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Itzen the Blade Instructor:
  Scatter  
 This foe is all alone, now.
  dude    Rolled 22 vs. AC    —    18 damage .  
    Hit: All foes within 2 of the target are teleported 6 squares.  
Itzen the Blade Instructor:
  Mage Hand  
 Does.. does it have claws?
Effect: She conjures a floating spectral hand, it can move and lift things and the like.
Sustain (Minor): The hand persists.
Move action: The hand moves up to 5 squares carying what it's holding.
Minor action: The hand can pick up or manuplate an object 20lbs or less.
Free action: The hand drops what it's holding.
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Itzen the Blade Instructor:
  Magic Circle : Ritual  
Effect: You inscribe a circle on the ground, a circle emblazoned with arcane symbols of protection. If drawn correctly, these symbols make it difficult for creatures of a particular origin to enter or pass. When performing the ritual, you choose aberrant, elemental, fey, immortal, natural, shadow, or all. The last option applies a ?5 penalty to your check. The circle requires 1 minute to inscribe per square inside the circle (and it must be a circle). An affected creature whose level is lower than your Arcana check result minus 10 cannot pass through the circle, affect creatures through the circle's boundary, or affect the boundary in any way. Other creatures of an affected origin take force damage equal to your Arcana check result when passing through the boundary, but doing so breaks the circle. Unaffected creatures can take a standard action to obscure the inscription and break the circle.
Itzen the Blade Instructor:
  Magic Circle : Ritual  
Effect: You inscribe a circle on the ground, a circle emblazoned with arcane symbols of protection. If drawn correctly, these symbols make it difficult for creatures of a particular origin to enter or pass. When performing the ritual, you choose aberrant, elemental, fey, immortal, natural, shadow, or all. The last option applies a -5 penalty to your check. The circle requires 1 minute to inscribe per square inside the circle (and it must be a circle). An affected creature whose level is lower than your Arcana check result minus 10 cannot pass through the circle, affect creatures through the circle's boundary, or affect the boundary in any way. Other creatures of an affected origin take force damage equal to your Arcana check result when passing through the boundary, but doing so breaks the circle. Unaffected creatures can take a standard action to obscure the inscription and break the circle.
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Ganaroth has connected.
Ra'ven />.>/
Ganaroth: ?
Ra'ven: just doing a throw hands emote
Ganaroth: Ah, okay. I was wondering if there was something that prompted it.
Riot has connected.
Riot: hi hi
Ra'ven: hio
vonel has connected.
Ra'ven: Why is Riot like that airship Lucky came to the island on? Cause there is a smol io in the middle of it
Riot: good lord
Riot: true-lies-you're-fired.gif
Ganaroth: (dies. All is canceled.)
=^v^=: (( yo von what up, ready for devil punching? ))
Riot: lol
Ganaroth: (This is a joke, it is not canceled. Heyo Von!)
vonel: (( Yep ))
=^v^=: (( believe it's lucky's turn to shoot flying manz or the like ))
Riot: it is patience's turn
=^v^=: (( no we went past her turn because leaving it on her turn broke turn tracking on reload ))
Riot: Yes but not giving her a turn seems sub optimal
=^v^=: (( Oh, instead of her ACTING and going past the turn we just went past her turn ))
Riot: Yes
Ganaroth: ((I believe that's true.)
Rai Patience Cantor does not trust that the cultist won't smack her, so she steps out of oa range.
Rai Patience Cantor:
  Assassin's Shroud  
Effect: Target on enemy you can see in the burst. You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter. Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack's damage, if any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6 damage per shroud.
Special: You can only use this power on you turn, and only once per turn.
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Click to toggle
Click to toggle Click to toggle Assassin's Shroud 1 Assassin's Shroud 2 Assassin's Shroud 3 Assassin's Shroud 4 on Selected Target(s)
Rai Patience Cantor:
  Basic Attack (Ranged)  
  (5) Beast Overseer 1    Rolled 22 vs. AC    —    12 damage .  
  Nitharit Poison  
Effect: You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, when you hit a creature with a weapon attack using the poisoned item, the creature takes ongoing 2 poison damage (save ends). First Failed Saving Throw: The creature instead takes ongoing 5 poison damage (save ends).
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Click to toggle
Click to toggle Click to toggle Ferret icon on Selected Target(s)
Apply The creature takes ongoing 2 poison damage (save ends).
Rai Patience Cantor: (Oh, wait, no. Miss.)
Rai Patience Cantor: (Go for it, Lucky!)
=^v^=: (( that +2 to hit overseer pointer icon expired or the like? ))
Rai Patience Cantor: ((Yeah, it's gone now. Patience expended it uselessly.
=^v^=: (( okay, didn't see it in that attack ))
Riot: (( so the cultists don't count as enemies right now, right? ))
Riot: (( for Hunter's Mark purposes ))
Riot: (( Hunter's Quarry I mean ))
Rai Patience Cantor: ((I forgot to include it. She still misses. They don't count as enemies unless you want to attack them. For hunter's mark atm, no.))
Rai Patience Cantor: ((Quarry, I mean.))
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(8) Beast Overseer 1  Beast Overseer 1    
Apply Lucky does extra damage to this guy
Lucky:
  Twin Strike (ranged) : range 20/40  
 See if I can split the first one
  (8) Beast Overseer 1    Rolled 26 vs. AC    —    5 damage .  
  (8) Beast Overseer 1    Rolled 30 vs. AC    —    2 damage .  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 1 damage to attack, or 6 if a crit.  
Rai Patience Cantor: (Well, at the very least they both hit!)
Riot: (( yeah. Weak damage but hey ))
Lucky: I've finished my turn.
Rai Patience Cantor: ((Sometimes we are not beloved by the dice.))
