You have disconnected.
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"net.rptools.maptool.client.ui.zone.ZoneRenderer.getZone()" because
"zoneRenderer" is null error executing expression imp =
getImpersonated().
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
=^v^= has connected.
Ganaroth has connected.
Riot has connected.
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|
Riot:
I'm
trying to figure out where one of my powers went
|
|
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Riot:
Recuperative
Enchantment
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|
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Riot:
My
memory is so bad though
|
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Riot:
It's
on the character sheet but I can't recall if we changed it, but I
also don't see anything similar in here
|
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Riot:
Beguiling
Strands isn't here because I haven't worked with Akaiku to do the
item powers (I assume we'd need to attune first anyway)
|
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Riot:
Oh
Lucky's level 10 Utility isn't here either
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Riot:
Akaiku
would probably remember better than I can about what we decided
on, I'll look in the DMs
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Riot:
I
swear I feel like I have potato brain sometimes
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Ganaroth:
Don't
worry about beguiling strands at this point, yeah. But it's def
not on the token, and is on my version of your sheet.
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Riot:
Yeah
I had a feeling we'd need to attune to the items for those powers
to be available
|
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Riot:
Which
we will obvs not have time to do lol
|
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Ganaroth:
Why
don't I just make it real quick? It's a tiny power.
|
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Riot:
I
should've looked at this earlier
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Sera:
the
reach speaks is yoru lv 10 power for sera
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Riot:
But
I am easily distracted
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Sera:
the
extra one
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Riot:
Then
what did we do for the level 9?
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Sera:
I
don't know I didn't pick your non-lv 10 bonus powers
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Sera:
|
Trigger:
An ally in range spends a healing surge.
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|
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(0) Sera
|
—
|
( Autohit )
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|
=^v^=:
(( ya, hook and shackle is lucky's
other one ))
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Sera:
Derp
|
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Riot:
The
Reach Speaks I think took the place of the level 9 Lightning
Motes, right?
|
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Ra'ven:
it's
possible you didn't pick your level 9 daily attack and level 10
utility
|
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Riot:
They're
on both char sheets
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=^v^=:
(( nah, those new powers I consoluted
on are extra ))
=^v^=:
(( they don't replace your level 9
nor your level 10 power ))
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Riot:
Oh
so I'm missing four powers total then, I am a mess
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Ra'ven:
easy
enough if you already picked them
|
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Riot:
Sera
had Lightning Motes and Recuperative Enchantment and Lucky had
Attacks on the Run and Enter the Crucible
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Riot:
Sorry
to be such a pain
|
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Ganaroth:
(Well,
if it's any consolation, I messed up what should have been a basic
power, and don't see how, just now. (shame))
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Ganaroth:
Luckily,
in the context of just a single fight, Recuperative enchantment is
not exactly a difficult power to adjudicate manually. I can try to
fix my dumbassery later. Or foist the hard work off on Akaiku.
Either/or, really.
|
vonel has connected.
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Ra'ven:
okay
added those powers to lucky and sera
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Ra'ven:
thought
I think someone did the recuperative thing
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Ganaroth:
I
added a bad version of the recuperative thing that doesn't auto
calculate, because I'm too dumb.
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Riot:
Thanks,
y'all. I am sorry for the extra last minute work
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Ganaroth:
It's
easy for me, since Akaiku is doing it all, lol.
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Ra'ven:
now
for the hard last minute work
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Ra'ven:
what
are we doing ic?
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Riot:
I
think we're fighting some badmens
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Ra'ven:
but
are we runnin away during said fight or no?
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Ganaroth:
Um,
well it might be worth noting that, unless you decide to bunch em'
in the schnozz right now, the conversation hasn't actually ended.
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Riot:
Fair
and also I do not know, I assumed we'd run after but I'll go with
the group's decision
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Ra'ven:
k
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Ra'ven:
the
important bit of decision is to run _now_ with flipping off said
test or to go along with it into said test (think we were going to
horde it) and maybe run in the middle or afterwards
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vonel:
I
did ask about this during the week, as people might not be up for
being labeled "Agents of the Empire" for passing this test.
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Riot:
You
did and for some reason I could've sworn I replied but it appears
I did not
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Ra'ven:
it's
pretty relevelnt, also Ra'ven could go either way
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Riot:
Sera
would not be okay with working for the Iron
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Ra'ven:
specific
to passing their test bit
|
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Ra'ven:
?
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Riot:
Lucky
could rationalize it enough to escape I think, but she's not big
on working for the evil empire either. She just likes adventure
and bartending and some fights now and then
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Riot:
I
don't know, if we bolt beforehand we have to manage to get out of
the palace with the entire place going after us
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Ra'ven:
Ra'ven
would want to pass the test but is also worried about Vul and
Perra and Alsyne
|
The meeting has been surprisingly cordial. Emir Ibrahil seemed impressed
with your work, even while freely admitting his own complicity, and was
kind enough to gift you a variety of rewards before anything went too
terrible downcolumn. And once Anand herself emerged, she seemed more
curious than anything, implying the she had connections to no less than
SEVEN of the people in front of her, and marveling at the unlikelihood
of that. She implied a few interesting things about some of you, and
then proposed that, due to their accomplishments, a deal might be made
in which you occasionally performed tasks for them... though such an
arrangement would be contingent on performance in a final test.
|
Anand, Iron Falcon:
"Now,
let's get allllllll the rules down before we start, shall we?" She
sits at the edge of the dais, legs swinging out over the ground.
"I mean, we're going to start either way, so you should probably
at least hear the rules and prizes, no?"
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Ra'ven:
"Aside
from not dying."
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Anand, Iron Falcon:
"No,
not dying is one of the goals. The prizes are much more
interesting. The game is simple enough: You survive this
encounter. That can even mean just escaping, though I promise that
anyone you leave behind will be very for-real-not-pretend dead.
You'll have some incentive to do so. In a few moments, the
companions you've stationed around the spinward gate are going to
come under attack. Or... well, you'll see. Regardless, I speculate
that you may want to hurry to them and help resolve the issue."
She places her chin in her hand. "When you do that, it will be
another very public feather in your cap. "Heroes solve crisis at
palace!" Or something like that. But that's not really a prize
either, just a normal consequence." She suddenly looks serious.
"Ra'ven, dear. Don't imply that I would consider not killing
someone a prize. That's barbaric and uncouth, and you should know
better."
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Ra'ven pouts despite herself
|
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Anand, Iron Falcon:
"The
prize is that, if you manage to successfully resolve this issue,
you'll receive the following benefits: First, we won't pursue you.
You're free to return home to your manor, and you can either pack
up and leave right away, or stay forever. We won't be raiding you.
We won't be sending assassins. Walk in and out of that house all
day; you won't hear word one from us. Second, we help promote your
business, while you occasionally fulfill a contract for us as
well. This doesn't seem like much of a prize at first, but I would
like you to consider where you stand with us. I know damn well
that a number of you will be very concerned with what we are doing
here, and working for and around us would be SUCH a good way of
finding out, no? If it helps, we wouldn't consider demanding
anything that violated your sense of..." she snaps her fingers at
the side of her head a few times, as though trying to recall a
word. "...morals. That's it. We wouldn't demand anything at all,
actually. We'd only make requests, and help spread your name. And
of course, that's an interesting part." She sits forward. "Please
tell me that you want to hear the part about the evidence you
uncovered here at the palace."
|
|
Sera:
"Just
say it. You know you
need
to."
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Anand, Iron Falcon:
"Oh,
I really do. But since that was a request by implication, I'll
consider you as having done what I told. Ahem. The evidence is all
real, more or less. The problem is that it's shakey. We have
counterarguments for every single thing in there. Bring the
against us as is, and you'll look like lunatics. But I promise
you, with all the literal honesty of my soul, that as you work for
us, the gaps will get filled in, and your reputation will grow.
And, eventually, your word will come to outweigh ours. Then, and
only then, will the people of Si En Kelar rise up against their
traitor ruler and his slavemasters." The Emir narrows his eyes at
that, clearly not finding it remotely as funny. "Don't you want to
beat us? Don't you want to save these people. If you want, I can
answer, say, two questions to start you off. Just so you know
where you stand in all of this." She raises a finger. "No asking
about how I know you. That's not helpful, and spoils the game. Oh,
and the third thing... the third benefit. Well, as valued
employees here at the Iron-Elemental Company, you'll be eligible
for fantastic benefits, such making one request of us for every,
say, three requests that we make of you. Of similar size, of
course. No liberating the whole of the Slaken Shoals in return for
you fetching me a cup of tea, hmm?"
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Anand, Iron Falcon:
"Or
I suppose you could just get attacked, run from the city, have us
pursue you forever, and never find out anything worthwhile. That's
also an option."
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Ra'ven:
"Why
are you making this rather obviously unnecessary deal with us?"
|
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Anand, Iron Falcon:
"That's
question one, then?"
|
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Emir Ibrahil Kelarus:
"Anand,
your attempts at playfulness are not as endearing as you think.
Kindly move your posturing along."
|
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Ra'ven:
"You
don't really know most of us, you don't really need us it seems
and you don't really seem
that
bored."
|
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Sera:
"She
likes to play with her food."
|
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Ra'ven:
"us,
specfically, instead of someone else."
|
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Anand, Iron Falcon sighs. "This
strangely familiar woman is right. Well, I'll just assume that's
your question. The answer is that your second set of premises is
tragically, TRAGICALLY false. Well, except for the being bored
part. I'm quite happy and fulfilled, actually. I know several of
you consciously, and a few more unconsciously, and the coincidence
of you all being here at the same time, right in front of me,
means that I very much do NEED you. At the very least, to give up
your secrets and not interfere too badly."
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Anand, Iron Falcon:
"Coincidences
are born in this world a hundred million strong each day, but we
are fools if we simply assume that is all they are, correct?"
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Sera looks to the de facto leader of
their company, "Patience. I follow your lead. Ar do thoil go deo,
go dtí an deireadh searbh siúlaim leat."
|
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Ra'ven hmms, "Suppose it's a bit odd
that we came together in a group instead of strangers in a city,
not so strange we'd all come to the city in the first place."
|
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Rai Patience Argent mutters in
response to Sera "However well it worked out for you last time..."
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Lucky rolls her eyes at Anand's
posturing.
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Anand, Iron Falcon:
"True.
Many people came to the city. But you all ended up together
without my even having to do anything. I didn't manipulate any of
you into coming to this city, or to meet each other. So why? How?
Chance like this is a poison needle rolling around on the floor."
|
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Ra'ven frowns thoughtfully, "I see,
you don't want to dismiss fate."
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Ra'ven hmms, "Or perhaps you want to
figure out who exacltly is messing with you, since you can't
rememver some of us but you know most of us."
|
|
Eileen:
"I
think it's time we collect our fellows and quit this place, I have
no intention of being under the irons thumb even if you..." She
points at the Eimr, "...claim other wise."
|
|
Ra'ven nods, "That makes sense, since
you'd know that we don't know who is if anyone, so just asking us
or something would be counter productive."
|
|
Ra'ven looks to the party, "Thanks, I
feel better about that now."
|
|
Anand, Iron Falcon:
"Either
option is disturbing, and implies that something more powerful
than me is at work. I'm confident in my abilities, but I don't
like to stand and take a dire bear's swipe to the jaw just for
pride either. I mean, I'll ask you what you know, if you're
willing to talk, but I had the feeling you wouldn't be." She
waggles a finger at Eileen. "Do you WANT me to shut you down where
you stand? It's really just a matter of deciding whether you'll be
under our left thumb or our right. Or do you think you can just...
disentangle your lives from us, now?"
|
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Eileen:
"I
think I'd like to see you try, knowing full well that if you do
then you've guaranteed that we'll never work with you, and we'll
slap you down every chance we get."
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Ra'ven sighs, "Well, I think that
other qustion might wait, since you did say our other friends are
in danger... Might get on with it then."
|
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Lucky:
"Either
way we have to save our friends. And I'm pretty sure that if we
do, you said we could leave."
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Ra'ven:
"She
said we can leave if we manage.. also that leaving people behind
would be fatal to them."
|
|
Ra'ven gives a little bow to the Emir
again, "So I guess we should get going then."
|
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Eileen:
"Unless
she's planing on dropping something that'll take half the city
with them then I'm not to worried, we've all seen them fight fight
at one point or another. They'll be fine."
|
|
Emir Ibrahil Kelarus:
"Your
idea of keeping someone from working with you is to threaten to
never work with them? Ms. Eileen, I believe to may wish to
re-evaluate your argument. Very well. Simply know that Nasi Manor,
and the city at large, will remain open to you when you leave
here... however many of you might survive. We would never wish to
be inhospitable to such accomplished citizens."
|
|
Anand, Iron Falcon:
"Oh,
just a confirmation, again. A few big ones, or a lot of small
ones? I'm giving you the choice in order to prove a point."
|
|
Eileen:
"Plenty
of other citys and jobs out there, your not the only one that
lives in this world."
|
|
Rai Patience Argent whispers to those
nearby "We'll discuss this at home. As we pack, if we must. But
first we survive."
|
|
Ra'ven:
"How
about the lots of small ones? And... I hesatate to mention but I'm
probably the only one who appre...
cares
about the
point...."
|
|
Anand, Iron Falcon:
((Would
you folks mind arranging yourselves in a reasonable pattern near
the center of the room, where you are?))
|
|
Io probably chillin with Yith
|
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Anand, Iron Falcon:
(Sure.
That good?)
|
vonel:
(( Kris covering the middle just in
case and Eileen was probably up front with Rai. ))
Riot:
(( sure ))
|
Anand, Iron Falcon:
(Cool.
I trust you have reasons for your tactics. I just wanted to know
if I could make the monsters appear yet.
)
|
vonel:
(( I mean Eileen has a book she could
read first, but I guess
))
=^v^=:
(( I mean techincally Ra'ven is fast
also would be slightly closer to Annad despite herself ))
|
Anand, Iron Falcon:
"Oh.
Well, that's a bit sad. The point is a practical one. The point is
that regardless of which option you picked, it would have been
equally easy for me to have snapped the fingers on the OTHER
hand." She raises her left hand, grinning at Patience. "Much
easier for me than her, certainly." She snaps her fingers, and
with neither light nor sound, but with instead a rent in space
like broken glass, objects breaking and joining at impossible
boundaries, like how those Assassins moved, hordes of snarling,
slavering creatures begin to materialize from the air. Not all of
you recognize them specifically, but their maddened bloodlust and
chaotic gibbering, as well as their disgusting and feculent
appearence, leaves little doubt that this is a veritable army of
lesser demons... again in the service of the Iron Empire.
|
|
Eileen:
|
Effect:
You and each ally within 10 squares who
can see and hear you gain a +2 power bonus to initiative.
|
|
Expert Combat Leader:
The bonus to initiative from
Combat Leader increases to +3.
|
|
vonel:
(( also... ))
|
Eileen:
|
Effect:
When you make an initiative check, you can
slide each ally benefiting from Combat Leader 1 square.
|
|
=^v^=:
(( Io just casts legion's hold xP ))
vonel:
(( If you would liek to be 1 square
some were else, feel free. ))
|
Yltheria clears her throat. "Ms.
