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=^v^= has connected.
=^v^= is disconnected.
You have disconnected.
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You have disconnected.
Server started; please wait for map to refresh.
=^v^= has connected.
Riot has connected.
|
Ra'ven:
rioto
|
|
|
Riot:
I
wish I could remember if Clarity had been hit this game or not
|
|
Ra'ven:
probably
not but it's probably the increase in con from that level that was
forgotten
|
|
|
Riot:
Yup
she suffered 7 damage
|
|
Ra'ven:
o
|
|
Clarity:
Gained 6 HP.
HP:
60 / 67—
Surges:
10 / 11 —
APs:
1 —
Daily Items:
1
|
Ganaroth has connected.
|
|
Ganaroth:
Hey
hey. How are you?
|
|
|
Riot:
Eh.
Law firm says they'll pay me what's left of the retainer "at the
end of the billing cycle"
|
|
Ra'ven:
I
am not at work'd
|
|
|
Riot:
So
my rent will be late
|
|
|
Riot:
For
the first time ever
|
|
|
Ganaroth:
That
really, really sucks.
|
|
Ra'ven:
lawers
doing evil? How shocking!
|
vonel has connected.
|
|
Ganaroth:
The
psychology of that situation is pretty fucked up...
|
|
|
Riot:
Considering
I had to pay them up front over the phone
|
|
|
Riot:
They're
going to "send me a check"
|
|
|
Ganaroth:
Heyo
Von! How is things?
|
|
|
Riot:
Just
direct deposit it, you twits
|
|
|
Ganaroth:
I'm
not sure what's so hard about that, honestly. I expect there is
some reason why doing it this way saves $500 a year.
|
|
Kris:
things
are good
|
|
|
Ganaroth:
Well,
that's good to hear, at least.
|
|
|
Riot:
I'm
also certain it looks better on their books that they have an
extra six grand at the end of the month or whatever
|
|
|
Riot:
On
the upside, beat bg3 in the coop game I've been in the other day
|
|
|
Ganaroth:
Congratz
on the win.
|
|
|
Riot:
We're
starting a new one where I'm a Gith monk/rogue thief romancing
Lae'zel, and Static is a storm sorc/light cleric romancing
Shadowheart
|
|
|
Ganaroth:
Monk/Rogue,
eh? Am I sensing a build coming on?
|
|
|
Riot:
lol
yes. Very very high damage with up to 8 attacks in a turn by level
11
|
|
|
Riot:
I
mean hell, my Gith EK had 7 in one turn with Action Surge and
Great Weapon Master. We beat one of the hardest bosses and he only
got one actual attacking turn lol
|
=^v^=:
(( time to punch manz ))
|
|
Ganaroth:
If
I have to start a game again, I'm doing a drow monk. Playing
through act 1 as a tiefling was great, but if I have to restart
imma want a different experience. Lol, broken builds. A good 'ol
dnd tradition ever since... "Skills and Powers" for Advanced
Dungeons and Dragons, 2nd edition.
|
|
|
Ganaroth:
((Use
foot on man. Almost said "fist," but it looks a bit iffy when
written out.))
|
Rai Patience Cantor has received initiative.
|
|
Ganaroth:
((Is
everyone ready?))
|
|
Kris:
yep
|
|
Ra'ven:
yes
|
|
|
Ganaroth:
(Cool.
I guess Patience will do something, then.)
|
|
Rai Patience Cantor:
|
Effect:
Target on enemy you can see in the burst.
You subject the target to your shroud. If any of your
shrouds are already on the target, you subject it to an
additional shroud, up to a maximum of four. The shrouds last
until you use this power against a different enemy or until
the end of the encounter. Before you make an attack roll
against the target, you choose to invoke either all your
shrouds on it or none of them. If you invoke your shrouds,
the attack deals 1d6 damage per shroud, minus one shroud if
the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to
damage rolls, and is in addition to the attack's damage, if
any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6
damage per shroud.
|
|
Special:
You can only use this power on you turn,
and only once per turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Assassin's
Shroud 1
|
|
Assassin's
Shroud 2
|
|
Assassin's
Shroud 3
|
|
Assassin's
Shroud 4
|
|
on Selected Target(s)
|
|
|
Rai Patience Cantor:
(Now,
I believe that Patience's Cloud of Darkness is still around, since
that dude next to her is blind, so she'll take advantage and use a
ranged attack from point blank, instead of a slightly-worse melee
attack.)
|
|
Rai Patience Cantor:
|
|
|
(1) Silverfang Stormcaller 5
|
—
|
Rolled
19
vs. AC
|
—
|
17
damage
.
|
|
Carrion
Crawler Brain Juice
|
|
Apply
You
apply the poison to your melee weapon or five pieces of your
ammunition. Until the end of the encounter, whenever you hit
a creature with a weapon attack using the poisoned item, the
target takes 4 extra poison damage, and it is slowed until
the end of your next turn.
|
|
=^v^=:
(( ah 1 my old friend ))
|
Rai Patience Cantor:
|
Trigger:
You roll a natural 1, 2, or 3 on an
attack roll or a skill check.
|
|
Effect:
You can reroll the attack roll or skill
check, with a power bonus equal to your Charisma modifier.
You must keep the second result, even if it is lower.
|
|
|
Rai Patience Cantor:
(Tadaa!)
|
|
Rai Patience Cantor:
|
|
|
(1) Silverfang Stormcaller 5
|
—
|
Rolled
34
vs. AC
|
—
|
12
damage
.
|
|
Carrion
Crawler Brain Juice
|
|
Apply
You
apply the poison to your melee weapon or five pieces of your
ammunition. Until the end of the encounter, whenever you hit
a creature with a weapon attack using the poisoned item, the
target takes 4 extra poison damage, and it is slowed until
the end of your next turn.
|
|
=^v^=:
(( a number that is higher then 1! ))
|
Rai Patience Cantor:
(Lol,
the 1 transferred to the damage roll. But hey, a hit. And this is
the last round that her Poison works, so I guess she'll apply a
new one.)
|
=^v^=:
(( I mean it doesn't reroll the
damage roll, so it'd still be the 17 ))
|
Rai Patience Cantor:
(I
think that argument is a product of the way we play. Normally the
attack roll and the damage roll aren't adjudicated at the same
time. You'd make the attack roll, decide to reroll, and THEN roll
damage. There's nothing wrong with doing it simultaneously. I
mean, we're allowed to take advantage of the few perks online dnd
has. But if that's the case, can we put a firm policy in place,
and say that as a general rule, rerolling the attack keeps the
damage that was rolled originally?)
|
|
Rai Patience Cantor:
(That
being said, it squeezes a few more points of damage out of that
one attack, so I'm pretty willing.)
|
=^v^=:
(( Ya I always thought that was the
rule, since that's how we do t he "woops I checked the unclear multiple
damage roll checkbox wrong" as teh first damage roll ))
|
Rai Patience Cantor:
(There's
never really been a rule. We just did whatever. I don't know why
now is the moment I choose to take a stand. I'm fucking weird.
Regardless, she applies Nitharit poison.)
|
|
Rai Patience Cantor:
|
Effect:
You apply the poison to your melee weapon
or five pieces of your ammunition. Until the end of the
encounter, when you hit a creature with a weapon attack
using the poisoned item, the creature takes ongoing 2 poison
damage (save ends). First Failed Saving Throw: The creature
instead takes ongoing 5 poison damage (save ends).
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Ferret
icon
|
|
on Selected Target(s)
|
|
Apply
The
creature takes ongoing 2 poison damage (save ends).
|
|
Lucky has received initiative.
|
Rai Patience Cantor:
I've finished my turn.
|
|
Rai Patience Cantor:
(And
she sadly emerges from the shadows.)
|
Riot:
(( so is that guy still blind? ))
|
Rai Patience Cantor:
(Noooope.)
|
|
Rai Patience Cantor:
(I
mean, he might want that, given that he's grappling with Patience
on top of some precarious footing, and it's a long way down. But
no, he can see.)
|
Riot:
(( damn, okay. no worries ))
|
Rai Patience Cantor:
((Sorry.
Her cloud of darkness is eont only.))
