You have disconnected.
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"zoneRenderer" is null error executing expression imp =
getImpersonated().
Error trace : powerBarEx@lib:BS <<< macroLink
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=^v^= has connected.
Riot has connected.
|
|
Riot:
Surprised
G and Von aren't here yet
|
vonel has connected.
|
|
=^v^=:
watching
bad youtube stuff
|
|
|
=^v^=:
eating
mexican food
|
|
|
=^v^=:
having
minor ear infection
|
|
|
Riot:
mexican
food is good
|
|
|
Riot:
Also
iirc I think the plan was for Pell to Lightning Nova the three to
his right
|
Ganaroth has connected.
=^v^=:
(( ya that was suggestion ))
|
|
Ganaroth:
I
got confused.
|
|
Itzen:
at
least gan did not hurt itself in it's confusion
|
|
|
Ganaroth:
Only
because it's impossible to distinguish from the ambient hurting of
myself.
|
|
Itzen:
y
yes pokemon stuff has came up in stuff i've been browsing
|
|
|
Ganaroth:
So
hey, are we done with the surprise round, or did some people still
need to go?
|
|
|
Riot:
I
believe the plan was for Pell to Lightning Nova the three to his
right
|
|
Itzen:
Io
and itzen have suprised round, everyone else is still in the wings
|
|
|
Ganaroth:
Ah,
that's how I ruled it? Sorry, it can be difficult to remember. It
looks like we didn't start tracking init yet, so I guess we start
from the top? Unless someobne knows better.
|
|
Eileen:
Io
and Itzen have taken there suprise round and everyone else still
needs to take theres
|
|
|
Ganaroth:
Okay,
not sure what the statement about Itzen and Io being the ones that
got a surprise round was about then. K, I guess... take your turns?
|
|
Itzen:
since
the whole party had suprise and no foes did, via the use of delay
we could all take standard actions triggered by someone else doing
it
|
|
|
Riot:
Everyone
got surprise, we just stopped in the middle of the surprise round
|
|
Itzen:
which
would resolve to everyone gets their one standard then we start
init from the top
|
|
Itzen:
in
whichever order we happened to plan/etc
|
|
Itzen:
for
the suprise round
|
|
|
Ganaroth:
Sure,
go for it, why not.
|
|
Itzen:
thus
the idea was pell could do unfrendly blast first, then the rest
coudl rush in or the like
|
|
Itzen:
(also
io and itzen's stuff isn't even near the rest so not like it being
a diffrent order would have effected it)
|
|
|
Ganaroth:
You
don't have to justify things to me. I've already decided not to
fight you.
|
|
|
Ganaroth:
If
Pell is going to go, though, He may feel free to take action.
|
|
|
Riot:
Okay
I'm clicking "Do the thing!" and it's not doing anything
|
|
Pell:
|
|
|
(1) Adhikaar Veteran 3
|
—
|
Rolled
24
vs. Fortitude
|
—
|
18
lightning damage
.
|
|
|
|
(1) Adhikaar Veteran 5
|
—
|
Rolled
28
vs. Fortitude
|
—
|
18
lightning damage
.
|
|
|
|
(2) Adhikaar Sergeant 3
|
—
|
Rolled
30
vs. Fortitude
|
—
|
18
lightning damage
.
|
|
Polearm Momentum:
If the target is pushed or slid
2 or more squares, knock them prone.
|
|
|
Hit
Push the target
3
squares and slide them 2 squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
|
Ganaroth:
(All
three hit.)
|
Riot:
(( might help if I click the token I
want to use and not just the power lol ))
|
Adhikaar Veteran 5:
|
Trigger:
The verteran is damaged for the first
time in the encounter.
|
|
Effect:
The damage is reduced by 5
|
|
|
Adhikaar Veteran 3:
|
Trigger:
The verteran is damaged for the first
time in the encounter.
|
|
Effect:
The damage is reduced by 5
|
|
Riot:
(( can we push them towards
Kaylen/Lucky/Eileen? ))
=^v^=:
(( you have 3 push and 2 slide
afterwards, so ya ))
=^v^=:
(( plus prone ))
Riot:
(( perfect ))
|
|
Ganaroth:
(Oh,
it's both. Feel free to slide them around 2 squares, if you wish)
|
Riot:
(( that good? ))
=^v^=:
(( looks good ))
|
|
Ganaroth:
(I
mean, my opinion doesn't really matter on this, lol)
|
|
|
Ganaroth:
(It's
legal, at least!)
|
=^v^=:
(( anyone in particular wanna go
next? ))
Riot:
(( doesn't matter to me ))
Riot:
(( about going next I mean, not G's
opinion or it being legal, just to clarify lol ))
|
Ra'ven:
|
Open
the Gates of Battle (attack)
|
|
|
|
(1) Adhikaar Veteran 4
|
—
|
Rolled
22
vs. Reflex
|
—
|
17
damage
.
|
|
|
Special:
Does an additional
2
damage to target at full hp.
|
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
|
Adhikaar Veteran 4:
|
Trigger:
The verteran is damaged for the first
time in the encounter.
|
|
Effect:
The damage is reduced by 5
|
|
|
Ra'ven:
|
Trigger:
She hits with an attack during her turn.
|
|
|
|
(1) Adhikaar Veteran 4
|
—
|
( Autohit )
|
—
|
7
fire damage
.
|
|
Effect:
She shifts (teleports?) 1 square. If the
target wasn't hit by the triggering attack, it also takes -2
to attack rolls until end of next turn.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven:
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
|
|
Ganaroth:
(Falcon
Ponched.)
|
=^v^=:
(( somewhat lol bad dmg on that,
lucky kat and el left ))
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
27
vs. AC
|
—
|
8
damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
31
vs. AC
|
—
|
11
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Riot:
(( sweet ))
|
|
Ganaroth:
(Akaiku,
do you want to continue controlling Kay, or should I take command?)
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Veteran 5
|
—
|
Rolled
30
vs. AC
|
—
|
14
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
6
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
=^v^=:
(( I got it ))
|
|
Ganaroth:
(Cool,
thanks.)
|
=^v^=:
(( there, just Eli and we can init ))
|
|
Ganaroth:
(And
she gets some temp hp)
|
|
Eileen:
|
As Eileen attacks amid the chaos of battle, she takes an
opportunity to direct an ally to attack a distracted foe.
|
|
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
21
vs. AC
|
—
|
16
cold damage
.
|
|
Hit:
One ally within 5 squares of you can take a
free action to make a basic attack with combat advantage
against a creature of his or her choice.
|
|
|
Tactical Presence:
The ally gains a +
5
bonus to the attack roll.
|
|
|
Kaylen Fisher:
Gained 5 temp HP.
