Server started; please wait for map to refresh.
=^v^= has connected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.
You have disconnected.
You have disconnected.
You have disconnected.
Server started; please wait for map to refresh.
=^v^= has connected.
vonel has connected.
=^v^= is disconnected.
=^v^= has connected.
Ganaroth has connected.
|
Io:
"Yes?"
(Pauses) "Oh, sorry. I was listening to you in the mirror."
|
Riot has connected.
|
|
Riot:
We
were just getting to the area to kill Orin lol
|
|
|
Riot:
We
hit level 11 on the way
|
|
|
Riot:
Tomorrow
we're gonna kill her and do the Minsc stuff
|
|
|
Ganaroth:
Orin
becomes gore pile. 10/10 transformation. Gratz on the progress.
|
|
|
Riot:
We
used Lae'zel to deceive Voss and get the Silver Sword of the
Astral Plane for my Gith EK and it is so damn good
|
|
|
Riot:
And
she just got her second Extra Attack so she now gets to attack 3
times, 6 with action surge
|
|
|
Ganaroth:
That
sword is hax, lol. But they are supposed to be in lore, so is all
good.
|
|
|
Riot:
Yeah
Lae'zel was like "I don't like what you did to get it but the
sword is too cool for me to be mad about it" lol
|
|
|
Ganaroth:
And
she is correct.
|
|
|
Ganaroth:
Ugh,
sorry, brb.
|
|
|
Riot:
It's
still so funny because that sword is even bigger than the
Soulbreaker and my noodle arm looking Gith is dwarfed by it
|
=^v^=:
(( silver swords are even okay-ish in
4th ed ))
|
|
Ganaroth:
Gith
proportions compared to their weapons are always pretty funny.
They're pretty good in 4e, but they are also affected by the
pc/npc barrier, so a githyanki knight npc's Silver Sword might be
way nastier than the version you can actually get, lol.
|
|
|
Riot:
Yeah
that makes sense and I could see it happening in 5e too
|
vonel:
(( morning ))
|
|
Ganaroth:
Heyo,
good morning to you too.
|
|
Ra'ven:
tbf
silver swords are psychic energy type replacers so are still
'correct for a build'
|
|
Ra'ven:
it's
just not a damage build
|
|
Ra'ven:
it's
cheasy +accuracy plus -accuracy on foe on hit
|
|
|
Riot:
Yeah
my Gith EK does a lot of psychic damage (although I just swapped
out the tiara she had that added 1d4 psychic damage with Sarevok's
helm so it's a bit less now)
|
|
|
Ganaroth:
Psy
lock builds can get really funny/hax though. It's a thing worth
building towards, if the style is at all appealing, so silver
swords aren't a forgotten item. Yeah, they way they work in BG3 at
least is pretty funny. The items and the way the magic items work
are hilarious compared to the 5e base, and it creates some very
lol combos.
|
|
|
Riot:
I
posted my Gith EK build in #off-topic
|
|
|
Riot:
I am
very happy the Silver Sword still has the Soulbreaker attack
|
|
|
Riot:
It's
, especially when used with Luck of the Far Realms
(guaranteed crit)
|
|
|
Ganaroth:
Cool.
...Honestly, I'm still super annoyed that Githzerai got a full
official 4e race write-up, but Githyanki did not. Very salty.
|
|
|
Riot:
Understandable
to be annoyed by that
|
=^v^=:
(( yankigith were alwas chaotic evil
badguy races back throughout cannon, bg3 is just making le'zera the anna
of githyenki ))
|
|
Ganaroth:
It's
not a huge problem. It's easy enough to take Githzerai as a base,
and switch a couple of things around, borrowing a little from the
existing version (there is a quasi-official version, but it has no
rules support), but as someone who's been a fan of that branch of
the gith family for a while, the favoriteism just irked me.
|
|
|
Riot:
Also
a lot of that is because of Vlaakith CLVII turning them into a
literal cult
|
|
|
Ganaroth:
As
you say, Akaiku. And yet we've had heroic drow and orcs coming out
of our various orifices for decades now. The idea that wizards
doesn't know that players like playing Angel from Buffy is
laughable.
|
|
|
Ganaroth:
The
good-guy outcast of an evil people is an attractive narrative, and
it's odd not to support that while doing a fully supported version
of their bespoke counterparts.
|
|
Ra'ven:
gaem
|
|
|
Riot:
It's
also very interesting once you meet a certain prince, based on the
choices you make. Has ramifications for the entire Githyanki
society
|
|
Ra'ven is readdy to FUUUMBLE!
|
|
|
Ganaroth:
And
yeah, Gith ain't inherently evil. But the meta reasons for why
they weren't included are more mysterious to me.
|
|
|
Ganaroth:
(Right,
right. I know. We shall resume shooting each other with beanbags
and shouting "lightning bolt! lightning bolt!")
|
|
|
Ganaroth:
(Very
quick, lemme get a soda, then we can begin.)
|
|
|
Ganaroth:
(Fark,
my leg is twisted somehow. Ugh. Super annoying. Not relevant to
the game, just annoying.)
|
Okay... I think you can all remember what happened last time. You
attacked the cultists from several sides, but were surprised by the
intensity of their counterattack; either the cultists are more skilled
than they appeared, or they are very enthusiastic about this ruse. In
the middle of the melee, however, a warrior previously unknown to you
unmasked himself from amidst the cultist's ranks, and began attacking
them. Vayak responded with genuine anger, and seems to be focusing his
attention on the newcomer with genuine murderous intent, so it seems
unlikely that this was planned.
With your permission, I will simply begin with Patience's turn.
vonel:
(( yep yep ))
|
Rai Patience Cantor:
|
Effect:
Target on enemy you can see in the burst.
You subject the target to your shroud. If any of your
shrouds are already on the target, you subject it to an
additional shroud, up to a maximum of four. The shrouds last
until you use this power against a different enemy or until
the end of the encounter. Before you make an attack roll
against the target, you choose to invoke either all your
shrouds on it or none of them. If you invoke your shrouds,
the attack deals 1d6 damage per shroud, minus one shroud if
the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to
damage rolls, and is in addition to the attack's damage, if
any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6
damage per shroud.
|
|
Special:
You can only use this power on you turn,
and only once per turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Assassin's
Shroud 1
|
|
Assassin's
Shroud 2
|
|
Assassin's
Shroud 3
|
|
Assassin's
Shroud 4
|
|
on Selected Target(s)
|
|
=^v^=:
(( if you can't remember, consult the
logfox anyways ))
|
Rai Patience Cantor:
|
|
|
(5) Asger Vayak
|
—
|
Rolled
22
vs. AC
|
—
|
16
damage
.
|
|
Carrion
Crawler Brain Juice
|
|
Apply
You
apply the poison to your melee weapon or five pieces of your
ammunition. Until the end of the encounter, whenever you hit
a creature with a weapon attack using the poisoned item, the
target takes 4 extra poison damage, and it is slowed until
the end of your next turn.
|
|
=^v^=:
(( 2 x.x ))
|
Rai Patience Cantor:
(.)
|
|
Rai Patience Cantor:
(
that was meant to be a shifty eyes emote.)
|
|
Rai Patience Cantor:
(Ahem.
hits.)
|
|
Rai Patience Cantor:
(Only
just, but I'm not actually joking, lol.)
|
|
Rai Patience Cantor:
|
Effect:
You gain training in the Thievery skill.
Once per encounter, you can use the rogue's Sneak Attack
class feature.
|
|
vonel:
(( dang ))
=^v^=:
(( +4 stays winning it seems ))
Rai Patience Cantor has received initiative.
Lucky has received initiative.
|
Rai Patience Cantor:
I've finished my turn.
|
|
Rai Patience Cantor:
(Yeah,
+4s are nice.)
|
|
Rai Patience Cantor:
(And
actually she gets an extra layer of miss protection beyond that
too. She's very accurate.)
|
|
Rai Patience Cantor:
(Not
thief/hunter accurate, but pretty accurate nonetheless.)
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Cultist Soldier 11
|
—
|
Cultist Soldier 11
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
Riot:
(( lol godamnit ))
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Cultist Soldier 11
|
—
|
Cultist Soldier 11
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Rai Patience Cantor:
(Thief
and Hunter subclasses should really only be missing on 1s, and
even then only sometimes. They are silly. Anyway, Quarry changed
over.)
