You have disconnected.
java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression imp = getImpersonated().
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
=^v^= has connected.
Riot has connected.
Riot: Hi hi
Riot: So how do I stop using Lucky and Sera's tokens and use Ty and Kaylen's?
vonel has connected.
=^v^=: ji
=^v^=: hi
vonel: hi
Riot: hi hi
Ra'ven: you select them and then type the magic command to change your overlay
Ganaroth has connected.
Ganaroth: Last necessary thing, then I'll be ready to go.
Riot: What is the magic command
Ra'ven:
Riot: That is blank
Riot: Just post it in discord lol
Riot: nm you already did lol
Ra'ven: works better if I type the correct one in discord
Vul: hmm
Vul: guess I can steal alsyne
Ganaroth: Should you wish, go for it. Takes work away from me, and I'm okay with that.
Vul: be team fancy head ordiment
Ganaroth: What's that magic command supposed to be for?
Vul: changing which tokens show up on the overlay to toggle between
Riot: So I can control Ty and Kaylen
Ganaroth: Ah, ok.
Riot: Which I am currently trying to find on the map lol
Ganaroth: Hold up, I haven't added the new versions of the tokens yet.
Riot: Ah okay
Vul: kay isn't here brah
Riot: There was no way I would know that
Vul: I mean if you have the map explorer pannel open you can see the player list and that has all the player tagged tokens that you can see and touch
Riot: I do not have that open
Riot: Never have
Riot: I didn't know it was a thing
Riot: Remember, this game is literally my only experience with MapTool
Vul: err
Vul: "You could use the map explorer" (informative not judging)
Riot: I have it open now but no it is not open by default
Riot: At least mine was not
Riot: I only click things y'all tell me to lol
Ganaroth: I constantly don't know how to do things, and I've been using it for forever. It's very flexible, but not always intuitive.
Vul: ya hard for me to remember what default windows is cause like, it seems to persist over upgrades so I haven't seen default forever
Riot: Fair
Ganaroth: Same. I have it set up in a way that works for me, and no longer know what it's supposed to look like.
Vul: also the draw explorer lets you delete templates you draw instead of drawing erase templates over it, so they actually dissaper instead of cause odd distortions
Vul: that's occasionally harder to do then just draw over though so either way
Ganaroth: Anyway, the correct tokens have now been added. I'll center your view on them so that you can pick the ones you want.
Vul: I put vul and perra there too
Alsyne: (thumbs up.)
Kaylen Fisher: Wee
Riot: (( okay Aegis of shielding has no text, what does it do? ))
Alsyne: ((Allow me to diagnose and fix.))
Riot: (( okay ))
Vul: marks target, if mark is violated you can use inturrupt to reduce damage
Kaylen Fisher: (Okay, the text should show now.)
Vul: used as minor action, single target, lasts till you use it on someone else if I recall
Riot: (( roger roger ))
Kaylen Fisher: (Hyup.)
Vul:
  Fox Button  
 Foxes can Fox, also button!
Effect: Can do things that involve foxes.
Also buttons: Vul can trigger buttons that must be triggered by a fox.
Kaylen Fisher: (You know, I really should have turned the actual damage blocker of aegis on its own button... do you want me to do that?)
Vul: it does make it easier to rememeber it's an inturrupt to block but a minor to mark
Riot: (( I think it is? It's Armor of Aegis Expansion under Encounter, right? ))
Alsyne:
  Basic Attack (Melee)  
  some testing target    Rolled 23 vs. AC    —    15 damage .  
Apply The target is marked until the end of your next turn.
Riot: (( also oh lord it's a maze, I'm gonna die lol ))
Alsyne has red marks, does aegis do other color?
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a ?3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(0) Kaylen Fisher  Kaylen Fisher   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a ?3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Kaylen Fisher: Dammit.
Kaylen Fisher: Apparently I'm missing the damn tag.
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a ?3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(0) Kaylen Fisher  Kaylen Fisher   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a ?3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Kaylen Fisher: There we are. Nice and green.
Riot: (( nice ))
Kaylen Fisher: (Okay, any other business before we start?)
Kaylen Fisher: Took an extended rest.
HP: 87 / 87— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Alsyne: Took an extended rest.
HP: 81 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Abner: (Okay, if there are no other issues, Abner has a thing that happens to all of you because of uniques powahs.)
Abner:
  Legendary Cook  
    Effect: For the first combat in any given day, Abner and his party receive temporary hit points equal to their healing surge value. These temporary hit points stack with other temporary hit points, and are removed first. Abner's healing surge value, and that of his party members, is increased by his wisdom modifier ( + 4 ).  
vonel: (( dang ))
Riot: (( oh noice ))
Abner: (Akaiku, help, I can't change Abner's hp. Checking others.)
vonel: (( So the surge increase applys to the thp? ))
Riot: (( also the maze map looks really good. Whatever that app is that you've been using was a great choice ))
Abner: Gained 17 temp HP.
HP: 70 / 70 + 17 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Fallen: (Nope, can't change hp.) ((Yes, the surge increase would apply, though I guess I hadn't thought about it.))
Alsyne: Gained 24 temp HP.
HP: 81 / 81 + 24 temp.— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Fallen: (Why can't I heal things, then, if you can?)
Abner: unsure, what buttons are you using
Perra: Gained 5 HP. Gained 20 temp HP.
HP: 66 / 66 + 20 temp.— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Abner: also do you have the token impersonated if you are using handy overlay?
Abner: Err, if you are NOT using handy overlay
Tyellenthi: Gained 21 temp HP.
HP: 71 / 71 + 21 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Fallen: ((Thank about the map! I took a little while, but not nearly as much as you might think. ))
Fallen: (Yes, I have the token impersonated.)
Kaylen Fisher: Gained 25 temp HP.
HP: 87 / 87 + 25 temp.— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Fallen: (I am pressing the +hp combat status button.)
Riot: (( Weird I had to click the overlaid token twice for that to work but it works now ))
Fallen: Gained 21 temp HP.
HP: 68 / 68 + 21 temp.— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Abner: Gained 21 temp HP.
HP: 70 / 70 + 38 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Fallen: (Well, we discovered the cause of the issue, which was EVIL SPIRITS.)
Fallen: (Ie: Doing the exact same thing that failed now works.)
vonel: (( might want to doubble check Abner's thp's, he's up to 38 and that seems like a bit much. ))
Abner: Suffered 38 dmg. Lost 0 HP and 38 temp HP.
HP: 70 / 70— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Abner: Gained 21 temp HP.
HP: 70 / 70 + 21 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Vul: Gained 23 temp HP.
HP: 76 / 76 + 23 temp.— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Fallen: (Thanks for that. Keep catching my errors! (no sarcasm))
Fallen: (I accidentally put you at the bottom of the map, but this time that's not actually where you are, so I'm putting y'all up top, kay?)
Riot: (( k ))
Fallen: (Reminder that a lot of the shinies around the map actually do things, in case you want to take advantage. You may just have to guess what they do based on appearance, though. Everyone ready?)
Riot: (( sure ))
vonel: (( yep ))
Fallen: ((Cool, cool.))
The second team stands outside the walls of the palace, secreted away from the silver light of Argent in alleyways, and behind statuary. If any of the palace guards patrolling the walls have noticed you, they certainly haven't made mention of it. Long minutes pass after the first group went inside, and aside from the occasional distant clash and ring, everything is still. Eventually, however, Perra notices something from her location. An unassuming section of the wall, in appearance like every other part, opens slowly and quietly before her eyes, and the helmed head of a palace guard quickly darts out to look around, then vanishes again, leaving the apparent secret door just visibly open.
Vul is probably distracted trying to explain the Argent phase to Tyl
Fallen: (Lol, makes sense.)
Perra: "Ummm...."
vonel: (( brb really quick, making some food ))
Vul !
Vul: "Umm what?"
=^v^=: (( if you heard the MGS alert noise my job was successful ))
Perra points to the now open door, "A guard just opened that door took a look around and then went back in."
Perra: "Don't think he saw us."
Vul: "That seems like being pretty bad at dooring."
Abner nods from a statue away. "Either 'n wanted us here. Na should bet on that, though, hey?"
In any case, it's a little longer, perhaps half an hour or so, before the next change... and this one is accompanied by immediate shouts of alarm, followed by the sound of steel on steel. Before your eyes, the blue flame of the iron Fey Wards simply goes out, leaving them simply dull black rods by the monochrome light. You've never seen wards simply go out like that. Fail under concerted assault, yes. Fail when damaged, or ill-maintained, yes. But an entire wall of them, on a place like the Ruby Palace? Even if you don't know how, or why, it's obvious that it must have been purposeful. And without those wards, the guards have suddenly found themselves with a very real problem on their hands, as creatures pour forth from the shining realms between the winds; that possibly mythical land that the fey hunters of the Argent cycle come from. Their shouts and screams indicate that, even if well trained enough, they weren't prepared for this kind of sudden attack.
Perra: O.o
"Oh no." She looks around, and her stage whispers rises just above an acceptable level. "What now? Do we help, or... I mean..."
Alsyne: (sorry)
Alsyne: "Oh no." She looks around, and her stage whispers rises just above an acceptable level. "What now? Do we help, or... I mean..."
Alsyne: (I had /e sitting there accidentally.)
Vul: "Huh, guess I actually can now?"
Perra: "Problay should help.... still strange they would all go out like that at once."
Fallen: "If a guard goes around opening a door, its almost rude not to walk through it, right? 'Sides. If our buddies come running, they'll need someone screening the retreat...Through a nice, convenient door!"
Vul: "Maybe they turned them off?"
Kaylen Fisher: "Why would anyone turn off their wards, though?" She gestures at the shouting, confusion on her face. "They're just allowing themselves to be attacked."
Vul: "Yes, also they opened the door physically too. Maybe they are? There is a plot afoot anyways, it'd be rude to the season to not follow, right?" Vul says with a silver glint in his eyes.
Perra nods
Kaylen Fisher: "It's not like the cycle is just going to ignore a place like the ruby palace. With so much importance placed on it, it's no wonder it was attacked immediately..." She nods. "Right. Help now, investigate later."
As you move towards the door, you can already see the corpse of one of the guards (not the one Perra observed). He's lying in his blood, with a trio of small fey creatures standing over him, cackling.
Kaylen Fisher: (Another note: As this is a maze, you will not be able to see the entire field of battle. Enemies will come into view based on where you go, and also what they do to some extent. Also, there's a bit of an X factor that will showing up related to this...)
Kaylen Fisher: (Akaiku and Riot?)
=^v^=: (( ya? ))
Riot: (( I am here, just letting you voice these two because they're not my characters lol ))
Kaylen Fisher: ((Sorry, I didn't say roll initiative. I thought that monsters being there would be a signal, but honestly that's my bad.))
=^v^=: (( any fancy init mods anyone gives? ))
=^v^=: (( lol ))
Riot: (( oh duh ))
Kaylen Fisher: ((If you intend to engage the monsters, please roll initiative. Unfortunately, one of them saw you coming, and they are not surprised.))
Kaylen Fisher: ((Okay, that's all, right? Cool.))
Tyellenthi has received initiative.
Kaylen Fisher: ((It looks like Tyellenthi can go first))
Tyellenthi:
  Fire Hawk  
  (6) Quickling Renegade 1    Rolled 18 vs. Reflex    —    13 fire damage .  
Hit: Until the start of your next turn, you can use the Fire Hawk Attack against the target.
Apply Until the end of your next turn, you can use the Fire Hawk Attack against the target.
Kaylen Fisher: (I'm afraid that doesn't hit, as the creature practically blurs through the air as it dodges.)
Riot: (( well then why not use this then ))
Tyellenthi:
  It was a feint.  
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it's lower.
Tyellenthi:
  Fire Hawk  
  (6) Quickling Renegade 1    Rolled 19 vs. Reflex    —    13 fire damage .  
Hit: Until the start of your next turn, you can use the Fire Hawk Attack against the target.
Apply Until the end of your next turn, you can use the Fire Hawk Attack against the target.
Kaylen Fisher: (I'm afraid that still misses, avoided with the same swiftness as the first.)
Riot: (( damn ))
Kaylen Fisher: (From you observation, this creatures seems to possibly have a very high reflex defense.)
Tyellenthi: I've finished my turn. Ayalin THINGS HERE
Quickling Renegade 1:
  Short Sword  
  (1) Tyellenthi    Rolled 35 vs. AC ( Hit )    —    8 damage .  
Quickling Renegade 1:
  Follow-up  
  (1) Tyellenthi    Rolled 19 vs. AC ( Miss )    —    7 damage .  
Tyellenthi: Suffered 8 dmg. Lost 0 HP and 8 temp HP.
HP: 71 / 71 + 13 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Quickling Renegade 1: I've finished my turn.
Spriggan Witherer Stormeye 1:
  Flattening Wind  
  (5) Perra    Rolled 17 vs. Fortitude ( Miss )    —    21 damage .  
  (5) Vul    Rolled 16 vs. Fortitude ( Miss )    —    17 damage .  
  (7) Abner    Rolled 27 vs. Fortitude ( Hit )    —    25 damage .  
  (7) Fallen    Rolled 29 vs. Fortitude ( Hit )    —    14 damage .  
  (3) Tyellenthi    Rolled 34 vs. Fortitude ( Hit )    —    18 damage .  
  (7) Alsyne    Rolled 29 vs. Fortitude ( Hit )    —    22 damage .  
  (6) Kaylen Fisher    Rolled 31 vs. Fortitude ( Hit )    —    22 damage .  
Hit: and the stormeye pushes the target 2 squares and knock it prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Kaylen Fisher: (Sorry, 21 damage as relevant.)
=^v^=: (( one dmg roll? ))
Kaylen Fisher: ((Yes.))
Abner: Suffered 21 dmg. Lost 0 HP and 21 temp HP.
HP: 70 / 70— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Riot: (( what is Channeling Shield btw ))
Riot: (( I just noticed it only shows the trigger ))
Kaylen Fisher: (Sorry, I keep forgetting that you have to type thing into the effect line in order for it to show up on tooltips.)
Riot: (( all good ))
Kaylen Fisher: (Durr, I even left out a part on the effect line THIS time.)
Kaylen Fisher: (Sorry, there were just weird formatting things that fooled me... I think it's okay now.)
Riot: (( Ah so it requires Aegis of Shielding to be active? ))
Kaylen Fisher: (AUGH. Ok, hopefully NOW it's like it should be. And no, it doesn't sorry.)
Kaylen Fisher: (The Aegis of Shielding bit just means if you are playing that Swordmage type, which Kaylen is.)
Kaylen Fisher:
  Channeling Shield  
Trigger: An attack hits you or an ally within 10 squares of you.
Effect: You reduce the damage the target takes from the triggering attack by [5 + ConBonus]. Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to [ConBonus].
    Effect: You reduce the damage the target takes from the triggering attack by 9 . Aegis of Shielding: The next successful attack you make before the end of your next turn deals extra damage equal to 4 .  
Apply The next successful attack you make before the end of your next turn deal extra damage equal to your con modifier
Riot: (( does that apply to everyone or just one ally ))
Kaylen Fisher: (One ally only, and only for that specific attack.)
Kaylen Fisher: (So Ty would have taken 9 less damage.)
Kaylen Fisher: (Sigh. Sorry. Forgot about the big burst, obvs.)
Riot: (( alright well can I hold on to that then ))
Kaylen Fisher: (Okay, I omitted it because I foolishly thought it wouldn't be necessary, but it does target the creature who was struck, so it does only protect one person.)
Alsyne: Suffered 21 dmg. Lost 0 HP and 21 temp HP.
HP: 81 / 81 + 3 temp.— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Kaylen Fisher: (I sometimes take shortcuts when it comes to targeted powers that only have effects.)
Fallen: Suffered 21 dmg. Lost 0 HP and 21 temp HP.
HP: 68 / 68— Surges: 6 / 6 — APs: 1 — Daily Items: 1
vonel: (( makes sense ))
Kaylen Fisher: Suffered 21 dmg. Lost 0 HP and 21 temp HP.
HP: 87 / 87 + 4 temp.— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Tyellenthi: Suffered 21 dmg. Lost 8 HP and 13 temp HP.
HP: 63 / 71— Surges: 9 / 9 — APs: 1 — Daily Items: 1
vonel: (( good thing everyone had that thp ))
=^v^=: (( lol that Vul and Perra be all, "Eh, we good." ))
Kaylen Fisher: (Right?
Kaylen Fisher: (All funny.)
Kaylen Fisher has received initiative.
Spriggan Witherer Stormeye 1: I've finished my turn.
=^v^=: (( oh right Perra has good basic attack right? ))
Riot: (( it takes all of the movement to stand up, correct? Or is it half ))
Kaylen Fisher: (She STR sorc, so I figure so.)
Kaylen Fisher: (Just 1 move action.)
vonel: (( She would yes, but she doesn't have a weapon so she'd just be doing a basic with a unarmed attack, which is d4's I think. ))
Kaylen Fisher: (Which leaves you with a standard and minor. The Standard can, for instance, be a charge, so you aren't totally screwed on melee even if you don't have useful ranged powers.)
=^v^=: (( I mean you have like, dragonfrost that's a ranged basic? ))
Riot: (( lol I just noticed her subtitle of Eternal Intern ))
Kaylen Fisher: (Wait, what? Hold on, she supposed to have a weapon.)
Kaylen Fisher: (Fuck me I suck.)
vonel: (( Talking about Perra ))
Kaylen Fisher: (Sorry, I was still on the Prone bit of the convo.)
vonel: (( and yes she does have dragonfrost as a ranged basic ))
=^v^=: (( uug, do we want Vul to make that attack not have actually hit anyone? ))
=^v^=: (( it's been a while I forgot I can do that! ))
=^v^=: (( probably! ))
Kaylen Fisher: (It seems like a decent opportunity.)
=^v^=: (( it's an alright amount of backwards time travel? ))
Kaylen Fisher: (It was a good chunk of damage to a lot of people, and proned a bunch. Sure, it's an okay amount.)
Kaylen Fisher: (Go for it.)
Vul:
  Distracting Hammer  
 Honestly it's sorta suprising to see it coming at you.
Trigger: An enemy within range makes an attack roll vs an ally.
  (5) Spriggan Witherer Stormeye 1    Rolled 31 vs. AC    —    22 damage .  
Hit: The ally that was attacked can make an at-will attack vs the triggering enemy with a +1 to hit.
Miss: Half damage
  Blinding Winds  
 Really, it sucks to have the wind in your eyes!
Trigger: Vul hits with a daily or encounter attack.
Effect: The foe treats all enemies as having partial concealment until end of Vul's next turn.
Apply Treats all foes as having partial concealment
=^v^=: (( perra you were attacked shoot that guy ))
=^v^=: (( assuming 31 hits ))
Kaylen Fisher: ( It does.)
Perra:
  Dragonfrost  
 A gust of frost hammers her foe and knocks it back.
  (5) Spriggan Witherer Stormeye 1    Rolled 29 vs. Fortitude    —    26 cold, radiant damage .  
Hit: You push the target 1 square.
Special: This power can be used as a ranged basic attack.
  Damage  
Effect: +2 bonus to damage rolls
Kaylen Fisher: (Hits.)
=^v^=: (( vull triggers this free action after that hit xP ))
Vul:
  Mazed. Again.  
 Back in the place between places!
Trigger: Vul hits with his hammer
Effect: The target is banished to the foxmaze, (save ends)
Apply Trapped in a maze, doesn't exist.
vonel: (( A note for future, that Damage is from my Gloves of Ice and are not included in the damage of powers. ))
Kaylen Fisher: (I added it in, no worries. )
=^v^=: (( woo bullshit combo undoing it's actual attack cause inturrupt ))
Kaylen Fisher: (Yup. Nobody took damage, was moved, or is prone.)
Alsyne: Gained 24 temp HP.
HP: 81 / 81 + 24 temp.— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Fallen: Gained 21 temp HP.
HP: 68 / 68 + 21 temp.— Surges: 6 / 6 — APs: 1 — Daily Items: 1
=^v^=: (( also you didn't have to use that reduce damage channel power ))
Abner: Gained 21 temp HP.
HP: 70 / 70 + 21 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Tyellenthi: Gained 8 HP. Gained 13 temp HP.
HP: 71 / 71 + 13 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Kaylen Fisher: Gained 21 temp HP.
HP: 87 / 87 + 25 temp.— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Vul uses reversal of fortune!
Kaylen Fisher: (Ka-ching!)
Kaylen Fisher: (Vul: Leadering via controlling.)
Kaylen Fisher: (I apologize for the shoddy work on the npc tokens, btw. They still aren't my forte, and honestly I'm a bit of a careless person with this stuff. -.-' )
Riot: (( I mean you don't normally have someone who isn't you manipulating them so ))
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(1) Quickling Renegade 1  Quickling Renegade 1   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Riot: (( my attack is not working (Booming Blade) ))
Kaylen Fisher: (That quickling sure is entangled in Kaylen's magic.)
Kaylen Fisher: (Consarnit.)
Riot: (( failing due to Illegal argument type java.lang.String, expecting java.math.BigDecimal ))
Riot: (( Error trace : executeComparison@Lib:Veg executeAttackRolls@Lib:bs doAttackEx@Lib:BS iterateAttack@Lib:bs executePowerMacroEx@Lib:bs macroLink ))
=^v^=: (( someone put a letter in a number spot ))
=^v^=: (( what you trying to do? ))
Kaylen Fisher: (That person was clearly me.)
Kaylen Fisher: (I just altered a line of text so that it would display correctly.)
Kaylen Fisher: (No number changing.)
Kaylen Fisher:
  Lightning Lure  
  ha    Rolled 31 vs. Fortitude    —    11 lightning damage .  
  ha    Rolled 17 vs. Fortitude    —    13 lightning damage .  
Hit: and you pull the target to the nearest unoccupied space adjacent to you. Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails, and deals no damage.
Ganaroth: Should I just re-do the Booming Blade power? That might be easier than trying to fix this one.
Kaylen Fisher:
  Lightning Lure  
  ha    Rolled 34 vs. Fortitude    —    9 lightning damage .  
Hit: and you pull the target to the nearest unoccupied space adjacent to you. Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails, and deals no damage.
Kaylen Fisher:
  Booming Blade  
  ha    Rolled 27 vs. AC    —    10 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 5 thunder damage.n  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
=^v^=: (( renegade has odd ac? ))
Kaylen Fisher: (Fark, I see.)
Vul: ya
Kaylen Fisher: (Like all other dnd things, my fault. Sorry, folks.)
vonel: (( not a problem. ))
Riot: (( all good! just lemme know when I can roll it lol ))
Kaylen Fisher: (That being said, the above roll hit. You can use it if you want, or reroll. Honestly, just pick the best of two, for being patient.)
Kaylen Fisher:
  Booming Blade  
  (1) Quickling Renegade 1    Rolled 32 vs. AC    —    14 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 6 thunder damage.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Kaylen Fisher: (There ya go.)
Perra has received initiative.
Kaylen Fisher: I've finished my turn.
Riot: (( Sweeet ))
Perra:
  Dragon Breath : Close blast 3 or 5  
 As Perra opens her mouth with a roar, the deadly power of her draconic kin blasts forth to engulf her foes.
  (2) Quickling Renegade 1    Rolled 20 vs. Reflex    —    21 cold, radiant damage .  
  (2) Spriggan Giantsoul Crusher 1    Rolled 16 vs. Reflex    —    21 cold, radiant damage .  
Bolstering Breath: Your dragon breath power targets enemies in the area, instead of all creatures in the area. In addition, allies in the area of your dragon breath gain a +1 bonus to attack rolls until the end of your next turn.
Enlarged Dragon Breath: When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3
Apply +1 bonus to attack rolls until the end of your next turn.
  Damage  
Effect: +2 bonus to damage rolls
Kaylen Fisher: (Swordmages can be really frustrating defenders to work against, since they're all about fucking over your monster's attempts to do THINGS, like a kind of hybrid defender/controller. They've almost always got something that can punish you: Commentary.)
Kaylen Fisher: (I'm afraide that neither attack hits.)
vonel: (( sad ))
Perra:
  Dragonfrost  
 A gust of frost hammers her foe and knocks it back.
  (2) Spriggan Giantsoul Crusher 1    Rolled 18 vs. Fortitude    —    27 cold, radiant damage .  
Hit: You push the target 1 square.
Special: This power can be used as a ranged basic attack.
  Damage  
Effect: +2 bonus to damage rolls
vonel: (( low rolls tonight I see ))
Vul rees used inturrupt-ly
Kaylen Fisher: (a 2 and a 6 against a critter with an extra-high reflex... I can't stop that, I'm afraid.)
=^v^=: (( also swordmage gets a level 15 daily that's the most hilariously hard for a monster to get around weaken ever unless they are flat immune to it ))
Kaylen Fisher: (I'm sorry, that doesn't hit either.)
vonel: (( Ah well ))
Abner has received initiative.
Perra: I've finished my turn.
Abner: (actually, gonna use a minor first)
Abner:
  Fire Shield  
    Effect: You gain resist 10 cold and resist 10 fire until the end of the encounter. Whenever a creature makes a melee attack roll against you, it takes 15 modifier fire damage. No creature can take this damage more than once per turn.  
Apply You gain resist 10 cold and fire until the end of the encounter. Whenever a creature makes a melee attack roll against you, it takes 2d6 + your intelligence modifier fire damage. No creature can take this damage more than once per turn.
Abner:
  Basic Attack (Melee)  
  (1) Quickling Renegade 1    Rolled 23 vs. AC    —    14 damage .  
  Dazzling Sunray  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
      One creature takes 5 radiant damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.  
Apply The target takes a -2 penalty to attack rolls until the end of your next turn.  
Abner: (Unfortunately, also a miss.)
Abner: I've finished my turn.
Feygrove Choker 1 Suddenly appears from the foliage!
Feygrove Choker 1:
  Choking Tentacle  
  (3) Kaylen Fisher    Rolled 32 vs. AC ( Hit )    —    16 damage .  
Hit: and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Special: The choker must not have two creatures grabbed.
Apply The choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Grabbing Kaylen in this way allows you to track the creature's movements; otherwise, it seems to blend into the background, almost invisible.
Feygrove Choker 1:
  Chameleon Hide  
Effect: The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
Apply The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
Kaylen Fisher: Suffered 16 dmg. Lost 0 HP and 16 temp HP.
HP: 87 / 87 + 9 temp.— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Fallen has received initiative.
Feygrove Choker 1: I've finished my turn.
Fallen:
  Mark of Stabby Justice  
Effect: You assume a stance, the mark of stabby justice. Until the stance ends, you gain the following benefits: ? Whenever you hit an enemy with a melee or ranged attack, you can mark the enemy until the end of your next turn. ? You gain a +2 power bonus to all defenses against opportunity attacks that you provoke by moving.
Apply You assume a stance, the mark of the vigilante. Until the stance ends, you gain the following benefits. ✦ Whenever you hit an enemy with a melee or ranged attack, you can mark the enemy until the end of your next turn. ✦ You gain a +2 power bonus to all defenses against opportunity attacks that you provoke by moving.
Fallen:
  Riposte Strike  
  (1) Feygrove Choker 1    Rolled 28 vs. AC    —    12 damage .  
Apply If the target attacks you or an ally adjacent to you before the start of your next turn and it is within reach, you can make a Strength vs. AC attack against it as an immediate interrupt. On a hit, the target takes 1[W] + Strength modifier damage.
Apply If you hit with the riposte that Riposte Strike grants, the target takes a -2 penalty to attack rolls until the end of your next turn.
Fallen: (Uh, just a moment, please.)
Riot: (( no worries, brb myself, taking dog out ))
Fallen:
  Mark  
Effect: The target is marked until the end of your next turn.
Fallen: Dammit!
Fallen:
  Mark  
Effect: The target is marked until the end of your next turn.
Apply The target is marked until the end of your next turn.
Fallen:
  Mark  
Effect: The target is marked until the end of your next turn.
Apply The target is marked until the end of your next turn.
Fallen: "Whoa hey, do you think that thing counts as calamari or noodles? Or maybe some kind of root veggie?"