Eileen. I'm sorry if this isn't important, but earlier I took that
pen from Vul, because I wanted to make observations. And I forgot
to give it back to him before we go here, so instead I stuck it in
your belt pouch, and now the pen is glowing.
|
|
Lucky:
"That
seems uh. Very important."
|
|
Yltheria:
"With
that said, I'll now attempt to stay alive."
|
|
Eileen does in fact take a look.
|
=^v^=:
(( woo magic pen ))
Riot:
(( change the story change the story
change the story ))
=^v^=:
(( vul would ironically be really mad
then get over it ))
vonel:
(( Just need Lucky and Sera init,
also a resort so Ra and Io arn't on the bottem of the list. ))
|
Lucky:
|
Trigger:
Rolling Initiative
|
|
Effect:
+2 to init roll, pick a foe you can see.
That person is quarried and you get +2 power bonus to hit
till it isn't quarried anymore.
|
|
(4) Purge Demon 1
|
—
|
Purge Demon 1
|
|
|
Apply
Lucky
+2 to hit foe until it's not your quarry
|
|
Riot:
(( Sorry, forgot to redo the initative
window ))
Riot:
(( auto sort seems to have ignored
Lucky, as per usual ))
Riot:
(( poor Sera, bottom of the initative
order ))
=^v^=:
(( sometimes u roll a 1 ))
=^v^=:
(( might resort ))
=^v^=:
(( since lucky is at the bottem but
shoudl be towards the top ))
The pen continues to exhibit its rainbow glow, different colors, though
always present, being emphasized in sequence. Holding it, you realize
that whatever "the story" might be, it branches out from here in several
directions. A small change to the wording, or an unexpected twist might
have the power to change everything here and now... depending on the
skill of the person wielding the instrument.((Explanation: A total of
FIVE times during this fight, the pen can be used as a standard action
to create a large scale effect over the battlefield. When using the pen,
it must be in your posession (you may transfer it to a different
adjacent creature on your turn as a free action), and you must make a
specific skill check: Bluff, Diplomacy, Intimidate, Insight, or History.
The effects of the use will depend on the results of the skill check,
and once a skill check has been attempted, that same ability may not be
used again. The powers available to you are: A Clean Plot, A Small
Plothole, A Dramatic Scene, A Clever Twist, and A Factual Reference.
(Defense Bonuses, Stuns, Offense Bonuses, Dominates, Resource Recovery)
|
Yltheria:
((Derp:
Clean Plot = Diplomacy, Plothole = Bluff, Drama = Intimidate,
Twist = Insight, Fact = History.))
|
|
Yltheria:
Need
to get something to drink.
|
|
Yltheria:
Better.
|
Kris has received initiative.
vonel:
(( Oh hey auras... ))
|
Yltheria:
(I'm
sorry. I'm suddenly just slightly woozy. Let me get those set up.)
|
|
Yltheria:
(Thar.
See, the auras aren't that difficult to deal with.)
|
|
Yltheria:
(Eff
me. Um, can I cop to a terrible typo.)
|
vonel:
(( yeah now that I know about them ))
vonel:
(( If you like. ))
|
Yltheria:
(Like,
I accidentally made the auras on the swarms like twice as nasty as
I meant to. Those really are just meant to be six poison damage
(stacks, etc), not six AND six each. I don't know how that got
there.)
|
vonel:
(( You know I read it and didn't even
think twice about it. ))
|
Kris:
|
Effect:
You lose a healing surge. Until the end of
the encounter, you cannot be weakened, and you gain resist
10 to all damage.
|
|
Apply
Cannot
be weakened, and you gain resist 10 to all damage.
|
|
|
Kris:
Lost a healing surge.
HP:
85 / 85—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
(Useful
for this situation, huh?)
|
|
Kris elects to not take the damage
from all the auras hes about to be consumed in.
|
|
Kris:
|
Kris hit's one enemy, then cleave into another.
|
|
|
|
(1) Dretch Lackey 3
|
—
|
Rolled
21
vs. AC
|
—
|
21
force damage
.
|
|
|
Hit:
An enemy adjacent to you other than
the target takes
5
damage.
|
|
Riot:
(( hrm. Was Lucky's healing surge
amount supposed to stay at 6 when we leveled up? Unsure how that works,
I just noticed it ))
=^v^=:
(( you only get additional surges via
certain gear also your con mod going up ))
Riot:
(( Ah ))
vonel:
(( Perra's only got 5 surges right
now cause of her mighty 9 con. ))
Riot:
(( Ah I see ))
|
Dretch Swarm 1:
(Sadly,
that is a miss.)
|
vonel:
(( marked at least. ))
|
Dretch Swarm 1:
(But
on the plus side, you didn't take damage!)
|
|
Kris:
I've
finished my turn.
|
|
Dretch Lackey 6:
|
|
|
(1) Lucky
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Lucky:
Suffered 12 dmg.
HP:
61 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Dretch Swarm 1 charges into Lucky;
snarling, slobbering, laughing, wailing....
|
|
Dretch Lackey 6:
I've finished my turn.
|
=^v^=:
(( good old doesn't take the damage ))
|
Dretch Swarm 1:
(What?)
|
=^v^=:
(( enter t he crucible is good ))
|
Dretch Swarm 1:
(Ah,
k.)
|
|
Sludge Dredge 3 slithers its way
through the mob in front of it.
|
|
Sludge Dredge 3 charges and attempts
to slap Kris, but he's just too manly for it. Slime didn't know
that, though, lol.
|
|
Sludge Dredge 3:
I've finished my turn.
|
|
Dretch Lackey 2:
|
|
|
(1) Hector Achilon
|
—
|
Rolled
34
vs. AC
( Hit )
|
—
|
CRIT:
12
damage.
|
|
|
Hector Achilon:
Suffered 12 dmg.
HP:
56 / 68—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Dretch Lackey 2:
I've finished my turn.
|
|
Sludge Dredge 5:
|
|
|
(1) Io
|
—
|
Rolled
22
vs. AC
( Miss )
|
—
|
10
acid damage
.
|
|
|
Sludge Dredge 5:
I've finished my turn.
|
|
Dretch Lackey 1:
|
|
|
(1) Hector Achilon
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Hector Achilon:
Suffered 12 dmg.
HP:
44 / 68—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Dretch Lackey 1:
I've finished my turn.
|
|
Dretch Lackey 3:
|
|
|
(1) Kris
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
|
Dretch Lackey 3:
I've finished my turn.
|
|
Purge Demon 1:
|
|
|
(8) Lucky
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
(Sec.)
|
|
(9) Sera
|
—
|
Rolled
27
vs. Reflex
( Hit )
|
—
|
11
damage
.
|
|
Hit:
and the target takes a -2 penalty to all
defenses (save ends). The infector then makes a secondary
attack.
|
|
Secondary Hit:
and the target takes a -2 penalty
to all defenses (save ends).
|
|
Special:
Technically, RAW says that this attack
should be able to double-tap, but I'm pretty sure that
wasn't the intent, so I won't do it.
|
|
Apply
-2
penalty to all defenses (save ends).
|
|
|
Lucky:
Suffered 17 dmg.
HP:
44 / 73—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Sera:
Suffered 11 dmg.
HP:
66 / 77—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( dang, second attack is vs ref
instead of ac? ))
|
Sludge Dredge 3:
(Yeah,
tis. Maybe it's supposed to be a spritz rather than a glob at that
point?)
|
Riot:
(( AC would have hit too ))
Lucky has received initiative.
|
Purge Demon 1:
I've finished my turn.
|
|
Lucky:
|
Effect:
She spends a healing surge without
healing. She then has resist 10 and is immune to weaken
untill end of encounter.
|
|
Apply
Resist
10 all and can't be weakened
|
|
|
Sludge Dredge 3:
(Oh.
I also feel that I should mention it, but all of those standard
action things you can do with the pen in this encounter are very
worth the standard actions they cost, especially if given to
someone who can pull off a good skill check. Just felt I should
say it.)
|
|
Sludge Dredge 3:
(Front
line fighters go "eff you!")
|
|
Eileen is sadly 5th from the bottem so
hand offs not likely to happen quickly.
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Dretch Lackey 6
|
—
|
Rolled
34
vs. AC
|
—
|
10
damage
.
|
|
(Sec.)
|
|
(1) Dretch Lackey 6
|
—
|
Rolled
33
vs. AC
|
—
|
11
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Sludge Dredge 3:
(I
would also allow someone to grab it from you as a free action, and
should have said so. That being said, I was only reminding y'all.)
|
vonel:
(( noted ))
Riot:
(( woops beat down doesn't apply ))
=^v^=:
(( could be a minion and explode
hopefully nondamagingly ))
|
Sludge Dredge 3:
(Nope,
beat down doesn't apply. Because dead. And also exploded
nondamagingly.)
|
|
Lucky:
|
|
Effect:
Shift
2
squares to a square not adjacent to a foe and spend second
wind.
|
|
=^v^=:
(( side note you gotta spend a surge
for enter the crucible ))
Riot:
(( Yeah I know ))
=^v^=:
(( it's an option on the damage menu
I think? ))
|
Lucky:
Gained 18 HP.
Spent a healing surge.
HP:
62 / 73—
Surges:
5 / 6 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
Lost a healing surge.
HP:
62 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
Riot:
(( good call, thanks ))
|
Sludge Dredge 3:
(Remember
that you didn't just spend a healing surge; you spent a second
wind. That means you also currently have a +2 bonus to all of your
defenses.)
|
Riot:
(( Yeah I did it the wrong way lol ))
Riot:
(( lemme fix that ))
|
Lucky:
Suffered 18 dmg.
HP:
44 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
|
Lucky:
|
|
|
I can spend a healing surge to regain +
18
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Lucky:
Gained 18 HP.
HP:
62 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
Riot:
(( Guess there are other ways of doing
that that would be more correct but that should do it ))
|
Lucky:
I've
finished my turn.
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Lucky has overcome
-2
penalty to all defenses (save ends).
.
|
|
|
Sludge Dredge 3:
((Probably,
but fuck knows that I'm constantly doing things back assward.))
|
|
Abyssal Flesh 2:
|
|
|
(5) Eileen
|
—
|
Rolled
33
vs. Fortitude
( Hit )
|
—
|
CRIT:
28
damage.
|
|
Hit:
and the abyssal flesh pulls the target 3
squares.
|
|
|
Sludge Dredge 3:
(The
chests are simple difficult terrain squares, unless you choose to
use them for something. (shrugs))
|
|
Ra'ven sems to be next to glowy pen
|
|
Ra'ven:
>.>
|
|
Sera:
|
Trigger:
An enemy hits and deals damage to one of
your allies with an attack.
|
|
|
|
(6) Abyssal Flesh 2
|
—
|
Rolled
24
vs. AC
|
—
|
27
lightning damage
.
|
|
Hit:
and the ally hit gains resist 5 all until the
end of your next turn. The enemy takes a -2 penalty to all
defenses until the end of your next turn.
|
|
Apply
The
ally hit gains resist 5 all until the end of your next turn.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
=^v^=:
(( oh sad ))
|
Sludge Dredge 3:
(I
mean, it got dragged with Eileen...)
|
=^v^=:
(( maybe she can free action set it
down xP ))
|
Eileen:
Suffered 28 dmg.
HP:
45 / 73—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Sludge Dredge 3:
((On
her turn, sure.))
|
|
Sludge Dredge 3:
(Sorry,
Sera. That didn't hit.)
|
Riot:
(( godamn ))
=^v^=:
(( magic rock? ))
|
Sludge Dredge 3:
((Magic
rocks are magic.))
|
=^v^=:
(( unsure if you picked it though ))
=^v^=:
(( magically rerolishous ))
Ra'ven has received initiative.
|
Abyssal Flesh 2:
I've finished my turn.
|
Riot:
(( Sera got Kalak's Echo and yeah she
can reroll once per day, but I don't have it in the VTT yet ))
|
Ra'ven:
|
Effect:
She moves her speed.
|
|
=^v^=:
(( screw it she wants to be fanci ))
Riot:
(( So I could technically reroll that
attack since it was arcane ))
|
Sludge Dredge 3:
(If
you don't have a reroll in maptools yet, you can just SAY you want
to reroll, lol.)
|
|
Ra'ven:
^
|
Riot:
(( okay I just wanted to make sure lol
))
=^v^=:
(( if it's a fortune stone it's even
with a bonus ))
|
Sera:
|
Trigger:
An enemy hits and deals damage to one of
your allies with an attack.
|
|
|
|
(6) Abyssal Flesh 2
|
—
|
Rolled
25
vs. AC
|
—
|
16
lightning damage
.
|
|
Hit:
and the ally hit gains resist 5 all until the
end of your next turn. The enemy takes a -2 penalty to all
defenses until the end of your next turn.
|
|
Apply
The
ally hit gains resist 5 all until the end of your next turn.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
Riot:
(( it's Kalak's Echo, not one of the
stones, unfortunately ))
=^v^=:
(( wait its that other boon so not
stone ))
Riot:
(( yeah ))
|
Sludge Dredge 3:
(Well,
it was enough of a change)
|
Riot:
(( Oh nice. Shame about the damage
though ))
Riot:
(( 27 woulda been aces ))
=^v^=:
(( reroll doesn't reroll damage ))
=^v^=:
(( lest it says it does ))
Riot:
(( Ah okay. Yeah it just says reroll
the attack roll ))
=^v^=:
(( so 27 also elieen gets 5 hp back ))
|
Sludge Dredge 3:
(Welcome
back, 5 Eileen HP.)
|
|
Ra'ven however, moves up there quick
as a flash and... changes into a rather large wolf-jackel-whatever
thing, quitte a bit larger and more sinister and with more spiny
taiil
|
|
Ra'ven:
|
That's... a big... whatever it is?
|
|
Effect:
She has sharp teeth, +2 to speed and large
size. She gains the ability to have a rider as a minor
action from her or the target with further benefits.
|
|
Apply
She
is a horned wolf/jackel/woman, has +2 to speed and can use
wolf powers. Is also large sized. Has one hand(her tail) and
can't use her bow's daily.
|
|
=^v^=:
(( what's the intimidate pen thing
do? ))
|
Eileen:
Gained 5 HP.
HP:
50 / 73—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Sludge Dredge 3:
((Party-wide
offense bonus for a turn.))
|
|
Ra'ven grabs pen with her tail and
tries that!
|
|
Ra'ven:
|
=^v^=:
(( dang ))
|
Rewrite the Story: A dramatic scene.:
|
Effect:
Roll an Intimidate check. If the result is
13 or better, all allies gain a +2 bonus to attack rolls and
a +5 bonus to damage rolls until the end of your next turn.