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(7) Silverfang Stormcaller 5
|
—
|
Silverfang Stormcaller 5
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(7) Silverfang Stormcaller 5
|
—
|
Rolled
27
vs. AC
|
—
|
10
damage
.
|
|
|
|
(7) Silverfang Stormcaller 5
|
—
|
Rolled
23
vs. AC
|
—
|
5
damage
.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
2
damage to attack, or 6 if a crit.
|
|
|
Lucky:
|
|
Effect:
Shift
2
squares to a square not adjacent to a foe and spend second
wind.
|
|
|
Rai Patience Cantor:
(Both
hit.)
|
|
Lucky:
Gained 15 HP.
Spent a healing surge.
HP:
33 / 63—
Surges:
5 / 6 —
APs:
1 —
Daily Items:
1
|
|
Rai Patience Cantor:
(nom
nom hp.)
|
|
Lucky:
You have spent an action point.
Current APs:
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
Riot:
(( nice ))
|
Rai Patience Cantor:
(Taclords
get the best AP stuff.)
|
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(6) Silverfang Stormcaller 5
|
—
|
Rolled
22
vs. AC
|
—
|
16
damage
.
|
|
|
|
(6) Silverfang Stormcaller 5
|
—
|
Rolled
14
vs. AC
|
—
|
11
damage
.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
1
damage to attack, or 6 if a crit.
|
|
|
Rai Patience Cantor:
(One
hit, but that hit is enough to take him down.)
|
Riot:
(( nice ))
Riot:
(( wanted to make sure he didn't get
another turn ))
|
Lucky:
I've
finished my turn.
|
|
Rai Patience Cantor:
(That's
a very viable goal, and it worked.)
|
|
Silverfang Stormcaller 2:
|
|
|
(13) Lucky
|
—
|
Rolled
19
vs. Reflex
( Miss )
|
—
|
22
lightning damage
.
|
|
|
Rai Patience Cantor:
(The
reprisal is less than successful.)
|
|
Silverfang Stormcaller 2:
I've finished my turn.
|
Riot:
(( whew lol. knew it was coming ))
|
Silverfang Auric 5:
|
=^v^=:
(( think that auric was up top fwiw ))
|
Rai Patience Cantor:
(Yeah.
The auric is up top, Kris and the soldier are under the walkway.
Or so goes my understanding.)
|
vonel:
(( yep ))
|
Silverfang Auric 5:
|
|
|
(1) Ra'ven
|
—
|
Rolled
16
vs. Reflex
( Miss )
|
—
|
8
radiant damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
30
vs. Reflex
( Hit )
|
—
|
8
radiant damage
.
|
|
|
|
(0) Silverfang Auric 5
|
—
|
Rolled
15
vs. Reflex
|
—
|
8
radiant damage
.
|
|
Hit:
and the target is blinded until the end of
the cultist's next turn.
|
|
Apply
The
target is blinded until the end of the cultist's next turn.
|
|
|
Rai Patience Cantor:
(Accidentally
targets self, but whatever, lol.)
|
|
Eileen:
Suffered 8 dmg.
HP:
30 / 67—
Surges:
10 / 10 —
APs:
0 —
Daily Items:
1
|
Riot:
(( did it just kill itself? lol ))
|
Silverfang Auric 5:
I've finished my turn.
|
Riot:
(( oh no ))
Riot:
(( nevermind ))
Riot:
(( disregard ))
=^v^=:
(( can blind people flank? ))
|
Silverfang Auric 5:
((I
can't remember!))
|
=^v^=:
(( dammit, no ))
vonel:
(( nope ))
Riot:
(( they can't ))
|
Silverfang Auric 5:
(Answer:
No.)
|
Riot:
(( damn lol ))
|
Silverfang Auric 5:
((Yup,
I think we all found the same answer at the same time, lol.))
|
=^v^=:
(( there are so many guys in combat
and so many player and exactly 0 combat advantages I can get still ))
Ra'ven has received initiative.
|
Silverfang Auric 5:
(Sorry!)
|
|
Ra'ven:
oh
I can bite varak
|
|
Ra'ven:
|
Open
the Gates of Battle (move)
|
|
Effect:
She moves her speed+2, she doesn't provoke
from the first enemy she moves away from.
|
|
|
Silverfang Auric 5:
(Zoom!)
|
|
Ra'ven ignores halbrid girl since that
can't be literal and has to be "you don't provoke from the first
person you'd otherwise provoke from"
|
=^v^=:
(( oh wait ))
=^v^=:
(( I have a giant bonus to hit
halbrid don't I? ))
|
Silverfang Auric 5:
(Can
you show me your exact path?)
|
=^v^=:
(( yaa... i got a +6 vs blooded girl,
probalby just going to hit her ))
|
Silverfang Auric 5:
(If
you have a giant bonus against Samm, I don't know what it is.)
|
=^v^=:
(( elieen gave +6 to hit till eont ))
|
Silverfang Auric 5:
(Okay,
can you show me your exact path.)
|
|
Silverfang Auric 5:
(Ok.
You suffer an oa due to threatening reach.)
|
|
Samminiil:
|
Effect:
Samminiil can make opportunity attacks up
to two squares away from herself.
|
|
=^v^=:
(( except ))
=^v^=:
(( it's flat "doesn't provoke' and
for a target, not an instance ))
|
Silverfang Auric 5:
(The
provocation occured before you moved away from her, while you were
approaching. Ruling stands.)
|
=^v^=:
(( if I need to move 'away' to not
provoke Ra'ven moves like, up a square and back then? Since otherwise
it'd provoke going around her even without that reach ))
|
Silverfang Auric 5:
(Up
a square and back? That being said, yeah, characters can tell if
they'd be slapped with an oa, so taking it back in this instance
is fine.)
|
=^v^=:
(( hop up there first, she has like
10 squares of movement for this move ))
|
Silverfang Auric 5:
(True
enough. You've got movement enough to do this, and the roof
provides space. Hokay.)
|
|
Ra'ven:
|
|
|
(1) Samminiil
|
—
|
Rolled
24
vs. AC
|
—
|
10
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Silverfang Auric 5:
(Hits.)
|
|
Ra'ven:
|
Trigger:
She hits with an attack during her turn.
|
|
|
|
(1) Samminiil
|
—
|
( Autohit )
|
—
|
7
fire damage
.
|
|
Effect:
She shifts (teleports?) 1 square. If the
target wasn't hit by the triggering attack, it also takes -2
to attack rolls until end of next turn.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven is coo staying there though
|
|
Silverfang Auric 5:
(sounds
fine to me.)
|
=^v^=:
(( no attack penalty tho ))
Clarity has received initiative.
|
Ra'ven:
I've finished my turn.
|
|
Silverfang Auric 5:
(Sorry,
I keep getting tripped up by the way you worded the power as
giving a flat -2 penalty, and the effect, which says -2 against
you specifically. That sorta makes it in my mind as though they
are two different effects, so I sorta assume one gets applied.
Dumb reflex.)
|
=^v^=:
(( ya only happens if I didn't target
the flurry person with my triggering attack sadly ))
|
Clarity:
|
|
|
(4) Silverfang Auric 5
|
—
|
Rolled
26
vs. AC
|
—
|
11
Force damage
.
|
|
Hit:
and the next ally to attack the target before
the end of your next turn gains a +2 power bonus to the
attack roll.
|
|
Apply
The
next ally to attack the target before the end of your next
turn gains a +2 power bonus to the attack roll.
|
|
|
Silverfang Auric 5:
(hits)
|
|
Clarity:
I've finished my turn.
|
Riot:
(( brb ))
=^v^=:
(( got any healing potions left? ))
As your shot lands, Clarity, you distinctly hear a *crunch* of something
being stepped on, and an unintelligible growl, coming from within the
shed next to you. You didn't notice it before. Either it just broke its
stealth, or it just arrived.
|
Silverfang Auric 5:
(I
believe Clarity has plenty of heals left.)
|
=^v^=:
(( also how high is that ledge to the
left of ra'ven? ))
Riot:
(( shed? I'm up on the top of that
walkway, right? ))
|
Silverfang Auric 5:
(It
looks about halfway up, so we'll say 10'.)
|
Riot:
(( is there a shed next to me? I
cannot tell ))
|
Silverfang Auric 5:
(Yeah,
the walkway you're on loops around this ramshackle building, which
I've referred to here as a shed, sorry. You can hear noises inside
now.)
|
=^v^=:
(( just sayin you might wanna hop up
a bit on the roof above you and huck a potion to kris or huck one to
elieen ))
Riot:
(( where did Kris go? I do not see him
on my screen ))
=^v^=:
(( under the auric ))
Riot:
(( oh he's under the auric ))
|
Silverfang Auric 5:
("Bah,
heals are for the weak!" "...yes?")
