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Vul: hi |
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Clarity: hi, just wanted to get a screenshot of a couple of things for a friend |
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Clarity:
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Clarity:
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Vul:
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Clarity: Fancy |
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Clarity: I still have no clue about items |
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Clarity: No idea where to even look |
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Clarity: except maybe iws.mx |
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Vul: I have no idea where your interaction with build mechanics lies |
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Clarity: I cannot parse that statement |
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Vul: I don't know how much you know |
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Clarity: With 4e just assume I don't know shit |
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Vul: or how much of the process you were involved with beforehand |
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Vul: assuming you have 0 prefrences and no particular build planned, you want lucky to take a earth fortune stone |
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Vul: as one of those level 12s |
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Vul: the once a day just reroll a melee attack is pretty good, especally since it's with a bonus and since it's a daily item, you get thp from clarity, etc |
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Vul: uses no slots, gets better with more people taking it, etc |
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Clarity: I am not the best at builds. The best build I've done on my own was my Sun Soul Monk in 5e, or my 5e variant human fighter (though my absolute best build I did with no guidance is my Lancer mech build). Beyond that I am not great at it. Dual classing has been an exercise in frustration and having to follow build guides. |
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Vul: ya, I mean in 4th basically everyone follows build guides with the caevit that since it's a real game ran by a permissive gm there are things that don't follow guide exactly |
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Clarity: Right |
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Clarity: G has been incredibly helpful in that regard |
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Vul: like itzen's build flat doesn't work for example |
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Vul: itzen is getting a floating sheild instead of a +2 or 3 ac that'd be basically required of melee |
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Vul: ra'ven has a specific level 5 weapon passive without having to have that weapon |
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Vul: stuff like that |
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Clarity: Gotcha |
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Vul: heck vull has an invalid weapon enchantemnt more or less |
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Vul: alas I'd sorta with gan was around instead of busy with thanksgiving stuff so I can ask wtf he was doin in your builds |
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Vul: the rock for lucky is solid advise but I don't know what clarity was going for |
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Clarity: Ah is that what they're up to? |
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Vul: ya family stuff |
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Clarity: Clarity is basically long range fire support / long range damage and healing |
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Clarity: I think I already have her powers picked, but I have no clue about feats for either. And I am very indecisive about Lucky's powers |
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Vul: is lucky trained in endurance? |
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Clarity: I'll have to open her up in a sec, I have Clarity pulled up right now |
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Clarity: Lightning Motes and Recuperative Enchantment are what I was thinking for Clarity |
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Clarity: Maybe |
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Clarity: But the Recuperative Enchantment is kinda confusing |
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Clarity: It sounds like you have to specifically enchant someone's armor BEFORE battle, which isn't as useful |
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Vul: lucky should get attack on the run for level 9 |
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Clarity: DM'd you |
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Vul: ah looks like a no |
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Clarity: I was thinking of Dire Bear Maul or Swirling Leaves of Steel for the level 9 |
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Clarity: Most likely Swirling Leaves |
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Vul: but that power's pretty bad |
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Clarity: In what way |
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Vul: it's just damage in a small area and not a good amount of it |
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Clarity: it's 2W+5 |
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Clarity: And a miss is half |
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Vul: like, that attack on the run thing is 3w twice plus movement |
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Vul: so if you wanted to attack 2 people it'd be better, you'd have to want to attack 3 people at the same time which would be the same amount of w's in total, but spread out as opposed to focused |
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Clarity: True |
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Vul: also it could be used on the SAME guy for like 6w |
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Vul: incase you wanted to kill that guy |
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Vul: bear grab sounds okay except I sorta don't think the "also I just sorta don't do something for my action and continue my damage" sounds fun in play |
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Clarity: Yeah that's my only gripe with it |
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Vul: also it requires both hits to do it's thing |
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Vul: hmm |
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Clarity: You're definitely making a convincing argument for Attacks on the Run |
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Clarity: I wonder how it would play with Expeditious Stride as the level 10 util |
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Vul: question |
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Vul: do you happen to have a prefrence for your level 10 fluff feat? |
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Clarity: Like I said, I have barely looked at them and the little I did was confusing so not yet lol |
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Vul: I mean fluf is basically non-combatty |
