
Adhikaari Inquisitor:
: Rolled 13. Saving throw
Success: Adhikaari Inquisitor has overcome fallin.
=^v^=: (( rip ))
Riot: (( damnit lol ))
Adhikaari Inquisitor: (Sorry, saves exist.)
=^v^=: (( just sayin, between io and itzen there is a bit of push available ))
Adhikaari Inquisitor: I've finished my turn. Ayalin THINGS HERE
Riot: (( Oh it's fully fair it's just funny they've saved twice against the funny possible death ))
=^v^=: (( I should fix that ))
=^v^=: (( it's only like a handfull of d10, the other guy was a minion or something ))
Adhikaar Veteran 3:
  Battleaxe  
  (1) Eileen    Rolled 22 vs. AC ( Miss )    —    18 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 3:
  Shield Bash  
  (1) Eileen    Rolled 21 vs. AC ( Miss )  
Hit: The target falls prone.
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Kaylen Fisher has received initiative.
Adhikaar Veteran 3: I've finished my turn.
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(1) Adhikaar Veteran 5  Adhikaar Veteran 5   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Kaylen Fisher:
  Booming Blade  
  (1) Adhikaar Veteran 5    Rolled 28 vs. AC    —    15 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 5 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
=^v^=: (( boom ))
Adhikaari Inquisitor: (Ha, I just remembered playing 2nd edition way back when, and for some reason designing a workable continuous initiative system, so that things progressed a little on every init count. It worked, but made fights take more time than this.)
Kaylen Fisher: I've finished my turn.
=^v^=: (( he was prone fwiw ))
Adhikaari Inquisitor: (yeah, that's true.)
Adhikaar Veteran 5:
  Battleaxe  
  (1) Kaylen Fisher    Rolled 19 vs. AC ( Miss )    —    15 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Ra'ven has received initiative.
Adhikaar Veteran 5: If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage. ended on Adhikaar Veteran 5
If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage. ended on Adhikaar Veteran 5 I've finished my turn.
Ra'ven:
  WOLF...?  
 Okay the large spikey jackel is standing up now and my what sharp claws it has...
Effect: She has sharp teeth, horrific clawed hands, also has +2 to speed. She can change back and shift 1 square as a minor action.
Apply She is a horned wolf/jackel/woman, has +2 to speed and can use wolf powers.
Ra'ven:
  Wolves Den (move)  
 Safe and warm for her
Effect: She shifts 1 square and gains +1 power bonus to all defenses until end of next turn.
Apply +1 to all defenses
Ra'ven:
  Wolves Den (attack)  
 A quick jab opens the way for many more
  (1) Adhikaar Veteran 4    Rolled 19 vs. Reflex    —    11 thunder damage .  
Hit: Until end of next turn she can do 1 thunder damage (or cosiderably more if she is werewolf'd and has combat advatage) as a free action to anyone who enters a square adjacent to her.
=^v^=: (( lol nope ))
Ra'ven: I've finished my turn.
Adhikaari Inquisitor: (Yeah, sorry.)
=^v^=: (( 2 low 2 hit ))
The Sentinel Cannon swings around, concerningly pointing directly at the Itzen and company, before firing into them with dizzying concussive force.
Large Sentinel Cannon:
  Bursting Shot  
  (2) Ayalin    Rolled 29 vs. Fortitude ( Hit )    —    21 damage .  
  (3) Itzen    Rolled 33 vs. Fortitude ( Hit )    —    12 damage .  
  (2) Io    Rolled 33 vs. Fortitude ( Hit )    —    19 damage .  
Hit: and the target is dazed (save ends).
Apply Dazed (save ends).
Large Sentinel Cannon: (Failed to do the damage right, as always. 21.)
Riot: (( ooof ))
Large Sentinel Cannon: I've finished my turn.
Itzen: Suffered 21 dmg.
HP: 40 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Io: Suffered 21 dmg. Lost 5 HP and 16 temp HP.
HP: 61 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Adhikaar Veteran 4:
  Battleaxe  
  (1) Pell    Rolled 33 vs. AC ( Hit )    —    17 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Ayalin: Suffered 21 dmg.
HP: 77 / 98— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Adhikaar Veteran 4:
  Shield Bash  
  (1) Pell    Rolled 25 vs. AC ( Hit )  
Hit: The target falls prone.
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Lucky has received initiative.
Adhikaar Veteran 4: I've finished my turn.
: Rolled 13. Saving throw
Success: Adhikaar Veteran 4 has overcome Take ongoing 5 fire damage .
Aftereffect: Adhikaar Veteran 4 is now subject to Take 5 cold damage.
Pell:
  Infernal Wrath  
Trigger: A foe damages him
(1) Adhikaar Veteran 4  Adhikaar Veteran 4   Effect: Triggering foe takes 7 fire damage  
Pell: Suffered 17 dmg.
HP: 60 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Large Sentinel Cannon: (Icy grasp of stygia ftw)
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Adhikaar Sergeant 3  Adhikaar Sergeant 3    
Apply Lucky does extra damage to this guy
Lucky:
  Lashing Leaves  
  (1) Adhikaar Sergeant 3    Rolled 22 vs. AC    —    16 damage .  
  (Sec.) (1) Adhikaar Sergeant 3    Rolled 38 vs. AC    —    18 damage .  