Fallen: (Motherfucker. Can I use a different attack? I'm a moron.)
vonel: (( sure ))
Fallen:
  Piercing Strike  
  (1) Feygrove Choker 1    Rolled 20 vs. Reflex    —    10 damage .  
Hit: and you can push the target 1 square, and can shift 1 square as a free action, ignoring difficult terrain.
Fallen: (No. You know what, I'm going to use the original roll, and there's nothing anyone can do about it.)
Fallen: (And now, because it is out of reach, the grab is ended on Kaylen.)
Fallen: (Sorry for the dumbassery.)
Alsyne has received initiative.
Fallen: I've finished my turn.
Fallen: (I will now turn over command of the turn to someone more competent.)
Fallen: (Unless you no longer want to pilot Alsyne, Akaiku.)
Fallen: (In which case, right back to less competent we go.)
=^v^=: (( alright punch time ))
Fallen: ((punck o'clock.))
Spriggan Witherer Stormeye 1: "Darn, I'm in a hoary netherworld, so I can't make OAs."
Alsyne:
  Cleave  
  (1) Spriggan Giantsoul Crusher 1    Rolled 20 vs. AC    —    13 Lightning damage .  
Hit: and an enemy adjacent to you other than the target takes damage equal to your strength modifier. You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged attack does not provoke opportunity attacks.
    Deal 5 Cleave Damage.  
Apply The target is marked until the end of your next turn.
Spriggan Witherer Stormeye 1: (I'm sorry, but 20 is just a little too low. Lots of low rolls thus far.)
Alsyne:
  Flashing Claws  
  (2) Quickling Renegade 1    Rolled 33 vs. AC    —    17 untyped or lightning damage .  
  (1) Spriggan Giantsoul Crusher 1    Rolled 30 vs. AC    —    17 untyped or lightning damage .  
Hit: You gain a bonus to the damage roll equal to the number of targets. Pull the targets adjacent to you on hit.
Apply The target is marked until the end of your next turn.
Spriggan Witherer Stormeye 1: (Both hit this time.)
Alsyne forgos the pull and mark on the marked guy
Spriggan Witherer Stormeye 1: (nods)
=^v^=: (( wait, sheilding swordmage ))
Alsyne totally DOES pull
Spriggan Witherer Stormeye 1: (No mark override, though, right?)
=^v^=: (( correct ))
Alsyne:
  Lightning Strikes  
Effect: Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat. Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.
Apply You have combat advantage against this enemy until the end of your next turn.
Riot: (( 6 thunder damage I think right? ))
=^v^=: (( enemy has to start turn adjacent then move away sadly ))
Spriggan Witherer Stormeye 1: (That's only if it was there at the beginning of its turn, then moves.)
Spriggan Witherer Stormeye 1: (Yeah, what he said. Sorry.)
Vul has received initiative.
Alsyne: I've finished my turn.
Spriggan Witherer Stormeye 1: (Alsyne collects friends.)
=^v^=: (( what's the grab range on the choaker and do we wanna let it dissapear? ))
Spriggan Witherer Stormeye 1: (Actually, it's technically already disappeared, sorta.)
Feygrove Choker 1:
  Chameleon Hide  
Effect: The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
Apply The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
=^v^=: (( it is currently grabbing someone though ))
Spriggan Witherer Stormeye 1: (Nope, Kaylen was released. I think I said so. Its grab range appears to be 3.)
=^v^=: (( o ))
=^v^=: (( conditions are still there, my bad ))
Spriggan Witherer Stormeye 1: (It's okay. I probably should have poked about that. My bad too.)
Vul:
  Shed Scales  
 His armor flakes off a bit and floats around his allies.
Effect: All adjacent allies gain +1 power bonus to ac, he gets -1 to ac until end of his next turn.
Apply +1 power bonus to ac
Apply -1 to ac
Abner: "Sure'n appreciate it."
Vul:
  Enchant Weapons  
 A short-lived magical enchantment!
  (1) Quickling Renegade 1    Rolled 21 vs. AC    —    15 damage .  
    Hit: Each ally adjacent to Vul gains +1 to hit and + 4 to damage until the end of his next turn.  
Apply +1 to hit and +4 to damage
  Blinding Winds  
 Really, it sucks to have the wind in your eyes!
Trigger: Vul hits with a daily or encounter attack.
Effect: The foe treats all enemies as having partial concealment until end of Vul's next turn.
Apply Treats all foes as having partial concealment
=^v^=: (( ree low rolls ))
Vul: Treats all foes as having partial concealment ended on Spriggan Witherer Stormeye 1 I've finished my turn.
Abner: (Sorry, man. You have my sympathy.)
Spriggan Giantsoul Crusher 1:
  Slam  
  (1) Alsyne    Rolled 17 vs. AC ( Miss )    —    18 damage .  
Hit: +5 damage while the spriggan is bloodied.
Spriggan Giantsoul Crusher 1 hisses, unable to move without getting punched.
Tyellenthi has received initiative.
Spriggan Giantsoul Crusher 1: I've finished my turn. Ayalin THINGS HERE
But hold a moment....
Riot: (( uh oh ))
As the first few blows of your own fight ring out, you all hear, or more properly, feel, an enormous bass shockwave cascade over you, like an expanding sphere of thunder. At the same time, a ferocious silver-blue light stabs upward from somewhere within the garden, between you and the palace, and you watch as in the upper reaches of your sight, trails of light branch off from the main spear, looking for all the world like an enormous tree, miles in height. From that direction you hear a primal bellow, and feel the ground shake as something of real power enters the waking world.
Riot: (( That uh. That can't be good ))
Sovereign Elk has entered the chat.
=^v^=: (( Oh Deer ))
Sovereign Elk: ( )
An image of the creature in its majesty rushes through each of your mind. Even unable to see more than the tips of shining antlers above the hedge maze, its mere presence announces itself to you, and you firmly KNOW what this thing is: The primal example of all such creatures. A kind of demigod, avatar, or paragon, and well beyond the capabilities of most mortals to summon. But exactly the kind of creature that might manifest in a place this important, if the wards happened to have failed.
Perra: "Going to guess fighting that thing would be a bad idea..."
Alsyne: "Um.... Yes, probably, but..." She seems hesitant to complete the thought.
Vul: 0.0
Riot: (( are there any attack bonuses against these 3? ))
Alsyne: (Not that I am aware of.)
Riot: (( oh wait is that one spriggan still banished or whatever? ))
Alsyne: (Yes.)
vonel: (( +1 from perra on Tye and Kay ))
Vul: "Wow! It's one of those! Quick does anyone happen to have any snowberry wine or dew in a silver cup?"
Riot: (( Okay so cannot attack the Spriggan Stormeye then ))
=^v^=: (( correct, it's currently in the corn fields of iowa or the fox dimention or something ))
Riot: (( Okay thanks Von ))
Perra: "No...?"
Tyellenthi:
  Swarm of Blades  
  (1) Quickling Renegade 1    Rolled 34 vs. Reflex    —    15 untyped or fire damage . CRIT: 16 untyped or fire damage, plus 7 untyped or fire damage.  
  (2) Spriggan Giantsoul Crusher 1    Rolled 33 vs. Reflex    —    15 untyped or fire damage .  
Effect: The blast creates a zone of threatening blades. While within the zone, enemies grant combat advantage.
=^v^=: (( bonk ))
Alsyne: "Um... no. We used to use Ija fruit brandy, but I don't have that either..."
Alsyne: (True bonks.)
Alsyne: (Ugh. Again, my bad. The zone lasts until the end of Ty's next turn.)
Riot: (( all good ))
=^v^=: (( some sorta skill check for what sorta way to ingratiate superdeer we might have at hand? Or what to avoid to not piss it off? ))
Alsyne: (Just show where you want the zone.)
Alsyne: (A nature check to determine that would be in order.)
Alsyne: (Ty in particular might know this stuff.)
Vul:
  : Rolled 14. Nature
=^v^=: (( xP ))
Tyellenthi:
  : Rolled 21. Nature
Alsyne: (You just put down a 5x3 zone. It sorta needs to be 3x3.)
Riot: (( oops ))
Riot: (( duh gimme a sec ))
=^v^=: (( ctrl+z is undo drawing ))
Riot: (( also oof, Ty with a +19 rolled a 2 ))
Vul totally doesn't have any of the things he know, also rolled a 3
Tyellenthi: I've finished my turn.
Tyellenthi: (Not ideal, which means that even she has incomplete info. Still, she beats the medium dc, so she at least knows a few things.)
vonel: (( might want to move the zone over one, as piutting it there makes Alsyne in the attack zone and it's an unfriendly attack so she could be hit by it as well ))
Riot: (( SHIT I MISSED THE CREATURE BIT ))
Riot: (( Thank you ))
vonel: (( np ))
Riot: (( I saw the Enemies comment in the effects ))
Riot: (( hope me moving it is okay with G ))
Riot: (( if not I can move it back and I can roll an attack against poor, poor Alsyne lol ))
Intimidation is unlikely to work, unless it believes you to be an archetypal threat to it; it's aware of its own power. It's not significantly more intelligent than its common counterparts, though. Bluffs along those lines, or attempting to lure it via bluff or diplomacy can work, though it is difficult. A successful nature check of high difficulty can also remove you as a potential target for a round, provided you don't do anything more to provoke it. But there is only one sure way to banish such a creature: The bane of all things wild. Without enormous amounts of magical or physical force, the only way to get rid of it is for it to be TAMED; and brought to bridle.)
Tyellenthi: (No worries, is all fine.)
As for how you would go about taming an elk of great power in order to ride it, Tyellenthi has to admit she's never tried before.
Vul laughs at that explination, "I wanna ride it!' being the way to baniish it is hilarious."
Tyellenthi: "It... ugh.. It makes sense, does it not? The wild world chafes under the yoke of civilization. It is not predators which threaten a whole category of animal, but the destruction of nature itself. So in order to fight such a thing, mere arrows or fangs will find it difficult to do the..ugh... job."
Vul nods, "So depending, we'd need Alsyne or Kaylen to do it" he nods.
Tyellenthi: "Anyone who can, really. I can't predict who it might or might not take to. But don't worry about IT at least. Unless this world has changed in ways other than what I've been shown, taming such a being will be temporary. Its wild nature will reassert itself in a matter of days... well away from here."
Vul: "Alsyne being the mighty hunter venturing out from her village to tame the great beast; Kaylen being the representative of civilization's push against the wilds themselves."
Kaylen Fisher: "Thanks! I appreciate that."
Tyellenthi: "They do carry symbolic weight, it is true."
Vul: "Both are decent tales, which are stronger now."
Tyellenthi: "Ah... of course. The effect of the "argent cycle" that you spoke of."
Vul: "The beast might fight as it's story, but fighting it without a story will offend the moment itself, which is... unwise."
Quickling Renegade 1:
  Fey Shift  
Effect: The renegade shifts 10 squares.
vonel: (( brb ))
Quickling Renegade 1:
  Short Sword  
  (1) Kaylen Fisher    Rolled 28 vs. AC ( Miss )    —    8 damage .  
Tyellenthi: (Oh well. Sad.)
Quickling Renegade 1: If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage. ended on Quickling Renegade 1 I've finished my turn.
Spriggan Witherer Stormeye 1: "Oh no, I'm in a maze!"
Kaylen Fisher has received initiative.
Spriggan Witherer Stormeye 1: I've finished my turn.
Spriggan Witherer Stormeye 1: (I don't know when that maze effect ends, since it doesn't say.)
=^v^=: (( save ends, doesn't say on the effect but does say on the thing that applied it also effect's d uration ))
=^v^=: (( should prob add it to txt because the other ones are occasionally annoying to remember ))
Kaylen Fisher:
  Booming Blade  
  (1) Quickling Renegade 1    Rolled 26 vs. AC    —    12 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 6 thunder damage.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Spriggan Witherer Stormeye 1: ((Might have it say on the effect, since otherwise I have to scroll up to an unknown degree.))
Spriggan Witherer Stormeye 1:
: Rolled 16. Saving throw
Success: Spriggan Witherer Stormeye 1 has overcome AFK icon.
Spriggan Witherer Stormeye 1: (Hits, and its mobility is curtailed again. )
Perra has received initiative.
Kaylen Fisher: I've finished my turn.
Perra sadly targets a lot of ref, also doesn't like having bad guys flanking her
Quickling Renegade 1: (Incidentally, Kaylen locks this guy down to a funny degree, since he does low damage hits, the second one dependent on the first.)
Quickling Renegade 1: (Fair enough, Perra.)
Quickling Renegade 1: (I don't like guys flanking me either.)
Perra:
  Rimestorm  
 A wintry blast drives Perras enemies to their knees.
  (1) Quickling Renegade 1    Rolled 24 vs. Fortitude    —    28 cold, radiant damage .  
  (1) Spriggan Witherer Stormeye 1    Rolled 17 vs. Fortitude    —    28 cold, radiant damage .  
Hit: You knock the target prone.
Dragon Magic: The target also takes a -2 penalty to Fortitude until the end of your next turn.
Apply -2 penalty to Fortitude until the end of your next turn.
  Damage  
Effect: +2 bonus to damage rolls
Perra:
  Shadowdance - Property  
Effect: Your area and ranged attacks don't provoke opportunity attacks.
Quickling Renegade 1: (Well, you definitely hit the Quickling.)
=^v^=: (( is a blast so doesn't provoke ))
Abner has received initiative.
Perra: +1 bonus to attack rolls until the end of your next turn. ended on Tyellenthi
+1 bonus to attack rolls until the end of your next turn. ended on Kaylen Fisher I've finished my turn.
Abner:
  Basic Attack (Melee)  
  (1) Quickling Renegade 1    Rolled 27 vs. AC    —    23 damage .  
Vul:
  Virtue of Valor  
 Nice one!
Trigger: An ally within 5 bloodies or reduces a foe to 0
    Effect: The ally gets 5 temporary HP  
=^v^=: (( not that it matters ))
Abner:
  Shadow Sever  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
    One creature takes 5 necrotic damage, and the target falls prone if it is the same size as or smaller than the target of the triggering attack.  
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Abner: "Heh. Setmup, knockmdown, hey?"
Abner: I've finished my turn.
Abner has received initiative.
Feygrove Choker 1:
  Choking Tentacle  
  (2) Fallen    Rolled 24 vs. AC ( Miss )    —    12 damage .  
Hit: and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Special: The choker must not have two creatures grabbed.
Apply The choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Fallen has received initiative.
Feygrove Choker 1: I've finished my turn.
Fallen:
  Piercing Strike  
  (1) Feygrove Choker 1    Rolled 26 vs. Reflex    —    12 damage .  
Hit: and you can push the target 1 square, and can shift 1 square as a free action, ignoring difficult terrain.
Fallen: "I'm still hiiiiiitttttiiiiing you!"
Fallen:
  Mark  
Effect: The target is marked until the end of your next turn.
Apply The target is marked until the end of your next turn.
Fallen: "It's funny, because HE can't get away!"
Alsyne has received initiative.
Fallen: The target is marked until the end of your next turn. ended on Feygrove Choker 1 I've finished my turn.
Alsyne:
  Rain of Blows  
  (1) Spriggan Witherer Stormeye 1    Rolled 21 vs. AC    —    9 lightning. damage .  
  (Sec.) (1) Spriggan Witherer Stormeye 1    Rolled 24 vs. AC    —    9 lightning damage .  
Hit: On a hit, pull the target adjacent to you.
Effect: If you're wielding a flail, a light blade, or a spear and have dexterity 15 or higher, make the attack a third time against either the target or a different creature.
Apply The target is marked until the end of your next turn.
=^v^=: (( doesn't say if Alsyne gets a 3rd attack ))
Fallen: (Apologies. Her claws count as light blades (specifically, double sword.))
Alsyne:
  Rain of Blows  
  (1) Spriggan Giantsoul Crusher 1    Rolled 29 vs. AC    —    8 lightning. damage .  
Hit: On a hit, pull the target adjacent to you.
Effect: If you're wielding a flail, a light blade, or a spear and have dexterity 15 or higher, make the attack a third time against either the target or a different creature.
Apply The target is marked until the end of your next turn.
=^v^=: (( any hits? ))
Fallen: (Two hits.)
=^v^=: (( one on each? ))
Fallen: (Yes.)
Alsyne:
  Lightning Strikes  
Effect: Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat. Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.
Apply You have combat advantage against this enemy until the end of your next turn.
Alsyne:
  Sohei Flurry  
  (1) Spriggan Witherer Stormeye 1    Rolled 24 vs. AC    —    11 Lightning damage .  
Hit: On a hit, pull the target adjacent to you.
Apply The target is marked until the end of your next turn.
Fallen: (Hits)
Vul has received initiative.
Alsyne: The target is marked until the end of your next turn. ended on Spriggan Giantsoul Crusher 1
You have combat advantage against this enemy until the end of your next turn. ended on Spriggan Giantsoul Crusher 1 I've finished my turn.
Riot: (( I'm gonna need to go soon because my roommate drank all the Fresca apparently and I need to go to the store to get more before it closes lol ))
Fallen: (Noooooooooo!)
=^v^=: (( you fool the answer is to buy fresca by the gross ))
Fallen: (You have no idea how much horror that fills me with.)
Riot: (( I would if I didn't only have like 11 dollars to my name currently lol ))
Fallen: (Since I subsist on a fresca-based diet.)
=^v^=: (( most diets include calories ))
Fallen: (sympathy)
=^v^=: (( also 11 dollars is hard to get much fresca ))
Fallen: (Not if you're tuff like me.)
Riot: (( 8 bucks for a single 12 pack ))
Fallen: (Well, we can stop now, or try for end of round. But that's up to you.)
Riot: (( hopefully we can hit end of round in 10 mins ))
Fallen: (I'll do my best.)
Vul:
  Staggering Note : Range 10  
 More like a loud boom.
  (2) Spriggan Witherer Stormeye 1    Rolled 25 vs. Will    —    7 thunder damage .  
Hit: The foe is pushed 2 squares. An ally can take a free action to make a melee basic attack against the foe before, during or after the push.
Battle Song Expertise: +1 push range
Fallen: (Hits)
Alsyne:
  Basic Attack (Melee)  
  (1) Spriggan Witherer Stormeye 1    Rolled 20 vs. AC    —    16 damage .  
Apply The target is marked until the end of your next turn.
Fallen: (Miss, sorry.)
Alsyne sad troumbones
Fallen: (Facts.)
=^v^=: (( anyone need some movement? ))
Riot: (( nah ))
Fallen: (not really.)
Fallen: Fallen is where he wants to be, and Abner can get there.)
Vul:
  Shed Scales  
 His armor flakes off a bit and floats around his allies.
Effect: All adjacent allies gain +1 power bonus to ac, he gets -1 to ac until end of his next turn.
Apply +1 power bonus to ac
Apply -1 to ac
Vul: +1 power bonus to ac ended on Perra
+1 power bonus to ac ended on Abner
+1 power bonus to ac ended on Alsyne
-1 to ac ended on Vul I've finished my turn.
Spriggan Giantsoul Crusher 1:
  Slam  
  (1) Alsyne    Rolled 18 vs. AC ( Miss )    —    27 damage .  
Hit: +5 damage while the spriggan is bloodied.
Spriggan Giantsoul Crusher 1: I've finished my turn.
=^v^=: (( DEER ))
You hear the thunderous hoofsteps a the force of nature moves... and feel strange new life spring up in its wake.
Vul feels a bit sad 'his' pen is missing somewhere
Fallen: (That blue area has been destroyed by the elk, removing all objects and barrier in its way, but leaving behind something unpleasant.)
Fallen: (You aren't sure what it is, though.)
Riot: (( suboptimal ))
=^v^=: (( anyways we got decent gaem doen and rioto needs to away ))
Fallen: (Yup, afraid so. In any case, this would be the end of turn. Find out what horrible fate awaits you next time.)
Riot: (( Okay, sweet. Gnight y'all! ))
Riot is disconnected.
Fallen: (Gnight!)
Perra: night
Fallen: Sorry for all the extra time wasted by my incompetence.
Fallen: Gnight.
Vul: ohey I do have a plan for something Vul might try on GODDEER
Vul: he's going to try actually narrating the story he decided that Alsyne and Kaylen are the heroines of
Vul: at the deer
Fallen: Interesting!
Vul: he rolled bad on lore so his fallback is "Tell a fey a good story or it'll make one up that you might not like your part in"
Vul: it's extra funny cause Vul's a fey and is falling into that as well
Fallen: Heh. Well, I look forward to seeing what kind of story you give it.
Vul: I mean I feel like I have to make the attempt, since it's vul+argent+big fey critter
Vul: to be fair
Vul: he also thought of a way Perra would fit but she dislikes being called a princess
=^v^=: (( also he's a bit sad Ra'ven isn't here since she's a scary wolf monster who happens to also be death aligned ))
=^v^=: (( which is about as counter as you can get to lifedeer ))
Fallen: It is annoyingly difficult to draw a large trail of destruction behind something that indicates exactly which squares are blown up. The templates don't always show up correctly. And yeah, Ra'ven would have had stuff to do here too, but alas.
Perra probably wouldn't object in this case
Perra: big deer is kind of scarry
Fallen: Big deer is in fact pretty scary.
=^v^=: (( Vul's spot for Perra is the princess who's pure of heart and unable to touch lesser creatures pulling a sort of Unicorn thing ))
=^v^=: (( its' totally his last choice since it's fatey and only would sound okay if the other two couldn't do it ))
Fallen: (Heh. I'll leave you two to plan this sort of thing. You know that I look favorably on these kinds of solutions, so you probably don't need me to make the determination.)
Fallen: Be well, and I really, really hope to do this again on sunday.
Vul: hoepfully!
=^v^= is disconnected.
vonel: be funny if Perra could do something being that she's partly merged with a nature spirit herself, but I don't think that's come up yet in game and even she doesn't know that.
vonel is disconnected.
Alsyne 2:
  Dual Strike  
  (0) Alsyne 2    Rolled 28 vs. AC ( Hit )    —    8 Lightning damage .  
Effect: Make a secondary attack.
Apply The target is marked until the end of your next turn.
Alsyne 2:
  Flashing Claws  
  (0) Alsyne 2    Rolled 25 vs. AC ( Miss )    —    19 untyped or lightning damage .  
Hit: You gain a bonus to the damage roll equal to the number of targets. Pull the targets adjacent to you on hit.
Apply The target is marked until the end of your next turn.
Alsyne 2:
  Sohei Flurry  
  (0) Alsyne 2    Rolled 23 vs. AC ( Miss )    —    8 Lightning damage .  
Hit: On a hit, pull the target adjacent to you.
Apply The target is marked until the end of your next turn.
Alsyne: Suffered 500 dmg. Lost 476 HP and 24 temp HP.
HP: -395 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Alsyne 2: Gained 24 temp HP.
HP: 81 / 81 + 24 temp.— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Ganaroth is disconnected.
Ganaroth has connected.
=^v^= has connected.
Vul: I sorta miss the paws button pun but it's less applicable here
=^v^= is disconnected.
=^v^= has connected.
Riot has connected.
=^v^=: oi
Riot: hi hi
vonel has connected.
Vul: how goes
Perra: tired
Vul: big feel
Vul: I took a half day at work and took a 3 hr nap
Riot: Stressed
Riot: How about you?
Vul: I'm also rather annoyed at work project again, slightly metaly because I'm annoyed at basically every work projecet so
Vul: I do a traning class, ask if there are any questions, one of the 'questions' is just a bitching about how the program doesn't support their printout-based work flow
Perra: I went to bed around 11:30 am but didn't actually finally fall asleep until closer to 4.
Riot: Oof I know that feeling
Ganaroth: Heyo.
Riot: I didn't fall asleep til 530am and woke up at 11
Ganaroth: Sorry for being a little late. My bad.
Vul: now i gotta make short training videos for this new program
Vul: importantly I have to make guesses on if the process the video shows even is correct
Ganaroth: Wow. Geeze, it sounds like everyone is pretty stressed, then. Are you all sure you're up for this? Or is this a de-stress activity for you?
Vul: present it to mgmnt and see if they just nod like it's fine
Riot: I'm up for it
Vul: this is mostly a destrees activity for me at least
Ganaroth: Von?
Perra: I'm good
Vul: like I'm pretty intelectually sure that I don't get a "Actually your ideas are dumb and wrong do them again" here, but slight strees from projecting work at it
Vul: oh hey deer zone stayed put this time
Hokay then. Well, it's not too difficult to recount where we were. The few wards went out, then the expected happened with a fey attack on the palace grounds. The guards are rushing around, trying to fight off the sudden invasion, and while that is going on, you guys entered a side door that seems to have been purposefully left open. And then the Sovereign Elk showed up, trailing the power of Argent and the Land between the Winds behind it, and trampling everything in its path.
Ganaroth: (The deer zone is so annoying to me. I have to put down templates over and over and over to make sure they don't just vanish when I zoom in or out.)
Ganaroth: (Also, did the Elk just move for the first time, or is this its turn again?)
=^v^=: (( first time, it wasn't here round 1 ))
Ganaroth: ((Oh durr, I forgot that a round counter exists.))
Ganaroth: (Thanks.)
=^v^=: (( understandable, it's v small and sometimes wrong ))
Riot: (( ngl I didn't know it existed either until literally just now when you mentioned it ))
Sovereign Elk: I've finished my turn. Ayalin THINGS HERE
Tyellenthi has received initiative.
=^v^=: (( I should change that fwiw ))
Ganaroth: (Lol.)
=^v^=: (( that's the clockwork fox notification bit ))
Riot: (( since they're already in the swarm of blades, they should both grant CA right? ))
=^v^=: (( ya also one is prone ))
Ganaroth: (They should, yeah.)
Riot: (( we're just gonna do the thing again ))
Tyellenthi:
  Swarm of Blades  
  (2) Spriggan Witherer Stormeye 1    Rolled 34 vs. Reflex    —    14 untyped or fire damage .  
  (1) Spriggan Giantsoul Crusher 1    Rolled 26 vs. Reflex    —    14 untyped or fire damage .  
Effect: The blast creates a zone of threatening blades. While within the zone, enemies grant combat advantage.
Ganaroth: (both hit)
Tyellenthi: I've finished my turn.
Tyellenthi has received initiative.
Kaylen Fisher has received initiative.
Tyellenthi: "Spriggans. Redcaps. Foul creatures that make a mockery of nature's blessings. Some things have, alas, not changed."
Kaylen Fisher:
  Booming Blade  
  (1) Spriggan Giantsoul Crusher 1    Rolled 36 vs. AC    —    10 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 10 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Ganaroth: (that obviously hits)
=^v^=: (( lol enbemy ))
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(1) Spriggan Giantsoul Crusher 1  Spriggan Giantsoul Crusher 1   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Perra has received initiative.
Kaylen Fisher: I've finished my turn.
Perra:
  Dragonfrost  
 A gust of frost hammers her foe and knocks it back.
  (3) Spriggan Giantsoul Crusher 1    Rolled 22 vs. Fortitude    —    22 cold, radiant damage .  
Hit: You push the target 1 square.
Special: This power can be used as a ranged basic attack.
Perra:
  Damage  
Effect: +2 bonus to damage rolls
Ganaroth: (Just missed. Sorry.)
Perra: I've finished my turn.
Abner has received initiative.
Abner:
  Basic Attack (Melee)  
  (1) Feygrove Choker 1    Rolled 26 vs. AC    —    14 damage .  
  Shadow Sever  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
      One creature takes 5 necrotic damage, and the target falls prone if it is the same size as or smaller than the target of the triggering attack.  
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Click to toggle Click to toggle Prone on Selected Target(s)
Abner: (Just makes it.)
Abner:
  White Lotus Riposte  
Effect: When an enemy you hit with an arcane at-will attack power attacks you before the start of your next turn, that enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power's damage.
    Deal 5 damage.  
Abner: (Just reminding myself)
Abner: I've finished my turn.
Feygrove Choker 1:
  Choking Tentacle  
  (1) Fallen    Rolled 36 vs. AC ( Hit )    —    10 damage .  
Hit: and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Special: The choker must not have two creatures grabbed.
