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=^v^= has connected.
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=^v^= has connected.
Riot has connected.
Ra'ven: rioto
Riot: hi hi
Riot: I wish I could remember if Clarity had been hit this game or not
Riot: Lemme go look
Riot: To the logfox!
Ra'ven: probably not but it's probably the increase in con from that level that was forgotten
Riot: Yup she suffered 7 damage
Ra'ven: o
Clarity: Gained 6 HP.
HP: 60 / 67— Surges: 10 / 11 — APs: 1 — Daily Items: 1
Riot: There we go
Ganaroth has connected.
Riot: hi hi
Ganaroth: Hey hey. How are you?
Riot: Eh. Law firm says they'll pay me what's left of the retainer "at the end of the billing cycle"
Ra'ven: I am not at work'd
Riot: So my rent will be late
Riot: For the first time ever
Ganaroth: That really, really sucks.
Ra'ven: lawers doing evil? How shocking!
vonel has connected.
Ganaroth: The psychology of that situation is pretty fucked up...
Riot: Considering I had to pay them up front over the phone
Riot: They're going to "send me a check"
Riot: Like.
Ganaroth: Heyo Von! How is things?
Riot: Just direct deposit it, you twits
Ganaroth: I'm not sure what's so hard about that, honestly. I expect there is some reason why doing it this way saves $500 a year.
Kris: things are good
Ganaroth: Well, that's good to hear, at least.
Riot: I'm also certain it looks better on their books that they have an extra six grand at the end of the month or whatever
Riot: On the upside, beat bg3 in the coop game I've been in the other day
Ganaroth: Congratz on the win.
Riot: We're starting a new one where I'm a Gith monk/rogue thief romancing Lae'zel, and Static is a storm sorc/light cleric romancing Shadowheart
Ganaroth: Monk/Rogue, eh? Am I sensing a build coming on?
Riot: lol yes. Very very high damage with up to 8 attacks in a turn by level 11
Riot: I mean hell, my Gith EK had 7 in one turn with Action Surge and Great Weapon Master. We beat one of the hardest bosses and he only got one actual attacking turn lol
=^v^=: (( time to punch manz ))
Ganaroth: If I have to start a game again, I'm doing a drow monk. Playing through act 1 as a tiefling was great, but if I have to restart imma want a different experience. Lol, broken builds. A good 'ol dnd tradition ever since... "Skills and Powers" for Advanced Dungeons and Dragons, 2nd edition.
Ganaroth: ((Use foot on man. Almost said "fist," but it looks a bit iffy when written out.))
Rai Patience Cantor has received initiative.
Ganaroth: ((Is everyone ready?))
Kris: yep
Riot: yup
Ra'ven: yes
Ganaroth: (Cool. I guess Patience will do something, then.)
Rai Patience Cantor:
  Assassin's Shroud  
Effect: Target on enemy you can see in the burst. You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter. Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack's damage, if any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6 damage per shroud.
Special: You can only use this power on you turn, and only once per turn.
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Click to toggle
Click to toggle Click to toggle Assassin's Shroud 1 Assassin's Shroud 2 Assassin's Shroud 3 Assassin's Shroud 4 on Selected Target(s)
Rai Patience Cantor: (Now, I believe that Patience's Cloud of Darkness is still around, since that dude next to her is blind, so she'll take advantage and use a ranged attack from point blank, instead of a slightly-worse melee attack.)
Rai Patience Cantor:
  Basic Attack (Ranged)  
  (1) Silverfang Stormcaller 5    Rolled 19 vs. AC    —    17 damage .  
  Carrion Crawler Brain Juice  
Apply You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, whenever you hit a creature with a weapon attack using the poisoned item, the target takes 4 extra poison damage, and it is slowed until the end of your next turn.
=^v^=: (( ah 1 my old friend ))
Rai Patience Cantor:
  Life's Losing Hand  
Trigger: You roll a natural 1, 2, or 3 on an attack roll or a skill check.
Effect: You can reroll the attack roll or skill check, with a power bonus equal to your Charisma modifier. You must keep the second result, even if it is lower.
Rai Patience Cantor: (Tadaa!)
Rai Patience Cantor:
  Basic Attack (Ranged)  
  (1) Silverfang Stormcaller 5    Rolled 34 vs. AC    —    12 damage .  
  Carrion Crawler Brain Juice  
Apply You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, whenever you hit a creature with a weapon attack using the poisoned item, the target takes 4 extra poison damage, and it is slowed until the end of your next turn.
=^v^=: (( a number that is higher then 1! ))
Rai Patience Cantor: (Lol, the 1 transferred to the damage roll. But hey, a hit. And this is the last round that her Poison works, so I guess she'll apply a new one.)
=^v^=: (( I mean it doesn't reroll the damage roll, so it'd still be the 17 ))
Rai Patience Cantor: (I think that argument is a product of the way we play. Normally the attack roll and the damage roll aren't adjudicated at the same time. You'd make the attack roll, decide to reroll, and THEN roll damage. There's nothing wrong with doing it simultaneously. I mean, we're allowed to take advantage of the few perks online dnd has. But if that's the case, can we put a firm policy in place, and say that as a general rule, rerolling the attack keeps the damage that was rolled originally?)
Rai Patience Cantor: (That being said, it squeezes a few more points of damage out of that one attack, so I'm pretty willing.)
=^v^=: (( Ya I always thought that was the rule, since that's how we do t he "woops I checked the unclear multiple damage roll checkbox wrong" as teh first damage roll ))
Rai Patience Cantor: (There's never really been a rule. We just did whatever. I don't know why now is the moment I choose to take a stand. I'm fucking weird. Regardless, she applies Nitharit poison.)
Rai Patience Cantor:
  Nitharit Poison  
Effect: You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, when you hit a creature with a weapon attack using the poisoned item, the creature takes ongoing 2 poison damage (save ends). First Failed Saving Throw: The creature instead takes ongoing 5 poison damage (save ends).
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Click to toggle
Click to toggle Click to toggle Ferret icon on Selected Target(s)
Apply The creature takes ongoing 2 poison damage (save ends).
Lucky has received initiative.
Rai Patience Cantor: I've finished my turn.
Rai Patience Cantor: (And she sadly emerges from the shadows.)
Riot: (( so is that guy still blind? ))
Rai Patience Cantor: (Noooope.)
Rai Patience Cantor: (I mean, he might want that, given that he's grappling with Patience on top of some precarious footing, and it's a long way down. But no, he can see.)
Riot: (( damn, okay. no worries ))
Rai Patience Cantor: ((Sorry. Her cloud of darkness is eont only.))
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(7) Silverfang Stormcaller 5  Silverfang Stormcaller 5    
Apply Lucky does extra damage to this guy
Lucky:
  Twin Strike (ranged) : range 20/40  
 See if I can split the first one
  (7) Silverfang Stormcaller 5    Rolled 27 vs. AC    —    10 damage .  
  (7) Silverfang Stormcaller 5    Rolled 23 vs. AC    —    5 damage .  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 2 damage to attack, or 6 if a crit.  
Lucky:
  Invigorating Stride  
    Effect: Shift 2 squares to a square not adjacent to a foe and spend second wind.  
Rai Patience Cantor: (Both hit.)
Lucky: Gained 15 HP. Spent a healing surge.
HP: 33 / 63— Surges: 5 / 6 — APs: 1 — Daily Items: 1
Rai Patience Cantor: (nom nom hp.)
Lucky: You have spent an action point.
Current APs:
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
Riot: (( nice ))
Rai Patience Cantor: (Taclords get the best AP stuff.)