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Cultist Soldier 11
|
—
|
Rolled
35
vs. AC
|
—
|
13
damage
.
|
|
(Sec.)
|
|
(1) Cultist Soldier 11
|
—
|
Rolled
27
vs. AC
|
—
|
11
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
3
damage to attack, or 6 if a crit.
|
|
|
Rai Patience Cantor:
(Both
hit.)
|
Riot:
(( nice ))
|
Lucky:
I've
finished my turn.
|
|
Hector Achilon:
"Good
hit!"
|
|
Cultist Soldier 11:
|
|
Cultist Soldier 11:
|
|
|
(1) Lucky
|
—
|
Rolled
25
vs. AC
( Hit )
|
—
|
14
damage
.
|
|
Hit:
and the target must make a saving throw. One
a failure, the target contract moon frenzy at the end of the
encounter
|
|
Apply
You
have caught werewolf covid.
|
|
|
Lucky:
Suffered 14 dmg.
HP:
38 / 63—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
(I'm
still amused that I wrote the power that way... I'm not sure I
should be.)
|
|
Cultist Soldier 11:
I've finished my turn.
|
Riot:
(( do I roll that saving throw now I
assume? ))
|
Silverfang Stormcaller 2:
|
|
|
(14) Kris
|
—
|
Rolled
27
vs. Reflex
( Hit )
|
—
|
16
lightning damage
.
|
|
vonel:
(( End of the encounter ))
Riot:
(( oh yeah duh ))
=^v^=:
(( it's not werewol covid, it's not
contagious. Also you roll saving throw at end of encounter or if someone
grants you vs something a save can end ))
|
Hector Achilon:
((That
is my interpretation, anyway. And it totally is contagious. That's
how Lucky (maybe) just caught it.))
|
vonel:
(( luckly failing the granted save
doesn't seem to progress it as Kris failed a granted save last time. ))
|
Hector Achilon:
(It
just needs to be introduced via an open wound.)
|
|
Hector Achilon:
((Granted
saves never progress their conditions, unless otherwise stated.))
|
vonel:
(( It could of, I didn't even know
you could save on things like this with a granted save. ))
|
Hector Achilon:
(I
mean, these powers generally don't say they are limited to saves
that occur at the end of a turn, so I don't see that it's much up
for debate.)
|
|
Hector Achilon:
(Unless
there is specific language hidden in the rules somewhere that I'm
not aware of. Always very possible.)
|
=^v^=:
(( dang those badguys keep hittin ))
|
Hector Achilon:
(Yeah,
they hittin.)
|
|
Silverfang Stormcaller 2:
I've finished my turn.
|
|
Silverfang Auric 6:
Recharge:
Rolled 4 vs. 6, and
Auric Flash
cannot be used this turn.
|
|
Silverfang Auric 6:
|
|
|
(2) Summoned Blackfire Skeleton 1
|
—
|
Rolled
27
vs. Reflex
|
—
|
19
radiant damage
.
|
|
Hit:
amd the target takes a -2 penalty to attack
rolls until the end of the cultist's turn.
|
|
Apply
The
target takes a -2 penalty to attack rolls until the end of
the cultist's next turn.
|
|
|
Yltheria flinches as her summoned
skeleton collapses.
|
=^v^=:
(( Nooo! The skelly! ))
=^v^=:
(( Skellyrade! ))
|
Yltheria:
(Alas,
poor Yorick.)
|
|
Silverfang Auric 6:
I've finished my turn.
|
|
Yltheria:
(Is
the damage for that zone 5 fire?)
|
|
Yltheria:
(Okay
yeah, looks like it. In that case it just zeros out the regen.)
|
Riot:
(( yes ))
|
Yltheria:
((Also,
Kris, would you mind please taking that damage?))
|
|
Yltheria:
((It's
hard to track how close I am to killing people if they don't
update their hp.))
|
|
Kris:
Suffered 16 dmg. Lost 9 HP and 7 temp
HP.
HP:
62 / 77—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
(Cool,
thanks.)
|
vonel:
(( sorry didn't even see I had been
hit. ))
|
Yltheria:
(No
worries!)
|
|
Yltheria:
(What,
am I supposed to start scolding people for being distracted during
a game? That would be fucking rich.)
|
|
Silverfang Auric 5:
|
|
|
(1) Kris
|
—
|
Rolled
25
vs. AC
( Miss )
|
—
|
18
damage
.
|
|
Hit:
and make a saving throw at the end of the
encounter. On a failure, the target contracts moon frenzy
|
|
Apply
You
have contracted werewolf covid
|
|
=^v^=:
(( danget I got programmer brain and
am all, "HMM I COULD MAKE IT SO IT DOES A WINDOW THAT TOKENS YOU OWN
SORTA LET YOU KNOW SOMETHING PROBABLY HITH THEM YOU CAN DISMISS ))
|
Silverfang Auric 5 's variety of
cultist has flung around radiant powers before, but it seems he's
hesitant to do so after Kris's earlier display.
|
|
Silverfang Auric 5:
(That....
actually might not be terrible.)
|
|
Silverfang Auric 5:
I've finished my turn.
|
|
Vicious Actual Wolf 2:
|
|
|
(1) Clarity
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
7
damage
.
|
|
Hit:
and if the wolf has combat advantage, the
target falls prone.
|
|
Effect:
The wolf shifts up to 4 squares.
|
|
|
Special:
the target is already prone, the
attack deals
6
extra damage.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Vicious Actual Wolf 2:
I've finished my turn.
|
|
Cultist Soldier 7:
|
|
|
(1) Kris
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
8
damage
.
|
|
Hit:
and the target takes ongoing 10 poison damage
and is weakened, save ends both.
|
|
Apply
The
target takes ongoing 10 poison damage, and is weakened.
|
|
|
Kris:
Suffered 8 dmg.
HP:
54 / 77—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
|
Cultist Soldier 7:
I've finished my turn.
|
Ra'ven has received initiative.
|
Ra'ven stands up
|
|
|
Ganaroth:
(Raven
no longer requires a walker.)
|
|
|
Ganaroth:
(Ra'ven,
sorry.)
|
=^v^=:
(( yo clarity ))
=^v^=:
(( want that wolf to be dead and to
be next to ra'ven on the roof walkway? ))
=^v^=:
(( i'm not feeling good about dice
rols ))
Riot:
(( sure ))
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(4) Clarity
|
—
|
Clarity
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
Clarity has received initiative.
|
Ra'ven:
I've
finished my turn.
|
|
Vicious Actual Wolf 2 yelps as its fur
lights on fire, filling the surroundings with the scent of
scorched hair and cooked flesh as it rolls about in agony,
desperate to extinguish the flames until, in a last spasm of pain,
it hurls itself from the dock into the endless sky below.
|
Riot:
(( just for funsies since I haven't
used it in a while - ))
|
Clarity:
"Aww,
poor little guy. Now I feel bad."
|
=^v^=:
(( woo quarter range magic missile
that is aoe but has much meaner targeting requirments ))
|
Vicious Actual Wolf 2:
(Sorry
about that. I just felt like being mean as an intrusive thought.
I'll be good now.)
|
|
Ra'ven:
"The
wind will likely put him out, or the moisture..." Ra'ven humphs
|
|
Vicious Actual Wolf 2:
(Regardless,
At the start of your turn, Clarity, a thing happens)
|
Riot:
(( first of all nah I was gonna say
that even if she was the one to shoot it off, it was about her not you!
Don't worry. Also, what's the vertical distance between Clarity and like
Asger? ))
=^v^=:
(( 20' I think from the dmg Ra'ven
took ))
Riot:
(( damn so a range 10 attack would not
reach him ))
=^v^=:
(( yes it will cause 20' is 4 squares
))
Riot:
(( Ah, right ))
|
Vicious Actual Wolf 2:
(The
flames of your alchemical firebomb seem to have clung, and have
now ignited the dry, untreated planks of the pier. The fire begins
to spread.)
|
Riot:
(( Oh shit ))
|
Clarity:
"Uhhhh.
Oops?"
|
|
Kris:
"Crap..."
|
* Ganaroth rolls: 1d4 => 1
* Ganaroth rolls: 1d16 => 11
Riot:
(( uh oh lol ))
|
Vicious Actual Wolf 2:
(The
fire zone does not disappear, and will in fact increase its area
by a random amount each turn.)
|
Riot:
(( wild ))
|
Vicious Actual Wolf 2:
(Hey,
dry, shoddy wood, open air, uninterrupted days of sunlight, and
then a fire attack that creates a lasting zone of flames. I don't
think I'm out of line here.
)
|
|
Clarity:
"Well,
it's already on fire..."
|
Riot:
(( Vayak has no effects granting CA
right? ))
|
Vicious Actual Wolf 2:
(He
appears to, yes. Something from Kris.)
|
Riot:
(( okay cool ))
|
Clarity:
|
|
|
(5) Asger Vayak
|
—
|
Rolled
33
vs. Reflex
|
—
|
13
fire damage
.
|
|
Hit:
and ongoing 5 fire damage (save ends). The
target takes a -2 penalty to all defenses until the end of
your next turn.
|
|
Effect:
One of your allies adjacent to the target
can make a melee basic attack against it as a free action.
