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java.lang.NullPointerException: Cannot invoke "net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because "zoneRenderer" is null error executing expression imp = getImpersonated().
Error trace : powerBarEx@lib:BS <<< macroLink
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=^v^= has connected.
vonel has connected.
Riot has connected.
Ra'ven: confusing
Kris: yeah
Ra'ven: it's still broken for me
Kris: that got rid of the zone that had come back
Riot: hi hi
Ra'ven: and it's still fine on the fox
Ra'ven: heya riot do you see the zones?
Riot: (( only zones I see are the gray one next to the Seeker and the blue one over Shadow Demon 1 ))
Riot: though the gray one is gone now
Ra'ven: wtf
Ganaroth has connected.
Ganaroth: (Ah, excellent. Now I can't see them either.)
=^v^= is disconnected.
=^v^= has connected.
Ra'ven: this is strange
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logfox: so they thik they are there, but don't work on other clients wtf
logfox: there that's all the not-white ones
Ra'ven: anyways
Ra'ven: how is people
Kris: good
Riot: Alright. Recovering from one of my closest friends visiting because we drank significantly too much for the weekend
Ganaroth: Sympathy/gratz?
Ganaroth: I've been worse.
Riot: Damn, I'm sorry
Ganaroth: Hm. Not totally sure what else to say, if anything. I'll be going to be cat-sitting later next week, but it shouldn't affect being at dnd by itself.
Ganaroth: Oh, no worries. I mean it. I have been better, for sure, but I've also definitely been worse.
Ganaroth: This is floating somewhere around the nebulous middle.
Riot: Oh I thought you meant you've been feeling worse
Ganaroth: (Oh!)\
Ganaroth: (Geeze, I'm sorry. I didn't mean it to come across that way. My bad!)
Riot: lol all good as long as you are
Ganaroth: (I'm ok at the moment, thanks. Glad that's cleared up!)
Ra'ven: so ready to have kris pop back into existance?
Ganaroth: (I mean, is it okay with Kris? Time will just remain frozen until he's ok with it resuming.)
Kris is good to go
Ganaroth: (In which case, a Kris now exist, but his turn does not.)
Kris: I've finished my turn.
Kris:
: Rolled 6. Saving throw
Failure: Kris remains with The target grants combat advantage (save ends)..
Mezzodemon 3:
  Skewering Tines  
  (1) Eileen    Rolled 27 vs. AC ( Hit )    —    17 damage .  
Hit: and the target is restrained and takes ongoing 5 damage (save ends both). Until the effect ends, the mezzodemon cannot use trident or skewering tines.
Apply The target is restrained and takes ongoing 5 damage (save ends both). Until the effect ends, the mezzodemon cannot use trident or skewering tines.
Eileen: Suffered 17 dmg. Lost 9 HP and 8 temp HP.
HP: 3 / 73— Surges: 7 / 10 — APs: 0 — Daily Items: 1
=^v^=: (( geez where we are going they don't need eyes ))
Eileen is somehow still standing
=^v^=: (( also the dr 2 you got? ))
Eileen: Gained 9 HP. Gained 8 temp HP.
HP: 12 / 73 + 8 temp.— Surges: 7 / 10 — APs: 0 — Daily Items: 1
Eileen: Suffered 15 dmg. Lost 7 HP and 8 temp HP.
HP: 5 / 73— Surges: 7 / 10 — APs: 0 — Daily Items: 1
Mezzodemon 3: (HE CANNOT KILL YOU!)
=^v^=: (( yet ))
=^v^=: (( important since the dr2 will also make elieen not die from the ongoing xP ))
Mezzodemon 3: I've finished my turn.
: Rolled 9. Saving throw
Failure: Mezzodemon 3 remains with The target is blinded (save ends)..
Mezzodemon 3: (She resists 3 ongoing)
Anand, Iron Falcon: "Well. Finally, I can fulfill my apology promise."
Anand, Iron Falcon:
  Tranquil Wind Dance  
Effect: Anand teleports up to 5 squares as many as three times and uses Reaching Iron Fist after each teleport. She can target different creatures, or the same creature, with these attacks.
Anand, Iron Falcon:
  Tranquil Wind Reaching Iron Fist  
  (2) Mezzodemon 3    Rolled 37 vs. AC    —    13 damage .  
Hit: and Anand can slide the target 1 square.
Anand, Iron Falcon: (Want him slid?)
=^v^=: (( it was the big spider demons fwiw ))
=^v^=: (( have no prefrence for foe placement ))
Anand, Iron Falcon: (Yes, but she needs to get there, and teleporting bypasses the Seeker Teleport trigger.)
Anand, Iron Falcon:
  Tranquil Wind Reaching Iron Fist  
  (1) Derghodemon 2    Rolled 34 vs. AC    —    23 damage .  
  (1) Derghodemon 2    Rolled 23 vs. AC    —    23 damage .  
Hit: and Anand can slide the target 1 square.
Anand, Iron Falcon: (1 hit 1 miss)
=^v^=: (( might not wanna leave elieen out of range from hitting a guy ))
=^v^=: (( however, sliding THAT guy one square upwards which would drag ra'ven cause of it's restrain rider WOULD actually be helpful! ))
Anand, Iron Falcon: "Lucky! It's so nice to be fighting this demon together. Really, I've become an admirer of your work recently. Something about the style..." She closes her eyes with a smile, clear reminiscing about something lovely. "Beautiful. And you're getting along so well with my Ra'ven!"
Ra'ven has received initiative.
Iron Falcon 2: I've finished my turn.
Ra'ven:
  Stand up : minor  
 This is dumb, I'm standing up.
Effect: Ra'ven stands up.
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Ra'ven: You have spent an action point.
Current APs:
0
Riot just stares at Anand, confusion evident on her face
Riot: *Lucky
=^v^=: (( woo I don't absolutly need to hit with this now but still would sure like to ))
Anand, Iron Falcon: (Not a terrible situation to be in.)
=^v^=: (( +2/+5 right? ))
=^v^=: (( since elieen still eyes open? ))
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
vonel: (( to be fair if she goes down you still get the +5 ))
Ra'ven:
  Wolves Den (attack)  
 A quick jab opens the way for many more
  (1) Mezzodemon 2    Rolled 32 vs. Reflex    —    18 thunder damage .  
Hit: Until end of next turn she can do 1 thunder damage (or cosiderably more if she is werewolf'd and has combat advatage) as a free action to anyone who enters a square adjacent to her.
=^v^=: (( Woo! ))
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 1 damage  
Ra'ven:
  Moving people  
 Thunderbolts and lightning, very very frightning
Effect: Slide anyone hit with thunder or lightning 1 square.
Anand, Iron Falcon: (Lawl. Still!)
Ra'ven:
  Nullsound Pocket  
 The absence makes the presence worse
Trigger: She hits with her bow.
Effect: The target gets vulnerability 5 thunder save ends. Adjacent creatures get vulnerability 5 thunder and deafened until end of her next turn.
Apply Vulnerable 5 Thunder
Apply Vulnerable 5 Thunder and Deafened
=^v^=: (( trap card activation time ))
Anand, Iron Falcon: (Oh, sorry, yes of course you hit.)
Ra'ven:
  Wolfy Thunder Counter  
 Wait that's actually a big number!
Trigger: She hit with wolf's den and a foe enters a square adjancet to her and grants combat advantage to her
  (1) Mezzodemon 2  ( Autohit )    —    8 thunder damage .  
Anand, Iron Falcon: (k'thok!)
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (0) Derghodemon 2  ( Autohit )    —    17 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
Ra'ven:
  Nightmare Travel  
 A twist in reality and she's elswhere
Trigger: She shifts 1 or more squares
Effect: She can teleport the same distance she would have shifted.
=^v^=: (( boink ))
Ra'ven:
  Five Storms (attack) : close burst 1  
 She strums her bowstring and all her foes nearby are struck
  (1) Derghodemon 2    Rolled 22 vs. Reflex    —    16 thunder damage .  
  (1) Mezzodemon 2    Rolled 14 vs. Reflex    —    16 thunder damage .  
=^v^=: (( less good sad ))
Anand, Iron Falcon: (Okay, hold on, I realized a thing partway through that possibly changed the math, so now I need to look at it again, ok? So chill for a sec.))
=^v^=: (( k ))
Anand, Iron Falcon: ((Ok, how sad do you want to be at this time, Akaiku?))
Anand, Iron Falcon: ((Because for all of that, he had resist 15 thunder.))
=^v^=: (( I mean in the doing 0 damage cause they like to swap their resists or somehow 32 missed? ))
=^v^=: (( thought mezzy was resist lightning and derg was resist thunder ))
=^v^=: (( according to their icons and stuff ))
=^v^=: (( hense flurrying for fire the thing that resisted thunder ))
Anand, Iron Falcon: (Well, it's not like I'm right or anything (actually true, not passive aggressive), so we can move on. )
=^v^=: (( both of those miss though right? ))
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(5) Io  Io   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
Mezzodemon 2:
  Variable Resistance  
Trigger: The mezzodemon takes acid, cold, fire, lightning, or thunder damage.
Effect: The mezzodemon gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Special: 2/Encounter
Anand, Iron Falcon: (It will swap to thunder, but the resist is at least less.)
=^v^=: (( still, it has vurn 5 thunder save ends too xP, both of that follow up attack misses though right? ))
=^v^=: (( also also is ra'ven drug with the restrain still being no longer in the foe's square? ))
Derghodemon 2:
  Variable Resistance  
Trigger: The derghodemon takes acid, cold, fire, lightning, or thunder damage.
Effect: The derghodemon gains resist 15 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Special: 2/Encounter
=^v^=: (( possibly doing trivial damage to the mezzo is still helpful cause slide ))
Anand, Iron Falcon: (Changing to fire.)
Ra'ven:
  Better fire  
 Some fire is just better
Effect: She ignores 5 points of fire resist
Anand, Iron Falcon: (I just said what it's doing, not whether it's a good idea, or will save it.)
=^v^=: (( no worries ))
=^v^=: (( o rite forgot ))
=^v^=: (( wait not bloodied, nevermind ))
=^v^=: (( 22 misses right? ))
Anand, Iron Falcon: (No.)
=^v^=: (( o ))
Ra'ven:
  Moving people  
 Thunderbolts and lightning, very very frightning
Effect: Slide anyone hit with thunder or lightning 1 square.
Ra'ven:
  Wolfy Thunder Counter  
 Wait that's actually a big number!
Trigger: She hit with wolf's den and a foe enters a square adjancet to her and grants combat advantage to her
  (1) Derghodemon 2  ( Autohit )    —    9 thunder damage .  
Anand, Iron Falcon: (Ah, I see. So it has finally come to this. You've finally decided to throw zonescumming at me.)
Anand, Iron Falcon: (And yes, I know that it's not a zone. It's exactly the same principle; this is just a hack that gets around it.)
=^v^=: (( o also what was the +thp for item daily? ))
vonel: (( 10 I think ))
Sera:
  Arcane Rejuvenation  
    Whenever an ally uses a magic item's daily power, that ally gains 10 temporary hit points.  
Ra'ven: Gained 10 temp HP.
HP: 40 / 70 + 10 temp.— Surges: 6 / 8 — APs: 0 — Daily Items: 1
Ra'ven: I've finished my turn.
: Rolled 11. Saving throw
Success: Ra'ven has overcome The target enters the derghodemon's space, is restrained, and takes ongoing 10 damage (save ends all). If the derghodemon moves, the restrained creature moves with it. .
=^v^=: (( woo unspiked! ))
Anand, Iron Falcon: (Akaiku, does Ra'ven have some kind of ability that alters the text of Lion's Den (wolves den)?)
=^v^=: (( this sorta ))
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 6 damage  
=^v^=: (( adds 1d10 damage to melee attacks which the +con bonus is ))
Anand, Iron Falcon: Ok, so you can't do damage twice a turn with it, then.)
Anand, Iron Falcon: (The power specifically forbids it.)
=^v^=: (( oh, free action once per turn? ))
Anand, Iron Falcon: ((Yup.))
=^v^=: (( suppose that makes sense ))
=^v^=: (( at least it's turn not round ))
=^v^=: (( still worth to put it there ))
=^v^=: (( still going to slide it ))
=^v^=: (( since io has that nice jucy blast 3 now ))
Anand, Iron Falcon: ((Kay.))
