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Ganaroth has connected.
Riot has connected.
=^v^= has connected.
vonel has connected.
=^v^=: hai
Ganaroth: Heylo.
Riot: hi hi
Ganaroth: How are things?
vonel: good
Ganaroth: I'm glad to hear that.
Ganaroth: (Imma ask for just a sec, because I sorta want to grab an eat, but I'll be right back.)
Riot: Sitting under a severe thunderstorm warning for an houror so
=^v^=: it's just 84 oiutside right nao
vonel: 87 here
Riot: 108
Riot: Sorry, 106
Riot: It was 120 here last week
Riot: Hottest in Vegas's recorded history
Riot: Real dumb
=^v^=: I mean if there is any humidity at all people are dead
Riot: There's almost never humidity, at least not much
Riot: But yeah 105 is considered Extreme Heat and utilities aren't allowed to shut things off when the forecast is for 105 or greater
Ganaroth: Jesus H. Roosevelt Christ. Look, I'm sorry, but that's too much. Just played Forbidden West: Stanley Chen was wrong.
Riot: lol
Riot: You should check your discord DMs, I sent you something Thursday lol
Ganaroth: In non-weather related things, any cool stuffs? Oh, hold on, I'l check the dms.
Ganaroth: Ok, sorry folks.
Riot: No worries
Ganaroth: Last time on D&D, several prospective clients were met... and the one from Pasha Phelgon (who was very disappointed that Patience declined to attend) turned out to be a more interesting proposal than planned. You were introduced to Itzen, a sword instructor, and a member of a more moderate branch of the wolf cult. She told you about the capture of her fellow cultists in Adhikaar, and the theft of The Orb of Ayla, which presents real danger to anyone experimenting with it in ignorance. Your other meetings were also fruitful; Lord Korrath wants you to oversee the transfer of a mining village to his sole ownership, and Krak Yon, a Ferras Warden of Mekanice, wants you to re-steal a prototype skyship. With enough compatriots to do two of these jobs, you elected to first complete the Wolf cult and Mine jobs, as the original thieves of the ship are unlikely to be able to sell merchandise that valuable quickly.
Ganaroth: (Pretend /e)
According the Captain Forgery, his ship, "The Gust," has been sufficiently repaired, and is ready for service, but passage must still be booked for the other group. Luckily, this is Si En Kelar, and the options for passage out of the city, especially as the cycle has shifted to mere silver, are plentiful. And with plentiful comes cheap.
=^v^=: (( we were doing the orb run first right? ))
vonel: (( yep ))
Riot: (( yarp ))
=^v^=: (( how do we wanna get to adhikaar then? ))
Ganaroth: ((That was my understanding, which was why I emphasized it. I was typing a bunch of things, but I realized I should ask you something first. When you move on to the Mekanice quest, which group will be handling that, or will you want to reshuffle? That might affect travel arrangements. Forgery's ship is always ready to go, while in some places it might take longer to book passage on a commercial vessel.))
=^v^=: (( think we were going to reshuffle ))
vonel: (( I had assumed we might do a reshuffle for Mekanice ))
Ganaroth: (Regardless, my suggestion is that the Adhikaar group book passage, and the Mine group take Forgery's ship. Getting a ship out of Adhikaar is a lot easier than out of some random-ass rock.)
Riot: (( yah reshuffle ))
Ganaroth: (Reshuffling is fine, obviously. )
=^v^=: (( hey it's called Rand'o'mas Rock ))
Riot: (( lol ))
Ganaroth: ((In any case, my suggestion, then, is that the Adhikaar group be on their way to the commercial docks. Tell me if you have a different suggestion! Also, enormous lol. I think you've cracked like half of my naming conventions...))
=^v^=: (( mite as well go to docks! maybe even meet contact there ))
Ganaroth: ((I suppose a thing like that could happen.))
=^v^=: (( So who all is going? ))
=^v^=: (( Ra, Kat, Io, Sera, Elieen? ))
Ganaroth: ((My list says Lucky rather than Sera for the orb, but I might be wrong.))
Riot: (( Lucky is orb, Sera is mine ))
=^v^=: (( k, this is me randomly trying to remember off top of head ))
Riot: (( also a thing is gonna happen real quick before we bounce ))
Ganaroth: ((So Lucky, Ra'ven, Io, Eileen, Kaylen, Itzen.))
Riot: There's a knock at the mansion's front door, with a suspiciously coded rhythm. At the sound, Sera perks up from where she's making mission preparations, and bolts toward it. She swings the door wide, and before anyone else can tell who's arrived, she's wrapped them in a bear hug that seems near to causing them to lose their footing and drop whatever it is they're carrying.
Sera: " Eireaball brónach! You made it just in time!" She pulls back, hands still gripping the newcomer's arms, "You look... skinnier."
Riot: Finally, the newcomer manages to loosen her grip and slide past her, face a mix of offense and joy. In walks a half-tiefling, half-elf man with one broken horn and piercing blue-black eyes, dressed in an Adhikaari commoner's garb - loose fitting shirt and more fitted pants, colors muted, as if he's trying to seem as normal as he can. And yet, he carries himself with the import and confidence of a soldier, which is fitting when the glowing blade of the glaive falls more into view.
Pell: "I've been working in a bar for the past two and a half years, gréine foréigneach. I haven't exactly been on a full training regimen. Besides, I could say the same for-" His words collapse on his tongue as he turns away from Sera, and sees Patience staring at him.
Pell: "Sena?" he whispers, his red skin becoming ashen.
Sera: Sera steps in and gestures between them. "Pell, Patience. Patience, Pell. I asked him to come. Figured we could use the help."
Vul: "Oh, that explains a bit huh?"
Rai Patience Cantor: "I'd rather if you refer to me as..." She cuts off as Sera interjects.
Riot: (( forgot to do the action ))
Riot: (( lol ))
Pell continues to stare in obvious disbelief, and doesn't speak. He's jarred out of his stupor by the voice of Lucky, coming in from another room.
Rai Patience Cantor: (Clearly you are the first person to make a mistake in a chat program with no backsies.)
Lucky: "Pell?"
=^v^=: (( iroinically backsies in chat programs is really hard to do ))
Sera grabs him by the arm before he can respond, and takes him upstairs to her room. "Let's talk real quick, okay bud?"
Rai Patience Cantor: "...Sometime I regret pitching this venture as a shared enterprise. Now people just get invited to the place I live whether I like it or not..."
Ra'ven snerks at that, "I mean I probably won't invite more people then Kayleen?"
Lucky: "I mean, I know him and I trust him. Or, I thought I knew him. Things don't ever seem to be what they are around here, anymore, though."
Kris: "Not that I have any one to invite... but no worries about that boss."
Lucky: "Here I was worried about him getting hurt back in Adhikaar. Shows what I know, huh?"
Ra'ven nods to Kris, "Nobody yet "
Rai Patience Cantor: "You aren't wrong. I'd heard of him from you. I might even have caught a glimpse when I went to meet you that first time. But clearly there's something else going on." She smiles at Kris. "Don't worry, please. I don't mind people visiting, only conspiracies under my roof."
Kris looks at Ra, "Only people I know are all from the empire. So like I said, no one to invite."
Riot: When they return, Pell has changed from the plain clothes he was wearing, to a uniform that is nearly identical to Sera's, but with two metal strips on his arms, to her three. He's tugging at it, finding a way to make it fit, because it was clearly made without his actual measurements.
Ra'ven: "I mean I didn't know Kayleen before... And maybe more leave like you did?"
Pell: "I don't see why I can't just wear MINE, Sera."
Sera: "Sorry, I did my best to give them what I thought I remembered your measurements to be. And because yours doesn't match the Wolf's Eye Acquisitions color scheme. We need to appear as similar as we can, right?"
Kris: "I got lucky when I left, no one was left to kill me for trying."
Ra'ven: "Maybe not for the thing we are going to?"
Pell shrugs, "Yeah, makes sense I guess. I'll make do." He stops, eyes fixing on Lucky. He flicks his gaze down at his uniform, and looks back up at her, embarrassed. "Sorry, Luck. I wish I could've told you."
Pell: "Wait, you mean I could just wear mine?" he gestures to Ra'ven at her words.
Pell sighs and turns back to Lucky.
Lucky smiles and walks forward, giving him a soft hug. "It's fine. You're still my Pell too, right?"
Ra'ven: "I don't know, is he coming with us now then? Or going with vul? Or something else?"
Pell: "Always," he grins. "Are we ready to go?"
Lucky: "Wait, go with us?"
Rai Patience Cantor: "It isn't as though I don't own listening devices. I feel as though I'm being very respectful by not placing them in all of the rooms, so the least people could do would be to not engage in MAJOR secrecy? Frankly, if you wanted to invite over people from the empire you trusted, if it came up, I'd not be opposed unless you tried to keep it a secret, Kris. ...Ah, you're back." She turns to Pell and Sera, then listens to the conversation.
Pell: "Yeah, can't let you go back to Adhikaar alone."
Sera blushes slightly at Patience. "Sorry, I would've mentioned it, but... well, other things were going on."
Ra'ven: "Then ya, Vuls team needs to look fancy and professional, I'm pretty sure we are doing a jail break, so probably less need for that look."
Rai Patience Cantor makes a "Tch" sound. "Are you applying for a position here, or are you acting as an unaffiliated volunteer?"
Lucky looks at Ra'ven, then at Pell. "Just like that, you're going on mission?"
Eileen: "If your coming with us, you might want to drop the outfit... this mission isn't exactly above bord/
Ra'ven: she blinks a bit, "Right, Vul is the white haired one who's a fox." she gestures at the not fox looking Vul.
Rai Patience Cantor: "We should wear the outfits until we board ship. People seeing us leaving on a job is good. We'll have plenty of time to change again after."
Pell looks at Eileen, "Gotcha." He pulls the cape off and tosses it at Sera, who doesn't quite dodge it and ends up wearing it on her face.
Sera: "Hey!"
Rai Patience Cantor: "In any case, I'd like Pell's answer. Are. You. Applying?"
Rai Patience Cantor 's face is absolutely emotionless, simply waiting for the answer.
Pell looks uneasily at Patience. "Um. Sure, if that's what you want. Or I can volunteer, whichever is easiest for you. For now though, I'd like to go with Lucky and these... fine folks whose names I don't yet know back down to Adhikaar. Don't want to upset the Lance Sergeant, after all." He tilts his head towards Sera.
Sera cocks an eyebrow, an uncertain look in her eyes. "We're not the Vanguard out here, Pell. There's no mission besides the one right in front of us."
Pell: "If you say so, but last I remember, we were under orders from the administration this entire time, so." He keeps his eyes on Patience. "Whatever you choose, ma'am."
Vul: "Lots of missions, We have three right now, plus the general, 'make a lot of money and be famous and get cool stuff.' ones."
Rai Patience Cantor: "I'm willing to have you in our group heading to Adhikaar... since I guess you know where we're going, and what we're likely to be doing already. If you'd said volunteer, I'd have turned you away flat. If you're not ready to face the consequences with us, you'd have no business on a job like this."
Ra'ven: "Lots of titles, my home only had a Seregent..." she nods, to which Vul frowns a little.
Rai Patience Cantor: "I understand you're still acting under some kind of orders from the military of The Reach... Sera filled me in on The Seclusion... but while on mission, I ask you make that your immediate priority."
Pell: "Trust me, if Sera says it matters, I'm there til death." He waves his arm in Lucky's direction. "Same goes for her."
Ra'ven: "Oh, if you are from the same place as Sera, a heads up, since you are going with me, I am technically a devil. Name's Ra'ven."
Rai Patience Cantor: "...Now there's a level of loyalty I wish I could inspire. But since you've decided to come, there's no sense wasting time. Kris, you should also acquiant yourself with Pell, I think."
Pell smiles slighty at Ra'ven, "Understood. But if these three trust you, then I figure you're alright."
Ra'ven: "Oh also Jy... errr... Annad is extremely likely my mother." she nods, "In case it comes up."
Rai Patience Cantor: "Those of you following me to Korrath's job..." She nods at Perra especially. "...well, follow." She pauses. "...Ra'ven really IS alright, despite that information."
Pell: "Ah." He clearly isn't quite sure how to react.
Rai Patience Cantor: "Frankly, she's the most upset about it of anyone here, so far. So I'd ask for some kindness."
Pell: "At your word, Capt- Patience."
Kris sighs and rubs his eys, "You really need to stop annocing that..."
Pell nods at Ra'ven.
Rai Patience Cantor: "At least until it turn out that she's been working for he mother along then. If we learn that, we slit her throat immediately. But I honestly don't think it will come to that."
Ra'ven looks to Kris, "If I kept it a secret then it'd easly be used to show my lack of trustworthyness."
Rai Patience Cantor nods at Ra'ven.
Sera grabs Pell by the arm as Patience's group starts to leave. Her eyes are hard as they look at him. "You know I was going to go with or without their permission, right?"
Ra'ven: "And I'd rather someone spit a profanaty and try to stab me here then in a dangerous p lace."
Kris: "Just be careful who you tell..."
Pell doesn't take the bait of her withering look, responding in words that are wrapped in certainty as deep as their obviousness, "Me too. I mean, it's her."
Rai Patience Cantor: "Kris isn't wrong either, though, Ra'ven. Amongst ourselves, amongst people who've placed trust in us, that's fine. But among strangers, I'd swallow those words so deep they'd drown."
Pell turns to Kris as Sera seems satisfied with his answer, "What's this about now?"
Perra nods back ar Rai looking a bit nervous, "Right ready to go when ever you are."
Ra'ven sighs back at Kris, "Ya ya, I am planning on not telling devils or the like that sort of thing off hand."
Ra'ven pats Vul, "Alright, you take care of Perra, I'll take care of Io."
Rai Patience Cantor: ((I'd really like to get Kris's explanation to Vul and such, but there seems to be a bit of an absence. So lets move on to the ship, and if the participants want to continue, we can rewind to that. My assumptions for travel: You're buying standard.))
Riot: (( boooooo we want first class ))
Riot: (( kidding ))
vonel: (( ? ))
Rai Patience Cantor: (Ok, I was just gonna say cool, lol.)
Rai Patience Cantor: ((??))
Rai Patience Cantor: ((What's up, von?))
vonel: (( Kris was suposed to wxplain something to Vul? ))
Rai Patience Cantor: ((Pell asked about Kris's background.))
vonel: (( I missed that in the text flying by if so ))
Riot: (( I think it was to Pell, since he's from Sera's unit and has all the same biases in place ))
Rai Patience Cantor: (I meant to say Pell, but said Vul, and no backsies.)
Kris looks over to Pell, "Just reminding Ra that telling people who her mother is could be a bit dangerous."
Riot: (( Patience said Kris should 'acquaint himself with Pell' since he's from the Iron Empire I think ))
Riot: (( but I'm okay with just assuming he did and Pell is okay with it with Lucky and Sera's blessing ))
Rai Patience Cantor: ((If you don't want to rp it out, that's fine. We can assume it happened. ))
Riot: (( I'm good either way! Always happy to rp, or not if it makes things easier ))
vonel: (( Okay I see were I got wires crossed there ))
vonel: (( the mention of kris being from the empire came a lot ealier and the responce came much later so I thoght it was for something else. ))
Riot: (( fair ))
Rai Patience Cantor: ((Absolutely fair. But talk or no? Tell me whether I'm moving on to the next thing, kay?))
vonel: (( can talk ))
Riot: (( k ))
Kris looks to one side and choughs a bit, "Oh...I was a solider for the empire."
Rai Patience Cantor: "Emphasis on was. There's a confirmed price on his head now, if it makes a difference."
Pell looks to Lucky and back to Kris, "Huh. I'm a soldier against the empire. But since you're here, and people I trust seem to trust you, you must not be with them anymore, no? I'm assuming no atrocities with debts unpaid."
Kris: "It's not somthing I normally bring up, and usally once people find out I just move on."
Sera: "I've fought beside him in two separate battles now, Sad Tail. He's reliable."
Pell flinches. "You know, it's bad enough you call me that in our tongue, where not everyone will understand it. It's fucking mean to do it in common."
Rai Patience Cantor: "I can't say for certain he's not been complicit in any atrocities. But I'm reasonably certain that he's trying to make up for it where he can. For example... his blade can't even leave a mortal wound."
Sera smirks.
Kris sighs, "I don't think so, and if it helps that price on my head came form stopping an atrocitie."
Rai Patience Cantor 's mouth twitches at the banter.
Pell: "Fair enough. Though I'm curious how that works."
Vul: "Maaagic"
Pell: "Of course."
Kris nods to Vul, "Something likie that."
Kaylen Fisher: "Maaaagic is not an explanation, dorks."
Pell looks at Kris, analyzing, but his expression slacks and he seems less on edge. "Good on you, then. If only more had your courage."
Kaylen Fisher: "That's asking how a skyship works and saying "Flyyyyying."
Kris: "Right we got a scholar here. Next time were all back I'll let you take a look at my pal here Kay, maybe you can figure something out about him."
Pell: "Half the time it's the best explanation, though. Like, 'how does the Seclusion work?' and the answer is always 'maaaaagic'." He waves his hands and lilts his voice on the word "magic."
Kaylen Fisher: "I'd love to. Maybe with Yltheria alongside, honestly. If it's a blade that can't kill, it might be tied to some kind of necromatic abiltiy, which is absolutely her thing." She laughs at Pell. "Well, ok, you've got me there. I just heard about it for the first time the other day, and I wouldn't even know where to start analyzing it."
Vul: "Some skyships glide."
Kris: "but any ways, yeah I can't actually draw my partner here out of it's scabbard here." He montions to the sword on his back, "So insted it let's me make a blade I can use."
Pell: "That's... wild."
Kaylen Fisher: "I mean, they CAN glide. But try JUST gliding, and see how far you get in any direction other than down..."
Pell: "It lets you? Is it Sentient?"
Vul: "Well, if you catch an updraft it's still gliding right?"
Lucky: "That's floating."
Kaylen Fisher: "No, no, he's right, it's gliding. It's just that without actual flight assistance, the range and manuverability are really limited."
Kris: "It might be, I don't really know... I think I hear it talking to me sometimes, but that just might be voices in my head telling me things I want to hear."
Kaylen Fisher: "And you don't have a way to easily jump between thermal streams, so your range of possible destinations is also a lot smaller, and there's almost no room for error. It's not like people haven't tried, but using your skyship to just glide is a real last resort thing. But damn... if that sword does have consciousness, I DEFINITELY want to look at it."
Pell: "I'm suddenly very glad my glaive doesn't speak to me."
Kris: "LIke I said when were all back here next time. I kind of want to know myself... make sure I'm not just crazy with guilt or something."
Kaylen Fisher: "Well, we'll help you out with that once we're back, deal?"
Kris: "Deal."
Vul nods to Kaylen, "There is actually a few downcollumn routes that are just gliding to save energy."
Kaylen Fisher: "You're not wrong. But those are exceptions, and you'll have a hell of a time getting back."
Kris: "Any ways if any one wants me to show off what it allows me to create before we all head off I can."
Pell: "Why not?"
Rai Patience Cantor: "Please do."
Lucky: "I'm always here for a sword demo."
Kaylen Fisher: "Sword, sword, sword!"
Kris laughs as he walks in to more of a center area, "It's more flashy then any thing else, but here we go." He focuses for a moment and then it's almost painful to look at, rippling force causing space to warp and fold over, curving in and flatting in on it's self to create a blade from nothing, a sword shaped hole in reality.
Kaylen Fisher looks at it, humming a bit. "Yeah, I'll want Yltheria's input on this. Actually, Sera, you'd be helpful too."
Eileen: "I never get tired of seeing that."
Perra: "Wow..."
Vul: "Oh! Maybe it doesn't kill things by 'dodging'?"
Sera: "Sure, I'd be happy to."
Vul points to the hold, "It can obviously fold space, so maybe it folds away from killing?"
Kaylen Fisher: "Actually, Orbras would probably be better than any of us, but he's more team-adjacent, so you might want to keep it in the family. But between the three of us, I'm pretty sure we could figure out what's going on there."
Pell: "You magic sword people, you're a special breed."
Kaylen Fisher: "Sure, but if it fold away from a killing blow, how does it know what blow would kill? Plenty of methods, but which one is being used? Tons of questions."
Kaylen Fisher laughs at Pell's statement. "Blame Itzen. If it wasn't for her, I'd just be using a sharp iron rod or something."
Kris laughs and relaxes the sword disaperaing, "Plently of time to poke and prod later, right now though I belive we all have airships to catch."
Sera: "I think you're right."
The crowd of people attempting to leave the city is, if anything, worse than the crowd when you arrived. Not that there are few people, but that there are fewer ships. Many vessels have already left, some on their normal rounds, certainly, but there have to be more than a few spooked by the Emirate's recent erratic behavior, and have departed at the first opportunity, not wishing to be involved. However, you've arrived early enough, and the intimidation factor of your uniforms allows your group to easily shoulder through, and purchase accomodations on a passenger vessel before the price gouging has begun. The vessel is fairly large, though not fancy, and nothing in particular catches your eye about it. Rather, the group settles in for the four-day trip to Adhikaar.
Pell: (as they're all leaving, before the other group is out of earshot): "Hey, Bloody Sunshine!"
Sera turns around, slightly annoyed.
Pell: "The Reach Speaks."
Sera: "The Reach Speaks, Sad Tail."
Rai Patience Cantor: "Tha an ruig...." Ugh, sorry. If you're done, let's go. The two of you can catch up further when we return."
Sera follows Patience out.
Riot: (( sorry lol ))
Rai Patience Cantor: (Wat? Don't be sorry!)
