Server started; please wait for map to refresh.
=^v^= has connected.
|
Itzen
the Blade Instructor:
|
This foe is all alone, now.
|
|
|
|
dude
|
—
|
Rolled
22
vs. AC
|
—
|
18
damage
.
|
|
|
Hit:
All foes within 2 of the target are
teleported
6
squares.
|
|
|
Itzen the Blade Instructor:
|
Does.. does it have claws?
|
|
Effect:
She conjures a floating spectral hand, it
can move and lift things and the like.
|
|
Sustain (Minor):
The hand persists.
|
|
Move action:
The hand moves up to 5 squares
carying what it's holding.
|
|
Minor action:
The hand can pick up or manuplate an
object 20lbs or less.
|
|
Free action:
The hand drops what it's holding.
|
|
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
|
Itzen the Blade Instructor:
|
Effect:
You inscribe a circle on the ground, a
circle emblazoned with arcane symbols of protection. If
drawn correctly, these symbols make it difficult for
creatures of a particular origin to enter or pass. When
performing the ritual, you choose aberrant, elemental, fey,
immortal, natural, shadow, or all. The last option applies a
?5 penalty to your check. The circle requires 1 minute to
inscribe per square inside the circle (and it must be a
circle). An affected creature whose level is lower than your
Arcana check result minus 10 cannot pass through the circle,
affect creatures through the circle's boundary, or affect
the boundary in any way. Other creatures of an affected
origin take force damage equal to your Arcana check result
when passing through the boundary, but doing so breaks the
circle. Unaffected creatures can take a standard action to
obscure the inscription and break the circle.
|
|
|
Itzen
the Blade Instructor:
|
Effect:
You inscribe a circle on the ground, a
circle emblazoned with arcane symbols of protection. If
drawn correctly, these symbols make it difficult for
creatures of a particular origin to enter or pass. When
performing the ritual, you choose aberrant, elemental, fey,
immortal, natural, shadow, or all. The last option applies a
-5 penalty to your check. The circle requires 1 minute to
inscribe per square inside the circle (and it must be a
circle). An affected creature whose level is lower than your
Arcana check result minus 10 cannot pass through the circle,
affect creatures through the circle's boundary, or affect
the boundary in any way. Other creatures of an affected
origin take force damage equal to your Arcana check result
when passing through the boundary, but doing so breaks the
circle. Unaffected creatures can take a standard action to
obscure the inscription and break the circle.
|
|
=^v^= is disconnected.
=^v^= has connected.
Ganaroth has connected.
|
Ra'ven />.>/
|
|
Ra'ven:
just
doing a throw hands emote
|
|
|
Ganaroth:
Ah,
okay. I was wondering if there was something that prompted it.
|
Riot has connected.
|
Ra'ven:
hio
|
vonel has connected.
|
Ra'ven:
Why
is Riot like that airship Lucky came to the island on? Cause there
is a smol io in the middle of it
|
|
|
Riot:
true-lies-you're-fired.gif
|
|
|
Ganaroth:
(dies.
All is canceled.)
|
=^v^=:
(( yo von what up, ready for devil
punching? ))
|
|
Ganaroth:
(This
is a joke, it is not canceled. Heyo Von!)
|
vonel:
(( Yep ))
=^v^=:
(( believe it's lucky's turn to shoot
flying manz or the like ))
|
|
Riot:
it
is patience's turn
|
=^v^=:
(( no we went past her turn because
leaving it on her turn broke turn tracking on reload ))
|
|
Riot:
Yes
but not giving her a turn seems sub optimal
|
=^v^=:
(( Oh, instead of her ACTING and
going past the turn we just went past her turn ))
|
|
Ganaroth:
((I
believe that's true.)
|
|
Rai Patience Cantor does not trust
that the cultist won't smack her, so she steps out of oa range.
|
|
Rai Patience Cantor:
|
Effect:
Target on enemy you can see in the burst.
You subject the target to your shroud. If any of your
shrouds are already on the target, you subject it to an
additional shroud, up to a maximum of four. The shrouds last
until you use this power against a different enemy or until
the end of the encounter. Before you make an attack roll
against the target, you choose to invoke either all your
shrouds on it or none of them. If you invoke your shrouds,
the attack deals 1d6 damage per shroud, minus one shroud if
the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to
damage rolls, and is in addition to the attack's damage, if
any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6
damage per shroud.
|
|
Special:
You can only use this power on you turn,
and only once per turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Assassin's
Shroud 1
|
|
Assassin's
Shroud 2
|
|
Assassin's
Shroud 3
|
|
Assassin's
Shroud 4
|
|
on Selected Target(s)
|
|
|
Rai Patience Cantor:
|
|
|
(5) Beast Overseer 1
|
—
|
Rolled
22
vs. AC
|
—
|
12
damage
.
|
|
Effect:
You apply the poison to your melee weapon
or five pieces of your ammunition. Until the end of the
encounter, when you hit a creature with a weapon attack
using the poisoned item, the creature takes ongoing 2 poison
damage (save ends). First Failed Saving Throw: The creature
instead takes ongoing 5 poison damage (save ends).
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Ferret
icon
|
|
on Selected Target(s)
|
|
Apply
The
creature takes ongoing 2 poison damage (save ends).
|
|
|
Rai Patience Cantor:
(Oh,
wait, no. Miss.)
|
|
Rai Patience Cantor:
(Go
for it, Lucky!)
|
=^v^=:
(( that +2 to hit overseer pointer
icon expired or the like? ))
|
Rai Patience Cantor:
((Yeah,
it's gone now. Patience expended it uselessly.
|
=^v^=:
(( okay, didn't see it in that attack
))
Riot:
(( so the cultists don't count as
enemies right now, right? ))
Riot:
(( for Hunter's Mark purposes ))
Riot:
(( Hunter's Quarry I mean ))
|
Rai Patience Cantor:
((I
forgot to include it. She still misses. They don't count as
enemies unless you want to attack them. For hunter's mark atm,
no.))
|
|
Rai Patience Cantor:
((Quarry,
I mean.))