Anand, Iron Falcon: (I no longer know what most of those zones are, so I guess something happens to him, but fuck if I know what.)
=^v^=: (( bottem one is yith's daily grasping thinggy ))
Riot: (( top one is 5 fire ))
=^v^=: (( unsure about the on on hektor ))
=^v^=: (( black square is shadow demon's darkness block ))
=^v^=: (( ya, red+white is 5 necrotic for starting or entering enemies only end of encounter ))
Riot: (( the 5 fire is from the firebomb and affects creatures entering or ending their turn in that zone ))
Anand, Iron Falcon: (Ah, that's not a zone. That was just the aoe for his last attack. I don't know why it exists again. Pretty sure that wasn't there before you restarted the server.)
=^v^=: (( I redrew from logfox view, I can remove it ))
Derghodemon 1:
  Earth Furrow  
  (3) Hector Achilon    Rolled 18 vs. Fortitude ( Miss )  
Hit: and the target falls prone.
Effect: Before the attack, the derghodemon moves it's burrow speed below the surface of the ground, avoiding attacks of opportunity as it pass underneath other creature's spaces. As burrows beneath the space of a large or smaller creature on the ground, the derghobemon makes an attack against that creature.
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Derghodemon 1:
  Flailing Assault  
Effect: The derghodemon uses claw four times, no more than twice against a single target. If a single target is hit with claw twice, the derghodemon grabs the target.
Apply The derghodemon grabs the target.
Derghodemon 1:
  Claw  
  (3) Hector Achilon    Rolled 38 vs. AC ( Hit )    —    11 damage .  
  (3) Hector Achilon    Rolled 21 vs. AC ( Miss )    —    12 damage .  
  (2) Yltheria    Rolled 33 vs. AC ( Hit )    —    8 damage .  
  (2) Yltheria    Rolled 24 vs. AC ( Miss )    —    12 damage .  
Hector Achilon: Suffered 5 dmg.
HP: 19 / 68— Surges: 8 / 9 — APs: 1 — Daily Items: 1
Yltheria: Suffered 4 dmg.
HP: 25 / 59— Surges: 7 / 7 — APs: 1 — Daily Items: 1
=^v^=: (( oh yit gets to do considerable return damage? ))
=^v^=: (( blackfire+talon amulet? ))
Yltheria:
  Blackfire Shield  
Effect: You gain resist 10 necrotic and resist 10 fire until the end of the encounter. Whenever a creature makes a melee attack roll against you, it takes 2d6 + your intelligence modifer necrotic damage. No creature can take this damage more than once per turn.
    14 Necrotic Damage. Use this OR Insightful warning in an encounter.  
Apply Whenever a creature makes a melee attack roll against you, it takes 2d6 + Int modifier (+6) Necrotic damage. No creature can take this damage more than once per turn.
Yltheria:
  Talon Amulet Daily  
    Until the end of the encounter, any creature that hits you with a melee attack takes 2 damage.  
Apply Until the end of the encounter, any creature that hits you with a melee attack takes 1d6 damage.
Anand, Iron Falcon: "Hah! Stupid demons."
Derghodemon 1: I've finished my turn.
Vile Shadow Demon 1:
=^v^=: (( is it trying to recharge that darkness thing? I think it does that cause it's listed recharge special ))
=^v^=: (( and rolling 'special' on a d6 confuses the roller ))
Vile Shadow Demon 1:
  Void Rake  
Effect: The shadow demon uses claw.
Special: 1/round
Anand, Iron Falcon: (No. Trying to recharge a different power that is recharge 5.)
=^v^=: (( o no idea then ))
Vile Shadow Demon 1:
  Claw  
  (1) Yltheria    Rolled 26 vs. Reflex ( Hit )    —    11 necrotic damage .  
    2 additional necrotic damage if the shadow demon has combat advantage against the target.  
=^v^=: (( poor yith ))
Riot: (( at least she has resists 10 necrotic ))
Yltheria: Suffered 13 dmg.
HP: 12 / 59— Surges: 7 / 7 — APs: 1 — Daily Items: 1
=^v^=: (( also does thorns damage back ))
Yltheria:
  Blackfire Shield  
Effect: You gain resist 10 necrotic and resist 10 fire until the end of the encounter. Whenever a creature makes a melee attack roll against you, it takes 2d6 + your intelligence modifer necrotic damage. No creature can take this damage more than once per turn.
    14 Necrotic Damage. Use this OR Insightful warning in an encounter.  
Apply Whenever a creature makes a melee attack roll against you, it takes 2d6 + Int modifier (+6) Necrotic damage. No creature can take this damage more than once per turn.
Yltheria:
  Talon Amulet Daily  
    Until the end of the encounter, any creature that hits you with a melee attack takes 2 damage.  
Apply Until the end of the encounter, any creature that hits you with a melee attack takes 1d6 damage.
=^v^=: (( lol ya she only takes 3 from that I guess? ))
Vile Shadow Demon 1:
  Insubstantial  
Effect: The shadow demon takes half damage from all attacks, except those that deal force damage. Whenever the shadow demon takes radiant damage, it loses this trait until the start of its next turn.
Apply The shadow demon takes half damage from all attacks, except those that deal force damage. Whenever the shadow demon takes radiant damage, it loses this trait until the start of its next turn.
Yltheria seems to wait for a moment for the creature to recoil after hitting her... but nothing happens. It's as though it doesn't feel her necrotic flames at all. Yltheria's eyes widen, and you see the first intelligible look of fear from her cross her face.
Vile Shadow Demon 1:
  Vile Posession  
  (1) Yltheria    Rolled 34 vs. Will ( Hit )    —    20 psychic damage .  
Hit: and the target is dominated (save ends). While the target is dominated, the shadow demon is removed from play.
    Aftereffect: The shadow demon returns to play in an unoccupied square of its choice within 5 squares of the target.  
Apply The target is dominated (save ends). While the target is dominated, the shadow demon is removed from play.
Vile Shadow Demon 1: (Alas, I cannot save her from going down from that)
vonel: (( she has ten more hp? ))
=^v^=: (( it bypasses resist necrotic? ))
Riot: (( that's psychic not necrotic ))
=^v^=: (( the first hit was necrotic ))
vonel: (( ^ ))
Riot: (( Oh yeah the 13 ))
Vile Shadow Demon 1: (O, derp. Did you know I forgot that the Blackfire Shield gave her resist?)
Yltheria: Suffered 10 dmg.
HP: 2 / 59— Surges: 7 / 7 — APs: 1 — Daily Items: 1
=^v^=: (( makes sense no resist icons either x.x ))
=^v^=: (( she's still dominated rip ))
Vile Shadow Demon 1: (Yes.)
=^v^=: (( maybe hektor can grant saves... guessing the ghost is done since it doesn't exist currently? ))
Vile Shadow Demon 1: I've finished my turn.
Derghodemon 2:
  Flailing Assault  
Effect: The derghodemon uses claw four times, no more than twice against a single target. If a single target is hit with claw twice, the derghodemon grabs the target.
Apply The derghodemon grabs the target.
Derghodemon 2:
  Claw  
  (1) Anand, Iron Falcon    Rolled 36 vs. AC    —    6 damage .  
  (1) Anand, Iron Falcon    Rolled 20 vs. AC    —    6 damage .  
  (1) Lucky    Rolled 22 vs. AC ( Miss )    —    7 damage .  
  (1) Ra'ven    Rolled 29 vs. AC ( Hit )    —    10 damage .  
Riot: (( brb taking the dumbdumb out ))
Ra'ven casts fuck that guy!
Ra'ven:
  Spinkick  
 Actually you just thought you hit her.
Trigger: Adjacent enemy hits her with a melee attack.
  (1) Derghodemon 2    Rolled 35 vs. Fortitude    —    21 damage . CRIT: 40 damage, plus 3 thunder damage.  
Hit: slide the foe 2 squares and knock it prone.
Miss: this attack isn't expended but can't be used again this encounter.
    Special: This attack has +2 to hit and does an additional 5 damage (10 on crit) if the triggering attack was a charge.  
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=^v^=: (( oh my yes does she ))
Derghodemon 2: (Well.)
Ra'ven gets timed out it seems!
Seeker's Void:
  Seeker's Void  
Trigger: A creature reduces an ally to 0 hit points or fewer.
Effect: The triggering creature ceases to exist until the end of its next turn. While the creature does not exist, it cannot take actions, does not have line of sight to any creature, and no creature has line of sight to it. At the end of the creature's next turn, it returns to the space it previously occupied, or another square within 3 if that square is now occupied by a monster that cannot share spaces.
Ra'ven: "Ha! Got em first!"
Anand, Iron Falcon: "I'm proud of you!"
Ra'ven poofs away
Anand, Iron Falcon: "Really.... it's such a joy watching your loved ones make progress, isn't it?"
=^v^=: (( unsure if it unhit annad but it probably doesn't matter! ))
Anand, Iron Falcon: ((Does Kris currently exist?))
=^v^=: (( yes ))
Dretch Lackey 5:
  Savage Claws  
  (1) Kris    Rolled 20 vs. AC ( Miss )    —    12 damage .  
Dretch Lackey 5: I've finished my turn.
Dretch Lackey 4:
  Savage Claws  
  (1) Hector Achilon    Rolled 25 vs. AC ( Miss )    —    12 damage .  
vonel: (( lackey 5 explodes in fire ))
=^v^=: (( also sera is currently not here so she can't be not hered harder ))
Riot: (( Oh yeah, it does ))
Dretch Lackey 5: (Dretches are almost as dumb as demons come, y'know?)
Dretch Lackey 4: I've finished my turn.
Riot: (( Ohhh yeah I forgot Sera vanished ))
Ra'ven likely isn't grabbed anymore at least
Purge Demon 2:
  Leaping Blast  
  (10) Ra'ven    Rolled 27 vs. AC ( Hit )    —    16 damage .  
  (Sec.) (11) Lucky    Rolled 33 vs. Reflex ( Hit )    —    9 damage .  
Hit: and the target takes a -2 penalty to all defenses (save ends). The infector then makes a secondary attack.
Secondary Hit: and the target takes a -2 penalty to all defenses (save ends).
Special: Technically, RAW says that this attack should be able to double-tap, but I'm pretty sure that wasn't the intent, so I won't do it.
Apply -2 penalty to all defenses (save ends).
Ra'ven is gone
Purge Demon 2: ((In which case the targets are Io and Lucky.))
Io: Suffered 16 dmg.
HP: 32 / 66— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Purge Demon 2: I've finished my turn.
=^v^=: (( pretty sure the purge demon is the one that's messed us up the most ))
Purge Demon 2: ((It's certainly been around the longest.))
Mezzodemon 2:
  Skewering Tines  
  (2) Lucky    Rolled 18 vs. AC ( Miss )    —    20 damage .  
Hit: and the target is restrained and takes ongoing 5 damage (save ends both). Until the effect ends, the mezzodemon cannot use trident or skewering tines.
Apply The target is restrained and takes ongoing 5 damage (save ends both). Until the effect ends, the mezzodemon cannot use trident or skewering tines.
Purge Demon 2: (lawl, can't manage.)
Riot: (( whew ))
Io has received initiative.
Mezzodemon 2: I've finished my turn.
=^v^=: (( it save vs the vlurn thunder? ))
Mezzodemon 2:
: Rolled 6. Saving throw
Failure: Mezzodemon 2 remains with Vulnerable 5 Thunder.
Purge Demon 2: ((Apparently not.))
=^v^=: (( what skill was the +def from pen? ))
Purge Demon 2: (Diplomacy.)
=^v^=: (( think its' the last power we have? ))
Purge Demon 2: (No, you also have bluff.)
=^v^=: (( what was bluff? ))
Purge Demon 2: (Stuns)
=^v^=: (( tbh we probably don't have any diplomancers nearby but we have a few bluffers might go with the def boosty ))
Io:
  : Rolled 19. Diplomacy
=^v^=: (( rip ))
Rewrite the story: A clean plot.:
  Solid Structure  
Effect: Roll a diplomacy check. On a 13 or better, all allies gain a +2 bonus to all defenses until the end of their next turn, and gain 10 temporary points. On an 18 or better, they gain a +4 bonus, and gain 20 temportary hit points. On a 26 or better, they gain a +6 bonus, and gain 30 temporary hit points
Apply All allies receieve a bonus to all defenses until the end of your next turn.