=^v^=: (( prob Itzen gets on their ship too ))
Riot: (( dog wanted to go outside but it's pouring rain. I opened the door and she just looked at me like she was waiting for me to make the rain stop lol ))
=^v^=: (( dogs ))
Four days later, the ship sails into Arkhaven Port. This town, really only a little more than a village in anything other than size, is the destination for all non-essential deliveries to "Adhikaar," whether they be goods or people. Unless you are a VIP, or a piece of critical cargo, no ships are allowed to dock at Adhikaar itself, forcing all others to be transferred across a distance of several miles to the walls of the city-state. There, all visitors undergo inspections at one of the limited number of checkpoint gates. Apparently, they ask for a thumbprint and a drop of blood at those gates, and somehow use them to track down criminals. The "Justice" system in Adhikaar is notoriously unforgiving, and criminals are non uncommonly simply killed rather than being brought to trial, if whatever evidence they have seemed convincing enough. In the dim light of Garmera's single silver eye, the town simply looks like row after row after endless row of warehouses and transport yards, with the tiny sparks of the watchfires atop Adhikaar's great walls just visible in the distance.
Itzen clears her throat walking up to the uniformed group, herself in fairly plain commoner clothes with a somewhat large luggage behind her. Also unlike before, she has a strange white bird-ish thing perched on her shoulder.
Io: "Hss. I've felt places like this before. There is a certain strength that comes from being bound so tightly toghether... but these people are bound nonetheless."
Io: (Actually, folks, mind if I throw all the relevant characters over to the Adhikaar map?)
Riot: (( Works for me ))
=^v^=: (( sure ))
vonel: (( sounds good ))
Itzen: Took an extended rest.
HP: 69 / 69— Surges: 7 / 7 — APs: 1 — Daily Items: 1
Io: Took an extended rest.
HP: 66 / 66— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Eileen: Took an extended rest.
HP: 73 / 73— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Io: I also do not know where Pell's token is, so feel free to drop him amongst the others over on the Adhikaar map.
Kaylen Fisher: Took an extended rest.
HP: 87 / 87— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Kaylen Fisher: Took an extended rest.
HP: 87 / 87— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Eileen: Took an extended rest.
HP: 73 / 73— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Lucky: Took an extended rest.
HP: 73 / 73— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Io: Took an extended rest.
HP: 66 / 66— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Ra'ven: Took an extended rest.
HP: 70 / 70— Surges: 8 / 8 — APs: 1 — Daily Items: 1
Itzen: Took an extended rest.
HP: 69 / 69— Surges: 7 / 7 — APs: 1 — Daily Items: 1
Ayalin: Took an extended rest.
HP: 98 / 98— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Riot: (( how do I do that ))
vonel: (( I appear to be unable to select Eileen on the new map ))
=^v^=: (( there ))
Io: Huh
Riot: (( Weird, Eileen is like a hyperlink ))
=^v^=: (( ug the ownership is messed up ))
Eileen:
  Alertness  
Effect: You cannot be surprised.
vonel: (( Pell is the only token I can actually click on ))
vonel: (( or get any information for ))
Io: (I seem to be able to control her. What permissions have to change?)
fixfox has connected.
Io: (Thanks.)
Io: Hey. Try it now.
vonel: (( works ))
Io: HA
Io: I am geneous.
fixfox is disconnected.
Io: Of course, the problem was also my fault, so...
=^v^=: (( works best to click the all players check, but that works too ))
Io: I pasted the tokens in as background, not tokens.
=^v^=: (( o that'd do it ))
Ayalin isn't background dressing now!
Io: See? Wile. E. Coyote: Super Genius.
Kaylen Fisher: "Yeah... never been to Adhikaar. Everyone always tells me that the villages and stuff around the place aren't bad, but that the city is kinda a paranoid nightmare."
Itzen: "Ah... You have another person and... you brought your," she stares at Io with a piercing look of sizing up, "... you are a dragon, correct?"
Kaylen Fisher: (Itzen is meeting them here, yes?)
=^v^=: (( yes, so they can sneak in ))
Kaylen Fisher: (nodnod)
Io: "It might be more appropriate to say that dragons are ME, but your statement is close enough. The new one, this Pell, is trusted."
Lucky: "The villages are fine. I tend to stay out of the city, mostly. Or at least stick to the outskirts."
Kaylen Fisher: "I guess that's what happens when you deliberately build your city as a military enclave. Everyone who doesn't want to by a part of that gradually gets moved out to the edges."
Itzen humphs at Io, "Such a statement would go along with the difference from normal classifications, I suppose."
Io: "I am glad that you understand." Weirdly, they DO seem gratified.
Eileen seems to be staring at the bird-ish thing.
Lucky: "And you brought your... bird?"
Ayalin turns it's head at Lucky's comment and gives a little noise that's a bit between a hoot and a meow
Io 's eyes flicker over to it, and there is a slight narrowing in their eyes that you recognize as amusement. "I did a similar thing, once. Well, half of me did."
Lucky: "Catbird?":
Ayalin also appears to have a tiny suit of armor and bracers protecting it's fluffy feathery self.
Eileen: "It's cute..."
Itzen: "A gryphon, although one that is made more portable for this particular occasion."
Io: "No... But part of my once kept company with seven golden canaries, whose songs could lift the hearts of even the most sorrowful. I would walk with them in the form of a man, while they rested on my shoulders and hands." They pause. "Of course, I was Bahamut, and they were Ancient Gold Dragons, but the principle remains."
Itzen: "Ayalin here is.. well part of my mystique I suppose. As is the disguises I have, though..." she hmms, "I think one would fit you but I do not know your opinion on wearing one..." she stares at Io a bit more.
Io 's voice is absolutley grave. "That will depend on the severity of the blow my dignity will have to absorb, friend Itzen."
Itzen gives a sharp laugh, something Kaylen has almost never heard before, "If it was undignified it'd not serve the same purpose."
Itzen waves them to a particular shed, "There is, of course, smugglers tunnels ath the likes to avoid such checkpoints, as there will always be."
Io: "Oh ho... A classic tale. Tell me, whom do these tunnels belong to? Are they yours, or are we likely to encounter rogues of other stripes?"
Itzen: "You will be disguised as a thing the guards we will run afoul of will undoubtably expect."
Itzen: "They belong to the People, of which I am but one of," she nods, "If they are using this they would not be enemies, and the disguises would..." she looks around with her piercing gaze, checking for eavsedroppers, "You will be dressed at wolf cultists."
Kaylen Fisher raises her eyebrows. "Okay, so this plan is either smart or really dumb. We''re sneaking past YOUR people too? Or am I getting something wrong?"
Itzen: "in this case, you are my people. The ones we are rescuing will recognize it and the guards will see what they expect instead of some mercinaries that they will use their considerable paranoia to sus out."
Itzen: "Also, in this case, we will be recognized by reputation ."
Eileen nods, "Sounds good then."
Kaylen Fisher: ((Ok, I'm going to admit stupidity. I don't understand the plan. Can you walk me through it?))
=^v^=: (( basically Itzen has her cloak disguises that are like her trademark, so her informants and stuff know that as opposed to recognizing her specifically ))
=^v^=: (( also she wants these guards messing with the orb to atrribute this rescue/theift to her 'brand' ))
=^v^=: (( WE WILL ALL BE BATMAN ))
Kaylen Fisher: (Oh, okay. So you're ok with them knowing that cultists entered the city, but since there are others already, they won't know to look for you specficically. It's interfering by showing them what they expect to see.)
=^v^=: (( ya, cause of course other cultists are going to rescue the trapped ones right?? ))
Kaylen Fisher: (I mean, it makes sense. It isn't what I expected, but I like it, and IO LOVES it, because he loves adventure-y things.)
=^v^=: (( Itzen rather wants this to also be a show of force, more or less, since letting the orb and her comerads get capured is extremely annoying to her xP ))
=^v^=: (( even though it's somewhat a bluff since this is the people she can get as opposed to a fancy special ops force the wolf cult always had ))
Io: "Ah, I see. So we're deliberately taking a tunnel the guards have already found, busting through their lines, creating confusion and panic. I'll admit, I didn't consider a battering ram approach to the beginning of a prison break, but they probably didn't consider it either."
Kaylen Fisher: "So does Io wear a wolf costume, or what?"
Itzen opens her trunk and removes several versions of the black cape with red fur trim and gold-ish gemotric lines, "No that will be me."
Io: "... considering the cultural prominence of wolves in this world, I suppose that would not affect my dignity... Oh, very nice. I find the design pleasing. I may wish one for my hoard, eventually."
Kaylen Fisher: "You'll be dressed as a wolf... Oh, I get it. You're one of those high ranking members, huh?"
Kaylen Fisher: "Well, I'm not going to complain about having more power on our side."
Itzen: The cloaks are almost exactly the same as the one that Itzen was wearing at the meeting, except they also have plain black hoods to put up. She puts on the eyepatch she had before and pulls out a really dangerously sharp looking black sheild, a fairly ugly thing made of blackend metal and jagged edges. "I... am. It is a thing I try to keep secret, as many belive that such people are all part of our orginization."
Kaylen Fisher: "Your secret is safe with me. Besides, I'm about to go kick some city guards in the ass with you, so I think I'm in for a copper in for a gold at this point."
Itzen: "Neither of my parents are really part of it, they just help with some chores."
Itzen: "it is less of a problem as the issue is that people will expect me to be something that I actually am."
Itzen: "Which you already know."
Kaylen Fisher: "Sorry about that, then. I wasn't thinking when I outed you. But I really won't spread it around."
Itzen: "And I apoligize if I was a bit unclear at the meeting, but I am rather cross with these oppressors who also profane a holy relic."
Io: "Excellent. I'm with you. Acquire a treasure. Liberate the oppressed. Protect the innocent. Deliver VENGEANCE. I literally cannot think of a scenario to which I am better aligned."
Itzen looks at the dragon, "A priceless treasure as well, if you are going by dragon standards, as I understand them."
Io: "What other standard are worth having?"
Itzen: "Many beings have different standards that are important to keep in mind, Fey and Devils especally. Dragons are actually fairly traditional."
Itzen: "Slight emphasis on gems over other treasure, as I recall."
Lucky: "Yeah, but those are for snacking."
Itzen winces and throws her head back, fur spouting from her ears and her face becoming a pointed wolf's, her hands growing rather dangerous looking claws, "Well, there you have it." She puts her cloak on and straps her strage hilt to her side, "Shall we go?" Her voice is... suprisingly similar, only a slightly deeper tone, no where as drastic as you'd expect from the form.
Itzen:
  Wear Wolf (fancy)  
 Half Wolf, Half Elf. Big eyes, ears, sharp teeth, the works. Too fuzzy to be embarased.
Effect: She turns into a werewolf, gains bite and +2 power bonus ac and fort
Apply Is a wolf, +2 power bonus to AC and Fort
=^v^=: (( I WILL NEVER QUIT WOLF PUNS ))
Io: ((No should you.))
Io: ((Nor should you.))
Itzen: "I suppose, Miss Fisher, that you will get to see how I really fight instead of merely how best for the rich to scar eachother."
Eileen: "This should be intersting."
Eileen takes one of the cloaks and puts it on
Kaylen Fisher: "Honestly, Ma'am? I'm really looking forward to it."
=^v^=: (( the cloaks, for their part, are well made, sturdy but made of rather common material, the gold and red well dyed but not exotically, on closer inspection, this is also true with Itzen's cloak. ))
Kaylen Fisher definitely doesn't mind. If it wasn't for the fact that it was about to be evidence, she'd wear it as part of her style.
Riot: (( Lucky and Pell both take cloaks and put them on ))
Ra'ven takes a cloak and hmms, "Might as well look the part, more or less?
Ra'ven:
  WOLF...?  
 Okay the large spikey jackel is standing up now and my what sharp claws it has...
Effect: She has sharp teeth, horrific clawed hands, also has +2 to speed. She can change back and shift 1 square as a minor action.
Apply She is a horned wolf/jackel/woman, has +2 to speed and can use wolf powers.
Itzen frowns slightly at Ra'ven, "I... see. Well, that works as well."
Lucky: "At least it fits over the jacket."
Io: "Well, I still don't know what I'm supposed to do. Nobody is going to be able to be fooled by my wearing a cloak." They seem concerned. "I could race through after you finished clearing the place. Or we could be VERY sure that none of these guards is able to tell people of my presence."
Itzen: "They will not think you are me but they will think you are with me, it would also disguise slightly how you are not actually a black dragon."
Io: "True, but how many small dragons have entered the city lately besides me? I don't know, which is why I ask. If we leave any guards alive who have seen me, the search will not be on for "wolf cultists" it will be for "a small dragon," because that is stranger. I will lead them to you if they know I exist at this stage. Once inside the city and we are making stronger moves, it won't matter, but surely we don't wish to tip our hand just yet?"
Itzen: "And if your mannerism is much to go by, they will be buisy looking for the most dangerous black dragon that is the size of a wolf, no a horse, no a large horse, depending on how much fear you instill."
Itzen is not hiding that she's buttering up Io but also that she belives what she is saying.
Io: "I think this is an extreme risk to the operation, and would suggest that I wait inside the entrance while you eliminate or incapacitate any guards within. I can join you afterwards without drawing as much attention." They exhale. "I understand your perspective, and I understand that I was hired to fight. But as much as I wish to play the hero, in this specific circumstance, I genuinely believe that I help this cause more by NOT fighting. If you wish, you may hold me to fighting twice as hard the next time." A pause. "Please, can you tell me why allowing them more time to search for a dragon in the city before we've even gained our footing is better than losing my admittedly impressive powers for the length of a single fight?"
Io: "There is an exception: Are we going in with the full intent of killing all of them? If so, the problem disappears."
Io: "I felt it was possible that some of you might object to murdering lawful authorities not otherwise engaged in problematic behavior. If that's not true, I'll fight, by all means."
Itzen frowns, "I go with those who will answer the call. We are all comerads in arms. I will not turn your help away. You came with us," she pauses, "I am disinclined to commit to that, as it's possible there are workers and assistants and the like."
Itzen turns to the group, "You expressed displeasure at the Silverfang way of doing things. The guards are not innocent here."
Eileen: "I'll deal with any one who tries to stop us, but I'll not kill non-combatants."
Lucky: "I want to stop anyone who's trying to fuck with the thing that will destroy the city and half the outlying towns, but yeah, beyond that I'm not killing anyone who's innocent."
Io: "In which case, allow me to wait. If we must, consider me a rearguard. Any guardsmen who flee in this direction will need to be deal with." They nod. "I also do not wish to kill noncombatants. I merely mentioned it as an option, albeit not one I wish to take."
Io: "...For not the first time, I wish that my appearance was not so troublesome to you."
Io: "Glory is one thing, yes, but duty to ones comrades is another, equally valuable gem."
Itzen stares at Io, "... this is the first I have ever heard a dragon speak of being less impressive in a positive way."
Eileen: "It's no trouble, if we had a wolf pelt this would be easy. But as you say a dragon, no matter the color, tends to stand out."
Io: "The wisdom of dragons is mine, but sadly not all of mine is theres, friend Itzen. That other forms are useful is why I made them so that they could wear them like cloaks. But it seems that too many fail to develop this power, or think it beneath them."
Itzen salutes the dragon, "Your sacrifice will be honered."
Io: (so many typos.)
=^v^=: (( Itzen totally getting not taking part in a glorous charge is a big sacrifice for the dragon ))
Io: ((Itzen totally gets to glorious charge. Io is just sadly saying that he's gonna wait until you're done, so that nobody sees him.))
=^v^=: (( I mean Io not participating is a sacrifice for Io ))
Io: ((That is in fact a sacrifice. ))
Itzen leads the group forwards assuming there are no further complications or conversations!
=^v^=: (( unsure about relative lightedness of path ))
=^v^=: (( she has a light if needed ))
The interior of the shed contains some tools, a few crates, and a trapdoor under said crates with a ladder leading down. It seems as though, when the guards raided this place, they neglected to consider that the smuggling tunnel might itself have a secret, secondary entrance. At the bottom of the ladder is a small chamber, lit only by a faint purple rune. Itzen knows that pressing the rune will cause the solid block of stone capping this chamber to vanish, but it's currently unclear who might be on the other side. Also, amusingly there is a strongbox simply lying on the floor in the tiny chamber. It's possible someone shoved it in here during the raid, in an attempt to conceal it.
Io stays up in the shed itself, wishing you luck.
Itzen: "Are you all ready? This cave is likely too small for Ayalin to take part in."
Io: (Dammit, hold on. Sorry! A thing isn't where it was supposed to be. (file) )
Io: ((Okay, sorry about that. When I saved some tokens, apparently I saved them in the wrong spot, but the problem has since been fixed. Apologies!))
Lucky: "Ready when you are."
Eileen: "Indeed."
Pell nods
Io: ((Okay, so the situation is that neither side knows what the other is like, or even if they are there. HOWEVER, even in ignorance, you guys are in control of the timing. I don't think it's enough for surprise, but I do think you guys should get an init bonus from it. Does that sound fair?))
Itzen lets go of her sheild that suprisingly stays midair, slowly rotating menacingly and grabs her hilt with both hands, a blade shimmering into existance made of the same light as the Wolf.
Itzen:
  Levatating Shield  
 Her Shield moves of it's own accord to protect her.
Effect: She can use a heavy sheild without a hand free. It still occupies her arm slot and contributes to her ACP
Riot: (( sounds fair to me ))
Itzen:
  Wolflight: Eyes Open  
 A blade of piercing light
Effect: All damage delt with this sword is radiant, as a free action once per round she can swap modes
Brilliant: This sword shines with bright or dim light of the color of the current phase of the wolf out to 20 squares at Itzen's behest but at lest 1 square
Umbra: This does not work during a Umbral phase
Pell: Took an extended rest.
HP: 77 / 77— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Kaylen Fisher: ((Okay then. If everyone is ready, roll initiative with a +4 bonus.))
Eileen:
  Combat Leader  
Effect: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Expert Combat Leader: The bonus to initiative from Combat Leader increases to +3.
vonel: (( +7 ))
=^v^=: (( is the opening of the door going to be treated as an action in teh combat? ))
Kaylen Fisher: (No, it will be treated as the start of combat. The door opens, I reveal the enemies, combat starts according to init as rolled.)
=^v^=: (( Woo I managed to not have both my characters be adjacent to eachother in init ))
Kaylen Fisher: (Lol OKay, here goes.)
As soon as the rock vanishes, it becomes evident that the place is, in fact, CRAWLING with guards. They must be ransacking the place looking for further clues; certainly the mess points to that. A couple of them watch, startled, as the stone block disappears.
=^v^=: (( o right, I guess I have to make an assumption already ))
Itzen:
  Necklace of Calamity Avoidance  
 Know whats coming and prepare
Effect: She gets resistance to her choice of one of the following till next long rest:
Apply Resist 5 fire
Apply Resist 5 Poison
Apply Resist 5 cold
Apply Resist 5 acid
Apply Resist 5 lightning
Itzen assumes thar will be fire today
Kaylen Fisher: (That's the vanished block, just to be clear.)
You feel just slightly cool, like a pleasant breeze, for a moment.
=^v^=: (( so shall we get this init started? ))
Itzen has received initiative.
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
Kaylen Fisher: (Sounds good. BUT. Are we done for the night, or does the earlier start time not equate to an earlier end time? I don't actually mind either way, but I do want to know.)
Itzen chargez at least
Kaylen Fisher: (Fuck yeah chargez!)
vonel: (( I'm off tomorrow, so doesn't matter to me to much ))
=^v^=: (( I'm off next week so I'm game if Riot and you are ))
Riot: (( I can play for a bit ))
Kaylen Fisher: ((Cool, we can go a little longer then. Let me REALLY quick but some noodles in a bowl, though, kay? tummy noises.))
Itzen actually shifts first then charges
Itzen:
  Fleet of foot  
Trigger: She shifts
Effect: She gets a +1 item bonus to ac and reflex until end of next turn
Apply Has +1 item bonus to ac and reflex
Itzen:
  Overwhelm  
 Lets dance!
  (1) Warhound 2    Rolled 32 vs. AC    —    13 damage .  
  (1) Warhound 2    Rolled 19 vs. AC    —    13 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
Kaylen Fisher: (Well, as per the avenger's power, one of those hit. )
Kaylen Fisher has received initiative.
Itzen: I've finished my turn. Ayalin THINGS HERE
Kaylen Fisher: wait
=^v^=: (( ignore that message it's timed wrong and I haven't fixed it ))
Kaylen Fisher: (The HP was not set correctly. -.-)
=^v^=: (( was about to say that was a rather low hp total ))
Itzen 's swing seems almost too slow, and the warhound eaisly dodges... into her swing. It's a somwhat uncanny disconnect.
Kaylen Fisher: (Yeah, I'm sorry about that, and how long it took to correct. Those guys are brutes, so their hp is lol NOT that.)
=^v^=: (( I can grab Kaylin if you don't wanna control her in the fight, since Io's chillin ))
Kaylen Fisher: ((Actually, can you? That would be an incredible help.))
Kaylen Fisher:
  Armathor's Step.  
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(1) Warhound 2  Warhound 2   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Kaylen Fisher: (Anyway, sorry about that! Literally it was just those two fucking dogs whose hp were screwed up.)
Kaylen Fisher:
  Booming Blade  
  (1) Warhound 2    Rolled 35 vs. AC    —    8 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 7 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Ganaroth: (Hitses)
Kaylen Fisher: Gained 10 temp HP.
HP: 87 / 87 + 10 temp.— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Kaylen Fisher: I've finished my turn.
Adhikaar Bolter 4 shouts in alarm at the racket occuring back near you... a shout immediately followed by a bellow from further in, instructing them all to drop everything and kill you.
Adhikaar Bolter 4:
  Crossbow  
  (8) Kaylen Fisher    Rolled 25 vs. AC ( Miss )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Kaylen Fisher:
  White Lotus Riposte  
    When an enemy you hit with an arcane at-will attack power attacks you before the start of your next turn, that enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power's damage. 5  
=^v^=: (( that exists too it seems ))
Adhikaar Bolter 4: (It's true. It's nice to be able to set up at least minor catch-22s on your own.)
