You have disconnected.
java.lang.NullPointerException: Cannot invoke
"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression imp =
getImpersonated().
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
=^v^= has connected.
vonel has connected.
Riot has connected.
|
Ra'ven:
confusing
|
|
Kris:
yeah
|
|
Ra'ven:
it's
still broken for me
|
|
Kris:
that
got rid of the zone that had come back
|
|
Ra'ven:
and
it's still fine on the fox
|
|
Ra'ven:
heya
riot do you see the zones?
|
Riot:
(( only zones I see are the gray one
next to the Seeker and the blue one over Shadow Demon 1 ))
|
|
Riot:
though
the gray one is gone now
|
|
Ra'ven:
wtf
|
Ganaroth has connected.
|
|
Ganaroth:
(Ah,
excellent. Now I can't see them either.)
|
=^v^= is disconnected.
=^v^= has connected.
|
Ra'ven:
this
is strange
|
158A454062EB4C47B238BAA51497BFB1
CAA41157A4244379A64928A9BA40B6F2
72E44F9B2E4444389DE0400B53171695
72E44F9B2E4444389DE0400B53171695
|
|
logfox:
so
they thik they are there, but don't work on other clients wtf
|
|
|
logfox:
there
that's all the not-white ones
|
|
Ra'ven:
anyways
|
|
Ra'ven:
how
is people
|
|
Kris:
good
|
|
|
Riot:
Alright.
Recovering from one of my closest friends visiting because we
drank significantly too much for the weekend
|
|
|
Ganaroth:
Sympathy/gratz?
|
|
|
Ganaroth:
I've
been worse.
|
|
|
Ganaroth:
Hm.
Not totally sure what else to say, if anything. I'll be going to
be cat-sitting later next week, but it shouldn't affect being at
dnd by itself.
|
|
|
Ganaroth:
Oh,
no worries. I mean it. I have been better, for sure, but I've also
definitely been worse.
|
|
|
Ganaroth:
This
is floating somewhere around the nebulous middle.
|
|
|
Riot:
Oh I
thought you meant you've been feeling worse
|
|
|
Ganaroth:
(Geeze,
I'm sorry. I didn't mean it to come across that way. My bad!)
|
|
|
Riot:
lol
all good as long as you are
|
|
|
Ganaroth:
(I'm
ok at the moment, thanks. Glad that's cleared up!)
|
|
Ra'ven:
so
ready to have kris pop back into existance?
|
|
|
Ganaroth:
(I
mean, is it okay with Kris? Time will just remain frozen until
he's ok with it resuming.)
|
|
Kris is good to go
|
|
|
Ganaroth:
(In
which case, a Kris now exist, but his turn does not.)
|
|
Kris:
I've finished my turn.
|
|
Kris:
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Kris remains with The target grants combat
advantage (save ends)..
|
|
|
Mezzodemon 3:
|
|
|
(1) Eileen
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Hit:
and the target is restrained and takes
ongoing 5 damage (save ends both). Until the effect ends,
the mezzodemon cannot use trident or skewering tines.
|
|
Apply
The
target is restrained and takes ongoing 5 damage (save ends
both). Until the effect ends, the mezzodemon cannot use
trident or skewering tines.
|
|
|
Eileen:
Suffered 17 dmg. Lost 9 HP and 8 temp
HP.
HP:
3 / 73—
Surges:
7 / 10 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( geez where we are going they don't
need eyes ))
|
Eileen is somehow still standing
|
=^v^=:
(( also the dr 2 you got? ))
|
Eileen:
Gained 9 HP. Gained 8 temp HP.
HP:
12 / 73 + 8 temp.—
Surges:
7 / 10 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
Suffered 15 dmg. Lost 7 HP and 8 temp
HP.
HP:
5 / 73—
Surges:
7 / 10 —
APs:
0 —
Daily Items:
1
|
|
Mezzodemon 3:
(HE
CANNOT KILL YOU!)
|
=^v^=:
(( yet ))
=^v^=:
(( important since the dr2 will also
make elieen not die from the ongoing xP ))
|
Mezzodemon 3:
I've finished my turn.
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Mezzodemon 3 remains with The target is
blinded (save ends)..
|
|
|
Mezzodemon 3:
(She
resists 3 ongoing)
|
|
Anand, Iron Falcon:
"Well.
Finally, I can fulfill my apology promise."
|
|
Anand, Iron Falcon:
|
Effect:
Anand teleports up to 5 squares as many as
three times and uses Reaching Iron Fist after each teleport.
She can target different creatures, or the same creature,
with these attacks.
|
|
|
Anand, Iron Falcon:
|
Tranquil
Wind Reaching Iron Fist
|
|
|
|
(2) Mezzodemon 3
|
—
|
Rolled
37
vs. AC
|
—
|
13
damage
.
|
|
Hit:
and Anand can slide the target 1 square.
|
|
|
Anand, Iron Falcon:
(Want
him slid?)
|
=^v^=:
(( it was the big spider demons fwiw
))
=^v^=:
(( have no prefrence for foe
placement ))
|
Anand, Iron Falcon:
(Yes,
but she needs to get there, and teleporting bypasses the Seeker
Teleport trigger.)
|
|
Anand, Iron Falcon:
|
Tranquil
Wind Reaching Iron Fist
|
|
|
|
(1) Derghodemon 2
|
—
|
Rolled
34
vs. AC
|
—
|
23
damage
.
|
|
|
|
(1) Derghodemon 2
|
—
|
Rolled
23
vs. AC
|
—
|
23
damage
.
|
|
Hit:
and Anand can slide the target 1 square.
|
|
|
Anand, Iron Falcon:
(1
hit 1 miss)
|
=^v^=:
(( might not wanna leave elieen out
of range from hitting a guy ))
=^v^=:
(( however, sliding THAT guy one
square upwards which would drag ra'ven cause of it's restrain rider
WOULD actually be helpful! ))
|
Anand, Iron Falcon:
"Lucky!
It's so nice to be fighting this demon together. Really, I've
become an admirer of your work recently. Something about the
style..." She closes her eyes with a smile, clear reminiscing
about something lovely. "Beautiful. And you're getting along so
well with my Ra'ven!"
|
Ra'ven has received initiative.
|
Iron Falcon 2:
I've finished my turn.
|
|
Ra'ven:
|
This is dumb, I'm standing up.
|
|
Effect:
Ra'ven stands up.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ra'ven:
You have spent an action point.
Current APs:
0
|
|
|
Riot just stares at Anand, confusion
evident on her face
|
=^v^=:
(( woo I don't absolutly need to hit
with this now but still would sure like to ))
|
Anand, Iron Falcon:
(Not
a terrible situation to be in.)
|
=^v^=:
(( +2/+5 right? ))
=^v^=:
(( since elieen still eyes open? ))
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
vonel:
(( to be fair if she goes down you
still get the +5 ))
|
Ra'ven:
|
A quick jab opens the way for many more
|
|
|
|
(1) Mezzodemon 2
|
—
|
Rolled
32
vs. Reflex
|
—
|
18
thunder damage
.
|
|
Hit:
Until end of next turn she can do 1 thunder
damage (or cosiderably more if she is werewolf'd and has
combat advatage) as a free action to anyone who enters a
square adjacent to her.
|
|
=^v^=:
(( Woo! ))
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
1
damage
|
|
|
Ra'ven:
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
|
Anand, Iron Falcon:
(Lawl.
Still!)
|
|
Ra'ven:
|
The absence makes the presence worse
|
|
Trigger:
She hits with her bow.
|
|
Effect:
The target gets vulnerability 5 thunder
save ends. Adjacent creatures get vulnerability 5 thunder
and deafened until end of her next turn.
|
|
Apply
Vulnerable
5 Thunder
|
|
Apply
Vulnerable
5 Thunder and Deafened
|
|
=^v^=:
(( trap card activation time ))
|
Anand, Iron Falcon:
(Oh,
sorry, yes of course you hit.)
|
|
Ra'ven:
|
Wait that's actually a big number!
|
|
Trigger:
She hit with wolf's den and a foe enters
a square adjancet to her and grants combat advantage to her
|
|
|
|
(1) Mezzodemon 2
|
—
|
( Autohit )
|
—
|
8
thunder damage
.
|
|
|
Anand, Iron Falcon:
(k'thok!)
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(0) Derghodemon 2
|
—
|
( Autohit )
|
—
|
17
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven:
|
A twist in reality and she's elswhere
|
|
Trigger:
She shifts 1 or more squares
|
|
Effect:
She can teleport the same distance she
would have shifted.
|
|
=^v^=:
(( boink ))
|
Ra'ven:
|
Five
Storms (attack)
: close
burst 1
|
|
She strums her bowstring and all her foes nearby are
struck
|
|
|
|
(1) Derghodemon 2
|
—
|
Rolled
22
vs. Reflex
|
—
|
16
thunder damage
.
|
|
|
|
(1) Mezzodemon 2
|
—
|
Rolled
14
vs. Reflex
|
—
|
16
thunder damage
.
|
|
=^v^=:
(( less good sad ))
|
Anand, Iron Falcon:
(Okay,
hold on, I realized a thing partway through that possibly changed
the math, so now I need to look at it again, ok? So chill for a
sec.))
|
=^v^=:
(( k ))
|
Anand, Iron Falcon:
((Ok,
how sad do you want to be at this time, Akaiku?))
|
|
Anand, Iron Falcon:
((Because
for all of that, he had resist 15 thunder.))
|
=^v^=:
(( I mean in the doing 0 damage cause
they like to swap their resists or somehow 32 missed? ))
=^v^=:
(( thought mezzy was resist lightning
and derg was resist thunder ))
=^v^=:
(( according to their icons and stuff
))
=^v^=:
(( hense flurrying for fire the thing
that resisted thunder ))
|
Anand, Iron Falcon:
(Well,
it's not like I'm right or anything (actually true, not passive
aggressive), so we can move on.
)
|
=^v^=:
(( both of those miss though right? ))
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(5) Io
|
—
|
Io
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
|
Mezzodemon 2:
|
Trigger:
The mezzodemon takes acid, cold, fire,
lightning, or thunder damage.
|
|
Effect:
The mezzodemon gains resist 10 to the
triggering damage type until the end of the encounter or
until it uses variable resistance again.
|
|
|
Anand, Iron Falcon:
(It
will swap to thunder, but the resist is at least less.)
|
=^v^=:
(( still, it has vurn 5 thunder save
ends too xP, both of that follow up attack misses though right? ))
=^v^=:
(( also also is ra'ven drug with the
restrain still being no longer in the foe's square? ))
|
Derghodemon 2:
|
Trigger:
The derghodemon takes acid, cold, fire,
lightning, or thunder damage.
|
|
Effect:
The derghodemon gains resist 15 to the
triggering damage type until the end of the encounter or
until it uses variable resistance again.
|
|
=^v^=:
(( possibly doing trivial damage to
the mezzo is still helpful cause slide ))
|
Anand, Iron Falcon:
(Changing
to fire.)
|
|
Ra'ven:
|
Effect:
She ignores 5 points of fire resist
|
|
|
Anand, Iron Falcon:
(I
just said what it's doing, not whether it's a good idea, or will
save it.)
|
=^v^=:
(( no worries ))
=^v^=:
(( o rite forgot ))
=^v^=:
(( wait not bloodied, nevermind ))
=^v^=:
(( 22 misses right? ))
|
Anand, Iron Falcon:
(No.)
|
=^v^=:
(( o ))
|
Ra'ven:
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
|
Ra'ven:
|
Wait that's actually a big number!
|
|
Trigger:
She hit with wolf's den and a foe enters
a square adjancet to her and grants combat advantage to her
|
|
|
|
(1) Derghodemon 2
|
—
|
( Autohit )
|
—
|
9
thunder damage
.
|
|
|
Anand, Iron Falcon:
(Ah,
I see. So it has finally come to this. You've finally decided to
throw zonescumming at me.)
|
|
Anand, Iron Falcon:
(And
yes, I know that it's not a zone. It's exactly the same principle;
this is just a hack that gets around it.)
|
=^v^=:
(( o also what was the +thp for item
daily? ))
vonel:
(( 10 I think ))
|
Sera:
|
|
Whenever an ally uses a magic item's daily power,
that ally gains
10
temporary hit points.
|
|
|
Ra'ven:
Gained 10 temp HP.
HP:
40 / 70 + 10 temp.—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
I've
finished my turn.
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Ra'ven has overcome
The
target enters the derghodemon's space, is restrained, and
takes ongoing 10 damage (save ends all). If the derghodemon
moves, the restrained creature moves with it.