Lucky:
  Twin Strike (ranged) : range 20/40  
 See if I can split the first one
  (6) Silverfang Stormcaller 5    Rolled 22 vs. AC    —    16 damage .  
  (6) Silverfang Stormcaller 5    Rolled 14 vs. AC    —    11 damage .  
  Hunters Quarry Damage  
Trigger: Once per round when you hit your quarry
      Effect: Add extra 1 damage to attack, or 6 if a crit.  
Rai Patience Cantor: (One hit, but that hit is enough to take him down.)
Riot: (( nice ))
Riot: (( wanted to make sure he didn't get another turn ))
Lucky: I've finished my turn.
Rai Patience Cantor: (That's a very viable goal, and it worked.)
Silverfang Stormcaller 2:
  Searing Lightning  
  (13) Lucky    Rolled 19 vs. Reflex ( Miss )    —    22 lightning damage .  
Rai Patience Cantor: (The reprisal is less than successful.)
Silverfang Stormcaller 2: I've finished my turn.
Riot: (( whew lol. knew it was coming ))
Silverfang Auric 5:
  Regen  
Effect: Regen 5
=^v^=: (( think that auric was up top fwiw ))
Rai Patience Cantor: (Yeah. The auric is up top, Kris and the soldier are under the walkway. Or so goes my understanding.)
vonel: (( yep ))
Silverfang Auric 5:
  Auric Flash  
  (1) Ra'ven    Rolled 16 vs. Reflex ( Miss )    —    8 radiant damage .  
  (1) Eileen    Rolled 30 vs. Reflex ( Hit )    —    8 radiant damage .  
  (0) Silverfang Auric 5    Rolled 15 vs. Reflex    —    8 radiant damage .  
Hit: and the target is blinded until the end of the cultist's next turn.
Apply The target is blinded until the end of the cultist's next turn.
Rai Patience Cantor: (Accidentally targets self, but whatever, lol.)
Eileen: Suffered 8 dmg.
HP: 30 / 67— Surges: 10 / 10 — APs: 0 — Daily Items: 1
Riot: (( did it just kill itself? lol ))
Silverfang Auric 5: I've finished my turn.
Riot: (( oh no ))
Riot: (( nevermind ))
Riot: (( disregard ))
=^v^=: (( can blind people flank? ))
Silverfang Auric 5: ((I can't remember!))
=^v^=: (( dammit, no ))
vonel: (( nope ))
Riot: (( they can't ))
Silverfang Auric 5: (Answer: No.)
Riot: (( damn lol ))
Silverfang Auric 5: ((Yup, I think we all found the same answer at the same time, lol.))
=^v^=: (( there are so many guys in combat and so many player and exactly 0 combat advantages I can get still ))
Ra'ven has received initiative.
Silverfang Auric 5: (Sorry!)
Ra'ven: oh I can bite varak
Ra'ven:
  Open the Gates of Battle (move)  
 Going fast...
Effect: She moves her speed+2, she doesn't provoke from the first enemy she moves away from.
Silverfang Auric 5: (Zoom!)
Ra'ven ignores halbrid girl since that can't be literal and has to be "you don't provoke from the first person you'd otherwise provoke from"
=^v^=: (( oh wait ))
=^v^=: (( I have a giant bonus to hit halbrid don't I? ))
Silverfang Auric 5: (Can you show me your exact path?)
=^v^=: (( yaa... i got a +6 vs blooded girl, probalby just going to hit her ))
Silverfang Auric 5: (If you have a giant bonus against Samm, I don't know what it is.)
=^v^=: (( elieen gave +6 to hit till eont ))
Silverfang Auric 5: (Okay, can you show me your exact path.)
Silverfang Auric 5: (Ok. You suffer an oa due to threatening reach.)
Samminiil:
  Threatening Reach  
Effect: Samminiil can make opportunity attacks up to two squares away from herself.
=^v^=: (( except ))
=^v^=: (( it's flat "doesn't provoke' and for a target, not an instance ))
Silverfang Auric 5: (The provocation occured before you moved away from her, while you were approaching. Ruling stands.)
=^v^=: (( if I need to move 'away' to not provoke Ra'ven moves like, up a square and back then? Since otherwise it'd provoke going around her even without that reach ))
Silverfang Auric 5: (Up a square and back? That being said, yeah, characters can tell if they'd be slapped with an oa, so taking it back in this instance is fine.)
=^v^=: (( hop up there first, she has like 10 squares of movement for this move ))
Silverfang Auric 5: (True enough. You've got movement enough to do this, and the roof provides space. Hokay.)
Ra'ven:
  Wolfbite  
 \/\/\/\/\/\/\/
  (1) Samminiil    Rolled 24 vs. AC    —    10 damage .  
Special: This power can be used as a basic attack
Silverfang Auric 5: (Hits.)
Ra'ven:
  Flurry of Blows  
 Also set them on fire.
Trigger: She hits with an attack during her turn.
  (1) Samminiil  ( Autohit )    —    7 fire damage .  
Effect: She shifts (teleports?) 1 square. If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn.
Apply -2 to attacks that include Ra'Ven
Ra'ven is coo staying there though
Silverfang Auric 5: (sounds fine to me.)
=^v^=: (( no attack penalty tho ))
Clarity has received initiative.
Ra'ven: I've finished my turn.
Silverfang Auric 5: (Sorry, I keep getting tripped up by the way you worded the power as giving a flat -2 penalty, and the effect, which says -2 against you specifically. That sorta makes it in my mind as though they are two different effects, so I sorta assume one gets applied. Dumb reflex.)
=^v^=: (( ya only happens if I didn't target the flurry person with my triggering attack sadly ))
Clarity:
  Aggravating Force  
  (4) Silverfang Auric 5    Rolled 26 vs. AC    —    11 Force damage .  
Hit: and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Apply The next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Silverfang Auric 5: (hits)
Clarity: I've finished my turn.
Riot: (( brb ))
=^v^=: (( got any healing potions left? ))
As your shot lands, Clarity, you distinctly hear a *crunch* of something being stepped on, and an unintelligible growl, coming from within the shed next to you. You didn't notice it before. Either it just broke its stealth, or it just arrived.
Silverfang Auric 5: (I believe Clarity has plenty of heals left.)
=^v^=: (( also how high is that ledge to the left of ra'ven? ))
Riot: (( shed? I'm up on the top of that walkway, right? ))
Silverfang Auric 5: (It looks about halfway up, so we'll say 10'.)
Riot: (( is there a shed next to me? I cannot tell ))
Silverfang Auric 5: (Yeah, the walkway you're on loops around this ramshackle building, which I've referred to here as a shed, sorry. You can hear noises inside now.)
=^v^=: (( just sayin you might wanna hop up a bit on the roof above you and huck a potion to kris or huck one to elieen ))
Riot: (( where did Kris go? I do not see him on my screen ))
=^v^=: (( under the auric ))
Riot: (( oh he's under the auric ))
Silverfang Auric 5: ("Bah, heals are for the weak!" "...yes?")
Riot: (( I would have done that if I'd known lol ))
=^v^=: (( hense me asking before any non-growl stuff happens xP ))
Kris with his mighty 15 current hp about to get punched in the face.
Silverfang Auric 5: (You could hummingbird him a pot easily, should you wish.)
Riot: (( I would yes ))
=^v^=: (( sorta doesn't have line of sight from there ))
=^v^=: (( can she like, do it anyways? cause that'd be pretty coo ))
Riot: (( I was gonna ask if I could move ))
Riot: (( ngl I thought Kris had gone invisible somehow ))
Silverfang Auric 5: ((You'll have to make a check, getting off the roof that way. I mean, it's basically just athletics to climb down, so you could make it easily, but just saying. And your hummingbird delivery system makes my brain give you a somewhat higher sanity threshold for things like this regardless.))