If the check was 18 or better, the bonus is instead +4 to
attack rolls and +10 to damage rolls. If the roll is 26 or
better, all successful hits are additionally crits.
|
|
Apply
Bonuses
to carnage until the end of allies next turns.
|
|
=^v^=:
(( DANG ))
Riot:
(( hey +4 and +10 ain't bad ))
=^v^=:
(( auto crit would be laughable ))
|
Rewrite the Story: A dramatic scene.:
((It
would be an amazing moment for a skill reroll power, huh? (laughs))
|
=^v^=:
(( I know right but they are super
rare till paragon where they are given out like candy ))
vonel:
(( To bad Aid Skill is a standared. ))
|
Ra'ven gives pen back as free action I
guss too
|
|
Rewrite the Story: A dramatic scene.:
momentsorry
|
=^v^=:
(( though I think she wants to be
bigwolf down the two squares ))
|
Ra'ven:
|
Wind
through the Willows (attack)
:
blast 3
|
|
|
|
(1) Abyssal Flesh 2
|
—
|
Rolled
37
vs. AC
|
—
|
CRIT:
36
damage, plus 5 thunder damage.
|
|
|
|
(3) Abyssal Flesh 3
|
—
|
Rolled
20
vs. AC
|
—
|
25
damage
.
|
|
|
|
(3) Abyssal Flesh 1
|
—
|
Rolled
26
vs. AC
|
—
|
29
damage
.
|
|
Hit:
Slowed and can't charge until end of next
turn.
|
|
Effect:
She shifts up to 3 squares to a square in
or adjacent to the blast.
|
|
Apply
Slowed
and can't charge
|
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
|
Rewrite the Story: A dramatic scene.:
(2
hits, bigwolf)
|
|
Ra'ven:
|
Trigger:
Ra'ven misses an enemy with a thunder or
lightning attack.
|
|
Effect:
Reroll with a bonus equal to number of
people with stones. (+2)
|
|
|
Ra'ven:
|
Wind
through the Willows (attack)
:
blast 3
|
|
|
|
(3) Abyssal Flesh 3
|
—
|
Rolled
27
vs. AC
|
—
|
32
damage
.
|
|
Hit:
Slowed and can't charge until end of next
turn.
|
|
Effect:
She shifts up to 3 squares to a square in
or adjacent to the blast.
|
|
Apply
Slowed
and can't charge
|
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
|
Rewrite the Story: A dramatic scene.:
(An'
the spare is picked up)
|
=^v^=:
(( daily item power thp is what? ))
|
Sera:
|
|
Whenever an ally uses a magic item's daily power,
that ally gains
10
temporary hit points.
|
|
|
Ra'ven:
|
Trigger:
She hits with an attack during her turn.
|
|
|
|
(1) Dretch Lackey 7
|
—
|
( Autohit )
|
—
|
7
fire damage
.
|
|
Effect:
She shifts (teleports?) 1 square. If the
target wasn't hit by the triggering attack, it also takes -2
to attack rolls until end of next turn.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven:
Gained 10 temp HP.
HP:
70 / 70 + 10 temp.—
Surges:
8 / 8 —
APs:
1 —
Daily Items:
1
|
|
Ra'ven:
|
A transfer of the violence
|
|
Trigger:
A creature within 5 of her is reduced to 0
|
|
|
She does an additional
7
necrotic damage to a target she hits with her next attack
|
|
|
Ra'ven:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
=^v^=:
(( btws the second swings vs flesh 1
and 2 require me hitting them with the first ))
|
Ra'ven:
|
|
|
(1) Abyssal Flesh 2
|
—
|
Rolled
32
vs. Reflex
|
—
|
26
lightning damage
.
|
|
|
|
(1) Abyssal Flesh 3
|
—
|
Rolled
24
vs. Reflex
|
—
|
32
lightning damage
.
|
|
|
|
(1) Abyssal Flesh 1
|
—
|
Rolled
36
vs. Reflex
|
—
|
32
lightning damage
.
|
|
(Sec.)
|
|
(2) Dretch Lackey 5
|
—
|
Rolled
31
vs. Fortitude
|
—
|
27
thunder damage
.
|
|
(Sec.)
|
|
(5) Dretch Lackey 10
|
—
|
Rolled
24
vs. Fortitude
|
—
|
32
thunder damage
.
|
|
(Sec.)
|
|
(3) Dretch Swarm 2
|
—
|
Rolled
34
vs. Fortitude
|
—
|
28
thunder damage
.
|
|
(Sec.)
|
|
(1) Abyssal Flesh 2
|
—
|
Rolled
23
vs. Fortitude
|
—
|
29
thunder damage
.
|
|
(Sec.)
|
|
(1) Abyssal Flesh 1
|
—
|
Rolled
35
vs. Fortitude
|
—
|
31
thunder damage
.
|
|
Secondary Miss:
Half damage
|
|
Effect:
She can jump up to 5 squares between
attacks without provoking.
|
|
Thunderbolts and lightning, very very frightning
|
|
Effect:
Slide anyone hit with thunder or lightning
1 square.
|
|
=^v^=:
(( also that should be one damage
roll ))
=^v^=:
(( err one primary and one secondary
one ))
=^v^=:
(( so 26+7 and 27+7 ))
|
Rewrite the Story: A dramatic scene.:
Ok,
the effects of multiple large bonuses on powers like that are
hilarious.
|
=^v^=:
(( IMAGINE THE CRITS ))
=^v^=:
(( hit flesh 1 and 2 the primary? ))
|
Rewrite the Story: A dramatic scene.:
(the
only miss is dretch lackey 10.)
|
|
Ra'ven:
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
|
Ra'ven:
Bonuses
to carnage until the end of allies next turns.
ended on Ra'ven
I've
finished my turn.
|
Riot:
(( Ra'ven just nuking shit ))
=^v^=:
(( remember we have egregous bonus to
murder, so feel free to do sword throw inturrupt to double dip ))
|
Rewrite the Story: A dramatic scene.:
(Oh,
wait, hold on. There is a recalculation I need to do, because
derp. I will not be responding for a bit while I work it out.)
|
|
Abyssal Flesh 3:
|
Trigger:
The overgrowth takes acid, cold, fire,
lightning, or thunder damage.
|
|
Effect:
The flesh gains resist 10 to the
triggering damage type until the end of the encounter or
until it uses variable resistance again.
|
|
|
Abyssal Flesh 1:
|
Trigger:
The overgrowth takes acid, cold, fire,
lightning, or thunder damage.
|
|
Effect:
The flesh gains resist 10 to the
triggering damage type until the end of the encounter or
until it uses variable resistance again.
|
|
|
Ra'ven:
|
Effect:
She ignores 5 points of fire resist
|
|
|
Dretch Swarm 2:
|
Trigger:
A close or area attack hits the swarm.
|
|
Effect:
The swarm is not vulnerable to the attack,
and takes half damage from it.
|
|
|
Rewrite the Story: A dramatic scene.:
(The
flesh gained resistance to lightning, not fire.)
|
=^v^=:
(( relevent for the ongoing ))
|
Rewrite the Story: A dramatic scene.:
(Just
letting you know.)
|
=^v^=:
(( eh I shoud be silly tho ))
|
Ra'ven:
|
Trigger:
Ra'ven reduces a foe to 0, or an adjacent
foe is reduced to 0
|
|
Effect:
Ra'ven becomes invisible until end of her
next turn
|
|
Special:
This affects her rider as well if she has
one.
|
|
Apply
Ra'ven
is invisible till end of her next turn
|
|
|
Rewrite the Story: A dramatic scene.:
(I
still love the flavor text.)
|
|
Dretch Swarm 2:
|
Trigger:
An enemy hits the swarm
|
|
Effect:
Up to four dretch lackeys (roll a d4 to
determine the exact number) appear in squares within 2
squares of the swarm. They can appear in occupied squares
and act on the swarm's turn. Dretch lackeys created in this
fashion are worth no experience points.
|
|
Ra'ven has received initiative.
Ra'ven has received initiative.
|
Ra'ven:
Ra'ven
is invisible till end of her next turn
ended on Ra'ven
I've
finished my turn.
|
|
Anand, Iron Falcon:
"Shoot,
there're always just so many of them. Can you see what we deal
with, down there?"
|
|
Dretch Lackey 9:
|
|
|
(1) Eileen
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Eileen:
Suffered 7 dmg.
HP:
43 / 73—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Dretch Lackey 9:
I've finished my turn.
|
|
Abyssal Flesh 3:
|
Effect:
The abyssal flesh regains 5 hit points
whenever it starts its turn and has at least 1 hit point.
|
|
|
Abyssal Flesh 3:
|
|
|
(3) Eileen
|
—
|
Rolled
26
vs. Fortitude
( Hit )
|
—
|
15
damage
.
|
|
Hit:
and the abyssal flesh pulls the target 3
squares.
|
|
|
Eileen getting yanked all over the
place.
|
=^v^=:
(( hey lucky ))
Riot:
(( yeah? ))
|
Anand, Iron Falcon:
(Damage
resistance putting in work this encounter, though.)
|
=^v^=:
(( what range is that throw swords? ))
|
Eileen:
Suffered 10 dmg.
HP:
33 / 73—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
Riot:
(( 5 ))
=^v^=:
(( dang, 1 to far ))
Riot:
(( yeah ))
|
Anand, Iron Falcon:
(Drive
me closer, Ra'ven! I want to hit it with my sword!)
|
|
Abyssal Flesh 3:
I've finished my turn.
|
|
Sludge Dredge 2:
|
|
|
(1) Yltheria
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
10
acid damage
.
|
|
|
Yltheria:
Suffered 10 dmg.
HP:
49 / 59—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( oops forgot this power ))
|
Io:
|
Effect:
You spend a healing surge but regain no
hit points. You gain temporary hit points equal to your
healing surge value.
|
|
Special:
Io often uses this power between battles,
and begins the fight with the bonus (and penalty) applied.
|
|
|
Io:
Gained 16 temp HP.
Lost a healing surge.
HP:
66 / 66 + 16 temp.—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Sludge Dredge 1:
I've finished my turn.
|
|
Sludge Dredge 9:
|
|
|
(1) Sera
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
10
acid damage
.
|
|
|
Sludge Dredge 9:
I've finished my turn.
|
|
Sera:
Suffered 10 dmg.
HP:
56 / 77—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Dretch Lackey 8:
|
|
|
(1) Eileen
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
=^v^=:
(( also dang those swarms be tanky ))
|
Sludge Dredge 2:
(Dem
swarms be swarmin)
|
|
Dretch Lackey 8:
I've finished my turn.
|
|
Sludge Dredge 2:
(lololol
swarm traits...)
|
|
Dretch Swarm 2:
|
|
|
(0) Ra'ven
|
—
|
Rolled
13
vs. AC
( Miss )
|
—
|
26
damage
.
|
|
Hit:
and the target is slowed until the end of the
mob's next turn.
|
|
Apply
The
target is slowed until the end of the swarm's next turn.
|
|
|
Sludge Dredge 2:
(Hilarious
whomp whomp though.)
|
|
Dretch Swarm 2:
I've finished my turn.
|
:
Rolled
16.
Saving throw
|
|
Success:
Dretch Swarm 2 has overcome
Take
ongoing 5 fire damage
.
Aftereffect:
Dretch Swarm 2 is now subject to
Take
3 cold damage.
|
|
|
Sludge Dredge 2:
((Stygia
is always hilarious...))
|
=^v^=:
(( it's 5 damage now ))
|
Sludge Dredge 2:
(Okay.
It's 5, but it's also 10, so let's wrap it up for the night. I'll
alter it.)
|
=^v^=:
(( so much round ))
Riot:
(( hordes make for lots of enemy turns
lol ))
|
Sludge Dredge 2:
((YOU
ASKED FOR THIS))
|
Riot:
(( Oh that wasn't a complaint ))
Riot:
(( just an observation lol ))
=^v^=:
(( I did say Ra'ven could do somewhat
mean things to big groups of guys ))
Riot:
(( hordes also make for lots of work
on the DM's part ))
|
Sludge Dredge 2:
((Yeah,
well. As long as those hordes aren't also boring to you folks, I'm
happy enough. Gonna check out now, though.
Be well, kay?))
|
Riot:
(( not boring! And gnight! ))
vonel:
(( You to, night all. ))
Riot:
(( Gnight y'all ))
Riot is disconnected.
|
Io:
save'd
|
=^v^= is disconnected.
vonel is disconnected.
Ganaroth is disconnected.
=^v^= has connected.
Riot has connected.
|
|
Riot:
I
forget did we say we'd start late today? I feel like I vaguely
remember something about that
|
Ganaroth has connected.
|
|
Riot:
Also
I think logfox missed a lot of the last session
|
vonel has connected.
|
Ra'ven:
yo
von
|
|
Eileen:
yo
|
|
Ra'ven:
hopefully
someone does fire damage this round, that'd be funny
|
|
Ra'ven:
|
Sometimes the destination is all that is important
|
|
Trigger:
Creature within 10 squares of her takes
fire damage.
|
|
Effect:
She teleports to a square adjacent to the
target. All creatures adjacent to her before and after the
telport take 3 fire damage.
|
|
|
Ra'ven:
being
pretty surrounded with guys that pop with one damage would make
that funny
|
=^v^=:
(( though to be honest it should auto
work anyways cause ongoing fire damage guys ))
|
Rai Patience Argent:
((Ffs.
I apparently forgot to click a bunch of boxes on Patience's
abilities. Hold on, sigh. Ugh. It'll give me a quick chance to
sort out a little emotional thing too.))
|
|
Ra'ven:
^v^
|
|
Ra'ven:
how
is everyone
|
|
|
Riot:
Looks
like I've got a job finally
|
|
Ra'ven:
I
am giant invisible wolf monster
|
|
Ra'ven:
also
good(sorta
|
|
Ra'ven:
electrician
wants too much money
|
|
Rai Patience Argent:
((Jeebus.
Accidentally made it so that there were no tooltips. -.- I'm eh
ok.))
|
|
Rai Patience Argent:
((Jobs
suck, but having a job is pretty nice. Gratz!))
|
|
|
Riot:
Long
time friend started a business last year where he drives around
the valley reprogramming vehicle computers, and he's got so many
clients and so much work he can barely handle it right now, in the
slow season
|
|
|
Riot:
So
he needed someone to help and he offered me the job
|
|
Rai Patience Argent:
((Well,
damn. Serendipity lives.))
|
|
Ra'ven:
hopefully
'the valley' isn't too obnoixiously large
|
|
Rai Patience Argent:
(Anyways,
bang smash fightan dudez.)
|
|
Rai Patience Argent:
(I
recall that as being a fairly big valley.)
|
|
Sludge Dredge 8:
|
|
|
(1) Io
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
10
acid damage
.
|
|
|
Io:
|
Trigger:
You are damaged by an enemy's attack.
|
|
Effect:
The damage is reduced by 5. One ally wihin
5 squares of you gains a +1 power bonus to attack rolls
until the start of your next turn.
|
|
|
Io:
Suffered 5 dmg. Lost 0 HP and 5 temp
HP.