Hit: 1[W] + Strength modifier damage. Until the end of your next turn, the target takes 2 extra damage whenever it is hit. If both attacks hit, the extra damage equals 1 + your Wisdom modifier
Apply The target takes 2 extra damage whenever it is hit.
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 2 damage to attack, or 6 if a crit.  
Adhikaar Veteran 4 takes damage. The soldiers are clearly worried by how fast they're being whittled down, but every time any of them moves as though trying to truly disengae, it's like they are jerked back to focus on your group.
Riot: (( would a 26 hit ))
Adhikaar Veteran 4: (Just barely no. Sorry.)
Riot: (( okay no worries! ))
Riot: (( and he's already prone so Beat Down is unnecessary ))
Lucky: I've finished my turn.
Adhikaar Veteran 4: (True! Got anything more to hit him with?)
Riot: (( nope, doesn't look like it ))
Adhikaar Sergeant 3:
  Bastard Sword  
  (1) Lucky    Rolled 19 vs. AC ( Miss )    —    21 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Adhikaar Sergeant 3 uses an AP
Adhikaar Sergeant 3:
  Shield Bash  
  (1) Lucky    Rolled 30 vs. AC ( Hit )    —    16 damage .  
Hit: and if the target is granting combat advantage to the sergeant, the target falls prone.
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Riot: (( oof ))
Adhikaar Sergeant 3: I've finished my turn.
Lucky: Suffered 16 dmg.
HP: 51 / 73— Surges: 6 / 6 — APs: 1 — Daily Items: 1
=^v^=: (( sheild bash is a minor? ))
Adhikaar Sergeant 3: (Yes.)
=^v^=: (( owch ))
Adhikaar Soldier 6 runs into the light from just beyond view. It seems like there were a few soldiers that were doing something over to the west, out of sight.
Adhikaar Soldier 6: I've finished my turn.
Adhikaar Bolter 6: I've finished my turn.
Adhikaar Apprehender 4: I've finished my turn.
Adhikaar Apprehender 4: I've finished my turn.
Adhikaar Sergeant 2:
  Bastard Sword  
  (1) Kaylen Fisher    Rolled 23 vs. AC ( Miss )    —    25 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Adhikaar Soldier 6: (Serves him right for targeting the defender, right?)
Adhikaar Sergeant 2:
  Shield Bash  
  (1) Kaylen Fisher    Rolled 29 vs. AC ( Hit )    —    14 damage .  
Hit: and if the target is granting combat advantage to the sergeant, the target falls prone.
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Kaylen Fisher: Suffered 14 dmg. Lost 9 HP and 5 temp HP.
HP: 78 / 87— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Riot: (( everybody just goin' prone lol ))
Itzen has received initiative.
Adhikaar Sergeant 2: I've finished my turn.
Adhikaar Soldier 6: (NOBODY CAN STAND AGAINST ME)
Riot: (( lol ))
Adhikaar Soldier 6: ( )
Itzen frowns at the lack of superior will
Adhikaar Soldier 6: (Go Itzen. It's potentially your birthday. I mean, I don't posess knowledge to the contrary.)
Ayalin:
  Mounted Pounce  
 Cute except for the size and deadlyness
Trigger: Ayalin charges
Effect: Ayalin can make two claw attacks in addition to her rider's charge attack
=^v^=: (( o also prob should take that 20 on bird ))
Ayalin:
  Light Barding of Invulrnability  
 Not really all that armory, but magic
Effect: Gets resist 5 all
Ayalin: Suffered 15 dmg.
HP: 62 / 98— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Ayalin:
  Claw  
  (1) Adhikaari Inquisitor    Rolled 16 vs. AC    —    16 damage .  
  (1) Adhikaari Inquisitor    Rolled 23 vs. AC    —    19 damage .  
Adhikaar Soldier 6: (Misses, sorry.)
Itzen:
  Overwhelm  
 Lets dance!
  (1) Adhikaari Inquisitor    Rolled 27 vs. AC    —    12 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
Adhikaar Soldier 6: (That hits, though.)
Itzen:
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
    Effect: She does an additional 7 extra damage.  
=^v^=: (( ug ))
Itzen:
: Rolled 4. Saving throw
Failure: Itzen remains with Dazed (save ends)..
Ayalin:
: Rolled 7. Saving throw
Failure: Ayalin remains with Ongoing 20 psychic damage (save ends). Whenever the target takes this ongoing damage, each of its allies within 3 squares of it takes 5 psychic damage..
Ayalin:
: Rolled 3. Saving throw
Failure: Ayalin remains with Dazed (save ends)..
Itzen: Suffered 5 dmg.
HP: 35 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Io: Suffered 5 dmg.
HP: 56 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Riot: (( big oof ))
Adhikaar Soldier 6: (Yeah, viral psychic damage for fun)
Adhikaar Bolter 5:
  Crossbow  
  (14) Kaylen Fisher    Rolled 32 vs. AC ( Hit )    —    11 damage .  
Hit: Or 11 damage if the bolter has any cover.
Kaylen Fisher: Suffered 11 dmg.
HP: 67 / 87— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Eileen has received initiative.
Adhikaar Bolter 5: I've finished my turn.
Adhikaar Soldier 6: (It's now Eileen's turn to fuck someone up.)
Eileen:
  Viper's Strike  
 Eileen tricks her adversary into making a tactical error that gives her comrade a chance to strike.
