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Server started; please wait for map to refresh.
Ganaroth has connected.
=^v^= has connected.
|
|
=^v^=:
good
old ∰
|
|
Emir Ibrahil Kelarus:
Yeah,
don't know what that means.
|
vonel has connected.
|
Anand, Iron Falcon:
Heya
heya, sup?
|
|
|
=^v^=:
also
I watched da shows
|
Riot has connected.
|
Anand, Iron Falcon:
Welcome!
|
|
Anand, Iron Falcon:
What
shows, Akaiku?
|
|
|
=^v^=:
shangra
la frontier, 7th time loop, solo leveling, fluffy paradice
|
|
Anand, Iron Falcon:
Ah.
I thought Shangri La was done. And I know the others ain't. Except
Fluffy. I just don't know anything about it, other than your
description of the plot.
|
|
|
=^v^=:
nah
they revealed the reward for killing the hidden superboss unique
monsters was like a server announcement of who did it also it said
the world plot moved forwards. It's possible it includes something
else but it's all being held in unspoken plot breifcase
|
|
|
=^v^=:
fluffy
is about one woman who was isekai'd into a 5 year old girl's
battle with god to ignore the plot and hug all animals
|
|
Anand, Iron Falcon:
Yeah,
I remember what you said about the plot. I just said that, lol.
|
|
|
=^v^=:
oh
also I watched undead unluck new ep too
|
|
Anand, Iron Falcon:
I'm
way behind on Undead Unluck. I think I might be waiting for the
couer to finish, so I can just binge the shit out of it.
|
|
|
=^v^=:
oh
also I forgot unwanted undead adventuerer
|
|
Anand, Iron Falcon:
I
feel lucky that there are actually a fair number of decent anime
going on right now. It was not like this last season.
|
|
Anand, Iron Falcon:
I
feel like I decided to start watching anime again one year too
early, lol.
|
|
|
=^v^=:
it's
super obnoxious since no discord group is doing all of them and I
have to remember to check for their dumb entirely foreign names
|
|
Anand, Iron Falcon:
(shrugs)
I just stream. I'll leave all that download trouble to you.
|
|
|
=^v^=:
you'd
have to remember what they are to stream too
|
|
|
=^v^=:
at
least with downloading you can get people lamenting that they
decided to fansub two DIFFERENT bdsm magical girl anime and what
path in life lead them to that
|
|
Anand, Iron Falcon:
Lol.
|
|
Anand, Iron Falcon:
Finding
the english names is not hard when streaming. I haven't run into a
roadblock yet.
|
|
Anand, Iron Falcon:
And
yeah, Unwanted Undead is also good.
|
|
|
=^v^=:
everyone
says delicious in dungeon is good but I refuse to do that plot
|
|
Anand, Iron Falcon:
(shrugs)
|
|
Anand, Iron Falcon:
Anyway,
shall we start?
|
|
|
=^v^=:
ya,
we were about to be "You foolish foolish fools!"'d by the emir I
think
|
=^v^=:
(( also observe the new and shinnyer
room ))
|
Anand, Iron Falcon:
Well,
not quite yet. I mean, it ain't his turn. And yeah, observe my
beautiful map, lol.
|
|
Abyssal Flesh 3:
|
Effect:
The abyssal flesh regains 5 hit points
whenever it starts its turn and has at least 1 hit point.
|
|
|
Anand, Iron Falcon:
(Uh,
does anyone remember what that def buff on Patience is? It's not
labled.
|
|
Anand, Iron Falcon:
(I'll
just ignore it, I guess, lol.)
|
=^v^=:
(( her transformation power she used
on herself after using one on lucky? ))
=^v^=:
(( don't recall what it was or did
though ))
|
Abyssal Flesh 3:
|
|
|
(2) Io
|
—
|
Rolled
18
vs. Reflex
( Miss )
|
—
|
19
damage
.
|
|
Hit:
and the target is grabbed.
|
|
Apply
Grabbed
until escape.
|
|
|
Anand, Iron Falcon:
(That
power is offense only... maybe I failed to put the conditions on
unspeakable bond?)
|
|
Rai Patience Argent:
|
Trigger:
You are damaged by an attack.
|
|
Effect:
One willing ally takes the damage from the
triggering attack instead of you. You still take any other
effects from the attack.. The target gains a +2 power bonus
to attack rolls, a +2 power bonus to all defenses, and a +5
power bonus to damage rolls until the end of your next turn.
|
|
Apply
The
target gains a +2 power bonus to attack rolls, a +2 power
bonus to all defenses, and a +5 power bonus to damage rolls
until the end of your next turn.
|
|
|
Anand, Iron Falcon:
(nope.
Shrug)
|
=^v^=:
(( shadowalk I think ))
vonel:
(( brb ))
|
Anand, Iron Falcon:
(...well,
that makes sense.)
|
|
Rai Patience Argent:
|
Effect:
On your turn, if you move at least 3
squares away from where you started your turn, you gain
concealment until the end of your next turn.
|
|
|
Anand, Iron Falcon:
I
didn't put a condition on THAT. Dumb.)
|
=^v^=:
(( also concealment is SORTA a def
bonus ))
|
Anand, Iron Falcon:
(Yes,
it is.)
|
|
Abyssal Flesh 3:
I've finished my turn.
|
:
Rolled
2.
Saving throw
|
|
|
Failure:
Abyssal Flesh 3 remains with Fire.
|
|
=^v^=:
(( lol it keeps taking the fire cause
it's resist cold ))
vonel:
(( and back ))
|
Anand, Iron Falcon:
(yup!
Welcome back.)
|
|
Dretch Lackey 8:
|
|
|
(1) Ra'ven
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
|
Dretch Lackey 8:
I've finished my turn.
|
|
Dretch Swarm 2:
|
|
|
(0) Ra'ven
|
—
|
Rolled
17
vs. AC
( Miss )
|
—
|
27
damage
.
|
|
Hit:
and the target is slowed until the end of the
mob's next turn.
|
|
Apply
The
target is slowed until the end of the swarm's next turn.
|
|
|
Anand, Iron Falcon:
(many
whomp whomps)
|
|
Dretch Swarm 2:
I've finished my turn.
|
|
Purge Demon 2:
|
|
|
(5) Eileen
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
(Sec.)
|
|
(6) Io
|
—
|
Rolled
19
vs. Reflex
( Miss )
|
—
|
9
damage
.
|
|
Hit:
and the target takes a -2 penalty to all
defenses (save ends). The infector then makes a secondary
attack.
|
|
Secondary Hit:
and the target takes a -2 penalty
to all defenses (save ends).
|
|
Special:
Technically, RAW says that this attack
should be able to double-tap, but I'm pretty sure that
wasn't the intent, so I won't do it.
|
|
Apply
-2
penalty to all defenses (save ends).
|
|
Io has received initiative.
|
Purge Demon 2:
I've finished my turn.
|
|
Anand, Iron Falcon:
(Go
go gadget god.)
|
vonel:
(( misses Eileen cause of all the
+def she has at the moment. ))
|
Io is going to try that insight roll
pen power of betrayal
|
=^v^=:
(( having words to write about
betrayal! ))
|
Anand, Iron Falcon:
(Yeah,
you've got a +9. My bad.
|
=^v^=:
(( it was insight right? ))
|
Anand, Iron Falcon:
(Anyway,
okay! Make sure to grab it from Eileen as a minor action.)
|
|
Io totally not in an obviously cute
way yoinks the suspicious pen
|
|
Anand, Iron Falcon:
(Anyway,
yes, insight is the Betrayal/Plot Twist one.)
|
|
Anand, Iron Falcon:
(Roll
yon Insight check.)
|
|
Io:
-.-
|
=^v^=:
(( I don't suppose you saw that
right? ))
|
Anand, Iron Falcon:
(nope.)
|
=^v^=:
(( blast, I accidently clicked
private, was hoping it also sent to gm ))
|
Anand, Iron Falcon:
(That
sucks. Sorry.)
|
|
Io:
|
=^v^=:
(( private was even 30 uwu ))
|
Rewrite the Story: A clever twist.:
|
Effect:
Make an insight check. On a 13 or better,
one standard or lower monster is dominated until the end of
your next turn. On an 18 or better, a second standard or
lower monster is also dominated. On a 26 or better, an elite
or lower monster is also dominated.
|
|
Apply
Dominated
until the end of your next turn.
|
|
=^v^=:
(( reee ))
|
Anand, Iron Falcon:
(Hahaha)
|
=^v^=:
(( that's twice now I've missed the
good roll by 1 ))
|
Anand, Iron Falcon:
(I
know.)
|
Riot:
(( next time screenshot it or
something lmao ))
|
Anand, Iron Falcon:
(Well,
which 2 monsters get dommed?)
|
|
Anand, Iron Falcon:
(You
can target any 2 standards or minions on the map. None of the pen
abilities have limited range.)
|
=^v^=:
(( swarm 2 and purge 1 I suppose ))
|
Anand, Iron Falcon:
(Swarms
are elites, sorry.)
|
=^v^=:
(( ug I guess fleshy there ))
=^v^=:
(( guess I can make him go for a
death run on his turn ))
|
Anand, Iron Falcon:
(And
done.)
|
Hector Achilon has received initiative.
|
Io:
The
target is dazed until the end of your next turn.
ended on Dretch Swarm 2
The
target is dazed until the end of your next turn.
ended on Dretch Swarm 1
The
target is dazed until the end of your next turn.
ended on Dretch Swarm 3
I've
finished my turn.
|
|
Anand, Iron Falcon:
(a
pair of guaranteed doms, no attack roll, is not a bad use of a
standard.)
|
|
Hector Achilon:
|
(0) Hector Achilon
|
—
|
Hector Achilon
|
The target spends a healing surge and regains
17
+
7
|
|
|
Hector Achilon:
|
Effect:
When you use your healing word, you regain
hit points equal to your strength modifier
|
|
|
When you use your healing word, you regain hit
points equal to your strength modifier. (+
5
)
|
|
|
Hector Achilon:
|
Effect:
When you use your healing word, the target
also gains a power bonus to all defenses equal to your
Charisma modifier against the next attack made against him
or her before the end of your next turn.
|
|
Apply
When
you use your healing word, the target also gains a power
bonus to all defenses equal to your Charisma modifier
against the next attack made against him or her before the
end of your next turn.
|
|
|
Hector Achilon:
|
Effect:
Targets of your healing word class feature
also gain a +2 bonus to all defenses until the start of your
next turn.
|
|
|
Hector Achilon:
Gained 29 HP.
Spent a healing surge.
HP:
62 / 68—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
|
Weapon
of Astral Flame Secondary Attack.
|
|
|
|
(1) Sludge Dredge 7
|
—
|
Rolled
27
vs. Reflex
|
—
|
11
fire damage
.
|
|
|
Hector Achilon:
|
|
|
(2) Sludge Dredge 10
|
—
|
Rolled
33
vs. AC
|
—
|
13
damage
.
|
|
Hit:
and one ally within 5 squares of you gains +3
power bonus to melee attack rolls against the target until
the end of your next turn.
|
|
Apply
+3
bonus to melee attack rolls against the target until the end
of your next turn.
|
|
=^v^=:
(( hector on cleanup ))
|
Anand, Iron Falcon:
(Clerics
live to serve, right?)
|
|
Hector Achilon:
|
Effect:
Targets of your healing word class feature
also gain a +2 bonus to all defenses until the start of your
next turn.
|
|
Apply
Targets
of your healing word class feature also gain a +2 bonus to
defenses until the start of your next turn.
|
|
|
Hector Achilon:
(There.
