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Ganaroth has connected.
=^v^= has connected.
=^v^=: good old ∰
Emir Ibrahil Kelarus: Yeah, don't know what that means.
vonel has connected.
Anand, Iron Falcon: Heya heya, sup?
=^v^=: no work tomorow
=^v^=: also I watched da shows
Riot has connected.
Anand, Iron Falcon: Welcome!
Anand, Iron Falcon: What shows, Akaiku?
=^v^=: shangra la frontier, 7th time loop, solo leveling, fluffy paradice
Riot: hi hi
Anand, Iron Falcon: Ah. I thought Shangri La was done. And I know the others ain't. Except Fluffy. I just don't know anything about it, other than your description of the plot.
=^v^=: nah they revealed the reward for killing the hidden superboss unique monsters was like a server announcement of who did it also it said the world plot moved forwards. It's possible it includes something else but it's all being held in unspoken plot breifcase
=^v^=: fluffy is about one woman who was isekai'd into a 5 year old girl's battle with god to ignore the plot and hug all animals
Anand, Iron Falcon: Yeah, I remember what you said about the plot. I just said that, lol.
=^v^=: oh also I watched undead unluck new ep too
Anand, Iron Falcon: I'm way behind on Undead Unluck. I think I might be waiting for the couer to finish, so I can just binge the shit out of it.
=^v^=: oh also I forgot unwanted undead adventuerer
Anand, Iron Falcon: I feel lucky that there are actually a fair number of decent anime going on right now. It was not like this last season.
Anand, Iron Falcon: I feel like I decided to start watching anime again one year too early, lol.
=^v^=: it's super obnoxious since no discord group is doing all of them and I have to remember to check for their dumb entirely foreign names
Anand, Iron Falcon: (shrugs) I just stream. I'll leave all that download trouble to you.
=^v^=: you'd have to remember what they are to stream too
=^v^=: at least with downloading you can get people lamenting that they decided to fansub two DIFFERENT bdsm magical girl anime and what path in life lead them to that
=^v^=: or well encode
=^v^=: not fansub
Anand, Iron Falcon: Lol.
Anand, Iron Falcon: Finding the english names is not hard when streaming. I haven't run into a roadblock yet.
Anand, Iron Falcon: And yeah, Unwanted Undead is also good.
=^v^=: everyone says delicious in dungeon is good but I refuse to do that plot
Anand, Iron Falcon: (shrugs)
Anand, Iron Falcon: Anyway, shall we start?
=^v^=: ya, we were about to be "You foolish foolish fools!"'d by the emir I think
=^v^=: (( also observe the new and shinnyer room ))
Anand, Iron Falcon: Well, not quite yet. I mean, it ain't his turn. And yeah, observe my beautiful map, lol.
Abyssal Flesh 3:
  Regeneration  
Effect: The abyssal flesh regains 5 hit points whenever it starts its turn and has at least 1 hit point.
Riot: Map looks good!
Anand, Iron Falcon: (Uh, does anyone remember what that def buff on Patience is? It's not labled.
Anand, Iron Falcon: (I'll just ignore it, I guess, lol.)
=^v^=: (( her transformation power she used on herself after using one on lucky? ))
=^v^=: (( don't recall what it was or did though ))
Abyssal Flesh 3:
  Grasping Tendrils  
  (2) Io    Rolled 18 vs. Reflex ( Miss )    —    19 damage .  
Hit: and the target is grabbed.
Apply Grabbed until escape.
Anand, Iron Falcon: (That power is offense only... maybe I failed to put the conditions on unspeakable bond?)
Rai Patience Argent:
  Unspeakable Bond  
Trigger: You are damaged by an attack.
Effect: One willing ally takes the damage from the triggering attack instead of you. You still take any other effects from the attack.. The target gains a +2 power bonus to attack rolls, a +2 power bonus to all defenses, and a +5 power bonus to damage rolls until the end of your next turn.
Apply The target gains a +2 power bonus to attack rolls, a +2 power bonus to all defenses, and a +5 power bonus to damage rolls until the end of your next turn.
Anand, Iron Falcon: (nope. Shrug)
=^v^=: (( shadowalk I think ))
vonel: (( brb ))
Anand, Iron Falcon: (...well, that makes sense.)
Rai Patience Argent:
  Shadow Walk  
Effect: On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Anand, Iron Falcon: I didn't put a condition on THAT. Dumb.)
=^v^=: (( also concealment is SORTA a def bonus ))
Anand, Iron Falcon: (Yes, it is.)
Abyssal Flesh 3: I've finished my turn.
: Rolled 2. Saving throw
Failure: Abyssal Flesh 3 remains with Fire.
=^v^=: (( lol it keeps taking the fire cause it's resist cold ))
vonel: (( and back ))
Anand, Iron Falcon: (yup! Welcome back.)
Dretch Lackey 8:
  Savage Claws  
  (1) Ra'ven    Rolled 19 vs. AC ( Miss )    —    12 damage .  
Dretch Lackey 8: I've finished my turn.
Dretch Swarm 2:
  Frenzied Claws  
  (0) Ra'ven    Rolled 17 vs. AC ( Miss )    —    27 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
Anand, Iron Falcon: (many whomp whomps)
Dretch Swarm 2: I've finished my turn.
Purge Demon 2:
  Leaping Blast  
  (5) Eileen    Rolled 30 vs. AC ( Hit )    —    19 damage .  
  (Sec.) (6) Io    Rolled 19 vs. Reflex ( Miss )    —    9 damage .  
Hit: and the target takes a -2 penalty to all defenses (save ends). The infector then makes a secondary attack.
Secondary Hit: and the target takes a -2 penalty to all defenses (save ends).
Special: Technically, RAW says that this attack should be able to double-tap, but I'm pretty sure that wasn't the intent, so I won't do it.
Apply -2 penalty to all defenses (save ends).
Io has received initiative.
Purge Demon 2: I've finished my turn.
Anand, Iron Falcon: (Go go gadget god.)
vonel: (( misses Eileen cause of all the +def she has at the moment. ))
Io is going to try that insight roll pen power of betrayal
=^v^=: (( having words to write about betrayal! ))
Anand, Iron Falcon: (Yeah, you've got a +9. My bad.
=^v^=: (( it was insight right? ))
Anand, Iron Falcon: (Anyway, okay! Make sure to grab it from Eileen as a minor action.)
Io totally not in an obviously cute way yoinks the suspicious pen
Anand, Iron Falcon: (Anyway, yes, insight is the Betrayal/Plot Twist one.)
Anand, Iron Falcon: (Roll yon Insight check.)
Io: -.-
=^v^=: (( I don't suppose you saw that right? ))
Anand, Iron Falcon: (nope.)
=^v^=: (( blast, I accidently clicked private, was hoping it also sent to gm ))
Anand, Iron Falcon: (That sucks. Sorry.)
Io:
  : Rolled 25. Insight
=^v^=: (( private was even 30 uwu ))
Rewrite the Story: A clever twist.:
  Betrayal and Hubris  
Effect: Make an insight check. On a 13 or better, one standard or lower monster is dominated until the end of your next turn. On an 18 or better, a second standard or lower monster is also dominated. On a 26 or better, an elite or lower monster is also dominated.
Apply Dominated until the end of your next turn.
=^v^=: (( reee ))
Anand, Iron Falcon: (Hahaha)
=^v^=: (( that's twice now I've missed the good roll by 1 ))
Anand, Iron Falcon: (I know.)
Riot: (( next time screenshot it or something lmao ))
Anand, Iron Falcon: (Well, which 2 monsters get dommed?)
Anand, Iron Falcon: (You can target any 2 standards or minions on the map. None of the pen abilities have limited range.)
=^v^=: (( swarm 2 and purge 1 I suppose ))
Anand, Iron Falcon: (Swarms are elites, sorry.)
=^v^=: (( ug I guess fleshy there ))
=^v^=: (( guess I can make him go for a death run on his turn ))
Anand, Iron Falcon: (And done.)
Hector Achilon has received initiative.
Io: The target is dazed until the end of your next turn. ended on Dretch Swarm 2
The target is dazed until the end of your next turn. ended on Dretch Swarm 1
The target is dazed until the end of your next turn. ended on Dretch Swarm 3 I've finished my turn.
Anand, Iron Falcon: (a pair of guaranteed doms, no attack roll, is not a bad use of a standard.)
Hector Achilon:
  Healing Word 1  
(0) Hector Achilon  Hector Achilon   The target spends a healing surge and regains 17 + 7  
Hector Achilon:
  Battle Healer  
Effect: When you use your healing word, you regain hit points equal to your strength modifier
    When you use your healing word, you regain hit points equal to your strength modifier. (+ 5 )  
Hector Achilon:
  Defensive Healing Word  
Effect: When you use your healing word, the target also gains a power bonus to all defenses equal to your Charisma modifier against the next attack made against him or her before the end of your next turn.
Apply When you use your healing word, the target also gains a power bonus to all defenses equal to your Charisma modifier against the next attack made against him or her before the end of your next turn.
Hector Achilon:
  Shielding Word  
Effect: Targets of your healing word class feature also gain a +2 bonus to all defenses until the start of your next turn.
Hector Achilon: Gained 29 HP. Spent a healing surge.
HP: 62 / 68— Surges: 8 / 9 — APs: 1 — Daily Items: 1
Hector Achilon:
  Weapon of Astral Flame Secondary Attack.  
  (1) Sludge Dredge 7    Rolled 27 vs. Reflex    —    11 fire damage .  
Hector Achilon:
  Righteous Brand  
  (2) Sludge Dredge 10    Rolled 33 vs. AC    —    13 damage .  
Hit: and one ally within 5 squares of you gains +3 power bonus to melee attack rolls against the target until the end of your next turn.
Apply +3 bonus to melee attack rolls against the target until the end of your next turn.
=^v^=: (( hector on cleanup ))
Anand, Iron Falcon: (Clerics live to serve, right?)
Hector Achilon:
  Shielding Word  
Effect: Targets of your healing word class feature also gain a +2 bonus to all defenses until the start of your next turn.