.
|
|
=^v^=:
(( woo unspiked! ))
|
Anand, Iron Falcon:
(Akaiku,
does Ra'ven have some kind of ability that alters the text of
Lion's Den (wolves den)?)
|
=^v^=:
(( this sorta ))
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
6
damage
|
|
=^v^=:
(( adds 1d10 damage to melee attacks
which the +con bonus is ))
|
Anand, Iron Falcon:
Ok,
so you can't do damage twice a turn with it, then.)
|
|
Anand, Iron Falcon:
(The
power specifically forbids it.)
|
=^v^=:
(( oh, free action once per turn? ))
|
Anand, Iron Falcon:
((Yup.))
|
=^v^=:
(( suppose that makes sense ))
=^v^=:
(( at least it's turn not round ))
=^v^=:
(( still worth to put it there ))
=^v^=:
(( still going to slide it ))
=^v^=:
(( since io has that nice jucy blast
3 now ))
|
Anand, Iron Falcon:
((Kay.))
|
|
Anand, Iron Falcon:
(I
no longer know what most of those zones are, so I guess something
happens to him, but fuck if I know what.)
|
=^v^=:
(( bottem one is yith's daily
grasping thinggy ))
Riot:
(( top one is 5 fire ))
=^v^=:
(( unsure about the on on hektor ))
=^v^=:
(( black square is shadow demon's
darkness block ))
=^v^=:
(( ya, red+white is 5 necrotic for
starting or entering enemies only end of encounter ))
Riot:
(( the 5 fire is from the firebomb and
affects creatures entering or ending their turn in that zone ))
|
Anand, Iron Falcon:
(Ah,
that's not a zone. That was just the aoe for his last attack. I
don't know why it exists again. Pretty sure that wasn't there
before you restarted the server.)
|
=^v^=:
(( I redrew from logfox view, I can
remove it ))
|
Derghodemon 1:
|
|
|
(3) Hector Achilon
|
—
|
Rolled
18
vs. Fortitude
( Miss )
|
|
Hit:
and the target falls prone.
|
|
Effect:
Before the attack, the derghodemon moves
it's burrow speed below the surface of the ground, avoiding
attacks of opportunity as it pass underneath other
creature's spaces. As burrows beneath the space of a large
or smaller creature on the ground, the derghobemon makes an
attack against that creature.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Derghodemon 1:
|
Effect:
The derghodemon uses claw four times, no
more than twice against a single target. If a single target
is hit with claw twice, the derghodemon grabs the target.
|
|
Apply
The
derghodemon grabs the target.
|
|
|
Derghodemon 1:
|
|
|
(3) Hector Achilon
|
—
|
Rolled
38
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
|
|
(3) Hector Achilon
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
|
|
(2) Yltheria
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
8
damage
.
|
|
|
|
(2) Yltheria
|
—
|
Rolled
24
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
|
Hector Achilon:
Suffered 5 dmg.
HP:
19 / 68—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
Suffered 4 dmg.
HP:
25 / 59—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( oh yit gets to do considerable
return damage? ))
=^v^=:
(( blackfire+talon amulet? ))
|
Yltheria:
|
Effect:
You gain resist 10 necrotic and resist 10
fire until the end of the encounter. Whenever a creature
makes a melee attack roll against you, it takes 2d6 + your
intelligence modifer necrotic damage. No creature can take
this damage more than once per turn.
|
|
|
14
Necrotic Damage. Use this OR Insightful warning in an
encounter.
|
|
Apply
Whenever
a creature makes a melee attack roll against you, it takes
2d6 + Int modifier (+6) Necrotic damage. No creature can
take this damage more than once per turn.
|
|
|
Yltheria:
|
|
Until the end of the encounter, any creature that
hits you with a melee attack takes
2
damage.
|
|
Apply
Until
the end of the encounter, any creature that hits you with a
melee attack takes 1d6 damage.
|
|
|
Anand, Iron Falcon:
"Hah!
Stupid demons."
|
|
Derghodemon 1:
I've finished my turn.
|
|
Vile Shadow Demon 1:
|
=^v^=:
(( is it trying to recharge that
darkness thing? I think it does that cause it's listed recharge special
))
=^v^=:
(( and rolling 'special' on a d6
confuses the roller ))
|
Vile Shadow Demon 1:
|
Effect:
The shadow demon uses claw.
|
|
|
Anand, Iron Falcon:
(No.
Trying to recharge a different power that is recharge 5.)
|
=^v^=:
(( o no idea then ))
|
Vile Shadow Demon 1:
|
|
|
(1) Yltheria
|
—
|
Rolled
26
vs. Reflex
( Hit )
|
—
|
11
necrotic damage
.
|
|
|
2
additional necrotic damage if the shadow demon has combat
advantage against the target.
|
|
=^v^=:
(( poor yith ))
Riot:
(( at least she has resists 10
necrotic ))
|
Yltheria:
Suffered 13 dmg.
HP:
12 / 59—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( also does thorns damage back ))
|
Yltheria:
|
Effect:
You gain resist 10 necrotic and resist 10
fire until the end of the encounter. Whenever a creature
makes a melee attack roll against you, it takes 2d6 + your
intelligence modifer necrotic damage. No creature can take
this damage more than once per turn.
|
|
|
14
Necrotic Damage. Use this OR Insightful warning in an
encounter.
|
|
Apply
Whenever
a creature makes a melee attack roll against you, it takes
2d6 + Int modifier (+6) Necrotic damage. No creature can
take this damage more than once per turn.
|
|
|
Yltheria:
|
|
Until the end of the encounter, any creature that
hits you with a melee attack takes
2
damage.
|
|
Apply
Until
the end of the encounter, any creature that hits you with a
melee attack takes 1d6 damage.
|
|
=^v^=:
(( lol ya she only takes 3 from that
I guess? ))
|
Vile Shadow Demon 1:
|
Effect:
The shadow demon takes half damage from
all attacks, except those that deal force damage. Whenever
the shadow demon takes radiant damage, it loses this trait
until the start of its next turn.
|
|
Apply
The
shadow demon takes half damage from all attacks, except
those that deal force damage. Whenever the shadow demon
takes radiant damage, it loses this trait until the start of
its next turn.
|
|
|
Yltheria seems to wait for a moment
for the creature to recoil after hitting her... but nothing
happens. It's as though it doesn't feel her necrotic flames at
all. Yltheria's eyes widen, and you see the first intelligible
look of fear from her cross her face.
|
|
Vile Shadow Demon 1:
|
|
|
(1) Yltheria
|
—
|
Rolled
34
vs. Will
( Hit )
|
—
|
20
psychic damage
.
|
|
Hit:
and the target is dominated (save ends).
While the target is dominated, the shadow demon is removed
from play.
|
|
|
Aftereffect: The shadow demon returns to play in
an unoccupied square of its choice within 5 squares of the
target.
|
|
Apply
The
target is dominated (save ends). While the target is
dominated, the shadow demon is removed from play.
|
|
|
Vile Shadow Demon 1:
(Alas,
I cannot save her from going down from that)
|
vonel:
(( she has ten more hp? ))
=^v^=:
(( it bypasses resist necrotic? ))
Riot:
(( that's psychic not necrotic ))
=^v^=:
(( the first hit was necrotic ))
vonel:
(( ^ ))
Riot:
(( Oh yeah the 13 ))
|
Vile Shadow Demon 1:
(O,
derp. Did you know I forgot that the Blackfire Shield gave her
resist?)
|
|
Yltheria:
Suffered 10 dmg.
HP:
2 / 59—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( makes sense no resist icons either
x.x ))
=^v^=:
(( she's still dominated rip ))
|
Vile Shadow Demon 1:
(Yes.)
|
=^v^=:
(( maybe hektor can grant saves...
guessing the ghost is done since it doesn't exist currently? ))
|
Vile Shadow Demon 1:
I've finished my turn.
|
|
Derghodemon 2:
|
Effect:
The derghodemon uses claw four times, no
more than twice against a single target. If a single target
is hit with claw twice, the derghodemon grabs the target.
|
|
Apply
The
derghodemon grabs the target.
|
|
|
Derghodemon 2:
|
|
|
(1) Anand, Iron Falcon
|
—
|
Rolled
36
vs. AC
|
—
|
6
damage
.
|
|
|
|
(1) Anand, Iron Falcon
|
—
|
Rolled
20
vs. AC
|
—
|
6
damage
.
|
|
|
|
(1) Lucky
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
7
damage
.
|
|
|
|
(1) Ra'ven
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
10
damage
.
|
|
Riot:
(( brb taking the dumbdumb out ))
|
Ra'ven casts fuck that guy!
|
|
Ra'ven:
|
Actually you just thought you hit her.
|
|
Trigger:
Adjacent enemy hits her with a melee
attack.
|
|
|
|
(1) Derghodemon 2
|
—
|
Rolled
35
vs. Fortitude
|
—
|
21
damage
.
CRIT:
40
damage, plus 3 thunder damage.
|
|
Hit:
slide the foe 2 squares and knock it prone.
|
|
Miss:
this attack isn't expended but can't be used
again this encounter.
|
|
|
Special:
This attack has +2 to hit and does
an additional
5
damage (10 on crit) if the triggering attack was a charge.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( oh my yes does she ))
|
Derghodemon 2:
(Well.)
|
|
Ra'ven gets timed out it seems!
|
|
Seeker's Void:
|
Trigger:
A creature reduces an ally to 0 hit
points or fewer.
|
|
Effect:
The triggering creature ceases to exist
until the end of its next turn. While the creature does not
exist, it cannot take actions, does not have line of sight
to any creature, and no creature has line of sight to it. At
the end of the creature's next turn, it returns to the space
it previously occupied, or another square within 3 if that
square is now occupied by a monster that cannot share spaces.
|
|
|
Ra'ven:
"Ha!
Got em first!"
|
|
Anand, Iron Falcon:
"I'm
proud of you!"
|
|
Ra'ven poofs away
|
|
Anand, Iron Falcon:
"Really....
it's such a joy watching your loved ones make progress, isn't it?"
|
=^v^=:
(( unsure if it unhit annad but it
probably doesn't matter! ))
|
Anand, Iron Falcon:
((Does
Kris currently exist?))
|
=^v^=:
(( yes ))
|
Dretch Lackey 5:
|
|
|
(1) Kris
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
|
Dretch Lackey 5:
I've finished my turn.
|
|
Dretch Lackey 4:
|
|
|
(1) Hector Achilon
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
vonel:
(( lackey 5 explodes in fire ))
=^v^=:
(( also sera is currently not here so
she can't be not hered harder ))
Riot:
(( Oh yeah, it does ))
|
|
Dretch Lackey 5:
(Dretches
are almost as dumb as demons come, y'know?)
|
|
Dretch Lackey 4:
I've finished my turn.
|
Riot:
(( Ohhh yeah I forgot Sera vanished ))
|
Ra'ven likely isn't grabbed anymore at
least
|
|
Purge Demon 2:
|
|
|
(10) Ra'ven
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
(Sec.)
|
|
(11) Lucky
|
—
|
Rolled
33
vs. Reflex
( Hit )
|
—
|
9
damage
.
|
|
Hit:
and the target takes a -2 penalty to all
defenses (save ends). The infector then makes a secondary
attack.
|
|
Secondary Hit:
and the target takes a -2 penalty
to all defenses (save ends).
|
|
Special:
Technically, RAW says that this attack
should be able to double-tap, but I'm pretty sure that
wasn't the intent, so I won't do it.
|
|
Apply
-2
penalty to all defenses (save ends).
|
|
|
Ra'ven is gone
|
|
Purge Demon 2:
((In
which case the targets are Io and Lucky.))
|
|
Io:
Suffered 16 dmg.
HP:
32 / 66—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Purge Demon 2:
I've finished my turn.
|
=^v^=:
(( pretty sure the purge demon is the
one that's messed us up the most ))
|
Purge Demon 2:
((It's
certainly been around the longest.))
|
|
Mezzodemon 2:
|
|
|
(2) Lucky
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
20
damage
.
|
|
Hit:
and the target is restrained and takes
ongoing 5 damage (save ends both). Until the effect ends,
the mezzodemon cannot use trident or skewering tines.
|
|
Apply
The
target is restrained and takes ongoing 5 damage (save ends
both). Until the effect ends, the mezzodemon cannot use
trident or skewering tines.
|
|
|
Purge Demon 2:
(lawl,
can't manage.)
|
Riot:
(( whew ))
Io has received initiative.
|
Mezzodemon 2:
I've finished my turn.
|
=^v^=:
(( it save vs the vlurn thunder? ))
|
Mezzodemon 2:
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Mezzodemon 2 remains with Vulnerable 5
Thunder.
|
|
|
Purge Demon 2:
((Apparently
not.))
|
=^v^=:
(( what skill was the +def from pen?
))
|
Purge Demon 2:
(Diplomacy.)
|
=^v^=:
(( think its' the last power we have?
))
|
Purge Demon 2:
(No,
you also have bluff.)
|
=^v^=:
(( what was bluff? ))
|
Purge Demon 2:
(Stuns)
|
=^v^=:
(( tbh we probably don't have any
diplomancers nearby but we have a few bluffers might go with the def
boosty ))
|
Io:
|
=^v^=:
(( rip ))
|
Rewrite the story: A clean plot.:
|
Effect:
Roll a diplomacy check. On a 13 or better,
all allies gain a +2 bonus to all defenses until the end of
their next turn, and gain 10 temporary points. On an 18 or
better, they gain a +4 bonus, and gain 20 temportary hit
points. On a 26 or better, they gain a +6 bonus, and gain 30
temporary hit points
|
|
Apply
All
allies receieve a bonus to all defenses until the end of
your next turn.
|
|
=^v^=:
(( o sweet hit thp ))
=^v^=:
(( question, does pen outrank being
gone for purposes of thp? ))
Riot:
(( do the poofed people get that bonus
too? ))
|
Rai Patience Argent:
Gained 20 temp HP.
HP:
51 / 77 + 20 temp.—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
Gained 20 temp HP.
HP:
2 / 59 + 20 temp.—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Gained 20 temp HP.
HP:
5 / 73 + 20 temp.—
Surges:
7 / 10 —
APs:
0 —
Daily Items:
1
|
|
Hector Achilon:
Gained 20 temp HP.
HP:
19 / 68 + 20 temp.—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
|
Purge Demon 2:
((Yes,
they do.))
|
=^v^=:
(( the defense bonus is more or less
completely unrelevent for it since they are immune to attacks till end
of next turn anyways, but thp for the thp gods ))
|
Kris:
Gained 20 temp HP.