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(8) Beast Overseer 1
|
—
|
Beast Overseer 1
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(8) Beast Overseer 1
|
—
|
Rolled
26
vs. AC
|
—
|
5
damage
.
|
|
|
|
(8) Beast Overseer 1
|
—
|
Rolled
30
vs. AC
|
—
|
2
damage
.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
1
damage to attack, or 6 if a crit.
|
|
|
Rai Patience Cantor:
(Well,
at the very least they both hit!)
|
Riot:
(( yeah. Weak damage but hey ))
|
Lucky:
I've
finished my turn.
|
|
Rai Patience Cantor:
((Sometimes
we are not beloved by the dice.))
|
|
Silverfang Stormcaller 2:
|
|
|
(14) Beast Overseer 1
|
—
|
Rolled
24
vs. Reflex
|
—
|
20
lightning damage
.
|
|
|
Rai Patience Cantor:
(Well,
that's a hit. Suck 20 damage, me.)
|
|
Silverfang Stormcaller 2:
I've finished my turn.
|
|
Rai Patience Cantor:
(Okay,
so Sam and Eileen are on the stairs, correct, not under them. I
know that's true of Sam. Eileen?)
|
=^v^=:
(( yep, Kris is below them though ))
=^v^=:
(( as I recall ))
|
Rai Patience Cantor:
(Cool,
cool.)
|
|
Rai Patience Cantor:
(Huh.
How were Sam and Eileen hitting him, then? Maybe I forgot that
they were on different levels at some point?)
|
Riot:
(( I thought big boy was up there with
Sam and Eileen ))
vonel:
(( Elieen had to run down the staris
and Sam used shadow jaunt to get in front of him. ))
|
Rai Patience Cantor:
(Yeah,
next time I have a map with multiple levels, gonna make it
clearer. This one was confusing.)
|
vonel:
(( They just ended up not moving much
cause of how it's layed out. ))
|
Rai Patience Cantor:
(OH.
Well, that makes sense, then.)
|
|
Breach Beast 1:
|
|
|
(2) Kris
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
10
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
24
vs. AC
( Hit )
|
—
|
9
damage
.
|
|
|
|
(2) Asger Vayak
|
—
|
Rolled
25
vs. AC
|
—
|
6
damage
.
|
|
|
|
(1) Samminiil
|
—
|
Rolled
26
vs. AC
|
—
|
14
damage
.
|
|
Hit:
and the breach beast pushes the target three
squares. If the target is bloodied after this attack, it
falls prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Rai Patience Cantor:
(sigh.
10 damage.)
|
|
Rai Patience Cantor:
(Forgot
to check a box.)
|
=^v^=:
(( is it attacking samm through the
floor? ))
|
Eileen:
|
Brooch
of Shielding - Daily
|
|
Trigger:
You are hit by an area, close, or ranged
attack
|
|
Effect:
Gain resist to all damage equal to the
brooch's resist force value against that attack.
|
|
|
Rai Patience Cantor:
(We
just established that no, Sam is downstairs.)
|
|
Rai Patience Cantor:
(I
forgot too.)
|
|
Kris:
Suffered 10 dmg.
HP:
46 / 77—
Surges:
9 / 12 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( git dem thp elieen ))
|
Clarity:
|
|
Whenever an ally uses a magic item's daily power,
that ally gains
9
temporary hit points.
|
|
|
Eileen:
Gained 9 temp HP.
HP:
34 / 67 + 9 temp.—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
|
Rai Patience Cantor:
(Snrk.
His attack healed you.)
|
=^v^=:
(( dang some prone knocking too ))
|
Rai Patience Cantor:
(Yeah,
poor Sam. She's got nobody to heal or buff her so that she can
mitigate it, lol.)
|
|
Breach Beast 1:
I've finished my turn.
|
=^v^=:
(( that guy keeps fallin ))
|
Rai Patience Cantor:
(Yeah,
he's going to be falling for a while.)
|
Riot:
(( wait who's falling? ))
=^v^=:
(( breach beast 2 got punted ))
Riot:
(( oh yeah ))
|
Beast Overseer 1:
|
|
|
(1) Samminiil
|
—
|
Rolled
27
vs. Fortitude
|
—
|
9
damage
.
|
|
|
|
(1) Cultist Soldier 10
|
—
|
Rolled
19
vs. Fortitude
|
—
|
18
damage
.
|
|
|
|
(1) Ra'ven
|
—
|
Rolled
25
vs. Fortitude
( Hit )
|
—
|
19
damage
.
|
|
Hit:
and ongoing 10 poison damage (save ends).
|
|
Special:
First Failed Save:
The target is
also slowed (save ends)
|
|
Apply
Ongoing
10 poison damage (save ends).
|
|
Apply
The
target is also Slowed (save ends both)
|
|
|
Rai Patience Cantor:
(Fuck
checkboxes, amirite?)
|
=^v^=:
(( so the overseer is 1 sqaure up
now? ))
|
Rai Patience Cantor:
((Yup.))
|
|
Rai Patience Cantor:
(Hovering
just above you.)
|
|
Ra'ven:
9dmg
though?
|
=^v^=:
(( also lol ))
|
Rai Patience Cantor:
(Looks
like it.)
|
|
Ra'ven:
Suffered 9 dmg.
HP:
11 / 60—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( y yes that leaves her at 1 hp at
her turn ))
|
Beast Overseer 1:
("I
shall spend an AP today.")
|
|
Beast Overseer 1:
|
|
|
(1) Cultist Soldier 10
|
—
|
Rolled
25
vs. Will
|
—
|
12
fire damage
.
|
|
Hit:
and the target makes a basic attack against a
target of the overseer's choice as a free action.
|
|
Special:
This attack automatically hits the
overseer's allies.
|
|
|
Cultist Soldier 10:
|
|
|
(1) Samminiil
|
—
|
Rolled
28
vs. AC
|
—
|
13
damage
.
|
|
Hit:
and this attack deals 5 extra damage against
a prone target. The cultist can slide the target 1 square.
|
|
|
Samminiil:
|
:
Rolled
22.
Saving throw
|
|
|
Success:
Samminiil has overcome FALLIN.
|
|
=^v^=:
(( going for the punt lol 20 ))
|
Beast Overseer 1:
(Darn.
I was genuinely hoping for a failure.
)
|
=^v^=:
(( critically doesn't fall! ))
|
Ra'ven:
also
sec, going to reconnect
|
=^v^= is disconnected.
=^v^= has connected.
|
Beast Overseer 1:
(I
just thought it would be really funny. I mean, tactically the best
move would be to hit Ra'ven, but it would have been super amusing.)
|
Ra'ven has received initiative.
|
Beast Overseer 1:
I've finished my turn.
|
|
Ra'ven:
Suffered 10 dmg.
HP:
1 / 60—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven:
Gained 2 HP.