Eileen has received initiative.
Adhikaar Bolter 4: I've finished my turn.
Kaylen Fisher: "Kill these assholes for the glory of Mother Garmera!"
=^v^=: (( for purposes of mba considerations, Itzen does an additional 1d10 with combat advantage ))
vonel: (( nice ))
Eileen:
  Viper's Strike  
 Eileen tricks her adversary into making a tactical error that gives her comrade a chance to strike.
  (1) Warhound 2    Rolled 21 vs. AC    —    17 cold damage .  
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Apply If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Riot: (( brb throwing pizza in the oven real quick ))
Kaylen Fisher: (hits)
Eileen: I've finished my turn.
Kaylen Fisher: (These are big, muscular dogs. Mastiff style. Not quick, nimble jumpers. You're able to land your attack without too much trouble.)
Adhikaar Veteran 1:
  Battleaxe  
  (1) Itzen    Rolled 19 vs. AC ( Miss )    —    15 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Kaylen Fisher: (Whomp whomp)
Riot: (( okay I'm back ))
Adhikaar Veteran 1: I've finished my turn.
Kaylen Fisher: (wb!)
Adhikaar Apprehender 2:
  Lariat Hex  
  (5) Itzen    Rolled 16 vs. Will ( Miss )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Adhikaar Apprehender 2: I've finished my turn.
Itzen somehow makes all the badguys roll low!
Kaylen Fisher: (Sadly I cannot hit things.)
Warhound 1:
  Bite  
  (1) Itzen    Rolled 34 vs. AC ( Hit )    —    28 damage .  
Hit: and 5 extra damage against a prone target. The target is grabbed (escape dc 17). While the hound has a target grabbed, it can use bite only against that target.
Apply The target is grabbed (escape DC 17). While the hound has a target grabbed, it can use bite only against that target.
=^v^=: (( nope, that one's too high to dodge ))
Kaylen Fisher: ((However, though the dogs may be beefy and slow, their massive jaws are actually as dangerous as they look.))
Itzen: Suffered 28 dmg.
HP: 41 / 69— Surges: 7 / 7 — APs: 1 — Daily Items: 1
Itzen:
  Rising Anger  
 Getting in her way will just make her hit harder
Trigger: She gets hit by a foe that isn't her oath target.
Effect: She gains a cumlative +4 damage to damage rolls vs her oath target until end of her next turn
Apply She gains +4 to damage rolls vs her oath target per hit
=^v^=: (( it's actually +5 now ))
Warhound 1: I've finished my turn.
Adhikaar Soldier 4:
  Morningstar  
  (1) Kaylen Fisher    Rolled 23 vs. AC ( Miss )    —    11 damage .  
Hit: and 1 extra damage for every ally of the soldier's adjacent to the target.
Kaylen Fisher: (Klink)
Lucky has received initiative.
Adhikaar Soldier 4: I've finished my turn.
Ganaroth: "Hmm, I dunno. Sure would be a shame if some Reachers fucked these guys up."
Ganaroth: (Er... and Lucky.)
Ganaroth: (....slinks off.)
Itzen:
  Rising Anger  
 Getting in her way will just make her hit harder
Trigger: She gets hit by a foe that isn't her oath target.
    Effect: She gains a cumlitive + 5 to damage vs her oath target until the end of her next turn.  
Apply She gains +5 to damage rolls vs her oath target per hit
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(5) Warhound 2  Warhound 2    
Apply Lucky does extra damage to this guy
Ganaroth: ("Yeah! Kick this dog's ass! Commit animal abuse! Make PETA hire an assassin!")
Riot: (( It works to do Attacks on the Run and use both of the attacks at the end, right? ))
=^v^=: (( it probably bit someone before, likely a protestor or something ))
=^v^=: (( side note that is absolutly not an at will power lol, but you can use them at any point ))
Riot: (( oh then we need to fix that lmao ))
Riot: (( I remember that now, it's a daily isn't it ))
Ganaroth: (It does work that way, yeah, should you wish to use a daily.)
=^v^=: (( ya hopefully, as it's 3w twice ))
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Warhound 2    Rolled 24 vs. AC    —    12 damage .  
  (Sec.) (1) Warhound 2    Rolled 36 vs. AC    —    CRIT: 13 damage, plus 5 damage.  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 2 damage to attack, or 6 if a crit.  
Ganaroth: (NOICE.)
Riot: (( I'll take that ))
Lucky: I've finished my turn.
=^v^=: (( too bad it wasn't the other way around ))
Ganaroth: (I mean, it looks like 40 damage to me, which isn't bad by any stretch.)
=^v^=: (( primary weapon crit grants a basic attack is all ))
Ganaroth: (I know. Still.)
Adhikaar Bolter 2:
  Crossbow  
  (8) Kaylen Fisher    Rolled 24 vs. AC ( Miss )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Ra'ven has received initiative.
Adhikaar Bolter 2: I've finished my turn.
Riot: (( brb getting pizza out of oven ))
Ra'ven:
  Go really fast  
 Right, fast time now.
Effect: She moves her speed.
Ra'ven:
  Five Storms (move)  
 Carefully over there now
Effect: She shifts 2 squares
Staff of Travel: She can teleport instead of shift
Adhikaar Bolter 2: (Monks, everyone!)
Ra'ven:
  Five Storms (attack) : close burst 1  
 She strums her bowstring and all her foes nearby are struck
  (1) Adhikaar Soldier 4    Rolled 26 vs. Reflex    —    14 thunder damage .  
  (1) Warhound 2    Rolled 23 vs. Reflex    —    14 thunder damage .  
  (1) Warhound 1    Rolled 15 vs. Reflex    —    14 thunder damage .  
Riot: (( am back ))
Adhikaar Bolter 2: (Two hits)
Adhikaar Bolter 2: (welcome back!)
=^v^=: (( oh lol free actions go ))
Ra'ven:
  Gone  
 Where wolf?!
Trigger: Ra'ven reduces a foe to 0, or an adjacent foe is reduced to 0
Effect: Ra'ven becomes invisible until end of her next turn
Special: This affects her rider as well if she has one.
Apply Ra'ven is invisible till end of her next turn
Ra'ven:
  Dissolution  
 A transfer of the violence
Trigger: A creature within 5 of her is reduced to 0
    She does an additional 11 necrotic damage to a target she hits with her next attack  
Adhikaar Bolter 2: (Uh oh, says flurry of blows.)
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Warhound 2  ( Autohit )    —    16 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
Adhikaar Bolter 2: Nice bite.
Ra'ven: You have spent an action point.
Current APs:
0
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
vonel: (( well she get's the second one ))
=^v^=: (( sadly ))
Adhikaar Bolter 2: (hahaha, yeah.)
=^v^=: (( question, what guy was a minion? ))
Adhikaar Bolter 2: (Soldiers are minions.)
Adhikaar Bolter 2: (In this specific context. I don't otherwise endorse that idea.)
=^v^=: (( think this is right ))
Ra'ven:
  Lightning strike  
 Zap! Kaboom!
  (1) Adhikaar Veteran 1    Rolled 30 vs. Reflex    —    33 lightning damage .  
  (1) Warhound 1    Rolled 33 vs. Reflex    —    29 lightning damage .  
  (1) Adhikaar Soldier 5    Rolled 32 vs. Reflex    —    29 lightning damage .  
  (Sec.) (1) Adhikaar Veteran 1    Rolled 26 vs. Fortitude    —    33 thunder damage .  
  (Sec.) (1) Warhound 1    Rolled 28 vs. Fortitude    —    29 thunder damage .  
  (Sec.) (1) Adhikaar Soldier 5    Rolled 24 vs. Fortitude    —    28 thunder damage .  
Miss: Half damage
Secondary Miss: Half damage
Effect: She can jump up to 5 squares between attacks without provoking.
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
=^v^=: (( UG I didn't check the box ))
Adhikaar Bolter 2: Hmm
=^v^=: (( so ironically 33 damage probably unless next attack isn't the same attack twice in whicc case the second one is 11 less ))
Adhikaar Bolter 2: (Explain.)
=^v^=: (( disolution does extra damage on next attack that hits ))
=^v^=: (( oh my bad, it's one creature of my choice ))
Adhikaar Bolter 2: (I need to see what power this lightning strike power is, because it doesn't look complete to me.)
=^v^=: (( posted in system bitching ))
=^v^=: (( ug I do seem to be missing some words on that ))
Adhikaar Bolter 2: (It's all totally kosher. I guess I was tripped up by the fact that it didn't say make two attacks EXACTLY. Not my finest bit of reading comprehension.)
Ra'ven:
  Lightning strike  
 Zap! Kaboom!
Miss: Half damage
Secondary Miss: Half damage
Effect: She can jump up to 5 squares between attacks without provoking.
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
Adhikaar Bolter 2: (As for whether secondary attacks count as part of the same attack... what do you think, rules master? I know that's something would affect both monsters and players.)
=^v^=: (( so I'll do the 11 extra damage to dog and the other ones take the 22 ))
Adhikaar Bolter 2: (Kay!)
=^v^=: (( they probably don't otherwise you couldn't punish multiattacks with marks ))
=^v^=: (( also for fun, since it's 2 hits ))
Adhikaar Bolter 2: (See, this is why you're the rulemaster. You understand the implications better than I do.)
Ra'ven:
  Moving people  
 Thunderbolts and lightning, very very frightning
Effect: Slide anyone hit with thunder or lightning 1 square.
Ra'ven:
  Sound Theft  
 Actually pretty scary hearing nothing but yourself.
Trigger: She hits an enemy with an attack that doesn't currently have a type.
Effect: All damage done by the attack is thunder, also the foe is deafened untill end of next turn.
Apply Deafened
=^v^=: (( that's worded wrong it deafens peopel on hits as a seperate t hing ))
Ra'ven de-bites Itzen, also that doesn't count as escaping right?
Ra'ven: I've finished my turn.
Adhikaar Bolter 2: (Why does it matter if it counts as escaping?)
Itzen:
  Spikey Sheild  
 Sharp edges, good thing nobody touches it.
Trigger: She or someone she has grabbed escapes
    Effect: Foe takes 7 damage  
Adhikaar Bolter 2: (Ah. No, it doesn't. I just want to know the context before I commit to answers.)
Adhikaar Veteran 2:
  Battleaxe  
  (1) Kaylen Fisher    Rolled 21 vs. AC ( Miss )    —    21 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
=^v^=: (( itzen isn't grabbed anymore though right? ))
Adhikaar Bolter 2: (Fuck me. I want to scream. I didn't use that last time, and that mattered.)
Adhikaar Bolter 2: (No itzen isn't grabbed. Normal rules on that.)
Adhikaar Veteran 2:
  Shield Bash  
  (1) Kaylen Fisher    Rolled 23 vs. AC ( Miss )  
Hit: The target falls prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Pell has received initiative.
Adhikaar Veteran 2: I've finished my turn.
Riot: (( ooookaaay let's see if we can do anything worthwhile ))
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(2) Adhikaar Veteran 1  Adhikaar Veteran 1   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
=^v^=: (( curses I missed a curse! ))
Pell:
  Double Strike  
 Lightning often strikes twice!
  (2) Adhikaar Veteran 1    Rolled 19 vs. Reflex    —    14 lightning damage .  
Hit: If Pell takes damage before the end of their next turn, the foe takes another 1d6+con lightning damage
Apply If Pell takes damage, this foe takes 1d6+con mod lightning damage
Riot: (( I have a feeling that does not hit ))
Adhikaar Bolter 2: (I'm sorry... but 19 does not hit.)
Riot: (( Sad Tail is Sad ))
Adhikaar Bolter 2: (I wish I had better news.)
Riot: (( you know what, I just wanna have fun ))
Pell: You have spent an action point.
Current APs:
0
=^v^=: (( you DO get the +2 to hit and +5 to damage though ))
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Riot: (( now do I burn a daily or not is the question ))
Adhikaar Bolter 2: (I can't answer that for you.)
Adhikaar Bolter 2: (That is between you and your patron.)
Pell:
  Superconductive  
 Polarizing the foe for special occasions
  (2) Adhikaar Veteran 1    Rolled 33 vs. Fortitude    —    30 lightning damage .  
Hit: Until end of encounter, any foe that starts it's turn adjacent to the target becomes conductive, also slide foe intMod+1 squares
Polearm Momentum: If this slides the foe 2 squares or more the foe is also knocked prone.
    Miss: He can take 10 psychic damage to not expend this power and gain a +4 power bonus to hit the same foe with this power until end of next turn.  
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Apply Enemies that start adjacent to foe are made conductive by Pell
Apply Has +4 power bonus to hit with Superconductive vs the foe he missed
Adhikaar Bolter 2: (Definitely hits.)
=^v^=: (( ree I messed up that hit line ))
Riot: (( Okay cool, so he slides back one, unflanking Kaylen, and making the enemy he's next to conductive if they start their turn there ))
=^v^=: (( slides intmod+1 ))
Pell: 1
Pell: so 2
=^v^=: (( which also prones him ))
Riot: (( It can't slide through Ra anyway ))
=^v^=: (( side note, slide 2 can put him here ))
Adhikaar Bolter 2: (Sure can.)
Riot: (( oooohhh smart ))
Riot: (( smort smort smort ))
Riot: (( also ))
Pell:
  Conductive Damage  
  (2) Adhikaar Veteran 1  ( Autohit )    —    2 damage .  
Adhikaar Bolter 2: (With a little smoort on the side.)
Riot: (( the trigger is he hits a Conductive foe ))
=^v^=: (( fixed ))
Adhikaar Bolter 2: (Gotcha. You should write that into the power as a trigger line!)
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (3) Adhikaar Veteran 1  ( Autohit )    —    4 damage .  
Riot: (( nice thanks ))
Adhikaar Bolter 2: (Yup, that. :D)
=^v^=: (( it was written, just not checkbox'd ))
Adhikaar Bolter 2: (Thanks.)
Riot: (( Ah gotcha ))
Pell: I've finished my turn.
Riot: (( Woohoo first turn burning an AP and a Daily but we are HAVING FUN ))
Adhikaar Bolter 2: (Okay, it being 10:30, and the entire rest of the round being just my guys, you want to call it for the night (I know you just said we're having fun, and we are!) since this makes for as much of an end of round as anywhere else, really.)
Riot: (( Oh I'm fine ending there, I just wanted to make sure his first turn was fun is all lmao ))
Adhikaar Bolter 2: Ah, good! Well, I'm glad for that, then, because Pell kinda fucked him amusingly.
Riot: (( I forgot to prone him, but he's prone now ))
Riot: (( Just clicked it ))
=^v^=: (( Pell is theoretically good at making melee foes cry ))
Riot: (( with all the conductivity? ))
=^v^=: (( with the kicking squares and knocking down ))
Adhikaar Bolter 2: Anyway, thanks! I hope tonight was good for everyone, more or less. Want to believe that I didn't realize you were going to take a smuggler tunnel until the last moment? I actually had a different alt path in mind (not a better one), but Akaiku made it a fait accompli. BUT! After that's what he said was going to happen, I just opened dungeon alchemist and popped this out between then and when the fight started. That's a software advantage right there.
=^v^=: (( foes have to move 2 squares to charge, so prone and one square away means they can't stand and charge that person ))
Riot: (( Oh that's cool as hell, I didn't know you could whip them up that quick ))
Adhikaar Bolter 2: It's pretty neat, yeah. It's almost like back when I just drew shit with a dry erase marker on tiles.
=^v^=: (( tiles are awesome I still have some in a box ))
Riot: (( That's awesome. Also I am hoping we do get to do a particular location on this board lol ))
=^v^=: (( I also have a set of dice that have tiny foxes in them ))
Adhikaar Bolter 2: Yeah. I still have a giant bag of dice, too.
Riot: (( Of course you do lol ))
Riot: (( As you should ))
Adhikaar Bolter 2: Ooh? Which location?
Riot: (( You know which one lmao ))
Adhikaar Bolter 2: (Well... I might.)
Adhikaar Bolter 2: (It depends on your decisions, but I didn't put it on the map for no reason.)
Riot: (( Oh I know! That is why I am hoping ))
Riot: (( we'll see how things go ))
Adhikaar Bolter 2:
Adhikaar Bolter 2: Gnight, all. Thanks for coming. I had a good time tonight.
Riot: (( Gnight y'all! ))
Itzen: i haz saved
Riot: (( Cool thank you ))
Eileen: night
Riot: (( night! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
Riot has connected.
Ganaroth: Yo yo yo. Sup?
Riot: hi hi
Riot: Not much lol
Riot: You?
vonel has connected.
Ganaroth: Nah too much. Reading that fun nation-building fic. Heya Von!
vonel: hey
Riot: hi hi
Ganaroth: Anything cool going on?
vonel: nope
Ganaroth: Aw. I always hope for something cool.
Riot is disconnected.
Ganaroth: Nooooooo
=^v^=: hopefully tthe teather or fixed net happens for riot
Ganaroth: That would be my hope.
Riot has connected.
Ganaroth: Welcome back!
Riot: Weird, it said Server Disconnected and then wouldn't let me reconnect until I restarted MapTool
Ganaroth: I blame the cows.
Ganaroth: Sorry, Steven Universe reference.
Riot: ooh yeah Warhound 1 and Veteran 2 get to be Conductive if they start their turns right there lol
=^v^=: it won't let you reconnect if it thinks you are still connected, whcih gets a bit odd
Anyway! I hope everyone is doing well. Last time, you arrived at Arkhaven port, just outside the dour and formidable walls of Adhikaar. Itzen lead you to a secret smuggling tunnel, though one that had been already compromised by the authorities. This wasn't a problem though, as she expressed her desire to send a message on her way into the city by really fucking up the relevant guards' shit. Io stayed outside, to prevent the chance of any survivors identifying that one of the assailants was a baby dragon, and the rest of you immediately engaged. The Adhikaari forces thus far appear to be competent, but unsubtle, characterized mostly by the relatively high quality of their arms and armor. So far, it doesn't seem as though you'll have much trouble breaking through them.
Riot: "So far" lol
Ganaroth: (Hey, so far can mean a lot of things. Anyway, that soldier didn't see Ra go invisible, so he's trying to get to Itzen. Ra can make an oa if she would like.)
Adhikaar Soldier 3: I've finished my turn.
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (1) Adhikaar Soldier 3    Rolled 31 vs. AC    —    14 damage .  
Special: This power can be used as a basic attack
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 8 damage  
Adhikaar Soldier 3: (chomp)
Adhikaar Bolter 2:
  Crossbow  
  (9) Kaylen Fisher    Rolled 29 vs. AC ( Hit )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Soldier 3: (Cover damage, unless she prevents it. Were you taking control of her for the combat, Akaiku?)
Adhikaar Soldier 3: (testing?)
=^v^=: (( o right sec ))
Adhikaar Soldier 3: ((I mean, it's okay if you don't want to, I'm just confirming.))
=^v^=: (( Sorry just forgot also hit by exact number is a thing that merits actually checking ))
Kaylen Fisher:
  Boots of the Fencing Master  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
=^v^=: (( specifically that ))
=^v^=: (( though I don't think she got to shift last turn, since it was first turn so probably just eats it ))
Adhikaar Soldier 3: (That seems likely, sorry.)
Kaylen Fisher: Suffered 9 dmg. Lost 0 HP and 9 temp HP.
HP: 87 / 87 + 1 temp.— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Adhikaar Bolter 1: I've finished my turn.
Adhikaar Soldier 2 DID see what happened to that last soldier, so he's holing up there and going full defense, instead of trying to guess where the invisible chomper is.
Adhikaar Soldier 2: I've finished my turn.
Adhikaar Soldier 2: (sorry, doing a little token cleanup.)
Adhikaar Apprehender 1:
  Lariat Hex  
  (5) Itzen    Rolled 16 vs. Will ( Miss )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Adhikaar Soldier 2: (Ha, I did a bunch of calculations to decide on that 3, lol.)
Adhikaar Apprehender 1: I've finished my turn.
Riot: lol
Adhikaar Bolter 3:
  Crossbow  
  (8) Lucky    Rolled 19 vs. AC ( Miss )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Bolter 3: (Sorry, their damage depends on where they can get cover from, so they take a sec to confirm. Apologies!)
Riot: (( no worries ))
Adhikaar Bolter 3: I've finished my turn.
=^v^=: (( Itzen be all,, "yeeeesss" at that particular placement assuming she doesn't get messed up via actions ))
Riot: (( lol I just remembered I can fix that Attacks on the Run to be a Daily instead of At Will ))
Adhikaar Sergeant 1 hesitates. It doesn't seem like he knows your position, but he definitely saw his last guy get killed, so he doesn't advance further. Instead, he barks out a swift series of commands. (While spending an ap)
Adhikaar Sergeant 1:
  Rally Point  
Effect: Each ally within 5 squares of the sergeant can shift up to half its speed as a free action.
Adhikaar Sergeant 1: (Sorry, sudden realization that asking the prone dude to shift was a bit much.)
Adhikaar Sergeant 1: I've finished my turn.
Adhikaar Apprehender 3:
  Lariat Hex  
  (5) Itzen    Rolled 23 vs. Will ( Miss )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Adhikaar Apprehender 3: I've finished my turn.
Itzen has received initiative.
Adhikaar Soldier 1: I've finished my turn. Ayalin THINGS HERE
=^v^=: (( dang ))
Adhikaar Sergeant 1: (Sorry. Sometimes enemies have abilities.)
Riot: (( that's not allowed ))
Adhikaar Sergeant 1: (Lol, right?)
=^v^=: (( o well I guess I gotta do what I gotta do ))
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
Itzen:
  Cult of Wolf Tactics  
 Surround her prey.
Trigger: She uses a daily or encounter attack
Effect: Before the attack she or an ally within 5 can shift 1, or shift 2 if it ends with her flanking a target.
Itzen:
  Glorious Presence  
 The Gaze of the Wolf is Upon us!