  (1) Adhikaar Veteran 3    Rolled 32 vs. AC    —    17 cold damage .  
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Apply If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Adhikaar Soldier 6: (Hitses.)
vonel: (( That means the combat addy falls off with out a save correct? ))
Adhikaar Veteran 3: (correct)
Eileen: You have spent an action point.
Current APs:
0
Eileen:
  Martial Doom  
 Eileens attack connects to expose an opening that any ally with will or daring can seize.
  (1) Adhikaar Sergeant 3    Rolled 25 vs. AC    —    21 cold damage .  
Hit: The target grants combat advantage to your allies until the end of your next turn.
Effect: Any ally that hits the target with an attack gained from an action point before the end of your next turn deals 5 extra damage to the target.
Apply The target grants combat advantage to your allies until the end of your next turn.
Apply Any ally that hits the target with an attack gained from an action point deals 5 extra damage to the target.
Adhikaar Veteran 3: (I'm sorry. That misses.)
vonel: (( effect still going at least ))
=^v^=: (( your ap features are ally only right? ))
vonel: (( all ways have been ))
Eileen: I've finished my turn.
Adhikaar Soldier 7: I've finished my turn.
Pell has received initiative.
Adhikaar Apprehender 1: I've finished my turn.
Pell stands up
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(1) Adhikaar Veteran 4  Adhikaar Veteran 4   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Adhikaar Veteran 3: (Zap zot.)
Pell:
  Eldritch Strike  
  (1) Adhikaar Veteran 4    Rolled 24 vs. AC    —    14 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
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=^v^=: (( rip, not the 26 it seems to need I think? ))
Adhikaar Veteran 3: (Sorry.)
Riot: (( rip ))
Io has received initiative.
=^v^=: (( save vs the grant ca? ))
Pell: I've finished my turn.
: Rolled 5. Saving throw
Failure: Pell remains with The target grants combat advantage until it hits the Veteran with an attack (save ends)..

When you hit an enemy within 3 squares of you with a power, you gain a +2 feat bonus to ac until the start of your next turn. ended on Io
Riot: (( godamnit lol ))
Adhikaar Veteran 3: (Sympathy)
Io:
  Superior Will  
Effect: You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level, and +4 at 21st level. If you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn't normally end on a save.
Io: Suffered 20 dmg.
HP: 36 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Io:
: Rolled 6. Saving throw
Failure: Io remains with Dazed (save ends)..
=^v^=: (( okay, the can't save vs anything thing is going to kill that group ))
Ayalin WOULD take 5 dmg but dr
Adhikaar Veteran 3: ( )
=^v^=: (( how far down is bolter 6? ))
Adhikaar Veteran 3: (about 20 feet)
=^v^=: (( kay, can't shoot ))
Io:
  Lightning's Revelation  
  (5) Adhikaari Inquisitor    Rolled 37 vs. Reflex    —    CRIT: 20 lightning or radiant damage, plus 6 damage.  
Hit: and the target takes a penalty to all defenses equal to your con modifier (4) until the end of your next turn.
    Covenant of Wrath: The penalty to all defenses equals 5  
Apply The target takes a -4 penalty to all defenses until the end of your next turn.
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Adhikaar Veteran 3: (Nice)
=^v^=: (( also see if it fails it's save vs taking a trip down ))
Io:
  Wrath and Preservation  
Trigger: Io uses a daily or encounter divine power on their turn
Effect: Slide an ally within 10 one square AND do +1 damage per foe targeted.
Adhikaari Inquisitor:
: Rolled 10. Saving throw
Success: Adhikaari Inquisitor has overcome fallin.
=^v^=: (( right, technically 1 extra damage ))
=^v^=: (( wtb badguy saves ))
Adhikaar Veteran 3: (It's one feat, so you can if you'd like.)
Io: I've finished my turn.
: Rolled 9. Saving throw
Failure: Io remains with Ongoing 20 psychic damage (save ends). Whenever the target takes this ongoing damage, each of its allies within 3 squares of it takes 5 psychic damage..
: Rolled 2. Saving throw
Failure: Io remains with Dazed (save ends)..
Ayalin THINGS HERE
The target is dazed until the end of your next turn. ended on Large Sentinel Cannon
The target is dazed until the end of your next turn. ended on Adhikaari Inquisitor
Riot: (( these saving throws are wild ))
=^v^=: (( I mean the actually passing them, instead of itzen, ayan and io failing every save thusfar ))
Adhikaar Veteran 3: (right? This is unusual.)
=^v^=: (( and they are kinda unpllesent effects too! ))
Adhikaari Inquisitor:
  Mind Tear  
  (1) Itzen    Rolled 22 vs. Will ( Miss )    —    23 psychic damage .  
  (5) Io    Rolled 38 vs. Will ( Hit )    —    20 psychic damage .  
Hit: and the target is dazed until the end of the inquisitor's next turn.
Apply The target is dazed until the end of the inquisitor's next turn.
Riot: (( Io is getting hammered ))
Io: Suffered 20 dmg.
HP: 16 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
=^v^=: (( yep, dropped on his next turn, nobody in range to prevent that ))
Adhikaari Inquisitor:
  Phrenic Probe  
  (1) Itzen    Rolled 21 vs. Will ( Miss )    —    7 psychic damage .  
Hit: and the target is dazed and takes ongoing 10 psychic damage (save ends both). If the target is already taking ongoing psychic damage, the ongoing damage increases by 5.
