You have disconnected.
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression imp =
getImpersonated().
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
Ganaroth has connected.
Riot has connected.
=^v^= has connected.
vonel has connected.
|
|
Ganaroth:
How
are things?
|
|
|
Ganaroth:
I'm
glad to hear that.
|
|
|
Ganaroth:
(Imma
ask for just a sec, because I sorta want to grab an eat, but I'll
be right back.)
|
|
|
Riot:
Sitting
under a severe thunderstorm warning for an houror so
|
|
|
=^v^=:
it's
just 84 oiutside right nao
|
|
|
Riot:
It
was 120 here last week
|
|
|
Riot:
Hottest
in Vegas's recorded history
|
|
|
=^v^=:
I
mean if there is any humidity at all people are dead
|
|
|
Riot:
There's
almost never humidity, at least not much
|
|
|
Riot:
But
yeah 105 is considered Extreme Heat and utilities aren't allowed
to shut things off when the forecast is for 105 or greater
|
|
|
Ganaroth:
Jesus
H. Roosevelt Christ. Look, I'm sorry, but that's too much. Just
played Forbidden West: Stanley Chen was wrong.
|
|
|
Riot:
You
should check your discord DMs, I sent you something Thursday lol
|
|
|
Ganaroth:
In
non-weather related things, any cool stuffs? Oh, hold on, I'l
check the dms.
|
|
|
Ganaroth:
Ok,
sorry folks.
|
|
|
Ganaroth:
Last
time on D&D, several prospective clients were met... and the one
from Pasha Phelgon (who was very disappointed that Patience
declined to attend) turned out to be a more interesting proposal
than planned. You were introduced to Itzen, a sword instructor,
and a member of a more moderate branch of the wolf cult. She told
you about the capture of her fellow cultists in Adhikaar, and the
theft of The Orb of Ayla, which presents real danger to anyone
experimenting with it in ignorance. Your other meetings were also
fruitful; Lord Korrath wants you to oversee the transfer of a
mining village to his sole ownership, and Krak Yon, a Ferras
Warden of Mekanice, wants you to re-steal a prototype skyship.
With enough compatriots to do two of these jobs, you elected to
first complete the Wolf cult and Mine jobs, as the original
thieves of the ship are unlikely to be able to sell merchandise
that valuable quickly.
|
According the Captain Forgery, his ship, "The Gust," has been
sufficiently repaired, and is ready for service, but passage must still
be booked for the other group. Luckily, this is Si En Kelar, and the
options for passage out of the city, especially as the cycle has shifted
to mere silver, are plentiful. And with plentiful comes cheap.
=^v^=:
(( we were doing the orb run first
right? ))
vonel:
(( yep ))
Riot:
(( yarp ))
=^v^=:
(( how do we wanna get to adhikaar
then? ))
|
|
Ganaroth:
((That
was my understanding, which was why I emphasized it. I was typing
a bunch of things, but I realized I should ask you something
first. When you move on to the Mekanice quest, which group will be
handling that, or will you want to reshuffle? That might affect
travel arrangements. Forgery's ship is always ready to go, while
in some places it might take longer to book passage on a
commercial vessel.))
|
=^v^=:
(( think we were going to reshuffle ))
vonel:
(( I had assumed we might do a
reshuffle for Mekanice ))
|
|
Ganaroth:
(Regardless,
my suggestion is that the Adhikaar group book passage, and the
Mine group take Forgery's ship. Getting a ship out of Adhikaar is
a lot easier than out of some random-ass rock.)
|
Riot:
(( yah reshuffle ))
|
|
Ganaroth:
(Reshuffling
is fine, obviously.
)
|
=^v^=:
(( hey it's called Rand'o'mas Rock ))
Riot:
(( lol ))
|
|
Ganaroth:
((In
any case, my suggestion, then, is that the Adhikaar group be on
their way to the commercial docks. Tell me if you have a different
suggestion! Also, enormous lol. I think you've cracked like half
of my naming conventions...))
|
=^v^=:
(( mite as well go to docks! maybe
even meet contact there ))
|
|
Ganaroth:
((I
suppose a thing like that could happen.))
|
=^v^=:
(( So who all is going? ))
=^v^=:
(( Ra, Kat, Io, Sera, Elieen? ))
|
|
Ganaroth:
((My
list says Lucky rather than Sera for the orb, but I might be
wrong.))
|
Riot:
(( Lucky is orb, Sera is mine ))
=^v^=:
(( k, this is me randomly trying to
remember off top of head ))
Riot:
(( also a thing is gonna happen real
quick before we bounce ))
|
|
Ganaroth:
((So
Lucky, Ra'ven, Io, Eileen, Kaylen, Itzen.))
|
|
|
Riot:
There's
a knock at the mansion's front door, with a suspiciously coded
rhythm. At the sound, Sera perks up from where she's making
mission preparations, and bolts toward it. She swings the door
wide, and before anyone else can tell who's arrived, she's wrapped
them in a bear hug that seems near to causing them to lose their
footing and drop whatever it is they're carrying.
|
|
Sera:
"
Eireaball
brónach!
You made it just in time!" She pulls back, hands
still gripping the newcomer's arms, "You look... skinnier."
|
|
|
Riot:
Finally,
the newcomer manages to loosen her grip and slide past her, face a
mix of offense and joy. In walks a half-tiefling, half-elf man
with one broken horn and piercing blue-black eyes, dressed in an
Adhikaari commoner's garb - loose fitting shirt and more fitted
pants, colors muted, as if he's trying to seem as normal as he
can. And yet, he carries himself with the import and confidence of
a soldier, which is fitting when the glowing blade of the glaive
falls more into view.
|
|
Pell:
"I've
been working in a bar for the past two and a half years, gréine
foréigneach. I haven't exactly been on a full training regimen.
Besides, I could say the same for-" His words collapse on his
tongue as he turns away from Sera, and sees Patience staring at
him.
|
|
Pell:
"Sena?"
he whispers, his red skin becoming ashen.
|
|
Sera:
Sera
steps in and gestures between them. "Pell, Patience. Patience,
Pell. I asked him to come. Figured we could use the help."
|
|
Vul:
"Oh,
that explains a bit huh?"
|
|
Rai Patience Cantor:
"I'd
rather if you refer to me as..." She cuts off as Sera interjects.
|
Riot:
(( forgot to do the action ))
Riot:
(( lol ))
|
Pell continues to stare in obvious
disbelief, and doesn't speak. He's jarred out of his stupor by the
voice of Lucky, coming in from another room.
|
|
Rai Patience Cantor:
(Clearly
you are the first person to make a mistake in a chat program with
no backsies.)
|
|
Lucky:
"Pell?"
|
=^v^=:
(( iroinically backsies in chat
programs is really hard to do ))
|
Sera grabs him by the arm before he
can respond, and takes him upstairs to her room. "Let's talk real
quick, okay bud?"
|
|
Rai Patience Cantor:
"...Sometime
I regret pitching this venture as a shared enterprise. Now people
just get invited to the place I live whether I like it or not..."
|
|
Ra'ven snerks at that, "I mean I
probably won't invite more people then Kayleen?"
|
|
Lucky:
"I
mean, I know him and I trust him. Or, I thought I knew him. Things
don't ever seem to be what they are around here, anymore, though."
|
|
Kris:
"Not
that I have any one to invite... but no worries about that boss."
|
|
Lucky:
"Here
I was worried about him getting hurt back in Adhikaar. Shows what
I know, huh?"
|
|
Ra'ven nods to Kris, "Nobody
yet
"
|
|
Rai Patience Cantor:
"You
aren't wrong. I'd heard of him from you. I might even have caught
a glimpse when I went to meet you that first time. But clearly
there's something else going on." She smiles at Kris. "Don't
worry, please. I don't mind people visiting, only conspiracies
under my roof."
|
|
Kris looks at Ra, "Only people I know
are all from the empire. So like I said, no one to invite."
|
|
|
Riot:
When
they return, Pell has changed from the plain clothes he was
wearing, to a uniform that is nearly identical to Sera's, but with
two metal strips on his arms, to her three. He's tugging at it,
finding a way to make it fit, because it was clearly made without
his actual measurements.
|
|
Ra'ven:
"I
mean I didn't know Kayleen before... And maybe more leave like you
did?"
|
|
Pell:
"I
don't see why I can't just wear MINE, Sera."
|
|
Sera:
"Sorry,
I did my best to give them what I thought I remembered your
measurements to be. And because yours doesn't match the Wolf's Eye
Acquisitions color scheme. We need to appear as similar as we can,
right?"
|
|
Kris:
"I
got lucky when I left, no one was left to kill me for trying."
|
|
Ra'ven:
"Maybe
not for the thing we are going to?"
|
|
Pell shrugs, "Yeah, makes sense I
guess. I'll make do." He stops, eyes fixing on Lucky. He flicks
his gaze down at his uniform, and looks back up at her,
embarrassed. "Sorry, Luck. I wish I could've told you."
|
|
Pell:
"Wait,
you mean I
could
just wear mine?" he gestures to Ra'ven at
her words.
|
|
Pell sighs and turns back to Lucky.
|
|
Lucky smiles and walks forward, giving
him a soft hug. "It's fine. You're still my Pell too, right?"
|
|
Ra'ven:
"I
don't know, is he coming with us now then? Or going with vul? Or
something else?"
|
|
Pell:
"Always,"
he grins. "Are we ready to go?"
|
|
Lucky:
"Wait,
go with us?"
|
|
Rai Patience Cantor:
"It
isn't as though I don't own listening devices. I feel as though
I'm being very respectful by not placing them in all of the rooms,
so the least people could do would be to not engage in MAJOR
secrecy? Frankly, if you wanted to invite over people from the
empire you trusted, if it came up, I'd not be opposed unless you
tried to keep it a secret, Kris. ...Ah, you're back." She turns to
Pell and Sera, then listens to the conversation.
|
|
Pell:
"Yeah,
can't let you go back to Adhikaar alone."
|
|
Sera blushes slightly at Patience.
"Sorry, I would've mentioned it, but... well, other things were
going on."
|
|
Ra'ven:
"Then
ya, Vuls team needs to look fancy and professional, I'm pretty
sure we are doing a jail break, so probably less need for that
look."
|
|
Rai Patience Cantor makes a "Tch"
sound. "Are you applying for a position here, or are you acting as
an unaffiliated volunteer?"
|
|
Lucky looks at Ra'ven, then at Pell.
"Just like that, you're going on mission?"
|
|
Eileen:
"If
your coming with us, you might want to drop the outfit... this
mission isn't exactly above bord/
|
|
Ra'ven:
she
blinks a bit, "Right, Vul is the white haired one who's a fox."
she gestures at the not fox looking Vul.
|
|
Rai Patience Cantor:
"We
should wear the outfits until we board ship. People seeing us
leaving on a job is good. We'll have plenty of time to change
again after."
|
|
Pell looks at Eileen, "Gotcha." He
pulls the cape off and tosses it at Sera, who doesn't quite dodge
it and ends up wearing it on her face.
|
|
Sera:
"Hey!"
|
|
Rai Patience Cantor:
"In
any case, I'd like Pell's answer. Are. You. Applying?"
|
|
Rai Patience Cantor 's face is
absolutely emotionless, simply waiting for the answer.
|
|
Pell looks uneasily at Patience. "Um.
Sure, if that's what you want. Or I can volunteer, whichever is
easiest for you. For now though, I'd like to go with Lucky and
these... fine folks whose names I don't yet know back down to
Adhikaar. Don't want to upset the Lance Sergeant, after all." He
tilts his head towards Sera.
|
|
Sera cocks an eyebrow, an uncertain
look in her eyes. "We're not the Vanguard out here, Pell. There's
no mission besides the one right in front of us."
|
|
Pell:
"If
you say so, but last I remember, we were under orders from the
administration this entire time, so." He keeps his eyes on
Patience. "Whatever you choose, ma'am."
|
|
Vul:
"Lots
of missions, We have three right now, plus the general, 'make a
lot of money and be famous and get cool stuff.' ones."
|
|
Rai Patience Cantor:
"I'm
willing to have you in our group heading to Adhikaar... since I
guess you know where we're going, and what we're likely to be
doing already. If you'd said volunteer, I'd have turned you away
flat. If you're not ready to face the consequences with us, you'd
have no business on a job like this."
|
|
Ra'ven:
"Lots
of titles, my home only had a Seregent..." she nods, to which Vul
frowns a little.
|
|
Rai Patience Cantor:
"I
understand you're still acting under some kind of orders from the
military of The Reach... Sera filled me in on The Seclusion... but
while on mission, I ask you make that your immediate priority."
|
|
Pell:
"Trust
me, if Sera says it matters, I'm there til death." He waves his
arm in Lucky's direction. "Same goes for her."
|
|
Ra'ven:
"Oh,
if you are from the same place as Sera, a heads up, since you are
going with me, I am technically a devil. Name's Ra'ven."
|
|
Rai Patience Cantor:
"...Now
there's a level of loyalty I wish I could inspire. But since
you've decided to come, there's no sense wasting time. Kris, you
should also acquiant yourself with Pell, I think."
|
|
Pell smiles slighty at Ra'ven,
"Understood. But if these three trust you, then I figure you're
alright."
|
|
Ra'ven:
"Oh
also Jy... errr... Annad is extremely likely my mother." she nods,
"In case it comes up."
|
|
Rai Patience Cantor:
"Those
of you following me to Korrath's job..." She nods at Perra
especially. "...well, follow." She pauses. "...Ra'ven really IS
alright, despite that information."
|
|
Pell:
"Ah."
He clearly isn't quite sure how to react.
|
|
Rai Patience Cantor:
"Frankly,
she's the most upset about it of anyone here, so far. So I'd ask
for some kindness."
|
|
Pell:
"At
your word, Capt- Patience."
|
|
Kris sighs and rubs his eys, "You
really need to stop annocing that..."
|
|
Pell nods at Ra'ven.
|
|
Rai Patience Cantor:
"At
least until it turn out that she's been working for he mother
along then. If we learn that, we slit her throat immediately. But
I honestly don't think it will come to that."
|
|
Ra'ven looks to Kris, "If I kept it a
secret then it'd easly be used to show my lack of trustworthyness."
|
|
Rai Patience Cantor nods at Ra'ven.
|
|
Sera grabs Pell by the arm as
Patience's group starts to leave. Her eyes are hard as they look
at him. "You know I was going to go with or without their
permission, right?"
|
|
Ra'ven:
"And
I'd rather someone spit a profanaty and try to stab me here then
in a dangerous p lace."
|
|
Kris:
"Just
be careful who you tell..."
|
|
Pell doesn't take the bait of her
withering look, responding in words that are wrapped in certainty
as deep as their obviousness, "Me too. I mean, it's her."
|
|
Rai Patience Cantor:
"Kris
isn't wrong either, though, Ra'ven. Amongst ourselves, amongst
people who've placed trust in us, that's fine. But among
strangers, I'd swallow those words so deep they'd drown."
|
|
Pell turns to Kris as Sera seems
satisfied with his answer, "What's this about now?"
|
|
Perra nods back ar Rai looking a bit
nervous, "Right ready to go when ever you are."
|
|
Ra'ven sighs back at Kris, "Ya ya, I
am planning on not telling devils or the like that sort of thing
off hand."
|
|
Ra'ven pats Vul, "Alright, you take
care of Perra, I'll take care of Io."
|
|
Rai Patience Cantor:
((I'd
really like to get Kris's explanation to Vul and such, but there
seems to be a bit of an absence. So lets move on to the ship, and
if the participants want to continue, we can rewind to that. My
assumptions for travel: You're buying standard.))
|
Riot:
(( boooooo we want first class ))
Riot:
(( kidding ))
vonel:
(( ? ))
|
Rai Patience Cantor:
(Ok,
I was just gonna say cool, lol.)
|
|
Rai Patience Cantor:
((??))
|
|
Rai Patience Cantor:
((What's
up, von?))
|
vonel:
(( Kris was suposed to wxplain
something to Vul? ))
|
Rai Patience Cantor:
((Pell
asked about Kris's background.))
|
vonel:
(( I missed that in the text flying
by if so ))
Riot:
(( I think it was to Pell, since he's
from Sera's unit and has all the same biases in place ))
|
Rai Patience Cantor:
(I
meant to say Pell, but said Vul, and no backsies.)
|
|
Kris looks over to Pell, "Just
reminding Ra that telling people who her mother is could be a bit
dangerous."
|
Riot:
(( Patience said Kris should 'acquaint
himself with Pell' since he's from the Iron Empire I think ))
Riot:
(( but I'm okay with just assuming he
did and Pell is okay with it with Lucky and Sera's blessing ))
|
Rai Patience Cantor:
((If
you don't want to rp it out, that's fine. We can assume it
happened.
))
|
Riot:
(( I'm good either way! Always happy
to rp, or not if it makes things easier ))
vonel:
(( Okay I see were I got wires
crossed there ))
vonel:
(( the mention of kris being from the
empire came a lot ealier and the responce came much later so I thoght it
was for something else. ))
Riot:
(( fair ))
|
Rai Patience Cantor:
((Absolutely
fair. But talk or no? Tell me whether I'm moving on to the next
thing, kay?))
|
vonel:
(( can talk ))
Riot:
(( k ))
|
Kris looks to one side and choughs a
bit, "Oh...I was a solider for the empire."
|
|
Rai Patience Cantor:
"Emphasis
on was. There's a confirmed price on his head now, if it makes a
difference."
|
|
Pell looks to Lucky and back to Kris,
"Huh. I'm a soldier against the empire. But since you're here, and
people I trust seem to trust you, you must not be with them
anymore, no? I'm assuming no atrocities with debts unpaid."
|
|
Kris:
"It's
not somthing I normally bring up, and usally once people find out
I just move on."
|
|
Sera:
"I've
fought beside him in two separate battles now, Sad Tail. He's
reliable."
|
|
Pell flinches. "You know, it's bad
enough you call me that in our tongue, where not everyone will
understand it. It's fucking
mean
to do it in common."
|
|
Rai Patience Cantor:
"I
can't say for certain he's not been complicit in any atrocities.
But I'm reasonably certain that he's trying to make up for it
where he can. For example... his blade can't even leave a mortal
wound."
|
|
Sera smirks.
|
|
Kris sighs, "I don't think so, and if
it helps that price on my head came form stopping an atrocitie."
|
|
Rai Patience Cantor 's mouth twitches
at the banter.
|
|
Pell:
"Fair
enough. Though I'm curious how that works."
|
|
Vul:
"Maaagic"
|
|
Pell:
"Of
course."
|
|
Kris nods to Vul, "Something likie
that."
|
|
Kaylen Fisher:
"Maaaagic
is not an explanation, dorks."
|
|
Pell looks at Kris, analyzing, but his
expression slacks and he seems less on edge. "Good on you, then.
If only more had your courage."
|
|
Kaylen Fisher:
"That's
asking how a skyship works and saying "Flyyyyying."
|
|
Kris:
"Right
we got a scholar here. Next time were all back I'll let you take a
look at my pal here Kay, maybe you can figure something out about
him."
|
|
Pell:
"Half
the time it's the best explanation, though. Like, 'how does the
Seclusion work?' and the answer is always 'maaaaagic'." He waves
his hands and lilts his voice on the word "magic."
|
|
Kaylen Fisher:
"I'd
love to. Maybe with Yltheria alongside, honestly. If it's a blade
that can't kill, it might be tied to some kind of necromatic
abiltiy, which is absolutely her thing." She laughs at Pell.
"Well, ok, you've got me there. I just heard about it for the
first time the other day, and I wouldn't even know where to start
analyzing it."
|
|
Vul:
"Some
skyships glide."
|
|
Kris:
"but
any ways, yeah I can't actually draw my partner here out of it's
scabbard here." He montions to the sword on his back, "So insted
it let's me make a blade I can use."
|
|
Pell:
"That's...
wild."
|
|
Kaylen Fisher:
"I
mean, they CAN glide. But try JUST gliding, and see how far you
get in any direction other than down..."
|
|
Pell:
"It
lets you? Is it Sentient?"
|
|
Vul:
"Well,
if you catch an updraft it's still gliding right?"
|
|
Lucky:
"That's
floating."
|
|
Kaylen Fisher:
"No,
no, he's right, it's gliding. It's just that without actual flight
assistance, the range and manuverability are really limited."
|
|
Kris:
"It
might be, I don't really know... I think I hear it talking to me
sometimes, but that just might be voices in my head telling me
things I want to hear."
|
|
Kaylen Fisher:
"And
you don't have a way to easily jump between thermal streams, so
your range of possible destinations is also a lot smaller, and
there's almost no room for error. It's not like people haven't
tried, but using your skyship to just glide is a real last resort
thing. But damn... if that sword does have consciousness, I
DEFINITELY want to look at it."
|
|
Pell:
"I'm
suddenly very glad my glaive doesn't speak to me."
|
|
Kris:
"LIke
I said when were all back here next time. I kind of want to know
myself... make sure I'm not just crazy with guilt or something."
|
|
Kaylen Fisher:
"Well,
we'll help you out with that once we're back, deal?"
|
|
Kris:
"Deal."
|
|
Vul nods to Kaylen, "There is actually
a few downcollumn routes that are just gliding to save energy."
|
|
Kaylen Fisher:
"You're
not wrong. But those are exceptions, and you'll have a hell of a
time getting back."
|
|
Kris:
"Any
ways if any one wants me to show off what it allows me to create
before we all head off I can."
|
|
Pell:
"Why
not?"
|
|
Rai Patience Cantor:
"Please
do."
|
|
Lucky:
"I'm
always here for a sword demo."
|
|
Kaylen Fisher:
"Sword,
sword, sword!"
|
|
Kris laughs as he walks in to more of
a center area, "It's more flashy then any thing else, but here we
go." He focuses for a moment and then it's almost painful to look
at, rippling force causing space to warp and fold over, curving in
and flatting in on it's self to create a blade from nothing, a
sword shaped hole in reality.
|
|
Kaylen Fisher looks at it, humming a
bit. "Yeah, I'll want Yltheria's input on this. Actually, Sera,
you'd be helpful too."
|
|
Eileen:
"I
never get tired of seeing that."
|
|
Perra:
"Wow..."
|
|
Vul:
"Oh!
Maybe it doesn't kill things by 'dodging'?"
|
|
Sera:
"Sure,
I'd be happy to."
|
|
Vul points to the hold, "It can
obviously fold space, so maybe it folds away from killing?"
|
|
Kaylen Fisher:
"Actually,
Orbras would probably be better than any of us, but he's more
team-adjacent, so you might want to keep it in the family. But
between the three of us, I'm pretty sure we could figure out
what's going on there."
|
|
Pell:
"You
magic sword people, you're a special breed."
|
|
Kaylen Fisher:
"Sure,
but if it fold away from a killing blow, how does it know what
blow would kill? Plenty of methods, but which one is being used?
Tons of questions."
|
|
Kaylen Fisher laughs at Pell's
statement. "Blame Itzen. If it wasn't for her, I'd just be using a
sharp iron rod or something."
|
|
Kris laughs and relaxes the sword
disaperaing, "Plently of time to poke and prod later, right now
though I belive we all have airships to catch."
|
|
Sera:
"I
think you're right."
|
The crowd of people attempting to leave the city is, if anything, worse
than the crowd when you arrived. Not that there are few people, but that
there are fewer ships. Many vessels have already left, some on their
normal rounds, certainly, but there have to be more than a few spooked
by the Emirate's recent erratic behavior, and have departed at the first
opportunity, not wishing to be involved. However, you've arrived early
enough, and the intimidation factor of your uniforms allows your group
to easily shoulder through, and purchase accomodations on a passenger
vessel before the price gouging has begun. The vessel is fairly large,
though not fancy, and nothing in particular catches your eye about it.