HP:
83 / 85 + 20 temp.—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
|
Purge Demon 2:
((The
pen trumps Seeker.))
|
|
Ra'ven:
Gained 20 temp HP.
HP:
40 / 70 + 20 temp.—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
|
Lucky:
Gained 20 temp HP.
HP:
10 / 73 + 20 temp.—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
|
Sera:
Gained 20 temp HP.
HP:
69 / 77 + 20 temp.—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Purge Demon 2:
(not
necessarily what is BEHIND Seeker's abilities, but against Seeker
itself, yeah.)
|
|
Anand, Iron Falcon:
"Well.
I guess I've helped as much as I need to. Do you mind if I just
stay and watch?"
|
|
Io sorta realizes that they are not
really well suited to being somewhere else right now anyways
|
Hector Achilon has received initiative.
|
Io:
Targets
of your healing word class feature also gain a +2 bonus to
defenses until the start of your next turn.
ended on Hector Achilon
I've
finished my turn.
|
=^v^=:
(( that shadow zone is gone now
right? ))
|
Hector Achilon:
Suffered 2 dmg. Lost 0 HP and 2 temp
HP.
HP:
19 / 68 + 18 temp.—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
Gained 5 HP.
HP:
24 / 68 + 18 temp.—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
|
|
|
(2) Derghodemon 1
|
—
|
Rolled
22
vs. AC
|
—
|
15
damage
.
|
|
|
|
(2) Dretch Lackey 4
|
—
|
Rolled
30
vs. AC
|
—
|
23
damage
.
|
|
Apply
Dazed
until the end of your next turn.
|
|
|
Anand, Iron Falcon:
(No,
other order, sorry.)
|
|
Hector Achilon:
|
Effect:
The target can spend a healing surge and
regains additional hit points equal to your charisma
modifier.
|
|
(2) Yltheria
|
—
|
Yltheria
|
The target regains
14
+
5
hit points.
|
|
|
Yltheria:
Gained 19 HP.
HP:
21 / 59 + 20 temp.—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
Gained 5 HP.
HP:
29 / 68 + 18 temp.—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
Io has received initiative.
|
Hector Achilon:
|
Boots
of the Fencing Master Property
|
|
Effect:
When you shift, you gain a +1 item bonus
to AC and Reflex until the end of your next turn.
|
|
Apply
+1
item bonus to AC and reflex until the end of your next turn.
|
|
=^v^=:
(( hekctor poof? ))
|
Hector Achilon:
|
Lifestealer
Quarterstaff Property
|
|
Effect:
Whenever you kill an enemy with this
weapon, you gain temporary hit points equal to 5 + the
weapon's enhancement bonus (+2)
|
|
|
Anand, Iron Falcon:
(Oh,
can't gain more right now anyway. Is all good.)
|
|
Anand, Iron Falcon:
(But
yes, he poof.)
|
Rai Patience Argent has received initiative.
|
Hector Achilon:
I've finished my turn.
|
:
Rolled
10.
Saving throw
|
|
|
Success:
Hector Achilon has overcome
The
target grants combat advantage (save ends).
.
|
+2
to attack rolls until the end of your next turn.
ended
on Hector Achilon
Weakened
until the end of your next turn
ended on Derghodemon 1
All
allies receieve a bonus to all defenses until the end of your next
turn.
ended on Hector Achilon
|
=^v^=:
(( pretty sure lucky is no longer
grabbed ))
=^v^=:
(( there, sicne it was by dergodemon
who is dead ))
|
Rai Patience Argent:
|
|
Once per turn as a minor action, you can place a
Warlock's Curse on the enemy nearest to you that you can
see. A cursed enemy is more vulnerable to your attacks. If
you hit a cursed enemy with an attack, you deal extra
damage. You decide whether to apply the extra damage after
making the damage roll. You can deal this extra damage only
once per turn.n A Warlock's Curse remains in effect until
the end of the encounter or until the cursed enemy drops to
0 hit points or fewer.n You can place a Warlock's Curse on
multiple targets over the course of an encounter; each curse
requires the use of a minor action. You can't place a
Warlock's Curse on a creature that is already affected by
your or another character's Warlock's Curse.n As you advance
in level, your extra damage increases. Level: 1st through
10th: +
5
11th through 20th: +
10
21st through 30th:t+
13
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Curse:Green
|
|
on Selected Target(s)
|
|
Riot:
(( She was aready ungrabbed, she
rolled 32 in athletics lol ))
=^v^=:
(( oh hey big def bonus probably
might help with teleportation beam! ))
Riot:
(( she saved against Restrained by the
Mezzo that was there and Athleticism'd out of the Dergo's claws ))
|
Rai Patience Argent:
|
|
|
(12) Derghodemon 1
|
—
|
Rolled
28
vs. Will
|
—
|
10
psychic damage
.
|
|
Hit:
Choose the target or a creature within 3
squares of the target and within the target's line of sight.
You place your Arcing Moonbeam on that creature; if the
creature is already inflicted with your Moonbeam by you, you
can deal your Moonbeam's extra damage to that creature
instead of to the target. Level 21: 2d6 + Constitution
modifier psychic damage.
|
|
Effect:
Augment (Sun God): One ally who hits the
target before the end of your next turn can roll a saving
throw. Augment (Hunter God): You gain your Prime Shot bonus
against the target until the end of your next turn. Augment
(other vestige): See the ?Eyes of the Vestige Augment? entry
for the daily power that grants access to the vestige.
|
|
|
Augment (Sun God):
One Ally who hits the
target before the end of your next turn can roll a saving
throw.
You gain
your prime shot bonus against the target until the end of
your next turn.
|
|
Apply
You
are channeling the lost spirit of Pelor, acquired from the
Maze of Hope. One ally who hits the target before the end of
your next turn can roll a saving throw.
|
|
Apply
One
ally adjacent to you gains a +2 bonus to all of your
defenses until the end of your next turn.-
|
|
Apply
You
are channeling the lost spirit of Melora, thanks to the
power of the maze of the Hunt. You gain your prime shot
bonus against the target against until the end of your next
turn.
|
|
Apply
The
bonus to attack rolls from you prime shot increases to +3
until the end of your next turn.
|
|
|
|
Kord Pact Boon:
One creature cursed by you
and within 5 squares of you gains vulnerable 5 thunder until
the end of your next turn.
Eyes of the Vestige Augment:
Your eyes of the vestige attack deals
4
extra thunder damage.
|
|
Apply
Your
eyes of the vestige attack deals 1d6 extra thunder damage.
|
|
Apply
You
are channeling the lost spirit of Kord, wrestled from the
Maze of Thunder. One creature cursed by you and within 5
squares of you gains vulnerable 5 thunder until the end of
your next turn.
|
|
|
Rai Patience Argent:
|
|
Once per turn as a minor action, you can place a
Warlock's Curse on the enemy nearest to you that you can
see. A cursed enemy is more vulnerable to your attacks. If
you hit a cursed enemy with an attack, you deal extra
damage. You decide whether to apply the extra damage after
making the damage roll. You can deal this extra damage only
once per turn.n A Warlock's Curse remains in effect until
the end of the encounter or until the cursed enemy drops to
0 hit points or fewer.n You can place a Warlock's Curse on
multiple targets over the course of an encounter; each curse
requires the use of a minor action. You can't place a
Warlock's Curse on a creature that is already affected by
your or another character's Warlock's Curse.n As you advance
in level, your extra damage increases. Level: 1st through
10th: +
2
11th through 20th: +
7
21st through 30th:t+
13
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Curse:Green
|
|
on Selected Target(s)
|
|
=^v^=:
(( she gets teleported? ))
|
Seeker's Teleport:
|
Trigger:
A creature uses a ranged or area attack,
or moves willingly during its turn. Make the Seeker's
Teleport attack after the triggering attack or movement is
completed.
|
|
|
|
(36) Rai Patience Argent
|
—
|
Rolled
35
vs. Will
( Hit )
|
|
|
Hit:
Roll 1d10
10
Depending on the roll, the target is teleported. 1: Teleport
1 Square NW, 2: Teleport 1 Square North, 3: Teleport 1
square NE, 4: Teleport 1 square West, 5: Teleport 1 square
East, 6: Teleport 1 square SW, 7: Teleport 1 square south,
8: Teleport 1 square SE, 9-10: Return to your starting
position, or teleport to a square beyond the range of your
attack to the target, or the furthest possible square if
that is not possible.
|
|
|
Derghodemon 1:
(She
certainly does.)
|
Riot:
(( yet again it rolls in the top 20%.
Stupid Seeker lol ))
|
Derghodemon 1:
(Apparently
it seeks the numbers it likes.)
|
vonel:
(( it tosses her over 30 squares? ))
|
Derghodemon 1:
(It
can toss her anywhere in the room that is outside the range of the
attack that triggered it.)
|
vonel:
(( Ah, thought it was like a fixed
range based on the attack range ))
=^v^=:
(( ya, 21 squares away from the
target seems to be where she is ))
=^v^=:
(( at least she still has a move? ))
|
Derghodemon 1:
(Well,
it's not fixed; it just puts you at attack range +1 squares from
the target, or as far away as possible if it can't do that.)
|
=^v^=:
(( heck she coudl probably
curse+action point the mezzodemon and see if she gets re-zotted ))
|
Derghodemon 1:
(Sadly,
curse is also 1/turn.)
|
|
Derghodemon 1:
(She
could try to AP zot anyway, though.)
|
=^v^=:
(( I mean it's sorta unlikely the
seeker is going to hit and 9-10 her again ))
|
Derghodemon 1:
(Makes
sense. Okay, sure, why not.)
|
|
Rai Patience Argent:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Rai Patience Argent:
|
|
|
(10) Mezzodemon 3
|
—
|
Rolled
36
vs. Fortitude
|
—
|
28
cold damage
.
|
|
Hit:
and the targets grants combat advantage to
you and your allies until the end of the next turn. The
target also takes a penalty to AC equal to your intelligence
modifier (+5) until the end of your next turn.
|
|
Apply
The
target grants combat advantage to you and you allies until
the end of your next turn. The target also takes a penalty
to AC equal to your intelligence modifier (+5) until the end
of your next turn.
|
|
Trigger:
Patience uses an encounter or daily power
which targets an enemy.
|
|
Effect:
The enemy takes a -2 penalty to the next
attack roll it makes against Patience
|
|
Apply
The
target takes a -2 penalty to its next attack roll against
Patience.
|
|
|
Mezzodemon 3:
|
Trigger:
The mezzodemon takes acid, cold, fire,
lightning, or thunder damage.
|
|
Effect:
The mezzodemon gains resist 10 to the
triggering damage type until the end of the encounter or
until it uses variable resistance again.
|
|
|
Derghodemon 1:
(Switches
to cold to barely survive)
|
=^v^=:
(( well, there we go, another "shoot
this guy to poof away' target ))
|
Rai Patience Argent:
You
gain +2 power bonus to all defenses until the end of you next turn.
ended on Rai Patience Argent
All
allies receieve a bonus to all defenses until the end of your next
turn.
ended on Rai Patience Argent
I've finished my turn.
|
|
Derghodemon 1:
(good
on you for using the penalty as a way to protect yourselves.)
|
|
Dretch Lackey 2:
|
|
|
(1) Eileen
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Eileen:
|
Effect:
While you are bloodied, you have resist 2
to all damage.
|
|
|
Eileen:
Suffered 10 dmg. Lost 0 HP and 10 temp
HP.
HP:
5 / 73 + 10 temp.—
Surges:
7 / 10 —
APs:
0 —
Daily Items:
1
|
|
Derghodemon 1:
*tink*
|
|
Dretch Lackey 2:
I've finished my turn.
|
=^v^=:
(( teleporter still screwing with her
for lulz ))
|
Io:
?
|
|
Anand, Iron Falcon just teleports a
couple of times back towards the throne.
|
|
Anand, Iron Falcon:
(She
has better teleport range when attacking, ironically.)
|
Yltheria has received initiative.
|
Iron Falcon 1:
I've finished my turn.
|
=^v^=:
(( dominated and still immoblized but
has +2 to hit ylth go! ))
=^v^=:
(( err, not immoblized I guess? ))
=^v^=:
(( or is it start of the shadow
demon's turn? ))
|
Yltheria:
|
|
|
(5) Ra'ven
|
—
|
Rolled
26
vs. Fortitude
( Hit )
|
—
|
11
damage
.
|
|
|
|
(0) Yltheria
|
—
|
Rolled
18
vs. Fortitude
( Miss )
|
—
|
11
damage
.
|
|
|
|
(6) Lucky
|
—
|
Rolled
22
vs. Fortitude
( Miss )
|
—
|
11
damage
.
|
|
Hit:
and the target is slowed until the end of
your next turn.
|
|
Apply
Slowed
until the end of your next turn.
|
|
Riot:
(( thankfully Ra'ven is poofed at the
moment ))
|
Anand, Iron Falcon:
Ylth
was supposed to be io
|
|
Anand, Iron Falcon:
((Oh,
right.))
|
|
Anand, Iron Falcon:
((Uh....
Would it be okay if I chose a different action, then?))
|
|
Anand, Iron Falcon:
(You
can say no.)
|
|
Io:
Gained 20 temp HP.