Apply the target is dazed and takes ongoing 10 psychic damage (save ends both). If the target is already taking ongoing psychic damage, the ongoing damage increases by 5.
=^v^=: (( also the first combat e's ever been bloodied! ))
Adhikaari Inquisitor: (spending an ap)
Adhikaari Inquisitor:
  Phrenic Probe  
  (1) Itzen    Rolled 30 vs. Will ( Hit )    —    12 psychic damage .  
Hit: and the target is dazed and takes ongoing 10 psychic damage (save ends both). If the target is already taking ongoing psychic damage, the ongoing damage increases by 5.
Apply the target is dazed and takes ongoing 10 psychic damage (save ends both). If the target is already taking ongoing psychic damage, the ongoing damage increases by 5.
Itzen is annoyed she's dazed
Itzen: Suffered 12 dmg.
HP: 23 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Adhikaari Inquisitor: Enemies in the burst grant combat advantage until the end of the pain tyrant's next turn. Any ally in the burst can use a free action to shift 1 square or move half its speed. ended on Ayalin
Enemies in the burst grant combat advantage until the end of the pain tyrant's next turn. Any ally in the burst can use a free action to shift 1 square or move half its speed. ended on Itzen
Enemies in the burst grant combat advantage until the end of the pain tyrant's next turn. Any ally in the burst can use a free action to shift 1 square or move half its speed. ended on Io I've finished my turn.
Adhikaar Veteran 3:
  Battleaxe  
  (1) Eileen    Rolled 28 vs. AC ( Hit )    —    23 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Eileen: Suffered 23 dmg.
HP: 50 / 73— Surges: 9 / 10 — APs: 0 — Daily Items: 1
Adhikaar Veteran 3:
  Shield Bash  
  (1) Eileen    Rolled 34 vs. AC ( Hit )  
Hit: The target falls prone.
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Kaylen Fisher has received initiative.
Adhikaar Veteran 3: I've finished my turn.
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(2) Adhikaar Sergeant 3  Adhikaar Sergeant 3   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Kaylen Fisher:
  Sword of Sigils  
  (1) Adhikaar Sergeant 2    Rolled 30 vs. AC    —    12 Force damage .  
  (1) Adhikaar Veteran 5    Rolled 19 vs. AC    —    12 Force damage .  
Hit: and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier after the attack is resolved.
    Intelligence Modifier: 5 . Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to 4 .  
Apply The target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Int modifier after the attack is resolved. If the target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to your con modifier.
=^v^=: (( vet 5 isn't marked now ))
Adhikaari Inquisitor: (yup, I already removed it.)
Kaylen Fisher: I've finished my turn.
: Rolled 6. Saving throw
Failure: Kaylen Fisher remains with The target grants combat advantage until it hits the Veteran with an attack (save ends)..
=^v^=: (( saves ae a lie x.x ))
Adhikaari Inquisitor: (No saves for you.)
Riot: (( good lord. If these saving throw dice were real, they'd be in dice jail ))
Adhikaar Veteran 5:
  Battleaxe  
  (1) Lucky    Rolled 26 vs. AC ( Hit )    —    16 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 5:
  Shield Bash  
  (1) Kaylen Fisher    Rolled 23 vs. AC ( Miss )  
Hit: The target falls prone.
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Ra'ven has received initiative.
Adhikaar Veteran 5: I've finished my turn.
Lucky: Suffered 16 dmg.
HP: 35 / 73— Surges: 6 / 6 — APs: 1 — Daily Items: 1
=^v^=: (( eh I sorta wanna try to save the others so might as well have Ra get dunked xP ))
Ra'ven:
  Go really fast  
 Right, fast time now.
Effect: She moves her speed.
=^v^=: (( vet 4 get his prone of oppertunity? ))
Adhikaar Veteran 4:
  Pursuing Shield Bash  
Trigger: An enemy starts its turn adjacent to the veteran but ends its turn not adjacent to the veteran.
Effect: The veteran shifts up to its speed and uses shield bash against the triggering enemy.
Adhikaar Veteran 5: (If that's what you mean)
=^v^=: (( not that one yet ))
=^v^=: (( she's normal moving, so provoking ))
Adhikaar Veteran 5: (Ok, but that doesn't cause prone, so you can see how I was confused.)
Adhikaar Veteran 4:
  Battleaxe  
  (2) Ra'ven    Rolled 33 vs. AC ( Hit )    —    17 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Ra'ven: Suffered 17 dmg.
HP: 45 / 70— Surges: 7 / 8 — APs: 0 — Daily Items: 1
=^v^=: (( coudl ra shoot with cover from that square at the inquisitor? ))
Adhikaar Veteran 5: (No.)
Adhikaar Veteran 5: (That's around a hard corner, sorry.)
=^v^=: (( from that little hill then? ))
Adhikaar Veteran 5: (Sure. You can target him from there. Superior cover.)
=^v^=: (( that's fine what's the climb dc to get up that little hill? ))
Adhikaar Veteran 5: (not high. lemme check.)
Ra'ven:
  Actually good at climbing  
 Basically just falling upwards.
Effect: She can use acrobatics instead of atheletics for climbing.
Ra'ven has a +17 to it
Adhikaar Veteran 5: (Base 15, plus an extra +2 because it's not a sheer face. So... you make it.)
Ra'ven:
  Take Aim  
 Suppose I can put a bit of thought into it.
