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=^v^= has connected.
Ganaroth has connected.
Riot has connected.
Riot: hi hi
Riot: I'm trying to figure out where one of my powers went
Ganaroth: Which one?
Riot: Recuperative Enchantment
Riot: My memory is so bad though
Riot: It's on the character sheet but I can't recall if we changed it, but I also don't see anything similar in here
Riot: Beguiling Strands isn't here because I haven't worked with Akaiku to do the item powers (I assume we'd need to attune first anyway)
Riot: Oh Lucky's level 10 Utility isn't here either
Riot: Akaiku would probably remember better than I can about what we decided on, I'll look in the DMs
Riot: I swear I feel like I have potato brain sometimes
Ganaroth: Don't worry about beguiling strands at this point, yeah. But it's def not on the token, and is on my version of your sheet.
Riot: Yeah I had a feeling we'd need to attune to the items for those powers to be available
Riot: Which we will obvs not have time to do lol
Ganaroth: Why don't I just make it real quick? It's a tiny power.
Riot: I should've looked at this earlier
Sera: the reach speaks is yoru lv 10 power for sera
Riot: But I am easily distracted
Sera: the extra one
Riot: Then what did we do for the level 9?
Sera: I don't know I didn't pick your non-lv 10 bonus powers
Sera:
  Recuperative Enchantment  
Trigger: An ally in range spends a healing surge.
  (0) Sera  ( Autohit )  
=^v^=: (( ya, hook and shackle is lucky's other one ))
Sera: Derp
Riot: The Reach Speaks I think took the place of the level 9 Lightning Motes, right?
Ra'ven: it's possible you didn't pick your level 9 daily attack and level 10 utility
Riot: I did
Riot: They're on both char sheets
=^v^=: (( nah, those new powers I consoluted on are extra ))
=^v^=: (( they don't replace your level 9 nor your level 10 power ))
Riot: Oh so I'm missing four powers total then, I am a mess
Ra'ven: easy enough if you already picked them
Riot: Sera had Lightning Motes and Recuperative Enchantment and Lucky had Attacks on the Run and Enter the Crucible
Riot: Sorry to be such a pain
Ganaroth: (Well, if it's any consolation, I messed up what should have been a basic power, and don't see how, just now. (shame))
Riot: lol solidarity
Ganaroth: Luckily, in the context of just a single fight, Recuperative enchantment is not exactly a difficult power to adjudicate manually. I can try to fix my dumbassery later. Or foist the hard work off on Akaiku. Either/or, really.
vonel has connected.
Ganaroth: Heyo thar!
Ganaroth: What is up?
Riot: hi hi
vonel: hey, not much
Ra'ven: okay added those powers to lucky and sera
Ra'ven: thought I think someone did the recuperative thing
Ganaroth: I added a bad version of the recuperative thing that doesn't auto calculate, because I'm too dumb.
Riot: Thanks, y'all. I am sorry for the extra last minute work
Ganaroth: It's easy for me, since Akaiku is doing it all, lol.
Ra'ven: now for the hard last minute work
Ra'ven: what are we doing ic?
Riot: I think we're fighting some badmens
Ra'ven: but are we runnin away during said fight or no?
Ganaroth: Um, well it might be worth noting that, unless you decide to bunch em' in the schnozz right now, the conversation hasn't actually ended.
Ganaroth: *punch em.
Riot: Fair and also I do not know, I assumed we'd run after but I'll go with the group's decision
Ra'ven: k
Ra'ven: the important bit of decision is to run _now_ with flipping off said test or to go along with it into said test (think we were going to horde it) and maybe run in the middle or afterwards
vonel: I did ask about this during the week, as people might not be up for being labeled "Agents of the Empire" for passing this test.
Riot: You did and for some reason I could've sworn I replied but it appears I did not
Ra'ven: it's pretty relevelnt, also Ra'ven could go either way
Riot: Sera would not be okay with working for the Iron
Ra'ven: specific to passing their test bit
Ra'ven: ?
Riot: Lucky could rationalize it enough to escape I think, but she's not big on working for the evil empire either. She just likes adventure and bartending and some fights now and then
Riot: I don't know, if we bolt beforehand we have to manage to get out of the palace with the entire place going after us
Ra'ven: Ra'ven would want to pass the test but is also worried about Vul and Perra and Alsyne
The meeting has been surprisingly cordial. Emir Ibrahil seemed impressed with your work, even while freely admitting his own complicity, and was kind enough to gift you a variety of rewards before anything went too terrible downcolumn. And once Anand herself emerged, she seemed more curious than anything, implying the she had connections to no less than SEVEN of the people in front of her, and marveling at the unlikelihood of that. She implied a few interesting things about some of you, and then proposed that, due to their accomplishments, a deal might be made in which you occasionally performed tasks for them... though such an arrangement would be contingent on performance in a final test.
Anand, Iron Falcon: "Now, let's get allllllll the rules down before we start, shall we?" She sits at the edge of the dais, legs swinging out over the ground. "I mean, we're going to start either way, so you should probably at least hear the rules and prizes, no?"
Ra'ven: "Aside from not dying."
Anand, Iron Falcon: "No, not dying is one of the goals. The prizes are much more interesting. The game is simple enough: You survive this encounter. That can even mean just escaping, though I promise that anyone you leave behind will be very for-real-not-pretend dead. You'll have some incentive to do so. In a few moments, the companions you've stationed around the spinward gate are going to come under attack. Or... well, you'll see. Regardless, I speculate that you may want to hurry to them and help resolve the issue." She places her chin in her hand. "When you do that, it will be another very public feather in your cap. "Heroes solve crisis at palace!" Or something like that. But that's not really a prize either, just a normal consequence." She suddenly looks serious. "Ra'ven, dear. Don't imply that I would consider not killing someone a prize. That's barbaric and uncouth, and you should know better."
Ra'ven pouts despite herself
Anand, Iron Falcon: "The prize is that, if you manage to successfully resolve this issue, you'll receive the following benefits: First, we won't pursue you. You're free to return home to your manor, and you can either pack up and leave right away, or stay forever. We won't be raiding you. We won't be sending assassins. Walk in and out of that house all day; you won't hear word one from us. Second, we help promote your business, while you occasionally fulfill a contract for us as well. This doesn't seem like much of a prize at first, but I would like you to consider where you stand with us. I know damn well that a number of you will be very concerned with what we are doing here, and working for and around us would be SUCH a good way of finding out, no? If it helps, we wouldn't consider demanding anything that violated your sense of..." she snaps her fingers at the side of her head a few times, as though trying to recall a word. "...morals. That's it. We wouldn't demand anything at all, actually. We'd only make requests, and help spread your name. And of course, that's an interesting part." She sits forward. "Please tell me that you want to hear the part about the evidence you uncovered here at the palace."
Sera: "Just say it. You know you need to."
Anand, Iron Falcon: "Oh, I really do. But since that was a request by implication, I'll consider you as having done what I told. Ahem. The evidence is all real, more or less. The problem is that it's shakey. We have counterarguments for every single thing in there. Bring the against us as is, and you'll look like lunatics. But I promise you, with all the literal honesty of my soul, that as you work for us, the gaps will get filled in, and your reputation will grow. And, eventually, your word will come to outweigh ours. Then, and only then, will the people of Si En Kelar rise up against their traitor ruler and his slavemasters." The Emir narrows his eyes at that, clearly not finding it remotely as funny. "Don't you want to beat us? Don't you want to save these people. If you want, I can answer, say, two questions to start you off. Just so you know where you stand in all of this." She raises a finger. "No asking about how I know you. That's not helpful, and spoils the game. Oh, and the third thing... the third benefit. Well, as valued employees here at the Iron-Elemental Company, you'll be eligible for fantastic benefits, such making one request of us for every, say, three requests that we make of you. Of similar size, of course. No liberating the whole of the Slaken Shoals in return for you fetching me a cup of tea, hmm?"
Anand, Iron Falcon: "Or I suppose you could just get attacked, run from the city, have us pursue you forever, and never find out anything worthwhile. That's also an option."
Ra'ven: "Why are you making this rather obviously unnecessary deal with us?"
Anand, Iron Falcon: "That's question one, then?"
Emir Ibrahil Kelarus: "Anand, your attempts at playfulness are not as endearing as you think. Kindly move your posturing along."
Ra'ven: "You don't really know most of us, you don't really need us it seems and you don't really seem that bored."
Sera: "She likes to play with her food."
Ra'ven: "us, specfically, instead of someone else."
Anand, Iron Falcon sighs. "This strangely familiar woman is right. Well, I'll just assume that's your question. The answer is that your second set of premises is tragically, TRAGICALLY false. Well, except for the being bored part. I'm quite happy and fulfilled, actually. I know several of you consciously, and a few more unconsciously, and the coincidence of you all being here at the same time, right in front of me, means that I very much do NEED you. At the very least, to give up your secrets and not interfere too badly."
Anand, Iron Falcon: "Coincidences are born in this world a hundred million strong each day, but we are fools if we simply assume that is all they are, correct?"
Sera looks to the de facto leader of their company, "Patience. I follow your lead. Ar do thoil go deo, go dtí an deireadh searbh siúlaim leat."
Ra'ven hmms, "Suppose it's a bit odd that we came together in a group instead of strangers in a city, not so strange we'd all come to the city in the first place."
Rai Patience Argent mutters in response to Sera "However well it worked out for you last time..."
Lucky rolls her eyes at Anand's posturing.
Anand, Iron Falcon: "True. Many people came to the city. But you all ended up together without my even having to do anything. I didn't manipulate any of you into coming to this city, or to meet each other. So why? How? Chance like this is a poison needle rolling around on the floor."
Ra'ven frowns thoughtfully, "I see, you don't want to dismiss fate."
Ra'ven hmms, "Or perhaps you want to figure out who exacltly is messing with you, since you can't rememver some of us but you know most of us."
Eileen: "I think it's time we collect our fellows and quit this place, I have no intention of being under the irons thumb even if you..." She points at the Eimr, "...claim other wise."
Ra'ven nods, "That makes sense, since you'd know that we don't know who is if anyone, so just asking us or something would be counter productive."
Ra'ven looks to the party, "Thanks, I feel better about that now."
Anand, Iron Falcon: "Either option is disturbing, and implies that something more powerful than me is at work. I'm confident in my abilities, but I don't like to stand and take a dire bear's swipe to the jaw just for pride either. I mean, I'll ask you what you know, if you're willing to talk, but I had the feeling you wouldn't be." She waggles a finger at Eileen. "Do you WANT me to shut you down where you stand? It's really just a matter of deciding whether you'll be under our left thumb or our right. Or do you think you can just... disentangle your lives from us, now?"
Eileen: "I think I'd like to see you try, knowing full well that if you do then you've guaranteed that we'll never work with you, and we'll slap you down every chance we get."
Ra'ven sighs, "Well, I think that other qustion might wait, since you did say our other friends are in danger... Might get on with it then."
Lucky: "Either way we have to save our friends. And I'm pretty sure that if we do, you said we could leave."
Ra'ven: "She said we can leave if we manage.. also that leaving people behind would be fatal to them."
Ra'ven gives a little bow to the Emir again, "So I guess we should get going then."
Eileen: "Unless she's planing on dropping something that'll take half the city with them then I'm not to worried, we've all seen them fight fight at one point or another. They'll be fine."
Emir Ibrahil Kelarus: "Your idea of keeping someone from working with you is to threaten to never work with them? Ms. Eileen, I believe to may wish to re-evaluate your argument. Very well. Simply know that Nasi Manor, and the city at large, will remain open to you when you leave here... however many of you might survive. We would never wish to be inhospitable to such accomplished citizens."
Anand, Iron Falcon: "Oh, just a confirmation, again. A few big ones, or a lot of small ones? I'm giving you the choice in order to prove a point."
Eileen: "Plenty of other citys and jobs out there, your not the only one that lives in this world."
Rai Patience Argent whispers to those nearby "We'll discuss this at home. As we pack, if we must. But first we survive."
Ra'ven: "How about the lots of small ones? And... I hesatate to mention but I'm probably the only one who appre... cares about the point...."
Anand, Iron Falcon: ((Would you folks mind arranging yourselves in a reasonable pattern near the center of the room, where you are?))
Io probably chillin with Yith
Anand, Iron Falcon: (Sure. That good?)
vonel: (( Kris covering the middle just in case and Eileen was probably up front with Rai. ))
Riot: (( sure ))
Anand, Iron Falcon: (Cool. I trust you have reasons for your tactics. I just wanted to know if I could make the monsters appear yet. )
vonel: (( I mean Eileen has a book she could read first, but I guess ))
=^v^=: (( I mean techincally Ra'ven is fast also would be slightly closer to Annad despite herself ))
Anand, Iron Falcon: "Oh. Well, that's a bit sad. The point is a practical one. The point is that regardless of which option you picked, it would have been equally easy for me to have snapped the fingers on the OTHER hand." She raises her left hand, grinning at Patience. "Much easier for me than her, certainly." She snaps her fingers, and with neither light nor sound, but with instead a rent in space like broken glass, objects breaking and joining at impossible boundaries, like how those Assassins moved, hordes of snarling, slavering creatures begin to materialize from the air. Not all of you recognize them specifically, but their maddened bloodlust and chaotic gibbering, as well as their disgusting and feculent appearence, leaves little doubt that this is a veritable army of lesser demons... again in the service of the Iron Empire.
Eileen:
  Combat Leader  
Effect: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Expert Combat Leader: The bonus to initiative from Combat Leader increases to +3.
vonel: (( also... ))
Eileen:
  Shrewd Positioning  
Effect: When you make an initiative check, you can slide each ally benefiting from Combat Leader 1 square.
