You have disconnected.
vonel has connected.
skypotato has connected.
Riot has connected.
Ganaroth has connected.
|
|
Ganaroth:
I've
got this one friend who, without fail, starts messaging me heavily
on every D&D night. Even when we switch. And only on the nights we
actually play. He is currently doing this. It is maddening.
|
|
|
Riot:
Wow
it's still keeping up like that? Wild
|
|
|
Ganaroth:
He
isn't normally a troll, so it seems unlikely that he's doing it on
purpose, despite me telling him the time frame many times. If it
was one particular night, I would say that this was the night he
got the drunkest during the week, or something. But that doesn't
explain how he follows us around.
|
|
|
Ganaroth:
Anyway,
I have temporarily muted him.
|
|
|
Ganaroth:
He
damn well knows that I am free literally all of the time.
|
|
|
Ganaroth:
EXCEPT
right now.
|
|
|
=^v^=:
i
have eaten cheezburger
|
|
|
Ganaroth:
I'm
permanently jobless. He knows that. What does he think I'm doing
with that time?
|
|
|
Ganaroth:
It
always starts at 6, too.
|
|
|
=^v^=:
clearly
he has a spyware that detects when you launch maptool
|
|
|
Ganaroth:
I
guess he could have hacked me, sure, though I don't think he's
that specific kind of programmer.
|
|
|
Ganaroth:
So,
are folks ready to finally fucking finish this?
|
|
|
=^v^=:
I
would press the fox button but i don't have one here sadly
|
|
|
Riot:
brb
real quick sorry!
|
|
|
Ganaroth:
Yes,
I know. It didn't work out. I'm sad too.
|
|
|
=^v^=:
also
the other fox button on the Fox from the other game is on the
other game and not this one
|
|
|
Ganaroth:
Hmm.
Although the inability to add new emojis DOES prevent you from
ending every post with it...
|
|
|
Ganaroth:
Trying
to look on the bright side.
|
|
|
Ganaroth:
Okay,
pop quiz. Did I use the Blood Pool's turn last time, or did we end
with me about to do so?
|
=^v^=:
(( i think you didn't since peopel
are not super pulled? ))
=^v^=:
(( but vonel prob knows better with
the logs and all ))
|
|
Riot:
I
don't think so but my memory is bad
|
|
|
Ganaroth:
((Well,
if Vonel wants to look it up, that's his prerogative, then. I'll
just use the turn.))
|
|
Blood Pool:
|
|
|
(9) Vul
|
—
|
Rolled
23
vs. Will
( Hit )
|
|
|
|
(11) Lucky
|
—
|
Rolled
30
vs. Will
( Hit )
|
|
|
|
(11) Yltheria
|
—
|
Rolled
30
vs. Will
( Hit )
|
|
Hit:
The target is pulled 3 squares toward the
Pool of Blood. If the target is pulled into the pool's
space, the target is affected by the Ecstasy aura.
|
|
Miss:
The target is pulled 1 square toward the
Pool of Blood. If the target is pulled into the pool's
space, the target is affected by the Ecstasy aura.
|
|
|
Blood Pool:
((Blood
pool can't actually pull Clarity from where she is, so I didn't
bother rolling.)
|
=^v^=:
(( to be fair, is Von here? Haven't
heard anything yet ))
|
Blood Pool:
((Oh
geeze. I suddenly feel pretty bad about not realizing that.))
|
=^v^=:
(( wait I can check the last time on
))
|
|
Riot:
I
think it'll be okay, nothing has really happened yet
|
|
Blood Pool:
((He's
normally a bit quiet, so I guess I thought that was what was
happening.))
|
|
|
skypotato:
Blood
Pool: Fascination of Life (11) Perra — Rolled 29 vs. Will
( Hit ) (11) Alsyne — Rolled 31 vs. Will ( Hit ) (10)
Vul — Rolled 22 vs. Will ( Miss ) (9) Lucky — Rolled 29
vs. Will ( Hit ) (9) Clarity — Rolled 24 vs. Will ( Hit )
(12) Yltheria — Rolled 17 vs. Will ( Miss ) Hit: The target
is pulled 3 squares toward the Pool of Blood. If the target is
pulled into the pool's space, the target is affected by the
Ecstasy aura. Miss: The target is pulled 1 square toward the Pool
of Blood. If the target is pulled into the pool's space, the
target is affected by the Ecstasy aura. =^v^=: (( ironic that vul
and yith I think have ALWAYS both been missed by that )) Alsyne:
(Lots of ecstasy going on here. It's like a rave.) =^v^=: (( blood
rave )) Riot: (( lol )) =^v^=: (( somethign something vampires ))
Riot: (( blood rave, what is this Blade 2? )) Alsyne: (I hope
not.) Perra looks like she's going to be sick after being drug in
to the blood pool. Blood Pool: Interrogation of the Soul (9)
Lucky — ( Autohit ) (11) Clarity — Hit: A voice from
within the pool of blood demands an answer of you. You must answer
the question as truthfully as possible, or suffer a corresponding
penalty, which is not revealed until triggered. Intentionally
misleading answers count as lies, as does refusal to answer. Blood
Pool: Where do you come from?
|
|
Blood Pool:
((Yeah,
it's probably okay, but I still feel kinda ashamed, like I was
treating him as an afterthought. Not my intent.))
|
=^v^=:
(( so ya, blood already did pool ))
|
Blood Pool:
(That
looks to me as though it did in fact take it's turn. If you would
like, you may all move back to your previous position.)
|
|
|
Riot:
Was
that the end or was that the turn prior? Huh
|
|
|
Riot:
I
didn't remember that being the end, but remember my memory sucks
so lol
|
|
Blood Pool:
(Mine
too.)
|
|
Blood Pool:
(But
Akaiku is pretty scrupulously honest, so if he says that's the
terminus, I believe it.)
|
|
|
skypotato:
^v^=:
(( quesiton does everyone hear the question and does everyone hear
the answers? )) Alsyne: (Yes to both.) Clarity: "The Bitter
Reach." Vul: "it's a good thing that it didn't ask me I suppose?"
Alsyne: "Heh heh heh...." She giggles a bit from the effects of
the blood pool. "Yeah. You can't... you can't, right?" Alsyne: (I
think we should call it once Lucky answers. It's late and I'm
stressed and tired.) Alsyne: (Past few weeks have been seriously
draining.) Lucky: "I'm from a small village in what used to be
Adhikaar. Pranadal." You get the distinct feeling that someone is
taking notes on your answers. Riot: (( entirely fair, and I hope
you start feeling better soon )) =^v^=: (( random stuff, vul would
have answered like half of the asked questions, Ra'ven would have
refused the first one asked of her )) Alsyne: (Characters with
secrets and/or limitations are fun.) Riot: (( I think Lucky
doesn't really care, and Clarity can probably feel that not
answering at least somewhat truthfully is a bad idea )) Alsyne:
(Last thing before we go: For answering the question, Lucky and
Clarity may teleport 5.) =^v^=: (( Ra'ven would chafe at the idea
of a pool of blood making deemands of her, Vul coudln't answer one
and woudln't answer another )) Alsyne: (Should they wish.) Alsyne:
(Looks good to me.)
|
=^v^=:
(( other context stuff fwiw ))
|
Blood Pool:
Thanks.
|
=^v^=:
(( wonder if von fell asleep ))
|
Blood Pool:
|
|
Flameskull 2:
|
|
|
(9) Summoned Poltergeist
|
—
|
Rolled
20
vs. Reflex
|
—
|
13
fire damage
.
|
|
|
Flameskull 2:
(miss)
|
|
Flameskull 2:
|
=^v^=:
(( nope -.- ))
|
Flameskull 1:
(Not
that I can tell. I honestly should probably stop making rolls.)
|
|
|
Riot:
maybe
we could ping him in the discord
|
|
Flameskull 1:
(My
reflex to target reflex, so to speak.)
|
|
Flameskull 1:
(I
messaged him.)
|
|
Flameskull 1:
(Or...