Apply Targets of your healing word class feature also gain a +2 bonus to defenses until the start of your next turn.
Hector Achilon: (There. Had to add the effect, derp.)
Hector Achilon: (Ah well. Even with an action point, there's not a lot more he can do anyway.)
=^v^=: (( might as well save it for whatever horrible other thing joins the battle ))
Rai Patience Argent has received initiative.
Hector Achilon: +1 item bonus to AC and reflex until the end of your next turn. ended on Hector Achilon I've finished my turn.
Rai Patience Argent: Suffered 2 dmg. Lost 0 HP and 2 temp HP.
HP: 65 / 77 + 10 temp.— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Hector Achilon: (taking that back.)
Rai Patience Argent:
  Ethereal Stride  
Effect: You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn.
Apply You gain +2 power bonus to all defenses until the end of you next turn.
Rai Patience Argent:
  Cloak of Translocation (Property)  
Effect: When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn.
Apply When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn.
Rai Patience Argent:
  Vestige of The Thunder God  
  (13) Purge Demon 2    Rolled 15 vs. Reflex    —    25 thunder damage .  
Hit: and the target cannot walk or run (save ends).
Miss: Half damage, and the target cannot walk or run until the end of your next turn.
Effect: Vestige Pact: You gain access to the vestige of Mount Vaelis. Mount Vaelis Pact Boon: One creature cursed by you and within 5 squares of you gains vulnerable 5 thunder until the end of your next turn. Eyes of the Vestige Augment: Your eyes of the vestige attack deals 1d6 extra thunder damage.
Apply The target cannot walk or run (save ends).
Apply The target cannot walk or run until the end of your next turn.
Apply One creature cursed by you and within 5 squares of you gain vulnerable 5 thunder until the end fot your next turn.
  Glamour  
Trigger: Patience uses an encounter or daily power which targets an enemy.
Effect: The enemy takes a -2 penalty to the next attack roll it makes against Patience
Apply The target takes a -2 penalty to its next attack roll against Patience.
Hector Achilon: (Ah well. At least it was a daily.)
=^v^=: (( does she have curse? ))
Rai Patience Argent:
  Evil Eye of the Formorian  
  (5) Dretch Swarm 2    Rolled 27 vs. Will  
Hit: Until the end of your next turn, the target grants combat advantage to you and cannot willingly move closer to you.
Apply Until the end of your next turn, the target grants combat advantage to you and cannot willingly move close to you.
Hector Achilon: (sorry for taking so long. Patience doesn't let me get used to what abilities she has.)
Rai Patience Argent: I've finished my turn.
Hector Achilon: (Dude is effectively locked out of his turn by the immob.)
Yltheria has received initiative.
Dretch Swarm 3: I've finished my turn.
: Rolled 13. Saving throw
Success: Dretch Swarm 3 has overcome Immobilized.

The target is slowed until the end of the swarm's next turn. ended on Eileen
Yltheria:
  Necrotizing Mist  
  (6) Dretch Swarm 3    Rolled 27 vs. Fortitude    —    19 necrotic damage .  
  (7) Dretch Swarm 2    Rolled 31 vs. Fortitude    —    19 necrotic damage .  
  (6) Dretch Lackey 12    Rolled 20 vs. Fortitude    —    19 necrotic damage .  
  (4) Abyssal Flesh 3    Rolled 27 vs. Fortitude    —    19 necrotic damage .  
Effect: The burst creates a fog that drains life that lasts until the end of your next turn. Each creature that enters the zone or starts its turn in the zone takes necrotic damage equal to your intelligence modifier.
    On a hit, if there is only one target, deal 3 extra necrotic damage. Zone deals 6 damage.  
Dretch Swarm 3:
  Scattering Swarm  
Trigger: A close or area attack hits the swarm.
Effect: The swarm is not vulnerable to the attack, and takes half damage from it.
Dretch Swarm 3:
  Breakaway Dretch  
Trigger: An enemy hits the swarm
Effect: Up to four dretch lackeys (roll a d4 to determine the exact number) appear in squares within 2 squares of the swarm. They can appear in occupied squares and act on the swarm's turn. Dretch lackeys created in this fashion are worth no experience points.
Special: 1/Round
    2 Dretch Breakaways.  
=^v^=: (( at least the lacky is already dead(tm) ))
Yltheria has received initiative.
Dretch Swarm 2:
  Breakaway Dretch  
Trigger: An enemy hits the swarm
Effect: Up to four dretch lackeys (roll a d4 to determine the exact number) appear in squares within 2 squares of the swarm. They can appear in occupied squares and act on the swarm's turn. Dretch lackeys created in this fashion are worth no experience points.
Special: 1/Round
    2 Dretch Breakaways.  
Yltheria trips over again, a frown crossing her face as the poltergeist approaches Sera instead of an enemy.
Sera catches the girl before she hits the ground
Emir Ibrahil Kelarus is on the ground, covered in his own blood, shockingly red as it flows from jet black flesh. He's moving slowly and uncertainly, but manages a tiny little grin, as he vanishes.
Emir Ibrahil Kelarus:
  Void Assumption  
Effect: You cease to exist and can take no actions until the start of your next turn. You have line of sight and line of effect to no creature, and no creature has line of sight or line of effect to you. At the start of your next turn, you reappear in the square of your choice within 3 squares of the square you left.
Emir Ibrahil Kelarus: I've finished my turn.
Ra'ven: "Oh, he ran away, that's good..."
Emir Ibrahil Kelarus: (to catch Yltheria, please make a dex check!)
Lucky: "The great ruler of Si En Kelar is a man who runs from a fight he started. I guess I shouldn't be surprised."
Riot: (( Dex or Athletics ))
Emir Ibrahil Kelarus: (Dex. It's about reflexes in this case, not strength.)
Ra'ven: "I mean, do rulers fight battles personally usually? I thought they, you know, had knights and soliders and stuff."
Riot: (( had to ask ))
Sera:
  : Rolled 15. Dexterity
Lucky: "Well then, he shouldn't have jumped into the fight himself if he was just gonna take the coward's way out."
Emir Ibrahil Kelarus: (Sera, you manage to catch her before she falls, and she gives you a wide-eyed nod; her equivalent of a grateful smile.)
Dretch Swarm 1:
  Frenzied Claws  
  (1) Kris    Rolled 20 vs. AC ( Miss )    —    21 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
Eileen has received initiative.
Dretch Swarm 1:
: Rolled 19. Saving throw
Success: Dretch Swarm 1 has overcome Dazed.
Dretch Swarm 1:
: Rolled 29. Saving throw
Success: Dretch Swarm 1 has overcome Immobilized.
Emir Ibrahil Kelarus: (Go go gadget warlord. Much more appropriate, really.)
vonel: (( 1 damage from each of them? There auras arn't displaying for some reason. ))
=^v^=: (( 2 per ))
Dretch Lackey 2:
  Sickening Miasma  
Effect: Whenever an enemy in the aura takes a standard action or a move action, it takes 2 damage. Multiple sickening miasma auras stack, dealing up to 10 damage.
Apply Whenever an enemy in the aura takes a standard action or a move action, it takes 2 damage. Multiple sickening miasma auras stack, dealing up to 10 damage.
Eileen: Suffered 4 dmg.
HP: 52 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Eileen not really made for fighting groups is sort of uesless at the moment.
Emir Ibrahil Kelarus: (Yeah, forgot to click on the auras.)
Emir Ibrahil Kelarus: (You could try to clear out a minion and deliver a heal?)
=^v^=: (( nobody is particularly heal needy though? ))
Emir Ibrahil Kelarus: (Or you could shift away and use direct the strike on someone.)
vonel: (( any one have a good ranged RBA? ))
Emir Ibrahil Kelarus: (Patience for one.)
Io isn't bad
Emir Ibrahil Kelarus: (Oh, and Yltheria has Magic Missile, if you think that's worth it.)
Emir Ibrahil Kelarus: (Lucky is sadly too far away, but hers isn't bad either.)
Riot: (( never done an RBA with Sera but her only physical weapon is a crossbow so ))
vonel: (( The person she would swat decied to peace out of relaity for the moment any way ))
Emir Ibrahil Kelarus: (Her dex isn't good, so an RBA from her wouldn't be super likely to hit.)
=^v^=: (( you could delay if you want too ))
vonel: (( Would everyone in the cent like to be some were else, or you all good? ))
Riot: (( I think I'm okay ))
=^v^=: (( hektor probably could be in a better spot, not sure about rai ))
Emir Ibrahil Kelarus: (Hector would take a move. Patience would like to stay.)
Eileen:
  Knight's Move : Move  
 With a sharp wave of her arm, Eileen directs one of her allies to a more tactically advantageous position.
(4) Hector Achilon  Hector Achilon   Effect: The target can take a move action as a free action.  
Hector Achilon likes this spot, as he would like to help out Kris.
Eileen:
  Viper's Strike  
 Eileen tricks her adversary into making a tactical error that gives her comrade a chance to strike.
  (1) Dretch Lackey 1    Rolled 27 vs. AC    —    15 cold damage .  
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Apply If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.
Hector Achilon: (Take 4 more damage, please.)
=^v^=: (( mebby strike then viper move so you only take 2 more damage ))
Eileen: Suffered 4 dmg.
HP: 48 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
vonel: (( already used move action ))
Eileen: Gain a +1 item bonus to AC and Reflex defense until the end of your next turn. ended on Eileen I've finished my turn.
=^v^=: (( that guy just dies though ))
=^v^=: (( zone that does dmg for starting in it ))
Hector Achilon: (You're right!)
Eileen has received initiative.
Dretch Lackey 4:
  Savage Claws  
  (1) Kris    Rolled 29 vs. AC ( Hit )    —    12 damage .  
=^v^=: (( dem 2 damages ))
Kris: Suffered 2 dmg.
HP: 46 / 85— Surges: 11 / 12 — APs: 1 — Daily Items: 1
Hector Achilon: (Well, it's 8 for Kris now.)