=^v^=: (( Io just casts legion's hold xP ))
vonel: (( If you would liek to be 1 square some were else, feel free. ))
Yltheria clears her throat. "Ms. Eileen. I'm sorry if this isn't important, but earlier I took that pen from Vul, because I wanted to make observations. And I forgot to give it back to him before we go here, so instead I stuck it in your belt pouch, and now the pen is glowing.
Lucky: "That seems uh. Very important."
Yltheria: "With that said, I'll now attempt to stay alive."
Eileen does in fact take a look.
=^v^=: (( woo magic pen ))
Riot: (( change the story change the story change the story ))
=^v^=: (( vul would ironically be really mad then get over it ))
vonel: (( Just need Lucky and Sera init, also a resort so Ra and Io arn't on the bottem of the list. ))
Lucky:
  Begin the Hunt  
Trigger: Rolling Initiative
Effect: +2 to init roll, pick a foe you can see. That person is quarried and you get +2 power bonus to hit till it isn't quarried anymore.
(4) Purge Demon 1  Purge Demon 1    
Apply Lucky +2 to hit foe until it's not your quarry
Riot: (( Sorry, forgot to redo the initative window ))
Riot: (( auto sort seems to have ignored Lucky, as per usual ))
Riot: (( poor Sera, bottom of the initative order ))
=^v^=: (( sometimes u roll a 1 ))
=^v^=: (( might resort ))
=^v^=: (( since lucky is at the bottem but shoudl be towards the top ))
The pen continues to exhibit its rainbow glow, different colors, though always present, being emphasized in sequence. Holding it, you realize that whatever "the story" might be, it branches out from here in several directions. A small change to the wording, or an unexpected twist might have the power to change everything here and now... depending on the skill of the person wielding the instrument.((Explanation: A total of FIVE times during this fight, the pen can be used as a standard action to create a large scale effect over the battlefield. When using the pen, it must be in your posession (you may transfer it to a different adjacent creature on your turn as a free action), and you must make a specific skill check: Bluff, Diplomacy, Intimidate, Insight, or History. The effects of the use will depend on the results of the skill check, and once a skill check has been attempted, that same ability may not be used again. The powers available to you are: A Clean Plot, A Small Plothole, A Dramatic Scene, A Clever Twist, and A Factual Reference. (Defense Bonuses, Stuns, Offense Bonuses, Dominates, Resource Recovery)
Yltheria: ((Derp: Clean Plot = Diplomacy, Plothole = Bluff, Drama = Intimidate, Twist = Insight, Fact = History.))
Yltheria: Need to get something to drink.
Yltheria: Better.
Kris has received initiative.
vonel: (( Oh hey auras... ))
Yltheria: (I'm sorry. I'm suddenly just slightly woozy. Let me get those set up.)
Yltheria: (Thar. See, the auras aren't that difficult to deal with.)
Yltheria: (Eff me. Um, can I cop to a terrible typo.)
vonel: (( yeah now that I know about them ))
vonel: (( If you like. ))
Yltheria: (Like, I accidentally made the auras on the swarms like twice as nasty as I meant to. Those really are just meant to be six poison damage (stacks, etc), not six AND six each. I don't know how that got there.)
vonel: (( You know I read it and didn't even think twice about it. ))
Kris:
  Enter the Crucible  
Effect: You lose a healing surge. Until the end of the encounter, you cannot be weakened, and you gain resist 10 to all damage.
Apply Cannot be weakened, and you gain resist 10 to all damage.
Kris: Lost a healing surge.
HP: 85 / 85— Surges: 11 / 12 — APs: 1 — Daily Items: 1
Yltheria: (Useful for this situation, huh?)
Kris elects to not take the damage from all the auras hes about to be consumed in.
Kris:
  Cleave  
 Kris hit's one enemy, then cleave into another.
  (1) Dretch Lackey 3    Rolled 21 vs. AC    —    21 force damage .  
    Hit: An enemy adjacent to you other than the target takes 5 damage.  
Apply Mark
Riot: (( hrm. Was Lucky's healing surge amount supposed to stay at 6 when we leveled up? Unsure how that works, I just noticed it ))
=^v^=: (( you only get additional surges via certain gear also your con mod going up ))
Riot: (( Ah ))
vonel: (( Perra's only got 5 surges right now cause of her mighty 9 con. ))
Riot: (( Ah I see ))
Dretch Swarm 1: (Sadly, that is a miss.)
vonel: (( marked at least. ))
Dretch Swarm 1: (But on the plus side, you didn't take damage!)
Kris: I've finished my turn.
Dretch Lackey 6:
  Savage Claws  
  (1) Lucky    Rolled 29 vs. AC ( Hit )    —    12 damage .  
Lucky: Suffered 12 dmg.
HP: 61 / 73— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Dretch Swarm 1 charges into Lucky; snarling, slobbering, laughing, wailing....
Dretch Lackey 6: I've finished my turn.
=^v^=: (( good old doesn't take the damage ))
Dretch Swarm 1: (What?)
=^v^=: (( enter t he crucible is good ))
Dretch Swarm 1: (Ah, k.)
Sludge Dredge 3 slithers its way through the mob in front of it.
Sludge Dredge 3 charges and attempts to slap Kris, but he's just too manly for it. Slime didn't know that, though, lol.
Sludge Dredge 3: I've finished my turn.
Dretch Lackey 2:
  Savage Claws  
  (1) Hector Achilon    Rolled 34 vs. AC ( Hit )    —    CRIT: 12 damage.  
Hector Achilon: Suffered 12 dmg.
HP: 56 / 68— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Dretch Lackey 2: I've finished my turn.
Sludge Dredge 5:
  Slam  
  (1) Io    Rolled 22 vs. AC ( Miss )    —    10 acid damage .  
Sludge Dredge 5: I've finished my turn.
Dretch Lackey 1:
  Savage Claws  
  (1) Hector Achilon    Rolled 31 vs. AC ( Hit )    —    12 damage .  
Hector Achilon: Suffered 12 dmg.
HP: 44 / 68— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Dretch Lackey 1: I've finished my turn.
Dretch Lackey 3:
  Savage Claws  
  (1) Kris    Rolled 20 vs. AC ( Miss )    —    12 damage .  
Dretch Lackey 3: I've finished my turn.
Purge Demon 1:
  Leaping Blast  
  (8) Lucky    Rolled 28 vs. AC ( Hit )    —    17 damage .  
  (Sec.) (9) Sera    Rolled 27 vs. Reflex ( Hit )    —    11 damage .  
Hit: and the target takes a -2 penalty to all defenses (save ends). The infector then makes a secondary attack.
Secondary Hit: and the target takes a -2 penalty to all defenses (save ends).
Special: Technically, RAW says that this attack should be able to double-tap, but I'm pretty sure that wasn't the intent, so I won't do it.
Apply -2 penalty to all defenses (save ends).
Lucky: Suffered 17 dmg.
HP: 44 / 73— Surges: 6 / 6 — APs: 1 — Daily Items: 1
Sera: Suffered 11 dmg.
HP: 66 / 77— Surges: 11 / 11 — APs: 1 — Daily Items: 1
=^v^=: (( dang, second attack is vs ref instead of ac? ))
Sludge Dredge 3: (Yeah, tis. Maybe it's supposed to be a spritz rather than a glob at that point?)
Riot: (( AC would have hit too ))
Lucky has received initiative.
Purge Demon 1: I've finished my turn.
Lucky:
  Enter the Cruicible  
 Now less stoppable.
Effect: She spends a healing surge without healing. She then has resist 10 and is immune to weaken untill end of encounter.
Apply Resist 10 all and can't be weakened
Sludge Dredge 3: (Oh. I also feel that I should mention it, but all of those standard action things you can do with the pen in this encounter are very worth the standard actions they cost, especially if given to someone who can pull off a good skill check. Just felt I should say it.)
Sludge Dredge 3: (Front line fighters go "eff you!")
Eileen is sadly 5th from the bottem so hand offs not likely to happen quickly.
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Dretch Lackey 6    Rolled 34 vs. AC    —    10 damage .  
  (Sec.) (1) Dretch Lackey 6    Rolled 33 vs. AC    —    11 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Sludge Dredge 3: (I would also allow someone to grab it from you as a free action, and should have said so. That being said, I was only reminding y'all.)
vonel: (( noted ))
Riot: (( woops beat down doesn't apply ))
=^v^=: (( could be a minion and explode hopefully nondamagingly ))
Sludge Dredge 3: (Nope, beat down doesn't apply. Because dead. And also exploded nondamagingly.)
Lucky:
  Invigorating Stride  
    Effect: Shift 2 squares to a square not adjacent to a foe and spend second wind.  
=^v^=: (( side note you gotta spend a surge for enter the crucible ))
Riot: (( Yeah I know ))
=^v^=: (( it's an option on the damage menu I think? ))
Lucky: Gained 18 HP. Spent a healing surge.
HP: 62 / 73— Surges: 5 / 6 — APs: 1 — Daily Items: 1
Lucky: Lost a healing surge.
HP: 62 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
Riot: (( good call, thanks ))
Sludge Dredge 3: (Remember that you didn't just spend a healing surge; you spent a second wind. That means you also currently have a +2 bonus to all of your defenses.)
Riot: (( Yeah I did it the wrong way lol ))
Riot: (( lemme fix that ))
Lucky: Suffered 18 dmg.
HP: 44 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
Lucky:
  Second Wind  
      I can spend a healing surge to regain + 18 hit points, and I get +2 to all defenses until start of next turn.  
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Used Second Wind Bonus (defense) on Selected Target(s)
Lucky: Gained 18 HP.
HP: 62 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
Riot: (( Guess there are other ways of doing that that would be more correct but that should do it ))
Lucky: I've finished my turn.
: Rolled 20. Saving throw
Success: Lucky has overcome -2 penalty to all defenses (save ends). .
Sludge Dredge 3: ((Probably, but fuck knows that I'm constantly doing things back assward.))
Abyssal Flesh 2:
  Pulling Tendrils  
  (5) Eileen    Rolled 33 vs. Fortitude ( Hit )    —    CRIT: 28 damage.  
Hit: and the abyssal flesh pulls the target 3 squares.
Sludge Dredge 3: (The chests are simple difficult terrain squares, unless you choose to use them for something. (shrugs))
Ra'ven sems to be next to glowy pen
Ra'ven: >.>
Sera:
  Shocking Feedback  
Trigger: An enemy hits and deals damage to one of your allies with an attack.
  (6) Abyssal Flesh 2    Rolled 24 vs. AC    —    27 lightning damage .  
Hit: and the ally hit gains resist 5 all until the end of your next turn. The enemy takes a -2 penalty to all defenses until the end of your next turn.
Apply The ally hit gains resist 5 all until the end of your next turn.
Apply The enemy take a -2 penalty to all defenses until the end of your next turn.
=^v^=: (( oh sad ))
Sludge Dredge 3: (I mean, it got dragged with Eileen...)
=^v^=: (( maybe she can free action set it down xP ))
Eileen: Suffered 28 dmg.
HP: 45 / 73— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Sludge Dredge 3: ((On her turn, sure.))
Sludge Dredge 3: (Sorry, Sera. That didn't hit.)
Riot: (( godamn ))
=^v^=: (( magic rock? ))
Sludge Dredge 3: ((Magic rocks are magic.))
=^v^=: (( unsure if you picked it though ))
=^v^=: (( magically rerolishous ))
Ra'ven has received initiative.
Abyssal Flesh 2: I've finished my turn.
Riot: (( Sera got Kalak's Echo and yeah she can reroll once per day, but I don't have it in the VTT yet ))
Ra'ven:
  Go really fast  
 Right, fast time now.
Effect: She moves her speed.
=^v^=: (( screw it she wants to be fanci ))
Riot: (( So I could technically reroll that attack since it was arcane ))
Sludge Dredge 3: (If you don't have a reroll in maptools yet, you can just SAY you want to reroll, lol.)
Ra'ven: ^
Riot: (( okay I just wanted to make sure lol ))
=^v^=: (( if it's a fortune stone it's even with a bonus ))
Sera:
  Shocking Feedback  
Trigger: An enemy hits and deals damage to one of your allies with an attack.
  (6) Abyssal Flesh 2    Rolled 25 vs. AC    —    16 lightning damage .  
Hit: and the ally hit gains resist 5 all until the end of your next turn. The enemy takes a -2 penalty to all defenses until the end of your next turn.
Apply The ally hit gains resist 5 all until the end of your next turn.
Apply The enemy take a -2 penalty to all defenses until the end of your next turn.
Riot: (( it's Kalak's Echo, not one of the stones, unfortunately ))
=^v^=: (( wait its that other boon so not stone ))
Riot: (( yeah ))
Sludge Dredge 3: (Well, it was enough of a change)
Riot: (( Oh nice. Shame about the damage though ))
Riot: (( 27 woulda been aces ))
=^v^=: (( reroll doesn't reroll damage ))
=^v^=: (( lest it says it does ))
Riot: (( Ah okay. Yeah it just says reroll the attack roll ))
=^v^=: (( so 27 also elieen gets 5 hp back ))
Sludge Dredge 3: (Welcome back, 5 Eileen HP.)
Ra'ven however, moves up there quick as a flash and... changes into a rather large wolf-jackel-whatever thing, quitte a bit larger and more sinister and with more spiny taiil
Ra'ven:
  W...OL..F...?  
 That's... a big... whatever it is?
Effect: She has sharp teeth, +2 to speed and large size. She gains the ability to have a rider as a minor action from her or the target with further benefits.
Apply She is a horned wolf/jackel/woman, has +2 to speed and can use wolf powers. Is also large sized. Has one hand(her tail) and can't use her bow's daily.