Silverfang Stormcaller 2:
  Searing Lightning  
  (14) Beast Overseer 1    Rolled 24 vs. Reflex    —    20 lightning damage .  
Rai Patience Cantor: (Well, that's a hit. Suck 20 damage, me.)
Silverfang Stormcaller 2: I've finished my turn.
Rai Patience Cantor: (Okay, so Sam and Eileen are on the stairs, correct, not under them. I know that's true of Sam. Eileen?)
=^v^=: (( yep, Kris is below them though ))
=^v^=: (( as I recall ))
Rai Patience Cantor: (Cool, cool.)
Rai Patience Cantor: (Huh. How were Sam and Eileen hitting him, then? Maybe I forgot that they were on different levels at some point?)
Riot: (( I thought big boy was up there with Sam and Eileen ))
vonel: (( Elieen had to run down the staris and Sam used shadow jaunt to get in front of him. ))
Rai Patience Cantor: (Yeah, next time I have a map with multiple levels, gonna make it clearer. This one was confusing.)
vonel: (( They just ended up not moving much cause of how it's layed out. ))
Rai Patience Cantor: (OH. Well, that makes sense, then.)
Breach Beast 1:
  Maul Storm  
  (2) Kris    Rolled 32 vs. AC ( Hit )    —    10 damage .  
  (1) Eileen    Rolled 24 vs. AC ( Hit )    —    9 damage .  
  (2) Asger Vayak    Rolled 25 vs. AC    —    6 damage .  
  (1) Samminiil    Rolled 26 vs. AC    —    14 damage .  
Hit: and the breach beast pushes the target three squares. If the target is bloodied after this attack, it falls prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Rai Patience Cantor: (sigh. 10 damage.)
Rai Patience Cantor: (Forgot to check a box.)
=^v^=: (( is it attacking samm through the floor? ))
Eileen:
  Brooch of Shielding - Daily  
Trigger: You are hit by an area, close, or ranged attack
Effect: Gain resist to all damage equal to the brooch's resist force value against that attack.
Rai Patience Cantor: (We just established that no, Sam is downstairs.)
Rai Patience Cantor: (I forgot too.)
Kris: Suffered 10 dmg.
HP: 46 / 77— Surges: 9 / 12 — APs: 0 — Daily Items: 1
=^v^=: (( git dem thp elieen ))
Clarity:
  Arcane Rejuvenation  
    Whenever an ally uses a magic item's daily power, that ally gains 9 temporary hit points.  
Eileen: Gained 9 temp HP.
HP: 34 / 67 + 9 temp.— Surges: 9 / 10 — APs: 0 — Daily Items: 1
Rai Patience Cantor: (Snrk. His attack healed you.)
=^v^=: (( dang some prone knocking too ))
Rai Patience Cantor: (Yeah, poor Sam. She's got nobody to heal or buff her so that she can mitigate it, lol.)
Breach Beast 1: I've finished my turn.
=^v^=: (( that guy keeps fallin ))
Rai Patience Cantor: (Yeah, he's going to be falling for a while.)
Riot: (( wait who's falling? ))
=^v^=: (( breach beast 2 got punted ))
Riot: (( oh yeah ))
Beast Overseer 1:
  Poisoned Long-Knife  
  (1) Samminiil    Rolled 27 vs. Fortitude    —    9 damage .  
  (1) Cultist Soldier 10    Rolled 19 vs. Fortitude    —    18 damage .  
  (1) Ra'ven    Rolled 25 vs. Fortitude ( Hit )    —    19 damage .  
Hit: and ongoing 10 poison damage (save ends).
Special: First Failed Save: The target is also slowed (save ends)
Apply Ongoing 10 poison damage (save ends).
Apply The target is also Slowed (save ends both)
Rai Patience Cantor: (Fuck checkboxes, amirite?)
=^v^=: (( so the overseer is 1 sqaure up now? ))
Rai Patience Cantor: ((Yup.))
Rai Patience Cantor: (Hovering just above you.)
Ra'ven: 9dmg though?
=^v^=: (( also lol ))
Rai Patience Cantor: (Looks like it.)
Ra'ven: Suffered 9 dmg.
HP: 11 / 60— Surges: 7 / 8 — APs: 0 — Daily Items: 1
=^v^=: (( y yes that leaves her at 1 hp at her turn ))
Beast Overseer 1: ("I shall spend an AP today.")
Beast Overseer 1:
  Hellfire Obedience  
  (1) Cultist Soldier 10    Rolled 25 vs. Will    —    12 fire damage .  
Hit: and the target makes a basic attack against a target of the overseer's choice as a free action.
Special: This attack automatically hits the overseer's allies.
Cultist Soldier 10:
  Claw  
  (1) Samminiil    Rolled 28 vs. AC    —    13 damage .  
Hit: and this attack deals 5 extra damage against a prone target. The cultist can slide the target 1 square.
Samminiil:
: Rolled 22. Saving throw
Success: Samminiil has overcome FALLIN.
=^v^=: (( going for the punt lol 20 ))
Beast Overseer 1: (Darn. I was genuinely hoping for a failure. )
=^v^=: (( critically doesn't fall! ))
Ra'ven: also sec, going to reconnect
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Beast Overseer 1: (I just thought it would be really funny. I mean, tactically the best move would be to hit Ra'ven, but it would have been super amusing.)
Ra'ven has received initiative.
Beast Overseer 1: I've finished my turn.
Ra'ven: Suffered 10 dmg.
HP: 1 / 60— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Ra'ven: Gained 2 HP.
HP: 3 / 60— Surges: 7 / 8 — APs: 0 — Daily Items: 1
=^v^=: (( question, is beast granting combat advantage currently? ))
Beast Overseer 1: (Eileen's power says so.)