=^v^=: (( o sweet hit thp ))
=^v^=: (( question, does pen outrank being gone for purposes of thp? ))
Riot: (( do the poofed people get that bonus too? ))
Rai Patience Argent: Gained 20 temp HP.
HP: 51 / 77 + 20 temp.— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Yltheria: Gained 20 temp HP.
HP: 2 / 59 + 20 temp.— Surges: 7 / 7 — APs: 1 — Daily Items: 1
Eileen: Gained 20 temp HP.
HP: 5 / 73 + 20 temp.— Surges: 7 / 10 — APs: 0 — Daily Items: 1
Hector Achilon: Gained 20 temp HP.
HP: 19 / 68 + 20 temp.— Surges: 8 / 9 — APs: 1 — Daily Items: 1
Purge Demon 2: ((Yes, they do.))
=^v^=: (( the defense bonus is more or less completely unrelevent for it since they are immune to attacks till end of next turn anyways, but thp for the thp gods ))
Kris: Gained 20 temp HP.
HP: 83 / 85 + 20 temp.— Surges: 11 / 12 — APs: 1 — Daily Items: 1
Purge Demon 2: ((The pen trumps Seeker.))
Ra'ven: Gained 20 temp HP.
HP: 40 / 70 + 20 temp.— Surges: 6 / 8 — APs: 0 — Daily Items: 1
Lucky: Gained 20 temp HP.
HP: 10 / 73 + 20 temp.— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Sera: Gained 20 temp HP.
HP: 69 / 77 + 20 temp.— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Purge Demon 2: (not necessarily what is BEHIND Seeker's abilities, but against Seeker itself, yeah.)
Anand, Iron Falcon: "Well. I guess I've helped as much as I need to. Do you mind if I just stay and watch?"
Io sorta realizes that they are not really well suited to being somewhere else right now anyways
Hector Achilon has received initiative.
Io: Targets of your healing word class feature also gain a +2 bonus to defenses until the start of your next turn. ended on Hector Achilon I've finished my turn.
=^v^=: (( that shadow zone is gone now right? ))
Hector Achilon: Suffered 2 dmg. Lost 0 HP and 2 temp HP.
HP: 19 / 68 + 18 temp.— Surges: 8 / 9 — APs: 1 — Daily Items: 1
Hector Achilon: Gained 5 HP.
HP: 24 / 68 + 18 temp.— Surges: 8 / 9 — APs: 1 — Daily Items: 1
Hector Achilon:
  Words Are Not Enough  
  (2) Derghodemon 1    Rolled 22 vs. AC    —    15 damage .  
  (2) Dretch Lackey 4    Rolled 30 vs. AC    —    23 damage .  
Apply Dazed until the end of your next turn.
Anand, Iron Falcon: (No, other order, sorry.)
Hector Achilon:
  Bastion of Health  
Effect: The target can spend a healing surge and regains additional hit points equal to your charisma modifier.
(2) Yltheria  Yltheria   The target regains 14 + 5 hit points.  
Yltheria: Gained 19 HP.
HP: 21 / 59 + 20 temp.— Surges: 7 / 7 — APs: 1 — Daily Items: 1
Hector Achilon: Gained 5 HP.
HP: 29 / 68 + 18 temp.— Surges: 8 / 9 — APs: 1 — Daily Items: 1
Io has received initiative.
Hector Achilon:
  Boots of the Fencing Master Property  
Effect: When you shift, you gain a +1 item bonus to AC and Reflex until the end of your next turn.
Apply +1 item bonus to AC and reflex until the end of your next turn.
=^v^=: (( hekctor poof? ))
Hector Achilon:
  Lifestealer Quarterstaff Property  
Effect: Whenever you kill an enemy with this weapon, you gain temporary hit points equal to 5 + the weapon's enhancement bonus (+2)
Anand, Iron Falcon: (Oh, can't gain more right now anyway. Is all good.)
Anand, Iron Falcon: (But yes, he poof.)
Rai Patience Argent has received initiative.
Hector Achilon: I've finished my turn.
: Rolled 10. Saving throw
Success: Hector Achilon has overcome The target grants combat advantage (save ends). .

+2 to attack rolls until the end of your next turn. ended on Hector Achilon
Weakened until the end of your next turn ended on Derghodemon 1
All allies receieve a bonus to all defenses until the end of your next turn. ended on Hector Achilon
=^v^=: (( pretty sure lucky is no longer grabbed ))
=^v^=: (( there, sicne it was by dergodemon who is dead ))
Rai Patience Argent:
  Arcing Moonbeam  
    Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage only once per turn.n A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.n You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.n As you advance in level, your extra damage increases. Level: 1st through 10th: + 5 11th through 20th: + 10 21st through 30th:t+ 13  
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Click to toggle
Click to toggle Click to toggle Curse:Green on Selected Target(s)
Riot: (( She was aready ungrabbed, she rolled 32 in athletics lol ))
=^v^=: (( oh hey big def bonus probably might help with teleportation beam! ))
Riot: (( she saved against Restrained by the Mezzo that was there and Athleticism'd out of the Dergo's claws ))
Rai Patience Argent:
  Eyes of the Vestiges  
  (12) Derghodemon 1    Rolled 28 vs. Will    —    10 psychic damage .  
Hit: Choose the target or a creature within 3 squares of the target and within the target's line of sight. You place your Arcing Moonbeam on that creature; if the creature is already inflicted with your Moonbeam by you, you can deal your Moonbeam's extra damage to that creature instead of to the target. Level 21: 2d6 + Constitution modifier psychic damage.
Effect: Augment (Sun God): One ally who hits the target before the end of your next turn can roll a saving throw. Augment (Hunter God): You gain your Prime Shot bonus against the target until the end of your next turn. Augment (other vestige): See the ?Eyes of the Vestige Augment? entry for the daily power that grants access to the vestige.
    Augment (Sun God): One Ally who hits the target before the end of your next turn can roll a saving throw. You gain your prime shot bonus against the target until the end of your next turn.  
Apply You are channeling the lost spirit of Pelor, acquired from the Maze of Hope. One ally who hits the target before the end of your next turn can roll a saving throw.
Apply One ally adjacent to you gains a +2 bonus to all of your defenses until the end of your next turn.-
Apply You are channeling the lost spirit of Melora, thanks to the power of the maze of the Hunt. You gain your prime shot bonus against the target against until the end of your next turn.
Apply The bonus to attack rolls from you prime shot increases to +3 until the end of your next turn.
  Kord Augment  
      Kord Pact Boon: One creature cursed by you and within 5 squares of you gains vulnerable 5 thunder until the end of your next turn. Eyes of the Vestige Augment: Your eyes of the vestige attack deals 4 extra thunder damage.  
Apply Your eyes of the vestige attack deals 1d6 extra thunder damage.
Apply You are channeling the lost spirit of Kord, wrestled from the Maze of Thunder. One creature cursed by you and within 5 squares of you gains vulnerable 5 thunder until the end of your next turn.
Rai Patience Argent:
  Arcing Moonbeam  
    Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage only once per turn.n A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.n You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.n As you advance in level, your extra damage increases. Level: 1st through 10th: + 2 11th through 20th: + 7 21st through 30th:t+ 13  
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Click to toggle
Click to toggle Click to toggle Curse:Green on Selected Target(s)
=^v^=: (( she gets teleported? ))
Seeker's Teleport:
  Seeker's Teleport  
Trigger: A creature uses a ranged or area attack, or moves willingly during its turn. Make the Seeker's Teleport attack after the triggering attack or movement is completed.
  (36) Rai Patience Argent    Rolled 35 vs. Will ( Hit )  
    Hit: Roll 1d10 10 Depending on the roll, the target is teleported. 1: Teleport 1 Square NW, 2: Teleport 1 Square North, 3: Teleport 1 square NE, 4: Teleport 1 square West, 5: Teleport 1 square East, 6: Teleport 1 square SW, 7: Teleport 1 square south, 8: Teleport 1 square SE, 9-10: Return to your starting position, or teleport to a square beyond the range of your attack to the target, or the furthest possible square if that is not possible.  
Derghodemon 1: (She certainly does.)
Riot: (( yet again it rolls in the top 20%. Stupid Seeker lol ))
Derghodemon 1: (Apparently it seeks the numbers it likes.)
vonel: (( it tosses her over 30 squares? ))
Derghodemon 1: (It can toss her anywhere in the room that is outside the range of the attack that triggered it.)
vonel: (( Ah, thought it was like a fixed range based on the attack range ))
=^v^=: (( ya, 21 squares away from the target seems to be where she is ))
=^v^=: (( at least she still has a move? ))
Derghodemon 1: (Well, it's not fixed; it just puts you at attack range +1 squares from the target, or as far away as possible if it can't do that.)
=^v^=: (( heck she coudl probably curse+action point the mezzodemon and see if she gets re-zotted ))
Derghodemon 1: (Sadly, curse is also 1/turn.)
Derghodemon 1: (She could try to AP zot anyway, though.)
=^v^=: (( I mean it's sorta unlikely the seeker is going to hit and 9-10 her again ))
Derghodemon 1: (Makes sense. Okay, sure, why not.)
Rai Patience Argent: You have spent an action point.
Current APs:
0
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Rai Patience Argent:
  Frigid Darkness  
  (10) Mezzodemon 3    Rolled 36 vs. Fortitude    —    28 cold damage .  
Hit: and the targets grants combat advantage to you and your allies until the end of the next turn. The target also takes a penalty to AC equal to your intelligence modifier (+5) until the end of your next turn.
Apply The target grants combat advantage to you and you allies until the end of your next turn. The target also takes a penalty to AC equal to your intelligence modifier (+5) until the end of your next turn.
  Glamour  
Trigger: Patience uses an encounter or daily power which targets an enemy.
Effect: The enemy takes a -2 penalty to the next attack roll it makes against Patience
Apply The target takes a -2 penalty to its next attack roll against Patience.
Mezzodemon 3:
  Variable Resistance  
Trigger: The mezzodemon takes acid, cold, fire, lightning, or thunder damage.
Effect: The mezzodemon gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Special: 2/Encounter
Derghodemon 1: (Switches to cold to barely survive)
=^v^=: (( well, there we go, another "shoot this guy to poof away' target ))
Rai Patience Argent: You gain +2 power bonus to all defenses until the end of you next turn. ended on Rai Patience Argent
All allies receieve a bonus to all defenses until the end of your next turn. ended on Rai Patience Argent I've finished my turn.
Derghodemon 1: (good on you for using the penalty as a way to protect yourselves.)
Dretch Lackey 2:
  Savage Claws  
  (1) Eileen    Rolled 35 vs. AC ( Hit )    —    12 damage .  
Eileen:
  Ironwrought Resistance  
Effect: While you are bloodied, you have resist 2 to all damage.
Eileen: Suffered 10 dmg. Lost 0 HP and 10 temp HP.
HP: 5 / 73 + 10 temp.— Surges: 7 / 10 — APs: 0 — Daily Items: 1
Derghodemon 1: *tink*
Dretch Lackey 2: I've finished my turn.
=^v^=: (( teleporter still screwing with her for lulz ))
Io: ?
Anand, Iron Falcon just teleports a couple of times back towards the throne.
Anand, Iron Falcon: (She has better teleport range when attacking, ironically.)
Yltheria has received initiative.
Iron Falcon 1: I've finished my turn.
=^v^=: (( dominated and still immoblized but has +2 to hit ylth go! ))
=^v^=: (( err, not immoblized I guess? ))
=^v^=: (( or is it start of the shadow demon's turn? ))
Yltheria:
  Stone Blood  
  (5) Ra'ven    Rolled 26 vs. Fortitude ( Hit )    —    11 damage .  
  (0) Yltheria    Rolled 18 vs. Fortitude ( Miss )    —    11 damage .  
  (6) Lucky    Rolled 22 vs. Fortitude ( Miss )    —    11 damage .  
Hit: and the target is slowed until the end of your next turn.
Apply Slowed until the end of your next turn.
Riot: (( thankfully Ra'ven is poofed at the moment ))
Anand, Iron Falcon: Ylth was supposed to be io
Anand, Iron Falcon: ((Oh, right.))
Anand, Iron Falcon: ((Uh.... Would it be okay if I chose a different action, then?))
Anand, Iron Falcon: (You can say no.)