PM? DM? Fuck if I know the lingo.)
|
=^v^=:
(( lack of timestamps is sad ))
|
Flameskull 1:
(Now
that that season 3 of Picard has ended, I should probably watch
it, huh? Also, TOH. I still haven't seen Watching and Dreaming,
because I think my subconscious thinks it won't be over if I never
do so. -.-)
|
=^v^=:
(( there is a season 3 of picard? ))
|
|
Riot:
You
should watch the TOH finale
|
|
Flameskull 1:
((Yeah.
This would be the last one.))
|
|
Flameskull 1:
(I
know I should.)
|
|
|
Riot:
Some
of it feels a bit rushed but it is such a wonderful ending and
epilogue
|
|
|
Riot:
Like.
I cried a fair bit. In a good way
|
|
Flameskull 1:
(I
can forgive it being a little rushed, considering the
circumstances. And yeah, I am aware of some of the final plot
points, and let me tell you, it makes me a fuckton happier than
Amphibia's finale. Because that righteously pissed me off.)
|
=^v^=:
(( I have strong opinions on the end
of Escaflone, X and Tenga Toppa Gurren Lagen ))
|
Flameskull 1:
((The
last two are annoying, but not the same issue precisely.
Escaflowne absolutely is, though.))
|
=^v^=:
(( escaflone is also the end of most
tales of destiny-esque games ))
|
Flameskull 1:
(And
in any case, Disney headquarters would literally have been burned
to the ground and the ashes salted so that nothing would ever grow
again if Luz and Amity had been forced apart.)
|
=^v^=:
(( so amity didn't get into a giant
goo-gundam then explode? ))
|
Flameskull 1:
(I
would have done it by myself if I had to, but I'm pretty sure I'd
have backup.)
|
|
Flameskull 1:
((Nope.
I mean, she might have a goo-gundam, cause I haven't seen the ep,
but it doesn't seem as though she exploded.))
|
|
Flameskull 1:
(Though
the only actual goo-gundam in the show was disposed of in the
previous episode, so she'd have to acquire a new one.)
|
|
|
Ganaroth:
(still
no response, btw.)
|
=^v^=:
(( von on their way ))
|
|
Ganaroth:
(Thanks
for that.)
|
=^v^=:
(( also i remain hmm on Witch Gundam
))
|
|
Ganaroth:
(haven't
tried watching.)
|
|
|
vonel:
Sorry,
rolled over and nodded off after alarm went off.
|
|
|
Riot:
oh
lemme post a Flork Gundam comic real quick
|
|
|
Ganaroth:
(Historically,
I haven't been a huge gundam fan. And hi Vonel!)
|
=^v^=:
(( historically I don't like gundam
and think it's cringe and dumb, except g-gundam which is turbo-cringe
and glorious ))
|
|
Ganaroth:
(I
can't follow that show down the camp hole, sorry.)
|
=^v^=:
(( that's fine, it's my other friend
who only watches cringe bad anime who i think should totally watch it ))
|
|
Riot:
Oh I
don't watch Gundam, haven't since the few times I'd see it at a
friend's house in high school
|
|
|
Riot:
But
I've heard bits and pieces especially about the newer ones
|
|
|
Ganaroth:
((Well,
there is no shortage of terrible Isekai for them to watch,
thankfully.))
|
=^v^=:
(( wich gundum has girl-girl main
cast couple but like, is ALSO a gundam show probably ))
|
|
Ganaroth:
(There
was a period in which I didn't really know a good show from a bad
show, but that was also during the period when TVs had channels
and timeslots, so I was never actually able to follow the show
anyway.)
|
=^v^=:
(( it's also sorta being oddly
anti-capitalist? ))
|
|
Ganaroth:
((Well,
I approve of 2/3 of those things.))
|
|
|
Ganaroth:
(Okay,
we should probably actually play. That okay?)
|
=^v^=:
(( hopefully! ))
|
|
Ganaroth:
(Okay
then. I'll just continue on, then.)
|
|
Flameskull 1:
|
|
|
(6) Clarity
|
—
|
Rolled
18
vs. Reflex
( Miss )
|
—
|
15
fire damage
.
|
|
|
Flameskull 1:
(Reminder
that the skulls are still doing their annoying sequence)
|
|
Flameskull 1:
|
=^v^=:
(( kaboom? ))
|
Flameskull 1:
(Activates
one of your traps!)
|
|
Clarity:
(trying,
it keeps selecting the trap and not the enemy)
|
|
Clarity:
|
|
|
(9) Phantom Justiciar 2
|
—
|
Rolled
15
vs. Fortitude
|
—
|
11
cold damage
.
|
|
Hit:
and the target gains vulnerable 5 cold and
grants combat advantage, and takes a -2 penalty to all
defenses until the end of your next turn.
|
|
Apply
The
target gains vulnerable 5 cold and grants combat advantage
until the end of your next turn.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
|
Flameskull 1:
...
|
|
Clarity:
(I
assume that does not hit lol)
|
|
Flameskull 1:
(Okay,
that's my fault.)
|
|
Clarity:
(what?)
|
|
Flameskull 1:
(I
apparently wrote the power wrong. There should be implement bonus,
etc.)
|
Riot:
(( only implements I had selectable
were the crossbow and none, should there have been another? ))
Riot:
(( I selected None since it wasn't a
crossbow thing ))
|
Flameskull 1:
(Crossbow
is your implement.)
|
|
Clarity:
|
Effect:
You can use a crossbow as an implement for
your artificer powers and artificer paragon path powers.
Also theme powers, because those didn't exist when this feat
was created.
|
|
Riot:
(( Ohhhh whoops. ))
Riot:
(( My bad ))
Riot:
(( it's been a while since I used the
traps, I forgot ))
Riot:
(( Should I roll it again? ))
|
Flameskull 1:
(Sadly,
no.)
|
Riot:
(( Okay no worries ))
|
Flameskull 1:
(I
would just ask you to add the bonus, which I believe is +2, which
leaves it just short of hitting.
|
Riot:
(( Ah gotcha. All good! Noted for next
time ))
|
Flameskull 1:
(And
next time is now.)
|
|
Clarity:
|
|
|
(8) Phantom Justiciar 2
|
—
|
Rolled
17
vs. Fortitude
|
—
|
10
cold damage
.
|
|
Hit:
and the target gains vulnerable 5 cold and
grants combat advantage, and takes a -2 penalty to all
defenses until the end of your next turn.
|
|
Apply
The
target gains vulnerable 5 cold and grants combat advantage
until the end of your next turn.
|
|
Apply
The
enemy take a -2 penalty to all defenses until the end of
your next turn.
|
|
Riot:
(( lol rip ))
vonel:
(( Wouldn't it be +3? +2 enhcment,
and +1 expertise? ))
|
Flameskull 1:
(Yes,
it would. Which would make it hit. Which would in turn make the
second one hit.)
|
=^v^=:
(( no prof though ))
=^v^=:
(( o +3 to old roll nevermind me ))
|
Flameskull 1:
(doesn't
matter. -3 prof, then he gets ca and additional -2 on the second.)
|
|
Flameskull 1:
(So
even without proficiency added in, it hits.)
|
Riot:
(( when it comes to some of these
mechanics I am going to take y'alls words for it ))
|
Phantom Justiciar 2:
|
Effect:
Enemies take a -2 penalty to attack rolls
while in the aura.
|
|
Apply
Enemies
take a -2 penalty to attack rolls while in this aura.
|
|
|
Phantom Justiciar 2:
|
|
|
(1) Yltheria
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
12
psychic damage
.
|
|
|
Yltheria:
Suffered 12 dmg. Lost 5 HP and 7 temp
HP.