=^v^=: (( what's the intimidate pen thing do? ))
Eileen: Gained 5 HP.
HP: 50 / 73— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Sludge Dredge 3: ((Party-wide offense bonus for a turn.))
Ra'ven grabs pen with her tail and tries that!
Ra'ven:
  : Rolled 24. Intimidate
=^v^=: (( dang ))
Rewrite the Story: A dramatic scene.:
  Gratuitious Violence  
Effect: Roll an Intimidate check. If the result is 13 or better, all allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls until the end of your next turn. If the check was 18 or better, the bonus is instead +4 to attack rolls and +10 to damage rolls. If the roll is 26 or better, all successful hits are additionally crits.
Apply Bonuses to carnage until the end of allies next turns.
=^v^=: (( DANG ))
Riot: (( hey +4 and +10 ain't bad ))
=^v^=: (( auto crit would be laughable ))
Rewrite the Story: A dramatic scene.: ((It would be an amazing moment for a skill reroll power, huh? (laughs))
=^v^=: (( I know right but they are super rare till paragon where they are given out like candy ))
vonel: (( To bad Aid Skill is a standared. ))
Ra'ven gives pen back as free action I guss too
Rewrite the Story: A dramatic scene.: momentsorry
=^v^=: (( though I think she wants to be bigwolf down the two squares ))
Ra'ven:
  Wind through the Willows (attack) : blast 3  
  (1) Abyssal Flesh 2    Rolled 37 vs. AC    —    CRIT: 36 damage, plus 5 thunder damage.  
  (3) Abyssal Flesh 3    Rolled 20 vs. AC    —    25 damage .  
  (3) Abyssal Flesh 1    Rolled 26 vs. AC    —    29 damage .  
Hit: Slowed and can't charge until end of next turn.
Effect: She shifts up to 3 squares to a square in or adjacent to the blast.
Apply Slowed and can't charge
  Moving people  
 Thunderbolts and lightning, very very frightning
Effect: Slide anyone hit with thunder or lightning 1 square.
Rewrite the Story: A dramatic scene.: (2 hits, bigwolf)
Ra'ven:
  Stone of Storms  
 Well polished and lucky.
Trigger: Ra'ven misses an enemy with a thunder or lightning attack.
Effect: Reroll with a bonus equal to number of people with stones. (+2)
Ra'ven:
  Wind through the Willows (attack) : blast 3  
  (3) Abyssal Flesh 3    Rolled 27 vs. AC    —    32 damage .  
Hit: Slowed and can't charge until end of next turn.
Effect: She shifts up to 3 squares to a square in or adjacent to the blast.
Apply Slowed and can't charge
  Moving people  
 Thunderbolts and lightning, very very frightning
Effect: Slide anyone hit with thunder or lightning 1 square.
Rewrite the Story: A dramatic scene.: (An' the spare is picked up)
=^v^=: (( daily item power thp is what? ))
Sera:
  Arcane Rejuvenation  
    Whenever an ally uses a magic item's daily power, that ally gains 10 temporary hit points.  
Ra'ven:
  Flurry of Blows  
 Also set them on fire.
Trigger: She hits with an attack during her turn.
  (1) Dretch Lackey 7  ( Autohit )    —    7 fire damage .  
Effect: She shifts (teleports?) 1 square. If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn.
Apply -2 to attacks that include Ra'Ven
Ra'ven: Gained 10 temp HP.
HP: 70 / 70 + 10 temp.— Surges: 8 / 8 — APs: 1 — Daily Items: 1
Ra'ven:
  Dissolution  
 A transfer of the violence
Trigger: A creature within 5 of her is reduced to 0
    She does an additional 7 necrotic damage to a target she hits with her next attack  
Ra'ven: You have spent an action point.
Current APs:
0
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
=^v^=: (( btws the second swings vs flesh 1 and 2 require me hitting them with the first ))
Ra'ven:
  Lightning strike  
 Zap! Kaboom!
  (1) Abyssal Flesh 2    Rolled 32 vs. Reflex    —    26 lightning damage .  
  (1) Abyssal Flesh 3    Rolled 24 vs. Reflex    —    32 lightning damage .  
  (1) Abyssal Flesh 1    Rolled 36 vs. Reflex    —    32 lightning damage .  
  (Sec.) (2) Dretch Lackey 5    Rolled 31 vs. Fortitude    —    27 thunder damage .  
  (Sec.) (5) Dretch Lackey 10    Rolled 24 vs. Fortitude    —    32 thunder damage .  
  (Sec.) (3) Dretch Swarm 2    Rolled 34 vs. Fortitude    —    28 thunder damage .  
  (Sec.) (1) Abyssal Flesh 2    Rolled 23 vs. Fortitude    —    29 thunder damage .  
  (Sec.) (1) Abyssal Flesh 1    Rolled 35 vs. Fortitude    —    31 thunder damage .  
Miss: Half damage
Secondary Miss: Half damage
Effect: She can jump up to 5 squares between attacks without provoking.
  Moving people  
 Thunderbolts and lightning, very very frightning
Effect: Slide anyone hit with thunder or lightning 1 square.
=^v^=: (( also that should be one damage roll ))
=^v^=: (( err one primary and one secondary one ))
=^v^=: (( so 26+7 and 27+7 ))
Rewrite the Story: A dramatic scene.: Ok, the effects of multiple large bonuses on powers like that are hilarious.
=^v^=: (( IMAGINE THE CRITS ))
=^v^=: (( hit flesh 1 and 2 the primary? ))
Rewrite the Story: A dramatic scene.: (the only miss is dretch lackey 10.)
Ra'ven:
  Hellfire Wave  
 Also everything is on fire
Trigger: She uses an encounter or daily attack
Effect: All hit targets take ongoing 5 fire
Apply Take ongoing 5 fire damage
Ra'ven: Bonuses to carnage until the end of allies next turns. ended on Ra'ven I've finished my turn.
Riot: (( Ra'ven just nuking shit ))
=^v^=: (( remember we have egregous bonus to murder, so feel free to do sword throw inturrupt to double dip ))
Rewrite the Story: A dramatic scene.: (Oh, wait, hold on. There is a recalculation I need to do, because derp. I will not be responding for a bit while I work it out.)
Abyssal Flesh 3:
  Variable Resistance  
Trigger: The overgrowth takes acid, cold, fire, lightning, or thunder damage.
Effect: The flesh gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Special: 2/Encounter
Abyssal Flesh 1:
  Variable Resistance  
Trigger: The overgrowth takes acid, cold, fire, lightning, or thunder damage.
Effect: The flesh gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Special: 2/Encounter
Ra'ven:
  Better fire  
 Some fire is just better
Effect: She ignores 5 points of fire resist
Dretch Swarm 2:
  Scattering Swarm  
Trigger: A close or area attack hits the swarm.
Effect: The swarm is not vulnerable to the attack, and takes half damage from it.
Rewrite the Story: A dramatic scene.: (The flesh gained resistance to lightning, not fire.)
=^v^=: (( relevent for the ongoing ))
Rewrite the Story: A dramatic scene.: (Just letting you know.)
=^v^=: (( eh I shoud be silly tho ))
Ra'ven:
  Gone  
 Where wolf?!
Trigger: Ra'ven reduces a foe to 0, or an adjacent foe is reduced to 0
Effect: Ra'ven becomes invisible until end of her next turn
Special: This affects her rider as well if she has one.
Apply Ra'ven is invisible till end of her next turn
Rewrite the Story: A dramatic scene.: (I still love the flavor text.)
Dretch Swarm 2:
  Breakaway Dretch  
Trigger: An enemy hits the swarm
Effect: Up to four dretch lackeys (roll a d4 to determine the exact number) appear in squares within 2 squares of the swarm. They can appear in occupied squares and act on the swarm's turn. Dretch lackeys created in this fashion are worth no experience points.
Special: 1/Round
    4 Dretch Breakaways.  
Ra'ven has received initiative.
Ra'ven has received initiative.
Ra'ven: Ra'ven is invisible till end of her next turn ended on Ra'ven I've finished my turn.
Anand, Iron Falcon: "Shoot, there're always just so many of them. Can you see what we deal with, down there?"
Dretch Lackey 9:
  Savage Claws  
  (1) Eileen    Rolled 28 vs. AC ( Hit )    —    12 damage .  
Eileen: Suffered 7 dmg.
HP: 43 / 73— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Dretch Lackey 9: I've finished my turn.
Abyssal Flesh 3:
  Regeneration  
Effect: The abyssal flesh regains 5 hit points whenever it starts its turn and has at least 1 hit point.
Abyssal Flesh 3:
  Pulling Tendrils  
  (3) Eileen    Rolled 26 vs. Fortitude ( Hit )    —    15 damage .  
Hit: and the abyssal flesh pulls the target 3 squares.
Eileen getting yanked all over the place.
=^v^=: (( hey lucky ))
Riot: (( yeah? ))
Anand, Iron Falcon: (Damage resistance putting in work this encounter, though.)
=^v^=: (( what range is that throw swords? ))
Eileen: Suffered 10 dmg.
HP: 33 / 73— Surges: 10 / 10 — APs: 1 — Daily Items: 1
Riot: (( 5 ))
=^v^=: (( dang, 1 to far ))
Riot: (( yeah ))
Anand, Iron Falcon: (Drive me closer, Ra'ven! I want to hit it with my sword!)
Abyssal Flesh 3: I've finished my turn.
Sludge Dredge 2:
  Slam  
  (1) Yltheria    Rolled 29 vs. AC ( Hit )    —    10 acid damage .  
Yltheria: Suffered 10 dmg.
HP: 49 / 59— Surges: 7 / 7 — APs: 1 — Daily Items: 1
=^v^=: (( oops forgot this power ))
Io:
  Divine Armor  
Effect: You spend a healing surge but regain no hit points. You gain temporary hit points equal to your healing surge value.
Special: Io often uses this power between battles, and begins the fight with the bonus (and penalty) applied.
    Healing equal to 16 .  
Io: Gained 16 temp HP. Lost a healing surge.
HP: 66 / 66 + 16 temp.— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Sludge Dredge 1: I've finished my turn.
Sludge Dredge 9:
  Slam  
  (1) Sera    Rolled 29 vs. AC ( Hit )    —    10 acid damage .  
Sludge Dredge 9: I've finished my turn.
Sera: Suffered 10 dmg.
HP: 56 / 77— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Dretch Lackey 8:
  Savage Claws  
  (1) Eileen    Rolled 20 vs. AC ( Miss )    —    12 damage .  
=^v^=: (( also dang those swarms be tanky ))
Sludge Dredge 2: (Dem swarms be swarmin)
Dretch Lackey 8: I've finished my turn.
Sludge Dredge 2: (lololol swarm traits...)
Dretch Swarm 2:
  Frenzied Claws  
  (0) Ra'ven    Rolled 13 vs. AC ( Miss )    —    26 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
Sludge Dredge 2: (Hilarious whomp whomp though.)
Dretch Swarm 2: I've finished my turn.
: Rolled 16. Saving throw
Success: Dretch Swarm 2 has overcome Take ongoing 5 fire damage .
Aftereffect: Dretch Swarm 2 is now subject to Take 3 cold damage.
Sludge Dredge 2: ((Stygia is always hilarious...))
=^v^=: (( it's 5 damage now ))
Sludge Dredge 2: (Okay. It's 5, but it's also 10, so let's wrap it up for the night. I'll alter it.)
=^v^=: (( so much round ))
Riot: (( hordes make for lots of enemy turns lol ))
Sludge Dredge 2: ((YOU ASKED FOR THIS))
Riot: (( Oh that wasn't a complaint ))
Riot: (( just an observation lol ))
=^v^=: (( I did say Ra'ven could do somewhat mean things to big groups of guys ))
Riot: (( hordes also make for lots of work on the DM's part ))
Sludge Dredge 2: ((Yeah, well. As long as those hordes aren't also boring to you folks, I'm happy enough. Gonna check out now, though. Be well, kay?))
Riot: (( not boring! And gnight! ))
vonel: (( You to, night all. ))
Riot: (( Gnight y'all ))
Riot is disconnected.
Io: save'd
=^v^= is disconnected.
vonel is disconnected.
Ganaroth is disconnected.
=^v^= has connected.
Riot has connected.
Riot: hi hi
=^v^=: hi
Riot: I forget did we say we'd start late today? I feel like I vaguely remember something about that
Ganaroth has connected.
Riot: Also I think logfox missed a lot of the last session
Riot: rip
Riot: hi G
vonel has connected.
Ra'ven: yo von
Eileen: yo
Riot: hi von
Ra'ven: hopefully someone does fire damage this round, that'd be funny
Riot: why
Ra'ven:
  Ride the Flame  
 Sometimes the destination is all that is important
Trigger: Creature within 10 squares of her takes fire damage.
Effect: She teleports to a square adjacent to the target. All creatures adjacent to her before and after the telport take 3 fire damage.
Riot: Ah
Ra'ven: being pretty surrounded with guys that pop with one damage would make that funny
=^v^=: (( though to be honest it should auto work anyways cause ongoing fire damage guys ))
Rai Patience Argent: ((Ffs. I apparently forgot to click a bunch of boxes on Patience's abilities. Hold on, sigh. Ugh. It'll give me a quick chance to sort out a little emotional thing too.))
Ra'ven: ^v^
Ra'ven: how is everyone
Riot: Doing alright
Riot: Looks like I've got a job finally
Ra'ven: I am giant invisible wolf monster
Riot: How about y'all?
Ra'ven: also good(sorta
Ra'ven: electrician wants too much money
Rai Patience Argent: ((Jeebus. Accidentally made it so that there were no tooltips. -.- I'm eh ok.))