Io: Gained 20 temp HP.
HP: 32 / 66 + 20 temp.— Surges: 10 / 11 — APs: 0 — Daily Items: 1
vonel: (( I don't mind ))
Riot: (( doesn't matter to me ))
=^v^=: (( sera is also currently gone ))
=^v^=: (( but sure we've had enough doovers ))
Yltheria:
  Unraveling Dart  
  (5) Io    Rolled 30 vs. Fortitude ( Hit )    —    16 damage .  
  (6) Lucky    Rolled 25 vs. Fortitude ( Hit )    —    13 damage .  
Hit: If the target has vulnerability to any damage types, the damage is of those types. If the target has no vulnerabilities, you gain a power bonus to the damage roll equal to your Charisma modifier.
    + 3 damage with no vulnerability.  
Lucky: Suffered 3 dmg. Lost 0 HP and 3 temp HP.
HP: 10 / 73 + 17 temp.— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Riot: (( oh wait that's 6 because she's not vulnerable ))
Lucky: Suffered 3 dmg. Lost 0 HP and 3 temp HP.
HP: 10 / 73 + 14 temp.— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Yltheria: I've finished my turn.
: Rolled 7. Saving throw
Failure: Yltheria remains with The target is dominated (save ends). While the target is dominated, the shadow demon is removed from play..

Dazed until the end of your next turn. ended on Mezzodemon 2
All allies receieve a bonus to all defenses until the end of your next turn. ended on Yltheria
Io: Suffered 19 dmg. Lost 0 HP and 19 temp HP.
HP: 32 / 66 + 1 temp.— Surges: 10 / 11 — APs: 0 — Daily Items: 1
=^v^=: (( it blows yith up again? ))
=^v^=: (( it misses lucky by the way ))
Anand, Iron Falcon: (Looks like it.)
vonel: (( should be a recharge turn, fired at Eileen last turn ))
Seeker's Kinetic Wave:
  Kinetic Wave  
  (4) Yltheria    Rolled 40 vs. Reflex ( Hit )    —    22 force damage .  
Hit: the target is pushed 3 squares and is knocked prone.
Riot: (( wait it misses? ))
=^v^=: (( pen gives +4 to all defenses ))
Riot: (( ohhh gotcha ))
Yltheria: Suffered 22 dmg. Lost 2 HP and 20 temp HP.
HP: 19 / 59— Surges: 7 / 7 — APs: 1 — Daily Items: 1
=^v^=: (( so just +thp you to 20 again ))
vonel: (( or it's firing every turn now? ))
Lucky: Gained 6 temp HP.
HP: 10 / 73 + 14 temp.— Surges: 4 / 6 — APs: 0 — Daily Items: 1
=^v^=: (( it can fire or move ))
Anand, Iron Falcon: ((Like Akaiku said.))
vonel: (( Ah, thought it had a recharge between firings ))
Anand, Iron Falcon: (Unless someone gets near it, it will have to spend its next turn repositioning. That's the recharge, essentially.)
=^v^=: (( and assuming you run away, it also doesn't get to fire again ))
Anand, Iron Falcon: (Theoretically, if everyone kept running around they could make it NEVER fire.)
Lucky has received initiative.
Seeker's Kinetic Wave: I've finished my turn.
=^v^=: (( also also I'm not sure how you wanna rule it but I think techincally lucky could be dropped on any of the squares Ra'ven was occupying ))
Anand, Iron Falcon: (Sounds like a reasonable call to me.)
=^v^=: (( in cause you wanna chop up mezzo without risking teleport ))
Anand, Iron Falcon: (as for whether Seeker can chase you, you'll have to find out, I guess.)
Riot: (( okay cool, I was gonna ask that ))
Riot: (( Re: Lucky's positioning ))
Anand, Iron Falcon: "Say, did you know there's a Rune Maze here in Si En Kelar? I swear, it's true! And since Ibrahil will be very angry that I mentioned it, I've decided it's in my best interest that you do know. They keep it a secret, because what they did with it was... remarkable. Incredibly so. We're going to replicate their old experiment back home, now that we know how it was done."
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(1) Mezzodemon 2  Mezzodemon 2    
Apply Lucky does extra damage to this guy
Anand, Iron Falcon: "Really, I'd honestly thought that we were at the forefront of most fields... but I was just floored when I learned. So much is going to make sense when you figure it out too."
Riot: (( that mezzo isn't granting CA right? ))
Mezzodemon 2 is not.
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Mezzodemon 2    Rolled 29 vs. AC    —    13 damage .  
  (Sec.) (1) Mezzodemon 2    Rolled 30 vs. AC    —    10 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 1 damage to attack, or 6 if a crit.  
Mezzodemon 2: (Both hit.)
=^v^=: (( extra dwhatevers? ))
* Riot rolls: 4d8 => 17
Mezzodemon 2: (Extra Grraaaaaaahhhhh)
Riot: (( Not sure it's worth burning the AP to finish it off ))
Mezzodemon 2: (It's kinda too bad that Patience doesn't have that Pale Fire power in her other forms, huh?)
=^v^=: (( I mean if not that use it on the stupid blinky guy ))
Riot: (( Blinky guy? You mean the purge demon who jumps? ))
=^v^=: (( the shadow demon who possesses ))
Riot: (( I can't even see the shadow demon ))
Mezzodemon 2: (I mean, he's currently posessing Yltheria, so....)
=^v^=: (( cause he dissapears when he possess ))
Riot: (( Yeah I'm not attacking Yltheria ))
=^v^=: (( taht'd be the 'save action point for something" ))
Riot: (( Ah gotcha ))
=^v^=: (( not like, use it right now to something ))
vonel: (( Save it, Eileens is going to give you a swing ))
Eileen has received initiative.
Lucky: I've finished my turn.
: Rolled 13. Saving throw
Success: Lucky has overcome -2 penalty to all defenses (save ends). .

+2 power bonus to Will ended on Eileen
=^v^=: (( elieen smash? ))
Eileen: Suffered 2 dmg. Lost 0 HP and 2 temp HP.
HP: 5 / 73 + 8 temp.— Surges: 7 / 10 — APs: 0 — Daily Items: 1
Riot: (( oh whoops forgot my regen 2hp ))
Lucky: Gained 2 HP.
HP: 12 / 73 + 14 temp.— Surges: 4 / 6 — APs: 0 — Daily Items: 1
=^v^=: (( don't have it currently tho ))
=^v^=: (( no wolf ))
Riot: (( Oh yeaaah ))
Lucky: Suffered 2 dmg. Lost 0 HP and 2 temp HP.
HP: 12 / 73 + 12 temp.— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Riot: (( nm ))
Mezzodemon 2: (De-wolfed.)
=^v^=: (( not how u take dmg, gotta take 14 damage then get 14 temp ))
vonel: (( What's Rai's con bonus for damage rolls? ))
vonel: (( Eileen has one of those sword powers on here ))
=^v^=: (( 5 ))
Mezzodemon 2: (5, yup.)
=^v^=: (( I think ))
Rai Patience Argent:
  Moonlight Sigil  
    Effect: Until the end of the encounter, any attack that uses the target gains a +1 power bonus to attack rolls and a bonus to damage rolls equal to your Constitution modifier 5 . As a minor action, the target's wielder can end the effect in order to remove an effect on him or her that a save can end.  
Apply Until the end of the encounter, any attack that uses the target gains a +1 power bonus to attack rolls and a bonus to damage rolls equal to your Constitution modifier. As a minor action, the target's wielder can end the effect in order to remove an effect on him or her that a save can end.
Lucky: Suffered 14 dmg. Lost 2 HP and 12 temp HP.
HP: 10 / 73— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Lucky: Gained 14 temp HP.
HP: 10 / 73 + 14 temp.— Surges: 4 / 6 — APs: 0 — Daily Items: 1
vonel: (( neat ))
Riot: (( godamnit, it never gave me the 6thp back, you'd think i'd know how to do this ))
Riot: (( she's supposed to be at 20 since the attack actually missed ))
=^v^=: (( o ))
Lucky: Gained 20 temp HP.
HP: 10 / 73 + 20 temp.— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Eileen:
  Shift the Field  
 Swinging her weapon calls Eileens allies to strike. If the plan works, you all adjust your positions to respond the battlefield's new developments.
  (1) Mezzodemon 3    Rolled 33 vs. AC    —    30 cold damage .  
Miss: Half damage.
Effect: Choose two allies within 5 squares of you that can both see and hear you. Each ally makes a basic attack as a free action against different creatures that are not the targets of this attack.
Riot: (( Thanks ))
Mezzodemon 2: (No worries. Personally, I constantly fuck up. Forgetting how to do a thing here and there is not a big deal.)
Eileen gives Lucky and Io free attacks
Lucky:
  Basic Attack (Melee)  
  (1) Mezzodemon 2    Rolled 30 vs. AC    —    14 damage .  
=^v^=: (( lucky hod on that a sec ))
Io:
  Sun Strike  
  (2) Mezzodemon 2    Rolled 26 vs. Reflex    —    13 radiant damage .  
Hit: and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.
Dretch Lackey 2:
  Sickening Miasma  
Effect: Whenever an enemy in the aura takes a standard action or a move action, it takes 2 damage. Multiple sickening miasma auras stack, dealing up to 10 damage.
Apply Whenever an enemy in the aura takes a standard action or a move action, it takes 2 damage. Multiple sickening miasma auras stack, dealing up to 10 damage.
Io wants to go first so lucky has ca if hit
Eileen: Suffered 2 dmg. Lost 0 HP and 2 temp HP.
HP: 5 / 73 + 6 temp.— Surges: 7 / 10 — APs: 0 — Daily Items: 1
Mezzodemon 2: (Io hits)
vonel: (( differnt targets ))
=^v^=: (( o ))
=^v^=: (( different from eachother too ))
vonel: (( "Each ally makes a basic attack as a free action against different creatures that are not the targets of this attack." ))
Riot: (( oh also forgot the radiant ))
* Riot rolls: 2d8 => 5
Io does it against derg then instead
Riot: (( lol terrible roll ))
Io:
  Heaven's Arrow  
Effect: You gain a +2 feat bonus to attack rolls with ranged attack powers against targets that are not adjacent to any creature. Increase this bonus to +3 at 11th level and +4 at 21st level.
Mezzodemon 2: (Okay, all three attacks hit.)
Io:
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Io slides 2 into the fire zone cause lol why not
Eileen sighs and slumps a bit as she dissapers.
Sera has received initiative.
Eileen: I've finished my turn.
: Rolled 14. Saving throw
Success: Eileen has overcome The target is restrained and takes ongoing 5 damage (save ends both). Until the effect ends, the mezzodemon cannot use trident or skewering tines. .
=^v^=: (( woo sera returns ))
vonel: (( and ends her turn ))
Riot: (( unfortunately she can do nothing lol ))
Eileen has received initiative.
=^v^=: (( derg variable resist to fire then? ))
Mezzodemon 2: (Not at this time.)
=^v^=: (( sera end turn then? ))
Riot: (( I clicked it ))
Kris has received initiative.
Sera: I've finished my turn. Ayalin THINGS HERE
Riot: (( I'm an idiot, I still had Lucky's token active, my bad ))
=^v^=: (( fire zone over then? ))
Mezzodemon 2: (Oooh, you called yourself an idiot. Now I can do that to myself once also!)
Kris wonders if shifting promts revenge port
Mezzodemon 2: (Kris need not worry, because the answer is yes.)
Kris:
  Villain's Menace  
 Choosing a worthy foe, Kris wounds it with a strong initial attack, and then continues to harry it for the rest of the battle.
  (1) Derghodemon 1    Rolled 36 vs. AC    —    17 force damage .  
Hit: You gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.
Miss: You gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
Apply +2 power bonus to attack rolls and a +4 power bonus to damage rolls
Apply +1 power bonus to attack rolls and a +2 power bonus to damage rolls
Apply Mark
Riot: (( Yeah fire zone is over ))
Mezzodemon 2: (Obvious hit.)
Mezzodemon 2: (Kris now has Swole.)
vonel: (( hmmm.... ))
Kris: You have spent an action point.
Current APs:
0
=^v^=: (( sadly no bonus ))
Kris:
  Thicket of Blades : Close burst 1 - Reliable  
 Kris stings and hinders nearby foes with a savage flurry of strikes aimed at their vulnerable areas.