|
Riot:
(( I would have done that if I'd known
lol ))
=^v^=:
(( hense me asking before any
non-growl stuff happens xP ))
|
Kris with his mighty 15 current hp
about to get punched in the face.
|
|
Silverfang Auric 5:
(You
could hummingbird him a pot easily, should you wish.)
|
Riot:
(( I would yes ))
=^v^=:
(( sorta doesn't have line of sight
from there ))
=^v^=:
(( can she like, do it anyways? cause
that'd be pretty coo ))
Riot:
(( I was gonna ask if I could move ))
Riot:
(( ngl I thought Kris had gone
invisible somehow ))
|
Silverfang Auric 5:
((You'll
have to make a check, getting off the roof that way. I mean, it's
basically just athletics to climb down, so you could make it
easily, but just saying. And your hummingbird delivery system
makes my brain give you a somewhat higher sanity threshold for
things like this regardless.))
|
Riot:
(( I was gonna lean over the roof edge
and send it down to him that way ))
|
Silverfang Auric 5:
(I'd
allow that. In this circumstance, the walkway would barely block
los anyway, since it's rickety and missing bits, and your birds
could fly around it easily enough.)
|
Riot:
(( sweet. do we need to roll back
initiative or can I just do it ))
|
Silverfang Auric 5:
((Should
be fine to just do it, I think.))
|
|
Clarity:
|
(2) Kris
|
—
|
Kris
|
Effect:
Choose one of the following effects:
Resistive:
Target gets +1 to ac until end of encounter. They can
dismiss this as a free action to gain
19
+
5
temp hp.
Healing:
Target regains
19
+
3
hp.
|
|
Apply
The
ally gains a +2 bonus to all defenses until the end of your
next turn.
|
|
Apply
Target
gets +1 to ac and can dismiss for thp
|
|
Sergeant
of The Last Vanguard
|
|
Effect:
When you use a power that would enable an
ally to spend a healing surge, that ally can also choose to
shift 1 square as a free action, or gain a +2 bonus to AC
and Reflex until the start of their next turn. This stacks
with expert support.
|
|
Apply
The
target ally gains a +2 bonus to AC and Reflex until the
start of their next turn.
|
|
Riot:
(( healing, btw ))
|
Kris:
Gained 22 HP.
HP:
37 / 77—
Surges:
10 / 12 —
APs:
0 —
Daily Items:
1
|
|
Clarity:
|
Effect:
All of Clarity's encounter powers grant
her allied target +2 to all defenses until the end of her
next turn, or the enemy target hit -2 to all defenses until
the end of her next turn.
|
|
|
Silverfang Auric 5:
(AC
and Reflex for the defense gods.)
|
Riot:
(( the Expert Support Kris will have
to do manually ))
Riot:
(( okay I'm done ))
=^v^=:
(( it's in the magical forumla ))
vonel:
(( I can just remember I'm getting it
))
|
Cultist Soldier 10:
|
|
|
(1) Kris
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
8
damage
.
|
|
Hit:
and the target takes ongoing 10 poison damage
and is weakened, save ends both.
|
|
Apply
The
target takes ongoing 10 poison damage, and is weakened.
|
|
=^v^=:
(( the +2 to all defenses is the
first effect on it ))
|
Silverfang Auric 5:
(Womp
womp.)
|
|
Cultist Soldier 10:
|
Riot:
(( oh duh, thanks Vul ))
Riot:
(( I mean Akaiku, Vul isn't even here
lol ))
|
Silverfang Auric 5:
(Vul
is with us, always.)
|
Kris has received initiative.
|
Cultist Soldier 10:
The
target ally gains a +2 bonus to AC and Reflex until the start of
their next turn.
ended on Kris
I've finished my turn.
|
|
Vul foxes around elsewhere!
|
|
Silverfang Auric 5:
(All
of the world's foxes. A mole of foxes.)
|
vonel:
(( -5 to hit doesn't feel like a good
check to make... ))
=^v^=:
(( got bursts? ))
|
Silverfang Auric 5:
(Well,
it's not. That's what penalties do.)
|
|
Kris:
|
|
|
I can spend a healing surge to regain +
19
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Kris:
Gained 19 HP.
Spent a healing surge.
HP:
56 / 77—
Surges:
9 / 12 —
APs:
0 —
Daily Items:
1
|
|
Silverfang Auric 5:
(Strange
world if a -5 penalty to hit were good.)
|
=^v^=:
(( good old, "inflict whatever was on
THIS guy onto THAT guy" power ))
vonel:
(( Kris could have the Contrary
Hidden Ability, makes all minues pluses. ))
|
Silverfang Auric 5:
((Those
are pretty rare, but yeah, it's nice when you can counterblow like
that.))
|
|
Silverfang Auric 5:
((Lol,
I like that.))
|
|
Kris pulls him self together with some
help and moves back a little again.
|
|
Kris:
Mark
ended on Asger Vayak
I've finished my turn.
|
Kris has received initiative.
vonel:
(( That restrained should have
ended... ))
=^v^=:
(( vayak struggles against his bonds!
xP ))
=^v^=:
(( ya, also the shrouds I'd think ))
|
Silverfang Auric 5:
(OK,
if it's supposed to have ended, let's get rid of it. How long is
it supposed to last?)
|
|
Silverfang Auric 5:
(The
shrouds are still there.)
|
|
Kris:
|
Trigger:
Use this power when you hit with the
weapon.
|
|
Effect:
The target is slided 1 square and
restrained until the end of your next turn.
|
|
vonel:
(( When his turn ended. ))
|
Silverfang Auric 5:
(Cool,
thanks.)
|
|
Silverfang Auric 5:
(Shrouds
last until you use the power on a different creature, or until the
end of the encounter. She's continued to hit Vayak with shrouds,
even while attacking that other guy, so no conflict.)
|
|
Asger Vayak:
|
|
Asger Vayak:
|
|
|
(1) Kris
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
10
damage
.
|
|
Hit:
and the target takes ongoing 5 damage (save
ends) and contracts moon frenzy
|
|
Apply
Ongoing
5 damage
|
|
Apply
You've
caught werewolf covid.
|
|
=^v^=:
(( lol think that misses still, since
+6 to ac ))
|
Silverfang Auric 5:
(Yeah,
misses.)
|
|
Silverfang Auric 5:
(And....good?
That means that defense bonuses are helping. The math works.)
|
|
Asger Vayak:
I've finished my turn.
|
|
Silverfang Stormcaller 6:
|
|
|
(2) Hector Achilon
|
—
|
Rolled
20
vs. Reflex
( Hit )
|
—
|
18
lightning damage
.
|
|
|
Silverfang Auric 5:
(Ha
ha. Hector reflex too low for bonuses and penalties to help.)
|
|
Hector Achilon:
Suffered 18 dmg. Lost 11 HP and 7 temp
HP.
HP:
31 / 58—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
Yltheria has received initiative.
|
Silverfang Stormcaller 6:
I've finished my turn.
|
|
Silverfang Auric 5:
(Yeah,
it kinda looks like tracking might be broken. I probably did
something somehow.)
|
=^v^=:
(( ya I think what round it is got
set back 1 somehow ))
|
Silverfang Auric 5:
((I
have no idea how I did that.)
|
|
Silverfang Auric 5:
(None.)
|
=^v^=:
(( ya it's wierd, but that means all
those leftover effects should clear themselves next round ))
=^v^=:
(( or you can manual delete them in
the effect window, forwards ones seem okay ))
|
Silverfang Auric 5:
((Kay.
Also, remind me to ask you at some point if there is a way to make
using one power disable a different one also, without using it.