Dretch Swarm 1:
  Sickening Swarm  
Effect: Any enemy that takes a standard or move action within the aura takes 6 poison damage. This aura counts as Sickening Miasma, and stacks accordingly.
Apply Any enemy that takes a standard or move action within the aura takes 6 damage and 6 poison damage. This aura counts as Sickening Miasma, and stacks accordingly.
=^v^=: (( enter the crucible dropping the 12 to 2 I mean ))
Hector Achilon: (Ah, of course. Sorry.)
Sera has received initiative.
Dretch Lackey 4: I've finished my turn.
Hector Achilon: (Go go gadget gadgeteer.)
Riot: (( hmm ))
Hector Achilon: (Magic Weapon to shoot the purge demon and give shittons of bonuses?)
Riot: (( Purge Demon 1 or 2? ))
=^v^=: (( purgy 1 has cover prob but also granting ca ))
Hector Achilon: (Correct. Either is fine. But if you move 1 NE of Io, you can hand out the bonuses to Ylth, Patience, Io and Eileen.)
Riot: (( does that apply to all 4? ))
Sera:
  Hummingbirds  
Effect: All of Clarity's powers with range: Touch are instead range melee 2, and powers that affect adjacent creatures, allies, or enemies, are instead close burst 2.
Hector Achilon: (Yup.)
Riot: (( ah that's right ))
Riot: (( totally forgot about that, thank you ))
Hector Achilon: (No problem.)
Riot: (( only attack modifier currently is CA right ))
Hector Achilon: (It also has cover (if you mean 1), so it evens out.)
=^v^=: (( vs which? it's +0 to either, unless you have extra stuff vs either cover or combat advantage ))
Hector Achilon: (That's what I said. The total for 1 is +0. The total for 2 is plus 0.)
Riot: (( Okay so don't add the CA then lol ))
Riot: (( vs Purge Demon 1 is what I'm talking about ))
Hector Achilon: (Go for it.)
Sera:
  Magic Weapon  
  (8) Purge Demon 1    Rolled 23 vs. AC    —    13 damage .  
Hit: and each creature adjacent to you gains a +1 power bonus to attack rolls and a power bonus to damage roll equal to your constitution modifier (+4) until the end of your next turn.
Special: On a critical hit, use Sandstorm Critical.
Apply Each Adjacent ally gains a +1 power bonus to attack rolls, and a bonus to damage rolls equal to your constitution modifier (+5) until the end of your next turn.
Hector Achilon: (Unfortunately, that doesn't hit. But you could AP, or similar. Or if anyone else has a boosty.)
=^v^=: (( sadly no that's vul ))
Sera: You have spent an action point.
Current APs:
0
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
=^v^=: (( you get big bonuses cause of ap cause of elieen ))
Sera:
  Magic Weapon  
  (8) Purge Demon 1    Rolled 38 vs. AC    —    20 damage .  
Hit: and each creature adjacent to you gains a +1 power bonus to attack rolls and a power bonus to damage roll equal to your constitution modifier (+4) until the end of your next turn.
Special: On a critical hit, use Sandstorm Critical.
Apply Each Adjacent ally gains a +1 power bonus to attack rolls, and a bonus to damage rolls equal to your constitution modifier (+5) until the end of your next turn.
Riot: (( almost a crit lol ))
Hector Achilon: (Darn! But still a decent hit. )
Riot: (( didn't Eileen get hit with something she needs to save from? ))
Hector Achilon: (Also the damage bonus is now 5, thanks to level up.)
Riot: (( oh nm, it didn't end up hitting ))
Riot: (( my mistake ))
Riot: (( so she didn't take the debuff so I don't need to use my minor ))
Hector Achilon: (what are we talking about?)
=^v^=: (( some effect if elieen got hit but she had big boofds ))
Riot: (( yeah ))
Hector Achilon: (Ah, kay.)
Hector Achilon: (Sorry, I was missing the referent.)
Riot: (( the leaping blast that missed because of her buffs ))
Hector Achilon: (nodnod)
=^v^=: (( oh well, always good to not have to fix badguys messing you up cause they failed to ))
Riot: (( trying to remember what the debuff is on Sera and if it's a saving throw thing ))
=^v^=: (( -2 to all defenses save ends ))
Hector Achilon: (Yes is is.)
=^v^=: (( twice ))
Hector Achilon: (*It is.)
Hector Achilon: (No. identical conditions don't stack.)
Sera:
  Military Discipline  
Trigger: You start your turn subjected to an effect that a save can end.
Effect: The triggering effect ends.
=^v^=: (( I mean they don't stack b ut I assume you gotta save vs them seperate? ))
Hector Achilon: (I... didn't think so. But would you like me to check really quick?)
=^v^=: (( they are from different targets fwiw ))
=^v^=: (( also just make a save with a +11 bonus to auto shake it mechanically Sera ))
Rai Patience Argent:
  Manipulative Inspiration  
Effect: You gain a +4 power bonus to Bluff and Streetwise checks. While you are not bloody, allies within 2 squares of you who can see or hear you gain a +1 power bonus to saving throws.
Hector Achilon: (Just for a little extra, if it counts.)
Riot: (( Okay so Military Discipline for one, and a regular saving throw with +1 for the second? ))
Riot: (( or if you wanna check if that even applies ))
Hector Achilon: (Oh, the second one def applies. I just don't know if it's the only one. Akaiku mentioned something about a +11.)
=^v^=: (( also dicipline is a 'starts your turn' so you prob should say it at the begining of your turn next time ))
Riot: (( I forgot about it, honestly, because it's almost never come into play ))
Hector Achilon: (It is, but it wouldn't have changed anything, so I don't mind the retroactive use.)
=^v^=: (( +11 makes the save rolled just succeed is all, either that or manually delete via funny menues ))
=^v^=: (( the +11 is probably easier ))
Hector Achilon: ((Oh, you mean just setting it.))
=^v^=: (( no, I mean going into conditions and checking it and hitting delete ))
=^v^=: (( so it doesn't break trakcing ))
=^v^=: (( unlike using any other methoid ))
Hector Achilon: ((You should probably make the saving throw. After reading the rules, it kinda looks like separate instances don't STACK but do overlap, so the duration would in fact require 2 saves.))
Riot: (( okay so the first one is the Military Discipline just to get rid of the first one, the second is the normal end of turn saving throw with the +1 from Patience ))
Hector Achilon: (nodnod)
Sera:
: Rolled 23. Saving throw
Success: Sera has overcome -2 penalty to all defenses (save ends). .
Hector Achilon: (And you're clear.)
Sera:
: Rolled 13. Saving throw
Success: Sera has overcome -2 penalty to all defenses (save ends). .
Riot: (( two 12s lol ))
Sera: The ally in the attack's origin square gains a +6 power bonus to AC until the end of your next turn. ended on Eileen
The ally gains a +2 bonus to all defenses until the end of your next turn. ended on Eileen
The ally in the attack's origin square gains a +6 power bonus to AC until the end of your next turn. ended on Eileen I've finished my turn.
Dretch Lackey 3:
  Savage Claws  
  (1) Ra'ven    Rolled 27 vs. AC ( Hit )    —    12 damage .  
Ra'ven: Suffered 12 dmg.
HP: 44 / 70— Surges: 8 / 8 — APs: 0 — Daily Items: 1
Dretch Lackey 3: I've finished my turn.
Dretch Lackey 5:
  Savage Claws  
  (1) Ra'ven    Rolled 24 vs. AC ( Miss )    —    12 damage .  
Kris has received initiative.
Dretch Lackey 5: I've finished my turn.
Hector Achilon: (Kick an ass, Kris.)
=^v^=: (( kick many asses as it's a horde ))
Hector Achilon: (Come and get it! Wooo! Lol.)
Kris:
  Come and Get It : Close burst 3  
 Kris brandishes his weapon and call out to his foes, luring them close through their overconfidence, and then delivers a spinning strike against them all.
  (1) Dretch Swarm 1    Rolled 27 vs. Will    —    16 force damage .  
  (1) Dretch Lackey 4    Rolled 23 vs. Will    —    16 force damage .  
  (3) Sludge Dredge 5    Rolled 20 vs. Will    —    16 force damage .  
Hit: You pull the target up to 2 squares, but only if it can end the pull adjacent to you. If the target is adjacent to you after the pull, it takes the above damage.
Apply Mark
Hector Achilon: (Huh. I thought it was a 3 pull, for some reason.)
vonel: (( Shit, 20 actually hit that guy ))
vonel: (( nope, pull 2 cause I guess they don't expect you to use it when allies are next to you ))
=^v^=: (( sadly can't kill him ))
Hector Achilon: (Sad. OTOH, the other two hit.)
=^v^=: (( or pull him it seems! ))
Dretch Swarm 1:
  Scattering Swarm  
Trigger: A close or area attack hits the swarm.
Effect: The swarm is not vulnerable to the attack, and takes half damage from it.
Hector Achilon: (Killed his encounter protection, which doesn't suck.)
=^v^=: (( that's all of them now ))
Kris: You have spent an action point.
Current APs:
0
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Kris:
  Steel Serpent Strike  
 Kris lashes out with the speed of a striking serpent, hitting his foe in a vulnerable area that hinders its movement.
  (1) Dretch Swarm 1    Rolled 39 vs. AC    —    CRIT: 38 force damage, plus 8 force damage.  
Hit: The target is slowed and cannot shift until the end of your next turn.
Apply Slowed and Cannot Shift
Apply Mark
Kris swats
=^v^=: (( don't forget your +4 power to dmg from yith ))
vonel: (( 4 more on that then ))
Hector Achilon: (Swarm, so the damage is reduced, but you totally fucked his next turn with that status, lol.)
vonel: (( Half crit damage is still a lot of damage ))
Hector Achilon: (True. Still a solid hit.)
Kris: Mark ended on Dretch Swarm 1
-5 penalty to attack rolls against any creature other than Kris. ended on Dretch Swarm 1 I've finished my turn.
=^v^=: (( minion goes glorble cause it's dazed and immoblized ))
Hector Achilon sits here like a brainless slime. Because... you know.