HP:
87 / 87 + 5 temp.—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
|
Ganaroth:
(I'm
sorry... 21 doesn't hit. Apologies.)
|
=^v^=:
(( +2 from combat advantage ))
Riot:
(( dang ))
|
|
Ganaroth:
(23
doesn't hit the equal level soldier's ac.)
|
=^v^=:
(( ALAS! Guess it's inquisitor's turn
to be prone and dazed ))
|
Adhikaari Inquisitor:
|
|
|
(5) Ayalin
|
—
|
Rolled
23
vs. Will
( Hit )
|
|
|
|
(5) Itzen
|
—
|
Rolled
18
vs. Will
( Miss )
|
|
|
|
(5) Io
|
—
|
Rolled
35
vs. Will
( Hit )
|
|
Hit:
Ongoing 20 psychic damage (save ends).
Whenever the target takes this ongoing damage, each of its
allies within 3 squares of it takes 5 psychic damage.
|
|
Effect:
Enemies in the burst grant combat
advantage until the end of the pain tyrant's next turn. Any
ally in the burst can use a free action to shift 1 square or
move half its speed.
|
|
Apply
Ongoing
20 psychic damage (save ends). Whenever the target takes
this ongoing damage, each of its allies within 3 squares of
it takes 5 psychic damage.
|
|
Apply
Enemies
in the burst grant combat advantage until the end of the
pain tyrant's next turn. Any ally in the burst can use a
free action to shift 1 square or move half its speed.
|
|
|
Adhikaari Inquisitor:
(Damn,
used the actual creature name there, lol)
|
=^v^=:
(( lol, Io has this ))
|
Io:
|
Trigger:
A creature within 5 squares of you hits
you.
|
|
Special:
Channel Divinity
|
|
|
Effect: The triggering enemy takes radiant damage
equal to
5
,
and you push the target 2 squares. Level 11: 1d6+Con. Level
21: 2d6+Con.
|
|
|
Adhikaari Inquisitor:
(Okay,
feel free to push.)
|
|
Io does however foe gets save vs fallin
|
|
Adhikaari Inquisitor:
(I
know, lol)
|
|
Adhikaari Inquisitor:
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Adhikaari Inquisitor has overcome fallin.
|
|
=^v^=:
(( rip ))
Riot:
(( damnit lol ))
|
Adhikaari Inquisitor:
(Sorry,
saves exist.)
|
=^v^=:
(( just sayin, between io and itzen
there is a bit of push available ))
|
Adhikaari Inquisitor:
I've finished my turn.
Ayalin THINGS HERE
|
Riot:
(( Oh it's fully fair it's just funny
they've saved twice against the funny possible death ))
=^v^=:
(( I should fix that ))
=^v^=:
(( it's only like a handfull of d10,
the other guy was a minion or something ))
|
Adhikaar Veteran 3:
|
|
|
(1) Eileen
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
18
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 3:
|
|
|
(1) Eileen
|
—
|
Rolled
21
vs. AC
( Miss )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Kaylen Fisher has received initiative.
|
Adhikaar Veteran 3:
I've finished my turn.
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(1) Adhikaar Veteran 5
|
—
|
Adhikaar Veteran 5
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Veteran 5
|
—
|
Rolled
28
vs. AC
|
—
|
15
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
5
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
=^v^=:
(( boom ))
|
Adhikaari Inquisitor:
(Ha,
I just remembered playing 2nd edition way back when, and for some
reason designing a workable continuous initiative system, so that
things progressed a little on every init count. It worked, but
made fights take more time than this.)
|
|
Kaylen Fisher:
I've finished my turn.
|
=^v^=:
(( he was prone fwiw ))
|
Adhikaari Inquisitor:
(yeah,
that's true.)
|
|
Adhikaar Veteran 5:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
15
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
Ra'ven has received initiative.
|
Adhikaar Veteran 5:
If
the target is adjacent to you at the start of its next turn and
moves away during that turn, it takes 1d6+ Con modifier thunder
damage.
ended on Adhikaar Veteran
5
If
the target is adjacent to you at the start of its next turn and
moves away during that turn, it takes 1d6+ Con modifier thunder
damage.
ended on Adhikaar Veteran
5
I've finished my turn.
|
|
Ra'ven:
|
Okay the large spikey jackel is standing up now and my
what sharp claws it has...
|
|
Effect:
She has sharp teeth, horrific clawed
hands, also has +2 to speed. She can change back and shift 1
square as a minor action.
|
|
Apply
She
is a horned wolf/jackel/woman, has +2 to speed and can use
wolf powers.
|
|
|
Ra'ven:
|
Effect:
She shifts 1 square and gains +1 power
bonus to all defenses until end of next turn.
|
|
|
Ra'ven:
|
A quick jab opens the way for many more
|
|
|
|
(1) Adhikaar Veteran 4
|
—
|
Rolled
19
vs. Reflex
|
—
|
11
thunder damage
.
|
|
Hit:
Until end of next turn she can do 1 thunder
damage (or cosiderably more if she is werewolf'd and has
combat advatage) as a free action to anyone who enters a
square adjacent to her.
|
|
=^v^=:
(( lol nope ))
|
Ra'ven:
I've
finished my turn.
|
|
Adhikaari Inquisitor:
(Yeah,
sorry.)
|
=^v^=:
(( 2 low 2 hit ))
The Sentinel Cannon swings around, concerningly pointing directly at the
Itzen and company, before firing into them with dizzying concussive
force.
|
Large Sentinel Cannon:
|
|
|
(2) Ayalin
|
—
|
Rolled
29
vs. Fortitude
( Hit )
|
—
|
21
damage
.
|
|
|
|
(3) Itzen
|
—
|
Rolled
33
vs. Fortitude
( Hit )
|
—
|
12
damage
.
|
|
|
|
(2) Io
|
—
|
Rolled
33
vs. Fortitude
( Hit )
|
—
|
19
damage
.
|
|
Hit:
and the target is dazed (save ends).
|
|
|
Large Sentinel Cannon:
(Failed
to do the damage right, as always. 21.)
|
Riot:
(( ooof ))
|
Large Sentinel Cannon:
I've finished my turn.
|
|
Itzen:
Suffered 21 dmg.
HP:
40 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Io:
Suffered 21 dmg. Lost 5 HP and 16 temp
HP.
HP:
61 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Veteran 4:
|
|
|
(1) Pell
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Ayalin:
Suffered 21 dmg.
HP:
77 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Veteran 4:
|
|
|
(1) Pell
|
—
|
Rolled
25
vs. AC
( Hit )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Lucky has received initiative.
|
Adhikaar Veteran 4:
I've finished my turn.
|
:
Rolled
13.
Saving throw
|
|
Success:
Adhikaar Veteran 4 has overcome
Take
ongoing 5 fire damage
.