HP:
3 / 60—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( question, is beast granting combat
advantage currently? ))
|
Beast Overseer 1:
(Eileen's
power says so.)
|
|
Ra'ven:
|
Effect:
She shifts 2 squares
|
|
Staff of Travel:
She can teleport instead of shift
|
|
|
Breach Beast 1:
"Graaaaah?"
|
|
Ra'ven:
|
|
|
(1) Breach Beast 1
|
—
|
Rolled
25
vs. AC
|
—
|
14
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
10
damage
|
|
|
Breach Beast 1:
(Okay,
that answers the question I was writing, cool.
)
|
=^v^=:
(( nom? ))
|
Breach Beast 1:
(Nom?
It hit, if that's what you mean.))
|
|
Breach Beast 1:
(Damage
dealt.)
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Breach Beast 1
|
—
|
( Autohit )
|
—
|
16
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
Effect:
She ignores 5 points of fire resist
|
|
|
Breach Beast 1:
(Due
to the creature's tough hide, the damage is less than normal, but
it still scars him up pretty good.)
|
Clarity has received initiative.
|
Ra'ven:
I've
finished my turn.
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Ra'ven has overcome
Ongoing
10 poison damage (save ends).
.
|
|
|
Breach Beast 1:
(woo,
save.)
|
|
Clarity:
|
(5) Ra'ven
|
—
|
Ra'ven
|
Effect:
Targets you or one ally in burst.
The target gains regeneration equal to
5
until the end of the encounter. If the target is an ally,
they gain +2 to all defenses until the end of your next
turn. As a minor action, the target can end this effect to
spend a healing surge.
|
|
Apply
The
target gains regeneration 5 until the end of the encounter.
As a minor action, the target can end the effect to spend a
healing surge.
|
|
Apply
The
ally gains a +2 bonus to all defenses until the end of your
next turn.
|
|
|
Breach Beast 1:
(Just
so you know, Ra'ven already has regen 2 going, so this will not
stack. Ok?)
|
Riot:
(( it was more for the healing surge
if she chooses to use it ))
=^v^=:
(( ya, don't worry bout ra'ven right
now ))
|
Breach Beast 1:
(Cool,
cool. Just making sure you were aware.)
|
Riot:
(( besides, I've never used that daily
yet, doesn't hurt me to expend it ))
=^v^=:
(( not really enough to keep her up
through a hit, needs her turn to happen to do it ))
=^v^=:
(( sure if you want ))
|
Clarity:
|
|
|
(4) Beast Overseer 1
|
—
|
Rolled
19
vs. AC
|
—
|
16
Force damage
.
|
|
Hit:
and the next ally to attack the target before
the end of your next turn gains a +2 power bonus to the
attack roll.
|
|
Apply
The
next ally to attack the target before the end of your next
turn gains a +2 power bonus to the attack roll.
|
|
Riot:
(( damn ))
=^v^=:
(( also like, meta-spoiler ))
|
Ra'ven:
|
Trigger:
She is dropped to 0 hp or lower
|
|
Effect:
She can be dazed instead of unconscious
until she fails a death save.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Dazed
|
|
on Selected Target(s)
|
|
|
Breach Beast 1:
(Sympathy)
|
|
Clarity:
The
ally gains a +2 bonus to all defenses until the end of your next
turn.
ended on Ra'ven
Each
Adjacent ally gains a +1 power bonus to attack rolls, and a bonus
to damage rolls equal to your constitution modifier (+5) until the
end of your next turn.
ended on
Kris
The
next ally to attack the target before the end of your next turn
gains a +2 power bonus to the attack roll.
ended on Beast Overseer 1
The
next ally to attack the target before the end of your next turn
gains a +2 power bonus to the attack roll.
ended on Beast Overseer 1
I've finished my turn.
|
|
Breach Beast 1:
(Death
saves are fairly hard to fail with Hector around, too.)
|
|
Hector Achilon:
|
Effect:
You gain a +2 bonus to heal cheacks. In
addition, any ally within 5 squares of you gains a +5 feat
bonus to death saving throws.
|
|
=^v^=:
(( must resist urge to get
for that combo ))
Riot:
(( fair, but I'm on the side of "let's
not let it get to that point if we can avoid it" lol ))
|
Breach Beast 1:
(Also,)
|
|
Hector Achilon:
|
Effect:
Hector and his allies must fail 5 Death
saving throws instead of three before dying.
|
|
=^v^=:
(( belt of sonilar ritiousness or
whaver spelling ))
Riot:
(( nice ))
|
Breach Beast 1:
(Sonnlinor,
I think.)
|
=^v^=:
(( the belt of frankly high resist
all when 0 hp or below ))
Riot:
(( brb taking dog out ))
|
Breach Beast 1:
(Yeah,
that's the one. Resist 10/20/30.)
|
=^v^=:
(( Belt of Sonnlinor Righteousness ))
=^v^=:
(( also the lol daily ))
|
Breach Beast 1:
(It
doesn't make you invincible, but it's SUPER good. Like, borderline
broken, on the further side of that border.)
|
=^v^=:
(( the free action bounce back the
damage from the attack that dropped you ))
|
Breach Beast 1:
(Yeah,
it's pretty funny. Having monsters kill themselves is always fun.)
|
=^v^=:
(( also 9 thp cause clarity ))
|
Breach Beast 1:
(It's
like that rogue power. "How I bite self?"
|
=^v^=:
(( DURR CLANK! ))
|
Breach Beast 1:
(I
mean, we've been through this, and how hp is an abstract, and how
the people aren't LITERALLY stabbing themselves when the rogue
moves by them, but it's still hilarious.)
|
=^v^=:
(( unless they die from it I gues ))
Riot:
(( back ))
|
Breach Beast 1:
((If
they die, I prefer to imagine that the rogue tricked them into
exhausting themselves, and they keel over. Or possibly the rogue
grabbed their weapon in the process and finessed a self-stab, or
hit them with an abstracted slice of their own after they
overextended themselves, or something. It's a little more sane,
and reflects the spirit of that ability.))
|
|
Breach Beast 1:
((Welcome
back!))
|
|
Breach Beast 1:
(....now
that I think about it, I could have easily continued MY stuff
during this. Derp.)
|
|
Cultist Soldier 10:
|
=^v^=:
(( yes ))
|
Breach Beast 1:
(Next
time you can remind me, if you want.)
|
|
Cultist Soldier 10:
|
|
|
(1) Beast Overseer 1
|
—
|
Rolled
14
vs. AC
|
—
|
10
damage
.
|
|
Hit:
and the target takes ongoing 10 poison damage
and is weakened, save ends both.