Apply The choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Fallen: Suffered 10 dmg. Lost 0 HP and 10 temp HP.
HP: 68 / 68 + 11 temp.— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Fallen: "Wuh oh. He's got me! Now I might have to STAB IT."
=^v^=: (( is that white lotus thng going to be the same element of the rider? ))
Fallen: ((I would assume so))
Fallen: ((Since that's the arcane part.))
Fallen has received initiative.
Feygrove Choker 1: I've finished my turn.
Fallen:
  Riposte Strike  
  (1) Feygrove Choker 1    Rolled 24 vs. AC    —    10 damage .  
Apply If the target attacks you or an ally adjacent to you before the start of your next turn and it is within reach, you can make a Strength vs. AC attack against it as an immediate interrupt. On a hit, the target takes 1[W] + Strength modifier damage.
Apply If you hit with the riposte that Riposte Strike grants, the target takes a -2 penalty to attack rolls until the end of your next turn.
Fallen: (sadly, no. Full concealment is annoying to overcome.)
Fallen: Suffered 10 dmg. Lost 0 HP and 10 temp HP.
HP: 68 / 68 + 1 temp.— Surges: 6 / 6 — APs: 1 — Daily Items: 1
=^v^=: (( guy has someone grabbed, no concealment? ))
Fallen: (Why, you're right! Forgot about that. Hits, then.)
=^v^=: (( woo ))
Alsyne has received initiative.
Fallen: The target is marked until the end of your next turn. ended on Feygrove Choker 1 I've finished my turn.
Fallen:
  Mark of Stabby Justice  
Effect: You assume a stance, the mark of stabby justice. Until the stance ends, you gain the following benefits: ? Whenever you hit an enemy with a melee or ranged attack, you can mark the enemy until the end of your next turn. ? You gain a +2 power bonus to all defenses against opportunity attacks that you provoke by moving.
Apply You assume a stance, the mark of the vigilante. Until the stance ends, you gain the following benefits. ✦ Whenever you hit an enemy with a melee or ranged attack, you can mark the enemy until the end of your next turn. ✦ You gain a +2 power bonus to all defenses against opportunity attacks that you provoke by moving.
Fallen:
  Mark  
Effect: The target is marked until the end of your next turn.
Apply The target is marked until the end of your next turn.
Fallen: (Sorry, had to recall that he's a weird off-defender.)
Alsyne:
  Cleave  
  (1) Spriggan Giantsoul Crusher 1    Rolled 34 vs. AC    —    14 Lightning damage .  
Hit: and an enemy adjacent to you other than the target takes damage equal to your strength modifier. You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged attack does not provoke opportunity attacks.
    Deal 5 Cleave Damage.  
Apply The target is marked until the end of your next turn.
Fallen: (Hits)
Alsyne:
  Deft Hurler Style  
Effect: Cleave: You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged basic attack does not provoke opportunity attacks.
Alsyne:
  Basic Attack (Ranged)  
  (6) Feygrove Choker 1    Rolled 34 vs. AC    —    14 damage .  
Apply The target is marked until the end of your next turn.
Feygrove Choker 1:
  Body Shield  
Trigger: The choker is hit by a melee or ranged attack from an enemy other than the grabbed creature.
Effect: The triggering attack targets the grabbed creature instead of the choker.
Special: The choker must have a creature grabbed. Recharges when the choker hits with choking tentacle.
Fallen: Suffered 14 dmg. Lost 13 HP and 1 temp HP.
HP: 55 / 68— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Fallen: "Ow! Hey, no worries about it, okay? It happens all the time!"
Alsyne:
  Lightning Strikes  
Effect: Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat. Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.
Apply You have combat advantage against this enemy until the end of your next turn.
Alsyne:
  Rushing Cleats  
Effect: Gain a +2 item bonus to bull rush attacks, and increase to push or slide effect of any close or melee attack you perform by 1 square..
Fallen: (I'm going to assume that you choose not to mark Fallen.)
=^v^=: (( ya, not marking either tbh ))
Fallen: (nodnod)
Vul has received initiative.
Alsyne: I've finished my turn.
=^v^=: (( anyone have a defense they'd prefer debuffed on this guy? also Perra wanna be moved away a bit? ))
=^v^=: (( ug also who bloodied the choaker? ))
vonel: (( Perra can be moved away a bit sure. ))
Fallen: (I feel dumb. Fallen just... didn't choose to use the escape action, for no good reason. Also, it was Fallen, I believe.)
Vul:
  Virtue of Valor  
 Nice one!
Trigger: An ally within 5 bloodies or reduces a foe to 0
    Effect: The ally gets 5 temporary HP  
Fallen: (mind if I reverse time? If he had escaped like a sane person, he wouldn't have been slapped by Alsyne.)
=^v^=: (( vauge good reason is cause it's visable when grabing ))
=^v^=: (( no prob ))
Fallen: (I suppose.)
Fallen:
  : Rolled 36. Acrobatics
vonel: (( brb, going to go make some food really quick. ))
Fallen: Gained 10 HP.
HP: 65 / 68— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Fallen: Gained 3 HP.
HP: 68 / 68— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Fallen: Gained 11 temp HP.
HP: 68 / 68 + 11 temp.— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Fallen: Suffered 10 dmg. Lost 0 HP and 10 temp HP.
HP: 68 / 68 + 1 temp.— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Fallen: (Which in turn makes Alsyne's secondary attack hit the correct person.)
Fallen: (Ok, there. Sorry.)
=^v^=: (( did that 5 thp happen before or after the 10dmg? ))
Fallen: (Before)
=^v^=: (( kayo ))
Fallen: (Took me a sec to run through the order of event, ngl.)
Vul nods to himself and starts talking, "Okay, so with the giant deer, since it's a great fey beast we have to 'tame' to make go away, I think we ought to try to tell it a story of how we are fighting it. While fighting it of course, so a sort of play... It'll be obligated by the season to try to.. well... out tale us I'd expect."
Vul:
  Guiding Strike  
 A weak spot!
  (1) Spriggan Giantsoul Crusher 1    Rolled 28 vs. AC    —    10 damage .  
Hit: The target takes a -2 penality to a selected defense until end of next turn.
Apply -2 to ac
Apply -2 reflex
Apply -2 Fort
Apply -2 Will
=^v^=: (( prefrences of debuffed def? ))
vonel: (( Perra mainly does Ref or Fort ))
Tyellenthi: "Vul speaks sense. The Fey are vulnerable to stories, though they use them too as weapons. Framed properly, a well-told yarn could well ease our path."
Tyellenthi: (hits, in any case.)
=^v^=: (( ref it is cause tyl seems to ref too? ))
Riot: (( yes ))
=^v^=: (( perra want to be moved away? ))
vonel: (( sure ))
Vul: "I mean I am a fey too..."
Tyellenthi: (Ty does a lot of ref, yeah.)
Vul:
  Command Gust  
 A quick wind blast lands someone elsewhere
  (1) Perra    Rolled 27 vs. Fortitude ( Hit )  
    Hit: He slids the target up to 3 squares, but each has to be farther away from the target's original square.
Special: This power doesn't trigger on-hit effects. It also auto-hits willing allies.
 
=^v^=: (( 3 squares in a line if you want ))
Tyellenthi: "As I said, you use them as weapons. I cast no judgement. It is fundamentally part of your nature."
Tyellenthi: "I am, through my Purpose, quite close to the various fey, but I am, in a sense, less of a storyteller and more one of their stories."
Vul: +1 power bonus to ac ended on Perra
+1 power bonus to ac ended on Abner
-1 to ac ended on Vul
+1 power bonus to ac ended on Abner I've finished my turn.
Tyellenthi: (Von, was Perra going to move?)
vonel: (( she did, it was up to 3 and she moved 1 ))
Tyellenthi: (Oh, I didn't see it. Thanks.)
Spriggan Giantsoul Crusher 1:
  Giantsoul Slam  
  (2) Perra    Rolled 29 vs. AC ( Hit )    —    24 damage .  
Hit: And the target falls prone. +5 damage while the spriggan is bloodied.
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Tyellenthi: (So 29, actually.)
Kaylen Fisher:
  Aegis of Shielding Interrupt  
Effect: Reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier. At 11th level, reduce the damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier.
    Reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19 .  
Perra:
  Sudden Scales : Immediate Interrupt  
 Icey scales cover Perras form in reaction to an assault, as arcane power shields her mind and body from harm.
Trigger: You are hit by an attack
Effect: You gain a +4 bonus to all defenses against the triggering attack.
Dragon Magic: The bonus to all defenses equals 3 + your Strength modifier.
    + 8 bonus to all defenses.  
Tyellenthi: (And without both the mark and the sudden scales, it would have hit. But thanks to both, not so much.)
=^v^=: (( woo -10 works! ))
Tyellenthi: (Yup, it do.)
Spriggan Giantsoul Crusher 1 looks super sad.
=^v^=: (( it hurt itself in it's movement cause boom blade ))
Spriggan Giantsoul Crusher 1: (Oops.)
Spriggan Giantsoul Crusher 1: If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage. ended on Spriggan Giantsoul Crusher 1
If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage. ended on Spriggan Giantsoul Crusher 1 I've finished my turn.
Riot: (( so it took that damage too right? Since it moved toward Perra ))
Spriggan Giantsoul Crusher 1: (Yes, it did.)
Riot: (( sweeeet, I did things ))
=^v^=: (( helped force the miss among other things ))
Sovereign Elk: (You mark helped too, yeah.)
Sovereign Elk moves north, guided by some obscure purpose, and you can feel the Argent veil tear as it does so.
=^v^=: (( bigdeer sticks out above the shrubmaze right? ))
Sovereign Elk: (Sorry, wrongbuttoned)
Duskwood Treant 1: (bigdeer is taller than the shrub maze, yes. Frome here, you can mostly just see the top of its antlers, though.)
Sovereign Elk: I've finished my turn. Ayalin THINGS HERE
Tyellenthi has received initiative.
Riot: (( is sliding my choice or mandatory with Driving Blow ))
Sovereign Elk: (It's almost always your choice, unless otherwise noted.)
Tyellenthi:
  Driving Blow  
  (1) Spriggan Giantsoul Crusher 1    Rolled 27 vs. Reflex    —    15 untyped or fire damage .  
Hit: and you slide the target 2 squares. (Rushing Cleats included)
Special: This power can be used as a basic attack.
Sovereign Elk: (Hits. Also triggers Precision, 'cause flanked.)
Kaylen Fisher has received initiative.
Tyellenthi: I've finished my turn.
Sovereign Elk: (Okay, I can hit the precision button. S'okay.)
Tyellenthi:
  Precision  
    When the enemy grants combat advantage to Tyellenthi, her melee attacks deal 10 extra damage against that enemy.  
Riot: (( oh whoops, I was gonna look it up in the PHB after, my bad ))
Sovereign Elk: (S'all ok! It's a reskinned Claw Gloves.)
Kaylen Fisher:
  Booming Blade  
  (1) Spriggan Giantsoul Crusher 1    Rolled 19 vs. AC    —    11 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 10 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Sovereign Elk: (Tyellenthi is mostly a predator druid, and is technically just walking around in beast form all the time. She has a few exceptions to normal rules in order to make it thematic, but the gloves I just made a feature and named it something different.)
Sovereign Elk: (sadly, 19 does not hit.)
vonel: (( 1's gona 1 ))
Sovereign Elk: (Most of the time, yeah.)
Riot: (( Ah well. I'll leave it for Perra to finish off hopefully. Gonna go start my own food, back in a few mins ))
Kaylen Fisher: I've finished my turn.
Sovereign Elk: (May it tast great.)
Sovereign Elk: (taste.)
=^v^=: (( aurae and her magical 1 banishing encounteer ))
vonel: (( Perra will try after mystery dude goes ))
Perra has received initiative.
Sovereign Elk: (Yeah, mystery dudes are a pain, huh?)
Perra opts to not frezze her pals.
Sovereign Elk: (Darn.)
Perra:
  Freezing Spray  
 Perra flings her arm in a wide arc, casting liquid ice at her foes.
  (1) Spriggan Giantsoul Crusher 1    Rolled 14 vs. Reflex    —    28 cold, radiant damage .  
    Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes 5 cold damage.  
  Damage  
Effect: +2 bonus to damage rolls
vonel: (( 1's gona 1 ))
Sovereign Elk: (Afraid so, yeah.)
Perra: I've finished my turn.
=^v^=: (( Vul pats Perra's head which is an unreasonable reach also freezes her pals ))
Sovereign Elk: (lol.)
Abner has received initiative.
Abner:
  Basic Attack (Melee)  
  (1) Feygrove Choker 1    Rolled 26 vs. AC    —    14 damage .  
  Dazzling Sunray  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
      One creature takes 5 radiant damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.  
Apply The target takes a -2 penalty to attack rolls until the end of your next turn.  
Abner:
  Gauntlets of Blood  
Effect: You gain a +2 bonus to damage rolls against bloodied targets.
Abner: "Ain't non' so far."
Abner: I've finished my turn.
Feygrove Choker 1:
  Choking Tentacle  
  (3) Perra    Rolled 14 vs. AC ( Miss )    —    14 damage .  
Hit: and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Special: The choker must not have two creatures grabbed.
Apply The choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
=^v^=: (( 1's for the 1's gods ))
=^v^=: (( fallen have some sorta punishment? ))
Abner: (womp womp. Sadly, Fallen's mark doesn't let him punish melee attacks against NON adjacent allies.)
Fallen has received initiative.
Feygrove Choker 1: If the target attacks you or an ally adjacent to you before the start of your next turn and it is within reach, you can make a Strength vs. AC attack against it as an immediate interrupt. On a hit, the target takes 1[W] + Strength modifier damage. ended on Feygrove Choker 1 I've finished my turn.
Fallen:
  Piercing Strike  
  (1) Feygrove Choker 1    Rolled 30 vs. Reflex    —    13 damage .  
Hit: and you can push the target 1 square, and can shift 1 square as a free action, ignoring difficult terrain.
  Sneak Attack  
Trigger: You hit an enemy the grants combat advantage to you.
      The enemy takes 12 extra damage.  
Abner: (Sorry! It took me a sec to figure out which mods he had and such.)
Vul:
  Virtue of Valor  
 Nice one!
Trigger: An ally within 5 bloodies or reduces a foe to 0
    Effect: The ally gets 5 temporary HP  
Fallen: Gained 5 temp HP.
HP: 68 / 68 + 5 temp.— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Fallen: "And the tentacles go blooop."
Alsyne has received initiative.
Fallen: I've finished my turn.
Alsyne should run off to mess with the deer!
Fallen: (Go for it!)
Alsyne:
  Lightning Rush  
Effect: You shift your speed +2. You ignore difficult terrain during the shift. During the shift, you can pass through enemy spaces, and deal 5 points of lightning damage to each creature you pass through.
Fallen: (I was grabbing a drink. Did she lightning rush through the spriggan?)
=^v^=: (( she did ))
Alsyne: "Hhhhh... weak little thing, trying to stop me..."
Alert! A monster is going to do SOMETHING!
=^v^=: (( oh when she goes there? ))
Alsyne: (Yup.)
Will-o'-Wisp 2:
  Fey Light  
Effect: A will-o'-wisp can give off light as a torch or extinguish this light as a free action. Fey light must be on for the will-o'-wisp to make any attack. When giving off no light, the will-o'-wisp is invisible.
Will-o'-Wisp 2:
  Glimmer Wisp  
  (1) Alsyne    Rolled 28 vs. Reflex ( Hit )    —    15 radiant damage .  
Alsyne: Suffered 15 dmg. Lost 0 HP and 15 temp HP.
HP: 81 / 81 + 9 temp.— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Ganaroth: (Also, you can see her now.)
Wood Nymph 1 waves
Alsyne:
  Rain of Steel  
Effect: You assume the Rain of Steel stance. Until the stance ends, any enemy that starts its turn adjacent to you takes 1[W] damage, but only if you're able to make opportunity attacks.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Stance on Selected Target(s)
Alsyne gets ready to spark up some wisps
Vul has received initiative.
Alsyne: I've finished my turn.
=^v^=: (( anyone need some extra movement from vul? ))
Riot: (( maybe Kaylen, she only has speed 6 ))
Fallen: (I mean, Fallen will definitely take it if he can. But let actually players take priority.)
Fallen: (Actual. You know what I mean.)
Vul:
  Command Gust  
 A quick wind blast lands someone elsewhere
  (1) Kaylen Fisher    Rolled 25 vs. Fortitude ( Hit )  
    Hit: He slids the target up to 3 squares, but each has to be farther away from the target's original square.
Special: This power doesn't trigger on-hit effects. It also auto-hits willing allies.
 
Fallen: (Go take some movement, defender!)
Vul flys up there and lands on the shrub wall/floats over it
Fallen: (Oh, okay. Now I get it.)
Fallen: (You can see an extra critter from there.)
Perra wishes she could do that with out just crashing
Vul can see nymph or no?
Fallen: (Yeah, she can be seen, althout from this angle I think she has cover.)
Vul nods with a smile, "A tree-sister and a tree-brother here too...."
Vul: I've finished my turn.
Vul is the only one to witness it, but as the great beast crashes through the hedges, additional fey emerge into the world as its very presence tears at the barrier. Two imperious High Eladrin, and another of those disturbing, difficult-to-see chokers.
Riot: (( brb, gotta grab food out of the oven ))
Kaylen Fisher: Two mins
Sovereign Elk: (Go, food.)
Sovereign Elk: I've finished my turn. Ayalin THINGS HERE
Sovereign Elk get auto-shredded by Alsyne.
Will-o'-Wisp 2: (sorry, me)
Will-o'-Wisp 2 got auto-shredded.
Alsyne:
  Rain of Steel  
Effect: You assume the Rain of Steel stance. Until the stance ends, any enemy that starts its turn adjacent to you takes 1[W] damage, but only if you're able to make opportunity attacks.
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Click to toggle
Click to toggle Click to toggle Stance on Selected Target(s)
Riot: (( back ))
Will-o'-Wisp 2: (Ffs, I didn't... great.)
Will-o'-Wisp 2: (Welcome. Hold on, I need to take care of this.)
=^v^=: (( 1w+no mods right? ))
Alsyne:
  Dual Strike  
  (1) Will-o'-Wisp 2    Rolled 22 vs. AC    —    10 Lightning damage .  
Effect: Make a secondary attack.
Apply The target is marked until the end of your next turn.
Will-o'-Wisp 2: (1W with no STR mods. It gets all the others, though.)
=^v^=: (( should be dual strike but autohit then ))
Will-o'-Wisp 2: (Right. That's probably what I did before, yeah.)
Will-o'-Wisp 2:
  Glimmer Wisp  
  (1) Alsyne    Rolled 23 vs. Reflex ( Miss )    —    19 radiant damage .  
Will-o'-Wisp 2:
  Fey Light  
Effect: A will-o'-wisp can give off light as a torch or extinguish this light as a free action. Fey light must be on for the will-o'-wisp to make any attack. When giving off no light, the will-o'-wisp is invisible.
Will-o'-Wisp 2 goes invisible again.
Tyellenthi has received initiative.
Will-o'-Wisp 2: I've finished my turn.
Tyellenthi: I've finished my turn.
Will-o'-Wisp 2: (Is there a reason Ty is skipping her turn?)
=^v^=: (( double moved I suspect ))
Riot: (( she moved twice because she couldn't see anything, and her minors don't really help right now ))
Riot: (( as far as I knew everything but the elk was not in her line of sight ))
Will-o'-Wisp 2: (...how did I miss that she moved? Sigh. I AM the resident mistake-maker. Oh well.)
Riot: (( lol all good ))
Feygrove Choker 1:
  Choking Tentacle  
  (1) Vul    Rolled 35 vs. AC ( Hit )    —    9 damage .  
Hit: and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Special: The choker must not have two creatures grabbed.
Apply The choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Vul: Suffered 9 dmg. Lost 0 HP and 9 temp HP.
HP: 76 / 76 + 14 temp.— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Kaylen Fisher has received initiative.
Feygrove Choker 1: I've finished my turn.
Will-o'-Wisp 2:
  Glimmer Wisp  
  (2) Kaylen Fisher    Rolled 19 vs. Reflex ( Miss )    —    20 radiant damage .  
Riot: (( Does attacking make it visible? ))
=^v^=: (( that the same wisp that attacked Alsyne? ))
Riot: (( Looks like ))
Will-o'-Wisp 2 momentarily reveals itself in order to do so (as a free action), then goes invisible again (as another free action, because the rules are lax.).
Riot: (( Ah damn ))
Kaylen Fisher: I've finished my turn.
Will-o'-Wisp 2: (But hey, at least you know where it is.)
Wood Nymph 1:
  Lonely Keening  
  (3) Alsyne    Rolled 19 vs. Will ( Miss )    —    20 psychic damage .  
Effect: Until the end of the encounter or until the nymph drops to 0 hit points, the target is marked and takes 5 damage at the end of any turn in which it is not either adjacent to the nymph or closer to the nymph than when it began its turn.
Apply Until the end of the encounter or until the nymph drops to 0 hit points, the target is marked and takes 5 damage at the end of any turn in which it is not either adjacent to the nymph or closer to the nymph than when it began its turn.
Will-o'-Wisp 2: (womp womp.)
Wood Nymph 1:
  Tree House  
Effect: The nymph teleports to a square adjacent to its tree.
Will-o'-Wisp 2: (Teleports, because why not.)
Perra has received initiative.
Wood Nymph 1: I've finished my turn.
Perra: I've finished my turn.
Perra moves on up
Duskwood Treant 1:
  Animate Tree  
Effect: The treant animates one living tree within 10 squares of it. The tree uproots itself and can take actions starting on the treant's next turn. The tree has the treant's statistics, except that its Intelligence is 1 and it cannot animate trees. It acts on the treant's initiative count. When the treant drops to 0 hit points or fewer, any trees animated by it become inanimate. The treant can animate only two trees at a time.
One of the massive hedges uproots itself.
=^v^=: (( ignore this ))
Alsyne:
  Rain of Blows  
Hit: On a hit, pull the target adjacent to you.
Effect: If you're wielding a flail, a light blade, or a spear and have dexterity 15 or higher, make the attack a third time against either the target or a different creature.
Apply The target is marked until the end of your next turn.
Will-o'-Wisp 2: (And... mmm, Why not? Action point.)
Duskwood Treant 1:
  Animate Tree  
Effect: The treant animates one living tree within 10 squares of it. The tree uproots itself and can take actions starting on the treant's next turn. The tree has the treant's statistics, except that its Intelligence is 1 and it cannot animate trees. It acts on the treant's initiative count. When the treant drops to 0 hit points or fewer, any trees animated by it become inanimate. The treant can animate only two trees at a time.
Duskwood Treant 1: I've finished my turn.
Animated Tree 1:
  Slam  
  (2) Tyellenthi    Rolled 17 vs. AC ( Miss )    —    14 damage .  
Hit: and the treant slides the target 1 square.
Animated Tree 1: I've finished my turn.
=^v^=: (( says starting on treant's next turn ))
Animated Tree 2:
  Slam  
  (1) Alsyne    Rolled 25 vs. AC ( Miss )    —    17 damage .  
Hit: and the treant slides the target 1 square.
Will-o'-Wisp 2: (ineffective! They both take damage from Alsyne, though.)
Animated Tree 2: I've finished my turn.
Alsyne:
  Dual Strike  
  (1) Animated Tree 1    Rolled 31 vs. AC    —    13 Lightning damage .  
  (Sec.) (1) Animated Tree 2    Rolled 31 vs. AC    —    11 Lightning damage .  
Effect: Make a secondary attack.
Apply The target is marked until the end of your next turn.
Will-o'-Wisp 1 becomes visible, right before charging the old man.
Will-o'-Wisp 1:
  Glimmer Wisp  
  (1) Abner    Rolled 25 vs. Reflex ( Hit )    —    18 radiant damage .  
=^v^=: (( old man has good basic right? ))
Will-o'-Wisp 1: (Yup.)
Vul:
  Shoot First  
 That guy hit you, hit him first!
(8) Abner  Abner   Effect: Ally makes a basic attack vs the foe that hit and deals an additional 1 damage on a hit.  
Abner:
  Basic Attack (Melee)  
  (1) Will-o'-Wisp 1    Rolled 27 vs. AC    —    14 damage .  
Abner: Suffered 18 dmg. Lost 0 HP and 18 temp HP.
HP: 70 / 70 + 3 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Will-o'-Wisp 1: (ok, damage done.)
Will-o'-Wisp 1: I've finished my turn.
=^v^=: (( dang 15 damage moves the bar that little? ))
Abner has received initiative.
Fae Battle Dancer 1: I've finished my turn.
Abner:
  Fire Shield  
    Effect: You gain resist 10 cold and resist 10 fire until the end of the encounter. Whenever a creature makes a melee attack roll against you, it takes 16 modifier fire damage. No creature can take this damage more than once per turn.  
Apply You gain resist 10 cold and fire until the end of the encounter. Whenever a creature makes a melee attack roll against you, it takes 2d6 + your intelligence modifier fire damage. No creature can take this damage more than once per turn.
Will-o'-Wisp 1: (forgot about that.)
=^v^=: (( the 27 hit for the 15 too right? ))
Will-o'-Wisp 1: (yes, and dealt damage.)
Abner:
  Basic Attack (Melee)  
  (1) Will-o'-Wisp 1    Rolled 32 vs. AC    —    21 damage .  
  Shadow Sever  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
      One creature takes 5 necrotic damage, and the target falls prone if it is the same size as or smaller than the target of the triggering attack.  
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Abner ricochets his tripping beam into the Fae.
Fallen has received initiative.
Abner: I've finished my turn.
Abner: (I can't pretend that shrub doesn't occupy that square, lol.)
Abner: (He'll just provoke.)
Will-o'-Wisp 1:
  Glimmer Wisp  
  (1) Fallen    Rolled 19 vs. Reflex ( Miss )    —    20 radiant damage .  
Fallen:
  Riposte Strike  
  (1) Will-o'-Wisp 1    Rolled 31 vs. AC    —    12 damage .  
Apply If the target attacks you or an ally adjacent to you before the start of your next turn and it is within reach, you can make a Strength vs. AC attack against it as an immediate interrupt. On a hit, the target takes 1[W] + Strength modifier damage.
Apply If you hit with the riposte that Riposte Strike grants, the target takes a -2 penalty to attack rolls until the end of your next turn.
  Sneak Attack  
Trigger: You hit an enemy the grants combat advantage to you.
      The enemy takes 18 extra damage.  
Fallen:
  Mark  
Effect: The target is marked until the end of your next turn.
Apply The target is marked until the end of your next turn.
Fallen: I've finished my turn.
Fae Wealdwarden 1:
  Javelin of Accuracy  
  (4) Vul    Rolled 34 vs. AC ( Hit )    —    14 damage .  
Hit: +4 extra damage if the wealdwarden has combat advantage against the target.
Vul: Suffered 14 dmg. Lost 0 HP and 14 temp HP.
HP: 76 / 76— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Alsyne has received initiative.
Fae Wealdwarden 1: I've finished my turn.
Alsyne:
  Dual Strike  
  (1) Animated Tree 2    Rolled 32 vs. AC    —    8 Lightning damage .  
  (Sec.) (1) Animated Tree 1    Rolled 35 vs. AC    —    10 Lightning damage .  
Effect: Make a secondary attack.
Apply The target is marked until the end of your next turn.
Tyellenthi: "...I genuinely hate when nature is used to bar my path. Damnable stumps."
Alsyne:
  Lightning Strikes  
Effect: Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat. Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.
Apply You have combat advantage against this enemy until the end of your next turn.
Alsyne:
  Rushing Cleats  
Effect: Gain a +2 item bonus to bull rush attacks, and increase to push or slide effect of any close or melee attack you perform by 1 square..
Tyellenthi: (Hits)
=^v^=: (( for some reason I thought she got ca vs thigns she slid ))
Alsyne:
  Lightning Strikes  
Effect: Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat. Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.
Apply You have combat advantage against this enemy until the end of your next turn.