Because keeping track of which powers wizards have prepared is
annoying, lol.))
|
=^v^=:
(( not natively, I usually just put
spellbook slots as their own category so I can just see that one of the
two is expended therefore I can't use the other ))
|
Silverfang Auric 5:
(Yeah,
I need to figure out a system. I should probably just put the
level in the power name.)
|
|
Yltheria:
|
|
|
(7) Asger Vayak
|
—
|
Rolled
28
vs. Fortitude
|
—
|
18
necrotic damage
.
|
|
|
|
(7) Cultist Soldier 10
|
—
|
Rolled
28
vs. Fortitude
|
—
|
18
necrotic damage
.
|
|
|
|
(5) Silverfang Auric 1
|
—
|
Rolled
24
vs. Fortitude
|
—
|
18
necrotic damage
.
|
|
Effect:
The burst creates a fog that drains life
that lasts until the end of your next turn. Each creature
that enters the zone or starts its turn in the zone takes
necrotic damage equal to your intelligence modifier.
|
|
|
On a hit, if there is only one target, deal
5
extra necrotic damage. Zone deals
6
damage.
|
|
|
Silverfang Auric 5:
(dammit,
not that one.)
|
|
Silverfang Auric 5:
(Dumb.)
|
|
Yltheria:
|
|
|
(7) Asger Vayak
|
—
|
Rolled
33
vs. Fortitude
|
—
|
12
damage
.
|
|
|
|
(7) Cultist Soldier 10
|
—
|
Rolled
16
vs. Fortitude
|
—
|
12
damage
.
|
|
|
|
(5) Silverfang Auric 1
|
—
|
Rolled
15
vs. Fortitude
|
—
|
12
damage
.
|
|
Hit:
and the target is slowed until the end of
your next turn.
|
|
Apply
Slowed
until the end of your next turn.
|
|
|
Silverfang Auric 5:
(sadly
much worse, but she couldn't actually use the other one.)
|
|
Silverfang Auric 5:
(And
she'll end, so the poltergeist attacks.)
|
|
Summoned Poltergeist 1:
|
|
|
(1) Silverfang Stormcaller 6
|
—
|
Rolled
23
vs. Reflex
|
—
|
12
damage
.
|
|
Hit:
and the Poltergeist slides the target 2
squares.
|
|
|
Silverfang Stormcaller 6:
|
:
Rolled
15.
Saving throw
|
|
|
Success:
Silverfang Stormcaller 6 has overcome fall
off.
|
|
Hector Achilon has received initiative.
|
Yltheria:
I've finished my turn.
|
|
Hector Achilon:
|
Weapon
of Astral Flame Secondary Attack.
|
|
|
|
(2) Silverfang Stormcaller 6
|
—
|
Rolled
19
vs. Reflex
|
—
|
5
fire damage
.
|
|
|
Silverfang Auric 5:
(Darn.
Oh well. Normal attacking, then.)
|
|
Hector Achilon:
|
|
|
(2) Silverfang Stormcaller 6
|
—
|
Rolled
28
vs. AC
|
—
|
16
damage
.
|
|
|
Hit:
And the next ally who hits the target
before the end of your next turn regains hit points equal to
5
|
|
|
Silverfang Auric 5:
(One
fewer stormcaller.)
|
|
Hector Achilon:
I've finished my turn.
|
|
Silverfang Auric 1:
|
|
Silverfang Auric 1:
Recharge:
Rolled 6 vs. 6, and
Auric Flash
has been recharged!
|
Riot:
(( suboptimal lol ))
|
Kris sighs
|
=^v^=:
(( the dogs invented laser pointers
to the eyes, the cats are doomed ))
|
Silverfang Auric 1:
|
|
|
(1) Ra'ven
|
—
|
Rolled
18
vs. Reflex
( Miss )
|
—
|
14
radiant damage
.
|
|
Hit:
and the target is blinded until the end of
the cultist's next turn.
|
|
Apply
The
target is blinded until the end of the cultist's next turn.
|
|
|
Silverfang Auric 5:
(Nerts.)
|
|
Silverfang Auric 1:
The
target is blinded until the end of the cultist's next turn.
ended on Kris
I've finished my turn.
|
|
Samminiil:
|
|
|
(1) Ra'ven
|
—
|
Rolled
24
vs. AC
( Hit )
|
—
|
23
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
17
damage
.
|
|
Hit:
and the target takes a -2 penalty to AC (save
ends).
|
|
Apply
The
target takes a -2 penalty to AC (save ends)
|
|
=^v^=:
(( ug hit by exact number ))
|
Silverfang Auric 5:
(Sympathy)
|
|
Ra'ven:
Suffered 23 dmg.
HP:
9 / 60—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Samminiil uses an action point.
|
|
Samminiil:
|
Effect:
Samminiil uses halberd twice.
|
|
=^v^=:
(( problematic ))
Riot:
(( oh I have a thing for the first
attack (it won't negate it) ))
|
Samminiil:
|
|
|
(1) Ra'ven
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
14
damage
.
|
|
Effect:
The target is marked until the end of
Samminiil's next turn.
|
|
Apply
The
target is marked until the end of Samminiil's next turn
|
|
|
Clarity:
|
Trigger:
An enemy hits and deals damage to one of
your allies with an attack.
|
|
|
|
(4) Samminiil
|
—
|
Rolled
29
vs. AC
|
—
|
20
lightning damage
.
|
|
Hit:
and the ally hit gains resist 5 all until the
end of your next turn. The enemy takes a -2 penalty to all
defenses until the end of your next turn.
|
|
Apply
The
ally hit gains resist 5 all until the end of your next turn.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
=^v^=:
(( good effort still dropped ))
|
Eileen:
|
Effect:
While you are bloodied, you have resist 2
to all damage.
|
|
Riot:
(( that was for the first hit on
Ra'ven ))
|
Ra'ven:
Gained 5 HP.
HP:
14 / 60—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Eileen:
Suffered 12 dmg.
HP:
18 / 67—
Surges:
10 / 10 —
APs:
0 —
Daily Items:
1
|
|
Samminiil:
(Hey,
but it slapped the enemy, so it still has a decent effect.)
|
=^v^=:
(( oh wait, actually it DOES save her
))
|
Ra'ven:
Suffered 12 dmg.
HP:
2 / 60—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Samminiil:
(Hah,
nice.)
|
=^v^=:
(( it's resist 5 untill end of next
turn, not one attack ))
Riot:
(( yup ))
Riot:
(( Also I think that's the first time
Shocking Feedback has been successful lol ))
=^v^=:
(( also samm gets the -2 ))
|
Clarity:
|
Effect:
All of Clarity's encounter powers grant
her allied target +2 to all defenses until the end of her
next turn, or the enemy target hit -2 to all defenses until
the end of her next turn.
|
|
Riot:
(( already applied it, woops ))
|
Samminiil:
(Is
all good.)
|
Eileen has received initiative.
|
Samminiil:
I've finished my turn.
|
|
Eileen:
|
It's difficult to take Eileen down, even when she's
faltering.
|
|
|
Effect
You gain
7
temporary hit points and can make a saving throw against one
effect on you that deals ongoing damage. If you are
bloodied, you also regain
7
hit points.
|
|
|
Eileen:
Gained 7 HP. Gained 7 temp HP.
HP:
25 / 67 + 7 temp.—
Surges:
10 / 10 —
APs:
0 —
Daily Items:
1
|
Eileen has received initiative.
vonel:
(( Hmmm... shoukd Elieen do a silly
all in play or play it safe... ))
|
Samminiil:
(Hard
to tell you without knowing what it is, fnar.)
|
=^v^=:
(( dunno she's blinded sadly, unless
you got a cool burst ))
=^v^=:
(( cool burst would be 100% good idea
))
|
Samminiil:
(What
if it's a warm burst?)
|
|
Eileen:
Well
I have inevitable strike so two attack rolls at -5 might pan out...
|
vonel:
(( Do warlords ever get burst powes?
))
=^v^=:
(( unsure ))
|
Samminiil:
(I
mean, they exist, but I don't know if any of them are good. And -5
vs. Two rolls is just barely slanted toward the -5, I believe, but
it beats -4. So it evens things out ok.)
|
vonel:
(( Ehhh... play it safe eat a move
for a minor. ))
|
Eileen:
|
Embracing her elemental power gives Eileens flesh the
durability of iron.
|
|
Effect:
Until the end of the encounter, you have
resistance to all damage equal to the amount that your
ironwrought resistance normally grants. While you are
bloodied, this resistance increases by 2.
|
|
|
Eileen:
|
|
|
I can spend a healing surge to regain +
16
hit points, and I get +2 to all defenses until start of next
turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Used
Second Wind
|
|
Bonus
(defense)
|
|
on Selected Target(s)
|
|
|
Eileen:
Gained 16 HP.
Spent a healing surge.
HP:
41 / 67 + 7 temp.—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( ther is a warlord 9 daily but it's
sadly stopped by blinding ))
|
Eileen:
I've finished my turn.
|
|
Samminiil:
(Cool,
cool. People getting back on their feet.)
|
You don't really know what Okorion is doing at this point, and nobody is
going after him, so he will be removed.