|
|
Apply
The
target takes ongoing 10 poison damage, and is weakened.
|
|
|
Breach Beast 1:
(Womp
womp)
|
=^v^=:
(( dang we should focus that breach
beast, sicne like he can next turn shift one and like, aoe+punt off the
cliff basically everyone at the same time ))
Kris has received initiative.
|
Cultist Soldier 10:
I've finished my turn.
|
|
Breach Beast 1:
(Yup!)
|
Riot:
(( yeah I don't think they're quite as
strong as the ones Clarity remembers ))
=^v^=:
(( then the overseer can make him do
it again, killing players ))
vonel:
(( So how many OA's mis Kris up for
if he tries to move back in to melee? ))
|
Breach Beast 1:
((They
aren't. These ones seem smaller, almost shriveled. They still have
the massive mauls, and clearly some measure of their power, but
not the full of it. For whatever reason, some of their strength
has been lost. For that matter, now that you think about it, some
of the Iron enemies you fought last time were also
underperforming... that succubus in particular. And Jydith... when
you fought her, she seemed amused, yes, but also annoyed about the
deficiencies of her current body. There might be something to
this.))
|
|
Breach Beast 1:
(None.)
|
|
Breach Beast 1:
((Oh,
wait. Durr.))
|
|
Breach Beast 1:
((Yeah,
one.))
|
|
Breach Beast 1:
(Vayak
is still kinda blood raging.)
|
|
Breach Beast 1:
(The
others are standing aside for you, though.)
|
|
Asger Vayak:
|
|
|
(2) Kris
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
13
damage
.
|
|
Hit:
and the target takes ongoing 5 damage (save
ends) and contracts moon frenzy
|
|
Apply
Ongoing
5 damage
|
|
Apply
You've
caught werewolf covid.
|
|
|
Breach Beast 1:
(Woot,
missed.)
|
|
Kris:
|
Kris hit's one enemy, then cleave into another.
|
|
|
|
(1) Breach Beast 1
|
—
|
Rolled
34
vs. AC
|
—
|
16
force damage
.
|
|
|
Hit:
An enemy adjacent to you other than
the target takes
5
damage.
|
|
=^v^=:
(( lol I think you can cleave that
floating guy ))
vonel:
(( That ws the hope ))
|
Breach Beast 1:
(Hits,
and yes.)
|
|
Kris Kris loopholes the Overseers Aura
|
|
Kris:
I've finished my turn.
|
|
Breach Beast 1:
(He
gets shmacked. Ow!)
|
|
Asger Vayak:
|
|
Asger Vayak:
|
|
|
(1) Breach Beast 1
|
—
|
Rolled
28
vs. AC
|
—
|
19
damage
.
|
|
|
|
(1) Kris
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
13
damage
.
|
|
|
Ra'ven:
-.-
|
|
Kris:
Suffered 13 dmg.
HP:
33 / 77—
Surges:
9 / 12 —
APs:
0 —
Daily Items:
1
|
Yltheria has received initiative.
|
Asger Vayak:
I've finished my turn.
|
:
Rolled
18.
Saving throw
|
|
|
Success:
Asger Vayak has overcome
The
creature takes ongoing 2 poison damage (save ends).
.
|
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Asger Vayak has overcome Senseless Rage
against Kris.
|
|
vonel:
(( lol ))
|
Asger Vayak:
"Fuck...
Later, then."
|
|
Kris:
"Finally..."
|
=^v^=:
(( but does he overcome 'forgetting
what the plan is you asshole' which ra'ven is thinking REALLY HARD AT
HIM ))
=^v^=:
(( she is sadly not telepathic ))
|
Asger Vayak:
(("What
plan?"))
|
=^v^=:
(( the plan where we fight a bit and
rescue the guy then he runs away xP ))
=^v^=:
(( then teleports back to his base
midair, so it looks like he fled the island, then crashed or possibly
escaped WHO KNOWS HOW SPOOKY and we can take credit for chasing him off
))
|
Yltheria:
|
|
|
(6) Breach Beast 1
|
—
|
Rolled
29
vs. Fortitude
|
—
|
12
damage
.
|
|
|
|
(5) Beast Overseer 1
|
—
|
Rolled
24
vs. Fortitude
|
—
|
13
damage
.
|
|
Hit:
If the target has vulnerability to any damage
types, the damage is of those types. If the target has no
vulnerabilities, you gain a power bonus to the damage roll
equal to your Charisma modifier.
|
|
|
+
3
damage with no vulnerability.
|
|
|
Summoned Poltergeist 1:
(me
flies up just a bit. It looks like Yltheria is trying to move her
ghost into position above the overseer, clearly not realizing that
it won't be able to attack it. Silly Yltheria.)
|
Hector Achilon has received initiative.
|
Yltheria:
I've finished my turn.
|
=^v^=:
(( I mean Ra'ven is also not
encouraging best practices cause of ic being mad so there is that too ))
vonel:
(( I think the Poltergeist token is
hidden? ))
vonel:
(( there he is ))
|
Hector Achilon:
((Oops,
yup, twas.))
|
vonel:
(( spooky ghost ))
=^v^=:
(( ooooOoooo ))
|
Hector Achilon runs up the stairs to
shmack the overseer.
|
=^v^=:
(( he can't ))
=^v^=:
(( probably! since overseer is still
within 10 of an ally ))
|
Hector Achilon:
(Derp,
of course. I'm silly.)
|
|
Hector Achilon:
(But
I realized that he actually can just hit the beast, since he uses
a staff.)
|
|
Hector Achilon:
(So
it's all good.)
|
|
Hector Achilon:
"Want
some help, Ra'ven?"
|
|
Hector Achilon:
|
|
|
(2) Breach Beast 1
|
—
|
Rolled
23
vs. AC
|
—
|
15
damage
.
|
|
|
Hit:
And the next ally who hits the target
before the end of your next turn regains hit points equal to
5
|
|
|
Ra'ven hopes it's not her
|
|
Hector Achilon:
|
Weapon
of Astral Flame Secondary Attack.
|
|
|
|
(2) Breach Beast 1
|
—
|
Rolled
23
vs. Reflex
|
—
|
8
fire damage
.
|
|
|
Hector Achilon:
+2
to attack rolls until the end of your next turn.
ended on Yltheria
I've finished my turn.
|
|
Silverfang Auric 1:
|
|
|
(2) Breach Beast 1
|
—
|
Rolled
35
vs. Reflex
|
—
|
CRIT:
25
radiant damage.
|
|
Hit:
amd the target takes a -2 penalty to attack
rolls until the end of the cultist's turn.
