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Error trace : powerBarEx@lib:BS <<< macroLink
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Riot has connected.
|
Sera:
|
Bitter blood calls for bitter revenge - and the Reach
will speak and make it so.
|
|
Hit:
The foe is immoblized, save ends.
|
|
Effect:
Until end of encounter she can use the
secondary power at will.
|
|
Apply
Immoblized
|
|
Apply
Sera
can use A Whisper until end of encounter
|
|
|
Sera:
|
Trigger:
Enemy enters a square adjacent to her.
|
|
Hit:
The foe is pushed 3 squares.
|
|
Special:
This power requires The Reach Speaks to
be active.
|
|
|
Sera:
|
Effect:
The next attack Clarity uses on her turn
costs a free action instead of its normal action. Only one
free action attack may be used on her turn.
|
|
Riot is disconnected.
Riot has connected.
=^v^= has connected.
|
Ayalin:
|
|
|
agui
|
—
|
Rolled
29
vs. AC
|
—
|
8
damage
.
|
|
|
Ayalin:
|
|
|
agui
|
—
|
Rolled
12
vs. AC
|
—
|
13
damage
.
|
|
|
Ayalin:
|
Cute except for the size and deadlyness
|
|
Effect:
Ayalin can make two claw attacks in
addition to her rider's charge attack
|
|
|
Ayalin:
|
How could they! How mean!
|
|
Trigger:
Ayalin is bloodied
|
|
Effect:
Ayalin gets +2 to attack rolls, -2 to
defenses and can take an additional move acton per turn
|
|
Apply
Ayalin
gets +2 to attacks and -2 to all defenses plus can make
another move action per turn.
|
|
|
Ayalin:
|
Not HER move action though.
|
|
Effect:
I remember what sorta action it is!
|
|
|
Sera:
|
Trigger:
Sera hits with an arcane at-will power
|
|
Apply
The
foe takes damage equal to Sera's attack ability mod of the
type of damage she did to it if it attacks her
|
|
|
Sera:
|
|
|
(4) Io
|
—
|
( Autohit )
|
—
|
5
damage
.
|
|
|
Sera:
|
Trigger:
Foe attacks her when Riposte'd
|
|
|
|
(4) Io
|
—
|
( Autohit )
|
—
|
5
damage
.
|
|
=^v^= is disconnected.
=^v^= has connected.
|
Pell:
|
|
|
aguy
|
—
|
Rolled
18
vs. AC
|
—
|
13
Lightning damage
.
|
|
Hit:
and slide 3 squares.
|
|
Special:
Counts as a melee basic attack
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Pell:
|
Going to do more damage to them
|
|
Effect:
Nearest enemy he can see is cursed.
|
|
|
Pell:
|
Going to do more damage to them
|
|
Effect:
Nearest enemy he can see is cursed.
|
|
(3) Blanky McBlankmam
|
—
|
Blanky McBlankmam
|
Effect:
Nearest enemy he can see is cursed.
|
|
|
Pell:
|
Trigger:
An enemy hits him
|
|
Effect:
That enemy is cursed even if it's not the
closest foe
|
|
|
Pell:
|
Trigger:
Adjacent foe shifts or makes an attack
that does not include him.
|
|
Effect:
He makes an eldrich strike as inturrupt
|
|
|
Pell:
|
Apply
Ongoing
x damage of y type(see note)
|
|
|
Pell:
|
Effect:
Instead of taking damage from the hit, he
gains ongoing damage equal to half the amount he would have
taken.
|
|
Apply
Ongoing
x damage of y type(see note)
|
|
|
Pell:
|
A wider curse for special occasions
|
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
22
vs. Fortitude
( Hit )
|
—
|
27
lightning damage
.
|
|
Hit:
until end of encounter, any foe that starts
it's turn adjacent to the target is cursed, also slide foe
intMod+1 squares
|
|
|
Miss:
He can take
10
psychic damage to not expend this power and gain a +4 power
bonus to hit the same foe with this power until end of next
turn.
|
|
Apply
Enemies
that start adjacent to foe are cursed by Pell
|
|
Apply
Has
+4 power bonus to hit with Infectous Curse vs the foe he
missed
|
|
|
Pell:
|
|
|
(5) Itzen
|
—
|
Rolled
26
vs. Fortitude
( Hit )
|
—
|
12
lightning damage
.
