Server started; please wait for map to refresh.
=^v^= has connected.
Ganaroth has connected.
vonel has connected.
Riot has connected.
|
Eileen:
hi
|
|
|
=^v^=:
it's
funny cause the 2 people I'm in a conference call with are 6 figgy
jobs
|
|
|
Riot:
Got
a late start grocery shopping and it was rush hour
|
|
|
=^v^=:
there
are 2 because one doesn't know how to do the job
|
|
|
Ganaroth:
Makes
sense to me.
|
|
|
Ganaroth:
So,
I guess we're actually all here, huh?
|
|
|
Ganaroth:
Okay
then! Want to get going? Or we can sit around and talk about
random nonsense.
|
|
Eileen:
can
get going
|
|
|
Riot:
Get
going is fine lol
|
|
|
Ganaroth:
((Yeah,
that's what we'll do. Sigh... back in the day, when we were
playing games in person and people started fires by banging rocks
together, the second option was actually viable. Not so much now.))
|
Final Preparations have been made. The stage is set. Dispersed around
the fragile dock are your allies in deception; the Silverfang Cult, led
by Asger Vayak. Gathered in a small lot between two ramshackle buildings
are about a dozen hostages, including two members of the port guards. A
third port guard lies dead, shoved into the corner away from the others.
Luckily, your allies have been kind enough to allow you to get close and
position yourselves.
|
|
Ganaroth:
((Unfortunately,
since they all know your are coming and expect the upcoming
scuffle around this time, you do not get surprise.))
|
|
|
Ganaroth:
((aaaand
Patience goes first. My bad.))
|
Riot:
(( tbf I hate going first so lol ))
Riot:
(( also just to make sure I'm
following: We still attack like we normally would, right? ))
|
|
Ganaroth:
((Yes,
although the cultists would appreciate it if you tried to be
nonlethal. Vayak has assured you, however, that if accidents
happen you won't be blamed.))
|
|
Rai Patience Cantor:
|
Carrion
Crawler Brain Juice
|
|
Apply
You
apply the poison to your melee weapon or five pieces of your
ammunition. Until the end of the encounter, whenever you hit
a creature with a weapon attack using the poisoned item, the
target takes 4 extra poison damage, and it is slowed until
the end of your next turn.
|
|
Riot:
(( is there a way to make attacks
nonlethal? I've never actually done that in D&D before, let alone 4e lol
))
|
|
Ganaroth:
(In
4e you just say "I'm making this nonlethal."
|
Riot:
(( lol fair ))
|
|
Ganaroth:
(Subject
to sanity, of course.)
|
Riot:
(( but attack as normal, attacks are
assumed to be nonlethal? ))
|
|
Ganaroth:
((You
can't shove someone off of this dock and say "that was nonlethal))
|
Riot:
(( sweet ))
|
|
Ganaroth:
((For
this combat, I will assume nonlethal unless you tell me
otherwise.))
|
Riot:
(( gotcha, that's what I was assuming,
just wanted to make absolutely sure ))
|
Rai Patience Cantor:
|
Effect:
Rai Patience Cantor can apply four
shrouds, divided among up to four enemies. The enemies are
not aware that this has happened.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Assassin's
Shroud 4
|
|
on Selected Target(s)
|
|
=^v^=:
(( once I died going first to an
attack of oppertunity crit from an invisible guy from walking into aroom
))
Riot:
(( oof ))
=^v^=:
(( I elected to not continue with
that group after that first session ))
|
|
Ganaroth:
(Sorry,
had a momentary distraction from a different friend. apologies.)
|
|
Rai Patience Cantor:
|
|
|
(5) Cultist Soldier 9
|
—
|
Rolled
26
vs. AC
|
—
|
15
damage
.
|
|
Effect:
You apply the poison to your melee weapon
or five pieces of your ammunition. Until the end of the
encounter, when you hit a creature with a weapon attack
using the poisoned item, the creature takes ongoing 2 poison
damage (save ends). First Failed Saving Throw: The creature
instead takes ongoing 5 poison damage (save ends).
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Ferret
icon
|
|
on Selected Target(s)
|
|
Apply
The
creature takes ongoing 2 poison damage (save ends).
|
|
|
Rai Patience Cantor:
(Wrong
one, sorry ugh.)
|
|
Rai Patience Cantor:
|
Carrion
Crawler Brain Juice: Item
|
|
Effect:
You apply the poison to a single handheld
object. Within the next hour, the first creature other than
you to hold or wear the object for more than 1 minute is
immobilized until the end of its next extended rest.
|
|
Apply
Immobilized
until the end of its next extended rest.
|
|
|
Rai Patience Cantor:
|
Carrion
Crawler Brain Juice
|
|
Apply
You
apply the poison to your melee weapon or five pieces of your
ammunition. Until the end of the encounter, whenever you hit
a creature with a weapon attack using the poisoned item, the
target takes 4 extra poison damage, and it is slowed until
the end of your next turn.
|
|
|
Rai Patience Cantor:
(OH
MY GOD. I can't hit buttons.)
|
|
Rai Patience Cantor:
(figuratively.)
|
|
Rai Patience Cantor invokes her
shrouds for the attack, which I'm supposed to announce first, but
whoops.
|
|
Rai Patience Cantor:
|
Trigger:
You hit a creature within 5 squares of
you with an attack using a weapon.
|
|
Effect:
The target takes 1d10 extra damage from
the triggering attack. If the target is helpless, this
damage is maximized. Level 3: 2d10 extra damage. Level 7:
3d10 extra damage. Level 13: 4d10 extra damage. Level 17:
5d10 extra damage. Level 23: 6d10 extra damage. Level 27:
7d10 extra damage.
|
|
Special:
Nothing but a short or an extended rest
can allow you to regain the use of this power.
|
|
* Ganaroth rolls: 1d10 => 9
|
Rai Patience Cantor:
(Didn't
update its damage.)
|
* Ganaroth rolls: 4d6 => 12
|
Rai Patience Cantor:
(So,
that particular cultist takes 46 damage and is slowed.)
|
|
Rai Patience Cantor:
(And
this delay was me looking something up. Sorry again.)
|
|
Rai Patience Cantor:
|
Effect:
Make an at-will attack against an enemy
that you already hit with an attack during this turn.
|
|
Riot:
(( no worries ))
|
Rai Patience Cantor:
|
|
|
(5) Cultist Soldier 9
|
—
|
Rolled
27
vs. AC
|
—
|
13
damage
.
|
|
Carrion
Crawler Brain Juice
|
|
Apply
You
apply the poison to your melee weapon or five pieces of your
ammunition. Until the end of the encounter, whenever you hit
a creature with a weapon attack using the poisoned item, the
target takes 4 extra poison damage, and it is slowed until
the end of your next turn.
|
|
|
Rai Patience Cantor:
|
Effect:
When you hit an enemy with a melee or a
ranged attack that deals damage, you can choose to reduce
the enemy to 0 hit points automatically if it has 10 hit
points or fewer after the damage is dealt.
|
|
sliver of poisoned death comes out of nowhere, putting that cultist
down. Everything else explodes into a flurry of motion.
Rai Patience Cantor has received initiative.
Lucky has received initiative.
|
Rai Patience Cantor:
I've finished my turn.
|
|
Asger Vayak:
"Pack!
We're under attack! To arms and kill these idiots!"
|
Riot:
(( I cannot Hunters Quarry this guy
for some reason ))
|
Asger Vayak:
(Auric
6?)