Had to add the effect, derp.)
|
|
Hector Achilon:
(Ah
well. Even with an action point, there's not a lot more he can do
anyway.)
|
=^v^=:
(( might as well save it for whatever
horrible other thing joins the battle ))
Rai Patience Argent has received initiative.
|
Hector Achilon:
+1
item bonus to AC and reflex until the end of your next turn.
ended on Hector Achilon
I've finished my turn.
|
|
Rai Patience Argent:
Suffered 2 dmg. Lost 0 HP and 2 temp
HP.
HP:
65 / 77 + 10 temp.—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
|
Hector Achilon:
(taking
that back.)
|
|
Rai Patience Argent:
|
Effect:
You can teleport 3 squares, and you gain a
+2 power bonus to all defenses until the end of your next
turn.
|
|
Apply
You
gain +2 power bonus to all defenses until the end of you
next turn.
|
|
|
Rai Patience Argent:
|
Cloak
of Translocation (Property)
|
|
Effect:
When you use a teleportation power, you
gain a +2 bonus to AC and Reflex until the end of your next
turn.
|
|
Apply
When
you use a teleportation power, you gain a +2 bonus to AC and
Reflex until the end of your next turn.
|
|
|
Rai Patience Argent:
|
Vestige
of The Thunder God
|
|
|
|
(13) Purge Demon 2
|
—
|
Rolled
15
vs. Reflex
|
—
|
25
thunder damage
.
|
|
Hit:
and the target cannot walk or run (save ends).
|
|
Miss:
Half damage, and the target cannot walk or
run until the end of your next turn.
|
|
Effect:
Vestige Pact: You gain access to the
vestige of Mount Vaelis. Mount Vaelis Pact Boon: One
creature cursed by you and within 5 squares of you gains
vulnerable 5 thunder until the end of your next turn. Eyes
of the Vestige Augment: Your eyes of the vestige attack
deals 1d6 extra thunder damage.
|
|
Apply
The
target cannot walk or run (save ends).
|
|
Apply
The
target cannot walk or run until the end of your next turn.
|
|
Apply
One
creature cursed by you and within 5 squares of you gain
vulnerable 5 thunder until the end fot your next turn.
|
|
Trigger:
Patience uses an encounter or daily power
which targets an enemy.
|
|
Effect:
The enemy takes a -2 penalty to the next
attack roll it makes against Patience
|
|
Apply
The
target takes a -2 penalty to its next attack roll against
Patience.
|
|
|
Hector Achilon:
(Ah
well. At least it was a daily.)
|
=^v^=:
(( does she have curse? ))
|
Rai Patience Argent:
|
Evil
Eye of the Formorian
|
|
|
|
(5) Dretch Swarm 2
|
—
|
Rolled
27
vs. Will
|
|
Hit:
Until the end of your next turn, the target
grants combat advantage to you and cannot willingly move
closer to you.
|
|
Apply
Until
the end of your next turn, the target grants combat
advantage to you and cannot willingly move close to you.
|
|
|
Hector Achilon:
(sorry
for taking so long. Patience doesn't let me get used to what
abilities she has.)
|
|
Rai Patience Argent:
I've finished my turn.
|
|
Hector Achilon:
(Dude
is effectively locked out of his turn by the immob.)
|
Yltheria has received initiative.
|
Dretch Swarm 3:
I've finished my turn.
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Dretch Swarm 3 has overcome Immobilized.
|
The
target is slowed until the end of the swarm's next turn.
ended on Eileen
|
|
Yltheria:
|
|
|
(6) Dretch Swarm 3
|
—
|
Rolled
27
vs. Fortitude
|
—
|
19
necrotic damage
.
|
|
|
|
(7) Dretch Swarm 2
|
—
|
Rolled
31
vs. Fortitude
|
—
|
19
necrotic damage
.
|
|
|
|
(6) Dretch Lackey 12
|
—
|
Rolled
20
vs. Fortitude
|
—
|
19
necrotic damage
.
|
|
|
|
(4) Abyssal Flesh 3
|
—
|
Rolled
27
vs. Fortitude
|
—
|
19
necrotic damage
.
|
|
Effect:
The burst creates a fog that drains life
that lasts until the end of your next turn. Each creature
that enters the zone or starts its turn in the zone takes
necrotic damage equal to your intelligence modifier.
|
|
|
On a hit, if there is only one target, deal
3
extra necrotic damage. Zone deals
6
damage.
|
|
|
Dretch Swarm 3:
|
Trigger:
A close or area attack hits the swarm.
|
|
Effect:
The swarm is not vulnerable to the attack,
and takes half damage from it.
|
|
|
Dretch Swarm 3:
|
Trigger:
An enemy hits the swarm
|
|
Effect:
Up to four dretch lackeys (roll a d4 to
determine the exact number) appear in squares within 2
squares of the swarm. They can appear in occupied squares
and act on the swarm's turn. Dretch lackeys created in this
fashion are worth no experience points.
|
|
=^v^=:
(( at least the lacky is already
dead(tm) ))
Yltheria has received initiative.
|
Dretch Swarm 2:
|
Trigger:
An enemy hits the swarm
|
|
Effect:
Up to four dretch lackeys (roll a d4 to
determine the exact number) appear in squares within 2
squares of the swarm. They can appear in occupied squares
and act on the swarm's turn. Dretch lackeys created in this
fashion are worth no experience points.
|
|
|
Yltheria trips over again, a frown
crossing her face as the poltergeist approaches Sera instead of an
enemy.
|
|
Sera catches the girl before she hits
the ground
|
|
Emir Ibrahil Kelarus is on the ground,
covered in his own blood, shockingly red as it flows from jet
black flesh. He's moving slowly and uncertainly, but manages a
tiny little grin, as he vanishes.
|
|
Emir Ibrahil Kelarus:
|
Effect:
You cease to exist and can take no actions
until the start of your next turn. You have line of sight
and line of effect to no creature, and no creature has line
of sight or line of effect to you. At the start of your next
turn, you reappear in the square of your choice within 3
squares of the square you left.
|
|
|
Emir Ibrahil Kelarus:
I've finished my turn.
|
|
Ra'ven:
"Oh,
he ran away, that's good..."
|
|
Emir Ibrahil Kelarus:
(to
catch Yltheria, please make a dex check!)
|
|
Lucky:
"The
great ruler of Si En Kelar is a man who runs from a fight he
started. I guess I shouldn't be surprised."
|
Riot:
(( Dex or Athletics ))
|
Emir Ibrahil Kelarus:
(Dex.
It's about reflexes in this case, not strength.)
|
|
Ra'ven:
"I
mean, do rulers fight battles personally usually? I thought they,
you know, had knights and soliders and stuff."
|
Riot:
(( had to ask ))
|
Sera:
|
|
Lucky:
"Well
then, he shouldn't have jumped into the fight himself if he was
just gonna take the coward's way out."
|
|
Emir Ibrahil Kelarus:
(Sera,
you manage to catch her before she falls, and she gives you a
wide-eyed nod; her equivalent of a grateful smile.)
|
|
Dretch Swarm 1:
|
|
|
(1) Kris
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
21
damage
.
|
|
Hit:
and the target is slowed until the end of the
mob's next turn.
|
|
Apply
The
target is slowed until the end of the swarm's next turn.
|
|
Eileen has received initiative.
|
Dretch Swarm 1:
|
:
Rolled
19.
Saving throw
|
|
|
Success:
Dretch Swarm 1 has overcome Dazed.
|
|
|
Dretch Swarm 1:
|
:
Rolled
29.
Saving throw
|
|
|
Success:
Dretch Swarm 1 has overcome Immobilized.
|
|
|
Emir Ibrahil Kelarus:
(Go
go gadget warlord. Much more appropriate, really.)
|
vonel:
(( 1 damage from each of them? There
auras arn't displaying for some reason. ))
=^v^=:
(( 2 per ))
|
Dretch Lackey 2:
|
Effect:
Whenever an enemy in the aura takes a
standard action or a move action, it takes 2 damage.
Multiple sickening miasma auras stack, dealing up to 10
damage.
|
|
Apply
Whenever
an enemy in the aura takes a standard action or a move
action, it takes 2 damage. Multiple sickening miasma auras
stack, dealing up to 10 damage.
|
|
|
Eileen:
Suffered 4 dmg.
HP:
52 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen not really made for fighting
groups is sort of uesless at the moment.
|
|
Emir Ibrahil Kelarus:
(Yeah,
forgot to click on the auras.)
|
|
Emir Ibrahil Kelarus:
(You
could try to clear out a minion and deliver a heal?)
|
=^v^=:
(( nobody is particularly heal needy
though? ))
|
Emir Ibrahil Kelarus:
(Or
you could shift away and use direct the strike on someone.)
|
vonel:
(( any one have a good ranged RBA? ))
|
Emir Ibrahil Kelarus:
(Patience
for one.)
|
|
Io isn't bad
|
|
Emir Ibrahil Kelarus:
(Oh,
and Yltheria has Magic Missile, if you think that's worth it.)
|
|
Emir Ibrahil Kelarus:
(Lucky
is sadly too far away, but hers isn't bad either.)
|
Riot:
(( never done an RBA with Sera but her
only physical weapon is a crossbow so ))
vonel:
(( The person she would swat decied
to peace out of relaity for the moment any way ))
|
Emir Ibrahil Kelarus:
(Her
dex isn't good, so an RBA from her wouldn't be super likely to
hit.)
|
=^v^=:
(( you could delay if you want too ))
vonel:
(( Would everyone in the cent like to
be some were else, or you all good? ))
Riot:
(( I think I'm okay ))
=^v^=:
(( hektor probably could be in a
better spot, not sure about rai ))
|
Emir Ibrahil Kelarus:
(Hector
would take a move. Patience would like to stay.)
|
|
Eileen:
|
With a sharp wave of her arm, Eileen directs one of her
allies to a more tactically advantageous position.
|
|
(4) Hector Achilon
|
—
|
Hector Achilon
|
Effect:
The target can take a move action
as a free action.
|
|
|
Hector Achilon likes this spot, as he
would like to help out Kris.
|
|
Eileen:
|
Eileen tricks her adversary into making a tactical error
that gives her comrade a chance to strike.
|
|
|
|
(1) Dretch Lackey 1
|
—
|
Rolled
27
vs. AC
|
—
|
15
cold damage
.
|
|
Effect:
If the target shifts before the start of
your next turn, it provokes an opportunity attack from an
ally of your choice.
|
|
Apply
If
the target shifts before the start of your next turn, it
provokes an opportunity attack from an ally of your choice.
|
|
|
Hector Achilon:
(Take
4 more damage, please.)
|
=^v^=:
(( mebby strike then viper move so
you only take 2 more damage ))
|
Eileen:
Suffered 4 dmg.
HP:
48 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
vonel:
(( already used move action ))
|
Eileen:
Gain
a +1 item bonus to AC and Reflex defense until the end of your
next turn.
ended on Eileen
I've finished my turn.
|
=^v^=:
(( that guy just dies though ))
=^v^=:
(( zone that does dmg for starting in
it ))
|
Hector Achilon:
(You're
right!)
|
Eileen has received initiative.
|
Dretch Lackey 4:
|
|
|
(1) Kris
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
=^v^=:
(( dem 2 damages ))
|
Kris:
Suffered 2 dmg.