|
|
|
|
(4) Magma Beast
|
—
|
Rolled
27
vs. Fortitude
|
—
|
12
lightning damage
.
|
|
|
|
(7) Val'haren
|
—
|
Rolled
27
vs. Fortitude
( Hit )
|
—
|
12
lightning damage
.
|
|
|
|
(2) Ayalin
|
—
|
Rolled
34
vs. Fortitude
( Hit )
|
—
|
12
lightning damage
.
|
|
Polearm Momentum:
If the target is pushed or slid
2 or more squares, knock them prone.
|
|
|
Hit
Push the target
3
squares and slide them 2 squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Pell:
|
Apply
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
|
|
|
Pell:
|
The foe's attack slides off of him and empoweres his ally
|
|
Trigger:
An attack damages Pell
|
|
Effect:
The willing ally takes the damage done by
the attack, the rest of the effects apply as normal. The
ally gets +2 power bonus to attacks, all defenses and +5 to
damage until end of next turn.
|
|
Apply
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
|
|
|
Pell:
|
The foe's attack slides off of him and empoweres his ally
|
|
Trigger:
An attack damages Pell
|
|
Effect:
The willing ally takes the damage done by
the attack, the rest of the effects apply as normal. The
ally gets +2 power bonus to attacks, all defenses and +5 to
damage until end of next turn.
|
|
Apply
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
|
|
|
Pell:
|
The foe's attack slides off of him and empoweres his ally
|
|
Trigger:
An attack damages Pell
|
|
Apply
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
|
|
|
Pell:
|
The foe's attack slides off of him and empoweres his ally
|
|
Trigger:
An attack damages Pell
|
|
Apply
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
|
|
|
Pell:
|
The foe's attack slides off of him and empoweres his ally
|
|
Trigger:
An attack damages Pell
|
|
(5) Itzen
|
—
|
Itzen
|
Effect:
The willing ally takes the damage
done by the attack, the rest of the effects apply as normal.
The ally gets +2 power bonus to attacks, all defenses and +5
to damage until end of next turn.
|
|
Apply
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
|
|
|
Pell:
|
A burst of lightning envelops him and his foes
|
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
16
vs. Will
( Hit )
|
—
|
18
lightning damage
.
|
|
|
|
(5) Itzen
|
—
|
Rolled
28
vs. Will
( Hit )
|
—
|
12
lightning damage
.
|
|
Hit:
Slide foe 2 squares and apply curse
|
|
Miss:
Half damage and apply curse
|
|
Effect:
Until end of encounter, any cursed foe
attacking him takes 1 psychic damage
|
|
Polearm Momentum:
Anyone slid 2 or more squares is
knocked prone at the end of the movement
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Cursed
by Pell
|
|
Apply
Cursed
foes attacking him take 1 psychic damage
|
|
|
Pell:
|
A burst of lightning envelops him and his foes
|
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
29
vs. Will
( Hit )
|
—
|
11
lightning damage
.
|
|
|
|
(5) Itzen
|
—
|
Rolled
23
vs. Will
( Miss )
|
—
|
11
lightning damage
.
|
|
Hit:
Slide foe 2 squares and apply curse
|
|
Miss:
Half damage and apply curse
|
|
Effect:
Until end of encounter, any cursed foe
attacking him takes 1 psychic damage
|
|
Polearm Momentum:
Anyone slid 2 or more squares is
knocked prone at the end of the movement
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Cursed
by Pell
|
|
Apply
Cursed
foes attacking him take 1 psychic damage
|
|
|
Pell:
|
Ppolarizing the foe for special occasions
|
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
28
vs. Fortitude
( Hit )
|
—
|
15
lightning damage
.
|
|
Hit:
until end of encounter, any foe that starts
it's turn adjacent to the target is conductive, also slide
foe intMod+1 squares
|
|
Polearm Momentum:
If this slides the foe 2 squares
or more the foe is also knocked prone.