HP:
66 / 66 + 11 temp.—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Rai Patience Argent:
(Clink.)
|
|
Io:
err
|
|
Io:
maybe
not
|
|
Io:
it's
start of Io's turn
|
|
Io:
so
kinda shit to use right now
|
|
Io:
Suffered 5 dmg. Lost 0 HP and 5 temp
HP.
HP:
66 / 66 + 6 temp.—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Rai Patience Argent:
((Kay
then.))
|
|
Sludge Dredge 8:
I've finished my turn.
|
|
Dretch Lackey 14:
|
|
|
(1) Eileen
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
|
Dretch Lackey 14:
I've finished my turn.
|
|
Dretch Lackey 7 can't see Ra'ven, and
so wanders off for the nearest visible prey.
|
|
Dretch Lackey 7:
(This
provokes)
|
|
Dretch Lackey 7:
|
|
|
(1) Eileen
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
CRIT:
12
damage.
|
|
|
Ra'ven:
|
|
|
(3) Dretch Lackey 7
|
—
|
Rolled
31
vs. AC
|
—
|
21
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Dretch Lackey 7:
(deaded)
|
=^v^=:
(( we still have like +4 to attack
and +10 or 15 or something to damage right? ))
Riot:
(( good question, I think so though ))
|
|
Dretch Lackey 7:
(Yes,
you do.)
|
=^v^=:
(( I mean we do till ra'ven again,
but I don't remember the exact numbers ))
Riot:
(( can't see it in logfox ))
|
Rewrite the Story: A dramatic scene.:
|
Effect:
Roll an Intimidate check. If the result is
13 or better, all allies gain a +2 bonus to attack rolls and
a +5 bonus to damage rolls until the end of your next turn.
If the check was 18 or better, the bonus is instead +4 to
attack rolls and +10 to damage rolls. If the roll is 26 or
better, all successful hits are additionally crits.
|
|
Apply
Bonuses
to carnage until the end of allies next turns.
|
|
|
Dretch Lackey 6 saw the other dretch
get its head bitten off, and is smart enough to guess that
something is there.
|
|
Dretch Lackey 6:
|
|
|
(1) Ra'ven
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Dretch Lackey 6:
(woot
woot the 19 train is leaving the station.)
|
|
Ra'ven:
Suffered 12 dmg. Lost 2 HP and 10 temp
HP.
HP:
68 / 70—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
|
Dretch Lackey 6:
I've finished my turn.
|
=^v^=:
(( fox fixed, for some reason the
server didn't have annad or the emir's picture ))
|
Dretch Lackey 6:
(Huh.)
|
=^v^=:
(( that shoudn't be possible but hey
it's easy fix ))
Riot:
(( oh nice ))
|
Dretch Lackey 6:
(Didn't
realize. I'm not doing anything different with these pics.
(shrugs) Thanks for fixing it.)
|
|
Dretch Lackey 13:
|
|
|
(1) Ra'ven
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
|
Dretch Lackey 13:
I've finished my turn.
|
=^v^=:
(( like i said shouldn't be possible,
since like, other people can see it and it more or less has to be gotten
from the server, so confusing! ))
|
Purge Demon 2:
|
|
|
(8) Rai Patience Argent
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
19
damage
.
|
|
(Sec.)
|
|
(9) Sera
|
—
|
Rolled
33
vs. Reflex
( Hit )
|
—
|
10
damage
.
|
|
Hit:
and the target takes a -2 penalty to all
defenses (save ends). The infector then makes a secondary
attack.
|
|
Secondary Hit:
and the target takes a -2 penalty
to all defenses (save ends).
|
|
Special:
Technically, RAW says that this attack
should be able to double-tap, but I'm pretty sure that
wasn't the intent, so I won't do it.
|
|
Apply
-2
penalty to all defenses (save ends).
|
|
=^v^=:
(( damn high rolls are high ))
|
Dretch Lackey 6:
(RNGeezus
is an old testament god in disguise.)
|
|
Sera:
Suffered 10 dmg.
HP:
46 / 77—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( the holy trinity in a large
trenchcoat ))
As the globule of acidic slime impacts Patience, Lucky hears her voice
in her mind, like a sliver of silver light that has paused the world
just long enough to ask you a question. "Lucky, will you take this pain
from me? It will hurt, but I can let you take power from it.""
|
Rai Patience Argent:
((The
power in question, should you choose to accept it:))
|
|
Rai Patience Argent:
|
Trigger:
You are damaged by an attack.
|
|
Effect:
One willing ally takes the damage from the
triggering attack instead of you. You still take any other
effects from the attack.. The target gains a +2 power bonus
to attack rolls, a +2 power bonus to all defenses, and a +5
power bonus to damage rolls until the end of your next turn.
|
|
|
Lucky:
Suffered 19 dmg.
HP:
43 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
|
Rai Patience Argent:
There
should be a condition there. Hold on.
|
|
Rai Patience Argent:
|
Trigger:
You are damaged by an attack.
|
|
Effect:
One willing ally takes the damage from the
triggering attack instead of you. You still take any other
effects from the attack.. The target gains a +2 power bonus
to attack rolls, a +2 power bonus to all defenses, and a +5
power bonus to damage rolls until the end of your next turn.
|
|
Apply
The
target gains a +2 power bonus to attack rolls, a +2 power
bonus to all defenses, and a +5 power bonus to damage rolls
until the end of your next turn.
|
|
|
Rai Patience Argent:
((Lucky
being the designated recipient of damage boosts.))
|
Riot:
(( okay so they're automated then,
easy peasy ))
=^v^=:
(( plus like, resist 10 ))
Riot:
(( OH YEAH thanks ))
|
Lucky:
Gained 10 HP.
HP:
53 / 73—
Surges:
4 / 6 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( so only taking the 9 dmg and
getting moar boni ))
Riot:
(( yee ))
|
Rai Patience Argent:
(Yarp!)
|
|
Rai Patience Argent:
(Gotta
love it.)
|
|
Purge Demon 2:
I've finished my turn.
|
|
Sludge Dredge 4 can't actually hurt
Kris, but doesn't realize it quite yet.
|
|
Sludge Dredge 4:
I've finished my turn.
|
|
Dretch Lackey 10:
|
|
|
(1) Ra'ven
|
—
|
Rolled
16
vs. AC
( Miss )
|
—
|
12
damage
.
|
|
Io has received initiative.
|
Dretch Lackey 10:
I've finished my turn.
|
|
Sludge Dredge 4:
(Io
lays waste to the broken world.)
|
=^v^=:
(( swarms are annoying right? ))
|
Sludge Dredge 4:
((They
tend to be, yes.))
|
|
Sludge Dredge 4:
((If
you're asking about their specific properties, they just take half
from melee and ranged, and have vul 10 vs area and close. These
particular swarms, however, seem to have an extra bit of
protection.))
|
|
Dretch Swarm 2:
|
Trigger:
A close or area attack hits the swarm.
|
|
Effect:
The swarm is not vulnerable to the attack,
and takes half damage from it.
|
|
=^v^=:
(( ya, but like, it's 15 damage for
the bonus right now? ))
|
Sludge Dredge 4:
((It's
only 15 for Lucky.))
|
|
Io:
|
|
|
(8) Dretch Swarm 2
|
—
|
Rolled
39
vs. Fortitude
|
—
|
27
thunder or radiant. damage
.
CRIT:
27
thunder or radiant. damage, plus 6 damage.
|
|
|
|
(9) Dretch Swarm 3
|
—
|
Rolled
34
vs. Fortitude
|
—
|
27
thunder or radiant. damage
.
|
|
|
|
(4) Dretch Swarm 1
|
—
|
Rolled
31
vs. Fortitude
|
—
|
27
thunder or radiant. damage
.
|
|
Hit:
the target is dazed until the end of your
next turn.
|
|
|
Covenant of Wrath: You also push the target a
number of squares equal to
5
.
If you target only one creature, deal an extra
1
damage.
|
|
Apply
The
target is dazed until the end of your next turn.
|
|
|
Io:
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
|
Sludge Dredge 4:
(Well,
obviously hits.)
|
|
Dretch Swarm 2:
|
Effect:
The swarm can occupy the same space as
another creature, and an enemy can enter its space, which is
difficult terrain. The swarm cannot be pulled, pushed, or
slid by melee or ranged attacks. It can squeeze through any
opening that is large enough for at least one of the
creatures it comprises.
|
|
=^v^=:
(( elieen want the slide right? ))
|
Sludge Dredge 4:
(Just
showing that the swarms themselves cannot be slid.)
|
vonel:
(( sure ))
=^v^=:
(( dang sera is in the way, might as
well spend a ton of io hp ))
|
Dretch Swarm 2:
|
Trigger:
An enemy hits the swarm
|
|
Effect:
Up to four dretch lackeys (roll a d4 to
determine the exact number) appear in squares within 2
squares of the swarm. They can appear in occupied squares
and act on the swarm's turn. Dretch lackeys created in this
fashion are worth no experience points.
|
|
=^v^=:
(( it already did that ))
=^v^=:
(( vs ra'ven ))
|
Sludge Dredge 4:
(Sorry,
I mean to be using one of the others. my bad.)
|
vonel:
(( I'd like to hope that power also
reduces there max hp cause you know coughing up parts of the swarm. ))
|
Io is also going to provoke from the 3
dretches
|
=^v^=:
(( since they are pretty on a high
horse recently xP ))
|
Sludge Dredge 4:
((Nope.
There are just that many dretches, and it almost seems as though
when some of them get spit out, others in the mob... undergo
something similar to mitosis, splitting apart with a sickening
rip.))
|
|
Sludge Dredge 4:
((Hold
please.))
|
|
Dretch Swarm 1:
|
Trigger:
An enemy hits the swarm
|
|
Effect:
Up to four dretch lackeys (roll a d4 to
determine the exact number) appear in squares within 2
squares of the swarm. They can appear in occupied squares
and act on the swarm's turn. Dretch lackeys created in this
fashion are worth no experience points.
|
|
vonel:
(( Mmmm... dretch mitosis, things I
didn't need a mental image of. ))
|
Sludge Dredge 4:
((Demons
are lovely, aren't they?))
|
|
Sludge Dredge 5:
|
|
|
(4) Io
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
CRIT:
10
acid damage.
|
|
|
Sludge Dredge 8:
|
|
|
(5) Io
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
10
acid damage
.
|
|
|
Io:
Suffered 10 dmg. Lost 4 HP and 6 temp
HP.
HP:
62 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Sludge Dredge 9:
|
|
|
(4) Io
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
10
acid damage
.
|
|
|
Io:
Suffered 10 dmg.
HP:
52 / 66—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
|
Io:
You have spent an action point.
Current APs:
0
|
|
Io:
|
Effect:
When Io spends an action point to take an
extra action, they also gain a +2 bonus to all defenses
until the end of their next turn.
|
|
Apply
When
Io spends an action point to take an extra action, they also
gain a +2 bonus to defenses until the end of their next turn.
|
|
|
Io:
|
Trigger:
Io spends an action point.
|
|
Effect:
Instead of gaining +2 to defenses, one
ally within 5 squares of Io uses their second wind as a free
action.
|
|
=^v^=:
(( Elieen, free action second wind,
also whats your violence on action point bonus again? ))
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Eileen:
|
|
|
I can spend a healing surge to regain +
18
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Eileen:
Gained 18 HP.
Spent a healing surge.
HP:
51 / 73—
Surges:
9 / 10 —
APs:
1 —
Daily Items:
1
|
|
Dretch Swarm 2:
(Lazors
chargin....)
|
|
Io:
|
|
|
(6) Dretch Swarm 3
|
—
|
Rolled
24
vs. Reflex
|
—
|
32
cold damage
.
|
|
|
|
(4) Dretch Lackey 5
|
—
|
Rolled
35
vs. Reflex
|
—
|
34
cold damage
.
|
|
|
|
(5) Abyssal Flesh 3
|
—
|
Rolled
26
vs. Reflex
|
—
|
33
cold damage
.
|
|
|
|
(5) Dretch Lackey 14
|
—
|
Rolled
31
vs. Reflex
|
—
|
34
cold damage
.
|
|
Hit:
and you can slide the target 1 square.
|
|
=^v^=:
(( blast a 1 ))
|
Dretch Swarm 2:
((That
1 was needed to miss.))
|
|
Io is sad no rock prob
|
=^v^=:
(( did Io ever get gear? ))
|
Dretch Swarm 2:
(Probably
not, since you have stat control of them now.)
|
Riot:
(( I thought narratively we did? ))
=^v^=:
(( to be fair that's cold so not like
io'd have a rock that works on it rip ))
|
Dretch Swarm 2:
((Narratively,
yes. I interpreted the question as "did Io get items on his
sheet/token?"))
|
=^v^=:
(( whatever the other guys are nuked
))
|
Abyssal Flesh 3:
|
Trigger:
The overgrowth takes acid, cold, fire,
lightning, or thunder damage.
|
|
Effect:
The flesh gains resist 10 to the
triggering damage type until the end of the encounter or
until it uses variable resistance again.
|
|
=^v^=:
(( lacky takes the nuke right? ))
|
Io:
|
Trigger:
You kill a creature with an attack.
|
|
Effect:
Io gains a glory charge. They can hold up
to seven glory charges, which last until used.
|
|
|
Io:
|
|
Effect:
Io spends two glory charges, and
regains hit points equal to
10
.
|
|
|
Io:
Gained 10 HP.
HP:
62 / 66—
Surges:
10 / 11 —
APs:
0 —
Daily Items:
1
|
|
Io:
|
Trigger:
Io uses a daily or encounter divine power
on their turn
|
|
Effect:
Slide an ally within 10 one square AND do
+1 damage per foe targeted.
|
|
=^v^=:
(( someone else want a slide? ))
|
Yltheria:
(I
suppose I could do without being adjacent.)
|
=^v^=:
(( Yith de-aura'd then ))
|
Io:
Bonuses
to carnage until the end of allies next turns.
ended on Io
I've
finished my turn.
|
|
Sludge Dredge 11:
|
|
|
(1) Io
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
10
acid damage
.
|
|
|
Sludge Dredge 11:
I've finished my turn.
|
|
Abyssal Flesh 1:
|
Trigger:
The overgrowth takes acid, cold, fire,
lightning, or thunder damage.
|
|
Effect:
The flesh gains resist 10 to the
triggering damage type until the end of the encounter or
until it uses variable resistance again.
|
|
|
Abyssal Flesh 1:
(Negates
his fire damage.)
|
=^v^=:
(( neat, that's it's twice xP ))
|
Abyssal Flesh 1:
((Oh,
really? Then I just didn't put the marker on him, and he didn't
need to use it.))
|
|
Abyssal Flesh 1:
|
Effect:
The abyssal flesh regains 5 hit points
whenever it starts its turn and has at least 1 hit point.
|
|
=^v^=:
(( nah he used it vs the thunder
ra'ven did, like the other guy ))
|
Abyssal Flesh 1:
((I
now understand.))
|
|
Abyssal Flesh 1:
((Then
yes, that's number 2.))
|
|
Abyssal Flesh 1:
|
|
|
(1) Ra'ven
|
—
|
Rolled
10
vs. Reflex
( Miss )
|
—
|
15
damage
.
|
|
Hit:
and the target is grabbed.
|
|
Apply
Grabbed
until escape.
|
|
|
Abyssal Flesh 1:
(womp
womp)
|
Hector Achilon has received initiative.
|
Abyssal Flesh 1:
I've finished my turn.
|
:
Rolled
15.