HP:
46 / 85—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
(Well,
it's 8 for Kris now.)
|
|
Dretch Swarm 1:
|
Effect:
Any enemy that takes a standard or move
action within the aura takes 6 poison damage. This aura
counts as Sickening Miasma, and stacks accordingly.
|
|
Apply
Any
enemy that takes a standard or move action within the aura
takes 6 damage and 6 poison damage. This aura counts as
Sickening Miasma, and stacks accordingly.
|
|
=^v^=:
(( enter the crucible dropping the 12
to 2 I mean ))
|
Hector Achilon:
(Ah,
of course. Sorry.)
|
Sera has received initiative.
|
Dretch Lackey 4:
I've finished my turn.
|
|
Hector Achilon:
(Go
go gadget gadgeteer.)
|
Riot:
(( hmm ))
|
Hector Achilon:
(Magic
Weapon to shoot the purge demon and give shittons of bonuses?)
|
Riot:
(( Purge Demon 1 or 2? ))
=^v^=:
(( purgy 1 has cover prob but also
granting ca ))
|
Hector Achilon:
(Correct.
Either is fine. But if you move 1 NE of Io, you can hand out the
bonuses to Ylth, Patience, Io and Eileen.)
|
Riot:
(( does that apply to all 4? ))
|
Sera:
|
Effect:
All of Clarity's powers with range: Touch
are instead range melee 2, and powers that affect adjacent
creatures, allies, or enemies, are instead close burst 2.
|
|
|
Hector Achilon:
(Yup.)
|
Riot:
(( ah that's right ))
Riot:
(( totally forgot about that, thank
you ))
|
Hector Achilon:
(No
problem.)
|
Riot:
(( only attack modifier currently is
CA right ))
|
Hector Achilon:
(It
also has cover (if you mean 1), so it evens out.)
|
=^v^=:
(( vs which? it's +0 to either,
unless you have extra stuff vs either cover or combat advantage ))
|
Hector Achilon:
(That's
what I said. The total for 1 is +0. The total for 2 is plus 0.)
|
Riot:
(( Okay so don't add the CA then lol ))
Riot:
(( vs Purge Demon 1 is what I'm
talking about ))
|
Hector Achilon:
(Go
for it.)
|
|
Sera:
|
|
|
(8) Purge Demon 1
|
—
|
Rolled
23
vs. AC
|
—
|
13
damage
.
|
|
Hit:
and each creature adjacent to you gains a +1
power bonus to attack rolls and a power bonus to damage roll
equal to your constitution modifier (+4) until the end of
your next turn.
|
|
Special:
On a critical hit, use Sandstorm Critical.
|
|
Apply
Each
Adjacent ally gains a +1 power bonus to attack rolls, and a
bonus to damage rolls equal to your constitution modifier
(+5) until the end of your next turn.
|
|
|
Hector Achilon:
(Unfortunately,
that doesn't hit. But you could AP, or similar. Or if anyone else
has a boosty.)
|
=^v^=:
(( sadly no that's vul ))
|
Sera:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
=^v^=:
(( you get big bonuses cause of ap
cause of elieen ))
|
Sera:
|
|
|
(8) Purge Demon 1
|
—
|
Rolled
38
vs. AC
|
—
|
20
damage
.
|
|
Hit:
and each creature adjacent to you gains a +1
power bonus to attack rolls and a power bonus to damage roll
equal to your constitution modifier (+4) until the end of
your next turn.
|
|
Special:
On a critical hit, use Sandstorm Critical.
|
|
Apply
Each
Adjacent ally gains a +1 power bonus to attack rolls, and a
bonus to damage rolls equal to your constitution modifier
(+5) until the end of your next turn.
|
|
Riot:
(( almost a crit lol ))
|
Hector Achilon:
(Darn!
But still a decent hit.
)
|
Riot:
(( didn't Eileen get hit with
something she needs to save from? ))
|
Hector Achilon:
(Also
the damage bonus is now 5, thanks to level up.)
|
Riot:
(( oh nm, it didn't end up hitting ))
Riot:
(( my mistake ))
Riot:
(( so she didn't take the debuff so I
don't need to use my minor ))
|
Hector Achilon:
(what
are we talking about?)
|
=^v^=:
(( some effect if elieen got hit but
she had big boofds ))
Riot:
(( yeah ))
|
Hector Achilon:
(Ah,
kay.)
|
|
Hector Achilon:
(Sorry,
I was missing the referent.)
|
Riot:
(( the leaping blast that missed
because of her buffs ))
|
Hector Achilon:
(nodnod)
|
=^v^=:
(( oh well, always good to not have
to fix badguys messing you up cause they failed to ))
Riot:
(( trying to remember what the debuff
is on Sera and if it's a saving throw thing ))
=^v^=:
(( -2 to all defenses save ends ))
|
Hector Achilon:
(Yes
is is.)
|
=^v^=:
(( twice ))
|
Hector Achilon:
(*It
is.)
|
|
Hector Achilon:
(No.
identical conditions don't stack.)
|
|
Sera:
|
Trigger:
You start your turn subjected to an
effect that a save can end.
|
|
Effect:
The triggering effect ends.
|
|
=^v^=:
(( I mean they don't stack b ut I
assume you gotta save vs them seperate? ))
|
Hector Achilon:
(I...
didn't think so. But would you like me to check really quick?)
|
=^v^=:
(( they are from different targets
fwiw ))
=^v^=:
(( also just make a save with a +11
bonus to auto shake it mechanically Sera ))
|
Rai Patience Argent:
|
Effect:
You gain a +4 power bonus to Bluff and
Streetwise checks. While you are not bloody, allies within 2
squares of you who can see or hear you gain a +1 power bonus
to saving throws.
|
|
|
Hector Achilon:
(Just
for a little extra, if it counts.)
|
Riot:
(( Okay so Military Discipline for
one, and a regular saving throw with +1 for the second? ))
Riot:
(( or if you wanna check if that even
applies ))
|
Hector Achilon:
(Oh,
the second one def applies. I just don't know if it's the only
one. Akaiku mentioned something about a +11.)
|
=^v^=:
(( also dicipline is a 'starts your
turn' so you prob should say it at the begining of your turn next time ))
Riot:
(( I forgot about it, honestly,
because it's almost never come into play ))
|
Hector Achilon:
(It
is, but it wouldn't have changed anything, so I don't mind the
retroactive use.)
|
=^v^=:
(( +11 makes the save rolled just
succeed is all, either that or manually delete via funny menues ))
=^v^=:
(( the +11 is probably easier ))
|
Hector Achilon:
((Oh,
you mean just setting it.))
|
=^v^=:
(( no, I mean going into conditions
and checking it and hitting delete ))
=^v^=:
(( so it doesn't break trakcing ))
=^v^=:
(( unlike using any other methoid ))
|
Hector Achilon:
((You
should probably make the saving throw. After reading the rules, it
kinda looks like separate instances don't STACK but do overlap, so
the duration would in fact require 2 saves.))
|
Riot:
(( okay so the first one is the
Military Discipline just to get rid of the first one, the second is the
normal end of turn saving throw with the +1 from Patience ))
|
Hector Achilon:
(nodnod)
|
|
Sera:
|
:
Rolled
23.
Saving throw
|
|
|
Success:
Sera has overcome
-2
penalty to all defenses (save ends).
.
|
|
|
Hector Achilon:
(And
you're clear.)
|
|
Sera:
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Sera has overcome
-2
penalty to all defenses (save ends).
.
|
|
Riot:
(( two 12s lol ))
|
Sera:
The
ally in the attack's origin square gains a +6 power bonus to AC
until the end of your next turn.
ended on Eileen
The
ally gains a +2 bonus to all defenses until the end of your next
turn.
ended on Eileen
The
ally in the attack's origin square gains a +6 power bonus to AC
until the end of your next turn.
ended on Eileen
I've
finished my turn.
|
|
Dretch Lackey 3:
|
|
|
(1) Ra'ven
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Ra'ven:
Suffered 12 dmg.
HP:
44 / 70—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
|
Dretch Lackey 3:
I've finished my turn.
|
|
Dretch Lackey 5:
|
|
|
(1) Ra'ven
|
—
|
Rolled
24
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
Kris has received initiative.
|
Dretch Lackey 5:
I've finished my turn.
|
|
Hector Achilon:
(Kick
an ass, Kris.)
|
=^v^=:
(( kick many asses as it's a horde ))
|
Hector Achilon:
(Come
and get it! Wooo! Lol.)
|
|
Kris:
|
Come
and Get It
: Close burst
3
|
|
Kris brandishes his weapon and call out to his foes,
luring them close through their overconfidence, and then
delivers a spinning strike against them all.
|
|
|
|
(1) Dretch Swarm 1
|
—
|
Rolled
27
vs. Will
|
—
|
16
force damage
.
|
|
|
|
(1) Dretch Lackey 4
|
—
|
Rolled
23
vs. Will
|
—
|
16
force damage
.
|
|
|
|
(3) Sludge Dredge 5
|
—
|
Rolled
20
vs. Will
|
—
|
16
force damage
.
|
|
Hit:
You pull the target up to 2 squares, but only
if it can end the pull adjacent to you. If the target is
adjacent to you after the pull, it takes the above damage.
|
|
|
Hector Achilon:
(Huh.
I thought it was a 3 pull, for some reason.)
|
vonel:
(( Shit, 20 actually hit that guy ))
vonel:
(( nope, pull 2 cause I guess they
don't expect you to use it when allies are next to you ))
=^v^=:
(( sadly can't kill him ))
|
Hector Achilon:
(Sad.
OTOH, the other two hit.)
|
=^v^=:
(( or pull him it seems! ))
|
Dretch Swarm 1:
|
Trigger:
A close or area attack hits the swarm.
|
|
Effect:
The swarm is not vulnerable to the attack,
and takes half damage from it.
|
|
|
Hector Achilon:
(Killed
his encounter protection, which doesn't suck.)
|
=^v^=:
(( that's all of them now ))
|
Kris:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Kris:
|
Kris lashes out with the speed of a striking serpent,
hitting his foe in a vulnerable area that hinders its
movement.
|
|
|
|
(1) Dretch Swarm 1
|
—
|
Rolled
39
vs. AC
|
—
|
CRIT:
38
force damage, plus 8 force
damage.
|
|
Hit:
The target is slowed and cannot shift until
the end of your next turn.
|
|
Apply
Slowed
and Cannot Shift
|
|
Apply
Mark
|
|
|
Kris swats
|
=^v^=:
(( don't forget your +4 power to dmg
from yith ))
vonel:
(( 4 more on that then ))
|
Hector Achilon:
(Swarm,
so the damage is reduced, but you totally fucked his next turn
with that status, lol.)
|
vonel:
(( Half crit damage is still a lot of
damage ))
|
Hector Achilon:
(True.
Still a solid hit.)
|
|
Kris:
Mark
ended on Dretch Swarm 1
-5
penalty to attack rolls against any creature other than Kris.
ended on Dretch Swarm 1
I've finished my turn.
|
=^v^=:
(( minion goes glorble cause it's
dazed and immoblized ))
|
Hector Achilon sits here like a
brainless slime. Because... you know.
|
|
Hector Achilon:
Oops
|
|
Hector Achilon:
(Supposed
to be the actual slime.)
|
=^v^=:
(( owned ))
|
Hector Achilon:
(Sorry,
Hector. I didn't mean it!)
|
|
Sludge Dredge 5:
I've finished my turn.
|
=^v^=:
(( what's purge demon 1's movement
speed? ))
|
Sludge Dredge 5:
|
:
Rolled
2.