  (1) Derghodemon 1    Rolled 37 vs. AC    —    33 force damage .  
Hit: the target is slowed (save ends).
Apply Slowed
=^v^=: (( happily big number ))
Mezzodemon 2: (thumbs up)
Kris:
  Thicket of Blades : Close burst 1 - Reliable  
 Kris stings and hinders nearby foes with a savage flurry of strikes aimed at their vulnerable areas.
Hit: the target is slowed (save ends).
Apply Slowed
Apply Mark
vonel: (( there button now has a mark thing-y ))
Mezzodemon 2: (Neat.)
Kris:
  Aetherius - Power : Free  
Trigger: Use this power when you hit with the weapon.
Effect: The target is slided 1 square and restrained until the end of your next turn.
Apply Restrained
Kris: I've finished my turn.
: Rolled 6. Saving throw
Failure: Kris remains with The target grants combat advantage (save ends)..
Kris kris can't do much to help yith not be possesed so insted tries to make him self a bigger threat to spider thing
Anand, Iron Falcon ends up sitting on the throne. "Oh... I know! You can rest in the little treasure room behind me when you've finished here. You'll probably want to, in order to not make things TOO difficult for your friends."
Ra'ven has received initiative.
Ra'ven poofs back in somewhere cause current space is occupied?
Anand, Iron Falcon: (Nearest available space of your choice, per normal in these situations.)
=^v^=: (( that fine? ))
Anand, Iron Falcon: "It's just that, while I can't DEACTIVATE Seeker, I do know that it isn't allowed inside the actual vaults, in case it might damage something."
Ra'ven: Vulnerable 5 Thunder and Deafened ended on Dretch Lackey 2 I've finished my turn.
Anand, Iron Falcon: (sure.)
Derghodemon 1:
  Earth Furrow  
  (1) Kris    Rolled 20 vs. Fortitude ( Miss )  
Hit: and the target falls prone.
Effect: Before the attack, the derghodemon moves it's burrow speed below the surface of the ground, avoiding attacks of opportunity as it pass underneath other creature's spaces. As burrows beneath the space of a large or smaller creature on the ground, the derghobemon makes an attack against that creature.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Derghodemon 1:
  Flailing Assault  
Effect: The derghodemon uses claw four times, no more than twice against a single target. If a single target is hit with claw twice, the derghodemon grabs the target.
Apply The derghodemon grabs the target.
Derghodemon 1:
  Claw  
  (3) Kris    Rolled 36 vs. AC ( Hit )    —    11 damage .  
  (3) Kris    Rolled 20 vs. AC ( Miss )    —    11 damage .  
=^v^=: (( it's restrained and slowed ))
=^v^=: (( can't move ))
Derghodemon 1: I've finished my turn.
: Rolled 4. Saving throw
Failure: Derghodemon 1 remains with Slowed.
Kris: Suffered 1 dmg. Lost 0 HP and 1 temp HP.
HP: 83 / 85 + 19 temp.— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Anand, Iron Falcon: (Ok, then he'll stay there, and everything else is the same.)
=^v^=: (( did yit not save vs dom? ))
vonel: (( nope ))
Anand, Iron Falcon: (She failed, sadly.)
=^v^=: (( rip ))
=^v^=: (( might have to try to abuse ra'vens sillly rider effect ))
Purge Demon 2:
  Leaping Blast  
  (9) Hector Achilon    Rolled 31 vs. AC ( Hit )    —    19 damage .  
  (Sec.) (10) Yltheria    Rolled 18 vs. Reflex ( Miss )    —    10 damage .  
Hit: and the target takes a -2 penalty to all defenses (save ends). The infector then makes a secondary attack.
Secondary Hit: and the target takes a -2 penalty to all defenses (save ends).
Special: Technically, RAW says that this attack should be able to double-tap, but I'm pretty sure that wasn't the intent, so I won't do it.
Apply -2 penalty to all defenses (save ends).
vonel: (( Hector's not hear man ))
Ra'ven: ^
Riot: (( lol I forgot that too ))
Anand, Iron Falcon: (Oh, still? Sorry, I didn't put an icon on him, just made him invisible, to save time. I should know better.)
=^v^=: (( afk icon ftw ))
Anand, Iron Falcon: (Probably should. Well then, I'll just roll against ACTUAL targets.)
Purge Demon 2:
  Leaping Blast  
  (8) Ra'ven    Rolled 27 vs. AC ( Hit )    —    16 damage .  
  (Sec.) (9) Io    Rolled 31 vs. Reflex ( Hit )    —    7 damage .  
Hit: and the target takes a -2 penalty to all defenses (save ends). The infector then makes a secondary attack.
Secondary Hit: and the target takes a -2 penalty to all defenses (save ends).
Special: Technically, RAW says that this attack should be able to double-tap, but I'm pretty sure that wasn't the intent, so I won't do it.
Apply -2 penalty to all defenses (save ends).
Anand, Iron Falcon: (womp womp)
Ra'ven: Suffered 16 dmg. Lost 0 HP and 16 temp HP.
HP: 40 / 70 + 4 temp.— Surges: 6 / 8 — APs: 0 — Daily Items: 1
Io: Suffered 7 dmg. Lost 6 HP and 1 temp HP.
HP: 26 / 66— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Anand, Iron Falcon: (Oh, pen bonus is gone, kay.)
Purge Demon 2: I've finished my turn.
=^v^=: (( ra didn't get it and it wouldn't have saved io ))
=^v^=: (( unless it's end of ios turn ))
=^v^=: (( in which cause ra DOES dodge and io gets missed ))
Mezzodemon 2:
  Poison Breath  
  (3) Ra'ven    Rolled 32 vs. Fortitude ( Hit )    —    11 poison damage .  
  (1) Lucky    Rolled 30 vs. Fortitude ( Hit )    —    11 poison damage .  
  (3) Io    Rolled 17 vs. Fortitude ( Miss )    —    11 poison damage .  
Hit: and ongoing 5 poison damage (save ends).
Miss: Half Damage
Riot: (( text says Io's next turn ))
vonel: (( was end of next turn, so def bonus would go away after Io's turn ))
Ra'ven: Gained 10 temp HP.
HP: 40 / 70 + 14 temp.— Surges: 6 / 8 — APs: 0 — Daily Items: 1
=^v^=: (( then ya both dodge ))
Lucky: Suffered 1 dmg. Lost 0 HP and 1 temp HP.
HP: 10 / 73 + 19 temp.— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Anand, Iron Falcon: (That's what I thought, and why I said Womp womp at first.)
Ra'ven: Gained 20 temp HP.
HP: 40 / 70 + 20 temp.— Surges: 6 / 8 — APs: 0 — Daily Items: 1
Ra'ven: Suffered 1 dmg. Lost 0 HP and 1 temp HP.
HP: 40 / 70 + 19 temp.— Surges: 6 / 8 — APs: 0 — Daily Items: 1
Io has received initiative.
Mezzodemon 2: I've finished my turn.
Ra'ven: Gained 6 HP.
HP: 46 / 70 + 19 temp.— Surges: 6 / 8 — APs: 0 — Daily Items: 1
Ra'ven: ug
=^v^=: (( sec ))
Ra'ven: Suffered 25 dmg. Lost 6 HP and 19 temp HP.
HP: 40 / 70— Surges: 6 / 8 — APs: 0 — Daily Items: 1
Ra'ven: Gained 19 temp HP.
HP: 40 / 70 + 19 temp.— Surges: 6 / 8 — APs: 0 — Daily Items: 1
Io: Gained 6 HP.
HP: 32 / 66— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Io:
  Belligerence  
Effect: Whenever an attack is made against Io's Fort defense and misses, Io gains 5 temporary hit points.
Io thps away the 5 damage on a miss
Anand, Iron Falcon: (Tadaa! Io is very belligerent.)
Io:
  Blades of Light  
  (9) Purge Demon 2    Rolled 24 vs. Reflex    —    9 radiant damage .  
  (3) Mezzodemon 2    Rolled 16 vs. Reflex    —    9 radiant damage .  
  (3) Dretch Lackey 2    Rolled 31 vs. Reflex    —    9 radiant damage .  
Anand, Iron Falcon: hit miss hit.
Io:
  Storm of Light  
Effect: Whenever you hit an enemy with a thunder, lightning, or radiant power, you can slide that enemy 1 square. You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Io:
  Glory  
Trigger: You kill a creature with an attack.
Effect: Io gains a glory charge. They can hold up to seven glory charges, which last until used.
Riot: (( rather you didn't slide the mezzo if that's a choice you can make ))
Riot: (( don't want to have to move to attack or use ranged ))
Anand, Iron Falcon: (I don't think you can slide it even if you do make the choice, since you missed it.)
=^v^=: (( I didn't try to slide it, just seems to have all of them still selected so it moved them all ))
Riot: (( Ah gotcha ))
Io afks?
Anand, Iron Falcon: (nods)
=^v^=: (( aaactually ))
=^v^=: (( can I have done a minor action first? ))
Anand, Iron Falcon: (sure)
Io gives pen to ra'ven then zots aay
Anand, Iron Falcon: (Kay.)
Io: I've finished my turn.
: Rolled 5. Saving throw
Failure: Io remains with -2 penalty to all defenses (save ends)..
Rai Patience Argent has received initiative.
Hector Achilon: +1 item bonus to AC and reflex until the end of your next turn. ended on Hector Achilon I've finished my turn.
=^v^=: (( either nuke mezzo or polish off purgy ))
Riot: (( Oh also I forgot, Lucky already burned her AP and the refreshed Daily ))
Rai Patience Argent:
  Eldritch Blast  
  (13) Mezzodemon 2    Rolled 31 vs. Reflex    —    CRIT: 20 damage.  
Special: This power counts as a ranged basic attack
Anand, Iron Falcon: (I need to fix that attack, but it still kills.)
=^v^=: (( seeker rolls a 9-10? ))
Seeker's Teleport:
  Seeker's Teleport  
Trigger: A creature uses a ranged or area attack, or moves willingly during its turn. Make the Seeker's Teleport attack after the triggering attack or movement is completed.
  (14) Rai Patience Argent    Rolled 30 vs. Will ( Hit )  
    Hit: Roll 1d10 4 Depending on the roll, the target is teleported. 1: Teleport 1 Square NW, 2: Teleport 1 Square North, 3: Teleport 1 square NE, 4: Teleport 1 square West, 5: Teleport 1 square East, 6: Teleport 1 square SW, 7: Teleport 1 square south, 8: Teleport 1 square SE, 9-10: Return to your starting position, or teleport to a square beyond the range of your attack to the target, or the furthest possible square if that is not possible.  
=^v^=: (( woo! 1 square teleport! ))
Seeker's Void:
  Seeker's Void  
Trigger: A creature reduces an ally to 0 hit points or fewer.
Effect: The triggering creature ceases to exist until the end of its next turn. While the creature does not exist, it cannot take actions, does not have line of sight to any creature, and no creature has line of sight to it. At the end of the creature's next turn, it returns to the space it previously occupied, or another square within 3 if that square is now occupied by a monster that cannot share spaces.
Riot: (( dunno what that was about ))
Riot: (( got a weird error ))
Eileen: same
=^v^=: (( none here jsut saw her teleprot a billion squares then I guess afk? ))
=^v^=: (( I don't know where she is ))
Anand, Iron Falcon: (I moved her to where she should be)
=^v^=: (( kay ))
Anand, Iron Falcon: "Actually, do you want me to open it for you right now? That would save you some time."
Yltheria has received initiative.
=^v^=: (( anyone wanna field that other then Ra'ven or? ))
Yltheria:
  Unraveling Dart  
  (1) Hector Achilon    Rolled 20 vs. Fortitude ( Miss )    —    12 damage .  
  (8) Sera    Rolled 37 vs. Fortitude ( Hit )    —    CRIT: 13 damage.  
Hit: If the target has vulnerability to any damage types, the damage is of those types. If the target has no vulnerabilities, you gain a power bonus to the damage roll equal to your Charisma modifier.
    + 3 damage with no vulnerability.  
Sera: Suffered 16 dmg. Lost 0 HP and 16 temp HP.
HP: 69 / 77 + 4 temp.— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Yltheria:
  Quiet Critical  
Effect: On a critical hit, regain an encounter power with the necrotic or fear keyword that you have expended this encounter.