Saving throw
|
|
Success:
Abyssal Flesh 1 has overcome
Take
ongoing 5 fire damage
.
Aftereffect:
Abyssal Flesh 1 is now subject to
Take
5 cold damage.
|
|
=^v^=:
(( come on hektor you can do it, do a
single point or more of fire damage up top ))
|
Abyssal Flesh 1:
(lol,
hold on, let me see.)
|
|
Hector Achilon:
|
|
|
(1) Dretch Lackey 1
|
—
|
Rolled
20
vs. Reflex
|
—
|
20
fire damage
.
|
|
Hit:
and the target takes a -2 penalty to attack
rolls until the end of your next turn.
|
|
Effect:
You conjure a weapon of astral flame in
your space. The weapon lasts until the end of your next
turn. When you move, the weapon moves with you, remaining in
your space. The weapon makes the primary attack when it
appears.
|
|
Sustain (Minor):
The weapon persists and makes a
secondary attack.
|
|
Apply
-2
Penalty to attack rolls until the end of your next turn.
|
|
=^v^=:
(( lol 1 ))
|
Abyssal Flesh 1:
(Sigh.)
|
=^v^=:
(( minor action secondary attack
persist? ))
=^v^=:
(( also I guess 4 damage ))
|
Abyssal Flesh 1:
((Yes,
he will... oh, dur. I absolutely forgot that powers like that
double tap.))
|
|
Hector Achilon:
|
Weapon
of Astral Flame Secondary Attack.
|
|
|
|
(1) Dretch Lackey 1
|
—
|
Rolled
35
vs. Reflex
|
—
|
20
fire damage
.
|
|
|
Hector Achilon:
|
Lifestealer
Quarterstaff Property
|
|
Effect:
Whenever you kill an enemy with this
weapon, you gain temporary hit points equal to 5 + the
weapon's enhancement bonus (+2)
|
|
|
Hector Achilon:
Suffered 8 dmg.
HP:
36 / 68—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Ra'ven:
|
Sometimes the destination is all that is important
|
|
Trigger:
Creature within 10 squares of her takes
fire damage.
|
|
Effect:
She teleports to a square adjacent to the
target. All creatures adjacent to her before and after the
telport take 3 fire damage.
|
|
|
Hector Achilon:
Gained 7 temp HP.
HP:
36 / 68 + 7 temp.—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( poof ))
|
Abyssal Flesh 1:
((Yay!))
|
=^v^=:
(( she's invisible but POP GOES
MINIONS ))
|
Hector Achilon:
|
Boots
of the Fencing Master Property
|
|
Effect:
When you shift, you gain a +1 item bonus
to AC and Reflex until the end of your next turn.
|
|
Apply
+1
item bonus to AC and reflex until the end of your next turn.
|
|
|
Abyssal Flesh 1:
(nodnod.
Hold on. This is harder to adjudicate than you think.)
|
=^v^=:
(( also we got looney giant
attack/dmg bonus if he wnts to do mean things ))
=^v^=:
(( for what it's worth the power is
written teleport then guys take damage ))
Riot:
(( is that a magic item's daily power
))
=^v^=:
(( it is! thp! ))
|
Sera:
|
|
Whenever an ally uses a magic item's daily power,
that ally gains
10
temporary hit points.
|
|
Riot:
(( 10 thp to Hector ))
|
Ra'ven:
Gained 10 temp HP.
HP:
68 / 70 + 10 temp.—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
Riot:
(( Oh and Ra'ven lol ))
Riot:
(( duh ))
=^v^=:
(( hektor's is a property ))
=^v^=:
(( actually 2 properties ))
Riot:
(( Ah ))
|
Abyssal Flesh 1:
(Hector's
item power isn't a daily.)
|
Riot:
(( ah well ))
Riot:
(( at least it helped someone! ))
=^v^=:
(( yes also hec got ye thp from
eating minion anyways ))
|
Abyssal Flesh 1:
(Ok,
this next part requires some adjudication, and this is what I
think happens. If you have any direct evidence otherwise, tell me.
Otherwise, let's not argue about this particular bag of rats.)
|
=^v^=:
(( k ))
|
Sludge Dredge 1:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
|
Abyssal Flesh 1:
(Etc.)
|
=^v^=:
(( I'd argue it coudln't use it on
it's self, so one stays dead? ))
|
Abyssal Flesh 1:
(Yeah.
That last one right there.)
|
=^v^=:
(( but ya, at least 3 of them are
fine, coo, still worthwhile ))
|
Sludge Dredge 4:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
|
Abyssal Flesh 1:
(Had
to make sure that those ones had the power used.)
|
|
Abyssal Flesh 1:
(Anyway!)
|
Rai Patience Argent has received initiative.
|
Hector Achilon:
Bonuses
to carnage until the end of allies next turns.
ended on Hector Achilon
I've finished my turn.
|
=^v^=:
(( heck not doing ap something? ))
|
Abyssal Flesh 1:
((Yeah,
I guess that would make sense, huh?))
|
=^v^=:
(( ya, +4/+10 ))
|
Abyssal Flesh 1:
(Nothing
but minions nearby, though... honestly not sure using an AP is a
good move here.)
|
=^v^=:
(( oh ya if he only has single target
melee, ya ))
|
Abyssal Flesh 1:
((He
has a couple of multitarget... but they're all still melee, just
about.))
|
=^v^=:
(( is what it is ))
=^v^=:
(( perhaps Rai has some cool stuff ))
|
Rai Patience Argent:
"Lucky...
I don't know why, but
|
|
Rai Patience Argent:
Dammit
|
|
Rai Patience Argent:
"Lucky,
I don't know why, but there's some kind of... resonance. Can you
feel it?" She seems oddly bewildered. "I can make you strong. The
silver of Garmera is in me now... and I think it wants to be
within you as well." She shakes her head. "Will you accept more of
this power. It... will not hurt. It got a TASTE for you last time."
|
|
Lucky cocks an eyebrow at the words,
but says, "Sure. Whatever works to beat these fuckers back."
|
|
Sera flicks her eyes at Hector and
back to the two women in front of her, eyes narrowing.
|
Silver power rushes into you, and all you can smell is the scent of wet
leaves, all you can taste is clear moonlight.
|
Rai Patience Argent:
|
|
Effect:
One willing ally takes on the form
of a Shiere Knight until the end of the encounter or until
you dismiss the effect as a minor action. While in the this
form, the target gains darkvision, gains a +2 power bonus to
attack rolls, deals 2d8 extra radiant damage with melee
attacks, amd gains resist first equal to
10
|
|
Riot:
(( well that's certainly a thing lol ))
vonel:
(( damn ))
|
Rai Patience Argent mutters "And
myself..."
|
|
Rai Patience Argent:
|
|
Effect:
Until the end of the encounter, any
attack that uses the target gains a +1 power bonus to attack
rolls and a bonus to damage rolls equal to your Constitution
modifier
5
.
As a minor action, the target's wielder can end the effect
in order to remove an effect on him or her that a save can
end.
|
|
Apply
Until
the end of the encounter, any attack that uses the target
gains a +1 power bonus to attack rolls and a bonus to damage
rolls equal to your Constitution modifier. As a minor
action, the target's wielder can end the effect in order to
remove an effect on him or her that a save can end.
|
|
|
Rai Patience Argent:
|
Effect:
On your turn, if you move at least 3
squares away from where you started your turn, you gain
concealment until the end of your next turn.
|
|
=^v^=:
(( side not holy lol would that make
one of ra'ven's at will mean ))
|
Rai Patience Argent:
|
Effect:
Patience casts her spells from a glowing
bow of multicolored energy which functions as a rod. The
range of all her warlock powers (not ancillary abilities) is
doubled, and in the case of blasts and bursts, she can
choose 1 extra square adjacent to the area to be
additionally targeted.
|
|
|
Rai Patience Argent:
(Oh,
yeah. She's using AP. Sorry.)
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Rai Patience Argent:
|
|
|
(2) Dretch Swarm 2
|
—
|
Rolled
36
vs. Fortitude
|
—
|
31
thunder damage
.
|
|
|
|
(3) Dretch Lackey 9
|
—
|
Rolled
34
vs. Fortitude
|
—
|
29
thunder damage
.
|
|
|
|
(3) Dretch Lackey 8
|
—
|
Rolled
22
vs. Fortitude
|
—
|
28
thunder damage
.
|
|
|
|
(3) Abyssal Flesh 1
|
—
|
Rolled
29
vs. Fortitude
|
—
|
28
thunder damage
.
|
|
Hit:
and the target is deafened until the end of
your next turn. You gain 3 temporary hit points for each
target you hit. Temporary hit points gained in this way are
cumulative.
|
|
|
Rai Patience Argent:
(checkbox
fail again.)
|
=^v^=:
(( at least the 31 is high ))
=^v^=:
(( you also missed some damage ))
=^v^=:
(( 10 for the round, 5 for elieen,
con mod from her earlier power ))
Hector Achilon has received initiative.
Hector Achilon has received initiative.
|
Rai Patience Argent:
(You're
right. I thought I'd added those all, but I guess I accidentally
thought I'd applied it.)
|
=^v^=:
(( it's an already big number! ))
|
Rai Patience Argent:
(Tis,
yes.)
|
|
Rai Patience Argent:
You have spent an action point.
Current APs:
0
|
|
Rai Patience Argent:
(Hold
on just a sec, sorry.)
|
|
Rai Patience Argent:
(I'm
a moron, and didn't add TWO daily attacks on Patience. Oh well.))
|
=^v^=:
(( tbf she already used 2 standard
actions ))
|
Rai Patience Argent:
I've finished my turn.
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Rai Patience Argent has overcome
-2
penalty to all defenses (save ends).
.
|
The
target gains a +2 power bonus to attack rolls, a +2 power bonus to
all defenses, and a +5 power bonus to damage rolls until the end
of your next turn.
ended on Lucky
Bonuses
to carnage until the end of allies next turns.
ended on
Rai Patience Argent
|
|
Rai Patience Argent:
(I
know, but what if I want to use one next turn? Lol.)
|
|
Dretch Swarm 3:
|
|
|
(1) Eileen
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
21
damage
.
|
|
Hit:
and the target is slowed until the end of the
mob's next turn.
|
|
Apply
The
target is slowed until the end of the swarm's next turn.
|
|
|
Dretch Swarm 3 snarls and cackles,
digging at Eileen and attempting to pry her plates apart.
|
|
Eileen:
Suffered 16 dmg.
HP:
35 / 73—
Surges:
9 / 10 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( it charge or something? ))
|
Dretch Swarm 3:
((Yes.))
|
|
Dretch Swarm 3:
I've finished my turn.
|
|
Sludge Dredge 2 provokes, 'cause
you're still invisible, and demon slimes are dumb.
|
|
Ra'ven:
|
|
|
(2) Sludge Dredge 2
|
—
|
Rolled
27
vs. AC
|
—
|
22
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Sludge Dredge 2:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
|
Sludge Dredge 2:
I've finished my turn.
|
|
Sludge Dredge 2 still can't hurt Kris.
|
|
Sludge Dredge 6:
I've finished my turn.
|
=^v^=:
(( dang makes me hope Yith has
beguiling strands ))
|
Sludge Dredge 2:
(Well...)
|
|
Sludge Dredge 10:
|
|
|
(1) Io
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
10
acid damage
.
|
|
|
Sludge Dredge 10:
I've finished my turn.
|
|
Sludge Dredge 7:
|
|
|
(1) Hector Achilon
|
—
|
Rolled
36
vs. AC
( Hit )
|
—
|
10
acid damage
.
|
|
|
Hector Achilon:
Suffered 10 dmg. Lost 3 HP and 7 temp
HP.
HP:
33 / 68—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
|
Trigger:
An adjacent enemy hits you.
|
|
Effect:
Make a melee basic attack against the
triggering enemy.
|
|
|
Sludge Dredge 2:
(Whoa.
Basic attack button does a weird thing. I just gonna do an
at-will, and remove the bits)
|
|
Hector Achilon:
|
|
|
(1) Sludge Dredge 7
|
—
|
Rolled
18
vs. AC
|
—
|
17
damage
.
|
|
|
Hit:
And the next ally who hits the target
before the end of your next turn regains hit points equal to
5
|
|
|
Sludge Dredge 2:
((Irrelevant,
lol.)
|
Yltheria has received initiative.
|
Sludge Dredge 7:
I've finished my turn.
|
|
Yltheria:
|
Effect:
You summon a small poltergeist in an
uncoccupied space within range.
|
|
Special:
Intrinsic Nature:
If you haven't
given the poltergeist any commands by the end of your turn,
it attacks an adjacent creature. If it can't do that, it
moves its speed toward the nearest creature. In addition,
you fall prone.
|
|
|
Symbiosis:
While the summoned poltergeist
is present, you gain a +2 power bonus to speed, and a +4
power bonus to all defenses against opportunity attacks. Use
this OR Ray of Fatigue in a day.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Yltheria:
"Kris.
Do you have confidence in your ability to survive having your
blood temporarily frozen?"
|
|
Ra'ven snerks invisiwolfishly
|
=^v^=:
(( the +10 damage will sorta suck
though ))
|
Kris:
"Sure
do little lady."
|
|
Yltheria:
|
|
|
(5) Dretch Swarm 1
|
—
|
Rolled
38
vs. Fortitude
|
—
|
23
damage
.
|
|
|
|
(4) Kris
|
—
|
Rolled
36
vs. Fortitude
( Hit )
|
—
|
23
damage
.
|
|
|
|
(4) Dretch Lackey 3
|
—
|
Rolled
21
vs. Fortitude
|
—
|
23
damage
.
|
|
|
|
(4) Sludge Dredge 4
|
—
|
Rolled
25
vs. Fortitude
|
—
|
23
damage
.
|
|
|
|
(3) Sludge Dredge 6
|
—
|
Rolled
21
vs. Fortitude
|
—
|
23
damage
.
|
|
|
|
(5) Sludge Dredge 3
|
—
|
Rolled
35
vs. Fortitude
|
—
|
23
damage
.
|
|
|
|
(3) Dretch Lackey 16
|
—
|
Rolled
33
vs. Fortitude
|
—
|
23
damage
.
|
|
Hit:
and the target is slowed until the end of
your next turn.
|
|
Apply
Slowed
until the end of your next turn.
|
|
vonel:
(( People upstairs must be haivng a
party or something, there being more louder and more stompy then normal.