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(7) Cultist Soldier 10
|
—
|
Cultist Soldier 10
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
Riot:
(( Stormcaller 6 ))
Riot:
(( welp maybe I should select Lucky
first nm ))
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(11) Silverfang Stormcaller 6
|
—
|
Silverfang Stormcaller 6
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Asger Vayak:
(Auric
is closer, which means you have to target him, sorry.)
|
Riot:
(( I forgot that it was closest, woops
))
=^v^=:
(( thought lucky could target the
closest or the second closest? ))
Riot:
(( oh yeah Second Shot says can target
second closest instead but either way ))
|
Asger Vayak:
(Even
then it wouldn't be the stormcaller. OTOH, she could just move,
use it, then attack.)
|
|
Asger Vayak:
(You
know. Move until stormcaller is the closest.)
|
Riot:
(( yeah I don't have enough movement
for that without dashing. Not worried about it ))
|
Asger Vayak:
(And
because he's on top of that rockhopper, he's not a viable charge
target. So okay.)
|
|
Lucky:
|
Twin
Strike (ranged)
: range
20/40
|
|
See if I can split the first one
|
|
|
|
(5) Silverfang Auric 6
|
—
|
Rolled
18
vs. AC
|
—
|
9
damage
.
|
|
|
|
(5) Silverfang Auric 6
|
—
|
Rolled
27
vs. AC
|
—
|
2
damage
.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
1
damage to attack, or 6 if a crit.
|
|
|
Asger Vayak:
(That
was really unlucky, Lucky. 3 damage. Sympathy.)
|
Riot:
(( Ah well lol ))
|
Lucky:
I've
finished my turn.
|
|
Asger Vayak:
((It
happens. Better than missing.))
|
|
Vicious Actual Wolf 8:
I've finished my turn.
|
|
Cultist Soldier 11:
I've finished my turn.
|
|
Silverfang Stormcaller 2 hurls a bolt
of lightning from long range, responding to Patience's first strike
|
|
Silverfang Stormcaller 2:
|
|
|
(19) Rai Patience Cantor
|
—
|
Rolled
24
vs. Reflex
( Hit )
|
—
|
17
lightning damage
.
|
|
|
Rai Patience Cantor:
Suffered 17 dmg.
HP:
41 / 58—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Rai Patience Cantor jumps back, barely
avoiding being fried, surprised that those can hit from that
distance.
|
|
Silverfang Stormcaller 2:
I've finished my turn.
|
|
Vicious Actual Wolf 7:
|
|
|
(1) Lucky
|
—
|
Rolled
16
vs. AC
( Miss )
|
—
|
7
damage
.
|
|
Hit:
and if the wolf has combat advantage, the
target falls prone.
|
|
Effect:
The wolf shifts up to 4 squares.
|
|
|
Special:
the target is already prone, the
attack deals
5
extra damage.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Vicious Actual Wolf 7:
I've finished my turn.
|
Much to your surprise, the shallow wound dealt by Lucky's arrow closes
up. You'd heard rumors before that some cultists have actually undergone
transformation into werewolves, and it looks like the rumors might be
right.
|
Silverfang Auric 6:
|
|
Silverfang Auric 6:
|
|
|
(1) Lucky
|
—
|
Rolled
16
vs. AC
( Miss )
|
—
|
16
damage
.
|
|
Hit:
and make a saving throw at the end of the
encounter. On a failure, the target contracts moon frenzy
|
|
Apply
You
have contracted werewolf covid
|
|
|
Silverfang Auric 6:
(Oh
wow, I actually wrote that as the condition.)
|
|
Silverfang Auric 6:
(Wild.)
|
Riot:
(( lmao wow ))
|
Silverfang Auric 6:
I've finished my turn.
|
|
Silverfang Auric 5 is at the bottom of
the stairs.
|
|
Silverfang Auric 5:
I've finished my turn.
|
|
Vicious Actual Wolf 2 is running
(bonus to hit it, etc.)
|
=^v^=:
(( Operator, this is Wolf Actual 2 ))
|
Vicious Actual Wolf 2:
((My
inner BSG fan thanks you.))
|
|
Vicious Actual Wolf 2:
I've finished my turn.
|
|
Vicious Actual Wolf 2 also ran.
|
|
Vicious Actual Wolf 4:
I've finished my turn.
|
|
Vicious Actual Wolf 2 rounds the
corner, jumping with bestial agility on top of the small stack of
crates in order to get past them. It attempts to take a bite out
of Lucky.
|
|
Vicious Actual Wolf 6:
(Me)
|
|
Vicious Actual Wolf 6:
(Not
2)
|
|
Vicious Actual Wolf 6:
|
Effect:
The wolf has combat advantage against any
enemy adjacent to another wolf.
|
|
Riot:
(( nosirdontlikethat.gif ))
|
Vicious Actual Wolf 6:
|
|
|
(1) Lucky
|
—
|
Rolled
21
vs. AC
( Miss )
|
—
|
7
damage
.
|
|
Hit:
and if the wolf has combat advantage, the
target falls prone.
|
|
Effect:
The wolf shifts up to 4 squares.
|
|
|
Special:
the target is already prone, the
attack deals
4
extra damage.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
Riot:
(( whew ))
|
Vicious Actual Wolf 6:
(Welp,
you're fine. :D)
|
|
Vicious Actual Wolf 6:
I've finished my turn.
|
|
Cultist Soldier 7:
|
|
|
(1) Ra'ven
|
—
|
Rolled
24
vs. AC
( Hit )
|
—
|
15
damage
.
|
|
Hit:
and the target falls prone, and the cultist
shifts up to half its speed.
|
|
Special:
The cultist charges and can make this
attack in place of a basic melee attack.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( he charged? ))
|
Vicious Actual Wolf 6:
(Yup.
He charged right up the stairs.)
|
=^v^=:
(( k I wanna kick him ))
|
Vicious Actual Wolf 6:
((Go
for it!))
|
|
Ra'ven:
|
Actually you just thought you hit her.
|
|
Trigger:
Adjacent enemy hits her with a melee
attack.
|
|
|
|
(1) Cultist Soldier 7
|
—
|
Rolled
22
vs. Fortitude
|
—
|
20
damage
.
|
|
Hit:
slide the foe 2 squares and knock it prone.
|
|
Miss:
this attack isn't expended but can't be used
again this encounter.
|
|
|
Special:
This attack has +2 to hit and does
an additional
6
damage (10 on crit) if the triggering attack was a charge.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Vicious Actual Wolf 6:
(hits)
|
=^v^=:
(( so 24 vs fortitude assuming no
combat advantage ))
Riot:
(( nice! ))
=^v^=:
(( intturrupt too, so whee undoing
damage ))
|
Vicious Actual Wolf 6:
(Yup.
Also, he gonna make a save to avoid being knocked of the top of
the staircase.)
|
=^v^=:
(( unsure if that'sa fall save etc ))
|
Cultist Soldier 7:
|
:
Rolled
16.
Saving throw
|
|
|
Success:
Cultist Soldier 7 has overcome home alone.
|
|
|
Vicious Actual Wolf 6:
(There
probably, right?)
|
|
Cultist Soldier 7:
I've finished my turn.
|
Ra'ven has received initiative.
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(5) Professor Okorion
|
—
|
Professor Okorion
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
|
Ra'ven yoinks
|
|
Professor Okorion:
"Ugh...