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Clarity: I'm still not even sure wtf a fluff feat is |
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Vul: so skills and the like |
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Clarity: Ah |
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Clarity: I guess I could've looked at the two I already had and figured that out lol |
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Vul: if you didn't have a prefrence and you weren't really feeling any lv 10 utilities, you could pick up endurance traning |
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Vul: and get enter the cruicible |
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Vul: which is awesome |
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Ra'ven:
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Ra'ven: ^ |
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Clarity: It's not listed as an available power for me. I assume if she had endurance training it would show up? |
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Ra'ven: ya |
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Clarity: Gotcha |
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Ra'ven: it's a skill power, requires traning in the relevent skill |
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Ra'ven: also like, lucky uses 2 rapiers right? |
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Clarity: Also action surge is weird in this edition, which I guess makes sense, since everyone basically has the 5e version of Action Surge via using AP |
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Clarity: Yes two +1 rapiers |
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Clarity: Harmony and Rhythm, though Harmony is houseruled and I'm not sure what that means anymore since it's been a while since we built her |
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Ra'ven: harmony is normally heavy blade only |
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Clarity: Ah no wonder I can't see its effects in the cbloader |
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Clarity: Since it's houseruled it doesn't show anything |
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Ra'ven: ya best cheat is to add a harmony longsword |
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Ra'ven: and just look at it |
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Ra'ven: cause probably you should mc either fighter or rogue with your level 10 feat on lucky |
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Clarity: lol you remember I said I am bad at multiclassing? |
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Ra'ven: ya plus there is that one thing where gan was letting a bit of a thing with mc feats |
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Clarity: Also I have no idea how to do that in cbloader |
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Ra'ven: feat |
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Ra'ven: 4th ed mc is feats |
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Clarity: I'm looking at them but don't see where multiclass comes in |
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Ra'ven: you have an 'entry' feat that you can only pick one of that gives you some stuff |
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Ra'ven: after that point you 'count' as that class for future prerequs |
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Ra'ven: so like normal big thing it kicks in is at 11 when it lets you pick some OTHER classes paragon path |
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Ra'ven: which both Itzen and ra'ven are doing |
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Ra'ven: in lucky's situation, mc rogue would let you sneak attack once per encounter which is a pretty big addon of damage |
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Clarity: Gotcha |
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Ra'ven: fighter would give you battle awareness for another basic attack once per encounter almost certainly |
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Ra'ven: also there are some good power swaps in both |
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Ra'ven: the freebee thing is that gan lets you do a power swap with the mc feat isntead of having to spend ANOTHER feat, assuming it's not too nutso (per gm fiat) |
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Clarity: Not quite sure what you mean |
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Ra'ven: normally after you pick a mc feat |
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Ra'ven: you can then pick up another feat that lets you swap either a daily, encounter or utility power that you have with one from that other class |
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Clarity: Ah okay |
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Itzen: so for like lucky you might be able to pick up fighter's 'rain of steel' instead of your current lv 5 daily |
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Itzen: slow and daze is sorta good |
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Itzen: but you seem to be concerned about aoe, where rain of steel is "auto hit guys for 1w for standing next to you for the encounter" |
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Itzen: rogue also has the upside of qualifying for slaying action which is sorta a mean thing to do for making action points nuttier |
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Itzen: since it's overrides the once per encounter of your sneak attack and lets you use it again in an action point |
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Itzen: but ya it's low slash and sneak attack as upside for rogue, the extra basic a fight plus possibly picking up some cool fighter power for fighter |
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Itzen: also I have no idea what paragon path gan thought of for you |
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Clarity: Not a clue |
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Clarity: I know nothing of paragon paths |
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Clarity: looking at them now in the PHB |
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Clarity: lol none of the Rogue paragon paths work for her build |
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Clarity: They're all dex mod |
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Clarity: Oh wait |
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Clarity: I'm wrong, I was thinking her Dex was bad but her dex mod is +4 |
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Itzen: your build has +1 less for dex then str |
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Itzen: was what I was typin |
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Itzen: so, you know, it's close enough |
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Itzen: if you changed to short swords instead of rapiers or something fighter has a mean as crap paragon path |
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Itzen: oh wait nah they nerfed it too much |
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Clarity: Which one are you talking about |
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Itzen: probably stormwarden or blade dancer is what was expected |
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Itzen: shock trooper |