Hector Achilon: Oops
Hector Achilon: (Supposed to be the actual slime.)
=^v^=: (( owned ))
Hector Achilon: (Sorry, Hector. I didn't mean it!)
Sludge Dredge 5: I've finished my turn.
=^v^=: (( what's purge demon 1's movement speed? ))
Sludge Dredge 5:
: Rolled 2. Saving throw
Failure: Sludge Dredge 5 remains with Dazed.
vonel: (( Kris will take Hector drinking later ))
Hector Achilon: (I... don't have to tell you that? Make an Arcana check to see if you know.)
=^v^=: (( his ass is dominated ))
Hector Achilon: (Ah, gotcha. Still, technically, but I won't be an ass. It's 6.)
=^v^=: (( cool ))
=^v^=: (( is drech swarm difficult terrain to it? ))
Hector Achilon: (No. It implies the difficult terrain is enemies only.)
Dretch Swarm 2:
  Swarm  
Effect: The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
=^v^=: (( cool ))
=^v^=: (( Demon going for a run! ))
Hector Achilon: (This will probably hurt)
=^v^=: (( provokes from raven, elieen, io, rai, also takes the zone damage ))
=^v^=: (( also grants ca ))
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (6) Purge Demon 1    Rolled 20 vs. AC    —    14 damage .  
Special: This power can be used as a basic attack
=^v^=: (( rip, next? ))
Hector Achilon: (Sure, go for the next.)
=^v^=: (( I mean it's elieen's swing ))
Eileen:
  Basic Attack (Melee)  
  (3) Purge Demon 1    Rolled 37 vs. AC    —    CRIT: 21 damage, plus 8 cold damage.  
=^v^=: (( much better ))
Hector Achilon: (Made up for it. )
Hector Achilon: (Io's turn.)
=^v^=: (( it also took the necrotic damage right? ))
Hector Achilon: (Yes.)
Io:
  Sun Strike  
  (1) Purge Demon 1    Rolled 34 vs. Reflex    —    20 radiant damage .  
Hit: and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.
Hector Achilon: ((You can't OA with a ranged.))
=^v^=: (( I don't know why it says melee 10 ))
=^v^=: (( is it not melee? ))
Io:
  Bite  
  (1) Purge Demon 1    Rolled 25 vs. AC    —    17 damage .  
Hector Achilon: (No. I must have fucked it up while making it.)
Hector Achilon: (Sera's turn to swing, should she wish.)
=^v^=: (( err, sera and yith don't have melees right? ))
Hector Achilon: (Yltheria doesn't have a GOOD one, but she is using a staff.)
Hector Achilon: (Sera could unarmed strike as a hail mary.)
Hector Achilon: (Or use her crossbow as an improvised weapon.)
Riot: (( I'll try it, why not ))
=^v^=: (( cause it's str 1d4 no prof ))
Hector Achilon: (Basic attack. Crossbow will deal 1d8 damage, + mods.)
Hector Achilon: (Two handed improvised weapon.)
=^v^=: (( just roll a d20 and see if it's high ))
Hector Achilon: (Basically. Like I said, it's a hail mary, but there's literally no reason not to take it.)
Riot: (( dude is flanked right? So CA? ))
=^v^=: (( technically a str check is the same ))
Hector Achilon: (He's dommed, so CA.)
=^v^=: (( ya, str check +2, it's actually also running also domindate so ca ))
=^v^=: (( lots of reasons, still +2 ))
Sera:
  Basic Attack (Melee)  
  (1) Purge Demon 1    Rolled 27 vs. AC    —    9 damage .  
Riot: (( I probably did that wrong ))
=^v^=: (( so like 22? ))
=^v^=: (( no enhance no prof? ))
=^v^=: (( wait, you'd get enhance ))
=^v^=: (( cause inherent bonus ))
Hector Achilon: (ha! I forgot about that weird interaction!)
=^v^=: (( lol wait, does 22 hit? since I don't add inherent bonus to wolf bite cause ))
Hector Achilon: (No, sorry.)
=^v^=: (( it's kay, hitting on a 4 without buffs woudl be funny ))
Hector Achilon: (It would, yeah.)
=^v^=: (( yith and patti ))
Yltheria:
  Basic Attack (Melee)  
  (1) Purge Demon 1    Rolled 27 vs. AC    —    2 damage .  
=^v^=: (( bonk ))
Yltheria:
  Talon Amulet Property.  
Effect: You gain a +1 bonus to damage rolls when you have combat advantage.
=^v^=: (( might add like, the actual dice roll in there ))
=^v^=: (( rolled 0d0 instead of the 1d6 ))
Hector Achilon: (Oh. Didn't realize I didn't. Must not have assigned her staff to the weapon slot.)
=^v^=: (( or might have not given it a weapon damage ))
* Ganaroth rolls: 1d6 => 1
=^v^=: (( anyways not important often, patience has a dmg? ))
Hector Achilon: (So 9 damage total.)
=^v^=: (( oh also 5 damge from ongoing it looks like ))
Hector Achilon: (True, I forgot. Thanks!)
=^v^=: (( rai make it die? ))
=^v^=: (( or do we have to hope it saves from the ongoing ))
vonel: (( I think a lot of use also forgot to add in Sera's magic weapon bonuses ))
Rai Patience Argent:
  Basic Attack (Melee)  
  (1) Purge Demon 1    Rolled 23 vs. AC    —    1 damage .  
vonel: (( I know I did ))
Hector Achilon: (Alas.)
=^v^=: (( 25, you have combat advantage ))
=^v^=: (( also magic weapon giving +1 ))
Ra'ven has received initiative.
Purge Demon 1: I've finished my turn.
Hector Achilon: !
Hector Achilon: (Oh, well it's dead then. Whoops.)
=^v^=: (( so does 26 kill it then? cool ))
Ra'ven decides taking damage is dumb
Ra'ven:
  Unstoppable  
 An omnious aura surrounds her, minor hurts dissapear instantly, greater ones are blunted, nothing seems to slow her attacks...
Effect: Ra'ven loses a healing surge and until end of encounter gains resist 10 all and can't be weakned.
Apply Resist 10 all and can't be weakened
Ra'ven: Lost a healing surge.
HP: 44 / 70— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Hector Achilon: (nodnod true.)
=^v^=: (( swarm 2 is granting combat advantage for some reason right? ))
Hector Achilon: ((Only to Patience, sadly.))
Ra'ven:
  Five Storms (attack) : close burst 1  
 She strums her bowstring and all her foes nearby are struck
  (0) Dretch Swarm 2    Rolled 14 vs. Reflex    —    13 thunder damage .  
  (1) Dretch Lackey 8    Rolled 33 vs. Reflex    —    CRIT: 18 thunder damage, plus 6 thunder damage.  
  (1) Dretch Lackey 3    Rolled 28 vs. Reflex    —    13 thunder damage .  
  (1) Dretch Lackey 5    Rolled 21 vs. Reflex    —    13 thunder damage .  
=^v^=: (( how somewhat useless ))
Hector Achilon: (Two hits.)
Ra'ven:
  Flurry of Blows  
 Also set them on fire.
Trigger: She hits with an attack during her turn.
  (1) Dretch Lackey 5  ( Autohit )    —    7 fire damage .  
Effect: She shifts (teleports?) 1 square. If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn.
Apply -2 to attacks that include Ra'Ven
=^v^=: (( say lucky ))
=^v^=: (( do you have something better that involves being there? ))
Riot: (( what do you mean ))
=^v^=: (( ra'ven can poof you adjacent to her ))
=^v^=: (( assuming you wanna beat up something other then Anand ))
Anand, Iron Falcon is watching Lucky with her head cocked to one side, smiling and nodding approvingly, though she spares a few pleased glances with those of you further away as well.
Riot: (( I was debating delaying my turn for uh. A bit. ))
=^v^=: (( so ya, since your turn is ACTUALLY next, do you wanna start it adjacent to ra'ven? ))
Anand, Iron Falcon: (She... said she wanted to maybe delay?)
=^v^=: (( k ))
Riot: (( I think I'll just stay here and delay my turn ))
Riot: (( thanks though ))
Ra'ven:
  Five Storms (move)  
 Carefully over there now
Effect: She shifts 2 squares
Staff of Travel: She can teleport instead of shift
Anand, Iron Falcon: (Cool.)
Lucky has received initiative.
Anand, Iron Falcon: (Okay, techman. What are the delaying rules in this program again?)
=^v^=: (( end turn, hit delay ))
Anand, Iron Falcon: ((Thumbs up))
Lucky: Slowed and Dazed ended on Emir Ibrahil Kelarus I've finished my turn.
Ra'ven: when she wants to hop back in, change her ini to right where she hops on and sort
=^v^=: (( flesh saw how much fun the purge demon had and does the same thing ))
Anand, Iron Falcon: (Figured)
=^v^=: (( dom isn't as good as guids say if you don't make badguys take a billion aoos from it ))
=^v^=: (( also it takes the necrotic and fire damage in case that happens to kill it first ))
Anand, Iron Falcon: ((It is that good at high levels, when monsters start getting bullshit attached to their basics. But if you use runarounds at low levels, it's still great for wiping the target.))
=^v^=: (( so ongoing 5 fire, necrotic from zone, then elieen swing ))
Anand, Iron Falcon: (It does not, because its ongoing fire is countered by its regen.)
Anand, Iron Falcon: (The necrotic though, yeah.)
Io:
  Bite  
  (2) Abyssal Flesh 3    Rolled 25 vs. AC    —    12 damage .  
Anand, Iron Falcon: (Miss.)
=^v^=: (( actually io gets goodies form it ))
=^v^=: (( uwu ))
=^v^=: (( elieen? ))
Eileen:
  Basic Attack (Melee)  
  (4) Abyssal Flesh 3    Rolled 34 vs. AC    —    22 damage .  
=^v^=: (( there it explodes ))
Anand, Iron Falcon: (And super dead.)
Lucky has received initiative.
Dretch Swarm 2:
  Flowing Mob  
Effect: The swarm shifts up to its speed.
Special: Recharge when first bloodied.