Oh my... That was certainly something. Please, get me out of here!"
|
|
Ra'ven also slightly singes the wolf
and varrak
|
|
Vicious Actual Wolf 5 yelps, and
collapses from the heat.
|
=^v^=:
(( huh, rip ))
|
Ra'ven:
|
Basic
Attack (Ranged)
: range
25/50
|
|
|
|
(4) Silverfang Auric 5
|
—
|
Rolled
29
vs. AC
|
—
|
10
damage
.
|
|
|
Ra'ven:
|
Actually pretty scary hearing nothing but yourself.
|
|
Trigger:
She hits an enemy with an attack that
doesn't currently have a type.
|
|
Effect:
All damage done by the attack is thunder,
also the foe is deafened untill end of next turn.
|
|
|
Vicious Actual Wolf 5:
(You're
level 8. Normal wolves are minions.)
|
=^v^=:
(( huh rip on the 'can't actually
move so gotta basic attack ))
|
Asger Vayak begins swearing, but the
voice is just a bit distorted, as he can't hear himself.
|
=^v^=:
(( shot auric 5,not vayak ))
=^v^=:
(( since like, it's runnin up the
stairs at her ))
|
Asger Vayak:
(Sorry,
I don't know why my brain no work.)
|
|
Ra'ven:
"Ha,
fooound you!~" She taunts at Vayak too lound to be a giggle and
slightly creeply.
|
|
Ra'ven:
|
Trigger:
Ra'ven reduces a foe to 0, or an adjacent
foe is reduced to 0
|
|
Effect:
Ra'ven becomes invisible until end of her
next turn
|
|
Apply
Ra'ven
is invisible till end of her next turn
|
|
|
Silverfang Auric 5 looks around,
sniffing the air, trying to find you.
|
=^v^=:
(( how far a drop is that ledge? ))
|
Silverfang Auric 5:
((20
feet. The stairs are steeper than is normally considered
comfortable.))
|
|
Silverfang Auric 5:
((Unless
you mean a different ledge, and I didn't see the pointer.))
|
|
Ra'ven is going to try to 'jump down!'
|
|
Silverfang Auric 5:
(
'ok!' )
|
|
Ra'ven:
|
Effect:
She moves her speed.
|
|
|
Silverfang Auric 5:
(Acrobatics
to avoid falling damage?)
|
* Ganaroth rolls: 2d10 => 12
|
Ra'ven:
|
=^v^=:
(( rip ))
|
Ra'ven:
Suffered 2 dmg.
HP:
52 / 54—
Surges:
8 / 8 —
APs:
1 —
Daily Items:
1
|
|
Ra'ven is at least invisible
|
Clarity has received initiative.
|
Ra'ven:
I've
finished my turn.
|
=^v^=:
(( err, should I make a stealth
check? ))
=^v^=:
(( to disguise where she actually
went? ))
|
Silverfang Auric 5:
((...Yes,
please.))
|
|
Ra'ven:
|
=^v^=:
(( frikken nin ))
|
Silverfang Auric 5:
((Especially
since you landed roughly in front of someone on a rickety wooden
dock.))
|
|
Clarity:
|
|
|
(7) Silverfang Auric 1
|
—
|
Rolled
27
vs. AC
|
—
|
12
Force damage
.
|
|
Hit:
and the next ally to attack the target before
the end of your next turn gains a +2 power bonus to the
attack roll.
|
|
Apply
The
next ally to attack the target before the end of your next
turn gains a +2 power bonus to the attack roll.
|
|
|
Silverfang Auric 5:
(Somehow,
probably thanks to all the running and shouting, he doesn't seem
to notice.)
|
|
Silverfang Auric 5:
(In
any case, hit)
|
|
Clarity:
|
Effect:
The next attack Clarity uses on her turn
costs a free action instead of its normal action. Only one
free action attack may be used on her turn.
|
|
|
Silverfang Auric 5 braces for another
shot.
|
|
Clarity:
|
|
|
(7) Silverfang Auric 1
|
—
|
Rolled
21
vs. AC
|
—
|
12
damage
.
|
|
Hit:
and each creature adjacent to you gains a +1
power bonus to attack rolls and a power bonus to damage roll
equal to your constitution modifier (+4) until the end of
your next turn.
|
|
Special:
On a critical hit, use Sandstorm Critical.
|
|
Apply
Each
Adjacent ally gains a +1 power bonus to attack rolls, and a
bonus to damage rolls equal to your constitution modifier
(+4) until the end of your next turn.
|
|
|
Silverfang Auric 5:
(Sorry,
but that just barely misses.)
|
Riot:
(( damn. Ah well ))
|
Silverfang Auric 5:
(If
you counted as your own ally, it would have hit.)
|
Riot:
(( lol a shame ))
|
Clarity:
I've finished my turn.
|
|
Silverfang Auric 5:
(Yup.
RNG, buddy.)
|
|
Silverfang Auric 5:
(Does
Ra'ven want to bother trying for an oa?)
|
|
Silverfang Auric 5:
(I
will assume no, and continue.)
|
Kris has received initiative.
|
Cultist Soldier 10:
I've finished my turn.
|
=^v^=:
(( nah her basic is sorta bad also
juuuust finished work ))
|
Silverfang Auric 5:
(Woo,
off work! Yeah, I know your basic is bad. Is why I assumed no.)
|
|
Kris:
|
Effect:
Kris can generate a sword made of force
and remains until dismissed by him. The sword remains ever
if out of his hands and he cannot create a new one.
|
|
|
Kris walks forward flicking his wrist
creating a rippling blade of froce, "This should be good..."
|
|
Silverfang Auric 5:
(lightsaber
sounds)
|
=^v^=:
(( reee 13 hr days ))
|
Silverfang Auric 5:
(Sorry,
not trying to mock. I can't ever make fun of anyone for putting
star wars in a game. -.-)
|
|
Silverfang Auric 5:
((13
hour days should be punishable by firing squad.))
|
|
Kris:
|
Come
and Get It
: Close burst
3
|
|
Kris brandishes his weapon and call out to his foes,
luring them close through their overconfidence, and then
delivers a spinning strike against them all.
|
|
|
|
(3) Cultist Soldier 7
|
—
|
Rolled
22
vs. Will
|
—
|
14
force damage
.
|
|
|
|
(3) Asger Vayak
|
—
|
Rolled
34
vs. Will
|
—
|
14
force damage
.
|
|
|
|
(2) Silverfang Auric 1
|
—
|
Rolled
18
vs. Will
|
—
|
14
force damage
.
|
|
|
|
(2) Silverfang Auric 5
|
—
|
Rolled
35
vs. Will
|
—
|
14
force damage
.
|
|
|
|
(3) Vicious Actual Wolf 8
|
—
|
Rolled
30
vs. Will
|
—
|
14
force damage
.
|
|
Hit:
You pull the target up to 2 squares, but only
if it can end the pull adjacent to you. If the target is
adjacent to you after the pull, it takes the above damage.
|
|
Effect:
All damage delt by Kris is non-lethal.
|
|
Special:
Damage can become leathl agaisnt Demons,
Devils, Undead, and Aberrations.
|
|
In the midst of the battle, one of the formerly anonymous cultists
throws back his cloak, revealing not a werewolf, but rather a man
wielding an immaterial sword, who begins laying into his former 'allies.'
|
Cultist Soldier 7 is apparently
scuttling toward Kris on all fours.
|
|
Lucky:
"Who
in the fuck? Cool sword, though!"
|
|
Ra'ven be like 2 of those lethal vs
|
|
Cultist Soldier 7:
(??
What do you mean?)
|
|
Cultist Soldier 7:
(Oh,
okay.)
|
=^v^=:
(( ra'ven counts as undead all the
time and devil some of the time ))
|
Cultist Soldier 7:
(now
I get it, sorry.)
|
|
Cultist Soldier 7:
(Yeah,
I wasn't looking at the right message.)
|
=^v^=:
(( on the bright side even if that
person was Ra'vens enemy, they can't see her xP ))
from her perch, Patience frowns. "I'm not comfortable with unexpected
allies, but there's nothing to be done about it.
|
Rai Patience Cantor:
(True
enough.)
|
|
Kris:
I've finished my turn.
|
|
Silverfang Stormcaller 5:
|
|
|
(5) Kris
|
—
|
Rolled
27
vs. Reflex
( Hit )
|
—
|
20
lightning damage
.
|
|
|
Silverfang Stormcaller 5:
I've finished my turn.
|
|
Kris:
Suffered 20 dmg.