If the Smokepowder Blast attack hit the target, the ally
gains a power bonus to their attack roll equal to
|
|
|
Effect: One of your allies adjacent to the target
can make a melee basic attack against it as a free action.
If the Smokepowder Blast attack hit the target, the ally
gains a power bonus to their attack roll equal to
4
,
and gains +2 to all defenses until the end of your next
turn.
|
|
Apply
Ongoing
5 fire damage (save ends).
|
|
Apply
The
ally gains a +2 bonus to all defenses until the end of your
next turn.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
|
Vicious Actual Wolf 2:
(Hits,
obviously.
)
|
=^v^=:
(( taketh ye swinge? ))
|
Clarity:
I've finished my turn.
|
Riot:
(( Yeah Kris can make a melee basic ))
|
Vicious Actual Wolf 2:
(Yeah,
my guess is a Kris swing.)
|
Riot:
(( brb taking dog out ))
|
Vicious Actual Wolf 2:
(Poor
dog. I guess he crossed the wrong man.)
|
|
Kris:
|
|
|
(1) Asger Vayak
|
—
|
Rolled
41
vs. AC
|
—
|
18
damage
.
|
|
=^v^=:
(( think that hits ))
|
Vicious Actual Wolf 2:
(It
does, yes. 9 damage.)
|
vonel:
(( one would hope ))
vonel:
(( also brb a moment, getting a
doctors appoiment set up. ))
|
Vicious Actual Wolf 2:
(No
problem.)
|
|
Cultist Soldier 10:
|
|
|
(1) Eileen
|
—
|
Rolled
17
vs. AC
( Miss )
|
—
|
15
damage
.
|
|
Hit:
and this attack deals 5 extra damage against
a prone target. The cultist can slide the target 1 square.
|
|
Riot:
(( back ))
|
Vicious Actual Wolf 2:
(Welcome
back! Unfortunately, Vonel is also occupied now, so we have a
moment.)
|
=^v^=:
(( at least that soldier is done? ))
|
Cultist Soldier 10:
|
|
Vicious Actual Wolf 2:
(You're
right. Housekeeping, then ending the turn.)
|
Kris has received initiative.
|
Cultist Soldier 10:
I've finished my turn.
|
=^v^=:
(( soo, did you know: being oncalled
by an oncall person whilst someone is actually on shift is actually
really annoying! ))
=^v^=:
(( it happened earlier, oh also hi
Vonel ))
vonel:
(( Alright sorry about that. ))
Riot:
(( no worries ))
|
Vicious Actual Wolf 2:
(Welcome
back. Also yeah, that sounds like it's annoying, Akaiku.)
|
|
Kris:
"I
wonder how many other's you've got waiting to betray you, I mean
come on I got in simply by knocking out of your guys and taking
his cloak. I'll bet he's having a fun time being interrogated by
the guard."
|
|
Kris:
|
Kris presses the attack, engaging his enemy before
falling back and drawing them after him.
|
|
|
|
(1) Cultist Soldier 7
|
—
|
Rolled
22
vs. AC
|
—
|
16
force damage
.
|
|
Hit:
You can shift 1 square and slide the target 1
square into the space you left.
|
|
|
Asger Vayak:
"You
think we don't have people there? He'll be dead a long time before
he breaks." He snarls. "And his name was Evreg, asshole. He liked
baking. Three guesses as to why. Now I know why he's been scarce,
and I'm going to fuck you up for it."
|
|
Asger Vayak:
(That's
a hit. Where do you want to go?)
|
|
Cultist Soldier 7:
|
:
Rolled
4.
Saving throw
|
|
|
Failure:
Cultist Soldier 7 remains with home alone.
|
|
* Ganaroth rolls: 1d10 => 8
|
Asger Vayak:
(He
has been successfully Kevin'd.)
|
|
Kris:
"Oh
no one less murder cultist in the world, cry me a river. Your
pretty bad at this I mean you somehow managed to get a whole
nother cult to infiltrate and betray you as well."
|
|
Ra'ven totally scowls at that despite
herself
|
|
Kris:
|
Krises sword explodes into countless fragments hindering
his foes movements.
|
|
|
|
(2) Asger Vayak
|
—
|
Rolled
28
vs. Reflex
|
—
|
5
force damage
.
|
|
|
|
(1) Cultist Soldier 7
|
—
|
Rolled
33
vs. Reflex
|
—
|
5
force damage
.
|
|
|
|
(2) Silverfang Auric 1
|
—
|
Rolled
23
vs. Reflex
|
—
|
5
force damage
.
|
|
|
|
(2) Silverfang Auric 5
|
—
|
Rolled
17
vs. Reflex
|
—
|
5
force damage
.
|
|
Hit:
the targets are slowed until the start of
your next turn.
|
|
Effect:
The burst creates a zone of difficult
terrain and any enemies that start their turn within the
zone or enter the zone take 5 force damage.
|
|
Special:
Kris losses his sword and cannot use it
to make attacks until the start of his next turn
|
|
|
Asger Vayak:
"Oh
no. I'm not listening to this bullshit. You people always try to
drive us apart. Well fuck you, we are siblings of the same pack,
under the eyes of Garmera! And I..." His eyes dart towards the
rest of the party. "...Uh, what!?! There is another cult that I
don't know about? I'll find them, after I deal with you AND YOUR
FRIENDS." His voices rises at the end, clearly trying to sell this
interpretation.
|
|
Kris:
Suffered 5 dmg.
HP:
49 / 77—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
vonel:
(( forgot my 5 on going, having to
much fun poking him. ))
|
Asger Vayak:
(Is
okay. I just realized you attacked a different person than I dealt
damage to, and now that person is dead. So we both make mistakes.
)
|
|
Ra'ven:
|
A transfer of the violence
|
|
Trigger:
A creature within 5 of her is reduced to 0
|
|
|
She does an additional
8
necrotic damage to a target she hits with her next attack
|
|
vonel:
(( move is bottem of the action list
right? Like if I wanted to use an action as another action. ))
|
Asger Vayak:
(No,
minor.)
|
|
Asger Vayak:
((Standard>Move>Minor.))
|
vonel:
(( neat then ))
|
Asger Vayak:
(And
then all the off turn and exotic ones, lol.)
|
|
Kris:
|
Glowering
Threat
: Minor - Close
burst 2
|
|
(2) Asger Vayak
|
—
|
Asger Vayak
|
Effect:
Until the end of your next turn,
each target takes a -5 penalty to attack rolls against any
creature other than you.
|
|
,
|
|
(1) Cultist Soldier 10
|
—
|
Cultist Soldier 10
|
Effect:
Until the end of your next turn,
each target takes a -5 penalty to attack rolls against any
creature other than you.
|
|
,
|
|
(2) Silverfang Auric 1
|
—
|
Silverfang Auric 1
|
Effect:
Until the end of your next turn,
each target takes a -5 penalty to attack rolls against any
creature other than you.
|
|
,
|
|
(2) Silverfang Auric 5
|
—
|
Silverfang Auric 5
|
Effect:
Until the end of your next turn,
each target takes a -5 penalty to attack rolls against any
creature other than you.
|
|
,
|
|
(1) Vicious Actual Wolf 1
|
—
|
Vicious Actual Wolf 1
|
Effect:
Until the end of your next turn,
each target takes a -5 penalty to attack rolls against any
creature other than you.
|
|
Apply
-5
penalty to attack rolls against any creature other than Kris.
|
|
=^v^=:
(( lol supertaunt ))
|
Kris:
I've finished my turn.
|
:
Rolled
8.
Saving throw
|
|
|
Failure:
Kris remains with The target takes ongoing
10 poison damage, and is weakened..
|
Mark
ended on Silverfang Auric 1
Combat
Advantage
ended on Asger Vayak
Mark
ended on Asger Vayak
|
vonel:
(( oh it was ten not five ))
|
Kris:
Suffered 5 dmg.
HP:
44 / 77—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
vonel:
(( there ))
|
Asger Vayak:
(s'all
good.)
|
|
Silverfang Stormcaller 5:
|
|
|
(6) Rai Patience Cantor
|
—
|
Rolled
22
vs. Reflex
( Miss )
|
—
|
16
lightning damage
.
|
|
|
Rai Patience Cantor ducks. "I'm sorry,
but I'll need to begin doing something about these lightning
bolts. You take care of the leader!"
|
|
Silverfang Stormcaller 5:
I've finished my turn.
|
|
Asger Vayak:
|
|
|
(1) Kris
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
10
damage
.
|
|
Hit:
and the target takes ongoing 5 damage (save
ends) and contracts moon frenzy
|
|
Apply
Ongoing
5 damage
|
|
Apply
You've
caught werewolf covid.
|
|
|
Kris:
Suffered 10 dmg.
