You have disconnected.
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression imp =
getImpersonated().
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
=^v^= has connected.
Riot has connected.
|
|
Riot:
So
how do I stop using Lucky and Sera's tokens and use Ty and
Kaylen's?
|
vonel has connected.
|
Ra'ven:
you
select them and then type the magic command to change your overlay
|
Ganaroth has connected.
|
|
Ganaroth:
Last
necessary thing, then I'll be ready to go.
|
|
|
Riot:
What
is the magic command
|
|
Ra'ven:
|
|
|
Riot:
Just
post it in discord lol
|
|
|
Riot:
nm
you already did lol
|
|
Ra'ven:
works
better if I type the correct one in discord
|
|
Vul:
hmm
|
|
Vul:
guess
I can steal alsyne
|
|
|
Ganaroth:
Should
you wish, go for it. Takes work away from me, and I'm okay with
that.
|
|
Vul:
be
team fancy head ordiment
|
|
|
Ganaroth:
What's
that magic command supposed to be for?
|
|
Vul:
changing
which tokens show up on the overlay to toggle between
|
|
|
Riot:
So I
can control Ty and Kaylen
|
|
|
Riot:
Which
I am currently trying to find on the map lol
|
|
|
Ganaroth:
Hold
up, I haven't added the new versions of the tokens yet.
|
|
Vul:
kay
isn't here brah
|
|
|
Riot:
There
was no way I would know that
|
|
Vul:
I
mean if you have the map explorer pannel open you can see the
player list and that has all the player tagged tokens that you can
see and touch
|
|
|
Riot:
I do
not have that open
|
|
|
Riot:
I
didn't know it was a thing
|
|
|
Riot:
Remember,
this game is literally my only experience with MapTool
|
|
Vul:
err
|
|
Vul:
"You
could use the map explorer" (informative not judging)
|
|
|
Riot:
I
have it open now but no it is not open by default
|
|
|
Riot:
At
least mine was not
|
|
|
Riot:
I
only click things y'all tell me to lol
|
|
|
Ganaroth:
I
constantly don't know how to do things, and I've been using it for
forever. It's very flexible, but not always intuitive.
|
|
Vul:
ya
hard for me to remember what default windows is cause like, it
seems to persist over upgrades so I haven't seen default forever
|
|
|
Ganaroth:
Same.
I have it set up in a way that works for me, and no longer know
what it's supposed to look like.
|
|
Vul:
also
the draw explorer lets you delete templates you draw instead of
drawing erase templates over it, so they actually dissaper instead
of cause odd distortions
|
|
Vul:
that's
occasionally harder to do then just draw over though so either way
|
|
|
Ganaroth:
Anyway,
the correct tokens have now been added. I'll center your view on
them so that you can pick the ones you want.
|
|
Vul:
I put
vul and perra there too
|
|
Alsyne:
(thumbs
up.)
|
|
Kaylen Fisher:
Wee
|
Riot:
(( okay Aegis of shielding has no
text, what does it do? ))
|
Alsyne:
((Allow
me to diagnose and fix.))
|
Riot:
(( okay ))
|
Vul:
marks
target, if mark is violated you can use inturrupt to reduce damage
|
|
Kaylen Fisher:
(Okay,
the text should show now.)
|
|
Vul:
used
as minor action, single target, lasts till you use it on someone
else if I recall
|
Riot:
(( roger roger ))
|
Kaylen Fisher:
(Hyup.)
|
|
Vul:
|
Foxes can Fox, also button!
|
|
Effect:
Can do things that involve foxes.
|
|
Also buttons:
Vul can trigger buttons that must be
triggered by a fox.
|
|
|
Kaylen Fisher:
(You
know, I really should have turned the actual damage blocker of
aegis on its own button... do you want me to do that?)
|
|
Vul:
it
does make it easier to rememeber it's an inturrupt to block but a
minor to mark
|
Riot:
(( I think it is? It's Armor of Aegis
Expansion under Encounter, right? ))
|
Alsyne:
|
|
|
some testing target
|
—
|
Rolled
23
vs. AC
|
—
|
15
damage
.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
Riot:
(( also oh lord it's a maze, I'm gonna
die lol ))
|
Alsyne has red marks, does aegis do
other color?
|
|
Kaylen Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a ?3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(0) Kaylen Fisher
|
—
|
Kaylen Fisher
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
?3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
|
Kaylen Fisher:
Dammit.
|
|
Kaylen Fisher:
Apparently
I'm missing the damn tag.
|
|
Kaylen Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a ?3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(0) Kaylen Fisher
|
—
|
Kaylen Fisher
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
?3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
|
Kaylen Fisher:
There
we are. Nice and green.
|
Riot:
(( nice ))
|
Kaylen Fisher:
(Okay,
any other business before we start?)
|
|
Kaylen Fisher:
Took an extended rest.
HP:
87 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Alsyne:
Took an extended rest.
HP:
81 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Abner:
(Okay,
if there are no other issues, Abner has a thing that happens to
all of you because of uniques powahs.)
|
|
Abner:
|
|
Effect:
For the first combat in any given
day, Abner and his party receive temporary hit points equal
to their healing surge value. These temporary hit points
stack with other temporary hit points, and are removed
first. Abner's healing surge value, and that of his party
members, is increased by his wisdom modifier ( +
4
).
|
|
vonel:
(( dang ))
Riot:
(( oh noice ))
|
Abner:
(Akaiku,
help, I can't change Abner's hp. Checking others.)
|
vonel:
(( So the surge increase applys to
the thp? ))
Riot:
(( also the maze map looks really
good. Whatever that app is that you've been using was a great choice ))
|
Abner:
Gained 17 temp HP.
HP:
70 / 70 + 17 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
(Nope,
can't change hp.) ((Yes, the surge increase would apply, though I
guess I hadn't thought about it.))
|
|
Alsyne:
Gained 24 temp HP.
HP:
81 / 81 + 24 temp.—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
(Why
can't I heal things, then, if you can?)
|
|
Abner:
unsure,
what buttons are you using
|
|
Perra:
Gained 5 HP. Gained 20 temp HP.
HP:
66 / 66 + 20 temp.—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Abner:
also
do you have the token impersonated if you are using handy overlay?
|
|
Abner:
Err,
if you are NOT using handy overlay
|
|
Tyellenthi:
Gained 21 temp HP.
HP:
71 / 71 + 21 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
((Thank
about the map! I took a little while, but not nearly as much as
you might think.
))
|
|
Fallen:
(Yes,
I have the token impersonated.)
|
|
Kaylen Fisher:
Gained 25 temp HP.
HP:
87 / 87 + 25 temp.—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
(I
am pressing the +hp combat status button.)
|
Riot:
(( Weird I had to click the overlaid
token twice for that to work but it works now ))
|
Fallen:
Gained 21 temp HP.
HP:
68 / 68 + 21 temp.—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Abner:
Gained 21 temp HP.
HP:
70 / 70 + 38 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
(Well,
we discovered the cause of the issue, which was EVIL SPIRITS.)
|
|
Fallen:
(Ie:
Doing the exact same thing that failed now works.)
|
vonel:
(( might want to doubble check
Abner's thp's, he's up to 38 and that seems like a bit much. ))
|
Abner:
Suffered 38 dmg. Lost 0 HP and 38 temp
HP.
HP:
70 / 70—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Abner:
Gained 21 temp HP.
HP:
70 / 70 + 21 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Vul:
Gained 23 temp HP.
HP:
76 / 76 + 23 temp.—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
(Thanks
for that. Keep catching my errors! (no sarcasm))
|
|
Fallen:
(I
accidentally put you at the bottom of the map, but this time
that's not actually where you are, so I'm putting y'all up top,
kay?)
|
Riot:
(( k ))
|
Fallen:
(Reminder
that a lot of the shinies around the map actually do things, in
case you want to take advantage. You may just have to guess what
they do based on appearance, though. Everyone ready?)
|
Riot:
(( sure ))
vonel:
(( yep ))
|
Fallen:
((Cool,
cool.))
|
The second team stands outside the walls of the palace, secreted away
from the silver light of Argent in alleyways, and behind statuary. If
any of the palace guards patrolling the walls have noticed you, they
certainly haven't made mention of it. Long minutes pass after the first
group went inside, and aside from the occasional distant clash and ring,
everything is still. Eventually, however, Perra notices something from
her location. An unassuming section of the wall, in appearance like
every other part, opens slowly and quietly before her eyes, and the
helmed head of a palace guard quickly darts out to look around, then
vanishes again, leaving the apparent secret door just visibly open.
|
Vul is probably distracted trying to
explain the Argent phase to Tyl
|
|
Fallen:
(Lol,
makes sense.)
|
|
Perra:
"Ummm...."
|
vonel:
(( brb really quick, making some food
))
|
Vul !
|
|
Vul:
"Umm
what?"
|
=^v^=:
(( if you heard the MGS alert noise
my job was successful ))
|
Perra points to the now open door, "A
guard just opened that door took a look around and then went back
in."
|
|
Perra:
"Don't
think he saw us."
|
|
Vul:
"That
seems like being pretty bad at dooring."
|
|
Abner nods from a statue away. "Either
'n wanted us here. Na should bet on that, though, hey?"
|
In any case, it's a little longer, perhaps half an hour or so, before
the next change... and this one is accompanied by immediate shouts of
alarm, followed by the sound of steel on steel. Before your eyes, the
blue flame of the iron Fey Wards simply goes out, leaving them simply
dull black rods by the monochrome light. You've never seen wards simply
go out like that. Fail under concerted assault, yes. Fail when damaged,
or ill-maintained, yes. But an entire wall of them, on a place like the
Ruby Palace? Even if you don't know how, or why, it's obvious that it
must have been purposeful. And without those wards, the guards have
suddenly found themselves with a very real problem on their hands, as
creatures pour forth from the shining realms between the winds; that
possibly mythical land that the fey hunters of the Argent cycle come
from. Their shouts and screams indicate that, even if well trained
enough, they weren't prepared for this kind of sudden attack.
|
Perra:
O.o
|
"Oh no." She looks around, and her stage whispers rises just above an
acceptable level. "What now? Do we help, or... I mean..."
|
Alsyne:
(sorry)
|
|
Alsyne:
"Oh
no." She looks around, and her stage whispers rises just above an
acceptable level. "What now? Do we help, or... I mean..."
|
|
Alsyne:
(I
had /e sitting there accidentally.)
|
|
Vul:
"Huh,
guess I actually can now?"
|
|
Perra:
"Problay
should help.... still strange they would all go out like that at
once."
|
|
Fallen:
"If
a guard goes around opening a door, its almost rude not to walk
through it, right? 'Sides. If our buddies come running, they'll
need someone screening the retreat...Through a nice, convenient
door!"
|
|
Vul:
"Maybe
they turned them off?"
|
|
Kaylen Fisher:
"Why
would anyone turn off their wards, though?" She gestures at the
shouting, confusion on her face. "They're just allowing themselves
to be attacked."
|
|
Vul:
"Yes,
also they opened the door physically too. Maybe they are? There is
a plot afoot anyways, it'd be rude to the season to not follow,
right?" Vul says with a silver glint in his eyes.
|
|
Perra nods
|
|
Kaylen Fisher:
"It's
not like the cycle is just going to ignore a place like the ruby
palace. With so much importance placed on it, it's no wonder it
was attacked immediately..." She nods. "Right. Help now,
investigate later."
|
As you move towards the door, you can already see the corpse of one of
the guards (not the one Perra observed). He's lying in his blood, with a
trio of small fey creatures standing over him, cackling.
|
Kaylen Fisher:
(Another
note: As this is a maze, you will not be able to see the entire
field of battle. Enemies will come into view based on where you
go, and also what they do to some extent. Also, there's a bit of
an X factor that will showing up related to this...)
|
|
Kaylen Fisher:
(Akaiku
and Riot?)
|
=^v^=:
(( ya? ))
Riot:
(( I am here, just letting you voice
these two because they're not my characters lol ))
|
Kaylen Fisher:
((Sorry,
I didn't say roll initiative. I thought that monsters being there
would be a signal, but honestly that's my bad.))
|
=^v^=:
(( any fancy init mods anyone gives?
))
=^v^=:
(( lol ))
Riot:
(( oh duh ))
|
Kaylen Fisher:
((If
you intend to engage the monsters, please roll initiative.
Unfortunately, one of them saw you coming, and they are not
surprised.))
|
|
Kaylen Fisher:
((Okay,
that's all, right? Cool.))
|
Tyellenthi has received initiative.
|
Kaylen Fisher:
((It
looks like Tyellenthi can go first))
|
|
Tyellenthi:
|
|
|
(6) Quickling Renegade 1
|
—
|
Rolled
18
vs. Reflex
|
—
|
13
fire damage
.
|
|
Hit:
Until the start of your next turn, you can
use the Fire Hawk Attack against the target.
|
|
Apply
Until
the end of your next turn, you can use the Fire Hawk Attack
against the target.
|
|
|
Kaylen Fisher:
(I'm
afraid that doesn't hit, as the creature practically blurs through
the air as it dodges.)
|
Riot:
(( well then why not use this then ))
|
Tyellenthi:
|
Trigger:
You make an attack roll and dislike the
result.
|
|
Effect:
Reroll the attack roll. Use the second
roll, even if it's lower.
|
|
|
Tyellenthi:
|
|
|
(6) Quickling Renegade 1
|
—
|
Rolled
19
vs. Reflex
|
—
|
13
fire damage
.
|
|
Hit:
Until the start of your next turn, you can
use the Fire Hawk Attack against the target.
|
|
Apply
Until
the end of your next turn, you can use the Fire Hawk Attack
against the target.
|
|
|
Kaylen Fisher:
(I'm
afraid that still misses, avoided with the same swiftness as the
first.)
|
Riot:
(( damn ))
|
Kaylen Fisher:
(From
you observation, this creatures seems to possibly have a very high
reflex defense.)
|
|
Tyellenthi:
I've finished my turn.
Ayalin
THINGS HERE
|
|
Quickling Renegade 1:
|
|
|
(1) Tyellenthi
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
8
damage
.
|
|
|
Quickling Renegade 1:
|
|
|
(1) Tyellenthi
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
7
damage
.
|
|
|
Tyellenthi:
Suffered 8 dmg. Lost 0 HP and 8 temp
HP.
HP:
71 / 71 + 13 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Quickling Renegade 1:
I've finished my turn.
|
|
Spriggan Witherer Stormeye 1:
|
|
|
(5) Perra
|
—
|
Rolled
17
vs. Fortitude
( Miss )
|
—
|
21
damage
.
|
|
|
|
(5) Vul
|
—
|
Rolled
16
vs. Fortitude
( Miss )
|
—
|
17
damage
.
|
|
|
|
(7) Abner
|
—
|
Rolled
27
vs. Fortitude
( Hit )
|
—
|
25
damage
.
|
|
|
|
(7) Fallen
|
—
|
Rolled
29
vs. Fortitude
( Hit )
|
—
|
14
damage
.
|
|
|
|
(3) Tyellenthi
|
—
|
Rolled
34
vs. Fortitude
( Hit )
|
—
|
18
damage
.
|
|
|
|
(7) Alsyne
|
—
|
Rolled
29
vs. Fortitude
( Hit )
|
—
|
22
damage
.
|
|
|
|
(6) Kaylen Fisher
|
—
|
Rolled
31
vs. Fortitude
( Hit )
|
—
|
22
damage
.
|
|
Hit:
and the stormeye pushes the target 2 squares
and knock it prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Kaylen Fisher:
(Sorry,
21 damage as relevant.)
|
=^v^=:
(( one dmg roll? ))
|
Kaylen Fisher:
((Yes.))
|
|
Abner:
Suffered 21 dmg. Lost 0 HP and 21 temp
HP.
HP:
70 / 70—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
Riot:
(( what is Channeling Shield btw ))
Riot:
(( I just noticed it only shows the
trigger ))
|
Kaylen Fisher:
(Sorry,
I keep forgetting that you have to type thing into the effect line
in order for it to show up on tooltips.)
|
Riot:
(( all good ))
|
Kaylen Fisher:
(Durr,
I even left out a part on the effect line THIS time.)
|
|
Kaylen Fisher:
(Sorry,
there were just weird formatting things that fooled me... I think
it's okay now.)
|
Riot:
(( Ah so it requires Aegis of
Shielding to be active? ))
|
Kaylen Fisher:
(AUGH.
Ok, hopefully NOW it's like it should be. And no, it doesn't
sorry.)
|
|
Kaylen Fisher:
(The
Aegis of Shielding bit just means if you are playing that
Swordmage type, which Kaylen is.)
|
|
Kaylen
Fisher:
|
Trigger:
An attack hits you or an ally within 10
squares of you.
|
|
Effect:
You reduce the damage the target takes
from the triggering attack by [5 + ConBonus]. Aegis of
Shielding: The next successful attack you make before the
end of your next turn deals extra damage equal to [ConBonus].
|
|
|
Effect:
You reduce the damage the target
takes from the triggering attack by
9
.
Aegis of Shielding:
The next successful attack you
make before the end of your next turn deals extra damage
equal to
4
.
|
|
Apply
The
next successful attack you make before the end of your next
turn deal extra damage equal to your con modifier
|
|
Riot:
(( does that apply to everyone or just
one ally ))
|
Kaylen Fisher:
(One
ally only, and only for that specific attack.)
|
|
Kaylen Fisher:
(So
Ty would have taken 9 less damage.)
|
|
Kaylen Fisher:
(Sigh.
Sorry. Forgot about the big burst, obvs.)
|
Riot:
(( alright well can I hold on to that
then ))
|
Kaylen Fisher:
(Okay,
I omitted it because I foolishly thought it wouldn't be necessary,
but it does target the creature who was struck, so it does only
protect one person.)
|
|
Alsyne:
Suffered 21 dmg. Lost 0 HP and 21 temp
HP.
HP:
81 / 81 + 3 temp.—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Kaylen Fisher:
(I
sometimes take shortcuts when it comes to targeted powers that
only have effects.)
|
|
Fallen:
Suffered 21 dmg. Lost 0 HP and 21 temp
HP.
HP:
68 / 68—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
vonel:
(( makes sense ))
|
Kaylen Fisher:
Suffered 21 dmg. Lost 0 HP and 21 temp
HP.
HP:
87 / 87 + 4 temp.—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Tyellenthi:
Suffered 21 dmg. Lost 8 HP and 13 temp
HP.
HP:
63 / 71—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
vonel:
(( good thing everyone had that thp ))
=^v^=:
(( lol that Vul and Perra be all,
"Eh, we good." ))
|
Kaylen Fisher:
(Right?
|
|
Kaylen Fisher:
(All
funny.)
|
Kaylen Fisher has received initiative.
|
Spriggan Witherer Stormeye 1:
I've finished my turn.
|
=^v^=:
(( oh right Perra has good basic
attack right? ))
Riot:
(( it takes all of the movement to
stand up, correct? Or is it half ))
|
Kaylen Fisher:
(She
STR sorc, so I figure so.)
|
|
Kaylen Fisher:
(Just
1 move action.)
|
vonel:
(( She would yes, but she doesn't
have a weapon so she'd just be doing a basic with a unarmed attack,
which is d4's I think. ))
|
Kaylen Fisher:
(Which
leaves you with a standard and minor. The Standard can, for
instance, be a charge, so you aren't totally screwed on melee even
if you don't have useful ranged powers.)
|
=^v^=:
(( I mean you have like, dragonfrost
that's a ranged basic? ))
Riot:
(( lol I just noticed her subtitle of
Eternal Intern ))
|
Kaylen Fisher:
(Wait,
what? Hold on, she supposed to have a weapon.)
|
|
Kaylen Fisher:
(Fuck
me I suck.)
|
vonel:
(( Talking about Perra ))
|
Kaylen Fisher:
(Sorry,
I was still on the Prone bit of the convo.)
|
vonel:
(( and yes she does have dragonfrost
as a ranged basic ))
=^v^=:
(( uug, do we want Vul to make that
attack not have actually hit anyone? ))
=^v^=:
(( it's been a while I forgot I can
do that! ))
=^v^=:
(( probably! ))
|
Kaylen Fisher:
(It
seems like a decent opportunity.)
|
=^v^=:
(( it's an alright amount of
backwards time travel? ))
|
Kaylen Fisher:
(It
was a good chunk of damage to a lot of people, and proned a bunch.
Sure, it's an okay amount.)
|
|
Kaylen Fisher:
(Go
for it.)
|
|
Vul:
|
Honestly it's sorta suprising to see it coming at you.
|
|
Trigger:
An enemy within range makes an attack
roll vs an ally.
|
|
|
|
(5) Spriggan Witherer Stormeye 1
|
—
|
Rolled
31
vs. AC
|
—
|
22
damage
.
|
|
Hit:
The ally that was attacked can make an
at-will attack vs the triggering enemy with a +1 to hit.
|
|
Really, it sucks to have the wind in your eyes!
|
|
Trigger:
Vul hits with a daily or encounter attack.
|
|
Effect:
The foe treats all enemies as having
partial concealment until end of Vul's next turn.
|
|
Apply
Treats
all foes as having partial concealment
|
|
=^v^=:
(( perra you were attacked shoot that
guy ))
=^v^=:
(( assuming 31 hits ))
|
Kaylen Fisher:
(
It does.)
|
|
Perra:
|
A gust of frost hammers her foe and knocks it back.
|
|
|
|
(5) Spriggan Witherer Stormeye 1
|
—
|
Rolled
29
vs. Fortitude
|
—
|
26
cold, radiant damage
.
|
|
Hit:
You push the target 1 square.
|
|
Special:
This power can be used as a ranged basic
attack.
|
|
Effect:
+2 bonus to damage rolls
|
|
|
Kaylen Fisher:
(Hits.)
|
=^v^=:
(( vull triggers this free action
after that hit xP ))
|
Vul:
|
Back in the place between places!
|
|
Trigger:
Vul hits with his hammer
|
|
Effect:
The target is banished to the foxmaze,
(save ends)
|
|
Apply
Trapped
in a maze, doesn't exist.
|
|
vonel:
(( A note for future, that Damage is
from my Gloves of Ice and are not included in the damage of powers. ))
|
Kaylen Fisher:
(I
added it in, no worries.
)
|
=^v^=:
(( woo bullshit combo undoing it's
actual attack cause inturrupt ))
|
Kaylen Fisher:
(Yup.
Nobody took damage, was moved, or is prone.)
|
|
Alsyne:
Gained 24 temp HP.
HP:
81 / 81 + 24 temp.—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
Gained 21 temp HP.
HP:
68 / 68 + 21 temp.—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( also you didn't have to use that
reduce damage channel power ))
|
Abner:
Gained 21 temp HP.
HP:
70 / 70 + 21 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Tyellenthi:
Gained 8 HP. Gained 13 temp HP.
HP:
71 / 71 + 13 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Kaylen Fisher:
Gained 21 temp HP.
HP:
87 / 87 + 25 temp.—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Vul uses reversal of fortune!
|
|
Kaylen Fisher:
(Ka-ching!)
|
|
Kaylen Fisher:
(Vul:
Leadering via controlling.)
|
|
Kaylen Fisher:
(I
apologize for the shoddy work on the npc tokens, btw. They still
aren't my forte, and honestly I'm a bit of a careless person with
this stuff. -.-' )
|
Riot:
(( I mean you don't normally have
someone who isn't you manipulating them so ))
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(1) Quickling Renegade 1
|
—
|
Quickling Renegade 1
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
Riot:
(( my attack is not working (Booming
Blade) ))
|
Kaylen Fisher:
(That
quickling sure is entangled in Kaylen's magic.)
|
|
Kaylen Fisher:
(Consarnit.)
|
Riot:
(( failing due to Illegal argument
type java.lang.String, expecting java.math.BigDecimal ))
Riot:
(( Error trace :
executeComparison@Lib:Veg executeAttackRolls@Lib:bs doAttackEx@Lib:BS
iterateAttack@Lib:bs executePowerMacroEx@Lib:bs macroLink ))
=^v^=:
(( someone put a letter in a number
spot ))
=^v^=:
(( what you trying to do? ))
|
Kaylen Fisher:
(That
person was clearly me.)
|
|
Kaylen Fisher:
(I
just altered a line of text so that it would display correctly.)
|
|
Kaylen Fisher:
(No
number changing.)
|
|
Kaylen
Fisher:
|
|
|
ha
|
—
|
Rolled
31
vs. Fortitude
|
—
|
11
lightning damage
.
|
|
|
|
ha
|
—
|
Rolled
17
vs. Fortitude
|
—
|
13
lightning damage
.
|
|
Hit:
and you pull the target to the nearest
unoccupied space adjacent to you. Increase damage to 2d6 +
Intelligence modifier at 21st level.
|
|
Special:
If you cannot pull the target to an
adjacent square, this power fails, and deals no damage.
|
|
|
|
Ganaroth:
Should
I just re-do the Booming Blade power? That might be easier than
trying to fix this one.
|
|
Kaylen
Fisher:
|
|
|
ha
|
—
|
Rolled
34
vs. Fortitude
|
—
|
9
lightning damage
.
|
|
Hit:
and you pull the target to the nearest
unoccupied space adjacent to you. Increase damage to 2d6 +
Intelligence modifier at 21st level.
|
|
Special:
If you cannot pull the target to an
adjacent square, this power fails, and deals no damage.
|
|
|
Kaylen
Fisher:
|
|
|
ha
|
—
|
Rolled
27
vs. AC
|
—
|
10
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
5
thunder damage.n
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
=^v^=:
(( renegade has odd ac? ))
|
Kaylen Fisher:
(Fark,
I see.)
|
|
Vul:
ya
|
|
Kaylen Fisher:
(Like
all other dnd things, my fault. Sorry, folks.)
|
vonel:
(( not a problem. ))
Riot:
(( all good! just lemme know when I
can roll it lol ))
|
Kaylen Fisher:
(That
being said, the above roll hit. You can use it if you want, or
reroll. Honestly, just pick the best of two, for being patient.)
|
|
Kaylen
Fisher:
|
|
|
(1) Quickling Renegade 1
|
—
|
Rolled
32
vs. AC
|
—
|
14
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
6
thunder damage.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Kaylen Fisher:
(There
ya go.)
|
Perra has received initiative.
|
Kaylen Fisher:
I've finished my turn.
|
Riot:
(( Sweeet ))
|
Perra:
|
Dragon
Breath
: Close blast 3 or
5
|
|
As Perra opens her mouth with a roar, the deadly power
of her draconic kin blasts forth to engulf her foes.
|
|
|
|
(2) Quickling Renegade 1
|
—
|
Rolled
20
vs. Reflex
|
—
|
21
cold, radiant damage
.
|
|
|
|
(2) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
16
vs. Reflex
|
—
|
21
cold, radiant damage
.
|
|
Bolstering Breath:
Your dragon breath power
targets enemies in the area, instead of all creatures in the
area. In addition, allies in the area of your dragon breath
gain a +1 bonus to attack rolls until the end of your next
turn.
|
|
Enlarged Dragon Breath:
When you use your dragon
breath power, you can choose to make it blast 5 instead of
blast 3
|
|
Apply
+1
bonus to attack rolls until the end of your next turn.
|
|
Effect:
+2 bonus to damage rolls
|
|
|
Kaylen Fisher:
(Swordmages
can be really frustrating defenders to work against, since they're
all about fucking over your monster's attempts to do THINGS, like
a kind of hybrid defender/controller. They've almost always got
something that can punish you: Commentary.)
|
|
Kaylen Fisher:
(I'm
afraide that neither attack hits.)
|
vonel:
(( sad ))
|
Perra:
|
A gust of frost hammers her foe and knocks it back.
|
|
|
|
(2) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
18
vs. Fortitude
|
—
|
27
cold, radiant damage
.
|
|
Hit:
You push the target 1 square.
|
|
Special:
This power can be used as a ranged basic
attack.
|
|
Effect:
+2 bonus to damage rolls
|
|
vonel:
(( low rolls tonight I see ))
|
Vul rees used inturrupt-ly
|
|
Kaylen Fisher:
(a
2 and a 6 against a critter with an extra-high reflex... I can't
stop that, I'm afraid.)
|
=^v^=:
(( also swordmage gets a level 15
daily that's the most hilariously hard for a monster to get around
weaken ever unless they are flat immune to it ))
|
Kaylen Fisher:
(I'm
sorry, that doesn't hit either.)
|
vonel:
(( Ah well ))
Abner has received initiative.
|
Perra:
I've finished my turn.
|
|
Abner:
(actually,
gonna use a minor first)
|
|
Abner:
|
|
Effect: You gain resist 10 cold and resist 10 fire
until the end of the encounter. Whenever a creature makes a
melee attack roll against you, it takes
15
modifier fire damage. No creature can take this damage more
than once per turn.
|
|
Apply
You
gain resist 10 cold and fire until the end of the encounter.
Whenever a creature makes a melee attack roll against you,
it takes 2d6 + your intelligence modifier fire damage. No
creature can take this damage more than once per turn.
|
|
|
Abner:
|
|
|
(1) Quickling Renegade 1
|
—
|
Rolled
23
vs. AC
|
—
|
14
damage
.
|
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
|
One creature takes
5
radiant damage, and the target takes a -2 penalty to attack
rolls until the end of your next turn.
|
|
Apply
The
target takes a -2 penalty to attack rolls until the end of
your next turn.
|
|
|
Abner:
(Unfortunately,
also a miss.)
|
|
Abner:
I've finished my turn.
|
|
Feygrove Choker 1 Suddenly appears
from the foliage!
|
|
Feygrove Choker 1:
|
|
|
(3) Kaylen Fisher
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
Hit:
and the choker grabs the target (escape DC
28). Until the grab ends, the target takes ongoing 10 damage.
|
|
Special:
The choker must not have two creatures
grabbed.
|
|
Apply
The
choker grabs the target (escape DC 28). Until the grab ends,
the target takes ongoing 10 damage.
|
|
Grabbing Kaylen in this way allows you to track the creature's
movements; otherwise, it seems to blend into the background, almost
invisible.
|
Feygrove Choker 1:
|
Effect:
The choker gains total concealment as long
as it is not grabbed by or grabbing a creature.
|
|
Apply
The
choker gains total concealment as long as it is not grabbed
by or grabbing a creature.
|
|
|
Kaylen Fisher:
Suffered 16 dmg. Lost 0 HP and 16 temp
HP.
HP:
87 / 87 + 9 temp.—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
Fallen has received initiative.
|
Feygrove Choker 1:
I've finished my turn.
|
|
Fallen:
|
Effect:
You assume a stance, the mark of stabby
justice. Until the stance ends, you gain the following
benefits: ? Whenever you hit an enemy with a melee or ranged
attack, you can mark the enemy until the end of your next
turn. ? You gain a +2 power bonus to all defenses against
opportunity attacks that you provoke by moving.
|
|
Apply
You
assume a stance, the mark of the vigilante. Until the stance
ends, you gain the following benefits. ✦ Whenever you hit an
enemy with a melee or ranged attack, you can mark the enemy
until the end of your next turn. ✦ You gain a +2 power bonus
to all defenses against opportunity attacks that you provoke
by moving.
|
|
|
Fallen:
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
28
vs. AC
|
—
|
12
damage
.
|
|
Apply
If
the target attacks you or an ally adjacent to you before the
start of your next turn and it is within reach, you can make
a Strength vs. AC attack against it as an immediate
interrupt. On a hit, the target takes 1[W] + Strength
modifier damage.
|
|
Apply
If
you hit with the riposte that Riposte Strike grants, the
target takes a -2 penalty to attack rolls until the end of
your next turn.
|
|
|
Fallen:
(Uh,
just a moment, please.)
|
Riot:
(( no worries, brb myself, taking dog
out ))
|
Fallen:
|
Effect:
The target is marked until the end of your
next turn.
|
|
|
Fallen:
Dammit!
|
|
Fallen:
|
Effect:
The target is marked until the end of your
next turn.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Fallen:
|
Effect:
The target is marked until the end of your
next turn.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Fallen:
"Whoa
hey, do you think that thing counts as calamari or noodles? Or
maybe some kind of root veggie?"
|
|
Fallen:
(Motherfucker.