Ra'ven:
  Five Storms (move)  
 Carefully over there now
Effect: She shifts 2 squares
Staff of Travel: She can teleport instead of shift
Breach Beast 1: "Graaaaah?"
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (1) Breach Beast 1    Rolled 25 vs. AC    —    14 damage .  
Special: This power can be used as a basic attack
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 10 damage  
Breach Beast 1: (Okay, that answers the question I was writing, cool. )
=^v^=: (( nom? ))
Breach Beast 1: (Nom? It hit, if that's what you mean.))
Breach Beast 1: (Damage dealt.)
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Breach Beast 1  ( Autohit )    —    16 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
  Better fire  
 Some fire is just better
Effect: She ignores 5 points of fire resist
Breach Beast 1: (Due to the creature's tough hide, the damage is less than normal, but it still scars him up pretty good.)
Clarity has received initiative.
Ra'ven: I've finished my turn.
: Rolled 12. Saving throw
Success: Ra'ven has overcome Ongoing 10 poison damage (save ends). .
Breach Beast 1: (woo, save.)
Clarity:
  Regeneration Infusion  
(5) Ra'ven  Ra'ven   Effect: Targets you or one ally in burst. The target gains regeneration equal to 5 until the end of the encounter. If the target is an ally, they gain +2 to all defenses until the end of your next turn. As a minor action, the target can end this effect to spend a healing surge.  
Apply The target gains regeneration 5 until the end of the encounter. As a minor action, the target can end the effect to spend a healing surge.
Apply The ally gains a +2 bonus to all defenses until the end of your next turn.
Breach Beast 1: (Just so you know, Ra'ven already has regen 2 going, so this will not stack. Ok?)
Riot: (( it was more for the healing surge if she chooses to use it ))
=^v^=: (( ya, don't worry bout ra'ven right now ))
Breach Beast 1: (Cool, cool. Just making sure you were aware.)
Riot: (( besides, I've never used that daily yet, doesn't hurt me to expend it ))
=^v^=: (( not really enough to keep her up through a hit, needs her turn to happen to do it ))
=^v^=: (( sure if you want ))
Clarity:
  Aggravating Force  
  (4) Beast Overseer 1    Rolled 19 vs. AC    —    16 Force damage .  
Hit: and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Apply The next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Riot: (( damn ))
=^v^=: (( also like, meta-spoiler ))
Ra'ven:
  Nightmarish Resilence  
 Suprisingly hard to stop
Trigger: She is dropped to 0 hp or lower
Effect: She can be dazed instead of unconscious until she fails a death save.
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Click to toggle Click to toggle Dazed on Selected Target(s)
Breach Beast 1: (Sympathy)
Clarity: The ally gains a +2 bonus to all defenses until the end of your next turn. ended on Ra'ven
Each Adjacent ally gains a +1 power bonus to attack rolls, and a bonus to damage rolls equal to your constitution modifier (+5) until the end of your next turn. ended on Kris
The next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll. ended on Beast Overseer 1
The next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll. ended on Beast Overseer 1 I've finished my turn.
Breach Beast 1: (Death saves are fairly hard to fail with Hector around, too.)
Hector Achilon:
  Harbinger of Rebirth  
Effect: You gain a +2 bonus to heal cheacks. In addition, any ally within 5 squares of you gains a +5 feat bonus to death saving throws.
=^v^=: (( must resist urge to get for that combo ))
Riot: (( fair, but I'm on the side of "let's not let it get to that point if we can avoid it" lol ))
Breach Beast 1: (Also,)
Hector Achilon:
  Death  
Effect: Hector and his allies must fail 5 Death saving throws instead of three before dying.
=^v^=: (( belt of sonilar ritiousness or whaver spelling ))
Riot: (( nice ))
Breach Beast 1: (Sonnlinor, I think.)
=^v^=: (( the belt of frankly high resist all when 0 hp or below ))
Riot: (( brb taking dog out ))
Breach Beast 1: (Yeah, that's the one. Resist 10/20/30.)
=^v^=: (( Belt of Sonnlinor Righteousness ))
=^v^=: (( also the lol daily ))
Breach Beast 1: (It doesn't make you invincible, but it's SUPER good. Like, borderline broken, on the further side of that border.)
=^v^=: (( the free action bounce back the damage from the attack that dropped you ))
Breach Beast 1: (Yeah, it's pretty funny. Having monsters kill themselves is always fun.)
=^v^=: (( also 9 thp cause clarity ))
Breach Beast 1: (It's like that rogue power. "How I bite self?"
=^v^=: (( DURR CLANK! ))
Breach Beast 1: (I mean, we've been through this, and how hp is an abstract, and how the people aren't LITERALLY stabbing themselves when the rogue moves by them, but it's still hilarious.)
=^v^=: (( unless they die from it I gues ))
Riot: (( back ))
Breach Beast 1: ((If they die, I prefer to imagine that the rogue tricked them into exhausting themselves, and they keel over. Or possibly the rogue grabbed their weapon in the process and finessed a self-stab, or hit them with an abstracted slice of their own after they overextended themselves, or something. It's a little more sane, and reflects the spirit of that ability.))
Breach Beast 1: ((Welcome back!))
Breach Beast 1: (....now that I think about it, I could have easily continued MY stuff during this. Derp.)
Cultist Soldier 10:
  Regen  
Effect: Regen 5
=^v^=: (( yes ))
Breach Beast 1: (Next time you can remind me, if you want.)
Cultist Soldier 10:
  Poisoned Knife  
  (1) Beast Overseer 1    Rolled 14 vs. AC    —    10 damage .  
Hit: and the target takes ongoing 10 poison damage and is weakened, save ends both.
Apply The target takes ongoing 10 poison damage, and is weakened.