HP:
34 / 77—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
|
Kris keeps getting wolfvid
|
Riot:
(( that's not even a saving throw,
that's just automatic ))
=^v^=:
(( super wolf-vid ))
|
Rai Patience Cantor:
((That
is correct. Vayak is a more powerful version of his comrades.))
|
|
Rai Patience Cantor:
(And,
case in point, he spends an AP and attacks again.)
|
=^v^=:
(( do you want me to make a button
saying Ra'ven's immune to moon frenzy? ))
|
Asger Vayak:
|
|
|
(1) Kris
|
—
|
Rolled
15
vs. AC
( Miss )
|
—
|
23
damage
.
|
|
|
Kris:
|
You activated my trap card.
|
|
Effect:
Kris is adding to the chain.
|
|
|
Asger Vayak:
|
Effect:
Vayak's Melee attacks deal 5 extra damage
against a bloodied target, and knock them prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Rai Patience Cantor:
(Aw.)
|
|
Kris:
|
Disciplined
Counter
: Immediate
Reaction
|
|
An enemy's miss allows Kris to rebalance the flow of
energy by making an instant counterattack.
|
|
Trigger:
An adjacent enemy misses you with a melee
attack.
|
|
|
|
(1) Asger Vayak
|
—
|
Rolled
33
vs. Reflex
|
—
|
CRIT:
10
force damage, plus 8 damage.
|
|
Hit:
you slide the target up to 2 squares. The
target grants combat advantage until the end of your next
turn.
|
|
Apply
Combat
Advantage
|
|
Apply
Mark
|
|
=^v^=:
(( COUNTER! ))
|
Rai Patience Cantor:
(Fucking
Kapow.)
|
|
Kris has to at least try and flip him
off the edge.
|
|
Rai Patience Cantor:
(That
entirely makes sense.)
|
|
Asger Vayak:
|
:
Rolled
20.
Saving throw
|
|
|
Success:
Asger Vayak has overcome Horrible,
interminable death, lasting either until he dies from
thirst, or from terminal velocity ripping his flesh from his
bones..
|
|
|
Rai Patience Cantor:
(Sorry,
I guess none of that happened, and he's just prone.)
|
=^v^=:
(( to be fair, terminal velocity
wouldn't do that alone ))
Riot:
(( terminal splatification ))
|
Rai Patience Cantor:
((How
do you know what terminal velocity is like in this world?))
|
=^v^=:
(( I assume it's a frictionless plane
cause math ))
vonel:
(( It was a low chance of it working
but still had to go for it, oh well at leat he's on his ass. ))
|
Asger Vayak:
I've finished my turn.
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Asger Vayak has overcome
Ongoing
5 fire damage (save ends).
.
|
|
Riot:
(( damn lol ))
|
Rai Patience Cantor:
(Eh,
it happens. It's still damage.
)
|
|
Silverfang Stormcaller 6:
|
|
|
(17) Rai Patience Cantor
|
—
|
Rolled
33
vs. Reflex
( Hit )
|
—
|
17
lightning damage
.
|
|
|
Rai Patience Cantor:
Suffered 17 dmg.
HP:
24 / 58—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( dang I don't even see where caller
6 is ))
Riot:
(( a little west of Lucky ))
|
Rai Patience Cantor:
|
Trigger:
You are hit by an attack.
|
|
Effect:
You become invisible until the start of
your next turn, and you teleport up to your speed.
|
|
Apply
You
become invisible until the start of your next turn.
|
|
Yltheria has received initiative.
|
Silverfang Stormcaller 6:
I've finished my turn.
|
|
Yltheria:
|
Effect:
You summon a small poltergeist in an
uncoccupied space within range.
|
|
Special:
Intrinsic Nature:
If you haven't
given the poltergeist any commands by the end of your turn,
it attacks an adjacent creature. If it can't do that, it
moves its speed toward the nearest creature. In addition,
you fall prone.
|
|
|
Symbiosis:
While the summoned poltergeist
is present, you gain a +2 power bonus to speed, and a +4
power bonus to all defenses against opportunity attacks. Use
this OR Ray of Fatigue in a day.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Rai Patience Cantor:
(sorry,
need to look up a thing, very sorry.)
|
|
Rai Patience Cantor:
(Okay,
sorry for the delay.)
|
Riot:
(( no worries ))
|
Yltheria:
|
|
|
(4) Silverfang Auric 6
|
—
|
Rolled
27
vs. Will
|
—
|
10
psychic damage
.
|
|
|
|
(3) Cultist Soldier 11
|
—
|
Rolled
23
vs. Will
|
—
|
10
psychic damage
.
|
|
Hit:
if the target is in the origin square, the
target is also dazed until the end of your next turn.
|
|
Effect:
The burst creates a zone that lasts until
the end of your next turn. When any enemy in the zone
attacks a creature, the creature has partial concealment
against that enemy.
|
|
|
Use this OR Ray of Enfeeblement in the encounter.
|
|
Apply
Dazed
until the end of your next turn.
|
|
|
Summoned Poltergeist 1:
|
|
|
(1) Silverfang Auric 6
|
—
|
Rolled
27
vs. Reflex
|
—
|
19
damage
.
|
|
|
|
(1) Cultist Soldier 11
|
—
|
Rolled
24
vs. Reflex
|
—
|
19
damage
.
|
|
Hit:
and the Poltergeist slides the target 2
squares.
|
|
|
Silverfang Auric 6:
|
:
Rolled
13.
Saving throw
|
|
|
Success:
Silverfang Auric 6 has overcome falling.
|
|
|
Cultist Soldier 11:
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Cultist Soldier 11 remains with fall.
|
|
|
Yltheria:
"Oh
no, I accidentally knocked one off."
|
|
Yltheria:
I've finished my turn.
|
|
Vicious Actual Wolf 3:
|
|
|
(1) Clarity
|
—
|
Rolled
31
vs. AC
( Hit )
|
—
|
7
damage
.
|
|
Hit:
and if the wolf has combat advantage, the
target falls prone.
|
|
Effect:
The wolf shifts up to 4 squares.
|
|
|
Special:
the target is already prone, the
attack deals
6
extra damage.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Yltheria:
(Made
a skill check to navigate the ups and downs, jumping around like a
fucking wolf.)
|
Hector Achilon has received initiative.
|
Vicious Actual Wolf 3:
I've finished my turn.
|
|
Clarity:
Suffered 7 dmg.
HP:
54 / 61—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
(ugh,
sorry again. I keep delaying shit.)
|
|
Hector Achilon:
|
|
|
(3) Silverfang Auric 6
|
—
|
Rolled
20
vs. Will
|
|
Hit:
The target takes a -2 penalty to a chosen
defense until the end of your next turn.
|
|
|
Hector Achilon:
|
|
|
(2) Silverfang Auric 6
|
—
|
Rolled
31
vs. AC
|
—
|
16
damage
.
|
|
|
Hit:
And the next ally who hits the target
before the end of your next turn regains hit points equal to
5
|
|
|
Hector Achilon:
"Did
I get him?"
|
|
Lucky:
"Looks
like it!"
|
|
Hector Achilon:
I've finished my turn.
|
|
Hector Achilon wipes his eyes,
regaining some vision. "Great!"
|
|
Silverfang Auric 1:
|
|
|
(2) Kris
|
—
|
Rolled
18
vs. Reflex
( Miss )
|
—
|
17
radiant damage
.
|
|
Hit:
amd the target takes a -2 penalty to attack
rolls until the end of the cultist's turn.
|
|
Apply
The
target takes a -2 penalty to attack rolls until the end of
the cultist's next turn.
|
|
|
Silverfang Auric 1:
(sad
trombone)
|
|
Silverfang Auric 1:
I've finished my turn.
|
=^v^=:
(( wolflight no worky on him lol ))
|
Vicious Actual Wolf 1:
|
|
|
(1) Kris
|
—
|
Rolled
28
vs. AC
( Hit )
|
—
|
7
damage
.
|
|
Hit:
and if the wolf has combat advantage, the
target falls prone.
|
|
Effect:
The wolf shifts up to 4 squares.
|
|
|
Special:
the target is already prone, the
attack deals
4
extra damage.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
vonel:
(( Is it diving down at Kris? ))
=^v^=:
(( ya that wolf spot was up top as it
dived Ra'ven ))
=^v^=:
(( also TIL jumping down 10' is a dc
15 acrobatics check to take 0 damage ))
vonel:
(( Also Kris Zone is diff terain and
take 5 from entering ))
=^v^=:
(( aka wolfsplosion ))
|
Silverfang Auric 1:
((Oh,
tis? Then never mind, different actions.))