|
|
|
Miss:
He can take
10
psychic damage to not expend this power and gain a +4 power
bonus to hit the same foe with this power until end of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Enemies
that start adjacent to foe are cursed by Pell
|
|
Apply
Has
+4 power bonus to hit with Infectous Curse vs the foe he
missed
|
|
|
Pell:
|
Polarizing the foe for special occasions
|
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
22
vs. Fortitude
( Hit )
|
—
|
25
lightning damage
.
|
|
Hit:
Until end of encounter, any foe that starts
it's turn adjacent to the target becomes conductive, also
slide foe intMod+1 squares
|
|
Polearm Momentum:
If this slides the foe 2 squares
or more the foe is also knocked prone.
|
|
|
Miss:
He can take
10
psychic damage to not expend this power and gain a +4 power
bonus to hit the same foe with this power until end of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Enemies
that start adjacent to foe are made conductive by Pell
|
|
Apply
Has
+4 power bonus to hit with Superconductive vs the foe he
missed
|
|
|
Pell:
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
28
vs. Fortitude
( Hit )
|
—
|
17
lightning damage
.
|
|
Hit:
Pell ends one effect on them a save can end
and the hit foe gains it until end of next turn. Also slide
the foe 1 square.
|
|
|
Pell:
|
No tricks are allowed in this area.
|
|
Effect:
Creates a zone until end of next turn.
Foes in the zone are unable to shift, teleport, or benefit
from invisiblity, concealment or total concealment.
|
|
Sustain (Minor):
The zone persists for another
turn.
|
|
|
Pell:
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
30
vs. Will
( Hit )
|
—
|
23
lightning damage
.
|
|
Hit:
The foe loses all resistances and immunities
(save ends) and is slid 1 square. They take a -2 to the
first save vs this effect.
|
|
|
Miss:
He can take
10
psychic damage to not expend this power and gain a +4 power
bonus to hit the same foe with this power until end of next
turn.
|
|
Apply
Loses
all resistances and immunities Foe has a -2 to the first
save vs this.
|
|
Apply
Has
+4 power bonus to hit with Unstopable Bold vs the foe he
missed
|
|
|
Pell:
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
28
vs. Fortitude
( Hit )
|
—
|
18
lightning damage
.
|
|
Polearm Momentum:
If the target is pushed or slid
2 or more squares, knock them prone.
|
|
|
Hit
Push the target
3
squares and slide them 2 squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Pell:
|
A burst of lightning envelops him and his foes
|
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
23
vs. Will
( Hit )
|
—
|
16
lightning damage
.
|
|
Hit:
Slide foe 2 squares and apply curse
|
|
Miss:
Half damage and apply curse
|
|
Effect:
Until end of encounter, any cursed foe
attacking him takes 1 psychic damage
|
|
Polearm Momentum:
Anyone slid 2 or more squares is
knocked prone at the end of the movement
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
Made
conductive by Pell
|
|
Apply
Conductive
foes attacking him take 1 psychic damage
|
|
|
Pell:
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
26
vs. Fortitude
( Hit )
|
—
|
18
lightning damage
.
|
|
Apply
If
they move, they take 2d6 lightning damage and Pell gets +2
to his next attack vs it
|
|
|
Pell:
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
28
vs. Fortitude
( Hit )
|
—
|
16
lightning damage
.
|
|
Hit:
Slide the foe 1. If it moves before the start
of your next turn, it takes 2d6 lightning damage and you get
a +2 to your next attack vs it.
|
|
Apply
If
they move, they take 2d6 lightning damage and Pell gets +2
to his next attack vs it
|
|
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
30
vs. Reflex
( Hit )
|
—
|
12
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con
|
|
|
Pell:
|
Lightning often strikes twice!
|
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
22
vs. Reflex
( Hit )
|
—
|
14
lightning damage
.
|
|
Hit:
If Pell takes damage before the end of their
next turn, the foe takes another 1d6+con lightning damage
|
|
Apply
If
Pell takes damage, this foe takes 1d6+con mod lightning
damage
|
|
|
Pell:
|
|
Effect
Pell gains
5
temp hp.
|
|
|
Pell:
|
The magics, not quite spent, form a barrier
|
|
|
Effect:
Pell gains
5
temp hp.