|
|
Apply
The
target takes a -2 penalty to attack rolls until the end of
the cultist's next turn.
|
|
=^v^=:
(( lol get rect, also dazed ))
|
Hector Achilon:
((Yup,
that was pretty bad for him.))
|
=^v^=:
(( the ra'ven who isn't currently
really intent on kicking the crap out of these lesser devils would be
all, "you guys should have ran during the opening" ))
|
Silverfang Auric 1:
Insubstantial
until the start of her next turn.
ended on Samminiil
I've finished my turn.
|
|
Hector Achilon:
(Vayak
is actually planning on it, as soon as he's helped you kill the
intruders.)
|
=^v^=:
(( but the Ra'ven in THIS game is
probably even noticably different reacting around devils ))
|
Samminiil:
|
Effect:
Dazed (save ends).
|
|
|
Samminiil:
Recharge:
Rolled 3 vs. 5, and
Sundering Sweep
cannot be used this
turn.
|
|
Samminiil:
|
Effect:
Samminiil uses halberd twice.
|
|
|
Samminiil:
|
|
|
(2) Breach Beast 1
|
—
|
Rolled
34
vs. AC
|
—
|
16
damage
.
|
|
|
|
(2) Breach Beast 1
|
—
|
Rolled
34
vs. AC
|
—
|
12
damage
.
|
|
Effect:
The target is marked until the end of
Samminiil's next turn.
|
|
Apply
The
target is marked until the end of Samminiil's next turn
|
|
|
Samminiil:
"Almost
done."
|
Eileen has received initiative.
|
Samminiil:
The
target is marked until the end of Samminiil's next turn
ended on Breach Beast 1
I've finished my turn.
|
vonel:
(( What kind of basic does Vayak
have? ))
=^v^=:
(( if nothing else Ra'ven has a
pretty good basic attaick now ))
|
Samminiil:
(his
basic is okay. 2d6+mod +5 ongoing (+ moon frenzy, but that's not
relevant.)
|
=^v^=:
(( ra'ven is 2d10+mod right now ))
|
Eileen:
|
Direct
the Strike
: Ranged 5
|
|
Eileen directs an ally to attack as an enemy lowers its
guard.
|
|
(4) Ra'ven
|
—
|
Ra'ven
|
Effect:
The target makes a basic attack as
a free action against an enemy of your choice that you can
see and is within 10 squares of you.
|
|
|
Samminiil:
(That
would be better against the critter, yeah.)
|
|
Ra'ven:
|
|
|
(1) Breach Beast 1
|
—
|
Rolled
21
vs. AC
|
—
|
12
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Samminiil:
(Miss,
sorry.)
|
=^v^=:
(( if it, you know, hit ))
Rai Patience Cantor has received initiative.
|
Eileen:
The
target grants combat advantage to your allies until the end of
your next turn.
ended on Breach
Beast 1
Any
ally that hits the target with an attack gained from an action
point deals 5 extra damage to the target.
ended on Breach Beast 1
I've finished my turn.
|
Riot:
(( remind me, if we kill the siege
monster, the overseer is no longer invulnerable, right? ))
=^v^=:
(( yes ))
|
Samminiil:
(Correct.)
|
=^v^=:
(( come on rai, nuke the breach beast
and get your tap the last 10 ))
|
Rai Patience Cantor:
|
|
|
(5) Breach Beast 1
|
—
|
Rolled
29
vs. AC
|
—
|
13
damage
.
|
|
Effect:
You apply the poison to your melee weapon
or five pieces of your ammunition. Until the end of the
encounter, when you hit a creature with a weapon attack
using the poisoned item, the creature takes ongoing 2 poison
damage (save ends). First Failed Saving Throw: The creature
instead takes ongoing 5 poison damage (save ends).
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Ferret
icon
|
|
on Selected Target(s)
|
|
Apply
The
creature takes ongoing 2 poison damage (save ends).
|
|
|
Rai Patience Cantor:
|
Effect:
When you hit an enemy with a melee or a
ranged attack that deals damage, you can choose to reduce
the enemy to 0 hit points automatically if it has 10 hit
points or fewer after the damage is dealt.
|
|
|
Beast Overseer 1 can be clearly seen
hesitating as the creature falls, looking about as though
foolishly seeking escape.
|
Lucky has received initiative.
|
Rai Patience Cantor:
I've finished my turn.
|
|
Rai Patience Cantor:
"This
is almost over, I think."
|
Riot:
(( ol boy is still in the air, right?
))
=^v^=:
(( 5' in air/one square ))
|
Rai Patience Cantor:
"Surrender,
and perhaps this fair city will have mercy on all of you!"
|
=^v^=:
(( so ya, but meleeable ))
|
Rai Patience Cantor:
(As
Akaiku says.)
|
Riot:
(( just out of my movement speed ))
|
Rai Patience Cantor:
(He
is floating near the staircase. How much movement do you have
left? I only saw you move 2, which would leave you enough to get
in range.)
|
Riot:
(( I may have measured from the wrong
spot ))
|
Beast Overseer 1:
"Dammit..."
|
|
Lucky:
|
|
|
(1) Beast Overseer 1
|
—
|
Rolled
21
vs. AC
|
—
|
15
damage
.
|
|
(Sec.)
|
|
(1) Beast Overseer 1
|
—
|
Rolled
26
vs. AC
|
—
|
15
damage
.
|
|
Effect:
If a foe is hit with one attack, it is
dazed until end of next turn. If it's hit with 2, it's
slowed and dazed until end of next turn.
|
|
Special:
Before or after these attacks, you can
move up to your speed without provoking oppertunity attacks.
|
|
Apply
Slowed
and Dazed
|
|
Apply
Dazed
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
2
damage to attack, or 6 if a crit.
|
|
|
Beast Overseer 1:
(One
hit.)
|
=^v^=:
(( wouldn't she have combat
advantage? ))
|
Beast Overseer 1:
(Yup.
1 hit.)
|
Riot:
(( also godamnit I should've used a
minor BEFORE that attack ))
Riot:
(( oh I didn't include CA ))
|
Lucky:
|
Trigger:
Enemy grants combat advantage.
|
|
Nimble Blade:
+1 to hit with CA and light blade
|
|
Light Blade Expertise:
+1 to damage with CA and
light blade
|
|
=^v^=:
(( she gets +3 from ca is all ))
|
Beast Overseer 1:
(Yup.
1 hit.)
|
Riot:
(( damn that's some AC ))
|
Beast Overseer 1:
(Yup.