HP:
32 / 66 + 20 temp.—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
vonel:
(( I don't mind ))
Riot:
(( doesn't matter to me ))
=^v^=:
(( sera is also currently gone ))
=^v^=:
(( but sure we've had enough doovers
))
|
Yltheria:
|
|
|
(5) Io
|
—
|
Rolled
30
vs. Fortitude
( Hit )
|
—
|
16
damage
.
|
|
|
|
(6) Lucky
|
—
|
Rolled
25
vs. Fortitude
( Hit )
|
—
|
13
damage
.
|
|
Hit:
If the target has vulnerability to any damage
types, the damage is of those types. If the target has no
vulnerabilities, you gain a power bonus to the damage roll
equal to your Charisma modifier.
|
|
|
+
3
damage with no vulnerability.
|
|
|
Lucky:
Suffered 3 dmg. Lost 0 HP and 3 temp
HP.
HP:
10 / 73 + 17 temp.—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
Riot:
(( oh wait that's 6 because she's not
vulnerable ))
|
Lucky:
Suffered 3 dmg. Lost 0 HP and 3 temp
HP.
HP:
10 / 73 + 14 temp.—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
|
Yltheria:
I've finished my turn.
|
:
Rolled
7.
Saving throw
|
|
|
Failure:
Yltheria remains with The target is
dominated (save ends). While the target is dominated, the
shadow demon is removed from play..
|
Dazed
until the end of your next turn.
ended on Mezzodemon 2
All
allies receieve a bonus to all defenses until the end of your next
turn.
ended on Yltheria
|
|
Io:
Suffered 19 dmg. Lost 0 HP and 19 temp
HP.
HP:
32 / 66 + 1 temp.—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( it blows yith up again? ))
=^v^=:
(( it misses lucky by the way ))
|
Anand, Iron Falcon:
(Looks
like it.)
|
vonel:
(( should be a recharge turn, fired
at Eileen last turn ))
|
Seeker's Kinetic Wave:
|
|
|
(4) Yltheria
|
—
|
Rolled
40
vs. Reflex
( Hit )
|
—
|
22
force damage
.
|
|
Hit:
the target is pushed 3 squares and is knocked
prone.
|
|
Riot:
(( wait it misses? ))
=^v^=:
(( pen gives +4 to all defenses ))
Riot:
(( ohhh gotcha ))
|
Yltheria:
Suffered 22 dmg. Lost 2 HP and 20 temp
HP.
HP:
19 / 59—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( so just +thp you to 20 again ))
vonel:
(( or it's firing every turn now? ))
|
Lucky:
Gained 6 temp HP.
HP:
10 / 73 + 14 temp.—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( it can fire or move ))
|
Anand, Iron Falcon:
((Like
Akaiku said.))
|
vonel:
(( Ah, thought it had a recharge
between firings ))
|
Anand, Iron Falcon:
(Unless
someone gets near it, it will have to spend its next turn
repositioning. That's the recharge, essentially.)
|
=^v^=:
(( and assuming you run away, it also
doesn't get to fire again ))
|
Anand, Iron Falcon:
(Theoretically,
if everyone kept running around they could make it NEVER fire.)
|
Lucky has received initiative.
|
Seeker's Kinetic Wave:
I've finished my turn.
|
=^v^=:
(( also also I'm not sure how you
wanna rule it but I think techincally lucky could be dropped on any of
the squares Ra'ven was occupying ))
|
Anand, Iron Falcon:
(Sounds
like a reasonable call to me.)
|
=^v^=:
(( in cause you wanna chop up mezzo
without risking teleport ))
|
Anand, Iron Falcon:
(as
for whether Seeker can chase you, you'll have to find out, I
guess.)
|
Riot:
(( okay cool, I was gonna ask that ))
Riot:
(( Re: Lucky's positioning ))
|
Anand, Iron Falcon:
"Say,
did you know there's a Rune Maze here in Si En Kelar? I swear,
it's true! And since Ibrahil will be very angry that I mentioned
it, I've decided it's in my best interest that you do know. They
keep it a secret, because what they did with it was... remarkable.
Incredibly so. We're going to replicate their old experiment back
home, now that we know how it was done."
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Mezzodemon 2
|
—
|
Mezzodemon 2
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Anand, Iron Falcon:
"Really,
I'd honestly thought that we were at the forefront of most
fields... but I was just floored when I learned. So much is going
to make sense when you figure it out too."
|
Riot:
(( that mezzo isn't granting CA right?
))
|
Mezzodemon 2 is not.
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Mezzodemon 2
|
—
|
Rolled
29
vs. AC
|
—
|
13
damage
.
|
|
(Sec.)
|
|
(1) Mezzodemon 2
|
—
|
Rolled
30
vs. AC
|
—
|
10
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
1
damage to attack, or 6 if a crit.
|
|
|
Mezzodemon 2:
(Both
hit.)
|
=^v^=:
(( extra dwhatevers? ))
* Riot rolls: 4d8 => 17
|
Mezzodemon 2:
(Extra
Grraaaaaaahhhhh)
|
Riot:
(( Not sure it's worth burning the AP
to finish it off ))
|
Mezzodemon 2:
(It's
kinda too bad that Patience doesn't have that Pale Fire power in
her other forms, huh?)
|
=^v^=:
(( I mean if not that use it on the
stupid blinky guy ))
Riot:
(( Blinky guy? You mean the purge
demon who jumps? ))
=^v^=:
(( the shadow demon who possesses ))
Riot:
(( I can't even see the shadow demon ))
|
Mezzodemon 2:
(I
mean, he's currently posessing Yltheria, so....)
|
=^v^=:
(( cause he dissapears when he
possess ))
Riot:
(( Yeah I'm not attacking Yltheria ))
=^v^=:
(( taht'd be the 'save action point
for something" ))
Riot:
(( Ah gotcha ))
=^v^=:
(( not like, use it right now to
something ))
vonel:
(( Save it, Eileens is going to give
you a swing ))
Eileen has received initiative.
|
Lucky:
I've
finished my turn.
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Lucky has overcome
-2
penalty to all defenses (save ends).
.
|
+2
power bonus to Will
ended on Eileen
|
=^v^=:
(( elieen smash? ))
|
Eileen:
Suffered 2 dmg. Lost 0 HP and 2 temp
HP.
HP:
5 / 73 + 8 temp.—
Surges:
7 / 10 —
APs:
0 —
Daily Items:
1
|
Riot:
(( oh whoops forgot my regen 2hp ))
|
Lucky:
Gained 2 HP.
HP:
12 / 73 + 14 temp.—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( don't have it currently tho ))
=^v^=:
(( no wolf ))
Riot:
(( Oh yeaaah ))
|
Lucky:
Suffered 2 dmg. Lost 0 HP and 2 temp
HP.
HP:
12 / 73 + 12 temp.—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
Riot:
(( nm ))
|
Mezzodemon 2:
(De-wolfed.)
|
=^v^=:
(( not how u take dmg, gotta take 14
damage then get 14 temp ))
vonel:
(( What's Rai's con bonus for damage
rolls? ))
vonel:
(( Eileen has one of those sword
powers on here ))
=^v^=:
(( 5 ))
|
Mezzodemon 2:
(5,
yup.)
|
=^v^=:
(( I think ))
|
Rai Patience Argent:
|
|
Effect:
Until the end of the encounter, any
attack that uses the target gains a +1 power bonus to attack
rolls and a bonus to damage rolls equal to your Constitution
modifier
5
.
As a minor action, the target's wielder can end the effect
in order to remove an effect on him or her that a save can
end.
|
|
Apply
Until
the end of the encounter, any attack that uses the target
gains a +1 power bonus to attack rolls and a bonus to damage
rolls equal to your Constitution modifier. As a minor
action, the target's wielder can end the effect in order to
remove an effect on him or her that a save can end.
|
|
|
Lucky:
Suffered 14 dmg. Lost 2 HP and 12 temp
HP.
HP:
10 / 73—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
|
Lucky:
Gained 14 temp HP.
HP:
10 / 73 + 14 temp.—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
vonel:
(( neat ))
Riot:
(( godamnit, it never gave me the 6thp
back, you'd think i'd know how to do this ))
Riot:
(( she's supposed to be at 20 since
the attack actually missed ))
=^v^=:
(( o ))
|
Lucky:
Gained 20 temp HP.
HP:
10 / 73 + 20 temp.—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
|
Swinging her weapon calls Eileens allies to strike. If
the plan works, you all adjust your positions to respond the
battlefield's new developments.
|
|
|
|
(1) Mezzodemon 3
|
—
|
Rolled
33
vs. AC
|
—
|
30
cold damage
.
|
|
Effect:
Choose two allies within 5 squares of you
that can both see and hear you. Each ally makes a basic
attack as a free action against different creatures that are
not the targets of this attack.
|
|
Riot:
(( Thanks ))
|
Mezzodemon 2:
(No
worries. Personally, I constantly fuck up. Forgetting how to do a
thing here and there is not a big deal.)
|
|
Eileen gives Lucky and Io free attacks
|
|
Lucky:
|
|
|
(1) Mezzodemon 2
|
—
|
Rolled
30
vs. AC
|
—
|
14
damage
.
|
|
=^v^=:
(( lucky hod on that a sec ))
|
Io:
|
|
|
(2) Mezzodemon 2
|
—
|
Rolled
26
vs. Reflex
|
—
|
13
radiant damage
.
|
|
Hit:
and you slide the target 1 square.
|
|
Special:
You can use this power as a ranged basic
attack.
|
|
|
Dretch Lackey 2:
|
Effect:
Whenever an enemy in the aura takes a
standard action or a move action, it takes 2 damage.
Multiple sickening miasma auras stack, dealing up to 10
damage.
|
|
Apply
Whenever
an enemy in the aura takes a standard action or a move
action, it takes 2 damage. Multiple sickening miasma auras
stack, dealing up to 10 damage.
|
|
|
Io wants to go first so lucky has ca
if hit
|
|
Eileen:
Suffered 2 dmg. Lost 0 HP and 2 temp
HP.
HP:
5 / 73 + 6 temp.—
Surges:
7 / 10 —
APs:
0 —
Daily Items:
1
|
|
Mezzodemon 2:
(Io
hits)
|
vonel:
(( differnt targets ))
=^v^=:
(( o ))
=^v^=:
(( different from eachother too ))
vonel:
(( "Each ally makes a basic attack as
a free action against different creatures that are not the targets of
this attack." ))
Riot:
(( oh also forgot the radiant ))
* Riot rolls: 2d8 => 5
|
Io does it against derg then instead
|
Riot:
(( lol terrible roll ))
|
Io:
|
Effect:
You gain a +2 feat bonus to attack rolls
with ranged attack powers against targets that are not
adjacent to any creature. Increase this bonus to +3 at 11th
level and +4 at 21st level.
|
|
|
Mezzodemon 2:
(Okay,
all three attacks hit.)
|
|
Io:
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
|
Io slides 2 into the fire zone cause
lol why not
|
|
Eileen sighs and slumps a bit as she
dissapers.
|
Sera has received initiative.
|
Eileen:
I've finished my turn.
|
:
Rolled
14.
Saving throw
|
|
|
Success:
Eileen has overcome
The
target is restrained and takes ongoing 5 damage (save ends
both). Until the effect ends, the mezzodemon cannot use
trident or skewering tines.
.
|
|
=^v^=:
(( woo sera returns ))
vonel:
(( and ends her turn ))
Riot:
(( unfortunately she can do nothing
lol ))
Eileen has received initiative.
=^v^=:
(( derg variable resist to fire then?
))
|
Mezzodemon 2:
(Not
at this time.)
|
=^v^=:
(( sera end turn then? ))
Riot:
(( I clicked it ))
Kris has received initiative.
|
Sera:
I've
finished my turn.
Ayalin THINGS HERE
|
Riot:
(( I'm an idiot, I still had Lucky's
token active, my bad ))
=^v^=:
(( fire zone over then? ))
|
Mezzodemon 2:
(Oooh,
you called yourself an idiot. Now I can do that to myself once
also!)
|
|
Kris wonders if shifting promts
revenge port
|
|
Mezzodemon 2:
(Kris
need not worry, because the answer is yes.)
|
|
Kris:
|
Choosing a worthy foe, Kris wounds it with a strong
initial attack, and then continues to harry it for the rest
of the battle.
|
|
|
|
(1) Derghodemon 1
|
—
|
Rolled
36
vs. AC
|
—
|
17
force damage
.
|
|
Hit:
You gain a +2 power bonus to attack rolls and
a +4 power bonus to damage rolls against the target until
the end of the encounter.
|
|
Miss:
You gain a +1 power bonus to attack rolls
and a +2 power bonus to damage rolls against the target
until the end of the encounter.
|
|
Apply
+2
power bonus to attack rolls and a +4 power bonus to damage
rolls
|
|
Apply
+1
power bonus to attack rolls and a +2 power bonus to damage
rolls
|
|
Apply
Mark
|
|
Riot:
(( Yeah fire zone is over ))
|
Mezzodemon 2:
(Obvious
hit.)
|
|
Mezzodemon 2:
(Kris
now has Swole.)
|
vonel:
(( hmmm.... ))
|
Kris:
You have spent an action point.