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Clarity: Oh I was just looking in the PHB |
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Clarity: That must be from a supp |
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Clarity: Found it |
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Clarity: What did they nerf about it? |
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Itzen: the added dex |
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Itzen: used to be when you hit, not once per round |
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Itzen: I mean I don't know what lucky's 'thing' is but if you want something funny as heck you could multiclass barbarian and go winter fury |
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Clarity: I don't see what you're referring to with shock trooper |
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Itzen: it's level 16 feature |
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Clarity: ohh I haven't even been looking at those |
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Itzen: some of them are flat nutty |
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Clarity: I like Knight Protector |
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Clarity: An interrupt that slides an ally away, spending an AP gives a nearby ally +4 to AC, and a 3W+Str encounter attack |
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Itzen: heh |
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Clarity: What |
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Itzen: sometimes I wonder why gan made you a ranger instead of a fighter |
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Itzen: you seem to gravitate towards stuff that does "also something that isn't damage" |
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Clarity: Oh wait that doesn't really work because I have Quarry, not Mark |
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Clarity: I looked back at our DM history and it was because I like her to be high DPS |
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Clarity: Swinging swords and doing lots of damage is her thing |
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Itzen: thing is you prefer things that are not merely high dps |
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Itzen: so like, dual blade fighter for instance is moderate dps but tons of 'also save allies' or 'do mean things if foe attacks someone else' |
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Itzen: aka the difference between 'high' and 'highest' |
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Itzen: hmm |
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Itzen: you might check out the paragon path 'son of mercy' |
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Clarity: I mean my original goal was for her to be high DPS but I think there have been backstory things I've been thinking of that play into the protective role (also knowing she literally has nothing to help allies at all currently) |
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Clarity: What class is that |
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Itzen: it's not |
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Itzen: it's any defender role |
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Clarity: ohh okay |
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Itzen: you'd need to come up with some way around the mark thing at level 11 till 12 hit, but that's not super hard plus you can just whine to gan |
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Clarity: I already whine enough about my idiots' stories, I don't wanna bother them more than I already feel like I do |
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Itzen: why not? |
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Itzen: I mean like |
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Itzen: a thing you might be able to swing, me just spitballing |
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Clarity: It's just a source of personal anxiety, worrying that I make things all about me at the expense of others or the DM |
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Itzen: have lucky have like a feature that's "you can use palidin mark but it canceles your ranger mark' |
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Clarity: Especially with a DM as nice as G |
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Itzen: and take some paragon path like hospilitor or son of mercy or the like |
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Itzen: basically go back and forth from pull agro to dps |
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Itzen: I don't know if it'll be problematic cause of how taky lucky may or may not be |
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Itzen: or just be all 'whatever' and have your attunement change to something that buffs allies somehow |
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Itzen: it's currently 'hit hard or something' right? |
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Clarity: It's funny that my close range melee char is lower HP than my long range char, but that's a result of Con |
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Clarity: What do you mean |
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Vul: your 'attunement' is strength |
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Vul: it's giving you some hit hard push people around stuff |
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Lucky: That is a very big difference to what attunement means in 5e so I was confused lol |
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Vul: if you'd prefer to like have 'help allies etc' that's something you can tell gan and they prob will be cool with just chaningig it due to that 'whatever respec as often as you'd like' ruling |
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Vul: since the cavet on that is don't copy other player's characters without clearing it with them first |
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Lucky: I mean I think Knight Protector would work if I could make Quarry count as Mark or something |
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Vul: the thing about the whole 'attunement' in this game is it's wibbly wobbly somthing or other that lets you do someting cool |
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Vul: vul gets his flying and blowing people around for instance |
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Vul: if you want lucky to help out other character, like, try to think of 'how' you wanna help? Wanna buff them? Heal them? Make attacks miss? Make them hit? Make them target you? etc |
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Lucky: Like I said. Knight Protector fits, because it's a function of a melee based character |
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Vul:
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Itzen:
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Itzen:
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Itzen:
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Itzen:
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| =^v^=: heya rioto |
| Riot: hey hey, just verifying some things lol |
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Ayalin: *catbird noises |
| Riot: lol |
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Itzen:
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Itzen:
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Itzen:
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Itzen:
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Itzen:
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Vul:
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| Riot: wtf is "memory is a weapon" |
| Riot: Just saw Memories of Strikes Past feat and the effect is confusing |
| Riot: Sorry, Memory of Strikes Past |
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Vul:
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Vul: ? |
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Vul: it sounds like a feat that modifies another power or feat, but I don't recognize it off hand |
| Riot: nm maybe if I clicked on it I would have seen it lmao |
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Vul:
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Vul: tbh that might be a bit strong |
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Vul: eh, doign a daily item power on a daily normal power for lol is sorta a large expendature anyways |
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Ra'ven:
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| Riot: What category does Kalak's Echo fall under in the cbloader item list? |
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Ra'ven: boon |
| Riot: nm there's a search function |
| Riot: found it lol |
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Ra'ven: HM |
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Ra'ven: On the one hand sup will |
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Ra'ven: On the OTHER hand stormhawk vengance is silly |
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Ra'ven: yaa screw it stormhawk is hilarious |
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Ra'ven:
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Ra'ven:
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| Riot: Akaiku what would be your suggestion for the at-will power from Kalak's Echo? I am looking at Eldritch blast since it's 1d10+5 for Sera |
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Ra'ven: beguiling strands is rather useful |
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Ra'ven: since you only get it once per enconter I'd lean on the 'utility' side |
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Ra'ven: beguil is wizard, otherwise, sword burst is a burst 1 incase you get swarmed by minions |
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Ra'ven: but strands works better on minions plus biiig aoe ally friendly and push 3 |
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Ra'ven: eldrich blast's upside would be it's a basic attack so it could be used if someone granted one |
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Ra'ven:
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Ra'ven:
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Ra'ven:
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Itzen:
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Itzen:
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| Riot: Howling Wall seems like a good utility feat |
| Riot: *power |
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Itzen: walls are a bit wacky |
| Riot: oh? |
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Itzen: you have to draw them one square at a time and can't do diagnals I believe |
| Riot: They have an origin square and they have to be contiguous and can't use corners yeah |
| Riot: I just went with Beguiling Strands |
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Itzen: I'd personally still probably go strands, cause the situation where |
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Itzen: ya |
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Itzen: was about to say "lots of minions isn't uncommon" |
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Itzen: and we seem to have dangerous things to push stuff into often enough |
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Itzen: plus you can push people into THE CUBE FORMATION |
| Riot: the what now |
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Itzen: basically take everyone and make them into a 3x3 square which is like 90% of ranged aoe powers people have |
| Riot: it's area 5 but yeah |
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Itzen: ya it's a blast 5, but you can push them into squares that leave them in aformentioned 3x3 square |
| Riot: Ah |
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Itzen:
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Itzen: like that when it hits |
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Itzen: which can be reposition fun or just make all foes within 2 save vs 3d10 damage and prone because they are suddenly 6 squares up |
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Ra'ven: there, all powers and items and whatever I think but ra'ven's selection item |
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Lucky:
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Vul:
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Vul:
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Itzen: forgot |
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Itzen:
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Perra:
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Perra:
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Perra:
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Perra:
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Perra:
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Perra:
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Perra:
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Kris:
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Kris:
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Kris:
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Eileen:
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Eileen:
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Eileen:
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Eileen:
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Eileen:
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Ra'ven:
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Ra'ven: rocking |
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Lucky:
Took an extended rest.
HP: 63 / 63— Surges: 6 / 6 — APs: 1 — Daily Items: 1 |
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Sera:
Took an extended rest.
HP: 77 / 77— Surges: 11 / 11 — APs: 1 — Daily Items: 1 |
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Lucky 1:
Took an extended rest.
HP: 73 / 73— Surges: 6 / 6 — APs: 1 — Daily Items: 1 |
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Sera:
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| logfox: yo |
| logfox: anyone on here working on stuff still? |
| Ganaroth: Yes. |
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Sera:
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| logfox: k I was going to try to bounce the maptools being up to make the log date today since we are prob doing a bunch of rp stuff, but I can just do that right before we start |
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Sera: I'll be done here in just a sec. |
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Sera:
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Sera: Okay, done here, I think. I'm probably wrong, but eh. |