))
|
Yltheria:
(lol)
|
=^v^=:
(( rip kris ))
vonel:
(( only taking 13 ))
=^v^=:
(( at least it's only 13 damage ))
|
Kris:
Suffered 13 dmg.
HP:
72 / 85—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( also slow ))
vonel:
(( not really worried about that one
at the moment ))
=^v^=:
(( at least drech 3 and 4 can't rez
one ))
|
Sludge Dredge 3:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
|
Sludge Dredge 6:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
=^v^=:
(( well at least one of them, I guess
the other could be last in chain ))
|
Yltheria:
(Sadly,
they can all rez. But at least those ones have all used their rez
powers)
|
=^v^=:
(( action point something? ))
|
Yltheria:
(Yus,
AP.)
|
=^v^=:
(( actually I'd think tne minions
couldn't be slowed cause dead clears effects and they died ))
|
Yltheria:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
vonel:
(( Button is getting a workout today.
))
=^v^=:
(( IT IS A GOOD BUTTON ))
Riot:
(( a very good button ))
vonel:
(( To bad no one has that theme Nadya
had, so no doubble tapping the button. ))
=^v^=:
(( first combat of the day so no
double tapping anyways ))
|
Yltheria:
|
|
|
(5) Dretch Swarm 1
|
—
|
Rolled
20
vs. Will
|
|
|
|
(3) Ra'ven
|
—
|
Rolled
27
vs. Will
( Hit )
|
|
|
|
(4) Kris
|
—
|
Rolled
36
vs. Will
( Hit )
|
|
|
|
(1) Hector Achilon
|
—
|
Rolled
29
vs. Will
( Hit )
|
|
|
|
(3) Summoned Poltergeist 1
|
—
|
Rolled
21
vs. Will
|
|
|
|
(2) Dretch Lackey 2
|
—
|
Rolled
35
vs. Will
|
|
|
|
(4) Dretch Lackey 3
|
—
|
Rolled
25
vs. Will
|
|
|
|
(2) Sludge Dredge 7
|
—
|
Rolled
23
vs. Will
|
|
|
|
(3) Sludge Dredge 5
|
—
|
Rolled
36
vs. Will
|
|
|
|
(4) Sludge Dredge 4
|
—
|
Rolled
37
vs. Will
|
|
|
|
(3) Sludge Dredge 6
|
—
|
Rolled
28
vs. Will
|
|
|
|
(5) Sludge Dredge 3
|
—
|
Rolled
23
vs. Will
|
|
|
|
(2) Sludge Dredge 1
|
—
|
Rolled
28
vs. Will
|
|
Hit:
The target is dazed and immobilized (save
ends both).
|
|
Miss:
The target is dazed until the end of its
next turn.
|
|
Effect:
Each ally in the burst can shift up to 4
squares as a free action and gains a +4 power bonus to
damage rolls until the end of your next turn.
|
|
Special:
Use this OR Summon Malicious Animus in
one day.
|
|
Apply
The
target is dazed and immobilized (save ends both)
|
|
Apply
The
target is dazed until the end of its next turn.
|
|
Apply
Each
ally in the burst can shift up to 4 squares as a free action
and gains a +4 power bonus to damage rolls until the end of
your next turn.
|
|
=^v^=:
(( damn that's sorta screwing allies
))
|
Yltheria:
(....giving
allies a bonus to damage and letting them slide around is screwing
them?)
|
=^v^=:
(( Oh, didn't see that it doesn't
actually daze allies ))
vonel:
(( Ah, only target's enemys ))
|
Yltheria:
Friendly
Burst.
|
=^v^=:
(( I was all like, uhhh ))
|
Kris is actually largly fine were he
is.
|
|
Ra'ven:
|
A twist in reality and she's elswhere
|
|
Trigger:
She shifts 1 or more squares
|
|
Effect:
She can teleport the same distance she
would have shifted.
|
|
=^v^=:
(( eeeh, she's invisible till end of
her next turn she imght stay there actually ))
=^v^=:
(( em's turn? ))
=^v^=:
(( big E ))
=^v^=:
(( the Em-ier-peror ))
|
Yltheria:
"And
finally..."
|
|
Yltheria:
|
Effect:
You gain resist 10 necrotic and resist 10
fire until the end of the encounter. Whenever a creature
makes a melee attack roll against you, it takes 2d6 + your
intelligence modifer necrotic damage. No creature can take
this damage more than once per turn.
|
|
|
17
Necrotic Damage. Use this OR Insightful warning in an
encounter.
|
|
Apply
Whenever
a creature makes a melee attack roll against you, it takes
2d6 + Int modifier (+6) Necrotic damage. No creature can
take this damage more than once per turn.
|
|
|
Yltheria:
"I'm
very sorry, Sera..."
|
|
Sera:
"What?
Why"
|
|
Yltheria:
(Oh,
nvm. I'm a dumbass. That would have made sense if they didn't rez,
and Ylth is smart enough to know.)
|
=^v^=:
(( poltrygeist punch ))
Riot:
(( -_- ))
|
Summoned Poltergeist 1:
|
|
|
(1) Sludge Dredge 9
|
—
|
Rolled
34
vs. Reflex
|
—
|
27
damage
.
|
|
|
|
(1) Sludge Dredge 8
|
—
|
Rolled
36
vs. Reflex
|
—
|
27
damage
.
|
|
Hit:
and the Poltergeist slides the target 2
squares.
|
|
|
Sludge Dredge 9:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
|
Sludge Dredge 5:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
|
Yltheria:
(Removing
all the shields...)
|
|
Yltheria , of course, is knocked off
her feet by the backlash.
|
|
Yltheria:
Bonuses
to carnage until the end of allies next turns.
ended on Yltheria
I've finished my turn.
|
|
Emir Ibrahil Kelarus:
"You're
doing well. Better than I thought you would. Which means that
putting my thumb on the scales... just a bit, won't go amiss, hmm?"
|
Black rents in space form along his hand, projected outwards like the
lash of whips as they strike at you.
|
Emir Ibrahil Kelarus:
|
|
|
(17) Yltheria
|
—
|
Rolled
27
vs. Fortitude
( Hit )
|
—
|
12
cold and necrotic damage
.
|
|
|
|
(16) Lucky
|
—
|
Rolled
21
vs. Fortitude
( Miss )
|
—
|
15
cold and necrotic damage
.
|
|
|
|
(17) Sera
|
—
|
Rolled
36
vs. Fortitude
( Hit )
|
—
|
19
cold and necrotic damage
.
|
|
Effect:
If at least one creature takes damage from
this attacks, the Emir gains 25 temporary hit points.
|
|
|
Emir Ibrahil Kelarus:
(OR
I COULD HIT THE CORRECT BOXES)
|
=^v^=:
(( no that's too hard even for me ))
|
Yltheria:
Suffered 12 dmg.
HP:
37 / 59—
Surges:
7 / 7 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( eventual new version is going to
assume aoe ))
|
Emir Ibrahil Kelarus:
(12
damage, per fuckup convention.)
|
|
Sera:
Suffered 12 dmg.
HP:
34 / 77—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Emir Ibrahil Kelarus:
"After
all, you're using some kind of artifact. It's only fair."
|
|
Emir Ibrahil Kelarus:
I've finished my turn.
|
=^v^=:
(( lol someone with high insight use
the pen on Anad for the maximum lulz ))
|
Eileen snorts at that, "Your
conditions never included you fighting us, I'd say test is null
and void."
|
|
Dretch Swarm 1:
|
|
|
(1) Kris
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
26
damage
.
|
|
Hit:
and the target is slowed until the end of the
mob's next turn.
|
|
Apply
The
target is slowed until the end of the swarm's next turn.
|
|
=^v^=:
(( crucible paying off in spades ))
|
Kris:
Suffered 16 dmg.
HP:
56 / 85—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( use dominate pen to make Annad
shoot the emir ))
|
Emir Ibrahil Kelarus:
"With
all due respect, doll, if you wish to discuss our agreement,
please produce a copy of the contract."
|
|
Emir Ibrahil Kelarus:
((Well,
that's an idea.))
|
Eileen has received initiative.
|
Dretch Swarm 1:
I've finished my turn.
|
:
Rolled
6.
Saving throw
|
|
|
Failure:
Dretch Swarm 1 remains with The target is
dazed and immobilized (save ends both).
|
|
=^v^=:
(( woo Elieen gets to go! ))
|
Eileen:
"Well
sense we never signed any thing lthat measns there was on deal or
test and your just trying to kill us.. or am I worng to assume
that?"
|
vonel:
(( Nothing but single targets! ))
=^v^=:
(( pen seems to be aoe if you don't
wanna single target ))
|
Emir Ibrahil Kelarus:
"Hardly.
The deal changes from moment to moment. And when all is settled,
we'll find that the outcome was precisely in both our benefits.
Trust me. These things have a way of working out."
|
vonel:
(( Eileen is like the worst one to
use the pen at the moment. ))
=^v^=:
(( history is resoruce recovery ))
vonel:
(( on the first round? ))
|
Emir Ibrahil Kelarus:
((The
pen is AoE to various degrees, yes.))
|
=^v^=:
(( migh be like surges or dailies or
something, basically everyone else has used a couple ))
=^v^=:
(( dunno what it actually turns out
to mean though ))
Riot:
(( Sera has not ))
|
Emir Ibrahil Kelarus:
((That
is by design. You have a vague idea that it will help to replenish
your resources, but not precisely what that will mean.))
|
=^v^=:
(( ya, sera and elieen, but ra'ven
did 2 plus some items, rai did 2, hektor did 1, yith did 2, io did 1...
))
vonel:
(( Yeah... not sure I want to use
that on the first round when we've hardly used any thing. ))
|
Emir Ibrahil Kelarus:
(Ylth
did 3, lol.)
|
=^v^=:
(( coo, but like, if you can plz
shift closer to io when you are done ))
|
Emir Ibrahil Kelarus:
(She
just went daily, at-will, daily daily.)
|
|
Eileen:
|
Inspiring
Word 1
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(0) Eileen
|
—
|
Eileen
|
Effect:
The target can spend a healing
surge and regain
18
+
4
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Eileen:
Gained 22 HP.
Spent a healing surge.
HP:
57 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
Riot:
(( brb taking dog out ))
|
Emir Ibrahil Kelarus:
((Apparently
Riot is the one who let the dogs out.))
|
=^v^=:
(( makes sense ))
|
Eileen:
|
|
|
(1) Dretch Swarm 3
|
—
|
Rolled
26
vs. Reflex
|
—
|
19
cold damage
.
|
|
|
|
(2) Dretch Lackey 7
|
—
|
Rolled
32
vs. Reflex
|
—
|
19
cold damage
.
|
|
|
|
(3) Dretch Lackey 15
|
—
|
Rolled
27
vs. Reflex
|
—
|
19
cold damage
.
|
|
Hit:
The target is immobilized (save ends).
|
|
Apply
The
target is immobilized (save ends).
|
|
Riot:
(( back ))
|
Emir Ibrahil Kelarus:
WB
|
=^v^=:
(( +2 vs the swarm cause ca ))
|
Emir Ibrahil Kelarus:
(Also
remember that you took 6 poison from that.)
|
|
Dretch Swarm 3:
|
Effect:
Any enemy that takes a standard or move
action within the aura takes 6 poison damage. This aura
counts as Sickening Miasma, and stacks accordingly.
|
|
Apply
Any
enemy that takes a standard or move action within the aura
takes 6 damage and 6 poison damage. This aura counts as
Sickening Miasma, and stacks accordingly.
|
|
=^v^=:
(( still has resist 5 or something
all ))
|
Eileen:
Suffered 1 dmg.
HP:
56 / 73—
Surges:
8 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
|
Boots
of the Fencing Master - Encounter
|
|
|
Eileen:
|
Boots
of the Fencing Master - Property
|
|
Effect:
When you shift, gain a +1 item bonus to AC
and Reflex defense until the end of your next turn.
|
|
Apply
Gain
a +1 item bonus to AC and Reflex defense until the end of
your next turn.
|
|
|
Eileen:
Bonuses
to carnage until the end of allies next turns.
ended on Eileen
I've finished my turn.
|
|
Dretch Lackey 12:
|
|
|
(1) Rai Patience Argent
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Emir Ibrahil Kelarus:
(Huh.
Anyone remember what that green shield on Patience is? It's not
showing up on effects.)
|
|
Rai Patience Argent:
Suffered 12 dmg.
HP:
65 / 77—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( concealment ))
|
Emir Ibrahil Kelarus:
(Shadow
Walk. Of course.)
|
|
Emir Ibrahil Kelarus:
(Thanks.)
|
|
Dretch Lackey 12:
I've finished my turn.
|
|
Dretch Lackey 11:
|
|
|
(1) Eileen
|
—
|
Rolled
24
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Emir Ibrahil Kelarus:
(Boots
ftw)
|
|
Dretch Lackey 11:
I've finished my turn.
|
|
Dretch Lackey 4:
|
|
|
(1) Ra'ven
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
12
damage
.
|
|
|
Ra'ven:
Suffered 12 dmg. Lost 2 HP and 10 temp
HP.
HP:
66 / 70—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
Sera has received initiative.
|
Dretch Lackey 4:
I've finished my turn.
|
|
Emir Ibrahil Kelarus:
(Finally.