Rather, the group settles in for the four-day trip to Adhikaar.
|
Pell:
(as
they're all leaving, before the other group is out of earshot):
"Hey, Bloody Sunshine!"
|
|
Sera turns around, slightly annoyed.
|
|
Pell:
"The
Reach Speaks."
|
|
Sera:
"The
Reach Speaks, Sad Tail."
|
|
Rai Patience Cantor:
"Tha
an ruig...." Ugh, sorry. If you're done, let's go. The two of you
can catch up further when we return."
|
|
Sera follows Patience out.
|
Riot:
(( sorry lol ))
|
Rai Patience Cantor:
(Wat?
Don't be sorry!)
|
=^v^=:
(( prob Itzen gets on their ship too
))
Riot:
(( dog wanted to go outside but it's
pouring rain. I opened the door and she just looked at me like she was
waiting for me to make the rain stop lol ))
=^v^=:
(( dogs ))
Four days later, the ship sails into Arkhaven Port. This town, really
only a little more than a village in anything other than size, is the
destination for all non-essential deliveries to "Adhikaar," whether they
be goods or people. Unless you are a VIP, or a piece of critical cargo,
no ships are allowed to dock at Adhikaar itself, forcing all others to
be transferred across a distance of several miles to the walls of the
city-state. There, all visitors undergo inspections at one of the
limited number of checkpoint gates. Apparently, they ask for a
thumbprint and a drop of blood at those gates, and somehow use them to
track down criminals. The "Justice" system in Adhikaar is notoriously
unforgiving, and criminals are non uncommonly simply killed rather than
being brought to trial, if whatever evidence they have seemed convincing
enough. In the dim light of Garmera's single silver eye, the town simply
looks like row after row after endless row of warehouses and transport
yards, with the tiny sparks of the watchfires atop Adhikaar's great
walls just visible in the distance.
|
Itzen clears her throat walking up to
the uniformed group, herself in fairly plain commoner clothes with
a somewhat large luggage behind her. Also unlike before, she has a
strange white bird-ish thing perched on her shoulder.
|
|
Io:
"Hss.
I've felt places like this before. There is a certain strength
that comes from being bound so tightly toghether... but these
people are bound nonetheless."
|
|
Io:
(Actually,
folks, mind if I throw all the relevant characters over to the
Adhikaar map?)
|
Riot:
(( Works for me ))
=^v^=:
(( sure ))
vonel:
(( sounds good ))
|
Itzen:
Took an extended rest.
HP:
69 / 69—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Io:
Took an extended rest.
HP:
66 / 66—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Took an extended rest.
HP:
73 / 73—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
|
Io:
I also
do not know where Pell's token is, so feel free to drop him
amongst the others over on the Adhikaar map.
|
|
Kaylen Fisher:
Took an extended rest.
HP:
87 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Kaylen Fisher:
Took an extended rest.
HP:
87 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Took an extended rest.
HP:
73 / 73—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
Took an extended rest.
HP:
73 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Io:
Took an extended rest.
HP:
66 / 66—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Ra'ven:
Took an extended rest.
HP:
70 / 70—
Surges:
8 / 8 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
Took an extended rest.
HP:
69 / 69—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Ayalin:
Took an extended rest.
HP:
98 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
Riot:
(( how do I do that ))
vonel:
(( I appear to be unable to select
Eileen on the new map ))
=^v^=:
(( there ))
Riot:
(( Weird, Eileen is like a hyperlink ))
=^v^=:
(( ug the ownership is messed up ))
|
Eileen:
|
Effect:
You cannot be surprised.
|
|
vonel:
(( Pell is the only token I can
actually click on ))
vonel:
(( or get any information for ))
|
|
Io:
(I
seem to be able to control her. What permissions have to change?)
|
fixfox has connected.
vonel:
(( works ))
fixfox is disconnected.
|
|
Io:
Of
course, the problem was also my fault, so...
|
=^v^=:
(( works best to click the all
players check, but that works too ))
|
Io:
I
pasted the tokens in as background, not tokens.
|
=^v^=:
(( o that'd do it ))
|
Ayalin isn't background dressing now!
|
|
Io:
See?
Wile. E. Coyote: Super Genius.
|
|
Kaylen Fisher:
"Yeah...
never been to Adhikaar. Everyone always tells me that the villages
and stuff around the place aren't bad, but that the city is kinda
a paranoid nightmare."
|
|
Itzen:
"Ah...
You have another person and... you brought your," she stares at Io
with a piercing look of sizing up, "... you
are
a
dragon, correct?"
|
|
Kaylen Fisher:
(Itzen
is meeting them here, yes?)
|
=^v^=:
(( yes, so they can sneak in ))
|
Kaylen Fisher:
(nodnod)
|
|
Io:
"It
might be more appropriate to say that dragons are ME, but your
statement is close enough. The new one, this Pell, is trusted."
|
|
Lucky:
"The
villages are fine. I tend to stay out of the city, mostly. Or at
least stick to the outskirts."
|
|
Kaylen Fisher:
"I
guess that's what happens when you deliberately build your city as
a military enclave. Everyone who doesn't want to by a part of that
gradually gets moved out to the edges."
|
|
Itzen humphs at Io, "Such a statement
would go along with the difference from normal classifications, I
suppose."
|
|
Io:
"I am
glad that you understand." Weirdly, they DO seem gratified.
|
|
Eileen seems to be staring at the
bird-ish thing.
|
|
Lucky:
"And
you brought your... bird?"
|
|
Ayalin turns it's head at Lucky's
comment and gives a little noise that's a bit between a hoot and a
meow
|
|
Io 's eyes flicker over to it, and
there is a slight narrowing in their eyes that you recognize as
amusement. "I did a similar thing, once. Well, half of me did."
|
|
Lucky:
"Catbird?":
|
|
Ayalin also appears to have a tiny
suit of armor and bracers protecting it's fluffy feathery self.
|
|
Eileen:
"It's
cute..."
|
|
Itzen:
"A
gryphon, although one that is made more portable for this
particular occasion."
|
|
Io:
"No...
But part of my once kept company with seven golden canaries, whose
songs could lift the hearts of even the most sorrowful. I would
walk with them in the form of a man, while they rested on my
shoulders and hands." They pause. "Of course, I was Bahamut, and
they were Ancient Gold Dragons, but the principle remains."
|
|
Itzen:
"Ayalin
here is.. well part of my mystique I suppose. As is the disguises
I have, though..." she hmms, "I think one
would
fit you but I do not know your opinion on wearing one..." she
stares at Io a bit more.
|
|
Io 's voice is absolutley grave. "That
will depend on the severity of the blow my dignity will have to
absorb, friend Itzen."
|
|
Itzen gives a sharp laugh, something
Kaylen has almost never heard before, "If it was undignified it'd
not serve the same purpose."
|
|
Itzen waves them to a particular shed,
"There is, of course, smugglers tunnels ath the likes to avoid
such checkpoints, as there will always be."
|
|
Io:
"Oh
ho... A classic tale. Tell me, whom do these tunnels belong to?
Are they yours, or are we likely to encounter rogues of other
stripes?"
|
|
Itzen:
"You
will be disguised as a thing the guards we will run afoul of will
undoubtably expect."
|
|
Itzen:
"They
belong to the People, of which I am but one of," she nods, "If
they are using this they would not be enemies, and the disguises
would..." she looks around with her piercing gaze, checking for
eavsedroppers, "You will be dressed at wolf cultists."
|
|
Kaylen Fisher raises her eyebrows.
"Okay, so this plan is either smart or really dumb. We''re
sneaking past YOUR people too? Or am I getting something wrong?"
|
|
Itzen:
"in
this case,
you
are my people. The ones we are rescuing will
recognize it and the guards will see what they expect instead of
some mercinaries that they will use their considerable paranoia to
sus out."
|
|
Itzen:
"Also,
in this case, we will be recognized by
reputation
."
|
|
Eileen nods, "Sounds good then."
|
|
Kaylen Fisher:
((Ok,
I'm going to admit stupidity. I don't understand the plan. Can you
walk me through it?))
|
=^v^=:
(( basically Itzen has her cloak
disguises that are like her trademark, so her informants and stuff know
that as opposed to recognizing her specifically ))
=^v^=:
(( also she wants these guards
messing with the orb to atrribute this rescue/theift to her 'brand' ))
=^v^=:
(( WE WILL ALL BE BATMAN ))
|
Kaylen Fisher:
(Oh,
okay. So you're ok with them knowing that cultists entered the
city, but since there are others already, they won't know to look
for you specficically. It's interfering by showing them what they
expect to see.)
|
=^v^=:
(( ya, cause of course other cultists
are going to rescue the trapped ones right?? ))
|
Kaylen Fisher:
(I
mean, it makes sense. It isn't what I expected, but I like it, and
IO LOVES it, because he loves adventure-y things.)
|
=^v^=:
(( Itzen rather wants this to also be
a show of force, more or less, since letting the orb and her comerads
get capured is extremely annoying to her xP ))
=^v^=:
(( even though it's somewhat a bluff
since this is the people she can get as opposed to a fancy special ops
force the wolf cult always had ))
|
Io:
"Ah, I
see. So we're deliberately taking a tunnel the guards have already
found, busting through their lines, creating confusion and panic.
I'll admit, I didn't consider a battering ram approach to the
beginning of a prison break, but they probably didn't consider it
either."
|
|
Kaylen Fisher:
"So
does Io wear a wolf costume, or what?"
|
|
Itzen opens her trunk and removes
several versions of the black cape with red fur trim and gold-ish
gemotric lines, "No that will be me."
|
|
Io:
"...
considering the cultural prominence of wolves in this world, I
suppose that would not affect my dignity... Oh, very nice. I find
the design pleasing. I may wish one for my hoard, eventually."
|
|
Kaylen Fisher:
"You'll
be dressed as a wolf... Oh, I get it. You're one of those high
ranking members, huh?"
|
|
Kaylen Fisher:
"Well,
I'm not going to complain about having more power on our side."
|
|
Itzen:
The
cloaks are almost exactly the same as the one that Itzen was
wearing at the meeting, except they also have plain black hoods to
put up. She puts on the eyepatch she had before and pulls out a
really dangerously sharp looking black sheild, a fairly ugly thing
made of blackend metal and jagged edges. "I... am. It is a thing I
try to keep secret, as many belive that such people are all part
of our orginization."
|
|
Kaylen Fisher:
"Your
secret is safe with me. Besides, I'm about to go kick some city
guards in the ass with you, so I think I'm in for a copper in for
a gold at this point."
|
|
Itzen:
"Neither
of my parents are really part of it, they just help with some
chores."
|
|
Itzen:
"it
is less of a problem as the issue is that people will expect me to
be something that I actually am."
|
|
Itzen:
"Which
you already know."
|
|
Kaylen Fisher:
"Sorry
about that, then. I wasn't thinking when I outed you. But I really
won't spread it around."
|
|
Itzen:
"And
I apoligize if I was a bit unclear at the meeting, but I am rather
cross
with these
oppressors
who
also
profane a holy relic."
|
|
Io:
"Excellent.
I'm with you. Acquire a treasure. Liberate the oppressed. Protect
the innocent. Deliver VENGEANCE. I literally cannot think of a
scenario to which I am better aligned."
|
|
Itzen looks at the dragon, "A
priceless treasure as well, if you are going by dragon standards,
as I understand them."
|
|
Io:
"What
other standard are worth having?"
|
|
Itzen:
"Many
beings have different standards that are important to keep in
mind, Fey and Devils especally. Dragons are actually fairly
traditional."
|
|
Itzen:
"Slight
emphasis on gems over other treasure, as I recall."
|
|
Lucky:
"Yeah,
but those are for snacking."
|
|
Itzen winces and throws her head back,
fur spouting from her ears and her face becoming a pointed wolf's,
her hands growing rather dangerous looking claws, "Well, there you
have it." She puts her cloak on and straps her strage hilt to her
side, "Shall we go?" Her voice is... suprisingly similar, only a
slightly deeper tone, no where as drastic as you'd expect from the
form.
|
|
Itzen:
|
Half Wolf, Half Elf. Big eyes, ears, sharp teeth, the
works. Too fuzzy to be embarased.
|
|
Effect:
She turns into a werewolf, gains bite and
+2 power bonus ac and fort
|
|
Apply
Is
a wolf, +2 power bonus to AC and Fort
|
|
=^v^=:
(( I WILL NEVER QUIT WOLF PUNS ))
|
Io:
((No
should you.))
|
|
Io:
((Nor
should you.))
|
|
Itzen:
"I
suppose, Miss Fisher, that you will get to see how I
really
fight instead of merely how best for the rich to scar eachother."
|
|
Eileen:
"This
should be intersting."
|
|
Eileen takes one of the cloaks and
puts it on
|
|
Kaylen Fisher:
"Honestly,
Ma'am? I'm really looking forward to it."
|
=^v^=:
(( the cloaks, for their part, are
well made, sturdy but made of rather common material, the gold and red
well dyed but not exotically, on closer inspection, this is also true
with Itzen's cloak. ))
|
Kaylen Fisher definitely doesn't mind.
If it wasn't for the fact that it was about to be evidence, she'd
wear it as part of her style.
|
Riot:
(( Lucky and Pell both take cloaks and
put them on ))
|
Ra'ven takes a cloak and hmms, "Might
as well look the part, more or less?
|
|
Ra'ven:
|
Okay the large spikey jackel is standing up now and my
what sharp claws it has...
|
|
Effect:
She has sharp teeth, horrific clawed
hands, also has +2 to speed. She can change back and shift 1
square as a minor action.
|
|
Apply
She
is a horned wolf/jackel/woman, has +2 to speed and can use
wolf powers.
|
|
|
Itzen frowns slightly at Ra'ven, "I...
see. Well, that works as well."
|
|
Lucky:
"At
least it fits over the jacket."
|
|
Io:
"Well,
I still don't know what I'm supposed to do. Nobody is going to be
able to be fooled by my wearing a cloak." They seem concerned. "I
could race through after you finished clearing the place. Or we
could be VERY sure that none of these guards is able to tell
people of my presence."
|
|
Itzen:
"They
will not think you are me but they will think you are with me, it
would also disguise slightly how you are not actually a black
dragon."
|
|
Io:
"True,
but how many small dragons have entered the city lately besides
me? I don't know, which is why I ask. If we leave any guards alive
who have seen me, the search will not be on for "wolf cultists" it
will be for "a small dragon," because that is stranger. I will
lead them to you if they know I exist at this stage. Once inside
the city and we are making stronger moves, it won't matter, but
surely we don't wish to tip our hand just yet?"
|
|
Itzen:
"And
if your mannerism is much to go by, they will be buisy looking for
the most dangerous black dragon that is the size of a wolf, no a
horse, no a
large
horse, depending on how much fear you
instill."
|
|
Itzen is not hiding that she's
buttering up Io but also that she belives what she is saying.
|
|
Io:
"I
think this is an extreme risk to the operation, and would suggest
that I wait inside the entrance while you eliminate or
incapacitate any guards within. I can join you afterwards without
drawing as much attention." They exhale. "I understand your
perspective, and I understand that I was hired to fight. But as
much as I wish to play the hero, in this specific circumstance, I
genuinely believe that I help this cause more by NOT fighting. If
you wish, you may hold me to fighting twice as hard the next
time." A pause. "Please, can you tell me why allowing them more
time to search for a dragon in the city before we've even gained
our footing is better than losing my admittedly impressive powers
for the length of a single fight?"
|
|
Io:
"There
is an exception: Are we going in with the full intent of killing
all of them? If so, the problem disappears."
|
|
Io:
"I
felt it was possible that some of you might object to murdering
lawful authorities not otherwise engaged in problematic behavior.
If that's not true, I'll fight, by all means."
|
|
Itzen frowns, "I go with those who
will answer the call. We are all comerads in arms. I will not turn
your help away. You came with us," she pauses, "I am disinclined
to commit to that, as it's possible there are workers and
assistants and the like."
|
|
Itzen turns to the group, "You
expressed displeasure at the Silverfang way of doing things. The
guards are not innocent here."
|
|
Eileen:
"I'll
deal with any one who tries to stop us, but I'll not kill
non-combatants."
|
|
Lucky:
"I
want to stop anyone who's trying to fuck with the thing that will
destroy the city and half the outlying towns, but yeah, beyond
that I'm not killing anyone who's innocent."
|
|
Io:
"In
which case, allow me to wait. If we must, consider me a rearguard.
Any guardsmen who flee in this direction will need to be deal
with." They nod. "I also do not wish to kill noncombatants. I
merely mentioned it as an option, albeit not one I wish to take."
|
|
Io:
"...For
not the first time, I wish that my appearance was not so
troublesome to you."
|
|
Io:
"Glory
is one thing, yes, but duty to ones comrades is another, equally
valuable gem."
|
|
Itzen stares at Io, "... this is the
first I have ever heard a dragon speak of being less impressive in
a positive way."
|
|
Eileen:
"It's
no trouble, if we had a wolf pelt this would be easy. But as you
say a dragon, no matter the color, tends to stand out."
|
|
Io:
"The
wisdom of dragons is mine, but sadly not all of mine is theres,
friend Itzen. That other forms are useful is why I made them so
that they could wear them like cloaks. But it seems that too many
fail to develop this power, or think it beneath them."
|
|
Itzen salutes the dragon, "Your
sacrifice will be honered."
|
|
Io:
(so
many typos.)
|
=^v^=:
(( Itzen totally getting not taking
part in a glorous charge is a big sacrifice for the dragon ))
|
Io:
((Itzen
totally gets to glorious charge. Io is just sadly saying that he's
gonna wait until you're done, so that nobody sees him.))
|
=^v^=:
(( I mean Io not participating is a
sacrifice for Io ))
|
Io:
((That
is in fact a sacrifice.
))
|
|
Itzen leads the group forwards
assuming there are no further complications or conversations!
|
=^v^=:
(( unsure about relative lightedness
of path ))
=^v^=:
(( she has a light if needed ))
The interior of the shed contains some tools, a few crates, and a
trapdoor under said crates with a ladder leading down. It seems as
though, when the guards raided this place, they neglected to consider
that the smuggling tunnel might itself have a secret, secondary
entrance. At the bottom of the ladder is a small chamber, lit only by a
faint purple rune. Itzen knows that pressing the rune will cause the
solid block of stone capping this chamber to vanish, but it's currently
unclear who might be on the other side. Also, amusingly there is a
strongbox simply lying on the floor in the tiny chamber. It's possible
someone shoved it in here during the raid, in an attempt to conceal it.
|
Io stays up in the shed itself,
wishing you luck.
|
|
Itzen:
"Are
you all ready? This cave is likely too small for Ayalin to take
part in."
|
|
Io:
(Dammit,
hold on. Sorry! A thing isn't where it was supposed to be. (file) )
|
|
Io:
((Okay,
sorry about that. When I saved some tokens, apparently I saved
them in the wrong spot, but the problem has since been fixed.
Apologies!))
|
|
Lucky:
"Ready
when you are."
|
|
Eileen:
"Indeed."
|
|
Pell nods
|
|
Io:
((Okay,
so the situation is that neither side knows what the other is
like, or even if they are there. HOWEVER, even in ignorance, you
guys are in control of the timing. I don't think it's enough for
surprise, but I do think you guys should get an init bonus from
it. Does that sound fair?))
|
|
Itzen lets go of her sheild that
suprisingly stays midair, slowly rotating menacingly and grabs her
hilt with both hands, a blade shimmering into existance made of
the same light as the Wolf.
|
|
Itzen:
|
Her Shield moves of it's own accord to protect her.
|
|
Effect:
She can use a heavy sheild without a hand
free. It still occupies her arm slot and contributes to her
ACP
|
|
Riot:
(( sounds fair to me ))
|
Itzen:
|
A blade of piercing light
|
|
Effect:
All damage delt with this sword is
radiant, as a free action once per round she can swap modes
|
|
Brilliant:
This sword shines with bright or dim
light of the color of the current phase of the wolf out to
20 squares at Itzen's behest but at lest 1 square
|
|
Umbra:
This does not work during a Umbral phase
|
|
|
Pell:
Took an extended rest.
HP:
77 / 77—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Kaylen Fisher:
((Okay
then. If everyone is ready, roll initiative with a +4 bonus.))
|
|
Eileen:
|
Effect:
You and each ally within 10 squares who
can see and hear you gain a +2 power bonus to initiative.
|
|
Expert Combat Leader:
The bonus to initiative from
Combat Leader increases to +3.
|
|
vonel:
(( +7 ))
=^v^=:
(( is the opening of the door going
to be treated as an action in teh combat? ))
|
Kaylen Fisher:
(No,
it will be treated as the start of combat. The door opens, I
reveal the enemies, combat starts according to init as rolled.)
|
=^v^=:
(( Woo I managed to not have both my
characters be adjacent to eachother in init ))
|
Kaylen Fisher:
(Lol
OKay, here goes.)
|
As soon as the rock vanishes, it becomes evident that the place is, in
fact, CRAWLING with guards. They must be ransacking the place looking
for further clues; certainly the mess points to that. A couple of them
watch, startled, as the stone block disappears.
=^v^=:
(( o right, I guess I have to make an
assumption already ))
|
Itzen:
|
Necklace
of Calamity Avoidance
|
|
Know whats coming and prepare
|
|
Effect:
She gets resistance to her choice of one
of the following till next long rest:
|
|
Apply
Resist
5 fire
|
|
Apply
Resist
5 Poison
|
|
Apply
Resist
5 cold
|
|
Apply
Resist
5 acid
|
|
Apply
Resist
5 lightning
|
|
|
Itzen assumes thar will be fire today
|
|
Kaylen Fisher:
(That's
the vanished block, just to be clear.)
|
You feel just slightly cool, like a pleasant breeze, for a moment.
=^v^=:
(( so shall we get this init started?
))
Itzen has received initiative.
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
|
Kaylen Fisher:
(Sounds
good. BUT. Are we done for the night, or does the earlier start
time not equate to an earlier end time? I don't actually mind
either way, but I do want to know.)
|
|
Itzen chargez at least
|
|
Kaylen Fisher:
(Fuck
yeah chargez!)
|
vonel:
(( I'm off tomorrow, so doesn't
matter to me to much ))
=^v^=:
(( I'm off next week so I'm game if
Riot and you are ))
Riot:
(( I can play for a bit ))
|
Kaylen Fisher:
((Cool,
we can go a little longer then. Let me REALLY quick but some
noodles in a bowl, though, kay? tummy noises.))
|
|
Itzen actually shifts first then
charges
|
|
Itzen:
|
Effect:
She gets a +1 item bonus to ac and reflex
until end of next turn
|
|
Apply
Has
+1 item bonus to ac and reflex
|
|
|
Itzen:
|
|
|
(1) Warhound 2
|
—
|
Rolled
32
vs. AC
|
—
|
13
damage
.
|
|
|
|
(1) Warhound 2
|
—
|
Rolled
19
vs. AC
|
—
|
13
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
|
Kaylen Fisher:
(Well,
as per the avenger's power, one of those hit.
)
|
Kaylen Fisher has received initiative.
|
Itzen:
I've
finished my turn.
Ayalin THINGS HERE
|
|
Kaylen Fisher:
wait
|
=^v^=:
(( ignore that message it's timed
wrong and I haven't fixed it ))
|
Kaylen Fisher:
(The
HP was not set correctly. -.-)
|
=^v^=:
(( was about to say that was a rather
low hp total ))
|
Itzen 's swing seems almost too slow,
and the warhound eaisly dodges... into her swing. It's a somwhat
uncanny disconnect.
|
|
Kaylen Fisher:
(Yeah,
I'm sorry about that, and how long it took to correct. Those guys
are brutes, so their hp is lol NOT that.)
|
=^v^=:
(( I can grab Kaylin if you don't
wanna control her in the fight, since Io's chillin ))
|
Kaylen Fisher:
((Actually,
can you? That would be an incredible help.))
|
|
Kaylen
Fisher:
|
Effect:
Teleport 5 squares. If you end this move
adjacent to an enemy, you gain a +2 power bonus to the next
attack roll you make against that enemy during your turn.
|
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(1) Warhound 2
|
—
|
Warhound 2
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Kaylen Fisher:
(Anyway,
sorry about that! Literally it was just those two fucking dogs
whose hp were screwed up.)
|
|
Kaylen
Fisher:
|
|
|
(1) Warhound 2
|
—
|
Rolled
35
vs. AC
|
—
|
8
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
7
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Kaylen Fisher:
Gained 10 temp HP.