HP:
57 / 77—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Asger Vayak shifts into a full-blown
werewolf as he approaches, snarling through bright fangs. "I don't
know who you are, other than stupid, but you aren't wrecking this!"
|
|
Asger Vayak:
|
|
|
(1) Kris
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
17
damage
.
|
|
Hit:
and the target takes ongoing 5 damage (save
ends) and contracts moon frenzy
|
|
Apply
Ongoing
5 damage
|
|
Apply
You've
caught werewolf covid.
|
|
|
Kris:
"Better
them then you, at least after this I won't have to deal with the
stink any more."
|
|
Asger Vayak:
(I
expect nobody can give Kris a defense bonus as an interrupt or
anything, so I guess that's a hit, unless I'm wrong.)
|
|
Kris:
Suffered 17 dmg.
HP:
40 / 77—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
vonel:
(( Nope that's a hit. ))
|
Ra'ven is not a fox sadly
|
|
Asger Vayak:
(That
is sad.)
|
|
Asger Vayak:
|
|
Asger Vayak:
I've finished my turn.
|
|
Asger Vayak:
"Little
shit. You'll eat your words while I eat your liver."
|
|
Silverfang Stormcaller 6:
|
|
|
(13) Hector Achilon
|
—
|
Rolled
29
vs. Reflex
( Hit )
|
—
|
14
lightning damage
.
|
|
|
Hector Achilon:
Suffered 14 dmg.
HP:
44 / 58—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
Yltheria has received initiative.
|
Silverfang Stormcaller 6:
I've finished my turn.
|
|
Yltheria:
|
Summon
Blackfire Skeleton.
|
|
Effect:
You summon a medium Blackfire Skeleton in
an unocuppied space within range. You can command the
skeleton to attack with a standard action.
|
|
Special:
Intrinsic Nature:
If you haven't
given the Blackfire Skeleton any commands by the end of your
turn, it attacks an adjacent creature or charges the nearest
creature it can charge, and makes its attack in place of a
melee basic attack. Otherwise, it moves its speed toward the
nearest enemy. In addition, you are slowed until the end of
your next turn.
|
|
|
Symbiosis
While the summoned Blackfire
Skeleton is present, you can shift 2 squares with a move
action. Any creature that you hit with a basic or at-will
attack cannot shift until the end of it's next turn. Use
this OR Grasp of the grave in a day.
|
|
|
Yltheria:
|
|
|
(8) Vicious Actual Wolf 4
|
—
|
Rolled
33
vs. Fortitude
|
—
|
13
damage
.
|
|
|
|
(6) Vicious Actual Wolf 6
|
—
|
Rolled
29
vs. Fortitude
|
—
|
10
damage
.
|
|
Hit:
If the target has vulnerability to any damage
types, the damage is of those types. If the target has no
vulnerabilities, you gain a power bonus to the damage roll
equal to your Charisma modifier.
|
|
|
+
3
damage with no vulnerability.
|
|
|
Summoned Blackfire Skeleton 1:
|
|
|
(1) Vicious Actual Wolf 7
|
—
|
Rolled
22
vs. Reflex
|
—
|
19
Necrotic damage
.
|
|
Hit:
and the target takes ongoing 5 fire damage
and is slowed (save ends both).
|
|
Apply
The
target takes Ongoing 5 fire damage and is slowed (save ends
both).
|
|
|
Yltheria:
"Bad.
Off."
|
|
Yltheria:
I've finished my turn.
|
|
Lucky winks at Yltheria in thanks
|
|
Vicious Actual Wolf 3:
I've finished my turn.
|
Hector Achilon has received initiative.
|
Hector Achilon:
|
|
|
(1) Silverfang Auric 6
|
—
|
Rolled
26
vs. AC
|
—
|
23
damage
.
|
|
Effect:
Until the end of your next turn, you and
your allies gain a +1 power bonus to attack and damage rolls
against the target. In addition, whenever you or one of your
allies within 3 squares of you is hit of missed by an
enemy's attack, this bonus increases by 1 to a maximum of +5
|
|
Apply
+1
Power bonus to attack and damage rolls against the target.
Whenever you or one of you allies within 3 squares of you is
hit or missed by an enemy's attack this bonus increases by
1, to a maximum of +5
|
|
|
Hector Achilon:
|
Effect:
Targets one creature in the burst. The
next time the target misses with an attack roll before the
end of your next turn, it can reroll that attack roll. It
must use the new result, even if it is lower.
|
|
|
Hector Achilon:
(On
Lucky.)
|
Riot:
(( got it ))
|
Hector Achilon:
"Here,
a little something extra."
|
|
Hector Achilon:
|
Bloodiron
Drakescale Armor
|
|
Effect:
When you hit a target, you gain a +2 item
bonus to AC agains attacks from that target until the end of
your next turn.
|
|
Apply
+2
item bonus to ac against the target until the end of your
next turn.
|
|
|
Hector Achilon:
|
Effect:
All of Hector's encounter attacks inflict
deafness until the end of his next turn in addition to their
normal effects. Whenever Hector hits a deafened enemy, an
ally within 5 squares gains a +2 power bonus to attack and
damage rolls.
|
|
|
Hector Achilon:
I've finished my turn.
|
|
Silverfang Auric 1:
|
|
|
(2) Kris
|
—
|
Rolled
33
vs. Reflex
( Hit )
|
—
|
CRIT:
25
radiant damage.
|
|
Hit:
amd the target takes a -2 penalty to attack
rolls until the end of the cultist's turn.
|
|
Apply
The
target takes a -2 penalty to attack rolls until the end of
the cultist's next turn.
|
|
|
Hector Achilon:
(Ouch.
Sorry.)
|
|
Kris grins
|
|
Kris:
|
Bathed
in the Light
: Immediate
Interrupt
|
|
Kris draws upon the power of Garmera to seal his wounds,
rather than causing more harm.
|
|
Trigger:
An enemy would deal fire or radiant
damage to you
|
|
Effect:
Reduce the triggering damage to 0. You
regain a number of hit points equal to the fire or radiant
damage you would have taken before reducing the damage.
|
|
|
Hector Achilon:
(
)
|
|
Kris:
Gained 25 HP.
HP:
65 / 77—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
Riot:
(( wowwww that's a good one ))
=^v^=:
(( lol that power ))
|
Hector Achilon:
(It
is, yeah.)
|
|
Silverfang Auric 1 looks confused and
worried.
|
|
Silverfang Auric 1:
I've finished my turn.
|
|
Vicious Actual Wolf 1:
I've finished my turn.
|
From the other end of the docks, a woman all in shades of gray,
including her hair and skin, begins stalking forward. You've never
spoken to her, but you saw her around once or twice. Vayak's second,
Samminiil. The other cultists were more than a little wary of her.
Unlike the others, she does not shift into a werewolf form; instead
shadows, like a Patina, gather around her.
|
Samminiil:
|
Effect:
Whenever an ally in the aura scores a
critical hit against an enemy, that enemy is also dazed
(save ends).
|
|
Apply
Whenever
an ally in the aura scores a critical hit against an enemy,
that enemy is also dazed (save ends).
|
|
Eileen has received initiative.
|
Samminiil:
I've finished my turn.
|
|
Silverfang Auric 1:
(Go,
Eileen, go! Put a shovel up a cultist's ass.)
|
|
Eileen just doubble moves to get a bit
closer.
|
Riot:
(( brb taking dog out ))
|
Eileen:
I've finished my turn.
|
|
Silverfang Auric 1:
(kk)
|
|
Professor Okorion is just trying to
get away, because wouldn't you?
|
Rai Patience Cantor has received initiative.
|
Rai Patience Cantor:
|
Effect:
Target on enemy you can see in the burst.