Some monsters have decent defenses.)
|
|
Lucky:
|
Special:
Uses offhand weapon
|
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Lucky:
|
|
|
(1) Beast Overseer 1
|
—
|
Rolled
25
vs. AC
|
—
|
11
damage
.
|
|
Special:
Uses offhand weapon
|
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Beast Overseer 1:
(Kapow.)
|
Riot:
(( totally forgot to select him the
first time ))
=^v^=:
(( also it's +3 temp not +2,
swordskill again ))
Riot:
(( yeah true true ))
|
Lucky:
I've
finished my turn.
|
=^v^=:
(( also also +1 dmg also prone flier
lands/crashes/etc ))
|
Beast Overseer 1:
(Yeah,
hold on. I'm checking to make sure this critter doesn't have
hover.)
|
|
Beast Overseer 1:
(It
does not. Down he goes.)
|
* Ganaroth rolls: 1d10 => 1
=^v^=:
(( also also also that guy if he's
marked by samm he just enterd a square adjacent to her ))
=^v^=:
(( also also also hover protects from
stun dropping you not prone I thought ))
|
Beast Overseer 1:
(That
would count as forced movement, not voluntary.)
|
|
Beast Overseer 1:
(Yeah,
you're right. I remembered it wrong.)
|
|
Beast Overseer 1:
(But
not the movement part, I think, unless there is a specific
carveout that I've forgotten.)
|
=^v^=:
(( I didn't remember if it was
voluntaryly enter on the badguy's power ))
|
Silverfang Stormcaller 2:
|
|
|
(14) Beast Overseer 1
|
—
|
Rolled
15
vs. Reflex
|
—
|
17
lightning damage
.
|
|
|
Silverfang Stormcaller 2:
I've finished my turn.
|
=^v^=:
(( dazeproning on hit is pretty mean
))
|
Beast Overseer 1:
(Tis.
Not like everyone else doesn't have mildly broken abilities too,
lol.)
|
=^v^=:
(( I mean like it's a daily so not
actually op, just it's pretty mean ))
|
Beast Overseer 1:
(Yah.)
|
|
Beast Overseer 1:
(It's
really good for heroic, though.)
|
Riot:
(( if you ask Clarity, she'd say
nothing is mean when it comes to the Iron ))
Ra'ven has received initiative.
|
Beast Overseer 1:
I've finished my turn.
|
Riot:
(( don't forget Ra'ven can use a minor
for that healing surge too ))
|
Beast Overseer 1:
(Sadly,
the overseer basically has dick all he can do about this. He
already used his AP, so now he's kinda stuck, and regretting his
life choices.)
|
|
Ra'ven:
Gained 5 HP.
HP:
8 / 60—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Ra'ven is going to abuse that prone
dazed guys can't attack of oppertunity
|
|
Beast Overseer 1:
(He
is no longer prone. That was the one thing he did during his turn.)
|
=^v^=:
(( dazed guys also can't ))
|
Beast Overseer 1:
(I
know, I was just letting you know that he's not prone.)
|
|
Ra'ven:
|
|
|
(1) Beast Overseer 1
|
—
|
Rolled
27
vs. AC
|
—
|
7
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
1
damage
|
|
|
Ra'ven circles omniously and nips at
this devil
|
|
Beast Overseer 1:
"Arghh..."
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Beast Overseer 1
|
—
|
( Autohit )
|
—
|
16
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven:
|
Effect:
She ignores 5 points of fire resist
|
|
Clarity has received initiative.
|
Ra'ven:
I've
finished my turn.
|
=^v^=:
(( gunna use that regen as much as
possible and pop the heal if she actually takes a hit ))
=^v^=:
(( cause lol surgeless full heal
possible ))
|
Beast Overseer 1:
(Surgeless
full heals are awesome.)
|
|
Beast Overseer 1:
(There
aren't a lot of better ways to say "Ha ha team monster. How was
it, wasting a full encounter against me?"
|
|
Clarity:
|
|
|
(4) Beast Overseer 1
|
—
|
Rolled
20
vs. AC
|
—
|
11
Force damage
.
|
|
Hit:
and the next ally to attack the target before
the end of your next turn gains a +2 power bonus to the
attack roll.
|
|
Apply
The
next ally to attack the target before the end of your next
turn gains a +2 power bonus to the attack roll.
|
|
Riot:
(( oof ))
|
Beast Overseer 1:
(Miss,
sorry.)
|
=^v^=:
(( how aggravating ))
|
Beast Overseer 1:
(Power
does what it says.)
|
|
Clarity:
The
ally gains a +2 bonus to all defenses until the end of your next
turn.
ended on Ra'ven
I've finished my turn.
|
|
Cultist Soldier 10:
|
|
|
(1) Beast Overseer 1
|
—
|
Rolled
21
vs. AC
|
—
|
10
damage
.
|
|
Hit:
and the target takes ongoing 10 poison damage
and is weakened, save ends both.
|
|
Apply
The
target takes ongoing 10 poison damage, and is weakened.
|
|
|
Beast Overseer 1:
(also
miss.)
|
Kris has received initiative.
|
Cultist Soldier 10:
I've finished my turn.
|
|
Kris:
|
Choosing a worthy foe, Kris wounds it with a strong
initial attack, and then continues to harry it for the rest
of the battle.
|
|
|
|
(1) Beast Overseer 1
|
—
|
Rolled
32
vs. AC
|
—
|
21
force damage
.
|
|
Hit:
You gain a +2 power bonus to attack rolls and
a +4 power bonus to damage rolls against the target until
the end of the encounter.
|
|
Miss:
You gain a +1 power bonus to attack rolls
and a +2 power bonus to damage rolls against the target
until the end of the encounter.
|
|
Apply
+2
power bonus to attack rolls and a +4 power bonus to damage
rolls
|
|
Apply
+1
power bonus to attack rolls and a +2 power bonus to damage
rolls
|
|
Apply
Mark
|
|
|
Samminiil:
(Hits
like crazy.)
|
=^v^=:
(( persuades by force ))
|
Samminiil:
(sadly,
has nothing to negate that, or definitely would have used it.)
|
|
Kris:
I've finished my turn.
|
|
Asger Vayak:
|
|
|
(1) Beast Overseer 1
|
—
|
Rolled
27
vs. AC
|
—
|
16
damage
.
|
|
Hit:
and the target takes ongoing 5 damage (save
ends) and contracts moon frenzy
|
|
Apply
Ongoing
5 damage
|
|
Apply
You've
caught werewolf covid.