HP:
87 / 87 + 10 temp.—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Kaylen Fisher:
I've finished my turn.
|
|
Adhikaar Bolter 4 shouts in alarm at
the racket occuring back near you... a shout immediately followed
by a bellow from further in, instructing them all to drop
everything and kill you.
|
|
Adhikaar Bolter 4:
|
|
|
(8) Kaylen Fisher
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Kaylen
Fisher:
|
|
When an enemy you hit with an arcane at-will
attack power attacks you before the start of your next turn,
that enemy takes damage (of the same type the attack power
deals) equal to the ability modifier to the attack power's
damage.
5
|
|
=^v^=:
(( that exists too it seems ))
|
Adhikaar Bolter 4:
(It's
true. It's nice to be able to set up at least minor catch-22s on
your own.)
|
Eileen has received initiative.
|
Adhikaar Bolter 4:
I've finished my turn.
|
|
Kaylen Fisher:
"Kill
these assholes for the glory of Mother Garmera!"
|
=^v^=:
(( for purposes of mba
considerations, Itzen does an additional 1d10 with combat advantage ))
vonel:
(( nice ))
|
Eileen:
|
Eileen tricks her adversary into making a tactical error
that gives her comrade a chance to strike.
|
|
|
|
(1) Warhound 2
|
—
|
Rolled
21
vs. AC
|
—
|
17
cold damage
.
|
|
Effect:
If the target shifts before the start of
your next turn, it provokes an opportunity attack from an
ally of your choice.
|
|
Apply
If
the target shifts before the start of your next turn, it
provokes an opportunity attack from an ally of your choice.
|
|
Riot:
(( brb throwing pizza in the oven real
quick ))
|
Kaylen Fisher:
(hits)
|
|
Eileen:
I've finished my turn.
|
|
Kaylen Fisher:
(These
are big, muscular dogs. Mastiff style. Not quick, nimble jumpers.
You're able to land your attack without too much trouble.)
|
|
Adhikaar Veteran 1:
|
|
|
(1) Itzen
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
15
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Kaylen Fisher:
(Whomp
whomp)
|
Riot:
(( okay I'm back ))
|
Adhikaar Veteran 1:
I've finished my turn.
|
|
Kaylen Fisher:
(wb!)
|
|
Adhikaar Apprehender 2:
|
|
|
(5) Itzen
|
—
|
Rolled
16
vs. Will
( Miss )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
|
Adhikaar Apprehender 2:
I've finished my turn.
|
|
Itzen somehow makes all the badguys
roll low!
|
|
Kaylen Fisher:
(Sadly
I cannot hit things.)
|
|
Warhound 1:
|
|
|
(1) Itzen
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
28
damage
.
|
|
Hit:
and 5 extra damage against a prone target.
The target is grabbed (escape dc 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
Apply
The
target is grabbed (escape DC 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
=^v^=:
(( nope, that one's too high to dodge
))
|
Kaylen Fisher:
((However,
though the dogs may be beefy and slow, their massive jaws are
actually as dangerous as they look.))
|
|
Itzen:
Suffered 28 dmg.
HP:
41 / 69—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
|
Getting in her way will just make her hit harder
|
|
Trigger:
She gets hit by a foe that isn't her oath
target.
|
|
Effect:
She gains a cumlative +4 damage to damage
rolls vs her oath target until end of her next turn
|
|
Apply
She
gains +4 to damage rolls vs her oath target per hit
|
|
=^v^=:
(( it's actually +5 now ))
|
Warhound 1:
I've finished my turn.
|
|
Adhikaar Soldier 4:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
Hit:
and 1 extra damage for every ally of the
soldier's adjacent to the target.
|
|
|
Kaylen Fisher:
(Klink)
|
Lucky has received initiative.
|
Adhikaar Soldier 4:
I've finished my turn.
|
|
|
Ganaroth:
"Hmm,
I dunno. Sure would be a shame if some Reachers fucked these guys
up."
|
|
|
Ganaroth:
(Er...
and Lucky.)
|
|
|
Ganaroth:
(....slinks
off.)
|
|
Itzen:
|
Getting in her way will just make her hit harder
|
|
Trigger:
She gets hit by a foe that isn't her oath
target.
|
|
|
Effect:
She gains a cumlitive +
5
to damage vs her oath target until the end of her next turn.
|
|
Apply
She
gains +5 to damage rolls vs her oath target per hit
|
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(5) Warhound 2
|
—
|
Warhound 2
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
|
Ganaroth:
("Yeah!
Kick this dog's ass! Commit animal abuse! Make PETA hire an
assassin!")
|
Riot:
(( It works to do Attacks on the Run
and use both of the attacks at the end, right? ))
=^v^=:
(( it probably bit someone before,
likely a protestor or something ))
=^v^=:
(( side note that is absolutly not an
at will power lol, but you can use them at any point ))
Riot:
(( oh then we need to fix that lmao ))
Riot:
(( I remember that now, it's a daily
isn't it ))
|
|
Ganaroth:
(It
does work that way, yeah, should you wish to use a daily.)
|
=^v^=:
(( ya hopefully, as it's 3w twice ))
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Warhound 2
|
—
|
Rolled
24
vs. AC
|
—
|
12
damage
.
|
|
(Sec.)
|
|
(1) Warhound 2
|
—
|
Rolled
36
vs. AC
|
—
|
CRIT:
13
damage, plus 5 damage.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
2
damage to attack, or 6 if a crit.
|
|
Riot:
(( I'll take that ))
|
Lucky:
I've
finished my turn.
|
=^v^=:
(( too bad it wasn't the other way
around ))
|
|
Ganaroth:
(I
mean, it looks like 40 damage to me, which isn't bad by any
stretch.)
|
=^v^=:
(( primary weapon crit grants a basic
attack is all ))
|
|
Ganaroth:
(I
know. Still.)
|
|
Adhikaar Bolter 2:
|
|
|
(8) Kaylen Fisher
|
—
|
Rolled
24
vs. AC
( Miss )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
Ra'ven has received initiative.
|
Adhikaar Bolter 2:
I've finished my turn.
|
Riot:
(( brb getting pizza out of oven ))
|
Ra'ven:
|
Effect:
She moves her speed.
|
|
|
Ra'ven:
|
Effect:
She shifts 2 squares
|
|
Staff of Travel:
She can teleport instead of shift
|
|
|
Adhikaar Bolter 2:
(Monks,
everyone!)
|
|
Ra'ven:
|
Five
Storms (attack)
: close
burst 1
|
|
She strums her bowstring and all her foes nearby are
struck
|
|
|
|
(1) Adhikaar Soldier 4
|
—
|
Rolled
26
vs. Reflex
|
—
|
14
thunder damage
.
|
|
|
|
(1) Warhound 2
|
—
|
Rolled
23
vs. Reflex
|
—
|
14
thunder damage
.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
15
vs. Reflex
|
—
|
14
thunder damage
.
|
|
Riot:
(( am back ))
|
Adhikaar Bolter 2:
(Two
hits)
|
|
Adhikaar Bolter 2:
(welcome
back!)
|
=^v^=:
(( oh lol free actions go ))
|
Ra'ven:
|
Trigger:
Ra'ven reduces a foe to 0, or an adjacent
foe is reduced to 0
|
|
Effect:
Ra'ven becomes invisible until end of her
next turn
|
|
Special:
This affects her rider as well if she has
one.
|
|
Apply
Ra'ven
is invisible till end of her next turn
|
|
|
Ra'ven:
|
A transfer of the violence
|
|
Trigger:
A creature within 5 of her is reduced to 0
|
|
|
She does an additional
11
necrotic damage to a target she hits with her next attack
|
|
|
Adhikaar Bolter 2:
(Uh
oh, says flurry of blows.)
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Warhound 2
|
—
|
( Autohit )
|
—
|
16
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Adhikaar Bolter 2:
Nice
bite.
|
|
Ra'ven:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
vonel:
(( well she get's the second one ))
=^v^=:
(( sadly ))
|
Adhikaar Bolter 2:
(hahaha,
yeah.)
|
=^v^=:
(( question, what guy was a minion? ))
|
Adhikaar Bolter 2:
(Soldiers
are minions.)
|
|
Adhikaar Bolter 2:
(In
this specific context. I don't otherwise endorse that idea.)
|
=^v^=:
(( think this is right ))
|
Ra'ven:
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
30
vs. Reflex
|
—
|
33
lightning damage
.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
33
vs. Reflex
|
—
|
29
lightning damage
.
|
|
|
|
(1) Adhikaar Soldier 5
|
—
|
Rolled
32
vs. Reflex
|
—
|
29
lightning damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
26
vs. Fortitude
|
—
|
33
thunder damage
.
|
|
(Sec.)
|
|
(1) Warhound 1
|
—
|
Rolled
28
vs. Fortitude
|
—
|
29
thunder damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Soldier 5
|
—
|
Rolled
24
vs. Fortitude
|
—
|
28
thunder damage
.
|
|
Secondary Miss:
Half damage
|
|
Effect:
She can jump up to 5 squares between
attacks without provoking.
|
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
=^v^=:
(( UG I didn't check the box ))
|
Adhikaar Bolter 2:
Hmm
|
=^v^=:
(( so ironically 33 damage probably
unless next attack isn't the same attack twice in whicc case the second
one is 11 less ))
|
Adhikaar Bolter 2:
(Explain.)
|
=^v^=:
(( disolution does extra damage on
next attack that hits ))
=^v^=:
(( oh my bad, it's one creature of my
choice ))
|
Adhikaar Bolter 2:
(I
need to see what power this lightning strike power is, because it
doesn't look complete to me.)
|
=^v^=:
(( posted in system bitching ))
=^v^=:
(( ug I do seem to be missing some
words on that ))
|
Adhikaar Bolter 2:
(It's
all totally kosher. I guess I was tripped up by the fact that it
didn't say make two attacks EXACTLY. Not my finest bit of reading
comprehension.)
|
|
Ra'ven:
|
Secondary Miss:
Half damage
|
|
Effect:
She can jump up to 5 squares between
attacks without provoking.
|
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
|
Adhikaar Bolter 2:
(As
for whether secondary attacks count as part of the same attack...
what do you think, rules master? I know that's something would
affect both monsters and players.)
|
=^v^=:
(( so I'll do the 11 extra damage to
dog and the other ones take the 22 ))
|
Adhikaar Bolter 2:
(Kay!)
|
=^v^=:
(( they probably don't otherwise you
couldn't punish multiattacks with marks ))
=^v^=:
(( also for fun, since it's 2 hits ))
|
Adhikaar Bolter 2:
(See,
this is why you're the rulemaster. You understand the implications
better than I do.)
|
|
Ra'ven:
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
|
Ra'ven:
|
Actually pretty scary hearing nothing but yourself.
|
|
Trigger:
She hits an enemy with an attack that
doesn't currently have a type.
|
|
Effect:
All damage done by the attack is thunder,
also the foe is deafened untill end of next turn.
|
|
=^v^=:
(( that's worded wrong it deafens
peopel on hits as a seperate t hing ))
|
Ra'ven de-bites Itzen, also that
doesn't count as escaping right?
|
|
Ra'ven:
I've
finished my turn.
|
|
Adhikaar Bolter 2:
(Why
does it matter if it counts as escaping?)
|
|
Itzen:
|
Sharp edges, good thing nobody touches it.
|
|
Trigger:
She or someone she has grabbed escapes
|
|
|
Effect:
Foe takes
7
damage
|
|
|
Adhikaar Bolter 2:
(Ah.
No, it doesn't. I just want to know the context before I commit to
answers.)
|
|
Adhikaar Veteran 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
21
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
=^v^=:
(( itzen isn't grabbed anymore though
right? ))
|
Adhikaar Bolter 2:
(Fuck
me. I want to scream. I didn't use that last time, and that
mattered.)
|
|
Adhikaar Bolter 2:
(No
itzen isn't grabbed. Normal rules on that.)
|
|
Adhikaar Veteran 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
23
vs. AC
( Miss )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Pell has received initiative.
|
Adhikaar Veteran 2:
I've finished my turn.
|
Riot:
(( ooookaaay let's see if we can do
anything worthwhile ))
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
|
Pell:
|
Going to do more damage to them
|
|
(2) Adhikaar Veteran 1
|
—
|
Adhikaar Veteran 1
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
=^v^=:
(( curses I missed a curse! ))
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(2) Adhikaar Veteran 1
|
—
|
Rolled
19
vs. Reflex
|
—
|
14
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con lightning damage
|
|
Apply
If
Pell takes damage, this foe takes 1d6+con mod lightning
damage
|
|
Riot:
(( I have a feeling that does not hit
))
|
Adhikaar Bolter 2:
(I'm
sorry... but 19 does not hit.)
|
Riot:
(( Sad Tail is Sad ))
|
Adhikaar Bolter 2:
(I
wish I had better news.)
|
Riot:
(( you know what, I just wanna have
fun ))
|
Pell:
You have spent an action point.
Current APs:
0
|
=^v^=:
(( you DO get the +2 to hit and +5 to
damage though ))
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
Riot:
(( now do I burn a daily or not is the
question ))
|
Adhikaar Bolter 2:
(I
can't answer that for you.)
|
|
Adhikaar Bolter 2:
(That
is between you and your patron.)
|
|
Pell:
|
Polarizing the foe for special occasions
|
|
|
|
(2) Adhikaar Veteran 1
|
—
|
Rolled
33
vs. Fortitude
|
—
|
30
lightning damage
.
|
|
Hit:
Until end of encounter, any foe that starts
it's turn adjacent to the target becomes conductive, also
slide foe intMod+1 squares
|
|
Polearm Momentum:
If this slides the foe 2 squares
or more the foe is also knocked prone.
|
|
|
Miss:
He can take
10
psychic damage to not expend this power and gain a +4 power
bonus to hit the same foe with this power until end of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Enemies
that start adjacent to foe are made conductive by Pell
|
|
Apply
Has
+4 power bonus to hit with Superconductive vs the foe he
missed
|
|
|
Adhikaar Bolter 2:
(Definitely
hits.)
|
=^v^=:
(( ree I messed up that hit line ))
Riot:
(( Okay cool, so he slides back one,
unflanking Kaylen, and making the enemy he's next to conductive if they
start their turn there ))
=^v^=:
(( slides intmod+1 ))
|
Pell:
1
|
|
Pell:
so 2
|
=^v^=:
(( which also prones him ))
Riot:
(( It can't slide through Ra anyway ))
=^v^=:
(( side note, slide 2 can put him
here ))
|
Adhikaar Bolter 2:
(Sure
can.)
|
Riot:
(( oooohhh smart ))
Riot:
(( smort smort smort ))
Riot:
(( also ))
|
Pell:
|
|
|
(2) Adhikaar Veteran 1
|
—
|
( Autohit )
|
—
|
2
damage
.
|
|
|
Adhikaar Bolter 2:
(With
a little smoort on the side.)
|
Riot:
(( the trigger is he hits a Conductive
foe ))
=^v^=:
(( fixed ))
|
Adhikaar Bolter 2:
(Gotcha.
You should write that into the power as a trigger line!)
|
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(3) Adhikaar Veteran 1
|
—
|
( Autohit )
|
—
|
4
damage
.
|
|
Riot:
(( nice thanks ))
|
Adhikaar Bolter 2:
(Yup,
that. :D)
|
=^v^=:
(( it was written, just not
checkbox'd ))
|
Adhikaar Bolter 2:
(Thanks.)
|
Riot:
(( Ah gotcha ))
|
Pell:
I've
finished my turn.
|
Riot:
(( Woohoo first turn burning an AP and
a Daily but we are HAVING FUN ))
|
Adhikaar Bolter 2:
(Okay,
it being 10:30, and the entire rest of the round being just my
guys, you want to call it for the night (I know you just said
we're having fun, and we are!) since this makes for as much of an
end of round as anywhere else, really.)
|
Riot:
(( Oh I'm fine ending there, I just
wanted to make sure his first turn was fun is all lmao ))
|
Adhikaar Bolter 2:
Ah,
good! Well, I'm glad for that, then, because Pell kinda fucked him
amusingly.
|
Riot:
(( I forgot to prone him, but he's
prone now ))
Riot:
(( Just clicked it ))
=^v^=:
(( Pell is theoretically good at
making melee foes cry ))
Riot:
(( with all the conductivity? ))
=^v^=:
(( with the kicking squares and
knocking down ))
|
Adhikaar Bolter 2:
Anyway,
thanks! I hope tonight was good for everyone, more or less. Want
to believe that I didn't realize you were going to take a smuggler
tunnel until the last moment? I actually had a different alt path
in mind (not a better one), but Akaiku made it a fait accompli.
BUT! After that's what he said was going to happen, I just opened
dungeon alchemist and popped this out between then and when the
fight started. That's a software advantage right there.
|
=^v^=:
(( foes have to move 2 squares to
charge, so prone and one square away means they can't stand and charge
that person ))
Riot:
(( Oh that's cool as hell, I didn't
know you could whip them up that quick ))
|
Adhikaar Bolter 2:
It's
pretty neat, yeah. It's almost like back when I just drew shit
with a dry erase marker on tiles.
|
=^v^=:
(( tiles are awesome I still have
some in a box ))
Riot:
(( That's awesome. Also I am hoping we
do get to do a particular location on this board lol ))
=^v^=:
(( I also have a set of dice that
have tiny foxes in them ))
|
Adhikaar Bolter 2:
Yeah.
I still have a giant bag of dice, too.
|
Riot:
(( Of course you do lol ))
Riot:
(( As you should ))
|
Adhikaar Bolter 2:
Ooh?
Which location?
|
Riot:
(( You know which one lmao ))
|
Adhikaar Bolter 2:
(Well...
I might.)
|
|
Adhikaar Bolter 2:
(It
depends on your decisions, but I didn't put it on the map for no
reason.)
|
Riot:
(( Oh I know! That is why I am hoping
))
Riot:
(( we'll see how things go ))
|
Adhikaar Bolter 2:
|
|
Adhikaar Bolter 2:
Gnight,
all. Thanks for coming. I had a good time tonight.
|
Riot:
(( Gnight y'all! ))
|
Itzen:
i
haz saved
|
Riot:
(( Cool thank you ))
|
Eileen:
night
|
Riot:
(( night! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
Riot has connected.
vonel has connected.
|
|
Ganaroth:
Nah
too much. Reading that fun nation-building fic. Heya Von!
|
|
|
Ganaroth:
Anything
cool going on?
|
|
|
Ganaroth:
Aw.
I always hope for something cool.
|
Riot is disconnected.
|
|
=^v^=:
hopefully
tthe teather or fixed net happens for riot
|
|
|
Ganaroth:
That
would be my hope.
|
Riot has connected.
|
|
Riot:
Weird,
it said Server Disconnected and then wouldn't let me reconnect
until I restarted MapTool
|
|
|
Ganaroth:
I
blame the cows.
|
|
|
Ganaroth:
Sorry,
Steven Universe reference.
|
|
|
Riot:
ooh
yeah Warhound 1 and Veteran 2 get to be Conductive if they start
their turns right there lol
|
|
|
=^v^=:
it
won't let you reconnect if it thinks you are still connected,
whcih gets a bit odd
|
Anyway! I hope everyone is doing well. Last time, you arrived at
Arkhaven port, just outside the dour and formidable walls of Adhikaar.
Itzen lead you to a secret smuggling tunnel, though one that had been
already compromised by the authorities. This wasn't a problem though, as
she expressed her desire to send a message on her way into the city by
really fucking up the relevant guards' shit. Io stayed outside, to
prevent the chance of any survivors identifying that one of the
assailants was a baby dragon, and the rest of you immediately engaged.
The Adhikaari forces thus far appear to be competent, but unsubtle,
characterized mostly by the relatively high quality of their arms and
armor. So far, it doesn't seem as though you'll have much trouble
breaking through them.
|
|
Ganaroth:
(Hey,
so far can mean a lot of things. Anyway, that soldier didn't see
Ra go invisible, so he's trying to get to Itzen. Ra can make an oa
if she would like.)
|
|
Adhikaar Soldier 3:
I've finished my turn.
|
|
Ra'ven:
|
|
|
(1) Adhikaar Soldier 3
|
—
|
Rolled
31
vs. AC
|
—
|
14
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
8
damage
|
|
|
Adhikaar Soldier 3:
(chomp)
|
|
Adhikaar Bolter 2:
|
|
|
(9) Kaylen Fisher
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Soldier 3:
(Cover
damage, unless she prevents it. Were you taking control of her for
the combat, Akaiku?)
|
|
Adhikaar Soldier 3:
(testing?)
|
=^v^=:
(( o right sec ))
|
Adhikaar Soldier 3:
((I
mean, it's okay if you don't want to, I'm just confirming.))
|
=^v^=:
(( Sorry just forgot also hit by
exact number is a thing that merits actually checking ))
|
Kaylen
Fisher:
|
Boots
of the Fencing Master
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
When
you shift, gain a +1 item bonus to AC and Reflex defense
until the end of your next turn.
|
|
=^v^=:
(( specifically that ))
=^v^=:
(( though I don't think she got to
shift last turn, since it was first turn so probably just eats it ))
|
Adhikaar Soldier 3:
(That
seems likely, sorry.)
|
|
Kaylen Fisher:
Suffered 9 dmg. Lost 0 HP and 9 temp
HP.
HP:
87 / 87 + 1 temp.—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Bolter 1:
I've finished my turn.
|
|
Adhikaar Soldier 2 DID see what
happened to that last soldier, so he's holing up there and going
full defense, instead of trying to guess where the invisible
chomper is.
|
|
Adhikaar Soldier 2:
I've finished my turn.
|
|
Adhikaar Soldier 2:
(sorry,
doing a little token cleanup.)
|
|
Adhikaar Apprehender 1:
|
|
|
(5) Itzen
|
—
|
Rolled
16
vs. Will
( Miss )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
|
Adhikaar Soldier 2:
(Ha,
I did a bunch of calculations to decide on that 3, lol.)
|
|
Adhikaar Apprehender 1:
I've finished my turn.
|
|
Adhikaar Bolter 3:
|
|
|
(8) Lucky
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 3:
(Sorry,
their damage depends on where they can get cover from, so they
take a sec to confirm. Apologies!)
|
Riot:
(( no worries ))
|
Adhikaar Bolter 3:
I've finished my turn.
|
=^v^=:
(( Itzen be all,, "yeeeesss" at that
particular placement assuming she doesn't get messed up via actions ))
Riot:
(( lol I just remembered I can fix
that Attacks on the Run to be a Daily instead of At Will ))
|
Adhikaar Sergeant 1 hesitates. It
doesn't seem like he knows your position, but he definitely saw
his last guy get killed, so he doesn't advance further. Instead,
he barks out a swift series of commands. (While spending an ap)
|
|
Adhikaar Sergeant 1:
|
Effect:
Each ally within 5 squares of the sergeant
can shift up to half its speed as a free action.
|
|
|
Adhikaar Sergeant 1:
(Sorry,
sudden realization that asking the prone dude to shift was a bit
much.)
|
|
Adhikaar Sergeant 1:
I've finished my turn.
|
|
Adhikaar Apprehender 3:
|
|
|
(5) Itzen
|
—
|
Rolled
23
vs. Will
( Miss )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
|
Adhikaar Apprehender 3:
I've finished my turn.
|
Itzen has received initiative.
|
Adhikaar Soldier 1:
I've finished my turn.