|
|
|
Pell:
|
The magics, not quite spent, form a barrier
|
|
|
Effect:
Pell gains
10
temp hp.
|
|
|
Pell:
|
The magics, not quite spent, form a barrier
|
|
Trigger:
A conductive foe is reduced to 0 hp or
fewer.
|
|
|
Effect:
Pell gains
10
temp hp.
|
|
|
Pell:
|
|
Pell:
|
Effect:
Pell has a -5 to attack rolls vs allies
|
|
|
Pell:
|
The effect transfers out of my body and into yours, and
you are sad.
|
|
Trigger:
Pell hits with an attack
|
|
Effect:
Pell transfers one condition or instance
of ongoing damage to the target: that condition retains it's
original duration.
|
|
|
Pell:
|
Going to do more damage to them
|
|
(3) Blanky McBlankmam
|
—
|
Blanky McBlankmam
|
Effect:
One enemy he can see is conductive.
|
|
Apply
Made
conductive by Pell
|
|
|
Pell:
|
Trigger:
Pell moves 3 squares or more away from
his starting position on his turn.
|
|
Effect:
Pell gains partial concealment until end
of next turn.
|
|
Apply
Partial
Concealment
|
|
|
Pell:
|
The foe's attack slides off of him and empoweres his ally
|
|
Trigger:
An attack damages Pell
|
|
(5) Itzen
|
—
|
Itzen
|
Effect:
The willing ally takes the damage
done by the attack, the rest of the effects apply as normal.
The ally gets +2 power bonus to attacks, all defenses and +5
to damage until end of next turn.
|
|
Apply
Gains
+2 to attack rolls, +2 to all defenses and +5 to damage.
|
|
|
Pell:
|
|
Pell:
|
Effect:
Pell has +1 to attacks vs bloodied foes
|
|
|
Pell:
|
Become a Bolt and strike with great force
|
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
12
lightning damage
.
|
|
Effect:
Fly up to your speed+2 and make the attack
at any point during it.
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Pell:
|
Become a Bolt and strike with great force
|
|
|
|
(3) Blanky McBlankmam
|
—
|
Rolled
25
vs. AC
( Hit )
|
—
|
16
lightning damage
.
|
|
Effect:
Fly up to your speed+2 and make the attack
at any point during it.
|
|
Polearm Momentum:
If the foe is slid 2 or more
squares, knock them prone.
|
|
|
Hit:
Slide the foe
7
squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Sera:
lmao
every single time I've seen you roll an attack roll it always
rolls the lowest possible roll
|
|
Sera:
Most
of them anyway
|
|
Pell:
|
Trigger:
A foe damages him
|
|
(5) Itzen
|
—
|
Itzen
|
Effect:
Triggering foe takes
1
fire damage
|
|
|
Pell:
|
Trigger:
A foe damages him
|
|
(5) Itzen
|
—
|
Itzen
|
Effect:
Triggering foe takes
3
fire damage
|
|
|
Pell:
|
|
I can spend a healing surge to regain +
19
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Sera:
I
forget
|
|
Sera:
Does
everyone get a second wind
|
|
Pell:
|
|
I can spend a healing surge to regain +
19
hit points, and I get +2 to all defenses until start of next
turn. I also can push each adjacent creature 1 square.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Pell:
ya
it's just usually bad to use
|
|
Sera:
Why's
that?
|
|
Pell:
since
it's a standard action that you aren't really doing something
particularly useful for
|
|
Sera:
I
just remember pretty much only fighters had it in 5e
|
|
Sera:
I
guess it's good in the case you're risking death if you don't do it
|
|
Pell:
I
mean you might be dropped but assuming someone can stand you back
up you are wasting a turn not making enemies deader
|
|
Sera:
I
guess it depends on the situation
|
|
Pell:
it's
mostly useful if you can use it as
not
a standard action or
you just have nothing else you could do with your standard action
|
|
Pell:
also
an adjacent ally can use a standard action and make a somewhat
trivial heal check to make you spend your second wind
|
|
Pell:
it's
like dc 10 so it becomes quickly unfailable
|
|
Pell:
but
wew, Pell grant holder in a disadvantage community for 3 or more
years done
|
|
Sera:
lol
|
|
Sera:
Where
is his token at
|
|
Sera:
nm
found it
|
|
Pell:
also
he's super red so I'm going to absoulty always imagine his theme
song being the one from metallic rogue
|
|
Sera:
I am
unfamiliar
|
|
Pell:
Took an extended rest.