HP:
28 / 51—
Surges:
6 / 7 —
APs:
0 —
Daily Items:
1
|
|
Phantom Justiciar 2:
|
|
Phantom Banneret 2:
|
|
|
(1) Clarity
|
—
|
Rolled
29
vs. AC
( Hit )
|
—
|
17
psychic and radiant damage
.
|
|
Effect:
The target is marked and slowed until the
end of the banneret's next turn.
|
|
Apply
The
target is marked and slowed until the end of the banneret's
next turn.
|
|
|
Clarity:
Suffered 17 dmg. Lost 16 HP and 1 temp
HP.
HP:
26 / 61—
Surges:
7 / 10 —
APs:
0 —
Daily Items:
1
|
|
Phantom Banneret 2:
(Haha,
thp.)
|
|
Phantom Banneret 2:
The
target is marked and slowed until the end of the banneret's next
turn.
ended on Alsyne
|
|
Phantom Squire 1:
|
|
|
(2) Perra
|
—
|
Rolled
21
vs. AC
( Hit )
|
—
|
5
psychic damage
.
|
|
|
Phantom Banneret 2:
(Actually
10, because)
|
|
Blood Pool:
|
Effect:
Any creature within the aura gains the
following bonuses and penalties: The creature gains
regenaration 5, and a +2 bonus to all attack rolls while
within the aura. The creature also grants combat advantage,
and gains vulnerable 5 to all damage.
|
|
vonel:
(( would have missed if not for that
ca. ))
|
Perra:
|
Effect:
The first time you become bloodied during
an encounter, you gain a +2 bonus to AC until the end of the
encounter.
|
|
|
Perra:
Suffered 10 dmg.
HP:
21 / 67—
Surges:
4 / 5 —
APs:
0 —
Daily Items:
1
|
|
Phantom Banneret 2:
(I
added in the CA already. Does that mean your ac was 23?)
|
vonel:
(( yes. ))
|
Phantom Banneret 2:
(If
so, it's not a hit.)
|
|
Perra:
Gained 10 HP.
HP:
31 / 67—
Surges:
4 / 5 —
APs:
0 —
Daily Items:
1
|
|
Phantom Squire 1:
|
=^v^=:
(( woo dragon scales ))
|
Phantom Justiciar 3:
|
|
|
(1) Yltheria
|
—
|
Rolled
16
vs. AC
( Miss )
|
—
|
9
psychic damage
.
|
|
|
Phantom Justiciar 3:
|
|
Phantom Squire 4:
|
|
|
(1) Yltheria
|
—
|
Rolled
23
vs. AC
( Miss )
|
—
|
5
psychic damage
.
|
|
|
Phantom Banneret 2:
(sad
trombone)
|
|
Phantom Squire 4:
|
|
Phantom Armiger 3:
|
|
|
(2) Eileen
|
—
|
Rolled
20
vs. Reflex
( Hit )
|
—
|
11
Psychic damage
.
|
|
|
|
(2) Alsyne
|
—
|
Rolled
26
vs. Reflex
( Hit )
|
—
|
13
Psychic damage
.
|
|
|
|
(1) Io
|
—
|
Rolled
14
vs. Reflex
( Miss )
|
—
|
11
Psychic damage
.
|
|
|
Phantom Banneret 2:
(11,
sorry for usual mistake.)
|
|
Phantom Banneret 2:
(Well,
16.)
|
|
Phantom Banneret 2:
(Vuln
sucks.)
|
|
Eileen:
Suffered 16 dmg.
HP:
26 / 67—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
Unknown command: "oco wasn't he prone and a buncha other stuff?". Try
/help
for a list of commands.
=^v^=:
(( wasn't he prone and a buncha other
stuff? ))
|
Alsyne:
Suffered 16 dmg.
HP:
9 / 74—
Surges:
5 / 10 —
APs:
1 —
Daily Items:
1
|
|
Phantom Banneret 2:
(Watch
me not pay attention.)
|
|
Phantom Banneret 2:
(To
reality, I mean. Reverse all that.)
|
|
Eileen:
Gained 16 HP.
HP:
42 / 67—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Phantom Armiger 3:
|
|
|
(2) Io
|
—
|
Rolled
17
vs. AC
( Miss )
|
—
|
23
psychic damage
.
|
|
|
Phantom Armiger 3:
|
Yltheria has received initiative.
|
Yltheria:
|
|
|
(2) Phantom Justiciar 2
|
—
|
Rolled
27
vs. Will
|
—
|
20
necrotic damage
.
|
|
|
|
(2) Phantom Justiciar 3
|
—
|
Rolled
19
vs. Will
|
—
|
20
necrotic damage
.
|
|
Hit:
and the target takes a -2 penalty to attack
rolls until the end of your next turn.
|
|
Effect:
Each target takes a -2 penalty to Will
until the end of your next turn.
|
|
|
Use this OR Maze of Mirrors in the encounter.
|
|
Apply
-2
Penalty to attack rolls until the end of your next turn.
|
|
Apply
-2
Penalty to Will until the end of your next turn.
|
|
|
Phantom Banneret 2:
(Both
hit.)
|
|
Phantom Banneret 2:
(Oh
wait, forgot just a tiny thing (non-sarcastic)
|
|
Yltheria:
|
|
Until the end of the encounter, any creature that
hits you with a melee attack takes
3
damage.
|
|
Apply
Until
the end of the encounter, any creature that hits you with a
melee attack takes 1d6 damage.
|
|
=^v^=:
(( one of them took the vlurn right?
))
=^v^=:
(( that is pretty funny with that
amulet if it was the one that did ))
|
Clarity:
|
|
Whenever an ally uses a magic item's daily power,
that ally gains temporary hit points equal to
7.5
(Round down.)
|
|
|
Phantom Banneret 2:
|
Riot:
(( ooh that's right, that's why the
colors are inverted ))
|
Phantom Banneret 2:
(S'all
good! We've all made that error.)
|
|
Yltheria:
(And
knocked to the ground by her poltergeist again.)
|
=^v^=:
(( derp didn't catch it was vurln to
cold instead of general ))
Vul has received initiative.
|
Yltheria:
|
|
Yltheria:
(Is
all good.)
|
=^v^=:
(( who does lucky have quarried? ))
vonel:
(( don't forget to give Alsyne her hp
back. ))
|
Alsyne:
Gained 16 HP.
HP:
25 / 74—
Surges:
5 / 10 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
(Quite
correct, thanks for reminding me.)
|
Riot:
(( no one currently, I think the one
she had died ))
|
Vul:
|
Staggering
Note
: Range 10
|
|
|
|
(2) Phantom Armiger 4
|
—
|
Rolled
18
vs. Will
|
—
|
7
thunder damage
.
|
|
Hit:
The foe is pushed 2 squares. An ally can take
a free action to make a melee basic attack against the foe
before, during or after the push.
|
|
Battle Song Expertise:
+1 push range
|
|
|
Vul hoping that's a def pen on that guy
|
|
Yltheria:
(It's
not, but you hit anyway.)
|
|
Yltheria:
(Push
as you will.)
|
=^v^=:
(( woo, who wants a melee basic?
alsyne, elieen, io or poltrygeist? ))
|
Yltheria:
(Geist
doesn't have a basic, properly speaking. I think Eileen has the
best basic of the remaining.)
|
|
Eileen:
|
|
|
(1) Phantom Armiger 4
|
—
|
Rolled
30
vs. AC
|
—
|
17
damage
.
|
|
=^v^=:
(( bonk ))
|
Yltheria:
(Dead
ghost floating.)
|
=^v^=:
(( oh it has ongoing too right? ))
|
Yltheria:
(Yup.)
|
|
Yltheria:
(I
made a pun, but it is just literally true...)
|
=^v^=:
(( perra or alsyne want a heal? ))
|
Yltheria:
(I
mean, if Perra doesn't want it, Alsyne would be happy to grab it.)
|
vonel:
(( Alsyne can have it ))
=^v^=:
(( aaactually that's be hilarouns
anyways since doesn't alsyne do damage at the start of foe turn? ))
|
Yltheria:
(Yus.)
|
|
Vul:
|
(5) Alsyne
|
—
|
Alsyne
|
Effect:
The target spends a surge and heals
18
+
10
,
slides 1 and can make a saving throw.
|
|
=^v^=:
(( she can slide and kill that ghost
who's going next ))
|
Alsyne:
Gained 28 HP.