It's been 84 years, but it's Sera's turn.)
|
Riot:
(( shifting 1 space ))
Riot:
(( this is gonna be a bit squirrely
but let's try this new thing out ))
|
Emir Ibrahil Kelarus:
(Amusing
little thing: Today, while fighting Ketheric Thorm, "Us" managed
to get the kill shot.)
|
=^v^=:
(( yay Us ))
Riot:
(( hoping attack and damage mods are
already applied because I have no clue what to add otherwise ))
=^v^=:
(( they aren't ))
Riot:
(( lol amazing, go Us ))
|
Emir Ibrahil Kelarus:
((Go
Us!))
|
=^v^=:
(( you get +4 to attack and +10 to
damage rolls ))
Riot:
(( Oh. Okay ))
=^v^=:
(( plus 2 more for any combat
advantage guys ))
|
Emir Ibrahil Kelarus:
(Per
normal.)
|
=^v^=:
(( which is like almost everyone up
from you ))
Riot:
(( no idea which of these guys grant
CA honestly ))
=^v^=:
(( though cloud does ))
|
Emir Ibrahil Kelarus:
((Almost
all.))
|
|
Emir Ibrahil Kelarus:
((Anyone
with the red "dazed" cloud.))
|
Riot:
(( thanks ))
|
Sera:
|
Shocking vengeance of the Reach.
|
|
|
|
(2) Dretch Lackey 2
|
—
|
Rolled
25
vs. Reflex
|
—
|
25
lightning damage
.
|
|
|
|
(3) Dretch Lackey 3
|
—
|
Rolled
18
vs. Reflex
|
—
|
25
lightning damage
.
|
|
|
|
(3) Sludge Dredge 7
|
—
|
Rolled
32
vs. Reflex
|
—
|
25
lightning damage
.
|
|
|
|
(2) Sludge Dredge 5
|
—
|
Rolled
38
vs. Reflex
|
—
|
26
lightning damage
.
|
|
|
|
(3) Sludge Dredge 10
|
—
|
Rolled
21
vs. Reflex
|
—
|
21
lightning damage
.
|
|
|
|
(3) Sludge Dredge 11
|
—
|
Rolled
24
vs. Reflex
|
—
|
22
lightning damage
.
|
|
|
|
(3) Sludge Dredge 4
|
—
|
Rolled
31
vs. Reflex
|
—
|
29
lightning damage
.
|
|
|
|
(2) Sludge Dredge 6
|
—
|
Rolled
37
vs. Reflex
|
—
|
27
lightning damage
.
|
|
|
|
(2) Sludge Dredge 9
|
—
|
Rolled
34
vs. Reflex
|
—
|
25
lightning damage
.
|
|
|
|
(1) Sludge Dredge 1
|
—
|
Rolled
23
vs. Reflex
|
—
|
25
lightning damage
.
|
|
|
|
(3) Sludge Dredge 8
|
—
|
Rolled
24
vs. Reflex
|
—
|
31
lightning damage
.
|
|
Hit:
The target is dazed save ends
|
|
Miss:
Half damage and ongoing 5 lightning
|
|
=^v^=:
(( that's burst ))
=^v^=:
(( so every square within 3 of you ))
Riot:
(( yeah ))
=^v^=:
(( also oof stupid checkbox! ))
Riot:
(( close burst 3 ))
Riot:
(( did I do it wrong? ))
=^v^=:
(( no ))
=^v^=:
(( I'm being dumb, sorry ))
Riot:
(( okay no worries ))
|
Sludge Dredge 10:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
|
Sludge Dredge 8:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
|
Sludge Dredge 7:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
=^v^=:
(( at least many of them gotta be
dead ))
Riot:
(( that's what I'm hoping ))
|
Sludge Dredge 11:
|
Trigger:
The first time the sludge dredge drops to
0 hit points.
|
|
Effect:
A dead sludge dredge within 10 squares of
this creature is restored to life. It appears in its former
space or the nearest unoccupied space.
|
|
=^v^=:
(( also that's probably all their
sheilds ))
|
Emir Ibrahil Kelarus:
((Seems
likely.))
|
|
Emir Ibrahil Kelarus:
(In
fact, it's true, so I can just remove the corpses, since nothing
is going to come along and revive them.)
|
=^v^=:
(( woot ))
=^v^=:
(( anything else Sera? ))
Riot:
(( just debating on a heal action for
myself ))
=^v^=:
(( go 4 it, also you could action
point if you wanna nuke some other shit ))
Riot:
(( already used my move action to
shift, can't really get anywhere that I want to do any real damage ))
|
Sera:
|
(0) Sera
|
—
|
Sera
|
Effect:
Choose one of the following effects:
Resistive:
Target gets +1 to ac until end of encounter. They can
dismiss this as a free action to gain
19
+
5
temp hp.
Healing:
Target regains
19
+
3
hp.
|
|
Apply
The
ally gains a +2 bonus to all defenses until the end of your
next turn.
|
|
Apply
Target
gets +1 to ac and can dismiss for thp
|
|
=^v^=:
(( your stuff all seems to be within
10, so you could ))
Riot:
(( tbf the one I really wanna hit is
18 away lol ))
=^v^=:
(( correct, that's basically
everyone, except emir and annad ))
|
Sera:
Gained 22 HP.
HP:
56 / 77—
Surges:
11 / 11 —
APs:
1 —
Daily Items:
1
|
|
Sera:
|
Effect:
The next attack Clarity uses on her turn
costs a free action instead of its normal action. Only one
free action attack may be used on her turn.
|
|
|
Emir Ibrahil Kelarus:
(ratatatatata...)
|
|
Sera:
|
|
|
(5) Dretch Lackey 11
|
—
|
Rolled
31
vs. Reflex
|
—
|
27
damage
.
|
|
|
|
(3) Sludge Dredge 10
|
—
|
Rolled
22
vs. Reflex
|
—
|
22
damage
.
|
|
|
|
(3) Sludge Dredge 11
|
—
|
Rolled
39
vs. Reflex
|
—
|
29
damage
.
|
|
Hit:
and you slide the target 2 squares, and the
target takes a -2 penalty to all defenses until the end of
your next turn.
|
|
Effect:
The ally in the attack's origin square
gains a +2 power bonus to all defenses until the end of your
next turn.
|
|
|
Effect: The ally in the attack's origin square
gains a power bonus to AC equal to
7
until the end of your next turn.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
Apply
The
ally gains a +2 bonus to all defenses until the end of your
next turn.
|
|
Apply
The
ally in the attack's origin square gains a +6 power bonus to
AC until the end of your next turn.
|
|
Riot:
(( centered on Eileen ))
|
Emir Ibrahil Kelarus:
(Two
hits, two kills.)
|
Riot:
(( nice ))
Riot:
(( I'm gonna wait to use my AP ))
|
Ra'ven:
k
|
Kris has received initiative.
|
Sera:
The
ally hit gains resist 5 all until the end of your next turn.
ended on Eileen
Bonuses
to carnage until the end of allies next turns.
ended on Sera
I've
finished my turn.
|
=^v^=:
(( come on kris, mess up the
remaining minions ))
|
Emir Ibrahil Kelarus:
(Eileen
with the +8 AC. Love those feats.)
|
|
Ra'ven:
woo
round 2 go
|
vonel:
(( what kind of bonus is the pen
giving? ))
=^v^=:
(( +4 to hit +10 to damage ))
vonel:
(( kind ))
vonel:
(( untyped, item, power? ))
=^v^=:
(( appears untyped ))
=^v^=:
(( you also have a +4 power bonus
from yith ))
vonel:
(( I know, that's why I was asking ))
=^v^=:
(( to damage ))
|
Ra'ven:
posted
screnshot of power effect on discord
|
|
Emir Ibrahil Kelarus frowns, and sits
back in his throne, disgruntled. Anand, on the other hand, seems
fascinated, whistling and cheering whenever any of you lands a
particularly effective strike, or dodges a lethal blow. Finally,
the Emir appears to snap. "This is not a TEST unless it TESTS
them, Anand! And they are winning far too easily!" Anand smiles
back up at him, and silently shakes her head.
|
|
Emir Ibrahil Kelarus:
(Apologies.
Yes, they are all untyped bonuses)
|
|
Ra'ven:
"You
set the paramaters, are you disapponted you underestimated us?"
|
|
Ra'ven has a rather infernal
inflection and her voice doesn't seem to come out of exactly the
same place in her invisible square
|
|
Kris:
|
Thicket
of Blades
: Close burst 1
- Reliable
|
|
Kris stings and hinders nearby foes with a savage flurry
of strikes aimed at their vulnerable areas.
|
|
|
|
(1) Dretch Swarm 1
|
—
|
Rolled
40
vs. AC
|
—
|
45
force damage
.
|
|
|
|
(1) Dretch Lackey 3
|
—
|
Rolled
32
vs. AC
|
—
|
45
force damage
.
|
|
|
|
(1) Sludge Dredge 4
|
—
|
Rolled
32
vs. AC
|
—
|
45
force damage
.
|
|
|
|
(1) Sludge Dredge 3
|
—
|
Rolled
28
vs. AC
|
—
|
45
force damage
.
|
|
Hit:
the target is slowed (save ends).
|
|
=^v^=:
(( kerpow ))
|
Anand, Iron Falcon:
"Well,
he really is right when he says that we didn't have a contract.
Nothing I can do about that. But just because we don't have a
contract doesn't mean he isn't being a petulant little baby.
You're not in any real danger, so stop being silly." Her smile
slips, and there is something in the glare of her eyes like
fire-tipped needles. "Whining is a bad look on someone with your
ambitions, Ibrahil. Don't forget that whatever you accomplish
here, my word still carries weight."
|
=^v^=:
(( minions devistated, big swarm gets
punched? ))
|
Anand, Iron Falcon:
((Yah,
big swarm punched. Dazed, so can't even use its AoE protection
ability.))
|
=^v^=:
(( wrong lacky ))
=^v^=:
(( side note anyone want a ride down
to theh bottem of the map? ))
Riot:
(( Lucky would. She'd probably enjoy
smacking the Emir since she's embiggened ))
=^v^=:
(( well, lucky is sorta going first
so less useful ))
Riot:
(( not really embiggened but still lol
))
Riot:
(( she also can't move more than 6 ))
vonel:
(( forgot to put my mark effect on
that power. ))
|
Anand, Iron Falcon:
(Lucky
could... delay?)
|
|
Kris:
|
Kris presses the attack, engaging his enemy before
falling back and drawing them after him.
|
|
Hit:
You can shift 1 square and slide the target 1
square into the space you left.
|
|
=^v^=:
(( she could! ))
Riot:
(( and what would that mean in this
context ))
=^v^=:
(( basically you wait to go till
after ra'ven ))
Riot:
(( Oh so it has to be Ra'ven's turn to
use what you were talking about? ))
=^v^=:
(( yes, sorta ))
=^v^=:
(( anyone or ra'ven can use a minor
action whilst adjacent to her to hop on her back, then you move along
with her, including her teleports etc ))
Riot:
(( Ah ))
=^v^=:
(( other upsides, downside is that
you can't use a move action to move whilst on her back ))
|
Anand, Iron Falcon:
((Sorry
Von, you'll have to make an attack roll for that.))
|
=^v^=:
(( also be aware that the swarms are
immune to push pull slide from melee ))
=^v^=:
(( as io found out ))
|
Anand, Iron Falcon:
((For
Footwork Lure, I mean. And yeah, swarms are immune to forced move
from melee/ranged.))
|
vonel:
(( Oh on I was using that to get my
mark status ))
vonel:
(( sorry ))
=^v^=:
(( coo ))
=^v^=:
(( action point or nah? ))
|
Anand, Iron Falcon:
(All
good.)
|
|
Kris:
|
Glowering
Threat
: Minor - Close
burst 2
|
|
(1) Dretch Swarm 1
|
—
|
Dretch Swarm 1
|
Effect:
Until the end of your next turn,
each target takes a -5 penalty to attack rolls against any
creature other than you.
|
|
,
|
|
(2) Dretch Lackey 4
|
—
|
Dretch Lackey 4
|
Effect:
Until the end of your next turn,
each target takes a -5 penalty to attack rolls against any
creature other than you.
|
|
,
|
|
(2) Sludge Dredge 7
|
—
|
Sludge Dredge 7
|
Effect:
Until the end of your next turn,
each target takes a -5 penalty to attack rolls against any
creature other than you.
|
|
Apply
-5
penalty to attack rolls against any creature other than Kris.
|
|
|
Anand, Iron Falcon:
(Well,
I think Kris has captured some attention.)
|
vonel:
(( Is what he does ))
=^v^=:
(( hey kris mind if ra'ven hits you
with an unfrendly burst? ))
=^v^=:
(( or failing that do YOU wanna be
towards the bottem? ))
=^v^=:
(( to be fair it's vs fort and
1d8+mods so it's probably not TOO mean to eat ))
|
Anand, Iron Falcon:
(Is
this something I should have been taking my turns while doing, or
is Ra'ven planning to do something right now?)
|
=^v^=:
(( take ur turns, it's on her turn or
if an ally spends a minor action ))
|
Sludge Dredge 5:
|
|
|
(1) Ra'ven
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
10
acid damage
.
|
|
|
Sludge Dredge 5:
I've finished my turn.
|
|
Ra'ven:
Suffered 10 dmg.
HP:
56 / 70—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
|
Purge Demon 1:
|
|
|
(7) Eileen
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
17
damage
.
|
|
(Sec.)
|
|
(7) Io
|
—
|
Rolled
32
vs. Reflex
( Hit )
|
—
|
8
damage
.
|
|
Hit:
and the target takes a -2 penalty to all
defenses (save ends). The infector then makes a secondary
attack.
|
|
Secondary Hit:
and the target takes a -2 penalty
to all defenses (save ends).
|
|
Special:
Technically, RAW says that this attack
should be able to double-tap, but I'm pretty sure that
wasn't the intent, so I won't do it.
|
|
Apply
-2
penalty to all defenses (save ends).
|
|
|
Sludge Dredge 5:
(womp
womp)
|
Lucky has received initiative.
|
Purge Demon 1:
I've finished my turn.
|
=^v^=:
(( guess delay? ))
Riot:
(( I'll delay ))
Riot:
(( I'm assuming I just End Turn? ))
=^v^=:
(( basically ya ))
=^v^=:
(( begning and end of your turns
don't wait for your delayed turn ))
|
Sludge Dredge 5:
(I'm
making an exception for pen bonuses, though. The violence buff
will last through her delay.)
|
=^v^=:
(( k ))
Riot:
(( that's what I was worried about lol
))
|
Sludge Dredge 5:
(Pen
is an artifact. It breaks rules.)
|
Ra'ven has received initiative.
|
Lucky:
Bonuses
to carnage until the end of allies next turns.
ended on Lucky
I've
finished my turn.
|
|
Ra'ven feels bad for the hit kris is
probably about to take
|
|
Sludge Dredge 5:
(Sympathy)
|
|
Ra'ven:
|
Vaccum
Disturbance
: Close Burst
1
|
|
Ra'ven leaves abrubtly, but foes find it hard to do the
same
|
|
|
|
(1) Dretch Swarm 1
|
—
|
Rolled
18
vs. Fortitude
|
—
|
18
damage
.
|
|
|
|
(1) Kris
|
—
|
Rolled
33
vs. Fortitude
( Hit )
|
—
|
18
damage
.
|
|
|
|
(1) Dretch Lackey 4
|
—
|
Rolled
25
vs. Fortitude
|
—
|
18
damage
.
|
|
|
|
(1) Sludge Dredge 5
|
—
|
Rolled
23
vs. Fortitude
|
—
|
18
damage
.
|
|
Hit:
The target is immoblized until end of next
turn
|
|
Effect:
She teleports 5 squares
|
|
Apply
Immoblized
until end of her next turn
|
|
=^v^=:
(( ree ))
|
Kris:
Suffered 8 dmg.
HP:
48 / 85—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
|
Ra'ven:
|
It... seems like a bad idea but?
|
|
(1) Lucky
|
—
|
Lucky
|
Rider:
The target becomes Ra'ven's rider.
They move into a square Ra'ven occupies and loose the
ability to move as a move action. Either can cancel this as
a minor action.