HP:
77 / 77—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
Took an extended rest.
HP:
73 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Pell:
|
The effect transfers out of my body and into yours, and
you are sad.
|
|
Trigger:
Pell hits with an attack
|
|
Effect:
Pell transfers one condition or instance
of ongoing damage to the target; that condition retains it's
original duration.
|
|
|
Sera:
Took an extended rest.
HP:
77 / 77—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Ayalin:
Took an extended rest.
HP:
98 / 98—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Itzen:
Took an extended rest.
HP:
69 / 69—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Vul:
Took an extended rest.
HP:
76 / 76—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Pell:
Prolly
Vul and Ra too lol
|
|
Ra'ven:
Took an extended rest.
HP:
70 / 70—
Surges:
8 / 8 —
APs:
1 —
Daily Items:
1
|
|
Pell:
nm
you already had it
|
|
Ra'ven:
basically
I didn't save for some reason last time but we didn't actually
fight or anything
|
|
Pell:
Yeah
I never bothered until we were actually gonna be risking combat
|
|
Itzen:
woo
|
|
Itzen:
|
Necklace
of Calamity Avoidance
|
|
Know whats coming and prepare
|
|
Effect:
She gets resistance to her choice of one
of the following till next long rest:
|
|
Apply
Resist
5 fire
|
|
Apply
Resist
5 Poison
|
|
Apply
Resist
5 cold
|
|
Apply
Resist
5 acid
|
|
Apply
Resist
5 lightning
|
|
|
Pell:
How
long have you been waiting to use Itzen btw
|
|
Itzen:
I
mean, a long time cause we sorta have large gaps between games and
sometimes takes a while
|
|
Pell:
Yeah
|
|
Itzen:
since
before we got leveled from 8
|
|
Pell:
I
mean Pell has been 8 months, I think I saw Itzen well before that
|
|
Itzen:
I
posed her character info in 11/16 of last year
|
|
Pell:
Gotcha
|
|
Pell:
Glad
she's finally herer
|
|
Itzen:
maybe!
|
|
Itzen:
and
then I can find out if her build even works
|
|
Pell:
I
mean I'm glad, I like getting to know y'alls characters,
especially new ones
|
|
Pell:
Hopefully
she'll work!
|
|
Itzen:
she's
an avenger/wizard
|
|
Pell:
Nice
|
|
Itzen:
with
some invoker
|
|
Itzen:
basically
she hits a foe with a sword if she's not surrounded, or blows up a
big group of people if she is
|
|
Pell:
lmao
nice
|
|
Itzen:
and
has some off-leadery abilities
|
|
Itzen:
|
This foe is all alone, now.
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
24
vs. AC
|
—
|
19
damage
.
|
|
|
Hit:
All foes within 2 of the target are
teleported
6
squares.
|
|
|
Itzen:
|
The Gaze of the Wolf is Upon us!
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
20
vs. AC
|
—
|
18
radiant damage
.
|
|
|
|
(18) Purge Demon 2
|
—
|
Rolled
28
vs. AC
|
—
|
18
radiant damage
.
|
|
|
|
(16) Seeker's Kinetic Wave
|
—
|
Rolled
16
vs. AC
|
—
|
18
radiant damage
.
|
|
Hit:
and the foe is pushed up to 4 squares
|
|
|
Effect:
She and her allies in the burst
gain
5
thp.
|
|
|
Itzen:
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
22
vs. Fortitude
|
—
|
12
thunder damage
.
|
|
|
|
(18) Purge Demon 2
|
—
|
Rolled
23
vs. Fortitude
|
—
|
12
thunder damage
.
|
|
|
|
(16) Seeker's Kinetic Wave
|
—
|
Rolled
25
vs. Fortitude
|
—
|
12
thunder damage
.
|
|
Hit:
she pushes the foe 4 squares
|
|
|
Itzen:
|
Wow this power is popular
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
22
vs. AC
|
—
|
13
damage
.
|
|
Hit:
Adjacent allies gain +1 to hit and +4 to
damage until end of next turn
|
|
Apply
+1
to hit and +4 to damage
|
|
|
Itzen:
|
She looks down upon all, but here she focuses.