Rai Patience Argent: ((Jobs suck, but having a job is pretty nice. Gratz!))
Riot: Long time friend started a business last year where he drives around the valley reprogramming vehicle computers, and he's got so many clients and so much work he can barely handle it right now, in the slow season
Riot: So he needed someone to help and he offered me the job
Rai Patience Argent: ((Well, damn. Serendipity lives.))
Ra'ven: hopefully 'the valley' isn't too obnoixiously large
Rai Patience Argent: (Anyways, bang smash fightan dudez.)
Riot: Vegas Valley
Rai Patience Argent: (I recall that as being a fairly big valley.)
Sludge Dredge 8:
  Slam  
  (1) Io    Rolled 32 vs. AC ( Hit )    —    10 acid damage .  
Io:
  Miraculous Fortune  
Trigger: You are damaged by an enemy's attack.
Effect: The damage is reduced by 5. One ally wihin 5 squares of you gains a +1 power bonus to attack rolls until the start of your next turn.
Io: Suffered 5 dmg. Lost 0 HP and 5 temp HP.
HP: 66 / 66 + 11 temp.— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Rai Patience Argent: (Clink.)
Io: err
Io: maybe not
Io: it's start of Io's turn
Io: so kinda shit to use right now
Io: Suffered 5 dmg. Lost 0 HP and 5 temp HP.
HP: 66 / 66 + 6 temp.— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Rai Patience Argent: ((Kay then.))
Sludge Dredge 8: I've finished my turn.
Dretch Lackey 14:
  Savage Claws  
  (1) Eileen    Rolled 23 vs. AC ( Miss )    —    12 damage .  
Dretch Lackey 14: I've finished my turn.
Dretch Lackey 7 can't see Ra'ven, and so wanders off for the nearest visible prey.
Dretch Lackey 7: (This provokes)
Dretch Lackey 7:
  Savage Claws  
  (1) Eileen    Rolled 33 vs. AC ( Hit )    —    CRIT: 12 damage.  
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (3) Dretch Lackey 7    Rolled 31 vs. AC    —    21 damage .  
Special: This power can be used as a basic attack
Dretch Lackey 7: (deaded)
=^v^=: (( we still have like +4 to attack and +10 or 15 or something to damage right? ))
Riot: (( good question, I think so though ))
Dretch Lackey 7: (Yes, you do.)
=^v^=: (( I mean we do till ra'ven again, but I don't remember the exact numbers ))
Riot: (( can't see it in logfox ))
Rewrite the Story: A dramatic scene.:
  Gratuitious Violence  
Effect: Roll an Intimidate check. If the result is 13 or better, all allies gain a +2 bonus to attack rolls and a +5 bonus to damage rolls until the end of your next turn. If the check was 18 or better, the bonus is instead +4 to attack rolls and +10 to damage rolls. If the roll is 26 or better, all successful hits are additionally crits.
Apply Bonuses to carnage until the end of allies next turns.
Dretch Lackey 6 saw the other dretch get its head bitten off, and is smart enough to guess that something is there.
Dretch Lackey 6:
  Savage Claws  
  (1) Ra'ven    Rolled 31 vs. AC ( Hit )    —    12 damage .  
Dretch Lackey 6: (woot woot the 19 train is leaving the station.)
Ra'ven: Suffered 12 dmg. Lost 2 HP and 10 temp HP.
HP: 68 / 70— Surges: 8 / 8 — APs: 0 — Daily Items: 1
Dretch Lackey 6: I've finished my turn.
=^v^=: (( fox fixed, for some reason the server didn't have annad or the emir's picture ))
Dretch Lackey 6: (Huh.)
=^v^=: (( that shoudn't be possible but hey it's easy fix ))
Riot: (( oh nice ))
Dretch Lackey 6: (Didn't realize. I'm not doing anything different with these pics. (shrugs) Thanks for fixing it.)
Dretch Lackey 13:
  Savage Claws  
  (1) Ra'ven    Rolled 18 vs. AC ( Miss )    —    12 damage .  
Dretch Lackey 13: I've finished my turn.
=^v^=: (( like i said shouldn't be possible, since like, other people can see it and it more or less has to be gotten from the server, so confusing! ))
Purge Demon 2:
  Leaping Blast  
  (8) Rai Patience Argent    Rolled 33 vs. AC ( Hit )    —    19 damage .  
  (Sec.) (9) Sera    Rolled 33 vs. Reflex ( Hit )    —    10 damage .  
Hit: and the target takes a -2 penalty to all defenses (save ends). The infector then makes a secondary attack.
Secondary Hit: and the target takes a -2 penalty to all defenses (save ends).
Special: Technically, RAW says that this attack should be able to double-tap, but I'm pretty sure that wasn't the intent, so I won't do it.
Apply -2 penalty to all defenses (save ends).
=^v^=: (( damn high rolls are high ))
Dretch Lackey 6: (RNGeezus is an old testament god in disguise.)
Sera: Suffered 10 dmg.
HP: 46 / 77— Surges: 11 / 11 — APs: 1 — Daily Items: 1
=^v^=: (( the holy trinity in a large trenchcoat ))
As the globule of acidic slime impacts Patience, Lucky hears her voice in her mind, like a sliver of silver light that has paused the world just long enough to ask you a question. "Lucky, will you take this pain from me? It will hurt, but I can let you take power from it.""
Rai Patience Argent: ((The power in question, should you choose to accept it:))
Rai Patience Argent:
  Unspeakable Bond  
Trigger: You are damaged by an attack.
Effect: One willing ally takes the damage from the triggering attack instead of you. You still take any other effects from the attack.. The target gains a +2 power bonus to attack rolls, a +2 power bonus to all defenses, and a +5 power bonus to damage rolls until the end of your next turn.
Lucky: Suffered 19 dmg.
HP: 43 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
Rai Patience Argent: There should be a condition there. Hold on.
Rai Patience Argent:
  Unspeakable Bond  
Trigger: You are damaged by an attack.
Effect: One willing ally takes the damage from the triggering attack instead of you. You still take any other effects from the attack.. The target gains a +2 power bonus to attack rolls, a +2 power bonus to all defenses, and a +5 power bonus to damage rolls until the end of your next turn.
Apply The target gains a +2 power bonus to attack rolls, a +2 power bonus to all defenses, and a +5 power bonus to damage rolls until the end of your next turn.
Rai Patience Argent: ((Lucky being the designated recipient of damage boosts.))
Riot: (( okay so they're automated then, easy peasy ))
=^v^=: (( plus like, resist 10 ))
Riot: (( OH YEAH thanks ))
Lucky: Gained 10 HP.
HP: 53 / 73— Surges: 4 / 6 — APs: 1 — Daily Items: 1
=^v^=: (( so only taking the 9 dmg and getting moar boni ))
Riot: (( yee ))
Rai Patience Argent: (Yarp!)
Rai Patience Argent: (Gotta love it.)
Purge Demon 2: I've finished my turn.
Sludge Dredge 4 can't actually hurt Kris, but doesn't realize it quite yet.
Sludge Dredge 4: I've finished my turn.
Dretch Lackey 10:
  Savage Claws  
  (1) Ra'ven    Rolled 16 vs. AC ( Miss )    —    12 damage .  
Io has received initiative.
Dretch Lackey 10: I've finished my turn.
Sludge Dredge 4: (Io lays waste to the broken world.)
=^v^=: (( swarms are annoying right? ))
Sludge Dredge 4: ((They tend to be, yes.))
Sludge Dredge 4: ((If you're asking about their specific properties, they just take half from melee and ranged, and have vul 10 vs area and close. These particular swarms, however, seem to have an extra bit of protection.))
Dretch Swarm 2:
  Scattering Swarm  
Trigger: A close or area attack hits the swarm.
Effect: The swarm is not vulnerable to the attack, and takes half damage from it.
=^v^=: (( ya, but like, it's 15 damage for the bonus right now? ))
Sludge Dredge 4: ((It's only 15 for Lucky.))
Io:
  Io's Judgement  
  (8) Dretch Swarm 2    Rolled 39 vs. Fortitude    —    27 thunder or radiant. damage . CRIT: 27 thunder or radiant. damage, plus 6 damage.  
  (9) Dretch Swarm 3    Rolled 34 vs. Fortitude    —    27 thunder or radiant. damage .  
  (4) Dretch Swarm 1    Rolled 31 vs. Fortitude    —    27 thunder or radiant. damage .  
Hit: the target is dazed until the end of your next turn.
    Covenant of Wrath: You also push the target a number of squares equal to 5 . If you target only one creature, deal an extra 1 damage.  
Apply The target is dazed until the end of your next turn.
Io:
  Wrath and Preservation  
Trigger: Io uses a daily or encounter divine power on their turn
Effect: Slide an ally within 10 one square AND do +1 damage per foe targeted.
Sludge Dredge 4: (Well, obviously hits.)
Dretch Swarm 2:
  Swarm  
Effect: The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
=^v^=: (( elieen want the slide right? ))
Sludge Dredge 4: (Just showing that the swarms themselves cannot be slid.)
vonel: (( sure ))
=^v^=: (( dang sera is in the way, might as well spend a ton of io hp ))
Dretch Swarm 2:
  Breakaway Dretch  
Trigger: An enemy hits the swarm
Effect: Up to four dretch lackeys (roll a d4 to determine the exact number) appear in squares within 2 squares of the swarm. They can appear in occupied squares and act on the swarm's turn. Dretch lackeys created in this fashion are worth no experience points.
Special: 1/Round
    3 Dretch Breakaways.  
=^v^=: (( it already did that ))
=^v^=: (( vs ra'ven ))
Sludge Dredge 4: (Sorry, I mean to be using one of the others. my bad.)
vonel: (( I'd like to hope that power also reduces there max hp cause you know coughing up parts of the swarm. ))
Io is also going to provoke from the 3 dretches
=^v^=: (( since they are pretty on a high horse recently xP ))
Sludge Dredge 4: ((Nope. There are just that many dretches, and it almost seems as though when some of them get spit out, others in the mob... undergo something similar to mitosis, splitting apart with a sickening rip.))
Sludge Dredge 4: ((Hold please.))
Dretch Swarm 1:
  Breakaway Dretch  
Trigger: An enemy hits the swarm
Effect: Up to four dretch lackeys (roll a d4 to determine the exact number) appear in squares within 2 squares of the swarm. They can appear in occupied squares and act on the swarm's turn. Dretch lackeys created in this fashion are worth no experience points.
Special: 1/Round
    1 Dretch Breakaways.  
vonel: (( Mmmm... dretch mitosis, things I didn't need a mental image of. ))
Sludge Dredge 4: ((Demons are lovely, aren't they?))
Sludge Dredge 5:
  Slam  
  (4) Io    Rolled 36 vs. AC ( Hit )    —    CRIT: 10 acid damage.  
Sludge Dredge 8:
  Slam  
  (5) Io    Rolled 19 vs. AC ( Miss )    —    10 acid damage .  
Io: Suffered 10 dmg. Lost 4 HP and 6 temp HP.
HP: 62 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Sludge Dredge 9:
  Slam  
  (4) Io    Rolled 28 vs. AC ( Hit )    —    10 acid damage .  
Io: Suffered 10 dmg.
HP: 52 / 66— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Io: You have spent an action point.
Current APs:
0
Io:
  Chromatic Scales  
Effect: When Io spends an action point to take an extra action, they also gain a +2 bonus to all defenses until the end of their next turn.
Apply When Io spends an action point to take an extra action, they also gain a +2 bonus to defenses until the end of their next turn.
Io:
  Blessing  
Trigger: Io spends an action point.
Effect: Instead of gaining +2 to defenses, one ally within 5 squares of Io uses their second wind as a free action.
=^v^=: (( Elieen, free action second wind, also whats your violence on action point bonus again? ))
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Eileen:
  Second Wind  
      I can spend a healing surge to regain + 18 hit points, and I get +2 to all defenses until start of next turn.  
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Click to toggle
Click to toggle Click to toggle Used Second Wind Bonus (defense) on Selected Target(s)
Eileen: Gained 18 HP. Spent a healing surge.
HP: 51 / 73— Surges: 9 / 10 — APs: 1 — Daily Items: 1
Dretch Swarm 2: (Lazors chargin....)
Io:
  Ice Breath  
  (6) Dretch Swarm 3    Rolled 24 vs. Reflex    —    32 cold damage .  
  (4) Dretch Lackey 5    Rolled 35 vs. Reflex    —    34 cold damage .  
  (5) Abyssal Flesh 3    Rolled 26 vs. Reflex    —    33 cold damage .  
  (5) Dretch Lackey 14    Rolled 31 vs. Reflex    —    34 cold damage .  
Hit: and you can slide the target 1 square.
=^v^=: (( blast a 1 ))
Dretch Swarm 2: ((That 1 was needed to miss.))
Io is sad no rock prob
=^v^=: (( did Io ever get gear? ))
Dretch Swarm 2: (Probably not, since you have stat control of them now.)
Riot: (( I thought narratively we did? ))
=^v^=: (( to be fair that's cold so not like io'd have a rock that works on it rip ))
Dretch Swarm 2: ((Narratively, yes. I interpreted the question as "did Io get items on his sheet/token?"))
=^v^=: (( whatever the other guys are nuked ))
Abyssal Flesh 3:
  Variable Resistance  
Trigger: The overgrowth takes acid, cold, fire, lightning, or thunder damage.
Effect: The flesh gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Special: 2/Encounter
=^v^=: (( lacky takes the nuke right? ))
Io:
  Glory  
Trigger: You kill a creature with an attack.
