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   Invalid condition in IF(getImpersonated() == macro.args) roll option.
       Statement options (if any) : h, if(getImpersonated() == macro.args)
       Statement Body : abort(0)
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
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   Invalid condition in IF(getImpersonated() == macro.args) roll option.
       Statement options (if any) : h, if(getImpersonated() == macro.args)
       Statement Body : abort(0)
Error trace : powerBarEx@lib:BS <<< macroLink
You have disconnected.

   Invalid condition in IF(getImpersonated() == macro.args) roll option.
       Statement options (if any) : h, if(getImpersonated() == macro.args)
       Statement Body : abort(0)
Error trace : powerBarEx@lib:BS <<< macroLink
Server started; please wait for map to refresh.
=^v^= has connected.
vonel has connected.
Eileen:
  Direct the Strike : Ranged 5  
 Eileen directs an ally to attack as an enemy lowers its guard.
(0) Eileen  Eileen   Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.  
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Vul:
  Guiding Strike  
 A weak spot!
  (2) Val'haren    Rolled 28 vs. AC ( Hit )    —    9 damage .  
Hit: The target takes a -2 penality to a selected defense until end of next turn.
Apply -2 to ac
Apply -2 reflex
Apply -2 Fort
Apply -2 Will
Itzen:
  Howl  
 Awoooooo~!
  (2) Val'haren    Rolled 16 vs. Fortitude ( Miss )    —    10 thunder damage .  
Hit: she pushes the foe 4 squares
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=^v^=: no foxes rip
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Riot has connected.
=^v^=: see
Lucky: Wasn't there something else we were gonna have to do
=^v^=: also
=^v^=: foxes
=^v^=: ?
=^v^=: ya reselect your overlay tokens
Lucky: Seems like they're as functional as they were the last time
=^v^=: odd!
Lucky:
  Basic Attack (Melee)  
Lucky: Yeah I didn't have to do anything
=^v^=: I musta not actually saved clearing that
Lucky: Love dark mode
=^v^=: the library token sorta kept every login name anyone has used, it was getting cluddered
Lucky: Be nice if the chat window could be too but eh, I will take what we got
=^v^=: it can be but it would require a lot of work and stuff
Lucky: Right I know
Lucky: I'm content with this
=^v^=: also I can make cooler mouseover stat sheets
Lucky: Oh?
=^v^=: ya the current ones are more or less auto-gen
=^v^=: this update lets me replace them with html stuff
=^v^=: So I could like make it so your status effects showed up on that window, etc
=^v^=: alas
Lucky: Ohhh that would be super handy, because I have a hard time recognizing status effects from the little icon
=^v^=: ya
Lucky: Is it a huge pain in the ass to do?
=^v^=: nah but it's some level of pain in the ass and I'm sorta geting a little unmotivated
Lucky: Yeah fair
Lucky: No worries
=^v^=: but at least now we are on a version I could like, try to do that if it catches my fancy
=^v^=: sadly a lack of foxing
=^v^=: and I still don't know how Itzen'd show up
Lucky: what do you mean
=^v^=: why she would end up working with the party
Lucky: Oh you don't have that planned out yet?
=^v^=: during party? cause of reward? caues of fey invasion? some other reason?
=^v^=: maybe to pick up okrin or whoever?
=^v^=: there are a lot of different reasons she might be there, so I have it on the gm to pick
Lucky: Ah
=^v^=: I've only done orbitally inserted into the party once
=^v^=: that was literally jumping out of a crashing spaceship with a belt of not splattering on the ground
Lucky: lol
=^v^=: they were otherwise out of escape pods, he volunteered cause as he put it, "I'm actually pretty tough anyways, you guys go ahead"
=^v^=: ug I wish gan wouldn't feel shtty like this in general, and specifically around dnd time x.x
Lucky: Not something that can be helped, I know the feeling
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