Eileen has received initiative.
Rai Patience Cantor has received initiative.
|
Kris can't get away to go after him
|
=^v^=:
(( staggering spin works whilst
blinded and that's a lv 5 daily ))
|
Professor Okorion:
(sorry,
Kris.)
|
|
Rai Patience Cantor will cash in her
shrouds on this attack.)
|
=^v^=:
(( it'd be super swell if the rai
could take out auric 5 ))
=^v^=:
(( or maybe lucky can, cause logbow
range ascendant ))
|
Rai Patience Cantor:
|
|
|
(6) Asger Vayak
|
—
|
Rolled
22
vs. AC
|
—
|
12
damage
.
|
|
Effect:
You apply the poison to your melee weapon
or five pieces of your ammunition. Until the end of the
encounter, when you hit a creature with a weapon attack
using the poisoned item, the creature takes ongoing 2 poison
damage (save ends). First Failed Saving Throw: The creature
instead takes ongoing 5 poison damage (save ends).
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Ferret
icon
|
|
on Selected Target(s)
|
|
Apply
The
creature takes ongoing 2 poison damage (save ends).
|
|
vonel:
(( Maybe Lucky can take a couple of
pot shoots at it. ))
|
Rai Patience Cantor:
(Nice,
he barely got hit.)
|
=^v^=:
(( ha get dunked on a 4 ))
|
Rai Patience Cantor:
|
Effect:
Target on enemy you can see in the burst.
You subject the target to your shroud. If any of your
shrouds are already on the target, you subject it to an
additional shroud, up to a maximum of four. The shrouds last
until you use this power against a different enemy or until
the end of the encounter. Before you make an attack roll
against the target, you choose to invoke either all your
shrouds on it or none of them. If you invoke your shrouds,
the attack deals 1d6 damage per shroud, minus one shroud if
the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to
damage rolls, and is in addition to the attack's damage, if
any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6
damage per shroud.
|
|
Special:
You can only use this power on you turn,
and only once per turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Assassin's
Shroud 1
|
|
Assassin's
Shroud 2
|
|
Assassin's
Shroud 3
|
|
Assassin's
Shroud 4
|
|
on Selected Target(s)
|
|
* Ganaroth rolls: 4d6 => 9
=^v^=:
(( rip ))
|
Rai Patience Cantor:
(weaksauce
roll. Oh well.)
|
|
Rai Patience Cantor:
(At
least having shrouds caused her to hit.)
|
|
Rai Patience Cantor:
|
Effect:
Target on enemy you can see in the burst.
You subject the target to your shroud. If any of your
shrouds are already on the target, you subject it to an
additional shroud, up to a maximum of four. The shrouds last
until you use this power against a different enemy or until
the end of the encounter. Before you make an attack roll
against the target, you choose to invoke either all your
shrouds on it or none of them. If you invoke your shrouds,
the attack deals 1d6 damage per shroud, minus one shroud if
the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to
damage rolls, and is in addition to the attack's damage, if
any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6
damage per shroud.
|
|
Special:
You can only use this power on you turn,
and only once per turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Assassin's
Shroud 1
|
|
Assassin's
Shroud 2
|
|
Assassin's
Shroud 3
|
|
Assassin's
Shroud 4
|
|
on Selected Target(s)
|
|
|
Rai Patience Cantor:
(She
switches targets)
|
Lucky has received initiative.
|
Rai Patience Cantor:
I've finished my turn.
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(10) Silverfang Auric 5
|
—
|
Silverfang Auric 5
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
Riot:
(( actually that doesn't work ))
Riot:
(( two others closer ))
=^v^=:
(( you can quarry 1 and like, just
shoot the other ))
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(10) Silverfang Auric 5
|
—
|
Rolled
28
vs. AC
|
—
|
3
damage
.
|
|
|
|
(10) Silverfang Auric 5
|
—
|
Rolled
21
vs. AC
|
—
|
6
damage
.
|
|
|
Rai Patience Cantor:
(Yah.
Sorry, I actually thought you meant auric 1.)
|
Riot:
(( oh damn ))
Riot:
(( I mixed up which one I was looking
at ))
=^v^=:
(( woo ))
Riot:
(( either way ))
Riot:
(( hopefully it's dead ))
vonel:
(( you actually have 1 higher attack
and damage roll on those. ))
|
Rai Patience Cantor:
(Whether
it's dead or not depends on you.)
|
Riot:
(( yeah let's just kill that one, I'll
have Clarity go after Auric 5 ))
Riot:
(( err auric 1 ))
|
Rai Patience Cantor:
(It
is, however, out of combat.)
|
=^v^=:
(( mebby heal the allied werewolf uwu
))
|
Rai Patience Cantor:
(Okies!)
|
Riot:
(( oh you meant dead vs downed, I just
meant out of combat lol ))
|
Lucky:
I've
finished my turn.
|
Riot:
(( Yeah that is also the plan for
Ra'ven ))
|
Rai Patience Cantor:
(To
be clear, the downed werewolves do not require medical attention
unless you have chosen to kill or wound them grievously. They
regenerate, so even if knocked out they'll heal up while
unconscious.)
|
|
Silverfang Stormcaller 2:
|
|
|
(13) Yltheria
|
—
|
Rolled
16
vs. Reflex
( Miss )
|
—
|
19
lightning damage
.
|
|
|
Silverfang Stormcaller 2:
I've finished my turn.
|
|
Ra'ven:
huh
|
=^v^=:
(( init didn't go forwards? ))
Riot:
(( oh weird ))
vonel:
(( Nope cause I assume thing is
happening after that attack but before Ra goes. ))
Riot:
(( oh there was that noise ))
Riot:
(( uh oh ))
A crimson flash, and the smell of hot rocks. That's the warning you get
before an unpleasantly familiar face appears on the rooftop of the small
building. Jydith, the Iron Falcon. The woman who led the attack on the
Raven's Roost, wearing something like a formal military uniform, but
made from silks and clearly constructed to be moved in easily, dark
purple and gray, in the colors of the Iron Empire. She shouts, her voice
clearly magically amplified to carry out over the din of battle, and
tinged with genuine laughter. "You have forced our hand! The Emir of Si
En Kelar will not allow his servant to fall into the hands of the cult!
We, of the great Iron Empire, in accordance with our formal agreement
with your sovereign, invoke our privilege to police his territory for
the advancement of his interests." She waits for a moment or two, making
sure that everybody present, hostages included, has heard her words.
"Now, creatures of the Empire... take them!" She vanishes again with
infuriating speed, leaving behind a sudden bestial roar from the
building itself. Whatever Clarity heard in there last time has well and
truly woken up now. The front of the dock shudders as a massive,
ogre-sized beast, covered in horns and protrusions and carrying a giant
maul, bursts through the wall, with a couple of other figures behind it.
|
Clarity:
"Fucking
Iron!"
|
|
Ra'ven curses in fairly functional
infernal, given she's a wolf-monster
|
|
Breach Beast 2:
|
|
|
(2) Yltheria
|
—
|
Rolled
35
vs. AC
( Hit )
|
—
|
23
damage
.
|
|
Hit:
and the target loses all resistances until
the end of its next turn.
|
|
Apply
The
target loses all resistances until the end of its next turn.
|
|
|
Kris looks at Vayak while pointing at
the creatures, "Okay can we at least kill those before we go back
to beating up eachother!?"
|
|
Breach Beast 2:
(Yltheria
scrambles, eyes wide, as the maul comes down, barely avoiding
being pulped.)
|
|
Lucky:
"Leave
the kid alone, you motherfucker!"
|
Clarity recognizes these creatures. Breach Beasts are like living siege
weapons, deployed there, and as shock troops thanks to their ability to
tear through enemy defenses. They normally have to be kept in line by an
overseer, though, as they are tempermental, and not especially bright.
|
Yltheria:
Suffered 23 dmg.
HP:
13 / 51—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
"Scared..."
|
|
Breach Beast 2:
I've finished my turn.
|
|
Beast Overseer 1:
|
Effect:
A creature in the aura cannot attack the
overseer if another enemy is within 10 squares of that
creature.
|
|
Apply
A
creature in the aura cannot attack the Overseer if another
enemy is within 10 squares of that creature.
|
|
=^v^=:
(( that breach beast didn't provke
right? ))
|
Beast Overseer 1:
(No,
it went under the stairs.)
|
Riot:
(( the question is, will killing the
overseer make them go crazy or will they be easier to fight ))
|
Beast Overseer 1:
(Depends
on the circumstances. They have been known to become enraged at
the deaths of their overseers, but especially when it looks like a
battle is going against them, Breach Beasts are not very brave.