Current APs:
0
|
=^v^=:
(( sadly no bonus ))
|
Kris:
|
Thicket
of Blades
: Close burst 1
- Reliable
|
|
Kris stings and hinders nearby foes with a savage flurry
of strikes aimed at their vulnerable areas.
|
|
|
|
(1) Derghodemon 1
|
—
|
Rolled
37
vs. AC
|
—
|
33
force damage
.
|
|
Hit:
the target is slowed (save ends).
|
|
=^v^=:
(( happily big number ))
|
Mezzodemon 2:
(thumbs
up)
|
|
Kris:
|
Thicket
of Blades
: Close burst 1
- Reliable
|
|
Kris stings and hinders nearby foes with a savage flurry
of strikes aimed at their vulnerable areas.
|
|
Hit:
the target is slowed (save ends).
|
|
vonel:
(( there button now has a mark
thing-y ))
|
Mezzodemon 2:
(Neat.)
|
|
Kris:
|
Trigger:
Use this power when you hit with the
weapon.
|
|
Effect:
The target is slided 1 square and
restrained until the end of your next turn.
|
|
|
Kris:
I've finished my turn.
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Kris remains with The target grants combat
advantage (save ends)..
|
|
|
Kris kris can't do much to help yith
not be possesed so insted tries to make him self a bigger threat
to spider thing
|
|
Anand, Iron Falcon ends up sitting on
the throne. "Oh... I know! You can rest in the little treasure
room behind me when you've finished here. You'll probably want to,
in order to not make things TOO difficult for your friends."
|
Ra'ven has received initiative.
|
Ra'ven poofs back in somewhere cause
current space is occupied?
|
|
Anand, Iron Falcon:
(Nearest
available space of your choice, per normal in these situations.)
|
=^v^=:
(( that fine? ))
|
Anand, Iron Falcon:
"It's
just that, while I can't DEACTIVATE Seeker, I do know that it
isn't allowed inside the actual vaults, in case it might damage
something."
|
|
Ra'ven:
Vulnerable
5 Thunder and Deafened
ended on
Dretch Lackey 2
I've
finished my turn.
|
|
Anand, Iron Falcon:
(sure.)
|
|
Derghodemon 1:
|
|
|
(1) Kris
|
—
|
Rolled
20
vs. Fortitude
( Miss )
|
|
Hit:
and the target falls prone.
|
|
Effect:
Before the attack, the derghodemon moves
it's burrow speed below the surface of the ground, avoiding
attacks of opportunity as it pass underneath other
creature's spaces. As burrows beneath the space of a large
or smaller creature on the ground, the derghobemon makes an
attack against that creature.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Derghodemon 1:
|
Effect:
The derghodemon uses claw four times, no
more than twice against a single target. If a single target
is hit with claw twice, the derghodemon grabs the target.
|
|
Apply
The
derghodemon grabs the target.
|
|
|
Derghodemon 1:
|
|
|
(3) Kris
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
|
|
(3) Kris
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
11
damage
.
|
|
=^v^=:
(( it's restrained and slowed ))
=^v^=:
(( can't move ))
|
Derghodemon 1:
I've finished my turn.
|
:
Rolled
4.
Saving throw
|
|
|
Failure:
Derghodemon 1 remains with Slowed.
|
|
|
Kris:
Suffered 1 dmg. Lost 0 HP and 1 temp
HP.
HP:
83 / 85 + 19 temp.—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Anand, Iron Falcon:
(Ok,
then he'll stay there, and everything else is the same.)
|
=^v^=:
(( did yit not save vs dom? ))
vonel:
(( nope ))
|
Anand, Iron Falcon:
(She
failed, sadly.)
|
=^v^=:
(( rip ))
=^v^=:
(( might have to try to abuse ra'vens
sillly rider effect ))
|
Purge Demon 2:
|
|
|
(9) Hector Achilon
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
(Sec.)
|
|
(10) Yltheria
|
—
|
Rolled
18
vs. Reflex
( Miss )
|
—
|
10
damage
.
|
|
Hit:
and the target takes a -2 penalty to all
defenses (save ends). The infector then makes a secondary
attack.
|
|
Secondary Hit:
and the target takes a -2 penalty
to all defenses (save ends).
|
|
Special:
Technically, RAW says that this attack
should be able to double-tap, but I'm pretty sure that
wasn't the intent, so I won't do it.
|
|
Apply
-2
penalty to all defenses (save ends).
|
|
vonel:
(( Hector's not hear man ))
|
Ra'ven:
^
|
Riot:
(( lol I forgot that too ))
|
Anand, Iron Falcon:
(Oh,
still? Sorry, I didn't put an icon on him, just made him
invisible, to save time. I should know better.)
|
=^v^=:
(( afk icon ftw ))
|
Anand, Iron Falcon:
(Probably
should. Well then, I'll just roll against ACTUAL targets.)
|
|
Purge Demon 2:
|
|
|
(8) Ra'ven
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
(Sec.)
|
|
(9) Io
|
—
|
Rolled
31
vs. Reflex
( Hit )
|
—
|
7
damage
.
|
|
Hit:
and the target takes a -2 penalty to all
defenses (save ends). The infector then makes a secondary
attack.
|
|
Secondary Hit:
and the target takes a -2 penalty
to all defenses (save ends).
|
|
Special:
Technically, RAW says that this attack
should be able to double-tap, but I'm pretty sure that
wasn't the intent, so I won't do it.
|
|
Apply
-2
penalty to all defenses (save ends).
|
|
|
Anand, Iron Falcon:
(womp
womp)
|
|
Ra'ven:
Suffered 16 dmg. Lost 0 HP and 16 temp
HP.
HP:
40 / 70 + 4 temp.—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
|
Io:
Suffered 7 dmg. Lost 6 HP and 1 temp
HP.
HP:
26 / 66—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Anand, Iron Falcon:
(Oh,
pen bonus is gone, kay.)
|
|
Purge Demon 2:
I've finished my turn.
|
=^v^=:
(( ra didn't get it and it wouldn't
have saved io ))
=^v^=:
(( unless it's end of ios turn ))
=^v^=:
(( in which cause ra DOES dodge and
io gets missed ))
|
Mezzodemon 2:
|
|
|
(3) Ra'ven
|
—
|
Rolled
32
vs. Fortitude
( Hit )
|
—
|
11
poison damage
.
|
|
|
|
(1) Lucky
|
—
|
Rolled
30
vs. Fortitude
( Hit )
|
—
|
11
poison damage
.
|
|
|
|
(3) Io
|
—
|
Rolled
17
vs. Fortitude
( Miss )
|
—
|
11
poison damage
.
|
|
Hit:
and ongoing 5 poison damage (save ends).
|
|
Riot:
(( text says Io's next turn ))
vonel:
(( was end of next turn, so def bonus
would go away after Io's turn ))
|
Ra'ven:
Gained 10 temp HP.
HP:
40 / 70 + 14 temp.—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( then ya both dodge ))
|
Lucky:
Suffered 1 dmg. Lost 0 HP and 1 temp
HP.
HP:
10 / 73 + 19 temp.—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
|
Anand, Iron Falcon:
(That's
what I thought, and why I said Womp womp at first.)
|
|
Ra'ven:
Gained 20 temp HP.
HP:
40 / 70 + 20 temp.—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
Suffered 1 dmg. Lost 0 HP and 1 temp
HP.
HP:
40 / 70 + 19 temp.—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
Io has received initiative.
|
Mezzodemon 2:
I've finished my turn.
|
|
Ra'ven:
Gained 6 HP.
HP:
46 / 70 + 19 temp.—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
ug
|
=^v^=:
(( sec ))
|
Ra'ven:
Suffered 25 dmg. Lost 6 HP and 19 temp
HP.
HP:
40 / 70—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
Gained 19 temp HP.
HP:
40 / 70 + 19 temp.—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
|
Io:
Gained 6 HP.
HP:
32 / 66—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Io:
|
Effect:
Whenever an attack is made against Io's
Fort defense and misses, Io gains 5 temporary hit points.
|
|
|
Io thps away the 5 damage on a miss
|
|
Anand, Iron Falcon:
(Tadaa!
Io is very belligerent.)
|
|
Io:
|
|
|
(9) Purge Demon 2
|
—
|
Rolled
24
vs. Reflex
|
—
|
9
radiant damage
.
|
|
|
|
(3) Mezzodemon 2
|
—
|
Rolled
16
vs. Reflex
|
—
|
9
radiant damage
.
|
|
|
|
(3) Dretch Lackey 2
|
—
|
Rolled
31
vs. Reflex
|
—
|
9
radiant damage
.
|
|
|
Anand, Iron Falcon:
hit
miss hit.
|
|
Io:
|
Effect:
Whenever you hit an enemy with a thunder,
lightning, or radiant power, you can slide that enemy 1
square. You gain a +1 bonus to speed when flying. You can
master and perform the Endure Elements, Enhance Vessel,
Summon Winds, and Water Walk rituals as if you had the
Ritual Caster feat.
|
|
|
Io:
|
Trigger:
You kill a creature with an attack.
|
|
Effect:
Io gains a glory charge. They can hold up
to seven glory charges, which last until used.
|
|
Riot:
(( rather you didn't slide the mezzo
if that's a choice you can make ))
Riot:
(( don't want to have to move to
attack or use ranged ))
|
Anand, Iron Falcon:
(I
don't think you can slide it even if you do make the choice, since
you missed it.)
|
=^v^=:
(( I didn't try to slide it, just
seems to have all of them still selected so it moved them all ))
Riot:
(( Ah gotcha ))
|
Io afks?
|
|
Anand, Iron Falcon:
(nods)
|
=^v^=:
(( aaactually ))
=^v^=:
(( can I have done a minor action
first? ))
|
Anand, Iron Falcon:
(sure)
|
|
Io gives pen to ra'ven then zots aay
|
|
Anand, Iron Falcon:
(Kay.)
|
|
Io:
I've
finished my turn.
|
:
Rolled
5.
Saving throw
|
|
|
Failure:
Io remains with -2 penalty to all defenses
(save ends)..
|
|
Rai Patience Argent has received initiative.
|
Hector Achilon:
+1
item bonus to AC and reflex until the end of your next turn.
ended on Hector Achilon
I've finished my turn.
|
=^v^=:
(( either nuke mezzo or polish off
purgy ))
Riot:
(( Oh also I forgot, Lucky already
burned her AP and the refreshed Daily ))
|
Rai Patience Argent:
|
|
|
(13) Mezzodemon 2
|
—
|
Rolled
31
vs. Reflex
|
—
|
CRIT:
20
damage.
|
|
Special:
This power counts as a ranged basic attack
|
|
|
Anand, Iron Falcon:
(I
need to fix that attack, but it still kills.)
|
=^v^=:
(( seeker rolls a 9-10? ))
|
Seeker's Teleport:
|
Trigger:
A creature uses a ranged or area attack,
or moves willingly during its turn. Make the Seeker's
Teleport attack after the triggering attack or movement is
completed.
|
|
|
|
(14) Rai Patience Argent
|
—
|
Rolled
30
vs. Will
( Hit )
|
|
|
Hit:
Roll 1d10
4
Depending on the roll, the target is teleported. 1: Teleport
1 Square NW, 2: Teleport 1 Square North, 3: Teleport 1
square NE, 4: Teleport 1 square West, 5: Teleport 1 square
East, 6: Teleport 1 square SW, 7: Teleport 1 square south,
8: Teleport 1 square SE, 9-10: Return to your starting
position, or teleport to a square beyond the range of your
attack to the target, or the furthest possible square if
that is not possible.
|
|
=^v^=:
(( woo! 1 square teleport! ))
|
Seeker's Void:
|
Trigger:
A creature reduces an ally to 0 hit
points or fewer.
|
|
Effect:
The triggering creature ceases to exist
until the end of its next turn. While the creature does not
exist, it cannot take actions, does not have line of sight
to any creature, and no creature has line of sight to it. At
the end of the creature's next turn, it returns to the space
it previously occupied, or another square within 3 if that
square is now occupied by a monster that cannot share spaces.
|
|
Riot:
(( dunno what that was about ))
Riot:
(( got a weird error ))
|
Eileen:
same
|
=^v^=:
(( none here jsut saw her teleprot a
billion squares then I guess afk? ))
=^v^=:
(( I don't know where she is ))
|
Anand, Iron Falcon:
(I
moved her to where she should be)
|
=^v^=:
(( kay ))
|
Anand, Iron Falcon:
"Actually,
do you want me to open it for you right now? That would save you
some time."
|
Yltheria has received initiative.
=^v^=:
(( anyone wanna field that other then
Ra'ven or? ))
|
Yltheria:
|
|
|
(1) Hector Achilon
|
—
|
Rolled
20
vs. Fortitude
( Miss )
|
—
|
12
damage
.
|
|
|
|
(8) Sera
|
—
|
Rolled
37
vs. Fortitude
( Hit )
|
—
|
CRIT:
13
damage.
|
|
Hit:
If the target has vulnerability to any damage
types, the damage is of those types. If the target has no
vulnerabilities, you gain a power bonus to the damage roll
equal to your Charisma modifier.
|
|
|
+
3
damage with no vulnerability.
|
|
|
Sera:
Suffered 16 dmg. Lost 0 HP and 16 temp
HP.
HP:
69 / 77 + 4 temp.—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
|
Effect:
On a critical hit, regain an encounter
power with the necrotic or fear keyword that you have
expended this encounter.
|
|
=^v^=:
(( come on save! ))
|
Yltheria:
(Ha,
Ylth's crits don't do extra damage, so instead her crit just gave
her back a power. Useful substitution right now!)
|
|
Yltheria:
I've finished my turn.
|
:
Rolled
5.