  (2) Adhikaar Sergeant 1    Rolled 14 vs. AC    —    13 radiant damage .  
  (2) Adhikaar Soldier 1    Rolled 21 vs. AC    —    13 radiant damage .  
  (1) Adhikaar Veteran 1    Rolled 25 vs. AC    —    13 radiant damage .  
  (2) Adhikaar Veteran 2    Rolled 20 vs. AC    —    13 radiant damage .  
  (1) Warhound 1    Rolled 21 vs. AC    —    18 radiant damage .  
Hit: and the foe is pushed up to 4 squares
    Effect: She and her allies in the burst gain 5 thp.  
Riot: (( and this configuration of enemies is when I wish I had Sera since she has AOE attacks and Lucky doesn't lol ))
=^v^=: (( dammit, that's vs will ,not ac ))
Adhikaar Sergeant 1: (Sorry! Don't worry, I promise that the adventure has a strong mix of numbers and hard targets, though not always both at once.)
Itzen has some aoe
Riot: (( Oh no worries, I was just commenting lol ))
Surprisingly, a lot of the soldiers manage to push through your attack. Adhikaarians ARE reputed for their discipline (or, as some would have it, rigidity) so these might have slightly higher willpower than you'd expect.
Adhikaar Sergeant 1: ((Only veteren 1 and the warhound were hit))
Adhikaar Sergeant 1: (veteran)
=^v^=: (( tbf that's goodish ))
=^v^=: (( lol goign to go for the hilarity hope double roll works ))
Itzen: You have spent an action point.
Current APs:
0
=^v^=: (( elieen got a boof? ))
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
=^v^=: (( also buncha people get thp ))
Adhikaar Sergeant 1: (Boof)
Ra'ven: Gained 5 temp HP.
HP: 70 / 70 + 5 temp.— Surges: 8 / 8 — APs: 0 — Daily Items: 1
Itzen: Gained 5 temp HP.
HP: 41 / 69 + 5 temp.— Surges: 7 / 7 — APs: 0 — Daily Items: 1
Kaylen Fisher: Gained 5 temp HP.
HP: 87 / 87 + 5 temp.— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Adhikaar Sergeant 1: ((Eileen too, right?))
Eileen: Gained 5 temp HP.
HP: 73 / 73 + 5 temp.— Surges: 10 / 10 — APs: 1 — Daily Items: 1
=^v^=: (( also lucky, cause it's burst 2 ))
Lucky: Gained 5 temp HP.
HP: 73 / 73 + 5 temp.— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Adhikaar Sergeant 1: ((Oh, yeah, missed that somehow.))
Itzen:
  Scatter  
 This foe is all alone, now.
  (1) Warhound 1    Rolled 28 vs. AC    —    21 damage .  
  (1) Warhound 1    Rolled 24 vs. AC    —    24 damage .  
    Hit: All foes within 2 of the target are teleported 6 squares.  
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
      Effect: She does an additional 1 extra damage.  
=^v^=: (( WOO that probably hit! ))
=^v^=: (( also sec let me fix that ))
Adhikaar Sergeant 1: (Can you tell me what scatter actually is, because it doesn't even seem to be labled as melee or what right now.)
=^v^=: (( splinter the formation ))
Adhikaar Sergeant 1: ((In any case, yeah, that's a hit. 22 damage))
=^v^=: (( how high the roof? ))
Adhikaar Sergeant 1: (Also, would you mind me retroactively using an ability on one of my monsters? It shouldn't change much.)
=^v^=: (( go ahead ))
=^v^=: (( also ignore this it's me fixing it ))
Itzen:
  Scatter  
 This foe is all alone, now.
  (1) Warhound 1    Rolled 35 vs. AC    —    26 damage .  
  (1) Warhound 1    Rolled 25 vs. AC    —    26 damage .  
    Hit: All foes within 2 of the target are teleported 6 squares.  
Adhikaar Sergeant 1: (Roof not very high. Like a normal ceiling height.)
Adhikaar Veteran 1:
  Splint Mail  
Trigger: The verteran is damaged for the first time in the encounter.
Effect: The damage is reduced by 5
=^v^=: (( not enough for fall damage then ))
Adhikaar Sergeant 1: (No, it's not, sorry.)
=^v^=: (( or force a person to save or fall prone distance xP ))
Adhikaar Sergeant 1: ((Also true.))
Adhikaar Sergeant 1: ((I mean, interior locations exist.))
Itzen feels sorta bad about doing 12 not-buff damage but owell
Adhikaar Sergeant 1: (DPR not spike)
Kaylen Fisher has received initiative.
Itzen: Has +1 item bonus to ac and reflex ended on Itzen
She gains +5 to damage rolls vs her oath target per hit ended on Itzen I've finished my turn.
=^v^=: (( I'm absolutly not going to be the guy who says that wolf gloves count as a damage roll fwiw ))
Adhikaar Sergeant 1: (Thank you.)
Adhikaar Sergeant 1: (That interpretation would simply result in them being banned, lol.)
Adhikaar Sergeant 1: (Parties of things other than lycanthropes would stop being viable.)
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(2) Adhikaar Veteran 1  Adhikaar Veteran 1   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Adhikaar Sergeant 1: (Hmm. I wonder why that doesn't show as a mark. Oh well.)
=^v^=: (( let me fix that rq ))
=^v^=: (( it says it should be mark gree picture ))
=^v^=: (( ya ))
Adhikaar Sergeant 1: (Hey, also, can you folks reserve a mark/curse/whatever color for me and my monsters? I sometimes forget what colors you all use yourselves.)
Kaylen Fisher:
  Sword of Sigils  
  (1) Adhikaar Sergeant 1    Rolled 18 vs. AC    —    13 Force damage .  
  (1) Adhikaar Soldier 1    Rolled 20 vs. AC    —    15 Force damage .  
  (1) Warhound 1    Rolled 35 vs. AC    —    13 Force damage .  
Hit: and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier after the attack is resolved.
    Intelligence Modifier: 5 . Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to 4 .  
Apply The target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Int modifier after the attack is resolved. If the target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to your con modifier.
Adhikaar Sergeant 1: (So if you want me to use red, all my shit will be red from now on, to avoid confusion when I'm making tokens.)
Kaylen Fisher:
  Sword of Sigils  
  (1) Adhikaar Sergeant 1    Rolled 32 vs. AC    —    10 Force damage .  
  (1) Adhikaar Soldier 1    Rolled 29 vs. AC    —    10 Force damage .  
  (1) Warhound 1    Rolled 21 vs. AC    —    10 Force damage .  
Hit: and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier after the attack is resolved.
    Intelligence Modifier: 5 . Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to 4 .  
Apply The target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Int modifier after the attack is resolved. If the target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to your con modifier.
=^v^=: (( ignore second one, just fixing checkbox ))
Adhikaar Sergeant 1: (All hits)
=^v^=: (( o also I forgot a thing for itzen that's extremely minor ))
Adhikaar Sergeant 1: (Oh, ignore second. Sorry.)
Itzen:
  Eyepatch of Power  
 A promise of violence
Trigger: She hits with an implement attack
Effect: She gains a +2 bonus to melee weapon damage until the end of her next turn
=^v^=: (( so, you know, 2 extra damage to dog ))
Adhikaar Sergeant 1: (I apologize for getting your hopes up, but the the first version only hits the hound.)
Adhikaar Sergeant 1: (Right.)
=^v^=: (( o wait that's save ends ))
Kaylen Fisher: I've finished my turn.
: Rolled 1. Saving throw
Failure: Kaylen Fisher remains with The target grants combat advantage until it hits the Veteran with an attack (save ends)..
Adhikaar Sergeant 1: (Yarp)
Adhikaar Bolter 3:
  Crossbow  
  (5) Kaylen Fisher    Rolled 24 vs. AC ( Miss )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Sergeant 1: (I missed who was who, but that should have the same result.)
Eileen has received initiative.
Adhikaar Bolter 4: I've finished my turn.
=^v^=: (( for purposes of granting melee basics, itzen is better then ra'ven if you wanna hit the doggo this round ))
Eileen:
  Shift the Field  
 Swinging her weapon calls Eileens allies to strike. If the plan works, you all adjust your positions to respond the battlefield's new developments.
  (1) Adhikaar Sergeant 1    Rolled 17 vs. AC    —    41 cold damage .  
Miss: Half damage.
Effect: Choose two allies within 5 squares of you that can both see and hear you. Each ally makes a basic attack as a free action against different creatures that are not the targets of this attack.
=^v^=: (( rip 2 ))
=^v^=: (( also lol thats a shitton of damage ))
vonel: (( is a 3w power ))
=^v^=: (( you got a 10, 10 and 12 on 2d6 xP ))
=^v^=: (( no rerolls? if not Ra and itz gunna punch ))
Adhikaar Sergeant 1: (Even on a miss, 20 damage and two basics from your friends ain't bad.)
vonel: (( no rerolls sadly so, Itzen and Ra can swing ))
Adhikaar Sergeant 1: (Warhound winces)
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (1) Adhikaar Veteran 1    Rolled 25 vs. AC    —    12 damage .  
Special: This power can be used as a basic attack
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 6 damage  
Adhikaar Sergeant 1: (Sadly, that would be a miss)
=^v^=: (( bleh the warhound gets to go first ))
Adhikaar Sergeant 1: (Why warhound first? Explain.)
=^v^=: (( gets to go before lucky comes up, my bad ))
Adhikaar Sergeant 1: (Oh. Well, Itzen should punch, then.)
Itzen:
  Overwhelm  
 Lets dance!
  (1) Warhound 1    Rolled 28 vs. AC    —    18 damage .  
  (1) Warhound 1    Rolled 28 vs. AC    —    18 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
Itzen:
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
    Effect: She does an additional 3 extra damage.  
Eileen: I've finished my turn.
=^v^=: (( that probably allows for some mor flankage depending on what dog does ))
Adhikaar Sergeant 1: (Shrugs)
=^v^=: (( owait ))
=^v^=: (( nevemind ))
=^v^=: (( lol ))
Adhikaar Veteran 1 is moving away cautiously, not knowing he is a plague ship.
Adhikaar Veteran 1: I've finished my turn.
=^v^=: (( ongoing 5 fire save? ))
Adhikaar Veteran 1: (And thus conductivity begins.)
Adhikaar Veteran 1: (Oh yeah, should save, I guess.)
=^v^=: (( also probably take the dmg? ))
Adhikaar Veteran 1:
: Rolled 19. Saving throw
Success: Adhikaar Veteran 1 has overcome Take ongoing 5 fire damage .
Aftereffect: Adhikaar Veteran 1 is now subject to Take 5 cold damage.
Adhikaar Veteran 1: (I already took the damage, but he will take the extra damage now.)
Adhikaar Veteran 1: (Lolstygia.)
=^v^=: (( heya pell, might click that conductive thing for the guys who are now starting next to guy ))
=^v^=: (( so gan can click proper ))
Riot: (( Oh I didn't notice that specific guy moved lol but also it's only if they start their turn adjacent to him from what I can tell ))
Adhikaar Veteran 1: (Yeah, one guy just did.)
=^v^=: (( correct, but appre 2 is starting next to him ))
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(7) Adhikaar Apprehender 2  Adhikaar Apprehender 2   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
Riot: (( there's probably an easier way to do that lol ))
=^v^=: (( not really sadly ))
Adhikaar Apprehender 2: (I can hit the conductive button if you want.)
Adhikaar Apprehender 2:
  Lariat Hex  
  (3) Eileen    Rolled 32 vs. Will ( Hit )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Riot: (( Already done lol ))
Adhikaar Sergeant 1:
  Bastard Sword  
  (1) Eileen    Rolled 29 vs. AC ( Hit )    —    25 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Eileen: Suffered 25 dmg. Lost 20 HP and 5 temp HP.
HP: 53 / 73— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Adhikaar Apprehender 2: I've finished my turn.
=^v^=: (( eeh we gotta keep the healer alive sec ))
Kaylen Fisher:
  Channeling Shield  
Trigger: An attack hits you or an ally within 10 squares of you.
Effect: You reduce the damage the target takes from the triggering attack by [5 + ConBonus]. Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to [ConBonus].
    Effect: You reduce the damage the target takes from the triggering attack by 9 . Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to 4 .  
Apply The next successful attack you make before the end of your next turn deal extra damage equal to your con modifier
=^v^=: (( take 9 less dmg ))
Eileen: Gained 9 HP.
HP: 62 / 73— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Warhound 1:
  Bite  
  (1) Kaylen Fisher    Rolled 19 vs. AC ( Miss )    —    16 damage .  
Hit: and 5 extra damage against a prone target. The target is grabbed (escape dc 17). While the hound has a target grabbed, it can use bite only against that target.
Apply The target is grabbed (escape DC 17). While the hound has a target grabbed, it can use bite only against that target.
Warhound 1: I've finished my turn.
: Rolled 20. Saving throw
Success: Warhound 1 has overcome Take ongoing 5 fire damage .
Aftereffect: Warhound 1 is now subject to Take 5 cold damage.
Lucky has received initiative.
Adhikaar Apprehender 2: (I mean, I think you just walked through a wall.)
Riot: (( I have a hard time differentiating sometimes lol ))
=^v^=: (( is that square blocking? ))
Riot: (( Just don't wanna provoke OA ))
Adhikaar Apprehender 2: ((Actually, provoking isn't super dangerous. He's marked by Kaylen))
Warhound 1:
  Bite  
  (1) Lucky    Rolled 30 vs. AC ( Hit )    —    18 damage .  
Hit: and 5 extra damage against a prone target. The target is grabbed (escape dc 17). While the hound has a target grabbed, it can use bite only against that target.
Apply The target is grabbed (escape DC 17). While the hound has a target grabbed, it can use bite only against that target.
=^v^=: (( those two squares might be fine and then you'd flank with kat ))
Adhikaar Apprehender 2: (Well, managed to hit anyway, but then the damage...)
Riot: (( lol godamnit ))
=^v^=: (( is that red line blocked then? ))
Adhikaar Apprehender 2: (no.)
=^v^=: (( then those 2 squares would get you flank with kay and no aoo ))
Adhikaar Apprehender 2: (True. And even if you take the oa, it's what, half damage?)
=^v^=: (( no? she used her inturrupt ))
vonel: (( brb, going to make some food really quick. ))
Adhikaar Apprehender 2: (Oh. It's possible that my advice earlier was misinformed.)
Adhikaar Apprehender 2: ((Or rather, stupid.))
Riot: (( At this point I am not sure what is happening lol ))
=^v^=: (( I'd have just moved ))
Riot: (( How much damage does she take? ))
=^v^=: (( to that square, not provoked and not taken the damage, plus also have combat advantage ))
Adhikaar Apprehender 2: (Akaiku is offering an alternative way to move that would avoid the OA. The damage is 18, but I thought it would be less, due to my error.)
Riot: (( okay show me the correct movement if you don't mind? ))
Riot: (( Ah ))
=^v^=: (( if that's coo ))
Riot: (( if that works and G is cool with it then sure ))
Adhikaar Apprehender 2: (It's that last square that provokes, so if you want to say you just went 1 square south, I'm cool.)
Riot: (( Works for me! ))
Riot: (( Thanks ))
Riot: (( Oh wait that doesn't allow me CA ))
=^v^=: (( it does ))
Riot: (( yes it does I am blind to Kaylen lol ))
Adhikaar Apprehender 2: (As are all of the researchers above her.)
Riot is disconnected.
=^v^=: (( rip ))
Adhikaar Apprehender 2: No! I burned her so hard she disconnected!
Ra'ven invisibly reassurs Katlyn
Adhikaar Apprehender 2: (Ra'ven, you will NEVER be invisible to Kaylen. )
Riot has connected.
Adhikaar Apprehender 2: Welcome back.
Riot: (( is there a way to stop making it default me to Si En Kelar ))
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Warhound 1  Warhound 1    
Apply Lucky does extra damage to this guy
Adhikaar Apprehender 2: (That should probably brute force it, if nothing else.)
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Warhound 1    Rolled 31 vs. AC    —    7 damage .  
  (Sec.) (1) Warhound 1    Rolled 39 vs. AC    —    CRIT: 14 damage, plus 4 damage.  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 6 damage to attack, or 6 if a crit.  
Adhikaar Apprehender 2: (Snkrsnk)
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Riot: (( woohoo ))
Lucky: I've finished my turn.
Adhikaar Bolter 2:
  Crossbow  
  (8) Lucky    Rolled 28 vs. AC ( Hit )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Apprehender 2: (Cover damage. Love how people can get cover from each other.)
Lucky: Suffered 11 dmg. Lost 6 HP and 5 temp HP.
HP: 67 / 73— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Ra'ven has received initiative.
Adhikaar Bolter 2: I've finished my turn.
=^v^=: (( hmm ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
=^v^=: (( Elieen, you'd rather not be surrounded right? ))
vonel: (( probably ))
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(1) Eileen  Eileen   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
=^v^=: (( lets kill some minions! ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
=^v^=: (( oh neat the apprehender is also a minion, also get your big thp Pell ))
Adhikaar Apprehender 2: (Yarp. Plenty o' minions here.)
Ra'ven has received initiative.
Ra'ven has received initiative.
Pell: Gained 19 HP. Gained 5 temp HP. Spent a healing surge.
HP: 77 / 77 + 5 temp.— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Riot: (( whoops ))
=^v^=: (( ya, not that one ))
Adhikaar Apprehender 2: (No worries.)
Riot: (( godamnit I didn't realized stuff was clicked lol ))
Pell:
  Conductive Consumption  
 The magics, not quite spent, form a barrier
Trigger: A conductive foe is reduced to 0 hp or fewer.
    Effect: Pell gains 10 temp hp.  
=^v^=: (( that one fwiw ))
Riot: (( Oh I thought it was 5 ))
=^v^=: (( Helllock tanky ))
Adhikaar Apprehender 2: (Yes, for srs. Hellocks are SUPER tough.)
Ra'ven:
  Wind through the Willows (attack) : blast 3  
  (1) Adhikaar Sergeant 1    Rolled 22 vs. AC    —    26 damage .  
  (3) Adhikaar Soldier 2    Rolled 30 vs. AC    —    14 damage .  
  (2) Adhikaar Veteran 1    Rolled 30 vs. AC    —    24 damage .  
  (2) Adhikaar Veteran 2    Rolled 27 vs. AC    —    12 damage .  
  (3) Adhikaar Apprehender 1    Rolled 32 vs. AC    —    21 damage .  
Hit: Slowed and can't charge until end of next turn.
Effect: She shifts up to 3 squares to a square in or adjacent to the blast.
Apply Slowed and can't charge
=^v^=: (( ree ))
=^v^=: (( at least 26 is a high amount of damage ))
Ra'ven:
  Open the Gates of Battle (attack)  
 Hit reaaaaly hard.
  (3) Adhikaar Soldier 2    Rolled 32 vs. Reflex    —    24 damage .  
  (3) Adhikaar Apprehender 1    Rolled 22 vs. Reflex    —    24 damage .  
    Special: Does an additional 10 damage to target at full hp.  
=^v^=: (( durr, ignore that ))
Adhikaar Apprehender 2: (Are there strikers that are assumed to be ranged that are tankier? I can't think of any. Anyways, why are you complaining? You missed the sergeant, yeah, but I think you hit everyone else.)
Ra'ven:
  Wind through the Willows (attack) : blast 3  
  (3) Adhikaar Soldier 2    Rolled 20 vs. AC    —    21 damage .  
  (3) Adhikaar Apprehender 1    Rolled 27 vs. AC    —    21 damage .  
Hit: Slowed and can't charge until end of next turn.
Effect: She shifts up to 3 squares to a square in or adjacent to the blast.
Apply Slowed and can't charge
=^v^=: (( complaning cause i forgot the dumb checkbox again ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Apprehender 2: (Make sure to Reee at me every time I do it then, too.)
Ra'ven:
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
Riot: (( I gotta remember I accidentally used a healing surge ))
=^v^=: (( so ya, ignore those 2, also you can give yourself a surge back from the gain milestone button ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
=^v^=: (( those 2 other attacks ))
=^v^=: (( rip I kille dhim, sad ))
Adhikaar Veteran 2:
  Splint Mail  
Trigger: The verteran is damaged for the first time in the encounter.
Effect: The damage is reduced by 5
Pell: You have gained 0 action point(s), 0 magic item daily power use(s), and 1 healing surges.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Adhikaar Bolter 4  ( Autohit )    —    8 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
Riot: (( damn I was gonna do some AOE to that little crowd lmao ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Apprehender 2: (Sorry!)
Ra'ven shakes fist at min damage again
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
=^v^=: (( that was bolter 4 she killed not 3, so you might swap their positions ))
=^v^=: (( cause that's probably easier ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Ra'ven: Ra'ven is invisible till end of her next turn ended on Ra'ven I've finished my turn.
Ra'ven shows back up after doing a buncha mean stuff to the guys
Adhikaar Apprehender 2: (Probably. Sorry, I didn't see what happened, so I when I saw you had killed one, and one was adjacent, I guess... (shrugs)
Riot: (( I'm guessing the conductive consumption THP doesn't stack lol ))
=^v^=: (( it does not, no ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Riot: (( hey I had to ask ))
Adhikaar Veteran 2:
  Battleaxe  
  (1) Ra'ven    Rolled 37 vs. AC ( Hit )    —    CRIT: 25 damage.  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
=^v^=: (( ouch ))
Adhikaar Veteran 2:
  Shield Bash  
  (1) Ra'ven    Rolled 31 vs. AC ( Hit )  
Hit: The target falls prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Ra'ven: Suffered 25 dmg. Lost 20 HP and 5 temp HP.
HP: 50 / 70— Surges: 8 / 8 — APs: 0 — Daily Items: 1
Pell has received initiative.
Adhikaar Veteran 2: I've finished my turn.