Breach Beast 1: (Womp womp)
=^v^=: (( dang we should focus that breach beast, sicne like he can next turn shift one and like, aoe+punt off the cliff basically everyone at the same time ))
Kris has received initiative.
Cultist Soldier 10: I've finished my turn.
Breach Beast 1: (Yup!)
Riot: (( yeah I don't think they're quite as strong as the ones Clarity remembers ))
=^v^=: (( then the overseer can make him do it again, killing players ))
vonel: (( So how many OA's mis Kris up for if he tries to move back in to melee? ))
Breach Beast 1: ((They aren't. These ones seem smaller, almost shriveled. They still have the massive mauls, and clearly some measure of their power, but not the full of it. For whatever reason, some of their strength has been lost. For that matter, now that you think about it, some of the Iron enemies you fought last time were also underperforming... that succubus in particular. And Jydith... when you fought her, she seemed amused, yes, but also annoyed about the deficiencies of her current body. There might be something to this.))
Breach Beast 1: (None.)
Breach Beast 1: ((Oh, wait. Durr.))
Breach Beast 1: ((Yeah, one.))
Breach Beast 1: (Vayak is still kinda blood raging.)
Breach Beast 1: (The others are standing aside for you, though.)
Asger Vayak:
  Silver Fangs  
  (2) Kris    Rolled 19 vs. AC ( Miss )    —    13 damage .  
Hit: and the target takes ongoing 5 damage (save ends) and contracts moon frenzy
Apply Ongoing 5 damage
Apply You've caught werewolf covid.
Breach Beast 1: (Woot, missed.)
Kris:
  Cleave  
 Kris hit's one enemy, then cleave into another.
  (1) Breach Beast 1    Rolled 34 vs. AC    —    16 force damage .  
    Hit: An enemy adjacent to you other than the target takes 5 damage.  
Apply Mark
=^v^=: (( lol I think you can cleave that floating guy ))
vonel: (( That ws the hope ))
Breach Beast 1: (Hits, and yes.)
Kris Kris loopholes the Overseers Aura
Kris: I've finished my turn.
Breach Beast 1: (He gets shmacked. Ow!)
Asger Vayak:
  Regen  
Effect: Regeneration 5
Asger Vayak:
  Claws  
  (1) Breach Beast 1    Rolled 28 vs. AC    —    19 damage .  
  (1) Kris    Rolled 32 vs. AC ( Hit )    —    13 damage .  
Ra'ven: -.-
Kris: Suffered 13 dmg.
HP: 33 / 77— Surges: 9 / 12 — APs: 0 — Daily Items: 1
Yltheria has received initiative.
Asger Vayak: I've finished my turn.
: Rolled 18. Saving throw
Success: Asger Vayak has overcome The creature takes ongoing 2 poison damage (save ends). .
: Rolled 12. Saving throw
Success: Asger Vayak has overcome Senseless Rage against Kris.
vonel: (( lol ))
Asger Vayak: "Fuck... Later, then."
Kris: "Finally..."
=^v^=: (( but does he overcome 'forgetting what the plan is you asshole' which ra'ven is thinking REALLY HARD AT HIM ))
=^v^=: (( she is sadly not telepathic ))
Asger Vayak: (("What plan?"))
=^v^=: (( the plan where we fight a bit and rescue the guy then he runs away xP ))
=^v^=: (( then teleports back to his base midair, so it looks like he fled the island, then crashed or possibly escaped WHO KNOWS HOW SPOOKY and we can take credit for chasing him off ))
Yltheria:
  Unraveling Dart  
  (6) Breach Beast 1    Rolled 29 vs. Fortitude    —    12 damage .  
  (5) Beast Overseer 1    Rolled 24 vs. Fortitude    —    13 damage .  
Hit: If the target has vulnerability to any damage types, the damage is of those types. If the target has no vulnerabilities, you gain a power bonus to the damage roll equal to your Charisma modifier.
    + 3 damage with no vulnerability.  
Summoned Poltergeist 1: (me flies up just a bit. It looks like Yltheria is trying to move her ghost into position above the overseer, clearly not realizing that it won't be able to attack it. Silly Yltheria.)
Hector Achilon has received initiative.
Yltheria: I've finished my turn.
=^v^=: (( I mean Ra'ven is also not encouraging best practices cause of ic being mad so there is that too ))
vonel: (( I think the Poltergeist token is hidden? ))
vonel: (( there he is ))
Hector Achilon: ((Oops, yup, twas.))
vonel: (( spooky ghost ))
=^v^=: (( ooooOoooo ))
Hector Achilon runs up the stairs to shmack the overseer.
=^v^=: (( he can't ))
=^v^=: (( probably! since overseer is still within 10 of an ally ))
Hector Achilon: (Derp, of course. I'm silly.)
Hector Achilon: (But I realized that he actually can just hit the beast, since he uses a staff.)
Hector Achilon: (So it's all good.)
Hector Achilon: "Want some help, Ra'ven?"
Hector Achilon:
  Recovery Strike  
  (2) Breach Beast 1    Rolled 23 vs. AC    —    15 damage .  
    Hit: And the next ally who hits the target before the end of your next turn regains hit points equal to 5  
Ra'ven hopes it's not her
Hector Achilon:
  Weapon of Astral Flame Secondary Attack.  
  (2) Breach Beast 1    Rolled 23 vs. Reflex    —    8 fire damage .  
Hector Achilon: +2 to attack rolls until the end of your next turn. ended on Yltheria I've finished my turn.
Silverfang Auric 1:
  Scalding Sunlight  
  (2) Breach Beast 1    Rolled 35 vs. Reflex    —    CRIT: 25 radiant damage.  
Hit: amd the target takes a -2 penalty to attack rolls until the end of the cultist's turn.