Alsyne technically closer and those probably hit with the -2
Vul has received initiative.
Alsyne: I've finished my turn.
Tyellenthi: (thumbs up)
Vul:
  Command Gust  
 A quick wind blast lands someone elsewhere
  (1) Feygrove Choker 1    Rolled 31 vs. Fortitude  
    Hit: He slids the target up to 3 squares, but each has to be farther away from the target's original square.
Special: This power doesn't trigger on-hit effects. It also auto-hits willing allies.
 
Tyellenthi: (Hits, though remember to take your ongoing 10)
Vul: Suffered 10 dmg.
HP: 66 / 76— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Tyellenthi: (That is outside his reach.)
=^v^=: (( that was the hope! ))
Tyellenthi: (Yup. Just telling you so.)
Feygrove Choker 1:
  Chameleon Hide  
Effect: The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
Apply The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
=^v^=: (( question, would 'starting the story' at the deer be a diplomacy check? ))
Tyellenthi: (Getting the Elk to start paying attention would probably be a diplomacy check, yes.)
Vul:
  Be More Convincing  
 He'd say it's 'be more cute' but no.
Effect: Vul gets a +5 power bonus to the next Diplomacy check he has to make before end of next turn.
Tyellenthi: (Ok. Make a skill check as a standard action.)
Tyellenthi: (These are not mere common checks. These ones are you attempting to impinge your will on the very universe itself, and require a standard action's worth of effort.)
Vul: "Oh listen Great Wolf with eyes of silver, to the tale of the Wild Hunter, the Civilized Scholer, the Untouchable Princess and the Monarch of the wilds!" He shouts with grandious flourish at the deer and the rest of the Fey.
Tyellenthi: (That being said... if Ty is to be believed, physical force is not likely to be helpful against this thing, so...)
Vul:
  : Rolled 31. Diplomacy
Vul 's diplomacy is sorta high
Sovereign Elk shakes the great span of its antlers, and turns its head to regard Vul, a certain pride in its stance.
Sovereign Elk: (You think you may have its attention.)
=^v^=: (( that topiary he's on isn't particularly stable right? it'd be not trivial to stay on it? ))
Sovereign Elk: (Now that its attention has been gained, subsequent checks are possible to influence the creature's behavior. Note that as it not yet tamed, influence, rather than total control, is what these checks can accomplish. And yes, it's not totally stable, and you might need an acrobatics check, or something similar to avoid falling.)
Vul will then obligatoryly float down
Vul:
  Gentle Breeze  
 Violence brings endings
Trigger: Vul makes an attack.
Effect: Vul has to land by the end his turn or crash.
=^v^=: (( o right there is a wisp there ))
Sovereign Elk: (There is!)
=^v^=: (( can I take a move action instead of a check to stay on the shurb or is it a check for free? ))
=^v^=: (( also how high is shrub ))
Sovereign Elk: (It's either a free action or part of whatever move action you're taking. The shrub is about 15 ft. tall. As much as anything else, they're really just very bushy trees.)
Vul figures he can chance the hold from his perch
Sovereign Elk: (kk)
Vul:
  Command Gust  
 A quick wind blast lands someone elsewhere
  invisiwhisp    Rolled 23 vs. Fortitude  
    Hit: He slids the target up to 3 squares, but each has to be farther away from the target's original square.
Special: This power doesn't trigger on-hit effects. It also auto-hits willing allies.
 
=^v^=: (( suck burst invisible thing ))
Sovereign Elk: (Lol)
Sovereign Elk: (Hits. What direction?)
=^v^=: (( are they able to be pushed through the topiary? ))
Sovereign Elk: (No, but that one is hovering above the topiary, with you, so you can push it over the top of the walls easily enough.)
Sovereign Elk: (Okies. Moved)
=^v^=: (( also down a square each time to make it ground level ))
Sovereign Elk: (as you say.)
Vul quickly communicates it's location mentally to those within 5 squares on his team via cute hairpin
Sovereign Elk: (Hopefully noting that this is where you THINK it ended up. if it has anything that happened in response, you don't know about it.)
Sovereign Elk: (Just saying.)
Vul: "Also, remember, though you can't actually best the deer in a fight, you do have to convince it that you are fighting it and it put up a good fight but lost" he mentally adds
Vul: I've finished my turn.
=^v^=: (( tree check is ? ))
Alsyne: "...I will tear it for you, even if it tramples me."
Alsyne: ((What tree check?))
=^v^=: (( to stay in topiary ))
=^v^=: (( vul can't be flying at this particular junction since I'm pretty sure the push thing counts as an attack ))
Alsyne: (An acrobatics check. I believe I said so, but is ok.)
=^v^=: (( can't use athletics like climbing? ))
Alsyne: (No, balancing on something is acrobatics.)
Vul:
  : Rolled 14. Acrobatics
Vul will preferably fall northward if a choice
Alsyne: (Sorry, no. The springy branches give way under you, and the best you can do is decide on which side you'll fall.)
* Ganaroth rolls: 1d10 => 4
Vul: Suffered 4 dmg.
HP: 62 / 76— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Alsyne: (Prone also.)
Vul lands with a slight 'oof'
Riot: (( that seems suboptimal ))
Possibly in response to Vul's speech... though probably not, as it continues to give the air of carelessly wandering about, the Sovereign Elk turns in its course and proceeds to trample many of both the party and the creatures that trail in its wake.
Sovereign Elk:
  Trample  
Effect: The sovereign elk can move up to its speed and enter enemy spaces. Each time it enters an enemy space for the first time during the move, the sovereign elk uses hoof against that enemy.
Sovereign Elk:
  Hoof  
  (2) Perra    Rolled 25 vs. Fortitude ( Hit )    —    22 damage .  
  (2) Vul    Rolled 27 vs. Fortitude ( Hit )    —    21 damage .  
  (1) Tyellenthi    Rolled 19 vs. Fortitude ( Miss )    —    18 damage .  
  (0) Kaylen Fisher    Rolled 18 vs. Fortitude ( Miss )    —    20 damage .  
  (3) Alsyne    Rolled 24 vs. Fortitude ( Miss )    —    13 damage .  
  (5) Duskwood Treant 1    Rolled 22 vs. Fortitude    —    18 damage .  
  (6) Wood Nymph 1    Rolled 20 vs. Fortitude    —    21 damage .  
  (6) Fae Wealdwarden 1    Rolled 22 vs. Fortitude    —    16 damage .  
  (2) Animated Tree 1    Rolled 29 vs. Fortitude    —    17 damage .  
Hit: and the target falls prone. If the target is already prone, it is dazed until the end of the sovereign elk's next turn.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Apply If the target is already prone, it is dazed until the end of the sovereign elk's next turn.
Perra: Suffered 22 dmg. Lost 2 HP and 20 temp HP.
HP: 64 / 66— Surges: 5 / 5 — APs: 1 — Daily Items: 1
=^v^=: (( oof ))
Vul: Suffered 21 dmg.
HP: 41 / 76— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Alsyne: ((Hoof))
=^v^=: (( dazehoof ))
Alsyne: (Hyup.)
=^v^=: (( does it provoke though? ))
Alsyne: ((Yes.))
Alsyne might just save everyone then
Alsyne:
  Combat Superiority  
Effect: You gain a bonus to opportunity attacks equal to your wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
    + 3 to opportunity attacks.  
Alsyne:
  Basic Attack (Melee)  
  (3) Sovereign Elk    Rolled 40 vs. AC    —    17 damage .  
Apply The target is marked until the end of your next turn.
Alsyne probably parks the deer
=^v^=: (( looking like as it steps on her and vul ))
Alsyne: ((Jaw drops) This creature has an ability that is clearly supposed to prevent stuff like this, but it covers basically everything EXCEPT that "movement interruptiion" thing.)
Sovereign Elk:
  Force of Nature  
Effect: While in the natural world, the sovereign elk regains all its hit points whenever it starts its turn and has at least 1 hit point. The sovereign elk cannot be immobilized, restrained, slowed, or knocked prone. It is immune to forced movement and ignores difficult and challenging terrain.
Alsyne is, in fact, the Wild Hunter and will not let the deer run roughshod or the like xP
Alsyne: ((Fucking incredible. It also negates the only hit on the enemy, but easily a good trade.))
=^v^=: (( if it's stopped THERE it also saves vul ))
Alsyne: ((Yup, that's where it stops.))
Perra: Gained 2 HP. Gained 20 temp HP.
HP: 66 / 66 + 20 temp.— Surges: 5 / 5 — APs: 1 — Daily Items: 1
Vul: Gained 21 HP.
HP: 62 / 76— Surges: 11 / 11 — APs: 1 — Daily Items: 1
=^v^=: (( deer does not appear immune to mark ))
Alsyne: ((It is not immune to mark. It just mostly doesn't care.))
Riot: (( does it count as a beast ))
Alsyne: ((Yes it does!))
Alsyne: (Anyway, I'm not going to bother tracking damage against it, unless you folks really think you can pull 575 in one round.)
Riot: (( lmao ))
vonel: (( If we all attacked it and used AP's to attack again and every hit was a crit? Maybe? ))
=^v^=: (( sadly no pen ))
Sovereign Elk: "But the wild hunter paid a price for her temerity, for as all wise hunters know, even the noblest beasts suffer not the fangs of others."
Sovereign Elk:
  Double Attack  
Effect: The Sovereign Elk uses Hoof twice.
=^v^=: (( with it's 'every hit is a crit also +30 or something damage' ))
Sovereign Elk:
  Hoof  
  (1) Alsyne    Rolled 29 vs. Fortitude ( Hit )    —    18 damage .  
  (1) Alsyne    Rolled 16 vs. Fortitude ( Miss )    —    18 damage .  
Hit: and the target falls prone. If the target is already prone, it is dazed until the end of the sovereign elk's next turn.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Apply If the target is already prone, it is dazed until the end of the sovereign elk's next turn.
Sovereign Elk: I've finished my turn. Ayalin THINGS HERE
Alsyne: Suffered 18 dmg. Lost 9 HP and 9 temp HP.
HP: 72 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Will-o'-Wisp 2:
  Glimmer Wisp  
  (1) Vul    Rolled 17 vs. Reflex ( Miss )    —    15 radiant damage .  
Will-o'-Wisp 2 blinks in and out of visibility.
Tyellenthi has received initiative.
Will-o'-Wisp 2: I've finished my turn.
Tyellenthi:
  Word of Command  
  (2) Sovereign Elk    Rolled 33 vs. Will  
Apply The target is dominated until the end of your next turn.
Apply The target is dazed until the end of your next turn.
Will-o'-Wisp 2: (Fark. Ok, I forgot to do something, but that's my bad, so I'll let it stand this time. Also, I need to fix that power so that it says what it does. That being said, yes, it hits.)
Riot: (( Neat! Now wtf do I do lmao ))
Riot: (( I wonder if I could command it to go home on its next turn ))
=^v^=: (( you can command it to do at will actions ))
=^v^=: (( on it's turn ))
=^v^=: (( one at-will action, also it doesn't get other ones, also lol ))
Riot: (( fair ))
Tyellenthi:
  Word of Command  
  (2) Sovereign Elk    Rolled 29 vs. Will  
Hit: The target is dominated until the end of your next turn.
Miss: The target is dazed until the end of your next turn.
Special: You gain a +2 bonus to the attack roll when using this power against a beast.
Apply The target is dominated until the end of your next turn.
Apply The target is dazed until the end of your next turn.
Tyellenthi: (Ok, there. Just making sure it updated correctly.)
Riot: (( Gotcha ))
Riot: (( well nothing else really worthwhile for Ty to do this turn, but at least that succeeded ))
Tyellenthi: (It's a pretty good use of a round, honestly.)
Tyellenthi: I've finished my turn.
Feygrove Choker 1 climbs right over the hedge wall, without even slowing down!
Feygrove Choker 1:
  Choking Tentacle  
  (3) Vul    Rolled 37 vs. AC ( Hit )    —    15 damage .  
Hit: and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Special: The choker must not have two creatures grabbed.
Apply The choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Riot: (( jesus poor Vul ))
Feygrove Choker 1: (Jesus gives you no mercy BECAUSE HE'S NOT FUCKING REAL. (laughs maniacally))
Riot: (( lol ))
Vul: Suffered 15 dmg.
HP: 47 / 76— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Vul agros the whole enemy group ha
Feygrove Choker 1: (DefenderVul)
Kaylen Fisher has received initiative.
Feygrove Choker 1: I've finished my turn.
Riot: (( is that tree actually prone or was that from the attack that got undone ))
Feygrove Choker 1: (Thanks.)
Kaylen Fisher:
  Booming Blade  
  (1) Animated Tree 1    Rolled 21 vs. AC    —    9 damage .  
    Hit: and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 9 thunder damage. Once per turn when you hit an enbemy with this power, you gain 5 temporary hit points. If you ended your turn more than 2 squares away from where you started, you intead gain 10 temporary hit points.  
Apply If the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+ Con modifier thunder damage.
Feygrove Choker 1: (Miss, sorry.)
Kaylen Fisher:
  Echoes of Sword Magic  
Trigger: You used a swordmage at-will attack power this turn and did not hit any target with it.
  (1) Animated Tree 1    Rolled 32 vs. Fortitude    —    14 Thunder damage .  
  (3) Animated Tree 2    Rolled 21 vs. Fortitude    —    16 Thunder damage .  
Hit: and the target is marked by your swordmage aegis until the end of your next turn. Marking the target in this way does not remove the mark on another target affected by your swordmage aegis.
Apply The target is marked by your swordmage aegis until the end of your next turn. Marking the target in this way does not remove the mark on another target affected by your swordmage aegis.
Feygrove Choker 1: (note that while the blue terrain is considered difficult, it also doesn't block line of sight, in case you were wondering.)
Feygrove Choker 1: (Hits tree 1.)
Riot: (( gotcha ))
=^v^=: (( so alsyne has line of sight to the nymph? ))
Feygrove Choker 1: (If you want, you could also actually Aegis the Elk or something. You're the only defender that can directly do anything about it, lols.)
Feygrove Choker 1: (The only defender in the game, I mean.)
Riot: (( But if it's dominated, that -3 affects me making it attack its friends, right? ))
=^v^=: (( yes, might keep in mind next round though ))
Feygrove Choker 1: (You're not wrong. Some other time, then.)
Kaylen Fisher: I've finished my turn.
Riot: (( taking dog out brb ))
Feygrove Choker 1: (anyway, yes, Alsyne has los to the Nymph.)
Wood Nymph 1:
  Wooden Hands  
  (1) Alsyne    Rolled 31 vs. AC ( Hit )    —    26 damage .  
Hit: and the target is slowed until the end of the nymph's next turn.
Apply The target is slowed until the end of the nymph's next turn.
Wood Nymph 1:
  Tree House  
Effect: The nymph teleports to a square adjacent to its tree.
=^v^=: (( sec ))
Riot: (( back ))
Alsyne:
  Strikebacks Power  
Trigger: An adjacent enemy hits you.
Effect: Make a melee basic attack against that enemy.
Feygrove Choker 1: (NP)
Alsyne:
  Basic Attack (Melee)  
  (3) Wood Nymph 1    Rolled 20 vs. AC    —    18 damage .  
Apply The target is marked until the end of your next turn.
Feygrove Choker 1: (Go for it.)
Feygrove Choker 1: (sorry, obvs redundant )
Feygrove Choker 1: (sadly, a miss though.)
Alsyne: Suffered 26 dmg.
HP: 46 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Perra has received initiative.
Wood Nymph 1: I've finished my turn.
Feygrove Choker 1 is suddenly nervous.
vonel: (( I missed it earlier, is the whisp maybe in that zone? ))
Feygrove Choker 1: ((As far as you know, yes.))
vonel: (( Kay ))
Perra:
  Solkara's Wave  
 Perra calls forth an icy flood filled with the power of Solkara.
  (2) Sovereign Elk    Rolled 33 vs. Fortitude    —    21 cold, radiant damage . CRIT: 28 cold, radiant damage, plus 12 cold damage.  
  (3) Feygrove Choker 1    Rolled 32 vs. Fortitude    —    21 cold, radiant damage .  
  Whisp    Rolled 20 vs. Fortitude    —    21 cold, radiant damage .  
Hit: You push the target up to 2 squares. The target is slowed and gains vulnerable 5 cold until the end of your next turn.
Apply The target is slowed and gains vulnerable 5 cold until the end of your next turn.
  Damage  
Effect: +2 bonus to damage rolls
=^v^=: (( sad ))
Feygrove Choker 1: ((Well, it hits the Choker, but misses the wisp. It crits the Elk, but doesn't really do anything to it worth keeping track of.))
vonel: (( gives it Vuln 5 cold? ))
Feygrove Choker 1: ((If you think you can deal 575 damage in one round because of that vuln 5, then I guess it could matter.))
=^v^=: (( holler if you have attack you super want to hit with btws ))
Perra is just playing a part in the story at this point
Perra:
  Azure Frost  
Trigger: You hit an enemy with a cold power using this implement.
Effect: Every target hit by the power is immobilized (save ends)
Apply Every target hit by the power is immobilized.
=^v^=: (( like that wisp, do you wanna have hit that wisp? ))
Perra puts the choker in super time out
vonel: (( sure? ))
Vul has a daily xP
Vul:
  Gloves of just hit that guy  
 The fox is annoyed at the situation where you didn't just hit that guy.
Trigger: Ally makes attack roll
(1) Perra  Perra   Effect: This attack gets + 5 to attack and damage, or 7 if they have an item from the set.  
=^v^=: (( i love u gloves ))
Feygrove Choker 1: (Well, you did indeed hit with those.)
=^v^=: (( do 5 additional damage also hit plus push/immob etc ))
Feygrove Choker 1: (Yarp.)
Perra hopfuly got Vul out of being grabed with that
Feygrove Choker 1: (Vul is no longer grabbed.)
Perra: You have spent an action point.
Current APs:
0
=^v^=: (( plus invisible glowbug also gets to seethe ))
Feygrove Choker 1: (Yup, probably timeouts.)
Perra:
  Ice Dragon's Teeth  
 Shards of ice like the teeth of a dragon explode among her foes, chilling and slowing them.
  (2) Sovereign Elk    Rolled 25 vs. Reflex    —    28 cold, radiant damage .  
  (6) Duskwood Treant 1    Rolled 19 vs. Reflex    —    28 cold, radiant damage .  
  (7) Wood Nymph 1    Rolled 27 vs. Reflex    —    28 cold, radiant damage .  
Hit: The target is slowed until the end of your next turn.
Apply The target is slowed until the end of your next turn.
  Damage  
Effect: +2 bonus to damage rolls
=^v^=: (( lol it adds it to the damage roll, so it might actually apply to the whole attack ))
Feygrove Choker 1: (Makes sense to me.)
=^v^=: (( prob not it's already pretty strong for an item daily ))
=^v^=: (( so possibly 5 more vs that grabber who's also hidden again ))
Feygrove Choker 1: (Anyway, 1 relevant hit, again.)
vonel: (( Man... trees got good reflex ))
Perra: I've finished my turn.
Feygrove Choker 1: (I mean... 20 isn't that good. It's just higher than your roll.)
=^v^=: (( so those 28s are 30s right? ))
vonel: (( I've only got 21 so can't really complain ))
Feygrove Choker 1: (That's how I applied them.)
=^v^=: (( yay ))
=^v^=: (( don't suppose the wisp got bloodied right? ))
=^v^=: (( oh wait doesn't mater ))
Perra can't help but stare in aw and the Elk now that she can see the full of it.
Feygrove Choker 1: (Considering that we are in the middle of a round, and will take a bit to finish, I posit that we should just end for now.)
=^v^=: (( alright doesn't look like all that many odd effects are going right now so ))
Riot: (( that's fine ))
Feygrove Choker 1: (Well, you're not sure if it's bloodied or not. Normally you'd tell via appearance or behavior, but since its invisible, and you don't even really have a bead on it...)
vonel: (( Pool of whisp blood on the ground ))
vonel: (( cause balls of light clearly bleed ))
Feygrove Choker 1: ((Alas, wisp no have blood.
Feygrove Choker 1: ((They bleed light, which is also invisible. Suck THAT, paradox!))
=^v^=: (( I mean it being bloodied triggers effects so like ))
=^v^=: (( in this case the thp wouldn't matter since Perra has 20 already ))
Feygrove Choker 1: (Well, if they are all still just part of the cooking bonus, they would stack.)
Vul: orly?
Perra has in fact not taken damage yet
=^v^=: (( in which case if it was bloodied that's thp for perra ))
Vul:
  Virtue of Valor  
 Nice one!
Trigger: An ally within 5 bloodies or reduces a foe to 0
    Effect: The ally gets 5 temporary HP  
Feygrove Choker 1: (Yes. Cooking Thp stacks with other Thp. However... it's not bloodied.)
Vul has bloodied enemy detection powers lol
Feygrove Choker 1: (In the future, just tell me if there is a possible effect on bloodied, and I'll tell you if it happens. In situations like this, I mean.)
Feygrove Choker 1: Anyway... night all!
Riot: Gnight!
Vul triggers stuff on bloodieding, alsyne has a couple of things on that
Riot is disconnected.
Perra: night
Vul: game saved, hopefully we can play sunday too
=^v^= is disconnected.
vonel is disconnected.
vonel has connected.
=^v^= has connected.
=^v^=: oi
Perra: yo
Feygrove Choker 1: Heyo. Sup?
Riot has connected.
Perra: not much
Feygrove Choker 1: That can be a good thing.
Vul: reading forums, eating sammach, being all, "Hm, sword art online sucks less as an isekai where the main character isn't a piece of shit like Kirito"
Feygrove Choker 1: I wouldn't mind not much happening for a while. Re: SAO: Yes, making shit parts of a show better generally makes the show better as a whole too. Um, slight sorry, but there will be a small delay. Brb!
Vul: this is relevent cause I was watching it and being all, "Hey this isn't terrible" on a discord and someone came back saying the main character was exactly Kirito
Vul: where kirito was an angsty emobitch because he was all, "I'm better then everyone and they need someone leet like me to look up to"
Vul: where as in new gate main character is all, "Oh huh, stuff going on, I should do some quests, get some info, hey that adorable catgirl orphan told me to save a fox in the woods, I think I will do it!"
Vul: helps a nun pl to gain a skill to keep orphanage, angry looking heart of gold person who looks like lancer from fate stay night is all, "I AM COMING WITH YOU" and he's all, "O? Cool welcome abord"
Vul: entirely not-kirito
Vul: not like, actually a good anime yet, but not shitty mc like sao
Feygrove Choker 1: I'll take your word for it! Also, back.
Feygrove Choker 1: I am ready to get started. What about y'all?
Riot: (( sure ))
Perra: Never actually watched sao, but heard enough to make that same opion on the main character. What bothered me about it was everyone going on about how it was such a cool and an amazing idea and I'd just be like "But .hack did it better" and just getting blank stares back.
vonel: (( Ready as well ))
Vul: no you see, dot hack is a mystery
Vul: sao is a power fantasy
Ganaroth: (Hokay then. A tree will go!)
Vul:
  Fox Button  
 Foxes can Fox, also button!
Effect: Can do things that involve foxes.
Also buttons: Vul can trigger buttons that must be triggered by a fox.
Duskwood Treant 1:
  Slam  
  (2) Alsyne    Rolled 20 vs. AC ( Miss )    —    18 damage .  
Hit: and the treant slides the target 1 square.
Duskwood Treant 1: (sad trombone)
Duskwood Treant 1: I've finished my turn.
Animated Tree 1:
  Slam  
  (1) Alsyne    Rolled 30 vs. AC ( Hit )    —    16 damage .  
Hit: and the treant slides the target 1 square.
Alsyne: Suffered 16 dmg.
HP: 30 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Animated Tree 1: I've finished my turn.
Animated Tree 2:
  Slam  
  (1) Alsyne    Rolled 33 vs. AC ( Hit )    —    17 damage .  
Hit: and the treant slides the target 1 square.
Alsyne: Suffered 17 dmg.
HP: 13 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Duskwood Treant 1: (I forgot how spaces work, so I did that wrong. Oh well.)
Animated Tree 2: I've finished my turn.
Will-o'-Wisp 1 becomes visible.
Will-o'-Wisp 1:
  Glimmer Wisp  
  (1) Perra    Rolled 17 vs. Reflex ( Miss )    —    17 radiant damage .  
Will-o'-Wisp 1: (sad trombone)
Will-o'-Wisp 1: I've finished my turn.
Fae Battle Dancer 1:
  Dancing Blade  
  (1) Fallen    Rolled 28 vs. AC ( Hit )    —    16 damage .  
Hit: and the fae becomes invisible to the target until the end of fae's next turn.
Apply The Battle Dancer becomes invisible to the target until the end of the Fae's next turn.
Fallen: Suffered 16 dmg. Lost 11 HP and 5 temp HP.
HP: 57 / 68— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Fallen: "Hey, no fair killing me while I'm killing you!"
Abner has received initiative.
Fae Battle Dancer 1: I've finished my turn.
Abner:
  Basic Attack (Melee)  
  (1) Fae Battle Dancer 1    Rolled 32 vs. AC    —    15 damage .  
  Unseen Hand  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
      Effect: One creature takes 5 modifier force damage, and you slide the target up to 3 squares.  
Fallen: (actually meaning to be dazzling sunray, sorry.)
Abner:
  Dazzling Sunray  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
    One creature takes 5 radiant damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.  
Apply The target takes a -2 penalty to attack rolls until the end of your next turn.  
Fallen: (I'm an idiot.)
Fallen:
  Riposte Strike  
  (1) Fae Battle Dancer 1    Rolled 30 vs. AC    —    13 damage .  
Apply If the target attacks you or an ally adjacent to you before the start of your next turn and it is within reach, you can make a Strength vs. AC attack against it as an immediate interrupt. On a hit, the target takes 1[W] + Strength modifier damage.
Apply If you hit with the riposte that Riposte Strike grants, the target takes a -2 penalty to attack rolls until the end of your next turn.
Fallen: (Akaiku, to your recollection, does an invisible creature still grant CA when flanked?)
Vul: Restrictions: A creature cannot flank an enemy that it can't see. A creature also cannot flank while it is subject to any effect that prevents it from taking actions. If no line of effect exists between a creature and its enemy, the creature cannot flank the enemy.
Fallen: (Thanks! I was pretty sure, but wasn't finding anything quickly.)
Fallen has received initiative.
=^v^=: (( so maybe if the attacker can't see them since the other is flanking? ))
Fallen: (Well, if Fallen can't see the creature, he can't flank it, it seems, so he doesn't get sneak damage. That's the main thing I was wondering right at the moment.)
Fallen: (Eh, he'll use his almost totally pointless racial encounter too.)
Fallen:
  Furious Assault  
Trigger: You hit an enemy.
    Effect: The attack deals 2 extra damage if it's a weapon attack, or 1 extra damage if it isn't.  
=^v^=: (( woo xtra damage ))
Fallen: (right?)
Fallen: The target is marked until the end of your next turn. ended on Will-o'-Wisp 1 I've finished my turn.
Fae Wealdwarden 1:
  Fey Step  
Effect: The wealdwarden teleports up to 5 squares
Fae Wealdwarden 1:
  Longspear  
  (2) Alsyne    Rolled 28 vs. AC ( Hit )    —    18 damage .  
Hit: +4 extra damage if the wealdwarden has combat advantage against the target.
Alsyne: Suffered 22 dmg.
HP: -9 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Fallen: (Alsyne goes down again. Beginning to think I built her wrong.)
=^v^=: (( nah thats' just what happens to tanks in big parties ))
Fallen: (Alas.)
Alsyne has received initiative.
Fae Wealdwarden 1: I've finished my turn.
vonel: (( I don't think so, I mean Kris has 1 less AC then her and he's a two-hand weapon fighter. ))
Fallen: (Dunno then. Maybe she just needs more self-sustain powers.)
Fallen: (anyway, death save, I guess.)
=^v^=: (( also damage, how much from nymph? ))
Fallen: (5 damage.)
Alsyne: Suffered 5 dmg.