Ayalin THINGS HERE
|
=^v^=:
(( dang ))
|
Adhikaar Sergeant 1:
(Sorry.
Sometimes enemies have abilities.)
|
Riot:
(( that's not allowed ))
|
Adhikaar Sergeant 1:
(Lol,
right?)
|
=^v^=:
(( o well I guess I gotta do what I
gotta do ))
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
|
Itzen:
|
Trigger:
She uses a daily or encounter attack
|
|
Effect:
Before the attack she or an ally within 5
can shift 1, or shift 2 if it ends with her flanking a
target.
|
|
|
Itzen:
|
The Gaze of the Wolf is Upon us!
|
|
|
|
(2) Adhikaar Sergeant 1
|
—
|
Rolled
14
vs. AC
|
—
|
13
radiant damage
.
|
|
|
|
(2) Adhikaar Soldier 1
|
—
|
Rolled
21
vs. AC
|
—
|
13
radiant damage
.
|
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
25
vs. AC
|
—
|
13
radiant damage
.
|
|
|
|
(2) Adhikaar Veteran 2
|
—
|
Rolled
20
vs. AC
|
—
|
13
radiant damage
.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
21
vs. AC
|
—
|
18
radiant damage
.
|
|
Hit:
and the foe is pushed up to 4 squares
|
|
|
Effect:
She and her allies in the burst
gain
5
thp.
|
|
Riot:
(( and this configuration of enemies
is when I wish I had Sera since she has AOE attacks and Lucky doesn't
lol ))
=^v^=:
(( dammit, that's vs will ,not ac ))
|
Adhikaar Sergeant 1:
(Sorry!
Don't worry, I promise that the adventure has a strong mix of
numbers and hard targets, though not always both at once.)
|
|
Itzen has some aoe
|
Riot:
(( Oh no worries, I was just
commenting lol ))
Surprisingly, a lot of the soldiers manage to push through your attack.
Adhikaarians ARE reputed for their discipline (or, as some would have
it, rigidity) so these might have slightly higher willpower than you'd
expect.
|
Adhikaar Sergeant 1:
((Only
veteren 1 and the warhound were hit))
|
|
Adhikaar Sergeant 1:
(veteran)
|
=^v^=:
(( tbf that's goodish ))
=^v^=:
(( lol goign to go for the hilarity
hope double roll works ))
|
Itzen:
You have spent an action point.
Current APs:
0
|
=^v^=:
(( elieen got a boof? ))
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
=^v^=:
(( also buncha people get thp ))
|
Adhikaar Sergeant 1:
(Boof)
|
|
Ra'ven:
Gained 5 temp HP.
HP:
70 / 70 + 5 temp.—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
Gained 5 temp HP.
HP:
41 / 69 + 5 temp.—
Surges:
7 / 7 —
APs:
0 —
Daily Items:
1
|
|
Kaylen Fisher:
Gained 5 temp HP.
HP:
87 / 87 + 5 temp.—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Sergeant 1:
((Eileen
too, right?))
|
|
Eileen:
Gained 5 temp HP.
HP:
73 / 73 + 5 temp.—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( also lucky, cause it's burst 2 ))
|
Lucky:
Gained 5 temp HP.
HP:
73 / 73 + 5 temp.—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Sergeant 1:
((Oh,
yeah, missed that somehow.))
|
|
Itzen:
|
This foe is all alone, now.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
28
vs. AC
|
—
|
21
damage
.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
24
vs. AC
|
—
|
24
damage
.
|
|
|
Hit:
All foes within 2 of the target are
teleported
6
squares.
|
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
|
Effect:
She does an additional
1
extra damage.
|
|
=^v^=:
(( WOO that probably hit! ))
=^v^=:
(( also sec let me fix that ))
|
Adhikaar Sergeant 1:
(Can
you tell me what scatter actually is, because it doesn't even seem
to be labled as melee or what right now.)
|
=^v^=:
(( splinter the formation ))
|
Adhikaar Sergeant 1:
((In
any case, yeah, that's a hit. 22 damage))
|
=^v^=:
(( how high the roof? ))
|
Adhikaar Sergeant 1:
(Also,
would you mind me retroactively using an ability on one of my
monsters? It shouldn't change much.)
|
=^v^=:
(( go ahead ))
=^v^=:
(( also ignore this it's me fixing it
))
|
Itzen:
|
This foe is all alone, now.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
35
vs. AC
|
—
|
26
damage
.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
25
vs. AC
|
—
|
26
damage
.
|
|
|
Hit:
All foes within 2 of the target are
teleported
6
squares.
|
|
|
Adhikaar Sergeant 1:
(Roof
not very high. Like a normal ceiling height.)
|
|
Adhikaar Veteran 1:
|
Trigger:
The verteran is damaged for the first
time in the encounter.
|
|
Effect:
The damage is reduced by 5
|
|
=^v^=:
(( not enough for fall damage then ))
|
Adhikaar Sergeant 1:
(No,
it's not, sorry.)
|
=^v^=:
(( or force a person to save or fall
prone distance xP ))
|
Adhikaar Sergeant 1:
((Also
true.))
|
|
Adhikaar Sergeant 1:
((I
mean, interior locations exist.))
|
|
Itzen feels sorta bad about doing 12
not-buff damage but owell
|
|
Adhikaar Sergeant 1:
(DPR
not spike)
|
Kaylen Fisher has received initiative.
|
Itzen:
Has
+1 item bonus to ac and reflex
ended on Itzen
She
gains +5 to damage rolls vs her oath target per hit
ended on Itzen
I've
finished my turn.
|
=^v^=:
(( I'm absolutly not going to be the
guy who says that wolf gloves count as a damage roll fwiw ))
|
Adhikaar Sergeant 1:
(Thank
you.)
|
|
Adhikaar Sergeant 1:
(That
interpretation would simply result in them being banned, lol.)
|
|
Adhikaar Sergeant 1:
(Parties
of things other than lycanthropes would stop being viable.)
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(2) Adhikaar Veteran 1
|
—
|
Adhikaar Veteran 1
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Adhikaar Sergeant 1:
(Hmm.
I wonder why that doesn't show as a mark. Oh well.)
|
=^v^=:
(( let me fix that rq ))
=^v^=:
(( it says it should be mark gree
picture ))
=^v^=:
(( ya ))
|
Adhikaar Sergeant 1:
(Hey,
also, can you folks reserve a mark/curse/whatever color for me and
my monsters? I sometimes forget what colors you all use
yourselves.)
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
18
vs. AC
|
—
|
13
Force damage
.
|
|
|
|
(1) Adhikaar Soldier 1
|
—
|
Rolled
20
vs. AC
|
—
|
15
Force damage
.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
35
vs. AC
|
—
|
13
Force damage
.
|
|
Hit:
and the target is marked until the end of
your next turn. Until the mark ends, if the target makes an
attack that does not include you as a target, it takes force
damage equal to your Intelligence modifier after the attack
is resolved.
|
|
|
Intelligence Modifier:
5
.
Aegis of Shielding:
If a target marked by this power
hits a creature within 10 squares of you with an attack that
does not include you as a target, you can use an immediate
interrupt to reduce the damage dealt by that attack to any
single creature by an amount equal to
4
.
|
|
Apply
The
target is marked until the end of your next turn. Until the
mark ends, if the target makes an attack that does not
include you as a target, it takes force damage equal to your
Int modifier after the attack is resolved. If the target
marked by this power hits a creature within 10 squares of
you with an attack that does not include you as a target,
you can use an immediate interrupt to reduce the damage
dealt by that attack to any single creature by an amount
equal to your con modifier.
|
|
|
Adhikaar Sergeant 1:
(So
if you want me to use red, all my shit will be red from now on, to
avoid confusion when I'm making tokens.)
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
32
vs. AC
|
—
|
10
Force damage
.
|
|
|
|
(1) Adhikaar Soldier 1
|
—
|
Rolled
29
vs. AC
|
—
|
10
Force damage
.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
21
vs. AC
|
—
|
10
Force damage
.
|
|
Hit:
and the target is marked until the end of
your next turn. Until the mark ends, if the target makes an
attack that does not include you as a target, it takes force
damage equal to your Intelligence modifier after the attack
is resolved.
|
|
|
Intelligence Modifier:
5
.
Aegis of Shielding:
If a target marked by this power
hits a creature within 10 squares of you with an attack that
does not include you as a target, you can use an immediate
interrupt to reduce the damage dealt by that attack to any
single creature by an amount equal to
4
.
|
|
Apply
The
target is marked until the end of your next turn. Until the
mark ends, if the target makes an attack that does not
include you as a target, it takes force damage equal to your
Int modifier after the attack is resolved. If the target
marked by this power hits a creature within 10 squares of
you with an attack that does not include you as a target,
you can use an immediate interrupt to reduce the damage
dealt by that attack to any single creature by an amount
equal to your con modifier.
|
|
=^v^=:
(( ignore second one, just fixing
checkbox ))
|
Adhikaar Sergeant 1:
(All
hits)
|
=^v^=:
(( o also I forgot a thing for itzen
that's extremely minor ))
|
Adhikaar Sergeant 1:
(Oh,
ignore second. Sorry.)
|
|
Itzen:
|
Trigger:
She hits with an implement attack
|
|
Effect:
She gains a +2 bonus to melee weapon
damage until the end of her next turn
|
|
=^v^=:
(( so, you know, 2 extra damage to
dog ))
|
Adhikaar Sergeant 1:
(I
apologize for getting your hopes up, but the the first version
only hits the hound.)
|
|
Adhikaar Sergeant 1:
(Right.)
|
=^v^=:
(( o wait that's save ends ))
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
1.
Saving throw
|
|
|
Failure:
Kaylen Fisher remains with The target grants
combat advantage until it hits the Veteran with an attack
(save ends)..
|
|
|
Adhikaar Sergeant 1:
(Yarp)
|
|
Adhikaar Bolter 3:
|
|
|
(5) Kaylen Fisher
|
—
|
Rolled
24
vs. AC
( Miss )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Sergeant 1:
(I
missed who was who, but that should have the same result.)
|
Eileen has received initiative.
|
Adhikaar Bolter 4:
I've finished my turn.
|
=^v^=:
(( for purposes of granting melee
basics, itzen is better then ra'ven if you wanna hit the doggo this
round ))
|
Eileen:
|
Swinging her weapon calls Eileens allies to strike. If
the plan works, you all adjust your positions to respond the
battlefield's new developments.
|
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
17
vs. AC
|
—
|
41
cold damage
.
|
|
Effect:
Choose two allies within 5 squares of you
that can both see and hear you. Each ally makes a basic
attack as a free action against different creatures that are
not the targets of this attack.
|
|
=^v^=:
(( rip 2 ))
=^v^=:
(( also lol thats a shitton of damage
))
vonel:
(( is a 3w power ))
=^v^=:
(( you got a 10, 10 and 12 on 2d6 xP
))
=^v^=:
(( no rerolls? if not Ra and itz
gunna punch ))
|
Adhikaar Sergeant 1:
(Even
on a miss, 20 damage and two basics from your friends ain't bad.)
|
vonel:
(( no rerolls sadly so, Itzen and Ra
can swing ))
|
Adhikaar Sergeant 1:
(Warhound
winces)
|
|
Ra'ven:
|
|
|
(1) Adhikaar Veteran 1
|
—
|
Rolled
25
vs. AC
|
—
|
12
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
6
damage
|
|
|
Adhikaar Sergeant 1:
(Sadly,
that would be a miss)
|
=^v^=:
(( bleh the warhound gets to go first
))
|
Adhikaar Sergeant 1:
(Why
warhound first? Explain.)
|
=^v^=:
(( gets to go before lucky comes up,
my bad ))
|
Adhikaar Sergeant 1:
(Oh.
Well, Itzen should punch, then.)
|
|
Itzen:
|
|
|
(1) Warhound 1
|
—
|
Rolled
28
vs. AC
|
—
|
18
damage
.
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
28
vs. AC
|
—
|
18
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
3
extra damage.
|
|
|
Eileen:
I've finished my turn.
|
=^v^=:
(( that probably allows for some mor
flankage depending on what dog does ))
|
Adhikaar Sergeant 1:
(Shrugs)
|
=^v^=:
(( owait ))
=^v^=:
(( nevemind ))
=^v^=:
(( lol ))
|
Adhikaar Veteran 1 is moving away
cautiously, not knowing he is a plague ship.
|
|
Adhikaar Veteran 1:
I've finished my turn.
|
=^v^=:
(( ongoing 5 fire save? ))
|
Adhikaar Veteran 1:
(And
thus conductivity begins.)
|
|
Adhikaar Veteran 1:
(Oh
yeah, should save, I guess.)
|
=^v^=:
(( also probably take the dmg? ))
|
Adhikaar Veteran 1:
|
:
Rolled
19.
Saving throw
|
|
Success:
Adhikaar Veteran 1 has overcome
Take
ongoing 5 fire damage
.
Aftereffect:
Adhikaar Veteran 1 is now subject to
Take
5 cold damage.
|
|
|
Adhikaar Veteran 1:
(I
already took the damage, but he will take the extra damage now.)
|
|
Adhikaar Veteran 1:
(Lolstygia.)
|
=^v^=:
(( heya pell, might click that
conductive thing for the guys who are now starting next to guy ))
=^v^=:
(( so gan can click proper ))
Riot:
(( Oh I didn't notice that specific
guy moved lol but also it's only if they start their turn adjacent to
him from what I can tell ))
|
Adhikaar Veteran 1:
(Yeah,
one guy just did.)
|
=^v^=:
(( correct, but appre 2 is starting
next to him ))
|
Pell:
|
Going to do more damage to them
|
|
(7) Adhikaar Apprehender 2
|
—
|
Adhikaar Apprehender 2
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
Riot:
(( there's probably an easier way to
do that lol ))
=^v^=:
(( not really sadly ))
|
Adhikaar Apprehender 2:
(I
can hit the conductive button if you want.)
|
|
Adhikaar Apprehender 2:
|
|
|
(3) Eileen
|
—
|
Rolled
32
vs. Will
( Hit )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
Riot:
(( Already done lol ))
|
Adhikaar Sergeant 1:
|
|
|
(1) Eileen
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
25
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Eileen:
Suffered 25 dmg. Lost 20 HP and 5 temp
HP.
HP:
53 / 73—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Adhikaar Apprehender 2:
I've finished my turn.
|
=^v^=:
(( eeh we gotta keep the healer alive
sec ))
|
Kaylen
Fisher:
|
Trigger:
An attack hits you or an ally within 10
squares of you.
|
|
Effect:
You reduce the damage the target takes
from the triggering attack by [5 + ConBonus]. Aegis of
Shielding: The next successful attack you make before the
end of your next turn deals extra damage equal to [ConBonus].
|
|
|
Effect:
You reduce the damage the target
takes from the triggering attack by
9
.
Aegis of Shielding:
The next successful attack you
make before the end of your next turn deals extra damage
equal to
4
.
|
|
Apply
The
next successful attack you make before the end of your next
turn deal extra damage equal to your con modifier
|
|
=^v^=:
(( take 9 less dmg ))
|
Eileen:
Gained 9 HP.
HP:
62 / 73—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Warhound 1:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
16
damage
.
|
|
Hit:
and 5 extra damage against a prone target.
The target is grabbed (escape dc 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
Apply
The
target is grabbed (escape DC 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
|
Warhound 1:
I've finished my turn.
|
:
Rolled
20.
Saving throw
|
|
Success:
Warhound 1 has overcome
Take
ongoing 5 fire damage
.
Aftereffect:
Warhound 1 is now subject to
Take
5 cold damage.
|
|
Lucky has received initiative.
|
Adhikaar Apprehender 2:
(I
mean, I think you just walked through a wall.)
|
Riot:
(( I have a hard time differentiating
sometimes lol ))
=^v^=:
(( is that square blocking? ))
Riot:
(( Just don't wanna provoke OA ))
|
Adhikaar Apprehender 2:
((Actually,
provoking isn't super dangerous. He's marked by Kaylen))
|
|
Warhound 1:
|
|
|
(1) Lucky
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
18
damage
.
|
|
Hit:
and 5 extra damage against a prone target.
The target is grabbed (escape dc 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
Apply
The
target is grabbed (escape DC 17). While the hound has a
target grabbed, it can use bite only against that target.
|
|
=^v^=:
(( those two squares might be fine
and then you'd flank with kat ))
|
Adhikaar Apprehender 2:
(Well,
managed to hit anyway, but then the damage...)
|
Riot:
(( lol godamnit ))
=^v^=:
(( is that red line blocked then? ))
|
Adhikaar Apprehender 2:
(no.)
|
=^v^=:
(( then those 2 squares would get you
flank with kay and no aoo ))
|
Adhikaar Apprehender 2:
(True.
And even if you take the oa, it's what, half damage?)
|
=^v^=:
(( no? she used her inturrupt ))
vonel:
(( brb, going to make some food
really quick. ))
|
Adhikaar Apprehender 2:
(Oh.
It's possible that my advice earlier was misinformed.)
|
|
Adhikaar Apprehender 2:
((Or
rather, stupid.))
|
Riot:
(( At this point I am not sure what is
happening lol ))
=^v^=:
(( I'd have just moved ))
Riot:
(( How much damage does she take? ))
=^v^=:
(( to that square, not provoked and
not taken the damage, plus also have combat advantage ))
|
Adhikaar Apprehender 2:
(Akaiku
is offering an alternative way to move that would avoid the OA.
The damage is 18, but I thought it would be less, due to my error.)
|
Riot:
(( okay show me the correct movement
if you don't mind? ))
Riot:
(( Ah ))
=^v^=:
(( if that's coo ))
Riot:
(( if that works and G is cool with it
then sure ))
|
Adhikaar Apprehender 2:
(It's
that last square that provokes, so if you want to say you just
went 1 square south, I'm cool.)
|
Riot:
(( Works for me! ))
Riot:
(( Thanks ))
Riot:
(( Oh wait that doesn't allow me CA ))
=^v^=:
(( it does ))
Riot:
(( yes it does I am blind to Kaylen
lol ))
|
Adhikaar Apprehender 2:
(As
are all of the researchers above her.)
|
Riot is disconnected.
=^v^=:
(( rip ))
|
Adhikaar Apprehender 2:
No!
I burned her so hard she disconnected!
|
|
Ra'ven invisibly reassurs Katlyn
|
|
Adhikaar Apprehender 2:
(Ra'ven,
you will NEVER be invisible to Kaylen.
)
|
Riot has connected.
|
Adhikaar Apprehender 2:
Welcome
back.
|
Riot:
(( is there a way to stop making it
default me to Si En Kelar ))
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Warhound 1
|
—
|
Warhound 1
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Adhikaar Apprehender 2:
(That
should probably brute force it, if nothing else.)
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Warhound 1
|
—
|
Rolled
31
vs. AC
|
—
|
7
damage
.
|
|
(Sec.)
|
|
(1) Warhound 1
|
—
|
Rolled
39
vs. AC
|
—
|
CRIT:
14
damage, plus 4 damage.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
6
damage to attack, or 6 if a crit.
|
|
|
Adhikaar Apprehender 2:
(Snkrsnk)
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
Riot:
(( woohoo ))
|
Lucky:
I've
finished my turn.
|
|
Adhikaar Bolter 2:
|
|
|
(8) Lucky
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Apprehender 2:
(Cover
damage. Love how people can get cover from each other.)
|
|
Lucky:
Suffered 11 dmg. Lost 6 HP and 5 temp
HP.
HP:
67 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
Ra'ven has received initiative.
|
Adhikaar Bolter 2:
I've finished my turn.
|
=^v^=:
(( hmm ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
=^v^=:
(( Elieen, you'd rather not be
surrounded right? ))
vonel:
(( probably ))
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(1) Eileen
|
—
|
Eileen
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
=^v^=:
(( lets kill some minions! ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
=^v^=:
(( oh neat the apprehender is also a
minion, also get your big thp Pell ))
|
Adhikaar Apprehender 2:
(Yarp.
Plenty o' minions here.)
|
Ra'ven has received initiative.
Ra'ven has received initiative.
|
Pell:
Gained 19 HP. Gained 5 temp HP.
Spent a healing surge.
HP:
77 / 77 + 5 temp.—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( whoops ))
=^v^=:
(( ya, not that one ))
|
Adhikaar Apprehender 2:
(No
worries.)
|
Riot:
(( godamnit I didn't realized stuff
was clicked lol ))
|
Pell:
|
The magics, not quite spent, form a barrier
|
|
Trigger:
A conductive foe is reduced to 0 hp or
fewer.
|
|
|
Effect:
Pell gains
10
temp hp.
|
|
=^v^=:
(( that one fwiw ))
Riot:
(( Oh I thought it was 5 ))
=^v^=:
(( Helllock tanky ))
|
Adhikaar Apprehender 2:
(Yes,
for srs. Hellocks are SUPER tough.)
|
|
Ra'ven:
|
Wind
through the Willows (attack)
:
blast 3
|
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
22
vs. AC
|
—
|
26
damage
.
|
|
|
|
(3) Adhikaar Soldier 2
|
—
|
Rolled
30
vs. AC
|
—
|
14
damage
.
|
|
|
|
(2) Adhikaar Veteran 1
|
—
|
Rolled
30
vs. AC
|
—
|
24
damage
.
|
|
|
|
(2) Adhikaar Veteran 2
|
—
|
Rolled
27
vs. AC
|
—
|
12
damage
.
|
|
|
|
(3) Adhikaar Apprehender 1
|
—
|
Rolled
32
vs. AC
|
—
|
21
damage
.
|
|
Hit:
Slowed and can't charge until end of next
turn.
|
|
Effect:
She shifts up to 3 squares to a square in
or adjacent to the blast.
|
|
Apply
Slowed
and can't charge
|
|
=^v^=:
(( ree ))
=^v^=:
(( at least 26 is a high amount of
damage ))
|
Ra'ven:
|
Open
the Gates of Battle (attack)
|
|
|
|
(3) Adhikaar Soldier 2
|
—
|
Rolled
32
vs. Reflex
|
—
|
24
damage
.
|
|
|
|
(3) Adhikaar Apprehender 1
|
—
|
Rolled
22
vs. Reflex
|
—
|
24
damage
.
|
|
|
Special:
Does an additional
10
damage to target at full hp.
|
|
=^v^=:
(( durr, ignore that ))
|
Adhikaar Apprehender 2:
(Are
there strikers that are assumed to be ranged that are tankier? I
can't think of any. Anyways, why are you complaining? You missed
the sergeant, yeah, but I think you hit everyone else.)
|
|
Ra'ven:
|
Wind
through the Willows (attack)
:
blast 3
|
|
|
|
(3) Adhikaar Soldier 2
|
—
|
Rolled
20
vs. AC
|
—
|
21
damage
.
|
|
|
|
(3) Adhikaar Apprehender 1
|
—
|
Rolled
27
vs. AC
|
—
|
21
damage
.
|
|
Hit:
Slowed and can't charge until end of next
turn.
|
|
Effect:
She shifts up to 3 squares to a square in
or adjacent to the blast.
|
|
Apply
Slowed
and can't charge
|
|
=^v^=:
(( complaning cause i forgot the dumb
checkbox again ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Apprehender 2:
(Make
sure to Reee at me every time I do it then, too.)
|
|
Ra'ven:
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
Riot:
(( I gotta remember I accidentally
used a healing surge ))
=^v^=:
(( so ya, ignore those 2, also you
can give yourself a surge back from the gain milestone button ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
=^v^=:
(( those 2 other attacks ))
=^v^=:
(( rip I kille dhim, sad ))
|
Adhikaar Veteran 2:
|
Trigger:
The verteran is damaged for the first
time in the encounter.
|
|
Effect:
The damage is reduced by 5
|
|
|
Pell:
You have gained 0 action point(s), 0
magic item daily power use(s), and 1 healing surges.