Riot: (( I was gonna lean over the roof edge and send it down to him that way ))
Silverfang Auric 5: (I'd allow that. In this circumstance, the walkway would barely block los anyway, since it's rickety and missing bits, and your birds could fly around it easily enough.)
Riot: (( sweet. do we need to roll back initiative or can I just do it ))
Silverfang Auric 5: ((Should be fine to just do it, I think.))
Clarity:
  Magical Formula 1  
(2) Kris  Kris   Effect: Choose one of the following effects:
Resistive: Target gets +1 to ac until end of encounter. They can dismiss this as a free action to gain 19 + 5 temp hp.
Healing: Target regains 19 + 3 hp.
 
Apply The ally gains a +2 bonus to all defenses until the end of your next turn.
Apply Target gets +1 to ac and can dismiss for thp
  Sergeant of The Last Vanguard  
Effect: When you use a power that would enable an ally to spend a healing surge, that ally can also choose to shift 1 square as a free action, or gain a +2 bonus to AC and Reflex until the start of their next turn. This stacks with expert support.
Apply The target ally gains a +2 bonus to AC and Reflex until the start of their next turn.
Riot: (( healing, btw ))
Kris: Gained 22 HP.
HP: 37 / 77— Surges: 10 / 12 — APs: 0 — Daily Items: 1
Clarity:
  Expert Support  
Effect: All of Clarity's encounter powers grant her allied target +2 to all defenses until the end of her next turn, or the enemy target hit -2 to all defenses until the end of her next turn.
Silverfang Auric 5: (AC and Reflex for the defense gods.)
Riot: (( the Expert Support Kris will have to do manually ))
Riot: (( okay I'm done ))
=^v^=: (( it's in the magical forumla ))
vonel: (( I can just remember I'm getting it ))
Cultist Soldier 10:
  Poisoned Knife  
  (1) Kris    Rolled 19 vs. AC ( Miss )    —    8 damage .  
Hit: and the target takes ongoing 10 poison damage and is weakened, save ends both.
Apply The target takes ongoing 10 poison damage, and is weakened.
=^v^=: (( the +2 to all defenses is the first effect on it ))
Silverfang Auric 5: (Womp womp.)
Cultist Soldier 10:
  Regen  
Effect: Regen 5
Riot: (( oh duh, thanks Vul ))
Riot: (( I mean Akaiku, Vul isn't even here lol ))
Silverfang Auric 5: (Vul is with us, always.)
Kris has received initiative.
Cultist Soldier 10: The target ally gains a +2 bonus to AC and Reflex until the start of their next turn. ended on Kris I've finished my turn.
Vul foxes around elsewhere!
Silverfang Auric 5: (All of the world's foxes. A mole of foxes.)
vonel: (( -5 to hit doesn't feel like a good check to make... ))
=^v^=: (( got bursts? ))
Silverfang Auric 5: (Well, it's not. That's what penalties do.)
Kris:
  Second Wind  
      I can spend a healing surge to regain + 19 hit points, and I get +2 to all defenses until start of next turn.  
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Click to toggle
Click to toggle Click to toggle Used Second Wind Bonus (defense) on Selected Target(s)
Kris: Gained 19 HP. Spent a healing surge.
HP: 56 / 77— Surges: 9 / 12 — APs: 0 — Daily Items: 1
Silverfang Auric 5: (Strange world if a -5 penalty to hit were good.)
=^v^=: (( good old, "inflict whatever was on THIS guy onto THAT guy" power ))
vonel: (( Kris could have the Contrary Hidden Ability, makes all minues pluses. ))
Silverfang Auric 5: ((Those are pretty rare, but yeah, it's nice when you can counterblow like that.))
Silverfang Auric 5: ((Lol, I like that.))
Kris pulls him self together with some help and moves back a little again.
Kris: Mark ended on Asger Vayak I've finished my turn.
Kris has received initiative.
vonel: (( That restrained should have ended... ))
=^v^=: (( vayak struggles against his bonds! xP ))
=^v^=: (( ya, also the shrouds I'd think ))
Silverfang Auric 5: (OK, if it's supposed to have ended, let's get rid of it. How long is it supposed to last?)
Silverfang Auric 5: (The shrouds are still there.)
Kris:
  Aetherius - Power : Free  
Trigger: Use this power when you hit with the weapon.
Effect: The target is slided 1 square and restrained until the end of your next turn.
Apply Restrained
vonel: (( When his turn ended. ))
Silverfang Auric 5: (Cool, thanks.)
Silverfang Auric 5: (Shrouds last until you use the power on a different creature, or until the end of the encounter. She's continued to hit Vayak with shrouds, even while attacking that other guy, so no conflict.)
Asger Vayak:
  Regen  
Effect: Regeneration 5
Asger Vayak:
  Silver Fangs  
  (1) Kris    Rolled 29 vs. AC ( Hit )    —    10 damage .  
Hit: and the target takes ongoing 5 damage (save ends) and contracts moon frenzy
Apply Ongoing 5 damage
Apply You've caught werewolf covid.
=^v^=: (( lol think that misses still, since +6 to ac ))
Silverfang Auric 5: (Yeah, misses.)
Silverfang Auric 5: (And....good? That means that defense bonuses are helping. The math works.)
Asger Vayak: I've finished my turn.
Silverfang Stormcaller 6:
  Searing Lightning  
  (2) Hector Achilon    Rolled 20 vs. Reflex ( Hit )    —    18 lightning damage .  
Silverfang Auric 5: (Ha ha. Hector reflex too low for bonuses and penalties to help.)
Hector Achilon: Suffered 18 dmg. Lost 11 HP and 7 temp HP.
HP: 31 / 58— Surges: 8 / 9 — APs: 1 — Daily Items: 1
Yltheria has received initiative.
Silverfang Stormcaller 6: I've finished my turn.
Silverfang Auric 5: (Yeah, it kinda looks like tracking might be broken. I probably did something somehow.)
=^v^=: (( ya I think what round it is got set back 1 somehow ))
Silverfang Auric 5: ((I have no idea how I did that.)
Silverfang Auric 5: (None.)
=^v^=: (( ya it's wierd, but that means all those leftover effects should clear themselves next round ))
=^v^=: (( or you can manual delete them in the effect window, forwards ones seem okay ))
Silverfang Auric 5: ((Kay. Also, remind me to ask you at some point if there is a way to make using one power disable a different one also, without using it. Because keeping track of which powers wizards have prepared is annoying, lol.))
=^v^=: (( not natively, I usually just put spellbook slots as their own category so I can just see that one of the two is expended therefore I can't use the other ))
Silverfang Auric 5: (Yeah, I need to figure out a system. I should probably just put the level in the power name.)
Yltheria:
  Necrotizing Mist  
  (7) Asger Vayak    Rolled 28 vs. Fortitude    —    18 necrotic damage .  
  (7) Cultist Soldier 10    Rolled 28 vs. Fortitude    —    18 necrotic damage .  
  (5) Silverfang Auric 1    Rolled 24 vs. Fortitude    —    18 necrotic damage .  
Effect: The burst creates a fog that drains life that lasts until the end of your next turn. Each creature that enters the zone or starts its turn in the zone takes necrotic damage equal to your intelligence modifier.
    On a hit, if there is only one target, deal 5 extra necrotic damage. Zone deals 6 damage.  
Silverfang Auric 5: (dammit, not that one.)
Silverfang Auric 5: (Dumb.)