While badly outnumbered, a dead overseer more likely means a
desperate retreat than anything else.)
|
|
Clarity:
"Aim
for the little guy! He's their master!"
|
vonel:
(( Either way, going to have to be
ranged people that fight him, everone else bounces off his aura. ))
Riot:
(( yeah ))
|
Asger Vayak:
"I'll
help 'em clean this up after I clean YOU up, filthy fucking spy!"
|
|
Kris:
"God
damn it..."
|
|
Clarity:
"THESE
THINGS ARE SIEGE MACHINES. THEY MATTER MORE, YOU FUCKING ASS!"
|
|
Beast Overseer 1 flies out of the
door... quite literally. The armored warrior appears to simply be
able to fly on his own accord, then zooms upward, twisting around
and lashing at Eileen with a bladed whip.
|
|
Beast Overseer 1:
|
|
|
(2) Eileen
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
16
damage
.
|
|
Ra'ven has received initiative.
|
Beast Overseer 1:
I've finished my turn.
|
=^v^=:
(( question, is vayak enough of an
ally to count for me teleporting him? ))
|
Eileen:
Suffered 14 dmg. Lost 7 HP and 7 temp
HP.
HP:
34 / 67—
Surges:
9 / 10 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( or like, how about 'who's an ally
now' ))
|
Beast Overseer 1:
((he
considers himself to be one, and won't resist if it doesn't put
him in immediate danger.))
|
|
Eileen looks at Sam, "Truce for the
moment? None of us will walk away if we don't take care of them
first."
|
=^v^=:
(( is ra'ven still marked then? ))
|
Beast Overseer 1:
((You
and the cultists are technically allies, except Kris, who was not
part of the agreement, and thus Vayak is still murder raged on
him. The Iron folk are against everyone. The cultists MAY also
take swings at you, but due to this new development will not be
trying as hard, taking penalties.))
|
|
Samminiil:
(Diplomacy
check?)
|
vonel:
(( Elieen is trying to play it up for
the guards still living to see this. ))
|
Eileen:
|
|
Samminiil:
(actually
passed, because this is not a hard check to make.)
|
|
Samminiil barely nods, eyes flickering
over toward the overseer instead.
|
=^v^=:
(( also question, does that overseer
threaten ra'ven right now? ))
|
Samminiil:
((Ra'ven,
her stance suggests that she has stopped tracking you, Ra'ven. She
definitely would threaten, but is choosing not to.))
|
=^v^=:
(( the fly-y assh ))
|
Samminiil:
((Ra'ven
ra'ven ra'ven.))
|
=^v^=:
(( who broke out a range 2 whip ))
|
Samminiil:
(Oh,
my apologies. No, there's no threatening reach.)
|
|
Ra'ven delays till some of her allies
get into position
|
|
Samminiil:
(Fair
enough.)
|
Clarity has received initiative.
|
Ra'ven:
|
|
|
I've finished my turn.
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Ra'ven has overcome ac penalty someone
forgot.
|
|
|
|
Samminiil:
(Orphaned
conditions.)
|
|
Clarity:
|
(5) Ra'ven
|
—
|
Ra'ven
|
Effect:
Choose one of the following effects:
Resistive:
Target gets +1 to ac until end of encounter. They can
dismiss this as a free action to gain
15
+
5
temp hp.
Healing:
Target regains
15
+
3
hp.
|
|
Apply
The
ally gains a +2 bonus to all defenses until the end of your
next turn.
|
|
Apply
Target
gets +1 to ac and can dismiss for thp
|
|
Riot:
(( healing obvs ))
|
Ra'ven super takes that shift if you
do that still
|
|
Clarity:
|
Sergeant
of The Last Vanguard
|
|
Effect:
When you use a power that would enable an
ally to spend a healing surge, that ally can also choose to
shift 1 square as a free action, or gain a +2 bonus to AC
and Reflex until the start of their next turn. This stacks
with expert support.
|
|
Apply
The
target ally gains a +2 bonus to AC and Reflex until the
start of their next turn.
|
|
|
Ra'ven:
Gained 18 HP.
HP:
20 / 60—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
Riot:
(( Yeah it's a feature ))
Riot:
(( Can I climb down next to Kris? ))
|
Samminiil:
(Sure.)
|
=^v^=:
(( are any of the spots tot he left
of ra'ven on the ground floor? ))
Riot:
(( is that a check? ))
=^v^=:
(( jumping down 10' is a dc15
acrobatics check ))
Riot:
(( she's not jumping, she's climbing ))
|
Samminiil:
((You
should probably make a check, but it's super easy.))
|
|
Samminiil:
((As
for Ra'ven, yes, you can go there.))
|
=^v^=:
(( are they up top or down bottem? ))
|
Samminiil:
((What?))
|
Riot:
(( would Athletics work? ))
=^v^=:
(( is ra'ven still 10' up or not? ))
|
Samminiil:
((Athletics
is the default skill for that action.))
|
|
Clarity:
|
|
Samminiil:
(No.
Heh. My mental image is of her teleporting next to that dude and
spin-kicking him in the head before landing.)
|
|
Samminiil:
((Anyway,
you easily climb down. Tough Muscles, not just for show.))
|
|
Clarity:
|
|
|
(4) Beast Overseer 1
|
—
|
Rolled
31
vs. AC
|
—
|
19
damage
.
|
|
Hit:
and each creature adjacent to you gains a +1
power bonus to attack rolls and a power bonus to damage roll
equal to your constitution modifier (+4) until the end of
your next turn.
|
|
Special:
On a critical hit, use Sandstorm Critical.
|
|
Apply
Each
Adjacent ally gains a +1 power bonus to attack rolls, and a
bonus to damage rolls equal to your constitution modifier
(+5) until the end of your next turn.
|
|
|
Samminiil:
((Welp,
that's a hit.))
|
Riot:
(( if I use an AP, does that ONLY
function to recharge a daily or does it allow me to recharge the daily
and attack with it? ))
=^v^=:
(( only recharge the daily if you
have something that does that traditionally ))
|
Samminiil:
(What
is recharging your daily, exactly?)
|
=^v^=:
(( or you can spend it to like, use
another standard action ))
Riot:
(( I thought an AP did it, I swear we
did it once with Lucky many months back but my memory is probably wrong
))
Riot:
(( as in like give me another
Smokepowder Blast ))
=^v^=:
(( nah aps just like, let you take
another standard action generally, with a giant bonuse cause elieen ))
|
Samminiil:
(That
might have been you eating a piece of Behir heart or something.
Action Points don't recharge anything by default.)
|
vonel:
(( You would need an item to recharge
a power, peral of power if I recall. ))
Riot:
(( I think you're right ))
Riot:
(( probably that thing from the fight
in the cave ))
|
Clarity:
You have spent an action point.
Current APs:
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
=^v^=:
(( come on crit for the lulz ))
Riot:
(( I assume I don't have LOS to Eileen
))
=^v^=:
(( that floor is rickety etc ))
|
Samminiil:
(Yeah.