Saving throw
|
|
|
Failure:
Yltheria remains with The target is
dominated (save ends). While the target is dominated, the
shadow demon is removed from play..
|
|
|
Yltheria:
(Sorry!)
|
=^v^=:
(( what about that granting combat
advantage and immoblized for some reason? ))
|
Yltheria:
(CA
isn't going away until the end of the encounter or she is fully
healed.)
|
=^v^=:
(( o rite ))
|
Seeker's Kinetic Wave:
|
|
|
(5) Ra'ven
|
—
|
Rolled
25
vs. Reflex
( Hit )
|
—
|
28
force damage
.
|
|
Hit:
the target is pushed 3 squares and is knocked
prone.
|
|
Riot:
(( Ouch ))
|
Ra'ven:
Suffered 18 dmg. Lost 0 HP and 18 temp
HP.
HP:
40 / 70 + 1 temp.—
Surges:
6 / 8 —
APs:
0 —
Daily Items:
1
|
|
Yltheria:
(Actually
can't push you, so you just go prone.)
|
Lucky has received initiative.
|
Seeker's Kinetic Wave:
I've finished my turn.
|
=^v^=:
(( would suggest avoiding the ball ))
Riot:
(( was just gonna roll the dice on a
ranged attack ))
|
Seeker's Kinetic Wave:
ballballballball
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(10) Purge Demon 2
|
—
|
Purge Demon 2
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(10) Purge Demon 2
|
—
|
Rolled
30
vs. AC
|
—
|
3
damage
.
|
|
|
|
(10) Purge Demon 2
|
—
|
Rolled
18
vs. AC
|
—
|
11
damage
.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
5
damage to attack, or 6 if a crit.
|
|
Riot:
(( lmao that damage roll, jesus ))
=^v^=:
(( at least you do anothe 2d8 ))
Riot:
(( yeah true ))
=^v^=:
(( unless it's melee only ))
|
Rai Patience Argent:
|
|
Effect:
One willing ally takes on the form
of a Shiere Knight until the end of the encounter or until
you dismiss the effect as a minor action. While in the this
form, the target gains darkvision, gains a +2 power bonus to
attack rolls, deals 2d8 extra radiant damage with melee
attacks, amd gains resist first equal to
10
|
|
|
Seeker's Kinetic Wave:
(Sorry.)
|
=^v^=:
(( blast ))
=^v^=:
(( teleport time? ))
Riot:
(( Yeah I was just looking it up ))
Riot:
(( oh well. 8 whole damage ))
=^v^=:
(( maybe you will be teleported like
40 squares ))
|
Seeker's Kinetic Wave:
(It
all adds up. Nobody hits all the time, and you did like 175 points
of damage in one round earlier.
)
|
Riot:
(( yeah true lmao ))
|
Seeker's Teleport:
|
Trigger:
A creature uses a ranged or area attack,
or moves willingly during its turn. Make the Seeker's
Teleport attack after the triggering attack or movement is
completed.
|
|
|
|
(15) Lucky
|
—
|
Rolled
25
vs. Will
( Hit )
|
|
|
Hit:
Roll 1d10
9
Depending on the roll, the target is teleported. 1: Teleport
1 Square NW, 2: Teleport 1 Square North, 3: Teleport 1
square NE, 4: Teleport 1 square West, 5: Teleport 1 square
East, 6: Teleport 1 square SW, 7: Teleport 1 square south,
8: Teleport 1 square SE, 9-10: Return to your starting
position, or teleport to a square beyond the range of your
attack to the target, or the furthest possible square if
that is not possible.
|
|
=^v^=:
(( oh right sera can grant saves ))
=^v^=:
(( 40 squares! ))
Riot:
(( fuuuuck ))
Riot:
(( yet again ))
vonel:
(( at least your out of everythings
attack range ))
Eileen has received initiative.
|
Lucky:
I've
finished my turn.
|
|
Seeker's Kinetic Wave:
(Owl
House style) Byeeeee!
|
Sera has received initiative.
|
Eileen:
I've finished my turn.
|
=^v^=:
(( sera can grant save to yith? ))
Riot:
(( intentional end turn? ))
=^v^=:
(( ya she was zotted ))
vonel:
(( Eileen came back ))
Riot:
(( ohh right ))
=^v^=:
(( TELEPORT TIME ))
|
Seeker's Teleport:
|
Trigger:
A creature uses a ranged or area attack,
or moves willingly during its turn. Make the Seeker's
Teleport attack after the triggering attack or movement is
completed.
|
|
|
|
(22) Sera
|
—
|
Rolled
25
vs. Will
( Hit )
|
|
|
Hit:
Roll 1d10
2
Depending on the roll, the target is teleported. 1: Teleport
1 Square NW, 2: Teleport 1 Square North, 3: Teleport 1
square NE, 4: Teleport 1 square West, 5: Teleport 1 square
East, 6: Teleport 1 square SW, 7: Teleport 1 square south,
8: Teleport 1 square SE, 9-10: Return to your starting
position, or teleport to a square beyond the range of your
attack to the target, or the furthest possible square if
that is not possible.
|
|
|
Sera:
|
A tiny construct in the shape of a hummingbird appears
and flies to an ally's aid.
|
|
Effect:
You or one ally within range makes a
saving throw.
|
|
Riot:
(( Yltheria ))
|
Yltheria:
|
:
Rolled
23.
Saving throw
|
|
|
Success:
Yltheria has overcome
The
target is dominated (save ends). While the target is
dominated, the shadow demon is removed from play.
.
|
|
Riot:
(( woohoo ))
Riot:
(( and yeah that was what I'd been
planning on for a bit lol ))
|
Seeker's Teleport:
(Ooops,
added in an extra bonus, but still won.)
|
=^v^=:
(( demon show up? ALSO FUCK IT UP ))
Riot:
(( glad I recharged this Daily ))
|
Vile Shadow Demon 1 pops out of
Yltheria's body, leaving her looking VERY shaken.
|
|
Sera:
|
Shocking vengeance of the Reach.
|
|
|
|
(2) Derghodemon 1
|
—
|
Rolled
31
vs. Reflex
|
—
|
13
lightning damage
.
|
|
|
|
(3) Vile Shadow Demon 1
|
—
|
Rolled
25
vs. Reflex
|
—
|
21
lightning damage
.
|
|
Hit:
The target is dazed save ends
|
|
Miss:
Half damage and ongoing 5 lightning
|
|
|
Derghodemon 1:
|
Trigger:
The derghodemon takes acid, cold, fire,
lightning, or thunder damage.
|
|
Effect:
The derghodemon gains resist 15 to the
triggering damage type until the end of the encounter or
until it uses variable resistance again.
|
|
=^v^=:
(( sadly 13 dmg vs both ))
|
Vile Shadow Demon 1:
(Hits
the Dergho, but it negates the damage. It misses the Shadow Demon.)
|
Riot:
(( damnit ))
=^v^=:
(( at least the shadow demon takes
half dmg ))
Riot:
(( true ))
=^v^=:
(( and hey you could action point ))
|
Eileen is back
|
|
Vile Shadow Demon 1:
|
Effect:
The shadow demon takes half damage from
all attacks, except those that deal force damage. Whenever
the shadow demon takes radiant damage, it loses this trait
until the start of its next turn.
|
|
Apply
The
shadow demon takes half damage from all attacks, except
those that deal force damage. Whenever the shadow demon
takes radiant damage, it loses this trait until the start of
its next turn.
|
|
Riot:
(( shit I shoulda done that prior to
that attack ))
Riot:
(( rip ))
=^v^=:
(( well if you wanted to get the
bonus to the roll ya ))
|
Vile Shadow Demon 1:
(Welcome
back, Eileen!)
|
|
Sera:
You have spent an action point.
Current APs:
0
|
vonel:
(( wait is bro not dazed? ))
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
Riot:
(( Dergo or Shadow? ))
=^v^=:
(( shadow ))
=^v^=:
(( that fucker needs to die ))
=^v^=:
(( plus some of your powers do force
))
|
Sera:
|
|
|
(3) Vile Shadow Demon 1
|
—
|
Rolled
19
vs. AC
|
—
|
20
Force damage
.
|
|
Hit:
and the next ally to attack the target before
the end of your next turn gains a +2 power bonus to the
attack roll.
|
|
Apply
The
next ally to attack the target before the end of your next
turn gains a +2 power bonus to the attack roll.
|
|
Riot:
(( godamnit ))
=^v^=:
(( 1 ))
=^v^=:
(( rip ))
=^v^=:
(( at least you get teleported to the
moon ))
vonel:
(( maybe ))
Kris has received initiative.
|
Sera:
I've
finished my turn.
Ayalin THINGS HERE
|
|
Vile Shadow Demon 1:
(Okay
guys, at this point, I think we can all see the writing on the
wall, so if you wish, I will have the Shadow Demon withdraw
(though he may show up again) and say that the others are
slaughtered, leaving you to do whatever you would like here.
Otherwise, you can keep rolling this fight, but only for a bit,
because it is ten.)
|
=^v^=:
(( I'd take that ))
Riot:
(( same ))
vonel:
(( Sure ))
|
Vile Shadow Demon 1:
(Ok,
in which case the ONE thing you must do is tell me what your next
actions are. Do you run for it? Go for the treasure room? Some
other option? It may affect things. If you don't know yet, tell me
soon.)
|
|
Vile Shadow Demon 1:
(You
can just tell me, though. I only need to know, not to have input.
The decision is all yours.)
|
|
Vile Shadow Demon 1:
Other
than that, I hope you have a good day!
|
=^v^=:
(( woo ))
=^v^=:
(( short rest in spooky treasure room
or run away? ))
Riot:
(( will discuss in discord, gotta take
dog out and make food ))
|
Ra'ven:
k
|
Riot is disconnected.
|
Ra'ven:
i
save
|
=^v^= is disconnected.
vonel is disconnected.
=^v^= has connected.
=^v^= is disconnected.
vonel has connected.
vonel is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
Ganaroth is disconnected.
vonel has connected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
Ganaroth has connected.
|
Eileen:
yo
|
|
|
=^v^=:
I
read a study that concluded rents are too damn high
|
|
|
Ganaroth:
The
study was correct.
|
Riot has connected.
|
|
Ganaroth:
(I
do understand the reference, I just don't know enough about the
meme to be able to comment more incisively.)
|
|
Eileen:
unless
your in the mid-west, then a three bed two and a hlaf bath is like
100k
|
|
|
=^v^=:
specfically
the median all jobs wage in wa is sliiiiightly below fair rent for
a 0 br place
|
|
Eileen:
hi
|
|
|
=^v^=:
28.26
a hr is median, 28.62 is the wage needed for 0br rent
|
|
|
Ganaroth:
How
is y'all doing?
|
|
Eileen:
good
|
|
|
Ganaroth:
Glad
to hear that.
|
|
|
=^v^=:
watched
a bunch of a show, but it IS dst day
|
|
|
=^v^=:
surviving
is much better then being a vengeful spirit haunting the server
probably
|
|
|
Ganaroth:
Yeah.
Even though I have no good reason for it, I'm also feeling messed
up by the time switch. I think it might be this effing cat whining
at my for food at incorrect times that's getting. me.
|
|
|
Riot:
vengeful
spirits don't have bills though
|
|
|
=^v^=:
I'm
sure the irs has a medium to calculate the median medium wage for
vengeful spirits
|
|
|
Ganaroth:
I
wonder what denominations they would use...
|
|
|
Ganaroth:
You'd
hope that a functioning society of vengeful spirits with its own
economy would also have its own money, but I can't think of a good
joke for the name.
|
|
|
=^v^=:
vengeful
spirits gathered being pisssed off at rage inflation of amount of
people pissed off making their spitecoins go less far
|
|
|
=^v^=:
a
viscious circle complaning about a vicious cycle
|
|
|
Ganaroth:
Hold
on, sorry folks. I need to take care of a thing real quick. :/
|
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
|
Ra'ven:
dang
|
|
Ra'ven:
worth
a shot
|
|
Ra'ven:
did
not fix invisible drawings
|
|
|
Ganaroth:
(Sorry
it didn't fix things. Luckily, unless this all spills over into
another fight immediately, drawings aren't essential at this time.)
|
|
|
Ganaroth:
(People
good to get started?)
|
|
Eileen:
yep
|
|
Vile Shadow Demon 1 separates itself
from Yltheria, leaving the young girl gasping and wide-eyed on the
floor. It snickers slightly before sinking into the ground and out
of sight. At the other end of the room, Anand has just finished
melting through several places in the vault door's outer casing,
and then kicks it open, satiisfied with her work. She looks back
just in time to see the Shadow Demon vanish, and sighs. "Oh, darn.
That one slipped the loop, huh? I guess we're not quite up to that
kind of intellect/power index on our restraints."
|
|
Anand, Iron Falcon:
"It's
a developing technology. You always have to gave those time to
cook, you understand? Anyway, hurry inside here, so Seeker will
stop annoying you!"
|
|
Ra'ven almost trots into the room,
vaguly wolfish head held high
|
|
Hector Achilon scoops Yltheria off of
the ground, and runs as quickly as he can, as do Io and Patience.