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Adhikaar Bolter 4
|
—
|
( Autohit )
|
—
|
8
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
Riot:
(( damn I was gonna do some AOE to
that little crowd lmao ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Apprehender 2:
(Sorry!)
|
|
Ra'ven shakes fist at min damage again
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
=^v^=:
(( that was bolter 4 she killed not
3, so you might swap their positions ))
=^v^=:
(( cause that's probably easier ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Ra'ven:
Ra'ven
is invisible till end of her next turn
ended on Ra'ven
I've
finished my turn.
|
|
Ra'ven shows back up after doing a
buncha mean stuff to the guys
|
|
Adhikaar Apprehender 2:
(Probably.
Sorry, I didn't see what happened, so I when I saw you had killed
one, and one was adjacent, I guess... (shrugs)
|
Riot:
(( I'm guessing the conductive
consumption THP doesn't stack lol ))
=^v^=:
(( it does not, no ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
Riot:
(( hey I had to ask ))
|
Adhikaar Veteran 2:
|
|
|
(1) Ra'ven
|
—
|
Rolled
37
vs. AC
( Hit )
|
—
|
CRIT:
25
damage.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
=^v^=:
(( ouch ))
|
Adhikaar Veteran 2:
|
|
|
(1) Ra'ven
|
—
|
Rolled
31
vs. AC
( Hit )
|
|
Hit:
The target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ra'ven:
Suffered 25 dmg. Lost 20 HP and 5 temp
HP.
HP:
50 / 70—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
Pell has received initiative.
|
Adhikaar Veteran 2:
I've finished my turn.
|
:
Rolled
2.
Saving throw
|
|
|
Failure:
Adhikaar Veteran 2 remains with Take ongoing
5 fire damage.
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Pell:
|
Going to do more damage to them
|
|
(2) Adhikaar Sergeant 1
|
—
|
Adhikaar Sergeant 1
|
Effect:
Nearest enemy he can see is cursed.
|
|
Apply
Made
conductive by Pell
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Pell:
|
|
|
(2) Adhikaar Sergeant 1
|
—
|
Rolled
17
vs. Fortitude
|
—
|
19
lightning damage
.
|
|
Hit:
Slide the foe 1. If it moves before the start
of your next turn, it takes 2d6 lightning damage and you get
a +2 to your next attack vs it.
|
|
Apply
If
they move, they take 2d6 lightning damage and Pell gets +2
to his next attack vs it
|
|
Riot:
(( gonna guess that does not hit lol ))
|
Adhikaar Apprehender 2:
(Not
so much, sorry.)
|
Riot:
(( Ah well ))
|
Adhikaar Apprehender 2:
(These
things happen, sadly.)
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Pell:
Partial
Concealment
ended on Pell
I've
finished my turn.
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Bolter 1:
|
|
|
(9) Itzen
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
|
Adhikaar Bolter 1:
I've finished my turn.
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
=^v^=:
(( does he shift? ))
|
Adhikaar Sergeant 1:
Recharge:
Rolled 4 vs. 5, and
Rally Point
cannot be used this turn.
|
=^v^=:
(( wait, blast the other thing ))
=^v^=:
(( nvm ))
|
Adhikaar Sergeant 1:
|
|
|
(1) Pell
|
—
|
Rolled
24
vs. AC
( Hit )
|
—
|
21
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Adhikaar Bolter 1:
(ha,
shadow walk ftw, right?)
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
=^v^=:
(( lol dodging cause spooky ))
|
Adhikaar Sergeant 1:
|
|
|
(1) Pell
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
10
damage
.
|
|
Hit:
and if the target is granting combat
advantage to the sergeant, the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( okay how much damage am I taking
here ))
|
Adhikaar Bolter 1:
(just
10)
|
Riot:
(( Okay also I wanna try something for
funsies ))
|
Adhikaar Bolter 1:
(sure!)
|
|
Pell:
|
Effect:
Instead of taking damage from the hit, he
gains ongoing damage equal to half the amount he would have
taken.
|
|
Apply
Ongoing
x damage of y type(see note)
|
|
=^v^=:
(( tbf that'd be ongoing 5 I guess? ))
Riot:
(( Yeah looks like it ))
=^v^=:
(( the first swing missed cause
spooky darkness ))
Riot:
(( Oh wait yeah I was misreading ))
|
Adhikaar Bolter 1:
(Would
you like to save that, then?)
|
Riot:
(( 10hp doesn't bother me to take if I
can undo using that Destiny Inversion ))
Riot:
(( Yes pls ))
|
Adhikaar Bolter 1:
(no
problem.)
|
|
Pell:
Suffered 10 dmg. Lost 5 HP and 5 temp
HP.
HP:
72 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Sergeant 1:
I've finished my turn.
|
=^v^=:
(( if you wanna be silly you can use
that damage transfer power ))
Riot:
(( shit I forgot to add the other 5thp
))
Riot:
(( should have been 10thp, gonna fix
that real quick. Also yeah that was my plan but I don't think it's worth
for 5hp lol ))
=^v^=:
(( give itzen or lucky +5 to damage ))
|
Adhikaar Apprehender 3:
|
|
|
(4) Kaylen Fisher
|
—
|
Rolled
32
vs. Will
( Hit )
|
|
Hit:
The acolyte slides the target up to 3
squares. Then one ally of the acolyte that is adjacent to
the target can make a melee basic attack against it as a
free action.
|
|
Riot:
(( OH that one ))
=^v^=:
(( the one that transferes to another
person ))
|
Adhikaar Bolter 1:
(Tell
me when everything is settled, kay?)
|
=^v^=:
(( conductive syphon ))
Riot:
(( You sure you want Itzen to lose
10hp? ))
=^v^=:
(( she has 5 thp, it's fine ))
Riot:
(( I'd give it to her because she's
closer to the heavy ))
|
Pell:
|
The foe's attack slides off of him and empoweres his ally
|
|
Trigger:
An attack damages Pell
|
|
(2) Itzen
|
—
|
Itzen
|
Effect:
The willing ally takes the damage
done by the attack, the rest of the effects apply as normal.
The ally gets +2 power bonus to attacks, all defenses and +5
to damage until end of next turn.
|
|
Apply
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Itzen:
Suffered 10 dmg. Lost 5 HP and 5 temp
HP.
HP:
36 / 69—
Surges:
7 / 7 —
APs:
0 —
Daily Items:
1
|
|
Adhikaar Bolter 1:
(You
haven't seen what Yltheria can do to the whole party if she really
needs to ensure a hit, if you are worried about 10hp to one person
being a sacrifice.
)
|
|
Pell:
Gained 5 HP. Gained 10 temp HP.
HP:
77 / 77 + 10 temp.—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( Well mainly because she was already
down to 41 hp! ))
=^v^=:
(( not even bloodied, also has good
dodge powers and werewolf heal ))
|
Adhikaar Bolter 1:
(Are
you all done?)
|
=^v^=:
(( anyway that hex absolutly hits Kay
))
|
Adhikaar Bolter 1:
(Yeah.
He pulls 0 squares, so that the sergeant can get a swing.)
|
Riot:
(( Yes done, sorry ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Sergeant 1:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
26
vs. AC
( Miss )
|
—
|
27
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the sergeant with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
|
|
|
Adhikaar Bolter 1:
(You
do not have to apologize! I just wanted to know when I could go
without messing around with your own calculations.)
|
Itzen has received initiative.
|
Adhikaar Apprehender 3:
I've finished my turn.
Ayalin THINGS HERE
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Itzen:
|
Right, that guy going to hurt.
|
|
Effect:
Target is oathed until it dies, at which
point this power recharges.
|
|
Apply
Wolf
Cultist can roll twice and take highest with melee attacks
vs target if no other foe is adjacent to her
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
You can see it on their faces: They already know they're losing. You can
see the hope they'll live fading away, but not a one of them withdraws,
or even hesitates. The discipline is almost unreal.
=^v^=:
(( anyone happen to want a shift 1? ))
|
Eileen will take it
|
|
Itzen:
|
Trigger:
She uses a daily or encounter attack
|
|
Effect:
Before the attack she or an ally within 5
can shift 1, or shift 2 if it ends with her flanking a
target.
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Itzen:
|
Wow this power is popular
|
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
38
vs. AC
|
—
|
20
damage
.
|
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
30
vs. AC
|
—
|
19
damage
.
|
|
Hit:
Adjacent allies gain +1 to hit and +4 to
damage until end of next turn
|
|
Apply
+1
to hit and +4 to damage
|
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
3
extra damage.
|
|
|
Adhikaar Bolter 1:
(hits,
and lol description.)
|
|
Itzen returns the dmg favor to Pell
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Riot:
(( nice ))
Kaylen Fisher has received initiative.
|
Itzen:
I've
finished my turn.
|
Riot is disconnected.
|
|
Ganaroth:
(One
of the many curses of the DM; realizing that you did something
dumb too late.)
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(2) Adhikaar Veteran 2
|
—
|
Adhikaar Veteran 2
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Kaylen
Fisher:
|
Boots
of the Fencing Master Power
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
Riot has connected.
|
Kaylen
Fisher:
|
Boots
of the Fencing Master
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
When
you shift, gain a +1 item bonus to AC and Reflex defense
until the end of your next turn.
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
17
vs. Reflex
|
—
|
8
force damage
.
|
|
|
|
(1) Adhikaar Veteran 2
|
—
|
Rolled
29
vs. Reflex
|
—
|
10
force damage
.
|
|
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
33
vs. Reflex
|
—
|
9
force damage
.
CRIT:
13
force damage, plus 7 damage.
|
|
|
|
(1) Adhikaar Veteran 2
|
—
|
Rolled
31
vs. Reflex
|
—
|
9
force damage
.
|
|
=^v^=:
(( again ignore the second one just
fixing the checkbox ))
=^v^=:
(( SADLY ))
|
|
Ganaroth:
(Ok.
Hits the vet, then.)
|
|
Kaylen Fisher is free from that grants
combat advantage then?
|
|
|
Ganaroth:
(I
don't think so. Didn't you get attacked by the Sergeant too?)
|
=^v^=:
(( if so the effect didn't show up on
her? ))
|
|
Ganaroth:
((Oh,
I just didn't apply it, probably.)
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Kaylen
Fisher:
|
:
Rolled
26.
Saving throw
|
|
|
Success:
Kaylen Fisher has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Kaylen Fisher:
I've finished my turn.
|
:
Rolled
17.
Saving throw
|
|
|
Success:
Kaylen Fisher has overcome
The
target grants combat advantage until it hits the sergeant
with an attack (save ends).
.
|
|
|
Kaylen Fisher saves like a baws
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Bolter 4:
|
|
|
(2) Ra'ven
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
Or 11 damage if the bolter has any cover.
|
|
Eileen has received initiative.
|
Adhikaar Bolter 4:
I've finished my turn.
|
|
Ra'ven:
Suffered 9 dmg.
HP:
41 / 70—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
vonel:
(( you can flank with a pron ally
right? ))
=^v^=:
(( don't think so ))
=^v^=:
(( you can shift one down and flank
with itzen though ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Eileen:
|
As Eileen attacks amid the chaos of battle, she takes an
opportunity to direct an ally to attack a distracted foe.
|
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
28
vs. AC
|
—
|
18
cold damage
.
|
|
Hit:
One ally within 5 squares of you can take a
free action to make a basic attack with combat advantage
against a creature of his or her choice.
|
|
|
Tactical Presence:
The ally gains a +
5
bonus to the attack roll.
|
|
=^v^=:
(( lol ))
|
Adhikaar Bolter 4:
(Hits)
|
=^v^=:
(( me? ))
vonel:
(( yep ))
Riot:
(( Pell also has Eldritch Strike and
can knock him prone but I'm not worried about it ))
Riot:
(( oh but Pell is prone himself ))
Riot:
(( lol nm ))
|
Itzen:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
25
vs. AC
|
—
|
18
damage
.
|
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
27
vs. AC
|
—
|
18
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
9
extra damage.
|
|
|
Adhikaar Bolter 4:
(Hits,
though not by a lot!)
|
=^v^=:
(( lol 2 higher to the attack roll
forgot combat advantage xP ))
=^v^=:
(( think that frees you from granting
ca Elieen ))
vonel:
(( nah it's the save ends one ))
=^v^=:
(( save ends or you hit the foe? ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
vonel:
(( Oh missed that part of it ))
|
Adhikaar Bolter 4:
(Yeah,
it ends it. It also ends a punishment mechanic that would have
happened otherwise)
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Itzen figures Pell might also like to
have ez combat advantage on his turn
|
Lucky has received initiative.
|
Eileen:
I've finished my turn.
|
Riot:
(( Nice ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Apprehender 3:
"Uh
oh."
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Adhikaar Apprehender 3
|
—
|
Adhikaar Apprehender 3
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
=^v^=:
(( more like apprehensiver-er ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Adhikaar Apprehender 3:
(You
may want to use quarry after you attack this guy, since if you hit
him he'll die anyway.)
|
Riot:
(( Oh is he that weak HP wise? ))
|
Adhikaar Apprehender 3:
(He
be minion.)
|
=^v^=:
(( ya, all 3 guys over there are
minions it seems ))
=^v^=:
(( feel free to pull out your bow and
start shooting people ))
|
Adhikaar Apprehender 3:
(It's
a room of Lucky fodder.)
|
Riot:
(( Okay undone ))
=^v^=:
(( 2 attacks vs 2 different guys can
kill up to 2 guys if both hit, will otherwise be the same as attacking
one of them if one hits, etc ))
Riot:
(( You mean if I Twin Strike and split
between targets? I thought it was the same target ))
|
Adhikaar Apprehender 3:
(Twin
strike can do either.)
|
Riot:
(( Ah ))
|
Adhikaar Apprehender 3:
(That's
a big part of why it's so bullshit, lol.)
|
Riot is disconnected.
=^v^=:
(( ono ))
|
Adhikaar Apprehender 3:
Hey,
Akaiku, would restarting the server or something help Riot out?
|
=^v^=:
(( no cause Von isn't bouncing ))
Riot has connected.
Riot:
(( I guess I don't like the ranged
mens ))
=^v^=:
(( I'd slightly suggest after battle
stuff happen in discord if rioto is having such connecting issues ))
Riot:
(( It's just MapTool for some reason ))
=^v^=:
(( if you are shootin rangedmans I'd
suggest having not walked next to the guy ))
Riot:
(( Everything else is fine ))
Riot is disconnected.
=^v^=:
(( probably hearbeat drops ))
=^v^=:
(( 'everything else' might be more
resialiant to missed packets ))
Riot has connected.
|
Adhikaar Apprehender 3:
(sobs)
|
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(6) Adhikaar Bolter 1
|
—
|
Rolled
24
vs. AC
|
—
|
6
damage
.
|
|
|
|
(7) Adhikaar Bolter 2
|
—
|
Rolled
27
vs. AC
|
—
|
5
damage
.
|
|
Riot:
(( lol ))
=^v^=:
(( plz have done that from yoru
starting spot ))
Riot:
(( Oh yeah good call if G is okay with
it ))
=^v^=:
(( unsure I think you provoke ))
|
Adhikaar Apprehender 3:
(Totally
cool.)
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Apprehender 3:
(1
hit.)
|
=^v^=:
(( also ironically you probably have
+1 to hit on those ))
Riot:
(( Thanks ))
Riot:
(( why +1? ))
|
Adhikaar Apprehender 3:
(Wait,
+1 hit?)
|
=^v^=:
(( prime shot is +1 right? ))
=^v^=:
(( O she has the other style
nevermind ))
Riot:
(( Ah ))
Riot:
(( you know what, I can still attack
the guy near me if I move ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Lucky:
|
|
|
(1) Adhikaar Apprehender 3
|
—
|
Rolled
19
vs. AC
|
—
|
18
damage
.
|
|
|
Adhikaar Apprehender 3:
(Sorry.)
|
Riot:
(( LMAO ))
=^v^=:
(( feel free to heroic effort one of
those bowshots like a boss xP ))
Riot:
(( Or would a 23 hit the apprehender ))
|
Adhikaar Apprehender 3:
(I
mean, that would make both bowshots hit. 23 would not hit the
apprehender)
|
|
Lucky:
|
Sometimes I'm just better.
|
|
Trigger:
Miss with an attack or fail a saving throw
|
|
Effect:
Add +4 to the triggering roll.
|
|
Riot:
(( Okay for the missed bowshot ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Lucky:
I've
finished my turn.
|
Lucky has received initiative.
Ra'ven has received initiative.
|
Ra'ven:
|
This is dumb, I'm standing up.
|
|
Effect:
Ra'ven stands up.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ra'ven:
|
Vaccum
Disturbance
: Close Burst
1
|
|
Ra'ven leaves abrubtly, but foes find it hard to do the
same
|
|
|
|
(1) Adhikaar Veteran 2
|
—
|
Rolled
32
vs. Fortitude
|
—
|
11
damage
.
|
|
Hit:
The target is immoblized until end of next
turn
|
|
Effect:
She teleports 5 squares
|
|
Apply
Immoblized
until end of her next turn
|
|
|
Adhikaar Apprehender 3:
(hits)
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Ra'ven:
|
Trigger:
She hits with an attack during her turn.
|
|
|
|
(1) Adhikaar Bolter 4
|
—
|
( Autohit )
|
—
|
7
fire damage
.
|
|
Effect:
She shifts (teleports?) 1 square. If the
target wasn't hit by the triggering attack, it also takes -2
to attack rolls until end of next turn.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Ra'ven:
|
:
Rolled
30.
Saving throw
|
|
|
Success:
Ra'ven has overcome
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
.
|
|
|
Adhikaar Apprehender 3:
(Lol,
these guys just coincidentally have never gotten to use their
punishments, even though they theoretically shouldn't be hard to
trigger. amusing, actually.)
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Veteran 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
22
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
|
Adhikaar Veteran 2:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Effect:
The target grants combat advantage until
it hits the veteran with an attack (save ends).
|
|
Apply
The
target grants combat advantage until it hits the Veteran
with an attack (save ends).
|
|
=^v^=:
(( actually ))
|
Adhikaar Apprehender 3:
(First
one only.)
|
=^v^=:
(( I think Ra is going to mae vet sad
))
=^v^=:
(( since she still has her move ))
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(3) Kaylen Fisher
|
—
|
Kaylen Fisher
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
Pell has received initiative.
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Adhikaar Veteran 2:
I've finished my turn.
|
:
Rolled
16.
Saving throw
|
|
Success:
Adhikaar Veteran 2 has overcome
Take
ongoing 5 fire damage
.
Aftereffect:
Adhikaar Veteran 2 is now subject to
Take
5 cold damage.
|
|
|
Pell:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
19
vs. AC
|
—
|
19
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( godamnit but also whoops ))
|
Pell stands up first
|
|
Adhikaar Apprehender 3:
(I
can't do much about 1s, sorry.)
|
=^v^=:
(( it IS the loneliest number ))
Riot:
(( welp I got nothing else so ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Pell:
Partial
Concealment
ended on Pell
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
ended on Itzen
I've
finished my turn.
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
=^v^=:
(( hit him! ))
Riot:
(( I'll try, hopefully I don't roll a
1 again lol ))
=^v^=:
(( battle awareness go! ))
|
Adhikaar Apprehender 3:
Hold
|
Riot:
(( Ok ))
|
Adhikaar Apprehender 3:
(What
is going on?)
|
|
Adhikaar Apprehender 3:
(Why
does him shifting suddenly provoke shit? What did I miss?)
|
=^v^=:
(( pell has the hilarious multiclass
fighter feat ))
Riot:
(( Battle Awareness: Adjacent foe
shifts or makes an attack that does not include him. He makes an
eldritch strike as an interrupt ))
=^v^=:
(( encounter power ))
Riot:
(( Yes Encounter ))
|
Adhikaar Apprehender 3:
(Pls
click button so I know what exist, thx.)
|
|
Pell:
|
Trigger:
Adjacent foe shifts or makes an attack
that does not include him.
|
|
Effect:
He makes an eldrich strike as inturrupt
|
|
|
Adhikaar Apprehender 3:
(All
good, then. Fuck him up.)
|
=^v^=:
(( inturrupt so you got ca cause it
triggers before he shifts ))
Riot:
(( Oh good call ))
|
Adhikaar Apprehender 3:
(Is
fact.)
|
Riot is disconnected.
=^v^=:
(( you also have +1 to hit and +4 or
5 to damage from Itzen's boof also DAMN U ))
|
Adhikaar Apprehender 3:
(The
electron gods are especially improbable today.)
|
Riot has connected.
=^v^=:
(( magic weapon was +5 to damage,
also 6 from conductive ))
|
Adhikaar Apprehender 3:
Okay,
so first thing:
|
Riot:
(( back ))
|
Adhikaar Sergeant 1:
|
Trigger:
The Sergeant receives a critical hit for
the first time in the encounter
|
|
Effect:
The critical hit becomes a regular hit.
|
|
Riot:
(( DAMN lol ))
|
Adhikaar Apprehender 3:
(Sorry!)
|
Riot:
(( all good ))
=^v^=:
(( noooo, also owell, just reroll
damage ))
|
Adhikaar Apprehender 3:
(Reroll
damage.)
|
Riot:
(( okay ))
Riot:
(( do I just run the attack again ))
Riot:
(( and we only look at the damage? ))
=^v^=:
(( ya, just ignore if it says crit or
miss ))
=^v^=:
(( it probably won't crit again ))
|
Pell:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
34
vs. AC
|
—
|
20
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( it's +5 temp from itzen I forgot
to update that specific effect ))
Riot:
(( would Itzen like him next to her? ))
Riot:
(( ah I thought it was +4, included
that ))
=^v^=:
(( the effect was, I forgot to update
it ))
Riot:
(( gotcha ))
=^v^=:
(( nah drop him prone right there ))
Riot:
(( Okay ))
Riot:
(( Uh no he has to slide 2 or more
squares to be prone ))
=^v^=:
(( that would be 2 ))
Riot:
(( where are you talking because I am
confused ))
|
Adhikaar Apprehender 3:
(Shenans)
|
Riot:
(( Okay ))
Riot:
(( sounds good to me ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
=^v^=:
(( also roll your conductive dmg ))
|
Pell:
|
Trigger:
He hits a conductive foe
|
|
|
|
(2) Adhikaar Sergeant 1
|
—
|
( Autohit )
|
—
|
6
damage
.
|
|
=^v^=:
(( lol ))
|
Adhikaar Apprehender 3:
(Kzzt.)
|
|
Adhikaar Apprehender 3:
(Pell
just fucking this guy up.)
|
=^v^=:
(( at least it was 2 less then max
damage for his ignore crit ))
Riot:
(( it's funny that the first Eldritch
Strike was a 1 and the next was a 20 ))
Riot:
(( Yeah I can't complain about that
damage roll ))
=^v^=:
(( that feat is a fun trap card ))
|
Adhikaar Apprehender 3:
(Well,
6 less, since the extra crit damage was lost too... but yeah, it
wasn't the most spectacular use of a crit negation ever.)
|
|
Adhikaar Apprehender 3:
(But
it's also not one that I have the option to save, so... you know.)
|
Riot:
(( Oh it messed up the turn order so
ending my turn doesn't work lol ))
=^v^=:
(( it wasn't your turn, you just
dunked him on HIS turn ))
Riot:
(( Oh ))
Riot:
(( I forgot ))
|
Adhikaar Sergeant 1:
Recharge:
Rolled 5 vs. 5, and
Rally Point
has been recharged!
|
Riot:
(( Also the grants CA should be over
now because I hit him lol ))
|
Adhikaar Apprehender 3:
(I
forgot to roll recharges. I'm sorry. But yeah, you hit him.)