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
30
vs. AC
|
—
|
14
radiant damage
.
|
|
Effect:
Creates a burst 2 zone centered on the
target until end of encounter that moves with it. All her
attacks vs foes in that zone do an additional 1d6 radiant
damage.
|
|
|
Itzen:
|
Fourfold
Invocation of Doom
:
burst 10
|
|
The storm of the Auric, The silence of the Patina, The
wild of the Argent, The war of the Electrum
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
27
vs. Will
|
|
|
|
(18) Purge Demon 2
|
—
|
Rolled
26
vs. Will
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
27
vs. Will
|
|
|
|
(16) Seeker's Kinetic Wave
|
—
|
Rolled
27
vs. Will
|
|
Miss:
Dazed until end of next turn
|
|
Effect:
Untill end of encounter, any creature that
hits or misses her takes 5 psychic damage.
|
|
Apply
Dazed
save ends
|
|
Apply
Dazed
until eont
|
|
Apply
Enemies
that hit or miss Itzen take 5 psychic damage
|
|
|
Itzen:
|
A bolt of lightning strikes a foe and the resulting howl
lingers on her allies strikes
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
14
vs. Reflex
|
—
|
23
lightning damage
.
|
|
Effect:
The burst creates a zone of thunder that
lasts until the end of the encounter. Any ally deals 1d6
extra thunder damage when they hit an enemy that is within
the zone.
|
|
|
Itzen:
|
Just becaue you point it out doesn't mean the foe can
adapt to it.
|
|
(18) Purge Demon 2
|
—
|
Purge Demon 2
|
Effect:
The target gets +
5
damage vs Itzen's oath target until end of her next turn.
|
|
Apply
Gain
+5 damage vs Itzen's oath target
|
|
|
Itzen:
|
Getting in her way will just make her hit harder
|
|
Trigger:
She gets hit by a foe that isn't her oath
target.
|
|
Effect:
She gains a cumlative +4 damage to damage
rolls vs her oath target until end of her next turn
|
|
Apply
She
gains +4 to damage rolls vs her oath target per hit
|
|
|
Itzen:
|
Trigger:
Oath target ends their turn within 5 of
her but not adjacent to her.
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
33
vs. AC
|
—
|
8
damage
.
|
|
Effect:
Before the attack, she teleports to a
square adjacent to the target
|
|
|
Itzen:
waitamin
that's wrong
|
|
Itzen:
|
Trigger:
Oath target ends their turn within 5 of
her but not adjacent to her.
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
29
vs. AC
|
—
|
9
damage
.
|
|
Effect:
Before the attack, she teleports to a
square adjacent to the target
|
|
|
Itzen:
|
Her shield crackels with arcane might, darting back and
forth.
|
|
Trigger:
She is hit by an attack
|
|
Effect:
She gains +5 to ac and reflex until end of
her next turn
|
|
Apply
+5
power bonus to Ac and Reflex
|
|
|
Itzen:
|
Dodging is merely a state of mind.
|
|
Effect:
She gets +3 to all defenses untill the end
of her next turn
|
|
|
Itzen:
|
It's twin gems match the wolf, it's gaze protects the
chosen.
|
|
Trigger:
An enemy within 10 squares hits her with
an attack.
|
|
Effect:
The enemy takes 10 lightning and thunder
damage
|
|
Special:
If the triggering attack was lightning or
thunder, this power is not expended.
|
|
|
Itzen:
|
The weight of her words on those from Elsewhere is heavy
|
|
Trigger:
She makes an intimidate or diplomancy
check against a target that isn't natural origin
|
|
Effect:
She uses arcana instead with a +2 bonus to
the check
|
|
|
Itzen:
|
Half Wolf, Half Elf. Big eyes, ears, sharp teeth, the
works. Too fuzzy to be embarased.