Can I use a different attack? I'm a moron.)
|
vonel:
(( sure ))
|
Fallen:
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
20
vs. Reflex
|
—
|
10
damage
.
|
|
Hit:
and you can push the target 1 square, and can
shift 1 square as a free action, ignoring difficult terrain.
|
|
|
Fallen:
(No.
You know what, I'm going to use the original roll, and there's
nothing anyone can do about it.)
|
|
Fallen:
(And
now, because it is out of reach, the grab is ended on Kaylen.)
|
|
Fallen:
(Sorry
for the dumbassery.)
|
Alsyne has received initiative.
|
Fallen:
I've finished my turn.
|
|
Fallen:
(I
will now turn over command of the turn to someone more competent.)
|
|
Fallen:
(Unless
you no longer want to pilot Alsyne, Akaiku.)
|
|
Fallen:
(In
which case, right back to less competent we go.)
|
=^v^=:
(( alright punch time ))
|
Fallen:
((punck
o'clock.))
|
|
Spriggan Witherer Stormeye 1:
"Darn,
I'm in a hoary netherworld, so I can't make OAs."
|
|
Alsyne:
|
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
20
vs. AC
|
—
|
13
Lightning damage
.
|
|
Hit:
and an enemy adjacent to you other than the
target takes damage equal to your strength modifier. You can
forgo dealing damage to the adjacent enemy to instead make a
ranged basic attack with a heavy thrown weapon against one
creature other than the target of your cleave. This ranged
attack does not provoke opportunity attacks.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Spriggan Witherer Stormeye 1:
(I'm
sorry, but 20 is just a little too low. Lots of low rolls thus
far.)
|
|
Alsyne:
|
|
|
(2) Quickling Renegade 1
|
—
|
Rolled
33
vs. AC
|
—
|
17
untyped or lightning damage
.
|
|
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
30
vs. AC
|
—
|
17
untyped or lightning damage
.
|
|
Hit:
You gain a bonus to the damage roll equal to
the number of targets. Pull the targets adjacent to you on
hit.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Spriggan Witherer Stormeye 1:
(Both
hit this time.)
|
|
Alsyne forgos the pull and mark on the
marked guy
|
|
Spriggan Witherer Stormeye 1:
(nods)
|
=^v^=:
(( wait, sheilding swordmage ))
|
Alsyne totally DOES pull
|
|
Spriggan Witherer Stormeye 1:
(No
mark override, though, right?)
|
=^v^=:
(( correct ))
|
Alsyne:
|
Effect:
Whenever you hit an enemy with a thunder
or lightning power, you can slide that enemy 1 square. You
gain a +1 bonus to speed when flying. You can master and
perform the Endure Elements, Enhance Vessel, Summon Winds,
and Water Walk rituals as if you had the Ritual Caster feat.
Whenever you pull or slide an enemy to a square adjacent to
you, you gain combat advantage against that enemy until the
end of your next turn.
|
|
Apply
You
have combat advantage against this enemy until the end of
your next turn.
|
|
Riot:
(( 6 thunder damage I think right? ))
=^v^=:
(( enemy has to start turn adjacent
then move away sadly ))
|
Spriggan Witherer Stormeye 1:
(That's
only if it was there at the beginning of its turn, then moves.)
|
|
Spriggan Witherer Stormeye 1:
(Yeah,
what he said. Sorry.)
|
Vul has received initiative.
|
Alsyne:
I've
finished my turn.
|
|
Spriggan Witherer Stormeye 1:
(Alsyne
collects friends.)
|
=^v^=:
(( what's the grab range on the
choaker and do we wanna let it dissapear? ))
|
Spriggan Witherer Stormeye 1:
(Actually,
it's technically already disappeared, sorta.)
|
|
Feygrove Choker 1:
|
Effect:
The choker gains total concealment as long
as it is not grabbed by or grabbing a creature.
|
|
Apply
The
choker gains total concealment as long as it is not grabbed
by or grabbing a creature.
|
|
=^v^=:
(( it is currently grabbing someone
though ))
|
Spriggan Witherer Stormeye 1:
(Nope,
Kaylen was released. I think I said so. Its grab range appears to
be 3.)
|
=^v^=:
(( o ))
=^v^=:
(( conditions are still there, my bad
))
|
Spriggan Witherer Stormeye 1:
(It's
okay. I probably should have poked about that. My bad too.)
|
|
Vul:
|
His armor flakes off a bit and floats around his allies.
|
|
Effect:
All adjacent allies gain +1 power bonus to
ac, he gets -1 to ac until end of his next turn.
|
|
Apply
+1
power bonus to ac
|
|
Apply
-1
to ac
|
|
|
Abner:
"Sure'n
appreciate it."
|
|
Vul:
|
A short-lived magical enchantment!
|
|
|
|
(1) Quickling Renegade 1
|
—
|
Rolled
21
vs. AC
|
—
|
15
damage
.
|
|
|
Hit:
Each ally adjacent to Vul gains +1 to
hit and +
4
to damage until the end of his next turn.
|
|
Apply
+1
to hit and +4 to damage
|
|
Really, it sucks to have the wind in your eyes!
|
|
Trigger:
Vul hits with a daily or encounter attack.
|
|
Effect:
The foe treats all enemies as having
partial concealment until end of Vul's next turn.
|
|
Apply
Treats
all foes as having partial concealment
|
|
=^v^=:
(( ree low rolls ))
|
Vul:
Treats
all foes as having partial concealment
ended on Spriggan Witherer Stormeye 1
I've
finished my turn.
|
|
Abner:
(Sorry,
man. You have my sympathy.)
|
|
Spriggan Giantsoul Crusher 1:
|
|
|
(1) Alsyne
|
—
|
Rolled
17
vs. AC
( Miss )
|
—
|
18
damage
.
|
|
Hit:
+5 damage while the spriggan is bloodied.
|
|
|
Spriggan Giantsoul Crusher 1 hisses,
unable to move without getting punched.
|
Tyellenthi has received initiative.
|
Spriggan Giantsoul Crusher 1:
I've finished my turn.
Ayalin THINGS HERE
|
But hold a moment....
Riot:
(( uh oh ))
As the first few blows of your own fight ring out, you all hear, or more
properly, feel, an enormous bass shockwave cascade over you, like an
expanding sphere of thunder. At the same time, a ferocious silver-blue
light stabs upward from somewhere within the garden, between you and the
palace, and you watch as in the upper reaches of your sight, trails of
light branch off from the main spear, looking for all the world like an
enormous tree, miles in height. From that direction you hear a primal
bellow, and feel the ground shake as something of real power enters the
waking world.
Riot:
(( That uh. That can't be good ))
|
Sovereign Elk has entered the chat.
|
=^v^=:
(( Oh Deer ))
|
Sovereign Elk:
(
)
|
An image of the creature in its majesty rushes through each of your
mind. Even unable to see more than the tips of shining antlers above the
hedge maze, its mere presence announces itself to you, and you firmly
KNOW what this thing is: The primal example of all such creatures. A
kind of demigod, avatar, or paragon, and well beyond the capabilities of
most mortals to summon. But exactly the kind of creature that might
manifest in a place this important, if the wards happened to have failed.
|
Perra:
"Going
to guess fighting that thing would be a bad idea..."
|
|
Alsyne:
"Um....
Yes, probably, but..." She seems hesitant to complete the thought.
|
|
Vul:
0.0
|
Riot:
(( are there any attack bonuses
against these 3? ))
|
Alsyne:
(Not
that I am aware of.)
|
Riot:
(( oh wait is that one spriggan still
banished or whatever? ))
|
Alsyne:
(Yes.)
|
vonel:
(( +1 from perra on Tye and Kay ))
|
Vul:
"Wow!
It's one of those! Quick does anyone happen to have any snowberry
wine or dew in a silver cup?"
|
Riot:
(( Okay so cannot attack the Spriggan
Stormeye then ))
=^v^=:
(( correct, it's currently in the
corn fields of iowa or the fox dimention or something ))
Riot:
(( Okay thanks Von ))
|
Perra:
"No...?"
|
|
Tyellenthi:
|
|
|
(1) Quickling Renegade 1
|
—
|
Rolled
34
vs. Reflex
|
—
|
15
untyped or fire damage
.
CRIT:
16
untyped or fire damage, plus 7 untyped or fire damage.
|
|
|
|
(2) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
33
vs. Reflex
|
—
|
15
untyped or fire damage
.
|
|
Effect:
The blast creates a zone of threatening
blades. While within the zone, enemies grant combat
advantage.
|
|
=^v^=:
(( bonk ))
|
Alsyne:
"Um...
no. We used to use Ija fruit brandy, but I don't have that
either..."
|
|
Alsyne:
(True
bonks.)
|
|
Alsyne:
(Ugh.
Again, my bad. The zone lasts until the end of Ty's next turn.)
|
Riot:
(( all good ))
=^v^=:
(( some sorta skill check for what
sorta way to ingratiate superdeer we might have at hand? Or what to
avoid to not piss it off? ))
|
Alsyne:
(Just
show where you want the zone.)
|
|
Alsyne:
(A
nature check to determine that would be in order.)
|
|
Alsyne:
(Ty
in particular might know this stuff.)
|
|
Vul:
|
=^v^=:
(( xP ))
|
Tyellenthi:
|
|
Alsyne:
(You
just put down a 5x3 zone. It sorta needs to be 3x3.)
|
Riot:
(( oops ))
Riot:
(( duh gimme a sec ))
=^v^=:
(( ctrl+z is undo drawing ))
Riot:
(( also oof, Ty with a +19 rolled a 2
))
|
Vul totally doesn't have any of the
things he know, also rolled a 3
|
|
Tyellenthi:
I've finished my turn.
|
|
Tyellenthi:
(Not
ideal, which means that even she has incomplete info. Still, she
beats the medium dc, so she at least knows a few things.)
|
vonel:
(( might want to move the zone over
one, as piutting it there makes Alsyne in the attack zone and it's an
unfriendly attack so she could be hit by it as well ))
Riot:
(( SHIT I MISSED THE CREATURE BIT ))
Riot:
(( Thank you ))
vonel:
(( np ))
Riot:
(( I saw the Enemies comment in the
effects ))
Riot:
(( hope me moving it is okay with G ))
Riot:
(( if not I can move it back and I can
roll an attack against poor, poor Alsyne lol ))
Intimidation is unlikely to work, unless it believes you to be an
archetypal threat to it; it's aware of its own power. It's not
significantly more intelligent than its common counterparts, though.
Bluffs along those lines, or attempting to lure it via bluff or
diplomacy can work, though it is difficult. A successful nature check of
high difficulty can also remove you as a potential target for a round,
provided you don't do anything more to provoke it. But there is only one
sure way to banish such a creature: The bane of all things wild. Without
enormous amounts of magical or physical force, the only way to get rid
of it is for it to be TAMED; and brought to bridle.)
|
Tyellenthi:
(No
worries, is all fine.)
|
As for how you would go about taming an elk of great power in order to
ride it, Tyellenthi has to admit she's never tried before.
|
Vul laughs at that explination, "I
wanna ride it!' being the way to baniish it is hilarious."
|
|
Tyellenthi:
"It...
ugh.. It makes sense, does it not? The wild world chafes under the
yoke of civilization. It is not predators which threaten a whole
category of animal, but the destruction of nature itself. So in
order to fight such a thing, mere arrows or fangs will find it
difficult to do the..ugh... job."
|
|
Vul nods, "So depending, we'd need
Alsyne or Kaylen to do it" he nods.
|
|
Tyellenthi:
"Anyone
who can, really. I can't predict who it might or might not take
to. But don't worry about IT at least. Unless this world has
changed in ways other than what I've been shown, taming such a
being will be temporary. Its wild nature will reassert itself in a
matter of days... well away from here."
|
|
Vul:
"Alsyne
being the mighty hunter venturing out from her village to tame the
great beast; Kaylen being the representative of civilization's
push against the wilds themselves."
|
|
Kaylen Fisher:
"Thanks!
I appreciate that."
|
|
Tyellenthi:
"They
do carry symbolic weight, it is true."
|
|
Vul:
"Both
are decent tales, which are stronger now."
|
|
Tyellenthi:
"Ah...
of course. The effect of the "argent cycle" that you spoke of."
|
|
Vul:
"The
beast might fight as it's story, but fighting it
without
a
story will offend the moment itself, which is... unwise."
|
|
Quickling Renegade 1:
|
Effect:
The renegade shifts 10 squares.
|
|
vonel:
(( brb ))
|
Quickling Renegade 1:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
28
vs. AC
( Miss )
|
—
|
8
damage
.
|
|
|
Tyellenthi:
(Oh
well. Sad.)
|
|
Quickling Renegade 1:
If
the target is adjacent to you at the start of its next turn and
moves away during that turn, it takes 1d6+ Con modifier thunder
damage.
ended on Quickling
Renegade 1
I've finished my turn.
|
|
Spriggan Witherer Stormeye 1:
"Oh
no, I'm in a maze!"
|
Kaylen Fisher has received initiative.
|
Spriggan Witherer Stormeye 1:
I've finished my turn.
|
|
Spriggan Witherer Stormeye 1:
(I
don't know when that maze effect ends, since it doesn't say.)
|
=^v^=:
(( save ends, doesn't say on the
effect but does say on the thing that applied it also effect's d uration
))
=^v^=:
(( should prob add it to txt because
the other ones are occasionally annoying to remember ))
|
Kaylen
Fisher:
|
|
|
(1) Quickling Renegade 1
|
—
|
Rolled
26
vs. AC
|
—
|
12
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
6
thunder damage.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Spriggan Witherer Stormeye 1:
((Might
have it say on the effect, since otherwise I have to scroll up to
an unknown degree.))
|
|
Spriggan Witherer Stormeye 1:
|
:
Rolled
16.
Saving throw
|
|
|
Success:
Spriggan Witherer Stormeye 1 has overcome
AFK icon.
|
|
|
Spriggan Witherer Stormeye 1:
(Hits,
and its mobility is curtailed again.
)
|
Perra has received initiative.
|
Kaylen Fisher:
I've finished my turn.
|
|
Perra sadly targets a lot of ref, also
doesn't like having bad guys flanking her
|
|
Quickling Renegade 1:
(Incidentally,
Kaylen locks this guy down to a funny degree, since he does low
damage hits, the second one dependent on the first.)
|
|
Quickling Renegade 1:
(Fair
enough, Perra.)
|
|
Quickling Renegade 1:
(I
don't like guys flanking me either.)
|
|
Perra:
|
A wintry blast drives Perras enemies to their knees.
|
|
|
|
(1) Quickling Renegade 1
|
—
|
Rolled
24
vs. Fortitude
|
—
|
28
cold, radiant damage
.
|
|
|
|
(1) Spriggan Witherer Stormeye 1
|
—
|
Rolled
17
vs. Fortitude
|
—
|
28
cold, radiant damage
.
|
|
Hit:
You knock the target prone.
|
|
Dragon Magic:
The target also takes a -2 penalty
to Fortitude until the end of your next turn.
|
|
Apply
-2
penalty to Fortitude until the end of your next turn.
|
|
Effect:
+2 bonus to damage rolls
|
|
|
Perra:
|
Effect:
Your area and ranged attacks don't provoke
opportunity attacks.
|
|
|
Quickling Renegade 1:
(Well,
you definitely hit the Quickling.)
|
=^v^=:
(( is a blast so doesn't provoke ))
Abner has received initiative.
|
Perra:
+1
bonus to attack rolls until the end of your next turn.
ended on Tyellenthi
+1
bonus to attack rolls until the end of your next turn.
ended on Kaylen Fisher
I've finished my turn.
|
|
Abner:
|
|
|
(1) Quickling Renegade 1
|
—
|
Rolled
27
vs. AC
|
—
|
23
damage
.
|
|
|
Vul:
|
Trigger:
An ally within 5 bloodies or reduces a
foe to 0
|
|
|
Effect:
The ally gets
5
temporary HP
|
|
=^v^=:
(( not that it matters ))
|
Abner:
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
One creature takes
5
necrotic damage, and the target falls prone if it is the
same size as or smaller than the target of the triggering
attack.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Abner:
"Heh.
Setmup, knockmdown, hey?"
|
|
Abner:
I've finished my turn.
|
Abner has received initiative.
|
Feygrove Choker 1:
|
|
|
(2) Fallen
|
—
|
Rolled
24
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
Hit:
and the choker grabs the target (escape DC
28). Until the grab ends, the target takes ongoing 10 damage.
|
|
Special:
The choker must not have two creatures
grabbed.
|
|
Apply
The
choker grabs the target (escape DC 28). Until the grab ends,
the target takes ongoing 10 damage.
|
|
Fallen has received initiative.
|
Feygrove Choker 1:
I've finished my turn.
|
|
Fallen:
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
26
vs. Reflex
|
—
|
12
damage
.
|
|
Hit:
and you can push the target 1 square, and can
shift 1 square as a free action, ignoring difficult terrain.
|
|
|
Fallen:
"I'm
still hiiiiiitttttiiiiing you!"
|
|
Fallen:
|
Effect:
The target is marked until the end of your
next turn.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Fallen:
"It's
funny, because HE can't get away!"
|
Alsyne has received initiative.
|
Fallen:
The
target is marked until the end of your next turn.
ended on Feygrove Choker 1
I've finished my turn.
|
|
Alsyne:
|
|
|
(1) Spriggan Witherer Stormeye 1
|
—
|
Rolled
21
vs. AC
|
—
|
9
lightning. damage
.
|
|
(Sec.)
|
|
(1) Spriggan Witherer Stormeye 1
|
—
|
Rolled
24
vs. AC
|
—
|
9
lightning damage
.
|
|
Hit:
On a hit, pull the target adjacent to you.
|
|
Effect:
If you're wielding a flail, a light blade,
or a spear and have dexterity 15 or higher, make the attack
a third time against either the target or a different
creature.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
=^v^=:
(( doesn't say if Alsyne gets a 3rd
attack ))
|
Fallen:
(Apologies.
Her claws count as light blades (specifically, double sword.))
|
|
Alsyne:
|
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
29
vs. AC
|
—
|
8
lightning. damage
.
|
|
Hit:
On a hit, pull the target adjacent to you.
|
|
Effect:
If you're wielding a flail, a light blade,
or a spear and have dexterity 15 or higher, make the attack
a third time against either the target or a different
creature.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
=^v^=:
(( any hits? ))
|
Fallen:
(Two
hits.)
|
=^v^=:
(( one on each? ))
|
Fallen:
(Yes.)
|
|
Alsyne:
|
Effect:
Whenever you hit an enemy with a thunder
or lightning power, you can slide that enemy 1 square. You
gain a +1 bonus to speed when flying. You can master and
perform the Endure Elements, Enhance Vessel, Summon Winds,
and Water Walk rituals as if you had the Ritual Caster feat.
Whenever you pull or slide an enemy to a square adjacent to
you, you gain combat advantage against that enemy until the
end of your next turn.
|
|
Apply
You
have combat advantage against this enemy until the end of
your next turn.
|
|
|
Alsyne:
|
|
|
(1) Spriggan Witherer Stormeye 1
|
—
|
Rolled
24
vs. AC
|
—
|
11
Lightning damage
.
|
|
Hit:
On a hit, pull the target adjacent to you.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Fallen:
(Hits)
|
Vul has received initiative.
|
Alsyne:
The
target is marked until the end of your next turn.
ended on Spriggan Giantsoul Crusher 1
You
have combat advantage against this enemy until the end of your
next turn.
ended on Spriggan
Giantsoul Crusher 1
I've
finished my turn.
|
Riot:
(( I'm gonna need to go soon because
my roommate drank all the Fresca apparently and I need to go to the
store to get more before it closes lol ))
|
Fallen:
(Noooooooooo!)
|
=^v^=:
(( you fool the answer is to buy
fresca by the gross ))
|
Fallen:
(You
have no idea how much horror that fills me with.)
|
Riot:
(( I would if I didn't only have like
11 dollars to my name currently lol ))
|
Fallen:
(Since
I subsist on a fresca-based diet.)
|
=^v^=:
(( most diets include calories ))
|
Fallen:
(sympathy)
|
=^v^=:
(( also 11 dollars is hard to get
much fresca ))
|
Fallen:
(Not
if you're tuff like me.)
|
Riot:
(( 8 bucks for a single 12 pack ))
|
Fallen:
(Well,
we can stop now, or try for end of round. But that's up to you.)
|
Riot:
(( hopefully we can hit end of round
in 10 mins ))
|
Fallen:
(I'll
do my best.)
|
|
Vul:
|
Staggering
Note
: Range 10
|
|
|
|
(2) Spriggan Witherer Stormeye 1
|
—
|
Rolled
25
vs. Will
|
—
|
7
thunder damage
.
|
|
Hit:
The foe is pushed 2 squares. An ally can take
a free action to make a melee basic attack against the foe
before, during or after the push.
|
|
Battle Song Expertise:
+1 push range
|
|
|
Fallen:
(Hits)
|
|
Alsyne:
|
|
|
(1) Spriggan Witherer Stormeye 1
|
—
|
Rolled
20
vs. AC
|
—
|
16
damage
.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Fallen:
(Miss,
sorry.)
|
|
Alsyne sad troumbones
|
|
Fallen:
(Facts.)
|
=^v^=:
(( anyone need some movement? ))
Riot:
(( nah ))
|
Fallen:
(not
really.)
|
|
Fallen:
Fallen
is where he wants to be, and Abner can get there.)
|
|
Vul:
|
His armor flakes off a bit and floats around his allies.
|
|
Effect:
All adjacent allies gain +1 power bonus to
ac, he gets -1 to ac until end of his next turn.
|
|
Apply
+1
power bonus to ac
|
|
Apply
-1
to ac
|
|
|
Vul:
+1
power bonus to ac
ended on Perra
+1
power bonus to ac
ended on Abner
+1
power bonus to ac
ended on Alsyne
-1
to ac
ended on Vul
I've
finished my turn.
|
|
Spriggan Giantsoul Crusher 1:
|
|
|
(1) Alsyne
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
27
damage
.
|
|
Hit:
+5 damage while the spriggan is bloodied.
|
|
|
Spriggan Giantsoul Crusher 1:
I've finished my turn.
|
=^v^=:
(( DEER ))
You hear the thunderous hoofsteps a the force of nature moves... and
feel strange new life spring up in its wake.
|
Vul feels a bit sad 'his' pen is
missing somewhere
|
|
Fallen:
(That
blue area has been destroyed by the elk, removing all objects and
barrier in its way, but leaving behind something unpleasant.)
|
|
Fallen:
(You
aren't sure what it is, though.)
|
Riot:
(( suboptimal ))
=^v^=:
(( anyways we got decent gaem doen
and rioto needs to away ))
|
Fallen:
(Yup,
afraid so. In any case, this would be the end of turn. Find out
what horrible fate awaits you next time.)
|
Riot:
(( Okay, sweet. Gnight y'all! ))
Riot is disconnected.
|
Fallen:
(Gnight!)
|
|
Perra:
night
|
|
Fallen:
Sorry
for all the extra time wasted by my incompetence.
|
|
Fallen:
Gnight.
|
|
Vul:
ohey
I do have a plan for something Vul might try on GODDEER
|
|
Vul:
he's
going to try actually narrating the story he decided that Alsyne
and Kaylen are the heroines of
|
|
Vul:
at
the deer
|
|
Fallen:
Interesting!
|
|
Vul:
he
rolled bad on lore so his fallback is "Tell a fey a good story or
it'll make one up that you might not like your part in"
|
|
Vul:
it's
extra funny cause Vul's a fey and is falling into that as well
|
|
Fallen:
Heh.
Well, I look forward to seeing what kind of story you give it.
|
|
Vul:
I
mean I feel like I have to make the attempt, since it's
vul+argent+big fey critter
|
|
Vul:
to be
fair
|
|
Vul:
he
also thought of a way Perra would fit but she dislikes being
called a princess
|
=^v^=:
(( also he's a bit sad Ra'ven isn't
here since she's a scary wolf monster who happens to also be death
aligned ))
=^v^=:
(( which is about as counter as you
can get to lifedeer ))
|
Fallen:
It
is annoyingly difficult to draw a large trail of destruction
behind something that indicates exactly which squares are blown
up. The templates don't always show up correctly. And yeah, Ra'ven
would have had stuff to do here too, but alas.
|
|
Perra probably wouldn't object in this
case
|
|
Perra:
big
deer is kind of scarry
|
|
Fallen:
Big
deer is in fact pretty scary.
|
=^v^=:
(( Vul's spot for Perra is the
princess who's pure of heart and unable to touch lesser creatures
pulling a sort of Unicorn thing ))
=^v^=:
(( its' totally his last choice since
it's fatey and only would sound okay if the other two couldn't do it ))
|
Fallen:
(Heh.
I'll leave you two to plan this sort of thing. You know that I
look favorably on these kinds of solutions, so you probably don't
need me to make the determination.)
|
|
Fallen:
Be
well, and I really, really hope to do this again on sunday.
|
|
Vul:
hoepfully!
|
=^v^= is disconnected.
|
|
vonel:
be
funny if Perra could do something being that she's partly merged
with a nature spirit herself, but I don't think that's come up yet
in game and even she doesn't know that.
|
vonel is disconnected.
|
Alsyne 2:
|
|
|
(0) Alsyne 2
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
8
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Alsyne 2:
|
|
|
(0) Alsyne 2
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
19
untyped or lightning damage
.
|
|
Hit:
You gain a bonus to the damage roll equal to
the number of targets. Pull the targets adjacent to you on
hit.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Alsyne 2:
|
|
|
(0) Alsyne 2
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
8
Lightning damage
.
|
|
Hit:
On a hit, pull the target adjacent to you.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Alsyne:
Suffered 500 dmg. Lost 476 HP and 24
temp HP.
HP:
-395 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Alsyne 2:
Gained 24 temp HP.
HP:
81 / 81 + 24 temp.—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
Ganaroth is disconnected.
Ganaroth has connected.
=^v^= has connected.
|
Vul:
I
sorta miss the paws button pun but it's less applicable here
|
=^v^= is disconnected.
=^v^= has connected.
Riot has connected.
vonel has connected.
|
Vul:
how
goes
|
|
Perra:
tired
|
|
Vul:
big
feel
|
|
Vul:
I
took a half day at work and took a 3 hr nap
|
|
Vul:
I'm
also rather annoyed at work project again, slightly metaly because
I'm annoyed at basically every work projecet so
|
|
Vul:
I do
a traning class, ask if there are any questions, one of the
'questions' is just a bitching about how the program doesn't
support their printout-based work flow
|
|
Perra:
I
went to bed around 11:30 am but didn't actually finally fall
asleep until closer to 4.
|
|
|
Riot:
Oof
I know that feeling
|
|
|
Riot:
I
didn't fall asleep til 530am and woke up at 11
|
|
|
Ganaroth:
Sorry
for being a little late. My bad.
|
|
Vul:
now i
gotta make short training videos for this new program
|
|
Vul:
importantly
I have to make guesses on if the process the video shows even is
correct
|
|
|
Ganaroth:
Wow.
Geeze, it sounds like everyone is pretty stressed, then. Are you
all sure you're up for this? Or is this a de-stress activity for
you?
|
|
Vul:
present
it to mgmnt and see if they just nod like it's fine
|
|
Vul:
this
is mostly a destrees activity for me at least
|
|
Perra:
I'm
good
|
|
Vul:
like
I'm pretty intelectually sure that I don't get a "Actually your
ideas are dumb and wrong do them again" here, but slight strees
from projecting work at it
|
|
Vul:
oh
hey deer zone stayed put this time
|
Hokay then. Well, it's not too difficult to recount where we were. The
few wards went out, then the expected happened with a fey attack on the
palace grounds. The guards are rushing around, trying to fight off the
sudden invasion, and while that is going on, you guys entered a side
door that seems to have been purposefully left open. And then the
Sovereign Elk showed up, trailing the power of Argent and the Land
between the Winds behind it, and trampling everything in its path.
|
|
Ganaroth:
(The
deer zone is so annoying to me. I have to put down templates over
and over and over to make sure they don't just vanish when I zoom
in or out.)
|
|
|
Ganaroth:
(Also,
did the Elk just move for the first time, or is this its turn
again?)
|
=^v^=:
(( first time, it wasn't here round 1
))
|
|
Ganaroth:
((Oh
durr, I forgot that a round counter exists.))
|
=^v^=:
(( understandable, it's v small and
sometimes wrong ))
Riot:
(( ngl I didn't know it existed either
until literally just now when you mentioned it ))
|
Sovereign Elk:
I've finished my turn.
Ayalin THINGS HERE
|
Tyellenthi has received initiative.
=^v^=:
(( I should change that fwiw ))
=^v^=:
(( that's the clockwork fox
notification bit ))
Riot:
(( since they're already in the swarm
of blades, they should both grant CA right? ))
=^v^=:
(( ya also one is prone ))
|
|
Ganaroth:
(They
should, yeah.)
|
Riot:
(( we're just gonna do the thing again
))
|
Tyellenthi:
|
|
|
(2) Spriggan Witherer Stormeye 1
|
—
|
Rolled
34
vs. Reflex
|
—
|
14
untyped or fire damage
.
|
|
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
26
vs. Reflex
|
—
|
14
untyped or fire damage
.
|
|
Effect:
The blast creates a zone of threatening
blades. While within the zone, enemies grant combat
advantage.
|
|
|
Tyellenthi:
I've finished my turn.
|
Tyellenthi has received initiative.
Kaylen Fisher has received initiative.
|
Tyellenthi:
"Spriggans.
Redcaps. Foul creatures that make a mockery of nature's blessings.
Some things have, alas, not changed."
|
|
Kaylen
Fisher:
|
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
36
vs. AC
|
—
|
10
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
10
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
|
Ganaroth:
(that
obviously hits)
|
=^v^=:
(( lol enbemy ))
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Spriggan Giantsoul Crusher 1
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
Perra has received initiative.
|
Kaylen Fisher:
I've finished my turn.
|
|
Perra:
|
A gust of frost hammers her foe and knocks it back.
|
|
|
|
(3) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
22
vs. Fortitude
|
—
|
22
cold, radiant damage
.
|
|
Hit:
You push the target 1 square.
|
|
Special:
This power can be used as a ranged basic
attack.
|
|
|
Perra:
|
Effect:
+2 bonus to damage rolls
|
|
|
|
Ganaroth:
(Just
missed. Sorry.)
|
|
Perra:
I've finished my turn.
|
Abner has received initiative.
|
Abner:
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
26
vs. AC
|
—
|
14
damage
.
|
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
|
One creature takes
5
necrotic damage, and the target falls prone if it is the
same size as or smaller than the target of the triggering
attack.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Abner:
(Just
makes it.)
|
|
Abner:
|
Effect:
When an enemy you hit with an arcane
at-will attack power attacks you before the start of your
next turn, that enemy takes damage (of the same type the
attack power deals) equal to the ability modifier to the
attack power's damage.
|
|
|
Abner:
(Just
reminding myself)
|
|
Abner:
I've finished my turn.
|
|
Feygrove Choker 1:
|
|
|
(1) Fallen
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
10
damage
.
|
|
Hit:
and the choker grabs the target (escape DC
28). Until the grab ends, the target takes ongoing 10 damage.
|
|
Special:
The choker must not have two creatures
grabbed.
|
|
Apply
The
choker grabs the target (escape DC 28). Until the grab ends,
the target takes ongoing 10 damage.
|
|
|
Fallen:
Suffered 10 dmg. Lost 0 HP and 10 temp
HP.