You subject the target to your shroud. If any of your
shrouds are already on the target, you subject it to an
additional shroud, up to a maximum of four. The shrouds last
until you use this power against a different enemy or until
the end of the encounter. Before you make an attack roll
against the target, you choose to invoke either all your
shrouds on it or none of them. If you invoke your shrouds,
the attack deals 1d6 damage per shroud, minus one shroud if
the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to
damage rolls, and is in addition to the attack's damage, if
any. Level 11: 1d6 + 3 damage per shroud. Level 21: 1d6 + 6
damage per shroud.
|
|
Special:
You can only use this power on you turn,
and only once per turn.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Assassin's
Shroud 1
|
|
Assassin's
Shroud 2
|
|
Assassin's
Shroud 3
|
|
Assassin's
Shroud 4
|
|
on Selected Target(s)
|
|
|
Professor Okorion:
(Actually,
I think that one has like, superior cover to her, so different
person.)
|
|
Rai Patience Cantor:
|
|
|
(6) Asger Vayak
|
—
|
Rolled
31
vs. AC
|
—
|
17
damage
.
|
|
Carrion
Crawler Brain Juice
|
|
Apply
You
apply the poison to your melee weapon or five pieces of your
ammunition. Until the end of the encounter, whenever you hit
a creature with a weapon attack using the poisoned item, the
target takes 4 extra poison damage, and it is slowed until
the end of your next turn.
|
|
|
|
Ganaroth steps back from the edge for
cover, not wanting to get shot this time.
|
|
|
Ganaroth:
(Didn't
have her impd. Silly.)
|
Lucky has received initiative.
|
Rai Patience Cantor:
I've finished my turn.
|
|
Lucky:
|
|
|
(1) Silverfang Auric 6
|
—
|
Rolled
33
vs. AC
|
—
|
14
damage
.
|
|
(Sec.)
|
|
(1) Silverfang Auric 6
|
—
|
Rolled
34
vs. AC
|
—
|
CRIT:
17
damage, plus 3 damage.
|
|
Hit:
1[W] + Strength modifier damage. Until the
end of your next turn, the target takes 2 extra damage
whenever it is hit. If both attacks hit, the extra damage
equals 1 + your Wisdom modifier
|
|
Apply
The
target takes 2 extra damage whenever it is hit.
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
4
damage to attack, or 6 if a crit.
|
|
|
|
Ganaroth:
(I
think that should be three now, since you have 14 wis.)
|
Riot:
(( what should be three ))
|
|
Ganaroth:
(The
extra damage on hit against that target.)
|
Riot:
(( oh duh ))
Riot:
(( wis mod is only +2 on my character
sheet ))
=^v^=:
(( isn't it 2 damage or 1+wis mod if
both hit? ))
|
|
Ganaroth:
(Yup.
It's 1+2 if both hit, which they did.)
|
Riot:
(( ohhh I see I was reading that wrong
))
=^v^=:
(( don't your swords do something on
crit? ))
=^v^=:
(( or is that only primary hand? ))
Riot:
(( not that I can see ))
|
Yltheria:
"If
you could push him near my friend, I would be grateful."
|
|
Yltheria:
"He's
only a skeleton, so he isn't very smart."
|
=^v^=:
(( ya it's only primary crit I guess,
at least you can prone the guy for funz if you want ))
|
Lucky:
|
Trigger:
She hits with a daily or encounter
|
|
Effect:
Foe is knocked prone.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Lucky:
|
Trigger:
You use an action to move.
|
|
Effect:
When you use an action to move, you can
slide one adjacent enemy one square. This movement does not
provoke opportunity attacks from that creature.
|
|
Riot:
(( slide him to skellingman ))
|
Lucky:
I've
finished my turn.
|
|
Yltheria:
"Your
assistance is appreciated."
|
Lucky has received initiative.
|
Cultist Soldier 11:
|
|
|
(1) Lucky
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
11
damage
.
|
|
Hit:
and the target falls prone, and the cultist
shifts up to half its speed.
|
|
Special:
The cultist charges and can make this
attack in place of a basic melee attack.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Yltheria:
(Prone
and 11 damage unless something stops it.)
|
Riot:
(( I got nothing ))
|
Lucky:
Suffered 11 dmg.
HP:
52 / 63—
Surges:
6 / 6 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
(Well,
not everyone can have a wicked spin kick.)
|
|
Cultist Soldier 11:
I've finished my turn.
|
|
Silverfang Stormcaller 2:
|
|
|
(13) Eileen
|
—
|
Rolled
21
vs. Reflex
( Hit )
|
—
|
22
lightning damage
.
|
|
|
Yltheria:
(Metal
is weak to electricity, right? Lol.)
|
|
Eileen:
Suffered 22 dmg.
HP:
45 / 67—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Silverfang Stormcaller 2:
I've finished my turn.
|
|
Silverfang Auric 6 gets up.
|
|
Silverfang Auric 6:
|
|
|
(2) Hector Achilon
|
—
|
Rolled
25
vs. Reflex
( Hit )
|
—
|
11
radiant damage
.
|
|
|
|
(1) Lucky
|
—
|
Rolled
21
vs. Reflex
( Miss )
|
—
|
11
radiant damage
.
|
|
|
|
(1) Summoned Blackfire Skeleton 1
|
—
|
Rolled
27
vs. Reflex
|
—
|
11
radiant damage
.
|
|
Hit:
and the target is blinded until the end of
the cultist's next turn.
|
|
Apply
The
target is blinded until the end of the cultist's next turn.
|
|
|
Hector Achilon:
Suffered 11 dmg.
HP:
33 / 58—
Surges:
9 / 9 —
APs:
1 —
Daily Items:
1
|
|
Silverfang Auric 6:
|
|
Silverfang Auric 6:
I've finished my turn.
|
|
Silverfang Auric 5:
|
|
|
(1) Kris
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
21
damage
.
|
|
Hit:
and make a saving throw at the end of the
encounter. On a failure, the target contracts moon frenzy
|
|
Apply
You
have contracted werewolf covid
|
|
|
Silverfang Auric 5:
I've finished my turn.
|
=^v^=:
(( dang these guys rolling bully high
numbers vs new guy ))
|
Silverfang Auric 6:
(Yeah,
I hate rng sometimes.)
|
|
Vicious Actual Wolf 2:
|
|
|
(1) Eileen
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
7
damage
.
|
|
Hit:
and if the wolf has combat advantage, the
target falls prone.
|
|
Effect:
The wolf shifts up to 4 squares.
|
|
|
Special:
the target is already prone, the
attack deals
5
extra damage.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Kris:
Suffered 21 dmg.
HP:
44 / 77—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
Suffered 7 dmg.
HP:
38 / 67—
Surges:
10 / 10 —
APs:
1 —
Daily Items:
1
|
|
Vicious Actual Wolf 2:
I've finished my turn.
|
|
Cultist Soldier 7:
|
|
|
(1) Kris
|
—
|
Rolled
27
vs. AC
( Hit )
|
—
|
7
damage
.
|
|
Hit:
and the target takes ongoing 10 poison damage
and is weakened, save ends both.
|
|
Apply
The
target takes ongoing 10 poison damage, and is weakened.
|
|
|
Silverfang Auric 6:
(no
can stop roll high.)
|
|
Kris:
Suffered 7 dmg.
HP:
37 / 77—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
Ra'ven has received initiative.