Aftereffect:
Adhikaar Veteran 4 is now subject to
Take
5 cold damage.
|
|
|
Pell:
|
Trigger:
A foe damages him
|
|
(1) Adhikaar Veteran 4
|
—
|
Adhikaar Veteran 4
|
Effect:
Triggering foe takes
7
fire damage
|
|
|
Pell:
Suffered 17 dmg.
HP:
60 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
|
Large Sentinel Cannon:
(Icy
grasp of stygia ftw)
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Adhikaar Sergeant 3
|
—
|
Adhikaar Sergeant 3
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Lucky:
|
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
22
vs. AC
|
—
|
16
damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
38
vs. AC
|
—
|
18
damage
.
|
|
Hit:
1[W] + Strength modifier damage. Until the
end of your next turn, the target takes 2 extra damage
whenever it is hit. If both attacks hit, the extra damage
equals 1 + your Wisdom modifier
|
|
Apply
The
target takes 2 extra damage whenever it is hit.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
2
damage to attack, or 6 if a crit.
|
|
|
Adhikaar Veteran 4 takes damage. The
soldiers are clearly worried by how fast they're being whittled
down, but every time any of them moves as though trying to truly
disengae, it's like they are jerked back to focus on your group.
|
Riot:
(( would a 26 hit ))
|
Adhikaar Veteran 4:
(Just
barely no. Sorry.)
|
Riot:
(( okay no worries! ))
Riot:
(( and he's already prone so Beat Down
is unnecessary ))
|
Lucky:
I've
finished my turn.
|
|
Adhikaar Veteran 4:
(True!
Got anything more to hit him with?)
|
Riot:
(( nope, doesn't look like it ))
|
Adhikaar Sergeant 3:
|
|
|
(1) Lucky
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
21
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Adhikaar Sergeant 3 uses an AP
|
|
Adhikaar Sergeant 3:
|
|
|
(1) Lucky
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
Hit:
and if the target is granting combat
advantage to the sergeant, the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( oof ))
|
Adhikaar Sergeant 3:
I've finished my turn.
|
|
Lucky:
Suffered 16 dmg.
HP:
51 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( sheild bash is a minor? ))
|
Adhikaar Sergeant 3:
(Yes.)
|
=^v^=:
(( owch ))
|
Adhikaar Soldier 6 runs into the light
from just beyond view. It seems like there were a few soldiers
that were doing something over to the west, out of sight.
|
|
Adhikaar Soldier 6:
I've finished my turn.
|
|
Adhikaar Bolter 6:
I've finished my turn.
|
|
Adhikaar Apprehender 4:
I've finished my turn.
|
|
Adhikaar Apprehender 4:
I've finished my turn.
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
25
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Adhikaar Soldier 6:
(Serves
him right for targeting the defender, right?)
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
14
damage
.
|
|
Hit:
and if the target is granting combat
advantage to the sergeant, the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Kaylen Fisher:
Suffered 14 dmg. Lost 9 HP and 5 temp
HP.
HP:
78 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
Riot:
(( everybody just goin' prone lol ))
Itzen has received initiative.
|
Adhikaar Sergeant 2:
I've finished my turn.
|
|
Adhikaar Soldier 6:
(NOBODY
CAN STAND AGAINST ME)
|
Riot:
(( lol ))
|
Adhikaar Soldier 6:
(
)
|
|
Itzen frowns at the lack of superior
will
|
|
Adhikaar Soldier 6:
(Go
Itzen. It's potentially your birthday. I mean, I don't posess
knowledge to the contrary.)
|
|
Ayalin:
|
Cute except for the size and deadlyness
|
|
Effect:
Ayalin can make two claw attacks in
addition to her rider's charge attack
|
|
=^v^=:
(( o also prob should take that 20 on
bird ))
|
Ayalin:
|
Light
Barding of Invulrnability
|
|
Not really all that armory, but magic
|
|
Effect:
Gets resist 5 all
|
|
|
Ayalin:
Suffered 15 dmg.
HP:
62 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Ayalin:
|
|
|
(1) Adhikaari Inquisitor
|
—
|
Rolled
16
vs. AC
|
—
|
16
damage
.
|
|
|
|
(1) Adhikaari Inquisitor
|
—
|
Rolled
23
vs. AC
|
—
|
19
damage
.
|
|
|
Adhikaar Soldier 6:
(Misses,
sorry.)
|
|
Itzen:
|
|
|
(1) Adhikaari Inquisitor
|
—
|
Rolled
27
vs. AC
|
—
|
12
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
|
Adhikaar Soldier 6:
(That
hits, though.)
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
7
extra damage.
|
|
=^v^=:
(( ug ))
|
Itzen:
|
:
Rolled
4.
Saving throw
|
|
|
Failure:
Itzen remains with Dazed (save ends)..
|
|
|
Ayalin:
|
:
Rolled
7.
Saving throw
|
|
|
Failure:
Ayalin remains with Ongoing 20 psychic
damage (save ends). Whenever the target takes this ongoing
damage, each of its allies within 3 squares of it takes 5
psychic damage..
|
|
|
Ayalin:
|
:
Rolled
3.
Saving throw
|
|
|
Failure:
Ayalin remains with Dazed (save ends)..
|
|
|
Itzen:
Suffered 5 dmg.
HP:
35 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Io:
Suffered 5 dmg.
HP:
56 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
Riot:
(( big oof ))
|
Adhikaar Soldier 6:
(Yeah,
viral psychic damage for fun)
|
|
Adhikaar Bolter 5:
|
|
|
(14) Kaylen Fisher
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Kaylen Fisher:
Suffered 11 dmg.
HP:
67 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
Eileen has received initiative.
|
Adhikaar Bolter 5:
I've finished my turn.
|
|
Adhikaar Soldier 6:
(It's
now Eileen's turn to fuck someone up.)
|
|
Eileen:
|
Eileen tricks her adversary into making a tactical error
that gives her comrade a chance to strike.
|
|
|
|
(1) Adhikaar Veteran 3
|
—
|
Rolled
32
vs. AC
|
—
|
17
cold damage
.
|
|
Effect:
If the target shifts before the start of
your next turn, it provokes an opportunity attack from an
ally of your choice.
|
|
Apply
If
the target shifts before the start of your next turn, it
provokes an opportunity attack from an ally of your choice.
|
|
|
Adhikaar Soldier 6:
(Hitses.)
|
vonel:
(( That means the combat addy falls
off with out a save correct? ))
|
Adhikaar Veteran 3:
(correct)
|
|
Eileen:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
Eileens attack connects to expose an opening that any
ally with will or daring can seize.
|
|
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
25
vs. AC
|
—
|
21
cold damage
.
|
|
Hit:
The target grants combat advantage to your
allies until the end of your next turn.
|
|
Effect:
Any ally that hits the target with an
attack gained from an action point before the end of your
next turn deals 5 extra damage to the target.