HP: -14 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
=^v^=: (( actually alsyne wants to use this before she went down ))
Alsyne:
  Shocking Reprisal  
Trigger: You take damage from an attack, and the attacker has combat advantage against you.
Effect: The attacker is dazed until the end of its next turn, and you can shift 1 square.
Apply The attacker is dazed until the end of its next turn.
Fallen: (Ah.)
Vul has received initiative.
Alsyne: I've finished my turn.
: Rolled 4. Death saving throw
Failure: Alsyne slips closer to death.

The target is marked until the end of your next turn. ended on Animated Tree 1
The target is marked until the end of your next turn. ended on Animated Tree 2
You have combat advantage against this enemy until the end of your next turn. ended on Animated Tree 1
The target is marked until the end of your next turn. ended on Sovereign Elk
The target is marked until the end of your next turn. ended on Wood Nymph 1
The target is marked until the end of your next turn. ended on Wood Nymph 1
Riot: (( oh wait ))
Riot: (( Alsyne shifted? ))
Riot: (( Can I do a thing ))
Fallen: (You can do a thing if you have the right action for it, sure.)
Tyellenthi:
  Guardian's Counter  
Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack.
Effect: Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.
Fallen: (You are 100% allowed to do that. It will save Alsyne from being downed.)
Riot: (( That was my hope ))
Alsyne: Gained 22 HP.
HP: 22 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Tyellenthi: Suffered 22 dmg. Lost 9 HP and 13 temp HP.
HP: 62 / 71— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Riot: (( Yeah was just about to do that lol ))
=^v^=: (( misses her though since I think dazed peopel can't flank ))
=^v^=: (( ya, dazed can't flank ))
Fallen: (I don't think the daze is actually applied until after the rest of the stuff, since it's effectively resolved as a reaction vs. an interrupt... but honestly, ok. Let's do it that way. It's a lot easier.)
Tyellenthi: Gained 9 HP. Gained 13 temp HP.
HP: 71 / 71 + 13 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Riot: (( I will not complain ))
=^v^=: (( plz punch guy ))
Fallen: (Yes, plz punch guy. Driving blow is ready.)
Tyellenthi:
  Driving Blow  
  (1) Fae Wealdwarden 1    Rolled 31 vs. Reflex    —    15 untyped or fire damage .  
Hit: and you slide the target 2 squares. (Rushing Cleats included)
Special: This power can be used as a basic attack.
Riot: (( probably leave it there so it can stay flanked? ))
Riot: (( assuming that hits ))
Fallen: (It hit. Remember precision!)
=^v^=: (( guy is also dazed anyways so flank less useful, put it back below you for easier aoe? ))
Tyellenthi:
  Precision  
    When the enemy grants combat advantage to Tyellenthi, her melee attacks deal 8 extra damage against that enemy.  
Riot: (( I forgot that one ))
Fallen: (Is all good!)
=^v^=: (( would be helpful to vul if you were to punt him to square below you ))
Riot: (( Okay ))
Alsyne might as well delay till after vul
Alsyne has received initiative.
Alsyne delays!
Alsyne: Suffered 5 dmg.
HP: 17 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Fallen: (Forgot that she had a turn as a result, lol.)
Fallen: (well, go to.)
Vul has received initiative.
Alsyne: I've finished my turn.
Vul:
  Change Places  
 The fox claps once and everyone is somewhere else
Effect: Vul can swap the locations of any creatures in the burst with any other creature in the burst as long as there is space for it. All affected foes can't gain combat advantage and grant combat advantage until end of his next turn.
Apply Grants combat advantage and can't gain combat advantage
Fallen: ("Aw..." say a bunch of enemies.)
Vul looks up at the sky, "The Woods are deep and dark and many can become lost still..."
Vul:
  Majestic Word 1  
 Yip?
(1) Alsyne  Alsyne   Effect: The target spends a surge and heals 20 + 7 , slides 1 and can make a saving throw.
Extra Yip: The target even gets + 4 to their next saving throw before the end of his next turn.
 
Apply +4 to next saving throw made
Alsyne: Gained 31 HP.
HP: 48 / 81— Surges: 10 / 10 — APs: 1 — Daily Items: 1
=^v^=: (( abner's +4 to surge value ))
Fallen: (Nodnod)
Fallen: (Cooking ftw.)
=^v^=: (( meh screw it it'll be funny regardless if whisp nukes vul ))
Vul provokes from using ranged attack like a boss
Will-o'-Wisp 1:
  Glimmer Wisp  
  (1) Vul    Rolled 29 vs. Reflex ( Hit )    —    18 radiant damage .  
Vul: Suffered 18 dmg.
HP: 29 / 76— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Vul:
  Everyone! Get them!  
 If they blink, hit them in the face!
  (3) Duskwood Treant 1    Rolled 21 vs. Will    —    16 damage .  
Miss: Half damage
Effect: Whenever the foe misses an attack it provokes attacks of oppertunity from Vul and his allies (save ends)
Apply Creature provokes attack of oppertunties for missing (save ends)
=^v^=: (( probably a miss ))
Fallen: (Just barely, but yes. Sorry.)
=^v^=: (( oh well it's a mnor difference in damage, it's cool cause effect ))
Fallen: (True.)
Vul: I've finished my turn.
Alsyne does stuff nao!
Sovereign Elk: (Go to.)
Alsyne:
  Villain's Menace  
  (2) Duskwood Treant 1    Rolled 27 vs. AC    —    18 lightning. damage .  
Hit: and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.
Miss: You gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
Effect: Pull the target adjacent to you.
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Click to toggle
Click to toggle Click to toggle Raging on Selected Target(s)
Apply The target is marked until the end of your next turn.
Sovereign Elk: (Hits.)
=^v^=: (( owait, +1 damage I think maybe? ))
Alsyne:
  Light Blade Expertise  
Effect: You gain a +1 Bonus to weapon damage rolls with light blades against creatures granting combat advantage.
Sovereign Elk: (Yup.)
Alsyne: You have spent an action point.
Current APs:
0
Alsyne:
  Steel Serpent Strike  
  (2) Wood Nymph 1    Rolled 31 vs. AC    —    25 lightning damage .  
Hit: and the target is slowed and cannot shift until the end of your next turn. On a hit, pull the target adjacent to you.
Apply The target is marked until the end of your next turn.
Apply The target is slowed and cannot shift until the end of your next turn.
Sovereign Elk: (Hits)
Sovereign Elk: (Nymph is all "errr... uh oh."
Alsyne:
  Blood Frenzy  
Effect: Alsyne gains a +4 bonus to damage rolls against bloodied enemies.
Alsyne:
  Jackal Strike  
  (1) Wood Nymph 1    Rolled 31 vs. AC    —    26 untyped or lightning damage .  
Effect: Pull the target adjacent to you.
Sovereign Elk: (Yoink damage occurs.)
=^v^=: (( HUGS ))
Alsyne:
  Mighty Surge  
Effect: You can spend a healing surge, and you also gain a +2 power bonus to all defenses and a +1 power bonus to attack rolls until the end of your next turn. Until the end of the encounter, each time you spend a healing surge, you gain a +2 power bonus to all defenses and a +1 power bonus to attack rolls until the end of your next turn.
Alsyne: Gained 24 HP. Spent a healing surge.
HP: 72 / 81— Surges: 9 / 10 — APs: 0 — Daily Items: 1
Sovereign Elk: Recharge: Rolled 6 vs. 4, and Trample has been recharged!
Sovereign Elk: (Well, Riot. Yyellenthi apears to have the elk dominated. What action would you like it to take? You only have access to at-will attacks, but it has one that can hit several enemies right now.)
=^v^=: (( best bet would be if it could hit things that aren't those animated trees ))
Riot: (( Let's do that then. I was just gonna have it trample things but I'll take your suggestion ))
=^v^=: (( pretty sure you cant' have it trample things since it's a recharge not an at will ))
Riot: (( I can't see its attacks so I didn't know that, and I just meant "walk over them" since that caused issues last time ))
Sovereign Elk: (It can hit 2 animated trees and the wealdwarden with one attack. It's an unfriendly blast 4, if there are better targeting options. Otherwise, it can use a double attack with hooves against the wealdwarden.)
Sovereign Elk: (Both attacks inflict prone; the blast attack also slides, and does half damage on a miss. Your choice.)
=^v^=: (( blast could hit nymph and warder ))
Sovereign Elk: (That's a pretty decent option.)
Riot: (( Okay let's do that then ))
=^v^=: (( plus we getta see what the blast does ))
=^v^=: (( win/win ))
Sovereign Elk:
  Sweeping Antlers  
  (4) Wood Nymph 1    Rolled 26 vs. Reflex    —    28 damage .  
  (3) Fae Wealdwarden 1    Rolled 15 vs. Reflex    —    17 damage .  
Hit: and the sovereign elk slides the target up to 4 squares and knocks it prone.
Miss: Half damage, and the sovereign elk slides the target up to 2 squares.
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Sovereign Elk: (28 base damage, sorry.)
Sovereign Elk: (1 hit.)
=^v^=: (( poor nymph got deer'd ))
Sovereign Elk: ((Oh deer. You now have permission to kill me for saying that.))
Vul has received initiative.
=^v^=: (( maybe put the weally below tye ))
Sovereign Elk: ((Is that ok?))
=^v^=: (( or adjacent to alsyne for the fun of taking auto 1w ))
Riot: (( that's fine ))
Sovereign Elk: I've finished my turn. Ayalin THINGS HERE
=^v^=: (( infisible things? ))
Sovereign Elk: (Yah, a wisp goes visible, briefly.)
Will-o'-Wisp 2:
  Luring Glow  
  (3) Perra    Rolled 14 vs. AC ( Miss )  
Hit: The will-o'-wisp pulls the target up to 3 squares, and the target is dazed (save ends).
Apply The target is dazed (save ends).
Sovereign Elk: (Fails, and goes invisible again.)
Tyellenthi has received initiative.
Will-o'-Wisp 2: I've finished my turn.
Sovereign Elk: (I have no idea why that's AC. Imma check that. Feel free to continue, though.)
Sovereign Elk: (also, there is no attack bonus.)
=^v^=: (( tyl smash ))
Sovereign Elk: (Why do I suck?)
=^v^=: (( ya I was sorta >.>ing about that bit ))
Will-o'-Wisp 2: (To be fair, I will make the attack again, rather than using the first attack expression, which would have definitely hit.)
Will-o'-Wisp 2:
  Luring Glow  
  (3) Perra    Rolled 26 vs. Will ( Hit )  
Hit: The will-o'-wisp pulls the target up to 3 squares, and the target is dazed (save ends).
Apply The target is dazed (save ends).
Will-o'-Wisp 2: (Sorry, Perra.)
=^v^=: (( so wisp was somewhere else? ))
=^v^=: (( oh another wisp ))
Will-o'-Wisp 2: (Yah.)
Perra get's yoinked
Will-o'-Wisp 2: (NOW Ty can do horrible things to someone.)
vonel: (( hit her will exactly to ))
Riot: (( just trying to decide who ))
Will-o'-Wisp 2: (Sympathy.)
Tyellenthi:
  Dancing Flame  
  (1) Fae Wealdwarden 1    Rolled 33 vs. Reflex    —    CRIT: 14 untyped or fire damage, plus 6 untyped or fire damage.  
  (Sec.) (1) Duskwood Treant 1    Rolled 23 vs. Reflex    —    12 untyped or fire damage .  
Hit: and the target is dazed until the end of your next turn.
Secondary Hit: and the target is dazed until the end of your next turn.
    Effect: In between the attacks, you may shift up to 5 squares.  
Apply The target is dazed until the end of your next turn.
=^v^=: (( you have ca for both of those btws ))
Riot: (( Ah I did not add that in ))
Riot: (( so does 25 work against the Treant? ))
=^v^=: (( it's funny cause the 1d10 becomes a 10 on that crit vs wealwarden ))
=^v^=: (( from precision ))
Will-o'-Wisp 2: (Oh, it hits.)
Riot: (( godamnit I forgot precision again ))
Duskwood Treant 1:
  Wooden Body  
Effect: Whenever the treant takes fire damage, it also takes ongoing 5 fire damage (save ends).
Apply Ongoing 5 fire damage.
Tyellenthi:
  Precision  
    When the enemy grants combat advantage to Tyellenthi, her melee attacks deal 6 extra damage against that enemy.  
=^v^=: (( so 6 extra to tree and 10 to weal ))
=^v^=: (( weal weaton ))
Will-o'-Wisp 2: (Hyup. Damage dealt, tree is on fire, Ty may shift around if she wants.)
=^v^=: (( has to end shift adjacent to tree ))
Will-o'-Wisp 2: (Kay, there you go. )
Tyellenthi: The target is dominated until the end of your next turn. ended on Sovereign Elk I've finished my turn.
Feygrove Choker 1:
  Choking Tentacle  
  (3) Perra    Rolled 36 vs. AC ( Hit )    —    9 damage .  
Hit: and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Special: The choker must not have two creatures grabbed.
Apply The choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Kaylen Fisher has received initiative.
Feygrove Choker 1: I've finished my turn.
Perra: Suffered 9 dmg. Lost 0 HP and 9 temp HP.
HP: 66 / 66 + 11 temp.— Surges: 5 / 5 — APs: 0 — Daily Items: 1
Kaylen Fisher:
  Sword Burst  
  (1) Duskwood Treant 1    Rolled 33 vs. Reflex    —    12 force damage .  
  (1) Fae Wealdwarden 1    Rolled 20 vs. Reflex    —    8 force damage .  
Will-o'-Wisp 2: (Misses the wealdwarden, hits the other)
Riot: (( I cannot remember which enemy she has marked with the Aegis ))
Animated Tree 1: Me
Riot: (( Ah ))
=^v^=: (( nobody cause the black mark at the bottem was a 'doesn't count against aegis' ))
Animated Tree 1: (Oh, right.)
Animated Tree 1: (True!)
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(1) Fae Wealdwarden 1  Fae Wealdwarden 1   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Perra has received initiative.
Kaylen Fisher: The target is marked by your swordmage aegis until the end of your next turn. Marking the target in this way does not remove the mark on another target affected by your swordmage aegis. ended on Animated Tree 1 I've finished my turn.
Perra: Suffered 10 dmg. Lost 0 HP and 10 temp HP.
HP: 66 / 66 + 1 temp.— Surges: 5 / 5 — APs: 0 — Daily Items: 1
Perra:
  Superior Will  
Effect: If you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn't normally end on a save.
Animated Tree 1: (Kill person, Perra!)
Perra:
: Rolled 2. Saving throw
Failure: Perra remains with The target is dazed (save ends)..
Perra: >.>
Animated Tree 1: (Wat?)
=^v^=: (( wow it didn't like the aura overlay for some reason ))
vonel: (( map screen went black for a moment and I couldn't select any thing ))
Perra:
  Maiden's Waking : No Action  
 The Maiden of the Moon rouses you from your languor.
Trigger: You start your turn stunned, dazed, or unconscious
Effect: You take your turn as though you were not stunned, dazed, or unconscious. At the end of your turn, the effect continues as normal.
Animated Tree 1: (I'll be honest. That was my fault. I pressed the wrong button, like usual.)
Animated Tree 1: (I accidentally hit ctrl+h)
vonel: (( what's the check to escape the grab? ))
=^v^=: (( atheletics or acrobatics ))
Animated Tree 1: (Yup.)
Perra:
  : Rolled 33. Athletics
Animated Tree 1: (Pop, you're free.)
vonel: (( was that my move? ))
Animated Tree 1: (Yup, that was your move.)
=^v^=: (( ya, is move action ))
=^v^=: (( sorta dreading the deer coming up and trampling us all dead, and by us all I mean just vul ))
Animated Tree 1: (We'll see.)
Perra:
  Chromatic Orb  
 Perra creates an orb of ice that shifts colors as it hurtles toward her enemy. On impact, it erupts with damaging force, releasing the energy that was dominant at the time of impact.
  (3) Feygrove Choker 1    Rolled 18 vs. Reflex    —    34 cold, radiant damage .  
Hit: Roll a d6 to determine the attack's effect.
Miss: 1d10 damage. Roll a d6 to determine the attack's effect, as above.
    Miss damage: 19 cold, radiant
Effect: 2
1. Yellow: The target is dazed (save ends).
2. Red: Each creature adjacent to the target takes 2 fire damage.
3. Green: Ongoing 5 poison damage (save ends).
4. Turquoise: You slide the target 2 squares.
5. Blue: The target is immobilized (save ends).
6. Violet: The target takes a -2 penalty to AC (save ends).
 
Apply Target is dazed.
Apply Ongoing 5 poison damage.
Apply The target is immobilized.
Apply The target takes a -2 penalty to AC.
  Damage  
Effect: +2 bonus to damage rolls
Animated Tree 1: (Sorry. That doesn't hit it, especially while it has full concealment.)
vonel: (( still does some damage at least ))
=^v^=: (( probably burms some bushes since it does 2 fire damage to all adjacent ))
Animated Tree 1: (Hmm, true. It's only 2 damage, though, so they are just burning, not yet destroyed.)
Animated Tree 1: (They'll be destroyed on your next turn.)
Perra: I've finished my turn.
: Rolled 5. Saving throw
Failure: Perra remains with The target is dazed (save ends)..

The target is slowed and gains vulnerable 5 cold until the end of your next turn. ended on Feygrove Choker 1
The target is slowed and gains vulnerable 5 cold until the end of your next turn. ended on Will-o'-Wisp 2
Duskwood Treant 1:
  Slam  
  (1) Alsyne    Rolled 21 vs. AC ( Miss )    —    17 damage .  
Hit: and the treant slides the target 1 square.
=^v^=: (( lol ))
Duskwood Treant 1: I've finished my turn.
: Rolled 11. Saving throw
Success: Duskwood Treant 1 has overcome Ongoing 5 fire damage. .
=^v^=: (( tre provokes from missing ))
=^v^=: (( everyone punch tree ))
Animated Tree 1: (Yarp it do.)
Animated Tree 1: (Everybody, go!)
Animated Tree 1: (Sorry... not you, Von. Apologies.)
=^v^=: (( it's time for an all out attack xP ))
Kaylen Fisher:
  Basic Attack (Melee)  
  (1) Duskwood Treant 1    Rolled 37 vs. AC    —    8 damage .  
Riot: (( MBA right? ))
Perra @.@
=^v^=: (( ya ))
Animated Tree 1: (Yup.)
Tyellenthi:
  Driving Blow  
  (1) Duskwood Treant 1    Rolled 35 vs. Reflex    —    CRIT: 16 untyped or fire damage, plus 10 untyped or fire damage.  
Hit: and you slide the target 2 squares. (Rushing Cleats included)
Special: This power can be used as a basic attack.
Animated Tree 1: (Lol.)
=^v^=: (( +10 from precision ))
Tyellenthi:
  Precision  
    When the enemy grants combat advantage to Tyellenthi, her melee attacks deal 10 extra damage against that enemy.  
Duskwood Treant 1:
  Wooden Body  
Effect: Whenever the treant takes fire damage, it also takes ongoing 5 fire damage (save ends).
Apply Ongoing 5 fire damage.
Animated Tree 1: (Yeah, I know it was already there.)
Alsyne:
  Rain of Steel  
Effect: You assume the Rain of Steel stance. Until the stance ends, any enemy that starts its turn adjacent to you takes 1[W] damage, but only if you're able to make opportunity attacks.
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Animated Tree 1: (Alsyne gets an oa also, I think.)
Alsyne:
  Dual Strike  
  (1) Duskwood Treant 1    Rolled 26 vs. AC    —    15 Lightning damage .  
Effect: Make a secondary attack.
Apply The target is marked until the end of your next turn.
=^v^=: (( err 16 cause lba ))
=^v^=: (( woo it's bloodied ))
Animated Tree 1: (...doesn't Alsyne get an oa from its miss?)
=^v^=: (( she gets +5 to damage vs bloodied, so I was wating to take it tille veryone else did ))
Animated Tree 1: (Makes sense.)
Alsyne:
  Basic Attack (Melee)  
  (1) Duskwood Treant 1    Rolled 37 vs. AC    —    23 damage .  
Apply The target is marked until the end of your next turn.
Duskwood Treant 1 feels bad.
=^v^=: (( might wanna make that save vs that effect ))
=^v^=: (( that 'also when it misses it provokes' is save ends ))
Animated Tree 1:
: Rolled 16. Saving throw
Success: Animated Tree 1 has overcome Combat adv. (all).
=^v^=: (( o well it ate a crit and a buncha damage from it ))
Duskwood Treant 1:
: Rolled 10. Saving throw
Success: Duskwood Treant 1 has overcome Creature provokes attack of oppertunties for missing (save ends) .
Duskwood Treant 1:
: Rolled 8. Saving throw
Failure: Duskwood Treant 1 remains with Ongoing 5 fire damage..
Duskwood Treant 1:
: Rolled 8. Saving throw
Failure: Duskwood Treant 1 remains with Combat adv. (all).
Animated Tree 1:
  Slam  
  (1) Kaylen Fisher    Rolled 24 vs. AC ( Miss )    —    14 damage .  
Hit: and the treant slides the target 1 square.
Animated Tree 1: I've finished my turn.
: Rolled 3. Saving throw
Failure: Animated Tree 1 remains with Combat adv. (all).
Animated Tree 2:
  Slam  
  (2) Kaylen Fisher    Rolled 32 vs. AC ( Hit )    —    18 damage .  
Hit: and the treant slides the target 1 square.
Duskwood Treant 1: (Take yer damage, Kaylen.)
Kaylen Fisher: Suffered 18 dmg. Lost 9 HP and 9 temp HP.
HP: 78 / 87— Surges: 12 / 12 — APs: 1 — Daily Items: 1
Animated Tree 2: I've finished my turn.
: Rolled 3. Saving throw
Failure: Animated Tree 2 remains with Combat adv. (all).
Will-o'-Wisp 1:
  Glimmer Wisp  
  (1) Perra    Rolled 16 vs. Reflex ( Miss )    —    17 radiant damage .  
Will-o'-Wisp 1: I've finished my turn.
Abner:
  Basic Attack (Melee)  
  (6) Fae Battle Dancer 1    Rolled 34 vs. AC    —    21 damage .  
  Shadow Sever  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
      One creature takes 5 necrotic damage, and the target falls prone if it is the same size as or smaller than the target of the triggering attack.  
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Duskwood Treant 1: (Darn. Risked it, didn't work.)
vonel: (( do they get oa's if he's invis? ))
Duskwood Treant 1: (They do not, but it's only invis to Fallen.)
=^v^=: (( could you try resorting the init at some point to like put alsyne nad vul in correct spots? ))
vonel: (( Ah got it ))
Duskwood Treant 1: (Abner can still see him, and interrupt his movement like a fighter, thanks to that add-on.)
Duskwood Treant 1: (Ok, done.)
Abner has received initiative.
Fae Battle Dancer 1: The Battle Dancer becomes invisible to the target until the end of the Fae's next turn. ended on Fae Battle Dancer 1 I've finished my turn.
Abner:
  Basic Attack (Melee)  
  (1) Fae Battle Dancer 1    Rolled 29 vs. AC    —    17 damage .  
  Dazzling Sunray  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
      One creature takes 5 radiant damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.  
Apply The target takes a -2 penalty to attack rolls until the end of your next turn.  
Duskwood Treant 1: (Abner applies the -2 to the choker.)
Fallen has received initiative.
Abner: The target takes a -2 penalty to attack rolls until the end of your next turn.   ended on Fae Battle Dancer 1 I've finished my turn.
Fallen:
  Piercing Strike  
  (1) Fae Battle Dancer 1    Rolled 25 vs. Reflex    —    11 damage .  
Hit: and you can push the target 1 square, and can shift 1 square as a free action, ignoring difficult terrain.
  Sneak Attack  
Trigger: You hit an enemy the grants combat advantage to you.
      The enemy takes 18 extra damage.  
Fallen: (1 sec, please. Sorry.)
Fallen: (Ok, there. I had that power done... wrong. Anyway, I think he'll use an ap)
Fallen: (wait, no)
Fallen: (Dude has a bunch of concealment. Not going to waste a good power.)
Fallen: I've finished my turn.
Fae Wealdwarden 1:
  Longspear  
  (2) Kaylen Fisher    Rolled 22 vs. AC ( Miss )    —    14 damage .  
Hit: +4 extra damage if the wealdwarden has combat advantage against the target.
Fallen: (Already made the attack, so won't change it, but...)
Alsyne:
  Dual Strike  
  (1) Fae Wealdwarden 1    Rolled 28 vs. AC    —    18 Lightning damage .  
Effect: Make a secondary attack.
Apply The target is marked until the end of your next turn.
Alsyne continues blend
Fae Wealdwarden 1:
  Air of Defiance  
Effect: If the wealdwarden is marked by an enemy at the start of its turn, it can make a saving throw as a free action to end the marking effect.
Fae Wealdwarden 1:
: Rolled 12. Saving throw
Success: Fae Wealdwarden 1 has overcome Mark:Green.
Fae Wealdwarden 1: (Stay blending.)
Vul has received initiative.
Fae Wealdwarden 1: The attacker is dazed until the end of its next turn. ended on Fae Wealdwarden 1 I've finished my turn.
Fae Wealdwarden 1: (Hey, is there another day this week that we might be able to play at least a couple of hours? I'm developing a bit of a headache, but I don't want to permanently delay things more than I have.)
Vul deprones
Fae Wealdwarden 1: (Vul is a popup.)
Riot: (( I don't think I have anything planned ))
vonel: (( I go back to work Tuesday night, so probably not... ))
Vul:
  Majestic Word 2  
 Yip?
(0) Vul  Vul   Effect: The target spends a surge and heals 19 + 10 , slides 1 and can make a saving throw.
Extra Yip: The target even gets + 4 to their next saving throw before the end of his next turn.
 
Apply +4 to next saving throw made
Fae Wealdwarden 1: (Ah well. We shall continue until I can't, then.)
Vul: Gained 33 HP. Spent a healing surge.
HP: 62 / 76— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Vul:
  Staggering Note : Range 10  
 More like a loud boom.
  (2) Fae Wealdwarden 1    Rolled 24 vs. Will    —    7 thunder damage .  
Hit: The foe is pushed 2 squares. An ally can take a free action to make a melee basic attack against the foe before, during or after the push.
Battle Song Expertise: +1 push range
Fae Wealdwarden 1: (Hits)
Alsyne:
  Basic Attack (Melee)  
  (1) Fae Wealdwarden 1    Rolled 31 vs. AC    —    18 damage .  
Apply The target is marked until the end of your next turn.
Fae Wealdwarden 1: (And shredded)
Vul:
  Virtue of Valor  
 Nice one!
Trigger: An ally within 5 bloodies or reduces a foe to 0
    Effect: The ally gets 5 temporary HP  
Alsyne: Gained 5 temp HP.
HP: 72 / 81 + 5 temp.— Surges: 9 / 10 — APs: 0 — Daily Items: 1
Fallen has received initiative.
Alsyne has received initiative.
Vul: Grants combat advantage and can't gain combat advantage ended on Sovereign Elk
Grants combat advantage and can't gain combat advantage ended on Duskwood Treant 1
Grants combat advantage and can't gain combat advantage ended on Animated Tree 1
Grants combat advantage and can't gain combat advantage ended on Animated Tree 2 I've finished my turn.
Fae Wealdwarden 1: (Actually, that reminds me about Fallen., thanks)
Fallen:
  Lifestealer Dagger Property  
    Effect: Whenever you kill an enemy with this weapon, you gain temporary hit points equal to 7 .  
Fallen: Gained 7 temp HP.
HP: 57 / 68 + 7 temp.— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Alsyne:
  Dual Strike  
  (2) Duskwood Treant 1    Rolled 33 vs. AC    —    22 Lightning damage .  
  (Sec.) (1) Will-o'-Wisp 1    Rolled 21 vs. AC    —    15 Lightning damage .  
Effect: Make a secondary attack.
Apply The target is marked until the end of your next turn.
=^v^=: (( err, does she not have reach on her dual strike? ))
Fae Wealdwarden 1: (No. She only has reach on Encounter/Daily attacks.)