Yltheria:
  Stone Blood  
  (7) Asger Vayak    Rolled 33 vs. Fortitude    —    12 damage .  
  (7) Cultist Soldier 10    Rolled 16 vs. Fortitude    —    12 damage .  
  (5) Silverfang Auric 1    Rolled 15 vs. Fortitude    —    12 damage .  
Hit: and the target is slowed until the end of your next turn.
Apply Slowed until the end of your next turn.
Silverfang Auric 5: (sadly much worse, but she couldn't actually use the other one.)
Silverfang Auric 5: (And she'll end, so the poltergeist attacks.)
Summoned Poltergeist 1:
  Ghostly Rage  
  (1) Silverfang Stormcaller 6    Rolled 23 vs. Reflex    —    12 damage .  
Hit: and the Poltergeist slides the target 2 squares.
Silverfang Stormcaller 6:
: Rolled 15. Saving throw
Success: Silverfang Stormcaller 6 has overcome fall off.
Hector Achilon has received initiative.
Yltheria: I've finished my turn.
Hector Achilon:
  Weapon of Astral Flame Secondary Attack.  
  (2) Silverfang Stormcaller 6    Rolled 19 vs. Reflex    —    5 fire damage .  
Silverfang Auric 5: (Darn. Oh well. Normal attacking, then.)
Hector Achilon:
  Recovery Strike  
  (2) Silverfang Stormcaller 6    Rolled 28 vs. AC    —    16 damage .  
    Hit: And the next ally who hits the target before the end of your next turn regains hit points equal to 5  
Silverfang Auric 5: (One fewer stormcaller.)
Hector Achilon: I've finished my turn.
Silverfang Auric 1:
  Regen  
Effect: Regen 5
Silverfang Auric 1: Recharge: Rolled 6 vs. 6, and Auric Flash has been recharged!
Riot: (( suboptimal lol ))
Kris sighs
=^v^=: (( the dogs invented laser pointers to the eyes, the cats are doomed ))
Silverfang Auric 1:
  Auric Flash  
  (1) Ra'ven    Rolled 18 vs. Reflex ( Miss )    —    14 radiant damage .  
Hit: and the target is blinded until the end of the cultist's next turn.
Apply The target is blinded until the end of the cultist's next turn.
Silverfang Auric 5: (Nerts.)
Silverfang Auric 1: The target is blinded until the end of the cultist's next turn. ended on Kris I've finished my turn.
Samminiil:
  Sundering Sweep  
  (1) Ra'ven    Rolled 24 vs. AC ( Hit )    —    23 damage .  
  (1) Eileen    Rolled 20 vs. AC ( Miss )    —    17 damage .  
Hit: and the target takes a -2 penalty to AC (save ends).
Apply The target takes a -2 penalty to AC (save ends)
=^v^=: (( ug hit by exact number ))
Silverfang Auric 5: (Sympathy)
Ra'ven: Suffered 23 dmg.
HP: 9 / 60— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Samminiil uses an action point.
Samminiil:
  Double Attack  
Effect: Samminiil uses halberd twice.
=^v^=: (( problematic ))
Riot: (( oh I have a thing for the first attack (it won't negate it) ))
Samminiil:
  Halberd  
  (1) Ra'ven    Rolled 31 vs. AC ( Hit )    —    17 damage .  
  (1) Eileen    Rolled 33 vs. AC ( Hit )    —    14 damage .  
Effect: The target is marked until the end of Samminiil's next turn.
Apply The target is marked until the end of Samminiil's next turn
Clarity:
  Shocking Feedback  
Trigger: An enemy hits and deals damage to one of your allies with an attack.
  (4) Samminiil    Rolled 29 vs. AC    —    20 lightning damage .  
Hit: and the ally hit gains resist 5 all until the end of your next turn. The enemy takes a -2 penalty to all defenses until the end of your next turn.
Apply The ally hit gains resist 5 all until the end of your next turn.
Apply The enemy take a -2 penalty to all defenses until the end of your next turn.
=^v^=: (( good effort still dropped ))
Eileen:
  Ironwrought Resistance  
Effect: While you are bloodied, you have resist 2 to all damage.
Riot: (( that was for the first hit on Ra'ven ))
Ra'ven: Gained 5 HP.
HP: 14 / 60— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Eileen: Suffered 12 dmg.
HP: 18 / 67— Surges: 10 / 10 — APs: 0 — Daily Items: 1
Samminiil: (Hey, but it slapped the enemy, so it still has a decent effect.)
=^v^=: (( oh wait, actually it DOES save her ))
Ra'ven: Suffered 12 dmg.
HP: 2 / 60— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Samminiil: (Hah, nice.)
=^v^=: (( it's resist 5 untill end of next turn, not one attack ))
Riot: (( yup ))
Riot: (( Also I think that's the first time Shocking Feedback has been successful lol ))
=^v^=: (( also samm gets the -2 ))
Clarity:
  Expert Support  
Effect: All of Clarity's encounter powers grant her allied target +2 to all defenses until the end of her next turn, or the enemy target hit -2 to all defenses until the end of her next turn.
Riot: (( already applied it, woops ))
Samminiil: (Is all good.)
Eileen has received initiative.
Samminiil: I've finished my turn.
Eileen:
  Warforged Resolve  
 It's difficult to take Eileen down, even when she's faltering.
    Effect You gain 7 temporary hit points and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 7 hit points.  
Eileen: Gained 7 HP. Gained 7 temp HP.
HP: 25 / 67 + 7 temp.— Surges: 10 / 10 — APs: 0 — Daily Items: 1
Eileen has received initiative.
vonel: (( Hmmm... shoukd Elieen do a silly all in play or play it safe... ))
Samminiil: (Hard to tell you without knowing what it is, fnar.)
=^v^=: (( dunno she's blinded sadly, unless you got a cool burst ))
=^v^=: (( cool burst would be 100% good idea ))
Samminiil: (What if it's a warm burst?)
Eileen: Well I have inevitable strike so two attack rolls at -5 might pan out...
vonel: (( Do warlords ever get burst powes? ))
=^v^=: (( unsure ))
Samminiil: (I mean, they exist, but I don't know if any of them are good. And -5 vs. Two rolls is just barely slanted toward the -5, I believe, but it beats -4. So it evens things out ok.)
vonel: (( Ehhh... play it safe eat a move for a minor. ))
Eileen:
  Ironwrought Toughness  
 Embracing her elemental power gives Eileens flesh the durability of iron.
Effect: Until the end of the encounter, you have resistance to all damage equal to the amount that your ironwrought resistance normally grants. While you are bloodied, this resistance increases by 2.
Eileen:
  Second Wind  
      I can spend a healing surge to regain + 16 hit points, and I get +2 to all defenses until start of next turn.  
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Used Second Wind Bonus (defense) on Selected Target(s)
Eileen: Gained 16 HP. Spent a healing surge.
HP: 41 / 67 + 7 temp.— Surges: 9 / 10 — APs: 0 — Daily Items: 1
=^v^=: (( ther is a warlord 9 daily but it's sadly stopped by blinding ))
Eileen: I've finished my turn.
Samminiil: (Cool, cool. People getting back on their feet.)
You don't really know what Okorion is doing at this point, and nobody is going after him, so he will be removed.
Eileen has received initiative.
Rai Patience Cantor has received initiative.
Kris can't get away to go after him
=^v^=: (( staggering spin works whilst blinded and that's a lv 5 daily ))
Professor Okorion: (sorry, Kris.)
Rai Patience Cantor will cash in her shrouds on this attack.)