The unusual surface there makes it so that you can still gain los
even through the walkway. You just have total cover from each
other.)
|
|
Clarity:
|
|
|
(4) Beast Overseer 1
|
—
|
Rolled
33
vs. AC
|
—
|
23
Force damage
.
|
|
Hit:
and the next ally to attack the target before
the end of your next turn gains a +2 power bonus to the
attack roll.
|
|
Apply
The
next ally to attack the target before the end of your next
turn gains a +2 power bonus to the attack roll.
|
|
|
Clarity:
The
enemy take a -2 penalty to all defenses until the end of your next
turn.
ended on Samminiil
The
enemy take a -2 penalty to all defenses until the end of your next
turn.
ended on Samminiil
The
ally gains a +2 bonus to all defenses until the end of your next
turn.
ended on Eileen
The
ally in the attack's origin square gains a +6 power bonus to AC
until the end of your next turn.
ended on Eileen
The
ally gains a +2 bonus to all defenses until the end of your next
turn.
ended on Eileen
The
ally in the attack's origin square gains a +6 power bonus to AC
until the end of your next turn.
ended on Eileen
The
ally gains a +2 bonus to all defenses until the end of your next
turn.
ended on Kris
The
ally hit gains resist 5 all until the end of your next turn.
ended on Ra'ven
The
ally hit gains resist 5 all until the end of your next turn.
ended on Ra'ven
The
enemy take a -2 penalty to all defenses until the end of your next
turn.
ended on Samminiil
The
enemy take a -2 penalty to all defenses until the end of your next
turn.
ended on Samminiil
I've finished my turn.
|
|
Samminiil:
(Hitsing.)
|
|
Kris looks the other way and let's
Cultist 10 do what ever.
|
|
Cultist Soldier 10:
|
|
|
(1) Breach Beast 2
|
—
|
Rolled
30
vs. AC
|
—
|
19
damage
.
|
|
Hit:
and the target falls prone, and the cultist
shifts up to half its speed.
|
|
Special:
The cultist charges and can make this
attack in place of a basic melee attack.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( woot ))
|
Cultist Soldier 10 will actually stay
here instead of skipping away, to help flank.
|
=^v^=:
(( okay I think Ra'ven will go after
this cultist just in case Varak is going to be pissy about Kris ))
Riot:
(( what why ))
|
Cultist Soldier 10:
(Surprise
motherfucker! (Boots off of cliff.))
|
Kris has received initiative.
|
Cultist Soldier 10:
I've finished my turn.
|
=^v^=:
(( because like, the guy is prone so
she can use her stuff fun ))
|
Ra'ven goes now
|
vonel:
(( Varak already said he was going to
deal with Kris beore dealing with the new guys, and Kris thinks he's
even more of an idot for it. ))
|
Cultist Soldier 10:
(The
cultists aren't prone....)
|
|
Ra'ven:
go
after as in take my turn now
|
|
Ra'ven:
was
delaying
|
|
Cultist Soldier 10:
(Vayak
stands behind his decision. For all he knows, you're with them.)
|
|
Cultist Soldier 10:
(Yup,
go ahead, Ra'ven.)
|
|
Kris wait's for Ra to do Ra things
|
|
Ra'ven:
|
The wounds seem to burn off...
|
|
Effect:
She gains +1 to speed in beast form and
bloodied regeneration 2 until end of encounter.
|
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(3) Asger Vayak
|
—
|
Asger Vayak
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
|
Ra'ven puts him south of her if
possible
|
|
Asger Vayak:
"Fine,
if you say so."
|
|
Kris:
"Finally..."
|
|
Ra'ven wolfishly hisses at him to not
be overheard by onlookers, "What's more a crime against the wolf?
A hellbeast out to kill you or some annoying cop?"
|
|
Asger Vayak:
"For
all I know, the cop is with the hellbeasts! I don't know where he
came from, but I can leave him for later if you insist."
|
|
Ra'ven not looking enough not like a
hellbeast perhaps sending mixed signals
|
Luckily, there is very little resemblance between those beasts and you,
even in hellhound form.
|
Ra'ven:
|
|
|
(1) Breach Beast 2
|
—
|
Rolled
32
vs. AC
|
—
|
7
damage
.
|
|
Special:
This power can be used as a basic attack
|
|
|
Ra'ven:
|
Much more sharp and scary then they look.
|
|
|
Effect:
Her melee attacks when she is in
beast form and has combat advantage do an additional
7
damage
|
|
|
Asger Vayak:
(Mmhm.)
|
|
Asger Vayak:
(Hit)
|
|
Ra'ven:
|
Really painful, still sets on fire
|
|
Trigger:
She hits with an attack during her turn
while in wolf form and having combat advantage.
|
|
|
|
(1) Breach Beast 2
|
—
|
( Autohit )
|
—
|
16
fire damage
.
|
|
Effect:
If the target wasn't hit by the triggering
attack, it also takes -2 to attack rolls until end of next
turn. She can shift 1.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
=^v^=:
(( kris, want ra'ven where she is or
to her left one? ))
vonel:
(( how high up is the overseer? ))
Riot:
(( I think it's the same level as Kris
))
vonel:
(( He's flying ))
=^v^=:
(( nah, cause elieen is 20' up and he
has 10' reach ))
Riot:
(( Ahhh ))
Riot:
(( I see the icon now ))
=^v^=:
(( so he's at least 10' probably more
so no cover ))
Your strikes hit home, but the beast's hide is incredibly tough, and you
can feel it absorbing the blows, at least to a degree. (Resist 5)
=^v^=:
(( also he didn't clonk the cultist
so he's probably not going to aoo you ))
=^v^=:
(( resist all or resist fire? ))
|
Asger Vayak:
((All.))
|
vonel:
(( Kay, you can stay there, already
getting a bit crowded. ))
=^v^=:
(( woudl somewhat prefer kris to be
where ra'ven is assuming you don't have to charge, so that squishy wolfy
isn't flanked by the 2 giant axe monsers ))
=^v^=:
(( you'd still have ca, cause prone ))
vonel:
(( Kris was going to move up next to
the cultist. ))
Riot:
(( Might be able to stay past 10, my
scheduled group is currently full up lol ))
|
Asger Vayak:
(Giant
HAMMER monsters. Though they're pretty crude.)
|
|
Asger Vayak:
(I
was actually going to say the opposite, and say that I think we
need to cut off at end of round. Mental yadda yadda whatever
wingeing complaint.)
|
Riot:
(( Ah okay, no worries ))
|
Ra'ven is done
|
|
Asger Vayak:
(Cool.
Sorry, just dying a little right now, lol.)
|
Riot:
(( that's entirely fair ))
|
Asger Vayak:
(Appreciated.)
|
=^v^=:
(( also cause it fucked up last time
can we try instead of ending it at the bottem or top of the init, ending
it with lucky having it? ))
=^v^=:
(( I
I remember a future
fixed bug about init saving at rollover ))
|
Kris:
|
Kris hit's one enemy, then cleave into another.
|
|
|
|
(1) Breach Beast 2
|
—
|
Rolled
23
vs. AC
|
—
|
20
force damage
.
|
|
|
Hit:
An enemy adjacent to you other than
the target takes
5
damage.
|
|
|
Asger Vayak:
(I
think we did have it start at the top. The first person that went
was Patience, who is at the top.)
|
=^v^=:
(( we did, so just have her go and
end turn before quitting ))
vonel:
(( 25 forgot the CA ))
|
Asger Vayak:
(Is
a hit.)
|
|
Kris could be petty and poke Vayak for
5 but opts not to.
|
|
Asger Vayak:
(hahaha,
I was about to ask.)
|
|
Kris:
I've finished my turn.
|
|
Asger Vayak:
|
|
Asger Vayak:
|
|
|
(1) Breach Beast 2
|
—
|
Rolled
36
vs. AC
|
—
|
CRIT:
23
damage.
|
|
=^v^=:
(( lol dazed ))
=^v^=:
(( samm's aura effect ))
|
Asger Vayak:
"You!
Don't! Get! To ruin everything!"
|
|
Samminiil:
|
Effect:
Whenever an ally in the aura scores a
critical hit against an enemy, that enemy is also dazed
(save ends).
|
|
Apply
Whenever
an ally in the aura scores a critical hit against an enemy,
that enemy is also dazed (save ends).
|
|
|
Asger Vayak:
((Apparently
I didn't also build a button for the daze that actually happens.
(embarrassed.))
|
=^v^=:
(( pronedazed, beast having bad time
for another round ))
|
Samminiil:
|
Effect:
Dazed (save ends).
|
|
|
Samminiil:
(there
we go.)
|
Yltheria has received initiative.
|
Asger Vayak:
I've finished my turn.
|
|
Samminiil:
(sorry,
her turns are always a pain.)
|
|
Yltheria:
|
|
|
(6) Breach Beast 2
|
—
|
Rolled
27
vs. Fortitude
|
—
|
18
necrotic damage
.
|
|
Hit:
and if the target is undead, it also gains
vulnerable 5 to all damage until the start of your next turn.
|
|
Effect:
The target cannot regain hit points until
the start of your next turn.
|
|
Apply
Vulnerable
5 all.
|
|
Apply
The
target cannot regain hit points until the start of your next
turn.
|
|
|
Samminiil:
(Now
there are several things. Sorry, try to get them done quick. -.-)
|
|
Samminiil:
(Okay,
sorry, needed to look it up.)
|
|
Yltheria:
|
Trigger:
You hit an an enemy with an attack power
using this staff.
|
|
|
Effect:
That enemy takes
5
extra necrotic damage and you push the enemy 3 squares.
|
|
|
Yltheria:
|
Life-Draining
Gauntlets Daily
|
|
Trigger:
You hit a creature with an attack and
deal necrotic damage to it.
|
|
|
Effect:
You gain temporary hit points equal
to 4 plus the gauntlets' level.