=^v^=: (( come on save! ))
Yltheria: (Ha, Ylth's crits don't do extra damage, so instead her crit just gave her back a power. Useful substitution right now!)
Yltheria: I've finished my turn.
: Rolled 5. Saving throw
Failure: Yltheria remains with The target is dominated (save ends). While the target is dominated, the shadow demon is removed from play..
Yltheria: (Sorry!)
=^v^=: (( what about that granting combat advantage and immoblized for some reason? ))
Yltheria: (CA isn't going away until the end of the encounter or she is fully healed.)
=^v^=: (( o rite ))
Seeker's Kinetic Wave:
  Kinetic Wave  
  (5) Ra'ven    Rolled 25 vs. Reflex ( Hit )    —    28 force damage .  
Hit: the target is pushed 3 squares and is knocked prone.
Riot: (( Ouch ))
Ra'ven: Suffered 18 dmg. Lost 0 HP and 18 temp HP.
HP: 40 / 70 + 1 temp.— Surges: 6 / 8 — APs: 0 — Daily Items: 1
Yltheria: (Actually can't push you, so you just go prone.)
Lucky has received initiative.
Seeker's Kinetic Wave: I've finished my turn.
=^v^=: (( would suggest avoiding the ball ))
Riot: (( was just gonna roll the dice on a ranged attack ))
Seeker's Kinetic Wave: ballballballball
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(10) Purge Demon 2  Purge Demon 2    
Apply Lucky does extra damage to this guy
Lucky:
  Twin Strike (ranged) : range 20/40  
 See if I can split the first one
  (10) Purge Demon 2    Rolled 30 vs. AC    —    3 damage .  
  (10) Purge Demon 2    Rolled 18 vs. AC    —    11 damage .  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 5 damage to attack, or 6 if a crit.  
Riot: (( lmao that damage roll, jesus ))
=^v^=: (( at least you do anothe 2d8 ))
Riot: (( yeah true ))
=^v^=: (( unless it's melee only ))
Rai Patience Argent:
  Pale Fire  
    Effect: One willing ally takes on the form of a Shiere Knight until the end of the encounter or until you dismiss the effect as a minor action. While in the this form, the target gains darkvision, gains a +2 power bonus to attack rolls, deals 2d8 extra radiant damage with melee attacks, amd gains resist first equal to 10  
Seeker's Kinetic Wave: (Sorry.)
=^v^=: (( blast ))
=^v^=: (( teleport time? ))
Riot: (( Yeah I was just looking it up ))
Riot: (( oh well. 8 whole damage ))
=^v^=: (( maybe you will be teleported like 40 squares ))
Seeker's Kinetic Wave: (It all adds up. Nobody hits all the time, and you did like 175 points of damage in one round earlier. )
Riot: (( yeah true lmao ))
Seeker's Teleport:
  Seeker's Teleport  
Trigger: A creature uses a ranged or area attack, or moves willingly during its turn. Make the Seeker's Teleport attack after the triggering attack or movement is completed.
  (15) Lucky    Rolled 25 vs. Will ( Hit )  
    Hit: Roll 1d10 9 Depending on the roll, the target is teleported. 1: Teleport 1 Square NW, 2: Teleport 1 Square North, 3: Teleport 1 square NE, 4: Teleport 1 square West, 5: Teleport 1 square East, 6: Teleport 1 square SW, 7: Teleport 1 square south, 8: Teleport 1 square SE, 9-10: Return to your starting position, or teleport to a square beyond the range of your attack to the target, or the furthest possible square if that is not possible.  
=^v^=: (( oh right sera can grant saves ))
=^v^=: (( 40 squares! ))
Riot: (( fuuuuck ))
Riot: (( yet again ))
vonel: (( at least your out of everythings attack range ))
Eileen has received initiative.
Lucky: I've finished my turn.
Seeker's Kinetic Wave: (Owl House style) Byeeeee!
Sera has received initiative.
Eileen: I've finished my turn.
=^v^=: (( sera can grant save to yith? ))
Riot: (( intentional end turn? ))
=^v^=: (( ya she was zotted ))
vonel: (( Eileen came back ))
Riot: (( ohh right ))
=^v^=: (( TELEPORT TIME ))
Seeker's Teleport:
  Seeker's Teleport  
Trigger: A creature uses a ranged or area attack, or moves willingly during its turn. Make the Seeker's Teleport attack after the triggering attack or movement is completed.
  (22) Sera    Rolled 25 vs. Will ( Hit )  
    Hit: Roll 1d10 2 Depending on the roll, the target is teleported. 1: Teleport 1 Square NW, 2: Teleport 1 Square North, 3: Teleport 1 square NE, 4: Teleport 1 square West, 5: Teleport 1 square East, 6: Teleport 1 square SW, 7: Teleport 1 square south, 8: Teleport 1 square SE, 9-10: Return to your starting position, or teleport to a square beyond the range of your attack to the target, or the furthest possible square if that is not possible.  
Sera:
  Swift Mender  
 A tiny construct in the shape of a hummingbird appears and flies to an ally's aid.
Effect: You or one ally within range makes a saving throw.
Riot: (( Yltheria ))
Yltheria:
: Rolled 23. Saving throw
Success: Yltheria has overcome The target is dominated (save ends). While the target is dominated, the shadow demon is removed from play. .
Riot: (( woohoo ))
Riot: (( and yeah that was what I'd been planning on for a bit lol ))
Seeker's Teleport: (Ooops, added in an extra bonus, but still won.)
=^v^=: (( demon show up? ALSO FUCK IT UP ))
Riot: (( glad I recharged this Daily ))
Vile Shadow Demon 1 pops out of Yltheria's body, leaving her looking VERY shaken.
Sera:
  Lightning Motes  
 Shocking vengeance of the Reach.
  (2) Derghodemon 1    Rolled 31 vs. Reflex    —    13 lightning damage .  
  (3) Vile Shadow Demon 1    Rolled 25 vs. Reflex    —    21 lightning damage .  
Hit: The target is dazed save ends
Miss: Half damage and ongoing 5 lightning
Derghodemon 1:
  Variable Resistance  
Trigger: The derghodemon takes acid, cold, fire, lightning, or thunder damage.
Effect: The derghodemon gains resist 15 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Special: 2/Encounter
=^v^=: (( sadly 13 dmg vs both ))
Vile Shadow Demon 1: (Hits the Dergho, but it negates the damage. It misses the Shadow Demon.)
Riot: (( damnit ))
=^v^=: (( at least the shadow demon takes half dmg ))
Riot: (( true ))
=^v^=: (( and hey you could action point ))
Eileen is back
Vile Shadow Demon 1:
  Insubstantial  
Effect: The shadow demon takes half damage from all attacks, except those that deal force damage. Whenever the shadow demon takes radiant damage, it loses this trait until the start of its next turn.
Apply The shadow demon takes half damage from all attacks, except those that deal force damage. Whenever the shadow demon takes radiant damage, it loses this trait until the start of its next turn.
Riot: (( shit I shoulda done that prior to that attack ))
Riot: (( rip ))
=^v^=: (( well if you wanted to get the bonus to the roll ya ))
Vile Shadow Demon 1: (Welcome back, Eileen!)
Sera: You have spent an action point.
Current APs:
0
vonel: (( wait is bro not dazed? ))
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Riot: (( Dergo or Shadow? ))
=^v^=: (( shadow ))
=^v^=: (( that fucker needs to die ))
=^v^=: (( plus some of your powers do force ))
Sera:
  Aggravating Force  
  (3) Vile Shadow Demon 1    Rolled 19 vs. AC    —    20 Force damage .  
Hit: and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Apply The next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Riot: (( godamnit ))
=^v^=: (( 1 ))
=^v^=: (( rip ))
=^v^=: (( at least you get teleported to the moon ))
vonel: (( maybe ))
Kris has received initiative.
Sera: I've finished my turn. Ayalin THINGS HERE
Vile Shadow Demon 1: (Okay guys, at this point, I think we can all see the writing on the wall, so if you wish, I will have the Shadow Demon withdraw (though he may show up again) and say that the others are slaughtered, leaving you to do whatever you would like here. Otherwise, you can keep rolling this fight, but only for a bit, because it is ten.)
=^v^=: (( I'd take that ))
Riot: (( same ))
vonel: (( Sure ))
Vile Shadow Demon 1: (Ok, in which case the ONE thing you must do is tell me what your next actions are. Do you run for it? Go for the treasure room? Some other option? It may affect things. If you don't know yet, tell me soon.)
Vile Shadow Demon 1: (You can just tell me, though. I only need to know, not to have input. The decision is all yours.)
Vile Shadow Demon 1: Other than that, I hope you have a good day!
=^v^=: (( woo ))
=^v^=: (( short rest in spooky treasure room or run away? ))
Riot: (( will discuss in discord, gotta take dog out and make food ))
Ra'ven: k
Riot: otherwise gnight!
Riot is disconnected.
Ra'ven: i save
=^v^= is disconnected.
vonel is disconnected.
=^v^= has connected.
=^v^= is disconnected.
vonel has connected.
vonel is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
Ganaroth is disconnected.
vonel has connected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
Ganaroth has connected.
Ganaroth: Heylo.
Eileen: yo
=^v^=: I read a study that concluded rents are too damn high
Ganaroth: The study was correct.
Riot has connected.
Ganaroth: (I do understand the reference, I just don't know enough about the meme to be able to comment more incisively.)
Eileen: unless your in the mid-west, then a three bed two and a hlaf bath is like 100k
Ganaroth: Heyo, welcome.
=^v^=: specfically the median all jobs wage in wa is sliiiiightly below fair rent for a 0 br place
Riot: hi hi
Eileen: hi
=^v^=: 28.26 a hr is median, 28.62 is the wage needed for 0br rent
Ganaroth: How is y'all doing?
Eileen: good
Ganaroth: Glad to hear that.
=^v^=: watched a bunch of a show, but it IS dst day
Riot: Surviving
=^v^=: surviving is much better then being a vengeful spirit haunting the server probably
Ganaroth: Yeah. Even though I have no good reason for it, I'm also feeling messed up by the time switch. I think it might be this effing cat whining at my for food at incorrect times that's getting. me.
Riot: vengeful spirits don't have bills though
=^v^=: maybe they do?
=^v^=: I'm sure the irs has a medium to calculate the median medium wage for vengeful spirits
Ganaroth: I wonder what denominations they would use...
Ganaroth: You'd hope that a functioning society of vengeful spirits with its own economy would also have its own money, but I can't think of a good joke for the name.
=^v^=: spitecoin?
Ganaroth: Not bad.
=^v^=: vengeful spirits gathered being pisssed off at rage inflation of amount of people pissed off making their spitecoins go less far
=^v^=: a viscious circle complaning about a vicious cycle
Ganaroth: Hold on, sorry folks. I need to take care of a thing real quick. :/
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
Ra'ven: dang
Ra'ven: worth a shot
Ra'ven: did not fix invisible drawings
Ganaroth: (Sorry it didn't fix things. Luckily, unless this all spills over into another fight immediately, drawings aren't essential at this time.)
Ganaroth: (People good to get started?)
Riot: yep
Eileen: yep
Vile Shadow Demon 1 separates itself from Yltheria, leaving the young girl gasping and wide-eyed on the floor. It snickers slightly before sinking into the ground and out of sight. At the other end of the room, Anand has just finished melting through several places in the vault door's outer casing, and then kicks it open, satiisfied with her work. She looks back just in time to see the Shadow Demon vanish, and sighs. "Oh, darn. That one slipped the loop, huh? I guess we're not quite up to that kind of intellect/power index on our restraints."
Anand, Iron Falcon: "It's a developing technology. You always have to gave those time to cook, you understand? Anyway, hurry inside here, so Seeker will stop annoying you!"
Ra'ven almost trots into the room, vaguly wolfish head held high
Hector Achilon scoops Yltheria off of the ground, and runs as quickly as he can, as do Io and Patience. Anand simply teleports over to one of the columns, and begins going to work on it; punching chunks out of the stone with her bare hands and melting away the gold inlay with intense flames, taunting the "Seeker" all the while. As a result, you're able to get into the room without further damage, though the uncertainty factor of movement within the room continues to be annoying.
Kris hurrys after Hector to the room
Eileen heads in as well
Lucky limps across the room, until she's suddenly propped up by Sera, who doesn't speak a word as they walk through the door.