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Adhikaar Apprehender 3:
(Eh,
fuck it. It's not helpful anyway. He'll just stand up and end
turn.)
|
|
Adhikaar Sergeant 1:
I've finished my turn.
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Apprehender 3:
(Lucky
can take a swing at that guy who just ran by)
|
Riot:
(( That was what I was just checking
lol ))
|
Lucky:
|
|
|
(4) Adhikaar Apprehender 3
|
—
|
Rolled
32
vs. AC
|
—
|
11
damage
.
|
|
|
Adhikaar Apprehender 3:
(His
gamble did not pay off.)
|
=^v^=:
(( knoif ))
Riot:
(( lol ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
Itzen has received initiative.
|
Itzen delays till after Kayleen gets
in position
|
Even down to a pair of injured fighters, neither of whom has evident
belief that they'll survive, neither makes any moves toward retreat.
Even that last scramble past Lucky wasn't an attempt to get away, only
to get in position.
Kaylen Fisher has received initiative.
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Itzen:
|
|
|
I've finished my turn.
+1
to hit and +4 to damage
ended on Pell
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Kaylen Fisher shifts there
|
|
Kaylen
Fisher:
|
Boots
of the Fencing Master
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
When
you shift, gain a +1 item bonus to AC and Reflex defense
until the end of your next turn.
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Kaylen
Fisher:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
30
vs. Reflex
|
—
|
10
force damage
.
|
|
|
|
(1) Adhikaar Veteran 2
|
—
|
Rolled
30
vs. Reflex
|
—
|
10
force damage
.
|
|
|
Adhikaar Apprehender 3:
(Both
hit.)
|
|
Kaylen
Fisher:
|
|
When an enemy you hit with an arcane at-will
attack power attacks you before the start of your next turn,
that enemy takes damage (of the same type the attack power
deals) equal to the ability modifier to the attack power's
damage.
5
|
|
=^v^=:
(( I probably should make a riposte
charged icon/effect rip(oste) ))
|
Adhikaar Apprehender 3:
(Catch
22s are the best. But yeah, that would be a great idea.
|
Eileen has received initiative.
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Kaylen Fisher:
When
you shift, gain a +1 item bonus to AC and Reflex defense until the
end of your next turn.
ended on
Kaylen Fisher
I've finished my turn.
|
|
Itzen goes now
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Itzen also shifts!
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Itzen:
|
Effect:
She gets a +1 item bonus to ac and reflex
until end of next turn
|
|
Apply
Has
+1 item bonus to ac and reflex
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Itzen:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
22
vs. AC
|
—
|
13
damage
.
|
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
30
vs. AC
|
—
|
13
damage
.
|
|
Hit:
she shifts 1 square and slides the foe into
the square she vacated
|
|
Special:
This is a basic attack
|
|
|
Adhikaar Apprehender 3:
(Yup,
hit.)
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Itzen:
|
Just becaue you point it out doesn't mean the foe can
adapt to it.
|
|
(5) Lucky
|
—
|
Lucky
|
Effect:
The target gets +
5
damage vs Itzen's oath target until end of her next turn.
|
|
Apply
Gain
+5 damage vs Itzen's oath target
|
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
3
extra damage.
|
|
=^v^=:
(( kay, elieen can turn now ))
Riot is disconnected.
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
|
Adhikaar Apprehender 3:
(F)
|
Riot has connected.
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Apprehender 3:
Un-pressing
F
|
Riot:
(( you sure you don't wanna do Explain
Weakness to Eileen instead? ))
=^v^=:
(( yes, lucky gets 2 or 3 swings at
+5 dmg ))
vonel:
(( funnier if Eileen hit's with this
attack ))
Riot:
(( Ah ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Eileen:
|
With a calculated blow, Eileen leaves her enemy exposed
to a comrade's attack.
|
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
28
vs. AC
|
—
|
25
cold damage
.
|
|
|
Hit:
One ally within 5 squares of you gains
a +
6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
Apply
+6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
=^v^=:
(( That IS quite funny ))
|
Adhikaar Apprehender 3:
(Hits)
|
Riot:
(( I think the only issue is Lucky
can't get CA oh nm ))
vonel:
(( Lucky get's +6 to hit ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Riot:
(( Yeah I was in the middle of typing
and just went Oh. Well then ))
Lucky has received initiative.
|
Eileen:
I've finished my turn.
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
=^v^=:
(( plz do not provlke and make path
the one that doesn't leave adjacent to that guy ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
=^v^=:
(( still no, you can hit space to
'freeze' a square in your path ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Apprehender 3:
(Magneto
perfection.gif)
|
=^v^=:
(( yes, now magneto welcome to die
gif time! ))
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Adhikaar Sergeant 1
|
—
|
Adhikaar Sergeant 1
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Adhikaar Sergeant 1
|
—
|
Adhikaar Sergeant 1
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Riot:
(( whoops double clicked ))
=^v^=:
(( irronically you are likely better
off not quarrying ))
=^v^=:
(( and instead getting the third
swing in from your encounter ))
Riot:
(( ah yeah I was thinking about that
too ))
=^v^=:
(( also starting with it, cause if
you hit, you can knock him prone and get ca ))
|
Adhikaar Apprehender 3:
(facts)
|
|
Lucky:
|
Special:
Uses offhand weapon
|
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( maybe I should select my target ))
|
Adhikaar Apprehender 3:
(could
help)
|
|
Lucky:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
38
vs. AC
|
—
|
18
damage
.
|
|
Special:
Uses offhand weapon
|
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Adhikaar Apprehender 3:
(Hits)
|
|
Adhikaar Apprehender 3:
(Now
fucking end this fool.)
|
|
Lucky:
|
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
34
vs. AC
|
—
|
24
damage
.
|
|
(Sec.)
|
|
(1) Adhikaar Sergeant 1
|
—
|
Rolled
36
vs. AC
|
—
|
25
damage
.
|
|
Hit:
1[W] + Strength modifier damage. Until the
end of your next turn, the target takes 2 extra damage
whenever it is hit. If both attacks hit, the extra damage
equals 1 + your Wisdom modifier
|
|
Apply
The
target takes 2 extra damage whenever it is hit.
|
|
|
Adhikaar Apprehender 3:
(This
fool is highly ended.)
|
Riot:
(( lol ))
Ra'ven has received initiative.
|
Lucky:
I've
finished my turn.
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Adhikaar Veteran 2 just lets out a
long-suffering sigh.
|
|
Ra'ven is sad about no ca, o well
|
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
|
Ra'ven:
|
Open
the Gates of Battle (attack)
|
|
|
|
(1) Adhikaar Veteran 2
|
—
|
Rolled
30
vs. Reflex
|
—
|
28
damage
.
|
|
|
Special:
Does an additional
3
damage to target at full hp.
|
|
|
Adhikaar Veteran 2:
(Boot
to the head hits)
|
|
Ra'ven:
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
=^v^=:
(( woo the first time I've ever hit
with that power! ))
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression evil =
json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<<
macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression sel =
getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
=^v^=:
(( Lum missed every goddamn time with
it, also Ra has thusfar she's tried to use it, albet less often then Lum
))
=^v^=:
(( wanna swap to discord so we stop
playing hope for Rioto? ))
Riot:
(( I'm good either way ))
|
Adhikaar Veteran 2:
(Actually,
since we're almost at 9, I kinda wanted to maybe stop for today.
My brain is burning out a little faster than it should tonight...)
|
|
Adhikaar Veteran 2:
(crickets)
|
Riot:
(( Okay no worries! ))
Riot:
(( Hopefully next week it won't keep
kicking me ))
|
Adhikaar Veteran 2:
Thanks.
Although if you folks want to rp and make plans in IC or
something, it's not like I have an "authoritative" figures around
to hinder you.
|
|
Adhikaar Veteran 2:
I
hope so too!
|
Riot is disconnected.
|
Eileen:
sounds
good
|
|
Ra'ven:
i
have saved
|
|
Ra'ven:
the
game
|
|
Ra'ven:
so
we don't have to worry about the attrition not being there etc
|
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
Riot has connected.
|
Ra'ven:
hi
|
|
Ra'ven:
eatin
a salid
|
|
Ra'ven:
drinkin
cheapest store brand distiled water straight out of the 1gal jug
|
|
|
Riot:
Sometimes
you just gotta
|
|
Ra'ven:
being
slightly sad about certain inscapable tropes in xianxia show
|
vonel has connected.
|
Eileen:
hey
|
|
Ra'ven:
ohai
|
|
Ra'ven:
ya
more or less
|
|
Eileen:
yep
|
|
Ra'ven:
I
would prefer xianxias to allow like, people to join the protag
|
|
|
Ganaroth:
Well,
as long as it's closer to more than less. I don't know what
Xianxias are, other than clearly a chinese genre of some kind.
|
|
Ra'ven:
instead
of them being a lone loner sole survivor that works alone even
when they have adoring fans/etc
|
|
Ra'ven:
they
are allowed a pet
|
|
Ra'ven:
if
the pet can speak it will be kidnapped for more then half the show
|
|
Ra'ven:
specific
sort of high-fantasy china genre
|
|
Ra'ven:
fog
hill of five elements is one, but it's actually quite a bit
outside the norm on character structure
|
|
|
Ganaroth:
Ok.
I'm... sorry you don't like the genre?
|
|
Ra'ven:
certain
genre conventions make me sad
|
|
|
Ganaroth:
True.
I was a little flippant.
|
|
Ra'ven:
like
dnd and theif's guilds
|
|
|
Ganaroth:
I
don't mind thieves guilds, I just mind their ubiquity, and the
strangely centralized way they are portrayed. Not every town and
village is going to have a thieves guild. Not even every city. And
when they do exist, there are likely to be multiple "guilds"
competing over turf. A single organization ruling the underworld
of a city from the shadows should probably be a rarity.
|
|
Ra'ven:
as
opposed to expected and also the party theif wants to be in charge
of it
|
|
|
Ganaroth:
That
would be the implication, sure, though if the party does have a
thief that wants that, I'd accomodate. No reason to dash player
dreams. But the group's rogue is Fallen, and he cheerfully stabs
thieves, so that's probably not the course he'll take.
|
|
Ra'ven:
fey
warlock "I wanna become head of the politics guild! That sunny
orgizination that rules all of the world from the noonday light!"
party, "That's... not real though?"
|
|
|
Ganaroth:
Party
Paladin: "I'mma become the battle pope."
|
|
Ra'ven:
"Pope
Pios the Swole, first of their Name"
|
|
|
Ganaroth:
Clearly
a straladin.
|
=^v^=:
(( or a baladan ))
=^v^=:
(( neways, I think we were guessing
about wtf in the IC chat, then maybe searching this place for clues! ))
|
|
Ganaroth:
Yeah,
but if we're emphasizing Swole... Oh, lemme check the ic, then. I
might have missed something.
|
|
|
Ganaroth:
(Fark.
I missed tons. Well, I'll definitely chime in, then!)
|
|
Kaylen Fisher is kneeling down to
inspect the equipment on the soldiers. "Not enchanted, but this is
high qualityy stuff. I heard that Adhikaar spends real money on
their soldiers." She knocks her fist against the layered plate of
the sergeant. "This kind of armor would feed my family for six
months." She stands up, obviously confused. "Even if I try to
think like a completely heartless tyrant, it doesn't add up. Like
you said, why didn't they send a runner? But if they're being
prevented from retreating, not doing so when they're carrying
expensive equipment and definitely aren't going to win anyway
isn't rational. It's a waste of resources." She turns toward Pell.
"Even if we assume that the Iron is involved here, do you think
they'd just throw away resources like that, for no good reason? I
think you know them better than me." She mutters a few syllabals
under her breath, and starts moving her hands over the sergeant's
corpse. "Are there any traces left...."
|
|
Kaylen Fisher:
"Yeah.
There's some kind of charm. It's disintegrating, though. I didn't
have time to capture it. Maybe if I can get ahold of a living one."
|
|
Ra'ven:
"I
mean it seems like it'd be in testing, since nobody has heard of
it yet?"
|
|
Pell:
"Maybe
if they don't have a firm hold yet? Like if they're not fully
entrenched and in control, and only able to control small
elements. But it still feels a little too weird. Hell, the Iron
used to have these things they used - back before my time. Soul
catchers. They'd kill our soldiers on the battlefield and steal
their souls. So throwing away resources doesn't really seem to
track, no."
|
|
Ra'ven:
"These
guys
look
like soliders, maybe it was a 'volunteer'
program?"
|
|
Ra'ven:
"I
mean they seemed fearless, so perhaps the no retreat is a side
effect instead of the intended bit?"
|
|
Kaylen Fisher:
((Incidentally,
the equipment actually is all high quality. Their armor is
actually the superior type that nobody actually spends feats on.
))
|
|
Lucky:
"They
didn't seem happy about fighting to the death, that's for sure."
|
|
Kaylen Fisher:
"...that
could make sense." She snaps her fingers. "Oh, of course.
Adhikaari soldiers aren't just known for good equipment; they're
also famous for discipline. So, premise is that this is a test,
right? A 'volunteer' program like Ra said. Well, if you're not
into advertising it, you probably don't want to test it on
soldiers that normally run away immediately. That would draw
attention, if suddenly some Lansirian noble's guard grew two extra
pairs of balls, right? But if it's in a place that's not too
noticeable, they can test it on the sly." She smiles. "How are my
conspiracy theory skills? Regardless, yeah. They did not seem
happy." She frowns. "I wonder if they even knew that the charm was
on them..."
|
There is a slight woosh as Io gently glides from the top of the ladder
down into the tunnel. "I stopped hearing noises. Are you just talking
now?"
|
Eileen:
"Know
or not, now I wonder if all the guards here have it on them. Seems
like it would be a waist to use it on a group that was being sent
to in an already cleared tunnel, and they clearly wern't expecting
us or probely any one else to come in though here."
|
|
Itzen:
"Yes,
it turns out the caution of holding you back was unnecessary this
time. These soldiers were fighting to the death either eay."
|
|
Io:
"Foolish
of them."
|
|
Itzen:
"They
seem to have been enchanted to do so."
|
|
Kaylen Fisher:
"Aw
shit, you're right, Eileen. It makes zero sense to only have THIS
group have it on them."
|
|
Kaylen Fisher:
"...We
gotta assume that any given guard is a fucking berserker, don't
we?"
|
|
Itzen:
"I
do wonder what so many of them were doing here though. Is anyone
particularly skilled at thourogh searches?'
|
|
Itzen:
"I
would not assume that, no. As it takes but one that isn't to sound
an alarm or the like. If they
were
all like this,
extraction and excape would become much easier."
|
|
Lucky:
"I'm
decent at them. It was sorta my job before the bar."
|
|
Io:
"Well,
there was that strongbox in the tunnel I just came down. Since
it's still closed and sitting there, maybe they didn't look inside
it yet?"
|
|
Ra'ven:
"Suppose
I could open it if it's not going to explode."
|
|
Eileen head sover to take a look at
the box Io mentioned
|
|
Eileen:
"It'll
be funny if the thing they were here clooking for was behind the
fake wall the whole time."
|
You recall that when you came down the ladder, a chest had apparently
been shoved into the secret exit and closed inside. (I even did mention
it! Look at how I think ahead!)
Riot:
(( lol ))
The box is neither latched nor locked; it seems as though a number of
articles were hastily thrown together, preventing the lid from closing
the entire way. There is a fair amount of money, mostly in neat rolls of
gold coins, obviously meant as emergency funds, but there are also
records and documents, mostly in the kind of complex, multi-level
wordplay-code that magic struggles to translate. Near the top of the
pile, though, there is a dirty piece of paper in plain common, stating
"Escrish at Coalstone Prison can get us in, but security's tightening.
Might get caught, so he needs exfil. Running out of time and options to
rescue them, though." -J
|
Io:
"I
believe this "Escrish" might be the luckiest man in the city, all
things considered."
|
|
Eileen hums, "Looks like someone else
was planning some kind of rescue."
|
|
Itzen gives a slightly sad sigh, "Yes."
|
|
Kaylen Fisher:
"Maybe
we should look into that too? If someone is trying on their own,
best we not trip each other up. Best case scenario, we might be
able to pool resources." She turns toward Itzen. "We still get
full price, right?" She winks, taking the seriousness out of the
comment.
|
|
Eileen:
"Ah...
so these were yours..."
|
|
Itzen:
"Mine,
is perhaps an overstatment. But this tunnel
was
friendly."
|
|
Eileen:
"Well
looks like they had a plan, maybe we can follow up on it assuming
this Escrish is still there and not dead or being mind controled."
|
|
Kaylen Fisher:
"...Yeah.
I wonder if they were just looking in general, or if they were
looking for this kind of clue in particular." Her mouth compresses
to a line. "A lot of them in here for a casual search. My guess is
that they know there's a traitor to find, but not who it is, or
this wouldn't be a priority."
|
|
Itzen:
"We
are taking that note at least,, though it might be a trap."
|
|
Lucky:
"Kinda
convenient, yeah."
|
|
Eileen nods, "Better then them finding
it and offing our only lead."
|
|
Pell:
"If
it's real, I don't think it's very convenient for this Scrishy
guy."
|
|
Kaylen Fisher raises her hands. "Ah,
yeah." She looks embarassed. "I'm not really used to fieldwork
yet. My ideas of what is and is not a clever plot might be
entirely derived from trash novels and my own academic
"superiors.""
|
|
Itzen:
"it
could be real, not everyone who is drawn to such causes is of
particularly good learnedness."
|
|
Itzen:
"Coding
messages is difficult and requires quite a bit of familarity to
get natural at it."
|
|
Itzen:
"I
am inclined to believe it's real to who left it, as the gold and
documents remain."
|
|
Eileen nods and grabs the papers,
coins and anything else that looks like it might be a value from
the box.
|
|
Itzen:
"Because
the armor might be able to feed a family for a week, but a few
gold could do it with significantly less conversions."
|
|
Itzen:
"And
a quite large family att that.."
|
|
Io:
"Hm.
Leaving gold behind almost always means SOMETHING. Well, it's a
clue of sorts, at least. If nothing else, it gives us something to
investigate, something to verify, if we run out of other leads. If
nothing else, surveilling this... Scrishy... might at least
identify others who might be watching."
|
=^v^=:
(( probably should short rest fwiw ))
Riot:
(( true ))
|
Io:
(Yeah,
I actually meant to say so at the beginning of the session.)
|
|
Eileen:
Took a short rest.
Gained 18 HP.
Spent a healing surge.
HP:
73 / 73—
Surges:
9 / 10 —
APs:
1 —
Daily Items:
1
|
|
Kaylen Fisher:
Took a short rest.
HP:
87 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
Took a short rest.
HP:
67 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
Took a short rest.
HP:
67 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( got any spare healy boofs on
elieen? ))
Riot:
(( woops meant to do Pell ))
vonel:
(( got both actually ))
|
Pell:
Took a short rest.
HP:
77 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( maybe throw one at itzen and ra? ))
vonel:
(( sure ))
|
Eileen:
|
Inspiring
Word 1
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(2) Itzen
|
—
|
Itzen
|
Effect:
The target can spend a healing
surge and regain
17
+
8
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Eileen:
|
Inspiring
Word 2
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(2) Ra'ven
|
—
|
Ra'ven
|
Effect:
The target can spend a healing
surge and regain
17
+
4
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Itzen:
Gained 25 HP.
Spent a healing surge.
HP:
61 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Io:
(Amounts
of extra healing for you, then.)
|
|
Ra'ven:
Gained 21 HP.
Spent a healing surge.
HP:
62 / 70—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
Took a short rest.
HP:
62 / 70—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
Took a short rest.
HP:
62 / 70—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Itzen:
Took a short rest.
HP:
61 / 69—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
Took a short rest.
HP:
73 / 73—
Surges:
9 / 10 —
APs:
1 —
Daily Items:
1
|
|
Kaylen
Fisher:
Took a short rest.
HP:
87 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Io:
(FARK.
That's the other thing that I keep forgetting to mention. I'd
intended at the beginning of all this for you folks to have a kind
of care package sent with you by Patience containing consumables
for use during the adventure, but I keep forgetting to mention it.
:/ )
|
Riot:
(( Oh nice ))
|
Io:
(You
super don't need any now, pretty sure, but please remind me to
delineate it for you at some point.)
|
|
Io:
"Hmm.
Well, do you have an idea as to our next move, Itzen? I suppose we
should make sure that there aren't guards at the other end of the
tunnel, and take care of them, but after that I assume you know
where our first stop will be?"
|
|
Itzen:
"Well,
after sneak, well, I guess deal witi the remainder guards if they
have even more on this tunnel, I do have a few locations and
sayings that will get us to meet a... well, I'm not sure it's one
person, but someone who was going to have looked for a way in,
contact or the like. We have that other name, so we can ask if
they know them."
|
|
Itzen:
"Though
keep in mind wearing these cloaks is only slightly subtile, as
anyone
could
be doing it but there is perhaps incentives to
tell on us, so we will have to move quickly."
|
|
Io:
"A
good idea to verfy what we know." Io pads over to the opposite
tunnel entrance, looking down it. "I don't hear echoes. Maybe
they've stationed guards at the entrance on the other side? If so,
I can probably kill them in a suitably flashy way as we run past.
In order to satisfy your expressed desires, Ms. Itzen. And to make
up for contributing nothing in the prior battle."
|
|
Itzen gestures at the dead guards,
"Really, if they are like this... Wait hmm..."
|
|
Io patiently waits.
|
|
Itzen pulls out another cloak and sets
it over the dead leader, covering his face, "Suppose this could be
a sort of calling card as well. Or they might think their leader
was a trator, which would be especally funny with their charm."
|
|
Io 's lips curl in their draconic
version of a smile. "Oh, very well. I'll just have to make up for
it next time, then."
|
|
Itzen sighs slightly, "I wish I knew
you were coming beforehand, there are some magics that would...
possibly work."
|
|
Kaylen Fisher:
"...Species
Potions, or something like that? Do you have a source? Aren't a
lot of legit uses for those, so customs fuckers sometimes keep an
eye on them."
|
|
Kaylen Fisher:
"Uh....
or so I've heard."
|
|
Itzen:
"I
do actually, I am suprised you do not. It turns out some of the
more exotic parties at the Observatory sneak some in. I have no
idea what one would do to a dragon, though."
|
|
Kaylen Fisher:
"Ah...
yeah. Ok, I bow to your superior mastery of mischief, Instructor."
She makes an odd expression. "I.... have no idea. Those things
usually turn you into a variant expression of your own identity,
so if I took a Potion of Dwarf Shape, I'd look the way I would IF
I was a dwarf. But how does a non-humanoid being map onto that? Io
has MULTIPLE limbs that dwarves just don't have."
|
|
Itzen:
"It
is not mischeif, I merely do not destroy
all
of the
contraband that some of your classmates might get caught with."
|
|
Kaylen Fisher:
"Uh
huh... so, when you steal from a thief, it's not theft. That's
what you're saying?"
|
|
Eileen:
"Well
tratis can move though blood lines." She motions to Ra, "So I
would think Io would just look like a dwarf with some dragon
traits."
|
|
Itzen:
"Not
really, more that the rich idiots have uses occasionally despite
their best intentions."
|
|
Kaylen Fisher:
"Ha,
well that's just provably true. So long as you know how to wrangle
them." She considers Eileen's words. "I wonder which dragon traits
though. Would they just look like a dwarf with a few scales?