Apply The target takes a -2 penalty to attack rolls until the end of the cultist's next turn.
=^v^=: (( lol get rect, also dazed ))
Hector Achilon: ((Yup, that was pretty bad for him.))
=^v^=: (( the ra'ven who isn't currently really intent on kicking the crap out of these lesser devils would be all, "you guys should have ran during the opening" ))
Silverfang Auric 1: Insubstantial until the start of her next turn. ended on Samminiil I've finished my turn.
Hector Achilon: (Vayak is actually planning on it, as soon as he's helped you kill the intruders.)
=^v^=: (( but the Ra'ven in THIS game is probably even noticably different reacting around devils ))
Samminiil:
  Deathshadow Daze  
Effect: Dazed (save ends).
Apply Dazed (save ends)
Samminiil: Recharge: Rolled 3 vs. 5, and Sundering Sweep cannot be used this turn.
Samminiil:
  Double Attack  
Effect: Samminiil uses halberd twice.
Samminiil:
  Halberd  
  (2) Breach Beast 1    Rolled 34 vs. AC    —    16 damage .  
  (2) Breach Beast 1    Rolled 34 vs. AC    —    12 damage .  
Effect: The target is marked until the end of Samminiil's next turn.
Apply The target is marked until the end of Samminiil's next turn
Samminiil: "Almost done."
Eileen has received initiative.
Samminiil: The target is marked until the end of Samminiil's next turn ended on Breach Beast 1 I've finished my turn.
vonel: (( What kind of basic does Vayak have? ))
=^v^=: (( if nothing else Ra'ven has a pretty good basic attaick now ))
Samminiil: (his basic is okay. 2d6+mod +5 ongoing (+ moon frenzy, but that's not relevant.)
=^v^=: (( ra'ven is 2d10+mod right now ))
Eileen:
  Direct the Strike : Ranged 5  
 Eileen directs an ally to attack as an enemy lowers its guard.
(4) Ra'ven  Ra'ven   Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.  
Samminiil: (That would be better against the critter, yeah.)
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (1) Breach Beast 1    Rolled 21 vs. AC    —    12 damage .  
Special: This power can be used as a basic attack
Samminiil: (Miss, sorry.)
=^v^=: (( if it, you know, hit ))
Rai Patience Cantor has received initiative.
Eileen: The target grants combat advantage to your allies until the end of your next turn. ended on Breach Beast 1
Any ally that hits the target with an attack gained from an action point deals 5 extra damage to the target. ended on Breach Beast 1 I've finished my turn.
Riot: (( remind me, if we kill the siege monster, the overseer is no longer invulnerable, right? ))
=^v^=: (( yes ))
Samminiil: (Correct.)
=^v^=: (( come on rai, nuke the breach beast and get your tap the last 10 ))
Rai Patience Cantor:
  Basic Attack (Ranged)  
  (5) Breach Beast 1    Rolled 29 vs. AC    —    13 damage .  
  Nitharit Poison  
Effect: You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, when you hit a creature with a weapon attack using the poisoned item, the creature takes ongoing 2 poison damage (save ends). First Failed Saving Throw: The creature instead takes ongoing 5 poison damage (save ends).
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Click to toggle
Click to toggle Click to toggle Ferret icon on Selected Target(s)
Apply The creature takes ongoing 2 poison damage (save ends).
Rai Patience Cantor:
  Death Attack  
Effect: When you hit an enemy with a melee or a ranged attack that deals damage, you can choose to reduce the enemy to 0 hit points automatically if it has 10 hit points or fewer after the damage is dealt.
Beast Overseer 1 can be clearly seen hesitating as the creature falls, looking about as though foolishly seeking escape.
Lucky has received initiative.
Rai Patience Cantor: I've finished my turn.
Rai Patience Cantor: "This is almost over, I think."
Riot: (( ol boy is still in the air, right? ))
=^v^=: (( 5' in air/one square ))
Rai Patience Cantor: "Surrender, and perhaps this fair city will have mercy on all of you!"
=^v^=: (( so ya, but meleeable ))
Rai Patience Cantor: (As Akaiku says.)
Riot: (( just out of my movement speed ))
Rai Patience Cantor: (He is floating near the staircase. How much movement do you have left? I only saw you move 2, which would leave you enough to get in range.)
Riot: (( I may have measured from the wrong spot ))
Beast Overseer 1: "Dammit..."
Lucky:
  Frenzied Skirmish  
  (1) Beast Overseer 1    Rolled 21 vs. AC    —    15 damage .  
  (Sec.) (1) Beast Overseer 1    Rolled 26 vs. AC    —    15 damage .  
Effect: If a foe is hit with one attack, it is dazed until end of next turn. If it's hit with 2, it's slowed and dazed until end of next turn.
Special: Before or after these attacks, you can move up to your speed without provoking oppertunity attacks.
Apply Slowed and Dazed
Apply Dazed
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 2 damage to attack, or 6 if a crit.  
Beast Overseer 1: (One hit.)
=^v^=: (( wouldn't she have combat advantage? ))
Beast Overseer 1: (Yup. 1 hit.)
Riot: (( also godamnit I should've used a minor BEFORE that attack ))
Riot: (( oh I didn't include CA ))
Lucky:
  Swordskill  
Trigger: Enemy grants combat advantage.
Nimble Blade: +1 to hit with CA and light blade
Light Blade Expertise: +1 to damage with CA and light blade
=^v^=: (( she gets +3 from ca is all ))
Beast Overseer 1: (Yup. 1 hit.)
Riot: (( damn that's some AC ))
Beast Overseer 1: (Yup. Some monsters have decent defenses.)