Effect: Her next attack with her bow ignores cover.
Ra'ven:
  Sight Theft  
 The arrow might not be real, but is anyone?
  (10) Adhikaari Inquisitor    Rolled 30 vs. AC    —    17 psychic damage .  
Hit: Untill the end of Ra'ven's next turn the target can't see any of her allies that are more then 3 squares from it.
Apply The target can't see Ra'ven's allies that are more then 3 squares from it
Ra'ven:
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
=^v^=: (( the inquisitor on the top is who she's shooting ))
=^v^=: (( the one with the -5 to defenses and hopefully not more then 10 squares up ))
Adhikaar Veteran 5: (No worries. I thought you meant the other one, but all the same targeting stuff applies, except it's just normal cover.)
Ra'ven mostly really wanted to do that ongoing 5 fire
Ra'ven: I've finished my turn.
: Rolled 1. Saving throw
Failure: Ra'ven remains with The target grants combat advantage until it hits the Veteran with an attack (save ends)..

+1 to all defenses ended on Ra'ven
Adhikaar Veteran 5: (And so she burns.)
=^v^=: (( saaaaves! ))
Large Sentinel Cannon: Recharge: Rolled 5 vs. 5, and Bursting Shot has been recharged!
=^v^=: (( rip ))
Large Sentinel Cannon:
  Knockdown Bolt  
  (2) Io    Rolled 37 vs. Reflex ( Hit )    —    11 damage .  
Hit: and the sentinel cannon pushes the target 3 squares or knocks it prone.
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Io:
  Hatchling  
Effect: Io's body is that of a newborn hatchling dragon. As such, they suffer from a number of penalties. On any turn that Io flies, he must land at the end of the turn or fall, suffering damage and becoming prone. Io becomes tired easily; they take a penalty to attack rolls equal to the number of encounters they have completed in a day, and whenever they are asked to make multiple endurance check in a single day, all checks after the first suffer a -5 penalty. All forced movement against Io forces them an additional square. Io is still a bit clumsy, and suffers a -2 penalty to all dexterity checks and dexterity skill checks.
Io: Suffered 11 dmg.
HP: 5 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Io is also pushed 4 squares
=^v^=: (( or prone I guess ))
Adhikaar Veteran 5: (Actually, I realized that I can push him, so... save against falling.)
Io:
: Rolled 11. Saving throw
Success: Io has overcome death, except faster.
=^v^=: (( woo! ))
Adhikaar Veteran 5: (Kay, just prones, then!)
Io gets to live till the ongoing hits!
Large Sentinel Cannon: I've finished my turn.
Adhikaar Veteran 4:
  Shield Bash  
  (1) Pell    Rolled 18 vs. AC ( Miss )  
Hit: The target falls prone.
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Adhikaar Veteran 4: (womp womp)
Riot: (( whew ))
vonel: (( brb ))
Adhikaar Veteran 4: (sorry, just had to look something up.)
Adhikaar Veteran 4:
  Battleaxe  
  (1) Eileen    Rolled 31 vs. AC ( Hit )    —    17 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Eileen: Suffered 17 dmg.
HP: 33 / 73— Surges: 9 / 10 — APs: 0 — Daily Items: 1
vonel: (( back ))
Adhikaar Veteran 4: (WB! Apparently switching targets doesn't count as retreating.)
Lucky has received initiative.
Adhikaar Veteran 4: I've finished my turn.
Lucky:
  Enter the Cruicible  
 Now less stoppable.
Effect: She spends a healing surge without healing. She then has resist 10 and is immune to weaken untill end of encounter.
Apply Resist 10 all and can't be weakened
Riot: (( oh she also stands up ))
Adhikaar Veteran 4: (Me cackles at making people use up powerful dailies.)
Lucky:
  Frenzied Skirmish  
  (1) Adhikaar Sergeant 3    Rolled 34 vs. AC    —    17 damage .  
  (Sec.) (1) Adhikaar Sergeant 3    Rolled 36 vs. AC    —    12 damage .  
Effect: If a foe is hit with one attack, it is dazed until end of next turn. If it's hit with 2, it's slowed and dazed until end of next turn.
Special: Before or after these attacks, you can move up to your speed without provoking oppertunity attacks.
Apply Slowed and Dazed
Apply Dazed
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 5 damage to attack, or 6 if a crit.  
Adhikaar Veteran 4: (Hit, Hit.)
Lucky:
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
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Adhikaar Veteran 4: (That sergeant is hilariously fucked up.)
Lucky: You have spent an action point.
Current APs:
0
=^v^=: (( not bloodied yet though, also big bonuses from ap ))
Riot: (( Yeah what are they again? ))
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Riot: (( okay cool thank you ))
Riot: (( do I burn another daily or not is the question ))
Adhikaar Veteran 4: (Up to you, but remember that this isn't the last fight of the day.)
Riot: (( Yeah but we are getting a bit fucked up ))
Adhikaar Veteran 4: (Like I said, up to you!)
Adhikaar Veteran 4: (Just making sure that you're aware.)
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Adhikaar Sergeant 3    Rolled 23 vs. AC    —    13 damage .  
  (Sec.) (1) Adhikaar Veteran 5    Rolled 32 vs. AC    —    14 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 4 damage to attack, or 6 if a crit.  
Lucky:
  Heroic Effort  
 Sometimes I'm just better.