Dretch Swarm 2:
  Frenzied Claws  
  (0) Ra'ven    Rolled 21 vs. AC ( Miss )    —    26 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
Dretch Swarm 2 spends an AP
Dretch Swarm 2: (Yeah, he'll shift there. instead, then make a charge.)
Dretch Swarm 2: (You may make an OA, Ra'ven)
=^v^=: (( I can haz combat advantage right? ))
=^v^=: (( it sorta looks flanked right there? ))
Dretch Swarm 2:
  Frenzied Claws  
  (1) Lucky    Rolled 30 vs. AC ( Hit )    —    19 damage .  
  (0) Ra'ven    Rolled 23 vs. AC ( Miss )    —    23 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (0) Dretch Swarm 2    Rolled 22 vs. AC    —    10 damage .  
Special: This power can be used as a basic attack
Ra'ven: +2
=^v^=: (( cause inheret ))
Dretch Swarm 2: (Unfortunately, that's not how flanking works, even if it should.)
=^v^=: (( one of her squares is on other side though? ))
Lucky: Suffered 9 dmg.
HP: 44 / 73— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Dretch Swarm 2: (Oh, I guess there is technically a straight line between you two. Ok. Hit.)
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 6 damage  
Riot: (( brb ))
Ra'ven: #betterThanNothing
Dretch Swarm 2:
  Breakaway Dretch  
Trigger: An enemy hits the swarm
Effect: Up to four dretch lackeys (roll a d4 to determine the exact number) appear in squares within 2 squares of the swarm. They can appear in occupied squares and act on the swarm's turn. Dretch lackeys created in this fashion are worth no experience points.
Special: 1/Round
    2 Dretch Breakaways.  
=^v^=: (( I suppose they can ironically go right now? ))
Dretch Swarm 2: (Yup.)
Dretch Lackey 6:
  Savage Claws  
  (1) Lucky    Rolled 28 vs. AC ( Hit )    —    12 damage .  
=^v^=: (( moar 2dmgs! ))
Dretch Lackey 7:
  Savage Claws  
  (1) Lucky    Rolled 23 vs. AC ( Miss )    —    12 damage .  
Dretch Swarm 2: (Every little bit helps.)
=^v^=: (( that it for all 3 of them? ))
Dretch Swarm 2: I've finished my turn.
Riot: (( back ))
Dretch Swarm 2: (Fuck. Tracking is broken, I think.)
=^v^=: (( u took 2 moar damage ))
Dretch Swarm 2: (Again.)
Lucky: Suffered 2 dmg.
HP: 42 / 73— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Dretch Swarm 2: (I fucking clicked DIE on every monster.)
=^v^=: (( neat what you mean ))
Dretch Swarm 2: (As well as dealing 500 damage when killing them.)
=^v^=: (( broken how ))
Dretch Swarm 2: (My bad. End of HER next turn, not its one.)
Dretch Lackey 7: I've finished my turn.
Dretch Lackey 6: I've finished my turn.
Purge Demon 2:
  Leaping Blast  
  (10) Eileen    Rolled 36 vs. AC ( Hit )    —    CRIT: 26 damage.  
  (Sec.) (11) Sera    Rolled 22 vs. Reflex ( Miss )    —    6 damage .  
Hit: and the target takes a -2 penalty to all defenses (save ends). The infector then makes a secondary attack.
Secondary Hit: and the target takes a -2 penalty to all defenses (save ends).
Special: Technically, RAW says that this attack should be able to double-tap, but I'm pretty sure that wasn't the intent, so I won't do it.
Apply -2 penalty to all defenses (save ends).
=^v^=: (( ouch ))
Dretch Swarm 2: (I kinda feel like I'm owed one at this point, honestly.)
Eileen:
  Brooch of Shielding - Daily  
Trigger: You are hit by an area, close, or ranged attack
Effect: Gain resist to all damage equal to the brooch's resist force value against that attack.
=^v^=: (( plus thp ))
Eileen: Suffered 16 dmg.
HP: 32 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
=^v^=: (( unouch it ))
Dretch Swarm 2: (Yup. THP for the THP gods.)
=^v^=: (( also it triggers before the dmg so thp eats the dmg too ))
Sera:
  Arcane Rejuvenation  
    Whenever an ally uses a magic item's daily power, that ally gains 10 temporary hit points.  
=^v^=: (( so get 10 moar hp back ))
Eileen: Gained 10 HP.
HP: 42 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Io has received initiative.
Purge Demon 2: I've finished my turn.
Io:
  Lightning's Revelation  
  (4) Dretch Swarm 3    Rolled 34 vs. Reflex    —    20 lightning or radiant damage .  
  (2) Dretch Lackey 2    Rolled 30 vs. Reflex    —    16 lightning or radiant damage .  
Hit: and the target takes a penalty to all defenses equal to your con modifier (4) until the end of your next turn.
    Covenant of Wrath: The penalty to all defenses equals 5  
Apply The target takes a -4 penalty to all defenses until the end of your next turn.
Dretch Swarm 2: (20 damage, then.)
=^v^=: (( ug missed a condition number, also -5 to all defenses eont on the swarm ))
=^v^=: (( err ))
Io: +4 as well
Io: from magic weapon
Io:
  Wrath and Preservation  
Trigger: Io uses a daily or encounter divine power on their turn
Effect: Slide an ally within 10 one square AND do +1 damage per foe targeted.
=^v^=: (( anybody need a slide 1? ))
=^v^=: (( lacky died right? ))
Dretch Swarm 2: (Yes, sorry.)
Io:
  Platinum Shield  
Effect: When you hit an enemy within 3 squares of you with a power, you gain a +2 bonus to AC until the start of your next turn.
Apply When you hit an enemy within 3 squares of you with a power, you gain a +2 feat bonus to ac until the start of your next turn.
Io:
  Glory  
Trigger: You kill a creature with an attack.
Effect: Io gains a glory charge. They can hold up to seven glory charges, which last until used.
Dretch Swarm 2: (As for slides, other than helping Eileen get into melee range a little faster, I'm not sure anyone needs it. Oh. Maybe the poltergeist.)
=^v^=: (( if you wanna count it as an ally sure ))
Dretch Swarm 2: (I don't really mind in this case.)
Hector Achilon has received initiative.
Io: Targets of your healing word class feature also gain a +2 bonus to defenses until the start of your next turn. ended on Hector Achilon I've finished my turn.
=^v^=: (( hekkin puperino I mean tor ))
Hector Achilon:
  Divine Power  
  (2) Dretch Swarm 1    Rolled 34 vs. Fortitude    —    16 radiant damage .  
  (2) Sludge Dredge 5    Rolled 33 vs. Fortitude    —    16 radiant damage .  
Hit: and you can push the target 1 square.
Effect: Until the end of the encounter, you have regeneration 5 while bloodied, and you and each ally in the burst gain a +2 power bonus to AC.
=^v^=: (( yay punch swarm ))
=^v^=: (( spirit weapon? ))
=^v^=: (( or dmg aura too spicy? ))
Dretch Swarm 2: (No need to go into it.)
Hector Achilon:
  Weapon of Astral Flame Secondary Attack.  
  (2) Dretch Swarm 1    Rolled 35 vs. Reflex    —    9 fire damage .  
Hector Achilon: (Hector uses a staff for reach.)
=^v^=: (( cool, Rai time? ))
Hector Achilon: (Yar)
Rai Patience Argent:
  Eyes of the Vestiges  
  (13) Purge Demon 2    Rolled 19 vs. Will    —    21 psychic damage .  
Hit: Choose the target or a creature within 3 squares of the target and within the target's line of sight. You place your Arcing Moonbeam on that creature; if the creature is already inflicted with your Moonbeam by you, you can deal your Moonbeam's extra damage to that creature instead of to the target. Level 21: 2d6 + Constitution modifier psychic damage.
Effect: Augment (Sun God): One ally who hits the target before the end of your next turn can roll a saving throw. Augment (Hunter God): You gain your Prime Shot bonus against the target until the end of your next turn. Augment (other vestige): See the ?Eyes of the Vestige Augment? entry for the daily power that grants access to the vestige.
    Augment (Sun God): One Ally who hits the target before the end of your next turn can roll a saving throw. You gain your prime shot bonus against the target until the end of your next turn.  
Apply You are channeling the lost spirit of Pelor, acquired from the Maze of Hope. One ally who hits the target before the end of your next turn can roll a saving throw.
Apply One ally adjacent to you gains a +2 bonus to all of your defenses until the end of your next turn.-
Apply You are channeling the lost spirit of Melora, thanks to the power of the maze of the Hunt. You gain your prime shot bonus against the target against until the end of your next turn.
Apply The bonus to attack rolls from you prime shot increases to +3 until the end of your next turn.
  Kord Augment  
      Kord Pact Boon: One creature cursed by you and within 5 squares of you gains vulnerable 5 thunder until the end of your next turn. Eyes of the Vestige Augment: Your eyes of the vestige attack deals 2 extra thunder damage.  
Apply Your eyes of the vestige attack deals 1d6 extra thunder damage.
Apply You are channeling the lost spirit of Kord, wrestled from the Maze of Thunder. One creature cursed by you and within 5 squares of you gains vulnerable 5 thunder until the end of your next turn.
Hector Achilon: (Arcing Moonbeam is supposed to be warlock's curse, but I wasn't consistent.)
=^v^=: (( makes sense, going to curse closest target with minor? ))
Hector Achilon: (Of course.)
Rai Patience Argent:
  Warlock's Curse  
    Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage only once per turn.n A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.n You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.n As you advance in level, your extra damage increases. Level: 1st through 10th: + 3 11th through 20th: + 6 21st through 30th:t+ 12  
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Curse:Green on Selected Target(s)
=^v^=: (( might end hektor's turn too ))
Hector Achilon: (Ah, yeah. She's also moving around because, you know, Shadow Walk.)
Rai Patience Argent has received initiative.
Hector Achilon: When you use your healing word, the target also gains a power bonus to all defenses equal to your Charisma modifier against the next attack made against him or her before the end of your next turn. ended on Hector Achilon I've finished my turn.