=^v^=: (( it'd be super swell if the rai could take out auric 5 ))
=^v^=: (( or maybe lucky can, cause logbow range ascendant ))
Rai Patience Cantor:
  Basic Attack (Ranged)  
  (6) Asger Vayak    Rolled 22 vs. AC    —    12 damage .  
  Nitharit Poison  
Effect: You apply the poison to your melee weapon or five pieces of your ammunition. Until the end of the encounter, when you hit a creature with a weapon attack using the poisoned item, the creature takes ongoing 2 poison damage (save ends). First Failed Saving Throw: The creature instead takes ongoing 5 poison damage (save ends).
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Click to toggle
Click to toggle Click to toggle Ferret icon on Selected Target(s)
Apply The creature takes ongoing 2 poison damage (save ends).
vonel: (( Maybe Lucky can take a couple of pot shoots at it. ))
Rai Patience Cantor: (Nice, he barely got hit.)
=^v^=: (( ha get dunked on a 4 ))
Rai Patience Cantor:
  Assassin's Shroud  
Effect: Target on enemy you can see in the burst. You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter. Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack's damage, if any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6 damage per shroud.
Special: You can only use this power on you turn, and only once per turn.
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Click to toggle
Click to toggle Click to toggle Assassin's Shroud 1 Assassin's Shroud 2 Assassin's Shroud 3 Assassin's Shroud 4 on Selected Target(s)
* Ganaroth rolls: 4d6 => 9
=^v^=: (( rip ))
Rai Patience Cantor: (weaksauce roll. Oh well.)
Rai Patience Cantor: (At least having shrouds caused her to hit.)
Rai Patience Cantor:
  Assassin's Shroud  
Effect: Target on enemy you can see in the burst. You subject the target to your shroud. If any of your shrouds are already on the target, you subject it to an additional shroud, up to a maximum of four. The shrouds last until you use this power against a different enemy or until the end of the encounter. Before you make an attack roll against the target, you choose to invoke either all your shrouds on it or none of them. If you invoke your shrouds, the attack deals 1d6 damage per shroud, minus one shroud if the attack misses, and all your shrouds then vanish from the target. This damage roll never benefits from bonuses to damage rolls, and is in addition to the attack's damage, if any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6 damage per shroud.
Special: You can only use this power on you turn, and only once per turn.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Assassin's Shroud 1 Assassin's Shroud 2 Assassin's Shroud 3 Assassin's Shroud 4 on Selected Target(s)
Rai Patience Cantor: (She switches targets)
Lucky has received initiative.
Rai Patience Cantor: I've finished my turn.
Lucky:
  Hunters Quarry  
 Going to stab THAT guy
Effect: Closest foe is subjected to Lucky's Quarry and takes extra damage when hit. Using this again removes the old quarry.
(10) Silverfang Auric 5  Silverfang Auric 5    
Apply Lucky does extra damage to this guy
Riot: (( actually that doesn't work ))
Riot: (( two others closer ))
=^v^=: (( you can quarry 1 and like, just shoot the other ))
Lucky:
  Twin Strike (ranged) : range 20/40  
 See if I can split the first one
  (10) Silverfang Auric 5    Rolled 28 vs. AC    —    3 damage .  
  (10) Silverfang Auric 5    Rolled 21 vs. AC    —    6 damage .  
Rai Patience Cantor: (Yah. Sorry, I actually thought you meant auric 1.)
Riot: (( oh damn ))
Riot: (( I mixed up which one I was looking at ))
=^v^=: (( woo ))
Riot: (( either way ))
Riot: (( hopefully it's dead ))
vonel: (( you actually have 1 higher attack and damage roll on those. ))
Rai Patience Cantor: (Whether it's dead or not depends on you.)
Riot: (( yeah let's just kill that one, I'll have Clarity go after Auric 5 ))
Riot: (( err auric 1 ))
Rai Patience Cantor: (It is, however, out of combat.)
=^v^=: (( mebby heal the allied werewolf uwu ))
Rai Patience Cantor: (Okies!)
Riot: (( oh you meant dead vs downed, I just meant out of combat lol ))
Lucky: I've finished my turn.
Riot: (( Yeah that is also the plan for Ra'ven ))
Rai Patience Cantor: (To be clear, the downed werewolves do not require medical attention unless you have chosen to kill or wound them grievously. They regenerate, so even if knocked out they'll heal up while unconscious.)
Silverfang Stormcaller 2:
  Searing Lightning  
  (13) Yltheria    Rolled 16 vs. Reflex ( Miss )    —    19 lightning damage .  
Silverfang Stormcaller 2: I've finished my turn.
Ra'ven: huh
=^v^=: (( init didn't go forwards? ))
Riot: (( oh weird ))
vonel: (( Nope cause I assume thing is happening after that attack but before Ra goes. ))
Riot: (( oh there was that noise ))
Riot: (( uh oh ))
A crimson flash, and the smell of hot rocks. That's the warning you get before an unpleasantly familiar face appears on the rooftop of the small building. Jydith, the Iron Falcon. The woman who led the attack on the Raven's Roost, wearing something like a formal military uniform, but made from silks and clearly constructed to be moved in easily, dark purple and gray, in the colors of the Iron Empire. She shouts, her voice clearly magically amplified to carry out over the din of battle, and tinged with genuine laughter. "You have forced our hand! The Emir of Si En Kelar will not allow his servant to fall into the hands of the cult! We, of the great Iron Empire, in accordance with our formal agreement with your sovereign, invoke our privilege to police his territory for the advancement of his interests." She waits for a moment or two, making sure that everybody present, hostages included, has heard her words. "Now, creatures of the Empire... take them!" She vanishes again with infuriating speed, leaving behind a sudden bestial roar from the building itself. Whatever Clarity heard in there last time has well and truly woken up now. The front of the dock shudders as a massive, ogre-sized beast, covered in horns and protrusions and carrying a giant maul, bursts through the wall, with a couple of other figures behind it.
Clarity: "Fucking Iron!"
Ra'ven curses in fairly functional infernal, given she's a wolf-monster
Breach Beast 2:
  Disrupting Maul  
  (2) Yltheria    Rolled 35 vs. AC ( Hit )    —    23 damage .  
Hit: and the target loses all resistances until the end of its next turn.
Apply The target loses all resistances until the end of its next turn.
Kris looks at Vayak while pointing at the creatures, "Okay can we at least kill those before we go back to beating up eachother!?"
Breach Beast 2: (Yltheria scrambles, eyes wide, as the maul comes down, barely avoiding being pulped.)
Lucky: "Leave the kid alone, you motherfucker!"
Clarity recognizes these creatures. Breach Beasts are like living siege weapons, deployed there, and as shock troops thanks to their ability to tear through enemy defenses. They normally have to be kept in line by an overseer, though, as they are tempermental, and not especially bright.
Yltheria: Suffered 23 dmg.
HP: 13 / 51— Surges: 7 / 7 — APs: 1 — Daily Items: 1
Yltheria: "Scared..."
Breach Beast 2: I've finished my turn.
Beast Overseer 1:
  Repulsion Shield  
Effect: A creature in the aura cannot attack the overseer if another enemy is within 10 squares of that creature.
Apply A creature in the aura cannot attack the Overseer if another enemy is within 10 squares of that creature.
=^v^=: (( that breach beast didn't provke right? ))
Beast Overseer 1: (No, it went under the stairs.)
Riot: (( the question is, will killing the overseer make them go crazy or will they be easier to fight ))
Beast Overseer 1: (Depends on the circumstances. They have been known to become enraged at the deaths of their overseers, but especially when it looks like a battle is going against them, Breach Beasts are not very brave. While badly outnumbered, a dead overseer more likely means a desperate retreat than anything else.)