Never separate:
Ra'ven's rider is
immune to forced movement , however they move together on
any movement including teleporation of either Ra'ven or the
rider.
No betrayal:
Both Ra'ven and her rider are
immune to damage from the other
Safe:
The rider
does not provoke attacks of oppertunity for ranged attacks
Vengance:
A foe that attacks Ra'ven grants combat advantage to her
rider until end of the attacker's next turn; a foe that
attacks her rider grants combat advantage to Ra'ven until
end of the attacker's next turn.
|
|
|
Sludge Dredge 5:
(1
hit. Kris.)
|
=^v^=:
(( 25 misses fort? geez ))
|
Sludge Dredge 5:
((Dretches
have good fort.))
|
=^v^=:
(( so lucky where do you wanna go? ))
Riot:
(( I'd like to go to the Emir if that
sounds good to you ))
|
Sludge Dredge 5:
((RIDE
A BIG INVISIBLE WOLF.))
|
|
Ra'ven:
|
Open
the Gates of Battle (move)
|
|
Effect:
She moves her speed+2, she doesn't provoke
from the first enemy she moves away from.
|
|
|
Sludge Dredge 5:
Lucky
probably looks hilarious, bobbing around up and down in the air
right now.
|
Riot:
(( lol ))
=^v^=:
(( depends on how you feel about this
particular wording ))
|
Ra'ven:
|
Trigger:
Ra'ven reduces a foe to 0, or an adjacent
foe is reduced to 0
|
|
Effect:
Ra'ven becomes invisible until end of her
next turn
|
|
Special:
This affects her rider as well if she has
one.
|
|
Apply
Ra'ven
is invisible till end of her next turn
|
|
|
Sludge Dredge 5:
((Sorry,
no. Only at the time of use.))
|
|
Ra'ven squeezes caus fuckit
|
|
Sludge Dredge 5:
(Huh.
Suddenly realizing that you could use that Open the gates move to
just run through one of the swarms. They're difficult terrain, but
you can enter them, and they wouldn't be able to hit you for it.)
|
=^v^=:
(( oh, nevermind I'm doing that cause
it's more badassed ))
=^v^=:
(( they also wouldn't be able to hit
her for it cause they are dazed ))
|
Sludge Dredge 5:
((Double
plus true.))
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Purge Demon 1
|
—
|
( Autohit )
|
—
|
21
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
=^v^=:
(( I mean she did hit on her turn
(kris uwu) ))
|
Sludge Dredge 5:
(hahahah,
true.)
|
|
Ra'ven:
Slowed
and can't charge
ended on Abyssal
Flesh 3
Ra'ven
is invisible till end of her next turn
ended on Ra'ven
I've
finished my turn.
|
|
Sludge Dredge 5:
(Sadly,
the purge demon isn't within range of you.)
|
=^v^=:
(( feel fre to be on any square on
Ra'ven, also it's a minor if you wanna dismount to run closer ))
=^v^=:
(( it was before she shifted cause
flurry ))
|
Sludge Dredge 5:
(Okay
then.)
|
|
Purge Demon 1:
|
Trigger:
The infector takes acid, cold, fire,
lightning, or thunder damage.
|
|
Effect:
The demon gains resist 10 to the
triggering damage type until the end of the encounter or
until it uses variable resistance again.
|
|
|
Ra'ven:
|
Effect:
She ignores 5 points of fire resist
|
|
Riot:
(( damn, still can't get there ))
=^v^=:
(( you could charge, but ya, you'd
have to bow or something ))
|
Sludge Dredge 5:
(You
could also run.)
|
=^v^=:
(( run gives -5 to attack so it's
sorta bad ))
vonel:
(( If you want to really push your
turn down the list, Eileen can give you a move action on her turn. ))
|
Sludge Dredge 5:
(It's
a -5 to hit, but with a +4 offsetting it, it could be a tradeoff,
especially for the giant damage bonuses.)
|
=^v^=:
(( there, ra'ven will take one for
the team ))
|
Sludge Dredge 5:
(Purge
oa?)
|
=^v^=:
(( you are now 5 with that ))
=^v^=:
(( nah shift there insead of where
she did shift ))
=^v^=:
(( maybe the purge would get an oa vs
lucky though ))
=^v^=:
(( after she dismounted and walked u
p ))
=^v^=:
(( so ya, minor action lucky can hop
off to that adjacent square, then move the 5 ))
|
Sludge Dredge 5:
(Lemme
check to see if dismounting provokes. If it doesn't say so, I'm
inclined to let it not.)
|
=^v^=:
(( it doesn't say ))
=^v^=:
(( just that it's normally a move
action, but ra'ven is specal since it's otherwise eating a whole
player's move actions ))
|
Sludge Dredge 5:
(No,
it doesn't. It suggests that MAYBE you do, via wording, but you
have a special dismount ability anyway, since it is done as a
minor. So I'm not bothered.)
|
=^v^=:
(( then kick his ass sebass ))
=^v^=:
(( I mean lucky ))
Riot:
(( Okay, so is Lucky's turn? ))
|
Sludge Dredge 5:
(Mount!Ra'Ven
follows some of the mount rules, and not others. That's why she's
good.)
|
|
Sludge Dredge 5:
(Yeah,
Lucky's turn, then gnight.)
|
=^v^=:
(( yes, minor action to hop off then
you got your move/standard ))
vonel:
(( If you want to be extra sily, use
your AP before you attack. ))
=^v^=:
(( side note try like, sorting init
after this ))
=^v^=:
(( I manually set lucky to something
that'd come right after ra'ven ))
|
Emir Ibrahil Kelarus looks genuinely
alarmed as Lucky bears down on him, while Anand simply laughs.
|
Riot:
(( Oh I was definitely gonna use the
AP so that's a good idea ))
vonel:
(( Yeah you'll get Eileens bonus on
top of the pens bonus for your attack ))
|
Lucky:
You have spent an action point.
Current APs:
0
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
=^v^=:
(( also the bonus from the Rai ))
|
Lucky:
"Hey
there, Bud."
|
|
Emir Ibrahil Kelarus:
"You
wouldn't dare-"
|
|
Eileen:
"Why
not, you attacked us."
|
|
Eileen:
"Alls
fair in love and war after all."
|
|
Lucky:
"You
jumped into a fight, you made yourself fair game, bucko."
|
=^v^=:
(( "what are you going to do? Dare?"
last words of someone who was dared at ))
|
Emir Ibrahil Kelarus:
(Dude
needs to get smacked if the trope is gonna fire, though.)
|
Riot:
(( okay lemme add this up. +4 attack
and +10 damage from the pen, +2 attack and +5 damage from Eileen, and +2
attack and +2d8 radiant from the Rai ))
|
Rai Patience Argent:
Gained 12 temp HP.
HP:
65 / 77 + 12 temp.—
Surges:
11 / 11 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( ya, though the +2 from elieen is
just the first swing ))
Riot:
(( that makes sense ))
=^v^=:
(( and the +5 is both/multiple swings
but just the actin point attack ))
vonel:
(( correct ))
Riot:
(( not sure how to add in the 2d8
radiant except manually after ))
=^v^=:
(( roll the 2d8 seperate cause it
doesn't work if you plug it in probably ))
Riot:
(( yeah okay cool ))
|
Rai Patience Argent:
(nodnod)
|
|
Lucky:
|
|
|
(1) Emir Ibrahil Kelarus
|
—
|
Rolled
39
vs. AC
|
—
|
29
damage
.
|
|
(Sec.)
|
|
(1) Emir Ibrahil Kelarus
|
—
|
Rolled
32
vs. AC
|
—
|
28
damage
.
|
|
Effect:
If a foe is hit with one attack, it is
dazed until end of next turn. If it's hit with 2, it's
slowed and dazed until end of next turn.
|
|
Special:
Before or after these attacks, you can
move up to your speed without provoking oppertunity attacks.
|
|
Apply
Slowed
and Dazed
|
|
Apply
Dazed
|
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Rai Patience Argent:
(Kapowkapow)
|
=^v^=:
(( side note, if one hits, you prone
him and have ca on the second one xP ))
|
Lucky:
"It's
the principle of the thing, ya know?"
|
vonel:
(( If it misses can use better at
being human power for a +4 to maybe hit. ))
=^v^=:
(( also roll your 2d8 twice ))
|
Rai Patience Argent:
(Actually,
you're missing 5 damage per hit still. Rai also dealt out a +5
damage until eont buff)
|
* Riot rolls: 2d8 => 11
* Riot rolls: 2d8 => 8
|
Lucky:
so
45 and 41 for this bit
|
=^v^=:
(( oops ))
|
Rai Patience Argent:
(Yup,
damage noted thus far.)
|
=^v^=:
(( technically 42 for the second hit
cause lucky gets +1 from combat advantage ))
=^v^=:
(( as I recall ))
|
Rai Patience Argent:
(incidentally,
as you approach the man, you feel a sudden wave of enervation, as
your life is drawn from you.)
|
|
Emir Ibrahil Kelarus:
|
Effect:
Any living creature that ends its turn in
the aura takes 10 necrotic damage.
|
|
Apply
Any
living creature that ends its turn in the aura takes 10
necrotic damage.
|
|
Riot:
(( okay so second attack action,
+4/+10 from pen, +2/+5 from the Rai's thing, +2 from CA, +1/+1 from
Swordskill ))
Riot:
(( well I'm glad she has two 10 Resist
effects on her ))
|
Rai Patience Argent:
(Oh
yeah. I guess it's not such a big deal, huh?)
|
=^v^=:
(( also +2d8 each attack ))
Riot:
(( Also it was 5 move so she can step
back and I'm assuming he won't be able to OA because Dazed and Prone ))
=^v^=:
(( no cause you can't attack and then
move unless your power says so ))
=^v^=:
(( or, you can't split up your move
action ))
|
Rai Patience Argent:
(Sorry,
no. That's more a 5e thing.
|
Riot:
(( Oh I was mixing it up with Lancer,
my bad ))
|
Lucky:
|
Like biting. With swords.
|
|
|
|
(1) Emir Ibrahil Kelarus
|
—
|
Rolled
28
vs. AC
|
—
|
35
damage
.
|
|
(Sec.)
|
|
(1) Emir Ibrahil Kelarus
|
—
|
Rolled
35
vs. AC
|
—
|
35
damage
.
|
|
Secondary Miss:
Half damage.
|
|
|
Rai Patience Argent:
((Is
all good.
))
|
* Riot rolls: 2d8 => 9
* Riot rolls: 2d8 => 9
=^v^=:
(( lol ))
=^v^=:
(( 44 on both is funni ))
Riot:
(( assuming the first one hit ))
=^v^=:
(( you can human it if it didn't
somehow ))
Riot:
(( oh the earth stone? ))
=^v^=:
(( nah the human +4 to hit you have
right? ))
Riot:
(( oh yeah lmao ))
Riot:
(( I forget that one ))
=^v^=:
(( lucky casts quadrathrust, the
attack was effective! ))
=^v^=:
(( "don't worry you aren't in danger"
*gets dunked on by bartender* ))
|
Ra'ven for what it's worth ic-ly looks
a bit suprised at Lucky's choice of target
|
Lucky's swords cut across the man an his bejeweled finery, dealing deep
cuts that expose bright scarlet blood pulsing from between the rents in
his ebon flesh. He screams in real pain... not, surprisingly, the
dismayed explanation of a child being dealt a commeuppance, but
something angrier and more dangerous. He staggers backwards onto the
throne, clutching at his wounds with one hand while fishing down the
front of his robes with the other.
|
Rai Patience Argent:
(That
was a very high damage round, Riot.)
|
|
Rai Patience Argent:
(Effing
rangers, amirite?)
|
Riot:
(( Yeah I am honestly dumbfounded by
it ))
=^v^=:
(( it would have ben looney if ra'ven
has rolled 2 higer on that skill check ))
|
Rai Patience Argent:
(True.)
|
=^v^=:
(( since Lucky would have gotten 2
additional attacks min ))
=^v^=:
(( also you'd have to be all like,"
Okay the auto crit that lets you attack again and again as long as you
hit is silly don't do that" ))
|
Rai Patience Argent:
(Now,
this isn't done yet, but I think we can definitely say that the
battle is in another stage at this point, lol. Hopefully you'll
able to show up again next time to see how I make Lucky's awesome
moment meaningless!)
|
=^v^=:
(( one sec ))
Riot:
(( Yeah I figured that would happen
lol ))
|
Rai Patience Argent:
((#Notbeingveryserious.
|
=^v^=:
(( okay saved, can you try sorting
init? ))
Riot:
(( We shall see ))
=^v^=:
(( sweet it worked ))
Riot:
(( Lucky was 24.13 originally ))
Riot:
(( Assuming the delay applies only to
one round ))
=^v^=:
(( correct, but i edited it directly
to be right after ra'ven so sorting would put her in the correct
position after delays ))
|
Rai Patience Argent:
(Naw,
though. If you get through this fight easier than I thought, that
just means you'll have more resources available for the next one.)
|
=^v^=:
(( delays apply going forwards ))
Riot:
(( Ah okay, I wasn't sure ))
=^v^=:
(( readied actions don't move your
turn but you can only ready a single standard and have to say what is
going to cause it beforehand ))
|
Rai Patience Argent:
((So
no worries about me making a 175 damage round not a big deal.
Anyway, gnight, kay?))
|
Riot:
(( Yeah I've never used a readied
action except maybe one time years ago ))
Riot:
(( WAS THAT THE TOTAL? ))
=^v^=:
(( I find readied actions sorta
degenerate ))
Riot:
(( I wasn't keeping up with the math
to the end ))
|
Rai Patience Argent:
((I
believe that was the total, yeah.))
|
|
Eileen:
That's
pretty good at level 10
|
Riot:
(( jesus christ ))
|
Rai Patience Argent:
((That's
not bad at level 20 either.))
|
=^v^=:
(( ya, 4 attacks of about 40 dmg a
piece ))
|
Rai Patience Argent:
(Not
100% top tier, but if your striker was habitually doing 175 dpr at
level 20, nobody would be complaining.)
|
=^v^=:
(( to be fair that's pretty high for
single target ))
|
Rai Patience Argent:
(Yup.)
|
=^v^=:
(( as oppose to furious bolts hitting
like 30 guys for 30 damage ))
Riot:
(( That's possibly the most damage
I've ever done in a round in any of the campaigns I've played except BG3
with Lae'zel and my monk ))
|
Rai Patience Argent:
(:D
Well, gratz. And good night, alla youz.)
|
|
Eileen:
night
|
Riot:
(( gnight y'all ))
=^v^=:
(( sonofa the disable smilies doesn't
work for other people's smilies ))
=^v^=:
(( at least they don't make the
logfox just stop like other missing images ))
|
Lucky:
Small
blessings
|
|
|
Riot:
Gnight
and thanks as always for the help!
|
vonel is disconnected.
Riot is disconnected.
=^v^= is disconnected.