=^v^=: (( woops so cleave ))
Fae Wealdwarden 1: (Is all good.)
Alsyne:
  Cleave  
  (1) Duskwood Treant 1    Rolled 30 vs. AC    —    24 Lightning damage .  
Hit: and an enemy adjacent to you other than the target takes damage equal to your strength modifier. You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged attack does not provoke opportunity attacks.
    Deal 5 Cleave Damage.  
Apply The target is marked until the end of your next turn.
Fae Wealdwarden 1: (hits the Treant, the Wisp not so much.)
=^v^=: (( need to attack wisp ))
Alsyne:
  Basic Attack (Ranged)  
  (2) Will-o'-Wisp 1    Rolled 29 vs. AC    —    20 damage .  
Apply The target is marked until the end of your next turn.
Fae Wealdwarden 1: (I'm just using your attack from the dual strike.)
=^v^=: (( o ))
Fae Wealdwarden 1: (No, it's ok. You can have this one.)
Fae Wealdwarden 1: (wait, did that wrong. again.)
Will-o'-Wisp 1:
  Insubstantial  
Effect: The will-o'-wisp takes half damage from all attacks, except those that deal force damage.
Fae Wealdwarden 1: (Forgot that for a sec. Makes a difference.)
Alsyne:
  Pass Forward  
Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke attacks of opportunity from that enemy.
=^v^=: (( wait ))
=^v^=: (( that can also mean without moving it ))
=^v^=: (( is that not pick up and drag? ))
Fae Wealdwarden 1: (It is not.)
Fae Wealdwarden 1: (It's just mobility)
Alsyne figures she'll shred invisible balls of doom for fun
Alsyne: The target is marked until the end of your next turn. ended on Duskwood Treant 1 I've finished my turn.
Fae Wealdwarden 1: (Fair!)
The fabric of the world tears once more as the great elk moves, smashing apart all in its path.
Tyellenthi 's eyes go wide. "That thing that just appeared... that is not a trivial creature!"
Sovereign Elk: I've finished my turn. Ayalin THINGS HERE
Will-o'-Wisp 2:
  Glimmer Wisp  
  (1) Perra    Rolled 35 vs. Reflex ( Hit )    —    CRIT: 23 radiant damage.  
Tyellenthi: (Zap. Sorry!)
Tyellenthi has received initiative.
Will-o'-Wisp 2: I've finished my turn.
Alsyne:
  Dual Strike  
  wisp that seems immobile so has to be there?    Rolled 20 vs. AC    —    9 Lightning damage .  
Effect: Make a secondary attack.
Apply The target is marked until the end of your next turn.
Tyellenthi: (Perra, how long is that power supposed to last? The immob you put on them, I mean.)
=^v^=: (( also that troll has a number so it's at least 2 non-trivial things ))
Tyellenthi: (That being said, it IS there.)
Perra: Suffered 23 dmg. Lost 22 HP and 1 temp HP.
HP: 44 / 66— Surges: 5 / 5 — APs: 0 — Daily Items: 1
vonel: (( comicly.. ))
Perra:
  Ancient Soul  
Effect: Whenever you take damage of the type dealt by your dragon breath (after the damage dealt is reduced by your resistance), you regain the use of your dragon breath if you have already expended it in this encounter.
Tyellenthi: (It has a number because I'm not using the base token.)
vonel: (( the immob is save ends ))
Perra:
  Azure Frost  
Trigger: You hit an enemy with a cold power using this implement.
Effect: Every target hit by the power is immobilized (save ends)
Apply Every target hit by the power is immobilized.
=^v^=: (( woo more dragobreath ))
Tyellenthi: (I mean, you hit regardless, because it IS there, but Von, can you please put a (save ends) in the effect? I didn't know I was supposed to be making saves all this time.)
=^v^=: (( it should, in theory, show up in the show conditions under save ends ))
Tyellenthi: (You're right, it does. I'd still appreciate it, though.)
Feygrove Choker 1:
: Rolled 10. Saving throw
Success: Feygrove Choker 1 has overcome Every target hit by the power is immobilized. .
Will-o'-Wisp 2:
: Rolled 13. Saving throw
Success: Will-o'-Wisp 2 has overcome Every target hit by the power is immobilized. .
Perra:
  Azure Frost  
Trigger: You hit an enemy with a cold power using this implement.
Effect: Every target hit by the power is immobilized (save ends)
Apply Every target hit by the power is immobilized. (Save ends)
Tyellenthi: (Much appreciated!)
Tyellenthi: (But yup, you get more dragonbreath. Amusing.)
Tyellenthi: (Ty, it's your turn, if you care to take it. )
Tyellenthi:
  Driving Blow  
  (1) Duskwood Treant 1    Rolled 28 vs. Reflex    —    14 untyped or fire damage .  
Hit: and you slide the target 2 squares. (Rushing Cleats included)
Special: This power can be used as a basic attack.
Tyellenthi: (hits)
Riot: (( I think leave it unless Vul wants me to move it ))
Tyellenthi: (Precision!)
Tyellenthi:
  Precision  
    When the enemy grants combat advantage to Tyellenthi, her melee attacks deal 4 extra damage against that enemy.  
Duskwood Treant 1:
  Wooden Body  
Effect: Whenever the treant takes fire damage, it also takes ongoing 5 fire damage (save ends).
Apply Ongoing 5 fire damage.
=^v^=: (( put it betwen tyl and Kay not adjacent to vul would be good ))
Riot: (( Okay ))
Tyellenthi: The target is dazed until the end of your next turn. ended on Duskwood Treant 1 I've finished my turn.
Feygrove Choker 1:
  Vine Fetter  
  (2) Perra    Rolled 20 vs. Reflex ( Miss )  
  (5) Vul    Rolled 20 vs. Reflex ( Miss )  
  (8) Tyellenthi    Rolled 22 vs. Reflex ( Miss )  
  (7) Kaylen Fisher    Rolled 34 vs. Reflex ( Hit )  
  (2) Alsyne    Rolled 28 vs. Reflex ( Hit )  
Hit: The target is restrained (save ends).
Apply The target is restrained (save ends).
Feygrove Choker 1: (Me is sad because neither probably cares much.)
Feygrove Choker 1: I've finished my turn.
=^v^=: (( what? restrain sucks ass ))
Feygrove Choker 1: ((Yeah, but they're both in good positions already, so it loses some of its bite.))
Feygrove Choker 1: (And hold on. A very crucial thing is missing on this token, and I literall have no idea how I missed it.)
Briar Troll 1:
  Claw  
  (2) Alsyne    Rolled 22 vs. AC ( Miss )    —    18 damage .  
Hit: and the troll slides the target up to 2 squares.
Briar Troll 1: (actually 23, but it doesn't matter!)
Riot: (( out of curiosity, what does the teleportation mean for Dimensional Thunder ))
Riot: (( Ah, conmod distance ))
Kaylen Fisher: ((You teleport 4 squares, I believe, then make the attack, then it inflicts the vulnberability.))
Riot: (( damn 4 squares does me no good unless that wisp is visible and I don't think burning a daily on a wisp is the best plan ))
Kaylen Fisher: (The wisps are normal class monsters, so it's really up to interpretation. But yeah, 4 squares will get you to anyone but the visible wisp or the choker.)
Riot: (( for either one it's a mandatory teleport distance right? ))
Riot: (( or is it "up to" ))
=^v^=: (( note restrain is -2 to attacks ))
Riot: (( Yes ))
Kaylen Fisher: ((Unless otherwise specified, it's always "up to."))
Riot: (( Okay neat ))
Kaylen Fisher: (It's annoying, because many (but not all) of the descriptions include a redundant "up to."
Riot: (( Yeah these don't. Amathor's Step just says "Teleport 5 squares" ))
Kaylen Fisher: (It's less annoying that they do it with ongoing damage, because at least they are consistent about that redundancy. I meant descriptions in the whole game, not just on her token. )
Riot: (( lol fair ))
Kaylen Fisher: (Some descriptions say up to, some don't, but they all MEAN "up to," except for a tiny number of things.)
vonel: (( Is troll done? ))
Riot: (( cool ))
Kaylen Fisher: (Sorry. Yes, it is. The charge ended its turn.)
Kaylen Fisher has received initiative.
Briar Troll 1: I've finished my turn.
Kaylen Fisher:
  Armathor's Step.  
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.
=^v^=: (( note, those two trees die if you kill the top noe ))
=^v^=: (( top one ))
Sovereign Elk: ((This is true.))
Riot: (( Ah. I wouldn't be subject to the restrain anymore by still being in the zone right? ))
=^v^=: (( you are restrained till you save ))
Riot: (( even teleporting? ))
Riot: (( Huh ))
=^v^=: (( yes, only grabs let you yoink out of them ))
Riot: (( seems if you teleport out of where you're restrained you'd be free but okay ))
Riot: (( Well shit ))
Sovereign Elk: ((Zones do. But there is no zone. But from the description, there really should be, for that.))
Sovereign Elk: ((I'm going to allow it. It's definitely supposed to be stuff in the area restraining the target, and it's a monster, not a player, so I mostly don't have to worry about setting precedent.))
Riot: (( so if I move her still inside said non-zone she's free? ))
Sovereign Elk: ((No, if you move her to a different square in the non-zone, it'll just grab you again. Let's be reasonable.))
Riot: (( okay lol I had to ask ))
Sovereign Elk: ((No problem, lol.))
Kaylen Fisher:
  Sword Burst  
  (1) Animated Tree 1    Rolled 16 vs. Reflex    —    13 force damage .  
  (1) Animated Tree 2    Rolled 17 vs. Reflex    —    11 force damage .  
Riot: (( Come on, Kaylen ))
Sovereign Elk: (Wow.)
Riot: (( a 2 and 1 ))
Sovereign Elk: (Kaylen just goes "ppphhhhhlllbbbb...")
Riot: (( oh well, at least she's not restrained anymore ))
Sovereign Elk: (True.)
Perra has received initiative.
Kaylen Fisher: I've finished my turn.
Perra:
  Superior Will  
Effect: If you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn't normally end on a save.
Riot: (( brb taking dog out ))
Perra:
: Rolled 16. Saving throw
Success: Perra has overcome The target is dazed (save ends). .
Sovereign Elk: (Would she like to mark one, or...?)
Sovereign Elk: (Eh, deal with it when she gets back.)
=^v^=: (( yay Perra get moar break weapon ))
Perra:
  Dragon Breath : Close blast 3 or 5  
 As Perra opens her mouth with a roar, the deadly power of her draconic kin blasts forth to engulf her foes.
  (1) Will-o'-Wisp 1    Rolled 33 vs. Reflex    —    19 cold, radiant damage .  
  (5) Duskwood Treant 1    Rolled 26 vs. Reflex    —    19 cold, radiant damage .  
  (4) Animated Tree 1    Rolled 33 vs. Reflex    —    19 cold, radiant damage .  
  (5) Animated Tree 2    Rolled 23 vs. Reflex    —    19 cold, radiant damage .  
Bolstering Breath: Your dragon breath power targets enemies in the area, instead of all creatures in the area. In addition, allies in the area of your dragon breath gain a +1 bonus to attack rolls until the end of your next turn.
Enlarged Dragon Breath: When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3
Apply +1 bonus to attack rolls until the end of your next turn.
Riot: (( back ))
Riot: (( oh yeah, I could Aegis mark ))
Kaylen Fisher:
  Aegis of Shielding  
Effect: Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to [5 + ConBonus]. At 11th level, reduce the damage dealt by [10 + ConBonus]. At 21st level, reduce the damage dealt by [15 + ConBonus]
(1) Animated Tree 2  Animated Tree 2   Target one creature in the burst. You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If the marked target makes an attack that doesn't include you as a target, it takes a –3 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19  
Apply The target takes a -3 penalty to attack rolls that do not include Kaylen, and are subject to her Aegis of Shielding.
Riot: (( thanks for the remindere ))
Riot: (( *reminder ))
Sovereign Elk: (Anyway, all of those hit.)
Riot: (( damn, nice ))
Vul gets boof
Perra:
  Damage  
Effect: +2 bonus to damage rolls
vonel: (( forgot that on it ))
Sovereign Elk: (Okies, applied. )
Perra:
  Explosive Pyre  
 Perras foe stands at the center of a conflagration of her design.
  (5) Duskwood Treant 1    Rolled 14 vs. Reflex    —    27 cold, radiant damage .  
Hit: Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 cold and radiant damage. An enemy can take this damage only once per turn.
  Damage  
Effect: +2 bonus to damage rolls
=^v^=: (( rip ))
vonel: (( wiff ))
=^v^=: (( one'd ))
Sovereign Elk: (Sorry.)
Sovereign Elk: (I can't really do much about 1s.)
Perra: I've finished my turn.
Sovereign Elk: (back in the day, when I would roll everything behind a screen, I could have fudged things every now and then, but I don't have that kind of freedom online.)
=^v^=: (( you also couldn't fudge US roling na 1 ))
Duskwood Treant 1:
  Throw Debris  
  (5) Perra    Rolled 23 vs. AC ( Hit )    —    17 damage .  
Hit: and the target falls prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Perra:
  Alert!  
Effect: Perra has a thing!
=^v^=: (( a thing! ))
Perra:
  Slaad's Gambit : Immediate Interrupt  
 Perra taps into chaos just as a foe is about to hit her. A greenish hue flickers across her skin as she teleports away, then makes her own attack.
Trigger: An enemy within 5 squares of you hits you
  (2) Duskwood Treant 1    Rolled 32 vs. Will    —    36 cold, radiant damage .  
Miss: Half damage.
Effect: Before the attack, you teleport your speed.
=^v^=: (( probable asplode! ))
Sovereign Elk: ((Sure I could, and did, when we were starting out. For a while, I rolled everything, including your attack rolls, for exactly that reason. But eventually I stopped, because it was narcissistic. Also yes, that hits.))
Vul:
  Virtue of Valor  
 Nice one!
Trigger: An ally within 5 bloodies or reduces a foe to 0
    Effect: The ally gets 5 temporary HP  
Perra: Gained 5 temp HP.
HP: 44 / 66 + 5 temp.— Surges: 5 / 5 — APs: 0 — Daily Items: 1
=^v^=: (( tree combo! other two turn off right? ))
Riot: (( sweet ))
Perra triple kills
=^v^=: (( it's abut tree fifddy ))
Perra has received initiative.
Sovereign Elk: (Snrk.)
vonel: (( Should I jusr end turn again or...? ))
Sovereign Elk: (Did you before? Yeah, then.)
vonel: (( that was an interupt, and now I have init again. I don't want to break things so that's why I asked. ))
Sovereign Elk: (No, it's a perfectly good question. I was literally asking. If you did, though, then sure, hit end again.)
Perra: I've finished my turn.
Abner has received initiative.
Will-o'-Wisp 1: I've finished my turn.
Sovereign Elk: (Hey, would Alsyne like to potentially have the choker moved near her, or not? Asking for a friend.)
=^v^=: (( ya, it'd save her from hoping an invisible wisp isn't adjacent to her ))
Abner:
  Basic Attack (Melee)  
  (1) Feygrove Choker 1    Rolled 19 vs. AC    —    14 damage .  
  Unseen Hand  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
      Effect: One creature takes 5 modifier force damage, and you slide the target up to 3 squares.  
Abner: (Alas, nope.)
Abner: (Oh well, worth a shot.)
Fallen has received initiative.
Abner: The target takes a -2 penalty to attack rolls until the end of your next turn.   ended on Feygrove Choker 1 I've finished my turn.
Fallen:
  Piercing Strike  
  (1) Briar Troll 1    Rolled 31 vs. Reflex    —    10 damage .  
Hit: and you can push the target 1 square, and can shift 1 square as a free action, ignoring difficult terrain.
=^v^=: (( maybe push it adjacent to alsyne so it takes autohit and she can swing at it? ))
Abner: ((Yeah, better than what I was thinking, really.))
=^v^=: (( oh it has a pokey aura ))
Abner: ((Yes, it do.))
Abner: ((And now we know that.))
Briar Troll 1:
  Brambly Flesh  
Effect: Any creature that ends its turn in the aura takes 5 damage.
Apply Any creature that ends its turn in the aura takes 5 damage.
Abner: (THERE. That's how I should have done it.)
Abner: ('Cause now he can use a damn AP and not regret it too much.)
Fallen: You have spent an action point.
Current APs:
0
Fallen:
  Knockout  
  (1) Briar Troll 1    Rolled 38 vs. Fortitude    —    16 damage .  
Hit: and the target falls unconscious (save ends). If the unconscious target takes any damage, this unconsciousness ends.
Miss: Half damage, and the target is dazed until the end of your next turn.
Apply The target falls unconscious (save ends). If the unconscious target takes any damage, this unconsciosness ends.
Apply Dazed until the end of your next turn.
  Sneak Attack  
Trigger: You hit an enemy the grants combat advantage to you.
      The enemy takes 13 extra damage.  
=^v^=: (( lol ))
Fallen: "Guess what happens when the pommel of a big knife hits the skull of a troll?"
Fallen:
  Mark  
Effect: The target is marked until the end of your next turn.
Apply The target is marked until the end of your next turn.
Vul has received initiative.
Fallen: I've finished my turn.
=^v^=: (( anyone happen to wanna be invisible? ))
Fallen: (I mean, Fallen will always take invis, if nobody else does.)
Riot: (( I'm good ))
=^v^=: (( maybe tyl for the ca etc ))
Fallen: (Ty is a good choice also, since she's not flanking atm.)
Fallen: Suffered 5 dmg. Lost 0 HP and 5 temp HP.
HP: 57 / 68 + 2 temp.— Surges: 6 / 6 — APs: 0 — Daily Items: 1
Riot: (( can she move with this invis? ))
=^v^=: (( ya ))
Riot: (( Ah okay ))
=^v^=: (( also is there a guy next to vul or did the wisp make a stealth check? ))
Riot: (( Also maybe once Alsyne gets free we should just book it instead of fighting everything lol ))
=^v^=: (( maybe but deeeer ))
Fallen: (Wisp invisibled, and moved away. You can pinpoint its location via perception as normal, I believe.)
Riot: (( yes but the deer has wandered off ))
Fallen: (...probably shouldn't say it moved, but a little late now.)
=^v^=: (( I mostly only care if it's still adjacent to vul ))
=^v^=: (( since it'd have to steallth check to beat tyl's mighty perception to hide xP ))
vonel: (( I mean dealing with it is sort of the plan, just right now that plan is have Vul tell it a story to make it think were super cool and awesome. ))
Fallen: (The deer has wandered off for the moment, sure. It sorta depends on what you want to accomplish here, though, whether you choose to leave or not.)
Vul:
  Dissapering act  
 You probably just imagined them being there
(3) Tyellenthi  Tyellenthi   Effect: The target becomes invisible until end of Vul's next turn and is slid 2 squares.  
Apply Invisible untill end of Vul's next turn
Riot: (( also looks like the troll will just stay asleep as long as we don't attack it (unless it saves, obvs) ))
Fallen: (It will probably save, but it at least bought you folks a round.)
=^v^=: (( it will immediatly wake up on it's turn because it'd start adjacent to alsyne who is currently restrained ))
=^v^=: (( wait no it wont, it will if she saves ))
Fallen: (Oh yeah. Well, I guess someone like Ty, with a good basic, should Coup de Grace him on their turn. )
vonel: (( auto crit is nice, probably not going to kill it outright though ))
=^v^=: (( AAACTUALLY no screw it I guess vul goes after the deer ))
Fallen: (Highly unlikely, yes.)
Riot: (( so also would that automatically grant CA (since it's an auto crit) therefore Precision would come into play? ))
vonel: (( well if the attack hit's it's an auto crit. ))
=^v^=: (( yes thats the idea, also it doesn't have to be a basic attack, it has to be a standard action melee ))
Sovereign Elk: (Oh, it doesn't? I feel silly, then.)
=^v^=: (( if you had some sorta silly high crit 4w you can melt it with that ))
Riot: (( yeah precision's damage requires it to be CA ))
vonel: (( Attack Helpless Target: The creature uses one of its attack powers against an adjacent target that is helpless. If the attack hits, it automatically scores a critical hit against the target. ))
=^v^=: (( maybe not melee either ))
Sovereign Elk: (Unconscious grants CA, no worries.)
=^v^=: (( honestly time to taunt the deer xP ))
Sovereign Elk: "And so the storyteller pursued the object of his tale, keeping it within sight and mind, and knowing it would do so with he."
Riot: (( Thanks. Yeah I get it's auto crit, but Precision specifically says it requires Ty to have CA against the target. I figured uncon was auto CA but I wanted to ask to make sure. ))
Riot: (( because I misinterpret things all the time ))
Sovereign Elk: (It is. No worries. You got it right. I get things wrong constantly too.)
Sovereign Elk: (You've probably noticed.)
Riot: (( also she doesn't have any crazy 4W attacks but she has a 2d8+wismod daily ))
Sovereign Elk: (Anyway... the choice is between letting it waste a round or doing a bunch of damage to it, essentially.)
Riot: (( Also if that daily hits, it is Prone, Can't Stand Up (save ends) ))
Sovereign Elk: (I honestly don't know what is a better idea in this circumstance, sorry.)
Riot: (( I'm open to suggestions ))
Vul: The fox gets a silvery gleen in his eyes, "Oh, what's this? The Regent's forces scattered, the Ruler gives flight before the might of the hunters? Confused and lost through the woods it ran like a mere ? Does it keep it's pride at least?"
=^v^=: (( ug it ate that ))
Vul: The fox gets a silvery gleen in his eyes, "Oh, what's this? The Regent's forces scattered, the Ruler gives flight before the might of the hunters? Confused and lost through the woods it ran like a mere (some sorta fey word for a non-fey animal version of a fey)? Does it keep it's pride at least?"
Sovereign Elk: ((Well, it's a troll, so Ty at the very least knows that it will rapidly heal itself, unless fire or acid are applied to it, so Ty's fire attacks might not be a bad idea, especially if you can make it hurt in other ways too.))
Riot: (( Ahhh okay ))
Sovereign Elk: (Hmm. I think that would be a bluff check, Vul. You both know it isn't that, but you're trying to needle it.)
=^v^=: (( correct, also trying to redefine what it did to make it feel a bit more liek it out to submit ))
Vul:
  : Rolled 24. Bluff
=^v^=: (( aww, not quite 15 more then level ))
=^v^=: (( fair warning if you do wanna leave the deer be you probably will have to yell at Vul ))
Sovereign Elk: "The tale winds about his hooves like a snake; the teeth pierce his ankles, but the venom is muted. There is pain, but his vast heart soldiers onward."
=^v^=: (( unless you'd give my the perra +1 to hit for the nice +15 xP ))
Alsyne has received initiative.
Vul: I've finished my turn.
=^v^=: (( what's the action to tell if something is hidden adjacent to alsyne? ))
Sovereign Elk: (Minor.)
Alsyne:
  : Rolled 11. Perception
Alsyne:
  The Raiment Watches  
Effect: Alsyne gains a +1 item bonus to perception checks.
=^v^=: (( unsure if that's already in it also lol failure ))
Sovereign Elk: (I don't know, and also yeah, sorry. Lemme look.)
Sovereign Elk: (I don't think it is, no.)
Riot: (( no +1 in the roll's math so ))
=^v^=: (( I don't think the wisps fail to beat a 12 ))
Sovereign Elk: (Oh, it's in the math? I was wrong!)
Riot: (( No ))
Sovereign Elk: (Still, you are correct. That did not work.)
Alsyne totally like, isn't going to NOT attack this round
Riot: (( there's no +1 ))
Alsyne:
  Static Arc  
  (2) Feygrove Choker 1    Rolled 14 vs. AC    —    12 lightning damage .  
Apply The target is marked until the end of your next turn.
Sovereign Elk: (sorry.)
=^v^=: (( it's more does she provoke? ))
Alsyne: I've finished my turn.
: Rolled 16. Saving throw
Success: Alsyne has overcome The target is restrained (save ends). .

The target is marked until the end of your next turn. ended on Will-o'-Wisp 1
Sovereign Elk: (Nobody attacks you. Though it should be noted that the wisps can't attack while invisible.)
=^v^=: (( ya but they can free action become visible or is it only on their turn? ))
Sovereign Elk: (I'm already being cheesy in allowing them to switch on and switch off on their own turns to stay invisible. I don't want to get stupider than that.)
Sovereign Elk: (if I want to make a puzzle battle out of enemies that can't be located, I'll absolutely tell you.)
=^v^=: (( at least Tye gets to coup de grase the troll before it wakes up ))
Sovereign Elk: (As it is, I don't want the wisps to be the important part of the fight.)
Riot: (( call it after the Elk's turn? ))
=^v^=: (( tbf I'd like to call it after tyl's turn ))
=^v^=: (( whilst we have the sleep effect nonsense fresh in head ))
Sovereign Elk: (I mean, it's a condition on the troll, so I'm not sure we'd forget that.)
The fabric tears once more.
Sovereign Elk: (But ok, if you want.)
Will-o'-Wisp 2:
  Glimmer Wisp  
  (1) Vul    Rolled 20 vs. Reflex ( Miss )    —    17 radiant damage .  
Sovereign Elk: I've finished my turn. Ayalin THINGS HERE
Tyellenthi has received initiative.
Will-o'-Wisp 2: I've finished my turn.
Sovereign Elk: (Ty turn.)
Riot: (( just imagine she does this in a square that only affects the troll ))
Tyellenthi:
  Vine Serpents  
  (5) Briar Troll 1    Rolled 16 vs. Fortitude    —    14 untyped or fire damage .  
    Effect: The burst creates a zone that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 10 damage.  
Apply The target is restrained (save ends).
Apply The target is immobilized until the end of your next turn.
Tyellenthi:
  Precision  
    When the enemy grants combat advantage to Tyellenthi, her melee attacks deal 7 extra damage against that enemy.  
Riot: (( auto crit obvs, not sure if there was a way to do that ))
vonel: (( she does need to move up and be adject to it for the auto crit on hit ))
Sovereign Elk: (Ok, just so you know, that isn't an auto-crit, because it's not a melee attack.)
Riot: (( from my end ))
Riot: (( ohhhh ))
Riot: (( okay ))
Riot: (( gimme a sec ))
=^v^=: (( it seems to be adjacent and have to hit, so you miss and nothign happens the end x.x ))
Riot: (( pretend I didn't do that ))
Sovereign Elk: (np)
vonel: (( Coup de Grace doesn't say it has to be melee ))
vonel: (( just adaject and an attack power ))
Riot: (( the thing I originally wanted to use is better anyway and is also fire ))
Sovereign Elk: (You are correct.)
Riot: (( also can I type something in this crit box to make it auto? ))
=^v^=: (( ya 2 ))
Tyellenthi:
  Wolfhound  
  (1) Briar Troll 1    Rolled 29 vs. Reflex    —    CRIT: 24 untyped or fire damage, plus 4 untyped or fire damage.  
Hit: and you knock the target prone. It can't stand up (save ends).
Miss: Half damage and you knock the target prone.
Effect: Until the end of the encounter, you gain a +2 bonus to attack rolls against prone targets. In addition, whenever you hit an enemy with a melee attack, you can knock that enemy prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Apply The target cannot stand up (save ends).
Tyellenthi:
  Precision  
    When the enemy grants combat advantage to Tyellenthi, her melee attacks deal 4 extra damage against that enemy.  
Riot: (( which should be 10 ))
Riot: (( iirc ))
=^v^=: (( yaz ))
Sovereign Elk: (nodnodnod) 38 damage, then.)
Riot: (( Okay now I need to go, gotta go to the store before it closes ))
=^v^=: (( it wakes up ))
Sovereign Elk: (It does, but it remains on the ground, and will not regenerate on its turn.)
=^v^=: (( also it can't stand up ))
Sovereign Elk: (Also correct.)
Sovereign Elk: (Ty does take 5 damage for ending adjacent, though, unless she uses something else.)
Tyellenthi: Suffered 5 dmg. Lost 0 HP and 5 temp HP.
HP: 71 / 71 + 8 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Tyellenthi: I've finished my turn.