: Rolled 2. Saving throw
Failure: Adhikaar Veteran 2 remains with Take ongoing 5 fire damage.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Pell:
  Conductive  
 Going to do more damage to them
Special: Once per round
(2) Adhikaar Sergeant 1  Adhikaar Sergeant 1   Effect: Nearest enemy he can see is cursed.  
Apply Made conductive by Pell
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Pell:
  Lightning Cage  
  (2) Adhikaar Sergeant 1    Rolled 17 vs. Fortitude    —    19 lightning damage .  
Hit: Slide the foe 1. If it moves before the start of your next turn, it takes 2d6 lightning damage and you get a +2 to your next attack vs it.
Apply If they move, they take 2d6 lightning damage and Pell gets +2 to his next attack vs it
Riot: (( gonna guess that does not hit lol ))
Adhikaar Apprehender 2: (Not so much, sorry.)
Riot: (( Ah well ))
Adhikaar Apprehender 2: (These things happen, sadly.)
Pell:
  Shadow Walk  
Trigger: Pell moves 3 squares or more away from his starting position on his turn.
Effect: Pell gains partial concealment until end of next turn.
Apply Partial Concealment
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Pell: Partial Concealment ended on Pell I've finished my turn.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Bolter 1:
  Crossbow  
  (9) Itzen    Rolled 18 vs. AC ( Miss )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Adhikaar Bolter 1: I've finished my turn.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
=^v^=: (( does he shift? ))
Adhikaar Sergeant 1: Recharge: Rolled 4 vs. 5, and Rally Point cannot be used this turn.
=^v^=: (( wait, blast the other thing ))
=^v^=: (( nvm ))
Adhikaar Sergeant 1:
  Bastard Sword  
  (1) Pell    Rolled 24 vs. AC ( Hit )    —    21 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Adhikaar Bolter 1: (ha, shadow walk ftw, right?)
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
=^v^=: (( lol dodging cause spooky ))
Adhikaar Sergeant 1:
  Shield Bash  
  (1) Pell    Rolled 36 vs. AC ( Hit )    —    10 damage .  
Hit: and if the target is granting combat advantage to the sergeant, the target falls prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Riot: (( okay how much damage am I taking here ))
Adhikaar Bolter 1: (just 10)
Riot: (( Okay also I wanna try something for funsies ))
Adhikaar Bolter 1: (sure!)
Pell:
  Destiny Inversion  
Trigger: He gets hit
Effect: Instead of taking damage from the hit, he gains ongoing damage equal to half the amount he would have taken.
Apply Ongoing x damage of y type(see note)
=^v^=: (( tbf that'd be ongoing 5 I guess? ))
Riot: (( Yeah looks like it ))
=^v^=: (( the first swing missed cause spooky darkness ))
Riot: (( Oh wait yeah I was misreading ))
Adhikaar Bolter 1: (Would you like to save that, then?)
Riot: (( 10hp doesn't bother me to take if I can undo using that Destiny Inversion ))
Riot: (( Yes pls ))
Adhikaar Bolter 1: (no problem.)
Pell: Suffered 10 dmg. Lost 5 HP and 5 temp HP.
HP: 72 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Adhikaar Sergeant 1: I've finished my turn.
=^v^=: (( if you wanna be silly you can use that damage transfer power ))
Riot: (( shit I forgot to add the other 5thp ))
Riot: (( should have been 10thp, gonna fix that real quick. Also yeah that was my plan but I don't think it's worth for 5hp lol ))
=^v^=: (( give itzen or lucky +5 to damage ))
Adhikaar Apprehender 3:
  Lariat Hex  
  (4) Kaylen Fisher    Rolled 32 vs. Will ( Hit )  
Hit: The acolyte slides the target up to 3 squares. Then one ally of the acolyte that is adjacent to the target can make a melee basic attack against it as a free action.
Riot: (( OH that one ))
=^v^=: (( the one that transferes to another person ))
Adhikaar Bolter 1: (Tell me when everything is settled, kay?)
=^v^=: (( conductive syphon ))
Riot: (( You sure you want Itzen to lose 10hp? ))
=^v^=: (( she has 5 thp, it's fine ))
Riot: (( I'd give it to her because she's closer to the heavy ))
Pell:
  Conductive Syphon  
 The foe's attack slides off of him and empoweres his ally
Trigger: An attack damages Pell
(2) Itzen  Itzen   Effect: The willing ally takes the damage done by the attack, the rest of the effects apply as normal. The ally gets +2 power bonus to attacks, all defenses and +5 to damage until end of next turn.
 
Apply Gains +2 to attack rolls, +2 to all defenses and +5 to damage.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Itzen: Suffered 10 dmg. Lost 5 HP and 5 temp HP.
HP: 36 / 69— Surges: 7 / 7 — APs: 0 — Daily Items: 1
Adhikaar Bolter 1: (You haven't seen what Yltheria can do to the whole party if she really needs to ensure a hit, if you are worried about 10hp to one person being a sacrifice. )
Pell: Gained 5 HP. Gained 10 temp HP.
HP: 77 / 77 + 10 temp.— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Riot: (( Well mainly because she was already down to 41 hp! ))
=^v^=: (( not even bloodied, also has good dodge powers and werewolf heal ))
Adhikaar Bolter 1: (Are you all done?)
=^v^=: (( anyway that hex absolutly hits Kay ))
Adhikaar Bolter 1: (Yeah. He pulls 0 squares, so that the sergeant can get a swing.)
Riot: (( Yes done, sorry ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Sergeant 1:
  Bastard Sword  
  (1) Kaylen Fisher    Rolled 26 vs. AC ( Miss )    —    27 damage .  
Effect: The target grants combat advantage until it hits the sergeant with an attack (save ends).
Apply The target grants combat advantage until it hits the sergeant with an attack (save ends).
Adhikaar Bolter 1: (You do not have to apologize! I just wanted to know when I could go without messing around with your own calculations.)
Itzen has received initiative.
Adhikaar Apprehender 3: I've finished my turn. Ayalin THINGS HERE
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Itzen:
  Oath of Violence  
 Right, that guy going to hurt.
Effect: Target is oathed until it dies, at which point this power recharges.
Apply Wolf Cultist can roll twice and take highest with melee attacks vs target if no other foe is adjacent to her
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
You can see it on their faces: They already know they're losing. You can see the hope they'll live fading away, but not a one of them withdraws, or even hesitates. The discipline is almost unreal.
=^v^=: (( anyone happen to want a shift 1? ))
Eileen will take it
Itzen:
  Cult of Wolf Tactics  
 Surround her prey.
Trigger: She uses a daily or encounter attack
Effect: Before the attack she or an ally within 5 can shift 1, or shift 2 if it ends with her flanking a target.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Itzen:
  Magic Weapon  
 Wow this power is popular
  (1) Adhikaar Sergeant 1    Rolled 38 vs. AC    —    20 damage .  
  (1) Adhikaar Sergeant 1    Rolled 30 vs. AC    —    19 damage .  
Hit: Adjacent allies gain +1 to hit and +4 to damage until end of next turn
Apply +1 to hit and +4 to damage
Itzen:
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
    Effect: She does an additional 3 extra damage.  
Adhikaar Bolter 1: (hits, and lol description.)
Itzen returns the dmg favor to Pell
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Riot: (( nice ))
Kaylen Fisher has received initiative.
Itzen: I've finished my turn.
Riot is disconnected.
Ganaroth: (One of the many curses of the DM; realizing that you did something dumb too late.)
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(2) Adhikaar Veteran 2  Adhikaar Veteran 2   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Kaylen Fisher:
  Boots of the Fencing Master Power  
Effect: Shift 2 squares
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Riot has connected.
Kaylen Fisher:
  Boots of the Fencing Master  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Kaylen Fisher:
  Sword Burst  
  (1) Adhikaar Sergeant 1    Rolled 17 vs. Reflex    —    8 force damage .  
  (1) Adhikaar Veteran 2    Rolled 29 vs. Reflex    —    10 force damage .  
Kaylen Fisher:
  Sword Burst  
  (1) Adhikaar Sergeant 1    Rolled 33 vs. Reflex    —    9 force damage . CRIT: 13 force damage, plus 7 damage.  
  (1) Adhikaar Veteran 2    Rolled 31 vs. Reflex    —    9 force damage .  
=^v^=: (( again ignore the second one just fixing the checkbox ))
=^v^=: (( SADLY ))
Ganaroth: (Ok. Hits the vet, then.)
Kaylen Fisher is free from that grants combat advantage then?
Ganaroth: (I don't think so. Didn't you get attacked by the Sergeant too?)
=^v^=: (( if so the effect didn't show up on her? ))
Ganaroth: ((Oh, I just didn't apply it, probably.)
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Kaylen Fisher:
: Rolled 26. Saving throw
Success: Kaylen Fisher has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Kaylen Fisher: I've finished my turn.
: Rolled 17. Saving throw
Success: Kaylen Fisher has overcome The target grants combat advantage until it hits the sergeant with an attack (save ends). .
Kaylen Fisher saves like a baws
Ganaroth: (Yeeeeah.)
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Bolter 4:
  Crossbow  
  (2) Ra'ven    Rolled 31 vs. AC ( Hit )    —    9 damage .  
Hit: Or 11 damage if the bolter has any cover.
Eileen has received initiative.
Adhikaar Bolter 4: I've finished my turn.
Ra'ven: Suffered 9 dmg.
HP: 41 / 70— Surges: 8 / 8 — APs: 0 — Daily Items: 1
vonel: (( you can flank with a pron ally right? ))
=^v^=: (( don't think so ))
=^v^=: (( you can shift one down and flank with itzen though ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Eileen:
  Surprise Attack  
 As Eileen attacks amid the chaos of battle, she takes an opportunity to direct an ally to attack a distracted foe.
  (1) Adhikaar Sergeant 1    Rolled 28 vs. AC    —    18 cold damage .  
Hit: One ally within 5 squares of you can take a free action to make a basic attack with combat advantage against a creature of his or her choice.
    Tactical Presence: The ally gains a + 5 bonus to the attack roll.  
=^v^=: (( lol ))
Adhikaar Bolter 4: (Hits)
=^v^=: (( me? ))
vonel: (( yep ))
Riot: (( Pell also has Eldritch Strike and can knock him prone but I'm not worried about it ))
Riot: (( oh but Pell is prone himself ))
Riot: (( lol nm ))
Itzen:
  Overwhelm  
 Lets dance!
  (1) Adhikaar Sergeant 1    Rolled 25 vs. AC    —    18 damage .  
  (1) Adhikaar Sergeant 1    Rolled 27 vs. AC    —    18 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
Itzen:
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
    Effect: She does an additional 9 extra damage.  
Adhikaar Bolter 4: (Hits, though not by a lot!)
=^v^=: (( lol 2 higher to the attack roll forgot combat advantage xP ))
=^v^=: (( think that frees you from granting ca Elieen ))
vonel: (( nah it's the save ends one ))
=^v^=: (( save ends or you hit the foe? ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
vonel: (( Oh missed that part of it ))
Adhikaar Bolter 4: (Yeah, it ends it. It also ends a punishment mechanic that would have happened otherwise)
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Itzen figures Pell might also like to have ez combat advantage on his turn
Lucky has received initiative.
Eileen: I've finished my turn.
Riot: (( Nice ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Apprehender 3: "Uh oh."
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Adhikaar Apprehender 3  Adhikaar Apprehender 3    
Apply Lucky does extra damage to this guy
=^v^=: (( more like apprehensiver-er ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Adhikaar Apprehender 3: (You may want to use quarry after you attack this guy, since if you hit him he'll die anyway.)
Riot: (( Oh is he that weak HP wise? ))
Adhikaar Apprehender 3: (He be minion.)
=^v^=: (( ya, all 3 guys over there are minions it seems ))
=^v^=: (( feel free to pull out your bow and start shooting people ))
Adhikaar Apprehender 3: (It's a room of Lucky fodder.)
Riot: (( Okay undone ))
=^v^=: (( 2 attacks vs 2 different guys can kill up to 2 guys if both hit, will otherwise be the same as attacking one of them if one hits, etc ))
Riot: (( You mean if I Twin Strike and split between targets? I thought it was the same target ))
Adhikaar Apprehender 3: (Twin strike can do either.)
Riot: (( Ah ))
Adhikaar Apprehender 3: (That's a big part of why it's so bullshit, lol.)
Riot is disconnected.
=^v^=: (( ono ))
Adhikaar Apprehender 3: Hey, Akaiku, would restarting the server or something help Riot out?
=^v^=: (( no cause Von isn't bouncing ))
Riot has connected.
Riot: (( I guess I don't like the ranged mens ))
=^v^=: (( I'd slightly suggest after battle stuff happen in discord if rioto is having such connecting issues ))
Riot: (( It's just MapTool for some reason ))
=^v^=: (( if you are shootin rangedmans I'd suggest having not walked next to the guy ))
Riot: (( Everything else is fine ))
Riot is disconnected.
=^v^=: (( probably hearbeat drops ))
=^v^=: (( 'everything else' might be more resialiant to missed packets ))
Riot has connected.
Adhikaar Apprehender 3: (sobs)
Lucky:
  Twin Strike (ranged) : range 20/40  
 See if I can split the first one
  (6) Adhikaar Bolter 1    Rolled 24 vs. AC    —    6 damage .  
  (7) Adhikaar Bolter 2    Rolled 27 vs. AC    —    5 damage .  
Riot: (( lol ))
=^v^=: (( plz have done that from yoru starting spot ))
Riot: (( Oh yeah good call if G is okay with it ))
=^v^=: (( unsure I think you provoke ))
Adhikaar Apprehender 3: (Totally cool.)
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Apprehender 3: (1 hit.)
=^v^=: (( also ironically you probably have +1 to hit on those ))
Riot: (( Thanks ))
Riot: (( why +1? ))
Adhikaar Apprehender 3: (Wait, +1 hit?)
=^v^=: (( prime shot is +1 right? ))
=^v^=: (( O she has the other style nevermind ))
Riot: (( Ah ))
Riot: (( you know what, I can still attack the guy near me if I move ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Lucky:
  Ruffling Sting  
  (1) Adhikaar Apprehender 3    Rolled 19 vs. AC    —    18 damage .  
Adhikaar Apprehender 3: (Sorry.)
Riot: (( LMAO ))
=^v^=: (( feel free to heroic effort one of those bowshots like a boss xP ))
Riot: (( Or would a 23 hit the apprehender ))
Adhikaar Apprehender 3: (I mean, that would make both bowshots hit. 23 would not hit the apprehender)
Lucky:
  Heroic Effort  
 Sometimes I'm just better.
Trigger: Miss with an attack or fail a saving throw
Effect: Add +4 to the triggering roll.
Riot: (( Okay for the missed bowshot ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Lucky: I've finished my turn.
Lucky has received initiative.
Ra'ven has received initiative.
Ra'ven:
  Stand up : minor  
 This is dumb, I'm standing up.
Effect: Ra'ven stands up.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Ra'ven:
  Vaccum Disturbance : Close Burst 1  
 Ra'ven leaves abrubtly, but foes find it hard to do the same
  (1) Adhikaar Veteran 2    Rolled 32 vs. Fortitude    —    11 damage .  
Hit: The target is immoblized until end of next turn
Effect: She teleports 5 squares
Apply Immoblized until end of her next turn
Adhikaar Apprehender 3: (hits)
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Ra'ven:
  Flurry of Blows  
 Also set them on fire.
Trigger: She hits with an attack during her turn.
  (1) Adhikaar Bolter 4  ( Autohit )    —    7 fire damage .  
Effect: She shifts (teleports?) 1 square. If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn.
Apply -2 to attacks that include Ra'Ven
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Ra'ven:
: Rolled 30. Saving throw
Success: Ra'ven has overcome The target grants combat advantage until it hits the Veteran with an attack (save ends). .
Adhikaar Apprehender 3: (Lol, these guys just coincidentally have never gotten to use their punishments, even though they theoretically shouldn't be hard to trigger. amusing, actually.)
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Veteran 2:
  Battleaxe  
  (1) Kaylen Fisher    Rolled 32 vs. AC ( Hit )    —    22 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
Adhikaar Veteran 2:
  Battleaxe  
  (1) Kaylen Fisher    Rolled 31 vs. AC ( Hit )    —    17 damage .  
Effect: The target grants combat advantage until it hits the veteran with an attack (save ends).
Apply The target grants combat advantage until it hits the Veteran with an attack (save ends).
=^v^=: (( actually ))
Adhikaar Apprehender 3: (First one only.)
=^v^=: (( I think Ra is going to mae vet sad ))
=^v^=: (( since she still has her move ))
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(3) Kaylen Fisher  Kaylen Fisher   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Pell has received initiative.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Adhikaar Veteran 2: I've finished my turn.
: Rolled 16. Saving throw
Success: Adhikaar Veteran 2 has overcome Take ongoing 5 fire damage .
Aftereffect: Adhikaar Veteran 2 is now subject to Take 5 cold damage.
Pell:
  Eldritch Strike  
  (1) Adhikaar Sergeant 1    Rolled 19 vs. AC    —    19 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Riot: (( godamnit but also whoops ))
Pell stands up first
Adhikaar Apprehender 3: (I can't do much about 1s, sorry.)
=^v^=: (( it IS the loneliest number ))
Riot: (( welp I got nothing else so ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Pell: Partial Concealment ended on Pell
Gains +2 to attack rolls, +2 to all defenses and +5 to damage. ended on Itzen I've finished my turn.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
=^v^=: (( hit him! ))
Riot: (( I'll try, hopefully I don't roll a 1 again lol ))
=^v^=: (( battle awareness go! ))
Adhikaar Apprehender 3: Hold
Riot: (( Ok ))
Adhikaar Apprehender 3: (What is going on?)
Adhikaar Apprehender 3: (Why does him shifting suddenly provoke shit? What did I miss?)
=^v^=: (( pell has the hilarious multiclass fighter feat ))
Riot: (( Battle Awareness: Adjacent foe shifts or makes an attack that does not include him. He makes an eldritch strike as an interrupt ))
=^v^=: (( encounter power ))
Riot: (( Yes Encounter ))
Adhikaar Apprehender 3: (Pls click button so I know what exist, thx.)
Pell:
  Battle Awareness  
 Over Here!
Trigger: Adjacent foe shifts or makes an attack that does not include him.
Effect: He makes an eldrich strike as inturrupt
Adhikaar Apprehender 3: (All good, then. Fuck him up.)
=^v^=: (( inturrupt so you got ca cause it triggers before he shifts ))
Riot: (( Oh good call ))
Adhikaar Apprehender 3: (Is fact.)
Riot is disconnected.
=^v^=: (( you also have +1 to hit and +4 or 5 to damage from Itzen's boof also DAMN U ))
Adhikaar Apprehender 3: (The electron gods are especially improbable today.)
Riot has connected.
=^v^=: (( magic weapon was +5 to damage, also 6 from conductive ))
Adhikaar Apprehender 3: Okay, so first thing:
Riot: (( back ))
Adhikaar Sergeant 1:
  Full Plate  
Trigger: The Sergeant receives a critical hit for the first time in the encounter
Effect: The critical hit becomes a regular hit.
Riot: (( DAMN lol ))
Adhikaar Apprehender 3: (Sorry!)
Riot: (( all good ))
=^v^=: (( noooo, also owell, just reroll damage ))
Adhikaar Apprehender 3: (Reroll damage.)
Riot: (( okay ))
Riot: (( do I just run the attack again ))
Riot: (( and we only look at the damage? ))
=^v^=: (( ya, just ignore if it says crit or miss ))
=^v^=: (( it probably won't crit again ))
Pell:
  Eldritch Strike  
  (1) Adhikaar Sergeant 1    Rolled 34 vs. AC    —    20 Lightning damage .  
Hit: and slide 3 squares.
Special: Counts as a melee basic attack
Polearm Momentum: If the foe is slid 2 or more squares, knock them prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
=^v^=: (( it's +5 temp from itzen I forgot to update that specific effect ))
Riot: (( would Itzen like him next to her? ))
Riot: (( ah I thought it was +4, included that ))
=^v^=: (( the effect was, I forgot to update it ))
Riot: (( gotcha ))
=^v^=: (( nah drop him prone right there ))
Riot: (( Okay ))
Riot: (( Uh no he has to slide 2 or more squares to be prone ))
=^v^=: (( that would be 2 ))
Riot: (( where are you talking because I am confused ))
Adhikaar Apprehender 3: (Shenans)
Riot: (( Okay ))
Riot: (( sounds good to me ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
=^v^=: (( also roll your conductive dmg ))
Pell:
  Conductive Damage  
Trigger: He hits a conductive foe
  (2) Adhikaar Sergeant 1  ( Autohit )    —    6 damage .  
=^v^=: (( lol ))
Adhikaar Apprehender 3: (Kzzt.)
Adhikaar Apprehender 3: (Pell just fucking this guy up.)
=^v^=: (( at least it was 2 less then max damage for his ignore crit ))
Riot: (( it's funny that the first Eldritch Strike was a 1 and the next was a 20 ))
Riot: (( Yeah I can't complain about that damage roll ))
=^v^=: (( that feat is a fun trap card ))
Adhikaar Apprehender 3: (Well, 6 less, since the extra crit damage was lost too... but yeah, it wasn't the most spectacular use of a crit negation ever.)
Adhikaar Apprehender 3: (But it's also not one that I have the option to save, so... you know.)
Riot: (( Oh it messed up the turn order so ending my turn doesn't work lol ))
=^v^=: (( it wasn't your turn, you just dunked him on HIS turn ))
Riot: (( Oh ))
Riot: (( I forgot ))
Adhikaar Sergeant 1: Recharge: Rolled 5 vs. 5, and Rally Point has been recharged!
Riot: (( Also the grants CA should be over now because I hit him lol ))
Adhikaar Apprehender 3: (I forgot to roll recharges. I'm sorry. But yeah, you hit him.)