HP:
68 / 68 + 11 temp.—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
"Wuh
oh. He's got me! Now I might have to STAB IT."
|
=^v^=:
(( is that white lotus thng going to
be the same element of the rider? ))
|
Fallen:
((I
would assume so))
|
|
Fallen:
((Since
that's the arcane part.))
|
Fallen has received initiative.
|
Feygrove Choker 1:
I've finished my turn.
|
|
Fallen:
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
24
vs. AC
|
—
|
10
damage
.
|
|
Apply
If
the target attacks you or an ally adjacent to you before the
start of your next turn and it is within reach, you can make
a Strength vs. AC attack against it as an immediate
interrupt. On a hit, the target takes 1[W] + Strength
modifier damage.
|
|
Apply
If
you hit with the riposte that Riposte Strike grants, the
target takes a -2 penalty to attack rolls until the end of
your next turn.
|
|
|
Fallen:
(sadly,
no. Full concealment is annoying to overcome.)
|
|
Fallen:
Suffered 10 dmg. Lost 0 HP and 10 temp
HP.
HP:
68 / 68 + 1 temp.—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( guy has someone grabbed, no
concealment? ))
|
Fallen:
(Why,
you're right! Forgot about that. Hits, then.)
|
=^v^=:
(( woo ))
Alsyne has received initiative.
|
Fallen:
The
target is marked until the end of your next turn.
ended on Feygrove Choker 1
I've finished my turn.
|
|
Fallen:
|
Effect:
You assume a stance, the mark of stabby
justice. Until the stance ends, you gain the following
benefits: ? Whenever you hit an enemy with a melee or ranged
attack, you can mark the enemy until the end of your next
turn. ? You gain a +2 power bonus to all defenses against
opportunity attacks that you provoke by moving.
|
|
Apply
You
assume a stance, the mark of the vigilante. Until the stance
ends, you gain the following benefits. ✦ Whenever you hit an
enemy with a melee or ranged attack, you can mark the enemy
until the end of your next turn. ✦ You gain a +2 power bonus
to all defenses against opportunity attacks that you provoke
by moving.
|
|
|
Fallen:
|
Effect:
The target is marked until the end of your
next turn.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Fallen:
(Sorry,
had to recall that he's a weird off-defender.)
|
|
Alsyne:
|
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
34
vs. AC
|
—
|
14
Lightning damage
.
|
|
Hit:
and an enemy adjacent to you other than the
target takes damage equal to your strength modifier. You can
forgo dealing damage to the adjacent enemy to instead make a
ranged basic attack with a heavy thrown weapon against one
creature other than the target of your cleave. This ranged
attack does not provoke opportunity attacks.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Fallen:
(Hits)
|
|
Alsyne:
|
Effect:
Cleave: You can forgo dealing damage to
the adjacent enemy to instead make a ranged basic attack
with a heavy thrown weapon against one creature other than
the target of your cleave. This ranged basic attack does not
provoke opportunity attacks.
|
|
|
Alsyne:
|
|
|
(6) Feygrove Choker 1
|
—
|
Rolled
34
vs. AC
|
—
|
14
damage
.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Feygrove Choker 1:
|
Trigger:
The choker is hit by a melee or ranged
attack from an enemy other than the grabbed creature.
|
|
Effect:
The triggering attack targets the grabbed
creature instead of the choker.
|
|
Special:
The choker must have a creature grabbed.
Recharges when the choker hits with choking tentacle.
|
|
|
Fallen:
Suffered 14 dmg. Lost 13 HP and 1 temp
HP.
HP:
55 / 68—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
"Ow!
Hey, no worries about it, okay? It happens all the time!"
|
|
Alsyne:
|
Effect:
Whenever you hit an enemy with a thunder
or lightning power, you can slide that enemy 1 square. You
gain a +1 bonus to speed when flying. You can master and
perform the Endure Elements, Enhance Vessel, Summon Winds,
and Water Walk rituals as if you had the Ritual Caster feat.
Whenever you pull or slide an enemy to a square adjacent to
you, you gain combat advantage against that enemy until the
end of your next turn.
|
|
Apply
You
have combat advantage against this enemy until the end of
your next turn.
|
|
|
Alsyne:
|
Effect:
Gain a +2 item bonus to bull rush attacks,
and increase to push or slide effect of any close or melee
attack you perform by 1 square..
|
|
|
Fallen:
(I'm
going to assume that you choose not to mark Fallen.)
|
=^v^=:
(( ya, not marking either tbh ))
|
Fallen:
(nodnod)
|
Vul has received initiative.
|
Alsyne:
I've
finished my turn.
|
=^v^=:
(( anyone have a defense they'd
prefer debuffed on this guy? also Perra wanna be moved away a bit? ))
=^v^=:
(( ug also who bloodied the choaker?
))
vonel:
(( Perra can be moved away a bit
sure. ))
|
Fallen:
(I
feel dumb. Fallen just... didn't choose to use the escape action,
for no good reason. Also, it was Fallen, I believe.)
|
|
Vul:
|
Trigger:
An ally within 5 bloodies or reduces a
foe to 0
|
|
|
Effect:
The ally gets
5
temporary HP
|
|
|
Fallen:
(mind
if I reverse time? If he had escaped like a sane person, he
wouldn't have been slapped by Alsyne.)
|
=^v^=:
(( vauge good reason is cause it's
visable when grabing ))
=^v^=:
(( no prob ))
|
Fallen:
(I
suppose.)
|
|
Fallen:
|
vonel:
(( brb, going to go make some food
really quick. ))
|
Fallen:
Gained 10 HP.
HP:
65 / 68—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
Gained 3 HP.
HP:
68 / 68—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
Gained 11 temp HP.
HP:
68 / 68 + 11 temp.—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
Suffered 10 dmg. Lost 0 HP and 10 temp
HP.
HP:
68 / 68 + 1 temp.—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
(Which
in turn makes Alsyne's secondary attack hit the correct person.)
|
|
Fallen:
(Ok,
there. Sorry.)
|
=^v^=:
(( did that 5 thp happen before or
after the 10dmg? ))
|
Fallen:
(Before)
|
=^v^=:
(( kayo ))
|
Fallen:
(Took
me a sec to run through the order of event, ngl.)
|
|
Vul nods to himself and starts
talking, "Okay, so with the giant deer, since it's a great fey
beast we have to 'tame' to make go away, I think we ought to try
to tell it a story of how we are fighting it. While fighting it of
course, so a sort of play... It'll be obligated by the season to
try to.. well... out
tale
us I'd expect."
|
|
Vul:
|
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
28
vs. AC
|
—
|
10
damage
.
|
|
Hit:
The target takes a -2 penality to a selected
defense until end of next turn.
|
|
Apply
-2
to ac
|
|
Apply
-2
reflex
|
|
Apply
-2
Fort
|
|
Apply
-2
Will
|
|
=^v^=:
(( prefrences of debuffed def? ))
vonel:
(( Perra mainly does Ref or Fort ))
|
Tyellenthi:
"Vul
speaks sense. The Fey are vulnerable to stories, though they use
them too as weapons. Framed properly, a well-told yarn could well
ease our path."
|
|
Tyellenthi:
(hits,
in any case.)
|
=^v^=:
(( ref it is cause tyl seems to ref
too? ))
Riot:
(( yes ))
=^v^=:
(( perra want to be moved away? ))
vonel:
(( sure ))
|
Vul:
"I
mean I am a fey too..."
|
|
Tyellenthi:
(Ty
does a lot of ref, yeah.)
|
|
Vul:
|
A quick wind blast lands someone elsewhere
|
|
|
|
(1) Perra
|
—
|
Rolled
27
vs. Fortitude
( Hit )
|
|
|
Hit:
He slids the target up to
3
squares, but each has to be farther away from the target's
original square.
Special:
This power doesn't
trigger on-hit effects. It also auto-hits willing allies.
|
|
=^v^=:
(( 3 squares in a line if you want ))
|
Tyellenthi:
"As
I said, you use them as weapons. I cast no judgement. It is
fundamentally part of your nature."
|
|
Tyellenthi:
"I
am, through my Purpose, quite close to the various fey, but I am,
in a sense, less of a storyteller and more one of their stories."
|
|
Vul:
+1
power bonus to ac
ended on Perra
+1
power bonus to ac
ended on Abner
-1
to ac
ended on Vul
+1
power bonus to ac
ended on Abner
I've
finished my turn.
|
|
Tyellenthi:
(Von,
was Perra going to move?)
|
vonel:
(( she did, it was up to 3 and she
moved 1 ))
|
Tyellenthi:
(Oh,
I didn't see it. Thanks.)
|
|
Spriggan Giantsoul Crusher 1:
|
|
|
(2) Perra
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
24
damage
.
|
|
Hit:
And the target falls prone. +5 damage while
the spriggan is bloodied.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Tyellenthi:
(So
29, actually.)
|
|
Kaylen
Fisher:
|
Aegis
of Shielding Interrupt
|
|
Effect:
Reduce the damage dealt by that attack to
any one creature by an amount equal to 5 + your Constitution
modifier. At 11th level, reduce the damage dealt by 10 +
your Constitution modifier. At 21st level, reduce the damage
dealt by 15 + your Constitution modifier.
|
|
|
Reduce the damage dealt by that attack to any one
creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
.
|
|
|
Perra:
|
Sudden
Scales
: Immediate
Interrupt
|
|
Icey scales cover Perras form in reaction to an assault,
as arcane power shields her mind and body from harm.
|
|
Trigger:
You are hit by an attack
|
|
Effect:
You gain a +4 bonus to all defenses
against the triggering attack.
|
|
Dragon Magic:
The bonus to all defenses equals 3 +
your Strength modifier.
|
|
|
+
8
bonus to all defenses.
|
|
|
Tyellenthi:
(And
without both the mark and the sudden scales, it would have hit.
But thanks to both, not so much.)
|
=^v^=:
(( woo -10 works! ))
|
Tyellenthi:
(Yup,
it do.)
|
|
Spriggan Giantsoul Crusher 1 looks
super sad.
|
=^v^=:
(( it hurt itself in it's movement
cause boom blade ))
|
Spriggan Giantsoul Crusher 1:
(Oops.)
|
|
Spriggan Giantsoul Crusher 1:
If
the target is adjacent to you at the start of its next turn and
moves away during that turn, it takes 1d6+ Con modifier thunder
damage.
ended on Spriggan
Giantsoul Crusher 1
If
the target is adjacent to you at the start of its next turn and
moves away during that turn, it takes 1d6+ Con modifier thunder
damage.
ended on Spriggan
Giantsoul Crusher 1
I've finished my turn.
|
Riot:
(( so it took that damage too right?
Since it moved toward Perra ))
|
Spriggan Giantsoul Crusher 1:
(Yes,
it did.)
|
Riot:
(( sweeeet, I did things ))
=^v^=:
(( helped force the miss among other
things ))
|
Sovereign Elk:
(You
mark helped too, yeah.)
|
|
Sovereign Elk moves north, guided by
some obscure purpose, and you can feel the Argent veil tear as it
does so.
|
=^v^=:
(( bigdeer sticks out above the
shrubmaze right? ))
|
Sovereign Elk:
(Sorry,
wrongbuttoned)
|
|
Duskwood Treant 1:
(bigdeer
is taller than the shrub maze, yes. Frome here, you can mostly
just see the top of its antlers, though.)
|
|
Sovereign Elk:
I've finished my turn.
Ayalin THINGS HERE
|
Tyellenthi has received initiative.
Riot:
(( is sliding my choice or mandatory
with Driving Blow ))
|
Sovereign Elk:
(It's
almost always your choice, unless otherwise noted.)
|
|
Tyellenthi:
|
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
27
vs. Reflex
|
—
|
15
untyped or fire damage
.
|
|
Hit:
and you slide the target 2 squares. (Rushing
Cleats included)
|
|
Special:
This power can be used as a basic attack.
|
|
|
Sovereign Elk:
(Hits.
Also triggers Precision, 'cause flanked.)
|
Kaylen Fisher has received initiative.
|
Tyellenthi:
I've finished my turn.
|
|
Sovereign Elk:
(Okay,
I can hit the precision button. S'okay.)
|
|
Tyellenthi:
|
|
When the enemy grants combat advantage to
Tyellenthi, her melee attacks deal
10
extra damage against that enemy.
|
|
Riot:
(( oh whoops, I was gonna look it up
in the PHB after, my bad ))
|
Sovereign Elk:
(S'all
ok! It's a reskinned Claw Gloves.)
|
|
Kaylen
Fisher:
|
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
19
vs. AC
|
—
|
11
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
10
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Sovereign Elk:
(Tyellenthi
is mostly a predator druid, and is technically just walking around
in beast form all the time. She has a few exceptions to normal
rules in order to make it thematic, but the gloves I just made a
feature and named it something different.)
|
|
Sovereign Elk:
(sadly,
19 does not hit.)
|
vonel:
(( 1's gona 1 ))
|
Sovereign Elk:
(Most
of the time, yeah.)
|
Riot:
(( Ah well. I'll leave it for Perra to
finish off hopefully. Gonna go start my own food, back in a few mins ))
|
Kaylen Fisher:
I've finished my turn.
|
|
Sovereign Elk:
(May
it tast great.)
|
|
Sovereign Elk:
(taste.)
|
=^v^=:
(( aurae and her magical 1 banishing
encounteer ))
vonel:
(( Perra will try after mystery dude
goes ))
Perra has received initiative.
|
Sovereign Elk:
(Yeah,
mystery dudes are a pain, huh?)
|
|
Perra opts to not frezze her pals.
|
|
Sovereign Elk:
(Darn.)
|
|
Perra:
|
Perra flings her arm in a wide arc, casting liquid ice
at her foes.
|
|
|
|
(1) Spriggan Giantsoul Crusher 1
|
—
|
Rolled
14
vs. Reflex
|
—
|
28
cold, radiant damage
.
|
|
|
Dragon Magic:
The next enemy that hits you
with a melee attack before the end of your next turn takes
5
cold damage.
|
|
Effect:
+2 bonus to damage rolls
|
|
vonel:
(( 1's gona 1 ))
|
Sovereign Elk:
(Afraid
so, yeah.)
|
|
Perra:
I've finished my turn.
|
=^v^=:
(( Vul pats Perra's head which is an
unreasonable reach also freezes her pals ))
|
Sovereign Elk:
(lol.)
|
Abner has received initiative.
|
Abner:
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
26
vs. AC
|
—
|
14
damage
.
|
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
|
One creature takes
5
radiant damage, and the target takes a -2 penalty to attack
rolls until the end of your next turn.
|
|
Apply
The
target takes a -2 penalty to attack rolls until the end of
your next turn.
|
|
|
Abner:
|
Effect:
You gain a +2 bonus to damage rolls
against bloodied targets.
|
|
|
Abner:
"Ain't
non' so far."
|
|
Abner:
I've finished my turn.
|
|
Feygrove Choker 1:
|
|
|
(3) Perra
|
—
|
Rolled
14
vs. AC
( Miss )
|
—
|
14
damage
.
|
|
Hit:
and the choker grabs the target (escape DC
28). Until the grab ends, the target takes ongoing 10 damage.
|
|
Special:
The choker must not have two creatures
grabbed.
|
|
Apply
The
choker grabs the target (escape DC 28). Until the grab ends,
the target takes ongoing 10 damage.
|
|
=^v^=:
(( 1's for the 1's gods ))
=^v^=:
(( fallen have some sorta punishment?
))
|
Abner:
(womp
womp. Sadly, Fallen's mark doesn't let him punish melee attacks
against NON adjacent allies.)
|
Fallen has received initiative.
|
Feygrove Choker 1:
If
the target attacks you or an ally adjacent to you before the start
of your next turn and it is within reach, you can make a Strength
vs. AC attack against it as an immediate interrupt. On a hit, the
target takes 1[W] + Strength modifier damage.
ended on Feygrove Choker 1
I've finished my turn.
|
|
Fallen:
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
30
vs. Reflex
|
—
|
13
damage
.
|
|
Hit:
and you can push the target 1 square, and can
shift 1 square as a free action, ignoring difficult terrain.
|
|
Trigger:
You hit an enemy the grants combat
advantage to you.
|
|
|
|
The enemy takes
12
extra damage.
|
|
|
Abner:
(Sorry!
It took me a sec to figure out which mods he had and such.)
|
|
Vul:
|
Trigger:
An ally within 5 bloodies or reduces a
foe to 0
|
|
|
Effect:
The ally gets
5
temporary HP
|
|
|
Fallen:
Gained 5 temp HP.
HP:
68 / 68 + 5 temp.—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
"And
the tentacles go blooop."
|
Alsyne has received initiative.
|
Fallen:
I've finished my turn.
|
|
Alsyne should run off to mess with the
deer!
|
|
Fallen:
(Go
for it!)
|
|
Alsyne:
|
Effect:
You shift your speed +2. You ignore
difficult terrain during the shift. During the shift, you
can pass through enemy spaces, and deal 5 points of
lightning damage to each creature you pass through.
|
|
|
Fallen:
(I
was grabbing a drink. Did she lightning rush through the spriggan?)
|
=^v^=:
(( she did ))
|
Alsyne:
"Hhhhh...
weak little thing, trying to stop me..."
|
Alert! A monster is going to do SOMETHING!
=^v^=:
(( oh when she goes there? ))
|
Alsyne:
(Yup.)
|
|
Will-o'-Wisp 2:
|
Effect:
A will-o'-wisp can give off light as a
torch or extinguish this light as a free action. Fey light
must be on for the will-o'-wisp to make any attack. When
giving off no light, the will-o'-wisp is invisible.
|
|
|
Will-o'-Wisp 2:
|
|
|
(1) Alsyne
|
—
|
Rolled
28
vs. Reflex
( Hit )
|
—
|
15
radiant damage
.
|
|
|
Alsyne:
Suffered 15 dmg. Lost 0 HP and 15 temp
HP.
HP:
81 / 81 + 9 temp.—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
|
Ganaroth:
(Also,
you can see her now.)
|
|
Wood Nymph 1 waves
|
|
Alsyne:
|
Effect:
You assume the Rain of Steel stance. Until
the stance ends, any enemy that starts its turn adjacent to
you takes 1[W] damage, but only if you're able to make
opportunity attacks.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Stance
|
|
on Selected Target(s)
|
|
|
Alsyne gets ready to spark up some
wisps
|
Vul has received initiative.
|
Alsyne:
I've
finished my turn.
|
=^v^=:
(( anyone need some extra movement
from vul? ))
Riot:
(( maybe Kaylen, she only has speed 6
))
|
Fallen:
(I
mean, Fallen will definitely take it if he can. But let actually
players take priority.)
|
|
Fallen:
(Actual.
You know what I mean.)
|
|
Vul:
|
A quick wind blast lands someone elsewhere
|
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
25
vs. Fortitude
( Hit )
|
|
|
Hit:
He slids the target up to
3
squares, but each has to be farther away from the target's
original square.
Special:
This power doesn't
trigger on-hit effects. It also auto-hits willing allies.
|
|
|
Fallen:
(Go
take some movement, defender!)
|
|
Vul flys up there and lands on the
shrub wall/floats over it
|
|
Fallen:
(Oh,
okay. Now I get it.)
|
|
Fallen:
(You
can see an extra critter from there.)
|
|
Perra wishes she could do that with
out just crashing
|
|
Vul can see nymph or no?
|
|
Fallen:
(Yeah,
she can be seen, althout from this angle I think she has cover.)
|
|
Vul nods with a smile, "A tree-sister
and a tree-brother here too...."
|
|
Vul:
I've
finished my turn.
|
Vul is the only one to witness it, but as the great beast crashes
through the hedges, additional fey emerge into the world as its very
presence tears at the barrier. Two imperious High Eladrin, and another
of those disturbing, difficult-to-see chokers.
Riot:
(( brb, gotta grab food out of the
oven ))
|
Kaylen Fisher:
Two
mins
|
|
Sovereign Elk:
(Go,
food.)
|
|
Sovereign Elk:
I've finished my turn.
Ayalin THINGS HERE
|
|
Sovereign Elk get auto-shredded by
Alsyne.
|
|
Will-o'-Wisp 2:
(sorry,
me)
|
|
Will-o'-Wisp 2 got auto-shredded.
|
|
Alsyne:
|
Effect:
You assume the Rain of Steel stance. Until
the stance ends, any enemy that starts its turn adjacent to
you takes 1[W] damage, but only if you're able to make
opportunity attacks.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Stance
|
|
on Selected Target(s)
|
|
Riot:
(( back ))
|
Will-o'-Wisp 2:
(Ffs,
I didn't... great.)
|
|
Will-o'-Wisp 2:
(Welcome.
Hold on, I need to take care of this.)
|
=^v^=:
(( 1w+no mods right? ))
|
Alsyne:
|
|
|
(1) Will-o'-Wisp 2
|
—
|
Rolled
22
vs. AC
|
—
|
10
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Will-o'-Wisp 2:
(1W
with no STR mods. It gets all the others, though.)
|
=^v^=:
(( should be dual strike but autohit
then ))
|
Will-o'-Wisp 2:
(Right.
That's probably what I did before, yeah.)
|
|
Will-o'-Wisp 2:
|
|
|
(1) Alsyne
|
—
|
Rolled
23
vs. Reflex
( Miss )
|
—
|
19
radiant damage
.
|
|
|
Will-o'-Wisp 2:
|
Effect:
A will-o'-wisp can give off light as a
torch or extinguish this light as a free action. Fey light
must be on for the will-o'-wisp to make any attack. When
giving off no light, the will-o'-wisp is invisible.
|
|
|
Will-o'-Wisp 2 goes invisible again.
|
Tyellenthi has received initiative.
|
Will-o'-Wisp 2:
I've finished my turn.
|
|
Tyellenthi:
I've finished my turn.
|
|
Will-o'-Wisp 2:
(Is
there a reason Ty is skipping her turn?)
|
=^v^=:
(( double moved I suspect ))
Riot:
(( she moved twice because she
couldn't see anything, and her minors don't really help right now ))
Riot:
(( as far as I knew everything but the
elk was not in her line of sight ))
|
Will-o'-Wisp 2:
(...how
did I miss that she moved? Sigh. I AM the resident mistake-maker.
Oh well.)
|
Riot:
(( lol all good ))
|
Feygrove Choker 1:
|
|
|
(1) Vul
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
and the choker grabs the target (escape DC
28). Until the grab ends, the target takes ongoing 10 damage.
|
|
Special:
The choker must not have two creatures
grabbed.
|
|
Apply
The
choker grabs the target (escape DC 28). Until the grab ends,
the target takes ongoing 10 damage.
|
|
|
Vul:
Suffered 9 dmg. Lost 0 HP and 9 temp
HP.
HP:
76 / 76 + 14 temp.—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
Kaylen Fisher has received initiative.
|
Feygrove Choker 1:
I've finished my turn.
|
|
Will-o'-Wisp 2:
|
|
|
(2) Kaylen Fisher
|
—
|
Rolled
19
vs. Reflex
( Miss )
|
—
|
20
radiant damage
.
|
|
Riot:
(( Does attacking make it visible? ))
=^v^=:
(( that the same wisp that attacked
Alsyne? ))
Riot:
(( Looks like ))
|
Will-o'-Wisp 2 momentarily reveals
itself in order to do so (as a free action), then goes invisible
again (as another free action, because the rules are lax.).
|
Riot:
(( Ah damn ))
|
Kaylen Fisher:
I've finished my turn.
|
|
Will-o'-Wisp 2:
(But
hey, at least you know where it is.)
|
|
Wood Nymph 1:
|
|
|
(3) Alsyne
|
—
|
Rolled
19
vs. Will
( Miss )
|
—
|
20
psychic damage
.
|
|
Effect:
Until the end of the encounter or until
the nymph drops to 0 hit points, the target is marked and
takes 5 damage at the end of any turn in which it is not
either adjacent to the nymph or closer to the nymph than
when it began its turn.
|
|
Apply
Until
the end of the encounter or until the nymph drops to 0 hit
points, the target is marked and takes 5 damage at the end
of any turn in which it is not either adjacent to the nymph
or closer to the nymph than when it began its turn.
|
|
|
Will-o'-Wisp 2:
(womp
womp.)
|
|
Wood Nymph 1:
|
Effect:
The nymph teleports to a square adjacent
to its tree.
|
|
|
Will-o'-Wisp 2:
(Teleports,
because why not.)
|
Perra has received initiative.
|
Wood Nymph 1:
I've finished my turn.
|
|
Perra:
I've finished my turn.
|
|
Perra moves on up
|
|
Duskwood Treant 1:
|
Effect:
The treant animates one living tree within
10 squares of it. The tree uproots itself and can take
actions starting on the treant's next turn. The tree has the
treant's statistics, except that its Intelligence is 1 and
it cannot animate trees. It acts on the treant's initiative
count. When the treant drops to 0 hit points or fewer, any
trees animated by it become inanimate. The treant can
animate only two trees at a time.
|
|
One of the massive hedges uproots itself.
=^v^=:
(( ignore this ))
|
Alsyne:
|
Hit:
On a hit, pull the target adjacent to you.
|
|
Effect:
If you're wielding a flail, a light blade,
or a spear and have dexterity 15 or higher, make the attack
a third time against either the target or a different
creature.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Will-o'-Wisp 2:
(And...
mmm, Why not? Action point.)
|
|
Duskwood Treant 1:
|
Effect:
The treant animates one living tree within
10 squares of it. The tree uproots itself and can take
actions starting on the treant's next turn. The tree has the
treant's statistics, except that its Intelligence is 1 and
it cannot animate trees. It acts on the treant's initiative
count. When the treant drops to 0 hit points or fewer, any
trees animated by it become inanimate. The treant can
animate only two trees at a time.
|
|
|
Duskwood Treant 1:
I've finished my turn.
|
|
Animated Tree 1:
|
|
|
(2) Tyellenthi
|
—
|
Rolled
17
vs. AC
( Miss )
|
—
|
14
damage
.
|
|
Hit:
and the treant slides the target 1 square.
|
|
|
Animated Tree 1:
I've finished my turn.
|
=^v^=:
(( says starting on treant's next
turn ))
|
Animated Tree 2:
|
|
|
(1) Alsyne
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
17
damage
.
|
|
Hit:
and the treant slides the target 1 square.
|
|
|
Will-o'-Wisp 2:
(ineffective!
They both take damage from Alsyne, though.)
|
|
Animated Tree 2:
I've finished my turn.
|
|
Alsyne:
|
|
|
(1) Animated Tree 1
|
—
|
Rolled
31
vs. AC
|
—
|
13
Lightning damage
.
|
|
(Sec.)
|
|
(1) Animated Tree 2
|
—
|
Rolled
31
vs. AC
|
—
|
11
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Will-o'-Wisp 1 becomes visible, right
before charging the old man.
|
|
Will-o'-Wisp 1:
|
|
|
(1) Abner
|
—
|
Rolled
25
vs. Reflex
( Hit )
|
—
|
18
radiant damage
.
|
|
=^v^=:
(( old man has good basic right? ))
|
Will-o'-Wisp 1:
(Yup.)
|
|
Vul:
|
That guy hit you, hit him first!
|
|
(8) Abner
|
—
|
Abner
|
Effect:
Ally makes a basic attack vs the
foe that hit and deals an additional
1
damage on a hit.
|
|
|
Abner:
|
|
|
(1) Will-o'-Wisp 1
|
—
|
Rolled
27
vs. AC
|
—
|
14
damage
.
|
|
|
Abner:
Suffered 18 dmg. Lost 0 HP and 18 temp
HP.
HP:
70 / 70 + 3 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Will-o'-Wisp 1:
(ok,
damage done.)
|
|
Will-o'-Wisp 1:
I've finished my turn.
|
=^v^=:
(( dang 15 damage moves the bar that
little? ))
Abner has received initiative.
|
Fae Battle Dancer 1:
I've finished my turn.
|
|
Abner:
|
|
Effect: You gain resist 10 cold and resist 10 fire
until the end of the encounter. Whenever a creature makes a
melee attack roll against you, it takes
16
modifier fire damage. No creature can take this damage more
than once per turn.
|
|
Apply
You
gain resist 10 cold and fire until the end of the encounter.
Whenever a creature makes a melee attack roll against you,
it takes 2d6 + your intelligence modifier fire damage. No
creature can take this damage more than once per turn.
|
|
|
Will-o'-Wisp 1:
(forgot
about that.)
|
=^v^=:
(( the 27 hit for the 15 too right? ))
|
Will-o'-Wisp 1:
(yes,
and dealt damage.)
|
|
Abner:
|
|
|
(1) Will-o'-Wisp 1
|
—
|
Rolled
32
vs. AC
|
—
|
21
damage
.
|
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
|
One creature takes
5
necrotic damage, and the target falls prone if it is the
same size as or smaller than the target of the triggering
attack.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Abner ricochets his tripping beam into
the Fae.
|
Fallen has received initiative.
|
Abner:
I've finished my turn.
|
|
Abner:
(I
can't pretend that shrub doesn't occupy that square, lol.)
|
|
Abner:
(He'll
just provoke.)
|
|
Will-o'-Wisp 1:
|
|
|
(1) Fallen
|
—
|
Rolled
19
vs. Reflex
( Miss )
|
—
|
20
radiant damage
.
|
|
|
Fallen:
|
|
|
(1) Will-o'-Wisp 1
|
—
|
Rolled
31
vs. AC
|
—
|
12
damage
.
|
|
Apply
If
the target attacks you or an ally adjacent to you before the
start of your next turn and it is within reach, you can make
a Strength vs. AC attack against it as an immediate
interrupt. On a hit, the target takes 1[W] + Strength
modifier damage.
|
|
Apply
If
you hit with the riposte that Riposte Strike grants, the
target takes a -2 penalty to attack rolls until the end of
your next turn.
|
|
Trigger:
You hit an enemy the grants combat
advantage to you.
|
|
|
|
The enemy takes
18
extra damage.
|
|
|
Fallen:
|
Effect:
The target is marked until the end of your
next turn.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Fallen:
I've finished my turn.
|
|
Fae Wealdwarden 1:
|
|
|
(4) Vul
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
14
damage
.
|
|
Hit:
+4 extra damage if the wealdwarden has combat
advantage against the target.
|
|
|
Vul:
Suffered 14 dmg. Lost 0 HP and 14 temp
HP.
HP:
76 / 76—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
Alsyne has received initiative.
|
Fae Wealdwarden 1:
I've finished my turn.
|
|
Alsyne:
|
|
|
(1) Animated Tree 2
|
—
|
Rolled
32
vs. AC
|
—
|
8
Lightning damage
.
|
|
(Sec.)
|
|
(1) Animated Tree 1
|
—
|
Rolled
35
vs. AC
|
—
|
10
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Tyellenthi:
"...I
genuinely hate when nature is used to bar my path. Damnable
stumps."
|
|
Alsyne:
|
Effect:
Whenever you hit an enemy with a thunder
or lightning power, you can slide that enemy 1 square. You
gain a +1 bonus to speed when flying. You can master and
perform the Endure Elements, Enhance Vessel, Summon Winds,
and Water Walk rituals as if you had the Ritual Caster feat.
Whenever you pull or slide an enemy to a square adjacent to
you, you gain combat advantage against that enemy until the
end of your next turn.
|
|
Apply
You
have combat advantage against this enemy until the end of
your next turn.
|
|
|
Alsyne:
|
Effect:
Gain a +2 item bonus to bull rush attacks,
and increase to push or slide effect of any close or melee
attack you perform by 1 square..
|
|
|
Tyellenthi:
(Hits)
|
=^v^=:
(( for some reason I thought she got
ca vs thigns she slid ))
|
Alsyne:
|
Effect:
Whenever you hit an enemy with a thunder
or lightning power, you can slide that enemy 1 square. You
gain a +1 bonus to speed when flying. You can master and
perform the Endure Elements, Enhance Vessel, Summon Winds,
and Water Walk rituals as if you had the Ritual Caster feat.
Whenever you pull or slide an enemy to a square adjacent to
you, you gain combat advantage against that enemy until the
end of your next turn.
|
|
Apply
You
have combat advantage against this enemy until the end of
your next turn.
|
|
|
Alsyne technically closer and those
probably hit with the -2
|
Vul has received initiative.
|
Alsyne:
I've
finished my turn.
|
|
Tyellenthi:
(thumbs
up)
|
|
Vul:
|
A quick wind blast lands someone elsewhere
|
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
31
vs. Fortitude
|
|
|
Hit:
He slids the target up to
3
squares, but each has to be farther away from the target's
original square.