The treasure room itself straddles the line between gaudy and merely opulent. Enough gold and jewels are set into the walls, floor and ceiling to make a worthy treasure horde on their own, but they pale against the sheer mounds of precious coins, art objects and curios on display everywhere else. On a more worrisome note, however, is the series of six portraits against the far wall, clearly showing Ra'ven, Kris, Sera, Lucky, Patience, Yltheria, and Eileen, along with rigid infernal text accompanying each one. Even a quick glance reveals them to be illusions rather than physical portraiture, but the level of detail is highly exact. The deliberate *clack* of Anand's bootheels announced her presence to the vault as well, taking up a position near the door, but she says nothing.
Eileen slumps down agasint one of the walls
Yltheria: "....the thing was wrong. It resisted. It blocked the thanic exchange even when I inverted it. How? Creatures shouldn't be able to..."
Kris: "Well... that's a bit concerning."
Sera lowers Lucky next to her portrait, before leaning in to read the writing next to it.
Riot: (( Lucky's portrait, I mean ))
Ra'ven 's upbeat demeaner stops abruptly. As does her gait really, as she lets out a rather unplesent howl/wimper combination noise as she trips next to a large mirror just inside the door.
Ra'ven: "What in the Great Wolf's gaze is that doing.... he....re?" she wolfishly points at the thing pointing back at her.
Lucky's portrait begins with a collection of vital statistics, noting height and approximate weight/build/other distinguishing features. Some of the fields are marked with a symbol you recognize as meaning "equivalency." It continues with a short list of her observed skills and an even shorter biography. There isn't much to that last part; just notes about her arrival in her little island town, and about opening her bar, day to day life with a few friends (a "Pell" gets mentioned a few times), and then eventually her leaving with Patience. In another hand, harsher, are a number of comments such as "where from?" and "why familiar?"
Anand, Iron Falcon looks over at the mirror Ra'ven is staring into. "Oh... Haven't you ever seen yourself outside of your dreams, dear? I would have introduced you personally, but, well, time and distance. Don't worry. I can personally attest that you have blossomed into a true beauty. Have confidence!"
Sera startles slightly at the name mentioned in Lucky's biography, but quickly shakes it off and pretends nothing happened.
Sera side steps over to her own portrait, to read that description as well.
Kris scans over the portraits
Ra'ven gets a rather wide-eyed look at that, "But... But.... Is anyone dead yet?" she darts around to everyone, "... I went crazy didn't I?"
Eileen waves her off a whitish-blue viscous liquid seeping from her various wonuds, "On ones dead... I feel like I should be, but I'm fine."
Lucky: "What do you mean, crazy? You're probably the only reason I didn't just get cut down in there, Ra'ven."
Lucky speaks with closed eyes, head slumped back on the wall behind her, as if she's looking toward the ceiling.
The format for each of them is identical, listing physical qualities, skills, and some amount of background. Kris's background is the longest by a good measurement, listing quite a lot of his previous history before coming here, but has large sections that have been redacted, or instruct the reader to refer to appendix documents. Sera's is similar to Lucky's in that information past more than a few years ago is sparse, and mostly makes notes of her inexplicable link to Patience, whose bio bears some of those same "equivalency" marks as Lucky's
Hector Achilon: "Not crazy, no. Fierce, yes. Frightening, even. But you knew who your enemies and your friends were."
Hector Achilon: "I won't pretend it wasn't startling, though."
Ra'ven: "Almost every night that thing " she hisses at her reflection, "Kills my friends."
Kris: "Damn... can't get away from any of this shit." He turns to Anand and points back to the pictures, "So what's the deal, the lordling want to know everything about us before he tried to have us killed or what?"
Lucky responds to Ra'ven, "I'm assuming you mean in your dreams, or something, because as far as I can tell your friends are still here."
Sera looks to Kris, "Someone's definitely done, or at least tried to do, their research."
Hector Achilon subtly places himself between Ra'ven and Yltheria, but makes no hostile movements. "I'm with Lucky. You're not one of the people who've killed me yet."
Anand, Iron Falcon: "Oh, no. Most of all that is my stuff. Ibrahil knows that I'm interested in you, but not WHY. He can read infernal, so I decided to put these up in this little vault, to watch him go nuts trying to figure out what it meant. As far as he knows, you're just some random mercenaries that I decided to turn into a pet project."
Kris rolls his eyes, "Great..."
Anand, Iron Falcon: "Hey, if you didn't want to be recognized, maybe you should have run off to some island in the middle of nowhere instead of one of the most important cities in the world, hmm?"
Ra'ven circles dejectedly towards her picture to read what the heck it'd even say, since it's her mother somehow's notes
Kris: "Tired that..."
Anand, Iron Falcon: "Did you? Huh. What happened? I don't really get informed about every little thing that happens, even in my own forces. Impossible, right? So if something happened after you left, it's new to me. We just picked you up working inside the cult a while back. I have no idea what you were up to before." Ra'ven gets to read her own notes. They are quite sparse on history as well, beginning with "Found her!!!" and mostly dealing with your activities slightly before arriving in Si En Kelar, up to the present. The assessment of your abilities is more detailed than the others, however, including plenty of praise and criticism, as well as indicated training regimines to address a number of perceived deficiencies. Altogether, though, this one gives you the feel less of a dossier and more of school report.
Ra'ven sorta colapses on all 4s then slowly turns back into her normal-ish self, "This is the wierdest nightmare ever."
Kris: "Nothing of intrest, town guard mostly to keep wild animals out. Left when they some how found out about were I was from."
Kris: "If this is all just your nightmare then I'd really like for you to wake up, getting tired of all of this."
Anand, Iron Falcon: "It's not a nightmare from my end. More a mystery. It's just.... as I said before this whole sorry exchange began, running into one or two of you wouldn't have been that crazy. Once is happenstance, twice is coincidence, after all. "But this many of you, all at once? Three who I know, and three more who I should know, but somehow don't. And I bet that if I keep digging, I'll find even more." She shoots Kris a sympathetic smile. "Yes, that does have a tendency to happen. It... can take a long time before people are willing to believe you've really reinvented yourself. Trust me, I know. Just persist."
Ra'ven: "It's not that suprising... mother... As you said this is the most important place at the most important time. That we are all connected to you... well, you are connected to this situation and many of us are connected to eachother..."
Kris sighs and shakes his head before walking down to see what Yith's and Eileens portrait's say.
Sera lets out a short, sharp laugh at the end of Anand's words, turning back to look at Lucky's wounds and see if there's anything she can help with.
Lucky: "I'm fine."
Sera raises an incredulous eyebrow.
Lucky: "...I'll be fine."
Sera: "You and Eileen took the brunt of that fight. Neither of you look fine, in any way, shape, or form."
Sera looks toward Eileen. "How about you? How are you doing?"
Rai Patience Argent: ""Not that I wouldn't be willing to make a clean break.... But Ra'ven is correct, loathe though I am to admit any kind of connection to you." She stands there, a kind of strange look of disgust on her face. "...I have my moral deficiencies; it's one of the reasons I prefer to surround myself with those who might be said to be "good" people. I have few personal scruples about who I work with. But you..." She shakes her head. "If you say I'm mysterious to you, then it works both ways. I've read many of your books. I considered myself a fan, until today, because now that I've met you, I can imagine takinging your money, but NEVER working with you." Her expression is like the spectre of a smile. "I never knew that feeling repulsed could be so satisfying."
Eileen's portrait includes a number of short notes, such a long alphanumeric, the phrase "Command Unit," questions like "Location of armory?" and "Possible intervention necessary." Yltheria's portrait includes a number of testimonials from her professors, and a note written several sizees larger than the rest of the script, simply saying "DEATHRITE CURSE."
Kris raises an eyebrow at that last part before shaking his head, "So now what? We just wait here until that thing... the seeker get's bored or something?"
Ra'ven: "We catch our breath then go rescue Vul and the rest.. unless you are going to stop us again?" she looks to Annad, "We did pass the amended test right?"
Anand, Iron Falcon: "Aw.... calling me Mother. I really thought that I'd have to work up to that. Well, darling, even important places and important times don't always attract the important people. Sometimes, a century down the line, you look back at the history of a war and you think "why wasn't the great general at THIS battle instead of THAT one?" The world isn't usually so kind as to create drama for us, rather than the other way around." She shakes her head at Kris. "No, you can wait here and I'll quickly go convince Ibrahil to shut it off for now. You passed the test. I hope, also, that we passed yours.We want you to understand that, while Si En Kelar is safe for you... safe-ish, lets say... any attempts to do something silly like keeping us from taking over are just not going to happen. We aren't taking over; we've taken over. All we need to do is give the populace a little time to get used to it. A little time, and a jump-start." Her face goes serious. "You just got done killing a lot of demons. Good job. Dead demons make me feel all warm inside. But you're beat halfway to hell now. If I wanted you dead, at this very moment I could do it myself, even without summoning in any additional reinforcements. I haven't done that because I don't want you dead. I want you alive! I want you to be heroes!" She throws up her arms, spinning once in place. "Heroes and villains are so, so important to people's perception of things, aren't they? They need heroes for hope, and hope is NECESSARY." She smiles. "But enough of this philosophy. You do, in fact, need to go and rescue Vul and your other friends. I wouldn't dream of stopping you. I could give you hint or two about what you'll be up against, though. If you want."
Anand, Iron Falcon shakes her head. "Honestly, I should thank you for putting Ibrahil in his place. He was starting to think that because of his status he should be able to dictate terms to us here. He forgot that he was the one who invited US in.Your humiliating him, Lucky, will make for an easier realationship with him going forward."
Kris: "You are correct,that you would kill us all with out much of a fight is the only reason I'm not trying to kill you at the moment. But in the long run, I'm not about to trust you now or ever. The only thing the empire cares about is taking over the world and crushing any one that doesn't like it under there thumb."
Lucky grumbles a quiet "Godamnit" under her breath
Sera looks at Patience and gives a nod towards Kris, "I'm beginning to like him."
Ra'ven: "Nah, she just knows even if we did kill this body, she has a rather large amount of backups, so it wouldn't really do anything."
Kris: "She'll run over eventually."
vonel: (( *out ))
Anand, Iron Falcon: "Well, goodness. You'd have to be a pretty big fool to trust ME. After all, I will always try to get one over one you. You can, however, trust what I say, because I don't lie. Someone very important to me once said "Falsehood is the last refuge of the incompetent diplomat," and I've tried to take those words to heart. So even if I want to build a giant statue of myself from the bones of the fallen SOMEDAY, you can at least believe me when I say that isn't the plan RIGHT NOW, hmm?"
Ra'ven: "Plus, like she said, it sounds like us being dead and that body being alive is more inconvient to her plans the the reverse anyways."
Kris: "Good to know we have a way to mess with her plans then."
Kris says a bit darkly
Anand, Iron Falcon: "My girl is right, Kris. I never intended to kill you tonight." She raises an eyebrow. "Or would you rather I DO allow you to mess with my plans that way?" She steps just a hair closer to Kris. "It would be an inconvenience, certainly, to kill the rest of you. I'd have to find substitutes, and engineer propaganda all over again. But it wouldn't be unrecoverable. So I guess I'll leave the choice up to you. Do you, here and now, want to mess with my plans?"
Anand, Iron Falcon: "Alternatively, you could save your companions, develop even more of a reputation, and then conspire against me behind closed doors like civilized folks."
Ra'ven hops to her feet, "Lots of ways, don't think anyone knows all of what's going on, plus as she's alluded, taking over this city is a piece of her plan, not the whole thing. And keeping it seems not particularly critical, since she is willing to sabotauge her somewhat treaturous colabater."
Anand, Iron Falcon: "There is a difference between important and critical, yes."
Ra'ven: "And what you are actually tryijng to do has to be critical to a plan, unlike mere important things."
Kris: "While you prop us up as great heroes, so what side do you expect us to fall on in the deciding conflict? The side that will go to war agasint the city that made a deal with the devil, or with the devil it's self?"
Ra'ven trots, despite being 2 legged and normal looking, teleporting a little each hop till she's next to Ylth, "... err... sorry... I'm sorta bad at protecting, huh." she lowers her head briefly to her before looking back up.
Lucky: "How you doing over there, kid?"