Saving throw
|
|
|
Failure:
Sludge Dredge 5 remains with Dazed.
|
|
vonel:
(( Kris will take Hector drinking
later ))
|
Hector Achilon:
(I...
don't have to tell you that? Make an Arcana check to see if you
know.)
|
=^v^=:
(( his ass is dominated ))
|
Hector Achilon:
(Ah,
gotcha. Still, technically, but I won't be an ass. It's 6.)
|
=^v^=:
(( cool ))
=^v^=:
(( is drech swarm difficult terrain
to it? ))
|
Hector Achilon:
(No.
It implies the difficult terrain is enemies only.)
|
|
Dretch Swarm 2:
|
Effect:
The swarm can occupy the same space as
another creature, and an enemy can enter its space, which is
difficult terrain. The swarm cannot be pulled, pushed, or
slid by melee or ranged attacks. It can squeeze through any
opening that is large enough for at least one of the
creatures it comprises.
|
|
=^v^=:
(( cool ))
=^v^=:
(( Demon going for a run! ))
|
Hector Achilon:
(This
will probably hurt)
|
=^v^=:
(( provokes from raven, elieen, io,
rai, also takes the zone damage ))
=^v^=:
(( also grants ca ))
|
Ra'ven:
|
|
|
(6) Purge Demon 1
|
—
|
Rolled
20
vs. AC
|
—
|
14
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
=^v^=:
(( rip, next? ))
|
Hector Achilon:
(Sure,
go for the next.)
|
=^v^=:
(( I mean it's elieen's swing ))
|
Eileen:
|
|
|
(3) Purge Demon 1
|
—
|
Rolled
37
vs. AC
|
—
|
CRIT:
21
damage, plus 8 cold damage.
|
|
=^v^=:
(( much better ))
|
Hector Achilon:
(Made
up for it. )
|
|
Hector Achilon:
(Io's
turn.)
|
=^v^=:
(( it also took the necrotic damage
right? ))
|
Hector Achilon:
(Yes.)
|
|
Io:
|
|
|
(1) Purge Demon 1
|
—
|
Rolled
34
vs. Reflex
|
—
|
20
radiant damage
.
|
|
Hit:
and you slide the target 1 square.
|
|
Special:
You can use this power as a ranged basic
attack.
|
|
|
Hector Achilon:
((You
can't OA with a ranged.))
|
=^v^=:
(( I don't know why it says melee 10
))
=^v^=:
(( is it not melee? ))
|
Io:
|
|
|
(1) Purge Demon 1
|
—
|
Rolled
25
vs. AC
|
—
|
17
damage
.
|
|
|
Hector Achilon:
(No.
I must have fucked it up while making it.)
|
|
Hector Achilon:
(Sera's
turn to swing, should she wish.)
|
=^v^=:
(( err, sera and yith don't have
melees right? ))
|
Hector Achilon:
(Yltheria
doesn't have a GOOD one, but she is using a staff.)
|
|
Hector Achilon:
(Sera
could unarmed strike as a hail mary.)
|
|
Hector Achilon:
(Or
use her crossbow as an improvised weapon.)
|
Riot:
(( I'll try it, why not ))
=^v^=:
(( cause it's str 1d4 no prof ))
|
Hector Achilon:
(Basic
attack. Crossbow will deal 1d8 damage, + mods.)
|
|
Hector Achilon:
(Two
handed improvised weapon.)
|
=^v^=:
(( just roll a d20 and see if it's
high ))
|
Hector Achilon:
(Basically.
Like I said, it's a hail mary, but there's literally no reason not
to take it.)
|
Riot:
(( dude is flanked right? So CA? ))
=^v^=:
(( technically a str check is the
same ))
|
Hector Achilon:
(He's
dommed, so CA.)
|
=^v^=:
(( ya, str check +2, it's actually
also running also domindate so ca ))
=^v^=:
(( lots of reasons, still +2 ))
|
Sera:
|
|
|
(1) Purge Demon 1
|
—
|
Rolled
27
vs. AC
|
—
|
9
damage
.
|
|
Riot:
(( I probably did that wrong ))
=^v^=:
(( so like 22? ))
=^v^=:
(( no enhance no prof? ))
=^v^=:
(( wait, you'd get enhance ))
=^v^=:
(( cause inherent bonus ))
|
Hector Achilon:
(ha!
I forgot about that weird interaction!)
|
=^v^=:
(( lol wait, does 22 hit? since I
don't add inherent bonus to wolf bite cause ))
|
Hector Achilon:
(No,
sorry.)
|
=^v^=:
(( it's kay, hitting on a 4 without
buffs woudl be funny ))
|
Hector Achilon:
(It
would, yeah.)
|
=^v^=:
(( yith and patti ))
|
Yltheria:
|
|
|
(1) Purge Demon 1
|
—
|
Rolled
27
vs. AC
|
—
|
2
damage
.
|
|
=^v^=:
(( bonk ))
|
Yltheria:
|
Effect:
You gain a +1 bonus to damage rolls when
you have combat advantage.
|
|
=^v^=:
(( might add like, the actual dice
roll in there ))
=^v^=:
(( rolled 0d0 instead of the 1d6 ))
|
Hector Achilon:
(Oh.
Didn't realize I didn't. Must not have assigned her staff to the
weapon slot.)
|
=^v^=:
(( or might have not given it a
weapon damage ))
* Ganaroth rolls: 1d6 => 1
=^v^=:
(( anyways not important often,
patience has a dmg? ))
|
Hector Achilon:
(So
9 damage total.)
|
=^v^=:
(( oh also 5 damge from ongoing it
looks like ))
|
Hector Achilon:
(True,
I forgot. Thanks!)
|
=^v^=:
(( rai make it die? ))
=^v^=:
(( or do we have to hope it saves
from the ongoing ))
vonel:
(( I think a lot of use also forgot
to add in Sera's magic weapon bonuses ))
|
Rai Patience Argent:
|
|
|
(1) Purge Demon 1
|
—
|
Rolled
23
vs. AC
|
—
|
1
damage
.
|
|
vonel:
(( I know I did ))
|
Hector Achilon:
(Alas.)
|
=^v^=:
(( 25, you have combat advantage ))
=^v^=:
(( also magic weapon giving +1 ))
Ra'ven has received initiative.
|
Purge Demon 1:
I've finished my turn.
|
|
Hector Achilon:
!
|
|
Hector Achilon:
(Oh,
well it's dead then. Whoops.)
|
=^v^=:
(( so does 26 kill it then? cool ))
|
Ra'ven decides taking damage is dumb
|
|
Ra'ven:
|
An omnious aura surrounds her, minor hurts dissapear
instantly, greater ones are blunted, nothing seems to slow
her attacks...
|
|
Effect:
Ra'ven loses a healing surge and until end
of encounter gains resist 10 all and can't be weakned.
|
|
Apply
Resist
10 all and can't be weakened
|
|
|
Ra'ven:
Lost a healing surge.
HP:
44 / 70—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Hector Achilon:
(nodnod
true.)
|
=^v^=:
(( swarm 2 is granting combat
advantage for some reason right? ))
|
Hector Achilon:
((Only
to Patience, sadly.))
|
|
Ra'ven:
|
Five
Storms (attack)
: close
burst 1
|
|
She strums her bowstring and all her foes nearby are
struck
|
|
|
|
(0) Dretch Swarm 2
|
—
|
Rolled
14
vs. Reflex
|
—
|
13
thunder damage
.
|
|
|
|
(1) Dretch Lackey 8
|
—
|
Rolled
33
vs. Reflex
|
—
|
CRIT:
18
thunder damage, plus 6 thunder
damage.
|
|
|
|
(1) Dretch Lackey 3
|
—
|
Rolled
28
vs. Reflex
|
—
|
13
thunder damage
.
|
|
|
|
(1) Dretch Lackey 5
|
—
|
Rolled
21
vs. Reflex
|
—
|
13
thunder damage
.
|
|
=^v^=:
(( how somewhat useless ))
|
Hector Achilon:
(Two
hits.)
|
|
Ra'ven:
|
Trigger:
She hits with an attack during her turn.
|
|
|
|
(1) Dretch Lackey 5
|
—
|
( Autohit )
|
—
|
7
fire damage
.
|
|
Effect:
She shifts (teleports?) 1 square. If the
target wasn't hit by the triggering attack, it also takes -2
to attack rolls until end of next turn.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
=^v^=:
(( say lucky ))
=^v^=:
(( do you have something better that
involves being there? ))
Riot:
(( what do you mean ))
=^v^=:
(( ra'ven can poof you adjacent to
her ))
=^v^=:
(( assuming you wanna beat up
something other then Anand ))
|
Anand, Iron Falcon is watching Lucky
with her head cocked to one side, smiling and nodding approvingly,
though she spares a few pleased glances with those of you further
away as well.
|
Riot:
(( I was debating delaying my turn for
uh. A bit. ))
=^v^=:
(( so ya, since your turn is ACTUALLY
next, do you wanna start it adjacent to ra'ven? ))
|
Anand, Iron Falcon:
(She...
said she wanted to maybe delay?)
|
=^v^=:
(( k ))
Riot:
(( I think I'll just stay here and
delay my turn ))
Riot:
(( thanks though ))
|
Ra'ven:
|
Effect:
She shifts 2 squares
|
|
Staff of Travel:
She can teleport instead of shift
|
|
|
Anand, Iron Falcon:
(Cool.)
|
Lucky has received initiative.
|
Anand, Iron Falcon:
(Okay,
techman. What are the delaying rules in this program again?)
|
=^v^=:
(( end turn, hit delay ))
|
Anand, Iron Falcon:
((Thumbs
up))
|
|
Lucky:
Slowed
and Dazed
ended on Emir Ibrahil
Kelarus
I've
finished my turn.
|
|
Ra'ven:
when
she wants to hop back in, change her ini to right where she hops
on and sort
|
=^v^=:
(( flesh saw how much fun the purge
demon had and does the same thing ))
|
Anand, Iron Falcon:
(Figured)
|
=^v^=:
(( dom isn't as good as guids say if
you don't make badguys take a billion aoos from it ))
=^v^=:
(( also it takes the necrotic and
fire damage in case that happens to kill it first ))
|
Anand, Iron Falcon:
((It
is that good at high levels, when monsters start getting bullshit
attached to their basics. But if you use runarounds at low levels,
it's still great for wiping the target.))
|
=^v^=:
(( so ongoing 5 fire, necrotic from
zone, then elieen swing ))
|
Anand, Iron Falcon:
(It
does not, because its ongoing fire is countered by its regen.)
|
|
Anand, Iron Falcon:
(The
necrotic though, yeah.)
|
|
Io:
|
|
|
(2) Abyssal Flesh 3
|
—
|
Rolled
25
vs. AC
|
—
|
12
damage
.
|
|
|
Anand, Iron Falcon:
(Miss.)
|
=^v^=:
(( actually io gets goodies form it ))
=^v^=:
(( uwu ))
=^v^=:
(( elieen? ))
|
Eileen:
|
|
|
(4) Abyssal Flesh 3
|
—
|
Rolled
34
vs. AC
|
—
|
22
damage
.
|
|
=^v^=:
(( there it explodes ))
|
Anand, Iron Falcon:
(And
super dead.)
|
Lucky has received initiative.
|
Dretch Swarm 2:
|
Effect:
The swarm shifts up to its speed.
|
|
Special:
Recharge when first bloodied.
|
|
|
Dretch Swarm 2:
|
|
|
(0) Ra'ven
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
26
damage
.
|
|
Hit:
and the target is slowed until the end of the
mob's next turn.
|
|
Apply
The
target is slowed until the end of the swarm's next turn.
|
|
|
Dretch Swarm 2 spends an AP
|
|
Dretch Swarm 2:
(Yeah,
he'll shift there. instead, then make a charge.)
|
|
Dretch Swarm 2:
(You
may make an OA, Ra'ven)
|
=^v^=:
(( I can haz combat advantage right?