Special:
This power doesn't
trigger on-hit effects. It also auto-hits willing allies.
|
|
|
Tyellenthi:
(Hits,
though remember to take your ongoing 10)
|
|
Vul:
Suffered 10 dmg.
HP:
66 / 76—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Tyellenthi:
(That
is outside his reach.)
|
=^v^=:
(( that was the hope! ))
|
Tyellenthi:
(Yup.
Just telling you so.)
|
|
Feygrove Choker 1:
|
Effect:
The choker gains total concealment as long
as it is not grabbed by or grabbing a creature.
|
|
Apply
The
choker gains total concealment as long as it is not grabbed
by or grabbing a creature.
|
|
=^v^=:
(( question, would 'starting the
story' at the deer be a diplomacy check? ))
|
Tyellenthi:
(Getting
the Elk to start paying attention would probably be a diplomacy
check, yes.)
|
|
Vul:
|
He'd say it's 'be more cute' but no.
|
|
Effect:
Vul gets a +5 power bonus to the next
Diplomacy check he has to make before end of next turn.
|
|
|
Tyellenthi:
(Ok.
Make a skill check as a standard action.)
|
|
Tyellenthi:
(These
are not mere common checks. These ones are you attempting to
impinge your will on the very universe itself, and require a
standard action's worth of effort.)
|
|
Vul:
"Oh
listen Great Wolf with eyes of silver, to the tale of the Wild
Hunter, the Civilized Scholer, the Untouchable Princess and the
Monarch of the wilds!" He shouts with grandious flourish at the
deer and the rest of the Fey.
|
|
Tyellenthi:
(That
being said... if Ty is to be believed, physical force is not
likely to be helpful against this thing, so...)
|
|
Vul:
|
|
Vul 's diplomacy is sorta high
|
|
Sovereign Elk shakes the great span of
its antlers, and turns its head to regard Vul, a certain pride in
its stance.
|
|
Sovereign Elk:
(You
think you may have its attention.)
|
=^v^=:
(( that topiary he's on isn't
particularly stable right? it'd be not trivial to stay on it? ))
|
Sovereign Elk:
(Now
that its attention has been gained, subsequent checks are possible
to influence the creature's behavior. Note that as it not yet
tamed, influence, rather than total control, is what these checks
can accomplish. And yes, it's not totally stable, and you might
need an acrobatics check, or something similar to avoid falling.)
|
|
Vul will then obligatoryly float down
|
|
Vul:
|
Trigger:
Vul makes an attack.
|
|
Effect:
Vul has to land by the end his turn or
crash.
|
|
=^v^=:
(( o right there is a wisp there ))
|
Sovereign Elk:
(There
is!)
|
=^v^=:
(( can I take a move action instead
of a check to stay on the shurb or is it a check for free? ))
=^v^=:
(( also how high is shrub ))
|
Sovereign Elk:
(It's
either a free action or part of whatever move action you're
taking. The shrub is about 15 ft. tall. As much as anything else,
they're really just very bushy trees.)
|
|
Vul figures he can chance the hold
from his perch
|
|
Sovereign Elk:
(kk)
|
|
Vul:
|
A quick wind blast lands someone elsewhere
|
|
|
|
invisiwhisp
|
—
|
Rolled
23
vs. Fortitude
|
|
|
Hit:
He slids the target up to
3
squares, but each has to be farther away from the target's
original square.
Special:
This power doesn't
trigger on-hit effects. It also auto-hits willing allies.
|
|
=^v^=:
(( suck burst invisible thing ))
|
Sovereign Elk:
(Lol)
|
|
Sovereign Elk:
(Hits.
What direction?)
|
=^v^=:
(( are they able to be pushed through
the topiary? ))
|
Sovereign Elk:
(No,
but that one is hovering above the topiary, with you, so you can
push it over the top of the walls easily enough.)
|
|
Sovereign Elk:
(Okies.
Moved)
|
=^v^=:
(( also down a square each time to
make it ground level ))
|
Sovereign Elk:
(as
you say.)
|
|
Vul quickly communicates it's location
mentally to those within 5 squares on his team via cute hairpin
|
|
Sovereign Elk:
(Hopefully
noting that this is where you THINK it ended up. if it has
anything that happened in response, you don't know about it.)
|
|
Sovereign Elk:
(Just
saying.)
|
|
Vul:
"Also,
remember, though you can't actually best the deer in a fight, you
do have to convince it that you are fighting it and it put up a
good fight but lost" he mentally adds
|
|
Vul:
I've
finished my turn.
|
=^v^=:
(( tree check is ? ))
|
Alsyne:
"...I
will tear it for you, even if it tramples me."
|
|
Alsyne:
((What
tree check?))
|
=^v^=:
(( to stay in topiary ))
=^v^=:
(( vul can't be flying at this
particular junction since I'm pretty sure the push thing counts as an
attack ))
|
Alsyne:
(An
acrobatics check. I believe I said so, but is ok.)
|
=^v^=:
(( can't use athletics like climbing?
))
|
Alsyne:
(No,
balancing on something is acrobatics.)
|
|
Vul:
|
|
Vul will preferably fall northward if
a choice
|
|
Alsyne:
(Sorry,
no. The springy branches give way under you, and the best you can
do is decide on which side you'll fall.)
|
* Ganaroth rolls: 1d10 => 4
|
Vul:
Suffered 4 dmg.
HP:
62 / 76—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Alsyne:
(Prone
also.)
|
|
Vul lands with a slight 'oof'
|
Riot:
(( that seems suboptimal ))
Possibly in response to Vul's speech... though probably not, as it
continues to give the air of carelessly wandering about, the Sovereign
Elk turns in its course and proceeds to trample many of both the party
and the creatures that trail in its wake.
|
Sovereign Elk:
|
Effect:
The sovereign elk can move up to its speed
and enter enemy spaces. Each time it enters an enemy space
for the first time during the move, the sovereign elk uses
hoof against that enemy.
|
|
|
Sovereign Elk:
|
|
|
(2) Perra
|
—
|
Rolled
25
vs. Fortitude
( Hit )
|
—
|
22
damage
.
|
|
|
|
(2) Vul
|
—
|
Rolled
27
vs. Fortitude
( Hit )
|
—
|
21
damage
.
|
|
|
|
(1) Tyellenthi
|
—
|
Rolled
19
vs. Fortitude
( Miss )
|
—
|
18
damage
.
|
|
|
|
(0) Kaylen Fisher
|
—
|
Rolled
18
vs. Fortitude
( Miss )
|
—
|
20
damage
.
|
|
|
|
(3) Alsyne
|
—
|
Rolled
24
vs. Fortitude
( Miss )
|
—
|
13
damage
.
|
|
|
|
(5) Duskwood Treant 1
|
—
|
Rolled
22
vs. Fortitude
|
—
|
18
damage
.
|
|
|
|
(6) Wood Nymph 1
|
—
|
Rolled
20
vs. Fortitude
|
—
|
21
damage
.
|
|
|
|
(6) Fae Wealdwarden 1
|
—
|
Rolled
22
vs. Fortitude
|
—
|
16
damage
.
|
|
|
|
(2) Animated Tree 1
|
—
|
Rolled
29
vs. Fortitude
|
—
|
17
damage
.
|
|
Hit:
and the target falls prone. If the target is
already prone, it is dazed until the end of the sovereign
elk's next turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
If
the target is already prone, it is dazed until the end of
the sovereign elk's next turn.
|
|
|
Perra:
Suffered 22 dmg. Lost 2 HP and 20 temp
HP.
HP:
64 / 66—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( oof ))
|
Vul:
Suffered 21 dmg.
HP:
41 / 76—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Alsyne:
((Hoof))
|
=^v^=:
(( dazehoof ))
|
Alsyne:
(Hyup.)
|
=^v^=:
(( does it provoke though? ))
|
Alsyne:
((Yes.))
|
|
Alsyne might just save everyone then
|
|
Alsyne:
|
Effect:
You gain a bonus to opportunity attacks
equal to your wisdom modifier. An enemy struck by your
opportunity attack stops moving, if a move provoked the
attack. If it still has actions remaining, it can use them
to resume moving.
|
|
|
+
3
to opportunity attacks.
|
|
|
Alsyne:
|
|
|
(3) Sovereign Elk
|
—
|
Rolled
40
vs. AC
|
—
|
17
damage
.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Alsyne probably parks the deer
|
=^v^=:
(( looking like as it steps on her
and vul ))
|
Alsyne:
((Jaw
drops) This creature has an ability that is clearly supposed to
prevent stuff like this, but it covers basically everything EXCEPT
that "movement interruptiion" thing.)
|
|
Sovereign Elk:
|
Effect:
While in the natural world, the sovereign
elk regains all its hit points whenever it starts its turn
and has at least 1 hit point. The sovereign elk cannot be
immobilized, restrained, slowed, or knocked prone. It is
immune to forced movement and ignores difficult and
challenging terrain.
|
|
|
Alsyne is, in fact, the Wild Hunter
and will not let the deer run roughshod or the like xP
|
|
Alsyne:
((Fucking
incredible. It also negates the only hit on the enemy, but easily
a good trade.))
|
=^v^=:
(( if it's stopped THERE it also
saves vul ))
|
Alsyne:
((Yup,
that's where it stops.))
|
|
Perra:
Gained 2 HP. Gained 20 temp HP.
HP:
66 / 66 + 20 temp.—
Surges:
5 / 5 —
APs:
1 —
Daily Items:
1
|
|
Vul:
Gained 21 HP.
HP:
62 / 76—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( deer does not appear immune to
mark ))
|
Alsyne:
((It
is not immune to mark. It just mostly doesn't care.))
|
Riot:
(( does it count as a beast ))
|
Alsyne:
((Yes
it does!))
|
|
Alsyne:
(Anyway,
I'm not going to bother tracking damage against it, unless you
folks really think you can pull 575 in one round.)
|
Riot:
(( lmao ))
vonel:
(( If we all attacked it and used
AP's to attack again and every hit was a crit? Maybe? ))
=^v^=:
(( sadly no pen ))
|
Sovereign Elk:
"But
the wild hunter paid a price for her temerity, for as all wise
hunters know, even the noblest beasts suffer not the fangs of
others."
|
|
Sovereign Elk:
|
Effect:
The Sovereign Elk uses Hoof twice.
|
|
=^v^=:
(( with it's 'every hit is a crit
also +30 or something damage' ))
|
Sovereign Elk:
|
|
|
(1) Alsyne
|
—
|
Rolled
29
vs. Fortitude
( Hit )
|
—
|
18
damage
.
|
|
|
|
(1) Alsyne
|
—
|
Rolled
16
vs. Fortitude
( Miss )
|
—
|
18
damage
.
|
|
Hit:
and the target falls prone. If the target is
already prone, it is dazed until the end of the sovereign
elk's next turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
If
the target is already prone, it is dazed until the end of
the sovereign elk's next turn.
|
|
|
Sovereign Elk:
I've finished my turn.
Ayalin THINGS HERE
|
|
Alsyne:
Suffered 18 dmg. Lost 9 HP and 9 temp
HP.
HP:
72 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Will-o'-Wisp 2:
|
|
|
(1) Vul
|
—
|
Rolled
17
vs. Reflex
( Miss )
|
—
|
15
radiant damage
.
|
|
|
Will-o'-Wisp 2 blinks in and out of
visibility.
|
Tyellenthi has received initiative.
|
Will-o'-Wisp 2:
I've finished my turn.
|
|
Tyellenthi:
|
|
|
(2) Sovereign Elk
|
—
|
Rolled
33
vs. Will
|
|
Apply
The
target is dominated until the end of your next turn.
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
|
Will-o'-Wisp 2:
(Fark.
Ok, I forgot to do something, but that's my bad, so I'll let it
stand this time. Also, I need to fix that power so that it says
what it does. That being said, yes, it hits.)
|
Riot:
(( Neat! Now wtf do I do lmao ))
Riot:
(( I wonder if I could command it to
go home on its next turn ))
=^v^=:
(( you can command it to do at will
actions ))
=^v^=:
(( on it's turn ))
=^v^=:
(( one at-will action, also it
doesn't get other ones, also lol ))
Riot:
(( fair ))
|
Tyellenthi:
|
|
|
(2) Sovereign Elk
|
—
|
Rolled
29
vs. Will
|
|
Hit:
The target is dominated until the end of your
next turn.
|
|
Miss:
The target is dazed until the end of your
next turn.
|
|
Special:
You gain a +2 bonus to the attack roll
when using this power against a beast.
|
|
Apply
The
target is dominated until the end of your next turn.
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
|
Tyellenthi:
(Ok,
there. Just making sure it updated correctly.)
|
Riot:
(( Gotcha ))
Riot:
(( well nothing else really worthwhile
for Ty to do this turn, but at least that succeeded ))
|
Tyellenthi:
(It's
a pretty good use of a round, honestly.)
|
|
Tyellenthi:
I've finished my turn.
|
|
Feygrove Choker 1 climbs right over
the hedge wall, without even slowing down!
|
|
Feygrove Choker 1:
|
|
|
(3) Vul
|
—
|
Rolled
37
vs. AC
( Hit )
|
—
|
15
damage
.
|
|
Hit:
and the choker grabs the target (escape DC
28). Until the grab ends, the target takes ongoing 10 damage.
|
|
Special:
The choker must not have two creatures
grabbed.
|
|
Apply
The
choker grabs the target (escape DC 28). Until the grab ends,
the target takes ongoing 10 damage.
|
|
Riot:
(( jesus poor Vul ))
|
Feygrove Choker 1:
(Jesus
gives you no mercy BECAUSE HE'S NOT FUCKING REAL. (laughs
maniacally))
|
Riot:
(( lol ))
|
Vul:
Suffered 15 dmg.
HP:
47 / 76—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Vul agros the whole enemy group ha
|
|
Feygrove Choker 1:
(DefenderVul)
|
Kaylen Fisher has received initiative.
|
Feygrove Choker 1:
I've finished my turn.
|
Riot:
(( is that tree actually prone or was
that from the attack that got undone ))
|
Feygrove Choker 1:
(Thanks.)
|
|
Kaylen
Fisher:
|
|
|
(1) Animated Tree 1
|
—
|
Rolled
21
vs. AC
|
—
|
9
damage
.
|
|
|
Hit:
and if the target is adjacent to you
at the start of its next turn and moves away during that
turn, it takes
9
thunder damage. Once per turn when you hit an enbemy with
this power, you gain 5 temporary hit points. If you ended
your turn more than 2 squares away from where you started,
you intead gain 10 temporary hit points.
|
|
Apply
If
the target is adjacent to you at the start of its next turn
and moves away during that turn, it takes 1d6+ Con modifier
thunder damage.
|
|
|
Feygrove Choker 1:
(Miss,
sorry.)
|
|
Kaylen
Fisher:
|
Trigger:
You used a swordmage at-will attack power
this turn and did not hit any target with it.
|
|
|
|
(1) Animated Tree 1
|
—
|
Rolled
32
vs. Fortitude
|
—
|
14
Thunder damage
.
|
|
|
|
(3) Animated Tree 2
|
—
|
Rolled
21
vs. Fortitude
|
—
|
16
Thunder damage
.
|
|
Hit:
and the target is marked by your swordmage
aegis until the end of your next turn. Marking the target in
this way does not remove the mark on another target affected
by your swordmage aegis.
|
|
Apply
The
target is marked by your swordmage aegis until the end of
your next turn. Marking the target in this way does not
remove the mark on another target affected by your swordmage
aegis.
|
|
|
Feygrove Choker 1:
(note
that while the blue terrain is considered difficult, it also
doesn't block line of sight, in case you were wondering.)
|
|
Feygrove Choker 1:
(Hits
tree 1.)
|
Riot:
(( gotcha ))
=^v^=:
(( so alsyne has line of sight to the
nymph? ))
|
Feygrove Choker 1:
(If
you want, you could also actually Aegis the Elk or something.
You're the only defender that can directly do anything about it,
lols.)
|
|
Feygrove Choker 1:
(The
only defender in the game, I mean.)
|
Riot:
(( But if it's dominated, that -3
affects me making it attack its friends, right? ))
=^v^=:
(( yes, might keep in mind next round
though ))
|
Feygrove Choker 1:
(You're
not wrong. Some other time, then.)
|
|
Kaylen Fisher:
I've finished my turn.
|
Riot:
(( taking dog out brb ))
|
Feygrove Choker 1:
(anyway,
yes, Alsyne has los to the Nymph.)
|
|
Wood Nymph 1:
|
|
|
(1) Alsyne
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
26
damage
.
|
|
Hit:
and the target is slowed until the end of the
nymph's next turn.
|
|
Apply
The
target is slowed until the end of the nymph's next turn.
|
|
|
Wood Nymph 1:
|
Effect:
The nymph teleports to a square adjacent
to its tree.
|
|
=^v^=:
(( sec ))
Riot:
(( back ))
|
Alsyne:
|
Trigger:
An adjacent enemy hits you.
|
|
Effect:
Make a melee basic attack against that
enemy.
|
|
|
Feygrove Choker 1:
(NP)
|
|
Alsyne:
|
|
|
(3) Wood Nymph 1
|
—
|
Rolled
20
vs. AC
|
—
|
18
damage
.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Feygrove Choker 1:
(Go
for it.)
|
|
Feygrove Choker 1:
(sorry,
obvs redundant
)
|
|
Feygrove Choker 1:
(sadly,
a miss though.)
|
|
Alsyne:
Suffered 26 dmg.
HP:
46 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
Perra has received initiative.
|
Wood Nymph 1:
I've finished my turn.
|
|
Feygrove Choker 1 is suddenly nervous.
|
vonel:
(( I missed it earlier, is the whisp
maybe in that zone? ))
|
Feygrove Choker 1:
((As
far as you know, yes.))
|
vonel:
(( Kay ))
|
Perra:
|
Perra calls forth an icy flood filled with the power of
Solkara.
|
|
|
|
(2) Sovereign Elk
|
—
|
Rolled
33
vs. Fortitude
|
—
|
21
cold, radiant damage
.
CRIT:
28
cold, radiant damage, plus 12 cold damage.
|
|
|
|
(3) Feygrove Choker 1
|
—
|
Rolled
32
vs. Fortitude
|
—
|
21
cold, radiant damage
.
|
|
|
|
Whisp
|
—
|
Rolled
20
vs. Fortitude
|
—
|
21
cold, radiant damage
.
|
|
Hit:
You push the target up to 2 squares. The
target is slowed and gains vulnerable 5 cold until the end
of your next turn.
|
|
Apply
The
target is slowed and gains vulnerable 5 cold until the end
of your next turn.
|
|
Effect:
+2 bonus to damage rolls
|
|
=^v^=:
(( sad ))
|
Feygrove Choker 1:
((Well,
it hits the Choker, but misses the wisp. It crits the Elk, but
doesn't really do anything to it worth keeping track of.))
|
vonel:
(( gives it Vuln 5 cold? ))
|
Feygrove Choker 1:
((If
you think you can deal 575 damage in one round because of that
vuln 5, then I guess it could matter.))
|
=^v^=:
(( holler if you have attack you
super want to hit with btws ))
|
Perra is just playing a part in the
story at this point
|
|
Perra:
|
Trigger:
You hit an enemy with a cold power using
this implement.
|
|
Effect:
Every target hit by the power is
immobilized (save ends)
|
|
Apply
Every
target hit by the power is immobilized.
|
|
=^v^=:
(( like that wisp, do you wanna have
hit that wisp? ))
|
Perra puts the choker in super time out
|
vonel:
(( sure? ))
|
Vul has a daily xP
|
|
Vul:
|
Gloves
of just hit that guy
|
|
The fox is annoyed at the situation where you didn't
just hit that guy.
|
|
Trigger:
Ally makes attack roll
|
|
(1) Perra
|
—
|
Perra
|
Effect:
This attack gets +
5
to attack and damage, or
7
if they have an item from the set.
|
|
=^v^=:
(( i love u gloves ))
|
Feygrove Choker 1:
(Well,
you did indeed hit with those.)
|
=^v^=:
(( do 5 additional damage also hit
plus push/immob etc ))
|
Feygrove Choker 1:
(Yarp.)
|
|
Perra hopfuly got Vul out of being
grabed with that
|
|
Feygrove Choker 1:
(Vul
is no longer grabbed.)
|
|
Perra:
You have spent an action point.
Current APs:
0
|
=^v^=:
(( plus invisible glowbug also gets
to seethe ))
|
Feygrove Choker 1:
(Yup,
probably timeouts.)
|
|
Perra:
|
Shards of ice like the teeth of a dragon explode among
her foes, chilling and slowing them.
|
|
|
|
(2) Sovereign Elk
|
—
|
Rolled
25
vs. Reflex
|
—
|
28
cold, radiant damage
.
|
|
|
|
(6) Duskwood Treant 1
|
—
|
Rolled
19
vs. Reflex
|
—
|
28
cold, radiant damage
.
|
|
|
|
(7) Wood Nymph 1
|
—
|
Rolled
27
vs. Reflex
|
—
|
28
cold, radiant damage
.
|
|
Hit:
The target is slowed until the end of your
next turn.
|
|
Apply
The
target is slowed until the end of your next turn.
|
|
Effect:
+2 bonus to damage rolls
|
|
=^v^=:
(( lol it adds it to the damage roll,
so it might actually apply to the whole attack ))
|
Feygrove Choker 1:
(Makes
sense to me.)
|
=^v^=:
(( prob not it's already pretty
strong for an item daily ))
=^v^=:
(( so possibly 5 more vs that grabber
who's also hidden again ))
|
Feygrove Choker 1:
(Anyway,
1 relevant hit, again.)
|
vonel:
(( Man... trees got good reflex ))
|
Perra:
I've finished my turn.
|
|
Feygrove Choker 1:
(I
mean... 20 isn't that good. It's just higher than your roll.)
|
=^v^=:
(( so those 28s are 30s right? ))
vonel:
(( I've only got 21 so can't really
complain ))
|
Feygrove Choker 1:
(That's
how I applied them.)
|
=^v^=:
(( yay ))
=^v^=:
(( don't suppose the wisp got
bloodied right? ))
=^v^=:
(( oh wait doesn't mater ))
|
Perra can't help but stare in aw and
the Elk now that she can see the full of it.
|
|
Feygrove Choker 1:
(Considering
that we are in the middle of a round, and will take a bit to
finish, I posit that we should just end for now.)
|
=^v^=:
(( alright doesn't look like all that
many odd effects are going right now so ))
Riot:
(( that's fine ))
|
Feygrove Choker 1:
(Well,
you're not sure if it's bloodied or not. Normally you'd tell via
appearance or behavior, but since its invisible, and you don't
even really have a bead on it...)
|
vonel:
(( Pool of whisp blood on the ground
))
vonel:
(( cause balls of light clearly bleed
))
|
Feygrove Choker 1:
((Alas,
wisp no have blood.
|
|
Feygrove Choker 1:
((They
bleed light, which is also invisible. Suck THAT, paradox!))
|
=^v^=:
(( I mean it being bloodied triggers
effects so like ))
=^v^=:
(( in this case the thp wouldn't
matter since Perra has 20 already ))
|
Feygrove Choker 1:
(Well,
if they are all still just part of the cooking bonus, they would
stack.)
|
|
Vul:
orly?
|
|
Perra has in fact not taken damage yet
|
=^v^=:
(( in which case if it was bloodied
that's thp for perra ))
|
Vul:
|
Trigger:
An ally within 5 bloodies or reduces a
foe to 0
|
|
|
Effect:
The ally gets
5
temporary HP
|
|
|
Feygrove Choker 1:
(Yes.
Cooking Thp stacks with other Thp. However... it's not bloodied.)
|
|
Vul has bloodied enemy detection
powers lol
|
|
Feygrove Choker 1:
(In
the future, just tell me if there is a possible effect on
bloodied, and I'll tell you if it happens. In situations like
this, I mean.)
|
|
Feygrove Choker 1:
Anyway...
night all!
|
|
Vul triggers stuff on bloodieding,
alsyne has a couple of things on that
|
Riot is disconnected.
|
Perra:
night
|
|
Vul:
game
saved, hopefully we can play sunday too
|
=^v^= is disconnected.
vonel is disconnected.
vonel has connected.
=^v^= has connected.
|
Perra:
yo
|
|
Feygrove Choker 1:
Heyo.
Sup?
|
Riot has connected.
|
Perra:
not
much
|
|
Feygrove Choker 1:
That
can be a good thing.
|
|
Vul:
reading
forums, eating sammach, being all, "Hm, sword art online sucks
less as an isekai where the main character isn't a piece of shit
like Kirito"
|
|
Feygrove Choker 1:
I
wouldn't mind not much happening for a while. Re: SAO: Yes, making
shit parts of a show better generally makes the show better as a
whole too. Um, slight sorry, but there will be a small delay. Brb!
|
|
Vul:
this
is relevent cause I was watching it and being all, "Hey this isn't
terrible" on a discord and someone came back saying the main
character was exactly Kirito
|
|
Vul:
where
kirito was an angsty emobitch because he was all, "I'm better then
everyone and they need someone leet like me to look up to"
|
|
Vul:
where
as in new gate main character is all, "Oh huh, stuff going on, I
should do some quests, get some info, hey that adorable catgirl
orphan told me to save a fox in the woods, I think I will do it!"
|
|
Vul:
helps
a nun pl to gain a skill to keep orphanage, angry looking heart of
gold person who looks like lancer from fate stay night is all, "I
AM COMING WITH YOU" and he's all, "O? Cool welcome abord"
|
|
Vul:
entirely
not-kirito
|
|
Vul:
not
like, actually a
good
anime yet, but not shitty mc like sao
|
|
Feygrove Choker 1:
I'll
take your word for it! Also, back.
|
|
Feygrove Choker 1:
I
am ready to get started. What about y'all?
|
Riot:
(( sure ))
|
Perra:
Never
actually watched sao, but heard enough to make that same opion on
the main character. What bothered me about it was everyone going
on about how it was such a cool and an amazing idea and I'd just
be like "But .hack did it better" and just getting blank stares
back.
|
vonel:
(( Ready as well ))
|
Vul:
no
you see, dot hack is a mystery
|
|
Vul:
sao
is a power fantasy
|
|
|
Ganaroth:
(Hokay
then. A tree will go!)
|
|
Vul:
|
Foxes can Fox, also button!
|
|
Effect:
Can do things that involve foxes.
|
|
Also buttons:
Vul can trigger buttons that must be
triggered by a fox.
|
|
|
Duskwood Treant 1:
|
|
|
(2) Alsyne
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
18
damage
.
|
|
Hit:
and the treant slides the target 1 square.
|
|
|
Duskwood Treant 1:
(sad
trombone)
|
|
Duskwood Treant 1:
I've finished my turn.
|
|
Animated Tree 1:
|
|
|
(1) Alsyne
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
Hit:
and the treant slides the target 1 square.
|
|
|
Alsyne:
Suffered 16 dmg.
HP:
30 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Animated Tree 1:
I've finished my turn.
|
|
Animated Tree 2:
|
|
|
(1) Alsyne
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Hit:
and the treant slides the target 1 square.
|
|
|
Alsyne:
Suffered 17 dmg.
HP:
13 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Duskwood Treant 1:
(I
forgot how spaces work, so I did that wrong. Oh well.)
|
|
Animated Tree 2:
I've finished my turn.
|
|
Will-o'-Wisp 1 becomes visible.
|
|
Will-o'-Wisp 1:
|
|
|
(1) Perra
|
—
|
Rolled
17
vs. Reflex
( Miss )
|
—
|
17
radiant damage
.
|
|
|
Will-o'-Wisp 1:
(sad
trombone)
|
|
Will-o'-Wisp 1:
I've finished my turn.
|
|
Fae Battle Dancer 1:
|
|
|
(1) Fallen
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
Hit:
and the fae becomes invisible to the target
until the end of fae's next turn.
|
|
Apply
The
Battle Dancer becomes invisible to the target until the end
of the Fae's next turn.
|
|
|
Fallen:
Suffered 16 dmg. Lost 11 HP and 5 temp
HP.
HP:
57 / 68—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
"Hey,
no fair killing me while I'm killing you!"
|
Abner has received initiative.
|
Fae Battle Dancer 1:
I've finished my turn.
|
|
Abner:
|
|
|
(1) Fae Battle Dancer 1
|
—
|
Rolled
32
vs. AC
|
—
|
15
damage
.
|
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
|
Effect: One creature takes
5
modifier force damage, and you slide the target up to 3
squares.
|
|
|
Fallen:
(actually
meaning to be dazzling sunray, sorry.)
|
|
Abner:
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
One creature takes
5
radiant damage, and the target takes a -2 penalty to attack
rolls until the end of your next turn.
|
|
Apply
The
target takes a -2 penalty to attack rolls until the end of
your next turn.
|
|
|
Fallen:
(I'm
an idiot.)
|
|
Fallen:
|
|
|
(1) Fae Battle Dancer 1
|
—
|
Rolled
30
vs. AC
|
—
|
13
damage
.
|
|
Apply
If
the target attacks you or an ally adjacent to you before the
start of your next turn and it is within reach, you can make
a Strength vs. AC attack against it as an immediate
interrupt. On a hit, the target takes 1[W] + Strength
modifier damage.
|
|
Apply
If
you hit with the riposte that Riposte Strike grants, the
target takes a -2 penalty to attack rolls until the end of
your next turn.
|
|
|
Fallen:
(Akaiku,
to your recollection, does an invisible creature still grant CA
when flanked?)
|
|
Vul:
Restrictions:
A creature cannot flank an enemy that it can't see. A creature
also cannot flank while it is subject to any effect that prevents
it from taking actions. If no line of effect exists between a
creature and its enemy, the creature cannot flank the enemy.
|
|
Fallen:
(Thanks!
I was pretty sure, but wasn't finding anything quickly.)
|
Fallen has received initiative.
=^v^=:
(( so maybe if the attacker can't see
them since the other is flanking? ))
|
Fallen:
(Well,
if Fallen can't see the creature, he can't flank it, it seems, so
he doesn't get sneak damage. That's the main thing I was wondering
right at the moment.)
|
|
Fallen:
(Eh,
he'll use his almost totally pointless racial encounter too.)
|
|
Fallen:
|
Trigger:
You hit an enemy.
|
|
|
Effect:
The attack deals
2
extra damage if it's a weapon attack, or
1
extra damage if it isn't.
|
|
=^v^=:
(( woo xtra damage ))
|
Fallen:
(right?)
|
|
Fallen:
The
target is marked until the end of your next turn.
ended on Will-o'-Wisp 1
I've finished my turn.
|
|
Fae Wealdwarden 1:
|
Effect:
The wealdwarden teleports up to 5 squares
|
|
|
Fae Wealdwarden 1:
|
|
|
(2) Alsyne
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
18
damage
.
|
|
Hit:
+4 extra damage if the wealdwarden has combat
advantage against the target.
|
|
|
Alsyne:
Suffered 22 dmg.
HP:
-9 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
(Alsyne
goes down again. Beginning to think I built her wrong.)
|
=^v^=:
(( nah thats' just what happens to
tanks in big parties ))
|
Fallen:
(Alas.)
|
Alsyne has received initiative.
|
Fae Wealdwarden 1:
I've finished my turn.
|
vonel:
(( I don't think so, I mean Kris has
1 less AC then her and he's a two-hand weapon fighter. ))
|
Fallen:
(Dunno
then. Maybe she just needs more self-sustain powers.)
|
|
Fallen:
(anyway,
death save, I guess.)
|
=^v^=:
(( also damage, how much from nymph?
))
|
Fallen:
(5
damage.)
|
|
Alsyne:
Suffered 5 dmg.
HP:
-14 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( actually alsyne wants to use this
before she went down ))
|
Alsyne:
|
Trigger:
You take damage from an attack, and the
attacker has combat advantage against you.
|
|
Effect:
The attacker is dazed until the end of its
next turn, and you can shift 1 square.
|
|
Apply
The
attacker is dazed until the end of its next turn.
|
|
|
Fallen:
(Ah.)
|
Vul has received initiative.
|
Alsyne:
I've
finished my turn.
|
:
Rolled
4.