=^v^=:
(( question, can I teleport onto my
feet? ))
|
Silverfang Auric 6:
(technically,
no.)
|
|
Silverfang Auric 6:
(I
guess I'd let you do it if that was the extent of your teleport,
ie no movement.)
|
|
Silverfang Auric 6:
(But
teleportation isn't supposed to also be a cure for prone.)
|
=^v^=:
(( I got an attack that lets me
teleport to a square adjacent to a burst 3 after the attack ))
|
Silverfang Auric 6:
(Then
I guess probably not.)
|
|
Silverfang Auric 6:
(You
may just have to stand up manually.)
|
|
Ra'ven:
|
Fiery
Rift
: Close burst 5
|
|
An ally disappears in a ball of flame to appear next to
her.
|
|
Effect:
Teleport ally to adjacent.
|
|
(3) Kris
|
—
|
Kris
|
Effect:
The ally is teleported to a square
adjacent to Ra'ven. All foes adjacent to the square the ally
left take 5 fire damage.
|
|
|
Ra'ven gunna yoink newguy who's
helpfully surrounded
|
|
Kris:
"What
the...?"
|
=^v^=:
(( and do 5 dmg to those guys ))
|
Silverfang Auric 6:
(I
did so.)
|
|
Ra'ven:
|
Wind
through the Willows (attack)
:
blast 3
|
|
|
|
(3) Asger Vayak
|
—
|
Rolled
11
vs. AC
|
—
|
15
damage
.
|
|
|
|
(2) Cultist Soldier 7
|
—
|
Rolled
10
vs. AC
|
—
|
15
damage
.
|
|
|
|
(1) Silverfang Auric 1
|
—
|
Rolled
21
vs. AC
|
—
|
17
damage
.
|
|
|
|
(3) Silverfang Auric 5
|
—
|
Rolled
17
vs. AC
|
—
|
19
damage
.
|
|
Hit:
Slowed and can't charge until end of next
turn.
|
|
Effect:
She shifts up to 3 squares to a square in
or adjacent to the blast.
|
|
Apply
Slowed
and can't charge
|
|
Effect:
She ignores 5 points of fire resist
|
|
|
Silverfang Auric 6:
(Yeah,
from Kris's perspective, he just vanished in a fireball out of
nowhere to reappear there. Since he can't see Ra'ven doing
anything.)
|
|
Ra'ven:
|
A twist in reality and she's elswhere
|
|
Trigger:
She shifts 1 or more squares
|
|
Effect:
She can teleport the same distance she
would have shifted.
|
|
|
Silverfang Auric 6:
(Akaiku,
I am so, so sorry about that roll That's not fair.)
|
=^v^=:
(( the 21 might hit x.x ))
|
Silverfang Auric 6:
(Actually
yeah, thanks to Clarity's buff, it does.)
|
|
Ra'ven:
|
Also everything is on fire
|
|
Trigger:
She uses an encounter or daily attack
|
|
Effect:
All hit targets take ongoing 5 fire
|
|
Apply
Take
ongoing 5 fire damage
|
|
|
Ra'ven:
|
Trigger:
She hits with an attack during her turn.
|
|
|
|
(1) Asger Vayak
|
—
|
( Autohit )
|
—
|
6
fire damage
.
|
|
Effect:
She shifts (teleports?) 1 square. If the
target wasn't hit by the triggering attack, it also takes -2
to attack rolls until end of next turn.
|
|
Apply
-2
to attacks that include Ra'Ven
|
|
|
Ra'ven:
You have spent an action point.
Current APs:
|
=^v^=:
(( el, what's your action point bonus
))
|
Eileen:
|
See the power of the science!
|
|
|
Tactical Presence:
When an ally you can see
spends an action point to make an attack, the ally gains a +
2
bonus to the first attack roll of that attack.
Tactical
Assault:
When an ally who can see you spends an action
point to make an attack, the attack's damage roll gains a +
5
bonus.
|
|
|
Silverfang Auric 6:
(Taclords,
amirite?)
|
|
Ra'ven:
|
Vaccum
Disturbance
: Close Burst
1
|
|
Ra'ven leaves abrubtly, but foes find it hard to do the
same
|
|
|
|
(1) Asger Vayak
|
—
|
Rolled
11
vs. Fortitude
|
—
|
16
damage
.
|
|
|
|
(1) Cultist Soldier 7
|
—
|
Rolled
15
vs. Fortitude
|
—
|
16
damage
.
|
|
|
|
(1) Silverfang Auric 5
|
—
|
Rolled
11
vs. Fortitude
|
—
|
16
damage
.
|
|
Hit:
The target is immoblized until end of next
turn
|
|
Effect:
She teleports 5 squares
|
|
Apply
Immoblized
until end of her next turn
|
|
=^v^=:
(( fuck me ))
Clarity has received initiative.
|
Ra'ven:
Deafened
ended on Silverfang Auric 5
Ra'ven
is invisible till end of her next turn
ended on Ra'ven
I've
finished my turn.
|
|
Silverfang Auric 6:
(FFs.
At least it's definitely the dice fucking you this time, and not
some kind of grave error on my part.)
|
=^v^=:
(( those hitting would have been
super cool ))
|
Silverfang Auric 6:
(I
would have preferred it as well, honestly.)
|
|
Silverfang Auric 6:
(Unfortunately
not yakuza.)
|
=^v^=:
(( even if was, the rerolled 2 vs
vayak would have been the 1 I rolled the second time ))
|
Silverfang Auric 6:
(Oh,
right. rng.)
|
* =^v^= rolls: 1d20 => 12
|
Silverfang Auric 6:
(For
a moment I forgot that's how they work.)
|
Riot:
(( woops I did not see initiative
change, sorry ))
=^v^=:
(( so basically if I had yak'd I'd
have hit that auric 5 at least ))
|
Silverfang Auric 6:
(Is
okay. I probably waste more time than the rest of you combined,
and not just because I control a bajillion monsters.)
|
|
Ra'ven is glad nobody saw that
|
|
Silverfang Auric 6:
(Lol)
|
|
Ra'ven reappears basically where she
origionally disappeared from
|
Riot:
(( gonna put this right in the middle
of that group ))
|
Clarity:
|
|
|
(9) Asger Vayak
|
—
|
Rolled
23
vs. Reflex
|
—
|
15
fire damage
.
|
|
|
|
(8) Cultist Soldier 7
|
—
|
Rolled
21
vs. Reflex
|
—
|
16
fire damage
.
|
|
|
|
(7) Silverfang Auric 1
|
—
|
Rolled
16
vs. Reflex
|
—
|
16
fire damage
.
|
|
|
|
(9) Silverfang Auric 5
|
—
|
Rolled
29
vs. Reflex
|
—
|
18
fire damage
.
|
|
Hit:
and the enemy target takes -2 to all defenses
until the end of your next turn.
|
|
Effect:
The burst creates a zone that lasts until
the start of your next turn. Any creature that enters the
zone or ends its turn there takes 5 fire damage. A creature
can take this damage only once per turn.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
|
Silverfang Auric 6:
(The
attack hits Vayak and Auric 5)
|
Riot:
(( there's no Shove action in 4e is
there lol ))
=^v^=:
(( no it's bull rush and it's bad ))
Riot:
(( gotcha ))
|
|
Ganaroth:
((Although
less bad in a game that uses inherent bonuses.))
|
|
|
Ganaroth:
((But
just less bad. Not good.))
|
=^v^=:
(( it's a standard action that you do
that doesn't do damage, is missing a bunch of attack roll and if you
were trying to shove them somewhere useful, they get their saving throw
to just be prone instead ))
Riot:
(( yeah that's not worth the effort, I
just wanted to shove the wolf off the platform lol ))
vonel:
(( took me 4 tries to sparta kick a
guy in one game. ))
=^v^=:
(( sparta kick is a thing you do via
powers/items/addons to real attacks, one does not merely shove ))
Riot:
(( plus I'd have to burn an AP anyway.