|
|
|
Asger Vayak:
|
Effect:
Vayak's Melee attacks deal 5 extra damage
against a bloodied target, and knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Asger Vayak:
"Die,
you sulfur bastard!"
|
Yltheria has received initiative.
|
Asger Vayak:
I've finished my turn.
|
|
Yltheria:
|
|
|
(5) Beast Overseer 1
|
—
|
Rolled
29
vs. Fortitude
|
—
|
16
necrotic damage
.
|
|
Hit:
and if the target is undead, it also gains
vulnerable 5 to all damage until the start of your next turn.
|
|
Effect:
The target cannot regain hit points until
the start of your next turn.
|
|
Apply
Vulnerable
5 all.
|
|
Apply
The
target cannot regain hit points until the start of your next
turn.
|
|
|
Asger Vayak:
(I'm
missing a little damage in there, because I'm silly. It actually
does 2 more than that...)
|
|
Yltheria:
|
Effect:
You gain a +2 item bonus to necrotic
damage rolls.
|
|
|
Asger Vayak:
(From
those.)
|
|
Yltheria:
|
Effect:
When you hit at least one target with an
arcane necromancy attack power, you gain 2 temporary hit
points.
|
|
|
Yltheria:
Gained 2 HP.
HP:
36 / 51 + 10 temp.—
Surges:
6 / 7 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
Suffered 2 dmg. Lost 0 HP and 2 temp
HP.
HP:
36 / 51 + 8 temp.—
Surges:
6 / 7 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
Gained 2 temp HP.
HP:
36 / 51 + 8 temp.—
Surges:
6 / 7 —
APs:
1 —
Daily Items:
1
|
|
Yltheria moves the ghost up above the
overseer, but that's the end of her turn.
|
Hector Achilon has received initiative.
|
Yltheria:
I've finished my turn.
|
|
Hector Achilon:
|
|
|
(2) Beast Overseer 1
|
—
|
Rolled
21
vs. AC
|
—
|
15
damage
.
|
|
Hit:
and one ally within 5 squares of you gains +3
power bonus to melee attack rolls against the target until
the end of your next turn.
|
|
Apply
+3
bonus to melee attack rolls against the target until the end
of your next turn.
|
|
|
Yltheria:
(Aw.)
|
|
Hector Achilon:
I've finished my turn.
|
|
Silverfang Auric 1 runs for it.
|
|
Silverfang Auric 1:
I've finished my turn.
|
Eileen has received initiative.
|
Samminiil:
I've finished my turn.
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Samminiil has overcome
Ongoing
10 poison damage (save ends).
.
|
|
|
Eileen:
|
Direct
the Strike
: Ranged 5
|
|
Eileen directs an ally to attack as an enemy lowers its
guard.
|
|
(1) Kris
|
—
|
Kris
|
Effect:
The target makes a basic attack as
a free action against an enemy of your choice that you can
see and is within 10 squares of you.
|
|
|
Kris:
|
|
|
(1) Beast Overseer 1
|
—
|
Rolled
28
vs. AC
|
—
|
14
damage
.
|
|
|
Silverfang Auric 1:
(Hits)
|
|
Silverfang Auric 1:
(Literally
1 hp left. Sorry Kris. (sympathy))
|
vonel:
(( rolling a one on my damage leaves
it at one, that just... ))
Rai Patience Cantor has received initiative.
|
Eileen:
I've finished my turn.
|
|
Silverfang Auric 1:
(That's
annoying.)
|
|
Rai Patience Cantor:
"You
won't get away with these crimes, cultists!" She speaks loudly, in
case anyone is still listening.
|
|
Rai Patience Cantor:
(One
moment, checking an interaction.)
|
|
Rai Patience Cantor:
|
|
|
(6) Samminiil
|
—
|
Rolled
29
vs. AC
|
—
|
14
damage
.
|
|
Effect:
You apply the poison to your melee weapon
or five pieces of your ammunition. Until the end of the
encounter, when you hit a creature with a weapon attack
using the poisoned item, the creature takes ongoing 2 poison
damage (save ends). First Failed Saving Throw: The creature
instead takes ongoing 5 poison damage (save ends).
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Ferret
icon
|
|
on Selected Target(s)
|
|
Apply
The
creature takes ongoing 2 poison damage (save ends).
|
|
|
Rai Patience Cantor:
(Sam
drops, and Patience looks smug. Vayak doesn't really seem to
notice.)
|
|
Rai Patience Cantor:
|
Effect:
If an enemy is reduced to 0 hit points
while it is subject to two or more of your shrouds, you can
move up to two shrouds to a different enemy within 5 squares
of you.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Assassin's
Shroud 1
|
|
Assassin's
Shroud 2
|
|
on Selected Target(s)
|
|
Lucky has received initiative.
|
Rai Patience Cantor:
I've finished my turn.
|
Riot:
(( down the stairs and next to the
overseer ))
|
Rai Patience Cantor:
(I
know you told her to get out, but Patience has a different idea.
She's like that. Dick.)
|
|
Rai Patience Cantor:
(Gotcha.)
|
|
Rai Patience Cantor:
(Okay,
next to overseer.)
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Beast Overseer 1
|
—
|
Rolled
34
vs. AC
|
—
|
12
damage
.
|
|
(Sec.)
|
|
(1) Beast Overseer 1
|
—
|
Rolled
30
vs. AC
|
—
|
9
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
4
damage to attack, or 6 if a crit.
|
|
=^v^=:
(( the vorpal sword goes snicker
snack ))
|
Rai Patience Cantor:
(Two
hits, and he goes down like a total bitch.)
|
|
Rai Patience Cantor:
(Sorry
for the language. I'm just feeling silly.)
|
|
Lucky:
"Do
we want this guy's body as evidence or anything?"
|
=^v^=:
(( these aren't the wierdly possesed
like last time people right? ))
|
Rai Patience Cantor:
((Actually,
the overseeer is. The breach beasts, however, were not. Those seem
to be real, and the one at least has left its corpse behind. The
overseer's form, however, melts back into the shape of a
middle-aged woman in practical clothing, probably a dock or
construction foreman.))
|
|
Lucky:
"Fuck."
|
Riot:
(( damn, if he had been unpossessed
she was gonna kick his corpse over the side ))
Riot:
(( rip that guy ))
|
Rai Patience Cantor:
(Sorry.