Lucky:
  Off-Hand Strike  
 A quick stab~
Special: Uses offhand weapon
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Lucky:
  Off-Hand Strike  
 A quick stab~
  (1) Beast Overseer 1    Rolled 25 vs. AC    —    11 damage .  
Special: Uses offhand weapon
  Beat Down  
 Hit them so hard
Trigger: She hits with a daily or encounter
Effect: Foe is knocked prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Beast Overseer 1: (Kapow.)
Riot: (( totally forgot to select him the first time ))
=^v^=: (( also it's +3 temp not +2, swordskill again ))
Riot: (( yeah true true ))
Lucky: I've finished my turn.
=^v^=: (( also also +1 dmg also prone flier lands/crashes/etc ))
Beast Overseer 1: (Yeah, hold on. I'm checking to make sure this critter doesn't have hover.)
Beast Overseer 1: (It does not. Down he goes.)
* Ganaroth rolls: 1d10 => 1
=^v^=: (( also also also that guy if he's marked by samm he just enterd a square adjacent to her ))
=^v^=: (( also also also hover protects from stun dropping you not prone I thought ))
Beast Overseer 1: (That would count as forced movement, not voluntary.)
Beast Overseer 1: (Yeah, you're right. I remembered it wrong.)
Beast Overseer 1: (But not the movement part, I think, unless there is a specific carveout that I've forgotten.)
=^v^=: (( I didn't remember if it was voluntaryly enter on the badguy's power ))
Silverfang Stormcaller 2:
  Searing Lightning  
  (14) Beast Overseer 1    Rolled 15 vs. Reflex    —    17 lightning damage .  
Silverfang Stormcaller 2: I've finished my turn.
=^v^=: (( dazeproning on hit is pretty mean ))
Beast Overseer 1: (Tis. Not like everyone else doesn't have mildly broken abilities too, lol.)
=^v^=: (( I mean like it's a daily so not actually op, just it's pretty mean ))
Beast Overseer 1: (Yah.)
Beast Overseer 1: (It's really good for heroic, though.)
Riot: (( if you ask Clarity, she'd say nothing is mean when it comes to the Iron ))
Ra'ven has received initiative.
Beast Overseer 1: I've finished my turn.
Riot: (( don't forget Ra'ven can use a minor for that healing surge too ))
Beast Overseer 1: (Sadly, the overseer basically has dick all he can do about this. He already used his AP, so now he's kinda stuck, and regretting his life choices.)
Ra'ven: Gained 5 HP.
HP: 8 / 60— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Ra'ven is going to abuse that prone dazed guys can't attack of oppertunity
Beast Overseer 1: (He is no longer prone. That was the one thing he did during his turn.)
=^v^=: (( dazed guys also can't ))
Beast Overseer 1: (I know, I was just letting you know that he's not prone.)
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (1) Beast Overseer 1    Rolled 27 vs. AC    —    7 damage .  
Special: This power can be used as a basic attack
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 1 damage  
Ra'ven circles omniously and nips at this devil
Beast Overseer 1: "Arghh..."
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Beast Overseer 1  ( Autohit )    —    16 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
Ra'ven:
  Better fire  
 Some fire is just better
Effect: She ignores 5 points of fire resist
Clarity has received initiative.
Ra'ven: I've finished my turn.
=^v^=: (( gunna use that regen as much as possible and pop the heal if she actually takes a hit ))
=^v^=: (( cause lol surgeless full heal possible ))
Beast Overseer 1: (Surgeless full heals are awesome.)
Beast Overseer 1: (There aren't a lot of better ways to say "Ha ha team monster. How was it, wasting a full encounter against me?"
Clarity:
  Aggravating Force  
  (4) Beast Overseer 1    Rolled 20 vs. AC    —    11 Force damage .  
Hit: and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Apply The next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Riot: (( oof ))
Beast Overseer 1: (Miss, sorry.)
=^v^=: (( how aggravating ))
Beast Overseer 1: (Power does what it says.)
Clarity: The ally gains a +2 bonus to all defenses until the end of your next turn. ended on Ra'ven I've finished my turn.
Cultist Soldier 10:
  Poisoned Knife  
  (1) Beast Overseer 1    Rolled 21 vs. AC    —    10 damage .  
Hit: and the target takes ongoing 10 poison damage and is weakened, save ends both.
Apply The target takes ongoing 10 poison damage, and is weakened.
Beast Overseer 1: (also miss.)
Kris has received initiative.
Cultist Soldier 10: I've finished my turn.
Kris:
  Villain's Menace  
 Choosing a worthy foe, Kris wounds it with a strong initial attack, and then continues to harry it for the rest of the battle.
  (1) Beast Overseer 1    Rolled 32 vs. AC    —    21 force damage .  
Hit: You gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter.
Miss: You gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
Apply +2 power bonus to attack rolls and a +4 power bonus to damage rolls
Apply +1 power bonus to attack rolls and a +2 power bonus to damage rolls
Apply Mark
Samminiil: (Hits like crazy.)
=^v^=: (( persuades by force ))
Samminiil: (sadly, has nothing to negate that, or definitely would have used it.)
Kris: I've finished my turn.
Asger Vayak:
  Silver Fangs  
  (1) Beast Overseer 1    Rolled 27 vs. AC    —    16 damage .  
Hit: and the target takes ongoing 5 damage (save ends) and contracts moon frenzy
Apply Ongoing 5 damage
Apply You've caught werewolf covid.
Asger Vayak:
  Blood Rage  
Effect: Vayak's Melee attacks deal 5 extra damage against a bloodied target, and knock them prone.
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Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
Asger Vayak: "Die, you sulfur bastard!"
Yltheria has received initiative.
Asger Vayak: I've finished my turn.
Yltheria:
  Rotting Doom  
  (5) Beast Overseer 1    Rolled 29 vs. Fortitude    —    16 necrotic damage .  