))
=^v^=:
(( it sorta looks flanked right
there? ))
|
Dretch Swarm 2:
|
|
|
(1) Lucky
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
|
|
(0) Ra'ven
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
23
damage
.
|
|
Hit:
and the target is slowed until the end of the
mob's next turn.
|
|
Apply
The
target is slowed until the end of the swarm's next turn.
|
|
|
Ra'ven:
|
|
|
(0) Dretch Swarm 2
|
—
|
Rolled
22
vs. AC
|
—
|
10
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Ra'ven:
+2
|
=^v^=:
(( cause inheret ))
|
Dretch Swarm 2:
(Unfortunately,
that's not how flanking works, even if it should.)
|
=^v^=:
(( one of her squares is on other
side though? ))
|
Lucky:
Suffered 9 dmg.
HP:
44 / 73—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
|
Dretch Swarm 2:
(Oh,
I guess there is technically a straight line between you two. Ok.
Hit.)
|
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
6
damage
|
|
Riot:
(( brb ))
|
Ra'ven:
#betterThanNothing
|
|
Dretch Swarm 2:
|
Trigger:
An enemy hits the swarm
|
|
Effect:
Up to four dretch lackeys (roll a d4 to
determine the exact number) appear in squares within 2
squares of the swarm. They can appear in occupied squares
and act on the swarm's turn. Dretch lackeys created in this
fashion are worth no experience points.
|
|
=^v^=:
(( I suppose they can ironically go
right now? ))
|
Dretch Swarm 2:
(Yup.)
|
|
Dretch Lackey 6:
|
|
|
(1) Lucky
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
=^v^=:
(( moar 2dmgs! ))
|
Dretch Lackey 7:
|
|
|
(1) Lucky
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
|
Dretch Swarm 2:
(Every
little bit helps.)
|
=^v^=:
(( that it for all 3 of them? ))
|
Dretch Swarm 2:
I've finished my turn.
|
Riot:
(( back ))
|
Dretch Swarm 2:
(Fuck.
Tracking is broken, I think.)
|
=^v^=:
(( u took 2 moar damage ))
|
Dretch Swarm 2:
(Again.)
|
|
Lucky:
Suffered 2 dmg.
HP:
42 / 73—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
|
Dretch Swarm 2:
(I
fucking clicked DIE on every monster.)
|
=^v^=:
(( neat what you mean ))
|
Dretch Swarm 2:
(As
well as dealing 500 damage when killing them.)
|
=^v^=:
(( broken how ))
|
Dretch Swarm 2:
(My
bad. End of HER next turn, not its one.)
|
|
Dretch Lackey 7:
I've finished my turn.
|
|
Dretch Lackey 6:
I've finished my turn.
|
|
Purge Demon 2:
|
|
|
(10) Eileen
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
CRIT:
26
damage.
|
|
(Sec.)
|
|
(11) Sera
|
—
|
Rolled
22
vs. Reflex
( Miss )
|
—
|
6
damage
.
|
|
Hit:
and the target takes a -2 penalty to all
defenses (save ends). The infector then makes a secondary
attack.
|
|
Secondary Hit:
and the target takes a -2 penalty
to all defenses (save ends).
|
|
Special:
Technically, RAW says that this attack
should be able to double-tap, but I'm pretty sure that
wasn't the intent, so I won't do it.
|
|
Apply
-2
penalty to all defenses (save ends).
|
|
=^v^=:
(( ouch ))
|
Dretch Swarm 2:
(I
kinda feel like I'm owed one at this point, honestly.)
|
|
Eileen:
|
Brooch
of Shielding - Daily
|
|
Trigger:
You are hit by an area, close, or ranged
attack
|
|
Effect:
Gain resist to all damage equal to the
brooch's resist force value against that attack.
|
|
=^v^=:
(( plus thp ))
|
Eileen:
Suffered 16 dmg.
HP:
32 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( unouch it ))
|
Dretch Swarm 2:
(Yup.
THP for the THP gods.)
|
=^v^=:
(( also it triggers before the dmg so
thp eats the dmg too ))
|
Sera:
|
|
Whenever an ally uses a magic item's daily power,
that ally gains
10
temporary hit points.
|
|
=^v^=:
(( so get 10 moar hp back ))
|
Eileen:
Gained 10 HP.
HP:
42 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
Io has received initiative.
|
Purge Demon 2:
I've finished my turn.
|
|
Io:
|
|
|
(4) Dretch Swarm 3
|
—
|
Rolled
34
vs. Reflex
|
—
|
20
lightning or radiant damage
.
|
|
|
|
(2) Dretch Lackey 2
|
—
|
Rolled
30
vs. Reflex
|
—
|
16
lightning or radiant damage
.
|
|
Hit:
and the target takes a penalty to all
defenses equal to your con modifier (4) until the end of
your next turn.
|
|
|
Covenant of Wrath: The penalty to all defenses
equals
5
|
|
Apply
The
target takes a -4 penalty to all defenses until the end of
your next turn.
|
|
|
Dretch Swarm 2:
(20
damage, then.)
|
=^v^=:
(( ug missed a condition number, also
-5 to all defenses eont on the swarm ))
=^v^=:
(( err ))
|
Io:
+4 as
well
|
|
Io:
from
magic weapon
|
|
Io:
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
=^v^=:
(( anybody need a slide 1? ))
=^v^=:
(( lacky died right? ))
|
Dretch Swarm 2:
(Yes,
sorry.)
|
|
Io:
|
Effect:
When you hit an enemy within 3 squares of
you with a power, you gain a +2 bonus to AC until the start
of your next turn.
|
|
Apply
When
you hit an enemy within 3 squares of you with a power, you
gain a +2 feat bonus to ac until the start of your next turn.
|
|
|
Io:
|
Trigger:
You kill a creature with an attack.
|
|
Effect:
Io gains a glory charge. They can hold up
to seven glory charges, which last until used.
|
|
|
Dretch Swarm 2:
(As
for slides, other than helping Eileen get into melee range a
little faster, I'm not sure anyone needs it. Oh. Maybe the
poltergeist.)
|
=^v^=:
(( if you wanna count it as an ally
sure ))
|
Dretch Swarm 2:
(I
don't really mind in this case.)
|
Hector Achilon has received initiative.
|
Io:
Targets
of your healing word class feature also gain a +2 bonus to
defenses until the start of your next turn.
ended on Hector Achilon
I've
finished my turn.
|
=^v^=:
(( hekkin puperino I mean tor ))
|
Hector Achilon:
|
|
|
(2) Dretch Swarm 1
|
—
|
Rolled
34
vs. Fortitude
|
—
|
16
radiant damage
.
|
|
|
|
(2) Sludge Dredge 5
|
—
|
Rolled
33
vs. Fortitude
|
—
|
16
radiant damage
.
|
|
Hit:
and you can push the target 1 square.
|
|
Effect:
Until the end of the encounter, you have
regeneration 5 while bloodied, and you and each ally in the
burst gain a +2 power bonus to AC.
|
|
=^v^=:
(( yay punch swarm ))
=^v^=:
(( spirit weapon? ))
=^v^=:
(( or dmg aura too spicy? ))
|
Dretch Swarm 2:
(No
need to go into it.)
|
|
Hector Achilon:
|
Weapon
of Astral Flame Secondary Attack.
|
|
|
|
(2) Dretch Swarm 1
|
—
|
Rolled
35
vs. Reflex
|
—
|
9
fire damage
.
|
|
|
Hector Achilon:
(Hector
uses a staff for reach.)
|
=^v^=:
(( cool, Rai time? ))
|
Hector Achilon:
(Yar)
|
|
Rai Patience Argent:
|
|
|
(13) Purge Demon 2
|
—
|
Rolled
19
vs. Will
|
—
|
21
psychic damage
.
|
|
Hit:
Choose the target or a creature within 3
squares of the target and within the target's line of sight.
You place your Arcing Moonbeam on that creature; if the
creature is already inflicted with your Moonbeam by you, you
can deal your Moonbeam's extra damage to that creature
instead of to the target. Level 21: 2d6 + Constitution
modifier psychic damage.
|
|
Effect:
Augment (Sun God): One ally who hits the
target before the end of your next turn can roll a saving
throw. Augment (Hunter God): You gain your Prime Shot bonus
against the target until the end of your next turn. Augment
(other vestige): See the ?Eyes of the Vestige Augment? entry
for the daily power that grants access to the vestige.
|
|
|
Augment (Sun God):
One Ally who hits the
target before the end of your next turn can roll a saving
throw.
You gain
your prime shot bonus against the target until the end of
your next turn.
|
|
Apply
You
are channeling the lost spirit of Pelor, acquired from the
Maze of Hope. One ally who hits the target before the end of
your next turn can roll a saving throw.
|
|
Apply
One
ally adjacent to you gains a +2 bonus to all of your
defenses until the end of your next turn.-
|
|
Apply
You
are channeling the lost spirit of Melora, thanks to the
power of the maze of the Hunt. You gain your prime shot
bonus against the target against until the end of your next
turn.
|
|
Apply
The
bonus to attack rolls from you prime shot increases to +3
until the end of your next turn.
|
|
|
|
Kord Pact Boon:
One creature cursed by you
and within 5 squares of you gains vulnerable 5 thunder until
the end of your next turn.