Spent a healing surge.
HP:
53 / 74—
Surges:
4 / 10 —
APs:
1 —
Daily Items:
1
|
|
Vul:
I've
finished my turn.
|
|
Yltheria:
(She
is out of the ecstasy aura, which is okay.)
|
|
Alsyne:
|
Effect:
You assume the Rain of Steel stance. Until
the stance ends, any enemy that starts its turn adjacent to
you takes 1[W] damage, but only if you're able to make
opportunity attacks.
|
|
Click to toggle
|
" = "
|
Click to toggle
|
" »" bgcolor="#D6D7C6">
Click to toggle
|
|
Stance
|
|
on Selected Target(s)
|
|
|
Yltheria:
(Derp,
still didn't add the expression in...)
|
=^v^=:
(( ghostsplosion? ))
|
Alsyne:
|
|
|
(1) Phantom Squire 2
|
—
|
Rolled
25
vs. AC
|
—
|
9
Lightning damage
.
|
|
Effect:
Make a secondary attack.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
|
Phantom Armiger 3:
|
Trigger:
Whenever an ally who also has this trait
drops to 0 hit points within 5 squares of the armiger,
|
|
Effect:
The armiger gains a +2 power bonus to
attack rolls until the end of its next turn.
|
|
Apply
+2
power bonus to attack rolls until the end of its next turn.
|
|
|
Phantom Armiger 4:
|
Trigger:
Whenever an ally who also has this trait
drops to 0 hit points within 5 squares of the armiger,
|
|
Effect:
The armiger gains a +2 power bonus to
attack rolls until the end of its next turn.
|
|
Apply
+2
power bonus to attack rolls until the end of its next turn.
|
|
|
Phantom Squire 1:
|
Trigger:
Whenever an ally who also has this trait
drops to 0 hit points within 5 squares of the squire.
|
|
Effect:
The squire gains a +2 power bonus to
attack rolls until the end of its next turn.
|
|
Apply
+2
power bonus to attack rolls until the end of its next turn.
|
|
Perra has received initiative.
|
Yltheria:
(There
is a ghost up there with cold vuln, if that makes it more
tempting.)
|
=^v^=:
(( also the 5 regen or something
right? and +2 to attack ))
|
Perra:
Gained 5 HP.
HP:
36 / 67—
Surges:
4 / 5 —
APs:
0 —
Daily Items:
1
|
|
Blood Pool:
|
Effect:
Any creature within the aura gains the
following bonuses and penalties: The creature gains
regenaration 5, and a +2 bonus to all attack rolls while
within the aura. The creature also grants combat advantage,
and gains vulnerable 5 to all damage.
|
|
|
Yltheria:
(Yup.)
|
|
Yltheria:
(Lol,
+6 to hit, +5 damage to justiciar 2.)
|
|
Yltheria:
(Effectively.)
|
|
Yltheria:
(Technically
+4 and -2 defense. Whatevs.)
|
|
Phantom Armiger 3 performs an OA
|
vonel:
(( yep yep ))
|
Phantom Armiger 3:
|
|
|
(4) Perra
|
—
|
Rolled
30
vs. AC
( Hit )
|
—
|
15
psychic damage
.
|
|
|
Perra:
Suffered 15 dmg.
HP:
21 / 67—
Surges:
4 / 5 —
APs:
0 —
Daily Items:
1
|
=^v^=:
(( that guy didn't die to auto
damage? ))
=^v^=:
(( ooo, reach+provoke ))
|
Phantom Armiger 3:
(mmhm.)
|
|
Perra:
|
Perra calls forth an icy flood filled with the power of
Solkara.
|
|
|
|
(2) Phantom Justiciar 2
|
—
|
Rolled
23
vs. Fortitude
|
—
|
18
cold, radiant damage
.
|
|
|
|
(2) Phantom Justiciar 3
|
—
|
Rolled
30
vs. Fortitude
|
—
|
18
cold, radiant damage
.
|
|
Hit:
You push the target up to 2 squares. The
target is slowed and gains vulnerable 5 cold until the end
of your next turn.
|
|
Apply
The
target is slowed and gains vulnerable 5 cold until the end
of your next turn.
|
|
|
Phantom Armiger 3:
(Both
hit)
|
|
Phantom Armiger 3:
(And
a kill.)
|
|
Phantom Justiciar 3:
|
Trigger:
Whenever an ally who also has this trait
drops to 0 hit points within 5 squares of the justiciar.
|
|
Effect:
The justiciar gains a +2 power bonus to
attack rolls until the end of its next turn.
|
|
Apply
The
justiciar gains a +2 power bonus to attack rolls until the
end of its next turn.
|
|
|
Phantom Squire 4:
|
Trigger:
Whenever an ally who also has this trait
drops to 0 hit points within 5 squares of the squire.
|
|
Effect:
The squire gains a +2 power bonus to
attack rolls until the end of its next turn.
|
|
Apply
+2
power bonus to attack rolls until the end of its next turn.
|
|
|
Perra looks very x.x after getting out
of the blood pool and smacked for getting away from it.
|
Alsyne has received initiative.
|
Perra:
-2
penalty to Fortitude until the end of your next turn.
ended on Phantom Armiger 3
-2
penalty to Fortitude until the end of your next turn.
ended on Phantom Armiger 4
|
|
Phantom Armiger 3:
(Yeah,
I hear ecstasy will do that to you.)
|
=^v^=:
(( totally blood rave ))
=^v^=:
(( also arent both of those guys auto
dead already? ))
=^v^=:
(( perhaps go mess up bannerett 2? ))
|
Phantom Armiger 3:
(Yeah,
you're not wrong.)
|
|
Alsyne:
|
|
|
(1) Phantom Banneret 2
|
—
|
Rolled
37
vs. AC
|
—
|
18
lightning damage
.
|
|
Hit:
and the target is slowed and cannot shift
until the end of your next turn. On a hit, pull the target
adjacent to you.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
Apply
The
target is slowed and cannot shift until the end of your next
turn.
|
|
|
Phantom Armiger 3:
(Honestly,
I should stop using that symbol, when I think about it. Kinda
rude.)
|
=^v^=:
(( I can probably change it to
something else without breaking things ))
|
Alsyne:
|
|
|
(1) Phantom Banneret 2
|
—
|
Rolled
33
vs. AC
|
—
|
11
lightning damage
.
|
|
Hit:
You gain a bonus to the damage roll equal to
the number of targets. Pull the targets adjacent to you on
hit.
|
|
Apply
The
target is marked until the end of your next turn.
|
|
Lucky has received initiative.
|
Alsyne:
The
target is marked until the end of your next turn.
ended on Phantom Banneret 2
|
|
Lucky:
|
Trigger:
You use an action to move.