Effect: Io gains a glory charge. They can hold up to seven glory charges, which last until used.
Io:
  Glorious Resurgence  
    Effect: Io spends two glory charges, and regains hit points equal to 10 .  
Io: Gained 10 HP.
HP: 62 / 66— Surges: 10 / 11 — APs: 0 — Daily Items: 1
Io:
  Wrath and Preservation  
Trigger: Io uses a daily or encounter divine power on their turn
Effect: Slide an ally within 10 one square AND do +1 damage per foe targeted.
=^v^=: (( someone else want a slide? ))
Yltheria: (I suppose I could do without being adjacent.)
=^v^=: (( Yith de-aura'd then ))
Io: Bonuses to carnage until the end of allies next turns. ended on Io I've finished my turn.
Sludge Dredge 11:
  Slam  
  (1) Io    Rolled 21 vs. AC ( Miss )    —    10 acid damage .  
Sludge Dredge 11: I've finished my turn.
Abyssal Flesh 1:
  Variable Resistance  
Trigger: The overgrowth takes acid, cold, fire, lightning, or thunder damage.
Effect: The flesh gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Special: 2/Encounter
Abyssal Flesh 1: (Negates his fire damage.)
=^v^=: (( neat, that's it's twice xP ))
Abyssal Flesh 1: ((Oh, really? Then I just didn't put the marker on him, and he didn't need to use it.))
Abyssal Flesh 1:
  Regeneration  
Effect: The abyssal flesh regains 5 hit points whenever it starts its turn and has at least 1 hit point.
=^v^=: (( nah he used it vs the thunder ra'ven did, like the other guy ))
Abyssal Flesh 1: ((I now understand.))
Abyssal Flesh 1: ((Then yes, that's number 2.))
Abyssal Flesh 1:
  Grasping Tendrils  
  (1) Ra'ven    Rolled 10 vs. Reflex ( Miss )    —    15 damage .  
Hit: and the target is grabbed.
Apply Grabbed until escape.
Abyssal Flesh 1: (womp womp)
Hector Achilon has received initiative.
Abyssal Flesh 1: I've finished my turn.
: Rolled 15. Saving throw
Success: Abyssal Flesh 1 has overcome Take ongoing 5 fire damage .
Aftereffect: Abyssal Flesh 1 is now subject to Take 5 cold damage.
=^v^=: (( come on hektor you can do it, do a single point or more of fire damage up top ))
Abyssal Flesh 1: (lol, hold on, let me see.)
Hector Achilon:
  Weapon of Astral Flame  
  (1) Dretch Lackey 1    Rolled 20 vs. Reflex    —    20 fire damage .  
Hit: and the target takes a -2 penalty to attack rolls until the end of your next turn.
Effect: You conjure a weapon of astral flame in your space. The weapon lasts until the end of your next turn. When you move, the weapon moves with you, remaining in your space. The weapon makes the primary attack when it appears.
Sustain (Minor): The weapon persists and makes a secondary attack.
Apply -2 Penalty to attack rolls until the end of your next turn.
=^v^=: (( lol 1 ))
Abyssal Flesh 1: (Sigh.)
=^v^=: (( minor action secondary attack persist? ))
=^v^=: (( also I guess 4 damage ))
Abyssal Flesh 1: ((Yes, he will... oh, dur. I absolutely forgot that powers like that double tap.))
Hector Achilon:
  Weapon of Astral Flame Secondary Attack.  
  (1) Dretch Lackey 1    Rolled 35 vs. Reflex    —    20 fire damage .  
Hector Achilon:
  Lifestealer Quarterstaff Property  
Effect: Whenever you kill an enemy with this weapon, you gain temporary hit points equal to 5 + the weapon's enhancement bonus (+2)
Hector Achilon: Suffered 8 dmg.
HP: 36 / 68— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Ra'ven:
  Ride the Flame  
 Sometimes the destination is all that is important
Trigger: Creature within 10 squares of her takes fire damage.
Effect: She teleports to a square adjacent to the target. All creatures adjacent to her before and after the telport take 3 fire damage.
Hector Achilon: Gained 7 temp HP.
HP: 36 / 68 + 7 temp.— Surges: 9 / 9 — APs: 1 — Daily Items: 1
=^v^=: (( poof ))
Abyssal Flesh 1: ((Yay!))
=^v^=: (( she's invisible but POP GOES MINIONS ))
Hector Achilon:
  Boots of the Fencing Master Property  
Effect: When you shift, you gain a +1 item bonus to AC and Reflex until the end of your next turn.
Apply +1 item bonus to AC and reflex until the end of your next turn.
Abyssal Flesh 1: (nodnod. Hold on. This is harder to adjudicate than you think.)
=^v^=: (( also we got looney giant attack/dmg bonus if he wnts to do mean things ))
=^v^=: (( for what it's worth the power is written teleport then guys take damage ))
Riot: (( is that a magic item's daily power ))
=^v^=: (( it is! thp! ))
Sera:
  Arcane Rejuvenation  
    Whenever an ally uses a magic item's daily power, that ally gains 10 temporary hit points.  
Riot: (( 10 thp to Hector ))
Ra'ven: Gained 10 temp HP.
HP: 68 / 70 + 10 temp.— Surges: 8 / 8 — APs: 0 — Daily Items: 1
Riot: (( Oh and Ra'ven lol ))
Riot: (( duh ))
=^v^=: (( hektor's is a property ))
=^v^=: (( actually 2 properties ))
Riot: (( Ah ))
Abyssal Flesh 1: (Hector's item power isn't a daily.)
Riot: (( ah well ))
Riot: (( at least it helped someone! ))
=^v^=: (( yes also hec got ye thp from eating minion anyways ))
Abyssal Flesh 1: (Ok, this next part requires some adjudication, and this is what I think happens. If you have any direct evidence otherwise, tell me. Otherwise, let's not argue about this particular bag of rats.)
=^v^=: (( k ))
Sludge Dredge 1:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
Abyssal Flesh 1: (Etc.)
=^v^=: (( I'd argue it coudln't use it on it's self, so one stays dead? ))
Abyssal Flesh 1: (Yeah. That last one right there.)
=^v^=: (( but ya, at least 3 of them are fine, coo, still worthwhile ))
Sludge Dredge 4:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
Abyssal Flesh 1: (Had to make sure that those ones had the power used.)
Abyssal Flesh 1: (Anyway!)
Rai Patience Argent has received initiative.
Hector Achilon: Bonuses to carnage until the end of allies next turns. ended on Hector Achilon I've finished my turn.
=^v^=: (( heck not doing ap something? ))
Abyssal Flesh 1: ((Yeah, I guess that would make sense, huh?))
=^v^=: (( ya, +4/+10 ))
Abyssal Flesh 1: (Nothing but minions nearby, though... honestly not sure using an AP is a good move here.)
=^v^=: (( oh ya if he only has single target melee, ya ))
Abyssal Flesh 1: ((He has a couple of multitarget... but they're all still melee, just about.))
=^v^=: (( is what it is ))
=^v^=: (( perhaps Rai has some cool stuff ))
Rai Patience Argent: "Lucky... I don't know why, but
Rai Patience Argent: Dammit
Rai Patience Argent: "Lucky, I don't know why, but there's some kind of... resonance. Can you feel it?" She seems oddly bewildered. "I can make you strong. The silver of Garmera is in me now... and I think it wants to be within you as well." She shakes her head. "Will you accept more of this power. It... will not hurt. It got a TASTE for you last time."
Lucky cocks an eyebrow at the words, but says, "Sure. Whatever works to beat these fuckers back."
Sera flicks her eyes at Hector and back to the two women in front of her, eyes narrowing.
Silver power rushes into you, and all you can smell is the scent of wet leaves, all you can taste is clear moonlight.
Rai Patience Argent:
  Pale Fire  
    Effect: One willing ally takes on the form of a Shiere Knight until the end of the encounter or until you dismiss the effect as a minor action. While in the this form, the target gains darkvision, gains a +2 power bonus to attack rolls, deals 2d8 extra radiant damage with melee attacks, amd gains resist first equal to 10  
Riot: (( well that's certainly a thing lol ))
vonel: (( damn ))
Rai Patience Argent mutters "And myself..."
Rai Patience Argent:
  Moonlight Sigil  
    Effect: Until the end of the encounter, any attack that uses the target gains a +1 power bonus to attack rolls and a bonus to damage rolls equal to your Constitution modifier 5 . As a minor action, the target's wielder can end the effect in order to remove an effect on him or her that a save can end.  
Apply Until the end of the encounter, any attack that uses the target gains a +1 power bonus to attack rolls and a bonus to damage rolls equal to your Constitution modifier. As a minor action, the target's wielder can end the effect in order to remove an effect on him or her that a save can end.
Rai Patience Argent:
  Shadow Walk  
Effect: On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
=^v^=: (( side not holy lol would that make one of ra'ven's at will mean ))
Rai Patience Argent:
  Arcane Archer  
Effect: Patience casts her spells from a glowing bow of multicolored energy which functions as a rod. The range of all her warlock powers (not ancillary abilities) is doubled, and in the case of blasts and bursts, she can choose 1 extra square adjacent to the area to be additionally targeted.
Rai Patience Argent: (Oh, yeah. She's using AP. Sorry.)
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Rai Patience Argent:
  Clarion Call  
  (2) Dretch Swarm 2    Rolled 36 vs. Fortitude    —    31 thunder damage .  
  (3) Dretch Lackey 9    Rolled 34 vs. Fortitude    —    29 thunder damage .  
  (3) Dretch Lackey 8    Rolled 22 vs. Fortitude    —    28 thunder damage .  
  (3) Abyssal Flesh 1    Rolled 29 vs. Fortitude    —    28 thunder damage .  
Hit: and the target is deafened until the end of your next turn. You gain 3 temporary hit points for each target you hit. Temporary hit points gained in this way are cumulative.
Rai Patience Argent: (checkbox fail again.)
=^v^=: (( at least the 31 is high ))
=^v^=: (( you also missed some damage ))
=^v^=: (( 10 for the round, 5 for elieen, con mod from her earlier power ))
Hector Achilon has received initiative.
Hector Achilon has received initiative.
Rai Patience Argent: (You're right. I thought I'd added those all, but I guess I accidentally thought I'd applied it.)
=^v^=: (( it's an already big number! ))
Rai Patience Argent: (Tis, yes.)
Rai Patience Argent: You have spent an action point.
Current APs:
0
Rai Patience Argent: (Hold on just a sec, sorry.)
Rai Patience Argent: (I'm a moron, and didn't add TWO daily attacks on Patience. Oh well.))
=^v^=: (( tbf she already used 2 standard actions ))
Rai Patience Argent: I've finished my turn.
: Rolled 20. Saving throw
Success: Rai Patience Argent has overcome -2 penalty to all defenses (save ends). .

The target gains a +2 power bonus to attack rolls, a +2 power bonus to all defenses, and a +5 power bonus to damage rolls until the end of your next turn. ended on Lucky
Bonuses to carnage until the end of allies next turns. ended on Rai Patience Argent
Rai Patience Argent: (I know, but what if I want to use one next turn? Lol.)
Dretch Swarm 3:
  Frenzied Claws  
  (1) Eileen    Rolled 32 vs. AC ( Hit )    —    21 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
Dretch Swarm 3 snarls and cackles, digging at Eileen and attempting to pry her plates apart.
Eileen: Suffered 16 dmg.
HP: 35 / 73— Surges: 9 / 10 — APs: 1 — Daily Items: 1
=^v^=: (( it charge or something? ))
Dretch Swarm 3: ((Yes.))
Dretch Swarm 3: I've finished my turn.
Sludge Dredge 2 provokes, 'cause you're still invisible, and demon slimes are dumb.
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (2) Sludge Dredge 2    Rolled 27 vs. AC    —    22 damage .  
Special: This power can be used as a basic attack
Sludge Dredge 2:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
Sludge Dredge 2: I've finished my turn.
Sludge Dredge 2 still can't hurt Kris.
Sludge Dredge 6: I've finished my turn.
=^v^=: (( dang makes me hope Yith has beguiling strands ))
Sludge Dredge 2: (Well...)
Sludge Dredge 10:
  Slam  
  (1) Io    Rolled 20 vs. AC ( Miss )    —    10 acid damage .  
Sludge Dredge 10: I've finished my turn.
Sludge Dredge 7:
  Slam  
  (1) Hector Achilon    Rolled 36 vs. AC ( Hit )    —    10 acid damage .  
Hector Achilon: Suffered 10 dmg. Lost 3 HP and 7 temp HP.
HP: 33 / 68— Surges: 9 / 9 — APs: 1 — Daily Items: 1
Hector Achilon:
  Strikebacks Encounter  
Trigger: An adjacent enemy hits you.
Effect: Make a melee basic attack against the triggering enemy.
Sludge Dredge 2: (Whoa. Basic attack button does a weird thing. I just gonna do an at-will, and remove the bits)
Hector Achilon:
  Recovery Strike  
  (1) Sludge Dredge 7    Rolled 18 vs. AC    —    17 damage .  
    Hit: And the next ally who hits the target before the end of your next turn regains hit points equal to 5  
Sludge Dredge 2: ((Irrelevant, lol.)
Yltheria has received initiative.
Sludge Dredge 7: I've finished my turn.
Yltheria:
  Summon Poltergeist  
Effect: You summon a small poltergeist in an uncoccupied space within range.
Special: Intrinsic Nature: If you haven't given the poltergeist any commands by the end of your turn, it attacks an adjacent creature. If it can't do that, it moves its speed toward the nearest creature. In addition, you fall prone.