Sovereign Elk: (Ok, lets call it, then.)
Riot: (( okay gnight! ))
Riot is disconnected.
Sovereign Elk: ((Thanks for making this low stress tonight, guys.))
Sovereign Elk: ((once the headache started, that was very helpful.))
=^v^=: (( sav'd ))
=^v^= is disconnected.
vonel is disconnected.
=^v^= has connected.
Sovereign Elk: Hallo.
=^v^=: hi
vonel has connected.
Sovereign Elk: Yo.
vonel: yo
Ganaroth: how is things?
Perra: good
Ganaroth: That's good to know. I'm a bit tired and bleh myself. :/ Alas.'
Riot has connected.
Ganaroth: Maybe it's the metric shittons of fruit gummy candy I've been consuming that's tired me out. Hi Riot!
Riot: hi hi
Ganaroth: What is up?
Riot: Not much, was streaming some HFW for a friend whose PC can't run it, took a few mins to finish up the Distress Signal quest
Riot: Been speedrunning the game just doing main quests lol
Ganaroth: Lol, will never.
Riot: That bit me in the ass fighting the first Tremortusk
Riot: I got like 7 times
Ganaroth: Deserved.
Riot: 5 levels below the quest level
Riot: Which is what I still am lol
=^v^=: they should give more xp for skipping dialogue to help out speedrunners
Ganaroth: Hey, that's what happens if you play Aloy like The Terminator.
Riot: tbf I'm not actually speedrunning, I am having to sit through dialog so my friend can see it
Riot: Also yeah lots of these fights take longer since I'm doing less damage
=^v^= internet-gestures vaguly at the concept of lets plays
Riot: They don't watch let's plays
Ganaroth: No worries. I don't ACTUALLY think you're a monster of historic proportions for skipping painstakingly crafted and often poignant stories told within the games side quests.
=^v^=: they are watching you stream it, so unless you are doing an anime overlay it's a lets play
Riot: Oh I'll show them some of the side quests too
Riot: I mean they don't go on YouTube or Twitch and watch them
Riot: They will only watch a friend play it
Riot: Same with how they're seeing BG3
Ganaroth: I can actually understand that.
Riot: Also G this is Sydney the fandom art historian I am streaming it for
=^v^=: as a person who set up a cool anime streaming service and basically nobody uses it I can get people having exacvting media consumption habits
Ganaroth: Sometimes you watch a let's play, the person goes and does something incredibly dumb, or skips something important and obvious, and because you aren't there, you have to watch the player cripple themselves, either mechanically or in terms of narrative satisfaction.
Ganaroth: Neat!
Ganaroth: I hope Sydney is enjoying it.
Riot: They seem to be
Riot: How is everyone else?
=^v^=: coming down from crippling tooth/mouth pain
Riot: Oof
Ganaroth: Tired, bleh, but Imma try to fight through.
=^v^=: watched a show that says fire+water+wind=poke
Ganaroth: Maybe in a soulslike.
Ganaroth: Pokepokepoke.
Ganaroth: Eh, tried to type a funny follow-up, but I failed the first criterion.
Ganaroth: What show is this?
=^v^=: err, lord something chinese
Ganaroth: Ah, k. One of THOSE.
=^v^=: oh also it's called legendary overlord
Ganaroth: Well, that's on-brand.
=^v^=: it's funny cause despite being like, literally a noble with a castle and holdings they don't really do any of the lording, they just master the spear
Ganaroth: OK. Ugh. Fuck. Alright, I guess we should probably begin, or something. I apologize in advance for my lack of enthusiasm tonight. You know how it is with me.
Riot: No worries
So, last time we played, all my prep became quickly pointless as I demonstrated how swiftly random rolls can just fuck your preparation and rob a scene of both narrative weight and mechanical fun. And so (an audible tussle occurs offscreen, and the voice changes just slightly, as though someone is doing a very good Ganaroth impression.) And so we pick ourselves up and get back to work! The Elk is still primed to pay attention to Vul's tale, and trio of what seem to be water spirits has appeared in its hoofprints. The air about it firms; the distortions are still for the moment. You are safe from further reinforcements, at least for the moment. (Compared against the party's highest perception.)
Ganaroth: (Anyway, I'll actually start now. Apologies.)
vonel: (( brb ))
Feygrove Choker 1:
  Choking Tentacle  
  (2) Alsyne    Rolled 39 vs. AC ( Hit )    —    CRIT: 18 damage.  
Hit: and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Special: The choker must not have two creatures grabbed.
Apply The choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Feygrove Choker 1: (brb is the word.)
Feygrove Choker 1:
  Chameleon Hide  
Effect: The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
Apply The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
Alsyne: Suffered 18 dmg. Lost 13 HP and 5 temp HP.
HP: 59 / 81— Surges: 9 / 10 — APs: 0 — Daily Items: 1
Feygrove Choker 1: I've finished my turn.
Riot: (( Alsyne just can't catch a break ))
=^v^=: (( #TankProblems ))
vonel: (( back ))
Triton Tideripper 1:
  Guarding Trident  
  (7) Vul    Rolled 31 vs. AC ( Hit )    —    16 damage .  
Hit: and the archer pushes the target up to 2 squares.
    If the target is adjacent to Undine, it takes 4 extra damage.  
Triton Tideripper 1: (Wb Vonel.)
Vul: Suffered 16 dmg.
HP: 46 / 76— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Triton Tideripper 1: I've finished my turn.
The Triton move to attack, but are slowed down by the swathe of broken stone and churned earth that the Elk leaves behind.
Triton Warrior 1: (TritonS. Ugh.)
Triton Warrior 1: I've finished my turn.
Briar Troll 1: (Because the Troll took fire damage during the preceding turn, it does not regenerate.)
=^v^=: (( it also can't stand up or something ))
Riot: (( correct ))
Riot: (( due to this: ))
Tyellenthi:
  Wolfhound  
Hit: and you knock the target prone. It can't stand up (save ends).
Miss: Half damage and you knock the target prone.
Effect: Until the end of the encounter, you gain a +2 bonus to attack rolls against prone targets. In addition, whenever you hit an enemy with a melee attack, you can knock that enemy prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Apply The target cannot stand up (save ends).
Riot: (( well It can it just has to roll a save ))
Briar Troll 1: (Ah, of course.)
=^v^=: (( but it saves vs that at the end of it's turn so it can't stand up for now ))
Briar Troll 1: (You're right. Okay, less good attack, then.)
Briar Troll 1:
  Rending Claws  
Effect: The troll uses claw twice. If both attacks hit the same target, that target is weakened until the end of the troll's next turn.
Apply The target is weakened until the end of the troll's next turn.
Briar Troll 1:
  Claw  
  (1) Fallen    Rolled 15 vs. AC ( Miss )    —    15 damage .  
  (1) Fallen    Rolled 24 vs. AC ( Miss )    —    21 damage .  
Hit: and the troll slides the target up to 2 squares.
Briar Troll 1: (Very less good.)
Briar Troll 1: (well, poop.)
Kaylen Fisher has received initiative.
Briar Troll 1: I've finished my turn.
Briar Troll 1: (Just a reminder, to both you and myself, that Kaylen is currently currently controlled by Riot.)
Riot: (( yeah was just looking at her ranged ))
Briar Troll 1: (Is all okay. I was just making sure.)
Kaylen Fisher:
  Shielding Fire  
  (4) Briar Troll 1    Rolled 21 vs. Fortitude    —    15 fire damage .  
Hit: and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Miss: No damage, but the the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
    Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.  
Apply The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.
=^v^=: (( lol sad troll ))
Briar Troll 1: (I'm afraid that's a miss, but the Troll is of course still subject to the effect.)
Riot: (( yeah I figured as much ))
Riot: (( ah well ))
Briar Troll 1 is like "Uh.." as it realizes that, on subsequent turn, it now has the choice of either attacking Kaylen or instead not regenerating.
Perra has received initiative.
Kaylen Fisher: I've finished my turn.
Riot: (( back in just a few ))
Riot: (( don't wait for me! ))
Briar Troll 1: (Hokay. Be well!)
vonel: (( Klk zone is diff terrain right? ))
Briar Troll 1: (Is correct, yes.)
vonel: (( *Elk ))
Briar Troll 1: (I figured.)
Perra:
  Dragonfrost  
 A gust of frost hammers her foe and knocks it back.
  (9) Triton Warrior 1    Rolled 15 vs. Fortitude    —    26 cold, radiant damage .  
Hit: You push the target 1 square.
Special: This power can be used as a ranged basic attack.
  Damage  
Effect: +2 bonus to damage rolls
Perra: +1 bonus to attack rolls until the end of your next turn. ended on Vul I've finished my turn.
Briar Troll 1: (I can't really say that hits. Sorry.)
Will-o'-Wisp 1:
  Glimmer Wisp  
  (1) Vul    Rolled 30 vs. Reflex ( Hit )    —    18 radiant damage .  
Vul: Suffered 18 dmg.
HP: 28 / 76— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Abner has received initiative.
Will-o'-Wisp 1: I've finished my turn.
Briar Troll 1: (Asshole wisps keep blinking on and off.)
=^v^=: (( rip not having that warlock for some reason utility 2 ))
Abner:
  Basic Attack (Melee)  
  (1) Feygrove Choker 1    Rolled 24 vs. AC    —    17 damage .  
  Unseen Hand  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
      Effect: One creature takes 5 modifier force damage, and you slide the target up to 3 squares.  
Briar Troll 1: (Womp womp.)
Briar Troll 1: (My bad luck affects dmpcs too.)
=^v^=: (( miss? ))
Fallen has received initiative.
Abner: I've finished my turn.
=^v^=: (( itf it's a miss I'd like to do a thing ))
Vul:
  Sunder Armor  
 Flying hammer makes it easier to hit.
Trigger: Ally misses with a melee attack
  (5) Feygrove Choker 1    Rolled 24 vs. Reflex    —    10 damage .  
Hit: The foe takes a -4 to defenses vs triggering attack.
Briar Troll 1: (It is a miss, yes.)
=^v^=: (( that's a miss too? ))
Riot: (( back ))
Briar Troll 1: (no, it hits. But...)
Feygrove Choker 1:
  Body Shield  
Trigger: The choker is hit by a melee or ranged attack from an enemy other than the grabbed creature.
Effect: The triggering attack targets the grabbed creature instead of the choker.
Special: The choker must have a creature grabbed. Recharges when the choker hits with choking tentacle.
=^v^=: (( oh right, nothing can be done about that reaction rip ))
Briar Troll 1: (Sorry Vul. He countered your counter.)
Alsyne dodges it anyways
Briar Troll 1: (Counter counter counter.)
Fallen:
  Bloodbath  
  (1) Briar Troll 1    Rolled 36 vs. Fortitude    —    10 damage .  
Hit: and ongoing damage equal to any sneak attack damage you deal with this attack (save ends).
    Effect: 13 damage.  
Apply Ongoing damage equal to any sneak attack damage you deal with this attack
  Sneak Attack  
Trigger: You hit an enemy the grants combat advantage to you.
      The enemy takes 7 extra damage.  
Briar Troll 1: (wait, hold on.)
Briar Troll 1: (What the fuck... how did I set this up, and why?)
Briar Troll 1: (I'm sorry, folks. I fucked something up like usual.)
Riot: (( all good! ))
=^v^=: (( bloodbath is immune to being not a mess to make ))
=^v^=: (( I think there are only 2 vairable ongoing damage attacks in the game, beholder disintegrate and bloodbath ))
Briar Troll 1: (I'm just a little annoyed at the minimum sneak attack damage.)
Briar Troll 1: (But yeah, looked and saw "no, technically you did it right.")
=^v^=: (( kinda amaizing rolling a 1 on all 3 dice ))
Briar Troll 1: (Kinda bad, yeah.)
Briar Troll 1: (Amazingly terrible, lol.)
Briar Troll 1: (Briar troll is going to respond. Yes, it will be subject to Kaylen's Aegis.)
Briar Troll 1:
  Savage Wrath  
Trigger: The troll is damaged by an enemy attack.
Effect: The troll uses claw.
Briar Troll 1:
  Claw  
  (1) Fallen    Rolled 18 vs. AC ( Miss )    —    21 damage .  
Hit: and the troll slides the target up to 2 squares.
=^v^=: (( not so much cause miss ))
Briar Troll 1: (womp womp. Luckily troll r dum.)
Fallen will use his AP, because when is a better time?
Fallen: Gasp! Used!
Fallen: ---Has only two icons, one is very definitely "used AP." Gan is "Durrr."
Vul has received initiative.
Fallen: The target is marked until the end of your next turn. ended on Briar Troll 1 I've finished my turn.
Vul:
  Imbue Health : range 5  
 Vul mutters something and you feel better somehow.
(0) Vul  Vul   Effect: Target spends a surge, heals for 19 , gains 19 THP and makes a saving throw.  
Vul uses the last healing power
=^v^=: (( those are 4 higher right? cause +surge value? ))
Fallen: (Right.)
Vul: Gained 23 HP. Gained 23 temp HP. Spent a healing surge.
HP: 51 / 76 + 23 temp.— Surges: 9 / 11 — APs: 1 — Daily Items: 1
Abner:
  Legendary Cook  
    Effect: For the first combat in any given day, Abner and his party receive temporary hit points equal to their healing surge value. These temporary hit points stack with other temporary hit points, and are removed first. Abner's healing surge value, and that of his party members, is increased by his wisdom modifier ( + 4 ).  
Vul:
  Staggering Note : Range 10  
 More like a loud boom.
  (2) Feygrove Choker 1    Rolled 14 vs. Will    —    7 thunder damage .  
Hit: The foe is pushed 2 squares. An ally can take a free action to make a melee basic attack against the foe before, during or after the push.
Battle Song Expertise: +1 push range
=^v^=: (( lol failure ))
Alsyne has received initiative.
Vul: Invisible untill end of Vul's next turn ended on Tyellenthi I've finished my turn.
Fallen: (High numbers aren't welcome here.)
Alsyne: Suffered 10 dmg.
HP: 49 / 81— Surges: 9 / 10 — APs: 0 — Daily Items: 1
Feygrove Choker 1 gurgles in pleasure.
Alsyne:
  Cleave  
  (1) Briar Troll 1    Rolled 21 vs. AC    —    13 Lightning damage .  
Hit: and an enemy adjacent to you other than the target takes damage equal to your strength modifier. You can forgo dealing damage to the adjacent enemy to instead make a ranged basic attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged attack does not provoke opportunity attacks.
    Deal 5 Cleave Damage.  
Apply The target is marked until the end of your next turn.
Alsyne also fails
Alsyne: The target is marked until the end of your next turn. ended on Feygrove Choker 1 I've finished my turn.
=^v^=: (( it'll be way more annoying if that choaker can recharge and use it's grab then if it sits there all murdable ))
=^v^=: (( since it can't hide now ))
=^v^=: (( oh right did the troll take it's rain of steel from it's last turn? ))
Feygrove Choker 1: (I don't believe so, no.)
Alsyne:
  Dual Strike  
  (1) Briar Troll 1    Rolled 23 vs. AC    —    11 Lightning damage .  
Effect: Make a secondary attack.
Apply The target is marked until the end of your next turn.
Feygrove Choker 1: (Hmm. I wonder if ongoing damage counts as part of the original attack or not...)
Feygrove Choker 1: (I honestly can't remember.)
Feygrove Choker 1: (damage dealt, btw.)
Undine 1:
  Insidious Mirage  
Effect: Undine creates a zone in an area burst 4 within 10 squares that lasts until the end of the encounter. The zone is difficult terrain for enemies. When an enemy ends its turn in the zone, Undine can slide it up to 2 squares as a free action. Undine can move the zone up to 4 squares as a minor action.
Undine 1: I've finished my turn.
Sovereign Elk: "The wise king, bedecked all about by horn and wreath, found himself pursued no longer. His strength undiminished, his pride unbowed. The power and majesty of the Land between the Winds stands triumphant, and none shall bar its path."
Sovereign Elk: I've finished my turn. Ayalin THINGS HERE
Will-o'-Wisp 2:
  Glimmer Wisp  
  (1) Fallen    Rolled 32 vs. Reflex ( Hit )    —    16 radiant damage .  
Fallen: Suffered 16 dmg. Lost 14 HP and 2 temp HP.
HP: 43 / 68— Surges: 6 / 6 — APs: 0 — Daily Items: 1
=^v^=: (( deer's just lucky it doesn't have to not roll a 1 to taunt xP ))
Will-o'-Wisp 2: (Sorry.)
Tyellenthi has received initiative.
Will-o'-Wisp 2: I've finished my turn.
Tyellenthi:
  Driving Blow  
  (1) Briar Troll 1    Rolled 35 vs. Reflex    —    CRIT: 16 untyped or fire damage, plus 7 untyped or fire damage.  
Hit: and you slide the target 2 squares. (Rushing Cleats included)
Special: This power can be used as a basic attack.
Riot: (( no slide ))
Riot: (( do Alsyne or Fallen need to make saving throws currently? ))
=^v^=: (( doesn't look like it ))
Will-o'-Wisp 2: (Don't think so.)
Will-o'-Wisp 2: (That being said, hit.)
Riot: (( okay ))
Tyellenthi: I've finished my turn.
Briar Troll 1:
  Savage Wrath  
Trigger: The troll is damaged by an enemy attack.
Effect: The troll uses claw.
Riot: (( Oh I forgot about Precision ))
Briar Troll 1:
  Claw  
  (1) Tyellenthi    Rolled 29 vs. AC ( Hit )    —    18 damage .  
Hit: and the troll slides the target up to 2 squares.
Riot: (( after literally reminding myself about it before we started lol ))
Tyellenthi:
  Precision  
    When the enemy grants combat advantage to Tyellenthi, her melee attacks deal 1 extra damage against that enemy.  
Riot: (( though I guess it's 10 because crit ))
=^v^=: (( yes ))
=^v^=: (( much better the a 1 ))
Tyellenthi: Suffered 18 dmg. Lost 10 HP and 8 temp HP.
HP: 61 / 71— Surges: 9 / 9 — APs: 1 — Daily Items: 1
=^v^=: (( also you can swordmage dmg reduce that attack and cause of that make troll take dmg ))
Riot: (( that's right, thank you ))
Kaylen Fisher:
  Aegis of Shielding Interrupt  
Effect: Reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier. At 11th level, reduce the damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier.
    Reduce the damage dealt by that attack to any one creature by an amount equal to 9 . At 11th level, reduce the damage dealt by 14 . At 21st level, reduce the damage dealt by 19 .  
=^v^=: (( so 9 less damage and troll takes 9 more fire ))
Will-o'-Wisp 2: (Hyup.)
Tyellenthi: Gained 9 HP.
HP: 70 / 71— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Feygrove Choker 1:
  Choking Tentacle  
  (3) Tyellenthi    Rolled 21 vs. AC ( Miss )    —    13 damage .  
Hit: and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Special: The choker must not have two creatures grabbed.
Apply The choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
Feygrove Choker 1: I've finished my turn.
=^v^=: (( undine goign to throw tyl around? ))
Triton Tideripper 1:
  Guarding Trident  
  (8) Fallen    Rolled 37 vs. AC ( Hit )    —    CRIT: 25 damage.  
Hit: and the archer pushes the target up to 2 squares.
    If the target is adjacent to Undine, it takes 10 extra damage.  
Will-o'-Wisp 2: (Ow. Sorry me.)
Fallen: Suffered 25 dmg.
HP: 18 / 68— Surges: 6 / 6 — APs: 0 — Daily Items: 1
Riot: (( oof ))
Triton Tideripper 1: I've finished my turn.
Triton Warrior 1:
  Throw Trident  
  (4) Fallen    Rolled 29 vs. AC ( Hit )    —    14 damage .  
Fallen: Suffered 14 dmg.
HP: 4 / 68— Surges: 6 / 6 — APs: 0 — Daily Items: 1
Fallen: "So, uh... Yeah, no worries, I've got it."
Triton Warrior 1: I've finished my turn.
Fallen: (I think I forgot to make saves on this guy. Fuck me. Oh well, I guess it's like he just failed to save, then.)
Briar Troll 1:
  Claw  
  (1) Alsyne    Rolled 13 vs. AC ( Miss )    —    26 damage .  
  (1) Alsyne    Rolled 18 vs. AC ( Miss )    —    21 damage .  
Hit: and the troll slides the target up to 2 squares.
Alsyne:
  Dual Strike  
  (1) Briar Troll 1    Rolled 21 vs. AC    —    11 Lightning damage .  
Effect: Make a secondary attack.
Apply The target is marked until the end of your next turn.
=^v^=: (( rain ftw ))
Fallen: (Ok, no. I need to fucking pull through this. Sorry, wrestling with inner demons.)
=^v^=: (( make fun of their stupid horns ))
Kaylen Fisher has received initiative.
Briar Troll 1: I've finished my turn.
: Rolled 8. Saving throw
Failure: Briar Troll 1 remains with The target cannot stand up (save ends)..
: Rolled 24. Saving throw
Success: Briar Troll 1 has overcome Ongoing damage equal to any sneak attack damage you deal with this attack .
Riot: (( poor Kaylen, she really doesn't have much for range ))
=^v^=: (( the troll stands all it can stands and it can't stands no more ))
Fallen: (Heh.)
=^v^=: (( it's all difficult terrain ))
Riot: (( Oh is it? I was just thinking of the light blue as diff terrain ))
=^v^=: (( the blue square is undine's difficult terrain that also slides you 2 if you end turn in it ))
Fallen: (Sorry. The Blue one is too... but only for you, not the enemy.)
Riot: (( well I guess this is as far as she's getting then ))
Fallen: (Kay's usual "Ranged Option" is usually Lightning Lure.)
=^v^=: (( you appear to have selected, 'fight troll', you have the abiility to charge it if you really wanted to ))
=^v^=: (( also digging on buttons you ahve ))
Kaylen Fisher:
  Aegis Vitality  
Effect: Whenever a creature marked by your Swordmage Aegis makes an attack that does not include you as a target, you gain 3 temporary hit points. Increase the temporary hit points to 5 at 11th level, and to 8 at 21st level.
Riot: (( yeah I keep forgetting that one ))
Fallen: (Good for a couple of extra thp.)
Kaylen Fisher: Gained 3 temp HP.
HP: 78 / 87 + 3 temp.— Surges: 12 / 12 — APs: 1 — Daily Items: 1
=^v^=: (( you also have running slash and page's rampage that could be used, page with charge, running just in general both allow movement ))
Riot: (( Yeah I think with a charge she will have JUST enough movement to get to the troll ))
Riot: (( also she could use her daily magic item shift power for two squares if I needed ))
=^v^=: (( dimental thunder has a 'teleport con mod squares before attack' thing you can't see ))
Fallen: (Awesome. I'm super.)
=^v^=: (( that's my bad cause you put it in the custom code that doesn't show up on mouseover ))
Riot: (( I think we discussed it last time, I just forgot ))
=^v^=: (( I pasted what it does in discord ))
Kaylen Fisher: So yeah I'll do that then
Fallen: (My bad for continuing to forget it's an issue.)
Kaylen Fisher:
  Dimensional Thunder  
  (1) Briar Troll 1    Rolled 38 vs. Fortitude    —    CRIT: 23 Thunder damage, plus 9 damage.  
    Effect: Teleport a number of squares equal to 4 . Each enemy adjacent to you after the teleport gains ongoing 5 thunder damage  
Apply Ongoing 5 thunder damage (save ends)
Fallen: (And my bads trump your bads.)
Riot: (( You're fine, it's not like I use your characters often enough for it to have been an issue in the past! ))
Fallen: ((This is true.))
Riot: (( Also not gonna complain about rolling two crits tonight, one with each ))
Fallen: (Hm, not wrong.)
Perra has received initiative.
Kaylen Fisher: I've finished my turn.
Perra:
  Rune of Mending : Minor - Close burst 5  
 The healing rune flares with a cold blue fire as you trace it in the air. The rune then appears on your allies' armor.
(1) Fallen  Fallen   Effect: The target can spend a healing surge and regains 17 + 3 hit points.
Rune of Destruction: You and each ally in the burst gain a +2 power bonus to damage rolls until the end of your next turn.
Rune of Protection: You and each ally in the burst gain a +1 bonus to all defenses until the end of your next turn.
 
Apply You and each ally in the burst gain a +2 power bonus to damage rolls.
Apply You and each ally in the burst gain a +1 bonus to all defenses.
=^v^=: (( dam or prot? ))
Perra uses her heal and buffs some def
Riot: (( nice ))
=^v^=: (( woo 4 additional hp from that for fallen ))
Fallen: Gained 20 HP. Spent a healing surge.
HP: 24 / 68— Surges: 5 / 6 — APs: 0 — Daily Items: 1
Fallen: Gained 4 HP. Spent a healing surge.
HP: 28 / 68— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Perra:
  Dragonfrost  
 A gust of frost hammers her foe and knocks it back.
  (4) Triton Warrior 1    Rolled 15 vs. Fortitude    —    28 cold, radiant damage .  
Hit: You push the target 1 square.
Special: This power can be used as a ranged basic attack.
Perra: I've finished my turn.
=^v^=: (( moar 2s ))
=^v^=: (( undine slide? ))
Fallen: (Oh, right. Sorrry. I'm in a little bit of a fog right now. I apologize.)
Riot: (( All good ))
Will-o'-Wisp 1:
  Glimmer Wisp  
  (1) Perra    Rolled 16 vs. Reflex ( Miss )    —    17 radiant damage .  
Fallen: (sad trombone noises)
Abner has received initiative.
Will-o'-Wisp 1: I've finished my turn.
=^v^=: (( hopefully the lack of that guy being able to inturrupt again will help abner shank a grabber ))
Abner:
  Basic Attack (Melee)  
  (1) Feygrove Choker 1    Rolled 26 vs. AC    —    21 damage .  
  Unseen Hand  
Trigger: During your turn, you hit an enemy with a melee basic attack using a one-handed weapon while your other hand holds no weapon or shield.
      Effect: One creature takes 5 modifier force damage, and you slide the target up to 3 squares.  
Fallen: (Seems like it.)
=^v^=: (( punt it next to alsyne so it maybe takes damage if the undine doesn't save it ))
=^v^=: (( also abner could ap hit it again ))
Fallen: (Guys, it might be a good idea for me to stop. I don't know that this is good for me. Akaiku just said a totally normal thing, and I got ANGRY. Like, I was a split second from telling you to take control of him yourself, then. And that would be absurd, because you haven't done a single thing wrong. It's all a reaction of despair over the way things went. I think I might need to just take a week and try to figure out what to do about this whole thing, because as it is, it's eroding my sanity.)
Riot: (( That's okay. You gotta take care of yourself first ))
Fallen: (You don't deserve anger, Akaiku. You did and said nothing wrong. I'm the one with incorrect responses.)
vonel: (( Take a week off and then if your still not feeling the fight we can just do like you sujested and just move on from this fight. ))
=^v^=: (( I mean if it's so bothersome mentally the state the fight is is, we got another few swings in got to see more of Tyl and kay's powers, we can call it moved on ))
=^v^=: (( ya what vonel beat me to typing ))
Fallen: (thanks. I wish I was more predictable.)
Fallen: (...Well, in a good way.)
Fallen: (-.- Aware of what 'consistency' would mean in this context.)
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
Riot has connected.
Riot: hi hi
=^v^=: hi
Fallen: Yo. Sup?
vonel has connected.
=^v^=: finished stupid daily in fo76 just now
Fallen: Heyo. Sup? It is too hot.
Riot: Tr
vonel: not much
Riot: Okay I did not hit enter, neat
Riot: Trying to find some GITS art just because I rewatched the 1995 movie the other day
Fallen: Yeah, not too much over here either, but that's sorta by preference. As for the other, I think the internet probably abounds with Motoko Kusanagi fanart.
Fallen: Even accounting for Sturgeon's Law, there's probably totally stupid amounts of good stuff.
Riot: I just fully expect to find an overwhelming amount of the Bad Kind of art of the Major
Fallen: I hate to say it, but you can expect that for virtually any character.