Guess I'll just be getting attacked lol ))
=^v^=:
(( shove wolf off platform via
shooting it and, if you do kill it, SAY you kicked it off platform ))
Riot:
(( damn ranged only weapons ))
|
|
Ganaroth:
(Basically
they make it hard because of situations like these. 4e is very,
very against instant death.)
|
|
|
Ganaroth:
(I
mean, yeah, you can describe it that way, that you used a lunging
kick or something, even though mechanically you're shooting an
arrow.)
|
|
|
Ganaroth:
(You're
close enough that it passes the sanity check.)
|
Riot:
(( I'll just wait til my next turn,
doesn't really make sense to burn an AP on a minion, even if he can
knock me prone ))
|
Clarity:
The
next ally to attack the target before the end of your next turn
gains a +2 power bonus to the attack roll.
ended on Silverfang Auric 1
The
next ally to attack the target before the end of your next turn
gains a +2 power bonus to the attack roll.
ended on Silverfang Auric 1
I've finished my turn.
|
|
|
Ganaroth:
(The
only minions are the wolves, btw.)
|
|
|
Ganaroth:
(Everyone
else is standard or higher.)
|
Riot:
(( right, and that's what's next to me
lol ))
Riot:
(( to Clarity I mean ))
|
|
Ganaroth:
(derp.)
Yeah, of course. Sorry)
|
Riot:
(( lol all good ))
|
Cultist Soldier 10:
|
|
|
(1) Eileen
|
—
|
Rolled
20
vs. AC
( Miss )
|
—
|
9
damage
.
|
|
Hit:
and the target takes ongoing 10 poison damage
and is weakened, save ends both.
|
|
Apply
The
target takes ongoing 10 poison damage, and is weakened.
|
|
|
Cultist Soldier 10:
(Hey,
I missed.)
|
Kris has received initiative.
|
Cultist Soldier 10:
I've finished my turn.
|
|
Kris:
Suffered 15 dmg.
HP:
22 / 77—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Kris:
|
Dwarven
Armor - Power
: Free
|
|
Effect:
You regain hit points as if you had spent
a healing surge.
|
|
|
Kris:
Gained 19 HP.
HP:
41 / 77—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
=^v^=:
(( daily item power, artificer? ))
|
Cultist Soldier 10:
(Ah,
true!)
|
|
Clarity:
|
|
Whenever an ally uses a magic item's daily power,
that ally gains temporary hit points equal to
7.5
(Round down.)
|
|
|
Cultist Soldier 10:
(That's
the one.
)
|
|
Kris:
Gained 7 temp HP.
HP:
41 / 77 + 7 temp.—
Surges:
12 / 12 —
APs:
1 —
Daily Items:
1
|
|
Kris:
|
Kris lashes out with the speed of a striking serpent,
hitting his foe in a vulnerable area that hinders its
movement.
|
|
|
|
(1) Silverfang Auric 1
|
—
|
Rolled
18
vs. AC
|
—
|
14
force damage
.
|
|
Hit:
The target is slowed and cannot shift until
the end of your next turn.
|
|
Apply
Slowed
and Cannot Shift
|
|
Apply
Mark
|
|
Effect:
All damage delt by Kris is non-lethal.
|
|
Special:
Damage can become leathl agaisnt Demons,
Devils, Undead, and Aberrations.
|
|
|
Cultist Soldier 10:
(I
suppose there should be a sanity check saying that you can NOT
hand out those thp, but technically it's completely passive.)
|
|
Cultist Soldier 10:
(Sorry,
that doesn't hit.)
|
=^v^=:
(( dem 2's ))
|
Kris:
I've finished my turn.
|
:
Rolled
12.
Saving throw
|
|
|
Success:
Kris has overcome
Ongoing
5 damage
.
|
|
:
Rolled
11.
Saving throw
|
|
|
Success:
Kris has overcome
The
target takes ongoing 10 poison damage, and is weakened.
.
|
Mark
ended on Asger Vayak
Mark
ended on Cultist Soldier 7
Mark
ended on Silverfang Auric 5
Mark
ended on Silverfang Auric 1
|
|
Cultist Soldier 10:
(2s
usual don't, yeah.)
|
|
Silverfang Stormcaller 5:
|
|
|
(10) Ra'ven
|
—
|
Rolled
20
vs. Reflex
( Miss )
|
—
|
13
lightning damage
.
|
|
|
Silverfang Stormcaller 5:
I've finished my turn.
|
Riot:
(( sorry, I had stepped away for a
second, and also, I always forget about that power lol ))
=^v^=:
(( it comes up hilariously often as
levels go up ))
|
Asger Vayak:
|
|
Cultist Soldier 10:
(Yeah.
By epic, it starts to get almost op)
|
|
Asger Vayak:
"You
aren't getting away, you little shit."
|
|
Asger Vayak:
|
|
|
(1) Kris
|
—
|
Rolled
15
vs. AC
( Miss )
|
—
|
13
damage
.
|
|
Hit:
and the target takes ongoing 5 damage (save
ends) and contracts moon frenzy
|
|
Apply
Ongoing
5 damage
|
|
Apply
You've
caught werewolf covid.
|
|
|
Asger Vayak:
(Hey
look, I finally rolled a 1.)
|
vonel:
(( moment ))
|
Asger Vayak:
(nods)
|
vonel:
(( don't have a responce button. ))
Alert! A monster is going to do SOMETHING!
vonel:
(( yet... ))
Alert! A monster is going to do SOMETHING!
|
Asger Vayak:
(not
really, I'm just being silly.)
|
|
Kris:
|
Kris parries an attack and quickly counter with his own,
throwing his foe off balance.
|
|
Trigger:
An enemy misses you or an ally with a
melee attack
|
|
|
|
(1) Asger Vayak
|
—
|
Rolled
27
vs. AC
|
—
|
19
force damage
.
|
|
Hit:
The target grants combat advantage to you and
your allies until the end of your next turn.
|
|
Apply
Combat
Advantage
|
|
Apply
Mark
|
|
|
Asger Vayak:
(Hits)
|
As the fight goes on, you begin to realize that Vayak has an unnatural
amount of endurance, shrugging off blows as if he doesn't even feel
pain, in addition to his visible regeneration. It might take a lot to
take him down or injur him.
|
Asger Vayak:
I've finished my turn.
|
|
Silverfang Stormcaller 6:
|
|
|
(14) Yltheria
|
—
|
Rolled
25
vs. Reflex
( Hit )
|
—
|
15
lightning damage
.
|
|
|
Yltheria:
Suffered 15 dmg.
HP:
36 / 51—
Surges:
7 / 7 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
"Ouch."
|
=^v^=:
(( might call it at the bottem/top of
init ))
|
Yltheria:
(Yeah,
that's what I was thinking too.)
|
Riot:
(( works for me ))
Yltheria has received initiative.
|
Silverfang Stormcaller 6:
I've finished my turn.
|
=^v^=:
(( it's like 10:10 and i need to
sleep/scream incoherantly at work in my head, stupid prophetic 'be a
foxgirl' meme ))
|
Yltheria:
|
|
|
(2) Cultist Soldier 11
|
—
|
Rolled
32
vs. Will
|
|
Hit:
You slide the target up to 3 squares, and it
is immobilized until the end of your next turn. Also until
the end of your next turn, when an enemy starts its turn
adjacent to the target, the target makes a melee basic
attack against that enemy as a free action. The target gains
a power bonus to the attack roll and the damage roll equal
to your implement's enhancement bonus. (+2)
|
|
Miss:
You slide the target up to 3 squares.
|
|
|
Use this OR Necrotizing Mist during an encounter.
|
|
Apply
Immobilized
until the end of your next turn.
|
|
Apply
Until
the end of your next turn, when an enemy starts its turn
adjacent to the target, the target makes a melee basic
attack against that enemy as a free action. The target gains
a power bonus to the attack and damage roll equal to your
implement's attack bonus (+2)
|
|
|
Summoned Blackfire Skeleton 1:
|
|
|
(1) Silverfang Auric 6
|
—
|
Rolled
11
vs. Reflex
|
—
|
10
Necrotic damage
.
|
|
Hit:
and the target takes ongoing 5 fire damage
and is slowed (save ends both).
|
|
Apply
The
target takes Ongoing 5 fire damage and is slowed (save ends
both).
|
|
|
Yltheria:
Whomp
whomp
|
|
Yltheria:
I've finished my turn.