    Symbiosis: While the summoned poltergeist is present, you gain a +2 power bonus to speed, and a +4 power bonus to all defenses against opportunity attacks. Use this OR Ray of Fatigue in a day.  
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Yltheria: "Kris. Do you have confidence in your ability to survive having your blood temporarily frozen?"
Ra'ven snerks invisiwolfishly
=^v^=: (( the +10 damage will sorta suck though ))
Kris: "Sure do little lady."
Yltheria:
  Stone Blood  
  (5) Dretch Swarm 1    Rolled 38 vs. Fortitude    —    23 damage .  
  (4) Kris    Rolled 36 vs. Fortitude ( Hit )    —    23 damage .  
  (4) Dretch Lackey 3    Rolled 21 vs. Fortitude    —    23 damage .  
  (4) Sludge Dredge 4    Rolled 25 vs. Fortitude    —    23 damage .  
  (3) Sludge Dredge 6    Rolled 21 vs. Fortitude    —    23 damage .  
  (5) Sludge Dredge 3    Rolled 35 vs. Fortitude    —    23 damage .  
  (3) Dretch Lackey 16    Rolled 33 vs. Fortitude    —    23 damage .  
Hit: and the target is slowed until the end of your next turn.
Apply Slowed until the end of your next turn.
vonel: (( People upstairs must be haivng a party or something, there being more louder and more stompy then normal. ))
Yltheria: (lol)
=^v^=: (( rip kris ))
vonel: (( only taking 13 ))
=^v^=: (( at least it's only 13 damage ))
Kris: Suffered 13 dmg.
HP: 72 / 85— Surges: 11 / 12 — APs: 1 — Daily Items: 1
=^v^=: (( also slow ))
vonel: (( not really worried about that one at the moment ))
=^v^=: (( at least drech 3 and 4 can't rez one ))
Sludge Dredge 3:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
Sludge Dredge 6:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
=^v^=: (( well at least one of them, I guess the other could be last in chain ))
Yltheria: (Sadly, they can all rez. But at least those ones have all used their rez powers)
=^v^=: (( action point something? ))
Yltheria: (Yus, AP.)
=^v^=: (( actually I'd think tne minions couldn't be slowed cause dead clears effects and they died ))
Yltheria: You have spent an action point.
Current APs:
0
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
vonel: (( Button is getting a workout today. ))
=^v^=: (( IT IS A GOOD BUTTON ))
Riot: (( a very good button ))
vonel: (( To bad no one has that theme Nadya had, so no doubble tapping the button. ))
=^v^=: (( first combat of the day so no double tapping anyways ))
Yltheria:
  Steal Endurance  
  (5) Dretch Swarm 1    Rolled 20 vs. Will  
  (3) Ra'ven    Rolled 27 vs. Will ( Hit )  
  (4) Kris    Rolled 36 vs. Will ( Hit )  
  (1) Hector Achilon    Rolled 29 vs. Will ( Hit )  
  (3) Summoned Poltergeist 1    Rolled 21 vs. Will  
  (2) Dretch Lackey 2    Rolled 35 vs. Will  
  (4) Dretch Lackey 3    Rolled 25 vs. Will  
  (2) Sludge Dredge 7    Rolled 23 vs. Will  
  (3) Sludge Dredge 5    Rolled 36 vs. Will  
  (4) Sludge Dredge 4    Rolled 37 vs. Will  
  (3) Sludge Dredge 6    Rolled 28 vs. Will  
  (5) Sludge Dredge 3    Rolled 23 vs. Will  
  (2) Sludge Dredge 1    Rolled 28 vs. Will  
Hit: The target is dazed and immobilized (save ends both).
Miss: The target is dazed until the end of its next turn.
Effect: Each ally in the burst can shift up to 4 squares as a free action and gains a +4 power bonus to damage rolls until the end of your next turn.
Special: Use this OR Summon Malicious Animus in one day.
Apply The target is dazed and immobilized (save ends both)
Apply The target is dazed until the end of its next turn.
Apply Each ally in the burst can shift up to 4 squares as a free action and gains a +4 power bonus to damage rolls until the end of your next turn.
=^v^=: (( damn that's sorta screwing allies ))
Yltheria: (....giving allies a bonus to damage and letting them slide around is screwing them?)
=^v^=: (( Oh, didn't see that it doesn't actually daze allies ))
vonel: (( Ah, only target's enemys ))
Yltheria: Friendly Burst.
=^v^=: (( I was all like, uhhh ))
Kris is actually largly fine were he is.
Ra'ven:
  Nightmare Travel  
 A twist in reality and she's elswhere
Trigger: She shifts 1 or more squares
Effect: She can teleport the same distance she would have shifted.
=^v^=: (( eeeh, she's invisible till end of her next turn she imght stay there actually ))
=^v^=: (( em's turn? ))
=^v^=: (( big E ))
=^v^=: (( the Em-ier-peror ))
Yltheria: "And finally..."
Yltheria:
  Blackfire Shield  
Effect: You gain resist 10 necrotic and resist 10 fire until the end of the encounter. Whenever a creature makes a melee attack roll against you, it takes 2d6 + your intelligence modifer necrotic damage. No creature can take this damage more than once per turn.
    17 Necrotic Damage. Use this OR Insightful warning in an encounter.  
Apply Whenever a creature makes a melee attack roll against you, it takes 2d6 + Int modifier (+6) Necrotic damage. No creature can take this damage more than once per turn.
Yltheria: "I'm very sorry, Sera..."
Sera: "What? Why"
Yltheria: (Oh, nvm. I'm a dumbass. That would have made sense if they didn't rez, and Ylth is smart enough to know.)
=^v^=: (( poltrygeist punch ))
Riot: (( -_- ))
Summoned Poltergeist 1:
  Ghostly Rage  
  (1) Sludge Dredge 9    Rolled 34 vs. Reflex    —    27 damage .  
  (1) Sludge Dredge 8    Rolled 36 vs. Reflex    —    27 damage .  
Hit: and the Poltergeist slides the target 2 squares.
Sludge Dredge 9:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
Sludge Dredge 5:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
Yltheria: (Removing all the shields...)
Yltheria , of course, is knocked off her feet by the backlash.
Yltheria: Bonuses to carnage until the end of allies next turns. ended on Yltheria I've finished my turn.
Emir Ibrahil Kelarus: "You're doing well. Better than I thought you would. Which means that putting my thumb on the scales... just a bit, won't go amiss, hmm?"
Black rents in space form along his hand, projected outwards like the lash of whips as they strike at you.
Emir Ibrahil Kelarus:
  Life Siphon  
  (17) Yltheria    Rolled 27 vs. Fortitude ( Hit )    —    12 cold and necrotic damage .  
  (16) Lucky    Rolled 21 vs. Fortitude ( Miss )    —    15 cold and necrotic damage .  
  (17) Sera    Rolled 36 vs. Fortitude ( Hit )    —    19 cold and necrotic damage .  
Effect: If at least one creature takes damage from this attacks, the Emir gains 25 temporary hit points.
Emir Ibrahil Kelarus: (OR I COULD HIT THE CORRECT BOXES)
=^v^=: (( no that's too hard even for me ))
Yltheria: Suffered 12 dmg.
HP: 37 / 59— Surges: 7 / 7 — APs: 0 — Daily Items: 1
=^v^=: (( eventual new version is going to assume aoe ))
Emir Ibrahil Kelarus: (12 damage, per fuckup convention.)
Sera: Suffered 12 dmg.
HP: 34 / 77— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Emir Ibrahil Kelarus: "After all, you're using some kind of artifact. It's only fair."
Emir Ibrahil Kelarus: I've finished my turn.
=^v^=: (( lol someone with high insight use the pen on Anad for the maximum lulz ))
Eileen snorts at that, "Your conditions never included you fighting us, I'd say test is null and void."
Dretch Swarm 1:
  Frenzied Claws  
  (1) Kris    Rolled 31 vs. AC ( Hit )    —    26 damage .  
Hit: and the target is slowed until the end of the mob's next turn.
Apply The target is slowed until the end of the swarm's next turn.
=^v^=: (( crucible paying off in spades ))
Kris: Suffered 16 dmg.
HP: 56 / 85— Surges: 11 / 12 — APs: 1 — Daily Items: 1
=^v^=: (( use dominate pen to make Annad shoot the emir ))
Emir Ibrahil Kelarus: "With all due respect, doll, if you wish to discuss our agreement, please produce a copy of the contract."
Emir Ibrahil Kelarus: ((Well, that's an idea.))
Eileen has received initiative.
Dretch Swarm 1: I've finished my turn.
: Rolled 6. Saving throw
Failure: Dretch Swarm 1 remains with The target is dazed and immobilized (save ends both).
=^v^=: (( woo Elieen gets to go! ))
Eileen: "Well sense we never signed any thing lthat measns there was on deal or test and your just trying to kill us.. or am I worng to assume that?"
vonel: (( Nothing but single targets! ))
=^v^=: (( pen seems to be aoe if you don't wanna single target ))
Emir Ibrahil Kelarus: "Hardly. The deal changes from moment to moment. And when all is settled, we'll find that the outcome was precisely in both our benefits. Trust me. These things have a way of working out."
vonel: (( Eileen is like the worst one to use the pen at the moment. ))
=^v^=: (( history is resoruce recovery ))
vonel: (( on the first round? ))
Emir Ibrahil Kelarus: ((The pen is AoE to various degrees, yes.))
=^v^=: (( migh be like surges or dailies or something, basically everyone else has used a couple ))
=^v^=: (( dunno what it actually turns out to mean though ))
Riot: (( Sera has not ))
Emir Ibrahil Kelarus: ((That is by design. You have a vague idea that it will help to replenish your resources, but not precisely what that will mean.))
=^v^=: (( ya, sera and elieen, but ra'ven did 2 plus some items, rai did 2, hektor did 1, yith did 2, io did 1... ))
vonel: (( Yeah... not sure I want to use that on the first round when we've hardly used any thing. ))
Emir Ibrahil Kelarus: (Ylth did 3, lol.)
=^v^=: (( coo, but like, if you can plz shift closer to io when you are done ))
Emir Ibrahil Kelarus: (She just went daily, at-will, daily daily.)
Eileen:
  Inspiring Word 1 : Minor - Close burst 5  
 Eileen calls out to a wounded ally and offers inspiring words of courage and determination that invigorates her comrade.
(0) Eileen  Eileen   Effect: The target can spend a healing surge and regain 18 + 4 hit points.
Mark of Healing: The target can also make a saving throw.
 
Eileen: Gained 22 HP. Spent a healing surge.
HP: 57 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Riot: (( brb taking dog out ))
Emir Ibrahil Kelarus: ((Apparently Riot is the one who let the dogs out.))
=^v^=: (( makes sense ))
Eileen:
  Moonshard - Encounter  
  (1) Dretch Swarm 3    Rolled 26 vs. Reflex    —    19 cold damage .  
  (2) Dretch Lackey 7    Rolled 32 vs. Reflex    —    19 cold damage .  
  (3) Dretch Lackey 15    Rolled 27 vs. Reflex    —    19 cold damage .  
Hit: The target is immobilized (save ends).
Apply The target is immobilized (save ends).
Riot: (( back ))
Emir Ibrahil Kelarus: WB
=^v^=: (( +2 vs the swarm cause ca ))
Emir Ibrahil Kelarus: (Also remember that you took 6 poison from that.)
Dretch Swarm 3:
  Sickening Swarm  
Effect: Any enemy that takes a standard or move action within the aura takes 6 poison damage. This aura counts as Sickening Miasma, and stacks accordingly.
Apply Any enemy that takes a standard or move action within the aura takes 6 damage and 6 poison damage. This aura counts as Sickening Miasma, and stacks accordingly.
=^v^=: (( still has resist 5 or something all ))
Eileen: Suffered 1 dmg.
HP: 56 / 73— Surges: 8 / 10 — APs: 1 — Daily Items: 1
Eileen:
  Boots of the Fencing Master - Encounter  
Effect: Shift 2 squares.
Eileen:
  Boots of the Fencing Master - Property  
Effect: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Apply Gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Eileen: Bonuses to carnage until the end of allies next turns. ended on Eileen I've finished my turn.
Dretch Lackey 12:
  Savage Claws  
  (1) Rai Patience Argent    Rolled 29 vs. AC ( Hit )    —    12 damage .  
Emir Ibrahil Kelarus: (Huh. Anyone remember what that green shield on Patience is? It's not showing up on effects.)
Rai Patience Argent: Suffered 12 dmg.
HP: 65 / 77— Surges: 11 / 11 — APs: 0 — Daily Items: 1
=^v^=: (( concealment ))
Emir Ibrahil Kelarus: (Shadow Walk. Of course.)
Emir Ibrahil Kelarus: (Thanks.)
Dretch Lackey 12: I've finished my turn.
Dretch Lackey 11:
  Savage Claws  
  (1) Eileen    Rolled 24 vs. AC ( Hit )    —    12 damage .  
Emir Ibrahil Kelarus: (Boots ftw)
Dretch Lackey 11: I've finished my turn.
Dretch Lackey 4:
  Savage Claws  
  (1) Ra'ven    Rolled 31 vs. AC ( Hit )    —    12 damage .  
Ra'ven: Suffered 12 dmg. Lost 2 HP and 10 temp HP.
HP: 66 / 70— Surges: 8 / 8 — APs: 0 — Daily Items: 1
Sera has received initiative.
Dretch Lackey 4: I've finished my turn.
Emir Ibrahil Kelarus: (Finally. It's been 84 years, but it's Sera's turn.)
Riot: (( shifting 1 space ))
Riot: (( this is gonna be a bit squirrely but let's try this new thing out ))
Emir Ibrahil Kelarus: (Amusing little thing: Today, while fighting Ketheric Thorm, "Us" managed to get the kill shot.)