Anand simply teleports over to one of the columns, and begins
going to work on it; punching chunks out of the stone with her
bare hands and melting away the gold inlay with intense flames,
taunting the "Seeker" all the while. As a result, you're able to
get into the room without further damage, though the uncertainty
factor of movement within the room continues to be annoying.
|
|
Kris hurrys after Hector to the room
|
|
Eileen heads in as well
|
|
Lucky limps across the room, until
she's suddenly propped up by Sera, who doesn't speak a word as
they walk through the door.
|
The treasure room itself straddles the line between gaudy and merely
opulent. Enough gold and jewels are set into the walls, floor and
ceiling to make a worthy treasure horde on their own, but they pale
against the sheer mounds of precious coins, art objects and curios on
display everywhere else. On a more worrisome note, however, is the
series of six portraits against the far wall, clearly showing Ra'ven,
Kris, Sera, Lucky, Patience, Yltheria, and Eileen, along with rigid
infernal text accompanying each one. Even a quick glance reveals them to
be illusions rather than physical portraiture, but the level of detail
is highly exact. The deliberate *clack* of Anand's bootheels announced
her presence to the vault as well, taking up a position near the door,
but she says nothing.
|
Eileen slumps down agasint one of the
walls
|
|
Yltheria:
"....the
thing was wrong. It resisted. It blocked the thanic exchange even
when I inverted it. How? Creatures shouldn't be able to..."
|
|
Kris:
"Well...
that's a bit concerning."
|
|
Sera lowers Lucky next to her
portrait, before leaning in to read the writing next to it.
|
Riot:
(( Lucky's portrait, I mean ))
|
Ra'ven 's upbeat demeaner stops
abruptly. As does her gait really, as she lets out a rather
unplesent howl/wimper combination noise as she trips next to a
large mirror just inside the door.
|
|
Ra'ven:
"What
in the Great Wolf's gaze is that doing.... he....re?" she
wolfishly points at the thing pointing back at her.
|
Lucky's portrait begins with a collection of vital statistics, noting
height and approximate weight/build/other distinguishing features. Some
of the fields are marked with a symbol you recognize as meaning
"equivalency." It continues with a short list of her observed skills and
an even shorter biography. There isn't much to that last part; just
notes about her arrival in her little island town, and about opening her
bar, day to day life with a few friends (a "Pell" gets mentioned a few
times), and then eventually her leaving with Patience. In another hand,
harsher, are a number of comments such as "where from?" and "why
familiar?"
|
Anand, Iron Falcon looks over at the
mirror Ra'ven is staring into. "Oh... Haven't you ever seen
yourself outside of your dreams, dear? I would have introduced you
personally, but, well, time and distance. Don't worry. I can
personally attest that you have blossomed into a true beauty. Have
confidence!"
|
|
Sera startles slightly at the name
mentioned in Lucky's biography, but quickly shakes it off and
pretends nothing happened.
|
|
Sera side steps over to her own
portrait, to read that description as well.
|
|
Kris scans over the portraits
|
|
Ra'ven gets a rather wide-eyed look at
that, "But... But.... Is anyone dead yet?" she darts around to
everyone, "... I went crazy didn't I?"
|
|
Eileen waves her off a whitish-blue
viscous liquid seeping from her various wonuds, "On ones dead... I
feel like I should be, but I'm fine."
|
|
Lucky:
"What
do you mean, crazy? You're probably the only reason I didn't just
get cut down in there, Ra'ven."
|
|
Lucky speaks with closed eyes, head
slumped back on the wall behind her, as if she's looking toward
the ceiling.
|
The format for each of them is identical, listing physical qualities,
skills, and some amount of background. Kris's background is the longest
by a good measurement, listing quite a lot of his previous history
before coming here, but has large sections that have been redacted, or
instruct the reader to refer to appendix documents. Sera's is similar to
Lucky's in that information past more than a few years ago is sparse,
and mostly makes notes of her inexplicable link to Patience, whose bio
bears some of those same "equivalency" marks as Lucky's
|
Hector Achilon:
"Not
crazy, no. Fierce, yes. Frightening, even. But you knew who your
enemies and your friends were."
|
|
Hector Achilon:
"I
won't pretend it wasn't startling, though."
|
|
Ra'ven:
"Almost
every night
that thing
" she hisses at her reflection,
"Kills my friends."
|
|
Kris:
"Damn...
can't get away from any of this shit." He turns to Anand and
points back to the pictures, "So what's the deal, the lordling
want to know everything about us before he tried to have us killed
or what?"
|
|
Lucky responds to Ra'ven, "I'm
assuming you mean in your dreams, or something, because as far as
I can tell your friends are still here."
|
|
Sera looks to Kris, "Someone's
definitely done, or at least
tried
to do, their research."
|
|
Hector Achilon subtly places himself
between Ra'ven and Yltheria, but makes no hostile movements. "I'm
with Lucky. You're not one of the people who've killed me yet."
|
|
Anand, Iron Falcon:
"Oh,
no. Most of all that is my stuff. Ibrahil knows that I'm
interested in you, but not WHY. He can read infernal, so I decided
to put these up in this little vault, to watch him go nuts trying
to figure out what it meant. As far as he knows, you're just some
random mercenaries that I decided to turn into a pet project."
|
|
Kris rolls his eyes, "Great..."
|
|
Anand, Iron Falcon:
"Hey,
if you didn't want to be recognized, maybe you should have run off
to some island in the middle of nowhere instead of one of the most
important cities in the world, hmm?"
|
|
Ra'ven circles dejectedly towards her
picture to read what the heck it'd even say, since it's her mother
somehow's notes
|
|
Kris:
"Tired
that..."
|
|
Anand, Iron Falcon:
"Did
you? Huh. What happened? I don't really get informed about every
little thing that happens, even in my own forces. Impossible,
right? So if something happened after you left, it's new to me. We
just picked you up working inside the cult a while back. I have no
idea what you were up to before." Ra'ven gets to read her own
notes. They are quite sparse on history as well, beginning with
"Found her!!!" and mostly dealing with your activities slightly
before arriving in Si En Kelar, up to the present. The assessment
of your abilities is more detailed than the others, however,
including plenty of praise and criticism, as well as indicated
training regimines to address a number of perceived deficiencies.
Altogether, though, this one gives you the feel less of a dossier
and more of school report.
|
|
Ra'ven sorta colapses on all 4s then
slowly turns back into her normal-ish self, "This is the wierdest
nightmare ever."
|
|
Kris:
"Nothing
of intrest, town guard mostly to keep wild animals out. Left when
they some how found out about were I was from."
|
|
Kris:
"If
this is all just your nightmare then I'd really like for you to
wake up, getting tired of all of this."
|
|
Anand, Iron Falcon:
"It's
not a nightmare from my end. More a mystery. It's just.... as I
said before this whole sorry exchange began, running into one or
two of you wouldn't have been that crazy. Once is happenstance,
twice is coincidence, after all. "But this many of you, all at
once? Three who I know, and three more who I should know, but
somehow don't. And I bet that if I keep digging, I'll find even
more." She shoots Kris a sympathetic smile. "Yes, that does have a
tendency to happen. It... can take a long time before people are
willing to believe you've really reinvented yourself. Trust me, I
know. Just persist."
|
|
Ra'ven:
"It's
not that suprising... mother... As you said this is the most
important place at the most important time. That we are all
connected to you... well, you are connected to this situation and
many of us are connected to eachother..."
|
|
Kris sighs and shakes his head before
walking down to see what Yith's and Eileens portrait's say.
|
|
Sera lets out a short, sharp laugh at
the end of Anand's words, turning back to look at Lucky's wounds
and see if there's anything she can help with.
|
|
Lucky:
"I'm
fine."
|
|
Sera raises an incredulous eyebrow.
|
|
Lucky:
"...I'll
be
fine."
|
|
Sera:
"You
and Eileen took the brunt of that fight. Neither of you look fine,
in any way, shape, or form."
|
|
Sera looks toward Eileen. "How about
you? How are you doing?"
|
|
Rai Patience Argent:
""Not
that I wouldn't be willing to make a clean break.... But Ra'ven is
correct, loathe though I am to admit any kind of connection to
you." She stands there, a kind of strange look of disgust on her
face. "...I have my moral deficiencies; it's one of the reasons I
prefer to surround myself with those who might be said to be
"good" people. I have few personal scruples about who I work with.
But you..." She shakes her head. "If you say I'm mysterious to
you, then it works both ways. I've read many of your books. I
considered myself a fan, until today, because now that I've met
you, I can imagine takinging your money, but NEVER working with
you." Her expression is like the spectre of a smile. "I never knew
that feeling repulsed could be so satisfying."
|
Eileen's portrait includes a number of short notes, such a long
alphanumeric, the phrase "Command Unit," questions like "Location of
armory?" and "Possible intervention necessary." Yltheria's portrait
includes a number of testimonials from her professors, and a note
written several sizees larger than the rest of the script, simply saying
"DEATHRITE CURSE."
|
Kris raises an eyebrow at that last
part before shaking his head, "So now what? We just wait here
until that thing... the seeker get's bored or something?"
|
|
Ra'ven:
"We
catch our breath then go rescue Vul and the rest.. unless you are
going to stop us again?" she looks to Annad, "We did pass the
amended test right?"
|
|
Anand, Iron Falcon:
"Aw....
calling me Mother. I really thought that I'd have to work up to
that. Well, darling, even important places and important times
don't always attract the important people. Sometimes, a century
down the line, you look back at the history of a war and you think
"why wasn't the great general at THIS battle instead of THAT one?"
The world isn't usually so kind as to create drama for us, rather
than the other way around." She shakes her head at Kris. "No, you
can wait here and I'll quickly go convince Ibrahil to shut it off
for now. You passed the test. I hope, also, that we passed
yours.We want you to understand that, while Si En Kelar is safe
for you... safe-ish, lets say... any attempts to do something
silly like keeping us from taking over are just not going to
happen. We aren't taking over; we've taken over. All we need to do
is give the populace a little time to get used to it. A little
time, and a jump-start." Her face goes serious. "You just got done
killing a lot of demons. Good job. Dead demons make me feel all
warm inside. But you're beat halfway to hell now. If I wanted you
dead, at this very moment I could do it myself, even without
summoning in any additional reinforcements. I haven't done that
because I don't want you dead. I want you alive! I want you to be
heroes!" She throws up her arms, spinning once in place. "Heroes
and villains are so, so important to people's perception of
things, aren't they? They need heroes for hope, and hope is
NECESSARY." She smiles. "But enough of this philosophy. You do, in
fact, need to go and rescue Vul and your other friends. I wouldn't
dream of stopping you. I could give you hint or two about what
you'll be up against, though. If you want."
|
|
Anand, Iron Falcon shakes her head.
"Honestly, I should thank you for putting Ibrahil in his place. He
was starting to think that because of his status he should be able
to dictate terms to us here. He forgot that he was the one who
invited US in.Your humiliating him, Lucky, will make for an easier
realationship with him going forward."
|
|
Kris:
"You
are correct,that you would kill us all with out much of a fight is
the only reason I'm not trying to kill you at the moment. But in
the long run, I'm not about to trust you now or ever. The only
thing the empire cares about is taking over the world and crushing
any one that doesn't like it under there thumb."
|
|
Lucky grumbles a quiet "Godamnit"
under her breath
|
|
Sera looks at Patience and gives a nod
towards Kris, "I'm beginning to like him."
|
|
Ra'ven:
"Nah,
she just knows even if we did kill this body, she has a rather
large amount of backups, so it wouldn't really
do
anything."
|
|
Kris:
"She'll
run over eventually."
|
vonel:
(( *out ))
|
Anand, Iron Falcon:
"Well,
goodness. You'd have to be a pretty big fool to trust ME. After
all, I will always try to get one over one you. You can, however,
trust what I say, because I don't lie. Someone very important to
me once said "Falsehood is the last refuge of the incompetent
diplomat," and I've tried to take those words to heart. So even if
I want to build a giant statue of myself from the bones of the
fallen SOMEDAY, you can at least believe me when I say that isn't
the plan RIGHT NOW, hmm?"
|
|
Ra'ven:
"Plus,
like she said, it sounds like us being dead and that body being
alive is more inconvient to her plans the the reverse anyways."
|
|
Kris:
"Good
to know we have a way to mess with her plans then."
|
|
Kris says a bit darkly
|
|
Anand, Iron Falcon:
"My
girl is right, Kris. I never intended to kill you tonight." She
raises an eyebrow. "Or would you rather I DO allow you to mess
with my plans that way?" She steps just a hair closer to Kris. "It
would be an inconvenience, certainly, to kill the rest of you. I'd
have to find substitutes, and engineer propaganda all over again.
But it wouldn't be unrecoverable. So I guess I'll leave the choice
up to you. Do you, here and now, want to mess with my plans?"
|
|
Anand, Iron Falcon:
"Alternatively,
you could save your companions, develop even more of a reputation,
and then conspire against me behind closed doors like civilized
folks."
|
|
Ra'ven hops to her feet, "Lots of
ways, don't think anyone knows all of what's going on, plus as
she's alluded, taking over this city is a piece of her plan, not
the whole thing. And keeping it seems not particularly critical,
since she is willing to sabotauge her somewhat treaturous
colabater."
|
|
Anand, Iron Falcon:
"There
is a difference between important and critical, yes."
|
|
Ra'ven:
"And
what you are
actually
tryijng to do has to be critical to a
plan, unlike mere important things."
|
|
Kris:
"While
you prop us up as great heroes, so what side do you expect us to
fall on in the deciding conflict? The side that will go to war
agasint the city that made a deal with the devil, or with the
devil it's self?"
|
|
Ra'ven trots, despite being 2 legged
and normal looking, teleporting a little each hop till she's next
to Ylth, "... err... sorry... I'm sorta bad at protecting, huh."
she lowers her head briefly to her before looking back up.
|
|
Lucky:
"How
you doing over there, kid?"
|
|
Anand, Iron Falcon:
"By
and large, we tend to be cautious in our tactics. We don't like to
attack until we have overwhelming force, and we don't like to
commit to action until we're as close to one hundred percent sure
of victory as possible. Whatever plans we have up here, it would
be out of character to bank it all on dominating a single city, no
matter how important. No... I suppose that you're right. If it's
not rulership of the city itself, what ARE we here for? Why am I
here? After all, let's take it as a given that this is only one of
many places that we are currently manipulating events. In that
case, why is this one the operation I'm personally supervising?