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Adhikaar Apprehender 3: (Eh, fuck it. It's not helpful anyway. He'll just stand up and end turn.)
Adhikaar Sergeant 1: I've finished my turn.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Apprehender 3: (Lucky can take a swing at that guy who just ran by)
Riot: (( That was what I was just checking lol ))
Lucky:
  Basic Attack (Melee)  
  (4) Adhikaar Apprehender 3    Rolled 32 vs. AC    —    11 damage .  
Adhikaar Apprehender 3: (His gamble did not pay off.)
=^v^=: (( knoif ))
Riot: (( lol ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Itzen has received initiative.
Itzen delays till after Kayleen gets in position
Even down to a pair of injured fighters, neither of whom has evident belief that they'll survive, neither makes any moves toward retreat. Even that last scramble past Lucky wasn't an attempt to get away, only to get in position.
Kaylen Fisher has received initiative.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Itzen:
  Delay  
      I've finished my turn.
+1 to hit and +4 to damage ended on Pell
 
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Kaylen Fisher shifts there
Kaylen Fisher:
  Boots of the Fencing Master  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Kaylen Fisher:
  Sword Burst  
  (1) Adhikaar Sergeant 1    Rolled 30 vs. Reflex    —    10 force damage .  
  (1) Adhikaar Veteran 2    Rolled 30 vs. Reflex    —    10 force damage .  
Adhikaar Apprehender 3: (Both hit.)
Kaylen Fisher:
  White Lotus Riposte  
    When an enemy you hit with an arcane at-will attack power attacks you before the start of your next turn, that enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power's damage. 5  
=^v^=: (( I probably should make a riposte charged icon/effect rip(oste) ))
Adhikaar Apprehender 3: (Catch 22s are the best. But yeah, that would be a great idea.
Eileen has received initiative.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Kaylen Fisher: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn. ended on Kaylen Fisher I've finished my turn.
Itzen goes now
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Itzen also shifts!
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Itzen:
  Fleet of foot  
Trigger: She shifts
Effect: She gets a +1 item bonus to ac and reflex until end of next turn
Apply Has +1 item bonus to ac and reflex
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Itzen:
  Overwhelm  
 Lets dance!
  (1) Adhikaar Sergeant 1    Rolled 22 vs. AC    —    13 damage .  
  (1) Adhikaar Sergeant 1    Rolled 30 vs. AC    —    13 damage .  
Hit: she shifts 1 square and slides the foe into the square she vacated
Special: This is a basic attack
Adhikaar Apprehender 3: (Yup, hit.)
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Itzen:
  Explain Weakness  
 Just becaue you point it out doesn't mean the foe can adapt to it.
(5) Lucky  Lucky   Effect: The target gets + 5 damage vs Itzen's oath target until end of her next turn.  
Apply Gain +5 damage vs Itzen's oath target
Itzen:
  Wolf Gloves  
 Fuzzy and warm
Trigger: She makes a melee attack in beast form having combat advantage
    Effect: She does an additional 3 extra damage.  
=^v^=: (( kay, elieen can turn now ))
Riot is disconnected.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Adhikaar Apprehender 3: (F)
Riot has connected.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Apprehender 3: Un-pressing F
Riot: (( you sure you don't wanna do Explain Weakness to Eileen instead? ))
=^v^=: (( yes, lucky gets 2 or 3 swings at +5 dmg ))
vonel: (( funnier if Eileen hit's with this attack ))
Riot: (( Ah ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Eileen:
  Warlord's Favor  
 With a calculated blow, Eileen leaves her enemy exposed to a comrade's attack.
  (1) Adhikaar Sergeant 1    Rolled 28 vs. AC    —    25 cold damage .  
    Hit: One ally within 5 squares of you gains a + 6 power bonus to attack rolls against the target until the end of your next turn.  
Apply +6 power bonus to attack rolls against the target until the end of your next turn.
=^v^=: (( That IS quite funny ))
Adhikaar Apprehender 3: (Hits)
Riot: (( I think the only issue is Lucky can't get CA oh nm ))
vonel: (( Lucky get's +6 to hit ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Riot: (( Yeah I was in the middle of typing and just went Oh. Well then ))
Lucky has received initiative.
Eileen: I've finished my turn.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
=^v^=: (( plz do not provlke and make path the one that doesn't leave adjacent to that guy ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
=^v^=: (( still no, you can hit space to 'freeze' a square in your path ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Apprehender 3: (Magneto perfection.gif)
=^v^=: (( yes, now magneto welcome to die gif time! ))
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Adhikaar Sergeant 1  Adhikaar Sergeant 1    
Apply Lucky does extra damage to this guy
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Adhikaar Sergeant 1  Adhikaar Sergeant 1    
Apply Lucky does extra damage to this guy
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
Riot: (( whoops double clicked ))
=^v^=: (( irronically you are likely better off not quarrying ))
=^v^=: (( and instead getting the third swing in from your encounter ))
Riot: (( ah yeah I was thinking about that too ))
=^v^=: (( also starting with it, cause if you hit, you can knock him prone and get ca ))
Adhikaar Apprehender 3: (facts)
Lucky:
  Off-Hand Strike  
 A quick stab~
Special: Uses offhand weapon
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Riot: (( maybe I should select my target ))
Adhikaar Apprehender 3: (could help)
Lucky:
  Off-Hand Strike  
 A quick stab~
  (1) Adhikaar Sergeant 1    Rolled 38 vs. AC    —    18 damage .  
Special: Uses offhand weapon
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Adhikaar Apprehender 3: (Hits)
Adhikaar Apprehender 3: (Now fucking end this fool.)
Lucky:
  Lashing Leaves  
  (1) Adhikaar Sergeant 1    Rolled 34 vs. AC    —    24 damage .  
  (Sec.) (1) Adhikaar Sergeant 1    Rolled 36 vs. AC    —    25 damage .  
Hit: 1[W] + Strength modifier damage. Until the end of your next turn, the target takes 2 extra damage whenever it is hit. If both attacks hit, the extra damage equals 1 + your Wisdom modifier
Apply The target takes 2 extra damage whenever it is hit.
Adhikaar Apprehender 3: (This fool is highly ended.)
Riot: (( lol ))
Ra'ven has received initiative.
Lucky: I've finished my turn.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Adhikaar Veteran 2 just lets out a long-suffering sigh.
Ra'ven is sad about no ca, o well
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
Ra'ven:
  Open the Gates of Battle (attack)  
 Hit reaaaaly hard.
  (1) Adhikaar Veteran 2    Rolled 30 vs. Reflex    —    28 damage .  
    Special: Does an additional 3 damage to target at full hp.  
Adhikaar Veteran 2: (Boot to the head hits)
Ra'ven:
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
=^v^=: (( woo the first time I've ever hit with that power! ))
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression evil = json.length(getSelected("json")).
Error trace : showAuraOverlay@lib:BS <<< updateOnMove@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression sel = getSelected("json").
Error trace : updateConditionFrame@Lib:BS <<< macroLink
=^v^=: (( Lum missed every goddamn time with it, also Ra has thusfar she's tried to use it, albet less often then Lum ))
=^v^=: (( wanna swap to discord so we stop playing hope for Rioto? ))
Riot: (( I'm good either way ))
Adhikaar Veteran 2: (Actually, since we're almost at 9, I kinda wanted to maybe stop for today. My brain is burning out a little faster than it should tonight...)
Adhikaar Veteran 2: (crickets)
Riot: (( Okay no worries! ))
Riot: (( Hopefully next week it won't keep kicking me ))
Adhikaar Veteran 2: Thanks. Although if you folks want to rp and make plans in IC or something, it's not like I have an "authoritative" figures around to hinder you.
Adhikaar Veteran 2: I hope so too!
Riot is disconnected.
Eileen: sounds good
Ra'ven: i have saved
Ra'ven: the game
Ra'ven: so we don't have to worry about the attrition not being there etc
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
Riot has connected.
Riot: hihi
Ra'ven: hi
Riot: how goes it
Ra'ven: eatin a salid
Ra'ven: drinkin cheapest store brand distiled water straight out of the 1gal jug
Riot: Sometimes you just gotta
Ra'ven: being slightly sad about certain inscapable tropes in xianxia show
vonel has connected.
Riot: hi von!
Eileen: hey
Ra'ven: ohai
Ganaroth: Suuuuuup.
Ganaroth: Everyone good?
Ra'ven: ya more or less
Riot: Yep
Eileen: yep
Ra'ven: I would prefer xianxias to allow like, people to join the protag
Ganaroth: Well, as long as it's closer to more than less. I don't know what Xianxias are, other than clearly a chinese genre of some kind.
Ra'ven: instead of them being a lone loner sole survivor that works alone even when they have adoring fans/etc
Ra'ven: they are allowed a pet
Ra'ven: if the pet can speak it will be kidnapped for more then half the show
Ra'ven: specific sort of high-fantasy china genre
Ra'ven: fog hill of five elements is one, but it's actually quite a bit outside the norm on character structure
Ganaroth: Ok. I'm... sorry you don't like the genre?
Ra'ven: certain genre conventions make me sad
Ganaroth: True. I was a little flippant.
Ra'ven: like dnd and theif's guilds
Ganaroth: I don't mind thieves guilds, I just mind their ubiquity, and the strangely centralized way they are portrayed. Not every town and village is going to have a thieves guild. Not even every city. And when they do exist, there are likely to be multiple "guilds" competing over turf. A single organization ruling the underworld of a city from the shadows should probably be a rarity.
Ra'ven: as opposed to expected and also the party theif wants to be in charge of it
Ganaroth: That would be the implication, sure, though if the party does have a thief that wants that, I'd accomodate. No reason to dash player dreams. But the group's rogue is Fallen, and he cheerfully stabs thieves, so that's probably not the course he'll take.
Ra'ven: fey warlock "I wanna become head of the politics guild! That sunny orgizination that rules all of the world from the noonday light!" party, "That's... not real though?"
Ganaroth: Party Paladin: "I'mma become the battle pope."
Ra'ven: "Pope Pios the Swole, first of their Name"
Ganaroth:
Ganaroth: Clearly a straladin.
=^v^=: (( or a baladan ))
=^v^=: (( neways, I think we were guessing about wtf in the IC chat, then maybe searching this place for clues! ))
Ganaroth: Yeah, but if we're emphasizing Swole... Oh, lemme check the ic, then. I might have missed something.
Ganaroth: (Fark. I missed tons. Well, I'll definitely chime in, then!)
Kaylen Fisher is kneeling down to inspect the equipment on the soldiers. "Not enchanted, but this is high qualityy stuff. I heard that Adhikaar spends real money on their soldiers." She knocks her fist against the layered plate of the sergeant. "This kind of armor would feed my family for six months." She stands up, obviously confused. "Even if I try to think like a completely heartless tyrant, it doesn't add up. Like you said, why didn't they send a runner? But if they're being prevented from retreating, not doing so when they're carrying expensive equipment and definitely aren't going to win anyway isn't rational. It's a waste of resources." She turns toward Pell. "Even if we assume that the Iron is involved here, do you think they'd just throw away resources like that, for no good reason? I think you know them better than me." She mutters a few syllabals under her breath, and starts moving her hands over the sergeant's corpse. "Are there any traces left...."
Kaylen Fisher: "Yeah. There's some kind of charm. It's disintegrating, though. I didn't have time to capture it. Maybe if I can get ahold of a living one."
Ra'ven: "I mean it seems like it'd be in testing, since nobody has heard of it yet?"
Pell: "Maybe if they don't have a firm hold yet? Like if they're not fully entrenched and in control, and only able to control small elements. But it still feels a little too weird. Hell, the Iron used to have these things they used - back before my time. Soul catchers. They'd kill our soldiers on the battlefield and steal their souls. So throwing away resources doesn't really seem to track, no."
Ra'ven: "These guys look like soliders, maybe it was a 'volunteer' program?"
Ra'ven: "I mean they seemed fearless, so perhaps the no retreat is a side effect instead of the intended bit?"
Kaylen Fisher: ((Incidentally, the equipment actually is all high quality. Their armor is actually the superior type that nobody actually spends feats on. ))
Lucky: "They didn't seem happy about fighting to the death, that's for sure."
Kaylen Fisher: "...that could make sense." She snaps her fingers. "Oh, of course. Adhikaari soldiers aren't just known for good equipment; they're also famous for discipline. So, premise is that this is a test, right? A 'volunteer' program like Ra said. Well, if you're not into advertising it, you probably don't want to test it on soldiers that normally run away immediately. That would draw attention, if suddenly some Lansirian noble's guard grew two extra pairs of balls, right? But if it's in a place that's not too noticeable, they can test it on the sly." She smiles. "How are my conspiracy theory skills? Regardless, yeah. They did not seem happy." She frowns. "I wonder if they even knew that the charm was on them..."
There is a slight woosh as Io gently glides from the top of the ladder down into the tunnel. "I stopped hearing noises. Are you just talking now?"
Eileen: "Know or not, now I wonder if all the guards here have it on them. Seems like it would be a waist to use it on a group that was being sent to in an already cleared tunnel, and they clearly wern't expecting us or probely any one else to come in though here."
Itzen: "Yes, it turns out the caution of holding you back was unnecessary this time. These soldiers were fighting to the death either eay."
Io: "Foolish of them."
Itzen: "They seem to have been enchanted to do so."
Kaylen Fisher: "Aw shit, you're right, Eileen. It makes zero sense to only have THIS group have it on them."
Kaylen Fisher: "...We gotta assume that any given guard is a fucking berserker, don't we?"
Itzen: "I do wonder what so many of them were doing here though. Is anyone particularly skilled at thourogh searches?'
Itzen: "I would not assume that, no. As it takes but one that isn't to sound an alarm or the like. If they were all like this, extraction and excape would become much easier."
Lucky: "I'm decent at them. It was sorta my job before the bar."
Io: "Well, there was that strongbox in the tunnel I just came down. Since it's still closed and sitting there, maybe they didn't look inside it yet?"
Ra'ven: "Suppose I could open it if it's not going to explode."
Eileen head sover to take a look at the box Io mentioned
Eileen: "It'll be funny if the thing they were here clooking for was behind the fake wall the whole time."
You recall that when you came down the ladder, a chest had apparently been shoved into the secret exit and closed inside. (I even did mention it! Look at how I think ahead!)
Riot: (( lol ))
The box is neither latched nor locked; it seems as though a number of articles were hastily thrown together, preventing the lid from closing the entire way. There is a fair amount of money, mostly in neat rolls of gold coins, obviously meant as emergency funds, but there are also records and documents, mostly in the kind of complex, multi-level wordplay-code that magic struggles to translate. Near the top of the pile, though, there is a dirty piece of paper in plain common, stating "Escrish at Coalstone Prison can get us in, but security's tightening. Might get caught, so he needs exfil. Running out of time and options to rescue them, though." -J
Io: "I believe this "Escrish" might be the luckiest man in the city, all things considered."
Eileen hums, "Looks like someone else was planning some kind of rescue."
Itzen gives a slightly sad sigh, "Yes."
Kaylen Fisher: "Maybe we should look into that too? If someone is trying on their own, best we not trip each other up. Best case scenario, we might be able to pool resources." She turns toward Itzen. "We still get full price, right?" She winks, taking the seriousness out of the comment.
Eileen: "Ah... so these were yours..."
Itzen: "Mine, is perhaps an overstatment. But this tunnel was friendly."
Eileen: "Well looks like they had a plan, maybe we can follow up on it assuming this Escrish is still there and not dead or being mind controled."
Kaylen Fisher: "...Yeah. I wonder if they were just looking in general, or if they were looking for this kind of clue in particular." Her mouth compresses to a line. "A lot of them in here for a casual search. My guess is that they know there's a traitor to find, but not who it is, or this wouldn't be a priority."
Itzen: "We are taking that note at least,, though it might be a trap."
Lucky: "Kinda convenient, yeah."
Eileen nods, "Better then them finding it and offing our only lead."
Pell: "If it's real, I don't think it's very convenient for this Scrishy guy."
Kaylen Fisher raises her hands. "Ah, yeah." She looks embarassed. "I'm not really used to fieldwork yet. My ideas of what is and is not a clever plot might be entirely derived from trash novels and my own academic "superiors.""
Itzen: "it could be real, not everyone who is drawn to such causes is of particularly good learnedness."
Itzen: "Coding messages is difficult and requires quite a bit of familarity to get natural at it."
Itzen: "I am inclined to believe it's real to who left it, as the gold and documents remain."
Eileen nods and grabs the papers, coins and anything else that looks like it might be a value from the box.
Itzen: "Because the armor might be able to feed a family for a week, but a few gold could do it with significantly less conversions."
Itzen: "And a quite large family att that.."
Io: "Hm. Leaving gold behind almost always means SOMETHING. Well, it's a clue of sorts, at least. If nothing else, it gives us something to investigate, something to verify, if we run out of other leads. If nothing else, surveilling this... Scrishy... might at least identify others who might be watching."
=^v^=: (( probably should short rest fwiw ))
Riot: (( true ))
Io: (Yeah, I actually meant to say so at the beginning of the session.)
Eileen: Took a short rest.
Gained 18 HP. Spent a healing surge.
HP: 73 / 73— Surges: 9 / 10 — APs: 1 — Daily Items: 1
Kaylen Fisher: Took a short rest.
HP: 87 / 87— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Lucky: Took a short rest.
HP: 67 / 73— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Lucky: Took a short rest.
HP: 67 / 73— Surges: 6 / 6 — APs: 1 — Daily Items: 1
=^v^=: (( got any spare healy boofs on elieen? ))
Riot: (( woops meant to do Pell ))
vonel: (( got both actually ))
Pell: Took a short rest.
HP: 77 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
=^v^=: (( maybe throw one at itzen and ra? ))
vonel: (( sure ))
Eileen:
  Inspiring Word 1 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(2) Itzen  Itzen   Effect: The target can spend a healing surge and regain 17 + 8 hit points.
Mark of Healing: The target can also make a saving throw.
 
Eileen:
  Inspiring Word 2 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(2) Ra'ven  Ra'ven   Effect: The target can spend a healing surge and regain 17 + 4 hit points.
Mark of Healing: The target can also make a saving throw.
 
Itzen: Gained 25 HP. Spent a healing surge.
HP: 61 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Io: (Amounts of extra healing for you, then.)
Ra'ven: Gained 21 HP. Spent a healing surge.
HP: 62 / 70— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Ra'ven: Took a short rest.
HP: 62 / 70— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Ra'ven: Took a short rest.
HP: 62 / 70— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Itzen: Took a short rest.
HP: 61 / 69— Surges: 6 / 7 — APs: 0 — Daily Items: 1
Eileen: Took a short rest.
HP: 73 / 73— Surges: 9 / 10 — APs: 1 — Daily Items: 1
Kaylen Fisher: Took a short rest.
HP: 87 / 87— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Io: (FARK. That's the other thing that I keep forgetting to mention. I'd intended at the beginning of all this for you folks to have a kind of care package sent with you by Patience containing consumables for use during the adventure, but I keep forgetting to mention it. :/ )
Riot: (( Oh nice ))
Io: (You super don't need any now, pretty sure, but please remind me to delineate it for you at some point.)
Io: "Hmm. Well, do you have an idea as to our next move, Itzen? I suppose we should make sure that there aren't guards at the other end of the tunnel, and take care of them, but after that I assume you know where our first stop will be?"
Itzen: "Well, after sneak, well, I guess deal witi the remainder guards if they have even more on this tunnel, I do have a few locations and sayings that will get us to meet a... well, I'm not sure it's one person, but someone who was going to have looked for a way in, contact or the like. We have that other name, so we can ask if they know them."
Itzen: "Though keep in mind wearing these cloaks is only slightly subtile, as anyone could be doing it but there is perhaps incentives to tell on us, so we will have to move quickly."
Io: "A good idea to verfy what we know." Io pads over to the opposite tunnel entrance, looking down it. "I don't hear echoes. Maybe they've stationed guards at the entrance on the other side? If so, I can probably kill them in a suitably flashy way as we run past. In order to satisfy your expressed desires, Ms. Itzen. And to make up for contributing nothing in the prior battle."
Itzen gestures at the dead guards, "Really, if they are like this... Wait hmm..."
Io patiently waits.
Itzen pulls out another cloak and sets it over the dead leader, covering his face, "Suppose this could be a sort of calling card as well. Or they might think their leader was a trator, which would be especally funny with their charm."
Io 's lips curl in their draconic version of a smile. "Oh, very well. I'll just have to make up for it next time, then."
Itzen sighs slightly, "I wish I knew you were coming beforehand, there are some magics that would... possibly work."
Kaylen Fisher: "...Species Potions, or something like that? Do you have a source? Aren't a lot of legit uses for those, so customs fuckers sometimes keep an eye on them."
Kaylen Fisher: "Uh.... or so I've heard."
Itzen: "I do actually, I am suprised you do not. It turns out some of the more exotic parties at the Observatory sneak some in. I have no idea what one would do to a dragon, though."
Kaylen Fisher: "Ah... yeah. Ok, I bow to your superior mastery of mischief, Instructor." She makes an odd expression. "I.... have no idea. Those things usually turn you into a variant expression of your own identity, so if I took a Potion of Dwarf Shape, I'd look the way I would IF I was a dwarf. But how does a non-humanoid being map onto that? Io has MULTIPLE limbs that dwarves just don't have."
Itzen: "It is not mischeif, I merely do not destroy all of the contraband that some of your classmates might get caught with."
Kaylen Fisher: "Uh huh... so, when you steal from a thief, it's not theft. That's what you're saying?"
Eileen: "Well tratis can move though blood lines." She motions to Ra, "So I would think Io would just look like a dwarf with some dragon traits."
Itzen: "Not really, more that the rich idiots have uses occasionally despite their best intentions."