Death saving throw
|
|
Failure:
Alsyne slips closer to death.
|
The
target is marked until the end of your next turn.
ended
on Animated Tree 1
The
target is marked until the end of your next turn.
ended
on Animated Tree 2
You
have combat advantage against this enemy until the end of your
next turn.
ended on Animated Tree 1
The
target is marked until the end of your next turn.
ended
on Sovereign Elk
The
target is marked until the end of your next turn.
ended
on Wood Nymph 1
The
target is marked until the end of your next turn.
ended
on Wood Nymph 1
|
Riot:
(( oh wait ))
Riot:
(( Alsyne shifted? ))
Riot:
(( Can I do a thing ))
|
Fallen:
(You
can do a thing if you have the right action for it, sure.)
|
|
Tyellenthi:
|
Trigger:
An ally within 2 squares of you is hit by
an attack and you are not included in the attack.
|
|
Effect:
Effect: You and the ally shift up to 2
squares as a free action, swapping positions. You become the
target of the triggering attack, in place of the ally. After
the attack is resolved, you can make a basic attack against
the attacker.
|
|
|
Fallen:
(You
are 100% allowed to do that. It will save Alsyne from being
downed.)
|
Riot:
(( That was my hope ))
|
Alsyne:
Gained 22 HP.
HP:
22 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Tyellenthi:
Suffered 22 dmg. Lost 9 HP and 13 temp
HP.
HP:
62 / 71—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
Riot:
(( Yeah was just about to do that lol
))
=^v^=:
(( misses her though since I think
dazed peopel can't flank ))
=^v^=:
(( ya, dazed can't flank ))
|
Fallen:
(I
don't think the daze is actually applied until after the rest of
the stuff, since it's effectively resolved as a reaction vs. an
interrupt... but honestly, ok. Let's do it that way. It's a lot
easier.)
|
|
Tyellenthi:
Gained 9 HP. Gained 13 temp HP.
HP:
71 / 71 + 13 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
Riot:
(( I will not complain ))
=^v^=:
(( plz punch guy ))
|
Fallen:
(Yes,
plz punch guy. Driving blow is ready.)
|
|
Tyellenthi:
|
|
|
(1) Fae Wealdwarden 1
|
—
|
Rolled
31
vs. Reflex
|
—
|
15
untyped or fire damage
.
|
|
Hit:
and you slide the target 2 squares. (Rushing
Cleats included)
|
|
Special:
This power can be used as a basic attack.
|
|
Riot:
(( probably leave it there so it can
stay flanked? ))
Riot:
(( assuming that hits ))
|
Fallen:
(It
hit. Remember precision!)
|
=^v^=:
(( guy is also dazed anyways so flank
less useful, put it back below you for easier aoe? ))
|
Tyellenthi:
|
|
When the enemy grants combat advantage to
Tyellenthi, her melee attacks deal
8
extra damage against that enemy.
|
|
Riot:
(( I forgot that one ))
|
Fallen:
(Is
all good!)
|
=^v^=:
(( would be helpful to vul if you
were to punt him to square below you ))
Riot:
(( Okay ))
|
Alsyne might as well delay till after
vul
|
Alsyne has received initiative.
|
Alsyne delays!
|
|
Alsyne:
Suffered 5 dmg.
HP:
17 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Fallen:
(Forgot
that she had a turn as a result, lol.)
|
|
Fallen:
(well,
go to.)
|
Vul has received initiative.
|
Alsyne:
I've
finished my turn.
|
|
Vul:
|
The fox claps once and everyone is somewhere else
|
|
Effect:
Vul can swap the locations of any
creatures in the burst with any other creature in the burst
as long as there is space for it. All affected foes can't
gain combat advantage and grant combat advantage until end
of his next turn.
|
|
Apply
Grants
combat advantage and can't gain combat advantage
|
|
|
Fallen:
("Aw..."
say a bunch of enemies.)
|
|
Vul looks up at the sky, "The Woods
are deep and dark and many can become lost still..."
|
|
Vul:
|
(1) Alsyne
|
—
|
Alsyne
|
Effect:
The target spends a surge and heals
20
+
7
,
slides 1 and can make a saving throw.
Extra Yip:
The target even gets +
4
to their next saving throw before the end of his next turn.
|
|
Apply
+4
to next saving throw made
|
|
|
Alsyne:
Gained 31 HP.
HP:
48 / 81—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( abner's +4 to surge value ))
|
Fallen:
(Nodnod)
|
|
Fallen:
(Cooking
ftw.)
|
=^v^=:
(( meh screw it it'll be funny
regardless if whisp nukes vul ))
|
Vul provokes from using ranged attack
like a boss
|
|
Will-o'-Wisp 1:
|
|
|
(1) Vul
|
—
|
Rolled
29
vs. Reflex
( Hit )
|
—
|
18
radiant damage
.
|
|
|
Vul:
Suffered 18 dmg.
HP:
29 / 76—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Vul:
|
If they blink, hit them in the face!
|
|
|
|
(3) Duskwood Treant 1
|
—
|
Rolled
21
vs. Will
|
—
|
16
damage
.
|
|
Effect:
Whenever the foe misses an attack it
provokes attacks of oppertunity from Vul and his allies
(save ends)
|
|
Apply
Creature
provokes attack of oppertunties for missing (save ends)
|
|
=^v^=:
(( probably a miss ))
|
Fallen:
(Just
barely, but yes. Sorry.)
|
=^v^=:
(( oh well it's a mnor difference in
damage, it's cool cause effect ))
|
Fallen:
(True.)
|
|
Vul:
I've
finished my turn.
|
|
Alsyne does stuff nao!
|
|
Sovereign Elk:
(Go
to.)
|
|
Alsyne:
|
|
|
(2) Duskwood Treant 1
|
—
|
Rolled
27
vs. AC
|
—
|
18
lightning. damage
.
|
|
Hit:
and you gain a +2 power bonus to attack rolls
and a +4 power bonus to damage rolls against the target
until the end of the encounter.
|
|
Miss:
You gain a +1 power bonus to attack rolls
and a +2 power bonus to damage rolls against the target
until the end of the encounter.
|
|
Effect:
Pull the target adjacent to you.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Raging
|
|
on Selected Target(s)
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Sovereign Elk:
(Hits.)
|
=^v^=:
(( owait, +1 damage I think maybe? ))
|
Alsyne:
|
Effect:
You gain a +1 Bonus to weapon damage rolls
with light blades against creatures granting combat
advantage.
|
|
|
Sovereign Elk:
(Yup.)
|
|
Alsyne:
You have spent an action point.
Current APs:
0
|
|
Alsyne:
|
|
|
(2) Wood Nymph 1
|
—
|
Rolled
31
vs. AC
|
—
|
25
lightning damage
.
|
|
Hit:
and the target is slowed and cannot shift
until the end of your next turn. On a hit, pull the target
adjacent to you.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
Apply
The
target is slowed and cannot shift until the end of your next
turn.
|
|
|
Sovereign Elk:
(Hits)
|
|
Sovereign Elk:
(Nymph
is all "errr... uh oh."
|
|
Alsyne:
|
Effect:
Alsyne gains a +4 bonus to damage rolls
against bloodied enemies.
|
|
|
Alsyne:
|
|
|
(1) Wood Nymph 1
|
—
|
Rolled
31
vs. AC
|
—
|
26
untyped or lightning damage
.
|
|
Effect:
Pull the target adjacent to you.
|
|
|
Sovereign Elk:
(Yoink
damage occurs.)
|
=^v^=:
(( HUGS ))
|
Alsyne:
|
Effect:
You can spend a healing surge, and you
also gain a +2 power bonus to all defenses and a +1 power
bonus to attack rolls until the end of your next turn. Until
the end of the encounter, each time you spend a healing
surge, you gain a +2 power bonus to all defenses and a +1
power bonus to attack rolls until the end of your next turn.
|
|
|
Alsyne:
Gained 24 HP.
Spent a healing surge.
HP:
72 / 81—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
|
Sovereign Elk:
Recharge:
Rolled 6 vs. 4, and
Trample
has been recharged!
|
|
Sovereign Elk:
(Well,
Riot. Yyellenthi apears to have the elk dominated. What action
would you like it to take? You only have access to at-will
attacks, but it has one that can hit several enemies right now.)
|
=^v^=:
(( best bet would be if it could hit
things that aren't those animated trees ))
Riot:
(( Let's do that then. I was just
gonna have it trample things but I'll take your suggestion ))
=^v^=:
(( pretty sure you cant' have it
trample things since it's a recharge not an at will ))
Riot:
(( I can't see its attacks so I didn't
know that, and I just meant "walk over them" since that caused issues
last time ))
|
Sovereign Elk:
(It
can hit 2 animated trees and the wealdwarden with one attack. It's
an unfriendly blast 4, if there are better targeting options.
Otherwise, it can use a double attack with hooves against the
wealdwarden.)
|
|
Sovereign Elk:
(Both
attacks inflict prone; the blast attack also slides, and does half
damage on a miss. Your choice.)
|
=^v^=:
(( blast could hit nymph and warder ))
|
Sovereign Elk:
(That's
a pretty decent option.)
|
Riot:
(( Okay let's do that then ))
=^v^=:
(( plus we getta see what the blast
does ))
=^v^=:
(( win/win ))
|
Sovereign Elk:
|
|
|
(4) Wood Nymph 1
|
—
|
Rolled
26
vs. Reflex
|
—
|
28
damage
.
|
|
|
|
(3) Fae Wealdwarden 1
|
—
|
Rolled
15
vs. Reflex
|
—
|
17
damage
.
|
|
Hit:
and the sovereign elk slides the target up to
4 squares and knocks it prone.
|
|
Miss:
Half damage, and the sovereign elk slides
the target up to 2 squares.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Sovereign Elk:
(28
base damage, sorry.)
|
|
Sovereign Elk:
(1
hit.)
|
=^v^=:
(( poor nymph got deer'd ))
|
Sovereign Elk:
((Oh
deer. You now have permission to kill me for saying that.))
|
Vul has received initiative.
=^v^=:
(( maybe put the weally below tye ))
|
Sovereign Elk:
((Is
that ok?))
|
=^v^=:
(( or adjacent to alsyne for the fun
of taking auto 1w ))
Riot:
(( that's fine ))
|
Sovereign Elk:
I've finished my turn.
Ayalin THINGS HERE
|
=^v^=:
(( infisible things? ))
|
Sovereign Elk:
(Yah,
a wisp goes visible, briefly.)
|
|
Will-o'-Wisp 2:
|
|
|
(3) Perra
|
—
|
Rolled
14
vs. AC
( Miss )
|
|
Hit:
The will-o'-wisp pulls the target up to 3
squares, and the target is dazed (save ends).
|
|
Apply
The
target is dazed (save ends).
|
|
|
Sovereign Elk:
(Fails,
and goes invisible again.)
|
Tyellenthi has received initiative.
|
Will-o'-Wisp 2:
I've finished my turn.
|
|
Sovereign Elk:
(I
have no idea why that's AC. Imma check that. Feel free to
continue, though.)
|
|
Sovereign Elk:
(also,
there is no attack bonus.)
|
=^v^=:
(( tyl smash ))
|
Sovereign Elk:
(Why
do I suck?)
|
=^v^=:
(( ya I was sorta >.>ing about that
bit ))
|
Will-o'-Wisp 2:
(To
be fair, I will make the attack again, rather than using the first
attack expression, which would have definitely hit.)
|
|
Will-o'-Wisp 2:
|
|
|
(3) Perra
|
—
|
Rolled
26
vs. Will
( Hit )
|
|
Hit:
The will-o'-wisp pulls the target up to 3
squares, and the target is dazed (save ends).
|
|
Apply
The
target is dazed (save ends).
|
|
|
Will-o'-Wisp 2:
(Sorry,
Perra.)
|
=^v^=:
(( so wisp was somewhere else? ))
=^v^=:
(( oh another wisp ))
|
Will-o'-Wisp 2:
(Yah.)
|
|
Perra get's yoinked
|
|
Will-o'-Wisp 2:
(NOW
Ty can do horrible things to someone.)
|
vonel:
(( hit her will exactly to ))
Riot:
(( just trying to decide who ))
|
Will-o'-Wisp 2:
(Sympathy.)
|
|
Tyellenthi:
|
|
|
(1) Fae Wealdwarden 1
|
—
|
Rolled
33
vs. Reflex
|
—
|
CRIT:
14
untyped or fire damage, plus 6
untyped or fire damage.
|
|
(Sec.)
|
|
(1) Duskwood Treant 1
|
—
|
Rolled
23
vs. Reflex
|
—
|
12
untyped or fire damage
.
|
|
Hit:
and the target is dazed until the end of your
next turn.
|
|
Secondary Hit:
and the target is dazed until the
end of your next turn.
|
|
|
Effect: In between the attacks, you may shift up
to
5
squares.
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
=^v^=:
(( you have ca for both of those btws
))
Riot:
(( Ah I did not add that in ))
Riot:
(( so does 25 work against the Treant?
))
=^v^=:
(( it's funny cause the 1d10 becomes
a 10 on that crit vs wealwarden ))
=^v^=:
(( from precision ))
|
Will-o'-Wisp 2:
(Oh,
it hits.)
|
Riot:
(( godamnit I forgot precision again ))
|
Duskwood Treant 1:
|
Effect:
Whenever the treant takes fire damage, it
also takes ongoing 5 fire damage (save ends).
|
|
Apply
Ongoing
5 fire damage.
|
|
|
Tyellenthi:
|
|
When the enemy grants combat advantage to
Tyellenthi, her melee attacks deal
6
extra damage against that enemy.
|
|
=^v^=:
(( so 6 extra to tree and 10 to weal
))
=^v^=:
(( weal weaton ))
|
Will-o'-Wisp 2:
(Hyup.
Damage dealt, tree is on fire, Ty may shift around if she wants.)
|
=^v^=:
(( has to end shift adjacent to tree
))
|
Will-o'-Wisp 2:
(Kay,
there you go.
)
|
|
Tyellenthi:
The
target is dominated until the end of your next turn.
ended on Sovereign Elk
I've finished my turn.
|
|
Feygrove Choker 1:
|
|
|
(3) Perra
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
Hit:
and the choker grabs the target (escape DC
28). Until the grab ends, the target takes ongoing 10 damage.
|
|
Special:
The choker must not have two creatures
grabbed.
|
|
Apply
The
choker grabs the target (escape DC 28). Until the grab ends,
the target takes ongoing 10 damage.
|
|
Kaylen Fisher has received initiative.
|
Feygrove Choker 1:
I've finished my turn.
|
|
Perra:
Suffered 9 dmg. Lost 0 HP and 9 temp
HP.
HP:
66 / 66 + 11 temp.—
Surges:
5 / 5 —
APs:
0 —
Daily Items:
1
|
|
Kaylen
Fisher:
|
|
|
(1) Duskwood Treant 1
|
—
|
Rolled
33
vs. Reflex
|
—
|
12
force damage
.
|
|
|
|
(1) Fae Wealdwarden 1
|
—
|
Rolled
20
vs. Reflex
|
—
|
8
force damage
.
|
|
|
Will-o'-Wisp 2:
(Misses
the wealdwarden, hits the other)
|
Riot:
(( I cannot remember which enemy she
has marked with the Aegis ))
|
Animated Tree 1:
Me
|
Riot:
(( Ah ))
=^v^=:
(( nobody cause the black mark at the
bottem was a 'doesn't count against aegis' ))
|
Animated Tree 1:
(Oh,
right.)
|
|
Animated Tree 1:
(True!)
|
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(1) Fae Wealdwarden 1
|
—
|
Fae Wealdwarden 1
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
Perra has received initiative.
|
Kaylen Fisher:
The
target is marked by your swordmage aegis until the end of your
next turn. Marking the target in this way does not remove the mark
on another target affected by your swordmage aegis.
ended on Animated Tree 1
I've finished my turn.
|
|
Perra:
Suffered 10 dmg. Lost 0 HP and 10 temp
HP.
HP:
66 / 66 + 1 temp.—
Surges:
5 / 5 —
APs:
0 —
Daily Items:
1
|
|
Perra:
|
Effect:
If you are dazed or stunned, you can make
a saving throw at the start of your turn to end that effect,
even if the effect doesn't normally end on a save.
|
|
|
Animated Tree 1:
(Kill
person, Perra!)
|
|
Perra:
|
:
Rolled
2.
Saving throw
|
|
|
Failure:
Perra remains with The target is dazed (save
ends)..
|
|
|
Perra:
>.>
|
|
Animated Tree 1:
(Wat?)
|
=^v^=:
(( wow it didn't like the aura
overlay for some reason ))
vonel:
(( map screen went black for a moment
and I couldn't select any thing ))
|
Perra:
|
Maiden's
Waking
: No Action
|
|
The Maiden of the Moon rouses you from your languor.
|
|
Trigger:
You start your turn stunned, dazed, or
unconscious
|
|
Effect:
You take your turn as though you were not
stunned, dazed, or unconscious. At the end of your turn, the
effect continues as normal.
|
|
|
Animated Tree 1:
(I'll
be honest. That was my fault. I pressed the wrong button, like
usual.)
|
|
Animated Tree 1:
(I
accidentally hit ctrl+h)
|
vonel:
(( what's the check to escape the
grab? ))
=^v^=:
(( atheletics or acrobatics ))
|
Animated Tree 1:
(Yup.)
|
|
Perra:
|
|
Animated Tree 1:
(Pop,
you're free.)
|
vonel:
(( was that my move? ))
|
Animated Tree 1:
(Yup,
that was your move.)
|
=^v^=:
(( ya, is move action ))
=^v^=:
(( sorta dreading the deer coming up
and trampling us all dead, and by us all I mean just vul ))
|
Animated Tree 1:
(We'll
see.)
|
|
Perra:
|
Perra creates an orb of ice that shifts colors as it
hurtles toward her enemy. On impact, it erupts with damaging
force, releasing the energy that was dominant at the time of
impact.
|
|
|
|
(3) Feygrove Choker 1
|
—
|
Rolled
18
vs. Reflex
|
—
|
34
cold, radiant damage
.
|
|
Hit:
Roll a d6 to determine the attack's effect.
|
|
Miss:
1d10 damage. Roll a d6 to determine the
attack's effect, as above.
|
|
|
Miss damage:
19
cold, radiant
Effect:
2
1.
Yellow:
The target is dazed (save ends).
2. Red:
Each creature adjacent to the target takes
2
fire damage.
3. Green:
Ongoing 5 poison damage
(save ends).
4. Turquoise:
You slide the target
2
squares.
5. Blue:
The target is immobilized (save
ends).
6. Violet:
The target takes a -2 penalty to
AC (save ends).
|
|
Apply
Target
is dazed.
|
|
Apply
Ongoing
5 poison damage.
|
|
Apply
The
target is immobilized.
|
|
Apply
The
target takes a -2 penalty to AC.
|
|
Effect:
+2 bonus to damage rolls
|
|
|
Animated Tree 1:
(Sorry.
That doesn't hit it, especially while it has full concealment.)
|
vonel:
(( still does some damage at least ))
=^v^=:
(( probably burms some bushes since
it does 2 fire damage to all adjacent ))
|
Animated Tree 1:
(Hmm,
true. It's only 2 damage, though, so they are just burning, not
yet destroyed.)
|
|
Animated Tree 1:
(They'll
be destroyed on your next turn.)
|
|
Perra:
I've finished my turn.
|
:
Rolled
5.
Saving throw
|
|
|
Failure:
Perra remains with The target is dazed (save
ends)..
|
The
target is slowed and gains vulnerable 5 cold until the end of your
next turn.
ended on Feygrove Choker 1
The
target is slowed and gains vulnerable 5 cold until the end of your
next turn.
ended on Will-o'-Wisp 2
|
|
Duskwood Treant 1:
|
|
|
(1) Alsyne
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
17
damage
.
|
|
Hit:
and the treant slides the target 1 square.
|
|
=^v^=:
(( lol ))
|
Duskwood Treant 1:
I've finished my turn.
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Duskwood Treant 1 has overcome
Ongoing
5 fire damage.
.
|
|
=^v^=:
(( tre provokes from missing ))
=^v^=:
(( everyone punch tree ))
|
Animated Tree 1:
(Yarp
it do.)
|
|
Animated Tree 1:
(Everybody,
go!)
|
|
Animated Tree 1:
(Sorry...
not you, Von. Apologies.)
|
=^v^=:
(( it's time for an all out attack xP
))
|
Kaylen
Fisher:
|
|
|
(1) Duskwood Treant 1
|
—
|
Rolled
37
vs. AC
|
—
|
8
damage
.
|
|
Riot:
(( MBA right? ))
|
Perra @.@
|
=^v^=:
(( ya ))
|
Animated Tree 1:
(Yup.)
|
|
Tyellenthi:
|
|
|
(1) Duskwood Treant 1
|
—
|
Rolled
35
vs. Reflex
|
—
|
CRIT:
16
untyped or fire damage, plus 10
untyped or fire damage.
|
|
Hit:
and you slide the target 2 squares. (Rushing
Cleats included)
|
|
Special:
This power can be used as a basic attack.
|
|
|
Animated Tree 1:
(Lol.)
|
=^v^=:
(( +10 from precision ))
|
Tyellenthi:
|
|
When the enemy grants combat advantage to
Tyellenthi, her melee attacks deal
10
extra damage against that enemy.
|
|
|
Duskwood Treant 1:
|
Effect:
Whenever the treant takes fire damage, it
also takes ongoing 5 fire damage (save ends).
|
|
Apply
Ongoing
5 fire damage.
|
|
|
Animated Tree 1:
(Yeah,
I know it was already there.)
|
|
Alsyne:
|
Effect:
You assume the Rain of Steel stance. Until
the stance ends, any enemy that starts its turn adjacent to
you takes 1[W] damage, but only if you're able to make
opportunity attacks.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Stance
|
|
on Selected Target(s)
|
|
|
Animated Tree 1:
(Alsyne
gets an oa also, I think.)
|
|
Alsyne:
|
|
|
(1) Duskwood Treant 1
|
—
|
Rolled
26
vs. AC
|
—
|
15
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
=^v^=:
(( err 16 cause lba ))
=^v^=:
(( woo it's bloodied ))
|
Animated Tree 1:
(...doesn't
Alsyne get an oa from its miss?)
|
=^v^=:
(( she gets +5 to damage vs bloodied,
so I was wating to take it tille veryone else did ))
|
Animated Tree 1:
(Makes
sense.)
|
|
Alsyne:
|
|
|
(1) Duskwood Treant 1
|
—
|
Rolled
37
vs. AC
|
—
|
23
damage
.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Duskwood Treant 1 feels bad.
|
=^v^=:
(( might wanna make that save vs that
effect ))
=^v^=:
(( that 'also when it misses it
provokes' is save ends ))
|
Animated Tree 1:
|
:
Rolled
16.
Saving throw
|
|
|
Success:
Animated Tree 1 has overcome Combat adv.
(all).
|
|
=^v^=:
(( o well it ate a crit and a buncha
damage from it ))
|
Duskwood Treant 1:
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Duskwood Treant 1 has overcome
Creature
provokes attack of oppertunties for missing (save ends)
.
|
|
|
Duskwood Treant 1:
|
:
Rolled
8.
Saving throw
|
|
|
Failure:
Duskwood Treant 1 remains with Ongoing 5
fire damage..
|
|
|
Duskwood Treant 1:
|
:
Rolled
8.
Saving throw
|
|
|
Failure:
Duskwood Treant 1 remains with Combat adv.
(all).
|
|
|
Animated Tree 1:
|
|
|
(1) Kaylen Fisher
|
—
|
Rolled
24
vs. AC
( Miss )
|
—
|
14
damage
.
|
|
Hit:
and the treant slides the target 1 square.
|
|
|
Animated Tree 1:
I've finished my turn.
|
:
Rolled
3.
Saving throw
|
|
|
Failure:
Animated Tree 1 remains with Combat adv.
(all).
|
|
|
Animated Tree 2:
|
|
|
(2) Kaylen Fisher
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
18
damage
.
|
|
Hit:
and the treant slides the target 1 square.
|
|
|
Duskwood Treant 1:
(Take
yer damage, Kaylen.)
|
|
Kaylen Fisher:
Suffered 18 dmg. Lost 9 HP and 9 temp
HP.
HP:
78 / 87—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Animated Tree 2:
I've finished my turn.
|
:
Rolled
3.
Saving throw
|
|
|
Failure:
Animated Tree 2 remains with Combat adv.
(all).
|
|
|
Will-o'-Wisp 1:
|
|
|
(1) Perra
|
—
|
Rolled
16
vs. Reflex
( Miss )
|
—
|
17
radiant damage
.
|
|
|
Will-o'-Wisp 1:
I've finished my turn.
|
|
Abner:
|
|
|
(6) Fae Battle Dancer 1
|
—
|
Rolled
34
vs. AC
|
—
|
21
damage
.
|
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
|
One creature takes
5
necrotic damage, and the target falls prone if it is the
same size as or smaller than the target of the triggering
attack.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Duskwood Treant 1:
(Darn.
Risked it, didn't work.)
|
vonel:
(( do they get oa's if he's invis? ))
|
Duskwood Treant 1:
(They
do not, but it's only invis to Fallen.)
|
=^v^=:
(( could you try resorting the init
at some point to like put alsyne nad vul in correct spots? ))
vonel:
(( Ah got it ))
|
Duskwood Treant 1:
(Abner
can still see him, and interrupt his movement like a fighter,
thanks to that add-on.)
|
|
Duskwood Treant 1:
(Ok,
done.)
|
Abner has received initiative.
|
Fae Battle Dancer 1:
The
Battle Dancer becomes invisible to the target until the end of the
Fae's next turn.
ended on Fae
Battle Dancer 1
I've finished my turn.
|
|
Abner:
|
|
|
(1) Fae Battle Dancer 1
|
—
|
Rolled
29
vs. AC
|
—
|
17
damage
.
|
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
|
One creature takes
5
radiant damage, and the target takes a -2 penalty to attack
rolls until the end of your next turn.
|
|
Apply
The
target takes a -2 penalty to attack rolls until the end of
your next turn.
|
|
|
Duskwood Treant 1:
(Abner
applies the -2 to the choker.)
|
Fallen has received initiative.
|
Abner:
The
target takes a -2 penalty to attack rolls until the end of your
next turn.
ended on Fae
Battle Dancer 1
I've finished my turn.
|
|
Fallen:
|
|
|
(1) Fae Battle Dancer 1
|
—
|
Rolled
25
vs. Reflex
|
—
|
11
damage
.
|
|
Hit:
and you can push the target 1 square, and can
shift 1 square as a free action, ignoring difficult terrain.
|
|
Trigger:
You hit an enemy the grants combat
advantage to you.
|
|
|
|
The enemy takes
18
extra damage.
|
|
|
Fallen:
(1
sec, please. Sorry.)
|
|
Fallen:
(Ok,
there. I had that power done... wrong. Anyway, I think he'll use
an ap)
|
|
Fallen:
(wait,
no)
|
|
Fallen:
(Dude
has a bunch of concealment. Not going to waste a good power.)
|
|
Fallen:
I've finished my turn.
|
|
Fae Wealdwarden 1:
|
|
|
(2) Kaylen Fisher
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
14
damage
.
|
|
Hit:
+4 extra damage if the wealdwarden has combat
advantage against the target.
|
|
|
Fallen:
(Already
made the attack, so won't change it, but...)
|
|
Alsyne:
|
|
|
(1) Fae Wealdwarden 1
|
—
|
Rolled
28
vs. AC
|
—
|
18
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Alsyne continues blend
|
|
Fae Wealdwarden 1:
|
Effect:
If the wealdwarden is marked by an enemy
at the start of its turn, it can make a saving throw as a
free action to end the marking effect.
|
|
|
Fae Wealdwarden 1:
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Fae Wealdwarden 1 has overcome Mark:Green.
|
|
|
Fae Wealdwarden 1:
(Stay
blending.)
|
Vul has received initiative.
|
Fae Wealdwarden 1:
The
attacker is dazed until the end of its next turn.
ended on Fae Wealdwarden 1
I've finished my turn.
|
|
Fae Wealdwarden 1:
(Hey,
is there another day this week that we might be able to play at
least a couple of hours? I'm developing a bit of a headache, but I
don't want to permanently delay things more than I have.)
|
|
Vul deprones
|
|
Fae Wealdwarden 1:
(Vul
is a popup.)
|
Riot:
(( I don't think I have anything
planned ))
vonel:
(( I go back to work Tuesday night,
so probably not... ))
|
Vul:
|
(0) Vul
|
—
|
Vul
|
Effect:
The target spends a surge and heals
19
+
10
,
slides 1 and can make a saving throw.
Extra Yip:
The target even gets +
4
to their next saving throw before the end of his next turn.
|
|
Apply
+4
to next saving throw made
|
|
|
Fae Wealdwarden 1:
(Ah
well. We shall continue until I can't, then.)
|
|
Vul:
Gained 33 HP.
Spent a healing surge.
HP:
62 / 76—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Vul:
|
Staggering
Note
: Range 10
|
|
|
|
(2) Fae Wealdwarden 1
|
—
|
Rolled
24
vs. Will
|
—
|
7
thunder damage
.
|
|
Hit:
The foe is pushed 2 squares. An ally can take
a free action to make a melee basic attack against the foe
before, during or after the push.
|
|
Battle Song Expertise:
+1 push range
|
|
|
Fae Wealdwarden 1:
(Hits)
|
|
Alsyne:
|
|
|
(1) Fae Wealdwarden 1
|
—
|
Rolled
31
vs. AC
|
—
|
18
damage
.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Fae Wealdwarden 1:
(And
shredded)
|
|
Vul:
|
Trigger:
An ally within 5 bloodies or reduces a
foe to 0
|
|
|
Effect:
The ally gets
5
temporary HP
|
|
|
Alsyne:
Gained 5 temp HP.
HP:
72 / 81 + 5 temp.—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
Fallen has received initiative.
Alsyne has received initiative.
|
Vul:
Grants
combat advantage and can't gain combat advantage
ended on Sovereign Elk
Grants
combat advantage and can't gain combat advantage
ended on Duskwood Treant 1
Grants
combat advantage and can't gain combat advantage
ended on Animated Tree 1
Grants
combat advantage and can't gain combat advantage
ended on Animated Tree 2
I've
finished my turn.
|
|
|
Fae Wealdwarden 1:
(Actually,
that reminds me about Fallen., thanks)
|
|
Fallen:
|
Lifestealer
Dagger Property
|
|
|
Effect:
Whenever you kill an enemy with
this weapon, you gain temporary hit points equal to
7
.
|
|
|
Fallen:
Gained 7 temp HP.
HP:
57 / 68 + 7 temp.—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Alsyne:
|
|
|
(2) Duskwood Treant 1
|
—
|
Rolled
33
vs. AC
|
—
|
22
Lightning damage
.
|
|
(Sec.)
|
|
(1) Will-o'-Wisp 1
|
—
|
Rolled
21
vs. AC
|
—
|
15
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
=^v^=:
(( err, does she not have reach on
her dual strike? ))
|
|
Fae Wealdwarden 1:
(No.