|
|
Apply
The
target grants combat advantage to your allies until the end
of your next turn.
|
|
Apply
Any
ally that hits the target with an attack gained from an
action point deals 5 extra damage to the target.
|
|
|
Adhikaar Veteran 3:
(I'm
sorry. That misses.)
|
vonel:
(( effect still going at least ))
=^v^=:
(( your ap features are ally only
right? ))
vonel:
(( all ways have been ))
|
Eileen:
I've finished my turn.
|
|
Adhikaar Soldier 7:
I've finished my turn.
|
Pell has received initiative.
|
Adhikaar Apprehender 1:
I've finished my turn.
|
|
Pell stands up
|
|
Pell:
|
Going to do more damage to them
|
|
(1) Adhikaar Veteran 4
|
—
|
Adhikaar Veteran 4
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
|
Adhikaar Veteran 3:
(Zap
zot.)
|
|
Pell:
|
|
|
(1) Adhikaar Veteran 4
|
—
|
Rolled
24
vs. AC
|
—
|
14
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( rip, not the 26 it seems to need I
think? ))
|
Adhikaar Veteran 3:
(Sorry.)
|
Riot:
(( rip ))
Io has received initiative.
=^v^=:
(( save vs the grant ca? ))
|
Pell:
I've
finished my turn.
|
:
Rolled
5.
Saving throw
|
|
|
Failure:
Pell remains with The target grants combat
advantage until it hits the Veteran with an attack (save
ends)..
|
When
you hit an enemy within 3 squares of you with a power, you gain a
+2 feat bonus to ac until the start of your next turn.
ended on Io
|
Riot:
(( godamnit lol ))
|
Adhikaar Veteran 3:
(Sympathy)
|
|
Io:
|
Effect:
You gain a +2 feat bonus to Will. This
bonus increases to +3 at 11th level, and +4 at 21st level.
If you are dazed or stunned, you can make a saving throw at
the start of your turn to end that effect, even if the
effect doesn't normally end on a save.
|
|
|
Io:
Suffered 20 dmg.
HP:
36 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Io:
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Io remains with Dazed (save ends)..
|
|
=^v^=:
(( okay, the can't save vs anything
thing is going to kill that group ))
|
Ayalin WOULD take 5 dmg but dr
|
|
Adhikaar Veteran 3:
(
)
|
=^v^=:
(( how far down is bolter 6? ))
|
Adhikaar Veteran 3:
(about
20 feet)
|
=^v^=:
(( kay, can't shoot ))
|
Io:
|
|
|
(5) Adhikaari Inquisitor
|
—
|
Rolled
37
vs. Reflex
|
—
|
CRIT:
20
lightning or radiant damage,
plus 6 damage.
|
|
Hit:
and the target takes a penalty to all
defenses equal to your con modifier (4) until the end of
your next turn.
|
|
|
Covenant of Wrath: The penalty to all defenses
equals
5
|
|
Apply
The
target takes a -4 penalty to all defenses until the end of
your next turn.
|
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
|
Adhikaar Veteran 3:
(Nice)
|
=^v^=:
(( also see if it fails it's save vs
taking a trip down ))
|
Io:
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
|
Adhikaari Inquisitor:
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Adhikaari Inquisitor has overcome fallin.
|
|
=^v^=:
(( right, technically 1 extra damage
))
=^v^=:
(( wtb badguy saves ))
|
Adhikaar Veteran 3:
(It's
one feat, so you can if you'd like.)
|
|
Io:
I've
finished my turn.
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Io remains with Ongoing 20 psychic damage
(save ends). Whenever the target takes this ongoing damage,
each of its allies within 3 squares of it takes 5 psychic
damage..
|
|
:
Rolled
2.
Saving throw
|
|
|
Failure:
Io remains with Dazed (save ends)..
|
Ayalin THINGS HERE
The
target is dazed until the end of your next turn.
ended
on Large Sentinel Cannon
The
target is dazed until the end of your next turn.
ended
on Adhikaari Inquisitor
|
Riot:
(( these saving throws are
wild
))
=^v^=:
(( I mean the actually passing them,
instead of itzen, ayan and io failing every save thusfar ))
|
Adhikaar Veteran 3:
(right?
This is unusual.)
|
=^v^=:
(( and they are kinda unpllesent
effects too! ))
|
Adhikaari Inquisitor:
|
|
|
(1) Itzen
|
—
|
Rolled
22
vs. Will
( Miss )
|
—
|
23
psychic damage
.
|
|
|
|
(5) Io
|
—
|
Rolled
38
vs. Will
( Hit )
|
—
|
20
psychic damage
.
|
|
Hit:
and the target is dazed until the end of the
inquisitor's next turn.
|
|
Apply
The
target is dazed until the end of the inquisitor's next turn.
|
|
Riot:
(( Io is getting hammered ))
|
Io:
Suffered 20 dmg.
HP:
16 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( yep, dropped on his next turn,
nobody in range to prevent that ))
|
Adhikaari Inquisitor:
|
|
|
(1) Itzen
|
—
|
Rolled
21
vs. Will
( Miss )
|
—
|
7
psychic damage
.
|
|
Hit:
and the target is dazed and takes ongoing 10
psychic damage (save ends both). If the target is already
taking ongoing psychic damage, the ongoing damage increases
by 5.
|
|
Apply
the
target is dazed and takes ongoing 10 psychic damage (save
ends both). If the target is already taking ongoing psychic
damage, the ongoing damage increases by 5.
|
|
=^v^=:
(( also the first combat e's ever
been bloodied! ))
|
Adhikaari Inquisitor:
(spending
an ap)
|
|
Adhikaari Inquisitor:
|
|
|
(1) Itzen
|
—
|
Rolled
30
vs. Will
( Hit )
|
—
|
12
psychic damage
.
|
|
Hit:
and the target is dazed and takes ongoing 10
psychic damage (save ends both). If the target is already
taking ongoing psychic damage, the ongoing damage increases
by 5.
|
|
Apply
the
target is dazed and takes ongoing 10 psychic damage (save
ends both). If the target is already taking ongoing psychic
damage, the ongoing damage increases by 5.
|
|
|
Itzen is annoyed she's dazed
|
|
Itzen:
Suffered 12 dmg.
HP:
23 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Adhikaari Inquisitor:
Enemies
in the burst grant combat advantage until the end of the pain
tyrant's next turn. Any ally in the burst can use a free action to
shift 1 square or move half its speed.
ended on Ayalin
Enemies
in the burst grant combat advantage until the end of the pain
tyrant's next turn. Any ally in the burst can use a free action to
shift 1 square or move half its speed.
ended on Itzen
Enemies
in the burst grant combat advantage until the end of the pain
tyrant's next turn. Any ally in the burst can use a free action to
shift 1 square or move half its speed.
ended on Io
I've finished my turn.
|
|
Adhikaar Veteran 3:
|
|
|
(1) Eileen
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
23
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Eileen:
Suffered 23 dmg.