Trigger: Miss with an attack or fail a saving throw
Effect: Add +4 to the triggering roll.
Adhikaar Veteran 4: (Two hits, then.)
Riot: (( Cool, that also gets rid of both of those "grants CA until she hits the enemy or a save ends" too ))
Adhikaar Veteran 4: (Hyup. So, let's see... another 10 damage, thanks to Eileen making him vulnerable to AP attacks as well...)
Lucky: Suffered 14 dmg.
HP: 21 / 73— Surges: 6 / 6 — APs: 0 — Daily Items: 1
Lucky: Gained 14 HP.
HP: 35 / 73— Surges: 6 / 6 — APs: 0 — Daily Items: 1
Adhikaar Veteran 4: (sorry for accidentally damaging you, Lucky!)
Riot: (( no worries ))
Riot: (( It's not showing it but I ended my turn ))
Adhikaar Sergeant 3:
  Shield Bash  
  (1) Lucky    Rolled 20 vs. AC ( Miss )    —    13 damage .  
Hit: and if the target is granting combat advantage to the sergeant, the target falls prone.
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Adhikaar Veteran 4: (Fail)
Adhikaar Sergeant 3: I've finished my turn.
Adhikaar Soldier 6: I've finished my turn.
Adhikaar Bolter 6:
  Crossbow  
  (3) Itzen    Rolled 31 vs. AC ( Hit )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Riot: (( brb ))
=^v^=: (( he has cover right? ))
Adhikaar Veteran 4: (Yup. Standing behind his friend.)
Adhikaar Bolter 6: I've finished my turn.
Itzen: Suffered 11 dmg.
HP: 12 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Adhikaar Apprehender 4: I've finished my turn.
Adhikaar Sergeant 2:
  Shield Bash  
  (1) Kaylen Fisher    Rolled 36 vs. AC ( Hit )    —    18 damage .  
Hit: and if the target is granting combat advantage to the sergeant, the target falls prone.
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Adhikaar Sergeant 2:
  Bastard Sword  
  (1) Kaylen Fisher    Rolled 21 vs. AC ( Miss )    —    16 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Kaylen Fisher: Suffered 18 dmg.
HP: 49 / 87— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Itzen has received initiative.
Adhikaar Sergeant 2: I've finished my turn.
=^v^=: (( ug I have to do the saddest thing ever ))
Adhikaar Veteran 4: (Second Wind?)
=^v^=: (( yes ))
Adhikaar Veteran 4: (Ha!)
Itzen:
  Second Wind  
Effect: Spend a healing surge to regain hit points. You gain a +2 bonus to all defenses until the start of your next turn. Also shift 3 squares.
Shifting Fortunes: She can also shift 3 squares as a free action.
    I can spend a healing surge to regain + 17 hit points, and I get +2 to all defenses until start of next turn.  
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Itzen: Gained 17 HP. Spent a healing surge.
HP: 29 / 69— Surges: 5 / 7 — APs: 0 — Daily Items: 1
Itzen: Suffered 10 dmg.
HP: 19 / 69— Surges: 5 / 7 — APs: 0 — Daily Items: 1
Eileen has received initiative.
Itzen: I've finished my turn.
: Rolled 17. Saving throw
Success: Itzen has overcome Dazed (save ends). .
: Rolled 9. Saving throw
Failure: Itzen remains with the target is dazed and takes ongoing 10 psychic damage (save ends both). If the target is already taking ongoing psychic damage, the ongoing damage increases by 5..

If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice. ended on Adhikaar Veteran 3
=^v^=: (( rip ))
=^v^=: (( everyone up there is already dead ))
Adhikaar Veteran 4: ( I just now realized that I messed up my interpretation of those stairs SOMEHOW. Can we just pretend that they are oriented that way? They were intended to from the start.)
Eileen get's up
Eileen:
  Warforged Resolve  
 It's difficult to take Eileen down, even when she's faltering.
    Effect You gain 8 temporary hit points and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 8 hit points.  
Eileen: Gained 8 HP. Gained 8 temp HP.
HP: 41 / 73 + 8 temp.— Surges: 9 / 10 — APs: 0 — Daily Items: 1
=^v^=: (( oh right forgot ))
Ayalin: Suffered 15 dmg.
HP: 47 / 98— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Itzen: Suffered 5 dmg.
HP: 14 / 69— Surges: 5 / 7 — APs: 0 — Daily Items: 1
Ayalin:
: Rolled 20. Saving throw
Success: Ayalin has overcome Ongoing 20 psychic damage (save ends). Whenever the target takes this ongoing damage, each of its allies within 3 squares of it takes 5 psychic damage. .
Ayalin:
: Rolled 9. Saving throw
Failure: Ayalin remains with Dazed (save ends)..
Eileen:
  Warlord's Favor  
 With a calculated blow, Eileen leaves her enemy exposed to a comrade's attack.
  (1) Adhikaar Sergeant 3    Rolled 25 vs. AC    —    27 cold damage .  
    Hit: One ally within 5 squares of you gains a + 6 power bonus to attack rolls against the target until the end of your next turn.  
Apply +6 power bonus to attack rolls against the target until the end of your next turn.
Eileen: I've finished my turn.
: Rolled 5. Saving throw
Failure: Eileen remains with The target grants combat advantage until it hits the Veteran with an attack (save ends)..