|
|
Effect:
When you use an action to move, you can
slide one adjacent enemy one square. This movement does not
provoke opportunity attacks from that creature.
|
|
Riot:
(( on Squire 4 ))
|
Phantom Armiger 3:
(There
were two colors of mark on him because I shifted which color she
uses in the middle. -.-; )
|
|
Lucky:
|
Effect:
Closest foe is subjected to Lucky's Quarry
and takes extra damage when hit. Using this again removes
the old quarry.
|
|
(1) Phantom Justiciar 3
|
—
|
Phantom Justiciar 3
|
|
|
Apply
Lucky
does extra damage to this guy
|
|
|
Phantom Armiger 3:
(nodnod)
|
Riot:
(( okay how much attack mod and damage
mod am I adding to this, I cannot tell lol ))
|
Phantom Armiger 3:
(No
damage mod, no attack mod. He does have a def penalty, though.)
|
Riot:
(( okay, looking at the status stuff
is confusing ))
vonel:
(( He has Vuln 5 cold ))
|
Phantom Armiger 3:
(I
know.)
|
|
Phantom Armiger 3:
(I
know directed at it being confusing.)
|
|
Phantom Armiger 3:
(Not
at you, Vonel.)
|
|
Lucky:
|
One two, one two and through and through~
|
|
|
|
(1) Phantom Justiciar 3
|
—
|
Rolled
23
vs. AC
|
—
|
6
damage
.
|
|
(Sec.)
|
|
(1) Phantom Justiciar 3
|
—
|
Rolled
25
vs. AC
|
—
|
5
damage
.
|
|
|
If both attacks hit, deal extra damage equal to
4
|
|
Trigger:
Once per round when you hit your quarry
|
|
|
|
Effect:
Add extra
5
damage to attack, or 6 if a crit.
|
|
|
Phantom Armiger 3:
(Two
hits.)
|
Riot:
(( nice, so 19 damage total? ))
|
Phantom Armiger 3:
(Looks
like 20 to me.)
|
Riot:
(( weak damage rolls from Lucky but at
least the Quarry and Swift Blade help ))
Riot:
(( yeah I can't math, thank you lol ))
|
Phantom Armiger 3:
(Yup.
Ranger bonuses.)
|
Eileen has received initiative.
|
Lucky:
I've
finished my turn.
|
|
Eileen:
Gained 5 HP.
HP:
47 / 67—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Eileen:
|
Direct
the Strike
: Ranged 5
|
|
Eileen directs an ally to attack as an enemy lowers its
guard.
|
|
(5) Vul
|
—
|
Vul
|
Effect:
The target makes a basic attack as
a free action against an enemy of your choice that you can
see and is within 10 squares of you.
|
|
|
Phantom Armiger 3:
(Vul's
basic is pretty bad, just so you know.)
|
|
Io does not really have basic attack,
you want io
|
|
Io:
vul
does not really have basic attack, you want io
|
|
Eileen:
|
Direct
the Strike
: Ranged 5
|
|
Eileen directs an ally to attack as an enemy lowers its
guard.
|
|
(1) Io
|
—
|
Io
|
Effect:
The target makes a basic attack as
a free action against an enemy of your choice that you can
see and is within 10 squares of you.
|
|
|
Io has ALL the basica attacks
|
=^v^=:
(( which target? the ghost? ))
|
Phantom Armiger 3:
(Yes
he does.)
|
vonel:
(( Would you kindly attack Squire 4.
))
|
Io:
|
|
|
(6) Phantom Squire 4
|
—
|
Rolled
26
vs. Reflex
|
—
|
10
radiant damage
.
|
|
Hit:
and you slide the target 1 square.
|
|
Special:
You can use this power as a ranged basic
attack.
|
|
|
Phantom Armiger 3:
(Pop
goes the minion.)
|
|
Io:
|
Trigger:
You kill a creature with an attack.
|
|
Effect:
Io gains a glory charge. They can hold up
to seven glory charges, which last until used.
|
|
|
Phantom Armiger 3:
(Yltheria
has a basic! It's not bad if you want a guaranteed hit.)
|
|
Phantom Armiger 3:
|
=^v^=:
(( not within 5 tho ))
|
Phantom Armiger 3:
(Yeah,
I was just mentioning.)
|
vonel:
(( I need to just make a list of good
basics people have for when I 'Would you kindly' them. ))
|
Yltheria:
|
|
|
(0) Yltheria
|
—
|
( Autohit )
|
—
|
11
force damage
.
|
|
Effect:
This power can be used as a ranged basic
attack.
|
|
|
Phantom Armiger 3:
(That's
hers.)
|
=^v^=:
(( it's pretty good, like how ra'ven
has a fairly beefy ranged basic but no melee unless wolf, where it
becomes great ))
vonel:
(( any way, should probly end my
turn. ))
Clarity has received initiative.
|
Eileen:
+6
power bonus to attack rolls against the target until the end of
your next turn.
ended on Io
|
|
Phantom Armiger 3:
(Ironically,
that basic effectively does double damage against these guys, and
still hasn't been her best option.)
|
=^v^=:
(( these guys are weak to force? ))
|
Phantom Armiger 3:
(Oh,
derp. No, I guess not. My bad.)
|
=^v^=:
(( I mean she could have had the lol
dunk intang feat but that's pretty wierd for not force focused ))
|
Phantom Armiger 3:
(Derp
AGAIN, because yes, their specific insubstantial includes a force
weakness.)
|
|
Phantom Armiger 3:
|
Effect:
The armiger takes only half damage from
any damage source, except force damage.
|
|
|
Clarity:
|
Hit:
and the next ally to attack the target before
the end of your next turn gains a +2 power bonus to the
attack roll.
|
|
Apply
The
next ally to attack the target before the end of your next
turn gains a +2 power bonus to the attack roll.
|
|
|
Clarity:
|
|
|
(1) Phantom Banneret 2
|
—
|
Rolled
33
vs. AC
|
—
|
14
Force damage
.
|
|
Hit:
and the next ally to attack the target before
the end of your next turn gains a +2 power bonus to the
attack roll.
|
|
Apply
The
next ally to attack the target before the end of your next
turn gains a +2 power bonus to the attack roll.
|
|
=^v^=:
(( ironic because that feat wouldn't
do extra damage vs them then ))
Riot:
(( whoops forgot to select the target
on that first roll ))
|
Phantom Armiger 3:
(You
also might wish to shift away, so that he doesn't OA you.)
|
|
Phantom Armiger 3:
(Up
to you, though.)
|
=^v^=:
(( he's dazed though? ))
|
Phantom Banneret 2:
|
|
|
(1) Clarity
|
—
|
Rolled
26
vs. AC
( Hit )
|
—
|
15
psychic and radiant damage
.
|
|
Effect:
The target is marked and slowed until the
end of the banneret's next turn.
|
|
Apply
The
target is marked and slowed until the end of the banneret's
next turn.
|
|
|
Phantom Armiger 3:
Oh,
right. Hah!)
|
|
Phantom Armiger 3:
(My
tactics reality.)
|
Riot:
(( I'm looking at something, gimme a
sec pls ))
|
Phantom Armiger 3:
(Damn.
Forgot the this can't write "less than." )
|
Riot:
(( yeah she'll shift ))
|
Clarity:
|
(6) Lucky
|
—
|
Lucky
|
Effect: Targets one weapon or implement. Until the
end of the encounter, any attack that uses the target as a
weapon or implement deals extra cold damage equal to
4
.