HP:
50 / 73—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Veteran 3:
|
|
|
(1) Eileen
|
—
|
Rolled
34
vs. AC
( Hit )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Kaylen Fisher has received initiative.
|
Adhikaar Veteran 3:
I've finished my turn.
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(2) Adhikaar Sergeant 3
|
—
|
Adhikaar Sergeant 3
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Sergeant 2
|
—
|
Rolled
30
vs. AC
|
—
|
12
Force damage
.
|
|
|
|
(1) Adhikaar Veteran 5
|
—
|
Rolled
19
vs. AC
|
—
|
12
Force damage
.
|
|
Hit:
and the target is marked until the end of
your next turn. Until the mark ends, if the target makes an
attack that does not include you as a target, it takes force
damage equal to your Intelligence modifier after the attack
is resolved.
|
|
|
Intelligence Modifier:
5
.
Aegis of Shielding:
If a target marked by this power
hits a creature within 10 squares of you with an attack that
does not include you as a target, you can use an immediate
interrupt to reduce the damage dealt by that attack to any
single creature by an amount equal to
4
.
|
|
Apply
The
target is marked until the end of your next turn. Until the
mark ends, if the target makes an attack that does not
include you as a target, it takes force damage equal to your
Int modifier after the attack is resolved. If the target
marked by this power hits a creature within 10 squares of
you with an attack that does not include you as a target,
you can use an immediate interrupt to reduce the damage
dealt by that attack to any single creature by an amount
equal to your con modifier.
|
|
=^v^=:
(( vet 5 isn't marked now ))
|
Adhikaari Inquisitor:
(yup,
I already removed it.)
|
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Kaylen Fisher remains with The target grants
combat advantage until it hits the Veteran with an attack
(save ends)..
|
|
=^v^=:
(( saves ae a lie x.x ))
|
Adhikaari Inquisitor:
(No
saves for you.)
|
Riot:
(( good lord. If these saving throw
dice were real, they'd be in dice jail ))
|
Adhikaar Veteran 5:
|
|
|
(1) Lucky
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 5:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
23
vs. AC
( Miss )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Ra'ven has received initiative.
|
Adhikaar Veteran 5:
I've finished my turn.
|
|
Lucky:
Suffered 16 dmg.
HP:
35 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( eh I sorta wanna try to save the
others so might as well have Ra get dunked xP ))
|
Ra'ven:
|
Effect:
She moves her speed.
|
|
=^v^=:
(( vet 4 get his prone of
oppertunity? ))
|
Adhikaar Veteran 4:
|
Trigger:
An enemy starts its turn adjacent to the
veteran but ends its turn not adjacent to the veteran.
|
|
Effect:
The veteran shifts up to its speed and
uses shield bash against the triggering enemy.
|
|
|
Adhikaar Veteran 5:
(If
that's what you mean)
|
=^v^=:
(( not that one yet ))
=^v^=:
(( she's normal moving, so provoking
))
|
Adhikaar Veteran 5:
(Ok,
but that doesn't cause prone, so you can see how I was confused.)
|
|
Adhikaar Veteran 4:
|
|
|
(2) Ra'ven
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Ra'ven:
Suffered 17 dmg.
HP:
45 / 70—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( coudl ra shoot with cover from
that square at the inquisitor? ))
|
Adhikaar Veteran 5:
(No.)
|
|
Adhikaar Veteran 5:
(That's
around a hard corner, sorry.)
|
=^v^=:
(( from that little hill then? ))
|
Adhikaar Veteran 5:
(Sure.
You can target him from there. Superior cover.)
|
=^v^=:
(( that's fine what's the climb dc to
get up that little hill? ))
|
Adhikaar Veteran 5:
(not
high. lemme check.)
|
|
Ra'ven:
|
Actually
good at climbing
|
|
Basically just falling upwards.
|
|
Effect:
She can use acrobatics instead of
atheletics for climbing.
|
|
|
Ra'ven has a +17 to it
|
|
Adhikaar Veteran 5:
(Base
15, plus an extra +2 because it's not a sheer face. So... you make
it.)
|
|
Ra'ven:
|
Suppose I can put a bit of thought into it.
|
|
Effect:
Her next attack with her bow ignores cover.
|
|
|
Ra'ven:
|
The arrow might not be real, but is anyone?
|
|
|
|
(10) Adhikaari Inquisitor
|
—
|
Rolled
30
vs. AC
|
—
|
17
psychic damage
.
|
|
Hit:
Untill the end of Ra'ven's next turn the
target can't see any of her allies that are more then 3
squares from it.
|
|
Apply
The
target can't see Ra'ven's allies that are more then 3
squares from it
|
|
|
Ra'ven:
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
=^v^=:
(( the inquisitor on the top is who
she's shooting ))
=^v^=:
(( the one with the -5 to defenses
and hopefully not more then 10 squares up ))
|
Adhikaar Veteran 5:
(No
worries. I thought you meant the other one, but all the same
targeting stuff applies, except it's just normal cover.)
|
|
Ra'ven mostly really wanted to do that
ongoing 5 fire
|
|
Ra'ven:
I've
finished my turn.
|
:
Rolled
1.
Saving throw
|
|
|
Failure:
Ra'ven remains with The target grants combat
advantage until it hits the Veteran with an attack (save
ends)..
|
+1
to all defenses
ended on Ra'ven
|
|
Adhikaar Veteran 5:
(And
so she burns.)
|
=^v^=:
(( saaaaves! ))
|
Large Sentinel Cannon:
Recharge:
Rolled 5 vs. 5, and
Bursting Shot
has been recharged!
|
=^v^=:
(( rip ))
|
Large Sentinel Cannon:
|
|
|
(2) Io
|
—
|
Rolled
37
vs. Reflex
( Hit )
|
—
|
11
damage
.
|
|
Hit:
and the sentinel cannon pushes the target 3
squares or knocks it prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Io:
|
Effect:
Io's body is that of a newborn hatchling
dragon. As such, they suffer from a number of penalties. On
any turn that Io flies, he must land at the end of the turn
or fall, suffering damage and becoming prone. Io becomes
tired easily; they take a penalty to attack rolls equal to
the number of encounters they have completed in a day, and
whenever they are asked to make multiple endurance check in
a single day, all checks after the first suffer a -5
penalty. All forced movement against Io forces them an
additional square. Io is still a bit clumsy, and suffers a
-2 penalty to all dexterity checks and dexterity skill
checks.
|
|
|
Io:
Suffered 11 dmg.