=^v^=: (( yay Us ))
Riot: (( hoping attack and damage mods are already applied because I have no clue what to add otherwise ))
=^v^=: (( they aren't ))
Riot: (( lol amazing, go Us ))
Emir Ibrahil Kelarus: ((Go Us!))
=^v^=: (( you get +4 to attack and +10 to damage rolls ))
Riot: (( Oh. Okay ))
=^v^=: (( plus 2 more for any combat advantage guys ))
Emir Ibrahil Kelarus: (Per normal.)
=^v^=: (( which is like almost everyone up from you ))
Riot: (( no idea which of these guys grant CA honestly ))
=^v^=: (( though cloud does ))
Emir Ibrahil Kelarus: ((Almost all.))
Emir Ibrahil Kelarus: ((Anyone with the red "dazed" cloud.))
Riot: (( thanks ))
Sera:
  Lightning Motes  
 Shocking vengeance of the Reach.
  (2) Dretch Lackey 2    Rolled 25 vs. Reflex    —    25 lightning damage .  
  (3) Dretch Lackey 3    Rolled 18 vs. Reflex    —    25 lightning damage .  
  (3) Sludge Dredge 7    Rolled 32 vs. Reflex    —    25 lightning damage .  
  (2) Sludge Dredge 5    Rolled 38 vs. Reflex    —    26 lightning damage .  
  (3) Sludge Dredge 10    Rolled 21 vs. Reflex    —    21 lightning damage .  
  (3) Sludge Dredge 11    Rolled 24 vs. Reflex    —    22 lightning damage .  
  (3) Sludge Dredge 4    Rolled 31 vs. Reflex    —    29 lightning damage .  
  (2) Sludge Dredge 6    Rolled 37 vs. Reflex    —    27 lightning damage .  
  (2) Sludge Dredge 9    Rolled 34 vs. Reflex    —    25 lightning damage .  
  (1) Sludge Dredge 1    Rolled 23 vs. Reflex    —    25 lightning damage .  
  (3) Sludge Dredge 8    Rolled 24 vs. Reflex    —    31 lightning damage .  
Hit: The target is dazed save ends
Miss: Half damage and ongoing 5 lightning
=^v^=: (( that's burst ))
=^v^=: (( so every square within 3 of you ))
Riot: (( yeah ))
=^v^=: (( also oof stupid checkbox! ))
Riot: (( close burst 3 ))
Riot: (( did I do it wrong? ))
=^v^=: (( no ))
=^v^=: (( I'm being dumb, sorry ))
Riot: (( okay no worries ))
Sludge Dredge 10:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
Sludge Dredge 8:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
Sludge Dredge 7:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
=^v^=: (( at least many of them gotta be dead ))
Riot: (( that's what I'm hoping ))
Sludge Dredge 11:
  Revitalizing Ooze  
Trigger: The first time the sludge dredge drops to 0 hit points.
Effect: A dead sludge dredge within 10 squares of this creature is restored to life. It appears in its former space or the nearest unoccupied space.
=^v^=: (( also that's probably all their sheilds ))
Emir Ibrahil Kelarus: ((Seems likely.))
Emir Ibrahil Kelarus: (In fact, it's true, so I can just remove the corpses, since nothing is going to come along and revive them.)
=^v^=: (( woot ))
=^v^=: (( anything else Sera? ))
Riot: (( just debating on a heal action for myself ))
=^v^=: (( go 4 it, also you could action point if you wanna nuke some other shit ))
Riot: (( already used my move action to shift, can't really get anywhere that I want to do any real damage ))
Sera:
  Magical Formula 1  
(0) Sera  Sera   Effect: Choose one of the following effects:
Resistive: Target gets +1 to ac until end of encounter. They can dismiss this as a free action to gain 19 + 5 temp hp.
Healing: Target regains 19 + 3 hp.
 
Apply The ally gains a +2 bonus to all defenses until the end of your next turn.
Apply Target gets +1 to ac and can dismiss for thp
=^v^=: (( your stuff all seems to be within 10, so you could ))
Riot: (( tbf the one I really wanna hit is 18 away lol ))
=^v^=: (( correct, that's basically everyone, except emir and annad ))
Sera: Gained 22 HP.
HP: 56 / 77— Surges: 11 / 11 — APs: 1 — Daily Items: 1
Sera:
  Gunner  
Effect: The next attack Clarity uses on her turn costs a free action instead of its normal action. Only one free action attack may be used on her turn.
Emir Ibrahil Kelarus: (ratatatatata...)
Sera:
  Gale Force Infusion  
  (5) Dretch Lackey 11    Rolled 31 vs. Reflex    —    27 damage .  
  (3) Sludge Dredge 10    Rolled 22 vs. Reflex    —    22 damage .  
  (3) Sludge Dredge 11    Rolled 39 vs. Reflex    —    29 damage .  
Hit: and you slide the target 2 squares, and the target takes a -2 penalty to all defenses until the end of your next turn.
Effect: The ally in the attack's origin square gains a +2 power bonus to all defenses until the end of your next turn.
    Effect: The ally in the attack's origin square gains a power bonus to AC equal to 7 until the end of your next turn.  
Apply The enemy take a -2 penalty to all defenses until the end of your next turn.
Apply The ally gains a +2 bonus to all defenses until the end of your next turn.
Apply The ally in the attack's origin square gains a +6 power bonus to AC until the end of your next turn.
Riot: (( centered on Eileen ))
Emir Ibrahil Kelarus: (Two hits, two kills.)
Riot: (( nice ))
Riot: (( I'm gonna wait to use my AP ))
Ra'ven: k
Kris has received initiative.
Sera: The ally hit gains resist 5 all until the end of your next turn. ended on Eileen
Bonuses to carnage until the end of allies next turns. ended on Sera I've finished my turn.
=^v^=: (( come on kris, mess up the remaining minions ))
Emir Ibrahil Kelarus: (Eileen with the +8 AC. Love those feats.)
Ra'ven: woo round 2 go
vonel: (( what kind of bonus is the pen giving? ))
=^v^=: (( +4 to hit +10 to damage ))
vonel: (( kind ))
vonel: (( untyped, item, power? ))
=^v^=: (( appears untyped ))
=^v^=: (( you also have a +4 power bonus from yith ))
vonel: (( I know, that's why I was asking ))
=^v^=: (( to damage ))
Ra'ven: posted screnshot of power effect on discord
Emir Ibrahil Kelarus frowns, and sits back in his throne, disgruntled. Anand, on the other hand, seems fascinated, whistling and cheering whenever any of you lands a particularly effective strike, or dodges a lethal blow. Finally, the Emir appears to snap. "This is not a TEST unless it TESTS them, Anand! And they are winning far too easily!" Anand smiles back up at him, and silently shakes her head.
Emir Ibrahil Kelarus: (Apologies. Yes, they are all untyped bonuses)
Ra'ven: "You set the paramaters, are you disapponted you underestimated us?"
Ra'ven has a rather infernal inflection and her voice doesn't seem to come out of exactly the same place in her invisible square
Kris:
  Thicket of Blades : Close burst 1 - Reliable  
 Kris stings and hinders nearby foes with a savage flurry of strikes aimed at their vulnerable areas.
  (1) Dretch Swarm 1    Rolled 40 vs. AC    —    45 force damage .  
  (1) Dretch Lackey 3    Rolled 32 vs. AC    —    45 force damage .  
  (1) Sludge Dredge 4    Rolled 32 vs. AC    —    45 force damage .  
  (1) Sludge Dredge 3    Rolled 28 vs. AC    —    45 force damage .  
Hit: the target is slowed (save ends).
Apply Slowed
=^v^=: (( kerpow ))
Anand, Iron Falcon: "Well, he really is right when he says that we didn't have a contract. Nothing I can do about that. But just because we don't have a contract doesn't mean he isn't being a petulant little baby. You're not in any real danger, so stop being silly." Her smile slips, and there is something in the glare of her eyes like fire-tipped needles. "Whining is a bad look on someone with your ambitions, Ibrahil. Don't forget that whatever you accomplish here, my word still carries weight."
=^v^=: (( minions devistated, big swarm gets punched? ))
Anand, Iron Falcon: ((Yah, big swarm punched. Dazed, so can't even use its AoE protection ability.))
=^v^=: (( wrong lacky ))
=^v^=: (( side note anyone want a ride down to theh bottem of the map? ))
Riot: (( Lucky would. She'd probably enjoy smacking the Emir since she's embiggened ))
=^v^=: (( well, lucky is sorta going first so less useful ))
Riot: (( not really embiggened but still lol ))
Riot: (( she also can't move more than 6 ))
vonel: (( forgot to put my mark effect on that power. ))
Anand, Iron Falcon: (Lucky could... delay?)
Kris:
  Footwork Lure  
 Kris presses the attack, engaging his enemy before falling back and drawing them after him.
Hit: You can shift 1 square and slide the target 1 square into the space you left.
Apply Mark
=^v^=: (( she could! ))
Riot: (( and what would that mean in this context ))
=^v^=: (( basically you wait to go till after ra'ven ))
Riot: (( Oh so it has to be Ra'ven's turn to use what you were talking about? ))
=^v^=: (( yes, sorta ))
=^v^=: (( anyone or ra'ven can use a minor action whilst adjacent to her to hop on her back, then you move along with her, including her teleports etc ))
Riot: (( Ah ))
=^v^=: (( other upsides, downside is that you can't use a move action to move whilst on her back ))
Anand, Iron Falcon: ((Sorry Von, you'll have to make an attack roll for that.))
=^v^=: (( also be aware that the swarms are immune to push pull slide from melee ))
=^v^=: (( as io found out ))
Anand, Iron Falcon: ((For Footwork Lure, I mean. And yeah, swarms are immune to forced move from melee/ranged.))
vonel: (( Oh on I was using that to get my mark status ))
vonel: (( sorry ))
=^v^=: (( coo ))
=^v^=: (( action point or nah? ))
Anand, Iron Falcon: (All good.)
Kris:
  Glowering Threat : Minor - Close burst 2  
(1) Dretch Swarm 1  Dretch Swarm 1   Effect: Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you.  
,
(2) Dretch Lackey 4  Dretch Lackey 4   Effect: Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you.  
,
(2) Sludge Dredge 7  Sludge Dredge 7   Effect: Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you.  
Apply -5 penalty to attack rolls against any creature other than Kris.
Anand, Iron Falcon: (Well, I think Kris has captured some attention.)
vonel: (( Is what he does ))
=^v^=: (( hey kris mind if ra'ven hits you with an unfrendly burst? ))
=^v^=: (( or failing that do YOU wanna be towards the bottem? ))
=^v^=: (( to be fair it's vs fort and 1d8+mods so it's probably not TOO mean to eat ))
Anand, Iron Falcon: (Is this something I should have been taking my turns while doing, or is Ra'ven planning to do something right now?)
=^v^=: (( take ur turns, it's on her turn or if an ally spends a minor action ))
Sludge Dredge 5:
  Slam  
  (1) Ra'ven    Rolled 30 vs. AC ( Hit )    —    10 acid damage .  
Sludge Dredge 5: I've finished my turn.
Ra'ven: Suffered 10 dmg.
HP: 56 / 70— Surges: 8 / 8 — APs: 0 — Daily Items: 1
Purge Demon 1:
  Leaping Blast  
  (7) Eileen    Rolled 18 vs. AC ( Miss )    —    17 damage .  
  (Sec.) (7) Io    Rolled 32 vs. Reflex ( Hit )    —    8 damage .  
Hit: and the target takes a -2 penalty to all defenses (save ends). The infector then makes a secondary attack.
Secondary Hit: and the target takes a -2 penalty to all defenses (save ends).
Special: Technically, RAW says that this attack should be able to double-tap, but I'm pretty sure that wasn't the intent, so I won't do it.
Apply -2 penalty to all defenses (save ends).
Sludge Dredge 5: (womp womp)
Lucky has received initiative.
Purge Demon 1: I've finished my turn.
=^v^=: (( guess delay? ))
Riot: (( I'll delay ))
Riot: (( I'm assuming I just End Turn? ))
=^v^=: (( basically ya ))
=^v^=: (( begning and end of your turns don't wait for your delayed turn ))
Sludge Dredge 5: (I'm making an exception for pen bonuses, though. The violence buff will last through her delay.)
=^v^=: (( k ))
Riot: (( that's what I was worried about lol ))
Sludge Dredge 5: (Pen is an artifact. It breaks rules.)
Ra'ven has received initiative.
Lucky: Bonuses to carnage until the end of allies next turns. ended on Lucky I've finished my turn.
Ra'ven feels bad for the hit kris is probably about to take
Sludge Dredge 5: (Sympathy)
Ra'ven:
  Vaccum Disturbance : Close Burst 1  
 Ra'ven leaves abrubtly, but foes find it hard to do the same
  (1) Dretch Swarm 1    Rolled 18 vs. Fortitude    —    18 damage .  
  (1) Kris    Rolled 33 vs. Fortitude ( Hit )    —    18 damage .  
  (1) Dretch Lackey 4    Rolled 25 vs. Fortitude    —    18 damage .  
  (1) Sludge Dredge 5    Rolled 23 vs. Fortitude    —    18 damage .  
Hit: The target is immoblized until end of next turn
Effect: She teleports 5 squares
Apply Immoblized until end of her next turn
=^v^=: (( ree ))
Kris: Suffered 8 dmg.
HP: 48 / 85— Surges: 11 / 12 — APs: 1 — Daily Items: 1
Ra'ven:
  Riding time  
 It... seems like a bad idea but?