|
|
Kris:
|
Krises sword explodes into countless fragments hindering
his foes movements.
|
|
Hit:
the targets are slowed until the start of
your next turn.
|
|
Effect:
The burst creates a zone of difficult
terrain and any enemies that start their turn within the
zone or enter the zone take 5 force damage.
|
|
Special:
Kris losses his sword and cannot use it
to make attacks until the start of his next turn
|
|
|
Silverfang Auric 1:
((I
mean, wolf is under no obligation to splode.)
|
vonel:
(( Tis a fact ))
|
Silverfang Auric 1:
(Makes
some more skill checks, lands next to Eileen.)
|
|
Silverfang Auric 1:
(Therefore
that 28 targets her instead.)
|
|
Silverfang Auric 1:
(Well,
except that it's 21 now.)
|
|
Silverfang Auric 1:
(And
misses. But those are details.)
|
|
Eileen dodges then
|
|
Vicious Actual Wolf 1:
I've finished my turn.
|
|
Samminiil:
|
|
|
(2) Ra'ven
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Effect:
The target is marked until the end of
Samminiil's next turn.
|
|
Apply
The
target is marked until the end of Samminiil's next turn
|
|
|
Samminiil just walked through the fire
and took the damage.
|
|
Ra'ven:
Suffered 17 dmg.
HP:
13 / 54—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
Eileen has received initiative.
|
Samminiil:
I've finished my turn.
|
|
Eileen:
|
With a sharp wave of her arm, Eileen directs one of her
allies to a more tactically advantageous position.
|
|
(4) Ra'ven
|
—
|
Ra'ven
|
Effect:
The target can take a move action
as a free action.
|
|
=^v^=:
(( hey elieen ))
=^v^=:
(( wanna kill that wolf and also be
next to that scary chick? ))
vonel:
(( sure ))
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(4) Eileen
|
—
|
Eileen
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
|
Samminiil:
(Motherfucker.
You got out of that on a technicality. The best way of getting out
of something.)
|
=^v^=:
(( more wolfs on fire ))
=^v^=:
(( also soldier 10 ))
|
Eileen:
|
Inspiring
Word 2
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(1) Ra'ven
|
—
|
Ra'ven
|
Effect:
The target can spend a healing
surge and regain
13
+
6
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
Riot:
(( Okay Hermes Conrad lol ))
|
Ra'ven:
Gained 19 HP.
Spent a healing surge.
HP:
32 / 54—
Surges:
7 / 8 —
APs:
0 —
Daily Items:
1
|
|
Vicious Actual Wolf 1:
(
I can't help it if Ra'ven narrowly avoided suffering a terrible
fate.)
|
vonel:
(( hmmm... is that buring mess magic
fire or normal fire at this point? ))
=^v^=:
(( think it's standard 5dmg fire? ))
|
Vicious Actual Wolf 1:
((It's
nonmagical 5 damage fire, triggering on entrance or start of
turn.))
|
vonel:
(( neat ))
Riot:
(( I mean it says Arcane but I don't
know ))
|
Vicious Actual Wolf 1:
(At
any point, I reserve the right to have it start affecting the
structural integrity of the dock.)
|
=^v^=:
(( lol ))
=^v^=:
(( THIS ))
|
Eileen does thing that no one has
probably ever done before
|
|
Eileen:
|
Effect:
You can extinguish any nonmagical fire in
the burst, and each ally in the burst makes a saving throw
against ongoing fire damage that a save can end.
|
|
=^v^=:
(( lol they have that power ))
|
Vicious Actual Wolf 1:
((The
original firebomb was magic, but the fire that has spread is now
nonmagical, and thus susceptible to Eileen's ability.))
|
Riot:
(( makes sense! ))
|
Eileen:
You have spent an action point.
Current APs:
|
The fire snuffs out in an instant, leaving only the scent of char behind.
vonel:
(( can never find that till I've
spent a minute looking for it ))
|
Vicious Actual Wolf 1:
(The
fate of most niche powers.)
|
|
Eileen:
|
Under Eileens direction, arrows hit their marks and
blades drive home.
|
|
|
|
(1) Samminiil
|
—
|
Rolled
30
vs. AC
|
—
|
36
cold damage
.
|
|
|
Hit:
Until the end of your next turn, you
and each ally within 5 squares of you gain a +
6
power bonus to attack rolls against the target.
Miss:
Half
damage. Until the end of your next turn, you and each ally
within 5 squares of you gain a +1 power bonus to attack
rolls against the target.
|
|
Apply
Hit:
You and each ally gain +5 power bonus to attack rolls
against the target
|
|
Apply
Miss:
You and each ally gain +1 power bonus to attack rolls
against the target
|
|
=^v^=:
(( I put it in the utilitys button
group thing, can prob make it different color if you want ))
=^v^=:
(( doink ))
vonel:
(( na it's fine ))
vonel:
(( really only comes up every couple
of fights or so. ))
|
Vicious Actual Wolf 1:
((Ok,
Eileen, you teleported there, right? Right. Okay, hit an' such.))
|
vonel:
(( Can I not teleport there? I'll be
one to the left if not. ))
|
Vicious Actual Wolf 1:
(You
can absolutely tp there. I was just confirming in my head, because
there were other things that could happen if you didn't.)
|
=^v^=:
(( I mean technically telporting is
entering a square, just not leaving it I think? ))
|
Vicious Actual Wolf 1:
(Tis,
but not relevant in this case.)
|
=^v^=:
(( goood ))
|
Eileen:
I've finished my turn.
|
Rai Patience Cantor has received initiative.
|
Rai Patience Cantor:
|
Effect:
Target on enemy you can see in the burst.
You subject the target to your shroud. If any of your
shrouds are already on the target, you subject it to an
additional shroud, up to a maximum of four. The shrouds last
until you use this power against a different enemy or until
the end of the encounter. Before you make an attack roll
against the target, you choose to invoke either all your
shrouds on it or none of them. If you invoke your shrouds,
the attack deals 1d6 damage per shroud, minus one shroud if
the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to
damage rolls, and is in addition to the attack's damage, if
any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6
damage per shroud.
|
|
Special:
You can only use this power on you turn,
and only once per turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Assassin's
Shroud 1
|
|
Assassin's
Shroud 2
|
|
Assassin's
Shroud 3
|
|
Assassin's
Shroud 4
|
|
on Selected Target(s)
|
|
|
Rai Patience Cantor:
|
|
|
(1) Silverfang Stormcaller 5
|
—
|
Rolled
25
vs. AC
|
—
|
16
damage
.
|
|
Carrion
Crawler Brain Juice
|
|
Apply
You
apply the poison to your melee weapon or five pieces of your
ammunition. Until the end of the encounter, whenever you hit
a creature with a weapon attack using the poisoned item, the
target takes 4 extra poison damage, and it is slowed until
the end of your next turn.
|
|
=^v^=:
(( heya clarity, do you got any aoe
that might pop that wolf and hit that boss? ))
Riot:
(( I mean. Yes? I could even throw the
boss off the edge but I think that would be bad for our plan lol ))
|
Rai Patience Cantor:
|
Effect:
The burst creates a cloud of darkness that
remains in place until the end of your next turn. The cloud
blocks line of sight, squares within it are totally
obscured, and creatures entirely within it are blinded until
they exit. You are immune to these effects. Patience may
then teleport to any square in the burst.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Blinded
|
|
on Selected Target(s)
|
|
Riot:
(( Oh I meant Vayak ))
=^v^=:
(( the Sam one ))
Riot:
(( then no ))
Lucky has received initiative.
|
Rai Patience Cantor:
I've finished my turn.
|
vonel:
(( Nah try and trow him off, it's
funny if it works. ))
=^v^=:
(( one in 4 chance means you gotta
keep trying to make Ra'ven really sad ))
Riot:
(( what do you mean ))
=^v^=:
(( she'd be pretty bummed if like,
people just killed Vayak ))
vonel:
(( Kris doesn't know what the plan is
so that's why he tried to trow him off, you don't have to if you don't
want to. ))
|
Hector Achilon:
(I
think there are a range of emotions that people in the group might
have at that turn of events.)
|
Riot:
(( Yeah I think the plan would be over
and it would be a full on fight to the death lol ))
vonel:
(( I just always try for this kind of
stuff my self cause I think it's funny and doesn't come up very often. ))
|
Hector Achilon:
(I
see nothing wrong with that.)
|
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(7) Silverfang Stormcaller 6
|
—
|
Rolled
30
vs. AC
|
—
|
9
damage
.
|
|
|
|
(7) Silverfang Stormcaller 6
|
—
|
Rolled
17
vs. AC
|
—
|
7
damage
.
|
|
|
Lucky:
I've
finished my turn.
|
|
Hector Achilon:
(One
hit.)
|
Riot:
(( that's what I figured lol ))
|
Hector Achilon:
(Just
formalizing it.)
|
Riot:
(( all good ))
Lucky has received initiative.
|
Silverfang Stormcaller 2:
|
|
|
(13) Lucky
|
—
|
Rolled
30
vs. Reflex
( Hit )
|
—
|
20
lightning damage
.
|
|
|
Lucky:
Suffered 20 dmg.