HP:
5 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Io is also pushed 4 squares
|
=^v^=:
(( or prone I guess ))
|
Adhikaar Veteran 5:
(Actually,
I realized that I can push him, so... save against falling.)
|
|
Io:
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Io has overcome death, except faster.
|
|
=^v^=:
(( woo! ))
|
Adhikaar Veteran 5:
(Kay,
just prones, then!)
|
|
Io gets to live till the ongoing hits!
|
|
Large Sentinel Cannon:
I've finished my turn.
|
|
Adhikaar Veteran 4:
|
|
|
(1) Pell
|
—
|
Rolled
18
vs. AC
( Miss )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Adhikaar Veteran 4:
(womp
womp)
|
Riot:
(( whew ))
vonel:
(( brb ))
|
Adhikaar Veteran 4:
(sorry,
just had to look something up.)
|
|
Adhikaar Veteran 4:
|
|
|
(1) Eileen
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Eileen:
Suffered 17 dmg.
HP:
33 / 73—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
vonel:
(( back ))
|
Adhikaar Veteran 4:
(WB!
Apparently switching targets doesn't count as retreating.)
|
Lucky has received initiative.
|
Adhikaar Veteran 4:
I've finished my turn.
|
|
Lucky:
|
Effect:
She spends a healing surge without
healing. She then has resist 10 and is immune to weaken
untill end of encounter.
|
|
Apply
Resist
10 all and can't be weakened
|
|
Riot:
(( oh she also stands up ))
|
Adhikaar Veteran 4:
(Me
cackles at making people use up powerful dailies.)
|
|
Lucky:
|
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
34
vs. AC
|
—
|
17
damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
36
vs. AC
|
—
|
12
damage
.
|
|
Effect:
If a foe is hit with one attack, it is
dazed until end of next turn. If it's hit with 2, it's
slowed and dazed until end of next turn.
|
|
Special:
Before or after these attacks, you can
move up to your speed without provoking oppertunity attacks.
|
|
Apply
Slowed
and Dazed
|
|
Apply
Dazed
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
5
damage to attack, or 6 if a crit.
|
|
|
Adhikaar Veteran 4:
(Hit,
Hit.)
|
|
Lucky:
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Adhikaar Veteran 4:
(That
sergeant is hilariously fucked up.)
|
|
Lucky:
You have spent an action point.
Current APs:
0
|
=^v^=:
(( not bloodied yet though, also big
bonuses from ap ))
Riot:
(( Yeah what are they again? ))
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
Riot:
(( okay cool thank you ))
Riot:
(( do I burn another daily or not is
the question ))
|
Adhikaar Veteran 4:
(Up
to you, but remember that this isn't the last fight of the day.)
|
Riot:
(( Yeah but we are getting a bit
fucked up ))
|
Adhikaar Veteran 4:
(Like
I said, up to you!)
|
|
Adhikaar Veteran 4:
(Just
making sure that you're aware.)
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
23
vs. AC
|
—
|
13
damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Veteran 5
|
—
|
Rolled
32
vs. AC
|
—
|
14
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
4
damage to attack, or 6 if a crit.
|
|
|
Lucky:
|
Sometimes I'm just better.
|
|
Trigger:
Miss with an attack or fail a saving throw
|
|
Effect:
Add +4 to the triggering roll.
|
|
|
Adhikaar Veteran 4:
(Two
hits, then.)
|
Riot:
(( Cool, that also gets rid of both of
those "grants CA until she hits the enemy or a save ends" too ))
|
Adhikaar Veteran 4:
(Hyup.
So, let's see... another 10 damage, thanks to Eileen making him
vulnerable to AP attacks as well...)
|
|
Lucky:
Suffered 14 dmg.
HP:
21 / 73—
Surges:
6 / 6 —
APs:
0 —
Daily Items:
1
|
|
Lucky:
Gained 14 HP.
HP:
35 / 73—
Surges:
6 / 6 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Veteran 4:
(sorry
for accidentally damaging you, Lucky!)
|
Riot:
(( no worries ))
Riot:
(( It's not showing it but I ended my
turn ))
|
Adhikaar Sergeant 3:
|
|
|
(1) Lucky
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
13
damage
.
|
|
Hit:
and if the target is granting combat
advantage to the sergeant, the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Adhikaar Veteran 4:
(Fail)
|
|
Adhikaar Sergeant 3:
I've finished my turn.
|
|
Adhikaar Soldier 6:
I've finished my turn.
|
|
Adhikaar Bolter 6:
|
|
|
(3) Itzen
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
Riot:
(( brb ))
=^v^=:
(( he has cover right? ))
|
Adhikaar Veteran 4:
(Yup.
Standing behind his friend.)
|
|
Adhikaar Bolter 6:
I've finished my turn.
|
|
Itzen:
Suffered 11 dmg.
HP:
12 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Apprehender 4:
I've finished my turn.
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
18
damage
.
|
|
Hit:
and if the target is granting combat
advantage to the sergeant, the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Adhikaar Sergeant 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
16
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Kaylen Fisher:
Suffered 18 dmg.
HP:
49 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
Itzen has received initiative.
|
Adhikaar Sergeant 2:
I've finished my turn.
|
=^v^=:
(( ug I have to do the saddest thing
ever ))
|
Adhikaar Veteran 4:
(Second
Wind?)
|
=^v^=:
(( yes ))
|
Adhikaar Veteran 4:
(Ha!)
|
|
Itzen:
|
Effect:
Spend a healing surge to regain hit
points. You gain a +2 bonus to all defenses until the start
of your next turn. Also shift 3 squares.
|
|
Shifting Fortunes:
She can also shift 3 squares as
a free action.
|
|
|
I can spend a healing surge to regain +
17
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Itzen:
Gained 17 HP.
Spent a healing surge.
HP:
29 / 69—
Surges:
5 / 7 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
Suffered 10 dmg.
HP:
19 / 69—
Surges:
5 / 7 —
APs:
0 —
Daily Items:
1
|
Eileen has received initiative.
|
Itzen:
I've
finished my turn.
|
:
Rolled
17.
Saving throw
|
|
|
Success:
Itzen has overcome
Dazed
(save ends).
.
|
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Itzen remains with the target is dazed and
takes ongoing 10 psychic damage (save ends both). If the
target is already taking ongoing psychic damage, the ongoing
damage increases by 5..
|
If
the target shifts before the start of your next turn, it provokes
an opportunity attack from an ally of your choice.
ended on Adhikaar Veteran 3
|
=^v^=:
(( rip ))
=^v^=:
(( everyone up there is already dead
))
|
Adhikaar Veteran 4:
(
I just now realized that I messed up my interpretation of those
stairs SOMEHOW. Can we just pretend that they are oriented that
way? They were intended to from the start.)
|
|
Eileen get's up
|
|
Eileen:
|
It's difficult to take Eileen down, even when she's
faltering.
|
|
|
Effect
You gain
8
temporary hit points and can make a saving throw against one
effect on you that deals ongoing damage. If you are
bloodied, you also regain
8
hit points.
|
|
|
Eileen:
Gained 8 HP. Gained 8 temp HP.