|
|
Vicious Actual Wolf 3 is halfway under
the stairs right now.
|
|
Vicious Actual Wolf 3:
|
|
|
(1) Kris
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
CRIT:
7
damage.
|
|
Hit:
and if the wolf has combat advantage, the
target falls prone.
|
|
Effect:
The wolf shifts up to 4 squares.
|
|
|
Special:
the target is already prone, the
attack deals
4
extra damage.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
=^v^=:
(( wouldn't that wolf just explode? ))
|
Vicious Actual Wolf 3:
(minion
crit!)
|
|
Vicious Actual Wolf 3:
(Oh
yeah.)
|
vonel:
(( did enter the burn zone ))
=^v^=:
(( red square does enter/end turn
zone ))
|
Vicious Actual Wolf 3:
(Uh,
rewinding...)
|
|
Vicious Actual Wolf 3:
|
|
|
(1) Ra'ven
|
—
|
Rolled
32
vs. AC
( Hit )
|
—
|
7
damage
.
|
|
Hit:
and if the wolf has combat advantage, the
target falls prone.
|
|
Effect:
The wolf shifts up to 4 squares.
|
|
|
Special:
the target is already prone, the
attack deals
7
extra damage.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ra'ven:
Suffered 14 dmg.
HP:
38 / 54—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
Hector Achilon has received initiative.
|
Vicious Actual Wolf 3:
I've finished my turn.
|
|
Ra'ven really thinkin bout those lv2
boots right now
|
|
Vicious Actual Wolf 3:
(Sorry,
I was looking for something he could do that would be unaffected
by blind, but there isn't much. :D)
|
|
Hector Achilon:
|
|
|
(1) Cultist Soldier 11
|
—
|
Rolled
15
vs. AC
|
—
|
16
damage
.
|
|
Hit:
and one ally within 5 squares of you gains +3
power bonus to melee attack rolls against the target until
the end of your next turn.
|
|
Apply
+3
bonus to melee attack rolls against the target until the end
of your next turn.
|
|
|
Vicious Actual Wolf 3:
(Fuck
you blind.)
|
|
Hector Achilon:
+1
Power bonus to attack and damage rolls against the target.
Whenever you or one of you allies within 3 squares of you is hit
or missed by an enemy's attack this bonus increases by 1, to a
maximum of +5
ended on Silverfang
Auric 6
+2
item bonus to ac against the target until the end of your next
turn.
ended on Hector Achilon
I've finished my turn.
|
|
Silverfang Auric 1:
|
|
|
(1) Kris
|
—
|
Rolled
18
vs. AC
( Miss )
|
—
|
19
damage
.
|
|
Hit:
and make a saving throw at the end of the
encounter. On a failure, the target contracts moon frenzy
|
|
Apply
You
have contracted werewolf covid
|
|
|
Silverfang Auric 1:
|
|
Silverfang Auric 1:
I've finished my turn.
|
:
Rolled
13.
Saving throw
|
|
Success:
Silverfang Auric 1 has overcome
Take
ongoing 5 fire damage
.
Aftereffect:
Silverfang Auric 1 is now subject to
Take
3 cold damage.
|
|
=^v^=:
(( none of these guys have resist
fire specifically right? ))
|
Vicious Actual Wolf 3:
(No,
they don't.)
|
|
Vicious Actual Wolf 3:
((They
just have regen.))
|
=^v^=:
(( coo ))
|
Vicious Actual Wolf 1:
|
|
|
(1) Ra'ven
|
—
|
Rolled
33
vs. AC
( Hit )
|
—
|
7
damage
.
|
|
Hit:
and if the wolf has combat advantage, the
target falls prone.
|
|
Effect:
The wolf shifts up to 4 squares.
|
|
|
Special:
the target is already prone, the
attack deals
1
extra damage.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Prone
|
|
on Selected Target(s)
|
|
|
Ra'ven:
Suffered 14 dmg.
HP:
24 / 54—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
|
Vicious Actual Wolf 3:
(Just
8 damage this time.)
|
=^v^=:
(( Oh that extra damage is rolled ))
|
Vicious Actual Wolf 3:
(Yup.)
|
|
Ra'ven:
Gained 6 HP.
HP:
30 / 54—
Surges:
8 / 8 —
APs:
0 —
Daily Items:
1
|
|
Vicious Actual Wolf 1:
I've finished my turn.
|
|
Samminiil:
|
Effect:
Whenever an ally in the aura scores a
critical hit against an enemy, that enemy is also dazed
(save ends).
|
|
Apply
Whenever
an ally in the aura scores a critical hit against an enemy,
that enemy is also dazed (save ends).
|
|
|
Vicious Actual Wolf 3:
(Just
reminding.)
|
Eileen has received initiative.
|
Samminiil:
I've finished my turn.
|
|
Eileen:
|
Inspiring
Word 1
: Minor - Close
burst 5
|
|
Eileen calls out to a wounded ally and offers inspiring
words of courage and determination that invigorates her
comrade.
|
|
(3) Kris
|
—
|
Kris
|
Effect:
The target can spend a healing
surge and regain
19
+
11
hit points.
Mark of Healing:
The target can also
make a saving throw.
|
|
|
Kris:
Gained 30 HP.
Spent a healing surge.
HP:
71 / 77 + 7 temp.—
Surges:
11 / 12 —
APs:
1 —
Daily Items:
1
|
|
Vicious Actual Wolf 3:
(Pretty
sure Kris can technically save against wolf covid at this point.)
|
=^v^=:
(( thought disease was end of
encoutner ))
vonel:
(( is waht the discerption of it says
))
=^v^=:
(( it's not save ends, it's at the
end of the encounter make a save if you fail etc ))
|
Eileen:
|
As Eileen attacks amid the chaos of battle, she takes an
opportunity to direct an ally to attack a distracted foe.
|
|
|
|
(1) Cultist Soldier 10
|
—
|
Rolled
29
vs. AC
|
—
|
16
cold damage
.
|
|
Hit:
One ally within 5 squares of you can take a
free action to make a basic attack with combat advantage
against a creature of his or her choice.
|
|
|
Tactical Presence:
The ally gains a +
4
bonus to the attack roll.
|
|
|
Vicious Actual Wolf 3:
(Yeah.
But he technically does have a condition ended by a save on him.
It doesn't specify that it has to be a (save ends) condition.)
|
vonel:
(( Neat, making save then ))
|
Vicious Actual Wolf 3:
(hits)
|
|
Kris:
|
:
Rolled
9.
Saving throw
|
|
|
Failure:
Kris remains with Syringe icon.
|
|
|
Vicious Actual Wolf 3:
(Who
gets the swing?)
|
=^v^=:
(( ra'ven is prone so give to kris ))
|
Vicious Actual Wolf 3:
(Kris
has a pretty reasonable basic, so it would make sense.)
|
|
Kris:
|
|
|
(1) Silverfang Auric 1
|
—
|
Rolled
31
vs. AC
|
—
|
15
damage
.
|
|
|
Ra'ven has a fairly acceptable ranged
basic, but is prone
|
|
Vicious Actual Wolf 3:
(Okay!
hit, dealt.)
|
=^v^=:
(( woo ))
|
Vicious Actual Wolf 3:
((And
that's all the time we have today.
|
|
Eileen:
I've finished my turn.
|
Riot:
(( Thanks for the game! ))
|
|
Ganaroth:
I
think I've marked down everything that needs to be for next
time.... Thanks for playing!
|
|
|
Ganaroth:
Have
a great night, y'all.
|
Riot:
(( Gnight y'all ))
Riot is disconnected.
|
Ra'ven:
logfox
is cool
|
|
|
Ganaroth:
Most
kinds of foxes are cool.
|
vonel is disconnected.
=^v^= is disconnected.
=^v^= has connected.
=^v^= is disconnected.