10
Total.
|
|
|
Clarity:
|
|
Whenever an ally uses a magic item's daily power,
that ally gains
9
temporary hit points.
|
|
|
Samminiil:
(Sadly,
they don't stack.
)
|
=^v^=:
(( going for the punt? ))
|
Yltheria:
Gained 10 temp HP.
HP:
13 / 51 + 10 temp.—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
Riot:
(( Really? Damn. And yeah is she
shoving that thing off the edge? ))
|
Samminiil:
(She
gonna try.)
|
|
Breach Beast 2:
|
:
Rolled
4.
Saving throw
|
|
|
Failure:
Breach Beast 2 remains with freefall.
|
|
Riot:
(( LMAO GO YLTHERIA ))
In clear retaliation for being nearly squished, Yltheria sends the beast
flying with an explosion of necrotic energy.
|
Lucky cheers and pats Yltheria on the
shoulder, "Great fucking job, kid!"
|
|
Yltheria smiles, wide eyed. "Great
fucking job, me! Thank you, Lucky."
|
Hector Achilon has received initiative.
|
Yltheria:
Slowed
until the end of your next turn.
ended on Asger Vayak
I've finished my turn.
|
|
Clarity:
"One
down, two more of these Iron bastards to go."
|
|
Kris:
"Right."
|
|
Hector Achilon drops some healing off
in Yltheria's direction before charging.
|
|
Hector Achilon:
|
(7) Yltheria
|
—
|
Yltheria
|
The target spends a healing surge and regains
12
+
9
|
|
|
Hector Achilon:
(Oh
yeah, I did super budget description there, which has bit me in
practice.)
|
|
Hector Achilon:
|
Effect:
Targets of your healing word class feature
also gain a +2 bonus to all defenses until the start of your
next turn.
|
|
|
Hector Achilon:
|
Effect:
When you use your healing word, you regain
hit points equal to your strength modifier
|
|
|
When you use your healing word, you regain hit
points equal to your strength modifier. (+
5
)
|
|
|
Hector Achilon:
|
Effect:
You gain a +2 shield bonus to AC, and you
have proficiency with scale armor. Whenever you use a cleric
healing power to allow a target to spend a healing surge,
that target gains a +2 bonus to attack rolls until the end
of your next turn.
|
|
Apply
+2
to attack rolls until the end of your next turn.
|
|
|
Hector Achilon:
(See?
Why don't I have those baked in? Stupid.)
|
|
Yltheria:
Gained 21 HP.
Spent a healing surge.
HP:
34 / 51 + 10 temp.—
Surges:
6 / 7 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
Gained 5 HP.
HP:
36 / 58—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
|
|
|
(2) Cultist Soldier 10
|
—
|
Rolled
17
vs. AC
|
—
|
13
damage
.
|
|
|
Hector Achilon:
(Whomp
whomp)
|
|
Hector Achilon:
-2
Penalty to attack rolls until the end of your next turn.
ended on Silverfang Stormcaller 6
I've finished my turn.
|
|
Silverfang Auric 1:
Recharge:
Rolled 6 vs. 6, and
Auric Flash
has been recharged!
|
|
Clarity sighs audibly even from where
she is, "Oh for the love of..."
|
|
Silverfang Auric 1:
|
|
|
(3) Beast Overseer 1
|
—
|
Rolled
21
vs. Reflex
|
—
|
12
radiant damage
.
|
|
Hit:
amd the target takes a -2 penalty to attack
rolls until the end of the cultist's turn.
|
|
Apply
The
target takes a -2 penalty to attack rolls until the end of
the cultist's next turn.
|
|
|
Hector Achilon:
(Tis
a miss.)
|
|
Silverfang Auric 1:
I've finished my turn.
|
|
Samminiil:
|
Effect:
Samminiil uses halberd twice.
|
|
|
Samminiil:
|
Effect:
Samminiil teleports up to 3 squares and
becomes insubstantial until the start of her next turn.
|
|
Apply
Insubstantial
until the start of her next turn.
|
|
|
Samminiil disappears from on top of
the stairs and reappears under them, ready to fight that beast.
|
|
Samminiil:
|
|
|
(1) Breach Beast 1
|
—
|
Rolled
22
vs. AC
|
—
|
18
damage
.
|
|
|
|
(1) Breach Beast 1
|
—
|
Rolled
15
vs. AC
|
—
|
15
damage
.
|
|
Effect:
The target is marked until the end of
Samminiil's next turn.
|
|
Apply
The
target is marked until the end of Samminiil's next turn
|
|
|
Samminiil:
(Whomp
whomp)
|
|
Samminiil:
(Sad.)
|
Eileen has received initiative.
|
Samminiil:
The
target is marked until the end of Samminiil's next turn
ended on Ra'ven
The
target is marked until the end of Samminiil's next turn
ended on Eileen
I've finished my turn.
|
=^v^=:
(( marked is marked ))
|
Samminiil:
(I
don't know what you mean by that.)
|
|
Eileen:
|
Eileens attack connects to expose an opening that any
ally with will or daring can seize.
|
|
|
|
(1) Breach Beast 1
|
—
|
Rolled
23
vs. AC
|
—
|
18
cold damage
.
|
|
Hit:
The target grants combat advantage to your
allies until the end of your next turn.
|
|
Effect:
Any ally that hits the target with an
attack gained from an action point before the end of your
next turn deals 5 extra damage to the target.
|
|
Apply
The
target grants combat advantage to your allies until the end
of your next turn.
|
|
Apply
Any
ally that hits the target with an attack gained from an
action point deals 5 extra damage to the target.
|
|
|
Samminiil:
(Hits.)
|
Rai Patience Cantor has received initiative.
|
Eileen:
+6
power bonus to attack rolls against the target until the end of
your next turn.
ended on Ra'ven
I've finished my turn.
|
|
Samminiil:
(Okay.
I've got to be done for now. But we can all rest easy knowing that
we are in the final stages.)
|
|
Samminiil:
(Thanks,
folks. You really help.)
|
=^v^=:
(( plz end turn and move init to
lucky ))
Riot:
(( It was very fun! ))
Lucky has received initiative.
|
Rai Patience Cantor:
I've finished my turn.
|
vonel:
(( Rai is top of turn order ))
Riot:
(( was absolutely NOT expecting Jydith
and the fucking Iron to show up ))
=^v^=:
(( cool, see you all in like a month
))
Riot:
(( yeah why did we do that? ))
|
Samminiil:
(Yeah,
I'm not sure.)
|
=^v^=:
(( last time we left it at the top of
the init, when game was reloaded it didn't advance the round counter ))
=^v^=:
(( which screwed all the 'end of next
turn' buffs/debuffs ))
|
Samminiil:
(Ok,
just remind me that it's her turn next time.)
|
Riot:
(( Okay gnight all! ))
|
Samminiil:
(Be
well, nay, awesome.)
|
|
Ra'ven:
i
mean we got logfox
|
|
Eileen:
Yep
|
|
Eileen:
got
today and towmorrow of vacation left.
|
|
Eileen:
only
been off for two weeks but it feels like I've been off for a month
or more.
|
|
Itzen the Blade Instructor:
xP
|
=^v^=:
(( always better then the inverse ))
|
Eileen:
It
felt like a week after 3 days
|
|
Eileen:
I
must have really needed this.
|
=^v^=:
(( took like the third week to feel
'not at work' ))
=^v^=:
(( for me ))
Riot:
(( is it a positive "feels like I've
been off for a month"? ))
|
Eileen:
yeah
|
Riot:
(( like has it been restful? ))
Riot:
(( Very nice ))
|
Eileen:
Except
yesterday when I wasn't feeling great and ended up throwing up,
not sure what that was about.
|
=^v^=:
(( tbh I probably should swap some of
the cantrips on Itzen ))
Riot:
(( damn that sucks ))
Riot:
(( I am interested to even see who
Itzen is but I assume it will happen when it happens ))
=^v^=:
(( Maybe! ))
Riot:
(( okay I do need to get going. Gnight
y'all! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.