HP:
41 / 73 + 8 temp.—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( oh right forgot ))
|
Ayalin:
Suffered 15 dmg.
HP:
47 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
Suffered 5 dmg.
HP:
14 / 69—
Surges:
5 / 7 —
APs:
0 —
Daily Items:
1
|
|
Ayalin:
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Ayalin has overcome
Ongoing
20 psychic damage (save ends). Whenever the target takes
this ongoing damage, each of its allies within 3 squares of
it takes 5 psychic damage.
.
|
|
|
Ayalin:
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Ayalin remains with Dazed (save ends)..
|
|
|
Eileen:
|
With a calculated blow, Eileen leaves her enemy exposed
to a comrade's attack.
|
|
|
|
(1) Adhikaar Sergeant 3
|
—
|
Rolled
25
vs. AC
|
—
|
27
cold damage
.
|
|
|
Hit:
One ally within 5 squares of you gains
a +
6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
Apply
+6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
|
Eileen:
I've finished my turn.
|
:
Rolled
5.
Saving throw
|
|
|
Failure:
Eileen remains with The target grants combat
advantage until it hits the Veteran with an attack (save
ends)..
|
Any
ally that hits the target with an attack gained from an action
point deals 5 extra damage to the target.
ended on
Adhikaar Sergeant 3
|
|
Adhikaar Veteran 4:
(I'm
really sorry... You keep missing tonight.)
|
|
Adhikaar Bolter 5:
|
|
|
(14) Kaylen Fisher
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 5:
I've finished my turn.
|
|
Adhikaar Soldier 7:
I've finished my turn.
|
|
Adhikaar Apprehender 1:
|
|
|
(5) Pell
|
—
|
Rolled
26
vs. Will
( Hit )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
|
Adhikaar Soldier 7:
|
|
|
(1) Pell
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
and 1 extra damage for every ally of the
soldier's adjacent to the target.
|
|
|
Pell:
Suffered 11 dmg.
HP:
49 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
Pell has received initiative.
|
Adhikaar Apprehender 1:
I've finished my turn.
|
=^v^=:
(( remember, if pell doesn't have any
other particular use of his reaction for a round you can curse a person
who hits you ))
Riot:
(( Ah yeah ))
|
Adhikaar Veteran 4:
(Do
you get any benefits from cursing other than the extra damage?
Otherwise it's not super relevant against those south enemies.)
|
Riot:
(( Why's that ))
=^v^=:
(( when they die he gets a meaningful
amount of thp ))
|
Adhikaar Veteran 4:
(Because
they all have 1 hp.)
|
=^v^=:
(( meaningful amount of thp good xP ))
|
Adhikaar Veteran 4:
(But
yeah, the thp benefit. Okay, right.)
|
Riot:
(( Ah. Well definitely not burning a
daily on them though ))
|
Pell:
|
Going to do more damage to them
|
|
(1) Adhikaar Soldier 7
|
—
|
Adhikaar Soldier 7
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
Riot:
(( I'm assuming it gets an OA ))
|
Adhikaar Veteran 4:
(Would
you like to have counter conducted apprehender 1? He hit you also,
so you can curse him.)
|
=^v^=:
(( it costs you an action you would
otherwise have not used ))
|
Adhikaar Soldier 7:
|
|
|
(3) Pell
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
and 1 extra damage for every ally of the
soldier's adjacent to the target.
|
|
Riot:
(( I want to use the reaction for the
THP thing instead ))
|
Adhikaar Veteran 4:
(Everyday
I'm thwacking.)
|
|
Pell:
Suffered 11 dmg.
HP:
38 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( thp isn't a reaction, it's free
and automatic when a cursed person dies ))
Riot:
(( Oh yeah duh ))
|
Pell:
|
Trigger:
An enemy hits him
|
|
Effect:
That enemy is made conductive even if it's
not the closest foe
|
|
Apply
Made
conductive by Pell
|
|
Riot:
(( iirc the only one here that grants
CA to Pell is the prone guy ))
=^v^=:
(( to be fair, now all those guys are
in your daily burst if you wanna ))
Riot:
(( that was the plan lol ))
=^v^=:
(( also soldier 7, so maybe you can
pop him like a skittle ))
Riot:
(( Also in the plan lol ))
|
Adhikaar Veteran 4:
(Skittle!)
|
Riot:
(( Just making sure none of the others
grant CA for any particular reason but looks like not ))
Riot:
(( Except maybe Sergeant 2? Don't
recall what effects are on him and don't wanna mess with the selections
currently ))
|
Adhikaar Veteran 4:
(None
of them offer it up inherently. The closest it would get is vet 3,
if you flanked with Eileen.)
|
Riot:
(( Gotcha ))
|
Adhikaar Veteran 4:
(derp,
or serg 2, yeah.)
|
=^v^=:
(( tiefling gets bloodhunt though ))
Riot:
(( Yeah don't wanna move from this
spot so it'll just be Sergeant 3 with CA then ))
Riot:
(( Yep factored that in too ))
|
Pell:
|
A burst of lightning envelops him and his foes
|
|
|
|
(3) Adhikaar Soldier 7
|
—
|
Rolled
18
vs. Will
|
—
|
19
lightning damage
.
|
|
|
|
(2) Adhikaar Veteran 3
|
—
|
Rolled
17
vs. Will
|
—
|
19
lightning damage
.
|
|
|
|
(1) Adhikaar Veteran 4
|
—
|
Rolled
30
vs. Will
|
—
|
19
lightning damage
.
|
|
|
|
(3) Adhikaar Veteran 5
|
—
|
Rolled
25
vs. Will
|
—
|
19
lightning damage
.
|
|
|
|
(2) Adhikaar Sergeant 2
|
—
|
Rolled
23
vs. Will
|
—
|
19
lightning damage
.
|
|
|
|
(2) Adhikaar Sergeant 3
|
—
|
Rolled
32
vs. Will
|
—
|
19
lightning damage
.
|
|
Hit:
Slide foe 2 squares and apply curse
|
|
Miss:
Half damage and apply curse
|
|
Effect:
Until end of encounter, any cursed foe
attacking him takes 1 psychic damage
|
|
Polearm Momentum:
Anyone slid 2 or more squares is
knocked prone at the end of the movement
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Made
conductive by Pell
|
|
Apply
Conductive
foes attacking him take 1 psychic damage
|
|
=^v^=:
(( rippers no soldier xP ))
|
Adhikaar Veteran 4:
(4
hits.)