|
|
Effect:
She turns into a werewolf, gains bite and
+2 power bonus ac and fort
|
|
Apply
Is
a wolf, +2 power bonus to AC and Fort
|
|
|
Itzen:
|
Trigger:
She makes a melee attack in beast form
having combat advantage
|
|
|
Effect:
She does an additional
4
extra damage.
|
|
|
Itzen:
|
Effect:
She can use one of her arcane might powers
before end of encounter.
|
|
|
Itzen:
|
Arcane
Might: Lesser Dimentional Step
|
|
Trigger:
She hits with a basic attack
|
|
Effect:
The attack does another 1w and she and an
ally within 5 can teleport to squares adjacent to the foe.
|
|
|
Itzen:
|
Surrounded by lightning teeth
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
15
vs. Fortitude
|
—
|
10
force damage
.
|
|
Hit:
and until end of her next turn, any attack vs
target deals extra damage equal to her wis mod
|
|
Apply
Takes
WisMod (5) extra damage from attacks
|
|
|
Itzen:
|
Arcane
Might: Glorious Presence
|
|
The Gaze of the Wolf is Upon us!
|
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
27
vs. AC
|
—
|
14
radiant damage
.
|
|
|
|
(18) Purge Demon 2
|
—
|
Rolled
25
vs. AC
|
—
|
14
radiant damage
.
|
|
|
|
(16) Seeker's Kinetic Wave
|
—
|
Rolled
27
vs. AC
|
—
|
14
radiant damage
.
|
|
Hit:
and the foe is pushed up to 4 squares
|
|
|
Effect:
She and her allies in the burst
gain
5
thp.
|
|
|
Itzen:
|
|
|
(6) Derghodemon 1
|
—
|
Rolled
21
vs. AC
|
—
|
6
damage
.
|
|
Hit:
She marks the target till end of her next
turn.
|
|
Apply
Target
takes -3 to attack rolls that don't include her
|
|
Apply
Grabbed
till start of her turn
|
|
|
Itzen:
|
Effect:
As long as she remains in beast form she
gains regen 2 when bloodied. Additionally her bite now grabs
hit foes until end of next turn.
|
|
Apply
Regeneration
2 and can grab with bite
|
|
|
Itzen:
|
Sharp edges, good thing nobody touches it.
|
|
Trigger:
She or someone she has grabbed escapes
|
|
|
Effect:
Foe takes
7
damage
|
|
|
Itzen:
|
A blade of piercing light
|
|
Effect:
All damage delt with this sword is
radiant, as a free action once per round she can swap modes
|
|
|
Itzen:
|
Effect:
All damage delt with this sword is
necrotic, as a free action once per round she can swap modes
|
|
|
Itzen:
|
Trigger:
She hits with an implement attack
|
|
Effect:
She gains a +2 bonus to melee weapon
damage until the end of her next turn
|
|
|
Itzen:
|
Is it really faith if it gives you obvious rewards?
|
|
Effect:
She can use a 2 handed weapon and a heavy
sheild at the same time. Ranged or area implement attacks by
her don't provoke.
|
|
|
Itzen:
|
Effect:
She gets a +1 item bonus to ac and reflex
until end of next turn
|
|
Apply
Has
+1 item bonus to ac and reflex
|
|
|
Itzen:
|
Trigger:
She uses a daily or encounter attack
|
|
Effect:
Before the attack she or an ally within 5
can shift 1, or shift 2 if it ends with her flanking a
target.
|
|
|
Itzen:
|
It's eyes crackle and it's teeth are sharp.
|
|
|
Effect:
When she escapes from a grab on her
turn or a foe escapes from her grab they take
7
damage.
|
|
|
Itzen:
|
I shift 2 squares in time of peace and 2 in time of war~
|
|
|
Itzen:
|
Necklace
of Calamity Avoidance: Blessing
|
|
Effect:
She loses the resistance gained by this
item for the encounter but one ally within 5 gains it untill
end of encounter.
|
|
Apply
Resist
5 fire
|
|
Apply
Resist
5 Poison
|
|
Apply
Resist
5 cold
|
|
Apply
Resist
5 acid
|
|
Apply
Resist
5 lightning
|
|
Riot is disconnected.
|
Itzen:
Took an extended rest.
HP:
69 / 69—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
=^v^= is disconnected.