Clarity: "Aim for the little guy! He's their master!"
vonel: (( Either way, going to have to be ranged people that fight him, everone else bounces off his aura. ))
Riot: (( yeah ))
Asger Vayak: "I'll help 'em clean this up after I clean YOU up, filthy fucking spy!"
Kris: "God damn it..."
Clarity: "THESE THINGS ARE SIEGE MACHINES. THEY MATTER MORE, YOU FUCKING ASS!"
Beast Overseer 1 flies out of the door... quite literally. The armored warrior appears to simply be able to fly on his own accord, then zooms upward, twisting around and lashing at Eileen with a bladed whip.
Beast Overseer 1:
  Whip  
  (2) Eileen    Rolled 31 vs. AC ( Hit )    —    16 damage .  
Ra'ven has received initiative.
Beast Overseer 1: I've finished my turn.
=^v^=: (( question, is vayak enough of an ally to count for me teleporting him? ))
Eileen: Suffered 14 dmg. Lost 7 HP and 7 temp HP.
HP: 34 / 67— Surges: 9 / 10 — APs: 0 — Daily Items: 1
=^v^=: (( or like, how about 'who's an ally now' ))
Beast Overseer 1: ((he considers himself to be one, and won't resist if it doesn't put him in immediate danger.))
Eileen looks at Sam, "Truce for the moment? None of us will walk away if we don't take care of them first."
=^v^=: (( is ra'ven still marked then? ))
Beast Overseer 1: ((You and the cultists are technically allies, except Kris, who was not part of the agreement, and thus Vayak is still murder raged on him. The Iron folk are against everyone. The cultists MAY also take swings at you, but due to this new development will not be trying as hard, taking penalties.))
Samminiil: (Diplomacy check?)
vonel: (( Elieen is trying to play it up for the guards still living to see this. ))
Eileen:
  : Rolled 14. Diplomacy
Samminiil: (actually passed, because this is not a hard check to make.)
Samminiil barely nods, eyes flickering over toward the overseer instead.
=^v^=: (( also question, does that overseer threaten ra'ven right now? ))
Samminiil: ((Ra'ven, her stance suggests that she has stopped tracking you, Ra'ven. She definitely would threaten, but is choosing not to.))
=^v^=: (( the fly-y assh ))
Samminiil: ((Ra'ven ra'ven ra'ven.))
=^v^=: (( who broke out a range 2 whip ))
Samminiil: (Oh, my apologies. No, there's no threatening reach.)
Ra'ven delays till some of her allies get into position
Samminiil: (Fair enough.)
Clarity has received initiative.
Ra'ven:
  Delay  
      I've finished my turn.
: Rolled 11. Saving throw
Success: Ra'ven has overcome ac penalty someone forgot.
 
Samminiil: (Orphaned conditions.)
Clarity:
  Magical Formula 2  
(5) Ra'ven  Ra'ven   Effect: Choose one of the following effects:
Resistive: Target gets +1 to ac until end of encounter. They can dismiss this as a free action to gain 15 + 5 temp hp.
Healing: Target regains 15 + 3 hp.
 
Apply The ally gains a +2 bonus to all defenses until the end of your next turn.
Apply Target gets +1 to ac and can dismiss for thp
Riot: (( healing obvs ))
Ra'ven super takes that shift if you do that still
Clarity:
  Sergeant of The Last Vanguard  
Effect: When you use a power that would enable an ally to spend a healing surge, that ally can also choose to shift 1 square as a free action, or gain a +2 bonus to AC and Reflex until the start of their next turn. This stacks with expert support.
Apply The target ally gains a +2 bonus to AC and Reflex until the start of their next turn.
Ra'ven: Gained 18 HP.
HP: 20 / 60— Surges: 7 / 8 — APs: 0 — Daily Items: 1
Riot: (( Yeah it's a feature ))
Riot: (( Can I climb down next to Kris? ))
Samminiil: (Sure.)
=^v^=: (( are any of the spots tot he left of ra'ven on the ground floor? ))
Riot: (( is that a check? ))
=^v^=: (( jumping down 10' is a dc15 acrobatics check ))
Riot: (( she's not jumping, she's climbing ))
Samminiil: ((You should probably make a check, but it's super easy.))
Samminiil: ((As for Ra'ven, yes, you can go there.))
=^v^=: (( are they up top or down bottem? ))
Samminiil: ((What?))
Riot: (( would Athletics work? ))
=^v^=: (( is ra'ven still 10' up or not? ))
Samminiil: ((Athletics is the default skill for that action.))
Clarity:
  : Rolled 25. Athletics
Samminiil: (No. Heh. My mental image is of her teleporting next to that dude and spin-kicking him in the head before landing.)
Samminiil: ((Anyway, you easily climb down. Tough Muscles, not just for show.))
Clarity:
  Magic Weapon  
  (4) Beast Overseer 1    Rolled 31 vs. AC    —    19 damage .  
Hit: and each creature adjacent to you gains a +1 power bonus to attack rolls and a power bonus to damage roll equal to your constitution modifier (+4) until the end of your next turn.
Special: On a critical hit, use Sandstorm Critical.
Apply Each Adjacent ally gains a +1 power bonus to attack rolls, and a bonus to damage rolls equal to your constitution modifier (+5) until the end of your next turn.
Samminiil: ((Welp, that's a hit.))
Riot: (( if I use an AP, does that ONLY function to recharge a daily or does it allow me to recharge the daily and attack with it? ))
=^v^=: (( only recharge the daily if you have something that does that traditionally ))
Samminiil: (What is recharging your daily, exactly?)
=^v^=: (( or you can spend it to like, use another standard action ))
Riot: (( I thought an AP did it, I swear we did it once with Lucky many months back but my memory is probably wrong ))
Riot: (( as in like give me another Smokepowder Blast ))
=^v^=: (( nah aps just like, let you take another standard action generally, with a giant bonuse cause elieen ))
Samminiil: (That might have been you eating a piece of Behir heart or something. Action Points don't recharge anything by default.)
vonel: (( You would need an item to recharge a power, peral of power if I recall. ))
Riot: (( I think you're right ))
Riot: (( probably that thing from the fight in the cave ))
Clarity: You have spent an action point.
Current APs:
Eileen:
  Tactical Presence  
 See the power of the science!
    Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a + 2 bonus to the first attack roll of that attack.
Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack's damage roll gains a + 5 bonus.
 
=^v^=: (( come on crit for the lulz ))
Riot: (( I assume I don't have LOS to Eileen ))
=^v^=: (( that floor is rickety etc ))
Samminiil: (Yeah. The unusual surface there makes it so that you can still gain los even through the walkway. You just have total cover from each other.)
Clarity:
  Aggravating Force  
  (4) Beast Overseer 1    Rolled 33 vs. AC    —    23 Force damage .  
Hit: and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Apply The next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Clarity: The enemy take a -2 penalty to all defenses until the end of your next turn. ended on Samminiil
The enemy take a -2 penalty to all defenses until the end of your next turn. ended on Samminiil
The ally gains a +2 bonus to all defenses until the end of your next turn. ended on Eileen
The ally in the attack's origin square gains a +6 power bonus to AC until the end of your next turn. ended on Eileen
The ally gains a +2 bonus to all defenses until the end of your next turn. ended on Eileen
The ally in the attack's origin square gains a +6 power bonus to AC until the end of your next turn. ended on Eileen
The ally gains a +2 bonus to all defenses until the end of your next turn. ended on Kris
The ally hit gains resist 5 all until the end of your next turn. ended on Ra'ven
The ally hit gains resist 5 all until the end of your next turn. ended on Ra'ven
The enemy take a -2 penalty to all defenses until the end of your next turn. ended on Samminiil
The enemy take a -2 penalty to all defenses until the end of your next turn. ended on Samminiil I've finished my turn.
