You have disconnected.
Invalid condition in IF(getImpersonated() == macro.args) roll option.
Statement
options (if any)
: h, if(getImpersonated() == macro.args)
Statement
Body
: abort(0)
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
You have disconnected.
You have disconnected.
You have disconnected.
Invalid condition in IF(getImpersonated() == macro.args) roll option.
Statement
options (if any)
: h, if(getImpersonated() == macro.args)
Statement
Body
: abort(0)
Error trace : powerBarEx@lib:BS <<< macroLink
You have disconnected.
Invalid condition in IF(getImpersonated() == macro.args) roll option.
Statement
options (if any)
: h, if(getImpersonated() == macro.args)
Statement
Body
: abort(0)
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
=^v^= has connected.
vonel has connected.
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Eileen:
|
Direct
the Strike
: Ranged 5
|
|
Eileen directs an ally to attack as an enemy lowers its
guard.
|
|
(0) Eileen
|
—
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Eileen
|
Effect:
The target makes a basic attack as
a free action against an enemy of your choice that you can
see and is within 10 squares of you.
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vonel is disconnected.
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Vul:
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(2) Val'haren
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—
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Rolled
28
vs. AC
( Hit )
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—
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9
damage
.
|
|
Hit:
The target takes a -2 penality to a selected
defense until end of next turn.
|
|
Apply
-2
to ac
|
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Apply
-2
reflex
|
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Apply
-2
Fort
|
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Apply
-2
Will
|
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Itzen:
|
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(2) Val'haren
|
—
|
Rolled
16
vs. Fortitude
( Miss )
|
—
|
10
thunder damage
.
|
|
Hit:
she pushes the foe 4 squares
|
|
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
Riot has connected.
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Lucky:
Wasn't
there something else we were gonna have to do
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|
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=^v^=:
ya
reselect your overlay tokens
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Lucky:
Seems
like they're as functional as they were the last time
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Lucky:
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|
Lucky:
Yeah
I didn't have to do anything
|
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=^v^=:
I
musta not actually saved clearing that
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Lucky:
Love
dark mode
|
|
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=^v^=:
the
library token sorta kept
every
login name anyone has used,
it was getting cluddered
|
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Lucky:
Be
nice if the chat window could be too but eh, I will take what we
got
|
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=^v^=:
it
can be but it would require a lot of work and stuff
|
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Lucky:
Right
I know
|
|
Lucky:
I'm
content with this
|
|
|
=^v^=:
also
I can make cooler mouseover stat sheets
|
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Lucky:
Oh?
|
|
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=^v^=:
ya
the current ones are more or less auto-gen
|
|
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=^v^=:
this
update lets me replace them with html stuff
|
|
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=^v^=:
So
I could like make it so your status effects showed up on that
window, etc
|
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Lucky:
Ohhh
that would be super handy, because I have a hard time recognizing
status effects from the little icon
|
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Lucky:
Is
it a huge pain in the ass to do?
|
|
|
=^v^=:
nah
but it's some level of pain in the ass and I'm sorta geting a
little unmotivated
|
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Lucky:
Yeah
fair
|
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Lucky:
No
worries
|
|
|
=^v^=:
but
at least now we are on a version I could like, try to do that if
it catches my fancy
|
|
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=^v^=:
sadly
a lack of foxing
|
|
|
=^v^=:
and
I still don't know how Itzen'd show up
|
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Lucky:
what
do you mean
|
|
|
=^v^=:
why
she would end up working with the party
|
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Lucky:
Oh
you don't have that planned out yet?
|
|
|
=^v^=:
during
party? cause of reward? caues of fey invasion? some other reason?
|
|
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=^v^=:
maybe
to pick up okrin or whoever?
|
|
|
=^v^=:
there
are a lot of different reasons she might be there, so I have it on
the gm to pick
|
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Lucky:
Ah
|
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=^v^=:
I've
only done orbitally inserted into the party once
|
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=^v^=:
that
was literally jumping out of a crashing spaceship with a belt of
not splattering on the ground
|
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Lucky:
lol
|
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=^v^=:
they
were otherwise out of escape pods, he volunteered cause as he put
it, "I'm actually pretty tough anyways, you guys go ahead"
|
|
|
=^v^=:
ug
I wish gan wouldn't feel shtty like this in general, and
specifically around dnd time x.x
|
|
Lucky:
Not
something that can be helped, I know the feeling
|
Riot is disconnected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.