(1) Lucky  Lucky   Rider: The target becomes Ra'ven's rider. They move into a square Ra'ven occupies and loose the ability to move as a move action. Either can cancel this as a minor action.
Never separate: Ra'ven's rider is immune to forced movement , however they move together on any movement including teleporation of either Ra'ven or the rider.
No betrayal: Both Ra'ven and her rider are immune to damage from the other
Safe: The rider does not provoke attacks of oppertunity for ranged attacks
Vengance: A foe that attacks Ra'ven grants combat advantage to her rider until end of the attacker's next turn; a foe that attacks her rider grants combat advantage to Ra'ven until end of the attacker's next turn.
 
Sludge Dredge 5: (1 hit. Kris.)
=^v^=: (( 25 misses fort? geez ))
Sludge Dredge 5: ((Dretches have good fort.))
=^v^=: (( so lucky where do you wanna go? ))
Riot: (( I'd like to go to the Emir if that sounds good to you ))
Sludge Dredge 5: ((RIDE A BIG INVISIBLE WOLF.))
Ra'ven:
  Open the Gates of Battle (move)  
 Going fast...
Effect: She moves her speed+2, she doesn't provoke from the first enemy she moves away from.
Sludge Dredge 5: Lucky probably looks hilarious, bobbing around up and down in the air right now.
Riot: (( lol ))
=^v^=: (( depends on how you feel about this particular wording ))
Ra'ven:
  Gone  
 Where wolf?!
Trigger: Ra'ven reduces a foe to 0, or an adjacent foe is reduced to 0
Effect: Ra'ven becomes invisible until end of her next turn
Special: This affects her rider as well if she has one.
Apply Ra'ven is invisible till end of her next turn
Sludge Dredge 5: ((Sorry, no. Only at the time of use.))
Ra'ven squeezes caus fuckit
Sludge Dredge 5: (Huh. Suddenly realizing that you could use that Open the gates move to just run through one of the swarms. They're difficult terrain, but you can enter them, and they wouldn't be able to hit you for it.)
=^v^=: (( oh, nevermind I'm doing that cause it's more badassed ))
=^v^=: (( they also wouldn't be able to hit her for it cause they are dazed ))
Sludge Dredge 5: ((Double plus true.))
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Purge Demon 1  ( Autohit )    —    21 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
=^v^=: (( I mean she did hit on her turn (kris uwu) ))
Sludge Dredge 5: (hahahah, true.)
Ra'ven: Slowed and can't charge ended on Abyssal Flesh 3
Ra'ven is invisible till end of her next turn ended on Ra'ven I've finished my turn.
Sludge Dredge 5: (Sadly, the purge demon isn't within range of you.)
=^v^=: (( feel fre to be on any square on Ra'ven, also it's a minor if you wanna dismount to run closer ))
=^v^=: (( it was before she shifted cause flurry ))
Sludge Dredge 5: (Okay then.)
Purge Demon 1:
  Variable Resistance  
Trigger: The infector takes acid, cold, fire, lightning, or thunder damage.
Effect: The demon gains resist 10 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Special: 2/Encounter
Ra'ven:
  Better fire  
 Some fire is just better
Effect: She ignores 5 points of fire resist
Riot: (( damn, still can't get there ))
=^v^=: (( you could charge, but ya, you'd have to bow or something ))
Sludge Dredge 5: (You could also run.)
=^v^=: (( run gives -5 to attack so it's sorta bad ))
vonel: (( If you want to really push your turn down the list, Eileen can give you a move action on her turn. ))
Sludge Dredge 5: (It's a -5 to hit, but with a +4 offsetting it, it could be a tradeoff, especially for the giant damage bonuses.)
=^v^=: (( there, ra'ven will take one for the team ))
Sludge Dredge 5: (Purge oa?)
=^v^=: (( you are now 5 with that ))
=^v^=: (( nah shift there insead of where she did shift ))
=^v^=: (( maybe the purge would get an oa vs lucky though ))
=^v^=: (( after she dismounted and walked u p ))
=^v^=: (( so ya, minor action lucky can hop off to that adjacent square, then move the 5 ))
Sludge Dredge 5: (Lemme check to see if dismounting provokes. If it doesn't say so, I'm inclined to let it not.)
=^v^=: (( it doesn't say ))
=^v^=: (( just that it's normally a move action, but ra'ven is specal since it's otherwise eating a whole player's move actions ))
Sludge Dredge 5: (No, it doesn't. It suggests that MAYBE you do, via wording, but you have a special dismount ability anyway, since it is done as a minor. So I'm not bothered.)
=^v^=: (( then kick his ass sebass ))
=^v^=: (( I mean lucky ))
Riot: (( Okay, so is Lucky's turn? ))
Sludge Dredge 5: (Mount!Ra'Ven follows some of the mount rules, and not others. That's why she's good.)
Sludge Dredge 5: (Yeah, Lucky's turn, then gnight.)
=^v^=: (( yes, minor action to hop off then you got your move/standard ))
vonel: (( If you want to be extra sily, use your AP before you attack. ))
=^v^=: (( side note try like, sorting init after this ))
=^v^=: (( I manually set lucky to something that'd come right after ra'ven ))
Emir Ibrahil Kelarus looks genuinely alarmed as Lucky bears down on him, while Anand simply laughs.
Riot: (( Oh I was definitely gonna use the AP so that's a good idea ))
vonel: (( Yeah you'll get Eileens bonus on top of the pens bonus for your attack ))
Lucky: You have spent an action point.
Current APs:
0
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
=^v^=: (( also the bonus from the Rai ))
Lucky: "Hey there, Bud."
Emir Ibrahil Kelarus: "You wouldn't dare-"
Eileen: "Why not, you attacked us."
Eileen: "Alls fair in love and war after all."
Lucky: "You jumped into a fight, you made yourself fair game, bucko."
=^v^=: (( "what are you going to do? Dare?" last words of someone who was dared at ))
Emir Ibrahil Kelarus: (Dude needs to get smacked if the trope is gonna fire, though.)
Riot: (( okay lemme add this up. +4 attack and +10 damage from the pen, +2 attack and +5 damage from Eileen, and +2 attack and +2d8 radiant from the Rai ))
Rai Patience Argent: Gained 12 temp HP.
HP: 65 / 77 + 12 temp.— Surges: 11 / 11 — APs: 0 — Daily Items: 1
=^v^=: (( ya, though the +2 from elieen is just the first swing ))
Riot: (( that makes sense ))
=^v^=: (( and the +5 is both/multiple swings but just the actin point attack ))
vonel: (( correct ))
Riot: (( not sure how to add in the 2d8 radiant except manually after ))
=^v^=: (( roll the 2d8 seperate cause it doesn't work if you plug it in probably ))
Riot: (( yeah okay cool ))
Rai Patience Argent: (nodnod)
Lucky:
  Frenzied Skirmish  
  (1) Emir Ibrahil Kelarus    Rolled 39 vs. AC    —    29 damage .  
  (Sec.) (1) Emir Ibrahil Kelarus    Rolled 32 vs. AC    —    28 damage .  
Effect: If a foe is hit with one attack, it is dazed until end of next turn. If it's hit with 2, it's slowed and dazed until end of next turn.
Special: Before or after these attacks, you can move up to your speed without provoking oppertunity attacks.
Apply Slowed and Dazed
Apply Dazed
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Rai Patience Argent: (Kapowkapow)
=^v^=: (( side note, if one hits, you prone him and have ca on the second one xP ))
Lucky: "It's the principle of the thing, ya know?"
vonel: (( If it misses can use better at being human power for a +4 to maybe hit. ))
=^v^=: (( also roll your 2d8 twice ))
Rai Patience Argent: (Actually, you're missing 5 damage per hit still. Rai also dealt out a +5 damage until eont buff)
* Riot rolls: 2d8 => 11
* Riot rolls: 2d8 => 8
Lucky: so 45 and 41 for this bit
=^v^=: (( oops ))
Rai Patience Argent: (Yup, damage noted thus far.)
=^v^=: (( technically 42 for the second hit cause lucky gets +1 from combat advantage ))
=^v^=: (( as I recall ))
Rai Patience Argent: (incidentally, as you approach the man, you feel a sudden wave of enervation, as your life is drawn from you.)
Emir Ibrahil Kelarus:
  Defiling Aura  
Effect: Any living creature that ends its turn in the aura takes 10 necrotic damage.
Apply Any living creature that ends its turn in the aura takes 10 necrotic damage.
Riot: (( okay so second attack action, +4/+10 from pen, +2/+5 from the Rai's thing, +2 from CA, +1/+1 from Swordskill ))
Riot: (( well I'm glad she has two 10 Resist effects on her ))
Rai Patience Argent: (Oh yeah. I guess it's not such a big deal, huh?)
=^v^=: (( also +2d8 each attack ))
Riot: (( Also it was 5 move so she can step back and I'm assuming he won't be able to OA because Dazed and Prone ))
=^v^=: (( no cause you can't attack and then move unless your power says so ))
=^v^=: (( or, you can't split up your move action ))
Rai Patience Argent: (Sorry, no. That's more a 5e thing.
Riot: (( Oh I was mixing it up with Lancer, my bad ))
Lucky:
  Jaws of the Wolf  
 Like biting. With swords.
  (1) Emir Ibrahil Kelarus    Rolled 28 vs. AC    —    35 damage .  
  (Sec.) (1) Emir Ibrahil Kelarus    Rolled 35 vs. AC    —    35 damage .  
Miss: Half damage.
Secondary Miss: Half damage.
Rai Patience Argent: ((Is all good. ))
* Riot rolls: 2d8 => 9
* Riot rolls: 2d8 => 9
=^v^=: (( lol ))
=^v^=: (( 44 on both is funni ))
Riot: (( assuming the first one hit ))
=^v^=: (( you can human it if it didn't somehow ))
Riot: (( oh the earth stone? ))
=^v^=: (( nah the human +4 to hit you have right? ))
Riot: (( oh yeah lmao ))
Riot: (( I forget that one ))
=^v^=: (( lucky casts quadrathrust, the attack was effective! ))
=^v^=: (( "don't worry you aren't in danger" *gets dunked on by bartender* ))
Ra'ven for what it's worth ic-ly looks a bit suprised at Lucky's choice of target
Lucky's swords cut across the man an his bejeweled finery, dealing deep cuts that expose bright scarlet blood pulsing from between the rents in his ebon flesh. He screams in real pain... not, surprisingly, the dismayed explanation of a child being dealt a commeuppance, but something angrier and more dangerous. He staggers backwards onto the throne, clutching at his wounds with one hand while fishing down the front of his robes with the other.
Rai Patience Argent: (That was a very high damage round, Riot.)
Rai Patience Argent: (Effing rangers, amirite?)
Riot: (( Yeah I am honestly dumbfounded by it ))
=^v^=: (( it would have ben looney if ra'ven has rolled 2 higer on that skill check ))
Rai Patience Argent: (True.)
=^v^=: (( since Lucky would have gotten 2 additional attacks min ))
=^v^=: (( also you'd have to be all like," Okay the auto crit that lets you attack again and again as long as you hit is silly don't do that" ))
Rai Patience Argent: (Now, this isn't done yet, but I think we can definitely say that the battle is in another stage at this point, lol. Hopefully you'll able to show up again next time to see how I make Lucky's awesome moment meaningless!)
=^v^=: (( one sec ))
Riot: (( Yeah I figured that would happen lol ))
Rai Patience Argent: ((#Notbeingveryserious.
=^v^=: (( okay saved, can you try sorting init? ))
Riot: (( We shall see ))
=^v^=: (( sweet it worked ))
Riot: (( Lucky was 24.13 originally ))
Riot: (( Assuming the delay applies only to one round ))
=^v^=: (( correct, but i edited it directly to be right after ra'ven so sorting would put her in the correct position after delays ))
Rai Patience Argent: (Naw, though. If you get through this fight easier than I thought, that just means you'll have more resources available for the next one.)
=^v^=: (( delays apply going forwards ))
Riot: (( Ah okay, I wasn't sure ))
=^v^=: (( readied actions don't move your turn but you can only ready a single standard and have to say what is going to cause it beforehand ))
Rai Patience Argent: ((So no worries about me making a 175 damage round not a big deal. Anyway, gnight, kay?))
Riot: (( Yeah I've never used a readied action except maybe one time years ago ))
Riot: (( WAS THAT THE TOTAL? ))
=^v^=: (( I find readied actions sorta degenerate ))
Riot: (( I wasn't keeping up with the math to the end ))
Rai Patience Argent: ((I believe that was the total, yeah.))
Eileen: That's pretty good at level 10
Riot: (( jesus christ ))
Rai Patience Argent: ((That's not bad at level 20 either.))
=^v^=: (( ya, 4 attacks of about 40 dmg a piece ))
Rai Patience Argent: (Not 100% top tier, but if your striker was habitually doing 175 dpr at level 20, nobody would be complaining.)
=^v^=: (( to be fair that's pretty high for single target ))
Rai Patience Argent: (Yup.)
=^v^=: (( as oppose to furious bolts hitting like 30 guys for 30 damage ))
Riot: (( That's possibly the most damage I've ever done in a round in any of the campaigns I've played except BG3 with Lae'zel and my monk ))
Rai Patience Argent: (:D Well, gratz. And good night, alla youz.)
Eileen: night
Riot: (( gnight y'all ))
=^v^=: (( sonofa the disable smilies doesn't work for other people's smilies ))
=^v^=: (( at least they don't make the logfox just stop like other missing images ))
Lucky: Small blessings
Riot: Gnight and thanks as always for the help!
vonel is disconnected.
Riot is disconnected.
=^v^= is disconnected.