Samminiil: (Hitsing.)
Kris looks the other way and let's Cultist 10 do what ever.
Cultist Soldier 10:
  Bounding Charge  
  (1) Breach Beast 2    Rolled 30 vs. AC    —    19 damage .  
Hit: and the target falls prone, and the cultist shifts up to half its speed.
Special: The cultist charges and can make this attack in place of a basic melee attack.
" = " " »" bgcolor="#D6D7C6">
Click to toggle
Click to toggle Click to toggle Prone on Selected Target(s)
=^v^=: (( woot ))
Cultist Soldier 10 will actually stay here instead of skipping away, to help flank.
=^v^=: (( okay I think Ra'ven will go after this cultist just in case Varak is going to be pissy about Kris ))
Riot: (( what why ))
Cultist Soldier 10: (Surprise motherfucker! (Boots off of cliff.))
Kris has received initiative.
Cultist Soldier 10: I've finished my turn.
=^v^=: (( because like, the guy is prone so she can use her stuff fun ))
Ra'ven goes now
vonel: (( Varak already said he was going to deal with Kris beore dealing with the new guys, and Kris thinks he's even more of an idot for it. ))
Cultist Soldier 10: (The cultists aren't prone....)
Ra'ven: go after as in take my turn now
Ra'ven: was delaying
Cultist Soldier 10: (Vayak stands behind his decision. For all he knows, you're with them.)
Cultist Soldier 10: (Yup, go ahead, Ra'ven.)
Kris wait's for Ra to do Ra things
Ra'ven:
  Wolfheal  
 The wounds seem to burn off...
Effect: She gains +1 to speed in beast form and bloodied regeneration 2 until end of encounter.
Ra'ven:
  Fiery Rift : Close burst 5  
 An ally disappears in a ball of flame to appear next to her.
Effect: Teleport ally to adjacent.
(3) Asger Vayak  Asger Vayak   Effect: The ally is teleported to a square adjacent to Ra'ven. All foes adjacent to the square the ally left take 5 fire damage.  
Ra'ven puts him south of her if possible
Asger Vayak: "Fine, if you say so."
Kris: "Finally..."
Ra'ven wolfishly hisses at him to not be overheard by onlookers, "What's more a crime against the wolf? A hellbeast out to kill you or some annoying cop?"
Asger Vayak: "For all I know, the cop is with the hellbeasts! I don't know where he came from, but I can leave him for later if you insist."
Ra'ven not looking enough not like a hellbeast perhaps sending mixed signals
Luckily, there is very little resemblance between those beasts and you, even in hellhound form.
Ra'ven:
  Wolfbite  
 ///////
  (1) Breach Beast 2    Rolled 32 vs. AC    —    7 damage .  
Special: This power can be used as a basic attack
Ra'ven:
  Deadly Fangs  
 Much more sharp and scary then they look.
    Effect: Her melee attacks when she is in beast form and has combat advantage do an additional 7 damage  
Asger Vayak: (Mmhm.)
Asger Vayak: (Hit)
Ra'ven:
  Flurry of Bites  
 Really painful, still sets on fire
Trigger: She hits with an attack during her turn while in wolf form and having combat advantage.
  (1) Breach Beast 2  ( Autohit )    —    16 fire damage .  
Effect: If the target wasn't hit by the triggering attack, it also takes -2 to attack rolls until end of next turn. She can shift 1.
Apply -2 to attacks that include Ra'Ven
=^v^=: (( kris, want ra'ven where she is or to her left one? ))
vonel: (( how high up is the overseer? ))
Riot: (( I think it's the same level as Kris ))
vonel: (( He's flying ))
=^v^=: (( nah, cause elieen is 20' up and he has 10' reach ))
Riot: (( Ahhh ))
Riot: (( I see the icon now ))
=^v^=: (( so he's at least 10' probably more so no cover ))
Your strikes hit home, but the beast's hide is incredibly tough, and you can feel it absorbing the blows, at least to a degree. (Resist 5)
=^v^=: (( also he didn't clonk the cultist so he's probably not going to aoo you ))
=^v^=: (( resist all or resist fire? ))
Asger Vayak: ((All.))
vonel: (( Kay, you can stay there, already getting a bit crowded. ))
=^v^=: (( woudl somewhat prefer kris to be where ra'ven is assuming you don't have to charge, so that squishy wolfy isn't flanked by the 2 giant axe monsers ))
=^v^=: (( you'd still have ca, cause prone ))
vonel: (( Kris was going to move up next to the cultist. ))
Riot: (( Might be able to stay past 10, my scheduled group is currently full up lol ))
Asger Vayak: (Giant HAMMER monsters. Though they're pretty crude.)
Asger Vayak: (I was actually going to say the opposite, and say that I think we need to cut off at end of round. Mental yadda yadda whatever wingeing complaint.)
Riot: (( Ah okay, no worries ))
Ra'ven is done
Asger Vayak: (Cool. Sorry, just dying a little right now, lol.)
Riot: (( that's entirely fair ))
Asger Vayak: (Appreciated.)
=^v^=: (( also cause it fucked up last time can we try instead of ending it at the bottem or top of the init, ending it with lucky having it? ))
=^v^=: (( I I remember a future fixed bug about init saving at rollover ))
Kris:
  Cleave  
 Kris hit's one enemy, then cleave into another.
  (1) Breach Beast 2    Rolled 23 vs. AC    —    20 force damage .  
    Hit: An enemy adjacent to you other than the target takes 5 damage.  
Apply Mark
Asger Vayak: (I think we did have it start at the top. The first person that went was Patience, who is at the top.)
=^v^=: (( we did, so just have her go and end turn before quitting ))
vonel: (( 25 forgot the CA ))
Asger Vayak: (Is a hit.)
Kris could be petty and poke Vayak for 5 but opts not to.
Asger Vayak: (hahaha, I was about to ask.)
Kris: I've finished my turn.
Asger Vayak:
  Regen  
Effect: Regeneration 5
Asger Vayak:
  Claws  
  (1) Breach Beast 2    Rolled 36 vs. AC    —    CRIT: 23 damage.  
=^v^=: (( lol dazed ))
=^v^=: (( samm's aura effect ))
Asger Vayak: "You! Don't! Get! To ruin everything!"
Samminiil:
  Deathshadow Fervor  
Effect: Whenever an ally in the aura scores a critical hit against an enemy, that enemy is also dazed (save ends).
Apply Whenever an ally in the aura scores a critical hit against an enemy, that enemy is also dazed (save ends).
Asger Vayak: ((Apparently I didn't also build a button for the daze that actually happens. (embarrassed.))
=^v^=: (( pronedazed, beast having bad time for another round ))
Samminiil:
  Deathshadow Daze  
Effect: Dazed (save ends).
Apply Dazed (save ends)
Samminiil: (there we go.)
Yltheria has received initiative.
Asger Vayak: I've finished my turn.
Samminiil: (sorry, her turns are always a pain.)
Yltheria:
  Rotting Doom  
  (6) Breach Beast 2    Rolled 27 vs. Fortitude    —    18 necrotic damage .  
Hit: and if the target is undead, it also gains vulnerable 5 to all damage until the start of your next turn.
Effect: The target cannot regain hit points until the start of your next turn.
Apply Vulnerable 5 all.
Apply The target cannot regain hit points until the start of your next turn.
Samminiil: (Now there are several things. Sorry, try to get them done quick. -.-)
Samminiil: (Okay, sorry, needed to look it up.)