Rai Patience Argent:
  Shadow Walk  
Effect: On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Rai Patience Argent:
  Shadow Warlock Armor  
Effect: While you have concealment from your Shadow Walk class feature, any creature affected by your Warlock's Curse grants combat advantage to you.
Rai Patience Argent:
  Warlock's Bracers  
Effect: Gain a +1 item bonus to all defenses against attacks by creatures affected by your warlock's curse.
Rai Patience Argent:
  Cloak of Translocation (Property)  
Effect: When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn.
Apply When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn.
Hector Achilon: (Oh yeah, nvm. She can teleport at will, but did not, because range reasons.)
Rai Patience Argent: You gain +2 power bonus to all defenses until the end of you next turn. ended on Rai Patience Argent
When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn. ended on Rai Patience Argent
The target cannot walk or run until the end of your next turn. ended on Purge Demon 2
Until the end of your next turn, the target grants combat advantage to you and cannot willingly move close to you. ended on Dretch Swarm 2 I've finished my turn.
=^v^=: (( swarm time ))
Dretch Swarm 3:
  Flowing Mob  
Effect: The swarm shifts up to its speed.
Special: Recharge when first bloodied.
=^v^=: (( takes the necrotic too ))
Hector Achilon: (Yup)
Dretch Swarm 3:
  Frenzied Claws  
  (1) Yltheria    Rolled 26 vs. AC ( Hit )    —    23 damage .  
  (0) Eileen    Rolled 24 vs. AC ( Hit )    —    21 damage .  
  (0) Sera    Rolled 21 vs. AC ( Miss )    —    25 damage .  
  (0) Rai Patience Argent    Rolled 32 vs. AC ( Hit )    —    19 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
Yltheria:
  Shield  
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.
    Use this OR Perfect recall in the encounter.  
Apply +4 power Bonus to AC and Reflex until the end of your next turn.
Rai Patience Argent: Suffered 19 dmg. Lost 9 HP and 10 temp HP.
HP: 56 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Eileen: Suffered 21 dmg.
HP: 21 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Yltheria has received initiative.
Dretch Swarm 3: I've finished my turn.
Hector Achilon: (Oh hey, wait. Forgot.)
Yltheria:
  Blackfire Shield  
Effect: You gain resist 10 necrotic and resist 10 fire until the end of the encounter. Whenever a creature makes a melee attack roll against you, it takes 2d6 + your intelligence modifer necrotic damage. No creature can take this damage more than once per turn.
    14 Necrotic Damage. Use this OR Insightful warning in an encounter.  
Apply Whenever a creature makes a melee attack roll against you, it takes 2d6 + Int modifier (+6) Necrotic damage. No creature can take this damage more than once per turn.
=^v^=: (( come one yith you can aoe guiz! Also maybe emir pops back in eventually! ))
=^v^=: (( nice ))
=^v^=: (( not an attack so not halfed too ))
=^v^=: (( 12 dmg from swarm? ))
Yltheria: Suffered 6 dmg.
HP: 31 / 59— Surges: 7 / 7 — APs: 0 — Daily Items: 1
Hector Achilon: (6)
=^v^=: (( says 6 poison and 6 dmg, is it only one instance? ))
Hector Achilon: (I keep saying, it's just 6 poison, and the extra six was my error.)
=^v^=: (( o, cool ))
Hector Achilon: (Seriously, man. I've said this like 4 or 5 times.)
Summoned Poltergeist 1:
  Ghostly Rage  
  (1) Dretch Swarm 3    Rolled 27 vs. Reflex    —    16 damage .  
Hit: and the Poltergeist slides the target 2 squares.
=^v^=: (( down one too so it has ghost instead of sera in it's square? ))
Yltheria:
  Necromancy Apprentice  
Effect: When you hit at least one target with an arcane necromancy attack power, you gain 2 temporary hit points.
Yltheria: Gained 2 temp HP.
HP: 31 / 59 + 2 temp.— Surges: 7 / 7 — APs: 0 — Daily Items: 1
Hector Achilon: (I'm giving that to here because I forgot to apply it last time, not because it actually applies now. Sorry.)
=^v^=: (( oh it's the emir ))
Riot: (( Lucky would like to rejoin initiative lol ))
Riot: (( after him, of course ))
Emir Ibrahil Kelarus: (Sure. You will go right after him.)
=^v^=: (( let me set her init ))
=^v^=: (( k, she should sort correctly if you hit it ))
Riot: (( Oh just hit Roll Init? ))
=^v^=: (( no ))
Riot: (( ok ))
=^v^=: (( gm hits sort init ))
Emir Ibrahil Kelarus returns to the world... but this time with a smug grin on his face, and a tiny golden whistle held to his lips. "A bad decision, warrior. We had a deal, yes, but not one signed in blood. If you think I'll simply allow you to kill me in my own palace, you are gravely mistaken." He blows on the whistle; no sound emerges, but suddenly you feel an oppressive presence in the room, as though a thousand inhuman eyes are watching you... judging you. "Seeker, Deliverance!"
=^v^=: (( o no the doggo ))
Riot: (( oh look, the consequences of my actions ))
At the other side of the dais, you see Anand ubruptly stand up, a look of outrage on her face. "A DEAL is always a deal signed in blood, Ibrahil! How DARE you!"
Riot: (( O_O ))
Ra'ven: "You aren't dead, you know, despite that impressive showing.
Several things happen at once. First, a second series of demons teleports into the room. These must be the other group that Anand elected NOT to summon. Second, the simple fabric of the room suddenly seems shaky. Something ELSE is in the room with you as well... and it doesn't appreciate your presence.
=^v^=: (( man genous loci suck ))
=^v^=: (( that's what the guard said right? ))
Yltheria has received initiative.
Anand, Iron Falcon narrows her eyes. "Honored guests..." She addresses your group. "Ibrahil has broken a deal and must face a consequence. I cannot kill him, nor simply allow you to leave. But in the interest of Fairness, I will help you to kill... two of these creatures, with no expectation of reward. Do you accept my offer?"
Anand, Iron Falcon: "Drip drip drip goes the water clock, friends."
Ra'ven: "Which creatures?"
Lucky swings her head to Anand, "What about us? Are we allowed to kill him?"
Ra'ven: "Why though?"
Anand, Iron Falcon shrugs. "Oh... lets say this swarm next to me, and one of those big spiders... Derghodemons?" She shrugs. "If you'd like. It won't make much of a difference."
Anand, Iron Falcon looks affronted. "WHY? What kind of question is that. I told you that there would be one group of demons, not two. He's made a liar of me."
Ra'ven says to lucky not anand
Anand, Iron Falcon: (Ah, okay.)
=^v^=: (( sorry my b ))
Anand, Iron Falcon: ((all good.))
Emir Ibrahil Kelarus: "Good luck with that."
Lucky: "He was a coward to involve himself in the fight and then hide, and now he's an even bigger coward to hide behind his special pet. I was originally just gonna knock him around a little, but that kind of shit breaks the rules of a fair fight, so. Consequences."
Riot: (( damn he run R U N N O F T ))
Ra'ven: "Eh, there is a rather large amount of foes here, plus the seeker, we should just leave."
Riot: (( *dun ))
Emir Ibrahil Kelarus passed directly through the large metal doors without bothering to open them.
Lucky spits, "Coward. Fine. Let's get this fight over with, then."
Ra'ven: "Fighting or escaping was the win condition after all, also we have to go see how Perra and Alsyne are doing."
Anand, Iron Falcon: "You're sure? I mean... I can't actually just let you go, so I'd have to stop you."
Anand, Iron Falcon: "Well, try. It's not like I'm at full power in this body."
Ra'ven: "You can, that was part of the test, beat these guys or escape them."
Ra'ven: "Or did he break that on your behalf as well?"
Anand, Iron Falcon: "Correct. Escape. Not "leave.""
Ra'ven: "Yes, but from you as well?"
Anand, Iron Falcon: "I won't aim a blow at you if you don't at me, but I will direct the creatures. That's within my responsibilities here. At least I'll direct them once two are dead, or if you don't accept my offer."
Ra'ven nods, "See, we can just leave, Lucky."
Lucky: "Seems fair enough to me. As fair as we'll get, I guess. I don't like feeling like a hypocrite though."
Sera: "You are fucking surrounded , and that's what you're worried about?"
Lucky: "And?"
Anand, Iron Falcon: "What hypocrisy? I asked you to perform a task, and you're performing it. What are you doing that makes you a hypocrite?"
Sera: "Why are you like this? You fucking butch biscuit."
Anand, Iron Falcon seems honestly a bit confused.
Ra'ven: "I'm fast, also I rather hope... mother was it?... that this reflects worse on the Emir then a mere slighlty interfering with his plan."
=^v^=: (( guessing lucky and Sera are arguing ))
Lucky laughs, "Wow. Good one. Deal seems fine to me. Fuck it. Escape it is, I guess."
Lucky turns to Anand, "I did just call him a coward, but I guess you're right. We're not the ones who broke a deal and skittered off over it."
Eileen sighs and finally barks out, "Swarm next to you and spider over there!
vonel: (( Derghodemon #2 ))
Anand, Iron Falcon pauses. "...It's been a long time time since I've heard that from you, Ra'ven. You have no idea how much you broke my heart... but I have forgiveness to spare. Yes, this reflects poorly on him..." She seems to muse it over for a moment. "One more punishment for him, then. As we fight, I'll give some hints about the plan. It should allow you to cause him a bit more trouble later, should you wish. My first hint: Have you ever flown directly UNDER Si En Kelar?"
Rai Patience Argent: "We're approaching a way out now. Don't let them take us. Continue using that pen, if you have to!"
=^v^=: (( what skill was the defense bonus? ))
=^v^=: (( ah, diplomacy ))
Seeker's Kinetic Wave: ((For the record, this Kinetic Wave is not a creature, and cannot be directly attacked. Just letting you know.))