If the wielder is an ally, they gain a +2 bonus to all
defenses until the end of your next turn. As a free action,
the target's wielder can end the effect when they hit a
creature. That creature is then immobilized (save ends).
|
|
Apply
+4
cold damage with the weapon or implement until the end of
the encounter.
|
|
Apply
The
ally gains a +2 bonus to all defenses until the end of your
next turn.
|
|
|
Clarity:
I've finished my turn.
|
|
Phantom Armiger 3:
(Okay,
let me really quick say that unless you plan to fight the skulls,
that is totally not necessary. Just so you don't waste a daily
when you don't have to.)
|
Riot:
(( Fair, I couldn't really decide and
just went with "in case no one else fights the Justicar" but you're
probably right ))
|
Phantom Armiger 3:
(I
wasn't going to announce it, because it is right on the border,
but the justiciar is dead man walking too. But I'd rather fess up
to that than have you waste a daily.)
|
Riot:
(( damn revert last move is literally
the move action ))
Riot:
(( lol ))
|
Clarity:
(There,
reverted.)
|
Riot:
(( lol thanks ))
|
|
Ganaroth:
(oops.
Sorry, didn't mean to impersonate you there.)
|
Io has received initiative.
Riot:
(( brb taking dog out, keep murdering
))
|
Io waits for armiger to conviently die
for their amusement
|
=^v^=:
(( delay till after armi 4 explodes ))
|
|
Ganaroth:
(I
mean, if you want. Io doesn't take oas for using ranged and area
attacks, so I'm not sure what that accomplishes. But okay.)
|
=^v^=:
(( freeing up movement ))
|
Io:
Gained 5 HP.
HP:
47 / 58—
Surges:
8 / 11 —
APs:
0 —
Daily Items:
1
|
|
|
Ganaroth:
((Reminder
that the skull is currently behind a block of stone which blocks
line of sight and effect.))
|
|
Io readys ice breath for flame skull
to pop out
|
|
Io:
I've
finished my turn.
|
=^v^=:
(( err, prob should be less dumb
cause pull ))
=^v^=:
(( ready it there so io doesn't
auto-get yanked out of range ))
|
Blood Pool:
|
|
|
(10) Perra
|
—
|
Rolled
23
vs. Will
( Miss )
|
|
|
|
(11) Vul
|
—
|
Rolled
26
vs. Will
( Hit )
|
|
|
|
(10) Lucky
|
—
|
Rolled
21
vs. Will
( Hit )
|
|
|
|
(5) Io
|
—
|
Rolled
32
vs. Will
( Hit )
|
|
|
|
(11) Yltheria
|
—
|
Rolled
25
vs. Will
( Hit )
|
|
|
|
(13) Summoned Poltergeist
|
—
|
Rolled
19
vs. Will
|
|
Hit:
The target is pulled 3 squares toward the
Pool of Blood. If the target is pulled into the pool's
space, the target is affected by the Ecstasy aura.
|
|
Miss:
The target is pulled 1 square toward the
Pool of Blood. If the target is pulled into the pool's
space, the target is affected by the Ecstasy aura.
|
|
=^v^=:
(( err suppose it can pull io out of
position anyways ))
=^v^=:
(( oh wait nope woo ))
|
Blood Pool:
(Yup.
Nice the Ice breath is an area burst, not a blast, huh?)
|
=^v^=:
(( oh also I guess you could pull io
one more square if you want? ))
Riot:
(( back ))
|
Io:
|
Effect:
Io's body is that of a newborn hatchling
dragon. As such, they suffer from a number of penalties. On
any turn that Io flies, he must land at the end of the turn
or fall, suffering damage and becoming prone. Io becomes
tired easily; they take a penalty to attack rolls equal to
the number of encounters they have completed in a day, and
whenever they are asked to make multiple endurance check in
a single day, all checks after the first suffer a -5
penalty. All forced movement against Io forces them an
additional square. Io is still a bit clumsy, and suffers a
-2 penalty to all dexterity checks and dexterity skill
checks.
|
|
|
Blood Pool:
|
|
Blood Pool:
|
Interrogation
of the Soul
|
|
Hit:
A voice from within the pool of blood demands
an answer of you. You must answer the question as truthfully
as possible, or suffer a corresponding penalty, which is not
revealed until triggered. Intentionally misleading answers
count as lies, as does refusal to answer.
|
|
|
Blood Pool:
|
|
Blood Pool:
(Keep
forgetting to actually press that button.)
|
|
Blood Pool:
...
|
|
Blood Pool:
(It
didn't target. Dammit, hold on.)
|
|
Blood Pool:
|
Interrogation
of the Soul
|
|
|
|
(13) Eileen
|
—
|
( Autohit )
|
|
|
|
(14) Vul
|
—
|
|
|
Hit:
A voice from within the pool of blood demands
an answer of you. You must answer the question as truthfully
as possible, or suffer a corresponding penalty, which is not
revealed until triggered. Intentionally misleading answers
count as lies, as does refusal to answer.
|
|
|
Blood Pool:
(THERE)
|
|
Blood Pool:
(Derpy
Master here.)
|
|
Eileen has answered this question
previously and as such feels no need to answer it again.
|
|
Blood Pool:
(Oh,
you did? Okay, Imma change it. I honestly couldn't remember.)
|
=^v^=:
(( the question entirely? ))
vonel:
(( Was the first question it ever
asked. ))
|
Blood Pool:
(Yeah.
If the question was already asked, it would probably choose
another.)
|
vonel:
(( and it targeted Eileen and Io with
it. ))
|
Blood Pool:
(Right.
Tell me if the one I choose is also redundant.)
|
|
Blood Pool:
|
How
did you find this place?
|
|
vonel:
(( Pretty sure that ones new. ))
|
Blood Pool:
(Thumbs
up. Same targets.)
|
|
Vul:
o.0
"You aren't exactly hidden, there is one path down here, we are
staying in the manor above..."
|
|
Eileen:
"Yeah
not sure I can say any thing differnt then that, any one looking
could find you."
|
|
Vul:
"Heck,
the manor even came with tale that this basement is here..."
|
|
Lucky:
"Did
it just ask how we found it or something?"
|
|
Blood Pool:
(Unlike
the impassive silence following the previous questions, both of
you sense a small twinge of confusion.)
|
=^v^=:
(( yep, recall everyone can hear the
question ))
Riot:
(( oh I forgot that ))
|
Lucky:
"You're
literally in the basement of a house that went up for sale in the
middle of a magical city full of people."
|
|
Blood Pool:
|
|
Flameskull 2:
|
|
|
(10) Lucky
|
—
|
Rolled
25
vs. Reflex
( Hit )
|
—
|
13
fire damage
.
|
|
|
Lucky:
Suffered 13 dmg.
HP:
28 / 63—
Surges:
5 / 6 —
APs:
0 —
Daily Items:
1
|
|
Flameskull 2:
|
|
Lucky:
"Rude,
I'm not the one hanging out in a basement attacking children."
|
|
Flameskull 1 pops out, ready to spit
fire.
|
|
Io:
|
|
|
(3) Flameskull 1
|
—
|
Rolled
14
vs. Reflex
|
—
|
12
cold damage
.
|
|
Hit:
and you can slide the target 1 square.
|
|
|
Io 1's it
|
|
Flameskull 1:
(Sad.)
|
|
Flameskull 1:
|
|
|
(3) Io
|
—
|
Rolled
31
vs. Reflex
( Hit )
|
—
|
22
fire damage
.
|
|
|
Flameskull 1:
|
|
Io:
Suffered 22 dmg.
HP:
25 / 58—
Surges:
8 / 11 —
APs:
0 —
Daily Items:
1
|
|
Phantom Squire 1:
|
|
|
(4) Eileen
|
—
|
Rolled
25
vs. AC
( Hit )
|
—
|
10
psychic damage
.
|
|
|
Flameskull 1:
(All
bonuses included.)
|
|
Yltheria:
"It
only makes sense that it is attacking me. I'm attacking it's
servants. It seems fair. I'm not angry about it."
|
|
Lucky:
"They
attacked us first. And who attacks a kid? Come on."
|
|
Eileen:
Suffered 10 dmg.