HP:
18 / 63—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
(Trading
fire.)
|
Riot:
(( I figured as much ))
Riot:
(( ripperoni ))
|
Silverfang Stormcaller 2:
I've finished my turn.
|
|
Silverfang Auric 5:
|
=^v^=:
(( good old -7 to hit not-kris ))
|
Hector Achilon:
(Eileen
may make an oa)
|
vonel:
(( -8 actually ))
|
Kris:
|
Effect:
Whenever you mark an enemy, that enemy
takes a -3 penalty to attack rolls for attacks that don't
target you instead of the normal -2 penalty.
|
|
|
Eileen:
|
|
|
(1) Silverfang Auric 5
|
—
|
Rolled
16
vs. AC
|
—
|
16
damage
.
|
|
|
Hector Achilon:
(Sorry,
nope. Apologies.)
|
|
Hector Achilon:
(shifting
to there.)
|
|
Silverfang Auric 5:
I've finished my turn.
|
Ra'ven has received initiative.
Riot:
(( actually I guess I could do it to
these guys and shove them off the roof to the first floor ))
|
Hector Achilon:
(Please,
feel free.)
|
|
Ra'ven:
|
Effect:
She shifts 2 squares
|
|
Staff of Travel:
She can teleport instead of shift
|
|
|
Ra'ven blinks over there
|
|
Hector Achilon:
(Ra'ven
pops out of nowhere in order to murder.)
|
|
Ra'ven:
"Might
remind him to withdraw outward instead of downward..." she
whisper-hisses at Sammin
|
|
Samminiil hisses back. "Then we need
to do something to keep that interloper busy. Mr. Vayak is
currently enraged, and won't back down if he remains a threat."
|
|
Ra'ven:
-.-
"You all are really bad at dealing with things going bad, a guard
seeing us drive you off is literally the plan" she says before she
frikken explodes these guys hopefully!
|
|
Ra'ven:
|
Five
Storms (attack)
: close
burst 1
|
|
She strums her bowstring and all her foes nearby are
struck
|
|
|
|
(1) Vicious Actual Wolf 3
|
—
|
Rolled
14
vs. Reflex
|
—
|
9
thunder damage
.
|
|
|
|
(1) Silverfang Auric 5
|
—
|
Rolled
29
vs. Reflex
|
—
|
CRIT:
14
thunder damage, plus 3 thunder
damage.
|
|
|
|
(1) Samminiil
|
—
|
Rolled
28
vs. Reflex
|
—
|
9
thunder damage
.
|
|
=^v^=:
(( also 8 more necrotic damage ))
|
Ra'ven:
|
Actually pretty scary hearing nothing but yourself.
|
|
Trigger:
She hits an enemy with an attack that
doesn't currently have a type.
|
|
Effect:
All damage done by the attack is thunder,
also the foe is deafened untill end of next turn.
|
|
|
Ra'ven:
|
Trigger:
She hits with an attack during her turn.
|
|
|
|
(1) Vicious Actual Wolf 3
|
—
|
( Autohit )
|
—
|
6
fire damage
.
|
|
Effect:
She shifts (teleports?) 1 square. If the
target wasn't hit by the triggering attack, it also takes -2
to attack rolls until end of next turn.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Samminiil:
"Mr.
Vayak has many admirable qualities; a patient temper is not one.
Besides, if he is gone, that is one less trained fighter who might
notice the mummery...." The speech falters a bit in the middle, as
she loses the ability to hear herself.
|
|
Ra'ven just knocks THIS wolf out from
heat and skids it a bit north
|
|
Samminiil being deaf, however, does
not stop her from responding with sudden swiftness.
|
=^v^=:
(( to a teleport? ))
|
Samminiil:
|
Trigger:
An enemy within 2 squares of Samminiil
that is marked by her either moves or uses an attack power
that doesn't include her as a target.
|
|
Effect:
Samminel uses halberd against the
triggering enemy. The attack can score a critical hit on a
roll of 17-20.
|
|
|
Samminiil:
|
|
|
(2) Ra'ven
|
—
|
Rolled
14
vs. AC
( Miss )
|
—
|
15
damage
.
|
|
Effect:
The target is marked until the end of
Samminiil's next turn.
|
|
Apply
The
target is marked until the end of Samminiil's next turn
|
|
|
Samminiil:
(whomp
whomp)
|
=^v^=:
(( oh right, flurry of blows is
technically an attack! ))
|
Ra'ven:
|
More like a large spikey jackel really...
|
|
Effect:
She has no hands but has sharp teeth, also
has +2 to speed. She can change back and shift 1 square as a
minor action.
|
|
Apply
She
is a horned wolf/jackel, has no hands but has +2 to speed
and can use wolf powers.
|
|
|
Samminiil:
(Yup.)
|
vonel:
(( yet another reason monk is an odd
ball striker ))
|
Ra'ven turns into scary wolfmonster!
|
Clarity has received initiative.
|
Ra'ven:
Slowed
and can't charge
ended on
Silverfang Auric 1
-2
to attacks that include Ra'Ven
ended on Asger Vayak
I've
finished my turn.
|
|
Samminiil:
(Monks
are extrememly good at being monks, which isn't really a whole lot
like anything else.)
|
Riot:
(( would Eileen prefer Samminiil to
stay next to her to beat on her a bit or would she be okay if she fell
off to the first floor? (assuming I hit) ))
vonel:
(( is a fact. ))
vonel:
(( Either or, I'll adapt ))
=^v^=:
(( #alwaysBePunting? ))
Riot:
(( okay ))
=^v^=:
(( wolf is dead tho right? ))
|
Samminiil:
((I'll
follow that hashtag.))
|
=^v^=:
(( or, well, you know, de-feat-ed ))
Riot:
(( okay this is centered on Eileen ))
|
Vicious Actual Wolf 3:
((knocked
out if you want.))
|
|
Vicious Actual Wolf 3:
(Hokay,
centered on Eileen.)
|
|
Clarity:
|
|
|
(3) Silverfang Auric 5
|
—
|
Rolled
26
vs. Reflex
|
—
|
10
damage
.
|
|
|
|
(2) Samminiil
|
—
|
Rolled
32
vs. Reflex
|
—
|
15
damage
.
|
|
Hit:
and you slide the target 2 squares, and the
target takes a -2 penalty to all defenses until the end of
your next turn.
|
|
Effect:
The ally in the attack's origin square
gains a +2 power bonus to all defenses until the end of your
next turn.
|
|
|
Effect: The ally in the attack's origin square
gains a power bonus to AC equal to
6
until the end of your next turn.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
Apply
The
ally gains a +2 bonus to all defenses until the end of your
next turn.
|
|
Apply
The
ally in the attack's origin square gains a +6 power bonus to
AC until the end of your next turn.
|
|
|
Vicious Actual Wolf 3:
(We
need to fix that power to be single damage roll. Both hit, though.)
|
Riot:
(( Okay I'd like to slide both of them
off the roof/catwalk please ))
|
Samminiil:
|
:
Rolled
21.
Saving throw
|
|
|
Success:
Samminiil has overcome FALLIN.
|
|
Riot:
(( She gets to save against that? ))
|
Silverfang Auric 5:
|
:
Rolled
15.