She only has reach on Encounter/Daily attacks.)
|
=^v^=:
(( woops so cleave ))
|
|
Fae Wealdwarden 1:
(Is
all good.)
|
|
Alsyne:
|
|
|
(1) Duskwood Treant 1
|
—
|
Rolled
30
vs. AC
|
—
|
24
Lightning damage
.
|
|
Hit:
and an enemy adjacent to you other than the
target takes damage equal to your strength modifier. You can
forgo dealing damage to the adjacent enemy to instead make a
ranged basic attack with a heavy thrown weapon against one
creature other than the target of your cleave. This ranged
attack does not provoke opportunity attacks.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
|
Fae Wealdwarden 1:
(hits
the Treant, the Wisp not so much.)
|
=^v^=:
(( need to attack wisp ))
|
Alsyne:
|
|
|
(2) Will-o'-Wisp 1
|
—
|
Rolled
29
vs. AC
|
—
|
20
damage
.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
|
Fae Wealdwarden 1:
(I'm
just using your attack from the dual strike.)
|
=^v^=:
(( o ))
|
|
Fae Wealdwarden 1:
(No,
it's ok. You can have this one.)
|
|
|
Fae Wealdwarden 1:
(wait,
did that wrong. again.)
|
|
Will-o'-Wisp 1:
|
Effect:
The will-o'-wisp takes half damage from
all attacks, except those that deal force damage.
|
|
|
|
Fae Wealdwarden 1:
(Forgot
that for a sec. Makes a difference.)
|
|
Alsyne:
|
Effect:
You pick an adjacent enemy and move up to
your speed. As long as you end this movement in a square
adjacent to that enemy, your movement does not provoke
attacks of opportunity from that enemy.
|
|
=^v^=:
(( wait ))
=^v^=:
(( that can also mean without moving
it ))
=^v^=:
(( is that not pick up and drag? ))
|
|
Fae Wealdwarden 1:
(It
is not.)
|
|
|
Fae Wealdwarden 1:
(It's
just mobility)
|
|
Alsyne figures she'll shred invisible
balls of doom for fun
|
|
Alsyne:
The
target is marked until the end of your next turn.
ended on Duskwood Treant 1
I've
finished my turn.
|
|
|
Fae Wealdwarden 1:
(Fair!)
|
The fabric of the world tears once more as the great elk moves, smashing
apart all in its path.
|
Tyellenthi 's eyes go wide. "That
thing that just appeared... that is not a trivial creature!"
|
|
Sovereign Elk:
I've finished my turn.
Ayalin THINGS HERE
|
|
Will-o'-Wisp 2:
|
|
|
(1) Perra
|
—
|
Rolled
35
vs. Reflex
( Hit )
|
—
|
CRIT:
23
radiant damage.
|
|
|
Tyellenthi:
(Zap.
Sorry!)
|
Tyellenthi has received initiative.
|
Will-o'-Wisp 2:
I've finished my turn.
|
|
Alsyne:
|
|
|
wisp that seems immobile so has to be there?
|
—
|
Rolled
20
vs. AC
|
—
|
9
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Tyellenthi:
(Perra,
how long is that power supposed to last? The immob you put on
them, I mean.)
|
=^v^=:
(( also that troll has a number so
it's at least 2 non-trivial things ))
|
Tyellenthi:
(That
being said, it IS there.)
|
|
Perra:
Suffered 23 dmg. Lost 22 HP and 1 temp
HP.
HP:
44 / 66—
Surges:
5 / 5 —
APs:
0 —
Daily Items:
1
|
vonel:
(( comicly.. ))
|
Perra:
|
Effect:
Whenever you take damage of the type dealt
by your dragon breath (after the damage dealt is reduced by
your resistance), you regain the use of your dragon breath
if you have already expended it in this encounter.
|
|
|
Tyellenthi:
(It
has a number because I'm not using the base token.)
|
vonel:
(( the immob is save ends ))
|
Perra:
|
Trigger:
You hit an enemy with a cold power using
this implement.
|
|
Effect:
Every target hit by the power is
immobilized (save ends)
|
|
Apply
Every
target hit by the power is immobilized.
|
|
=^v^=:
(( woo more dragobreath ))
|
Tyellenthi:
(I
mean, you hit regardless, because it IS there, but Von, can you
please put a (save ends) in the effect? I didn't know I was
supposed to be making saves all this time.)
|
=^v^=:
(( it should, in theory, show up in
the show conditions under save ends ))
|
Tyellenthi:
(You're
right, it does. I'd still appreciate it, though.)
|
|
Feygrove Choker 1:
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Feygrove Choker 1 has overcome
Every
target hit by the power is immobilized.
.
|
|
|
Will-o'-Wisp 2:
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Will-o'-Wisp 2 has overcome
Every
target hit by the power is immobilized.
.
|
|
|
Perra:
|
Trigger:
You hit an enemy with a cold power using
this implement.
|
|
Effect:
Every target hit by the power is
immobilized (save ends)
|
|
Apply
Every
target hit by the power is immobilized. (Save ends)
|
|
|
Tyellenthi:
(Much
appreciated!)
|
|
Tyellenthi:
(But
yup, you get more dragonbreath. Amusing.)
|
|
Tyellenthi:
(Ty,
it's your turn, if you care to take it.
)
|
|
Tyellenthi:
|
|
|
(1) Duskwood Treant 1
|
—
|
Rolled
28
vs. Reflex
|
—
|
14
untyped or fire damage
.
|
|
Hit:
and you slide the target 2 squares. (Rushing
Cleats included)
|
|
Special:
This power can be used as a basic attack.
|
|
|
Tyellenthi:
(hits)
|
Riot:
(( I think leave it unless Vul wants
me to move it ))
|
Tyellenthi:
(Precision!)
|
|
Tyellenthi:
|
|
When the enemy grants combat advantage to
Tyellenthi, her melee attacks deal
4
extra damage against that enemy.
|
|
|
Duskwood Treant 1:
|
Effect:
Whenever the treant takes fire damage, it
also takes ongoing 5 fire damage (save ends).
|
|
Apply
Ongoing
5 fire damage.
|
|
=^v^=:
(( put it betwen tyl and Kay not
adjacent to vul would be good ))
Riot:
(( Okay ))
|
Tyellenthi:
The
target is dazed until the end of your next turn.
ended on Duskwood Treant 1
I've finished my turn.
|
|
Feygrove Choker 1:
|
|
|
(2) Perra
|
—
|
Rolled
20
vs. Reflex
( Miss )
|
|
|
|
(5) Vul
|
—
|
Rolled
20
vs. Reflex
( Miss )
|
|
|
|
(8) Tyellenthi
|
—
|
Rolled
22
vs. Reflex
( Miss )
|
|
|
|
(7) Kaylen Fisher
|
—
|
Rolled
34
vs. Reflex
( Hit )
|
|
|
|
(2) Alsyne
|
—
|
Rolled
28
vs. Reflex
( Hit )
|
|
Hit:
The target is restrained (save ends).
|
|
Apply
The
target is restrained (save ends).
|
|
|
Feygrove Choker 1:
(Me
is sad because neither probably cares much.)
|
|
Feygrove Choker 1:
I've finished my turn.
|
=^v^=:
(( what? restrain sucks ass ))
|
Feygrove Choker 1:
((Yeah,
but they're both in good positions already, so it loses some of
its bite.))
|
|
Feygrove Choker 1:
(And
hold on. A very crucial thing is missing on this token, and I
literall have no idea how I missed it.)
|
|
Briar Troll 1:
|
|
|
(2) Alsyne
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
18
damage
.
|
|
Hit:
and the troll slides the target up to 2
squares.
|
|
|
Briar Troll 1:
(actually
23, but it doesn't matter!)
|
Riot:
(( out of curiosity, what does the
teleportation mean for Dimensional Thunder ))
Riot:
(( Ah, conmod distance ))
|
Kaylen Fisher:
((You
teleport 4 squares, I believe, then make the attack, then it
inflicts the vulnberability.))
|
Riot:
(( damn 4 squares does me no good
unless that wisp is visible and I don't think burning a daily on a wisp
is the best plan ))
|
Kaylen Fisher:
(The
wisps are normal class monsters, so it's really up to
interpretation. But yeah, 4 squares will get you to anyone but the
visible wisp or the choker.)
|
Riot:
(( for either one it's a mandatory
teleport distance right? ))
Riot:
(( or is it "up to" ))
=^v^=:
(( note restrain is -2 to attacks ))
Riot:
(( Yes ))
|
Kaylen Fisher:
((Unless
otherwise specified, it's always "up to."))
|
Riot:
(( Okay neat ))
|
Kaylen Fisher:
(It's
annoying, because many (but not all) of the descriptions include a
redundant "up to."
|
Riot:
(( Yeah these don't. Amathor's Step
just says "Teleport 5 squares" ))
|
Kaylen Fisher:
(It's
less annoying that they do it with ongoing damage, because at
least they are consistent about that redundancy. I meant
descriptions in the whole game, not just on her token.
)
|
Riot:
(( lol fair ))
|
Kaylen Fisher:
(Some
descriptions say up to, some don't, but they all MEAN "up to,"
except for a tiny number of things.)
|
vonel:
(( Is troll done? ))
Riot:
(( cool ))
|
Kaylen Fisher:
(Sorry.
Yes, it is. The charge ended its turn.)
|
Kaylen Fisher has received initiative.
|
Briar Troll 1:
I've finished my turn.
|
|
Kaylen
Fisher:
|
Effect:
Teleport 5 squares. If you end this move
adjacent to an enemy, you gain a +2 power bonus to the next
attack roll you make against that enemy during your turn.
|
|
=^v^=:
(( note, those two trees die if you
kill the top noe ))
=^v^=:
(( top one ))
|
Sovereign Elk:
((This
is true.))
|
Riot:
(( Ah. I wouldn't be subject to the
restrain anymore by still being in the zone right? ))
=^v^=:
(( you are restrained till you save ))
Riot:
(( even teleporting? ))
Riot:
(( Huh ))
=^v^=:
(( yes, only grabs let you yoink out
of them ))
Riot:
(( seems if you teleport out of where
you're restrained you'd be free but okay ))
Riot:
(( Well shit ))
|
Sovereign Elk:
((Zones
do. But there is no zone. But from the description, there really
should be, for that.))
|
|
Sovereign Elk:
((I'm
going to allow it. It's definitely supposed to be stuff in the
area restraining the target, and it's a monster, not a player, so
I mostly don't have to worry about setting precedent.))
|
Riot:
(( so if I move her still inside said
non-zone she's free? ))
|
Sovereign Elk:
((No,
if you move her to a different square in the non-zone, it'll just
grab you again. Let's be reasonable.))
|
Riot:
(( okay lol I had to ask ))
|
Sovereign Elk:
((No
problem, lol.))
|
|
Kaylen
Fisher:
|
|
|
(1) Animated Tree 1
|
—
|
Rolled
16
vs. Reflex
|
—
|
13
force damage
.
|
|
|
|
(1) Animated Tree 2
|
—
|
Rolled
17
vs. Reflex
|
—
|
11
force damage
.
|
|
Riot:
(( Come on, Kaylen ))
|
Sovereign Elk:
(Wow.)
|
Riot:
(( a 2 and 1 ))
|
Sovereign Elk:
(Kaylen
just goes "ppphhhhhlllbbbb...")
|
Riot:
(( oh well, at least she's not
restrained anymore ))
|
Sovereign Elk:
(True.)
|
Perra has received initiative.
|
Kaylen Fisher:
I've finished my turn.
|
|
Perra:
|
Effect:
If you are dazed or stunned, you can make
a saving throw at the start of your turn to end that effect,
even if the effect doesn't normally end on a save.
|
|
Riot:
(( brb taking dog out ))
|
Perra:
|
:
Rolled
16.
Saving throw
|
|
|
Success:
Perra has overcome
The
target is dazed (save ends).
.
|
|
|
Sovereign Elk:
(Would
she like to mark one, or...?)
|
|
Sovereign Elk:
(Eh,
deal with it when she gets back.)
|
=^v^=:
(( yay Perra get moar break weapon ))
|
Perra:
|
Dragon
Breath
: Close blast 3 or
5
|
|
As Perra opens her mouth with a roar, the deadly power
of her draconic kin blasts forth to engulf her foes.
|
|
|
|
(1) Will-o'-Wisp 1
|
—
|
Rolled
33
vs. Reflex
|
—
|
19
cold, radiant damage
.
|
|
|
|
(5) Duskwood Treant 1
|
—
|
Rolled
26
vs. Reflex
|
—
|
19
cold, radiant damage
.
|
|
|
|
(4) Animated Tree 1
|
—
|
Rolled
33
vs. Reflex
|
—
|
19
cold, radiant damage
.
|
|
|
|
(5) Animated Tree 2
|
—
|
Rolled
23
vs. Reflex
|
—
|
19
cold, radiant damage
.
|
|
Bolstering Breath:
Your dragon breath power
targets enemies in the area, instead of all creatures in the
area. In addition, allies in the area of your dragon breath
gain a +1 bonus to attack rolls until the end of your next
turn.
|
|
Enlarged Dragon Breath:
When you use your dragon
breath power, you can choose to make it blast 5 instead of
blast 3
|
|
Apply
+1
bonus to attack rolls until the end of your next turn.
|
|
Riot:
(( back ))
Riot:
(( oh yeah, I could Aegis mark ))
|
Kaylen
Fisher:
|
Effect:
Target one creature in the burst. You mark
the target. The target remains marked until you use this
power against another target. If you mark other creatures
using other powers, the target is still marked. A creature
can be subject to only one mark at a time. A new mark
supersedes a mark that was already in place. If the marked
target makes an attack that doesn't include you as a target,
it takes a –3 penalty to attack rolls. If that attack hits
and the marked target is within 10 squares of you, you can
use an immediate interrupt to reduce the damage dealt by
that attack to any one creature by an amount equal to [5 +
ConBonus]. At 11th level, reduce the damage dealt by [10 +
ConBonus]. At 21st level, reduce the damage dealt by [15 +
ConBonus]
|
|
(1) Animated Tree 2
|
—
|
Animated Tree 2
|
Target one creature in the burst. You mark the
target. The target remains marked until you use this power
against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be
subject to only one mark at a time. A new mark supersedes a
mark that was already in place. If the marked target makes
an attack that doesn't include you as a target, it takes a
–3 penalty to attack rolls. If that attack hits and the
marked target is within 10 squares of you, you can use an
immediate interrupt to reduce the damage dealt by that
attack to any one creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
|
|
Apply
The
target takes a -3 penalty to attack rolls that do not
include Kaylen, and are subject to her Aegis of Shielding.
|
|
Riot:
(( thanks for the remindere ))
Riot:
(( *reminder ))
|
Sovereign Elk:
(Anyway,
all of those hit.)
|
Riot:
(( damn, nice ))
|
Vul gets boof
|
|
Perra:
|
Effect:
+2 bonus to damage rolls
|
|
vonel:
(( forgot that on it ))
|
Sovereign Elk:
(Okies,
applied.
)
|
|
Perra:
|
Perras foe stands at the center of a conflagration of
her design.
|
|
|
|
(5) Duskwood Treant 1
|
—
|
Rolled
14
vs. Reflex
|
—
|
27
cold, radiant damage
.
|
|
Hit:
Until the start of your next turn, any enemy
that enters a square adjacent to the target or starts its
turn there takes 1d6 cold and radiant damage. An enemy can
take this damage only once per turn.
|
|
Effect:
+2 bonus to damage rolls
|
|
=^v^=:
(( rip ))
vonel:
(( wiff ))
=^v^=:
(( one'd ))
|
Sovereign Elk:
(Sorry.)
|
|
Sovereign Elk:
(I
can't really do much about 1s.)
|
|
Perra:
I've finished my turn.
|
|
Sovereign Elk:
(back
in the day, when I would roll everything behind a screen, I could
have fudged things every now and then, but I don't have that kind
of freedom online.)
|
=^v^=:
(( you also couldn't fudge US roling
na 1 ))
|
Duskwood Treant 1:
|
|
|
(5) Perra
|
—
|
Rolled
23
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Hit:
and the target falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Perra:
|
Effect:
Perra has a thing!
|
|
=^v^=:
(( a thing! ))
|
Perra:
|
Slaad's
Gambit
: Immediate
Interrupt
|
|
Perra taps into chaos just as a foe is about to hit her.
A greenish hue flickers across her skin as she teleports
away, then makes her own attack.
|
|
Trigger:
An enemy within 5 squares of you hits you
|
|
|
|
(2) Duskwood Treant 1
|
—
|
Rolled
32
vs. Will
|
—
|
36
cold, radiant damage
.
|
|
Effect:
Before the attack, you teleport your speed.
|
|
=^v^=:
(( probable asplode! ))
|
Sovereign Elk:
((Sure
I could, and did, when we were starting out. For a while, I rolled
everything, including your attack rolls, for exactly that reason.
But eventually I stopped, because it was narcissistic. Also yes,
that hits.))
|
|
Vul:
|
Trigger:
An ally within 5 bloodies or reduces a
foe to 0
|
|
|
Effect:
The ally gets
5
temporary HP
|
|
|
Perra:
Gained 5 temp HP.
HP:
44 / 66 + 5 temp.—
Surges:
5 / 5 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( tree combo! other two turn off
right? ))
Riot:
(( sweet ))
|
Perra triple kills
|
=^v^=:
(( it's abut tree fifddy ))
Perra has received initiative.
|
Sovereign Elk:
(Snrk.)
|
vonel:
(( Should I jusr end turn again
or...? ))
|
Sovereign Elk:
(Did
you before? Yeah, then.)
|
vonel:
(( that was an interupt, and now I
have init again. I don't want to break things so that's why I asked. ))
|
Sovereign Elk:
(No,
it's a perfectly good question. I was literally asking. If you
did, though, then sure, hit end again.)
|
|
Perra:
I've finished my turn.
|
Abner has received initiative.
|
Will-o'-Wisp 1:
I've finished my turn.
|
|
Sovereign Elk:
(Hey,
would Alsyne like to potentially have the choker moved near her,
or not? Asking for a friend.)
|
=^v^=:
(( ya, it'd save her from hoping an
invisible wisp isn't adjacent to her ))
|
Abner:
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
19
vs. AC
|
—
|
14
damage
.
|
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
|
Effect: One creature takes
5
modifier force damage, and you slide the target up to 3
squares.
|
|
|
Abner:
(Alas,
nope.)
|
|
Abner:
(Oh
well, worth a shot.)
|
Fallen has received initiative.
|
Abner:
The
target takes a -2 penalty to attack rolls until the end of your
next turn.
ended on
Feygrove Choker 1
I've finished my turn.
|
|
Fallen:
|
|
|
(1) Briar Troll 1
|
—
|
Rolled
31
vs. Reflex
|
—
|
10
damage
.
|
|
Hit:
and you can push the target 1 square, and can
shift 1 square as a free action, ignoring difficult terrain.
|
|
=^v^=:
(( maybe push it adjacent to alsyne
so it takes autohit and she can swing at it? ))
|
Abner:
((Yeah,
better than what I was thinking, really.))
|
=^v^=:
(( oh it has a pokey aura ))
|
Abner:
((Yes,
it do.))
|
|
Abner:
((And
now we know that.))
|
|
Briar Troll 1:
|
Effect:
Any creature that ends its turn in the
aura takes 5 damage.
|
|
Apply
Any
creature that ends its turn in the aura takes 5 damage.
|
|
|
Abner:
(THERE.
That's how I should have done it.)
|
|
Abner:
('Cause
now he can use a damn AP and not regret it too much.)
|
|
Fallen:
You have spent an action point.
Current APs:
0
|
|
Fallen:
|
|
|
(1) Briar Troll 1
|
—
|
Rolled
38
vs. Fortitude
|
—
|
16
damage
.
|
|
Hit:
and the target falls unconscious (save ends).
If the unconscious target takes any damage, this
unconsciousness ends.
|
|
Miss:
Half damage, and the target is dazed until
the end of your next turn.
|
|
Apply
The
target falls unconscious (save ends). If the unconscious
target takes any damage, this unconsciosness ends.
|
|
Apply
Dazed
until the end of your next turn.
|
|
Trigger:
You hit an enemy the grants combat
advantage to you.
|
|
|
|
The enemy takes
13
extra damage.
|
|
=^v^=:
(( lol ))
|
Fallen:
"Guess
what happens when the pommel of a big knife hits the skull of a
troll?"
|
|
Fallen:
|
Effect:
The target is marked until the end of your
next turn.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
Vul has received initiative.
|
Fallen:
I've finished my turn.
|
=^v^=:
(( anyone happen to wanna be
invisible? ))
|
Fallen:
(I
mean, Fallen will always take invis, if nobody else does.)
|
Riot:
(( I'm good ))
=^v^=:
(( maybe tyl for the ca etc ))
|
Fallen:
(Ty
is a good choice also, since she's not flanking atm.)
|
|
Fallen:
Suffered 5 dmg. Lost 0 HP and 5 temp
HP.
HP:
57 / 68 + 2 temp.—
Surges:
6 / 6 —
APs:
0 —
Daily Items:
1
|
Riot:
(( can she move with this invis? ))
=^v^=:
(( ya ))
Riot:
(( Ah okay ))
=^v^=:
(( also is there a guy next to vul or
did the wisp make a stealth check? ))
Riot:
(( Also maybe once Alsyne gets free we
should just book it instead of fighting everything lol ))
=^v^=:
(( maybe but deeeer ))
|
Fallen:
(Wisp
invisibled, and moved away. You can pinpoint its location via
perception as normal, I believe.)
|
Riot:
(( yes but the deer has wandered off ))
|
Fallen:
(...probably
shouldn't say it moved, but a little late now.)
|
=^v^=:
(( I mostly only care if it's still
adjacent to vul ))
=^v^=:
(( since it'd have to steallth check
to beat tyl's mighty perception to hide xP ))
vonel:
(( I mean dealing with it is sort of
the plan, just right now that plan is have Vul tell it a story to make
it think were super cool and awesome. ))
|
Fallen:
(The
deer has wandered off for the moment, sure. It sorta depends on
what you want to accomplish here, though, whether you choose to
leave or not.)
|
|
Vul:
|
You probably just imagined them being there
|
|
(3) Tyellenthi
|
—
|
Tyellenthi
|
Effect:
The target becomes invisible until
end of Vul's next turn and is slid 2 squares.
|
|
Apply
Invisible
untill end of Vul's next turn
|
|
Riot:
(( also looks like the troll will just
stay asleep as long as we don't attack it (unless it saves, obvs) ))
|
Fallen:
(It
will probably save, but it at least bought you folks a round.)
|
=^v^=:
(( it will immediatly wake up on it's
turn because it'd start adjacent to alsyne who is currently restrained ))
=^v^=:
(( wait no it wont, it will if she
saves ))
|
Fallen:
(Oh
yeah. Well, I guess someone like Ty, with a good basic, should
Coup de Grace him on their turn.
)
|
vonel:
(( auto crit is nice, probably not
going to kill it outright though ))
=^v^=:
(( AAACTUALLY no screw it I guess vul
goes after the deer ))
|
Fallen:
(Highly
unlikely, yes.)
|
Riot:
(( so also would that automatically
grant CA (since it's an auto crit) therefore Precision would come into
play? ))
vonel:
(( well if the attack hit's it's an
auto crit. ))
=^v^=:
(( yes thats the idea, also it
doesn't have to be a basic attack, it has to be a standard action melee
))
|
Sovereign Elk:
(Oh,
it doesn't? I feel silly, then.)
|
=^v^=:
(( if you had some sorta silly high
crit 4w you can melt it with that ))
Riot:
(( yeah precision's damage requires it
to be CA ))
vonel:
(( Attack Helpless Target: The
creature uses one of its attack powers against an adjacent target that
is helpless. If the attack hits, it automatically scores a critical hit
against the target. ))
=^v^=:
(( maybe not melee either ))
|
Sovereign Elk:
(Unconscious
grants CA, no worries.)
|
=^v^=:
(( honestly time to taunt the deer xP
))
|
Sovereign Elk:
"And
so the storyteller pursued the object of his tale, keeping it
within sight and mind, and knowing it would do so with he."
|
Riot:
(( Thanks. Yeah I get it's auto crit,
but Precision specifically says it requires Ty to have CA against the
target. I figured uncon was auto CA but I wanted to ask to make sure. ))
Riot:
(( because I misinterpret things all
the time ))
|
Sovereign Elk:
(It
is. No worries. You got it right. I get things wrong constantly
too.)
|
|
Sovereign Elk:
(You've
probably noticed.)
|
Riot:
(( also she doesn't have any crazy 4W
attacks but she has a 2d8+wismod daily ))
|
Sovereign Elk:
(Anyway...
the choice is between letting it waste a round or doing a bunch of
damage to it, essentially.)
|
Riot:
(( Also if that daily hits, it is
Prone, Can't Stand Up (save ends) ))
|
Sovereign Elk:
(I
honestly don't know what is a better idea in this circumstance,
sorry.)
|
Riot:
(( I'm open to suggestions ))
|
Vul:
The
fox gets a silvery gleen in his eyes, "Oh, what's this? The
Regent's forces scattered, the Ruler gives flight before the might
of the hunters? Confused and lost through the woods it ran like a
mere
?
Does it keep it's pride at least?"
|
=^v^=:
(( ug it ate that ))
|
Vul:
The
fox gets a silvery gleen in his eyes, "Oh, what's this? The
Regent's forces scattered, the Ruler gives flight before the might
of the hunters? Confused and lost through the woods it ran like a
mere (some sorta fey word for a non-fey animal version of a fey)?
Does it keep it's pride at least?"
|
|
Sovereign Elk:
((Well,
it's a troll, so Ty at the very least knows that it will rapidly
heal itself, unless fire or acid are applied to it, so Ty's fire
attacks might not be a bad idea, especially if you can make it
hurt in other ways too.))
|
Riot:
(( Ahhh okay ))
|
Sovereign Elk:
(Hmm.
I think that would be a bluff check, Vul. You both know it isn't
that, but you're trying to needle it.)
|
=^v^=:
(( correct, also trying to redefine
what it did to make it feel a bit more liek it out to submit ))
|
Vul:
|
=^v^=:
(( aww, not quite 15 more then level
))
=^v^=:
(( fair warning if you do wanna leave
the deer be you probably will have to yell at Vul ))
|
Sovereign Elk:
"The
tale winds about his hooves like a snake; the teeth pierce his
ankles, but the venom is muted. There is pain, but his vast heart
soldiers onward."
|
=^v^=:
(( unless you'd give my the perra +1
to hit for the nice +15 xP ))
Alsyne has received initiative.
|
Vul:
I've
finished my turn.
|
=^v^=:
(( what's the action to tell if
something is hidden adjacent to alsyne? ))
|
Sovereign Elk:
(Minor.)
|
|
Alsyne:
|
|
Alsyne:
|
Effect:
Alsyne gains a +1 item bonus to perception
checks.
|
|
=^v^=:
(( unsure if that's already in it
also lol failure ))
|
Sovereign Elk:
(I
don't know, and also yeah, sorry. Lemme look.)
|
|
Sovereign Elk:
(I
don't think it is, no.)
|
Riot:
(( no +1 in the roll's math so ))
=^v^=:
(( I don't think the wisps fail to
beat a 12 ))
|
Sovereign Elk:
(Oh,
it's in the math? I was wrong!)
|
Riot:
(( No ))
|
Sovereign Elk:
(Still,
you are correct. That did not work.)
|
|
Alsyne totally like, isn't going to
NOT attack this round
|
Riot:
(( there's no +1 ))
|
Alsyne:
|
|
|
(2) Feygrove Choker 1
|
—
|
Rolled
14
vs. AC
|
—
|
12
lightning damage
.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Sovereign Elk:
(sorry.)
|
=^v^=:
(( it's more does she provoke? ))
|
Alsyne:
I've
finished my turn.
|
:
Rolled
16.
Saving throw
|
|
|
Success:
Alsyne has overcome
The
target is restrained (save ends).
.
|
The
target is marked until the end of your next turn.
ended
on Will-o'-Wisp 1
|
|
Sovereign Elk:
(Nobody
attacks you. Though it should be noted that the wisps can't attack
while invisible.)
|
=^v^=:
(( ya but they can free action become
visible or is it only on their turn? ))
|
Sovereign Elk:
(I'm
already being cheesy in allowing them to switch on and switch off
on their own turns to stay invisible. I don't want to get stupider
than that.)
|
|
Sovereign Elk:
(if
I want to make a puzzle battle out of enemies that can't be
located, I'll absolutely tell you.)
|
=^v^=:
(( at least Tye gets to coup de grase
the troll before it wakes up ))
|
Sovereign Elk:
(As
it is, I don't want the wisps to be the important part of the
fight.)
|
Riot:
(( call it after the Elk's turn? ))
=^v^=:
(( tbf I'd like to call it after
tyl's turn ))
=^v^=:
(( whilst we have the sleep effect
nonsense fresh in head ))
|
Sovereign Elk:
(I
mean, it's a condition on the troll, so I'm not sure we'd forget
that.)
|
The fabric tears once more.
|
Sovereign Elk:
(But
ok, if you want.)
|
|
Will-o'-Wisp 2:
|
|
|
(1) Vul
|
—
|
Rolled
20
vs. Reflex
( Miss )
|
—
|
17
radiant damage
.
|
|
|
Sovereign Elk:
I've finished my turn.
Ayalin THINGS HERE
|
Tyellenthi has received initiative.
|
Will-o'-Wisp 2:
I've finished my turn.
|
|
Sovereign Elk:
(Ty
turn.)
|
Riot:
(( just imagine she does this in a
square that only affects the troll ))
|
Tyellenthi:
|
|
|
(5) Briar Troll 1
|
—
|
Rolled
16
vs. Fortitude
|
—
|
14
untyped or fire damage
.
|
|
|
Effect: The burst creates a zone that lasts until
the end of the encounter. Any creature within the zone that
leaves it or attacks a creature outside it takes
10
damage.
|
|
Apply
The
target is restrained (save ends).
|
|
Apply
The
target is immobilized until the end of your next turn.
|
|
|
Tyellenthi:
|
|
When the enemy grants combat advantage to
Tyellenthi, her melee attacks deal
7
extra damage against that enemy.
|
|
Riot:
(( auto crit obvs, not sure if there
was a way to do that ))
vonel:
(( she does need to move up and be
adject to it for the auto crit on hit ))
|
Sovereign Elk:
(Ok,
just so you know, that isn't an auto-crit, because it's not a
melee attack.)
|
Riot:
(( from my end ))
Riot:
(( ohhhh ))
Riot:
(( okay ))
Riot:
(( gimme a sec ))
=^v^=:
(( it seems to be adjacent and have
to hit, so you miss and nothign happens the end x.x ))
Riot:
(( pretend I didn't do that ))
|
Sovereign Elk:
(np)
|
vonel:
(( Coup de Grace doesn't say it has
to be melee ))
vonel:
(( just adaject and an attack power ))
Riot:
(( the thing I originally wanted to
use is better anyway and is also fire ))
|
Sovereign Elk:
(You
are correct.)
|
Riot:
(( also can I type something in this
crit box to make it auto? ))
=^v^=:
(( ya 2 ))
|
Tyellenthi:
|
|
|
(1) Briar Troll 1
|
—
|
Rolled
29
vs. Reflex
|
—
|
CRIT:
24
untyped or fire damage, plus 4
untyped or fire damage.
|
|
Hit:
and you knock the target prone. It can't
stand up (save ends).
|
|
Miss:
Half damage and you knock the target prone.
|
|
Effect:
Until the end of the encounter, you gain a
+2 bonus to attack rolls against prone targets. In addition,
whenever you hit an enemy with a melee attack, you can knock
that enemy prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
The
target cannot stand up (save ends).
|
|
|
Tyellenthi:
|
|
When the enemy grants combat advantage to
Tyellenthi, her melee attacks deal
4
extra damage against that enemy.
|
|
Riot:
(( which should be 10 ))
Riot:
(( iirc ))
=^v^=:
(( yaz ))
|
Sovereign Elk:
(nodnodnod)
38 damage, then.)
|
Riot:
(( Okay now I need to go, gotta go to
the store before it closes ))
=^v^=:
(( it wakes up ))
|
Sovereign Elk:
(It
does, but it remains on the ground, and will not regenerate on its
turn.)
|
=^v^=:
(( also it can't stand up ))
|
Sovereign Elk:
(Also
correct.)
|
|
Sovereign Elk:
(Ty
does take 5 damage for ending adjacent, though, unless she uses
something else.)
|
|
Tyellenthi:
Suffered 5 dmg. Lost 0 HP and 5 temp
HP.