Full-on wings and a tail? I mean... It matters if we were going to
use them, right?"
|
|
Itzen:
"In
this case the result would be 'unlikely to look like a dragon' if
it worked."
|
|
Itzen:
"Which,
with the cloak, would make it a bit difficult to pull them out of
lineup."
|
|
Eileen shrugs, "Io Would have to use
one fro us to find out, so unless you or Itzen have one... or
Patience happened to think ahead and pack one, we'll have to wait
to see."
|
|
Io:
"Such
potions will work perfectly well on me." Their voice is tinged
with amusement. "If I were a mere drake or lesser being, there
might be trouble... but although I have no reawakened the ability
on my own, I am myself a shapechanger, as are all dragons. As
such, working with the flow of the enchantment should present no
difficulties. We'll have to remember this for next time. But for
now, this not-a-dragon shall follow your lead."
|
|
Itzen:
"Given
you and Ms Ra'ven's likely mobility, if you wish to rush the exit
flashily, given what we have ran against, I am willing to allow
you to."
|
|
Lucky:
"Following
you, whatever you decide."
|
|
Io grins again, and begins padding up
the tunnel. It makes a slow turn to the left after a short stretch
of braced excavation, and ends in a crude freight elevator, the
kind powered by hand cranks and a lot of muscle. Once the gears
are in motion, however, you notice that the mechanism is
completely silent. Your own movements and words are clear, but no
creaks or strains issue from the otherwise primitive equipment. At
the very top, you find yourself emerging into a warehouse filled
with crates and bales. A pair of guards in their splint mail stand
at the warehouse entrance, talking about something difficult to
hear from here. Not that it particularly matters; almost as soon
as they come into view, Io spreads his wings and a column of
lighning tears down upon them from outside causing them to spasm,
then collapse helplessly amidst the shower of sparks. You hear
surprised shouts, and not a few screams as a faint but
unmistakable odor wafts back into the warehouse. Io nods,
satisfied. "There. We should run, but I definitely feel better.
Please lead us onward!"
|
|
Itzen nods, "Alright, lets go then."
|
|
|
Ganaroth:
(Hey,
I'm sorry, but would it be okay to just leave it here for right
now? I know it wasn't much, but I'm not feeling super awesome.)
|
vonel:
(( sure ))
|
|
Ganaroth:
I
feel bad. But you all already know that. My thoughts are just
crawling right now, is all... ugh.
|
Riot:
(( no worries ))
Riot:
(( feel better! ))
|
Itzen:
maybe
we can play anothr time when you feel better
|
Riot:
(( I'd be down for that ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
Ganaroth is disconnected.
Ganaroth has connected.
Riot has connected.
=^v^= has connected.
vonel has connected.
|
|
Ganaroth:
Oh,
hey. Didn't realize you were there, Von. Hello, y'all.
|
|
|
Ganaroth:
So,
what is up?
|
|
|
Riot:
Just
ate a bowl of cereal
|
|
|
Ganaroth:
Yeah,
exciting times.
|
|
|
Ganaroth:
So
do people want to play tonight? I'm on the fence. We're pretty
late, and I'm honestly not sure what % I'm functioning at.
Yesterday was almost 0, and today is clearly better, but it's hard
to tell by how much. On the other hand, dnd. People seem a lil
silent, so I'm just checking.
|
|
|
Riot:
I'd
be happy to play but understand if anyone doesn't
|
|
|
Ganaroth:
Okies
then. Give me just a sec.
|
|
|
=^v^=:
ya
I would like to play as well cause gaaame
|
Last time on D&D, you thrashed the strangely stoic Adhikaari guards, and
it seems as though you ironically may have found what they were looking
for inside the secret secondary access, within a strongbox. Io came on
down, and shared in your annoyance that the entire "uh oh, it's a
dragon" thing turned out to be a non-issue, because none of those stoic
guards chose to run... or were possibly able to. To make up for it, they
flash-fried a couple of other guards at the entrance, allowing the group
to make a break for it. As soon as the lightning came down, people on
the street scattered, though the reaction involved more angry swearing
and less frightened screaming than most of you would have thought...
save perhaps Pell and Lucky, who are very familiar with the character of
the people here. Regardless, nobody wants to be struck by lightning,
except shambling mounds, so they've cleared. It doesn't take long,
though, before a deep, droning toll begins to sound nearby; an alert to
draw more guards to this general area. The scenery on the other street
might as well be the polar opposite of Si En Kelar's graceful and often
whimsical architecture. Everything here seems to be stolid and blocky,
formed all of right angles and heavy stone. Amber lights are spaced
around the darkened streets at regular intervals, but seem to offer
small pools of darkness between them, where they fail to overlap, and
most of the doors and windows feature metal bars in their construction.
The overall impression is one of barely restrained intimidation. If not
the people themselves, the very city appears to be spoiling for a fight,
and is certainly built to match.
|
|
Riot:
((a
city of nothing but Brutalist architecture))
|
|
|
Ganaroth:
((Lucky
and Pell are aware that the Adhikaari are not so much hostile as
they are hypervigilant and bit paranoid. Their history has taught
them that disaster can happen at any time, from any direction, and
they are ready to respond with maximum force at any hint of it. If
they don't actually think you're a threat, they're quite affable,
but threats aren't generally allowed to remain threats. However,
this is not the Iron Empire. Unless hostilities reach above a
certain level, or are directed against the authority, the
citizenry is actually left to settle more minor disputes
themselves. A street brawl that leaves several people injured is
likely to remain just that, with no interference. If a guardsman
is hurt, however, everyone involved can be assumed to now be
having a bad day. And yeah, brutalism is dominant.))
|
|
|
Riot:
((explains
why the Guardie never messed with Lucky when she'd fight overly
aggressive drunks and toss them in the street))
|
|
Itzen:
"Alright,
that should be enough of a ruckess, we should hurry to my contacts
to see if they know this person in the note."
|
|
|
Ganaroth:
(Yeah.
If you're a drunk and you get thumped, that's your own damn fault.
Don't do that next time if you don't like lumps. One the other
hand, if there was a stabbing, the law might well take the person
out back and beat eleven kinds of hell out of them before clapping
them in irons and taking them away to maybe be seen again, maybe
not. So law enforcement tends toward extremes.)
|
|
Io:
"I
agree. As satisfying as that was, I've no desire to be imprisoned
again."
|
|
Lucky:
"Around
here, the best thing is usually to look like you're doing what
you're supposed to be doing. Everyone just assumes it's true."
|
|
Kaylen Fisher:
"Keep
your head down and work hard, huh?" She looks back into building
you came from. The stairs you ascended seem to have been
previously concealed by a hatch in tiled floor of what appears to
have been a butcher's shop. "Hey, Lucky. Idea: do you think we'd
blend in if we grabbed a bunch of boxes from inside here, and just
started... you know, carrying them? Is that more or less
suspicious?" She nods towards Itzen as well. "Right, instructor.
Hopefully they can get us a clearer picture."
|
|
Kaylen Fisher:
"A
lot of places back home wont look at you twice if you're carrying
packages, so I thought it might be similar here. But you'd know
better."
|
|
Lucky:
"Generally,
just don't look guilty. Look confident. A bunch of people carrying
random boxes might look even more suspicious, honestly."
|
|
Kaylen Fisher:
"Damn.
Thought I was being clever. Actually, now that I think about it,
Si En Kelar is a trade city, and this place is more... military.
Makes sense that people carrying shit hither and yon would be
percieved differently."
|
|
Io:
"Please,
itzen. Lead on. I'm eager to speak with your contacts."
|
|
Lucky nods.
|
The gendarmerie of Adhikaar is approaching this location. If you hang
around, you may be caught. Evading them in the streets, however, is not
so simple as just turning the corner. As Lucky said, seeming
inconspicuous is the best defense... but you may employ other techniques
as well! Lets see some rolls, to get away clean.

As with my normal simplified system, every character just needs to make
one roll that is relevant, and if more of you succeed than fail, the
party passes. Ties go to the party.
|
Itzen:
|
Effect:
She uses arcana instead of stealth
|
|
|
Itzen:
|
|
Pell:
|
|
Lucky:
|
|
Ra'ven:
|
Riot:
(( either being sneaky or just faking
that confidence was my thought here ))
|
Io:
(nodnod)
|
|
Kaylen Fisher:
|
|
Eileen:
|
|
Io:
|
|
Eileen gives off a 'don't mess with me
attitude'
|
|
Io:
(That's
a hard roll... but one that you passed. Most of the guards look
like they'd rather you WEREN'T the perpetrator. Meanwhile, Kaylen
keep gliding from shadowed corner to shadowed corner.... poorly.
At first glance it seems as though she's trying to somehow hide,
but eventually the pattern becomes clear; she's acting like a
criminal that hasn't actually committed a crime yet. It looks as
though she's casing other targets, then moving on, when you pass a
patrol coming in the other direction, a few look at her
suspiciously, but decide that she's not worth it yet. As for Io...
they simply trot about with their mouth open, looking for all the
world like a pet following their master along. It would take
someone familiar with them to sense their disgust at the act.)
|
=^v^=:
(( pet draggo go ))
In total, you manage to easily evade the guards, who seem more suited
for beating down enemies than investigating crimes or keeping the peace
anyway. Soon, despite a lot of shouting and the continuous drone of the
alert horn, relative calm returns. Even the horn eventually ceases; no
point in continuing to disturb the city if they've lost the quarry.
Itzen's path leads you through a number of side streets, avoiding many
of the larger avenues, until you arrive at a part of the city that one
might describe as of modest means. It isn't true poverty, but it's
clearly not a place with a great deal of excess either. You head
directly for a shop; an apothecary, by the sign showing a ubiquitous
mortar and pestel. A man is inside, sweeping the floor. At first he
looks old, with fragile gray hair and a somewhat hunched posture. When
he looks directly at you, though, you can see that his face is unlined,
as though in his 30s at most. His eyes widen upon seeing Itzen.
|
Glentes: Wolf Cultist:
"Ah,
welcome. Strange. You look like someone I've heard about... let me
guess. You're the person her about the aconite, right?"
|
Aconite is the more formal term for the plant "wolfsbane."
=^v^=:
(( aconite? ))
|
Itzen nods, "I did hear we were
expected. I have an additional... request however." she passes him
the hand written note with the contact info they found in the
tunnel.
|
|
Glentes: Wolf Cultist:
"Hmm.
Hmm. Not just Aconite, but Anthracine Aconite?" He rubs his chin
thoughtfully. "I might have some, still. There's been more demand
than usual lately, is all. Here, come on back with me, and see if
anything's to your liking." He moves from behind the counter,
flips around the "open" sign, and both bolts and bars the door. He
then gestures to the door to the back rooms. "At your pleasure."
|
|
Itzen waves the rest of the largish
group to follow
|
|
Eileen follows along
|
Riot:
(( both Lucky and Pell follow ))
The back of the store... is the back of a store. Shelves full of herbs;
dried, fresh, preserved, take up much of the space, along with huge
boilers and sets of alchemical equipment, as well as tables for mixing
and chopping. The man steps forward into the room, and waits for you all
to be inside before shutting and locking THIS door as well. He grins
weakly. "Well... I always do this, because I'm just a little proud of
it... but can you guess where the next door is?"
|
Glentes: Wolf Cultist:
"Er...
only if you want to guess. I'm sorry. I know you're here for
important reasons..."
|
|
Lucky:
|
|
Itzen:
"A
rather uncommon place might be behind the door you just closed."
Itzen randomly guesses as it seems a bit rude to search instead to
her.
|
|
Glentes: Wolf Cultist:
(Sadly,
Lucky isn't able to easily find anything)
|
|
Pell:
|
Riot:
(( lmao damnit ))
|
Eileen:
|
=^v^=:
(( Io is way good at looking ))
|
Io:
|
|
Glentes: Wolf Cultist:
"Ha,
that would be a great idea! Unfortunately, that would take more
magic than I have available, and someone might detect it. Plus, if
it gets dispelled, I'd lose access, right? No, I did this 100%
mundane." (None of you have found it.) Seeming just a bit proud of
himself, he goes to the largest of the boilers, feels around under
the bottom edge of it, and flips a switch. A door in the boiler
swings open, revealing that the interior is empty, and that a
ladder leads straight down through what should be the heating
element, if viewed from outside. "The boiler even works, too. This
chamber is insulated to hell and back, but the actual heat goes
through these channels..." He taps several pipes on the inside,
"...and boils a much smaller volume up top. So if someone opens up
the top, they see boiling medicine like they expect. And as a
bonus, I get to use it to actually still use it to make stuff,
even if it's less than it would be." He smiles. "Haven't been
found yet, though that's what everyone says until it happens,
right?" His face falls. "Get inside, you. This is some rough
stuff, and you'll want to at least sit down. I, uh, distill a bit
as well, not that I'm supposed to. It's a bit rough still, but if
anyone would like a jar full?"
|
|
Lucky:
"Absolutely,
I would."
|
|
Itzen nods, "True, though you could
hide a mundane switch there."
|
|
Glentes: Wolf Cultist allows you all
to go down the ladder, or goes down it himself first, if that's
what you would prefer.
|
|
Itzen gets inside
|
|
Ra'ven for her part, doesn't really
ladder and just teleports down through the gap
|
|
Glentes: Wolf Cultist:
"I
guess I could, but it's still the problem of magic. I'm not more
than a negligible caster myself. My real talent's in alchemy
instead, and restoratives." The ladder goes down about 30 feet,
and your feet hit rough stone. Glentes conjures a small ball of
light, and continues over to a final door, and opens it into a
disappointingly normal looking basement. There are racks of
supplies and material, but outside of a table and chairs sitting
in the middle of the room, nothing that would appear out of place
in a normal warehouse.
|
Riot:
(( just assume if we're going through
a door or down a ladder as a group that Lucky and Pell follow along / go
with ))
|
Glentes: Wolf Cultist:
"Ok,
so I guess you're the people here to help." He goes to one of the
chairs, and plops down into it, resting his forehead on the table,
and folding his hands on top of his head. "This shouldn't have
happened. I don't even know what to do. I just... thanks to be to
Garmera that someone was willing to come."
|
|
Glentes: Wolf Cultist:
"Oh.
Dammit, hold on. Please, sit down. Drinks, right." He hops back
up, and starts puttering about with some bottles off in the
corner. "Sorry, I'm distracted as anything these days. Guilty,
too. Can't barely stand it. I couldn't say so over our channels,
but I'm pretty sure this whole thing is my fault." He sets a jar
next to each of you, and pours in a cinammon-colored liquor. "So,
where do you want me to start?"
|
|
Itzen:
"How
is it your fault would be a good start, since that is weighing on
you."
|
|
Glentes: Wolf Cultist sighs. "I...
well, I have a reputation as a bit of an idealist, right? I got
into this whole business... magic, alchemy, Garmera... because I
love the natural world. Every growing thing is a beautiful
mystery, even if too many in this place treat it as something to
be exploited or avoided. And I wasn't the only one who felt that
way here. So those of us that felt that call knew of a person here
in the city. A vile stain of a human being known as Haarken. He...
he calls himself a beastmaster, but we all of us here knew that
what he really is is an abuser. The kind of person who would whip
his horse just one more time to see what would happen. He owns a
menagerie of sorts. Not the genteel kind, though. Animals he
raises for war, on behalf of the city. He does things to them.
Tortures 'em, to make them more vicious. Uses substances on them,
to make them grow in strange ways, or develop unnatural abilities.
Doesn't care that half of them die right away, and the other half
lives on in constant pain from having their bodies twisted. His
compound... it's like someone took the idea of suffering and
decided to concentrate it on creatures that can't even ask for
help." He sighs. "So, then we came into the possession of The Orb
of Ayla. That's another long story, but some of our earliest texts
claim that its silver fire is capable of purification as well as
destruction... or that maybe they're related? Anyway..." He looks
down. "It's... probably not too hard to guess where this goes from
here."
|
|
Lucky:
"Sounds
like a worthy cause, to me."
|
|
Eileen:
"You
and the others tired to use it to help the creatures and the
others ended up getting caught."
|
|
Itzen nods, "This does not really
sound like a thing of fault, however. Was the place more defended
then was expected?"
|
|
Io:
"Justice
and vengeance gone awry."
|
|
Ra'ven:
"Really
sounds more like guilt then responsibility from your story."
|
|
Glentes: Wolf Cultist:
"Yah.
It shouldn't have been. We'd scouted it all out pretty thoroughly.
But when our people infiltrated, there were others there as well.
Spellcasters of some sort, they said. I... wasn't there. I'm not a
fighter, nor a sneaker, so all I got was a friend of mine lending
me his ears. I couldn't see who they were, but there were screams
and flames, and people calling out spell chants. Then the
connection broke." He closes his eyes. "I spent a fair bit of
money trying to find out who they were, but I got nothing. All I
know is that Haarken isn't dead, the Orb of Ayla is now in the
hands of some asshole in the city government, and the people who I
convinced to go after him are in Coalstone, waiting the noose."
|
|
Glentes: Wolf Cultist:
"Fault?
I mean, I talked them up to it. Not all of them were convinced it
was a good idea at first, but I talked em around. Like I had any
right, considering that I'm just a civilian. Maybe they would have
gone anyway, but if it weren't for me, maybe they'd have been more
careful. We could have... I don't know."
|
|
Pell:
"They
made a choice based on the information you all had at the time. If
some additional party apparently added to the mix, that's not on
any of you. The people at fault are the monsters like this Haarken
guy, and anyone who willingly worked for him."
|
|
Itzen sighs, "Offically, I am here to
retrieve the Orb. It's extremely offensive and as much dangerous
in the hands of such people. However, I do wish to also save our
comrades if at all possible."
|
|
Glentes: Wolf Cultist 's hands clench
tightly. "Yeah, well. Don't know that I know many monsters worse."
He wipes the back of his hand across his eyes. "Right. Well, I
understand that. Risking our lives with that thing was OUR choice,
so we can say that we made our decision already. I'm sure my
companions would love to be freed, but obviously getting the orb
back is bigger picture. My hope is that I can somehow help you do
both, though."
|
|
Lucky knocks back her drink, "That's
the plan, friendo."
|
|
Lucky:
"Or
at least I think it is. General vibes, and all."
|
|
Itzen:
"Do
you know why the town guards now fight to the death, as a person
of alchemical interests?"
|
The drink is strong, and actually more tart than rough, although it
wouldn't stand up to scrutiny as a first-class liquor.
|
Lucky wipes her mouth and lets out a
small, "Whew." She looks at the glass and then at Glentes and
says, "How much for a couple of bottles of this? My bar's not far
from here and I'd love to throw some of it in the stock. Also,
what she said."
|
Riot:
(( Lucky runs a bar in the outskirts
of Adhikaar, she doesn't give a shit if it's top shelf if it's
interesting lol ))
|
Glentes: Wolf Cultist winces. "Well...
there's been interest in substances that can dampen or eliminate
fear for a good long while now. Everyone's done at least a little
research in that direction, but nobody ever came across anything
that didn't require more magic than was worth it to make. But a
few months ago, High Lady Tynaron... I guess you could say that
she's me, but with money and power... it seemed like she cracked
it. The soldiers said that they just didn't panic anymore. They'd
know when things were bad, but it was always a conscious choice
what to do about it. But some people, I think, wanted her to go
further. And then a few days after we lost the orb, they started
acting differently. Used to be that they'd at least back down if
things were crazy, or would take bribes to look the other way.
Now, though? It's like they're posessed. Doing things even when
they don't want to, like the whole thing has been flipped, and now
they might as well be a bunch of flesh golems for all the ability
to ignore orders they have." He nods to Lucky. "I can toss you the
first few for free, if you'd like, and if you'd like more, I can
give you a steep discount on anything further, especially after
all of this is cleared up."
|
|
Glentes: Wolf Cultist:
"My
best idea is that she used the Orb to alter whatever alchemy she
was using. She's tight in with the city, so they might have let
her experiment."
|
|
Eileen:
"Would
explain the way the guards acted then."
|
|
Glentes: Wolf Cultist:
"If
you mean them continuing to come after you well after they shoulda
stopped, then yeah."
|
|
Itzen holds back a snarl then clears
her throat, "That does not sound as one of the things the orb
does."
|
|
Eileen:
"I
mean fighting to the death when they had already lost."
|
|
Glentes: Wolf Cultist:
"Well...
it's not a thing it SHOULD do. But the timing is weird, and
she's.... well, she cracks open puzzles. Maybe you're right, but
what, then?"
|
|
Lucky reaches into her pack and tosses
a few gold across the table to Glentes, "I don't take free from
hard working people like yourself. Let me know and we'll set up a
resupply deal once this is done with."
|
|
Glentes: Wolf Cultist silently grabs
and pockets the coins, inclining his head in thanks.
|
|
Ra'ven:
"Could
be the increased Devil presence around here."
|
|
Ra'ven frowns and gestures more widly,
"All of here, not specificly this town or room."
|
|
Pell:
"One-track
mind, I swear." He looks at Glentes, "The timing does seem odd,
then. Odd timing seems to be a going concern all around, right
now."
|
|
Glentes: Wolf Cultist:
"....Oh.
You near killed me there, miss."
|
=^v^=:
(( to who? ))
|
Glentes: Wolf Cultist:
(Ra'ven)
|
Riot:
(( I assume to Ra'ven about the devil
comment ))
|
Glentes: Wolf Cultist:
(yup.)
|
|
Ra'ven:
"Ya,
it really can't be my fault, I'd think."
|
|
Glentes: Wolf Cultist:
"I
couldn't tell you about all over, or timing in general, sorry. I
can tell you that the orb is being held at the Armory Adamant,
though." He winces, as though in apology. Pell and Lucky both know
that as the name of a highly secure weapons manufacturing
facility. "Not sure how it got from Haarken to there. An odd thing
for him to just hand over, though. Or it could have been the
spellcasters, but we don't know who they are either. An' as a
result, we don't actually know the connection, and I certainly
don't know how to get you inside the armory."
|
|
Glentes: Wolf Cultist:
"N-not
that I won't help! I mean, I'll do anything if I can help make up
for my blunder. I'm not a fighter, but I can provide you with
medicines and alchemical mixtures. Not completely useless, yeah?"
|
|
Lucky:
"What
about that Scrishy guy?"
|
|
Glentes: Wolf Cultist:
"Scrishy...
Oh! Escrish!"
|
|
Lucky:
"Yeah,
that one."
|
|
Glentes: Wolf Cultist:
"He's
a shift manager at Coalstone Prison, where the others are being
held. Someone was going to check to see if he could make an
opening for us to rescue the others, but then I lost contact with
that one too. I think maybe the guards put together enough
information from our people to find that person's base..."
|
|
Glentes: Wolf Cultist:
"Personally,
I'm just trying to act natural and hope that the trail doesn't
point to me before I can at least get some good done..."
|
|
Itzen:
"Oh,
would you happen to have any false form potions of any sort, while
you mention such."
|
|
Eileen:
"While
I'm loath to say it given how loyal I've seen you all to be, it
should be considered that you were betrayed from within."
|
|
Lucky:
"That's
the thing to do in this city, isn't it? Act natural while it all
burns down."
|
|
Ra'ven:
"Hopefully
not literally..."
|
|
Pell looks at Eileen, "That's very
true. A city like this, loyalty can have a price."
|
|
Eileen:
"Or
magicly indeuced."
|
|
Glentes: Wolf Cultist blinks, then
laughs. "Yah, I do. I'm guessing you want them for infiltration? I
actually do a brisk business in these, but the usual customers
aren't actually folks like you. I, uh, sell quite a few to the
brothels." He looks glum. "It's not impossible. And if so, I'm on
less borrowed time than I'd thought. Still, best do what we can
while we still can do it."
|
|
Itzen gestures at the dragon, "More
that it'd behoove us to make them differently striking."
|
|
Itzen:
"The
list of 'it could be anyone' typically does not include a draong,
after all."
|
=^v^=:
(( lol, dragon ))
|
Glentes: Wolf Cultist:
"Well,
I'm not sure that a drake drinking a... wait, dragon?"
|
|
Io:
"Hello."
|
|
Glentes: Wolf Cultist:
"...Well,
ok. You know your business, I guess."
|
|
Itzen:
"A
drake is a much weaker disguise then such things."
|
|
Glentes: Wolf Cultist:
"No,
no... I meant... I didn't realize this fine individual was an
actual dragon. Your scales aren't like any I've heard of, and many
colors besides. I beg your pardon for my ignorance, thinking you a
drake."
|
|
Itzen hmms, "Though, if that
affliction on the guards is more widespread then who we ran
against, perhaps rescuing your friends will not cause them to pull
more guards to protect the orb."
|
|
Itzen sighs, "It would still be bad to
rely on the Greater Blessing so hard."
|
|
Io:
"It's
actually a convenient misconception a lot of the time. However,
disguising myself as something more bipedal would be even better
in the current circumstances."
|
|
Io:
"Greater
Blessings? You will have to explain the details of your faith to
me at some point, Itzen. My own knowledge of your Garmera is very
lacking, and I consider her a subject most worthy of study."
|
|
Io:
((Okay,
it is 10:30. Is this a good time say thanks for tonight?))
|
Riot:
(( No worries! ))
|
Io:
Thanks
for playing. I hope it was ok!
|
Riot:
(( I had a good time as always ))
|
Itzen:
yes
I was glad we could do a makeup day
|
Riot:
(( Yee ))
|
Eileen:
eailer
knowdlge of game being played would be apperacited
|
Riot is disconnected.