Saving throw
|
|
|
Success:
Silverfang Auric 5 has overcome FALLIN.
|
|
Riot:
(( I'm a little confused ))
=^v^=:
(( you getta save vs anything that'd
damage you ))
=^v^=:
(( or like, DEATH you ))
Riot:
(( Oh so they don't slide off then? ))
=^v^=:
(( they instead fall prone ))
|
Vicious Actual Wolf 3:
(Yeah,
if knocking you off a thing would damage you, you can save to
avoid, and go prone instead.)
|
Riot:
(( Ah ))
vonel:
(( it's still a good use of the power
))
=^v^=:
(( yes ))
|
Vicious Actual Wolf 3:
((It's
like they catch themselves at the last moment.))
|
vonel:
(( you get the same save if someone
tries to toss you off walk way as well. ))
|
Vicious Actual Wolf 3:
((Honestly,
in this scenario, prone is probably worse than the fall damage.))
|
|
Vicious Actual Wolf 3:
(For
those targets, I mean. Not the ones suspended over nothing.)
|
|
Clarity:
The
enemy take a -2 penalty to all defenses until the end of your next
turn.
ended on Asger Vayak
The
enemy take a -2 penalty to all defenses until the end of your next
turn.
ended on Silverfang Auric 5
The
ally gains a +2 bonus to all defenses until the end of your next
turn.
ended on Kris
The
enemy take a -2 penalty to all defenses until the end of your next
turn.
ended on Asger Vayak
The
enemy take a -2 penalty to all defenses until the end of your next
turn.
ended on Asger Vayak
I've finished my turn.
|
=^v^=:
(( sadly they all go befor ra'ven ))
|
Cultist Soldier 10:
|
Riot:
(( brb dog needs to go out again lol ))
|
Kris might just drop to on-going at
this rate.
|
|
Vicious Actual Wolf 3:
(Go
dog go!)
|
vonel:
(( depends on how much damage this
guy does. ))
|
Cultist Soldier 10:
(I
forgot that this guy is already under there, lol.)
|
=^v^=:
(( hyup ))
|
Cultist Soldier 10:
|
|
|
(1) Kris
|
—
|
Rolled
19
vs. AC
( Miss )
|
—
|
18
damage
.
|
|
Hit:
and this attack deals 5 extra damage against
a prone target. The cultist can slide the target 1 square.
|
|
|
Cultist Soldier 10:
(sad
trombone.)
|
vonel:
(( Ha would have been up with 1 hp ))
Kris has received initiative.
|
Cultist Soldier 10:
Slowed
ended on Asger Vayak
Slowed
ended on Silverfang Auric 1
I've finished my turn.
|
|
Kris:
Suffered 15 dmg.
HP:
19 / 77—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
|
Kris:
|
Kris's knowledge of the body's natural energy flow
allows him to heal minor injuries with a few skillful
touches.
|
|
(0) Kris
|
—
|
Kris
|
Effect:
The target can spend a healing
surge and regain
19
+
2
hit
points. The target can also end one poison, dazing, or
stunning effect currently affecting it.
|
|
|
Kris:
Gained 21 HP.
Spent a healing surge.
HP:
40 / 77—
Surges:
10 / 12 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( oh damn, that's good vs that
ongoing poision and weaken? ))
|
Cultist Soldier 10:
((Yup.))
|
Riot:
(( back ))
|
Cultist Soldier 10:
((Effect
gone.))
|
vonel:
(( Yeah it's so good they made it a
standard action. ))
|
Cultist Soldier 10:
(Welcome
back.)
|
=^v^=:
(( ya a bit unfortunate that ))
|
Kris:
You have spent an action point.
Current APs:
|
Riot:
(( me over here forgetting about
action points all the time lol ))
|
Cultist Soldier 10:
(True...
but people are still using it, so...(shrugs))
|
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Cultist Soldier 10:
(
)
|
|
Cultist Soldier 10:
(Action
points are the devil's points.)
|
|
Kris:
|
While his ally distracts his opponent, Kris lands yet
another blow.
|
|
|
|
(1) Asger Vayak
|
—
|
Rolled
23
vs. AC
|
—
|
14
damage
.
|
|
Effect:
Until the end of the encounter, once per
round when an ally hits the target with a melee attack, you
can make a melee basic attack with combat advantage against
the target as a free action.
|
|
|
Cultist Soldier 10:
(Hits)
|
vonel:
(( dang this guys got low ac ))
|
Asger Vayak:
|
Trigger:
When hit with a melee attack.
|
|
Effect:
Vayak makes a silver fangs attack
|
|
=^v^=:
(( you also had +2 from combat
advantage ))
Riot:
(( I think it was 22 iirc from a "just
hits" comment ))
Riot:
(( I could be thinking of a different
enemy though ))
|
Asger Vayak:
|
|
|
(1) Kris
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
10
damage
.
|
|
Hit:
and the target takes ongoing 5 damage (save
ends) and contracts moon frenzy
|
|
Apply
Ongoing
5 damage
|
|
Apply
You've
caught werewolf covid.
|
|
=^v^=:
(( damn ))
vonel:
(( no that was him. ))
vonel:
(( Also when I hit... ))
|
Kris:
|
Trigger:
Use this power when you hit with the
weapon.
|
|
Effect:
The target is slided 1 square and
restrained until the end of your next turn.
|
|
|
Cultist Soldier 10:
(Yeah,
he's more into tanking hits than avoiding them.)
|
|
Kris tries to dump him off the edge
again.
|
Riot:
(( yeah he seems to have a lot of HP
and also seems to cut damage in half ))
|
Cultist Soldier 10:
(He
does not cut damage in half. He just has a lot of hp, and
regeneration.)
|
|
Asger Vayak:
|
:
Rolled
24.
Saving throw
|
|
|
Success:
Asger Vayak has overcome Horrible,
interminable death, lasting either until he dies from
thirst, or from terminal velocity ripping his flesh from his
bones..
|
|
Riot:
(( Oh I thought he did earlier on a 16
it got cut to an 8 ))
=^v^=:
(( nah that's just weaken ))
Riot:
(( oh duh ))
vonel:
(( Kris was weakened which halves
your damage ))
Riot:
(( nevermind me lol ))
|
Kris:
Suffered 10 dmg.
HP:
30 / 77—
Surges:
10 / 12 —
APs:
0 —
Daily Items:
1
|
|
Cultist Soldier 10:
(It's
funny when you get weakened against a creature with insubstantial
that also has damage resistance, inflicts damage penalties, has
thp, and is a solo.
|
=^v^=:
(( usually those aren't all the case!
))
|
Kris moves back a bit to take a small
break from getting wailed on by this guy
|
|
Cultist Soldier 10:
((Realistically,
that would only be funny if I wanted to get killed by my
players...))
|
|
Cultist Soldier 10:
((Makes
sense, Kris.))
|
|
Kris:
I've finished my turn.
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Kris has overcome
Ongoing
5 damage
.
|
Mark
ended on Silverfang Auric 5
-5
penalty to attack rolls against any creature other than Kris.
ended on Asger Vayak
-5
penalty to attack rolls against any creature other than Kris.
ended on Cultist Soldier 10
-5
penalty to attack rolls against any creature other than Kris.
ended on Silverfang Auric 1
-5
penalty to attack rolls against any creature other than Kris.
ended on Silverfang Auric 5
Mark
ended on Silverfang Auric 1
Mark
ended on Asger Vayak
Combat
Advantage
ended on Asger Vayak
|
=^v^=:
(( or they had some striker or dmg-y
person who happens to do force and have that lol feat ))
|
Cultist Soldier 10:
(Inescapable
Force is funny against enemies that rely on insubstantial.)
|
|
Cultist Soldier 10:
(It's
one of those few situational feats that are still on the right
side of the efficacy line.)
|
=^v^=:
(( it's a feat that makes you ignore
insubstantial with force attacks and ALSO do another 1d10 vs them ))
=^v^=:
(( big "Now the rubber bands on the
other claw!" energy ))
|
Silverfang Stormcaller 5 attempts to
take a swing at Patience, but attacks the wrong square!
|
|
Silverfang Stormcaller 5:
I've finished my turn.
|
|
Asger Vayak:
|
|
Asger Vayak:
"You...
little shit. When I get unstuck, I'm going to throw your legs over
the side, and keep the rest of you here!"
|
|
Asger Vayak gets up and uses total
defense.
|
|
Asger Vayak:
I've finished my turn.
|
|
Kris sighs, "You do know the rest of
your guys are almost gone right? So what happens then, this goes
from a 1v1 to like a 1v7.
|
|
Silverfang Stormcaller 6:
|
|
Silverfang Stormcaller 6:
|
|
|
(8) Hector Achilon
|
—
|
Rolled
31
vs. Reflex
( Hit )
|
—
|
22
lightning damage
.
|
|
|
Kris:
"Pretty
sure you lose then."
|
|
Hector Achilon:
Suffered 22 dmg.
HP:
11 / 58—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
Riot:
(( these storm callers HURT ))
=^v^=:
(( dang those stormcallers wreck ))
=^v^=:
(( ya that ))
|
Hector Achilon:
"Ugh...
don't worry, I can take care of it."
|
|
Hector Achilon:
((They
sure do. Like they're a trio of long-range artillery monsters
whose main artillery spell is just damage and no other effects,
which have been sitting there without really being bothered since
the beginning of the fight, free to rain lightning on everyone.