HP:
71 / 71 + 8 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Tyellenthi:
I've finished my turn.
|
|
Sovereign Elk:
(Ok,
lets call it, then.)
|
Riot:
(( okay gnight! ))
Riot is disconnected.
|
Sovereign Elk:
((Thanks
for making this low stress tonight, guys.))
|
|
Sovereign Elk:
((once
the headache started, that was very helpful.))
|
=^v^=:
(( sav'd ))
=^v^= is disconnected.
vonel is disconnected.
=^v^= has connected.
|
Sovereign Elk:
Hallo.
|
vonel has connected.
|
Sovereign Elk:
Yo.
|
|
Perra:
good
|
|
|
Ganaroth:
That's
good to know. I'm a bit tired and bleh myself. :/ Alas.'
|
Riot has connected.
|
|
Ganaroth:
Maybe
it's the metric shittons of fruit gummy candy I've been consuming
that's tired me out. Hi Riot!
|
|
|
Riot:
Not
much, was streaming some HFW for a friend whose PC can't run it,
took a few mins to finish up the Distress Signal quest
|
|
|
Riot:
Been
speedrunning the game just doing main quests lol
|
|
|
Ganaroth:
Lol,
will never.
|
|
|
Riot:
That
bit me in the ass fighting the first Tremortusk
|
|
|
Ganaroth:
Deserved.
|
|
|
Riot:
5
levels below the quest level
|
|
|
Riot:
Which
is what I still am lol
|
|
|
=^v^=:
they
should give more xp for skipping dialogue to help out speedrunners
|
|
|
Ganaroth:
Hey,
that's what happens if you play Aloy like The Terminator.
|
|
|
Riot:
tbf
I'm not actually speedrunning, I am having to sit through dialog
so my friend can see it
|
|
|
Riot:
Also
yeah lots of these fights take longer since I'm doing less damage
|
|
|
=^v^= internet-gestures vaguly at the
concept of lets plays
|
|
|
Riot:
They
don't watch let's plays
|
|
|
Ganaroth:
No
worries. I don't ACTUALLY think you're a monster of historic
proportions for skipping painstakingly crafted and often poignant
stories told within the games side quests.
|
|
|
=^v^=:
they
are watching you stream it, so unless you are doing an anime
overlay it's a lets play
|
|
|
Riot:
Oh
I'll show them some of the side quests too
|
|
|
Riot:
I
mean they don't go on YouTube or Twitch and watch them
|
|
|
Riot:
They
will only watch a friend play it
|
|
|
Riot:
Same
with how they're seeing BG3
|
|
|
Ganaroth:
I
can actually understand that.
|
|
|
Riot:
Also
G this is Sydney the fandom art historian I am streaming it for
|
|
|
=^v^=:
as
a person who set up a cool anime streaming service and basically
nobody uses it I can get people having exacvting media consumption
habits
|
|
|
Ganaroth:
Sometimes
you watch a let's play, the person goes and does something
incredibly dumb, or skips something important and obvious, and
because you aren't there, you have to watch the player cripple
themselves, either mechanically or in terms of narrative
satisfaction.
|
|
|
Ganaroth:
I
hope Sydney is enjoying it.
|
|
|
Riot:
How
is everyone else?
|
|
|
=^v^=:
coming
down from crippling tooth/mouth pain
|
|
|
Ganaroth:
Tired,
bleh, but Imma try to fight through.
|
|
|
=^v^=:
watched
a show that says fire+water+wind=poke
|
|
|
Ganaroth:
Maybe
in a soulslike.
|
|
|
Ganaroth:
Eh,
tried to type a funny follow-up, but I failed the first criterion.
|
|
|
Ganaroth:
What
show is this?
|
|
|
=^v^=:
err,
lord something chinese
|
|
|
Ganaroth:
Ah,
k. One of THOSE.
|
|
|
=^v^=:
oh
also it's called legendary overlord
|
|
|
Ganaroth:
Well,
that's on-brand.
|
|
|
=^v^=:
it's
funny cause despite being like, literally a noble with a castle
and holdings they don't really do any of the lording, they just
master the spear
|
|
|
Ganaroth:
OK.
Ugh. Fuck. Alright, I guess we should probably begin, or
something. I apologize in advance for my lack of enthusiasm
tonight. You know how it is with me.
|
So, last time we played, all my prep became quickly pointless as I
demonstrated how swiftly random rolls can just fuck your preparation and
rob a scene of both narrative weight and mechanical fun. And so (an
audible tussle occurs offscreen, and the voice changes just slightly, as
though someone is doing a very good Ganaroth impression.) And so we pick
ourselves up and get back to work! The Elk is still primed to pay
attention to Vul's tale, and trio of what seem to be water spirits has
appeared in its hoofprints. The air about it firms; the distortions are
still for the moment. You are safe from further reinforcements, at least
for the moment. (Compared against the party's highest perception.)
|
|
Ganaroth:
(Anyway,
I'll actually start now. Apologies.)
|
vonel:
(( brb ))
|
Feygrove Choker 1:
|
|
|
(2) Alsyne
|
—
|
Rolled
39
vs. AC
( Hit )
|
—
|
CRIT:
18
damage.
|
|
Hit:
and the choker grabs the target (escape DC
28). Until the grab ends, the target takes ongoing 10 damage.
|
|
Special:
The choker must not have two creatures
grabbed.
|
|
Apply
The
choker grabs the target (escape DC 28). Until the grab ends,
the target takes ongoing 10 damage.
|
|
|
Feygrove Choker 1:
(brb
is the word.)
|
|
Feygrove Choker 1:
|
Effect:
The choker gains total concealment as long
as it is not grabbed by or grabbing a creature.
|
|
Apply
The
choker gains total concealment as long as it is not grabbed
by or grabbing a creature.
|
|
|
Alsyne:
Suffered 18 dmg. Lost 13 HP and 5 temp
HP.
HP:
59 / 81—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
|
Feygrove Choker 1:
I've finished my turn.
|
Riot:
(( Alsyne just can't catch a break ))
=^v^=:
(( #TankProblems ))
vonel:
(( back ))
|
Triton Tideripper 1:
|
|
|
(7) Vul
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
Hit:
and the archer pushes the target up to 2
squares.
|
|
|
If the target is adjacent to Undine, it takes
4
extra damage.
|
|
|
Triton Tideripper 1:
(Wb
Vonel.)
|
|
Vul:
Suffered 16 dmg.
HP:
46 / 76—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Triton Tideripper 1:
I've finished my turn.
|
The Triton move to attack, but are slowed down by the swathe of broken
stone and churned earth that the Elk leaves behind.
|
Triton Warrior 1:
(TritonS.
Ugh.)
|
|
Triton Warrior 1:
I've finished my turn.
|
|
Briar Troll 1:
(Because
the Troll took fire damage during the preceding turn, it does not
regenerate.)
|
=^v^=:
(( it also can't stand up or
something ))
Riot:
(( correct ))
Riot:
(( due to this: ))
|
Tyellenthi:
|
Hit:
and you knock the target prone. It can't
stand up (save ends).
|
|
Miss:
Half damage and you knock the target prone.
|
|
Effect:
Until the end of the encounter, you gain a
+2 bonus to attack rolls against prone targets. In addition,
whenever you hit an enemy with a melee attack, you can knock
that enemy prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Apply
The
target cannot stand up (save ends).
|
|
Riot:
(( well It can it just has to roll a
save ))
|
Briar Troll 1:
(Ah,
of course.)
|
=^v^=:
(( but it saves vs that at the end of
it's turn so it can't stand up for now ))
|
Briar Troll 1:
(You're
right. Okay, less good attack, then.)
|
|
Briar Troll 1:
|
Effect:
The troll uses claw twice. If both attacks
hit the same target, that target is weakened until the end
of the troll's next turn.
|
|
Apply
The
target is weakened until the end of the troll's next turn.
|
|
|
Briar Troll 1:
|
|
|
(1) Fallen
|
—
|
Rolled
15
vs. AC
( Miss )
|
—
|
15
damage
.
|
|
|
|
(1) Fallen
|
—
|
Rolled
24
vs. AC
( Miss )
|
—
|
21
damage
.
|
|
Hit:
and the troll slides the target up to 2
squares.
|
|
|
Briar Troll 1:
(Very
less good.)
|
|
Briar Troll 1:
(well,
poop.)
|
Kaylen Fisher has received initiative.
|
Briar Troll 1:
I've finished my turn.
|
|
Briar Troll 1:
(Just
a reminder, to both you and myself, that Kaylen is currently
currently controlled by Riot.)
|
Riot:
(( yeah was just looking at her ranged
))
|
Briar Troll 1:
(Is
all okay. I was just making sure.)
|
|
Kaylen
Fisher:
|
|
|
(4) Briar Troll 1
|
—
|
Rolled
21
vs. Fortitude
|
—
|
15
fire damage
.
|
|
Hit:
and the creature is marked as if from your
Swordmage Aegis power until the end of the encounter. This
does not end existing marks placed by your Swordmage Aegis
power, and using your Swordmage Aegis power to mark another
enemy does not end this mark. Another creature's mark
supersedes this one.
|
|
Miss:
No damage, but the the creature is marked as
if from your Swordmage Aegis power until the end of the
encounter. This does not end existing marks placed by your
Swordmage Aegis power, and using your Swordmage Aegis power
to mark another enemy does not end this mark. Another
creature's mark supersedes this one.
|
|
|
Aegis of Shielding:
Until the end of the
encounter, when you reduce the damage the target deals using
aegis of shielding, the target takes fire damage equal to
the amount of damage your aegis of shielding power prevents.
|
|
Apply
The
creature is marked as if from your Swordmage Aegis power
until the end of the encounter. This does not end existing
marks placed by your Swordmage Aegis power, and using your
Swordmage Aegis power to mark another enemy does not end
this mark. Another creature's mark supersedes this one.
Aegis of Shielding: Until the end of the encounter, when you
reduce the damage the target deals using aegis of shielding,
the target takes fire damage equal to the amount of damage
your aegis of shielding power prevents.
|
|
=^v^=:
(( lol sad troll ))
|
Briar Troll 1:
(I'm
afraid that's a miss, but the Troll is of course still subject to
the effect.)
|
Riot:
(( yeah I figured as much ))
Riot:
(( ah well ))
|
Briar Troll 1 is like "Uh.." as it
realizes that, on subsequent turn, it now has the choice of either
attacking Kaylen or instead not regenerating.
|
Perra has received initiative.
|
Kaylen Fisher:
I've finished my turn.
|
Riot:
(( back in just a few ))
Riot:
(( don't wait for me! ))
|
Briar Troll 1:
(Hokay.
Be well!)
|
vonel:
(( Klk zone is diff terrain right? ))
|
Briar Troll 1:
(Is
correct, yes.)
|
vonel:
(( *Elk ))
|
Briar Troll 1:
(I
figured.)
|
|
Perra:
|
A gust of frost hammers her foe and knocks it back.
|
|
|
|
(9) Triton Warrior 1
|
—
|
Rolled
15
vs. Fortitude
|
—
|
26
cold, radiant damage
.
|
|
Hit:
You push the target 1 square.
|
|
Special:
This power can be used as a ranged basic
attack.
|
|
Effect:
+2 bonus to damage rolls
|
|
|
Perra:
+1
bonus to attack rolls until the end of your next turn.
ended on Vul
I've finished my turn.
|
|
Briar Troll 1:
(I
can't really say that hits. Sorry.)
|
|
Will-o'-Wisp 1:
|
|
|
(1) Vul
|
—
|
Rolled
30
vs. Reflex
( Hit )
|
—
|
18
radiant damage
.
|
|
|
Vul:
Suffered 18 dmg.
HP:
28 / 76—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
Abner has received initiative.
|
Will-o'-Wisp 1:
I've finished my turn.
|
|
Briar Troll 1:
(Asshole
wisps keep blinking on and off.)
|
=^v^=:
(( rip not having that warlock for
some reason utility 2 ))
|
Abner:
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
24
vs. AC
|
—
|
17
damage
.
|
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
|
Effect: One creature takes
5
modifier force damage, and you slide the target up to 3
squares.
|
|
|
Briar Troll 1:
(Womp
womp.)
|
|
Briar Troll 1:
(My
bad luck affects dmpcs too.)
|
=^v^=:
(( miss? ))
Fallen has received initiative.
|
Abner:
I've finished my turn.
|
=^v^=:
(( itf it's a miss I'd like to do a
thing ))
|
Vul:
|
Flying hammer makes it easier to hit.
|
|
Trigger:
Ally misses with a melee attack
|
|
|
|
(5) Feygrove Choker 1
|
—
|
Rolled
24
vs. Reflex
|
—
|
10
damage
.
|
|
Hit:
The foe takes a -4 to defenses vs triggering
attack.
|
|
|
Briar Troll 1:
(It
is a miss, yes.)
|
=^v^=:
(( that's a miss too? ))
Riot:
(( back ))
|
Briar Troll 1:
(no,
it hits. But...)
|
|
Feygrove Choker 1:
|
Trigger:
The choker is hit by a melee or ranged
attack from an enemy other than the grabbed creature.
|
|
Effect:
The triggering attack targets the grabbed
creature instead of the choker.
|
|
Special:
The choker must have a creature grabbed.
Recharges when the choker hits with choking tentacle.
|
|
=^v^=:
(( oh right, nothing can be done
about that reaction rip ))
|
Briar Troll 1:
(Sorry
Vul. He countered your counter.)
|
|
Alsyne dodges it anyways
|
|
Briar Troll 1:
(Counter
counter counter.)
|
|
Fallen:
|
|
|
(1) Briar Troll 1
|
—
|
Rolled
36
vs. Fortitude
|
—
|
10
damage
.
|
|
Hit:
and ongoing damage equal to any sneak attack
damage you deal with this attack (save ends).
|
|
Apply
Ongoing
damage equal to any sneak attack damage you deal with this
attack
|
|
Trigger:
You hit an enemy the grants combat
advantage to you.
|
|
|
|
The enemy takes
7
extra damage.
|
|
|
Briar Troll 1:
(wait,
hold on.)
|
|
Briar Troll 1:
(What
the fuck... how did I set this up, and why?)
|
|
Briar Troll 1:
(I'm
sorry, folks. I fucked something up like usual.)
|
Riot:
(( all good! ))
=^v^=:
(( bloodbath is immune to being not a
mess to make ))
=^v^=:
(( I think there are only 2 vairable
ongoing damage attacks in the game, beholder disintegrate and bloodbath
))
|
Briar Troll 1:
(I'm
just a little annoyed at the minimum sneak attack damage.)
|
|
Briar Troll 1:
(But
yeah, looked and saw "no, technically you did it right.")
|
=^v^=:
(( kinda amaizing rolling a 1 on all
3 dice ))
|
Briar Troll 1:
(Kinda
bad, yeah.)
|
|
Briar Troll 1:
(Amazingly
terrible, lol.)
|
|
Briar Troll 1:
(Briar
troll is going to respond. Yes, it will be subject to Kaylen's
Aegis.)
|
|
Briar Troll 1:
|
Trigger:
The troll is damaged by an enemy attack.
|
|
Effect:
The troll uses claw.
|
|
|
Briar Troll 1:
|
|
|
(1) Fallen
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
21
damage
.
|
|
Hit:
and the troll slides the target up to 2
squares.
|
|
=^v^=:
(( not so much cause miss ))
|
Briar Troll 1:
(womp
womp. Luckily troll r dum.)
|
|
Fallen will use his AP, because when
is a better time?
|
|
Fallen:
Gasp!
Used!
|
|
Fallen:
---Has
only two icons, one is very definitely "used AP." Gan is "Durrr."
|
Vul has received initiative.
|
Fallen:
The
target is marked until the end of your next turn.
ended on Briar Troll 1
I've finished my turn.
|
|
Vul:
|
Vul mutters something and you feel better somehow.
|
|
(0) Vul
|
—
|
Vul
|
Effect:
Target spends a surge, heals for
19
,
gains
19
THP and makes a saving throw.
|
|
|
Vul uses the last healing power
|
=^v^=:
(( those are 4 higher right? cause
+surge value? ))
|
Fallen:
(Right.)
|
|
Vul:
Gained 23 HP. Gained 23 temp HP.
Spent a healing surge.
HP:
51 / 76 + 23 temp.—
Surges:
9 / 11 —
APs:
1 —
Daily Items:
1
|
|
Abner:
|
|
Effect:
For the first combat in any given
day, Abner and his party receive temporary hit points equal
to their healing surge value. These temporary hit points
stack with other temporary hit points, and are removed
first. Abner's healing surge value, and that of his party
members, is increased by his wisdom modifier ( +
4
).
|
|
|
Vul:
|
Staggering
Note
: Range 10
|
|
|
|
(2) Feygrove Choker 1
|
—
|
Rolled
14
vs. Will
|
—
|
7
thunder damage
.
|
|
Hit:
The foe is pushed 2 squares. An ally can take
a free action to make a melee basic attack against the foe
before, during or after the push.
|
|
Battle Song Expertise:
+1 push range
|
|
=^v^=:
(( lol failure ))
Alsyne has received initiative.
|
Vul:
Invisible
untill end of Vul's next turn
ended on Tyellenthi
I've
finished my turn.
|
|
Fallen:
(High
numbers aren't welcome here.)
|
|
Alsyne:
Suffered 10 dmg.
HP:
49 / 81—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
|
Feygrove Choker 1 gurgles in pleasure.
|
|
Alsyne:
|
|
|
(1) Briar Troll 1
|
—
|
Rolled
21
vs. AC
|
—
|
13
Lightning damage
.
|
|
Hit:
and an enemy adjacent to you other than the
target takes damage equal to your strength modifier. You can
forgo dealing damage to the adjacent enemy to instead make a
ranged basic attack with a heavy thrown weapon against one
creature other than the target of your cleave. This ranged
attack does not provoke opportunity attacks.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Alsyne also fails
|
|
Alsyne:
The
target is marked until the end of your next turn.
ended on Feygrove Choker 1
I've
finished my turn.
|
=^v^=:
(( it'll be way more annoying if that
choaker can recharge and use it's grab then if it sits there all
murdable ))
=^v^=:
(( since it can't hide now ))
=^v^=:
(( oh right did the troll take it's
rain of steel from it's last turn? ))
|
Feygrove Choker 1:
(I
don't believe so, no.)
|
|
Alsyne:
|
|
|
(1) Briar Troll 1
|
—
|
Rolled
23
vs. AC
|
—
|
11
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Feygrove Choker 1:
(Hmm.
I wonder if ongoing damage counts as part of the original attack
or not...)
|
|
Feygrove Choker 1:
(I
honestly can't remember.)
|
|
Feygrove Choker 1:
(damage
dealt, btw.)
|
|
Undine 1:
|
Effect:
Undine creates a zone in an area burst 4
within 10 squares that lasts until the end of the encounter.
The zone is difficult terrain for enemies. When an enemy
ends its turn in the zone, Undine can slide it up to 2
squares as a free action. Undine can move the zone up to 4
squares as a minor action.
|
|
|
Undine 1:
I've finished my turn.
|
|
Sovereign Elk:
"The
wise king, bedecked all about by horn and wreath, found himself
pursued no longer. His strength undiminished, his pride unbowed.
The power and majesty of the Land between the Winds stands
triumphant, and none shall bar its path."
|
|
Sovereign Elk:
I've finished my turn.
Ayalin THINGS HERE
|
|
Will-o'-Wisp 2:
|
|
|
(1) Fallen
|
—
|
Rolled
32
vs. Reflex
( Hit )
|
—
|
16
radiant damage
.
|
|
|
Fallen:
Suffered 16 dmg. Lost 14 HP and 2 temp
HP.
HP:
43 / 68—
Surges:
6 / 6 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( deer's just lucky it doesn't have
to not roll a 1 to taunt xP ))
|
Will-o'-Wisp 2:
(Sorry.)
|
Tyellenthi has received initiative.
|
Will-o'-Wisp 2:
I've finished my turn.
|
|
Tyellenthi:
|
|
|
(1) Briar Troll 1
|
—
|
Rolled
35
vs. Reflex
|
—
|
CRIT:
16
untyped or fire damage, plus 7
untyped or fire damage.
|
|
Hit:
and you slide the target 2 squares. (Rushing
Cleats included)
|
|
Special:
This power can be used as a basic attack.
|
|
Riot:
(( no slide ))
Riot:
(( do Alsyne or Fallen need to make
saving throws currently? ))
=^v^=:
(( doesn't look like it ))
|
Will-o'-Wisp 2:
(Don't
think so.)
|
|
Will-o'-Wisp 2:
(That
being said, hit.)
|
Riot:
(( okay ))
|
Tyellenthi:
I've finished my turn.
|
|
Briar Troll 1:
|
Trigger:
The troll is damaged by an enemy attack.
|
|
Effect:
The troll uses claw.
|
|
Riot:
(( Oh I forgot about Precision ))
|
Briar Troll 1:
|
|
|
(1) Tyellenthi
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
18
damage
.
|
|
Hit:
and the troll slides the target up to 2
squares.
|
|
Riot:
(( after literally reminding myself
about it before we started lol ))
|
Tyellenthi:
|
|
When the enemy grants combat advantage to
Tyellenthi, her melee attacks deal
1
extra damage against that enemy.
|
|
Riot:
(( though I guess it's 10 because crit
))
=^v^=:
(( yes ))
=^v^=:
(( much better the a 1 ))
|
Tyellenthi:
Suffered 18 dmg. Lost 10 HP and 8 temp
HP.
HP:
61 / 71—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( also you can swordmage dmg reduce
that attack and cause of that make troll take dmg ))
Riot:
(( that's right, thank you ))
|
Kaylen
Fisher:
|
Aegis
of Shielding Interrupt
|
|
Effect:
Reduce the damage dealt by that attack to
any one creature by an amount equal to 5 + your Constitution
modifier. At 11th level, reduce the damage dealt by 10 +
your Constitution modifier. At 21st level, reduce the damage
dealt by 15 + your Constitution modifier.
|
|
|
Reduce the damage dealt by that attack to any one
creature by an amount equal to
9
.
At 11th level, reduce the damage dealt by
14
.
At 21st level, reduce the damage dealt by
19
.
|
|
=^v^=:
(( so 9 less damage and troll takes 9
more fire ))
|
Will-o'-Wisp 2:
(Hyup.)
|
|
Tyellenthi:
Gained 9 HP.
HP:
70 / 71—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Feygrove Choker 1:
|
|
|
(3) Tyellenthi
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
13
damage
.
|
|
Hit:
and the choker grabs the target (escape DC
28). Until the grab ends, the target takes ongoing 10 damage.
|
|
Special:
The choker must not have two creatures
grabbed.
|
|
Apply
The
choker grabs the target (escape DC 28). Until the grab ends,
the target takes ongoing 10 damage.
|
|
|
Feygrove Choker 1:
I've finished my turn.
|
=^v^=:
(( undine goign to throw tyl around?
))
|
Triton Tideripper 1:
|
|
|
(8) Fallen
|
—
|
Rolled
37
vs. AC
( Hit )
|
—
|
CRIT:
25
damage.
|
|
Hit:
and the archer pushes the target up to 2
squares.
|
|
|
If the target is adjacent to Undine, it takes
10
extra damage.
|
|
|
Will-o'-Wisp 2:
(Ow.
Sorry me.)
|
|
Fallen:
Suffered 25 dmg.
HP:
18 / 68—
Surges:
6 / 6 —
APs:
0 —
Daily Items:
1
|
Riot:
(( oof ))
|
Triton Tideripper 1:
I've finished my turn.
|
|
Triton Warrior 1:
|
|
|
(4) Fallen
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
14
damage
.
|
|
|
Fallen:
Suffered 14 dmg.
HP:
4 / 68—
Surges:
6 / 6 —
APs:
0 —
Daily Items:
1
|
|
Fallen:
"So,
uh... Yeah, no worries, I've got it."
|
|
Triton Warrior 1:
I've finished my turn.
|
|
Fallen:
(I
think I forgot to make saves on this guy. Fuck me. Oh well, I
guess it's like he just failed to save, then.)
|
|
Briar Troll 1:
|
|
|
(1) Alsyne
|
—
|
Rolled
13
vs. AC
( Miss )
|
—
|
26
damage
.
|
|
|
|
(1) Alsyne
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
21
damage
.
|
|
Hit:
and the troll slides the target up to 2
squares.
|
|
|
Alsyne:
|
|
|
(1) Briar Troll 1
|
—
|
Rolled
21
vs. AC
|
—
|
11
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
=^v^=:
(( rain ftw ))
|
Fallen:
(Ok,
no. I need to fucking pull through this. Sorry, wrestling with
inner demons.)
|
=^v^=:
(( make fun of their stupid horns ))
Kaylen Fisher has received initiative.
|
Briar Troll 1:
I've finished my turn.
|
:
Rolled
8.
Saving throw
|
|
|
Failure:
Briar Troll 1 remains with The target cannot
stand up (save ends)..
|
|
:
Rolled
24.
Saving throw
|
|
|
Success:
Briar Troll 1 has overcome
Ongoing
damage equal to any sneak attack damage you deal with this
attack
.
|
|
Riot:
(( poor Kaylen, she really doesn't
have much for range ))
=^v^=:
(( the troll stands all it can stands
and it can't stands no more ))
|
Fallen:
(Heh.)
|
=^v^=:
(( it's all difficult terrain ))
Riot:
(( Oh is it? I was just thinking of
the light blue as diff terrain ))
=^v^=:
(( the blue square is undine's
difficult terrain that also slides you 2 if you end turn in it ))
|
Fallen:
(Sorry.
The Blue one is too... but only for you, not the enemy.)
|
Riot:
(( well I guess this is as far as
she's getting then ))
|
Fallen:
(Kay's
usual "Ranged Option" is usually Lightning Lure.)
|
=^v^=:
(( you appear to have selected,
'fight troll', you have the abiility to charge it if you really wanted
to ))
=^v^=:
(( also digging on buttons you ahve ))
|
Kaylen
Fisher:
|
Effect:
Whenever a creature marked by your
Swordmage Aegis makes an attack that does not include you as
a target, you gain 3 temporary hit points. Increase the
temporary hit points to 5 at 11th level, and to 8 at 21st
level.
|
|
Riot:
(( yeah I keep forgetting that one ))
|
Fallen:
(Good
for a couple of extra thp.)
|
|
Kaylen Fisher:
Gained 3 temp HP.
HP:
78 / 87 + 3 temp.—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( you also have running slash and
page's rampage that could be used, page with charge, running just in
general both allow movement ))
Riot:
(( Yeah I think with a charge she will
have JUST enough movement to get to the troll ))
Riot:
(( also she could use her daily magic
item shift power for two squares if I needed ))
=^v^=:
(( dimental thunder has a 'teleport
con mod squares before attack' thing you can't see ))
|
Fallen:
(Awesome.
I'm super.)
|
=^v^=:
(( that's my bad cause you put it in
the custom code that doesn't show up on mouseover ))
Riot:
(( I think we discussed it last time,
I just forgot ))
=^v^=:
(( I pasted what it does in discord ))
|
Kaylen Fisher:
So
yeah I'll do that then
|
|
Fallen:
(My
bad for continuing to forget it's an issue.)
|
|
Kaylen
Fisher:
|
|
|
(1) Briar Troll 1
|
—
|
Rolled
38
vs. Fortitude
|
—
|
CRIT:
23
Thunder damage, plus 9 damage.
|
|
|
Effect:
Teleport a number of squares equal
to
4
.
Each enemy adjacent to you after the teleport gains ongoing
5 thunder damage
|
|
Apply
Ongoing
5 thunder damage (save ends)
|
|
|
Fallen:
(And
my bads trump your bads.)
|
Riot:
(( You're fine, it's not like I use
your characters often enough for it to have been an issue in the past! ))
|
Fallen:
((This
is true.))
|
Riot:
(( Also not gonna complain about
rolling two crits tonight, one with each ))
|
Fallen:
(Hm,
not wrong.)
|
Perra has received initiative.
|
Kaylen Fisher:
I've finished my turn.
|
|
Perra:
|
Rune
of Mending
: Minor -
Close burst 5
|
|
The healing rune flares with a cold blue fire as you
trace it in the air. The rune then appears on your allies'
armor.
|
|
(1) Fallen
|
—
|
Fallen
|
Effect:
The target can spend a healing
surge and regains
17
+
3
hit points.
Rune of Destruction:
You and each ally
in the burst gain a +2 power bonus to damage rolls until the
end of your next turn.
Rune of Protection:
You and
each ally in the burst gain a +1 bonus to all defenses until
the end of your next turn.
|
|
Apply
You
and each ally in the burst gain a +2 power bonus to damage
rolls.
|
|
Apply
You
and each ally in the burst gain a +1 bonus to all defenses.
|
|
=^v^=:
(( dam or prot? ))
|
Perra uses her heal and buffs some def
|
Riot:
(( nice ))
=^v^=:
(( woo 4 additional hp from that for
fallen ))
|
Fallen:
Gained 20 HP.
Spent a healing surge.
HP:
24 / 68—
Surges:
5 / 6 —
APs:
0 —
Daily Items:
1
|
|
Fallen:
Gained 4 HP.
Spent a healing surge.
HP:
28 / 68—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
|
Perra:
|
A gust of frost hammers her foe and knocks it back.
|
|
|
|
(4) Triton Warrior 1
|
—
|
Rolled
15
vs. Fortitude
|
—
|
28
cold, radiant damage
.
|
|
Hit:
You push the target 1 square.
|
|
Special:
This power can be used as a ranged basic
attack.
|
|
|
Perra:
I've finished my turn.
|
=^v^=:
(( moar 2s ))
=^v^=:
(( undine slide? ))
|
Fallen:
(Oh,
right. Sorrry. I'm in a little bit of a fog right now. I
apologize.)
|
Riot:
(( All good ))
|
Will-o'-Wisp 1:
|
|
|
(1) Perra
|
—
|
Rolled
16
vs. Reflex
( Miss )
|
—
|
17
radiant damage
.
|
|
|
Fallen:
(sad
trombone noises)
|
Abner has received initiative.
|
Will-o'-Wisp 1:
I've finished my turn.
|
=^v^=:
(( hopefully the lack of that guy
being able to inturrupt again will help abner shank a grabber ))
|
Abner:
|
|
|
(1) Feygrove Choker 1
|
—
|
Rolled
26
vs. AC
|
—
|
21
damage
.
|
|
Trigger:
During your turn, you hit an enemy with a
melee basic attack using a one-handed weapon while your
other hand holds no weapon or shield.
|
|
|
|
Effect: One creature takes
5
modifier force damage, and you slide the target up to 3
squares.
|
|
|
Fallen:
(Seems
like it.)
|
=^v^=:
(( punt it next to alsyne so it maybe
takes damage if the undine doesn't save it ))
=^v^=:
(( also abner could ap hit it again ))
|
Fallen:
(Guys,
it might be a good idea for me to stop. I don't know that this is
good for me. Akaiku just said a totally normal thing, and I got
ANGRY. Like, I was a split second from telling you to take control
of him yourself, then. And that would be absurd, because you
haven't done a single thing wrong. It's all a reaction of despair
over the way things went. I think I might need to just take a week
and try to figure out what to do about this whole thing, because
as it is, it's eroding my sanity.)
|
Riot:
(( That's okay. You gotta take care of
yourself first ))
|
Fallen:
(You
don't deserve anger, Akaiku. You did and said nothing wrong. I'm
the one with incorrect responses.)
|
vonel:
(( Take a week off and then if your
still not feeling the fight we can just do like you sujested and just
move on from this fight. ))
=^v^=:
(( I mean if it's so bothersome
mentally the state the fight is is, we got another few swings in got to
see more of Tyl and kay's powers, we can call it moved on ))
=^v^=:
(( ya what vonel beat me to typing ))
|
Fallen:
(thanks.
I wish I was more predictable.)
|
|
Fallen:
(...Well,
in a good way.)
|
|
Fallen:
(-.-
Aware of what 'consistency' would mean in this context.)
|
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
Riot has connected.
|
Fallen:
Yo.
Sup?
|
vonel has connected.
|
|
=^v^=:
finished
stupid daily in fo76 just now
|
|
Fallen:
Heyo.