Kaylen Fisher: "Ha, well that's just provably true. So long as you know how to wrangle them." She considers Eileen's words. "I wonder which dragon traits though. Would they just look like a dwarf with a few scales? Full-on wings and a tail? I mean... It matters if we were going to use them, right?"
Itzen: "In this case the result would be 'unlikely to look like a dragon' if it worked."
Itzen: "Which, with the cloak, would make it a bit difficult to pull them out of lineup."
Eileen shrugs, "Io Would have to use one fro us to find out, so unless you or Itzen have one... or Patience happened to think ahead and pack one, we'll have to wait to see."
Io: "Such potions will work perfectly well on me." Their voice is tinged with amusement. "If I were a mere drake or lesser being, there might be trouble... but although I have no reawakened the ability on my own, I am myself a shapechanger, as are all dragons. As such, working with the flow of the enchantment should present no difficulties. We'll have to remember this for next time. But for now, this not-a-dragon shall follow your lead."
Itzen: "Given you and Ms Ra'ven's likely mobility, if you wish to rush the exit flashily, given what we have ran against, I am willing to allow you to."
Lucky: "Following you, whatever you decide."
Io grins again, and begins padding up the tunnel. It makes a slow turn to the left after a short stretch of braced excavation, and ends in a crude freight elevator, the kind powered by hand cranks and a lot of muscle. Once the gears are in motion, however, you notice that the mechanism is completely silent. Your own movements and words are clear, but no creaks or strains issue from the otherwise primitive equipment. At the very top, you find yourself emerging into a warehouse filled with crates and bales. A pair of guards in their splint mail stand at the warehouse entrance, talking about something difficult to hear from here. Not that it particularly matters; almost as soon as they come into view, Io spreads his wings and a column of lighning tears down upon them from outside causing them to spasm, then collapse helplessly amidst the shower of sparks. You hear surprised shouts, and not a few screams as a faint but unmistakable odor wafts back into the warehouse. Io nods, satisfied. "There. We should run, but I definitely feel better. Please lead us onward!"
Itzen nods, "Alright, lets go then."
Ganaroth: (Hey, I'm sorry, but would it be okay to just leave it here for right now? I know it wasn't much, but I'm not feeling super awesome.)
vonel: (( sure ))
Ganaroth: I feel bad. But you all already know that. My thoughts are just crawling right now, is all... ugh.
Riot: (( no worries ))
Riot: (( feel better! ))
Itzen: maybe we can play anothr time when you feel better
Riot: (( I'd be down for that ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
Ganaroth is disconnected.
Ganaroth has connected.
Riot has connected.
=^v^= has connected.
vonel has connected.
Riot: hi hi
Ganaroth: Oh, hey. Didn't realize you were there, Von. Hello, y'all.
=^v^=: heyo
vonel: hry
Ganaroth: So, what is up?
Riot: Just ate a bowl of cereal
Ganaroth:
Ganaroth: Yeah, exciting times.
Riot: Yup lol
Ganaroth: So do people want to play tonight? I'm on the fence. We're pretty late, and I'm honestly not sure what % I'm functioning at. Yesterday was almost 0, and today is clearly better, but it's hard to tell by how much. On the other hand, dnd. People seem a lil silent, so I'm just checking.
Riot: I'd be happy to play but understand if anyone doesn't
vonel: i'd like to play
Ganaroth: Okies then. Give me just a sec.
=^v^=: ya I would like to play as well cause gaaame
Last time on D&D, you thrashed the strangely stoic Adhikaari guards, and it seems as though you ironically may have found what they were looking for inside the secret secondary access, within a strongbox. Io came on down, and shared in your annoyance that the entire "uh oh, it's a dragon" thing turned out to be a non-issue, because none of those stoic guards chose to run... or were possibly able to. To make up for it, they flash-fried a couple of other guards at the entrance, allowing the group to make a break for it. As soon as the lightning came down, people on the street scattered, though the reaction involved more angry swearing and less frightened screaming than most of you would have thought... save perhaps Pell and Lucky, who are very familiar with the character of the people here. Regardless, nobody wants to be struck by lightning, except shambling mounds, so they've cleared. It doesn't take long, though, before a deep, droning toll begins to sound nearby; an alert to draw more guards to this general area. The scenery on the other street might as well be the polar opposite of Si En Kelar's graceful and often whimsical architecture. Everything here seems to be stolid and blocky, formed all of right angles and heavy stone. Amber lights are spaced around the darkened streets at regular intervals, but seem to offer small pools of darkness between them, where they fail to overlap, and most of the doors and windows feature metal bars in their construction. The overall impression is one of barely restrained intimidation. If not the people themselves, the very city appears to be spoiling for a fight, and is certainly built to match.
Riot: ((a city of nothing but Brutalist architecture))
Ganaroth: ((Lucky and Pell are aware that the Adhikaari are not so much hostile as they are hypervigilant and bit paranoid. Their history has taught them that disaster can happen at any time, from any direction, and they are ready to respond with maximum force at any hint of it. If they don't actually think you're a threat, they're quite affable, but threats aren't generally allowed to remain threats. However, this is not the Iron Empire. Unless hostilities reach above a certain level, or are directed against the authority, the citizenry is actually left to settle more minor disputes themselves. A street brawl that leaves several people injured is likely to remain just that, with no interference. If a guardsman is hurt, however, everyone involved can be assumed to now be having a bad day. And yeah, brutalism is dominant.))
Riot: ((explains why the Guardie never messed with Lucky when she'd fight overly aggressive drunks and toss them in the street))
Itzen: "Alright, that should be enough of a ruckess, we should hurry to my contacts to see if they know this person in the note."
Ganaroth: (Yeah. If you're a drunk and you get thumped, that's your own damn fault. Don't do that next time if you don't like lumps. One the other hand, if there was a stabbing, the law might well take the person out back and beat eleven kinds of hell out of them before clapping them in irons and taking them away to maybe be seen again, maybe not. So law enforcement tends toward extremes.)
Io: "I agree. As satisfying as that was, I've no desire to be imprisoned again."
Lucky: "Around here, the best thing is usually to look like you're doing what you're supposed to be doing. Everyone just assumes it's true."
Kaylen Fisher: "Keep your head down and work hard, huh?" She looks back into building you came from. The stairs you ascended seem to have been previously concealed by a hatch in tiled floor of what appears to have been a butcher's shop. "Hey, Lucky. Idea: do you think we'd blend in if we grabbed a bunch of boxes from inside here, and just started... you know, carrying them? Is that more or less suspicious?" She nods towards Itzen as well. "Right, instructor. Hopefully they can get us a clearer picture."
Kaylen Fisher: "A lot of places back home wont look at you twice if you're carrying packages, so I thought it might be similar here. But you'd know better."
Lucky: "Generally, just don't look guilty. Look confident. A bunch of people carrying random boxes might look even more suspicious, honestly."
Kaylen Fisher: "Damn. Thought I was being clever. Actually, now that I think about it, Si En Kelar is a trade city, and this place is more... military. Makes sense that people carrying shit hither and yon would be percieved differently."
Io: "Please, itzen. Lead on. I'm eager to speak with your contacts."
Lucky nods.
The gendarmerie of Adhikaar is approaching this location. If you hang around, you may be caught. Evading them in the streets, however, is not so simple as just turning the corner. As Lucky said, seeming inconspicuous is the best defense... but you may employ other techniques as well! Lets see some rolls, to get away clean. As with my normal simplified system, every character just needs to make one roll that is relevant, and if more of you succeed than fail, the party passes. Ties go to the party.
Itzen:
  Sneaky  
Effect: She uses arcana instead of stealth
Itzen:
  : Rolled 28. Arcana
Pell:
  : Rolled 25. Bluff
Lucky:
  : Rolled 25. Stealth
Ra'ven:
  : Rolled 20. Stealth
Riot: (( either being sneaky or just faking that confidence was my thought here ))
Io: (nodnod)
Kaylen Fisher:
  : Rolled 30. Streetwise
Eileen:
  : Rolled 31. Intimidate
Io:
  : Rolled 23. Bluff
Eileen gives off a 'don't mess with me attitude'
Io: (That's a hard roll... but one that you passed. Most of the guards look like they'd rather you WEREN'T the perpetrator. Meanwhile, Kaylen keep gliding from shadowed corner to shadowed corner.... poorly. At first glance it seems as though she's trying to somehow hide, but eventually the pattern becomes clear; she's acting like a criminal that hasn't actually committed a crime yet. It looks as though she's casing other targets, then moving on, when you pass a patrol coming in the other direction, a few look at her suspiciously, but decide that she's not worth it yet. As for Io... they simply trot about with their mouth open, looking for all the world like a pet following their master along. It would take someone familiar with them to sense their disgust at the act.)
=^v^=: (( pet draggo go ))
In total, you manage to easily evade the guards, who seem more suited for beating down enemies than investigating crimes or keeping the peace anyway. Soon, despite a lot of shouting and the continuous drone of the alert horn, relative calm returns. Even the horn eventually ceases; no point in continuing to disturb the city if they've lost the quarry. Itzen's path leads you through a number of side streets, avoiding many of the larger avenues, until you arrive at a part of the city that one might describe as of modest means. It isn't true poverty, but it's clearly not a place with a great deal of excess either. You head directly for a shop; an apothecary, by the sign showing a ubiquitous mortar and pestel. A man is inside, sweeping the floor. At first he looks old, with fragile gray hair and a somewhat hunched posture. When he looks directly at you, though, you can see that his face is unlined, as though in his 30s at most. His eyes widen upon seeing Itzen.
Glentes: Wolf Cultist: "Ah, welcome. Strange. You look like someone I've heard about... let me guess. You're the person her about the aconite, right?"
Aconite is the more formal term for the plant "wolfsbane."
=^v^=: (( aconite? ))
Itzen nods, "I did hear we were expected. I have an additional... request however." she passes him the hand written note with the contact info they found in the tunnel.
Glentes: Wolf Cultist: "Hmm. Hmm. Not just Aconite, but Anthracine Aconite?" He rubs his chin thoughtfully. "I might have some, still. There's been more demand than usual lately, is all. Here, come on back with me, and see if anything's to your liking." He moves from behind the counter, flips around the "open" sign, and both bolts and bars the door. He then gestures to the door to the back rooms. "At your pleasure."
Itzen waves the rest of the largish group to follow
Eileen follows along
Riot: (( both Lucky and Pell follow ))
The back of the store... is the back of a store. Shelves full of herbs; dried, fresh, preserved, take up much of the space, along with huge boilers and sets of alchemical equipment, as well as tables for mixing and chopping. The man steps forward into the room, and waits for you all to be inside before shutting and locking THIS door as well. He grins weakly. "Well... I always do this, because I'm just a little proud of it... but can you guess where the next door is?"
Glentes: Wolf Cultist: "Er... only if you want to guess. I'm sorry. I know you're here for important reasons..."
Lucky:
  : Rolled 21. Perception
Itzen: "A rather uncommon place might be behind the door you just closed." Itzen randomly guesses as it seems a bit rude to search instead to her.
Glentes: Wolf Cultist: (Sadly, Lucky isn't able to easily find anything)
Pell:
  : Rolled 22. Thievery
Riot: (( lmao damnit ))
Eileen:
  : Rolled 16. Perception
=^v^=: (( Io is way good at looking ))
Io:
  : Rolled 24. Perception
Glentes: Wolf Cultist: "Ha, that would be a great idea! Unfortunately, that would take more magic than I have available, and someone might detect it. Plus, if it gets dispelled, I'd lose access, right? No, I did this 100% mundane." (None of you have found it.) Seeming just a bit proud of himself, he goes to the largest of the boilers, feels around under the bottom edge of it, and flips a switch. A door in the boiler swings open, revealing that the interior is empty, and that a ladder leads straight down through what should be the heating element, if viewed from outside. "The boiler even works, too. This chamber is insulated to hell and back, but the actual heat goes through these channels..." He taps several pipes on the inside, "...and boils a much smaller volume up top. So if someone opens up the top, they see boiling medicine like they expect. And as a bonus, I get to use it to actually still use it to make stuff, even if it's less than it would be." He smiles. "Haven't been found yet, though that's what everyone says until it happens, right?" His face falls. "Get inside, you. This is some rough stuff, and you'll want to at least sit down. I, uh, distill a bit as well, not that I'm supposed to. It's a bit rough still, but if anyone would like a jar full?"
Lucky: "Absolutely, I would."
Itzen nods, "True, though you could hide a mundane switch there."
Glentes: Wolf Cultist allows you all to go down the ladder, or goes down it himself first, if that's what you would prefer.
Itzen gets inside
Ra'ven for her part, doesn't really ladder and just teleports down through the gap
Glentes: Wolf Cultist: "I guess I could, but it's still the problem of magic. I'm not more than a negligible caster myself. My real talent's in alchemy instead, and restoratives." The ladder goes down about 30 feet, and your feet hit rough stone. Glentes conjures a small ball of light, and continues over to a final door, and opens it into a disappointingly normal looking basement. There are racks of supplies and material, but outside of a table and chairs sitting in the middle of the room, nothing that would appear out of place in a normal warehouse.
Riot: (( just assume if we're going through a door or down a ladder as a group that Lucky and Pell follow along / go with ))
Glentes: Wolf Cultist: "Ok, so I guess you're the people here to help." He goes to one of the chairs, and plops down into it, resting his forehead on the table, and folding his hands on top of his head. "This shouldn't have happened. I don't even know what to do. I just... thanks to be to Garmera that someone was willing to come."
Glentes: Wolf Cultist: "Oh. Dammit, hold on. Please, sit down. Drinks, right." He hops back up, and starts puttering about with some bottles off in the corner. "Sorry, I'm distracted as anything these days. Guilty, too. Can't barely stand it. I couldn't say so over our channels, but I'm pretty sure this whole thing is my fault." He sets a jar next to each of you, and pours in a cinammon-colored liquor. "So, where do you want me to start?"
Itzen: "How is it your fault would be a good start, since that is weighing on you."
Glentes: Wolf Cultist sighs. "I... well, I have a reputation as a bit of an idealist, right? I got into this whole business... magic, alchemy, Garmera... because I love the natural world. Every growing thing is a beautiful mystery, even if too many in this place treat it as something to be exploited or avoided. And I wasn't the only one who felt that way here. So those of us that felt that call knew of a person here in the city. A vile stain of a human being known as Haarken. He... he calls himself a beastmaster, but we all of us here knew that what he really is is an abuser. The kind of person who would whip his horse just one more time to see what would happen. He owns a menagerie of sorts. Not the genteel kind, though. Animals he raises for war, on behalf of the city. He does things to them. Tortures 'em, to make them more vicious. Uses substances on them, to make them grow in strange ways, or develop unnatural abilities. Doesn't care that half of them die right away, and the other half lives on in constant pain from having their bodies twisted. His compound... it's like someone took the idea of suffering and decided to concentrate it on creatures that can't even ask for help." He sighs. "So, then we came into the possession of The Orb of Ayla. That's another long story, but some of our earliest texts claim that its silver fire is capable of purification as well as destruction... or that maybe they're related? Anyway..." He looks down. "It's... probably not too hard to guess where this goes from here."
Lucky: "Sounds like a worthy cause, to me."
Eileen: "You and the others tired to use it to help the creatures and the others ended up getting caught."
Itzen nods, "This does not really sound like a thing of fault, however. Was the place more defended then was expected?"
Io: "Justice and vengeance gone awry."
Ra'ven: "Really sounds more like guilt then responsibility from your story."
Glentes: Wolf Cultist: "Yah. It shouldn't have been. We'd scouted it all out pretty thoroughly. But when our people infiltrated, there were others there as well. Spellcasters of some sort, they said. I... wasn't there. I'm not a fighter, nor a sneaker, so all I got was a friend of mine lending me his ears. I couldn't see who they were, but there were screams and flames, and people calling out spell chants. Then the connection broke." He closes his eyes. "I spent a fair bit of money trying to find out who they were, but I got nothing. All I know is that Haarken isn't dead, the Orb of Ayla is now in the hands of some asshole in the city government, and the people who I convinced to go after him are in Coalstone, waiting the noose."
Glentes: Wolf Cultist: "Fault? I mean, I talked them up to it. Not all of them were convinced it was a good idea at first, but I talked em around. Like I had any right, considering that I'm just a civilian. Maybe they would have gone anyway, but if it weren't for me, maybe they'd have been more careful. We could have... I don't know."
Pell: "They made a choice based on the information you all had at the time. If some additional party apparently added to the mix, that's not on any of you. The people at fault are the monsters like this Haarken guy, and anyone who willingly worked for him."
Itzen sighs, "Offically, I am here to retrieve the Orb. It's extremely offensive and as much dangerous in the hands of such people. However, I do wish to also save our comrades if at all possible."
Glentes: Wolf Cultist 's hands clench tightly. "Yeah, well. Don't know that I know many monsters worse." He wipes the back of his hand across his eyes. "Right. Well, I understand that. Risking our lives with that thing was OUR choice, so we can say that we made our decision already. I'm sure my companions would love to be freed, but obviously getting the orb back is bigger picture. My hope is that I can somehow help you do both, though."
Lucky knocks back her drink, "That's the plan, friendo."
Lucky: "Or at least I think it is. General vibes, and all."
Itzen: "Do you know why the town guards now fight to the death, as a person of alchemical interests?"
The drink is strong, and actually more tart than rough, although it wouldn't stand up to scrutiny as a first-class liquor.
Lucky wipes her mouth and lets out a small, "Whew." She looks at the glass and then at Glentes and says, "How much for a couple of bottles of this? My bar's not far from here and I'd love to throw some of it in the stock. Also, what she said."
Riot: (( Lucky runs a bar in the outskirts of Adhikaar, she doesn't give a shit if it's top shelf if it's interesting lol ))
Glentes: Wolf Cultist winces. "Well... there's been interest in substances that can dampen or eliminate fear for a good long while now. Everyone's done at least a little research in that direction, but nobody ever came across anything that didn't require more magic than was worth it to make. But a few months ago, High Lady Tynaron... I guess you could say that she's me, but with money and power... it seemed like she cracked it. The soldiers said that they just didn't panic anymore. They'd know when things were bad, but it was always a conscious choice what to do about it. But some people, I think, wanted her to go further. And then a few days after we lost the orb, they started acting differently. Used to be that they'd at least back down if things were crazy, or would take bribes to look the other way. Now, though? It's like they're posessed. Doing things even when they don't want to, like the whole thing has been flipped, and now they might as well be a bunch of flesh golems for all the ability to ignore orders they have." He nods to Lucky. "I can toss you the first few for free, if you'd like, and if you'd like more, I can give you a steep discount on anything further, especially after all of this is cleared up."
Glentes: Wolf Cultist: "My best idea is that she used the Orb to alter whatever alchemy she was using. She's tight in with the city, so they might have let her experiment."
Eileen: "Would explain the way the guards acted then."
Glentes: Wolf Cultist: "If you mean them continuing to come after you well after they shoulda stopped, then yeah."
Itzen holds back a snarl then clears her throat, "That does not sound as one of the things the orb does."
Eileen: "I mean fighting to the death when they had already lost."
Glentes: Wolf Cultist: "Well... it's not a thing it SHOULD do. But the timing is weird, and she's.... well, she cracks open puzzles. Maybe you're right, but what, then?"
Lucky reaches into her pack and tosses a few gold across the table to Glentes, "I don't take free from hard working people like yourself. Let me know and we'll set up a resupply deal once this is done with."
Glentes: Wolf Cultist silently grabs and pockets the coins, inclining his head in thanks.
Ra'ven: "Could be the increased Devil presence around here."
Ra'ven frowns and gestures more widly, "All of here, not specificly this town or room."
Pell: "One-track mind, I swear." He looks at Glentes, "The timing does seem odd, then. Odd timing seems to be a going concern all around, right now."
Glentes: Wolf Cultist: "....Oh. You near killed me there, miss."
=^v^=: (( to who? ))
Glentes: Wolf Cultist: (Ra'ven)
Riot: (( I assume to Ra'ven about the devil comment ))
Glentes: Wolf Cultist: (yup.)
Ra'ven: "Ya, it really can't be my fault, I'd think."
Glentes: Wolf Cultist: "I couldn't tell you about all over, or timing in general, sorry. I can tell you that the orb is being held at the Armory Adamant, though." He winces, as though in apology. Pell and Lucky both know that as the name of a highly secure weapons manufacturing facility. "Not sure how it got from Haarken to there. An odd thing for him to just hand over, though. Or it could have been the spellcasters, but we don't know who they are either. An' as a result, we don't actually know the connection, and I certainly don't know how to get you inside the armory."
Glentes: Wolf Cultist: "N-not that I won't help! I mean, I'll do anything if I can help make up for my blunder. I'm not a fighter, but I can provide you with medicines and alchemical mixtures. Not completely useless, yeah?"
Lucky: "What about that Scrishy guy?"
Glentes: Wolf Cultist: "Scrishy... Oh! Escrish!"
Lucky: "Yeah, that one."
Glentes: Wolf Cultist: "He's a shift manager at Coalstone Prison, where the others are being held. Someone was going to check to see if he could make an opening for us to rescue the others, but then I lost contact with that one too. I think maybe the guards put together enough information from our people to find that person's base..."
Glentes: Wolf Cultist: "Personally, I'm just trying to act natural and hope that the trail doesn't point to me before I can at least get some good done..."
Itzen: "Oh, would you happen to have any false form potions of any sort, while you mention such."
Eileen: "While I'm loath to say it given how loyal I've seen you all to be, it should be considered that you were betrayed from within."
Lucky: "That's the thing to do in this city, isn't it? Act natural while it all burns down."
Ra'ven: "Hopefully not literally..."
Pell looks at Eileen, "That's very true. A city like this, loyalty can have a price."
Eileen: "Or magicly indeuced."
Glentes: Wolf Cultist blinks, then laughs. "Yah, I do. I'm guessing you want them for infiltration? I actually do a brisk business in these, but the usual customers aren't actually folks like you. I, uh, sell quite a few to the brothels." He looks glum. "It's not impossible. And if so, I'm on less borrowed time than I'd thought. Still, best do what we can while we still can do it."