Lol.))
|
Yltheria has received initiative.
|
Silverfang Stormcaller 6:
I've finished my turn.
|
|
Summoned Poltergeist 1:
|
|
|
(1) Silverfang Stormcaller 6
|
—
|
Rolled
15
vs. Reflex
|
—
|
11
damage
.
|
|
Hit:
and the Poltergeist slides the target 2
squares.
|
|
|
Hector Achilon:
(Nope.)
|
|
Yltheria:
|
Effect:
You summon a small poltergeist in an
uncoccupied space within range.
|
|
Special:
Intrinsic Nature:
If you haven't
given the poltergeist any commands by the end of your turn,
it attacks an adjacent creature. If it can't do that, it
moves its speed toward the nearest creature. In addition,
you fall prone.
|
|
|
Symbiosis:
While the summoned poltergeist
is present, you gain a +2 power bonus to speed, and a +4
power bonus to all defenses against opportunity attacks. Use
this OR Ray of Fatigue in a day.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Hector Achilon:
(Sorry,
just checking the symbiosis.)
|
|
Yltheria:
I've finished my turn.
|
Yltheria has received initiative.
Hector Achilon has received initiative.
|
Hector Achilon:
|
(0) Hector Achilon
|
—
|
Hector Achilon
|
The target spends a healing surge and regains
14
+
10
|
|
|
Yltheria:
((Apparently
I'm a moron and didn't add the extra stuff. Because derp.))
|
|
Hector Achilon:
|
Effect:
Targets of your healing word class feature
also gain a +2 bonus to all defenses until the start of your
next turn.
|
|
|
Yltheria:
(Like
that, etc.)
|
=^v^=:
(( no special effects either rip ))
=^v^=:
(( I blame society ))
|
Hector Achilon:
(Yeah,
I messed up. Sorry. I'll fix it once we break.)
|
|
Hector Achilon:
|
Effect:
When you use your healing word, you regain
hit points equal to your strength modifier
|
|
|
When you use your healing word, you regain hit
points equal to your strength modifier. (+
5
)
|
|
|
Hector Achilon:
Gained 29 HP.
Spent a healing surge.
HP:
40 / 58—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
Suffered 2 dmg.
HP:
38 / 58—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
|
Hector Achilon:
|
|
|
(2) Silverfang Stormcaller 6
|
—
|
Rolled
34
vs. Reflex
|
—
|
CRIT:
17
fire damage, plus 15 necrotic
damage.
|
|
Hit:
and the target takes a -2 penalty to attack
rolls until the end of your next turn.
|
|
Effect:
You conjure a weapon of astral flame in
your space. The weapon lasts until the end of your next
turn. When you move, the weapon moves with you, remaining in
your space. The weapon makes the primary attack when it
appears.
|
|
Sustain (Minor):
The weapon persists and makes a
secondary attack.
|
|
Apply
-2
Penalty to attack rolls until the end of your next turn.
|
|
vonel:
(( damn, bro be pissed ))
=^v^=:
(( more crits for the heckater ))
|
Hector Achilon:
:"You
AREN'T getting away with it, cultist scum!" His act is rough, but
enthusiatic."
|
|
Hector Achilon:
|
Lifestealer
Quarterstaff Daily
|
|
Trigger:
You hit an enemy with an attack using
this weapon.
|
|
Effect:
The target takes extra necrotic damage
equal to 2 + the weapon's enhancement bonus (+2), and you
regain a number of hit points equal to that extra damage.
|
|
|
Hector Achilon:
Gained 4 HP.
HP:
42 / 58—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( thp from artificer range? ))
=^v^=:
(( don't recall might be infinite* ))
|
Clarity:
|
|
Whenever an ally uses a magic item's daily power,
that ally gains temporary hit points equal to
7.5
(Round down.)
|
|
|
Hector Achilon:
((Infinite.))
|
|
Kris gives Vayak another look, "See,
your lossing."
|
=^v^=:
(( need to fix that to be floor ))
|
Hector Achilon:
Gained 7 temp HP.
HP:
42 / 58 + 7 temp.—
Surges:
8 / 9 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( o well no big ))
|
Asger Vayak:
"Not
before you pay for sticking your nose in, prettyboy."
|
|
Hector Achilon:
I've finished my turn.
|
|
Asger Vayak:
(Ok,
from here I can justify the idea that I can target Ra'ven and Kris
both.)
|
|
Silverfang Auric 1:
|
|
|
(2) Ra'ven
|
—
|
Rolled
23
vs. Reflex
( Hit )
|
—
|
15
radiant damage
.
|
|
|
|
(2) Kris
|
—
|
Rolled
23
vs. Reflex
( Hit )
|
—
|
15
radiant damage
.
|
|
Hit:
and the target is blinded until the end of
the cultist's next turn.
|
|
Apply
The
target is blinded until the end of the cultist's next turn.
|
|
=^v^=:
(( ra'ven is 4 squares up adn etc? ))
|
Asger Vayak:
(mmm.
Yeah. Yeah, you're right. Oh well.)
|
|
Asger Vayak:
(We'll
say he tried.)
|
|
Silverfang Auric 1:
I've finished my turn.
|
vonel:
(( So 15 to Kris then? Not sure what
just happened there. ))
|
Samminiil:
|
Effect:
Samminiil uses halberd twice.
|
|
|
Asger Vayak:
(Yeah,
unless Kris stops it.)
|
|
Kris:
Suffered 15 dmg.
HP:
15 / 77—
Surges:
10 / 12 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( also blind which sucks ))
|
Samminiil:
|
|
|
(2) Ra'ven
|
—
|
Rolled
17
vs. AC
( Miss )
|
—
|
16
damage
.
|
|
|
|
(1) Eileen
|
—
|
Rolled
14
vs. AC
( Miss )
|
—
|
16
damage
.
|
|
Effect:
The target is marked until the end of
Samminiil's next turn.
|
|
Apply
The
target is marked until the end of Samminiil's next turn
|
|
vonel:
(( Kris has two encounters one of
which is second wind and a daily left, he's pretty tapped right now. ))
|
Samminiil manages to wave her halberd
around, looking like she's trying to hit the two of you.
|
|
Samminiil:
(Or
maybe she is, and it's just an off day.)
|
Eileen has received initiative.
|
Samminiil:
The
target is marked until the end of Samminiil's next turn
ended on Ra'ven
The
target is marked until the end of Samminiil's next turn
ended on Ra'ven
I've finished my turn.
|
=^v^=:
(( eileen smash? ))
|
Samminiil:
((Eileen
smoosh!))
|
|
Eileen:
|
With a calculated blow, Eileen leaves her enemy exposed
to a comrade's attack.
|
|
|
|
(1) Samminiil
|
—
|
Rolled
39
vs. AC
|
—
|
28
cold damage
.
|
|
|
Hit:
One ally within 5 squares of you gains
a +
6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
Apply
+6
power bonus to attack rolls against the target until the end
of your next turn.
|
|
|
Eileen gives it to Ra
|
|
Samminiil spits a little blood. "You
aren't a joke, are you, metal lady?"
|
|
Eileen:
"Nope."
|
|
Samminiil:
"Then
my respect, to a skilled warrior."
|
=^v^=:
(( that'll be helpful vs that blind ))
|
Clarity:
"Warforged
isn't just a cute nickname"
|
|
Eileen:
Hit:
You and each ally gain +5 power bonus to attack rolls against the
target
ended on Ra'ven
Hit:
You and each ally gain +5 power bonus to attack rolls against the
target
ended on Kris
Hit:
You and each ally gain +5 power bonus to attack rolls against the
target
ended on Eileen
Hit:
You and each ally gain +5 power bonus to attack rolls against the
target
ended on Clarity
I've finished my turn.
|
vonel:
(( your not blind though? ))
=^v^=:
(( yet! Thhat guy next to her hasn't
gone yet ))
|
Samminiil:
(Okay,
tis 10:16. I am going to assume that means we are done for the
moment. We are definitely whittling this down, though, and I hope
you're still having fun.)
|
Riot:
(( I know I am ))
|
Eileen:
Indeed
|
=^v^=:
(( hey elieen? ))
=^v^=:
(( would it be possible for you to
shift to right below ra'ven? ))
|
Samminiil:
(Oh,
you mean south of Ra'ven?)
|
|
Samminiil:
(Sorry,
there is some mild verticality, so I was thrown for a moment.)
|
vonel:
(( yeah can do that ))
=^v^=:
(( it'd be really hepful assuming
ra'ven can use monk move techs in wolf form ))
|
Samminiil:
(Find
out next time, on D&D!)
|
|
Samminiil:
(Be
well, all y'all.)
|
|
Eileen:
Now
to find something to do for the rest of the night.
|
Riot:
(( Gnight y'all! ))
Riot is disconnected.
vonel is disconnected.
=^v^= is disconnected.
Ganaroth is disconnected.