Interesting question. As for where you fall, Kris, I don't put
much stock in the idea that you of all people are going to take
this as an opportunity to return to the fold, so lets just say
that there are ways to make either side work. You know how well we
love our plans, after all."
|
|
Yltheria:
"Not...not
bad. Not your fault." She's currently hugging herself, nestled
inside Hector's arms in turn. "It didn't work right. Something
went wrong. It had a Thanic aperture, so I disrupted it, and it
didn't do anything. That shouldn't... how could it even move?" She
sounds genuinely dismayed.
|
|
Ra'ven:
"Don't
I have one too?"
|
|
Kris narrows his eyes, "All to
well..." He sighs, "...why don't you go tell the little lordling
to call off his dog. I think were all ready to get on with the
next part of this act and at this point one of use is about to do
something that they will regret, and I'm the big enough boy to
admit that it'll probably be me."
|
|
Yltheria sniffles a bit, nodding.
"Yes. Thanic and Zoic. That thing only had a Thanic, but something
that WASN'T Thanic shielded it... wasn't Zoic either. Never seen
that before. I don't know what to do with it."
|
|
Eileen:
"Study,
learn... figure it out.... don't let it beat you..."
|
|
Ra'ven sighs, takes a deep breath then
gives a forced smile, "I do expect that would be best... mother.
If you stay here to long you also will miss what's going on..."
hard to tell how much of the regret behind that smile is about
exactly, She turns to Io quickly, "You are a dragon, we should
probably not chance stealing from this particular horde, should
we?"
|
|
Anand, Iron Falcon grins, and give a
jaunty little salute. "Understood, Captain. Oh! Also, Eileen, I'll
be sending you a package soon. It's really necessary for you to do
what you need to do. I make the following pledges however: The
item contained in that package will not directly harm you or
anyone not your enemy, nor will it exercise control or influence
to make you cause such harm. I will not be able to track or
observe you through it, and I will not be able to issue any
commands to it remotely. Additionally, you will owe me nothing for
it beyond the dictates of your own conscience. After all, I will
benefit as much as you will from you carrying it around." She
pauses. "It was something that was supposed to be given to you a
long time ago, and it's never sat welll with me that the delivery
wasn't completed."
|
|
Io:
"If I
had half a day to grow accustomed to it, I could tell you what is
and is not safe. But with the time we have, in a place like this?
Better to lay your fingers on the chopping board yourself."
|
|
Eileen sort of half turns her head not
having the energy for much more, "That dones't inspire a lot of
confidence..."
|
|
Anand, Iron Falcon:
"If
you don't like it, I can't make you use it. Feel free to lock it
in your closet if you wish, though I think there are more
practical things you could do. Well, daughter.... and we'll have
to have a long conversation one of these days about what that
means... I'll be off to keep Ibrahil from doing something we'd
both regret. Ta!"
|
|
Ra'ven:
"Unfufilled
obligatiosn range from deeply unplesent to outright dangerous to a
devil...."
|
=^v^=:
(( obligations ))
|
Eileen:
"No
strings attached except that she get's something out of it...
pretty big string..."
|
|
Sera:
"That's
how it works. Her words aren't lies, but there's always a catch."
|
|
Kris:
"Yep...
welcome to dealing with devils."
|
|
Kris kneels down next to Eileen, "All
right let's get you patched up."
|
|
Rai Patience Argent:
"As
much as I hate to admit it, she did explicitly deny that there
would be any unfilfilled obligations involved. Or perhaps you
meant why she felt bad about this thing not making its way to
you?" She slumps down against the wall. "I'm sorry. My brain is
barely functional. I channeled a lot of power that I'm not
especially accustomed to. Ugh. I wish I could give better advice
now."
|
=^v^=:
(( does she poof away also do we get
our short rest? ))
|
Anand, Iron Falcon vanishes
|
|
Eileen:
"I
don't care that I never got it... as far as I know I've never
worked with devils or had dealings with them before."
|
|
Eileen:
"More
that she said it would benefit heras much as I from you carrying
it around."
|
|
Ra'ven chuckles a bit, "Sorta funny
how happy she seemed for me to call her mother, you think?"
|
|
Kris:
"Best
keep that to your self..."
|
|
Io:
"As
far as we know" seems to well describe this night. Eileen, may I
suggest that you wait to see what this gift is before making a
decision? I may be able to help you uncover any hidden traps or
curses... even ones that might have slipped past the barbed net of
her words."
|
|
Eileen nods to Io, "Yeah that sounds
like a good idea..."
|
|
Ra'ven:
"I
mean she probably didn't birth me, and I don't remember her rasing
me if she even did... I think..." she nods, "It's not like it
means that much to me to say it?"
|
|
Rai Patience Argent:
"I
don't know, Ra'ven. It's understandable to me. I don't have
memories of my birth parents, but sometimes I do wonder if what I
do would impress them, or the opposite."
|
|
Ra'ven nods and points, "Ya, like
that. I do know who my new family was and she wasn't there for
that."
|
|
Ra'ven:
"Also
a lot of people do stuff that vexes their parents right?"
|
|
Kris:
"If
you were in the heart of the empire it would mean something, say
it out here and your likely to get run out of a city if not
outright killed."
|
|
Ra'ven:
"For
now at least..."
|
|
Ra'ven sighs
|
|
Ra'ven:
"It's
not like looking the part hasn't been enough before."
|
|
Sera smiles sadly when Patience speaks
of her parents, but doesn't say anything.
|
|
Ra'ven shakes her head, "I'm..
sorry... It's a bit... much to find out I've been haunting my...
own dreams..."
|
|
Kris:
"Looking
the part could be just generations apart, saying 'That devil right
there is my mother' is a whole differnt thing."
|
|
Lucky sighs. "Understandable. Probably
let the mom stuff stay quiet when we're in public, though." She
cracks an eye and raises a finger to point at Kris, "Yeah. That."
|
|
Sera:
"Especially
when that devil is
that
devil."
|
|
Ra'ven humphs, "I think it's a lot
less bad then most of the other reasons I can think of why I wanna
impress her."
|
|
Ra'ven:
"From
what you all have been saying, it's probably the lest bad reason
any of us have to know her...."
|
|
Kris looks over at Sera, "I know I
promised an explanation, but can you wait on that a bit longer?"
|
|
Yltheria:
"...I
vexed my parents a lot by agreeing to come here. The Osseum
Council had to step in a place me in Hector's conservatorship so
that I could take the trip. They were really angry, but Hector say
that they'll be happy to see me when I get back anyway." She
sniffs, and wipes her eyes with the back of her hand. "How does
she know me? I couldn't read mine."
|
|
Sera:
"It's
fine. This doesn't seem like the time or place, anyway."
|
|
Kris:
"Mostly
testimonials from your professors... and something else but I'm
not sure how much you want to talk about it."
|
|
Kris:
"I
can read it all."
|
|
Yltheria:
"Without
knowing what it is, how can I know whether I want to talk about
it?"
|
|
Sera:
"I
can make most of it out, but not all. None of the subtleties."
|
|
Kris:
"Right..."
|
|
Yltheria blushes. "I had trouble with
Infernal in school. I'm sorry."
|
|
Ra'ven:
"They
teach that in school?"
|
|
Yltheria:
"At
the Pale Academy, yes."
|
|
Ra'ven sighs, "I just... know it."
|
|
Kris:
"Something
called a Deathritr Curse. That was in there bigger then the rest,
so I assume it's important."
|
|
Yltheria:
"...Oh."
She frowns. "She could mean my history with it. But if its
emphasized, I guess it's because she somehow knows that I
understand how it was done."
|
|
Sera:
"What
even
is
it?"
|
|
Kris:
"Your
guess is as good as mine little lady, if you like I can read the
whole thing for you, might give more context."
|
|
Yltheria:
"I'd
appreciate it. The Deathrite curse is the weapon that has kept the
peace between Kaldion and Ordomas for almost a decade. Ordomas
used it at the last battle of Jann-rill Pass to wipe out Kaldion's
armies with an undless swarm of undead. It's where I first
discovered my affinity for necromancy. But there are only a
handful of people who know that I understand how it was cast, and
that I understand how to cast it again, if I had the proper
resources. As far as I know, I'm the only person outside the
Osseum Council that does. I don't know how she would have learned
that, but I can understand why she'd want it."
|
|
Yltheria:
"....Ordomas
is mostly where I'm from."
|
|
Sera:
"That
sounds like the absolute last thing we need the Iron to have."
|
|
Kris nods an montions for her to come
over nex to the picture as he starts to read what it says for her.
|
|
Lucky:
"I
agree but it's the kid's choice, we can't make it for her. Got a
decent feeling how she falls on that choice, though."
|
|
Yltheria walks over as well, still a
little unsteady, but calmer than she was. "Giving the Iron Empire
the formula for the deathrite curse would be a mistake of mythical
proportions. Ordomas's standing in the world is based on a
misapprehension: That the Deathrite Curse can be used offensively.
It can't, not to any useful degree, and so it's safe enough in
their hands, because Ordomas lacks substantial means of more
conventional offense. In the hands of the Iron Empire, however, it
would allow them to free up tremendous quantities of manpower
currently being used to defend their holdings, and allow them to
instead go on the attack. A single use of the Deathright Curse is
enough to turn an understaffed garrison into a seed of undeath
capable of consuming an army."
|
|
Ra'ven:
"Ug,
that'd be unplesent... I don't really like undead... sorry..."
|
|
Yltheria:
"That's
understandable. Not many people do. But I've always found them
reliable."
|
|
Yltheria:
"Regardless,
the Iron probably won't care as much as you do about them being
gross. It would just allow them to move hundreds of thousands, at
minimum, of soldiers out of defensive emplacements and into the
field. It uses death to power death, allowing the curse to swiftly
pass to every corpse in the affected area without relying on
lengthy rituals or temporary controls. The undead just animate and
keep killing, new ones animating as more people die, until the
power from the original sacrifice is spent. The one that was cast
over the Jannar valley lasted nine days."
|
|
Kris blinks as he pauses reading for a
moment, "Wow..."
|
|
Yltheria:
"It's
an incredibly powerful weapon. I'd need....at least thirty other
necromancers at roughly the same level of proficiency as me, and
hundreds chirurgeons and doctors to prepare the materials, but I
could do it. And I could teach other people too. So I don't like
that its seems like she knows that."
|
|
Kris:
"Not
going to let that happen."
|
|
Yltheria:
"...Thank
you, Mr. Kris. You barely know me, so I can't ask you for it, but
honestly being captured by them for this reason makes me more
scared than anything else I can think of."
|
|
Lucky:
"We're
all here for you, kid. Promise."
|
|
Kris pats her on the head, "Yep"
|
|
Ra'ven sighs and looks at he pictures
'pointers' layed out, "... She is letting you go for now at
least..."
|
|
Yltheria:
"...thanks."
She give a hesitant smile, and scans her dossier. "...Huh. I
always thought Doctor Selgarith hated me. I should send him a
letter.Though I suppose he'd want to know how I got the
information about what he actually thought of my Exotic Seals
practicum..."
|
|
Yltheria:
(Kay
folks, I'm sorry, but I actually need to get to sleep now. Cat
sitting = sleeping in a bed that isn't mine, so I'm reasonably
tired, lol.)
|
vonel:
(( not a problem ))
=^v^=:
(( question though, should we start
short rested and moved on or do we wish to keep talking here? ))
=^v^=:
(( it's also pretty close to 10
anyways because of fucking dst ))
|
Yltheria:
(At
the very least you can immediately short rest. Whether you want to
keep talking here, or go on to the next bit, is up to you.)
|
|
|
Riot:
no
worries and yeah fucking dst
|
|
Yltheria:
(Yeah,
fuck dst.)
|
=^v^=:
(( well, it was more a poll the group
thing about 'do you wanna keep talkin possibly with a suggestion we
could discord it a bit if that's the case ))
Riot:
(( I'm down with either one ))
|
Ra'ven:
Took a short rest.
Gained 34 HP.
Spent 2 healing surges.
HP:
70 / 70—
Surges:
4 / 8 —
APs:
0 —
Daily Items:
1
|
|
Yltheria:
((Sure.
You folks tell me how you want to play it later, kay?))
|
Riot:
(( K! Gnight! ))
|
Io:
Took a short rest.
Gained 32 HP.
Spent 2 healing surges.
HP:
64 / 66—
Surges:
8 / 11 —
APs:
0 —
Daily Items:
1
|
|
Sera:
Took a short rest.
HP:
69 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
|
Kris:
Took a short rest.
HP:
83 / 85—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
Took a short rest.
Gained 72 HP.
Spent 4 healing surges.
HP:
73 / 73—
Surges:
3 / 10 —
APs:
0 —
Daily Items:
1
|
|
Lucky:
Took a short rest.
Gained 54 HP.
Spent 3 healing surges.
HP:
64 / 73—
Surges:
1 / 6 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( probably should spend an extra
surge for whatever amount of encounter heal poitions sera used ))
|
|
Riot:
1
but yeah that's fine, she has 11 to use
|
Riot:
(( just trying to figure out how to
spend a healing surge but not heal lol ))
|
|
=^v^=:
-
hp, check loose surge, do 0 dmg
|
|
Sera:
Lost a healing surge.
HP:
69 / 77—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
Riot:
(( cool thanks ))
Riot:
(( gnight! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.