Hit: and if the target is undead, it also gains vulnerable 5 to all damage until the start of your next turn.
Effect: The target cannot regain hit points until the start of your next turn.
Apply Vulnerable 5 all.
Apply The target cannot regain hit points until the start of your next turn.
Asger Vayak: (I'm missing a little damage in there, because I'm silly. It actually does 2 more than that...)
Yltheria:
  Life-Draining Gauntlets  
Effect: You gain a +2 item bonus to necrotic damage rolls.
Asger Vayak: (From those.)
Yltheria:
  Necromancy Apprentice  
Effect: When you hit at least one target with an arcane necromancy attack power, you gain 2 temporary hit points.
Yltheria: Gained 2 HP.
HP: 36 / 51 + 10 temp.— Surges: 6 / 7 — APs: 1 — Daily Items: 1
Yltheria: Suffered 2 dmg. Lost 0 HP and 2 temp HP.
HP: 36 / 51 + 8 temp.— Surges: 6 / 7 — APs: 1 — Daily Items: 1
Yltheria: Gained 2 temp HP.
HP: 36 / 51 + 8 temp.— Surges: 6 / 7 — APs: 1 — Daily Items: 1
Yltheria moves the ghost up above the overseer, but that's the end of her turn.
Hector Achilon has received initiative.
Yltheria: I've finished my turn.
Hector Achilon:
  Righteous Brand  
  (2) Beast Overseer 1    Rolled 21 vs. AC    —    15 damage .  
Hit: and one ally within 5 squares of you gains +3 power bonus to melee attack rolls against the target until the end of your next turn.
Apply +3 bonus to melee attack rolls against the target until the end of your next turn.
Yltheria: (Aw.)
Hector Achilon: I've finished my turn.
Silverfang Auric 1 runs for it.
Silverfang Auric 1: I've finished my turn.
Eileen has received initiative.
Samminiil: I've finished my turn.
: Rolled 20. Saving throw
Success: Samminiil has overcome Ongoing 10 poison damage (save ends). .
Eileen:
  Direct the Strike : Ranged 5  
 Eileen directs an ally to attack as an enemy lowers its guard.
(1) Kris  Kris   Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.  
Kris:
  Basic Attack (Melee)  
  (1) Beast Overseer 1    Rolled 28 vs. AC    —    14 damage .  
Apply Mark
Silverfang Auric 1: (Hits)
Silverfang Auric 1: (Literally 1 hp left. Sorry Kris. (sympathy))
vonel: (( rolling a one on my damage leaves it at one, that just... ))
Rai Patience Cantor has received initiative.
Eileen: I've finished my turn.
Silverfang Auric 1: (That's annoying.)
Rai Patience Cantor: "You won't get away with these crimes, cultists!" She speaks loudly, in case anyone is still listening.
Rai Patience Cantor: (One moment, checking an interaction.)
Rai Patience Cantor:
  Basic Attack (Ranged)  
  (6) Samminiil    Rolled 29 vs. AC    —    14 damage .  
  Nitharit Poison  
Effect: You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, when you hit a creature with a weapon attack using the poisoned item, the creature takes ongoing 2 poison damage (save ends). First Failed Saving Throw: The creature instead takes ongoing 5 poison damage (save ends).
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Click to toggle
Click to toggle Click to toggle Ferret icon on Selected Target(s)
Apply The creature takes ongoing 2 poison damage (save ends).
Rai Patience Cantor: (Sam drops, and Patience looks smug. Vayak doesn't really seem to notice.)
Rai Patience Cantor:
  Inexorable Shroud  
Effect: If an enemy is reduced to 0 hit points while it is subject to two or more of your shrouds, you can move up to two shrouds to a different enemy within 5 squares of you.
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Click to toggle
Click to toggle Click to toggle Assassin's Shroud 1 Assassin's Shroud 2 on Selected Target(s)
Lucky has received initiative.
Rai Patience Cantor: I've finished my turn.
Riot: (( down the stairs and next to the overseer ))
Rai Patience Cantor: (I know you told her to get out, but Patience has a different idea. She's like that. Dick.)
Rai Patience Cantor: (Gotcha.)
Rai Patience Cantor: (Okay, next to overseer.)
Lucky:
  Twin Strike (melee)  
 One two, one two and through and through~
  (1) Beast Overseer 1    Rolled 34 vs. AC    —    12 damage .  
  (Sec.) (1) Beast Overseer 1    Rolled 30 vs. AC    —    9 damage .  
    If both attacks hit, deal extra damage equal to 4  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 4 damage to attack, or 6 if a crit.  
=^v^=: (( the vorpal sword goes snicker snack ))
Rai Patience Cantor: (Two hits, and he goes down like a total bitch.)
Rai Patience Cantor: (Sorry for the language. I'm just feeling silly.)
Lucky: "Do we want this guy's body as evidence or anything?"
=^v^=: (( these aren't the wierdly possesed like last time people right? ))
Rai Patience Cantor: ((Actually, the overseeer is. The breach beasts, however, were not. Those seem to be real, and the one at least has left its corpse behind. The overseer's form, however, melts back into the shape of a middle-aged woman in practical clothing, probably a dock or construction foreman.))
Lucky: "Fuck."
Riot: (( damn, if he had been unpossessed she was gonna kick his corpse over the side ))
Riot: (( rip that guy ))
Rai Patience Cantor: (Sorry. It would have been totally justified, but this really isn't something I can change just for the satisfaction it would bring, much as I would like.)
Riot: (( lady, whoops ))
Riot: (( no worries lol ))
Rai Patience Cantor: (Is all good.)