Eyes of the Vestige Augment:
Your eyes of the vestige attack deals
2
extra thunder damage.
|
|
Apply
Your
eyes of the vestige attack deals 1d6 extra thunder damage.
|
|
Apply
You
are channeling the lost spirit of Kord, wrestled from the
Maze of Thunder. One creature cursed by you and within 5
squares of you gains vulnerable 5 thunder until the end of
your next turn.
|
|
|
Hector Achilon:
(Arcing
Moonbeam is supposed to be warlock's curse, but I wasn't
consistent.)
|
=^v^=:
(( makes sense, going to curse
closest target with minor? ))
|
Hector Achilon:
(Of
course.)
|
|
Rai Patience Argent:
|
|
Once per turn as a minor action, you can place a
Warlock's Curse on the enemy nearest to you that you can
see. A cursed enemy is more vulnerable to your attacks. If
you hit a cursed enemy with an attack, you deal extra
damage. You decide whether to apply the extra damage after
making the damage roll. You can deal this extra damage only
once per turn.n A Warlock's Curse remains in effect until
the end of the encounter or until the cursed enemy drops to
0 hit points or fewer.n You can place a Warlock's Curse on
multiple targets over the course of an encounter; each curse
requires the use of a minor action. You can't place a
Warlock's Curse on a creature that is already affected by
your or another character's Warlock's Curse.n As you advance
in level, your extra damage increases. Level: 1st through
10th: +
3
11th through 20th: +
6
21st through 30th:t+
12
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Curse:Green
|
|
on Selected Target(s)
|
|
=^v^=:
(( might end hektor's turn too ))
|
Hector Achilon:
(Ah,
yeah. She's also moving around because, you know, Shadow Walk.)
|
Rai Patience Argent has received initiative.
|
Hector Achilon:
When
you use your healing word, the target also gains a power bonus to
all defenses equal to your Charisma modifier against the next
attack made against him or her before the end of your next turn.
ended on Hector Achilon
I've finished my turn.
|
|
Rai Patience Argent:
|
Effect:
On your turn, if you move at least 3
squares away from where you started your turn, you gain
concealment until the end of your next turn.
|
|
|
Rai Patience Argent:
|
Effect:
While you have concealment from your
Shadow Walk class feature, any creature affected by your
Warlock's Curse grants combat advantage to you.
|
|
|
Rai Patience Argent:
|
Effect:
Gain a +1 item bonus to all defenses
against attacks by creatures affected by your warlock's
curse.
|
|
|
Rai Patience Argent:
|
Cloak
of Translocation (Property)
|
|
Effect:
When you use a teleportation power, you
gain a +2 bonus to AC and Reflex until the end of your next
turn.
|
|
Apply
When
you use a teleportation power, you gain a +2 bonus to AC and
Reflex until the end of your next turn.
|
|
|
Hector Achilon:
(Oh
yeah, nvm. She can teleport at will, but did not, because range
reasons.)
|
|
Rai Patience Argent:
You
gain +2 power bonus to all defenses until the end of you next turn.
ended on Rai Patience Argent
When
you use a teleportation power, you gain a +2 bonus to AC and
Reflex until the end of your next turn.
ended on Rai Patience Argent
The
target cannot walk or run until the end of your next turn.
ended on Purge Demon 2
Until
the end of your next turn, the target grants combat advantage to
you and cannot willingly move close to you.
ended on Dretch Swarm 2
I've finished my turn.
|
=^v^=:
(( swarm time ))
|
Dretch Swarm 3:
|
Effect:
The swarm shifts up to its speed.
|
|
Special:
Recharge when first bloodied.
|
|
=^v^=:
(( takes the necrotic too ))
|
Hector Achilon:
(Yup)
|
|
Dretch Swarm 3:
|
|
|
(1) Yltheria
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
23
damage
.
|
|
|
|
(0) Eileen
|
—
|
Rolled
24
vs. AC
( Hit )
|
—
|
21
damage
.
|
|
|
|
(0) Sera
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
25
damage
.
|
|
|
|
(0) Rai Patience Argent
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
Hit:
and the target is slowed until the end of the
mob's next turn.
|
|
Apply
The
target is slowed until the end of the swarm's next turn.
|
|
|
Yltheria:
|
Trigger:
You are hit by an attack.
|
|
Effect:
You gain a +4 power bonus to AC and Reflex
until the end of your next turn.
|
|
|
Use this OR Perfect recall in the encounter.
|
|
Apply
+4
power Bonus to AC and Reflex until the end of your next turn.
|
|
|
Rai Patience Argent:
Suffered 19 dmg. Lost 9 HP and 10 temp
HP.
HP:
56 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
Suffered 21 dmg.
HP:
21 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
Yltheria has received initiative.
|
Dretch Swarm 3:
I've finished my turn.
|
|
Hector Achilon:
(Oh
hey, wait. Forgot.)
|
|
Yltheria:
|
Effect:
You gain resist 10 necrotic and resist 10
fire until the end of the encounter. Whenever a creature
makes a melee attack roll against you, it takes 2d6 + your
intelligence modifer necrotic damage. No creature can take
this damage more than once per turn.
|
|
|
14
Necrotic Damage. Use this OR Insightful warning in an
encounter.
|
|
Apply
Whenever
a creature makes a melee attack roll against you, it takes
2d6 + Int modifier (+6) Necrotic damage. No creature can
take this damage more than once per turn.
|
|
=^v^=:
(( come one yith you can aoe guiz!
Also maybe emir pops back in eventually! ))
=^v^=:
(( nice ))
=^v^=:
(( not an attack so not halfed too ))
=^v^=:
(( 12 dmg from swarm? ))
|
Yltheria:
Suffered 6 dmg.
HP:
31 / 59—
Surges:
7 / 7 —
APs:
0 —
Daily Items:
1
|
|
Hector Achilon:
(6)
|
=^v^=:
(( says 6 poison and 6 dmg, is it
only one instance? ))
|
Hector Achilon:
(I
keep saying, it's just 6 poison, and the extra six was my error.)
|
=^v^=:
(( o, cool ))
|
Hector Achilon:
(Seriously,
man. I've said this like 4 or 5 times.)
|
|
Summoned Poltergeist 1:
|
|
|
(1) Dretch Swarm 3
|
—
|
Rolled
27
vs. Reflex
|
—
|
16
damage
.
|
|
Hit:
and the Poltergeist slides the target 2
squares.
|
|
=^v^=:
(( down one too so it has ghost
instead of sera in it's square? ))
|
Yltheria:
|
Effect:
When you hit at least one target with an
arcane necromancy attack power, you gain 2 temporary hit
points.
|
|
|
Yltheria:
Gained 2 temp HP.
HP:
31 / 59 + 2 temp.—
Surges:
7 / 7 —
APs:
0 —
Daily Items:
1
|
|
Hector Achilon:
(I'm
giving that to here because I forgot to apply it last time, not
because it actually applies now. Sorry.)
|
=^v^=:
(( oh it's the emir ))
Riot:
(( Lucky would like to rejoin
initiative lol ))
Riot:
(( after him, of course ))
|
Emir Ibrahil Kelarus:
(Sure.
You will go right after him.)
|
=^v^=:
(( let me set her init ))
=^v^=:
(( k, she should sort correctly if
you hit it ))
Riot:
(( Oh just hit Roll Init? ))
=^v^=:
(( no ))
Riot:
(( ok ))
=^v^=:
(( gm hits sort init ))
|
Emir Ibrahil Kelarus returns to the
world... but this time with a smug grin on his face, and a tiny
golden whistle held to his lips. "A bad decision, warrior. We had
a deal, yes, but not one signed in blood. If you think I'll simply
allow you to kill me in my own palace, you are gravely mistaken."
He blows on the whistle; no sound emerges, but suddenly you feel
an oppressive presence in the room, as though a thousand inhuman
eyes are watching you... judging you. "Seeker, Deliverance!"
|
=^v^=:
(( o no the doggo ))
Riot:
(( oh look, the consequences of my
actions ))
At the other side of the dais, you see Anand ubruptly stand up, a look
of outrage on her face. "A DEAL is always a deal signed in blood,
Ibrahil! How DARE you!"
Riot:
(( O_O ))
|
Ra'ven:
"You
aren't dead, you know, despite that impressive showing.
|
Several things happen at once. First, a second series of demons
teleports into the room. These must be the other group that Anand
elected NOT to summon. Second, the simple fabric of the room suddenly
seems shaky. Something ELSE is in the room with you as well... and it
doesn't appreciate your presence.
=^v^=:
(( man genous loci suck ))
=^v^=:
(( that's what the guard said right?
))
Yltheria has received initiative.
|
Anand, Iron Falcon narrows her eyes.
"Honored guests..." She addresses your group. "Ibrahil has broken
a deal and must face a consequence. I cannot kill him, nor simply
allow you to leave. But in the interest of Fairness, I will help
you to kill... two of these creatures, with no expectation of
reward. Do you accept my offer?"
|
|
Anand, Iron Falcon:
"Drip
drip drip goes the water clock, friends."
|
|
Ra'ven:
"Which
creatures?"
|
|
Lucky swings her head to Anand, "What
about us? Are
we
allowed to kill him?"
|
|
Ra'ven:
"Why
though?"
|
|
Anand, Iron Falcon shrugs. "Oh... lets
say this swarm next to me, and one of those big spiders...
Derghodemons?" She shrugs. "If you'd like. It won't make much of a
difference."
|
|
Anand, Iron Falcon looks affronted.
"WHY? What kind of question is that. I told you that there would
be one group of demons, not two. He's made a liar of me."
|
|
Ra'ven says to lucky not anand
|
|
Anand, Iron Falcon:
(Ah,
okay.)
|
=^v^=:
(( sorry my b ))
|
Anand, Iron Falcon:
((all
good.))
|
|
Emir Ibrahil Kelarus:
"Good
luck with that."
|
|
Lucky:
"He
was a coward to involve himself in the fight and then hide, and
now he's an even bigger coward to hide behind his special pet. I
was originally just gonna knock him around a little, but that kind
of shit breaks the rules of a fair fight, so. Consequences."
|
Riot:
(( damn he run R U N N O F T ))
|
Ra'ven:
"Eh,
there is a rather large amount of foes here, plus the seeker, we
should just leave."
|
Riot:
(( *dun ))
|
Emir Ibrahil Kelarus passed directly
through the large metal doors without bothering to open them.
|
|
Lucky spits, "Coward. Fine. Let's get
this fight over with, then."
|
|
Ra'ven:
"Fighting
or escaping was the win condition after all, also we have to go
see how Perra and Alsyne are doing."
|
|
Anand, Iron Falcon:
"You're
sure? I mean... I can't actually just let you go, so I'd have to
stop you."
|
|
Anand, Iron Falcon:
"Well,
try. It's not like I'm at full power in this body."
|
|
Ra'ven:
"You
can, that was part of the test, beat these guys or escape them."
|
|
Ra'ven:
"Or
did he break that on your behalf as well?"
|
|
Anand, Iron Falcon:
"Correct.
Escape. Not "leave.""
|
|
Ra'ven:
"Yes,
but from you as well?"
|
|
Anand, Iron Falcon:
"I
won't aim a blow at you if you don't at me, but I will direct the
creatures. That's within my responsibilities here. At least I'll
direct them once two are dead, or if you don't accept my offer."
|
|
Ra'ven nods, "See, we can just leave,
Lucky."
|
|
Lucky:
"Seems
fair enough to me. As fair as we'll get, I guess. I don't like
feeling like a hypocrite though."
|
|
Sera:
"You
are fucking
surrounded
, and that's what you're worried
about?"
|
|
Lucky:
"And?"
|
|
Anand, Iron Falcon:
"What
hypocrisy? I asked you to perform a task, and you're performing
it. What are you doing that makes you a hypocrite?"
|
|
Sera:
"Why
are you
like
this? You fucking butch biscuit."
|
|
Anand, Iron Falcon seems honestly a
bit confused.
|
|
Ra'ven:
"I'm
fast, also I rather hope... mother was it?... that this reflects
worse on the Emir then a mere slighlty interfering with his plan."
|
=^v^=:
(( guessing lucky and Sera are
arguing ))
|
Lucky laughs, "Wow. Good one. Deal
seems fine to me. Fuck it. Escape it is, I guess."
|
|
Lucky turns to Anand, "I did just call
him a coward, but I guess you're right. We're not the ones who
broke a deal and skittered off over it."
|
|
Eileen sighs and finally barks out,
"Swarm next to you and spider over there!
|
vonel:
(( Derghodemon #2 ))
|
Anand, Iron Falcon pauses. "...It's
been a long time time since I've heard that from you, Ra'ven. You
have no idea how much you broke my heart... but I have forgiveness
to spare. Yes, this reflects poorly on him..." She seems to muse
it over for a moment. "One more punishment for him, then. As we
fight, I'll give some hints about the plan. It should allow you to
cause him a bit more trouble later, should you wish. My first
hint: Have you ever flown directly UNDER Si En Kelar?"
|
|
Rai Patience Argent:
"We're
approaching a way out now. Don't let them take us. Continue using
that pen, if you have to!"
|
=^v^=:
(( what skill was the defense bonus?