HP:
37 / 67—
Surges:
7 / 10 —
APs:
1 —
Daily Items:
1
|
|
Yltheria:
"I
could have run away." She cocks her head to one side. "In this
case, I assume the answer would be "someone who doesn't want this
kid destroying their things, and who has few moral compunctions
concerning age. Still, a good point."
|
|
Phantom Squire 1:
+2
power bonus to attack rolls until the end of its next turn.
ended on Phantom Squire 1
|
|
Phantom Squire 1:
|
|
Yltheria:
(ded
ded ded...)
|
Yltheria has received initiative.
|
Lucky:
"I
mean our friend bought the house upstairs. That usually includes
the basement. So what's the deal? DId the house get stolen out
from under our friend who's living in the pool?"
|
|
Yltheria:
|
|
|
(4) Phantom Squire 1
|
—
|
( Autohit )
|
—
|
11
force damage
.
|
|
Effect:
This power can be used as a ranged basic
attack.
|
|
|
Eileen:
"It
seemed confused by the answer... I'm wondering if it thinks it's
some were else."
|
|
Yltheria:
(Canceling.
She moves instead, and dismisses the summon.)
|
|
Lucky:
"Okay,
then in that case, since it's been asking questions all night, how
about some of our own? Like: Where do you think you are right now?"
|
Vul has received initiative.
|
Yltheria:
|
|
Blood Pool does not respond. Yet.
|
vonel:
(( brb ))
|
Vul:
|
Staggering
Note
: Range 10
|
|
|
|
(3) Phantom Squire 1
|
—
|
Rolled
17
vs. Will
|
—
|
7
thunder damage
.
|
|
Hit:
The foe is pushed 2 squares. An ally can take
a free action to make a melee basic attack against the foe
before, during or after the push.
|
|
Battle Song Expertise:
+1 push range
|
|
|
Blood Pool:
(brb
is the wrb.)
|
|
Blood Pool:
(hit,
ded.)
|
Yltheria has received initiative.
=^v^=:
(( so question, the sliding block,
can vul's windy powers cause harm/issues to it? ))
|
Yltheria:
(Vul's
wind could potentially knock the sliding block away. Attack roll
required (just make it vs text))
|
|
Vul:
|
A quick wind blast lands someone elsewhere
|
|
|
|
block
|
—
|
Rolled
25
vs. Fortitude
|
|
|
Hit:
He slids the target up to
3
squares, but each has to be farther away from the target's
original square.
Special:
This power doesn't
trigger on-hit effects. It also auto-hits willing allies.
|
|
|
Yltheria:
(Hits)
|
The block is knocked from its ledge to the floor.
|
Vul knocks block back to him and steps
on it if possible in a hmph-y way
|
vonel:
(( back ))
|
Vul:
I've
finished my turn.
|
|
Yltheria:
(That
is possible, and also a good move, since it prevents him from
using mage hand on it again.)
|
Perra has received initiative.
=^v^=:
(( there is now a shootable skull! ))
=^v^=:
(( also more importantly for avoiding
icky, you can hide behind the wall from the blood pool! ))
|
Perra scampers behind wall to try and
avoid being re pooled and attacks.
|
|
Perra:
|
A gust of frost hammers her foe and knocks it back.
|
|
|
|
(6) Flameskull 2
|
—
|
Rolled
17
vs. Fortitude
|
—
|
21
cold, radiant damage
.
|
|
Hit:
You push the target 1 square.
|
|
Special:
This power can be used as a ranged basic
attack.
|
|
|
Yltheria:
(Miss,
sorry.)
|
Alsyne has received initiative.
|
Perra:
|
=^v^=:
(( punch rock to death? xP ))
suddenly an image of the short, brown robed individual that you saw
previously appears above the pool, translucent save for a network of
veins within. "You don't know where this is, do you? Your actions were
taken in ignorance. I would ask that you cease attacking, and I will
allow you to leave without sending further soldiers against you. I
counsel you to accept, for your own sakes."
|
Eileen:
"We
know were it is in relation to were we came from, but from the
sounds of it this place is suposed to be.. or mayhap actually is
some were else."
|
|
Lucky:
|
|
Vul:
"Oh!
Hey Yth, could this be a large spacial fold?"
|
|
Vul:
|
|
Vul:
"That
would make the wolf sensitivity make a lot of sense right?"
|
|
Yltheria:
"...not
simply a spatial fold. Vul's hypothesis makes more sense. The
basement is real, but this place is overlaid on it. I believe. I
will admit that my true expertise isn't in that kind of magic. I
can tell you quite a lot about his minions, and about that blood
pool, though."
|
|
Vul:
|
|
Clarity:
"Can
we ask who you are? Because it seems like we're both in a strange
situation, here."
|
=^v^=:
(( the "Does vul have any idea beyond
"hey that's kinda like a power I use" check ))
|
Brown Robed Person:
((Technically
you should say that before you roll. But in this case it seems
like this other place does exist somewhere. Now that you're
looking for it, you can see faint distortions in some parts of the
room, as though reality is stretching and compressing around
things that should be there.))
|
|
Orbras:
"You
can call me Orbras, if you wish. So, somehow your.... basement...
connects to my sanctuary. Irksome. Where does your end originate?
I would like to make sure this doesn't happen again."
|
|
Vul:
"Se
En Kalir" Vul nods, "Way up top. You cam stop this?"
|
|
Clarity:
"That
explains a lot, honestly."
|
|
Eileen:
"Indeed."
|
|
Vul hmms, "Still have to work on who
and why though.. Also what..."
|
|
Orbras:
"I
can stop this, yes. If you are Si En Kelar, it should be easy
enough to find your physical location, and destroy it from that
side. Your information is very much appreciated."
|
|
Lucky:
"Destroy
what, exactly? You just mean whatever is causing this, right? I
just want to be clear."
|
|
Orbras:
"As
I have not examined your side, I cannot say what I might need to
destroy. You may however rest assured that all neccessary measures
to ensure that destruction and the severing of these locations
will be taken."
|
|
Vul:
"The
area is not deep, so just burying it woudn't work..." Vul says
frowning
|
|
Lucky:
|
=^v^=:
(( anyone gunna do insight? maybe
he's being blow up the housey ))
|
Orbras:
"Also
useful information." He turns towards Lucky. "Your mansion will be
destroyed if that is what is necessary. When I say all necessary
measure, I meant it."
|
|
Io:
"I
don't think he considers this a bluff. Correctly or not, he seems
confident that he can accomplish that. Which is interesting to me."
|
|
Orbras:
"I
stress that this is not personal. The project is in a crucial
stage, and I cannot afford the possibility of further
interruption."
|
|
Vul hmms
|
|
Eileen:
"Destroying
the mansion is going to be a problem, if it comes to that, and we
would have to try and stop you from doing so."
|
|
Vul:
"How
long?"
|
|
Orbras:
"How
long what?"
|
|
Eileen:
"I
mean we could just not come down here for a while."
|
|
Orbras:
"Your
word on that is worthless to me."
|
|
Vul:
"This
crutial stage, we do have control over the only entrance."
|
|
Orbras:
"I
will give you no information on this project, and am insulted that
you think I would."
|
|
Vul:
"Well,
if it's crutial would you really have the time to come do
something about it?"
|
|
Orbras:
"I
don't need to come there myself. The project will proceed as
planned, as will the dismantling of your end of this connection."
|
|
Vul sighs, "Really we should get going
back anways, this person does not seem to want our assistance nor
council, despite the mystical question asking blood pool."