=^v^=: (( also the history for resource recover might be relevent if anyone happens upon the dragon ))
vonel: (( Noted ))
Riot: (( ah good to know ))
=^v^=: (( high bluf is also stuns ))
=^v^=: (( which should be hopefuly a lot of them given dominate was 2 targets ))
Seeker's Kinetic Wave:
  Kinetic Wave  
  (2) Lucky    Rolled 40 vs. Reflex ( Hit )    —    21 force damage .  
  (3) Anand, Iron Falcon    Rolled 28 vs. Reflex    —    25 force damage .  
Hit: the target is pushed 3 squares and is knocked prone.
=^v^=: (( dang ))
Lucky: Suffered 11 dmg.
HP: 31 / 73— Surges: 4 / 6 — APs: 0 — Daily Items: 1
Lucky has received initiative.
Seeker's Kinetic Wave: I've finished my turn.
Riot: (( Okay so first thing is standing up ))
=^v^=: (( recall it's a minor action to hop on ra'ven's back if you want ))
Seeker's Kinetic Wave: (True, that is a smaller action.)
=^v^=: (( you'd still be prone, but you'd move with her ))
=^v^=: (( also you could just stand and hop up, then have standard to shoot something or stab the swarm or the like, or you can just run out of the demons ))
Seeker's Kinetic Wave: (Well, Lucky might not want the attack penalty. But it is definitely a choice.)
Riot: (( One question ))
Seeker's Kinetic Wave: (Go fer it.)
Seeker's Kinetic Wave: (we're just going to finish this round, btw. I'm not insane enough to try to finish this tonight.)
Riot: (( Attacks on the Run ))
Riot: (( "Attack: You can move your speed. At any point during your move, you can make two Strength vs. AC attacks with a melee weapon or two Dexterity vs. AC attacks with a ranged weapon." ))
Riot: (( Is that separate from the move action? ))
=^v^=: (( yes ))
Seeker's Kinetic Wave: (You also might want to indicate that it is a daily, and not an at-will, lol.)
=^v^=: (( also question ))
Riot: (( Oh it's on my screen as an at-will ))
=^v^=: (( is anand going to hop in? ))
Riot: (( but I see now that it is a Daily per the PHB ))
Seeker's Kinetic Wave: ((Mine too, but those aren't the actual rules.))
Seeker's Kinetic Wave: ((Yes, Anand will hop in. In fact, I need to roll.))
Riot: (( eh might as well do it ))
=^v^=: (( she's been delaying wouldn't it be just now? ))
Lucky has received initiative.
Lucky has received initiative.
Riot: (( Eh doesn't make sense to do what I was thinking. Just gonna stand up, Twin Strike, and hop on Ra'ven ))
Ra'ven:
  Riding time  
 It... seems like a bad idea but?
(1) Lucky  Lucky   Rider: The target becomes Ra'ven's rider. They move into a square Ra'ven occupies and loose the ability to move as a move action. Either can cancel this as a minor action.
Never separate: Ra'ven's rider is immune to forced movement , however they move together on any movement including teleporation of either Ra'ven or the rider.
No betrayal: Both Ra'ven and her rider are immune to damage from the other
Safe: The rider does not provoke attacks of oppertunity for ranged attacks
Vengance: A foe that attacks Ra'ven grants combat advantage to her rider until end of the attacker's next turn; a foe that attacks her rider grants combat advantage to Ra'ven until end of the attacker's next turn.
 
Anand, Iron Falcon: "Ohohohoho... what a hit! I don't often get shoved around like that."
vonel: (( Is she getting rid of the two things or...? ))
Riot: (( Yeah seems so ))
Anand, Iron Falcon: ((Oh yes. But, I mean, she'll have to wait for her turn.))
=^v^=: (( snapping them away or fighting? ))
Anand, Iron Falcon: ((Fighting.))
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (0) Dretch Swarm 2    Rolled 18 vs. AC    —    10 damage .  
  (Sec.) (0) Dretch Swarm 2    Rolled 34 vs. AC    —    9 damage .  
    If both attacks hit, deal extra damage equal to 4  
=^v^=: (( kinda sucks she's waiting an entire round ))
Riot: (( damn ))
Anand, Iron Falcon: ((Due to reasons, she actually can't snap them away.))
Anand, Iron Falcon: ((She's not. Look up at the top.))
Riot: (( would a 22 hit? ))
Anand, Iron Falcon: ((She's one of those "2 rounds per round" monsters.))
Riot: (( I feel like no ))
vonel: (( Okay, just lack of any actual responce was kind of frustrating. ))
Ra'ven unprones Lucky for her
Anand, Iron Falcon: ((It absolutely does, because the swarm's ac is in the tank right now.))
Riot: (( Okay so the 22 and not the 18, right ))
Anand, Iron Falcon: (No, both.)
Riot: (( Oh so I don't have to burn this then ))
Riot: (( sweet ))
=^v^=: (( also you do extra damage per hit cause of that boof ))
Anand, Iron Falcon: ((And I'm sorry, Von. I honestly didn't see you talking. I apologize.))
=^v^=: (( oh that boof was eont ))
Rai Patience Argent:
  Pale Fire  
    Effect: One willing ally takes on the form of a Shiere Knight until the end of the encounter or until you dismiss the effect as a minor action. While in the this form, the target gains darkvision, gains a +2 power bonus to attack rolls, deals 2d8 extra radiant damage with melee attacks, amd gains resist first equal to 10  
Riot: (( forgot that ))
Anand, Iron Falcon: (She should still have that on.)
=^v^=: (( it wasn't! Do extra 4d8 ))
* Riot rolls: 4d8 => 24
=^v^=: (( sure it's going to be halfed but screw them ))
Anand, Iron Falcon: (23 damage with an at will melee against a swarm is nothing to sneeze at.)
Riot: (( yeah I'll take it ))
Riot: (( also double checking, Eileen called out Swarm 2 and Derghodemon 2 for Anand ))
=^v^=: (( why is swarm 2 moving up? ))
Anand, Iron Falcon: "Righto. A silly swarm, and a sillier spider coming up."
vonel: (( Might change m y midn if everyone is just going to murder that swarm before it happens ))
Riot: (( gotcha ))
Anand, Iron Falcon: (Because they can attack enemies in their space as extra targets)
=^v^=: (( but it's swarm 1 not swarm 2's turn? ))
Anand, Iron Falcon: (Man, I always fuck that up, lol.)
Anand, Iron Falcon: (Kris is now owed an OA.)
Anand, Iron Falcon: (Stupid dretch swarms aren't smart enough to not shift in front of fighters.)
Kris:
  Basic Attack (Melee)  
  (0) Dretch Swarm 1    Rolled 24 vs. AC    —    17 damage .  
Apply Mark
Anand, Iron Falcon: (Hit, movement stopped.)
=^v^=: (( you have stop movement oa instead of run around enemy oa right? ))
Dretch Swarm 1:
  Frenzied Claws  
  (1) Kris    Rolled 32 vs. AC ( Hit )    —    26 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
Anand, Iron Falcon: (Token shows Combat Superiority, so we're good.)
Kris: Suffered 16 dmg.
HP: 30 / 85— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Dretch Swarm 1 spends an AP
Dretch Swarm 1:
  Frenzied Claws  
  (1) Kris    Rolled 18 vs. AC ( Miss )    —    23 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
Dretch Swarm 1: (Darn. )
Kris:
  Trap Card  
 You activated my trap card.
Effect: Kris is adding to the chain.
Riot: (( lol what in tarnation ))
Kris:
  Parry and Riposte  
 Kris parries an attack and quickly counter with his own, throwing his foe off balance.
Trigger: An enemy misses you or an ally with a melee attack
  (1) Dretch Swarm 1    Rolled 18 vs. AC    —    25 force damage .  
Hit: The target grants combat advantage to you and your allies until the end of your next turn.
Apply Combat Advantage
Apply Mark
=^v^=: (( IT'S A TRAP! ))
vonel: (( and it's a 1 ))
=^v^=: (( also a 1 ))
Dretch Swarm 1: (Sadly.)
Riot: (( had to try though ))
Dretch Swarm 1: (Oh, wait! Hector is going to help.)
=^v^=: (( elsewhere in another reality aure feels sad at another 1 not being rerolled ))
Hector Achilon:
  Mighty Hew  
  (2) Dretch Swarm 1    Rolled 34 vs. AC    —    18 damage .  
Hit: and the target deals half damage to your ally with the triggering attack.
vonel: (( so half damage from the first hit? ))
Dretch Swarm 1: (Yup.)
=^v^=: (( so like 3 total then xP ))
Kris: Gained 13 HP.
HP: 43 / 85— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Hector Achilon:
  Silence  
Effect: All of Hector's encounter attacks inflict deafness until the end of his next turn in addition to their normal effects. Whenever Hector hits a deafened enemy, an ally within 5 squares gains a +2 power bonus to attack and damage rolls.
=^v^=: (( so yith or kris ))
=^v^=: (( also missing effect so rip tracking ))
Hector Achilon:
  Silence  
Effect: All of Hector's encounter attacks inflict deafness until the end of his next turn in addition to their normal effects. Whenever Hector hits a deafened enemy, an ally within 5 squares gains a +2 power bonus to attack and damage rolls.
Ra'ven pouts slightly, "We fought last time and I kicked you pretty hard."
Hector Achilon:
  Silence  
Effect: All of Hector's encounter attacks inflict deafness until the end of his next turn in addition to their normal effects. Whenever Hector hits a deafened enemy, an ally within 5 squares gains a +2 power bonus to attack and damage rolls.
Apply All of Hector's encounter attacks inflict deafness until the end of his next turn in addition to their normal effects. Whenever Hector hits a deafened enemy, an ally within 5 squares gains a +2 power bonus to attack and damage rolls until the end of his next turn.
Eileen has received initiative.
Dretch Swarm 1: I've finished my turn.
: Rolled 30. Saving throw
Success: Dretch Swarm 1 has overcome The target is dazed and immobilized (save ends both) .

The target is slowed until the end of the swarm's next turn. ended on Kris
Hector Achilon: (Oh. Forgot one thing, I guess.)