Any ally that hits the target with an attack gained from an action point deals 5 extra damage to the target. ended on Adhikaar Sergeant 3
Adhikaar Veteran 4: (I'm really sorry... You keep missing tonight.)
Adhikaar Bolter 5:
  Crossbow  
  (14) Kaylen Fisher    Rolled 20 vs. AC ( Miss )    —    11 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Bolter 5: I've finished my turn.
Adhikaar Soldier 7: I've finished my turn.
Adhikaar Apprehender 1:
  Lariat Hex  
  (5) Pell    Rolled 26 vs. Will ( Hit )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Adhikaar Soldier 7:
  Morningstar  
  (1) Pell    Rolled 29 vs. AC ( Hit )    —    11 damage .  
Hit: and 1 extra damage for every ally of the soldier's adjacent to the target.
Pell: Suffered 11 dmg.
HP: 49 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Pell has received initiative.
Adhikaar Apprehender 1: I've finished my turn.
=^v^=: (( remember, if pell doesn't have any other particular use of his reaction for a round you can curse a person who hits you ))
Riot: (( Ah yeah ))
Adhikaar Veteran 4: (Do you get any benefits from cursing other than the extra damage? Otherwise it's not super relevant against those south enemies.)
Riot: (( Why's that ))
=^v^=: (( when they die he gets a meaningful amount of thp ))
Adhikaar Veteran 4: (Because they all have 1 hp.)
=^v^=: (( meaningful amount of thp good xP ))
Adhikaar Veteran 4: (But yeah, the thp benefit. Okay, right.)
Riot: (( Ah. Well definitely not burning a daily on them though ))
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(1) Adhikaar Soldier 7  Adhikaar Soldier 7   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Riot: (( I'm assuming it gets an OA ))
Adhikaar Veteran 4: (Would you like to have counter conducted apprehender 1? He hit you also, so you can curse him.)
=^v^=: (( it costs you an action you would otherwise have not used ))
Adhikaar Soldier 7:
  Morningstar  
  (3) Pell    Rolled 26 vs. AC ( Hit )    —    11 damage .  
Hit: and 1 extra damage for every ally of the soldier's adjacent to the target.
Riot: (( I want to use the reaction for the THP thing instead ))
Adhikaar Veteran 4: (Everyday I'm thwacking.)
Pell: Suffered 11 dmg.
HP: 38 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
=^v^=: (( thp isn't a reaction, it's free and automatic when a cursed person dies ))
Riot: (( Oh yeah duh ))
Pell:
  Counter Conductivity  
Trigger: An enemy hits him
Effect: That enemy is made conductive even if it's not the closest foe
Apply Made conductive by Pell
Riot: (( iirc the only one here that grants CA to Pell is the prone guy ))
=^v^=: (( to be fair, now all those guys are in your daily burst if you wanna ))
Riot: (( that was the plan lol ))
=^v^=: (( also soldier 7, so maybe you can pop him like a skittle ))
Riot: (( Also in the plan lol ))
Adhikaar Veteran 4: (Skittle!)
Riot: (( Just making sure none of the others grant CA for any particular reason but looks like not ))
Riot: (( Except maybe Sergeant 2? Don't recall what effects are on him and don't wanna mess with the selections currently ))
Adhikaar Veteran 4: (None of them offer it up inherently. The closest it would get is vet 3, if you flanked with Eileen.)
Riot: (( Gotcha ))
Adhikaar Veteran 4: (derp, or serg 2, yeah.)
=^v^=: (( tiefling gets bloodhunt though ))
Riot: (( Yeah don't wanna move from this spot so it'll just be Sergeant 3 with CA then ))
Riot: (( Yep factored that in too ))
Pell:
  Conductive Pillar  
 A burst of lightning envelops him and his foes
  (3) Adhikaar Soldier 7    Rolled 18 vs. Will    —    19 lightning damage .  
  (2) Adhikaar Veteran 3    Rolled 17 vs. Will    —    19 lightning damage .  
  (1) Adhikaar Veteran 4    Rolled 30 vs. Will    —    19 lightning damage .  
  (3) Adhikaar Veteran 5    Rolled 25 vs. Will    —    19 lightning damage .  
  (2) Adhikaar Sergeant 2    Rolled 23 vs. Will    —    19 lightning damage .  
  (2) Adhikaar Sergeant 3    Rolled 32 vs. Will    —    19 lightning damage .  
Hit: Slide foe 2 squares and apply curse
Miss: Half damage and apply curse
Effect: Until end of encounter, any cursed foe attacking him takes 1 psychic damage
Polearm Momentum: Anyone slid 2 or more squares is knocked prone at the end of the movement
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Apply Made conductive by Pell
Apply Conductive foes attacking him take 1 psychic damage
=^v^=: (( rippers no soldier xP ))
Adhikaar Veteran 4: (4 hits.)
Riot: (( assuming the bottom 4 lol ))
Adhikaar Veteran 4: (Nawwww....)
=^v^=: (( at least they are all cursed, the not-soldiers take half damage also hit peopel can be proned somewhere ))
Riot: (( why would the soldier not take half damage? ))
Adhikaar Veteran 4: (Minions don't take damage on misses.)
=^v^=: (( cause it has 1 hp and is immune to misses ))
Riot: (( Oh ))
Riot: (( Damn lol ))
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (1) Adhikaar Veteran 4  ( Autohit )    —    1 damage .  