|
Riot:
(( assuming the bottom 4 lol ))
|
Adhikaar Veteran 4:
(Nawwww....)
|
=^v^=:
(( at least they are all cursed, the
not-soldiers take half damage also hit peopel can be proned somewhere ))
Riot:
(( why would the soldier not take half
damage? ))
|
Adhikaar Veteran 4:
(Minions
don't take damage on misses.)
|
=^v^=:
(( cause it has 1 hp and is immune to
misses ))
Riot:
(( Oh ))
Riot:
(( Damn lol ))
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(1) Adhikaar Veteran 4
|
—
|
( Autohit )
|
—
|
1
damage
.
|
|
Riot:
(( he was already conductive ))
|
Adhikaar Veteran 4:
(It's
just to prevent certain attack (like that) from being auto-clears.)
|
Riot:
(( lol rude of the designers to take
that from me ))
|
Adhikaar Veteran 4:
(Feel
free to slide them around too, if you want.)
|
=^v^=:
(( recall there is a cliff right
there xP ))
=^v^=:
(( for sarge 3 ))
Riot:
(( Yeah but how much damage will he
take from falling? Is it worth not flanking him anymore? ))
=^v^=:
(( yes cause he'd have to climbe the
fuck back up to hit again ))
|
Adhikaar Veteran 4:
(Well,
he'll have to run all the way around the outside to get back up.)
|
Riot:
(( if it's worth, I could slide him
off and slide that veteran into flanking position ))
|
Adhikaar Sergeant 3:
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Adhikaar Sergeant 3 has overcome fallin.
|
|
=^v^=:
(( if he fails save, otherwise he's
just prone there ))
|
Adhikaar Veteran 4:
(Sorry.)
|
Riot:
(( Damn lol ))
Io has received initiative.
|
Io:
Suffered 20 dmg.
HP:
-15 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Veteran 4:
(Io
explodes. Like an orc.)
|
=^v^=:
(( o wait that's daze+ongoing 20 ))
Riot:
(( Also Pell loses that "Grants CA"
thing because he hit the guy who gave it to him ))
|
Io:
Gained 5 HP.
HP:
5 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( oh wait no ))
|
Io:
|
:
Rolled
18.
Saving throw
|
|
|
Success:
Io has overcome
Dazed
(save ends).
.
|
|
|
Io:
Suffered 20 dmg.
HP:
-15 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Io:
I've
finished my turn.
|
:
Rolled
5.
Saving throw
|
|
|
Failure:
Io remains with Ongoing 20 psychic damage
(save ends). Whenever the target takes this ongoing damage,
each of its allies within 3 squares of it takes 5 psychic
damage..
|
|
:
Rolled
14.
Death saving throw
|
|
Success:
Io remains stable.
|
Ayalin THINGS HERE
The
target takes a -4 penalty to all defenses until the end of your
next turn.
ended on Adhikaari Inquisitor
|
|
Adhikaar Veteran 4:
(Wow.)
|
|
Adhikaar Veteran 4:
(Uh...)
|
|
Adhikaar Veteran 4:
(Well,
fuck.)
|
|
Adhikaar Veteran 4:
(The
chances of that happen were astronomically small.)
|
=^v^=:
(( I know right! ))
Riot:
(( which part? ))
|
Adhikaar Veteran 4:
(Io
dying.)
|
=^v^=:
(( failing a saving throw 3 times in
a row ))
=^v^=:
(( also he's going to hit - bloodied
on the next 20 and die-die ))
|
Adhikaar Veteran 4:
(Yeah,
that's why I said it.)
|
=^v^=:
(( inquiz takes fire dmg right? ))
|
Adhikaar Veteran 4:
(So
I'm now... not totally sure what to do, since this was too
unlikely to be on my radar.
|
|
Adhikaar Veteran 4:
(Folks,
we're going to have to end for tonight. Among other things, now I
need to wrack my brain and figure out how to play this weird
result.)
|
vonel:
(( okay ))
=^v^=:
(( I mean like, Ra is going to be up
ther when this inquis's turn starts ))
Riot:
(( Understandable ))
|
Adhikaar Veteran 4:
(Failing
that many saves in a row, in addition to being hit repeatedly
through their high defenses, was not normal.)
|
Riot:
(( Would that we had Sera and she
could give Io a free Saving Throw ))
|
Adhikaar Veteran 4:
(A
lot of the time, I feel really bad about this sort of thing,
because I view it as my own failure. But this time it was just
awful rolls, which is less personally devastating, but more
ANNOYING, because it's not something I can do something about.)
|
|
Adhikaar Veteran 4:
(Literally
ANY monster can be that lethal if the dice really want you dead,
which is what happened.)
|
Riot:
(( 90% of saving throws tonight have
been bad for us lol. The dice gods are mad ))
=^v^=:
(( ya, io even starts with an extra
surge worth of thp and has a minor action self heal x.x ))
|
Adhikaar Veteran 4:
(For
serious. Hmm. Actually, given that it's so statistically unlikely,
I might be able to bullshit my way out of this by saying that
there's some kind of enchantment or whatever, lol.)
|
|
Adhikaar Veteran 4:
(I'll
think about it. I'm not sure I want to literally off him at this
point in the adventure, even if you could get him back easily
enough.)
|
|
Adhikaar Veteran 4:
(Well,
I'm sorry that the dice gods decided to sodom and gomorrah all of
you.)
|
Riot:
(( is what it is lol ))
|
Adhikaar Veteran 4:
(I'll
see what I can think up for next time.)
|
=^v^=:
(( ya, io failed like 3 saves vs
ongoing, 2 vs daze and that leader person made like 4 vs falling down,
save gods mad ))
Riot:
(( and the sergeant 3 saved vs falling
too ))
|
Adhikaar Veteran 4:
(Too
many saves on my end, not enough on yours.)
|
=^v^=:
(( quick rules question though ))
|
Adhikaar Veteran 4:
(Sure.)
|
|
Adhikaar Veteran 4:
(Though
I don't know why you're asking me. You're the one in charge of the
rules.)
|
=^v^=:
(( stunning palm says "you can not be
dazed or stunned" as an effect on it, can I use it to cease to be dazed?
))
|
Adhikaar Veteran 4:
(To
my mind: Yes)
|
|
Adhikaar Veteran 4:
(I
can see a different interpretation, but I'm not sure what it would
even mean to be dazed but not suffer the effects.)
|
Riot:
(( Okay, I'm gonna go heat up some NY
pizza, thanks for the game, gnight! ))
=^v^=:
(( cool, might come up ))
|
Adhikaar Veteran 4:
(Eat
well, and thanks!)
|
Riot is disconnected.
Ganaroth is disconnected.
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
Ganaroth has connected.
Ganaroth is disconnected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
Riot has connected.
Riot is disconnected.
Riot has connected.
Riot is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.