Rai Patience Cantor: (Regardless, depending on how you want to play it, the few remaining cultists are going to start running. You may choose to take potshots at them as they retreat, or whatever else, but they are only acting to escape at this point.)
Kris is tottaly going to take a parting swing at Vayak as he tries to run
=^v^=: (( also just to confirm the overseer and other devil who ran away were not really visibliy a possessed person right? ))
Riot: (( the overseer turned out to be a possessed person yes ))
Asger Vayak: "Dammit... the professor is gone! We've lost this one, boys. Get out of here!" He announces it with full throat, and actually manages a very convincing sound of frustration and indignation. He might be a decent actor, or he's projecting his feelings about the Iron injecting themselves into the plan.
=^v^=: (( I mean before we stab them ))
Asger Vayak: (Didn't one of the devils go over the side? Regardless, the overseer was posessed, but the breach beasts were not.)
Asger Vayak: (As for Jydith... well, probably posessed, but she didn't stick around for very long either.)
=^v^=: (( one of the breach beasts did, I mean the Hero devil who poofed in to taunt then poofed away ))
Riot: (( "The overseer's form, however, melts back into the shape of a middle-aged woman" tells me they had some magical disguise ))
Asger Vayak: (This is similar to when Jydith's form melted back into the teen girl she was using last time. It seems as though they can take on their own native forms when posessing someone, though you don't know if that's a choice or automatic.)
=^v^=: (( mostly the question is that the way we might have known this is from prior experiance instad of something easly observable at this time ))
=^v^=: (( aka, lucky would have to have rememberd that disguised hostage could be the case ))
=^v^=: (( Jydith we were told explicitly was at the time after all ))
Riot: (( iirc Jydith made sure we knew that one was a possessed girl, and nothing about the overseer seemed to give that indication ))
=^v^=: (( succubus told us that she was possessed girl too ))
Asger Vayak: (Yeah. Sorry, I should be totally clear. When you attack someone, killing them is a rp decision. Unless it's an unusual situation, if you choose to nonlethally take someone down, that's what happens, including now.)
=^v^=: (( yep, hense me trying to get Lucky's inputs on that decision ))
Ra'ven: xP
=^v^=: (( except if you push someone off the cliff that's usually decided as killing them right? ))
Asger Vayak: (That is correct. There wasn't anything that you saw outwardly suggesting that the overseer was posessed. So far, taking them down seems to break the illusion (if it's an illusion), but you haven't seen anything else do it, and haven't yet seen a way of doing it otherwise.)
Asger Vayak: (And yeah, unless something funny happen, shoving them off the cliff is death, lol.)
=^v^=: (( well, having hecktor exorcise them etc ))
Asger Vayak: (Yah. Anyway, I can't promise that no enemy ever who has been shoved over will come back, but by default they should be considered dead, by one means or another.)
Riot: (( in the middle, or the end, of a battle like that, I don't think Lucky is thinking about "oh they used a possessed person before" ))
Riot: (( unless someone explicitly tells her that to stop her ))
Ra'ven would
=^v^=: (( since she stopped from murdering the last one ))
Asger Vayak: (Fair enough. Depending on whether you want Lucky to deal with the guilt, or whether she will feel any in this situation, it might not have actually been your blow that was fatal, if it helps. Posessed individuals (from other types of posession, anyway, will often continue to fight even with fatal wounds, since they aren't actually in danger of losing their own lives.)
Riot: (( that's fine. Just imagine she pommel struck the overseer at the end ))
Asger Vayak: (Entirely valid.)
Asger Vayak: (And Von, you absolutely manage to tag Vayak on the way out, managing to catch him with the tip of your sword, just above the temple, slicing off the top half of his right ear as he turns away from you. He staggers, blood streaming from the wound, and curses as he regains his feet and continue to run. From what you know, there is about an even chance that his regeneration will be able to restore the ear, and he'll almost certainly have scars. Nevertheless, he manages to escape, thought worse for wear.)
Ra'ven stretches letting the regen potion work and circles trying to find where the prof ran off to/hid
=^v^=: (( instead of taking pot shots etc ))
Clarity doesn't really move, her eyes slowly following the action of the cultists leaving, though by the expression on her face it's pretty clear her vision is pretty unfocused
Asger Vayak: (I request an abeyance. I would like to stop now, and continue the rp portion of this, since we're there now, another time. I'm feeling better than when I woke up, but Akaiku can tell you what THAT was like. It would be cool if I could be a little clearer headed. We can even do some during the week, if you want. I can try to pay attention and post shit IC this time... There are a lot of complicated RP things that are about to happen, I just realized, and I'd like to be sane while we're introducing that stuff. Ugh. I'm sorry. Is that ok? I know I'm the shitheel in this group, so if I'm intolerable, remember to tell me immediately.)
Riot: (( Sounds fine by me! And you're not a shitheel ))
Asger Vayak: (Eh, that's up for debate.)
vonel: (( Sure thing ))
Asger Vayak: ("You drove it into a tree!")
Asger Vayak: (Cool. Thanks, I appreciate it. Imma... try to not be completely screwed up next week. This week (in general, not game-wise) didn't go well. I'm having some health problems, I think, and I'm gonna make an appointment to get checked out. An appointment that isn't actually just a routine physical this time.)
Asger Vayak: (I'm just constantly fatigued, and other smaller issues. It sucks.)
Riot: (( No worries. Good luck, I hope something good comes of it! ))
Asger Vayak: (Thanks. Continue to be awesome, kay? All of you.)
=^v^=: (( kaay ))
Itzen the Blade Instructor: at least I finished this token
Lucky: Nice
Itzen the Blade Instructor:
  Wolven Storm Shield  
 It's eyes crackle and it's teeth are sharp.
    Effect: When she escapes from a grab on her turn or a foe escapes from her grab they take 6 damage.  
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.