Dretch Swarm 3:
  Breakaway Dretch  
Trigger: An enemy hits the swarm
Effect: Up to four dretch lackeys (roll a d4 to determine the exact number) appear in squares within 2 squares of the swarm. They can appear in occupied squares and act on the swarm's turn. Dretch lackeys created in this fashion are worth no experience points.
Special: 1/Round
    3 Dretch Breakaways.  
Eileen has received initiative.
Dretch Lackey 10:
  Savage Claws  
  (3) Sera    Rolled 22 vs. AC ( Miss )    —    12 damage .  
Riot: (( when did swarm 3 get hit ))
Hector Achilon: ((Hector's interrupt.))
Riot: (( that was swarm 1 ))
Hector Achilon: (Sorry. Pretend I clicked it on Swarm 1, and the effects are exactly the same.)
Hector Achilon: (I lied.)
Hector Achilon: (Sorry.)
=^v^=: (( til it hates the first person in init for tracking ))
Dretch Lackey 9:
  Savage Claws  
  (1) Kris    Rolled 31 vs. AC ( Hit )    —    12 damage .  
Kris: Suffered 2 dmg.
HP: 41 / 85— Surges: 11 / 12 — APs: 0 — Daily Items: 1
Dretch Lackey 9: I've finished my turn.
Dretch Lackey 8:
  Savage Claws  
  (1) Hector Achilon    Rolled 36 vs. AC ( Hit )    —    12 damage .  
Hector Achilon: Suffered 12 dmg.
HP: 50 / 68— Surges: 8 / 9 — APs: 1 — Daily Items: 1
Dretch Lackey 8: I've finished my turn.
Eileen has received initiative.
Dretch Lackey 10: I've finished my turn.
Hector Achilon: ((Okay, NOW Eileen can robot herself around.))
Eileen:
  Inspiring Word 2 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(0) Eileen  Eileen   Effect: The target can spend a healing surge and regain 18 + 9 hit points.
Mark of Healing: The target can also make a saving throw.
 
Eileen: Gained 27 HP. Spent a healing surge.
HP: 48 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Eileen:
  Surprise Attack  
 As Eileen attacks amid the chaos of battle, she takes an opportunity to direct an ally to attack a distracted foe.
  (1) Dretch Swarm 3    Rolled 18 vs. AC    —    21 cold damage .  
Hit: One ally within 5 squares of you can take a free action to make a basic attack with combat advantage against a creature of his or her choice.
    Tactical Presence: The ally gains a + 5 bonus to the attack roll.  
Hector Achilon: (That AC reduction is really paying for itself.)
=^v^=: (( just dragon things ))
vonel: (( Rai can make an attack if she's got one. ))
=^v^=: (( come on eldrich blast! ))
=^v^=: (( or failing that Yith has magic missile ))
Rai Patience Argent:
  Eldritch Blast  
  (4) Derghodemon 2    Rolled 31 vs. Reflex    —    14 damage .  
Special: This power counts as a ranged basic attack
Hector Achilon: (Sadly, she did not have a curse on it, but it's still damage!)
vonel: (( She has magic weapon so extra 5 ))
=^v^=: (( doesn't she do another +con bonus as well from her weapon enchant power on herself? ))
Hector Achilon: (You aren't wrong.)
=^v^=: (( so like, maybe 10 extra damage xP ))
Hector Achilon: (either of you.)
Hector Achilon: (Anything else, Eileen?)
Hector Achilon: (Remember that you take 6 damage also.)
vonel: (( right ))
Eileen: Suffered 6 dmg.
HP: 42 / 73— Surges: 7 / 10 — APs: 1 — Daily Items: 1
Sera has received initiative.
Eileen: I've finished my turn.
Sera: Suffered 6 dmg.
HP: 50 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
Dretch Swarm 3:
  Frenzied Claws  
  (6) Sera    Rolled 21 vs. AC ( Miss )    —    17 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
Riot: (( swarm 3 has CA because flanked right? ))
=^v^=: (( not vs range but it also has -5 to all defenses ))
Riot: (( Yltheria and the poltergeist I mean ))
Riot: (( Ah ))
=^v^=: (( you have to be one of them flanking for flank bonus except in specific extra powers ))
Hector Achilon: (Yeah, there is a feat that lets you get CA in this situation from range, but otherwise no.)
Sera:
  Smokepowder Blast  
  (6) Dretch Swarm 3    Rolled 32 vs. Reflex    —    18 fire damage .  
Hit: and ongoing 5 fire damage (save ends). The target takes a -2 penalty to all defenses until the end of your next turn.
Effect: One of your allies adjacent to the target can make a melee basic attack against it as a free action. If the Smokepowder Blast attack hit the target, the ally gains a power bonus to their attack roll equal to
    Effect: One of your allies adjacent to the target can make a melee basic attack against it as a free action. If the Smokepowder Blast attack hit the target, the ally gains a power bonus to their attack roll equal to 5 , and gains +2 to all defenses until the end of your next turn.  
Apply Ongoing 5 fire damage (save ends).
Apply The ally gains a +2 bonus to all defenses until the end of your next turn.
Apply The enemy take a -2 penalty to all defenses until the end of your next turn.
Riot: (( if that hits, Eileen make MBA? ))
Hector Achilon: (Smack 'em, Eileen!)
Eileen:
  Basic Attack (Melee)  
  (1) Dretch Swarm 3    Rolled 36 vs. AC    —    21 damage .  
Riot: (( +5 to the attack too ))
Riot: (( oh nevermind lmao ))
Kris has received initiative.
Sera: Each Adjacent ally gains a +1 power bonus to attack rolls, and a bonus to damage rolls equal to your constitution modifier (+5) until the end of your next turn. ended on Yltheria
Each Adjacent ally gains a +1 power bonus to attack rolls, and a bonus to damage rolls equal to your constitution modifier (+5) until the end of your next turn. ended on Eileen
Each Adjacent ally gains a +1 power bonus to attack rolls, and a bonus to damage rolls equal to your constitution modifier (+5) until the end of your next turn. ended on Io
Each Adjacent ally gains a +1 power bonus to attack rolls, and a bonus to damage rolls equal to your constitution modifier (+5) until the end of your next turn. ended on Rai Patience Argent I've finished my turn.
You're carving them up pretty well. Despite her outrage and anger over the Emir, her demeanor suggests that she's amply pleased with you.
=^v^=: (( the ending the sesson at the top of the initive doesn't seem to be the cause of the problem, trackign is just fucked up for first guy ))
=^v^=: (( rip ))
Anand, I mean.
Hector Achilon: ((Lame. Well, if you find a way to fix it, that'd be cool. If not, we will soldier on.))
Hector Achilon: ((And in any case, at 11pm, that concludes our session.))
=^v^=: (( it's ironically probably sad there isn't a fox ))
Riot: (( sounds good to me ))
=^v^=: (( since the handling worked then and that was when the fox existed in terms of end of next turn etc ))
Hector Achilon: (Right? Poor fox.))
=^v^=: (( so it's probably literally the lack of The Fox ))
Riot: too bad we didn't chase the Emir, I'm very interested in the room with 7 of our portraits
=^v^=: (( I think that's like, above ))
=^v^=: (( a galery with treasure and pictures of the 'heroes' being honored ))
Hector Achilon: (To Riot: In the previous campaign, the party had a pocket healer in the form of a tiny mechanical fox who was a healer cleric. The fox is actually three fused fragments of The Celestial Machine that keeps the world working, so it has some other fun abilities too.)
Riot: nice
Hector Achilon: (No. It's through the doors)
Ra'ven: the fox got turned into a small androgenous fox eared and tailed person
Hector Achilon: (That being said, the reasons for the room are not obvious, given that the doors are still closed.)
Ra'ven: with mechanical hands that have a clock in them
Hector Achilon: ((Technically Fox COULD take that new form, but was not required to.
Riot: Anyway time to get going! Thanks for the game, and g'night all!
Hector Achilon: ((Night!))
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=^v^=: (( I mean to be fair, the fox had to outside, and back inside it took that it had to outside as an expectation of it and kept it. It also didn't mind because it could tell time and be a fox ))
Ra'ven: saved fwiw
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Riot: HI HI
Riot: oops all caps
Kris: yo
Riot: how goes it
=^v^=: eatin salid
Rewrite the Story: A small plothole: I'm here, but uncertain I should be, honestly.
Kris: should probably figure out what I'm going to eat for dinner.... breakfast.... what ever the fuck meal I'm at.
Ganaroth: Small irony in my previous impersonation, there.
=^v^=: I successfully walked around in skyrim as a 9 tailed fox girl so I'm probably good with it
Ganaroth: Um.... folks, I know the kind of bullshit I put you through, and it's not fair. I've said it over and over again. But right now, I just honestly don't think I can do this. To strip away all other excuses, and to not to try to make it seem like a selfless act, like I'm worried about giving you the best experience... the fact is that I just feel awful right now. Honestly awful.
vonel: No worries, shit happens.
Riot: Don't worry about that, you gotta take care of yourself first
Ganaroth: Yeah. About 50% of the time, for me, lol...
vonel: Thursday is still up if that works out and if we want to try and do a make up on a differnt day that works I'm off all week. If not still no worries.
Riot: I can do whenever
Ganaroth: Yeah. Gonna try. The second half of this day was just exhausting for me, and I just want to not exist for a while. I'll give a "Ganaroth approval" for another day.
Ganaroth: (Ganaroth approvals are like normal approvals, but with a 50/50 chance of functioning.)
vonel: coo coo, just let me know so I know to set an alarm and go to bed early on that day.
Ganaroth: Someone suggest a day in discord, I'll say "sure," and that can be it.
=^v^=: tuesday cause fuck tuesday
Ganaroth: Sure, Tuesday sounds fine.
Ganaroth: Tuesday/Thursday is a decent split.
Riot: Both sound good to me
=^v^=: hopefully my videocard isn't dieing
=^v^=: that'd suck
vonel: sounds good and alarms are set.
vonel: In the mean time, think I'm going to go make taco burgers.
Riot: Nice
Riot: Alright, take care y'all!
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