Yltheria:
  Quiet Staff Daily  
Trigger: You hit an an enemy with an attack power using this staff.
    Effect: That enemy takes 5 extra necrotic damage and you push the enemy 3 squares.  
Yltheria:
  Life-Draining Gauntlets Daily  
Trigger: You hit a creature with an attack and deal necrotic damage to it.
    Effect: You gain temporary hit points equal to 4 plus the gauntlets' level. 10 Total.  
Clarity:
  Arcane Rejuvenation  
    Whenever an ally uses a magic item's daily power, that ally gains 9 temporary hit points.  
Samminiil: (Sadly, they don't stack. )
=^v^=: (( going for the punt? ))
Yltheria: Gained 10 temp HP.
HP: 13 / 51 + 10 temp.— Surges: 7 / 7 — APs: 1 — Daily Items: 1
Riot: (( Really? Damn. And yeah is she shoving that thing off the edge? ))
Samminiil: (She gonna try.)
Breach Beast 2:
: Rolled 4. Saving throw
Failure: Breach Beast 2 remains with freefall.
Riot: (( LMAO GO YLTHERIA ))
In clear retaliation for being nearly squished, Yltheria sends the beast flying with an explosion of necrotic energy.
Lucky cheers and pats Yltheria on the shoulder, "Great fucking job, kid!"
Yltheria smiles, wide eyed. "Great fucking job, me! Thank you, Lucky."
Hector Achilon has received initiative.
Yltheria: Slowed until the end of your next turn. ended on Asger Vayak I've finished my turn.
Clarity: "One down, two more of these Iron bastards to go."
Kris: "Right."
Hector Achilon drops some healing off in Yltheria's direction before charging.
Hector Achilon:
  Healing Word 2  
(7) Yltheria  Yltheria   The target spends a healing surge and regains 12 + 9  
Hector Achilon: (Oh yeah, I did super budget description there, which has bit me in practice.)
Hector Achilon:
  Shielding Word  
Effect: Targets of your healing word class feature also gain a +2 bonus to all defenses until the start of your next turn.
Hector Achilon:
  Battle Healer  
Effect: When you use your healing word, you regain hit points equal to your strength modifier
    When you use your healing word, you regain hit points equal to your strength modifier. (+ 5 )  
Hector Achilon:
  Battle Cleric's Lore  
Effect: You gain a +2 shield bonus to AC, and you have proficiency with scale armor. Whenever you use a cleric healing power to allow a target to spend a healing surge, that target gains a +2 bonus to attack rolls until the end of your next turn.
Apply +2 to attack rolls until the end of your next turn.
Hector Achilon: (See? Why don't I have those baked in? Stupid.)
Yltheria: Gained 21 HP. Spent a healing surge.
HP: 34 / 51 + 10 temp.— Surges: 6 / 7 — APs: 1 — Daily Items: 1
Hector Achilon: Gained 5 HP.
HP: 36 / 58— Surges: 8 / 9 — APs: 1 — Daily Items: 1
Hector Achilon:
  Basic Attack (Melee)  
  (2) Cultist Soldier 10    Rolled 17 vs. AC    —    13 damage .  
Hector Achilon: (Whomp whomp)
Hector Achilon: -2 Penalty to attack rolls until the end of your next turn. ended on Silverfang Stormcaller 6 I've finished my turn.
Silverfang Auric 1: Recharge: Rolled 6 vs. 6, and Auric Flash has been recharged!
Clarity sighs audibly even from where she is, "Oh for the love of..."
Silverfang Auric 1:
  Scalding Sunlight  
  (3) Beast Overseer 1    Rolled 21 vs. Reflex    —    12 radiant damage .  
Hit: amd the target takes a -2 penalty to attack rolls until the end of the cultist's turn.
Apply The target takes a -2 penalty to attack rolls until the end of the cultist's next turn.
Hector Achilon: (Tis a miss.)
Silverfang Auric 1: I've finished my turn.
Samminiil:
  Double Attack  
Effect: Samminiil uses halberd twice.
Samminiil:
  Shadow Jaunt  
Effect: Samminiil teleports up to 3 squares and becomes insubstantial until the start of her next turn.
Apply Insubstantial until the start of her next turn.
Samminiil disappears from on top of the stairs and reappears under them, ready to fight that beast.
Samminiil:
  Halberd  
  (1) Breach Beast 1    Rolled 22 vs. AC    —    18 damage .  
  (1) Breach Beast 1    Rolled 15 vs. AC    —    15 damage .  
Effect: The target is marked until the end of Samminiil's next turn.
Apply The target is marked until the end of Samminiil's next turn
Samminiil: (Whomp whomp)
Samminiil: (Sad.)
Eileen has received initiative.
Samminiil: The target is marked until the end of Samminiil's next turn ended on Ra'ven
The target is marked until the end of Samminiil's next turn ended on Eileen I've finished my turn.
=^v^=: (( marked is marked ))
Samminiil: (I don't know what you mean by that.)
Eileen:
  Martial Doom  
 Eileens attack connects to expose an opening that any ally with will or daring can seize.
  (1) Breach Beast 1    Rolled 23 vs. AC    —    18 cold damage .  
Hit: The target grants combat advantage to your allies until the end of your next turn.
Effect: Any ally that hits the target with an attack gained from an action point before the end of your next turn deals 5 extra damage to the target.
Apply The target grants combat advantage to your allies until the end of your next turn.
Apply Any ally that hits the target with an attack gained from an action point deals 5 extra damage to the target.
Samminiil: (Hits.)
Rai Patience Cantor has received initiative.
Eileen: +6 power bonus to attack rolls against the target until the end of your next turn. ended on Ra'ven I've finished my turn.
Samminiil: (Okay. I've got to be done for now. But we can all rest easy knowing that we are in the final stages.)
Samminiil: (Thanks, folks. You really help.)
=^v^=: (( plz end turn and move init to lucky ))
Riot: (( It was very fun! ))
Lucky has received initiative.
Rai Patience Cantor: I've finished my turn.
vonel: (( Rai is top of turn order ))
Riot: (( was absolutely NOT expecting Jydith and the fucking Iron to show up ))
=^v^=: (( cool, see you all in like a month ))
Riot: (( yeah why did we do that? ))
Samminiil: (Yeah, I'm not sure.)
=^v^=: (( last time we left it at the top of the init, when game was reloaded it didn't advance the round counter ))
=^v^=: (( which screwed all the 'end of next turn' buffs/debuffs ))
Samminiil: (Ok, just remind me that it's her turn next time.)
Riot: (( Okay gnight all! ))
Samminiil: (Be well, nay, awesome.)
Ra'ven: i mean we got logfox
Eileen: Yep
Eileen: got today and towmorrow of vacation left.
Eileen: only been off for two weeks but it feels like I've been off for a month or more.
Itzen the Blade Instructor: xP
=^v^=: (( always better then the inverse ))
Eileen: It felt like a week after 3 days
Eileen: I must have really needed this.
=^v^=: (( took like the third week to feel 'not at work' ))
=^v^=: (( for me ))
Riot: (( is it a positive "feels like I've been off for a month"? ))
Eileen: yeah
Riot: (( like has it been restful? ))
Riot: (( Very nice ))
Eileen: Except yesterday when I wasn't feeling great and ended up throwing up, not sure what that was about.
=^v^=: (( tbh I probably should swap some of the cantrips on Itzen ))
Riot: (( damn that sucks ))
Riot: (( I am interested to even see who Itzen is but I assume it will happen when it happens ))
=^v^=: (( Maybe! ))
Riot: (( okay I do need to get going. Gnight y'all! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.