))
=^v^=:
(( ah, diplomacy ))
|
Seeker's Kinetic Wave:
((For
the record, this Kinetic Wave is not a creature, and cannot be
directly attacked. Just letting you know.))
|
=^v^=:
(( also the history for resource
recover might be relevent if anyone happens upon the dragon ))
vonel:
(( Noted ))
Riot:
(( ah good to know ))
=^v^=:
(( high bluf is also stuns ))
=^v^=:
(( which should be hopefuly a lot of
them given dominate was 2 targets ))
|
Seeker's Kinetic Wave:
|
|
|
(2) Lucky
|
—
|
Rolled
40
vs. Reflex
( Hit )
|
—
|
21
force damage
.
|
|
|
|
(3) Anand, Iron Falcon
|
—
|
Rolled
28
vs. Reflex
|
—
|
25
force damage
.
|
|
Hit:
the target is pushed 3 squares and is knocked
prone.
|
|
=^v^=:
(( dang ))
|
Lucky:
Suffered 11 dmg.
HP:
31 / 73—
Surges:
4 / 6 —
APs:
0 —
Daily Items:
1
|
Lucky has received initiative.
|
Seeker's Kinetic Wave:
I've finished my turn.
|
Riot:
(( Okay so first thing is standing up
))
=^v^=:
(( recall it's a minor action to hop
on ra'ven's back if you want ))
|
Seeker's Kinetic Wave:
(True,
that is a smaller action.)
|
=^v^=:
(( you'd still be prone, but you'd
move with her ))
=^v^=:
(( also you could just stand and hop
up, then have standard to shoot something or stab the swarm or the like,
or you can just run out of the demons ))
|
Seeker's Kinetic Wave:
(Well,
Lucky might not want the attack penalty. But it is definitely a
choice.)
|
Riot:
(( One question ))
|
Seeker's Kinetic Wave:
(Go
fer it.)
|
|
Seeker's Kinetic Wave:
(we're
just going to finish this round, btw. I'm not insane enough to try
to finish this tonight.)
|
Riot:
(( Attacks on the Run ))
Riot:
(( "Attack: You can move your speed.
At any point during your move, you can make two Strength vs. AC attacks
with a melee weapon or two Dexterity vs. AC attacks with a ranged
weapon." ))
Riot:
(( Is that
separate
from the
move action? ))
=^v^=:
(( yes ))
|
Seeker's Kinetic Wave:
(You
also might want to indicate that it is a daily, and not an
at-will, lol.)
|
=^v^=:
(( also question ))
Riot:
(( Oh it's on my screen as an at-will
))
=^v^=:
(( is anand going to hop in? ))
Riot:
(( but I see now that it is a Daily
per the PHB ))
|
Seeker's Kinetic Wave:
((Mine
too, but those aren't the actual rules.))
|
|
Seeker's Kinetic Wave:
((Yes,
Anand will hop in. In fact, I need to roll.))
|
Riot:
(( eh might as well do it ))
=^v^=:
(( she's been delaying wouldn't it be
just now? ))
Lucky has received initiative.
Lucky has received initiative.
Riot:
(( Eh doesn't make sense to do what I
was thinking. Just gonna stand up, Twin Strike, and hop on Ra'ven ))
|
Ra'ven:
|
It... seems like a bad idea but?
|
|
(1) Lucky
|
—
|
Lucky
|
Rider:
The target becomes Ra'ven's rider.
They move into a square Ra'ven occupies and loose the
ability to move as a move action. Either can cancel this as
a minor action.
Never separate:
Ra'ven's rider is
immune to forced movement , however they move together on
any movement including teleporation of either Ra'ven or the
rider.
No betrayal:
Both Ra'ven and her rider are
immune to damage from the other
Safe:
The rider
does not provoke attacks of oppertunity for ranged attacks
Vengance:
A foe that attacks Ra'ven grants combat advantage to her
rider until end of the attacker's next turn; a foe that
attacks her rider grants combat advantage to Ra'ven until
end of the attacker's next turn.
|
|
|
Anand, Iron Falcon:
"Ohohohoho...
what a hit! I don't often get shoved around like that."
|
vonel:
(( Is she getting rid of the two
things or...? ))
Riot:
(( Yeah seems so ))
|
Anand, Iron Falcon:
((Oh
yes. But, I mean, she'll have to wait for her turn.))
|
=^v^=:
(( snapping them away or fighting? ))
|
Anand, Iron Falcon:
((Fighting.))
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(0) Dretch Swarm 2
|
—
|
Rolled
18
vs. AC
|
—
|
10
damage
.
|
|
(Sec.)
|
|
(0) Dretch Swarm 2
|
—
|
Rolled
34
vs. AC
|
—
|
9
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
=^v^=:
(( kinda sucks she's waiting an
entire round ))
Riot:
(( damn ))
|
Anand, Iron Falcon:
((Due
to reasons, she actually can't snap them away.))
|
|
Anand, Iron Falcon:
((She's
not. Look up at the top.))
|
Riot:
(( would a 22 hit? ))
|
Anand, Iron Falcon:
((She's
one of those "2 rounds per round" monsters.))
|
Riot:
(( I feel like no ))
vonel:
(( Okay, just lack of any actual
responce was kind of frustrating. ))
|
Ra'ven unprones Lucky for her
|
|
Anand, Iron Falcon:
((It
absolutely does, because the swarm's ac is in the tank right now.))
|
Riot:
(( Okay so the 22 and not the 18,
right ))
|
Anand, Iron Falcon:
(No,
both.)
|
Riot:
(( Oh so I don't have to burn this
then ))
Riot:
(( sweet ))
=^v^=:
(( also you do extra damage per hit
cause of that boof ))
|
Anand, Iron Falcon:
((And
I'm sorry, Von. I honestly didn't see you talking. I apologize.))
|
=^v^=:
(( oh that boof was eont ))
|
Rai Patience Argent:
|
|
Effect:
One willing ally takes on the form
of a Shiere Knight until the end of the encounter or until
you dismiss the effect as a minor action. While in the this
form, the target gains darkvision, gains a +2 power bonus to
attack rolls, deals 2d8 extra radiant damage with melee
attacks, amd gains resist first equal to
10
|
|
Riot:
(( forgot that ))
|
Anand, Iron Falcon:
(She
should still have that on.)
|
=^v^=:
(( it wasn't! Do extra 4d8 ))
* Riot rolls: 4d8 => 24
=^v^=:
(( sure it's going to be halfed but
screw them ))
|
Anand, Iron Falcon:
(23
damage with an at will melee against a swarm is nothing to sneeze
at.)
|
Riot:
(( yeah I'll take it ))
Riot:
(( also double checking, Eileen called
out Swarm 2 and Derghodemon 2 for Anand ))
=^v^=:
(( why is swarm 2 moving up? ))
|
Anand, Iron Falcon:
"Righto.
A silly swarm, and a sillier spider coming up."
|
vonel:
(( Might change m y midn if everyone
is just going to murder that swarm before it happens ))
Riot:
(( gotcha ))
|
Anand, Iron Falcon:
(Because
they can attack enemies in their space as extra targets)
|
=^v^=:
(( but it's swarm 1 not swarm 2's
turn? ))
|
Anand, Iron Falcon:
(Man,
I always fuck that up, lol.)
|
|
Anand, Iron Falcon:
(Kris
is now owed an OA.)
|
|
Anand, Iron Falcon:
(Stupid
dretch swarms aren't smart enough to not shift in front of
fighters.)
|
|
Kris:
|
|
|
(0) Dretch Swarm 1
|
—
|
Rolled
24
vs. AC
|
—
|
17
damage
.
|
|
|
Anand, Iron Falcon:
(Hit,
movement stopped.)
|
=^v^=:
(( you have stop movement oa instead
of run around enemy oa right? ))
|
Dretch Swarm 1:
|
|
|
(1) Kris
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
26
damage
.
|
|
Hit:
and the target is slowed until the end of the
mob's next turn.
|
|
Apply
The
target is slowed until the end of the swarm's next turn.
|
|
|
Anand, Iron Falcon:
(Token
shows Combat Superiority, so we're good.)
|
|
Kris:
Suffered 16 dmg.
HP:
30 / 85—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Dretch Swarm 1 spends an AP
|
|
Dretch Swarm 1:
|
|
|
(1) Kris
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
23
damage
.
|
|
Hit:
and the target is slowed until the end of the
mob's next turn.
|
|
Apply
The
target is slowed until the end of the swarm's next turn.
|
|
|
Dretch Swarm 1:
(Darn.
)
|
|
Kris:
|
You activated my trap card.
|
|
Effect:
Kris is adding to the chain.
|
|
Riot:
(( lol what in tarnation ))
|
Kris:
|
Kris parries an attack and quickly counter with his own,
throwing his foe off balance.
|
|
Trigger:
An enemy misses you or an ally with a
melee attack
|
|
|
|
(1) Dretch Swarm 1
|
—
|
Rolled
18
vs. AC
|
—
|
25
force damage
.
|
|
Hit:
The target grants combat advantage to you and
your allies until the end of your next turn.
|
|
Apply
Combat
Advantage
|
|
Apply
Mark
|
|
=^v^=:
(( IT'S A TRAP! ))
vonel:
(( and it's a 1 ))
=^v^=:
(( also a 1 ))
|
Dretch Swarm 1:
(Sadly.)
|
Riot:
(( had to try though ))
|
Dretch Swarm 1:
(Oh,
wait! Hector is going to help.)
|
=^v^=:
(( elsewhere in another reality aure
feels sad at another 1 not being rerolled ))
|
Hector Achilon:
|
|
|
(2) Dretch Swarm 1
|
—
|
Rolled
34
vs. AC
|
—
|
18
damage
.
|
|
Hit:
and the target deals half damage to your ally
with the triggering attack.
|
|
vonel:
(( so half damage from the first hit?
))
|
Dretch Swarm 1:
(Yup.)
|
=^v^=:
(( so like 3 total then xP ))
|
Kris:
Gained 13 HP.
HP:
43 / 85—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Hector Achilon:
|
Effect:
All of Hector's encounter attacks inflict
deafness until the end of his next turn in addition to their
normal effects. Whenever Hector hits a deafened enemy, an
ally within 5 squares gains a +2 power bonus to attack and
damage rolls.
|
|
=^v^=:
(( so yith or kris ))
=^v^=:
(( also missing effect so rip
tracking ))
|
Hector Achilon:
|
Effect:
All of Hector's encounter attacks inflict
deafness until the end of his next turn in addition to their
normal effects. Whenever Hector hits a deafened enemy, an
ally within 5 squares gains a +2 power bonus to attack and
damage rolls.
|
|
|
Ra'ven pouts slightly, "We fought last
time and I kicked you pretty hard."
|
|
Hector Achilon:
|
Effect:
All of Hector's encounter attacks inflict
deafness until the end of his next turn in addition to their
normal effects. Whenever Hector hits a deafened enemy, an
ally within 5 squares gains a +2 power bonus to attack and
damage rolls.
|
|
Apply
All
of Hector's encounter attacks inflict deafness until the end
of his next turn in addition to their normal effects.