Itzen gestures at the dragon, "More that it'd behoove us to make them differently striking."
Itzen: "The list of 'it could be anyone' typically does not include a draong, after all."
=^v^=: (( lol, dragon ))
Glentes: Wolf Cultist: "Well, I'm not sure that a drake drinking a... wait, dragon?"
Io: "Hello."
Glentes: Wolf Cultist: "...Well, ok. You know your business, I guess."
Itzen: "A drake is a much weaker disguise then such things."
Glentes: Wolf Cultist: "No, no... I meant... I didn't realize this fine individual was an actual dragon. Your scales aren't like any I've heard of, and many colors besides. I beg your pardon for my ignorance, thinking you a drake."
Itzen hmms, "Though, if that affliction on the guards is more widespread then who we ran against, perhaps rescuing your friends will not cause them to pull more guards to protect the orb."
Itzen sighs, "It would still be bad to rely on the Greater Blessing so hard."
Io: "It's actually a convenient misconception a lot of the time. However, disguising myself as something more bipedal would be even better in the current circumstances."
Io: "Greater Blessings? You will have to explain the details of your faith to me at some point, Itzen. My own knowledge of your Garmera is very lacking, and I consider her a subject most worthy of study."
Io: ((Okay, it is 10:30. Is this a good time say thanks for tonight?))
Riot: (( No worries! ))
Io: Thanks for playing. I hope it was ok!
Riot: (( I had a good time as always ))
Itzen: yes I was glad we could do a makeup day
Riot: (( Yee ))
Eileen: eailer knowdlge of game being played would be apperacited
Riot is disconnected.
=^v^= is disconnected.
vonel is disconnected.
=^v^= has connected.
Riot has connected.
Ra'ven: oi
Riot: hi hi
vonel has connected.
Riot: hi von
vonel: hey
Io: Oiks. Hey and sup?
Io: I'm a tired person right now... -.-
Riot: Fair
Io: I mean, not too tired to play! I'm just saying.
Riot: Sweet lol
Io: Like saying "fuck mondays," lol.
Io: So yeah, no problem. Von, Akaiku, how're you?
vonel: good
Riot: Prolly oughta have logfox cycle because it's still adding stuff to the July 12th transcript lol
Io: Hm.
Ra'ven: could but it involves restarting maptool server
Riot: Ah
Anyways! We were in the middle of conversation with Glentes, a local wolf cultist (presumably of the more benign variety) and apothecary. He described the events leading up to his cell's raid on Haarken's Kennels, and the disastrous consequences. He was also able to offer some advice concerning at least one other prominent figure, and we mentioned Escrish "Schrishy" Grimes, whose name you found in the tunnel as a possible way into Coalstone Prison, where the the captured cultists are being held.
Io: (To my knowledge, you're all still there, and the last thing that happened was Io asking Itzen for clarification on the Greater Blessings. (By extension, he would also like to know about the presumed lesser ones.)
Riot: (( I lowkey enjoy the fact that Pell fucked up the guy's name and it's just stuck lol ))
Io: (Me too, honestly.)
=^v^=: (( for some reason I didn't read the Io in that sentance ))
=^v^=: (( "Frank Grimes, or 'Grimey' as he liked to be called" ))
Riot: (( LMAOOO ))
Io: (Sonofa... I don't think I ever addressed Eileen saying that they might have been betrayed. Von, sorry. Lemme address that. (Looks at Frank Grimes ref above, makes own reference. "Yes. That was the joke."))
Glentes: Wolf Cultist: "But... by who?" He seems a bit bewildered. "I mean, why devote yourself for years to our beliefs, and then just throw it all away? It's insane. We didn't have any new members. It would have to be someone we've all known for a long time."
Itzen: "Leverage, likely."
Itzen: "Choosing which family to protect comes up a lot."
Glentes: Wolf Cultist: "Bastards. I just... that's genuinely awful. For us... for THEM, if it went down like that. For... well, if they had LEVERAGE, who knows how many of our other operations were compromised before we even found out about this. There might be sabotage, or agents distributed to other branches, or..." He starts to hyperventilate a bit.
vonel shakes her head, "It's only spectulation at this point. It's entirely possabule that I'm over thinking it."
Eileen shakes her head, "It's only spectulation at this point. It's entirely possabule that I'm over thinking it."
Lucky: "Yeah, probably best to try and take a few deep breaths and get your thoughts together instead of going into full on crisis mode."
Glentes: Wolf Cultist: "It makes sense, though. Dammit. ...if that's true, I at least hope that they let the person the got their fangs into go. I don't know why, but something makes me to at least think that some good came out of it, in whatever way..." He shakes his head. "No, no, you're right. Sorry, sorry. I'm just under a bit of stress. Please, forgive me."
Glentes: Wolf Cultist: "I'm not used to disasters on this scale. I'm not used to *incipient* disasters on this scale either."
Lucky: "Not something worth apologizing for, don't worry about it."
Glentes: Wolf Cultist: "Still, a bit unseemly. I may not be a soldier, but that's no excuse to fall apart. Ahem. So, obviously I'll help you in any way that I can while you're trying to clear this up my mess... it's only fair. As for how to go about it... Well, last time I tried making a plan, it didn't go well. Oh, wait! I prepared some medicines and such for you. That at least is something I have some confidence in, and if they can help you to rescue my friends, and keep the Orb out of their gauntlets, at least I'll be able to say that I contributed somehow."
Itzen: "If this ends up the case, hopefully the responsible person will fess up, as the backlash from this might end up rather severe"
Glentes: Wolf Cultist: "I wouldn't mind that either... no, no. Don't prejudge..." He rummages around through some of the shelves. "I have some healing potions, obviously. Now, I know that Haarken has all sorts of nasties, so I threw in some basic cleansing elixirs to help against disease and long-term poisons. A few vials of Behir Heart concentrate... An Elixir of Stamina for each of you..." He looks up. I can throw in a few others, if you want. Most of my combat-relevant stock is tied up with supplies to the army, though. Apologies. That's just how it is. Apothecaries never lack for work, but we don't always get to choose who to work for." He shrugs, sadly.
Pell: "That's the Adhikaar way, yeah. But thanks nonetheless."
Glentes: Wolf Cultist: "Not a problem, not a problem. Well, it's not like my usual "customers" for this stuff can use it right now, eh? So. What else can I do for you? If there's some way, any way that I can help, you've gotta let me know. Um... oh! Yeah, I haven't heard that they were being executed yet, so if you do decide to rescue them, I'm sure you have at least a couple of days. They'd announce the execution in advance. Everyone loves an audience, right?" He smiles weakly.
Itzen: "We will unfortunatly have to deal with them first, as if we take the orb first, their utility to their captors is removed..."
Pell frowns slightly, "It's a weird feeling to know I was lucky to get out of this place as a kid." He shakes his head.
Glentes: Wolf Cultist: "Heh, oh, it's not so bad, really. A couple of years ago, those two brothers offed the old Grand Marshal, and were smart enough to offer most of the worst thugs in the city clemency. Put them in charge of a bunch of departments. Now they're legit, twice as rich as before, and can squash their competition in the courts. As a result, a lot of the those old turf wars are gone. A kobold doesn't compete with a dragon for turf, you know what I mean? So things are safer than they were."
Pell: "It's all relative, I guess." He repositions himself, standing straighter. "So. Rescue mission first, then?"
Kaylen Fisher: "I don't object, but Itzen's the client. And like she said, the Orb is the first priority. So it's her call."
Itzen contemplates a bit, then sighs, "Even if we storm the research base, we will likely need a distraction of some sort, this raid might provide one, or at least get us some people who can help provide one..." she says, though it's a bit obvous she's working backwards to justiffy herself.
Kaylen Fisher says nothing, but her body language seems to relax a bit.
Glentes: Wolf Cultist: "Well, I'm glad that you... you know are willing to help with that. I know that getting the Orb away is more important in an absolute sense, but still. Uh... are there any other questions I can answer? I know the lay of the land pretty well, but you've got a couple of people who've clearly been here before themselves, so I probably don't need to just rattle off the whole history of the place."
Glentes: Wolf Cultist: (guess not)
Riot: (( lol well my characters are the ones who are from here but I also can't think of any good other questions ))
=^v^=: (( I mean same on the question thing ))
Glentes: Wolf Cultist: (S'all good! If you don't have them, you don't have them. Just wanted to know if I should move on. )
Riot: (( Fair. Sounds good to me ))
=^v^=: (( I am good to move on ))
=^v^=: (( i can write up itzen lecture on wolf cult doctrine later if youall want ))
Riot: (( Sure ))
Kaylen Fisher: "Kay, so what's the plan, then? Do we know where this Escrish guy can be found? Like, preferably not at work, so we can arrange something? It sounded like he's our way in, unless someone else has an idea. I'd offer something, but I'm out of my particular criminal element here."
Itzen: "A bar, of course."
Lucky perks up slightly.
Itzen: "People drink after work usually and it isn't strange to meet them in it."
Itzen tilts her hed, "You happened to have a bar in this town, perhaps you know others near the prision?" to Lucky
Glentes: Wolf Cultist: (Actually, can we pause for just a second? I'd really love to confer with Riot briefly.)
Riot: (( Sure ))
Glentes: Wolf Cultist: "Em, yes, actually!" He leans in. "Look, I don't want to criticize or anything like that, but he's been having a rough time lately, and hasn't been handling it well. He's been spending a lot of time at this tavern on the outskirts, near Clawgate. Has a bit of a reputation for rough and tumble, but nothing extreme." He rubs his chin. "Been through a few managers in the past few, but I'm not sure why. Regardless, though, it's actually right near the Clawgate. There's this little bit of cliff right near the falls, and if you're facing the right way, you can pretend it's not in the city at all."
Glentes: Wolf Cultist: (I said Clawgate twice oops)
Lucky cackles. "Well, fuck me running. Looks like we're really going home, Pell."
Io: "Wait. The bar. THE bar? The one you've been talking about since you freed me?"
Pell rolls his eyes but gives a slight smile. To Io he says, "That's her bar, if that's what you're asking."
Io: "Well, I assume she was talking about her bar, and not somebody elses. The pride shook her voice when she spoke. I look forward to seeing it."
Lucky: "It's not really that special, but it's mine just the same. Drinks are on me this time, apparently."
Itzen: "Perhaps keep the homecoming a bit lower key, in cause any of this blows back."
Lucky: "Sure. I don't want these dickbags trying to burn down my bar, after all."
Io: (My room is one billion degrees kelvin at the moment.)
Riot: (( Oof ))
=^v^=: (( dang, up there F is cooler then K ))
=^v^=: (( o wait no ))
Kaylen Fisher: "We'll be careful, Itzen. If anything, this works in our favor. Both Lucky AND Pell have plausible deniability for being there. It's less suspicious than just about anywhere else. Though I guess it figures that a prison guard who is a secret revolutionary would prefer to drink at your place."
Kaylen Fisher: "Well, revolutionary, subversive, whatever you want to call it."
Pell: "And if anything goes sideways there, the guy I left in charge is a soldier Sera and I fought beside for years."
Kaylen Fisher: "...so was it your whole squad who were kept outside..." She suddenly shuts up, realizing that Glentes exists.
Pell: "We can discuss it later, but not originally. Things just tend to happen, I guess."
Kaylen Fisher: "Well, uh, I guess we wait there until after his shift, right?"
Lucky: "Sounds like a plan."
Kaylen Fisher: (Sorry, this is taking me an annoying amount of time to write. Apologies!)
Riot: (( no worries ))
Despite the forboding name, The Clawgate doesn't seem to be a completely terrible neighborhood. Adhikaar is built on three escalating plateaus, and the Clawgate seems to be a kind of outcropping on the middle tier, accessible by a steep staircase and an imposing gate which at least seems to deserve the name. The area isn't prime real estate, what with the prison and its attendant mining operations nearbye, but ironically it might be as close to a genuine public green space that the city has to offer. The surroundings have discouraged develepoment, allowing greenery to take root in the beleagured soil, and it appears as though some effort has been placed into keeping the area attractive instead. The bar itself is a small, well-kept building. The second story is small; probably just a few small rooms, but the ground floor is lit and welcoming.
Kaylen Fisher: "So... this is it, then?" She give it an appraising look. "Actually, not at all bad. Good, comfortable look. Not a shithole, but not pretentious. Made I kinda like how you took advantage of the real estate. Oooh, you even got a little bridge?" She looks at the water, then laughs. "This... this is mine runoff, isn't it? You fuckers went and diverted some mine runoff to make it look like there was a stream here. It actually works, too. Shit."
Lucky: "That one you can blame on the previous owners. My parents. Or whoever it actually was, I guess. Either way, yeah this is the place."
Kaylen Fisher: "Well, I'm still impressed. Like, it feels like you care." She pauses. "Eh... so how do you want to do this? I probably shouldn't just burst in yelling "kneel before the proprietor," right? I just keep thinking about what Itzen said, about not wanting it to blow back on you."
Itzen sighs a bit, "Also.. you perhaps should refrain from using names during somewhat covert operations."
Pell: "It's fine. We walk in, I signal to keep it cool to Deket. This time of night he'll be the only one working, anyway."
Kaylen Fisher: "...I'm not feeling professional right now, damn." The darkness doesn't make it easy to see but she seems to be badly flushed with embarassment at her gaffe.
Lucky: "It's not like anyone came up with code names."
Itzen: "I suppose it's a trick, talking towards whom you are speaking to and not sounding too akward skipping names...."
Lucky: "Mostly people in this bar know by now not to bother other people. When they do, they get uh. Sent off, I guess."
Pell: "She means she beats the shit out of them and throws them into the stream."
Kaylen Fisher: "Oh, convenient. It'll even wash the blood and puke off them."
The door opens, and a small chime sounds. A half-orc looks at you from behind the counter, amidst an impressive and eclectic collection of bottles. He almost speaks, but shuts his mouth as Lucky and Pell enter, instead going back to sorting something behind the bar. "Hey. Grab a seat, or tell me what you need." He sounds a bit bored, but only a bit, as though there's a smile hidden just out of sight.
Lucky gestures to Itzen, indicating she'll be following her lead, as it's her mission.
Pell nods toward the bar and says, "I'll grab us some drinks."
Deket nods at Pell's approach. "Not coming in singing a song, so I'm guessing something's up.
Deket says this in a casual, low voice,
Itzen nods, "Looking for a person who might show up round here."
Pell nods in response and says quietly, "Doing a thing. Lowkey." He flicks his eyes to Itzen and indicates Deket should listen to her.
Deket 's eyes flicker over to Itzen. "Lot of people might show up around here." He grins. "Good thing I'm not a stereotype." He leans in, putting his elbows on the counter. "So who are you looking for? And are we talking friend or foe?"
Lucky approaches the bar, eyes scanning, but never quite sitting on any particular thing. She doesn't go behind it, but it's clear she's making sure everything is how she left it.
Itzen: "Friend, hopefully. Escrich?"
Riot: (( brb taking dog out ))
The bar looks IMMACULATE. Pell has been taking great care of the place, and it looks as though this Deket guy hasn't been slacking either. There are scrapes and dings, sure, but they're the same scrapes and dings you remember.
Riot: (( back ))
Deket: "Oh. Poor motherfucker..." He shakes his head. "Still around, before you ask, and still free, but not doing well. Not sure if it has anything to do with why you're looking for him, but for the past few weeks, he's been coming in here, ordering about three times his usual, and just sitting there. Talks to me every now and then, like I'm a different stereotype. I let him use an upstairs room a couple of times during the recent Argent, but otherwise I've just been kicking him the fuck out. Nice enough guy, for a sad sack, but this isn't a free inn."
Deket: "Owner'll mount my head over the door if I start letting people thing they can grab a free room if they just happen to be the one to pass out first."
Itzen: "Sounds like the correct guy, we need to speak with him before the less plesent people decde to. Would you happen to know when he shows up before drinking?"
Lucky cocks an eyebrow as she sits at one of the barstools, and says in a low voice, "I don't know what vibe Pell gave you, but guys like that are exactly who those rooms are for. I mean if they're giving you shit, give 'em a bath in the runoff river outside."
Pell makes a yapping motion with his hand as Lucky talks.
Deket: "So, anyway, there's only so much I can tell you. The ancient code of the barkeep and all that, but..." He seems to see Lucky for the first time, interrupting his train of thought. "...ahh... er, well no, I don't mind putting someone up if they need it! I just don't want to incentivize it. Like I said, when it was Argent, I didn't kick him out or anything. There are only two guest rooms, so if everyone made it a race every night..." He sighs. "Poor guy. I don't mind helping out where I can, but it's not healthy for him to make this place his house, either."
Deket: "I might have been overselling the tough bartender thing a bit. When I say I kicked him out, I just mean I laid him down outside. I don't know where he lives, so I can't take him there, but it's not like I bodily hurl him out the window."
Itzen: "He sounds like he has a rather heavy guilt, so it's best we find him promptly before someone looks too hard in why he's acting like that, given what he does."
Deket: (Sorry, just figured I'd move y'all to the bar map. I made Lucky's bar!)
Deket: "Well, unless things are pretty unusual, he'll be in within a couple of hours. He works nearby, and his shift'll be over soon." He eyes the rest of you, but Pell in particular. "Anything else you need me for?"
Riot: (( looks like the master bed got left unmade. tsk tsk Deket ))
Deket: ((Well he's just going to get back in later tonight! What's even the point?))
=^v^=: (( truth ))
Riot: (( I don't bother making my bed IRL I just thought it was funny ))
Deket: (I also thought it was funny.)
Deket: (And do not make beds)
Deket: Literally the most useless chore.
Lucky: "Gimme one of the porters, as long as it's still in stock."
Lucky winks at Deket, but it's ridiculous and she is clearly not as smooth as she thinks she is.
Pell: "Sounds like we're waiting around for a bit, then."
Itzen: "Do you have a decent meeting place for us to use?"
Lucky: "Could use the kitchen. I don't think we'll all fit in the master bedroom, and it's usually impossible to hear through that door."
Deket: "Actually had to restock the porter just yesterday, which means there's plenty." He nods. "I'll pull him back into the kitchen when he gets here. Everone will probably just think he needs to pay his tab, but it's best if you grab him before he starts drinking."
Deket: "You can wait in there, if you want. Or.. well, I don't have any business telling you where you can and can't go here."
Lucky: "There's no seating, so if we're waiting, we might as well wait out here. But it's her decision." She nods to Itzen.
Itzen hmms, "Likely better to file in a few at a time, less obvious. Perhaps me and the dragon can start and the rest of you follow seperately."
Deket: "I mean, chairs ain't bolted to the ground. But I getcha. Just making sure to support your play, Cap."
Deket: "Sorry, old habit."
Lucky raises an eyebrow and then side-eyes Pell. "Seems to be going around."
Deket winces and shoots Pell and apologetic glance.
Lucky: "Sounds good," she says, turning back to Itzen.
Deket: (an*)
Pell shrugs, "Long story. Later."
Itzen waits in the kitchen as a wolf, assuming one waiting for the contact will say quite a bit without words.
=^v^=: (( also it makes floors more comfortable ))
Riot: (( lol nice ))
It takes a while longer for people to begin trickling in; although the lack of a normal day/night cycle means that businesses often keep irregular hours, it's also common for places of business in proximity to major employers to time their open hours to coincide with the end of a work day. In this case, Coalstone Prison and the Roc's Claw smelter and refinery are the major sources, and soon a combination of soldiers and laborers begin to shuffle in. Lucky remembers most of them, although the mood of the crowd seems somewhat subdued from normal. A few of them perk up when they see her, giving a wave or a thumbs-up, but outside of a few words, most seem to see that you're with others, and leave you alone. About a half hour after people begin entering, a stocky, bearded man still in full armor comes through the door and firmly seats himself at the barstool closest to the wall, staring at nothing in particular. Deket immediately begins drawing him a pint glass, but shoots Pell a look of confirmation.
Pell nods, walks to the back, and says (to whoever is in there at this point), "It's that time."
Escrish reaches out for the mug as Deket hands it over, but Deket doesn't relinquish the drink. "Hey, buddy. Look, I've got some friends who want to talk to you, okay? And they were good enough to pay for your drink while you talk. So let's go in the back. You keep that, and I'll come by with another in a bit." He steers the man towards the kitchen.
Escrish looks up at Deket, and seems to at least partially understand that the man isn't threatening him. Instead, he allows himself to be led towards the kitchen.
Itzen 's wolf form isn't actually particularly noteworthy, a normal albet black furred wolf, slightly larger but the same piercing gaze and quite a bit more well-groomed then you'd expect a wolf that wasn't some city pet
Escrish: (Well, it is a nine now, which to my mind means that I should run away and hide.)
Riot: (( Fair lol ))
Escrish: (I know not a huge amount happened this time... if you want, we could do a second this week, if there is time.)
Riot: (( I'm good pretty much whenever currently ))
Escrish: (Well, I want to have more! I just couldn't write quickly tonight!)
Escrish: (So everything took tiiiiiiiiime)
=^v^=: (( I have to wake up tomorow morning as well, which continues to suck ))
Riot: (( ew ))
Escrish: (Boo.)
=^v^=: (( stupid car and it's stupid maintenence ))
Escrish: ((BOOO.))
=^v^=: (( tempted to buy an ev ))
Escrish: (Watch the world burn from the comfort of your EV, lol.)
Escrish: Anyway, night, peoples!
=^v^=: (( used ones are occasionally rather reasonable ))
Riot: (( Okay, gnight! ))
Eileen: night
Riot: (( also yeah my cousin bought a cheap 2015ish Prius recently and it served him well until it got totaled when he was rearended. Also I know that's a hybrid not an EV ))
Riot: (( Still ))
Riot: (( Anyway time to go make food. Night! ))
Riot is disconnected.