Sup? It is too hot.
|
|
|
Riot:
Okay
I did not hit enter, neat
|
|
|
Riot:
Trying
to find some GITS art just because I rewatched the 1995 movie the
other day
|
|
Fallen:
Yeah,
not too much over here either, but that's sorta by preference. As
for the other, I think the internet probably abounds with Motoko
Kusanagi fanart.
|
|
Fallen:
Even
accounting for Sturgeon's Law, there's probably totally stupid
amounts of good stuff.
|
|
|
Riot:
I
just fully expect to find an overwhelming amount of the Bad Kind
of art of the Major
|
|
Fallen:
I
hate to say it, but you can expect that for virtually any
character.
|
|
|
Riot:
Just
that she's been around a lot longer than most and has had time to
be drawn by the worst kinds of people lol
|
|
Fallen:
Lol,
ok, you're not wrong.
|
|
Fallen:
Hmm.
Better or worse than the sketchy Ranma 1/2 fanart? That one is
pretty bad.
|
|
Fallen:
(Ok,
since we're all here, I'd like to be transparent for a bit.
Obviously, no secret that I am dissatisfied with how this turned
out, but I think at this point the smart move is to cut our losses
and move on. I'm not pleased about it, but I think that's the best
thing going forward, unless someone has a different idea. So, if
there are no objections (and feel free to voice them; my stuff can
always be amended), essentially what is going to happen,
narratively, is that the other group a (inside palace group) will
exit to the gardens, and aid group b in guiding the Elk back
through the portal before everyone scarpers off into the night. I
can also write that with gud werds, if you want.)
|
|
Fallen:
(So
is that a vote for gudwerds, or just a general assent? Sorry, I'm
bad at communication.)
|
|
Fallen:
K.
|
|
|
Riot:
You
can do the good words if you want but I don't want to add an extra
level of work
|
|
Fallen:
I
don't actually mind doing it. It's just that it will take a few
minutes, and we can just skip if the time is more valuable.
|
|
|
=^v^=:
I
feel that good words would make people in general feel better also
you like word
|
|
|
Riot:
I'm
easy, whatever the group decides
|
|
Fallen:
Well,
you're not wrong. I do like to word.
|
vonel:
(( I'm good with all that, if you
want to word go for it. ))
The desperate melee in the gardens continues; Perra and Vul and the
others continue to strike down fey creatures of all stripes as they are
disgorged from the rifts trailing behind the Sovereign Elk, while
simultaneously attempting to break the Archfey itself to bridle and
reign. At one point Alsyne actually jumps on the thing's back, to lend
the argument about it being tamed as a steed extra weight. She actually
manages to hang on for a bit, before the Elk tosses her to the ground,
and comes close to crushing her with an annoyed hoof, but the endless
stream of enemies, and the overwhelming invulnerability of the Elk
itself begin to wear upon you. As things begin to look dire, however,
you hear the sounds of combat near the palace, and approaching your way.
Not the skirmishes of the palace guards still taking place elsewhere in
the gardens, but the sounds of your compatriots cutting down their own
share of argent invaders. Soon the two groups are joined once more, and
with a united front manage to overpower the fey enemies, and guide a
now-placid Elk back through the portal that it emerged from. Before it
walks through, it gives the group a look. The face of an elk is not
particularly expressive, and its lowing groan unintelligible, but you
each feel the echoes of contentment and fondness from the creature. You
get the feeling that, while this was not the tale it had sought, this is
one of the many paths its story might take, and it is happy to play its
part in it. The groups thus joined, are able to rush through the opened
garden wall gate, and run off into the silver-lit streets.
|
Fallen:
(Fuck
me. I just grabbed all the tokens that are "mine" at once for the
overlay, and only now do I realize the magnitude to which I have
oversaturated this game with me dmpcs. :/ )
|
|
Fallen:
*my.
|
Riot:
(( I actually kinda like that we have
a good number of DMPCs. Feels more alive ))
|
Fallen:
(Oh,
cool. 'Cause it's too late to get rid of them all, unless I want
to do a Martin and unceremoniously kill a bunch of characters
without it making dramatic sense.)
|
|
Fallen:
(Shots
fired at fantasy authors that are not my favorite, lol.)
|
Riot:
(( lmaooo ))
|
Fallen:
(I'm
sorry... (cries) I just sorta think that Martin gets a weird
amount of exposure, considering that he's definitely not in the
top 20 of skilled fantasy writers working today.)
|
|
Fallen:
(Anyway,
apologies. Tangent.)
|
Riot:
(( okay I release Ty and Kaylen's
tokens, Akaiku, how do I bring my other two back to the overlay aside
from just hitting "Impersonate"? ))
Riot:
(( *released ))
=^v^=:
(( select the tokens then use that r:
bs.tokens()] command with a bracket in the right place ))
Riot:
(( Sweet, got it ))
Riot:
(( Thank you as always ))
|
Vul looking rather pleased with
himself looks over group a, "Soo... how did it go? Are we skipping
town?"
|
|
Kris:
"Maybe..."
|
|
Vul nods smiling to Perra, "See, this
is why I packed!" back to Kris, "So, why 'maybe'?"
|
|
Rai Patience Argent:
"This
was wierdly less of a debacle than I had feared. We were already
aware that Anand and company knew where we were, so nothing
changed there. Instead, they decided to prove a point to us. Going
through the effort to do so, as opposed to killing us and being
done with it, suggests that they don't intend to kill us at all.
At least, not yet. I assume they intend to use us as cat's paws at
some point. Whatever the reason, though, it makes the positives
and negatives of pulling stakes rather murkier."
|
|
Sera:
"It's
not like we had much choice in the matter, but yeah. She let us go
because we passed her 'test'. At least we know for sure that the
Emir is scum, though."
|
|
Rai Patience Argent:
"They
may not intend to kill us right now, but since we don't know what
they do want from us, there's no way of predicting when that will
change. On the other hand, we also don't know what might provoke
them."
|
|
Lucky:
"I'm
not sorry for making him bleed."
|
|
Sera:
"At
least it seems like we have options right now."
|
|
Ra'ven:
"Oh
ah, also, Jydith said she is my mother, so that's a thing too
now..." Ra'ven gives a nervous false laugh, rather unlike her.
|
|
Rai Patience Argent:
"Nor
should you be. He has a reputation as a shrewd ruler and
strategist... but now I wonder how much of that reputation was
planted on purpose. He'd not be the first to do something like
that."
|
|
Fallen:
"Happy
Momaversary? Gotta admit, I don't know the commonly accepted
statement for 'casions such as this."
|
|
Kris:
"Regardless
we should probably get some were safer and talk there, between the
fey and the guards were more likely to get caught up in something
again then not."
|
|
Vul frowns, "I mean... you seem upset?
Is she not wrong?"
|
|
Lucky:
"Back
to the house is probably a good idea. We've got beer there."
|
|
Tyellenthi:
"I'm
apprehensive about staying. If we are to be targeted, it's better
to be a moving target than one waiting in place like a herd
animal. But... it is probably acceptable to at least regroup
before discussing it further."
|
|
Ra'ven:
"Ya,
I could use something to drink..."
|
|
Sera:
"If
we do decide to leave, I know a place where we can't be found. But
yeah, agreed. We should wait until we're back before we discuss
things."
|
|
Ra'ven looks between Perra and Alsyne,
"Good, you two are still alive too..."
|
|
Perra tilts her head
|
|
Kaylen Fisher:
"I'm
not against something to drink. Besides, that case with the copy
of the genius loci for the palace is still there, and I'd really
like to keep that. I had a few ideas for it."
|
|
Alsyne blushes. "I mean... I know I'm
a little... reckless. But if I'm making people wonder whether I'm
still alive just by going out, I should probably take a look at
how I approach things, huh?"
|
|
Lucky:
"I
think it's more that ol' Whats-her-name told us you all were going
to be part of the test, too. So like - an ambush."
|
|
Perra:
"Shr
probably had that guard open the gate and some how turn off the
wards then..."
|
|
Alsyne:
"Oh,
she did?" A flicker of realization. "Oh, of course. That would
make sense. I've never seen wards just... fail like that. If it
was on purpose, that's actually kind of comforting."
|
|
Alsyne:
"I
guess we survived, so that's good enough.
|
|
Rai Patience Argent:
"Actually,
the side gate would have been opened by a helpful member of the
palace guard, on our behalf. He was concerned, thanks to the
behavior of the downcolumn guests staying in the palace."
|
|
Rai Patience Argent:
"That
being said, it's possible that this was anticipated."
|
|
Perra:
"Oh..."
|
|
Sera:
"The
wards being turned off would have probably been her, though."
|
|
Rai Patience Argent:
"That
would make sense. And either way, our responses to events would
likely have been similar. This was a demonstration, or possibly a
threat, depending on how you view it. We are meant, at this
moment, to feel as though we have no agency and no options. It's
one of the most basic ploys available to destroy an opponents'
morale, despite the fact that such methods are only employed in
order to paralyze the enemy, and keep them from FINDING options.
Perhaps our position really is that precarious, but I think we owe
it to ourselves to at least calmly take stock of where we stand
before leaping to actions we can't easily take back."
|
The group keeps up a brisk pace back to the manor, avoiding any further
issues. Once, a group of armored riders, frost clinging to them, nearly
runs into you, but they seeing your numbers and demeanor seem to think
better of trying their luck, and reluctantly stay their bows. Aside from
the occasional wince from bruises and abrasions, the remnants of the
night's battles, you are able to reach home base without garnering
additional pain. Soon you stand in front of the building, within the
protective bluish glow of the iron wards, less sophisticated than those
of the palace, but also unable to be turned off at a whim, as far as you
know.
|
Rai Patience Argent:
(yeah
yeah, typos and stuctural errors because I can't correct, lol.)
|
|
Rai Patience Argent:
(Also,
I am paused in case anyone else wants to say/do anything before...
going into the house? Or whatever else you would like to do,
really, though going inside seems likely. You're driving, though.)
|
|
Lucky quickly walks up the steps and
into the house, bee-lining straight for the bar. "Fucking finally."
|
|
Rai Patience Argent:
"Indeed.
I'll be getting something as well, before we begin discussing
things in earnest."
|
|
Rai Patience Argent:
(Is
anyone else going with them?)
|
|
Ra'ven super does
|
|
Lucky:
"I
am
a bartender, I can make you whatever you want, provided we've got
the stuff."
|
|
Kris does as well
|
|
Rai Patience Argent:
"I'll
definitely avail myself of your skills, Lucky. That's why I
brought you on board, after all." The corners of her mouth turn
upward, just slightly.
|
|
Lucky:
"Clearly,"
she smiles back.
|
|
Vul follows, possibly carrying Io,
assuiming they are in a being carried around mood
|
|
Perra follows Vul
|
Fallen and Kaylen also join the group headed to the lounge, and its
attendant wet bar, putting in orders for a simple, strong strong mixture
of spirits, in Kaylen's case, and a cocktail the Lucky has legitimately
never heard of, and might simply be made up. He suggested that a mug of
ale and a shot of rum would be an acceptable substitute, though.
|
Rai Patience Argent:
(Sigh.
The maybe-fictional cocktail was Fallen's order, obviously, but I
always hit enter before looking over what I typed.)
|
|
Lucky:
"I
will send you into the abyss if you do a boilermaker with those.
This ale is far too good to be spoiled by dropping the rum into
it. I have
standards
."
|
Riot:
(( also tbf a boilermaker is whiskey,
but still ))
|
Lucky mixes and pours the rest of the
group's requested drinks, only feeling the need to make the one
threat.
|
|
Fallen:
"A
what now? Wow, that's a crazy name for a drink. Did you make that
up? But naw, the rum is to kick of some relaxation, and the ale is
to make it a happy relaxication. Imbibed sequentially."
|
|
Ra'ven has something fruity and
strong, which she still seems to be sipping, "... alright... maybe
I'm not going to end up killing all of you then..."
|
|
Lucky:
"Please
don't. Thanks."
|
The drinks are refreshing and/or calming. Finally, the adrenaline of a
night of difficult fighting begins to ebb away. Patience sighs, and
drains the remainder of her wineglass, immediately reaching to poor
another. "I certainly hope not. I've rather gotten used to not being
dead."
|
Rai Patience Argent:
"Ra'ven,
I have every confidence that you will not try to murder us. I have
no intention of trusting her above you."
|
|
Ra'ven:
"I
mean it... I really though some horrible monster would kill
everyone I spent time around but... it turns out that monster is
me... also there is that rather specifically manipulative devil
who probably is my mother in some way who casts a bit of a shadow
on bad dreams..."
|
|
Rai Patience Argent:
"...These
events must be hard for you." She seems a bit uncomfortable and
reluctant, but keeps speaking regardless. "Even if she is telling
the truth about your lineage, that doesn't mean that you can't
decide who you will be. Where we come from is set in stone, but
who we become is mutable."
|
|
Rai Patience Argent:
"...admittedly,
taking control of yourself is more difficult than life-affirming
pablum would have you believe."
|
|
Vul hmms, "Plus it's not like any of
the rest of us..." a pause, "your sisters and me I mean, had
parents in the first place..."
|
|
Ra'ven sighs, 'I know... it didn't
really cost me anything to call her that and she did us some
favors for it... I'm just... well... " she gestures vaguly, "I...
guess wrong?"
|
|
Rai Patience Argent:
"I
think that's likely true of several of us. There is, I think, a
strong tendency for fortune seekers like ourselves to come from
homes without parents, or other unstable backgrounds. Maybe
because it's easier to enter an uncertain lifestyle when you don't
have family to worry."
|
|
Sera:
"If
she's your mom, she's your mom. It's not wrong to understand or
recognize that, if you choose to."
|
|
Ra'ven:
"I
don't remember her really, is all.. I do remember my parents
dying... maybe..." she sighs, "... maybe I was wrong? It's odd for
her to lie about that and also know she could."
|
|
Ra'ven:
"Maybe
she raised me before I ended up at... " she doesn't seem able to
say what she was going to, "... err... where Vul was..."
|
|
Vul frowns, "We were both pretty small
at that point though..."
|
|
Sera:
"In
my experience, Anand doesn't lie. She will manipulate the world
around her to make things true, sure. And she's incredibly good at
following things through, in a way that is,
to the letter
,
true, but only beneficial to her."
|
|
Kaylen Fisher:
"They're
right, you know. I... well, I've got a particular relationship
with my father, but knowing what he's like and where he came from
actually helps, in a weird way. It gives me a kind of explanation
for the worst part of me, and lets me know what to be careful of.
And are we sure she raised you at all? I mean, all we really know,
from what you said, is that she claimed you. Even assuming that's
true, she could have ditched you immediately, or maybe you were
abducted or something. For all we know, you never spent a full day
in her care."
|
|
Sera:
"But
lying would be
uncouth.
"
|
|
Kaylen Fisher:
"Yeah,
maybe. But it would be pretty terrible for this to be the one time
that she DID decide to do something uncouth."
|
|
Ra'ven sighs, "I mean, she could be
misleading like that, but... she
obviously
has more of an
opinion on what I should do then everyone else, you... " frowns,
"... others saw what she wrote..."
|
|
Kaylen Fisher:
"I
wasn't in there with you. What did she write?"
|
|
Ra'ven:
"A
large report on how I am doing, problems with my fighting style
and how I could be made to fix it...." she sighs, "... it was...
insightful. And rather longer then everyone elses.. She actually
does care about it, at least it appears..." she closes her eyes,
"At least... her being my mother or something helps me deal with
having uncharacteristic thoughts towards her..."
|
|
Kris:
"From
what I read on those you and Eileen were the only two she seemed
really excited about. Everyone else was either 'deal with it
later' or a curiosity she wanted solved."
|
|
Ra'ven:
"She
even doesn't remember most of you even though you say she has
history with you... but she remembers me who i don't remember
her... it's wierd..."
|
|
Sera:
"There's
a reason for that, in some of our cases."
|
|
Rai Patience Argent:
"Yes...
I do find that interesting. The way that you speak about her,
Sera, it is as though you'd personally faced her in some capacity,
but she seemed uncertain about it, similar to the filed comments
concerning Lucky and myself."
|
|
Rai Patience Argent 's gaze glimmers
with restrained curiousity.
|
|
Sera:
"I
have. And there's a reason she doesn't remember it. I assume it's
a function of the wards they put on the Reach to erase it from the
memory of the world at large."
|
|
Ra'ven:
"Thats...
a pretty big and scary ward?"
|
|
Sera:
"Yeah,
it's way beyond my understanding, honestly."
|
|
Rai Patience Argent:
"I'd
also like to know more about Kris's history. She clearly knew who
you were, and in greater detail than any of us besides, perhaps,
Ra'ven. I gather that you worked for the Iron Empire at some point
in the past, but I'd be interested in more specifics. Also..." She
pauses, concerned. "The.... Reach? I'm not... I'm not sure what
that is..."
|
|
Sera:
"It's
ou... my home. Down column, one of the closest to the Iron Empire."
|
|
Vul sorta whispers not partocularly
whispery to Perra, "See, it's the time of stories..."
|
|
Kris:
"Yeah
though you'll forgive me for not just coming out and saying so.
People tend to get..." He glances at Sera, "...trigger happy when
they find out. Not that I blam any of them usally I just move on
when people find out, saves hassle."
|
=^v^=:
(( lol the missing e makes it all
corisar-style BLAM! them ))
|
Rai Patience Argent:
"I
see. And... I don't suppose there is some way we could verify
this? It's not as though I distrust you, but it is a rather large
idea to simply accept."
|
|
Vul:
"I
mean it's just mercenary work right? Why would people get so
upset?"
|
|
Sera lowers her eyes slightly from
Kris's gaze. "Yeah. It's hard considering my life. But I want to
trust you. I promise I'll listen to what you have to say."
|
|
Kris:
"Cause
they do things in ways people don't like... they like to say there
the good guys, the only ones fighting to stop the wold from being
invaded from below and blah, blah, blah I'm sure you've all heard
that a dozen times over."
|
|
Rai Patience Argent:
"I
think they are probably nervous, given the Iron Empire's
well-earned reputation for manipulation and brutality. Even those
who aren't nervous that he might be an agent could very well be
hesitant to hire someone who might light the enemy's children on
fire."
|
|
Rai Patience Argent:
"Not
that I believe you would. But it might be a fear."
|
|
Kris flinches and grimaces a bit at
Rai's comment
|
|
Kris:
"Your
not far off... tell me any one know how they normally go about
taking a village?"
|
|
Fallen:
"Mmm...
I'll bet Sera knows. But I'd love to hear an insider perspective!"
|
|
Sera:
"It
depends. I'd like to hear it from Kris's perspective, too, though."
|
|
Kris chuckles, "All right then, if
it's a small or mid sized village they send in a group to pacify
and subjugate it. There's resitance more offten then not and when
that happens the soilders are ordered to round up all the children
in the village and hold them, thenan offer is made 'Styand down or
we excute the kids.' nasty stuff really."
|
|
Sera:
"Yeah.
I figured as much. They did something similar to one of our towns.
It was... really bad. I've told the story to most of the people
here so I won't disturb them with it again."
|
|
Kris:
"In
the company I served in no one could remember it ever having been
done, weapons thrown down new subjects for the empire." He blinks
in suprise at Sera, "Yours is a bit of an outlier then, it's
really not a common thing that happens, if ever."
|
|
Fallen:
"Yeah,
that's pretty nasty. There are a couple of gangs here that do that
kinda thing, though it's not on the same scale. Just a victim
here, a victim there. Here I can stab the people responsible, but
I don't think it would work well against a country."
|
|
Rai Patience Argent:
"I
wish I could remember this... Reach." There is a moment of real
longing in her voice. "The idea that a nation was able to thumb
their noses at the Empire and deny them their prize... well, it
brings a smile, doesn't it? I'd dearly love to shake the hands of
those responsible, if only to congratulate them on a job well
done."
|
|
Ra'ven:
"It'd
be somewhat nice if this was a simlar nation..."
|
|
Sera raises her eyes to Kris again.
"It was a war. They were trying to take over the entire nation.
Anand led the charge and they almost won."
|
|
Sera:
"I
mean shake your own hand, then."
|
|
Rai Patience Argent:
"I'm
sorry, come again?"
|
|
Kris:
"Any
ways the group I was in was doing just that, I was second in
command of that expedition we had done everything up to that point
and were wating for the adults to stand down..." He sighs, "They
didn't and so our commander gave the order to kill the children. I
was shocked and argured with him that was going to far, it was a
rumor a myth not something the empire actually did just something
we said to make ourselfs sounds scarry to others. He laughed at me
and gave the order again... and well... I ran him though from
behind when he turned his back to me."
|
|
Sera:
"Nothing.
Don't worry about it. I just wish you could remember the Reach,
too."
|
|
Sera:
"I
wish more of the Iron's soldiers had done what you did, then." She
says to Kris, and the smile, while sad, is genuine.
|
|
Fallen:
"Ok,
see, this guy. THIS guy! He gets it." He grasps Kris's wrist, and
tries to raise it above his head, giving a whoop. "Exactly the
right thing, my good fellow!"
|
|
Fallen:
"Now,
some people have it that talkin' it out first is good, but I ain't
never seen an argument that didn't have more weight to it when the
other guy could see the color of his own blood, right?"
|
|
Rai Patience Argent nods slowly at
Sera, a bit uncertain.
|
|
Kris:
"That
didn't go over well with the bulk of the soilders there and I was
fighting off the other soilders there, a coupld of the others
joined me and we ened up taking out the whole squad, after that
the others took the villagers some were else to try and keep them
safe and I left on my own." he motions to the sword on his back,
"Took lthis off my former commander, don't know why other then
somelthing was telling me I should."
|
|
Lucky:
"Aha!
That explains the cool sword, then."
|
|
Kris sighs, "Of cousre he was some big
shot upper nobles son so I quickly found myself on a wanted list."
He raises his glass, "If I'm not number one I'm at least in the
top five most wanted in the empire."
|
|
Kaylen Fisher:
"Wow.
I guess that dam was almost ready to burst, huh? I'm glad you were
able to make that happen. I don't suppose all of the Iron Empire's
squads are that ready to turn?" She seems impressed. "Some kinds
of criminal rankings are badges of honor, at least how I see it."
|
|
Kris shakes his head, "I wish, growing
up and living there it's an endless stream of propaganda, nearlly
everyone there thinks there in the right and everyone else is
agasint them."
|
|
Kris:
"There's
a few, maybe one in a thousand were it doesn't take hold, but
they've learned to keep there mouths shut over the years lest they
just disaper."
|
|
Vul:
"Huh,
that's sorta like where I was from, with what we were taught is
right and everyting else is out to get us, but like... in a
less... I don't know... violent way? More a sad thing?"
|
|
Kris:
"It's
actually not that uncommon of a way of thnking, especially in a
closed off group, but for the whole of the empire to think that
way I feel like there has to be more to it."
|
|
Kris looks at Sera, "...and as to what
you were saying a large city or even a whole nation would require
a very differnt responce, if they couldn't worm there way in like
they did here an all out attack wouldnt be out of the question.
It's always there last option regarless of size, so if they were
going full out war on you then consider your nation stronger then
you might think."
|
|
Sera:
"It
was a full on invasion, yeah. And like I said, they came very
close to winning. But thanks."
|
|
Kris:
"But
that's my story, and I won't fault you if you want me gone or even
if Sera want's to just shoot me to get some sort of revenge. I
leave that up to the rest of you."
|
|
Sera:
"I
promised I wouldn't, and I don't break promises unless I'm forced."
|
|
Rai Patience Argent nods at Kris's
statement. "It's in the interest of the Empire's Archdukes that
people show blind, terrified loyalty to them. Given that they're
organized enough to conduct such misinformation, that's enough
reason to suspect that they've interfered." She nods at Sera as
well. "I agree. I don't really know the Reach, and I'm only
passingly familiar with the Iron Empire. But I do know that most
lands attacked by the Empire do not survive even if they manage to
repel the initial invasion. The cost of doing so is enough to
break all but the strongest. If your nation managed to defend
itself and remain intact, you have every right to feel proud, no
matter if the rest of the world remembers or not."
|
|
Sera:
"It's
not the world I care about, but I appreciate the thought. Thank
you."
|
|
Sera:
"Regardless.
If we decide we need a place to lay low, I can take us to the
Reach. From what I've been told, they couldn't find us or detect
us there."
|
|
Lucky:
"I
don't see why we'd want you gone, Kris. At this point you've
fought at our side through two battles, against the wolf cultists
and Anand herself. More swords are always better, in my eyes."
|
|
Vul:
"They
could follow us though?"
|
|
Kris:
"Thanks."
|
|
Rai Patience Argent:
"Hmm."
She seems as though she's about to ask a question, but then shakes
her head. "Well. In any case, I don't see that you're more likely
to somehow betray us just because you're from the Iron Empire than
if you were from Lansir or Adhikaar. There are plenty of
unscrupulous people anywhere you care to look. I'm not a big
enough hypocrit to shun someone because they were once a part of
something unwholesome."
|
|
Ra'ven gestures a bit tipsly at the
general everything, "I mean the Emir betrayed everyone to the
Empire..."
|
|
Kris:
"And
if any one was wondering most of what was on my picture was my
service recored when iw as in the empire."
|
|
Sera:
"No
matter what we decide to do, I need to head out for a bit. Gotta
go pick up a... thing." She looks toward Hector. "Wouldn't mind if
you'd come with."
|
|
Rai Patience Argent:
"Sera,
that might actually be decent idea. At least, we might consider
making contact with them, if we can do so without risking them
unduly. Having a bolt-hole to run to in the worst scenario can't
hurt." She nods at Ra'ven. "Exactly. And Emir Ibrahil Kelarus is,
potentially, the wealthiest single person in the world. He's not
someone who should be able to be bought easily, and yet he has
still betrayed us. I doubt you can do worse, Kris." (Hector is
actually not in the room! He wanted to check Yltheria's bruises
and cuts, but he's likely done by now.)
|
|
Ra'ven:
"Eh,
we are probably more or less safe for now, since my mother is mad
at the Emir for being a lier... Also Ythira stole your pen, Vul,
if you were wondering..."
|
|
Sera:
"Contact
is fairly easy. And if we do decide to go, I know the way."
|
|
Rai Patience Argent:
"Oh
dear. Let's keep that out of her hands, shall we? She's a clever
girl, but she'd immediately begin doing experiments with it, and
then we'd be up to our ears in... shrimp. Or whatever seems
narratively satisfying at the time."
|
Riot:
(( ah okay on the Hector thing ))
|
Rai Patience Argent:
((Is
all good! He'll 100% go with you, if you go and get him, though.))
|
|
Lucky:
"Mmm.
Shrimp sounds good."
|
|
Rai Patience Argent:
"I'll
admit, the example might have been picked because I'm a bit hungry
as well."
|
|
Sera leaves the room momentarily to
grab Hector.
|
|
Vul:
"I
suppose it's a bit odd that my choice for a day is hold Perra's
hand or summon fish, huh?" Vul says to the "Could use fish"
statement
|
|
Rai Patience Argent:
(I'm
sorry, I don't really understand! Apologies.)
|
A flicker of movement about four feet above the floor, near the door to
the lounge, and the sound of a tray crashing to the floor. In the
doorway stands a small figure in a rough brown robe, like one of the
more austeur Lansiri philosophical orders, with an expression of total
startlement on his deeply lined face. The halfling (and it is a
halfling, despite falling into that strange bracket of aged in which
halflings and gnomes begin to look very similar) stares at you, the
mangled remnants of his sandwich laid out sadly on the ground. He's not
frightened to see you... rather, his surprise is more akin to being
flustered or caught off guard. It takes a moment for you to recognize
him. The last time you saw this person, he was levitating above a pool
of roiling blood in a sticky, red-and-rust smeared dungeon, commanding
legions of undead to attack you. Currently, he looks as though he had
been making himself a snack while you were away, and didn't realize you
had come home, and is therefore a little harder to take seriously.
|
Orbras:
"Ah.
Uh... I was not informed that people had entered. One of you must
be quite skilled, if you bypassed my detection wards."
|
|
Lucky:
"Hey,
it's that blood guy! Did you make enough sandwiches for everyone,
blood guy?"
|
|
Orbras:
"...I
did not."
|
|
Lucky:
"Damn.
First the shrimp, now the sandwiches. Disappointment everywhere I
look."
|
|
Kris:
"Blood
guy?"
|
|
Vul:
"The
one our basement folded over?"
|
|
Lucky:
"Yeah,
that one."
|
|
Kris shrugs
|
|
Vul:
"Did
you break it then?" to the halfling
|
|
Orbras:
"I..."
He draws himself up to his full, diminutive height. "I'm very
capable of killing all of you where you stand, so be careful. Just
because I dropped a sandwich doesn't make me any less capable of
that. As promised, I've arrived to have a discussion with you
about access to my Cyclical Pocket Dimensions." He pauses. "...But
since you're already sitting down, and I find myself in the
embarrassing position of having been caught taking your food,
perhaps we could begin again." He sighs. "I'll be completely
honest. I was hoping that I would have scared you out by the time
I got here... and I actually did think that, for a bit. After
that, I thought that I could try to do some additional
intimidation. But it is literally impossible to intimidate someone
after having dropped a sandwich on their floor, so I'll have to
skip all that. Very well, assuming that I DON'T want to kill
anyone, how can I make this end of the Extension secure? As in,
how can I prevent people from simply trampling over my things?
You, of course, but anyone else as well. For YEARS, this end of
the Extension has been quiet, but then you start living here, and
now I've had to redo the entire Hemetory."
|
|
Kris goes back gto his drink not
having understood most of that.
|
|
Vul:
"I
mean it'll probably move on it's own eventually... Also I think
the idea of making this place a holy site for the Wolf was shot
down...."
|
|
Lucky gives blood guy a quizzical look
and takes a deep swig of her beer
|
|
Orbras:
"
I'll be much obliged if you do NOT turn my front porch into a site
for religious pilgrimage!"
|
|
Lucky:
"I
feel like this is above my paygrade. One of you magicky types got
anything?"
|
|
Perra shakes her head, "I'd rather not
ever go back there... it was.. icky.."
|
|
Orbras:
"No
no no NO! This isn't about magic! I can put stronger wards on this
house, that's not a problem. The issue is whether or not you're
going to try to take them off again! Even the strongest passive
wards will eventually fail against a determined assault, so I need
to know if you are going to make me trek out hear every week to
keep you from doing that!"
|
|
Vul:
"I
mean we might leave then the next people might?"
|
|
Perra:
r:
bs.tokens()
|
=^v^=:
(( gotta put it in brackets ))
vonel:
(( Yeah I somehow made them disapear
and was trying to get them back but now nothing is happening ))
|
Orbras:
"Well,
if you do leave, I suppose I could increase the theatrics. The
local ghost is relatively strong, but not particularly vicious, so
I can't count on help there, but it should still be possible to
keep most people away. But then I'd have to deal with the next
group who wanted to move in. If possible, I'd rather negotiate
with you right here and now." ((And this is probably a place where
we should stop for the moment, if only because I am dead tired.))
|
Riot:
(( that's fair ))
|
Orbras:
((Thanks.))
|
|
Orbras:
((I'll
try to put some strength aside this week so that I can play again
next sunday.
))
|
=^v^=:
(( tbf it's also 10? ))
Riot:
(( also true ))
vonel:
(( sounds good ))
=^v^=:
(( hopefully either disconnecting and
reconnecting or the yellow overlay bounc button will fix von ))
|
Perra:
let's
see
|
vonel is disconnected.
vonel has connected.
=^v^= is disconnected.
=^v^= has connected.
|
|
=^v^=:
k
your x/y offset got insane'd
|
|
|
=^v^=:
I
set it back to 0
|
|
Kris:
that
did it
|
=^v^= is disconnected.
vonel is disconnected.
=^v^= has connected.
|
|
=^v^=:
for
some reason it put your x and y offset at like 10k pixels
|
|
|
=^v^=:
which
is considerably not actually on the screen
|
Riot is disconnected.
=^v^= is disconnected.
vonel has connected.
vonel is disconnected.