It would have been totally justified, but this really isn't
something I can change just for the satisfaction it would bring,
much as I would like.)
|
Riot:
(( lady, whoops ))
Riot:
(( no worries lol ))
|
Rai Patience Cantor:
(Is
all good.)
|
|
Rai Patience Cantor:
(Regardless,
depending on how you want to play it, the few remaining cultists
are going to start running. You may choose to take potshots at
them as they retreat, or whatever else, but they are only acting
to escape at this point.)
|
|
Kris is tottaly going to take a
parting swing at Vayak as he tries to run
|
=^v^=:
(( also just to confirm the overseer
and other devil who ran away were not really visibliy a possessed person
right? ))
Riot:
(( the overseer turned out to be a
possessed person yes ))
|
Asger Vayak:
"Dammit...
the professor is gone! We've lost this one, boys. Get out of
here!" He announces it with full throat, and actually manages a
very convincing sound of frustration and indignation. He might be
a decent actor, or he's projecting his feelings about the Iron
injecting themselves into the plan.
|
=^v^=:
(( I mean before we stab them ))
|
Asger Vayak:
(Didn't
one of the devils go over the side? Regardless, the overseer was
posessed, but the breach beasts were not.)
|
|
Asger Vayak:
(As
for Jydith... well, probably posessed, but she didn't stick around
for very long either.)
|
=^v^=:
(( one of the breach beasts did, I
mean the Hero devil who poofed in to taunt then poofed away ))
Riot:
(( "The overseer's form, however,
melts back into the shape of a middle-aged woman" tells me they had some
magical disguise ))
|
Asger Vayak:
(This
is similar to when Jydith's form melted back into the teen girl
she was using last time. It seems as though they can take on their
own native forms when posessing someone, though you don't know if
that's a choice or automatic.)
|
=^v^=:
(( mostly the question is that the
way we might have known this is from prior experiance instad of
something easly observable at this time ))
=^v^=:
(( aka, lucky would have to have
rememberd that disguised hostage could be the case ))
=^v^=:
(( Jydith we were told explicitly was
at the time after all ))
Riot:
(( iirc Jydith made sure we knew that
one was a possessed girl, and nothing about the overseer seemed to give
that indication ))
=^v^=:
(( succubus told us that she was
possessed girl too ))
|
Asger Vayak:
(Yeah.
Sorry, I should be totally clear. When you attack someone, killing
them is a rp decision. Unless it's an unusual situation, if you
choose to nonlethally take someone down, that's what happens,
including now.)
|
=^v^=:
(( yep, hense me trying to get
Lucky's inputs on that decision ))
|
Ra'ven:
xP
|
=^v^=:
(( except if you push someone off the
cliff that's usually decided as killing them right? ))
|
Asger Vayak:
(That
is correct. There wasn't anything that you saw outwardly
suggesting that the overseer was posessed. So far, taking them
down seems to break the illusion (if it's an illusion), but you
haven't seen anything else do it, and haven't yet seen a way of
doing it otherwise.)
|
|
Asger Vayak:
(And
yeah, unless something funny happen, shoving them off the cliff is
death, lol.)
|
=^v^=:
(( well, having hecktor exorcise them
etc ))
|
Asger Vayak:
(Yah.
Anyway, I can't promise that no enemy ever who has been shoved
over will come back, but by default they should be considered
dead, by one means or another.)
|
Riot:
(( in the middle, or the end, of a
battle like that, I don't think Lucky is thinking about "oh they used a
possessed person before" ))
Riot:
(( unless someone explicitly tells her
that to stop her ))
|
Ra'ven would
|
=^v^=:
(( since she stopped from murdering
the last one ))
|
Asger Vayak:
(Fair
enough. Depending on whether you want Lucky to deal with the
guilt, or whether she will feel any in this situation, it might
not have actually been your blow that was fatal, if it helps.
Posessed individuals (from other types of posession, anyway, will
often continue to fight even with fatal wounds, since they aren't
actually in danger of losing their own lives.)
|
Riot:
(( that's fine. Just imagine she
pommel struck the overseer at the end ))
|
Asger Vayak:
(Entirely
valid.)
|
|
Asger Vayak:
(And
Von, you absolutely manage to tag Vayak on the way out, managing
to catch him with the tip of your sword, just above the temple,
slicing off the top half of his right ear as he turns away from
you. He staggers, blood streaming from the wound, and curses as he
regains his feet and continue to run. From what you know, there is
about an even chance that his regeneration will be able to restore
the ear, and he'll almost certainly have scars. Nevertheless, he
manages to escape, thought worse for wear.)
|
|
Ra'ven stretches letting the regen
potion work and circles trying to find where the prof ran off
to/hid
|
=^v^=:
(( instead of taking pot shots etc ))
|
Clarity doesn't really move, her eyes
slowly following the action of the cultists leaving, though by the
expression on her face it's pretty clear her vision is pretty
unfocused
|
|
Asger Vayak:
(I
request an abeyance. I would like to stop now, and continue the rp
portion of this, since we're there now, another time. I'm feeling
better than when I woke up, but Akaiku can tell you what THAT was
like. It would be cool if I could be a little clearer headed. We
can even do some during the week, if you want. I can try to pay
attention and post shit IC this time... There are a lot of
complicated RP things that are about to happen, I just realized,
and I'd like to be sane while we're introducing that stuff. Ugh.
I'm sorry. Is that ok? I know I'm the shitheel in this group, so
if I'm intolerable, remember to tell me immediately.)
|
Riot:
(( Sounds fine by me! And you're not a
shitheel ))
|
Asger Vayak:
(Eh,
that's up for debate.)
|
vonel:
(( Sure thing ))
|
Asger Vayak:
("You
drove it into a tree!")
|
|
Asger Vayak:
(Cool.
Thanks, I appreciate it. Imma... try to not be completely screwed
up next week. This week (in general, not game-wise) didn't go
well. I'm having some health problems, I think, and I'm gonna make
an appointment to get checked out. An appointment that isn't
actually just a routine physical this time.)
|
|
Asger Vayak:
(I'm
just constantly fatigued, and other smaller issues. It sucks.)
|
Riot:
(( No worries. Good luck, I hope
something good comes of it! ))
|
Asger Vayak:
(Thanks.
Continue to be awesome, kay? All of you.)
|
=^v^=:
(( kaay ))
|
Itzen the Blade Instructor:
at
least I finished this token
|
|
Lucky:
Nice
|
|
Itzen
the Blade Instructor:
|
It's eyes crackle and it's teeth are sharp.
|
|
|
Effect:
When she escapes from a grab on her
turn or a foe escapes from her grab they take
6
damage.
|
|
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.