|
|
Orbras:
"You
seem to believe that this negotiation's parameters are wider than
they are. My offer is, and remains, your immediate safety in
return for your immediate withdrawal." A note of amusement enters
his voice. "The answers you gave were enlightening enough. They
will help me accomplish this task."
|
|
Eileen sighs
|
=^v^=:
(( does vul have any idea about where
the edges of the foldy-space is? ))
|
Orbras:
"Be
optimistic. There may be a way to sever the connection without
harming you or your property. Our animosity may be unecessary."
|
|
Orbras:
((Which
edges? Can you explain in a little more detail?))
|
|
Eileen steps out of the pool shaking
some of the excess liquid off her legs, "Let's hope so."
|
=^v^=:
(( the edges where the reality of the
room and the current spooky part meet ))
|
Vul wanders over to the blood-covered
dragon
|
|
Orbras:
"I
employ as much violence as I need to, based on the urgency of the
situation. No more, no less. I have no desire to make all of Si En
Kelar my enemy by attacking your mansion unless it must be done."
|
|
Orbras:
(Do
you mean the outer boundary, or the spots inside the room that are
distorted?)
|
=^v^=:
(( either to be honest ))
|
Vul uses his telepathy on the dragon!
|
|
Clarity:
"Well
that means you're not Iron, at least."
|
|
Vul:
"Hey...
Io? That pen, it can seperate things too right?"
|
=^v^=:
(( that telepath-y to dragon ))
|
Orbras:
((The
reality bleed seems gradual along the perimeter. The outer
basement is mostly your own, while this room is substantially more
related to Orbras's location, wherever that is. It's hard to tell
exactly what the ratios are, though.))
|
|
Vul:
~~"Perhaps
we can remind the space around here that this is this and that is
that?"~~
|
|
Io:
"The
pen can rewrite stories. Its power is considerable, but not
unlimited, and it in no way protects you from the consequences of
that alteration."
|
|
Io:
"...
and unfortunately, it also requires that you have sufficient
understanding of the story that already exists. It rewrites,
rather than creates."
|
|
Vul sighs, ~~And while I might know
the story of our side, this side is opaque...~
|
|
Io:
~~Essentially,
yes. We could research it, however. We at least have a name.~~
|
|
Vul perhaps notworthly does not pick
up bloody dragon. ~~Plus Yth recognized the magic, supposedly~~
|
=^v^=:
(( other then Vul sharing a glance
with Io, anyone wanna say or do something? Sorta taking a bunch of space
with my thing ))
|
Lucky:
"I
don't know about anyone else, but I'm about at the point where I
just want to go drink a beer and go to bed. Maybe let the landlord
know there's an overlap in time and space beneath the house and
someone is coming by to fix it. Hopefully without blowing up the
house."
|
|
Yltheria:
"...Are
you in a shadow reflection? I can't explain the linkage, but the
conformation suggests that whatever power you're using is
sensitive to the layout of local reality. I can think of a few
ways, theoretically, but given your choice of undead as minions
and blood as a motif, it seems probable that you may be located
within a polymorphic gate distortion." She says this while walking
over towards the pool, looking at the blood rather than the figure
floating above it.
|
|
Vul speaks aloud, "Ya, see?"
|
|
Orbras:
"...This
conversation is concluded. Leave now, or suffer the consequences."
The figure vanishes.
|
|
Lucky:
"I
think you hit a little too close to home, kid."
|
|
Vul nods, "Ya, need some more baths it
looks like."
|
|
Perra nods at that.
|
|
Clarity:
"I
doubt ...Patience will be happy about this."
|
|
Yltheria:
"It's
puzzling how a shadow reflection of this size could be maintained,
though. The amount of thanic energy required would be enormous.
Not on the scale of the Deathrite Curse, but still more than I
would be comfortable working with, at least without a great deal
of assistance. May I ask how you accomplished this? The blood here
does provide some clues, but it only narrows the field." She
doesn't seem to have realized that Orbras is gone.
|
|
Vul goes over and pokes her shoulder
|
|
Vul:
"That
person left in a huff already, we should leave now."
|
|
Yltheria draws back from your
unexpected touch, eyes wide. "Oh. he's gone, and I'm annoyingly
talking to myself, aren't I? I apologize."
|
|
Vul:
"Not
annoying, but perhaps to our further peril, you can continue after
we leave?"
|
|
Lucky:
"You're
fine, kid. Guy was just gruff. And I think you started figuring
out his deal a bit too easily for his liking. But yes, I agree, we
should probably hit the bricks."
|
|
Yltheria:
"Ah.
He might still be listening, and I would be giving away
information. I understand, and will stop talking."
|
|
Vul starts to walk to the door
offering Perra a hand rather absently.
|
|
Alsyne:
"Yes,
let's leave. I sorta have a couple of things I want to mention,
but not here. Also, this place is gross."
|
|
Perra takes Vul's hand as she follows
him out.
|
|
Alsyne:
"Huh.
Okay then." Her voice deepens slightly as she says that, and the
stone on her crown darkens slightly more towards violet. Alsyne
follows out of the room.
|
|
Yltheria:
"...I
want to take a sample, but that would be a bad idea." She still
seems to take a few seconds to decide on that, despite her words,
and then leaves with the rest of you.
|
|
Eileen heads out as well, "I'm sure
you can get some off of us that were pulled in to it."
|
|
Lucky follows Yltheria almost
protectively
|
|
Yltheria:
"Yes.
Though that reminds me to say that you should wash and clean
yourselves immediately. Any blood that remains cohesive could
possibly be used to pinpoint our location."
|
|
Vul:
"It's
also icky as Alsyne says."
|
|
Yltheria:
"I
can help with part of that, but washing with physical water will
be more effective in this case than simply using a cantrip." On
the subject of it being icky, it's almost like she's listening
around those words.
|
|
Yltheria:
(Okay,
tis 10 and a bit pm, and I would like to get some sleep, because I
drank a thousand gallons of caffeine so that I'd be awake for
this, and the crash is right around the corner now.)
|
|
Vul:
"I
can assist you if you'd like, Io..." Vul says with a trace of
embaracement. "Since it is a bit difficut when you are shaped like
that alone."
|
|
Io:
"I am
capable of cleaning myself... but I would not mind the assistance
either." Far from minding, their tone of voice suggests that they
may actually be looking forward to the experience.
|
|
Io:
((Anyway...
continue with rp next time, and during the week if anyone wants
to. Thanks guys for not eating me alive for my mistakes here. I'll
be more careful in the future.))
|
|
Io:
....Folk.
Thanks FOLK.
|
Riot:
(( guys is gender neutral enough for
me, I use it a lot ))
|
Vul:
guiz
|
|
Io:
guise.
|
Riot:
(( but also yee good session! G'night
all! ))
|
Vul:
then
it's like refering to that we are but psudonyms
|
|
Vul:
youz
guizez
|
|
Io:
((Thanks
for saying so. That's how I always mean it, but whether it's
appropriate or not isn't really up to me, y'know?))
|
Riot:
(( entirely fair ))
|
Io:
(Gotta
call people what they want to be called. I take that rule
seriously.)
|
|
Io:
(So
anyway, gnight!)
|
Riot:
(( gnight! ))
Ganaroth is disconnected.
Riot is disconnected.
|
Vul:
ha
|
|
Perra:
indeed
|
|
Vul:
vul
still trying to protect the one who seems most ill at ease
|
|
Perra deffently ill at ease after
having been dunked in blood pool
|
|
Vul:
I
mean technically made to dunk herself in it
|
|
Vul does feel bad since he got stuck
away from everyone getting beaten up for a good bit of the fight
|
vonel is disconnected.