Riot: (( he was already conductive ))
Adhikaar Veteran 4: (It's just to prevent certain attack (like that) from being auto-clears.)
Riot: (( lol rude of the designers to take that from me ))
Adhikaar Veteran 4: (Feel free to slide them around too, if you want.)
=^v^=: (( recall there is a cliff right there xP ))
=^v^=: (( for sarge 3 ))
Riot: (( Yeah but how much damage will he take from falling? Is it worth not flanking him anymore? ))
=^v^=: (( yes cause he'd have to climbe the fuck back up to hit again ))
Adhikaar Veteran 4: (Well, he'll have to run all the way around the outside to get back up.)
Riot: (( if it's worth, I could slide him off and slide that veteran into flanking position ))
Adhikaar Sergeant 3:
: Rolled 20. Saving throw
Success: Adhikaar Sergeant 3 has overcome fallin.
=^v^=: (( if he fails save, otherwise he's just prone there ))
Adhikaar Veteran 4: (Sorry.)
Riot: (( Damn lol ))
Io has received initiative.
Io: Suffered 20 dmg.
HP: -15 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Adhikaar Veteran 4: (Io explodes. Like an orc.)
=^v^=: (( o wait that's daze+ongoing 20 ))
Riot: (( Also Pell loses that "Grants CA" thing because he hit the guy who gave it to him ))
Io: Gained 5 HP.
HP: 5 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
=^v^=: (( oh wait no ))
Io:
: Rolled 18. Saving throw
Success: Io has overcome Dazed (save ends). .
Io: Suffered 20 dmg.
HP: -15 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Io: I've finished my turn.
: Rolled 5. Saving throw
Failure: Io remains with Ongoing 20 psychic damage (save ends). Whenever the target takes this ongoing damage, each of its allies within 3 squares of it takes 5 psychic damage..
: Rolled 14. Death saving throw
Success: Io remains stable.
Ayalin THINGS HERE
The target takes a -4 penalty to all defenses until the end of your next turn. ended on Adhikaari Inquisitor
Adhikaar Veteran 4: (Wow.)
Adhikaar Veteran 4: (Uh...)
Adhikaar Veteran 4: (Well, fuck.)
Adhikaar Veteran 4: (The chances of that happen were astronomically small.)
=^v^=: (( I know right! ))
Riot: (( which part? ))
Adhikaar Veteran 4: (Io dying.)
=^v^=: (( failing a saving throw 3 times in a row ))
=^v^=: (( also he's going to hit - bloodied on the next 20 and die-die ))
Adhikaar Veteran 4: (Yeah, that's why I said it.)
=^v^=: (( inquiz takes fire dmg right? ))
Adhikaar Veteran 4: (So I'm now... not totally sure what to do, since this was too unlikely to be on my radar.
Adhikaar Veteran 4: (Folks, we're going to have to end for tonight. Among other things, now I need to wrack my brain and figure out how to play this weird result.)
vonel: (( okay ))
=^v^=: (( I mean like, Ra is going to be up ther when this inquis's turn starts ))
Riot: (( Understandable ))
Adhikaar Veteran 4: (Failing that many saves in a row, in addition to being hit repeatedly through their high defenses, was not normal.)
Riot: (( Would that we had Sera and she could give Io a free Saving Throw ))
Adhikaar Veteran 4: (A lot of the time, I feel really bad about this sort of thing, because I view it as my own failure. But this time it was just awful rolls, which is less personally devastating, but more ANNOYING, because it's not something I can do something about.)
Adhikaar Veteran 4: (Literally ANY monster can be that lethal if the dice really want you dead, which is what happened.)
Riot: (( 90% of saving throws tonight have been bad for us lol. The dice gods are mad ))
=^v^=: (( ya, io even starts with an extra surge worth of thp and has a minor action self heal x.x ))
Adhikaar Veteran 4: (For serious. Hmm. Actually, given that it's so statistically unlikely, I might be able to bullshit my way out of this by saying that there's some kind of enchantment or whatever, lol.)
Adhikaar Veteran 4: (I'll think about it. I'm not sure I want to literally off him at this point in the adventure, even if you could get him back easily enough.)
Adhikaar Veteran 4: (Well, I'm sorry that the dice gods decided to sodom and gomorrah all of you.)
Riot: (( is what it is lol ))
Adhikaar Veteran 4: (I'll see what I can think up for next time.)
=^v^=: (( ya, io failed like 3 saves vs ongoing, 2 vs daze and that leader person made like 4 vs falling down, save gods mad ))
Riot: (( and the sergeant 3 saved vs falling too ))
Adhikaar Veteran 4: (Too many saves on my end, not enough on yours.)
=^v^=: (( quick rules question though ))
Adhikaar Veteran 4: (Sure.)
Adhikaar Veteran 4: (Though I don't know why you're asking me. You're the one in charge of the rules.)
=^v^=: (( stunning palm says "you can not be dazed or stunned" as an effect on it, can I use it to cease to be dazed? ))
Adhikaar Veteran 4: (To my mind: Yes)
Adhikaar Veteran 4: (I can see a different interpretation, but I'm not sure what it would even mean to be dazed but not suffer the effects.)
Riot: (( Okay, I'm gonna go heat up some NY pizza, thanks for the game, gnight! ))
=^v^=: (( cool, might come up ))
Adhikaar Veteran 4: (Eat well, and thanks!)
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