=^v^= is disconnected.
vonel is disconnected.
=^v^= has connected.
Riot has connected.
|
Ra'ven:
oi
|
vonel has connected.
|
Io:
Oiks.
Hey and sup?
|
|
Io:
I'm a
tired person right now... -.-
|
|
Io:
I
mean, not too tired to play! I'm just saying.
|
|
Io:
Like
saying "fuck mondays," lol.
|
|
Io:
So
yeah, no problem. Von, Akaiku, how're you?
|
|
|
Riot:
Prolly
oughta have logfox cycle because it's still adding stuff to the
July 12th transcript lol
|
|
Io:
Hm.
|
|
Ra'ven:
could
but it involves restarting maptool server
|
Anyways! We were in the middle of conversation with Glentes, a local
wolf cultist (presumably of the more benign variety) and apothecary. He
described the events leading up to his cell's raid on Haarken's Kennels,
and the disastrous consequences. He was also able to offer some advice
concerning at least one other prominent figure, and we mentioned Escrish
"Schrishy" Grimes, whose name you found in the tunnel as a possible way
into Coalstone Prison, where the the captured cultists are being held.
|
Io:
(To my
knowledge, you're all still there, and the last thing that
happened was Io asking Itzen for clarification on the Greater
Blessings. (By extension, he would also like to know about the
presumed lesser ones.)
|
Riot:
(( I lowkey enjoy the fact that Pell
fucked up the guy's name and it's just stuck lol ))
|
Io:
(Me
too, honestly.)
|
=^v^=:
(( for some reason I didn't read the
Io in that sentance ))
=^v^=:
(( "Frank Grimes, or 'Grimey' as he
liked to be called" ))
Riot:
(( LMAOOO ))
|
Io:
(Sonofa...
I don't think I ever addressed Eileen saying that they might have
been betrayed. Von, sorry. Lemme address that. (Looks at Frank
Grimes ref above, makes own reference. "Yes. That was the joke."))
|
|
Glentes: Wolf Cultist:
"But...
by who?" He seems a bit bewildered. "I mean, why devote yourself
for years to our beliefs, and then just throw it all away? It's
insane. We didn't have any new members. It would have to be
someone we've all known for a long time."
|
|
Itzen:
"Leverage,
likely."
|
|
Itzen:
"Choosing
which
family to protect comes up a lot."
|
|
Glentes: Wolf Cultist:
"Bastards.
I just... that's genuinely awful. For us... for THEM, if it went
down like that. For... well, if they had LEVERAGE, who knows how
many of our other operations were compromised before we even found
out about this. There might be sabotage, or agents distributed to
other branches, or..." He starts to hyperventilate a bit.
|
|
|
vonel shakes her head, "It's only
spectulation at this point. It's entirely possabule that I'm over
thinking it."
|
|
Eileen shakes her head, "It's only
spectulation at this point. It's entirely possabule that I'm over
thinking it."
|
|
Lucky:
"Yeah,
probably best to try and take a few deep breaths and get your
thoughts together instead of going into full on crisis mode."
|
|
Glentes: Wolf Cultist:
"It
makes sense, though. Dammit. ...if that's true, I at least hope
that they let the person the got their fangs into go. I don't know
why, but something makes me to at least think that some good came
out of it, in whatever way..." He shakes his head. "No, no, you're
right. Sorry, sorry. I'm just under a bit of stress. Please,
forgive me."
|
|
Glentes: Wolf Cultist:
"I'm
not used to disasters on this scale. I'm not used to *incipient*
disasters on this scale either."
|
|
Lucky:
"Not
something worth apologizing for, don't worry about it."
|
|
Glentes: Wolf Cultist:
"Still,
a bit unseemly. I may not be a soldier, but that's no excuse to
fall apart. Ahem. So, obviously I'll help you in any way that I
can while you're trying to clear this up my mess... it's only
fair. As for how to go about it... Well, last time I tried making
a plan, it didn't go well. Oh, wait! I prepared some medicines and
such for you. That at least is something I have some confidence
in, and if they can help you to rescue my friends, and keep the
Orb out of their gauntlets, at least I'll be able to say that I
contributed somehow."
|
|
Itzen:
"If
this ends up the case, hopefully the responsible person will fess
up, as the backlash from this might end up rather severe"
|
|
Glentes: Wolf Cultist:
"I
wouldn't mind that either... no, no. Don't prejudge..." He
rummages around through some of the shelves. "I have some healing
potions, obviously. Now, I know that Haarken has all sorts of
nasties, so I threw in some basic cleansing elixirs to help
against disease and long-term poisons. A few vials of Behir Heart
concentrate... An Elixir of Stamina for each of you..." He looks
up. I can throw in a few others, if you want. Most of my
combat-relevant stock is tied up with supplies to the army,
though. Apologies. That's just how it is. Apothecaries never lack
for work, but we don't always get to choose who to work for." He
shrugs, sadly.
|
|
Pell:
"That's
the Adhikaar way, yeah. But thanks nonetheless."
|
|
Glentes: Wolf Cultist:
"Not
a problem, not a problem. Well, it's not like my usual "customers"
for this stuff can use it right now, eh? So. What else can I do
for you? If there's some way, any way that I can help, you've
gotta let me know. Um... oh! Yeah, I haven't heard that they were
being executed yet, so if you do decide to rescue them, I'm sure
you have at least a couple of days. They'd announce the execution
in advance. Everyone loves an audience, right?" He smiles weakly.
|
|
Itzen:
"We
will unfortunatly have to deal with them first, as if we take the
orb first, their utility to their captors is removed..."
|
|
Pell frowns slightly, "It's a weird
feeling to know I was lucky to get out of this place as a kid." He
shakes his head.
|
|
Glentes: Wolf Cultist:
"Heh,
oh, it's not so bad, really. A couple of years ago, those two
brothers offed the old Grand Marshal, and were smart enough to
offer most of the worst thugs in the city clemency. Put them in
charge of a bunch of departments. Now they're legit, twice as rich
as before, and can squash their competition in the courts. As a
result, a lot of the those old turf wars are gone. A kobold
doesn't compete with a dragon for turf, you know what I mean? So
things are safer than they were."
|
|
Pell:
"It's
all relative, I guess." He repositions himself, standing
straighter. "So. Rescue mission first, then?"
|
|
Kaylen Fisher:
"I
don't object, but Itzen's the client. And like she said, the Orb
is the first priority. So it's her call."
|
|
Itzen contemplates a bit, then sighs,
"Even if we storm the research base, we will likely need a
distraction of some sort, this raid might provide one, or at least
get us some people who can help provide one..." she says, though
it's a bit obvous she's working backwards to justiffy herself.
|
|
Kaylen Fisher says nothing, but her
body language seems to relax a bit.
|
|
Glentes: Wolf Cultist:
"Well,
I'm glad that you... you know are willing to help with that. I
know that getting the Orb away is more important in an absolute
sense, but still. Uh... are there any other questions I can
answer? I know the lay of the land pretty well, but you've got a
couple of people who've clearly been here before themselves, so I
probably don't need to just rattle off the whole history of the
place."
|
|
Glentes: Wolf Cultist:
(guess
not)
|
Riot:
(( lol well my characters are the ones
who are from here but I also can't think of any good other questions ))
=^v^=:
(( I mean same on the question thing
))
|
Glentes: Wolf Cultist:
(S'all
good! If you don't have them, you don't have them. Just wanted to
know if I should move on.
)
|
Riot:
(( Fair. Sounds good to me ))
=^v^=:
(( I am good to move on ))
=^v^=:
(( i can write up itzen lecture on
wolf cult doctrine later if youall want ))
Riot:
(( Sure ))
|
Kaylen Fisher:
"Kay,
so what's the plan, then? Do we know where this Escrish guy can be
found? Like, preferably not at work, so we can arrange something?
It sounded like he's our way in, unless someone else has an idea.
I'd offer something, but I'm out of my particular criminal element
here."
|
|
Itzen:
"A
bar, of course."
|
|
Lucky perks up slightly.
|
|
Itzen:
"People
drink after work usually and it isn't strange to meet them in it."
|
|
Itzen tilts her hed, "You happened to
have a bar in this town, perhaps you know others near the
prision?" to Lucky
|
|
Glentes: Wolf Cultist:
(Actually,
can we pause for just a second? I'd really love to confer with
Riot briefly.)
|
Riot:
(( Sure ))
|
Glentes: Wolf Cultist:
"Em,
yes, actually!" He leans in. "Look, I don't want to criticize or
anything like that, but he's been having a rough time lately, and
hasn't been handling it well. He's been spending a lot of time at
this tavern on the outskirts, near Clawgate. Has a bit of a
reputation for rough and tumble, but nothing extreme." He rubs his
chin. "Been through a few managers in the past few, but I'm not
sure why. Regardless, though, it's actually right near the
Clawgate. There's this little bit of cliff right near the falls,
and if you're facing the right way, you can pretend it's not in
the city at all."
|
|
Glentes: Wolf Cultist:
(I
said Clawgate twice oops)
|
|
Lucky cackles. "Well, fuck me running.
Looks like we're
really
going home, Pell."
|
|
Io:
"Wait.
The bar. THE bar? The one you've been talking about since you
freed me?"
|
|
Pell rolls his eyes but gives a slight
smile. To Io he says, "That's
her
bar, if that's what
you're asking."
|
|
Io:
"Well,
I assume she was talking about her bar, and not somebody elses.
The pride shook her voice when she spoke. I look forward to seeing
it."
|
|
Lucky:
"It's
not really that special, but it's mine just the same. Drinks are
on me this time, apparently."
|
|
Itzen:
"Perhaps
keep the homecoming a bit lower key, in cause any of this blows
back."
|
|
Lucky:
"Sure.
I don't want these dickbags trying to burn down my bar, after all."
|
|
Io:
(My
room is one billion degrees kelvin at the moment.)
|
Riot:
(( Oof ))
=^v^=:
(( dang, up there F is cooler then K
))
=^v^=:
(( o wait no ))
|
Kaylen Fisher:
"We'll
be careful, Itzen. If anything, this works in our favor. Both
Lucky AND Pell have plausible deniability for being there. It's
less suspicious than just about anywhere else. Though I guess it
figures that a prison guard who is a secret revolutionary would
prefer to drink at your place."
|
|
Kaylen Fisher:
"Well,
revolutionary, subversive, whatever you want to call it."
|
|
Pell:
"And
if anything goes sideways there, the guy I left in charge is a
soldier Sera and I fought beside for years."
|
|
Kaylen Fisher:
"...so
was it your whole squad who were kept outside..." She suddenly
shuts up, realizing that Glentes exists.
|
|
Pell:
"We
can discuss it later, but not originally. Things just tend to
happen, I guess."
|
|
Kaylen Fisher:
"Well,
uh, I guess we wait there until after his shift, right?"
|
|
Lucky:
"Sounds
like a plan."
|
|
Kaylen Fisher:
(Sorry,
this is taking me an annoying amount of time to write. Apologies!)
|
Riot:
(( no worries ))
Despite the forboding name, The Clawgate doesn't seem to be a completely
terrible neighborhood. Adhikaar is built on three escalating plateaus,
and the Clawgate seems to be a kind of outcropping on the middle tier,
accessible by a steep staircase and an imposing gate which at least
seems to deserve the name. The area isn't prime real estate, what with
the prison and its attendant mining operations nearbye, but ironically
it might be as close to a genuine public green space that the city has
to offer. The surroundings have discouraged develepoment, allowing
greenery to take root in the beleagured soil, and it appears as though
some effort has been placed into keeping the area attractive instead.
The bar itself is a small, well-kept building. The second story is
small; probably just a few small rooms, but the ground floor is lit and
welcoming.
|
Kaylen Fisher:
"So...
this is it, then?" She give it an appraising look. "Actually, not
at all bad. Good, comfortable look. Not a shithole, but not
pretentious. Made I kinda like how you took advantage of the real
estate. Oooh, you even got a little bridge?" She looks at the
water, then laughs. "This... this is mine runoff, isn't it? You
fuckers went and diverted some mine runoff to make it look like
there was a stream here. It actually works, too. Shit."
|
|
Lucky:
"That
one you can blame on the previous owners. My parents. Or whoever
it actually was, I guess. Either way, yeah this is the place."
|
|
Kaylen Fisher:
"Well,
I'm still impressed. Like, it feels like you care." She pauses.
"Eh... so how do you want to do this? I probably shouldn't just
burst in yelling "kneel before the proprietor," right? I just keep
thinking about what Itzen said, about not wanting it to blow back
on you."
|
|
Itzen sighs a bit, "Also.. you perhaps
should refrain from using names during somewhat covert operations."
|
|
Pell:
"It's
fine. We walk in, I signal to keep it cool to Deket. This time of
night he'll be the only one working, anyway."
|
|
Kaylen Fisher:
"...I'm
not feeling professional right now, damn." The darkness doesn't
make it easy to see but she seems to be badly flushed with
embarassment at her gaffe.
|
|
Lucky:
"It's
not like anyone came up with code names."
|
|
Itzen:
"I
suppose it's a trick, talking towards whom you are speaking to and
not sounding too akward skipping names...."
|
|
Lucky:
"Mostly
people in this bar know by now not to bother other people. When
they do, they get uh. Sent off, I guess."
|
|
Pell:
"She
means she beats the shit out of them and throws them into the
stream."
|
|
Kaylen Fisher:
"Oh,
convenient. It'll even wash the blood and puke off them."
|
The door opens, and a small chime sounds. A half-orc looks at you from
behind the counter, amidst an impressive and eclectic collection of
bottles. He almost speaks, but shuts his mouth as Lucky and Pell enter,
instead going back to sorting something behind the bar. "Hey. Grab a
seat, or tell me what you need." He sounds a bit bored, but only a bit,
as though there's a smile hidden just out of sight.
|
Lucky gestures to Itzen, indicating
she'll be following her lead, as it's her mission.
|
|
Pell nods toward the bar and says,
"I'll grab us some drinks."
|
|
Deket nods at Pell's approach. "Not
coming in singing a song, so I'm guessing something's up.
|
|
Deket says this in a casual, low voice,
|
|
Itzen nods, "Looking for a person who
might show up round here."
|
|
Pell nods in response and says
quietly, "Doing a thing. Lowkey." He flicks his eyes to Itzen and
indicates Deket should listen to her.
|
|
Deket 's eyes flicker over to Itzen.
"Lot of people might show up around here." He grins. "Good thing
I'm not a stereotype." He leans in, putting his elbows on the
counter. "So who are you looking for? And are we talking friend or
foe?"
|
|
Lucky approaches the bar, eyes
scanning, but never quite sitting on any particular thing. She
doesn't go behind it, but it's clear she's making sure everything
is how she left it.
|
|
Itzen:
"Friend,
hopefully. Escrich?"
|
Riot:
(( brb taking dog out ))
The bar looks IMMACULATE. Pell has been taking great care of the place,
and it looks as though this Deket guy hasn't been slacking either. There
are scrapes and dings, sure, but they're the same scrapes and dings you
remember.
Riot:
(( back ))
|
Deket:
"Oh.
Poor motherfucker..." He shakes his head. "Still around, before
you ask, and still free, but not doing well. Not sure if it has
anything to do with why you're looking for him, but for the past
few weeks, he's been coming in here, ordering about three times
his usual, and just sitting there. Talks to me every now and then,
like I'm a different stereotype. I let him use an upstairs room a
couple of times during the recent Argent, but otherwise I've just
been kicking him the fuck out. Nice enough guy, for a sad sack,
but this isn't a free inn."
|
|
Deket:
"Owner'll
mount my head over the door if I start letting people thing they
can grab a free room if they just happen to be the one to pass out
first."
|
|
Itzen:
"Sounds
like the correct guy, we need to speak with him before the less
plesent people decde to. Would you happen to know when he shows up
before drinking?"
|
|
Lucky cocks an eyebrow as she sits at
one of the barstools, and says in a low voice, "I don't know what
vibe Pell gave you, but guys like that are exactly who those rooms
are for. I mean if they're giving you shit, give 'em a bath in the
runoff river outside."
|
|
Pell makes a yapping motion with his
hand as Lucky talks.
|
|
Deket:
"So,
anyway, there's only so much I can tell you. The ancient code of
the barkeep and all that, but..." He seems to see Lucky for the
first time, interrupting his train of thought. "...ahh... er, well
no, I don't mind putting someone up if they need it! I just don't
want to incentivize it. Like I said, when it was Argent, I didn't
kick him out or anything. There are only two guest rooms, so if
everyone made it a race every night..." He sighs. "Poor guy. I
don't mind helping out where I can, but it's not healthy for him
to make this place his house, either."
|
|
Deket:
"I
might have been overselling the tough bartender thing a bit. When
I say I kicked him out, I just mean I laid him down outside. I
don't know where he lives, so I can't take him there, but it's not
like I bodily hurl him out the window."
|
|
Itzen:
"He
sounds like he has a rather heavy guilt, so it's best we find him
promptly before someone looks too hard in why he's acting like
that, given what he does."
|
|
Deket:
(Sorry,
just figured I'd move y'all to the bar map. I made Lucky's bar!)
|
|
Deket:
"Well,
unless things are pretty unusual, he'll be in within a couple of
hours. He works nearby, and his shift'll be over soon." He eyes
the rest of you, but Pell in particular. "Anything else you need
me for?"
|
Riot:
(( looks like the master bed got left
unmade. tsk tsk Deket ))
|
Deket:
((Well
he's just going to get back in later tonight! What's even the
point?))
|
=^v^=:
(( truth ))
Riot:
(( I don't bother making my bed IRL I
just thought it was funny ))
|
Deket:
(I
also thought it was funny.)
|
|
Deket:
(And
do not make beds)
|
|
Deket:
Literally
the most useless chore.
|
|
Lucky:
"Gimme
one of the porters, as long as it's still in stock."
|
|
Lucky winks at Deket, but it's
ridiculous and she is clearly not as smooth as she thinks she is.
|
|
Pell:
"Sounds
like we're waiting around for a bit, then."
|
|
Itzen:
"Do
you have a decent meeting place for us to use?"
|
|
Lucky:
"Could
use the kitchen. I don't think we'll all fit in the master
bedroom, and it's usually impossible to hear through that door."
|
|
Deket:
"Actually
had to restock the porter just yesterday, which means there's
plenty." He nods. "I'll pull him back into the kitchen when he
gets here. Everone will probably just think he needs to pay his
tab, but it's best if you grab him before he starts drinking."
|
|
Deket:
"You
can wait in there, if you want. Or.. well, I don't have any
business telling you where you can and can't go here."
|
|
Lucky:
"There's
no seating, so if we're waiting, we might as well wait out here.
But it's her decision." She nods to Itzen.
|
|
Itzen hmms, "Likely better to file in
a few at a time, less obvious. Perhaps me and the dragon can start
and the rest of you follow seperately."
|
|
Deket:
"I
mean, chairs ain't bolted to the ground. But I getcha. Just making
sure to support your play, Cap."
|
|
Deket:
"Sorry,
old habit."
|
|
Lucky raises an eyebrow and then
side-eyes Pell. "Seems to be going around."
|
|
Deket winces and shoots Pell and
apologetic glance.
|
|
Lucky:
"Sounds
good," she says, turning back to Itzen.
|
|
Deket:
(an*)
|
|
Pell shrugs, "Long story. Later."
|
|
Itzen waits in the kitchen as a wolf,
assuming one waiting for the contact will say quite a bit without
words.
|
=^v^=:
(( also it makes floors more
comfortable ))
Riot:
(( lol nice ))
It takes a while longer for people to begin trickling in; although the
lack of a normal day/night cycle means that businesses often keep
irregular hours, it's also common for places of business in proximity to
major employers to time their open hours to coincide with the end of a
work day. In this case, Coalstone Prison and the Roc's Claw smelter and
refinery are the major sources, and soon a combination of soldiers and
laborers begin to shuffle in. Lucky remembers most of them, although the
mood of the crowd seems somewhat subdued from normal. A few of them perk
up when they see her, giving a wave or a thumbs-up, but outside of a few
words, most seem to see that you're with others, and leave you alone.
About a half hour after people begin entering, a stocky, bearded man
still in full armor comes through the door and firmly seats himself at
the barstool closest to the wall, staring at nothing in particular.
Deket immediately begins drawing him a pint glass, but shoots Pell a
look of confirmation.
|
Pell nods, walks to the back, and says
(to whoever is in there at this point), "It's that time."
|
|
Escrish reaches out for the mug as
Deket hands it over, but Deket doesn't relinquish the drink. "Hey,
buddy. Look, I've got some friends who want to talk to you, okay?
And they were good enough to pay for your drink while you talk. So
let's go in the back. You keep that, and I'll come by with another
in a bit." He steers the man towards the kitchen.
|
|
Escrish looks up at Deket, and seems
to at least partially understand that the man isn't threatening
him. Instead, he allows himself to be led towards the kitchen.
|
|
Itzen 's wolf form isn't actually
particularly noteworthy, a normal albet black furred wolf,
slightly larger but the same piercing gaze and quite a bit more
well-groomed then you'd expect a wolf that wasn't some city pet
|
|
Escrish:
(Well,
it is a nine now, which to my mind means that I should run away
and hide.)
|
Riot:
(( Fair lol ))
|
Escrish:
(I
know not a huge amount happened this time... if you want, we could
do a second this week, if there is time.)
|
Riot:
(( I'm good pretty much whenever
currently ))
|
Escrish:
(Well,
I want to have more! I just couldn't write quickly tonight!)
|
|
Escrish:
(So
everything took tiiiiiiiiime)
|
=^v^=:
(( I have to wake up tomorow morning
as well, which continues to suck ))
Riot:
(( ew ))
|
Escrish:
(Boo.)
|
=^v^=:
(( stupid car and it's stupid
maintenence ))
|
Escrish:
((BOOO.))
|
=^v^=:
(( tempted to buy an ev ))
|
Escrish:
(Watch
the world burn from the comfort of your EV, lol.)
|
|
Escrish:
Anyway,
night, peoples!
|
=^v^=:
(( used ones are occasionally rather
reasonable ))
Riot:
(( Okay, gnight! ))
|
Eileen:
night
|
Riot:
(( also yeah my cousin bought a cheap
2015ish Prius recently and it served him well until it got totaled when
he was rearended. Also I know that's a hybrid not an EV ))
Riot:
(( Still ))
Riot:
(( Anyway time to go make food. Night!
))
Riot is disconnected.