Riot: Oh I know
Riot: Just that she's been around a lot longer than most and has had time to be drawn by the worst kinds of people lol
Fallen: Lol, ok, you're not wrong.
Fallen: Hmm. Better or worse than the sketchy Ranma 1/2 fanart? That one is pretty bad.
Fallen: (Ok, since we're all here, I'd like to be transparent for a bit. Obviously, no secret that I am dissatisfied with how this turned out, but I think at this point the smart move is to cut our losses and move on. I'm not pleased about it, but I think that's the best thing going forward, unless someone has a different idea. So, if there are no objections (and feel free to voice them; my stuff can always be amended), essentially what is going to happen, narratively, is that the other group a (inside palace group) will exit to the gardens, and aid group b in guiding the Elk back through the portal before everyone scarpers off into the night. I can also write that with gud werds, if you want.)
Riot: Sounds good to me
Fallen: (So is that a vote for gudwerds, or just a general assent? Sorry, I'm bad at communication.)
Riot: Assent
Fallen: K.
Riot: You can do the good words if you want but I don't want to add an extra level of work
Fallen: I don't actually mind doing it. It's just that it will take a few minutes, and we can just skip if the time is more valuable.
=^v^=: I feel that good words would make people in general feel better also you like word
Riot: I'm easy, whatever the group decides
Fallen: Well, you're not wrong. I do like to word.
vonel: (( I'm good with all that, if you want to word go for it. ))
The desperate melee in the gardens continues; Perra and Vul and the others continue to strike down fey creatures of all stripes as they are disgorged from the rifts trailing behind the Sovereign Elk, while simultaneously attempting to break the Archfey itself to bridle and reign. At one point Alsyne actually jumps on the thing's back, to lend the argument about it being tamed as a steed extra weight. She actually manages to hang on for a bit, before the Elk tosses her to the ground, and comes close to crushing her with an annoyed hoof, but the endless stream of enemies, and the overwhelming invulnerability of the Elk itself begin to wear upon you. As things begin to look dire, however, you hear the sounds of combat near the palace, and approaching your way. Not the skirmishes of the palace guards still taking place elsewhere in the gardens, but the sounds of your compatriots cutting down their own share of argent invaders. Soon the two groups are joined once more, and with a united front manage to overpower the fey enemies, and guide a now-placid Elk back through the portal that it emerged from. Before it walks through, it gives the group a look. The face of an elk is not particularly expressive, and its lowing groan unintelligible, but you each feel the echoes of contentment and fondness from the creature. You get the feeling that, while this was not the tale it had sought, this is one of the many paths its story might take, and it is happy to play its part in it. The groups thus joined, are able to rush through the opened garden wall gate, and run off into the silver-lit streets.
Fallen: (Fuck me. I just grabbed all the tokens that are "mine" at once for the overlay, and only now do I realize the magnitude to which I have oversaturated this game with me dmpcs. :/ )
Fallen: *my.
Riot: (( I actually kinda like that we have a good number of DMPCs. Feels more alive ))
Fallen: (Oh, cool. 'Cause it's too late to get rid of them all, unless I want to do a Martin and unceremoniously kill a bunch of characters without it making dramatic sense.)
Fallen: (Shots fired at fantasy authors that are not my favorite, lol.)
Riot: (( lmaooo ))
Fallen: (I'm sorry... (cries) I just sorta think that Martin gets a weird amount of exposure, considering that he's definitely not in the top 20 of skilled fantasy writers working today.)
Fallen: (Anyway, apologies. Tangent.)
Riot: (( okay I release Ty and Kaylen's tokens, Akaiku, how do I bring my other two back to the overlay aside from just hitting "Impersonate"? ))
Riot: (( *released ))
=^v^=: (( select the tokens then use that r: bs.tokens()] command with a bracket in the right place ))
Riot: (( Sweet, got it ))
Riot: (( Thank you as always ))
Vul looking rather pleased with himself looks over group a, "Soo... how did it go? Are we skipping town?"
Kris: "Maybe..."
Vul nods smiling to Perra, "See, this is why I packed!" back to Kris, "So, why 'maybe'?"
Rai Patience Argent: "This was wierdly less of a debacle than I had feared. We were already aware that Anand and company knew where we were, so nothing changed there. Instead, they decided to prove a point to us. Going through the effort to do so, as opposed to killing us and being done with it, suggests that they don't intend to kill us at all. At least, not yet. I assume they intend to use us as cat's paws at some point. Whatever the reason, though, it makes the positives and negatives of pulling stakes rather murkier."
Sera: "It's not like we had much choice in the matter, but yeah. She let us go because we passed her 'test'. At least we know for sure that the Emir is scum, though."
Rai Patience Argent: "They may not intend to kill us right now, but since we don't know what they do want from us, there's no way of predicting when that will change. On the other hand, we also don't know what might provoke them."
Lucky: "I'm not sorry for making him bleed."
Sera: "At least it seems like we have options right now."
Ra'ven: "Oh ah, also, Jydith said she is my mother, so that's a thing too now..." Ra'ven gives a nervous false laugh, rather unlike her.
Rai Patience Argent: "Nor should you be. He has a reputation as a shrewd ruler and strategist... but now I wonder how much of that reputation was planted on purpose. He'd not be the first to do something like that."
Fallen: "Happy Momaversary? Gotta admit, I don't know the commonly accepted statement for 'casions such as this."
Kris: "Regardless we should probably get some were safer and talk there, between the fey and the guards were more likely to get caught up in something again then not."
Vul frowns, "I mean... you seem upset? Is she not wrong?"
Lucky: "Back to the house is probably a good idea. We've got beer there."
Tyellenthi: "I'm apprehensive about staying. If we are to be targeted, it's better to be a moving target than one waiting in place like a herd animal. But... it is probably acceptable to at least regroup before discussing it further."
Ra'ven: "Ya, I could use something to drink..."
Sera: "If we do decide to leave, I know a place where we can't be found. But yeah, agreed. We should wait until we're back before we discuss things."
Ra'ven looks between Perra and Alsyne, "Good, you two are still alive too..."
Perra tilts her head
Kaylen Fisher: "I'm not against something to drink. Besides, that case with the copy of the genius loci for the palace is still there, and I'd really like to keep that. I had a few ideas for it."
Alsyne blushes. "I mean... I know I'm a little... reckless. But if I'm making people wonder whether I'm still alive just by going out, I should probably take a look at how I approach things, huh?"
Lucky: "I think it's more that ol' Whats-her-name told us you all were going to be part of the test, too. So like - an ambush."
Perra: "Shr probably had that guard open the gate and some how turn off the wards then..."
Alsyne: "Oh, she did?" A flicker of realization. "Oh, of course. That would make sense. I've never seen wards just... fail like that. If it was on purpose, that's actually kind of comforting."
Alsyne: "I guess we survived, so that's good enough.
Rai Patience Argent: "Actually, the side gate would have been opened by a helpful member of the palace guard, on our behalf. He was concerned, thanks to the behavior of the downcolumn guests staying in the palace."
Rai Patience Argent: "That being said, it's possible that this was anticipated."
Perra: "Oh..."
Sera: "The wards being turned off would have probably been her, though."
Rai Patience Argent: "That would make sense. And either way, our responses to events would likely have been similar. This was a demonstration, or possibly a threat, depending on how you view it. We are meant, at this moment, to feel as though we have no agency and no options. It's one of the most basic ploys available to destroy an opponents' morale, despite the fact that such methods are only employed in order to paralyze the enemy, and keep them from FINDING options. Perhaps our position really is that precarious, but I think we owe it to ourselves to at least calmly take stock of where we stand before leaping to actions we can't easily take back."
The group keeps up a brisk pace back to the manor, avoiding any further issues. Once, a group of armored riders, frost clinging to them, nearly runs into you, but they seeing your numbers and demeanor seem to think better of trying their luck, and reluctantly stay their bows. Aside from the occasional wince from bruises and abrasions, the remnants of the night's battles, you are able to reach home base without garnering additional pain. Soon you stand in front of the building, within the protective bluish glow of the iron wards, less sophisticated than those of the palace, but also unable to be turned off at a whim, as far as you know.
Rai Patience Argent: (yeah yeah, typos and stuctural errors because I can't correct, lol.)
Rai Patience Argent: (Also, I am paused in case anyone else wants to say/do anything before... going into the house? Or whatever else you would like to do, really, though going inside seems likely. You're driving, though.)
Lucky quickly walks up the steps and into the house, bee-lining straight for the bar. "Fucking finally."
Rai Patience Argent: "Indeed. I'll be getting something as well, before we begin discussing things in earnest."
Rai Patience Argent: (Is anyone else going with them?)
Ra'ven super does
Lucky: "I am a bartender, I can make you whatever you want, provided we've got the stuff."
Kris does as well
Rai Patience Argent: "I'll definitely avail myself of your skills, Lucky. That's why I brought you on board, after all." The corners of her mouth turn upward, just slightly.
Lucky: "Clearly," she smiles back.
Vul follows, possibly carrying Io, assuiming they are in a being carried around mood
Perra follows Vul
Fallen and Kaylen also join the group headed to the lounge, and its attendant wet bar, putting in orders for a simple, strong strong mixture of spirits, in Kaylen's case, and a cocktail the Lucky has legitimately never heard of, and might simply be made up. He suggested that a mug of ale and a shot of rum would be an acceptable substitute, though.
Rai Patience Argent: (Sigh. The maybe-fictional cocktail was Fallen's order, obviously, but I always hit enter before looking over what I typed.)
Lucky: "I will send you into the abyss if you do a boilermaker with those. This ale is far too good to be spoiled by dropping the rum into it. I have standards ."
Riot: (( also tbf a boilermaker is whiskey, but still ))
Lucky mixes and pours the rest of the group's requested drinks, only feeling the need to make the one threat.
Fallen: "A what now? Wow, that's a crazy name for a drink. Did you make that up? But naw, the rum is to kick of some relaxation, and the ale is to make it a happy relaxication. Imbibed sequentially."
Ra'ven has something fruity and strong, which she still seems to be sipping, "... alright... maybe I'm not going to end up killing all of you then..."
Lucky: "Please don't. Thanks."
The drinks are refreshing and/or calming. Finally, the adrenaline of a night of difficult fighting begins to ebb away. Patience sighs, and drains the remainder of her wineglass, immediately reaching to poor another. "I certainly hope not. I've rather gotten used to not being dead."
Rai Patience Argent: "Ra'ven, I have every confidence that you will not try to murder us. I have no intention of trusting her above you."
Ra'ven: "I mean it... I really though some horrible monster would kill everyone I spent time around but... it turns out that monster is me... also there is that rather specifically manipulative devil who probably is my mother in some way who casts a bit of a shadow on bad dreams..."
Rai Patience Argent: "...These events must be hard for you." She seems a bit uncomfortable and reluctant, but keeps speaking regardless. "Even if she is telling the truth about your lineage, that doesn't mean that you can't decide who you will be. Where we come from is set in stone, but who we become is mutable."
Rai Patience Argent: "...admittedly, taking control of yourself is more difficult than life-affirming pablum would have you believe."
Vul hmms, "Plus it's not like any of the rest of us..." a pause, "your sisters and me I mean, had parents in the first place..."
Ra'ven sighs, 'I know... it didn't really cost me anything to call her that and she did us some favors for it... I'm just... well... " she gestures vaguly, "I... guess wrong?"
Rai Patience Argent: "I think that's likely true of several of us. There is, I think, a strong tendency for fortune seekers like ourselves to come from homes without parents, or other unstable backgrounds. Maybe because it's easier to enter an uncertain lifestyle when you don't have family to worry."
Sera: "If she's your mom, she's your mom. It's not wrong to understand or recognize that, if you choose to."
Ra'ven: "I don't remember her really, is all.. I do remember my parents dying... maybe..." she sighs, "... maybe I was wrong? It's odd for her to lie about that and also know she could."
Ra'ven: "Maybe she raised me before I ended up at... " she doesn't seem able to say what she was going to, "... err... where Vul was..."
Vul frowns, "We were both pretty small at that point though..."
Sera: "In my experience, Anand doesn't lie. She will manipulate the world around her to make things true, sure. And she's incredibly good at following things through, in a way that is, to the letter , true, but only beneficial to her."
Kaylen Fisher: "They're right, you know. I... well, I've got a particular relationship with my father, but knowing what he's like and where he came from actually helps, in a weird way. It gives me a kind of explanation for the worst part of me, and lets me know what to be careful of. And are we sure she raised you at all? I mean, all we really know, from what you said, is that she claimed you. Even assuming that's true, she could have ditched you immediately, or maybe you were abducted or something. For all we know, you never spent a full day in her care."
Sera: "But lying would be uncouth. "
Kaylen Fisher: "Yeah, maybe. But it would be pretty terrible for this to be the one time that she DID decide to do something uncouth."
Ra'ven sighs, "I mean, she could be misleading like that, but... she obviously has more of an opinion on what I should do then everyone else, you... " frowns, "... others saw what she wrote..."
Kaylen Fisher: "I wasn't in there with you. What did she write?"
Ra'ven: "A large report on how I am doing, problems with my fighting style and how I could be made to fix it...." she sighs, "... it was... insightful. And rather longer then everyone elses.. She actually does care about it, at least it appears..." she closes her eyes, "At least... her being my mother or something helps me deal with having uncharacteristic thoughts towards her..."
Kris: "From what I read on those you and Eileen were the only two she seemed really excited about. Everyone else was either 'deal with it later' or a curiosity she wanted solved."
Ra'ven: "She even doesn't remember most of you even though you say she has history with you... but she remembers me who i don't remember her... it's wierd..."
Sera: "There's a reason for that, in some of our cases."
Rai Patience Argent: "Yes... I do find that interesting. The way that you speak about her, Sera, it is as though you'd personally faced her in some capacity, but she seemed uncertain about it, similar to the filed comments concerning Lucky and myself."
Rai Patience Argent 's gaze glimmers with restrained curiousity.
Sera: "I have. And there's a reason she doesn't remember it. I assume it's a function of the wards they put on the Reach to erase it from the memory of the world at large."
Ra'ven: "Thats... a pretty big and scary ward?"
Sera: "Yeah, it's way beyond my understanding, honestly."
Rai Patience Argent: "I'd also like to know more about Kris's history. She clearly knew who you were, and in greater detail than any of us besides, perhaps, Ra'ven. I gather that you worked for the Iron Empire at some point in the past, but I'd be interested in more specifics. Also..." She pauses, concerned. "The.... Reach? I'm not... I'm not sure what that is..."
Sera: "It's ou... my home. Down column, one of the closest to the Iron Empire."
Vul sorta whispers not partocularly whispery to Perra, "See, it's the time of stories..."
Kris: "Yeah though you'll forgive me for not just coming out and saying so. People tend to get..." He glances at Sera, "...trigger happy when they find out. Not that I blam any of them usally I just move on when people find out, saves hassle."
=^v^=: (( lol the missing e makes it all corisar-style BLAM! them ))
Rai Patience Argent: "I see. And... I don't suppose there is some way we could verify this? It's not as though I distrust you, but it is a rather large idea to simply accept."
Vul: "I mean it's just mercenary work right? Why would people get so upset?"
Sera lowers her eyes slightly from Kris's gaze. "Yeah. It's hard considering my life. But I want to trust you. I promise I'll listen to what you have to say."
Kris: "Cause they do things in ways people don't like... they like to say there the good guys, the only ones fighting to stop the wold from being invaded from below and blah, blah, blah I'm sure you've all heard that a dozen times over."
Rai Patience Argent: "I think they are probably nervous, given the Iron Empire's well-earned reputation for manipulation and brutality. Even those who aren't nervous that he might be an agent could very well be hesitant to hire someone who might light the enemy's children on fire."
Rai Patience Argent: "Not that I believe you would. But it might be a fear."
Kris flinches and grimaces a bit at Rai's comment
Kris: "Your not far off... tell me any one know how they normally go about taking a village?"
Fallen: "Mmm... I'll bet Sera knows. But I'd love to hear an insider perspective!"
Sera: "It depends. I'd like to hear it from Kris's perspective, too, though."
Kris chuckles, "All right then, if it's a small or mid sized village they send in a group to pacify and subjugate it. There's resitance more offten then not and when that happens the soilders are ordered to round up all the children in the village and hold them, thenan offer is made 'Styand down or we excute the kids.' nasty stuff really."
Sera: "Yeah. I figured as much. They did something similar to one of our towns. It was... really bad. I've told the story to most of the people here so I won't disturb them with it again."
Kris: "In the company I served in no one could remember it ever having been done, weapons thrown down new subjects for the empire." He blinks in suprise at Sera, "Yours is a bit of an outlier then, it's really not a common thing that happens, if ever."
Fallen: "Yeah, that's pretty nasty. There are a couple of gangs here that do that kinda thing, though it's not on the same scale. Just a victim here, a victim there. Here I can stab the people responsible, but I don't think it would work well against a country."
Rai Patience Argent: "I wish I could remember this... Reach." There is a moment of real longing in her voice. "The idea that a nation was able to thumb their noses at the Empire and deny them their prize... well, it brings a smile, doesn't it? I'd dearly love to shake the hands of those responsible, if only to congratulate them on a job well done."
Ra'ven: "It'd be somewhat nice if this was a simlar nation..."
Sera raises her eyes to Kris again. "It was a war. They were trying to take over the entire nation. Anand led the charge and they almost won."
Sera: "I mean shake your own hand, then."
Rai Patience Argent: "I'm sorry, come again?"
Kris: "Any ways the group I was in was doing just that, I was second in command of that expedition we had done everything up to that point and were wating for the adults to stand down..." He sighs, "They didn't and so our commander gave the order to kill the children. I was shocked and argured with him that was going to far, it was a rumor a myth not something the empire actually did just something we said to make ourselfs sounds scarry to others. He laughed at me and gave the order again... and well... I ran him though from behind when he turned his back to me."
Sera: "Nothing. Don't worry about it. I just wish you could remember the Reach, too."
Sera: "I wish more of the Iron's soldiers had done what you did, then." She says to Kris, and the smile, while sad, is genuine.
Fallen: "Ok, see, this guy. THIS guy! He gets it." He grasps Kris's wrist, and tries to raise it above his head, giving a whoop. "Exactly the right thing, my good fellow!"
Fallen: "Now, some people have it that talkin' it out first is good, but I ain't never seen an argument that didn't have more weight to it when the other guy could see the color of his own blood, right?"
Rai Patience Argent nods slowly at Sera, a bit uncertain.
Kris: "That didn't go over well with the bulk of the soilders there and I was fighting off the other soilders there, a coupld of the others joined me and we ened up taking out the whole squad, after that the others took the villagers some were else to try and keep them safe and I left on my own." he motions to the sword on his back, "Took lthis off my former commander, don't know why other then somelthing was telling me I should."
Lucky: "Aha! That explains the cool sword, then."
Kris sighs, "Of cousre he was some big shot upper nobles son so I quickly found myself on a wanted list." He raises his glass, "If I'm not number one I'm at least in the top five most wanted in the empire."
Kaylen Fisher: "Wow. I guess that dam was almost ready to burst, huh? I'm glad you were able to make that happen. I don't suppose all of the Iron Empire's squads are that ready to turn?" She seems impressed. "Some kinds of criminal rankings are badges of honor, at least how I see it."
Kris shakes his head, "I wish, growing up and living there it's an endless stream of propaganda, nearlly everyone there thinks there in the right and everyone else is agasint them."
Kris: "There's a few, maybe one in a thousand were it doesn't take hold, but they've learned to keep there mouths shut over the years lest they just disaper."
Vul: "Huh, that's sorta like where I was from, with what we were taught is right and everyting else is out to get us, but like... in a less... I don't know... violent way? More a sad thing?"
Kris: "It's actually not that uncommon of a way of thnking, especially in a closed off group, but for the whole of the empire to think that way I feel like there has to be more to it."
Kris looks at Sera, "...and as to what you were saying a large city or even a whole nation would require a very differnt responce, if they couldn't worm there way in like they did here an all out attack wouldnt be out of the question. It's always there last option regarless of size, so if they were going full out war on you then consider your nation stronger then you might think."
Sera: "It was a full on invasion, yeah. And like I said, they came very close to winning. But thanks."
Kris: "But that's my story, and I won't fault you if you want me gone or even if Sera want's to just shoot me to get some sort of revenge. I leave that up to the rest of you."
Sera: "I promised I wouldn't, and I don't break promises unless I'm forced."
Rai Patience Argent nods at Kris's statement. "It's in the interest of the Empire's Archdukes that people show blind, terrified loyalty to them. Given that they're organized enough to conduct such misinformation, that's enough reason to suspect that they've interfered." She nods at Sera as well. "I agree. I don't really know the Reach, and I'm only passingly familiar with the Iron Empire. But I do know that most lands attacked by the Empire do not survive even if they manage to repel the initial invasion. The cost of doing so is enough to break all but the strongest. If your nation managed to defend itself and remain intact, you have every right to feel proud, no matter if the rest of the world remembers or not."
Sera: "It's not the world I care about, but I appreciate the thought. Thank you."
Sera: "Regardless. If we decide we need a place to lay low, I can take us to the Reach. From what I've been told, they couldn't find us or detect us there."
Lucky: "I don't see why we'd want you gone, Kris. At this point you've fought at our side through two battles, against the wolf cultists and Anand herself. More swords are always better, in my eyes."
Vul: "They could follow us though?"
Kris: "Thanks."
Rai Patience Argent: "Hmm." She seems as though she's about to ask a question, but then shakes her head. "Well. In any case, I don't see that you're more likely to somehow betray us just because you're from the Iron Empire than if you were from Lansir or Adhikaar. There are plenty of unscrupulous people anywhere you care to look. I'm not a big enough hypocrit to shun someone because they were once a part of something unwholesome."
Ra'ven gestures a bit tipsly at the general everything, "I mean the Emir betrayed everyone to the Empire..."
Kris: "And if any one was wondering most of what was on my picture was my service recored when iw as in the empire."
Sera: "No matter what we decide to do, I need to head out for a bit. Gotta go pick up a... thing." She looks toward Hector. "Wouldn't mind if you'd come with."
Rai Patience Argent: "Sera, that might actually be decent idea. At least, we might consider making contact with them, if we can do so without risking them unduly. Having a bolt-hole to run to in the worst scenario can't hurt." She nods at Ra'ven. "Exactly. And Emir Ibrahil Kelarus is, potentially, the wealthiest single person in the world. He's not someone who should be able to be bought easily, and yet he has still betrayed us. I doubt you can do worse, Kris." (Hector is actually not in the room! He wanted to check Yltheria's bruises and cuts, but he's likely done by now.)
Ra'ven: "Eh, we are probably more or less safe for now, since my mother is mad at the Emir for being a lier... Also Ythira stole your pen, Vul, if you were wondering..."
Sera: "Contact is fairly easy. And if we do decide to go, I know the way."
Rai Patience Argent: "Oh dear. Let's keep that out of her hands, shall we? She's a clever girl, but she'd immediately begin doing experiments with it, and then we'd be up to our ears in... shrimp. Or whatever seems narratively satisfying at the time."
Riot: (( ah okay on the Hector thing ))
Rai Patience Argent: ((Is all good! He'll 100% go with you, if you go and get him, though.))
Lucky: "Mmm. Shrimp sounds good."
Rai Patience Argent: "I'll admit, the example might have been picked because I'm a bit hungry as well."
Sera leaves the room momentarily to grab Hector.
Vul: "I suppose it's a bit odd that my choice for a day is hold Perra's hand or summon fish, huh?" Vul says to the "Could use fish" statement
Rai Patience Argent: (I'm sorry, I don't really understand! Apologies.)
A flicker of movement about four feet above the floor, near the door to the lounge, and the sound of a tray crashing to the floor. In the doorway stands a small figure in a rough brown robe, like one of the more austeur Lansiri philosophical orders, with an expression of total startlement on his deeply lined face. The halfling (and it is a halfling, despite falling into that strange bracket of aged in which halflings and gnomes begin to look very similar) stares at you, the mangled remnants of his sandwich laid out sadly on the ground. He's not frightened to see you... rather, his surprise is more akin to being flustered or caught off guard. It takes a moment for you to recognize him. The last time you saw this person, he was levitating above a pool of roiling blood in a sticky, red-and-rust smeared dungeon, commanding legions of undead to attack you. Currently, he looks as though he had been making himself a snack while you were away, and didn't realize you had come home, and is therefore a little harder to take seriously.
Orbras: "Ah. Uh... I was not informed that people had entered. One of you must be quite skilled, if you bypassed my detection wards."
Lucky: "Hey, it's that blood guy! Did you make enough sandwiches for everyone, blood guy?"
Orbras: "...I did not."
Lucky: "Damn. First the shrimp, now the sandwiches. Disappointment everywhere I look."
Kris: "Blood guy?"
Vul: "The one our basement folded over?"
Lucky: "Yeah, that one."
Kris shrugs
Vul: "Did you break it then?" to the halfling
Orbras: "I..." He draws himself up to his full, diminutive height. "I'm very capable of killing all of you where you stand, so be careful. Just because I dropped a sandwich doesn't make me any less capable of that. As promised, I've arrived to have a discussion with you about access to my Cyclical Pocket Dimensions." He pauses. "...But since you're already sitting down, and I find myself in the embarrassing position of having been caught taking your food, perhaps we could begin again." He sighs. "I'll be completely honest. I was hoping that I would have scared you out by the time I got here... and I actually did think that, for a bit. After that, I thought that I could try to do some additional intimidation. But it is literally impossible to intimidate someone after having dropped a sandwich on their floor, so I'll have to skip all that. Very well, assuming that I DON'T want to kill anyone, how can I make this end of the Extension secure? As in, how can I prevent people from simply trampling over my things? You, of course, but anyone else as well. For YEARS, this end of the Extension has been quiet, but then you start living here, and now I've had to redo the entire Hemetory."
Kris goes back gto his drink not having understood most of that.
Vul: "I mean it'll probably move on it's own eventually... Also I think the idea of making this place a holy site for the Wolf was shot down...."
Lucky gives blood guy a quizzical look and takes a deep swig of her beer
Orbras: " I'll be much obliged if you do NOT turn my front porch into a site for religious pilgrimage!"
Lucky: "I feel like this is above my paygrade. One of you magicky types got anything?"
Perra shakes her head, "I'd rather not ever go back there... it was.. icky.."
Orbras: "No no no NO! This isn't about magic! I can put stronger wards on this house, that's not a problem. The issue is whether or not you're going to try to take them off again! Even the strongest passive wards will eventually fail against a determined assault, so I need to know if you are going to make me trek out hear every week to keep you from doing that!"
Vul: "I mean we might leave then the next people might?"
Perra: r: bs.tokens()
=^v^=: (( gotta put it in brackets ))
vonel: (( Yeah I somehow made them disapear and was trying to get them back but now nothing is happening ))
Orbras: "Well, if you do leave, I suppose I could increase the theatrics. The local ghost is relatively strong, but not particularly vicious, so I can't count on help there, but it should still be possible to keep most people away. But then I'd have to deal with the next group who wanted to move in. If possible, I'd rather negotiate with you right here and now." ((And this is probably a place where we should stop for the moment, if only because I am dead tired.))
Riot: (( that's fair ))
Orbras: ((Thanks.))
Orbras: ((I'll try to put some strength aside this week so that I can play again next sunday. ))
=^v^=: (( tbf it's also 10? ))
Riot: (( also true ))
vonel: (( sounds good ))
=^v^=: (( hopefully either disconnecting and reconnecting or the yellow overlay bounc button will fix von ))
Perra: let's see
vonel is disconnected.
vonel has connected.
=^v^= is disconnected.
=^v^= has connected.
vonel: huh still nothing
=^v^=: k your x/y offset got insane'd
=^v^=: I set it back to 0
Kris: that did it
=^v^= is disconnected.
vonel is disconnected.
=^v^= has connected.
=^v^=: for some reason it put your x and y offset at like 10k pixels
=^v^=: which is considerably not actually on the screen
Riot is disconnected.
=^v^= is disconnected.
vonel has connected.
vonel is disconnected.