Anand, Iron Falcon: "By and large, we tend to be cautious in our tactics. We don't like to attack until we have overwhelming force, and we don't like to commit to action until we're as close to one hundred percent sure of victory as possible. Whatever plans we have up here, it would be out of character to bank it all on dominating a single city, no matter how important. No... I suppose that you're right. If it's not rulership of the city itself, what ARE we here for? Why am I here? After all, let's take it as a given that this is only one of many places that we are currently manipulating events. In that case, why is this one the operation I'm personally supervising? Interesting question. As for where you fall, Kris, I don't put much stock in the idea that you of all people are going to take this as an opportunity to return to the fold, so lets just say that there are ways to make either side work. You know how well we love our plans, after all."
Yltheria: "Not...not bad. Not your fault." She's currently hugging herself, nestled inside Hector's arms in turn. "It didn't work right. Something went wrong. It had a Thanic aperture, so I disrupted it, and it didn't do anything. That shouldn't... how could it even move?" She sounds genuinely dismayed.
Ra'ven: "Don't I have one too?"
Kris narrows his eyes, "All to well..." He sighs, "...why don't you go tell the little lordling to call off his dog. I think were all ready to get on with the next part of this act and at this point one of use is about to do something that they will regret, and I'm the big enough boy to admit that it'll probably be me."
Yltheria sniffles a bit, nodding. "Yes. Thanic and Zoic. That thing only had a Thanic, but something that WASN'T Thanic shielded it... wasn't Zoic either. Never seen that before. I don't know what to do with it."
Eileen: "Study, learn... figure it out.... don't let it beat you..."
Ra'ven sighs, takes a deep breath then gives a forced smile, "I do expect that would be best... mother. If you stay here to long you also will miss what's going on..." hard to tell how much of the regret behind that smile is about exactly, She turns to Io quickly, "You are a dragon, we should probably not chance stealing from this particular horde, should we?"
Anand, Iron Falcon grins, and give a jaunty little salute. "Understood, Captain. Oh! Also, Eileen, I'll be sending you a package soon. It's really necessary for you to do what you need to do. I make the following pledges however: The item contained in that package will not directly harm you or anyone not your enemy, nor will it exercise control or influence to make you cause such harm. I will not be able to track or observe you through it, and I will not be able to issue any commands to it remotely. Additionally, you will owe me nothing for it beyond the dictates of your own conscience. After all, I will benefit as much as you will from you carrying it around." She pauses. "It was something that was supposed to be given to you a long time ago, and it's never sat welll with me that the delivery wasn't completed."
Io: "If I had half a day to grow accustomed to it, I could tell you what is and is not safe. But with the time we have, in a place like this? Better to lay your fingers on the chopping board yourself."
Eileen sort of half turns her head not having the energy for much more, "That dones't inspire a lot of confidence..."
Anand, Iron Falcon: "If you don't like it, I can't make you use it. Feel free to lock it in your closet if you wish, though I think there are more practical things you could do. Well, daughter.... and we'll have to have a long conversation one of these days about what that means... I'll be off to keep Ibrahil from doing something we'd both regret. Ta!"
Ra'ven: "Unfufilled obligatiosn range from deeply unplesent to outright dangerous to a devil...."
=^v^=: (( obligations ))
Eileen: "No strings attached except that she get's something out of it... pretty big string..."
Sera: "That's how it works. Her words aren't lies, but there's always a catch."
Kris: "Yep... welcome to dealing with devils."
Kris kneels down next to Eileen, "All right let's get you patched up."
Rai Patience Argent: "As much as I hate to admit it, she did explicitly deny that there would be any unfilfilled obligations involved. Or perhaps you meant why she felt bad about this thing not making its way to you?" She slumps down against the wall. "I'm sorry. My brain is barely functional. I channeled a lot of power that I'm not especially accustomed to. Ugh. I wish I could give better advice now."
=^v^=: (( does she poof away also do we get our short rest? ))
Anand, Iron Falcon vanishes
Eileen: "I don't care that I never got it... as far as I know I've never worked with devils or had dealings with them before."
Eileen: "More that she said it would benefit heras much as I from you carrying it around."
Ra'ven chuckles a bit, "Sorta funny how happy she seemed for me to call her mother, you think?"
Kris: "Best keep that to your self..."
Io: "As far as we know" seems to well describe this night. Eileen, may I suggest that you wait to see what this gift is before making a decision? I may be able to help you uncover any hidden traps or curses... even ones that might have slipped past the barbed net of her words."
Eileen nods to Io, "Yeah that sounds like a good idea..."
Ra'ven: "I mean she probably didn't birth me, and I don't remember her rasing me if she even did... I think..." she nods, "It's not like it means that much to me to say it?"
Rai Patience Argent: "I don't know, Ra'ven. It's understandable to me. I don't have memories of my birth parents, but sometimes I do wonder if what I do would impress them, or the opposite."
Ra'ven nods and points, "Ya, like that. I do know who my new family was and she wasn't there for that."
Ra'ven: "Also a lot of people do stuff that vexes their parents right?"
Kris: "If you were in the heart of the empire it would mean something, say it out here and your likely to get run out of a city if not outright killed."
Ra'ven: "For now at least..."
Ra'ven sighs
Ra'ven: "It's not like looking the part hasn't been enough before."
Sera smiles sadly when Patience speaks of her parents, but doesn't say anything.
Ra'ven shakes her head, "I'm.. sorry... It's a bit... much to find out I've been haunting my... own dreams..."
Kris: "Looking the part could be just generations apart, saying 'That devil right there is my mother' is a whole differnt thing."
Lucky sighs. "Understandable. Probably let the mom stuff stay quiet when we're in public, though." She cracks an eye and raises a finger to point at Kris, "Yeah. That."
Sera: "Especially when that devil is that devil."
Ra'ven humphs, "I think it's a lot less bad then most of the other reasons I can think of why I wanna impress her."
Ra'ven: "From what you all have been saying, it's probably the lest bad reason any of us have to know her...."
Kris looks over at Sera, "I know I promised an explanation, but can you wait on that a bit longer?"
Yltheria: "...I vexed my parents a lot by agreeing to come here. The Osseum Council had to step in a place me in Hector's conservatorship so that I could take the trip. They were really angry, but Hector say that they'll be happy to see me when I get back anyway." She sniffs, and wipes her eyes with the back of her hand. "How does she know me? I couldn't read mine."
Sera: "It's fine. This doesn't seem like the time or place, anyway."
Kris: "Mostly testimonials from your professors... and something else but I'm not sure how much you want to talk about it."
Kris: "I can read it all."
Yltheria: "Without knowing what it is, how can I know whether I want to talk about it?"
Sera: "I can make most of it out, but not all. None of the subtleties."
Kris: "Right..."
Yltheria blushes. "I had trouble with Infernal in school. I'm sorry."
Ra'ven: "They teach that in school?"
Yltheria: "At the Pale Academy, yes."
Ra'ven sighs, "I just... know it."
Kris: "Something called a Deathritr Curse. That was in there bigger then the rest, so I assume it's important."
Yltheria: "...Oh." She frowns. "She could mean my history with it. But if its emphasized, I guess it's because she somehow knows that I understand how it was done."
Sera: "What even is it?"
Kris: "Your guess is as good as mine little lady, if you like I can read the whole thing for you, might give more context."
Yltheria: "I'd appreciate it. The Deathrite curse is the weapon that has kept the peace between Kaldion and Ordomas for almost a decade. Ordomas used it at the last battle of Jann-rill Pass to wipe out Kaldion's armies with an undless swarm of undead. It's where I first discovered my affinity for necromancy. But there are only a handful of people who know that I understand how it was cast, and that I understand how to cast it again, if I had the proper resources. As far as I know, I'm the only person outside the Osseum Council that does. I don't know how she would have learned that, but I can understand why she'd want it."
Yltheria: "....Ordomas is mostly where I'm from."
Sera: "That sounds like the absolute last thing we need the Iron to have."
Kris nods an montions for her to come over nex to the picture as he starts to read what it says for her.
Lucky: "I agree but it's the kid's choice, we can't make it for her. Got a decent feeling how she falls on that choice, though."
Yltheria walks over as well, still a little unsteady, but calmer than she was. "Giving the Iron Empire the formula for the deathrite curse would be a mistake of mythical proportions. Ordomas's standing in the world is based on a misapprehension: That the Deathrite Curse can be used offensively. It can't, not to any useful degree, and so it's safe enough in their hands, because Ordomas lacks substantial means of more conventional offense. In the hands of the Iron Empire, however, it would allow them to free up tremendous quantities of manpower currently being used to defend their holdings, and allow them to instead go on the attack. A single use of the Deathright Curse is enough to turn an understaffed garrison into a seed of undeath capable of consuming an army."
Ra'ven: "Ug, that'd be unplesent... I don't really like undead... sorry..."
Yltheria: "That's understandable. Not many people do. But I've always found them reliable."
Yltheria: "Regardless, the Iron probably won't care as much as you do about them being gross. It would just allow them to move hundreds of thousands, at minimum, of soldiers out of defensive emplacements and into the field. It uses death to power death, allowing the curse to swiftly pass to every corpse in the affected area without relying on lengthy rituals or temporary controls. The undead just animate and keep killing, new ones animating as more people die, until the power from the original sacrifice is spent. The one that was cast over the Jannar valley lasted nine days."
Kris blinks as he pauses reading for a moment, "Wow..."
Yltheria: "It's an incredibly powerful weapon. I'd need....at least thirty other necromancers at roughly the same level of proficiency as me, and hundreds chirurgeons and doctors to prepare the materials, but I could do it. And I could teach other people too. So I don't like that its seems like she knows that."
Kris: "Not going to let that happen."
Yltheria: "...Thank you, Mr. Kris. You barely know me, so I can't ask you for it, but honestly being captured by them for this reason makes me more scared than anything else I can think of."
Lucky: "We're all here for you, kid. Promise."
Kris pats her on the head, "Yep"
Ra'ven sighs and looks at he pictures 'pointers' layed out, "... She is letting you go for now at least..."
Yltheria: "...thanks." She give a hesitant smile, and scans her dossier. "...Huh. I always thought Doctor Selgarith hated me. I should send him a letter.Though I suppose he'd want to know how I got the information about what he actually thought of my Exotic Seals practicum..."
Yltheria: (Kay folks, I'm sorry, but I actually need to get to sleep now. Cat sitting = sleeping in a bed that isn't mine, so I'm reasonably tired, lol.)
vonel: (( not a problem ))
=^v^=: (( question though, should we start short rested and moved on or do we wish to keep talking here? ))
=^v^=: (( it's also pretty close to 10 anyways because of fucking dst ))
Yltheria: (At the very least you can immediately short rest. Whether you want to keep talking here, or go on to the next bit, is up to you.)
Riot: no worries and yeah fucking dst
Yltheria: (Yeah, fuck dst.)
=^v^=: (( well, it was more a poll the group thing about 'do you wanna keep talkin possibly with a suggestion we could discord it a bit if that's the case ))
Riot: (( I'm down with either one ))
Ra'ven: Took a short rest.
Gained 34 HP. Spent 2 healing surges.
HP: 70 / 70— Surges: 4 / 8 — APs: 0 — Daily Items: 1
Yltheria: ((Sure. You folks tell me how you want to play it later, kay?))
Riot: (( K! Gnight! ))
Io: Took a short rest.
Gained 32 HP. Spent 2 healing surges.
HP: 64 / 66— Surges: 8 / 11 — APs: 0 — Daily Items: 1
Sera: Took a short rest.
HP: 69 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Kris: Took a short rest.
HP: 83 / 85— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Eileen: Took a short rest.
Gained 72 HP. Spent 4 healing surges.
HP: 73 / 73— Surges: 3 / 10 — APs: 0 — Daily Items: 1
Lucky: Took a short rest.
Gained 54 HP. Spent 3 healing surges.
HP: 64 / 73— Surges: 1 / 6 — APs: 0 — Daily Items: 1
=^v^=: (( probably should spend an extra surge for whatever amount of encounter heal poitions sera used ))
Riot: 1 but yeah that's fine, she has 11 to use
=^v^=: ah well
Riot: (( just trying to figure out how to spend a healing surge but not heal lol ))
=^v^=: - hp, check loose surge, do 0 dmg
Sera: Lost a healing surge.
HP: 69 / 77— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Riot: (( cool thanks ))
Riot: (( gnight! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.