Whenever Hector hits a deafened enemy, an ally within 5
squares gains a +2 power bonus to attack and damage rolls
until the end of his next turn.
|
|
Eileen has received initiative.
|
Dretch Swarm 1:
I've finished my turn.
|
:
Rolled
30.
Saving throw
|
|
|
Success:
Dretch Swarm 1 has overcome
The
target is dazed and immobilized (save ends both)
.
|
The
target is slowed until the end of the swarm's next turn.
ended on Kris
|
|
Hector Achilon:
(Oh.
Forgot one thing, I guess.)
|
|
Dretch Swarm 3:
|
Trigger:
An enemy hits the swarm
|
|
Effect:
Up to four dretch lackeys (roll a d4 to
determine the exact number) appear in squares within 2
squares of the swarm. They can appear in occupied squares
and act on the swarm's turn. Dretch lackeys created in this
fashion are worth no experience points.
|
|
Eileen has received initiative.
|
Dretch Lackey 10:
|
|
|
(3) Sera
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
Riot:
(( when did swarm 3 get hit ))
|
Hector Achilon:
((Hector's
interrupt.))
|
Riot:
(( that was swarm 1 ))
|
Hector Achilon:
(Sorry.
Pretend I clicked it on Swarm 1, and the effects are exactly the
same.)
|
|
Hector Achilon:
(I
lied.)
|
|
Hector Achilon:
(Sorry.)
|
=^v^=:
(( til it hates the first person in
init for tracking ))
|
Dretch Lackey 9:
|
|
|
(1) Kris
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Kris:
Suffered 2 dmg.
HP:
41 / 85—
Surges:
11 / 12 —
APs:
0 —
Daily Items:
1
|
|
Dretch Lackey 9:
I've finished my turn.
|
|
Dretch Lackey 8:
|
|
|
(1) Hector Achilon
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Hector Achilon:
Suffered 12 dmg.
HP:
50 / 68—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
|
Dretch Lackey 8:
I've finished my turn.
|
Eileen has received initiative.
|
Dretch Lackey 10:
I've finished my turn.
|
|
Hector Achilon:
((Okay,
NOW Eileen can robot herself around.))
|
|
Eileen:
|
Inspiring
Word 2
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(0) Eileen
|
—
|
Eileen
|
Effect:
The target can spend a healing
surge and regain
18
+
9
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Eileen:
Gained 27 HP.
Spent a healing surge.
HP:
48 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
|
As Eileen attacks amid the chaos of battle, she takes an
opportunity to direct an ally to attack a distracted foe.
|
|
|
|
(1) Dretch Swarm 3
|
—
|
Rolled
18
vs. AC
|
—
|
21
cold damage
.
|
|
Hit:
One ally within 5 squares of you can take a
free action to make a basic attack with combat advantage
against a creature of his or her choice.
|
|
|
Tactical Presence:
The ally gains a +
5
bonus to the attack roll.
|
|
|
Hector Achilon:
(That
AC reduction is really paying for itself.)
|
=^v^=:
(( just dragon things ))
vonel:
(( Rai can make an attack if she's
got one. ))
=^v^=:
(( come on eldrich blast! ))
=^v^=:
(( or failing that Yith has magic
missile ))
|
Rai Patience Argent:
|
|
|
(4) Derghodemon 2
|
—
|
Rolled
31
vs. Reflex
|
—
|
14
damage
.
|
|
Special:
This power counts as a ranged basic attack
|
|
|
Hector Achilon:
(Sadly,
she did not have a curse on it, but it's still damage!)
|
vonel:
(( She has magic weapon so extra 5 ))
=^v^=:
(( doesn't she do another +con bonus
as well from her weapon enchant power on herself? ))
|
Hector Achilon:
(You
aren't wrong.)
|
=^v^=:
(( so like, maybe 10 extra damage xP
))
|
Hector Achilon:
(either
of you.)
|
|
Hector Achilon:
(Anything
else, Eileen?)
|
|
Hector Achilon:
(Remember
that you take 6 damage also.)
|
vonel:
(( right ))
|
Eileen:
Suffered 6 dmg.
HP:
42 / 73—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
Sera has received initiative.
|
Eileen:
I've finished my turn.
|
|
Sera:
Suffered 6 dmg.
HP:
50 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
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Dretch Swarm 3:
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(6) Sera
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—
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Rolled
21
vs. AC
( Miss )
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—
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17
damage
.
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Hit:
and the target is slowed until the end of the
mob's next turn.
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Apply
The
target is slowed until the end of the swarm's next turn.
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Riot:
(( swarm 3 has CA because flanked
right? ))
=^v^=:
(( not vs range but it also has -5 to
all defenses ))
Riot:
(( Yltheria and the poltergeist I mean
))
Riot:
(( Ah ))
=^v^=:
(( you have to be one of them
flanking for flank bonus except in specific extra powers ))
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Hector Achilon:
(Yeah,
there is a feat that lets you get CA in this situation from range,
but otherwise no.)
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Sera:
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(6) Dretch Swarm 3
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—
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Rolled
32
vs. Reflex
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—
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18
fire damage
.
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Hit:
and ongoing 5 fire damage (save ends). The
target takes a -2 penalty to all defenses until the end of
your next turn.
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Effect:
One of your allies adjacent to the target
can make a melee basic attack against it as a free action.
If the Smokepowder Blast attack hit the target, the ally
gains a power bonus to their attack roll equal to
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Effect: One of your allies adjacent to the target
can make a melee basic attack against it as a free action.
If the Smokepowder Blast attack hit the target, the ally
gains a power bonus to their attack roll equal to
5
,
and gains +2 to all defenses until the end of your next
turn.
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Apply
Ongoing
5 fire damage (save ends).
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Apply
The
ally gains a +2 bonus to all defenses until the end of your
next turn.
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Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
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Riot:
(( if that hits, Eileen make MBA? ))
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Hector Achilon:
(Smack
'em, Eileen!)
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Eileen:
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(1) Dretch Swarm 3
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—
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Rolled
36
vs. AC
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—
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21
damage
.
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Riot:
(( +5 to the attack too ))
Riot:
(( oh nevermind lmao ))
Kris has received initiative.
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Sera:
Each
Adjacent ally gains a +1 power bonus to attack rolls, and a bonus
to damage rolls equal to your constitution modifier (+5) until the
end of your next turn.
ended on
Yltheria
Each
Adjacent ally gains a +1 power bonus to attack rolls, and a bonus
to damage rolls equal to your constitution modifier (+5) until the
end of your next turn.
ended on
Eileen
Each
Adjacent ally gains a +1 power bonus to attack rolls, and a bonus
to damage rolls equal to your constitution modifier (+5) until the
end of your next turn.
ended on Io
Each
Adjacent ally gains a +1 power bonus to attack rolls, and a bonus
to damage rolls equal to your constitution modifier (+5) until the
end of your next turn.
ended on
Rai Patience Argent
I've
finished my turn.
|
You're carving them up pretty well. Despite her outrage and anger over
the Emir, her demeanor suggests that she's amply pleased with you.
=^v^=:
(( the ending the sesson at the top
of the initive doesn't seem to be the cause of the problem, trackign is
just fucked up for first guy ))
=^v^=:
(( rip ))
Anand, I mean.
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Hector Achilon:
((Lame.
Well, if you find a way to fix it, that'd be cool. If not, we will
soldier on.))
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Hector Achilon:
((And
in any case, at 11pm, that concludes our session.))
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=^v^=:
(( it's ironically probably sad there
isn't a fox ))
Riot:
(( sounds good to me ))
=^v^=:
(( since the handling worked then and
that was when the fox existed in terms of end of next turn etc ))
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Hector Achilon:
(Right?
Poor fox.))
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=^v^=:
(( so it's probably literally the
lack of The Fox ))
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Riot:
too
bad we didn't chase the Emir, I'm very interested in the room with
7 of our portraits
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=^v^=:
(( I think that's like, above ))
=^v^=:
(( a galery with treasure and
pictures of the 'heroes' being honored ))
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Hector Achilon:
(To
Riot: In the previous campaign, the party had a pocket healer in
the form of a tiny mechanical fox who was a healer cleric. The fox
is actually three fused fragments of The Celestial Machine that
keeps the world working, so it has some other fun abilities too.)
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Hector Achilon:
(No.
It's through the doors)
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Ra'ven:
the
fox got turned into a small androgenous fox eared and tailed person
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Hector Achilon:
(That
being said, the reasons for the room are not obvious, given that
the doors are still closed.)
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Ra'ven:
with
mechanical hands that have a clock in them
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Hector Achilon:
((Technically
Fox COULD take that new form, but was not required to.
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Riot:
Anyway
time to get going! Thanks for the game, and g'night all!
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Hector Achilon:
((Night!))
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Riot is disconnected.
=^v^=:
(( I mean to be fair, the fox had to
outside, and back inside it took that it had to outside as an
expectation of it and kept it. It also didn't mind because it could tell
time and be a fox ))
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Ra'ven:
saved
fwiw
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=^v^= is disconnected.
vonel is disconnected.
Ganaroth is disconnected.
=^v^= has connected.
=^v^= is disconnected.
Ganaroth has connected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
vonel has connected.
=^v^= has connected.
Riot has connected.
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Kris:
yo
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Rewrite the Story: A small plothole:
I'm
here, but uncertain I should be, honestly.
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Kris:
should
probably figure out what I'm going to eat for dinner....
breakfast.... what ever the fuck meal I'm at.
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Ganaroth:
Small
irony in my previous impersonation, there.
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=^v^=:
I
successfully walked around in skyrim as a 9 tailed fox girl so I'm
probably good with it
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Ganaroth:
Um....
folks, I know the kind of bullshit I put you through, and it's not
fair. I've said it over and over again. But right now, I just
honestly don't think I can do this. To strip away all other
excuses, and to not to try to make it seem like a selfless act,
like I'm worried about giving you the best experience... the fact
is that I just feel awful right now. Honestly awful.
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vonel:
No
worries, shit happens.
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Riot:
Don't
worry about that, you gotta take care of yourself first
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Ganaroth:
Yeah.
About 50% of the time, for me, lol...
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vonel:
Thursday
is still up if that works out and if we want to try and do a make
up on a differnt day that works I'm off all week. If not still no
worries.
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Ganaroth:
Yeah.
Gonna try. The second half of this day was just exhausting for me,
and I just want to not exist for a while. I'll give a "Ganaroth
approval" for another day.
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Ganaroth:
(Ganaroth
approvals are like normal approvals, but with a 50/50 chance of
functioning.)
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vonel:
coo
coo, just let me know so I know to set an alarm and go to bed
early on that day.
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Ganaroth:
Someone
suggest a day in discord, I'll say "sure," and that can be it.
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=^v^=:
tuesday
cause fuck tuesday
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Ganaroth:
Sure,
Tuesday sounds fine.
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Ganaroth:
Tuesday/Thursday
is a decent split.
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Riot:
Both
sound good to me
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=^v^=:
hopefully
my videocard isn't dieing
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vonel:
sounds
good and alarms are set.
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vonel:
In
the mean time, think I'm going to go make taco burgers.
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Riot:
Alright,
take care y'all!
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Riot is disconnected.
=^v^= is disconnected.
vonel is disconnected.